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Archon VanuBeast[TRID] VanuBeast
VS BR 77

KDR: 1.13

Score: 37.5m

Last Seen: Feb 19th, 2019 7:10 PM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 78): 30%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS VX6-7 C-4 Solstice VE3 Terminus VX-9 NS-44 Commissioner Force-Blade H-V45 Rocklet Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.727%25.432%65416100635,2671.041680.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.7%0.911B*0.718B++-1.43D**HEAD ++ (~12.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B11.50.193C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.641%1.701%574101888219335190.45605170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%-0.515D-0.574D0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.6-1.546F36.2-1.796F-65.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.636%8.267%1441010121,754194011690.903658150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.328%0.872B*0.973B*1.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.459B+29.20.259C*34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.767%51.128%144210201,8622130150.874178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.773%0.565B+-1.054D*3.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.136C++3.3-0.04C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.972%18.427%144110219281939280.478597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.13C++0.777B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.079C+5.2-0.076C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
37.5m295.4%369 (22.1k)322 (19.3k)1.1253260,25153,5411.2709377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022245721.2%18.627%39502:1114

23% Combat Medic18% Engineer14% Heavy Assault12% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 4:48 PMApr 2nd, 2017 6:28 PMFeb 19th, 2019 5:06 PM (1d) (PST)Feb 19th, 2019 5:05 PM (1d) (PST)Feb 19th, 2019 3:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5552433120.5170.4590.0961.7410.072365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,28814,59418,69431286104419,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1942.2h/80.9d 7,796 11,223 27,632 202.9k 2,613 4,957 8,448 64.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,594
Deaths:1,670
KDR:0.954
Accuracy:23.096% B+
HSR:26.223% C*
VE-H Maw
B
Kills:1,188
Deaths:1,135
KDR:1.047
Accuracy:25.979% C+
HSR:29.461% B
SVA-88
B++
Kills:1,184
Deaths:1,019
KDR:1.162
Accuracy:24.214% C++
HSR:30.237% B++
Pulsar LSW
B*
Kills:1,182
Deaths:1,076
KDR:1.099
Accuracy:22.629% C+
HSR:30.880% B*
VX29 Polaris
B+
Kills:1,181
Deaths:1,236
KDR:0.956
Accuracy:23.669% C+
HSR:26.334% B+
Betelgeuse 54-A
C+
Kills:108
Deaths:79
KDR:1.367
Accuracy:25.870% C+
HSR:25% D
Kills:6,437
Deaths (as Heavy Assault):6,215
Deaths (to Heavy Assaults):15,622
KDR:1.03572
Kill Difference:222
Playtime:277.888 hours
Usage:14%
Score:5.446m
Score/min:327
Accuracy (listed only):24.243%
HSR (listed only):28.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:12,181
Deaths:9,340
KDR:1.304
Accuracy:26.727% B+
HSR:24.620% B++
Solstice VE3
B*
Kills:4,753
Deaths:4,963
KDR:0.958
Accuracy:25.870% B+
HSR:24.869% B*
Sirius SX12
B+
Kills:1,146
Deaths:1,056
KDR:1.085
Accuracy:27.350% B+
HSR:21.379% B+
Thanatos VE70
B+
Kills:928
Deaths:1,192
KDR:0.779
Accuracy:42.972% B
HSR:18.427% B+
Solstice SF
A*
Kills:199
Deaths:431
KDR:0.462
Accuracy:24.488% C++
HSR:28.643% A*
Kills:19,207
Deaths (as Light Assault):16,982
Deaths (to Light Assaults):8,565
KDR:1.13102
Kill Difference:2,225
Playtime:611.867 hours
Usage:32%
Score:13.268m
Score/min:361
Accuracy (listed only):29.481%
HSR (listed only):23.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:12,181
Deaths:9,340
KDR:1.304
Accuracy:26.727% B+
HSR:24.620% B++
Solstice VE3
B*
Kills:4,753
Deaths:4,963
KDR:0.958
Accuracy:25.870% B+
HSR:24.869% B*
Thanatos VE70
B+
Kills:928
Deaths:1,192
KDR:0.779
Accuracy:42.972% B
HSR:18.427% B+
Solstice SF
A*
Kills:199
Deaths:431
KDR:0.462
Accuracy:24.488% C++
HSR:28.643% A*
Kills:18,061
Deaths (as Engineer):15,926
Deaths (to Engineers):9,107
KDR:1.13406
Kill Difference:2,135
Playtime:340.385 hours
Usage:18%
Score:5.752m
Score/min:282
Accuracy (listed only):30.014%
HSR (listed only):24.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:3,559
Deaths:4,694
KDR:0.758
Accuracy:44.266% B**
HSR:23.743% C*
Ghost
B**
Kills:1,656
Deaths:1,549
KDR:1.069
Accuracy:45.437% B**
HSR:52.717% D**
Sirius SX12
B+
Kills:1,146
Deaths:1,056
KDR:1.085
Accuracy:27.350% B+
HSR:21.379% B+
Beamer VS3
C
Kills:362
Deaths:657
KDR:0.551
Accuracy:23.191% D
HSR:20.442% C
VA39 Spectre
C+
Kills:206
Deaths:101
KDR:2.040
Accuracy:26.281% D--
HSR:38.350% C+
NS-357 Underboss
B**
Kills:178
Deaths:292
KDR:0.610
Accuracy:45.656% B**
HSR:28.652% B**
Spiker
A
Kills:151
Deaths:241
KDR:0.627
Accuracy:30.998% C*
HSR:30.464% A
Kills:7,258
Deaths (as Infiltrator):8,590
Deaths (to Infiltrators):7,193
KDR:0.84494
Kill Difference:1,332
Playtime:235.230 hours
Usage:12%
Score:3.972m
Score/min:281
Accuracy (listed only):34.740%
HSR (listed only):30.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:4,472
Deaths:6,029
KDR:0.742
Accuracy:24.436% C
HSR:27.303% C++
H-V45
B
Kills:1,884
Deaths:3,134
KDR:0.601
Accuracy:23.203% C+
HSR:23.726% B
Sirius SX12
B+
Kills:1,146
Deaths:1,056
KDR:1.085
Accuracy:27.350% B+
HSR:21.379% B+
Thanatos VE70
B+
Kills:928
Deaths:1,192
KDR:0.779
Accuracy:42.972% B
HSR:18.427% B+
Pulsar VS1
C+
Kills:144
Deaths:198
KDR:0.727
Accuracy:18.775% D--
HSR:20.833% C+
Kills:8,574
Deaths (as Combat Medic):11,609
Deaths (to Combat Medics):7,615
KDR:0.73856
Kill Difference:3,035
Playtime:438.704 hours
Usage:23%
Score:8.383m
Score/min:318
Accuracy (listed only):27.347%
HSR (listed only):22.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:276
Deaths:88
KDR:3.136
Accuracy:17.896% C+
HSR:25% B*
Quasar VM1
B+
Kills:246
Deaths:161
KDR:1.528
Accuracy:14.365% C
HSR:21.138% B+
Nebula VM20
C*
Kills:221
Deaths:70
KDR:3.157
Accuracy:18.187% C+
HSR:21.720% C*
NS-10 Burster
C+
Kills:134
Deaths:134
KDR:1
Accuracy:28.675% C+
HSR:7.463% C+
Blueshift VM5
B+
Kills:113
Deaths:49
KDR:2.306
Accuracy:20.516% C++
HSR:23.894% B+
NS-10 Burster
C*
Kills:87
Deaths:96
KDR:0.906
Accuracy:28.407% C
HSR:6.897% C*
Comet VM2
A++
Kills:86
Deaths:126
KDR:0.683
Accuracy:47.472% B+
HSR:8.140% A++
Blueshift VM5
B++
Kills:62
Deaths:28
KDR:2.214
Accuracy:17.698% C
HSR:24.194% B++
Kills:1,225
Deaths (as MAX Suit):376
Deaths (to MAX Suits):1,919
KDR:3.25798
Kill Difference:849
Playtime:34.703 hours
Usage:2%
Score:0.645m
Score/min:310
Accuracy (listed only):24.152%
HSR (listed only):17.305%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:311
V. Kills:173 179%
Deaths:42
KDR:7.405
Accuracy:33.572% B++
KPH:25.100 A++
VKPH:14 B**
L100 Python AP
B
Kills:138
V. Kills:112 122%
Deaths:31
KDR:4.452
Accuracy:58.466% C*
KPH:24.400 C
VKPH:19.800 B
C75 Viper
B++
Kills:77
V. Kills:38 197%
Deaths:34
KDR:2.265
Accuracy:46.294% B++
KPH:20.800 C-
VKPH:10.300 B++
Kills:526 (526 + 0)
Deaths:107
KDR:4.916
VKDR:3.019
Vehicle Kills:323
Kill Difference:419
Playtime:21.717 hours
Usage:1%
Score:0.319m
Score/min:245
Driving Accuracy:46.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:356
V. Kills:156 227%
Deaths:66
KDR:5.394
Accuracy:53.531% B+
KPH:20.200 C+
VKPH:8.800 C++
Saron HRB
A+
Kills:149
V. Kills:100 148%
Deaths:29
KDR:5.138
Accuracy:52.883% B**
KPH:40.700 A+
VKPH:27.300 A+
Supernova FPC
B**
Kills:77
V. Kills:40 188%
Deaths:15
KDR:5.133
Accuracy:61.490% B**
KPH:30.300 B+
VKPH:15.700 C++
E540 Halberd
C++
Kills:67
V. Kills:30 216%
Deaths:8
KDR:8.375
Accuracy:46.040% C
KPH:32.500 C++
VKPH:14.500 C
Kills:649 (433 + 216)
Deaths:118
KDR:5.500
VKDR:2.763
Vehicle Kills:326
Kill Difference:531
Playtime:25.916 hours
Usage:1%
Score:0.406m
Score/min:261
Driving Accuracy:61.490%
Gunner Accuracy:46.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:543
V. Kills:338 160%
Deaths:81
KDR:6.704
Accuracy:68.513% A+
KPH:67.200 A++
VKPH:41.900 A++
G40-F Ranger
A++
Kills:300
V. Kills:187 160%
Deaths:31
KDR:9.677
Accuracy:34.104% C*
KPH:54.500 A
VKPH:34 A++
E540 Halberd-H
M*
Kills:298
V. Kills:178 166%
Deaths:31
KDR:9.613
Accuracy:75.638% A*
KPH:84.900 A*
VKPH:50.700 M*
Proton II PPA-H
B+
Kills:212
V. Kills:5 N/A
Deaths:26
KDR:8.154
Accuracy:40.711% B+
KPH:115.600 B+
VKPH:2.700 D--
Aphelion VEX-4H
B**
Kills:200
V. Kills:105 189%
Deaths:38
KDR:5.263
Accuracy:50.122% B+
KPH:57.900 B**
VKPH:30.400 C**
M12 Kobalt-H
M**
Kills:52
V. Kills:4 N/A
Deaths:4
KDR:13
Accuracy:26.183% B++
KPH:235.200 A++
VKPH:18.100 M**
Kills:1,605 (0 + 1,605)
Deaths:211
KDR:7.607
VKDR:3.872
Vehicle Kills:817
Kill Difference:1,394
Playtime:22.595 hours
Usage:1%
Score:0.638m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:26.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:275
V. Kills:13 N/A
Deaths:13
KDR:21.154
Accuracy:23.880% B**
KPH:148 A*
VKPH:7 A+
M12 Kobalt
M
Kills:217
V. Kills:15 N/A
Deaths:10
KDR:21.700
Accuracy:21.093% B++
KPH:136.200 A++
VKPH:9.400 M
M40 Fury
M*
Kills:117
V. Kills:70 165%
Deaths:19
KDR:6.158
Accuracy:66.717% M*
KPH:54.400 C++
VKPH:32.600 M*
G40-F Ranger
A+
Kills:92
V. Kills:58 156%
Deaths:18
KDR:5.111
Accuracy:45.257% A++
KPH:32.400 A+
VKPH:20.400 A+
M40 Fury
M++
Kills:74
V. Kills:40 180%
Deaths:12
KDR:6.167
Accuracy:59.108% A**
KPH:43.800 C+
VKPH:23.700 M++
M20 Basilisk
B+
Kills:65
V. Kills:37 171%
Deaths:17
KDR:3.824
Accuracy:40.738% C*
KPH:16.400 C
VKPH:9.300 B+
M20 Basilisk
B+
Kills:57
V. Kills:33 168%
Deaths:19
KDR:3
Accuracy:49.472% B**
KPH:20.400 C+
VKPH:11.800 B+
Kills:897 (0 + 897)
Deaths:108
KDR:8.306
VKDR:2.463
Vehicle Kills:266
Kill Difference:789
Playtime:16.891 hours
Usage:1%
Score:0.313m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:49.472%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:87
V. Kills:5 N/A
Deaths:53
KDR:1.642
Accuracy:33.160% D--
KPH:24.400 D-
VKPH:1.400 C-
Kills:87 (87 + 0)
Deaths:53
KDR:1.642
VKDR:0.094
Vehicle Kills:5
Kill Difference:34
Playtime:3.565 hours
Usage:0%
Score:0.018m
Score/min:82
Driving Accuracy:33.160%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:96
V. Kills:45 209%
Deaths:17
KDR:5.647
Accuracy:53.366% A++
KPH:33.200 B+
VKPH:15.600 C**
Kills:96 (0 + 96)
Deaths:17
KDR:5.647
VKDR:2.647
Vehicle Kills:45
Kill Difference:79
Playtime:2.890 hours
Usage:0%
Score:0.040m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:53.366%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 12,49812,1819,3401.304C++0.1826.727%B+24.62%B++41.7B+1.1A++117292.1h11.8B44.1B+
C-4 7,6565,6783,1861.782C**0.6626.847%C*N/A169.5A*59A*95233.5h1.2B+4.5B++
Solstice VE3 4,8564,7534,9630.958C**0.1725.87%B+24.869%B*24.4BN/A70195.1h13.8B+53.3B
Terminus VX-9 4,5854,4726,0290.742C0.3824.436%C27.303%C++23.4DN/A64191.2h13.2C+54C+
NS-44 Commissioner 3,5823,5594,6940.758C+0.3744.266%B**23.743%C*38.7C*N/A11591.9h3.9C++8.8B+
Force-Blade 2,0091,93451,4600.038B+1.0929.005%C+12.927%B*1.3B++N/A41470.3h2.4C**8.3B
H-V45 1,9191,8843,1340.601C0.5223.203%C+23.726%B19.7C-N/A5495.5h13.9C+59.7C+
Rocklet Rifle 3,3401,7631,7011.036B++0.0967.978%A++N/A60M53.6A**64629.4h30.8B+45.3B*
Ghost 1,6661,6561,5491.069C-0.0645.437%B**52.717%D**28CN/A8359.1h2.8D6.2C++
Orion VS54 1,6171,5941,6700.954C0.1723.096%B+26.223%C*33.6C++N/A12047.5h11.9B+51.7C++
VE-H Maw 1,2231,1881,1351.047C-0.0825.979%C+29.461%B42C1.2B++14128.3h10.3C**39.7C**
SVA-88 1,2161,1841,0191.162C0.0424.214%C++30.237%B++48.7C++1.3A*14524.3h12.1C+50C*
Pulsar LSW 1,2081,1821,0761.099C0.0322.629%C+30.88%B*39.3C+N/A13230.1h11.4B+50.5B
VX29 Polaris 1,2121,1811,2360.956C-0.1723.669%C+26.334%B+35.9CN/A10432.9h12C*50.7C**
Sirius SX12 1,1751,1461,0561.085C++0.0427.35%B+21.379%B+27.2C+N/A8042.2h13.5B+49.3B+
Thanatos VE70 9569281,1920.779C+0.3542.972%B18.427%B+26.4C+N/A7935.2h5.2C+12.2C*
MANA Anti-Personnel Turret 9199105721.591N/A0.4719.68%UN/A9100U90U14981200.1h19T*96.5T*
Proximity Mine 8748673082.815C1.6943.657%C*N/A176.9B**1.4A+5074.9h1.6B**3.6B*
Frag Grenade 7877661766N/A764.8748.302%B+N/A510.7C++14B++16061.5h3.4B+7.1B+
Tank Mine 1,1487273951.841C0.7237.234%C**N/A127.5B+73.9B+11055.7h2.2C6C**
Saron HRB-H 881543816.704B5.5868.513%A+1.289%C67A++41.7A++4748.1h29.5C43.1C**
NS Decimator 6013934940.796C0.3368.788%B**1.527%D41.4B+21.9B++3999.5h5.2C+7.6C*
Nemesis VSH9 6343905300.736C++0.3964.718%C**1.538%D22.8B14.3B++25017.1h7.5B11.6B+
Beamer VS3 3733626570.551C0.5723.191%D20.442%C26.2C+N/A8513.8h9.9C++42.9C+
Supernova PC 512356665.394C++4.2753.531%B+2.528%C++20.1C+8.8C++12417.7h6.5C--12.2C+
Spear Anti-Vehicle Phalanx Turret 568355516.961C+5.8452.167%B*3.099%C--50B++30B*3207.1h9.6C+18.4B+
Skyguard 484311427.405A*6.2833.572%B++N/A25.1A++14B**22612.4h85.8B**255.5B**
G40-F Ranger 487300319.677C+8.5534.104%C*N/A54.5A34A++4445.5h69.9C+205.1C++
E540 Halberd-H 476298319.613C++8.4975.638%A*N/A85.1A*50.9M*5953.5h8.9D--11.7C+
Nebula VM20 277276883.136B+2.0117.896%C+25%B*45.2B++N/A1296.1h12.9B**72B+
M12 Kobalt 2882751321.154B*20.0323.88%B**21.818%B*144.7A*6.8A+4441.9h13.9B**58.4B*
Quasar VM1 2512461611.528C+0.4014.365%C21.138%B+22.6C+N/A7710.9h13.4B+93.5C*
Nebula VM20 224221703.157B+2.0318.187%C+21.72%C*46B++N/A1284.8h12.5B**69B+
M12 Kobalt 2322171021.7C*20.5721.093%B++23.042%B**135.6A++9.4M3781.6h12.6B**59.8B++
Proton II PPA-H 217212268.154C7.0340.711%B+3.302%A+117.8B+2.8D--3101.8h9.3B22.8B+
VA39 Spectre 2112061012.04B+0.9126.281%D--38.35%C+21.5C+N/A729.6h7C26.8D
Aphelion VEX-4H 305200385.263C++4.1450.122%B+3.5%C*57.1B**30C*4503.5h37B*73.8B*
Solstice SF 2051994310.462C--0.6624.488%C++28.643%A*11.7DN/A3417h14.2C+58.1C+
NS-357 Underboss 1781782920.61C0.5245.656%B**28.652%B**50.9B+N/A2183.5h5.3D-11.6C*
S1 2691722990.575C0.5565.772%B**3.488%B22.3C+12.6C+3517.7h8.5D13C+
Anti-Vehicle Grenade 2761701170N/A168.8752.492%C++N/A425C*265A*33360.4h4.9B+9.3B+
Lancer VS22 3141572510.625C+0.5063.057%C*2.548%C*11.7C11.7C14313.4h26.2C++41.6C++
Spiker 1541512410.627C0.5030.998%C*30.464%A58.1B++1.2B++2012.6h10.4C+33.5C++
Saron HRB 249149295.138C+4.0152.883%B**N/A40.3A+27A+4973.7h23.3C+44.1B+
Pulsar VS1 1461441980.727C0.4018.775%D--20.833%C+14.8DN/A1299.7h14B74.5C+
L100 Python AP 250138314.452C+3.3358.466%C*2.899%C+24.6C20B+3035.6h8.5D14.6C
NS-10 Burster 2021341341C++0.1328.675%C+7.463%C+7.2B++3.6C+5418.7h99.6B*347.4B++
M40 Fury 187117196.158C+5.0366.717%M*N/A55.7C++33.3M**4172.1h48.9T*73.3D**
Blueshift VM5 116113492.306C+1.1820.516%C++23.894%B+37.7C**1B**1293h16.6C+81C*
Betelgeuse 54-A 112108791.367C-0.2425.87%C+25%D54C2M+8552h11.4C43.9C+
M20 Wyvern 14196175.647C++4.5253.366%A++6.25%B+33.1B+15.5C**2332.9h90.2C+169B++
G40-F Ranger 15092185.111B++3.9945.257%A++N/A32.9A+20.7A+2882.8h146.9C+324.5B+
S12 Renegade 9287531.642C0.5233.16%D--11.494%A++24.2D-1.4C-823.6h3.7C+11C-
NS-10 Burster 13887960.906C0.2228.407%C6.897%C*5.9C++3.5C5414.7h118.6B*417.4B+
Comet VM2 109861260.683C0.4447.472%B+8.14%A++11.9C++3.2C-807.2h15.2B*32B++
Sticky Grenade 8483183N/A81.8749.389%CN/A830C10C+24310.1h2.4C+4.9C+
C75 Viper 11577342.265C1.1446.294%B++1.299%C+20.8C-10.3B++2183.7h23D*49.8C-
Supernova FPC 11777155.133C+4.0161.49%B**N/A30.8B++16C*8262.5h5B+8.2B++
M40 Fury 11474126.167C+5.0459.108%A**N/A43.5C+23.5M+3601.7h39.4F--66.6D-
E540 Halberd 976788.375C+7.2546.04%C1.493%D31.9C+14.3C3242.1h6.5C-14.1C
Aspis Anti-Aircraft Phalanx Turret 12866154.4B+3.2728.689%B+4.545%A++13.8B+12.9B+1724.8h139.6B+486.7B+
M20 Basilisk 10265173.824B+2.7040.738%C*3.077%D*16.3C9.3B+1914h123.4C--303C+
Blueshift VM5 6262282.214C+1.0917.698%C24.194%B++41.3B+N/A1641.5h14.3B+80.6C*
M20 Basilisk 9057193C++1.8749.472%B**8.772%A20.4C+11.8B+2522.8h148.6D--300.4C+
M12 Kobalt-H 5652413C11.8726.183%B++21.154%B**260A*20S7050.2h10.8B*41.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade011,5863.3h
Anti-Vehicle MANA Turret115310.6h
Motion Spotter6213,3228.7h
Nano-Armor Kit396569,02733.3h
Snowman Soldier6610.1h
Spawn Beacon423,3932.1h
Xiphos Anti-Personnel Phalanx Tower1670h
Ammunition Package765,9442.5h
Shield Recharging Field14020.2h
Anti-Infantry MANA Turret732,0302.6h
Medical Applicator1,175439,08929.9h
Nano-Repair Grenade08100.2h
Recon Detection Device192,2183.8h

Check the help document for the dictionary if you want to learn more about words used here.


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