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Primarch VanuBeast[TRID] VanuBeast
VS BR 95

KDR: 1.11

Score: 43.6m

Last Seen: Aug 17th, 2019 5:19 PM
- OFFLINE - 21.5 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
Level Progress (to 96): 95%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS VX6-7 C-4 Terminus VX-9 Solstice VE3 NS-44 Commissioner Force-Blade Rocklet Rifle Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 281TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.937%25.453%66017119741,4811.043360.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.64%0.91B*0.696B+-1.349D**HEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.398B11.70.188C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.394%1.581%564121094921595600.439352169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.216%-0.46D-0.611D0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105-1.72F-38.2-2.039F--66.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.324%9.009%1361012041,987220812700.899909156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.782%0.646B+1.123B**1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.451B+28.20.289C*36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.927%51.714%136212121,9552436160.802545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.726%0.572B+-1.026D*3.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.142C++3.3-0.035C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.052%18.53%136112139392366280.396872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.121C+0.772B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.078C+5.2-0.075C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
43.6m303.5%379 (22.7k)329 (19.7k)1.1059369,54262,8811.2467295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214275421.549%18.659%40202:0615

24% Combat Medic16% Engineer14% Heavy Assault13% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 4:48 PMApr 2nd, 2017 6:28 PMAug 17th, 2019 11:58 PM (10h) (PST)Aug 17th, 2019 1:21 PM (21h) (PST)Aug 17th, 2019 1:19 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5602503100.5250.4750.0981.8140.073353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,57615,02718,54931286109419,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2207.8h/92d 8,853 12,976 33,119 240.3k 2,984 5,485 9,628 74.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,594
Deaths:1,670
KDR:0.954
Accuracy:23.096% B+
HSR:26.223% C*
VE-H Maw
B
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.979% C++
HSR:29.461% B
SVA-88
B+
Kills:1,184
Deaths:1,019
KDR:1.162
Accuracy:24.214% C++
HSR:30.237% B+
Pulsar LSW
B*
Kills:1,182
Deaths:1,076
KDR:1.099
Accuracy:22.629% C+
HSR:30.880% B*
VX29 Polaris
B+
Kills:1,181
Deaths:1,236
KDR:0.956
Accuracy:23.669% C+
HSR:26.334% B+
Betelgeuse 54-A
C
Kills:606
Deaths:672
KDR:0.902
Accuracy:24.317% C-
HSR:27.888% C
Kills:6,935
Deaths (as Heavy Assault):6,808
Deaths (to Heavy Assaults):18,602
KDR:1.01865
Kill Difference:127
Playtime:302.838 hours
Usage:14%
Score:5.938m
Score/min:327
Accuracy (listed only):23.984%
HSR (listed only):28.504%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:14,489
Deaths:11,296
KDR:1.283
Accuracy:26.912% B+
HSR:24.343% B+
Solstice VE3
B*
Kills:4,828
Deaths:5,053
KDR:0.955
Accuracy:25.849% B+
HSR:24.772% B*
Sirius SX12
B*
Kills:2,019
Deaths:1,885
KDR:1.071
Accuracy:27.443% B+
HSR:23.180% B*
Thanatos VE70
B+
Kills:939
Deaths:1,214
KDR:0.773
Accuracy:43.052% B
HSR:18.530% B+
Solstice SF
A++
Kills:199
Deaths:431
KDR:0.462
Accuracy:24.488% C++
HSR:28.643% A++
NS-7 PDW
A++
Kills:120
Deaths:137
KDR:0.876
Accuracy:26.421% B
HSR:27.500% A++
Kills:22,594
Deaths (as Light Assault):20,016
Deaths (to Light Assaults):10,071
KDR:1.1288
Kill Difference:2,578
Playtime:702.049 hours
Usage:32%
Score:15.405m
Score/min:366
Accuracy (listed only):29.028%
HSR (listed only):24.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:14,489
Deaths:11,296
KDR:1.283
Accuracy:26.912% B+
HSR:24.343% B+
Solstice VE3
B*
Kills:4,828
Deaths:5,053
KDR:0.955
Accuracy:25.849% B+
HSR:24.772% B*
Thanatos VE70
B+
Kills:939
Deaths:1,214
KDR:0.773
Accuracy:43.052% B
HSR:18.530% B+
Solstice SF
A++
Kills:199
Deaths:431
KDR:0.462
Accuracy:24.488% C++
HSR:28.643% A++
Kills:20,455
Deaths (as Engineer):17,994
Deaths (to Engineers):10,679
KDR:1.13677
Kill Difference:2,461
Playtime:352.178 hours
Usage:16%
Score:5.992m
Score/min:284
Accuracy (listed only):30.075%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:6,245
Deaths:8,479
KDR:0.737
Accuracy:24.763% C
HSR:27.430% C++
Sirius SX12
B*
Kills:2,019
Deaths:1,885
KDR:1.071
Accuracy:27.443% B+
HSR:23.180% B*
H-V45
B
Kills:1,884
Deaths:3,134
KDR:0.601
Accuracy:23.203% C+
HSR:23.726% B
Thanatos VE70
B+
Kills:939
Deaths:1,214
KDR:0.773
Accuracy:43.052% B
HSR:18.530% B+
Pulsar VS1
C+
Kills:144
Deaths:198
KDR:0.727
Accuracy:18.775% D--
HSR:20.833% C+
NS-7 PDW
A++
Kills:120
Deaths:137
KDR:0.876
Accuracy:26.421% B
HSR:27.500% A++
Kills:11,351
Deaths (as Combat Medic):15,047
Deaths (to Combat Medics):9,003
KDR:0.75437
Kill Difference:3,696
Playtime:526.625 hours
Usage:24%
Score:10.463m
Score/min:331
Accuracy (listed only):27.276%
HSR (listed only):23.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:4,126
Deaths:5,714
KDR:0.722
Accuracy:44.879% B**
HSR:24.285% C**
Sirius SX12
B*
Kills:2,019
Deaths:1,885
KDR:1.071
Accuracy:27.443% B+
HSR:23.180% B*
Ghost
B**
Kills:1,749
Deaths:1,662
KDR:1.052
Accuracy:45.304% B**
HSR:53.288% D**
Beamer VS3
C
Kills:362
Deaths:657
KDR:0.551
Accuracy:23.191% D
HSR:20.442% C
VA39 Spectre
C+
Kills:206
Deaths:101
KDR:2.040
Accuracy:26.281% D--
HSR:38.350% C+
NS-357 Underboss
B**
Kills:178
Deaths:292
KDR:0.610
Accuracy:45.656% B**
HSR:28.652% B*
Spiker
A
Kills:151
Deaths:241
KDR:0.627
Accuracy:30.998% C*
HSR:30.464% A
NS-7 PDW
A++
Kills:120
Deaths:137
KDR:0.876
Accuracy:26.421% B
HSR:27.500% A++
Kills:8,911
Deaths (as Infiltrator):10,689
Deaths (to Infiltrators):8,297
KDR:0.83366
Kill Difference:1,778
Playtime:284.136 hours
Usage:13%
Score:5.111m
Score/min:300
Accuracy (listed only):33.772%
HSR (listed only):30.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:291
Deaths:97
KDR:3
Accuracy:18.020% C+
HSR:25.773% B**
Quasar VM1
B+
Kills:246
Deaths:161
KDR:1.528
Accuracy:14.365% C
HSR:21.138% B+
Nebula VM20
C*
Kills:233
Deaths:79
KDR:2.949
Accuracy:18.419% C+
HSR:21.459% C*
NS-10 Burster
C++
Kills:134
Deaths:135
KDR:0.993
Accuracy:28.717% C+
HSR:7.463% C++
Blueshift VM5
B+
Kills:115
Deaths:53
KDR:2.170
Accuracy:20.576% C++
HSR:24.348% B+
NS-10 Burster
C*
Kills:89
Deaths:97
KDR:0.918
Accuracy:28.447% C
HSR:6.742% C*
Comet VM2
A++
Kills:86
Deaths:126
KDR:0.683
Accuracy:47.472% B+
HSR:8.140% A++
Blueshift VM5
C**
Kills:66
Deaths:32
KDR:2.063
Accuracy:18.012% C
HSR:22.727% C**
Kills:1,260
Deaths (as MAX Suit):390
Deaths (to MAX Suits):2,160
KDR:3.23077
Kill Difference:870
Playtime:35.181 hours
Usage:2%
Score:0.659m
Score/min:312
Accuracy (listed only):24.253%
HSR (listed only):17.224%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:346
V. Kills:194 177%
Deaths:47
KDR:7.362
Accuracy:34.554% B*
KPH:25.100 A+
VKPH:14.100 A
L100 Python AP
B+
Kills:170
V. Kills:131 129%
Deaths:34
KDR:5
Accuracy:58.603% C*
KPH:26.500 C
VKPH:20.500 B+
C75 Viper
B+
Kills:77
V. Kills:38 197%
Deaths:34
KDR:2.265
Accuracy:46.294% B++
KPH:20.800 C--
VKPH:10.300 B+
Kills:593 (593 + 0)
Deaths:115
KDR:5.157
VKDR:3.157
Vehicle Kills:363
Kill Difference:478
Playtime:23.879 hours
Usage:1%
Score:0.362m
Score/min:252
Driving Accuracy:46.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:356
V. Kills:156 227%
Deaths:66
KDR:5.394
Accuracy:53.531% B+
KPH:20.200 C
VKPH:8.800 C++
Saron HRB
A++
Kills:187
V. Kills:113 164%
Deaths:30
KDR:6.233
Accuracy:51.906% B**
KPH:42 A++
VKPH:25.400 B**
Supernova FPC
B*
Kills:78
V. Kills:41 186%
Deaths:16
KDR:4.875
Accuracy:60.643% B*
KPH:29.300 B
VKPH:15.400 C+
E540 Halberd
C+
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:45.994% C
KPH:32.100 C+
VKPH:14.200 C
Kills:691 (434 + 257)
Deaths:121
KDR:5.711
VKDR:2.818
Vehicle Kills:341
Kill Difference:570
Playtime:26.944 hours
Usage:1%
Score:0.434m
Score/min:269
Driving Accuracy:60.643%
Gunner Accuracy:45.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:546
V. Kills:339 161%
Deaths:81
KDR:6.741
Accuracy:68.491% A+
KPH:67.600 A++
VKPH:42 A++
G40-F Ranger
A++
Kills:346
V. Kills:212 162%
Deaths:36
KDR:9.611
Accuracy:35.009% C**
KPH:57.100 A+
VKPH:35 A++
E540 Halberd-H
M*
Kills:334
V. Kills:204 163%
Deaths:34
KDR:9.824
Accuracy:76.123% A*
KPH:82.700 A++
VKPH:50.500 M*
Proton II PPA-H
B+
Kills:215
V. Kills:5 N/A
Deaths:26
KDR:8.269
Accuracy:40.437% B
KPH:114.100 B+
VKPH:2.700 D--
Aphelion VEX-4H
B*
Kills:200
V. Kills:105 189%
Deaths:38
KDR:5.263
Accuracy:50.122% B+
KPH:57.900 B*
VKPH:30.400 C**
M12 Kobalt-H
A+
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:22.938% C+
KPH:149.700 B
VKPH:10.100 A+
Kills:1,715 (0 + 1,715)
Deaths:221
KDR:7.760
VKDR:3.937
Vehicle Kills:870
Kill Difference:1,494
Playtime:24.009 hours
Usage:1%
Score:0.678m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:22.938%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:362
V. Kills:16 N/A
Deaths:17
KDR:21.294
Accuracy:22.050% B++
KPH:134.700 A++
VKPH:6 B**
M12 Kobalt
A*
Kills:270
V. Kills:17 N/A
Deaths:14
KDR:19.286
Accuracy:20.740% B+
KPH:134.700 A++
VKPH:8.500 A*
M40 Fury
M*
Kills:141
V. Kills:84 166%
Deaths:20
KDR:7.050
Accuracy:68.374% M**
KPH:55.900 C++
VKPH:33.300 M*
G40-F Ranger
A++
Kills:114
V. Kills:73 154%
Deaths:24
KDR:4.750
Accuracy:46.185% A*
KPH:33.600 A+
VKPH:21.500 A++
M40 Fury
M+
Kills:74
V. Kills:40 180%
Deaths:12
KDR:6.167
Accuracy:59.108% A**
KPH:43.800 C+
VKPH:23.700 M+
M20 Basilisk
B
Kills:65
V. Kills:37 171%
Deaths:18
KDR:3.611
Accuracy:40.656% C++
KPH:16 C
VKPH:9.100 B
M20 Basilisk
B+
Kills:57
V. Kills:33 168%
Deaths:19
KDR:3
Accuracy:49.774% B**
KPH:19.800 C+
VKPH:11.500 B+
Kills:1,083 (0 + 1,083)
Deaths:124
KDR:8.734
VKDR:2.419
Vehicle Kills:300
Kill Difference:959
Playtime:19.240 hours
Usage:1%
Score:0.363m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:49.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:106
V. Kills:6 N/A
Deaths:69
KDR:1.536
Accuracy:34.730% D-
KPH:20.500 D--
VKPH:1.200 D
M40 Fury-F
C*
Kills:59
V. Kills:43 134%
Deaths:101
KDR:0.584
Accuracy:67.591% A+
KPH:10 D-
VKPH:7.300 C*
Kills:165 (165 + 0)
Deaths:170
KDR:0.971
VKDR:0.288
Vehicle Kills:49
Kill Difference:5
Playtime:11.091 hours
Usage:1%
Score:0.051m
Score/min:77
Driving Accuracy:67.591%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:123
V. Kills:64 189%
Deaths:18
KDR:6.833
Accuracy:55.424% A*
KPH:35.300 B*
VKPH:18.300 B++
CAS 14-E
D-
Kills:70
V. Kills:9 N/A
Deaths:16
KDR:4.375
Accuracy:25.573% D*
KPH:24.700 D--
VKPH:3.200 D-
Kills:193 (0 + 193)
Deaths:34
KDR:5.676
VKDR:2.147
Vehicle Kills:73
Kill Difference:159
Playtime:6.320 hours
Usage:0%
Score:0.065m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:25.573%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 14,92914,48911,2961.283C+0.1826.912%B+24.343%B+41.6C**1.3A++116348.4h12C**44.4B+
C-4 8,9026,6003,6731.797C**0.6927.47%C**N/A172.3A*60.1A*95838.3h1.2B+4.4B+
Terminus VX-9 6,4256,2458,4790.737C0.3724.763%C27.43%C++24.8DN/A68251.8h13.2C+53.2C+
Solstice VE3 4,9434,8285,0530.955C**0.1525.849%B+24.772%B*24.4C**N/A71198.2h13.8B+53.2C**
NS-44 Commissioner 4,1564,1265,7140.722C0.3844.879%B**24.285%C**39.6C*N/A118104.2h4.1C+9.1B+
Force-Blade 2,3772,29260,6960.038B+1.0729.349%C+12.915%B*1.4B++N/A41677.3h2.3B8B
Rocklet Rifle 3,8912,0722,0621.005B+0.1068.241%A++N/A59.2A**52A*63235h31.9B+46.7B++
Sirius SX12 2,0582,0191,8851.071C++0.0327.443%B+23.18%B*31.9C*N/A9063.3h13.6B+49.5B+
H-V45 1,9191,8843,1340.601C0.5023.203%C+23.726%B19.7C--N/A5595.5h13.9C+59.7C++
Ghost 1,7601,7491,6621.052C--0.0545.304%B**53.288%D**28C-N/A8562.5h2.8D6.3C+
Orion VS54 1,6171,5941,6700.954C0.1523.096%B+26.223%C*33.6C++N/A12447.5h11.9B+51.7C++
VE-H Maw 1,2231,1881,1351.047C0.0625.979%C++29.461%B41.7C1.2B++14428.5h10.3C**39.7C**
SVA-88 1,2161,1841,0191.162C0.0624.214%C++30.237%B+48.7C++1.3A++14724.3h12.1C+50C*
Pulsar LSW 1,2081,1821,0761.099C0.0122.629%C+30.88%B*39.3C+N/A13330.1h11.4B+50.5C**
VX29 Polaris 1,2121,1811,2360.956C0.1523.669%C+26.334%B+35.9CN/A10532.9h12C*50.7C**
Proximity Mine 1,0691,0593862.744C1.6443.968%C*N/A176.5B**1.7A++5106h1.6B*3.7B++
Thanatos VE70 9679391,2140.773C+0.3343.052%B18.53%B+26.3C+N/A8035.7h5.2C+12.2C*
MANA Anti-Personnel Turret 9439335821.603N/A0.5019.839%UN/A9330U100U15439200.1h19.2T*96.6T*
Frag Grenade 8448211821N/A819.8948.571%B+N/A513.1C++14.4B++16121.6h3.4B+7.1B+
Tank Mine 1,2077713991.932C0.8339.412%B+N/A128.5B+72.7B11026h2.3D6C*
Betelgeuse 54-A 6266066720.902D0.2024.317%C-27.888%C42.1D1.4B**22414.4h12.9D*53D
Saron HRB-H 885546816.741B5.6468.491%A+1.282%C67.4A++41.9A++4778.1h29.4C42.9C**
NS Decimator 7114655830.798C0.3169.043%B**1.72%C41.2B+21.8B++39511.3h5.4C7.8C++
Nemesis VSH9 6784175630.741C++0.3664.937%B1.439%D23.2C*14.5C++26018h7.5B+11.6B+
Spear Anti-Vehicle Phalanx Turret 605378556.873C+5.7752.615%B*3.175%C-51.1B*30.7B*3327.4h9.4C+17.9B+
Beamer VS3 3733626570.551C0.5523.191%D20.442%C26.2C+N/A8713.8h9.9C+42.9C+
M12 Kobalt 3783621721.294B*20.1922.05%B++21.823%B*134.1A++5.9B**3942.7h14B**63.3B++
Supernova PC 512356665.394C+4.2953.531%B+2.528%C*20.1C8.8C++12517.7h6.5D12.2C+
Skyguard 540346477.362A++6.2634.554%B*N/A25.1A+14.1A22713.8h89B*257.5B**
G40-F Ranger 558346369.611C+8.5135.009%C**N/A56.7A+34.8A++4606.1h69.9C+199.5C*
E540 Halberd-H 538334349.824C++8.7276.123%A*N/A83.5A*51M**5724h9.1D*12C+
Nebula VM20 292291973B+1.8918.02%C+25.773%B**46.2B*N/A1336.3h12.8B**71.1B+
M12 Kobalt 2872701419.286C*18.1820.74%B+21.852%B*135A++8.5A*3822h13.3B**64.2B++
Quasar VM1 2512461611.528C+0.4214.365%C21.138%B+22.6C+N/A7910.9h13.4B+93.5C*
Nebula VM20 236233792.949B+1.8418.419%C+21.459%C*45.7B++N/A1305.1h12.7B**69B+
Proton II PPA-H 220215268.269C7.1640.437%B3.256%A+113.2B+2.6D--3101.9h9.5B23.4B+
VA39 Spectre 2112061012.04B+0.9326.281%D--38.35%C+21.2C+N/A749.7h7C-26.8D
Aphelion VEX-4H 305200385.263C+4.1650.122%B+3.5%C*57.1B*30C**4543.5h37B*73.8B**
Solstice SF 2051994310.462C--0.6424.488%C++28.643%A++11.7DN/A3517h14.2C+58.1C+
Lancer VS22 3671902830.671C+0.4363.12%C*2.105%C*13.3C+12.4C+15514.3h23.7C++37.5C*
Saron HRB 300187306.233C*5.1351.906%B**N/A42.5A++25.7A4474.4h22.1C++42.5B+
Anti-Vehicle Grenade 2981841184N/A182.8952.389%C++N/A460B+285A*32300.4h5B+9.6B+
NS-357 Underboss 1781782920.61C0.5045.656%B**28.652%B*50.9BN/A2263.5h5.3D--11.6C*
S1 2691722990.575C0.5365.772%B**3.488%B+22.3C+12.6C+3687.7h8.5D13C+
L100 Python AP 301170345C++3.8958.603%C*2.353%C+26.6C20.5B+3166.4h8D13.6C
Spiker 1541512410.627C0.4830.998%C*30.464%A58.1B*1.2B++2022.6h10.4C+33.5C++
Pulsar VS1 1461441980.727C0.3818.775%D--20.833%C+14.8DN/A1409.7h14C**74.5C+
M40 Fury 225141207.05C+5.9468.374%M**N/A56.4C++33.6M**4092.5h50.1T*73.2D*
NS-10 Burster 2021341350.993C++0.1128.717%C+7.463%C++7.1B+3.6C+5418.8h100.9B*351.4B++
M20 Wyvern 187123186.833C**5.7355.424%A*4.878%B35.1B*18.3B++2293.5h98.8C-178.2B+
NS-7 PDW 1251201370.876C+0.2326.421%B27.5%A++37.5B+1.6M**1773.2h14.8C++55.9B
Blueshift VM5 119115532.17C+1.0620.576%C++24.348%B+37.1C*1.3A+1303.1h16.9C+82.2C*
G40-F Ranger 187114244.75B3.6446.185%A*N/A33.5A+21.5A++3123.4h149.3C+323.3B+
S12 Renegade 112106691.536C0.4334.73%D-11.321%A++20.4D--1.2D665.2h4.3D-12.4D
NS-10 Burster 14189970.918C0.1928.447%C6.742%C*6C++3.5C5714.9h117.8B++414B+
Comet VM2 109861260.683C0.4247.472%B+8.14%A++11.9C++3.2C-817.2h15.2B*32B++
Sticky Grenade 8483183N/A81.8949.389%CN/A830C10C24500.1h2.4C+4.9C+
Supernova FPC 11978164.875C+3.7760.643%B*N/A28.9C**15.2C+8732.7h5.1C*8.4B+
C75 Viper 11577342.265C1.1646.294%B++1.299%C+20.8C--10.3B+2353.7h23D**49.8C--
M40 Fury 11474126.167C+5.0659.108%A**N/A43.5C+23.5M+3601.7h39.4T*66.6D-
M12 Kobalt-H 7974612.333C11.2322.938%C+22.973%B**148B10A+4040.5h12.9B+56.2B+
Aspis Anti-Aircraft Phalanx Turret 13872164.5B+3.3929.589%B++4.167%A+14.4B++13.2B+1765h137.3B+464.1B+
CAS 14-E 7970164.375D3.2725.573%D*1.429%C25D--3.2D-992.8h34.1C+133.3C-
E540 Halberd 1017097.778C+6.6745.994%C1.429%D31.8C+14.1C3252.2h6.3C13.7C
Blueshift VM5 6666322.063C+0.9618.012%C22.727%C**41.3B+N/A1631.6h14.4B+80.2C*
M20 Basilisk 10265183.611B2.5140.656%C++3.077%D--15.9C9B1934.1h124.6C306.4C+
M40 Fury-F 102591010.584C--0.5267.591%A+1.695%B**10D-7.3C*875.9h55T*81.3T*
M20 Basilisk 9057193C++1.8949.774%B**8.772%A19.7C+11.4B+2562.9h152.5D--306.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon564,9353.1h
Anti-Vehicle MANA Turret115410.6h
Nano-Armor Kit430606,90235.2h
Motion Spotter8917,25911.3h
Nanite Revive Grenade014,1264h
Xiphos Anti-Personnel Phalanx Tower1670h
Recon Detection Device192,2183.8h
Shield Recharging Field14020.2h
Ammunition Package776,0702.6h
Anti-Infantry MANA Turret842,1132.7h
Medical Applicator1,466517,45735.2h
Nano-Repair Grenade01,0220.3h
Snowman Soldier6610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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