Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,725)players online:
wintergaming (357)  ZoranTheBear (55)  dim_giant (16)  PierreKira (16)  PlanetsideBattles (8)  fbmarder (8) 460
stats.dasanfall.com
Praetor VanuBeast[TRID] VanuBeast
VS BR 85

KDR: 1.12

Score: 39.8m

Last Seen: Apr 18th, 2019 6:22 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 692
Level Progress (to 86): 96%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS VX6-7 C-4 Terminus VX-9 Solstice VE3 NS-44 Commissioner Force-Blade Rocklet Rifle H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VanuBeast



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.822%25.427%65716101937,8531.042610.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.727%0.921B*0.722B++-1.354D**HEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B11.60.191C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.154%1.625%584103192320265450.455353169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%-0.464D-0.627D0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.2-1.668F-37.3-1.974F-65.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.447%8.772%1381010251,881206812160.909135155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.683%0.675B+1.099B**1.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.448B28.50.28C*37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.789%51.297%138210331,8892261150.835471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.739%0.566B+-1.036D*3.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.138C++3.3-0.039C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.988%18.463%138110349372109280.444076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.129C++0.776B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.08C+5.2-0.075C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 692
39.8m296.3%372 (22.3k)323 (19.4k)1.1193564,20857,3621.262685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035258521.342%18.594%39702:0915

23% Combat Medic17% Engineer14% Heavy Assault12% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 4:48 PMApr 2nd, 2017 6:28 PMApr 19th, 2019 7:57 AM (1d) (PST)Apr 18th, 2019 2:22 PM (2d) (PST)Apr 18th, 2019 2:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5582463120.5210.4650.0971.7600.073362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,50314,76318,74031286106419,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2054.5h/85.6d 8,217 11,939 29,466 216.9k 2,764 5,155 9,001 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,594
Deaths:1,670
KDR:0.954
Accuracy:23.096% B+
HSR:26.223% C*
VE-H Maw
B
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.979% C++
HSR:29.461% B
SVA-88
B++
Kills:1,184
Deaths:1,019
KDR:1.162
Accuracy:24.214% C++
HSR:30.237% B++
Pulsar LSW
B*
Kills:1,182
Deaths:1,076
KDR:1.099
Accuracy:22.629% C+
HSR:30.880% B*
VX29 Polaris
B+
Kills:1,181
Deaths:1,236
KDR:0.956
Accuracy:23.669% C+
HSR:26.334% B+
Betelgeuse 54-A
C-
Kills:257
Deaths:231
KDR:1.113
Accuracy:24.546% C-
HSR:26.459% C--
Kills:6,586
Deaths (as Heavy Assault):6,367
Deaths (to Heavy Assaults):16,806
KDR:1.0344
Kill Difference:219
Playtime:285.413 hours
Usage:14%
Score:5.580m
Score/min:326
Accuracy (listed only):24.022%
HSR (listed only):28.266%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:13,316
Deaths:10,309
KDR:1.292
Accuracy:26.834% B+
HSR:24.542% B++
Solstice VE3
B*
Kills:4,785
Deaths:4,995
KDR:0.958
Accuracy:25.861% B+
HSR:24.786% B*
Thanatos VE70
B+
Kills:937
Deaths:1,205
KDR:0.778
Accuracy:42.988% B
HSR:18.463% B+
Solstice SF
A++
Kills:199
Deaths:431
KDR:0.462
Accuracy:24.488% C++
HSR:28.643% A++
Kills:19,237
Deaths (as Engineer):16,940
Deaths (to Engineers):9,752
KDR:1.1356
Kill Difference:2,297
Playtime:344.673 hours
Usage:17%
Score:5.813m
Score/min:281
Accuracy (listed only):30.043%
HSR (listed only):24.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:13,316
Deaths:10,309
KDR:1.292
Accuracy:26.834% B+
HSR:24.542% B++
Solstice VE3
B*
Kills:4,785
Deaths:4,995
KDR:0.958
Accuracy:25.861% B+
HSR:24.786% B*
Sirius SX12
B+
Kills:1,325
Deaths:1,188
KDR:1.115
Accuracy:27.498% B+
HSR:21.736% B+
Thanatos VE70
B+
Kills:937
Deaths:1,205
KDR:0.778
Accuracy:42.988% B
HSR:18.463% B+
Solstice SF
A++
Kills:199
Deaths:431
KDR:0.462
Accuracy:24.488% C++
HSR:28.643% A++
Kills:20,562
Deaths (as Light Assault):18,128
Deaths (to Light Assaults):9,150
KDR:1.13427
Kill Difference:2,434
Playtime:656.097 hours
Usage:32%
Score:14.234m
Score/min:362
Accuracy (listed only):29.534%
HSR (listed only):23.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:5,316
Deaths:7,173
KDR:0.741
Accuracy:24.584% C
HSR:27.408% C++
H-V45
B
Kills:1,884
Deaths:3,134
KDR:0.601
Accuracy:23.203% C+
HSR:23.726% B
Sirius SX12
B+
Kills:1,325
Deaths:1,188
KDR:1.115
Accuracy:27.498% B+
HSR:21.736% B+
Thanatos VE70
B+
Kills:937
Deaths:1,205
KDR:0.778
Accuracy:42.988% B
HSR:18.463% B+
Pulsar VS1
C+
Kills:144
Deaths:198
KDR:0.727
Accuracy:18.775% D--
HSR:20.833% C+
Kills:9,606
Deaths (as Combat Medic):12,898
Deaths (to Combat Medics):8,218
KDR:0.74477
Kill Difference:3,292
Playtime:482.103 hours
Usage:23%
Score:9.345m
Score/min:323
Accuracy (listed only):27.409%
HSR (listed only):22.433%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:3,806
Deaths:5,126
KDR:0.742
Accuracy:44.480% B**
HSR:23.857% C*
Ghost
B**
Kills:1,683
Deaths:1,583
KDR:1.063
Accuracy:45.341% B**
HSR:52.882% D**
Sirius SX12
B+
Kills:1,325
Deaths:1,188
KDR:1.115
Accuracy:27.498% B+
HSR:21.736% B+
Beamer VS3
C
Kills:362
Deaths:657
KDR:0.551
Accuracy:23.191% D
HSR:20.442% C
VA39 Spectre
C+
Kills:206
Deaths:101
KDR:2.040
Accuracy:26.281% D--
HSR:38.350% C+
NS-357 Underboss
B**
Kills:178
Deaths:292
KDR:0.610
Accuracy:45.656% B**
HSR:28.652% B*
Spiker
A+
Kills:151
Deaths:241
KDR:0.627
Accuracy:30.998% C*
HSR:30.464% A+
Kills:7,711
Deaths (as Infiltrator):9,188
Deaths (to Infiltrators):7,671
KDR:0.83925
Kill Difference:1,477
Playtime:247.820 hours
Usage:12%
Score:4.212m
Score/min:283
Accuracy (listed only):34.778%
HSR (listed only):30.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:278
Deaths:89
KDR:3.124
Accuracy:17.935% C+
HSR:24.820% B*
Quasar VM1
B+
Kills:246
Deaths:161
KDR:1.528
Accuracy:14.365% C
HSR:21.138% B+
Nebula VM20
C*
Kills:222
Deaths:71
KDR:3.127
Accuracy:18.236% C+
HSR:21.622% C*
NS-10 Burster
C++
Kills:134
Deaths:135
KDR:0.993
Accuracy:28.717% C+
HSR:7.463% C++
Blueshift VM5
B+
Kills:113
Deaths:49
KDR:2.306
Accuracy:20.516% C++
HSR:23.894% B+
NS-10 Burster
C*
Kills:89
Deaths:97
KDR:0.918
Accuracy:28.447% C+
HSR:6.742% C*
Comet VM2
A++
Kills:86
Deaths:126
KDR:0.683
Accuracy:47.472% B+
HSR:8.140% A++
Blueshift VM5
B+
Kills:62
Deaths:28
KDR:2.214
Accuracy:17.698% C
HSR:24.194% B+
Kills:1,230
Deaths (as MAX Suit):378
Deaths (to MAX Suits):2,026
KDR:3.25397
Kill Difference:852
Playtime:34.851 hours
Usage:2%
Score:0.648m
Score/min:310
Accuracy (listed only):24.173%
HSR (listed only):17.251%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:334
V. Kills:187 178%
Deaths:45
KDR:7.422
Accuracy:34.206% B*
KPH:25.500 A++
VKPH:14.300 A
L100 Python AP
B+
Kills:156
V. Kills:123 126%
Deaths:33
KDR:4.727
Accuracy:59.686% B
KPH:26.200 C
VKPH:20.600 B+
C75 Viper
B+
Kills:77
V. Kills:38 197%
Deaths:34
KDR:2.265
Accuracy:46.294% B++
KPH:20.800 C-
VKPH:10.300 B+
Kills:567 (567 + 0)
Deaths:112
KDR:5.063
VKDR:3.107
Vehicle Kills:348
Kill Difference:455
Playtime:22.757 hours
Usage:1%
Score:0.342m
Score/min:250
Driving Accuracy:46.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:356
V. Kills:156 227%
Deaths:66
KDR:5.394
Accuracy:53.531% B+
KPH:20.200 C+
VKPH:8.800 C++
Saron HRB
A+
Kills:150
V. Kills:101 147%
Deaths:29
KDR:5.172
Accuracy:52.954% B**
KPH:41 A+
VKPH:27.600 A
Supernova FPC
B*
Kills:78
V. Kills:41 186%
Deaths:16
KDR:4.875
Accuracy:61.111% B*
KPH:30.100 B+
VKPH:15.800 C++
E540 Halberd
C++
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:45.994% C
KPH:32.100 C++
VKPH:14.200 C
Kills:654 (434 + 220)
Deaths:120
KDR:5.450
VKDR:2.742
Vehicle Kills:329
Kill Difference:534
Playtime:26.091 hours
Usage:1%
Score:0.413m
Score/min:264
Driving Accuracy:61.111%
Gunner Accuracy:45.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:543
V. Kills:338 160%
Deaths:81
KDR:6.704
Accuracy:68.507% A+
KPH:67.200 A++
VKPH:41.800 A++
G40-F Ranger
A++
Kills:331
V. Kills:203 162%
Deaths:33
KDR:10.030
Accuracy:34.570% C*
KPH:57.100 A
VKPH:35 A++
E540 Halberd-H
M++
Kills:319
V. Kills:191 166%
Deaths:33
KDR:9.667
Accuracy:75.284% A*
KPH:83.200 A++
VKPH:49.800 M++
Proton II PPA-H
B+
Kills:215
V. Kills:5 N/A
Deaths:26
KDR:8.269
Accuracy:40.437% B
KPH:114.100 B+
VKPH:2.700 D--
Aphelion VEX-4H
B**
Kills:200
V. Kills:105 189%
Deaths:38
KDR:5.263
Accuracy:50.122% B+
KPH:57.900 B**
VKPH:30.400 C**
M12 Kobalt-H
M++
Kills:55
V. Kills:4 N/A
Deaths:4
KDR:13.750
Accuracy:23.274% C+
KPH:206.300 A
VKPH:15 M++
Kills:1,663 (0 + 1,663)
Deaths:215
KDR:7.735
VKDR:3.935
Vehicle Kills:846
Kill Difference:1,448
Playtime:23.310 hours
Usage:1%
Score:0.659m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:23.274%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:338
V. Kills:15 N/A
Deaths:17
KDR:19.882
Accuracy:21.969% B++
KPH:137.700 A*
VKPH:6.100 B**
M12 Kobalt
A++
Kills:255
V. Kills:16 N/A
Deaths:14
KDR:18.214
Accuracy:20.563% B+
KPH:130.800 A++
VKPH:8.200 B**
M40 Fury
M*
Kills:133
V. Kills:77 171%
Deaths:20
KDR:6.650
Accuracy:66.830% M*
KPH:57.300 C*
VKPH:33.200 M*
G40-F Ranger
A++
Kills:100
V. Kills:64 154%
Deaths:21
KDR:4.762
Accuracy:45.840% A++
KPH:31.500 A
VKPH:20.200 A
M40 Fury
M+
Kills:74
V. Kills:40 180%
Deaths:12
KDR:6.167
Accuracy:59.108% A**
KPH:43.800 C+
VKPH:23.700 M+
M20 Basilisk
B+
Kills:65
V. Kills:37 171%
Deaths:18
KDR:3.611
Accuracy:40.653% C++
KPH:16.100 C
VKPH:9.200 B+
M20 Basilisk
B+
Kills:57
V. Kills:33 168%
Deaths:19
KDR:3
Accuracy:49.364% B**
KPH:20.100 C+
VKPH:11.600 B+
Kills:1,022 (0 + 1,022)
Deaths:121
KDR:8.446
VKDR:2.331
Vehicle Kills:282
Kill Difference:901
Playtime:18.457 hours
Usage:1%
Score:0.345m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:49.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:97
V. Kills:6 N/A
Deaths:60
KDR:1.617
Accuracy:35.274% D-
KPH:22.300 D-
VKPH:1.400 C-
M40 Fury-F
N/A
Kills:50
V. Kills:35 139%
Deaths:85
KDR:0.588
Accuracy:66.260% N/A
KPH:9.800 N/A
VKPH:6.900 N/A
Kills:147 (147 + 0)
Deaths:145
KDR:1.014
VKDR:0.283
Vehicle Kills:41
Kill Difference:2
Playtime:9.428 hours
Usage:0%
Score:0.043m
Score/min:76
Driving Accuracy:66.260%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:113
V. Kills:58 192%
Deaths:18
KDR:6.278
Accuracy:55.312% A*
KPH:35.900 B*
VKPH:18.400 B++
CAS 14-E
D*
Kills:51
V. Kills:6 N/A
Deaths:13
KDR:3.923
Accuracy:23.987% D**
KPH:19.200 D*
VKPH:2.300 D*
Kills:164 (0 + 164)
Deaths:31
KDR:5.290
VKDR:2.065
Vehicle Kills:64
Kill Difference:133
Playtime:5.799 hours
Usage:0%
Score:0.059m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:23.987%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 13,68913,31610,3091.292C++0.1726.834%B+24.542%B++41.7B+1.2A++116319.5h11.9B44.3B+
C-4 8,2396,1193,4181.79C**0.6727.174%C**N/A170.4A*59.1A*94535.9h1.2B+4.5B++
Terminus VX-9 5,4615,3167,1730.741D0.3824.584%C27.408%C++24DN/A66221.1h13.2C+53.7C+
Solstice VE3 4,8984,7854,9950.958C**0.1625.861%B+24.786%B*24.4BN/A70196.4h13.8B+53.2B+
NS-44 Commissioner 3,8323,8065,1260.742C+0.3844.48%B**23.857%C*38.9C*N/A11597.8h4C+8.9B+
Force-Blade 2,1222,04555,2220.037B+1.0829.151%C+12.958%B**1.3B++N/A41558.3h2.4C**8.1B
Rocklet Rifle 3,6361,9301,8571.039B++0.0867.97%A++N/A60.5M53.5A**64231.9h30.8B+45.3B*
H-V45 1,9191,8843,1340.601C0.5223.203%C+23.726%B19.7C--N/A5495.5h13.9C+59.7C++
Ghost 1,6931,6831,5831.063C--0.0645.341%B**52.882%D**28C-N/A8360.1h2.8D6.3C++
Orion VS54 1,6171,5941,6700.954C0.1723.096%B+26.223%C*33.6C++N/A12147.5h11.9B+51.7B+
Sirius SX12 1,3561,3251,1881.115C++0.0027.498%B+21.736%B+28.7C+N/A8246.1h13.3B+48.4B+
VE-H Maw 1,2231,1881,1351.047C-0.0725.979%C++29.461%B41.8C+1.2B*14228.4h10.3C**39.7C**
SVA-88 1,2161,1841,0191.162C0.0424.214%C++30.237%B++48.7C++1.3A*14624.3h12.1C+50C*
Pulsar LSW 1,2081,1821,0761.099C0.0222.629%C+30.88%B*39.3C+N/A13330.1h11.4B+50.5C**
VX29 Polaris 1,2121,1811,2360.956C0.1623.669%C+26.334%B+35.9CN/A10532.9h12C**50.7C**
Thanatos VE70 9659371,2050.778C+0.3442.988%B18.463%B+26.4C+N/A8035.5h5.2C+12.1C**
Proximity Mine 9289203242.84C1.7243.89%C*N/A176.9A1.5A++5095.2h1.6B**3.6B*
MANA Anti-Personnel Turret 9269165731.599N/A0.4819.748%UN/A9160U100U15101500.1h19.1T*96.6T*
Frag Grenade 8278041804N/A802.8848.391%B+N/A502.5C++14.4B++15961.6h3.4B+7.1B+
Tank Mine 1,1657393951.871C0.7538.051%BN/A127.4B+73.4B11055.8h2.3D6C*
Saron HRB-H 881543816.704B5.5868.507%A+1.289%C67A++41.7A++4748.1h29.5C43.1C**
NS Decimator 6514255310.8C0.3268.997%B**1.647%C-40.9B+21.7B++39710.4h5.3C7.7C*
Nemesis VSH9 6463985360.743C++0.3864.837%C**1.508%D23B+14.3B++25617.3h7.4B+11.5B+
Spear Anti-Vehicle Phalanx Turret 581363526.981C+5.8652.303%B*3.306%C50.4B++30.3B*3197.2h9.5C+18.2B+
Beamer VS3 3733626570.551C0.5723.191%D20.442%C26.2C+N/A8713.8h9.9C+42.9C+
Supernova PC 512356665.394C++4.2753.531%B+2.528%C++20.1C+8.8C++12517.7h6.5C--12.2C+
M12 Kobalt 3533381719.882B++18.7621.969%B++21.598%B*135.2A*6B**4062.5h14B**63.7B++
Skyguard 521334457.422A*6.3034.206%B*N/A25.5A++14.3A22713.1h86.9B**254.2B**
G40-F Ranger 5343313310.03C+8.9134.57%C*N/A57.1A35A++4585.8h68.4C+197.9C*
E540 Halberd-H 510319339.667C++8.5575.284%A*N/A83.9A++50.3M*5753.8h8.9D*11.9C+
Nebula VM20 279278893.124B++2.0017.935%C+24.82%B*45.6B*N/A1316.1h12.8B**71.6B+
Betelgeuse 54-A 2662572311.113C--0.0124.546%C-26.459%C--43.6D1.5A+3725.9h12.5D-51C--
M12 Kobalt 2712551418.214C*17.0920.563%B+22.353%B*134.2A++8.4B**3741.9h13.5B**65.9B++
Quasar VM1 2512461611.528C+0.4114.365%C21.138%B+22.6C+N/A7710.9h13.4B+93.5C**
Nebula VM20 225222713.127B++2.0118.236%C+21.622%C*46.3B*N/A1294.8h12.6B**68.8B+
Proton II PPA-H 220215268.269C7.1540.437%B3.256%A+113.2B+2.6D--3071.9h9.5C**23.4B+
VA39 Spectre 2112061012.04B+0.9226.281%D--38.35%C+21.2C+N/A739.7h7C26.8C--
Aphelion VEX-4H 305200385.263C+4.1450.122%B+3.5%C*57.1B*30C*4503.5h37B*73.8B*
Solstice SF 2051994310.462C--0.6624.488%C++28.643%A++11.7DN/A3417h14.2C+58.1C++
NS-357 Underboss 1781782920.61C0.5145.656%B**28.652%B*50.9BN/A2223.5h5.3D--11.6C*
Anti-Vehicle Grenade 2871771177N/A175.8852.392%C*N/A442.5B275A++32650.4h4.9B+9.4B+
S1 2691722990.575C+0.5465.772%B**3.488%B+22.3C+12.6C+3587.7h8.5D13C+
Lancer VS22 3251642590.633C+0.4962.899%C*2.439%B12.1C+11.8C14613.6h25.6C++40.7C++
L100 Python AP 279156334.727C+3.6159.686%B2.564%C+26C20.5B+3186h8.3D13.9C
Spiker 1541512410.627C0.4930.998%C*30.464%A+58.1B*1.2B++2012.6h10.4C+33.5C++
Saron HRB 251150295.172C+4.0552.954%B**N/A40.5A+27.3A5023.7h23.2C+43.9B+
Pulsar VS1 1461441980.727C0.3918.775%D--20.833%C+14.8DN/A1319.7h14B74.5C+
NS-10 Burster 2021341350.993C++0.1328.717%C+7.463%C++7.1B+3.6C++5418.8h100.9B*351.4B++
M40 Fury 210133206.65C+5.5366.83%M*N/A57.8C*33.5M*4172.3h47.1T*70.5D*
M20 Wyvern 171113186.278C**5.1655.312%A*5.31%B+36.5B*18.7B++2373.1h91.8C+166B++
Blueshift VM5 116113492.306C+1.1920.516%C++23.894%B+37.7B1B*1303h16.6C+81C**
G40-F Ranger 164100214.762B+3.6445.84%A++N/A31.3A20A2993.2h155.6C+339.4B+
S12 Renegade 10397601.617C0.5035.274%D-10.309%A++22.6D-1.4C-744.3h4.2D12D
NS-10 Burster 14189970.918C+0.2028.447%C+6.742%C*6C*3.5C5614.9h117.8B*414B+
Comet VM2 109861260.683C0.4447.472%B+8.14%A++11.9C*3.2C--817.2h15.2B*32B*
Sticky Grenade 8483183N/A81.8849.389%CN/A830C+10C24350.1h2.4C+4.9C++
Supernova FPC 11978164.875C+3.7661.111%B*N/A30B+15.8C++8232.6h5.1C**8.3B++
C75 Viper 11577342.265C1.1546.294%B++1.299%C+20.8C-10.3B+2213.7h23D*49.8C--
M40 Fury 11474126.167C+5.0559.108%A**N/A43.5C+23.5M+3611.7h39.4T*66.6D
E540 Halberd 1017097.778C+6.6645.994%C1.429%D31.8C++14.1C3212.2h6.3C13.7C+
Aspis Anti-Aircraft Phalanx Turret 13470164.375B+3.2629.129%B+4.286%A+14.3B++13.1B+1754.9h136.2B+467.6B+
M20 Basilisk 10265183.611C**2.4940.653%C++3.077%D--16.3C9.3B+1894h124D305.1C+
Blueshift VM5 6262282.214C+1.0917.698%C24.194%B+41.3B+N/A1661.5h14.3B+80.6C**
M20 Basilisk 9057193C++1.8849.364%B**8.772%A20.4C+11.8B+2562.8h149.2D--302.2C+
M12 Kobalt-H 5955413.75C12.6323.274%C+20%B++183.3B*13.3A**6090.3h11.6B++49.8B++
CAS 14-E 5751133.923D2.8023.987%D**1.961%C*18.9D*2.2D*912.7h36.2C+151D
M40 Fury-F 8550850.588C--0.5366.26%A+2%A9.8D-6.9C++795.1h55.4T*83.6T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7014,3419.4h
Snowman Soldier6610.1h
Nano-Armor Kit416584,86634.1h
Spawn Beacon473,9612.5h
Anti-Vehicle MANA Turret115310.6h
Nanite Revive Grenade012,9153.7h
Xiphos Anti-Personnel Phalanx Tower1670h
Ammunition Package765,9862.6h
Shield Recharging Field14020.2h
Anti-Infantry MANA Turret782,0562.6h
Medical Applicator1,333480,63632.7h
Nano-Repair Grenade09370.3h
Recon Detection Device192,2183.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 1.18s on queries, 0.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.