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Signifer VanuGreg[VSBH] VanuGreg
VS BR 56

KDR: 1.46

Score: 61.5m

Last Seen: Aug 21st, 2019 2:28 AM
- OFFLINE - 51.9 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Emerald - Outfit Leader of Vanu Base Hunters[VSBH] Vanu Base Hunters
VS outfit on Emerald

Members: 1
Level Progress (to 57): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Pandora VX25 Skorpios Supernova PC Blueshift VM5 Blueshift VM5 NS-7 PDW MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 1145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.723%18.915%48730118424,7260.9395450.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.373%0.89B*-0.297C-1.083D*HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.473B+10.10.293C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.226%2.573%136512091,710128410181.33074168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.605%-0.857D--0.92B*-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.80.011C+46.70.12C+113.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.067%4.607%6234121011,679256249954.55677234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.004%-0.186C1.318A1.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.651B+5.30.58B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.924%2.326%1781212023,611226515361.59426235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.923%-0.395C---0.524D0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.735B++10.10.746B++21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.304%53.526%17841210312211740.147378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.912%0.047C+-0.881D--0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.60.17C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.262%10.085%178312114,2141480222.84538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.435%-1.019D*-0.898D---1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.052C+3.70.247C++8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Base Hunters[VSBH] Vanu Base Hunters
VS outfit on Emerald

Members: 1
61.5m552.1%346 (20.8k)319 (19.1k)1.4599870,49248,2831.7073356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214221815.565%10.926%17004:0022

8% Combat Medic67% Engineer7% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:12 PMOct 31st, 2018 10:36 PMAug 21st, 2019 10:34 AM (2d) (PST)Aug 20th, 2019 10:28 PM (2d) (PST)Aug 20th, 2019 10:28 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281473810.3660.2500.0402.3950.068203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6868,83322,85322152144419,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3213.5h/133.9d 11,943 7,702 24,747 461.8k 4,307 5,477 13,157 101.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,159
Deaths:1,092
KDR:1.061
Accuracy:24.370% C
HSR:19.586% D-
NSX Naginata
A+
Kills:626
Deaths:618
KDR:1.013
Accuracy:30.315% A+
HSR:33.546% B++
NSX-P Naginata
B**
Kills:60
Deaths:66
KDR:0.909
Accuracy:27.938% B**
HSR:26.667% C
Kills:1,845
Deaths (as Heavy Assault):1,776
Deaths (to Heavy Assaults):14,723
KDR:1.03885
Kill Difference:69
Playtime:115.445 hours
Usage:4%
Score:2.544m
Score/min:367
Accuracy (listed only):27.541%
HSR (listed only):26.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:3,831
Deaths:4,028
KDR:0.951
Accuracy:29.162% D--
HSR:9.815% D*
NS Baron G5AE
C-
Kills:1,158
Deaths:1,410
KDR:0.821
Accuracy:34.149% D*
HSR:13.212% C-
Eidolon VE33
B*
Kills:1,152
Deaths:1,566
KDR:0.736
Accuracy:32.806% B*
HSR:18.663% D--
Revenant
D-
Kills:1,151
Deaths:1,066
KDR:1.080
Accuracy:28.489% D-
HSR:19.461% D*
Zenith VX-5
D-
Kills:1,149
Deaths:1,198
KDR:0.959
Accuracy:20.597% D--
HSR:16.710% D-
NSX Tanto
B*
Kills:668
Deaths:718
KDR:0.930
Accuracy:30.486% B*
HSR:21.707% D
NS Baron G5
D
Kills:482
Deaths:559
KDR:0.862
Accuracy:30.008% D**
HSR:10.996% D
Pulsar C
D-
Kills:472
Deaths:166
KDR:2.843
Accuracy:19.150% D--
HSR:18.644% D-
Serpent VE92
C+
Kills:436
Deaths:513
KDR:0.850
Accuracy:23.483% C+
HSR:18.119% C
Solstice VE3
C*
Kills:232
Deaths:266
KDR:0.872
Accuracy:22.692% C+
HSR:21.121% C*
Thanatos VE70
C--
Kills:218
Deaths:258
KDR:0.845
Accuracy:30.892% D--
HSR:13.762% C--
Solstice SF
C++
Kills:179
Deaths:216
KDR:0.829
Accuracy:24.637% C++
HSR:11.732% D-
Nova
D-
Kills:165
Deaths:177
KDR:0.932
Accuracy:29.864% D*
HSR:11.515% D-
Kills:11,293
Deaths (as Engineer):12,141
Deaths (to Engineers):11,781
KDR:0.93015
Kill Difference:848
Playtime:2,157.859 hours
Usage:67%
Score:41.135m
Score/min:318
Accuracy (listed only):27.417%
HSR (listed only):15.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:3,831
Deaths:4,028
KDR:0.951
Accuracy:29.162% D--
HSR:9.815% D*
Skorpios
D
Kills:3,736
Deaths:4,915
KDR:0.760
Accuracy:24.664% D
HSR:16.408% D
NS-7 PDW
C*
Kills:1,883
Deaths:1,724
KDR:1.092
Accuracy:24.730% C+
HSR:19.118% C*
MKV Suppressed
C
Kills:1,170
Deaths:1,156
KDR:1.012
Accuracy:24.350% C
HSR:17.778% C
NS Baron G5AE
C-
Kills:1,158
Deaths:1,410
KDR:0.821
Accuracy:34.149% D*
HSR:13.212% C-
Sirius SX12
B
Kills:1,156
Deaths:1,354
KDR:0.854
Accuracy:21.512% D
HSR:20.242% B
Zenith VX-5
D-
Kills:1,149
Deaths:1,198
KDR:0.959
Accuracy:20.597% D--
HSR:16.710% D-
Eridani SX5
B+
Kills:1,122
Deaths:1,064
KDR:1.055
Accuracy:25.677% C+
HSR:24.510% B+
NSX Tanto
B*
Kills:668
Deaths:718
KDR:0.930
Accuracy:30.486% B*
HSR:21.707% D
NS Baron G5
D
Kills:482
Deaths:559
KDR:0.862
Accuracy:30.008% D**
HSR:10.996% D
Pulsar C
D-
Kills:472
Deaths:166
KDR:2.843
Accuracy:19.150% D--
HSR:18.644% D-
Serpent VE92
C+
Kills:436
Deaths:513
KDR:0.850
Accuracy:23.483% C+
HSR:18.119% C
NSX-P Tengu
B*
Kills:435
Deaths:554
KDR:0.785
Accuracy:40.606% B*
HSR:19.770% C
Solstice VE3
C*
Kills:232
Deaths:266
KDR:0.872
Accuracy:22.692% C+
HSR:21.121% C*
Thanatos VE70
C--
Kills:218
Deaths:258
KDR:0.845
Accuracy:30.892% D--
HSR:13.762% C--
Solstice SF
C++
Kills:179
Deaths:216
KDR:0.829
Accuracy:24.637% C++
HSR:11.732% D-
Nova
D-
Kills:165
Deaths:177
KDR:0.932
Accuracy:29.864% D*
HSR:11.515% D-
Eridani SX5-AE
C+
Kills:140
Deaths:133
KDR:1.053
Accuracy:28.789% C+
HSR:15.714% D*
NSX Tengu
A
Kills:110
Deaths:187
KDR:0.588
Accuracy:45.104% A
HSR:15.455% D-
Kills:18,742
Deaths (as Light Assault):20,596
Deaths (to Light Assaults):7,076
KDR:0.90998
Kill Difference:1,854
Playtime:312.170 hours
Usage:10%
Score:5.274m
Score/min:282
Accuracy (listed only):27.924%
HSR (listed only):16.649%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:3,831
Deaths:4,028
KDR:0.951
Accuracy:29.162% D--
HSR:9.815% D*
Skorpios
D
Kills:3,736
Deaths:4,915
KDR:0.760
Accuracy:24.664% D
HSR:16.408% D
NS-7 PDW
C*
Kills:1,883
Deaths:1,724
KDR:1.092
Accuracy:24.730% C+
HSR:19.118% C*
MKV Suppressed
C
Kills:1,170
Deaths:1,156
KDR:1.012
Accuracy:24.350% C
HSR:17.778% C
NS Baron G5AE
C-
Kills:1,158
Deaths:1,410
KDR:0.821
Accuracy:34.149% D*
HSR:13.212% C-
Sirius SX12
B
Kills:1,156
Deaths:1,354
KDR:0.854
Accuracy:21.512% D
HSR:20.242% B
NS-11P
B
Kills:1,155
Deaths:1,265
KDR:0.913
Accuracy:24.602% B
HSR:20.779% C*
Eridani SX5
B+
Kills:1,122
Deaths:1,064
KDR:1.055
Accuracy:25.677% C+
HSR:24.510% B+
NS Baron G5
D
Kills:482
Deaths:559
KDR:0.862
Accuracy:30.008% D**
HSR:10.996% D
NSX-P Tengu
B*
Kills:435
Deaths:554
KDR:0.785
Accuracy:40.606% B*
HSR:19.770% C
Terminus VX-9
C
Kills:368
Deaths:452
KDR:0.814
Accuracy:23.866% C
HSR:20.380% D
CME
C
Kills:254
Deaths:251
KDR:1.012
Accuracy:24.712% C
HSR:18.110% D
Thanatos VE70
C--
Kills:218
Deaths:258
KDR:0.845
Accuracy:30.892% D--
HSR:13.762% C--
H-V45
C
Kills:197
Deaths:208
KDR:0.947
Accuracy:22.885% C
HSR:18.782% C
Pulsar VS1
C+
Kills:191
Deaths:144
KDR:1.326
Accuracy:23.670% C+
HSR:15.183% D-
Equinox VE2
C++
Kills:181
Deaths:213
KDR:0.850
Accuracy:26.597% C++
HSR:19.337% C
Nova
D-
Kills:165
Deaths:177
KDR:0.932
Accuracy:29.864% D*
HSR:11.515% D-
Eridani SX5-AE
C+
Kills:140
Deaths:133
KDR:1.053
Accuracy:28.789% C+
HSR:15.714% D*
NSX Tengu
A
Kills:110
Deaths:187
KDR:0.588
Accuracy:45.104% A
HSR:15.455% D-
NSX Yumi
A++
Kills:82
Deaths:143
KDR:0.573
Accuracy:34.469% A++
HSR:12.195% D**
Kills:18,034
Deaths (as Combat Medic):20,195
Deaths (to Combat Medics):5,222
KDR:0.89299
Kill Difference:2,161
Playtime:247.147 hours
Usage:8%
Score:5.362m
Score/min:362
Accuracy (listed only):28.515%
HSR (listed only):16.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
D
Kills:3,736
Deaths:4,915
KDR:0.760
Accuracy:24.664% D
HSR:16.408% D
NS-7 PDW
C*
Kills:1,883
Deaths:1,724
KDR:1.092
Accuracy:24.730% C+
HSR:19.118% C*
NS-44 Commissioner AE
C**
Kills:1,269
Deaths:1,271
KDR:0.998
Accuracy:44.589% C**
HSR:12.924% D**
MKV Suppressed
C
Kills:1,170
Deaths:1,156
KDR:1.012
Accuracy:24.350% C
HSR:17.778% C
Artemis VX26
B++
Kills:1,160
Deaths:1,095
KDR:1.059
Accuracy:30.567% B++
HSR:15.948% D--
NS-30 Vandal
B++
Kills:1,157
Deaths:975
KDR:1.187
Accuracy:37.617% B++
HSR:20.570% D
Sirius SX12
B
Kills:1,156
Deaths:1,354
KDR:0.854
Accuracy:21.512% D
HSR:20.242% B
Nyx VX31
B+
Kills:1,155
Deaths:1,079
KDR:1.070
Accuracy:37.106% B+
HSR:18.961% D--
Eridani SX5
B+
Kills:1,122
Deaths:1,064
KDR:1.055
Accuracy:25.677% C+
HSR:24.510% B+
Phantom VA23
B+
Kills:732
Deaths:576
KDR:1.271
Accuracy:38.233% B+
HSR:22.131% D-
NSX-P Tengu
B*
Kills:435
Deaths:554
KDR:0.785
Accuracy:40.606% B*
HSR:19.770% C
Beamer VS3
D
Kills:314
Deaths:319
KDR:0.984
Accuracy:18.943% D*
HSR:17.197% D
NS-61 Emissary
A++
Kills:239
Deaths:257
KDR:0.930
Accuracy:39.390% A++
HSR:15.063% C
NSX Tomoe
A+
Kills:141
Deaths:153
KDR:0.922
Accuracy:35.995% A+
HSR:21.277% D**
Eridani SX5-AE
C+
Kills:140
Deaths:133
KDR:1.053
Accuracy:28.789% C+
HSR:15.714% D*
NSX Tengu
A
Kills:110
Deaths:187
KDR:0.588
Accuracy:45.104% A
HSR:15.455% D-
Parallax VX3-AE
D*
Kills:98
Deaths:43
KDR:2.279
Accuracy:33.378% D*
HSR:62.245% F**
V10
D
Kills:87
Deaths:66
KDR:1.318
Accuracy:35.219% D
HSR:62.069% F-
XM98
C-
Kills:65
Deaths:46
KDR:1.413
Accuracy:34.137% C-
HSR:44.615% T*
Ghost
B+
Kills:62
Deaths:49
KDR:1.265
Accuracy:41.742% B+
HSR:37.097% T
Manticore SX40
C-
Kills:60
Deaths:69
KDR:0.870
Accuracy:21.448% D*
HSR:18.333% C-
Kills:16,291
Deaths (as Infiltrator):17,085
Deaths (to Infiltrators):6,316
KDR:0.95353
Kill Difference:794
Playtime:228.210 hours
Usage:7%
Score:3.727m
Score/min:272
Accuracy (listed only):32.562%
HSR (listed only):24.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:2,701
Deaths:1,137
KDR:2.376
Accuracy:20.751% C*
HSR:18.734% C-
Blueshift VM5
C++
Kills:2,691
Deaths:1,135
KDR:2.371
Accuracy:19.922% C++
HSR:18.915% C-
NS-10 Burster
B
Kills:225
Deaths:154
KDR:1.461
Accuracy:28.917% C+
HSR:7.111% B
NS-10 Burster
C+
Kills:206
Deaths:156
KDR:1.321
Accuracy:28.897% C+
HSR:6.311% C
Kills:5,823
Deaths (as MAX Suit):1,291
Deaths (to MAX Suits):2,403
KDR:4.51046
Kill Difference:4,532
Playtime:143.433 hours
Usage:4%
Score:3.493m
Score/min:406
Accuracy (listed only):24.622%
HSR (listed only):12.768%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:406
V. Kills:151 267%
Deaths:114
KDR:3.561
Accuracy:44.989% D-
KPH:45.500 D
VKPH:16.900 C+
Light PPA
C++
Kills:341
V. Kills:17 N/A
Deaths:204
KDR:1.672
Accuracy:41.736% C++
KPH:27.800 D
VKPH:1.400 D-
Maelstrom Turbo Laser
C-
Kills:260
V. Kills:194 133%
Deaths:317
KDR:0.820
Accuracy:23.007% D**
KPH:9.500 C-
VKPH:7.100 C-
Saron Laser Cannon
C
Kills:123
V. Kills:95 128%
Deaths:195
KDR:0.631
Accuracy:28.685% C--
KPH:8.900 C-
VKPH:6.900 C
Kills:1,130 (724 + 0)
Deaths:830
KDR:1.361
VKDR:0.551
Vehicle Kills:457
Kill Difference:300
Playtime:62.241 hours
Usage:2%
Score:0.900m
Score/min:241
Piloting Accuracy:28.685%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:580
V. Kills:549 105%
Deaths:728
KDR:0.797
Accuracy:30.895% D**
KPH:6.100 C
VKPH:5.800 C
L105 Zephyr
A*
Kills:329
V. Kills:25 N/A
Deaths:34
KDR:9.676
Accuracy:45.756% B+
KPH:95.300 A*
VKPH:7.200 C
C150 Dalton
C--
Kills:225
V. Kills:223 100%
Deaths:98
KDR:2.296
Accuracy:38.506% C+
KPH:18.400 D-
VKPH:18.200 C--
AP30 Shredder
U
Kills:220
V. Kills:48 449%
Deaths:8
KDR:27.500
Accuracy:26.051% D*
KPH:792,000 U
VKPH:172,800 U
Kills:1,354 (580 + 774)
Deaths:868
KDR:1.560
VKDR:0.974
Vehicle Kills:845
Kill Difference:486
Playtime:110.871 hours
Usage:3%
Score:1.057m
Score/min:159
Piloting Accuracy:30.895%
Gunner Accuracy:26.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:7,181
V. Kills:3,377 213%
Deaths:877
KDR:8.188
Accuracy:43.609% D**
KPH:30.300 C+
VKPH:14.300 D
Skyguard
C+
Kills:185
V. Kills:119 154%
Deaths:55
KDR:3.364
Accuracy:29.072% C+
KPH:12.800 C
VKPH:8.300 C-
Kills:7,366 (7,366 + 0)
Deaths:932
KDR:7.903
VKDR:3.751
Vehicle Kills:3,496
Kill Difference:6,434
Playtime:251.190 hours
Usage:8%
Score:4.453m
Score/min:295
Driving Accuracy:29.072%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:3,511
V. Kills:1,032 340%
Deaths:436
KDR:8.053
Accuracy:51.731% C**
KPH:29.600 B++
VKPH:8.700 C+
Supernova FPC
B**
Kills:802
V. Kills:461 174%
Deaths:234
KDR:3.427
Accuracy:62.293% B**
KPH:23.200 C
VKPH:13.300 C
Saron HRB
C**
Kills:554
V. Kills:297 186%
Deaths:48
KDR:11.542
Accuracy:31.752% D**
KPH:28.100 C**
VKPH:15.100 C+
Proton II PPA
B+
Kills:187
V. Kills:3 N/A
Deaths:12
KDR:15.583
Accuracy:21.825% C
KPH:69.200 B+
VKPH:1.100 D**
E540 Halberd
C*
Kills:126
V. Kills:60 207%
Deaths:13
KDR:9.692
Accuracy:47.803% C+
KPH:33.600 C*
VKPH:16 C+
G40-F Ranger
C+
Kills:58
V. Kills:50 114%
Deaths:20
KDR:2.900
Accuracy:35.473% B++
KPH:27.800 D
VKPH:23.900 C+
Kills:5,238 (4,313 + 925)
Deaths:763
KDR:6.865
VKDR:2.494
Vehicle Kills:1,903
Kill Difference:4,475
Playtime:181.433 hours
Usage:6%
Score:2.970m
Score/min:273
Driving Accuracy:62.293%
Gunner Accuracy:35.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:308
V. Kills:159 193%
Deaths:45
KDR:6.844
Accuracy:41.491% F
KPH:38.900 C++
VKPH:20.100 C
Proton II PPA-H
B
Kills:255
V. Kills:11 N/A
Deaths:46
KDR:5.543
Accuracy:32.402% D
KPH:104.700 B
VKPH:4.500 C--
E540 Halberd-H
C
Kills:132
V. Kills:60 216%
Deaths:28
KDR:4.714
Accuracy:55.085% C
KPH:30.600 D
VKPH:13.900 D-
Kills:695 (0 + 695)
Deaths:119
KDR:5.840
VKDR:1.933
Vehicle Kills:230
Kill Difference:576
Playtime:14.671 hours
Usage:0%
Score:0.329m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:55.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:815
V. Kills:250 325%
Deaths:73
KDR:11.164
Accuracy:32.414% C
KPH:28.700 C+
VKPH:8.800 B++
M60-G Bulldog
C-
Kills:320
V. Kills:60 N/A
Deaths:21
KDR:15.238
Accuracy:28.689% D-
KPH:29.100 C-
VKPH:5.500 C-
G40-F Ranger
D--
Kills:122
V. Kills:150 81%
Deaths:25
KDR:4.880
Accuracy:31.548% C+
KPH:5.500 D**
VKPH:6.800 D--
Kills:1,257 (0 + 1,257)
Deaths:119
KDR:10.563
VKDR:3.866
Vehicle Kills:460
Kill Difference:1,138
Playtime:61.421 hours
Usage:2%
Score:0.572m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:31.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:237
V. Kills:77 304%
Deaths:411
KDR:0.577
Accuracy:41.773% D
KPH:10.100 D
VKPH:3.300 D
M20 Basilisk-F
C--
Kills:129
V. Kills:45 280%
Deaths:216
KDR:0.597
Accuracy:27.289% F-
KPH:5.700 D
VKPH:2 C--
Kills:366 (366 + 0)
Deaths:627
KDR:0.584
VKDR:0.195
Vehicle Kills:122
Kill Difference:261
Playtime:46.091 hours
Usage:1%
Score:0.134m
Score/min:48
Driving Accuracy:27.289%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 10,5587,1818778.188B*6.7343.609%D**5.807%A++30.3C+14.3D298236.8h3.5B**8B++
Pandora VX25 3,8483,8314,0280.951C+0.5129.162%D--9.815%D*11D--N/A47348.8h3.7B++12.7C+
Skorpios 3,7883,7364,9150.76C--0.7024.664%D16.408%D24.1D-N/A61154.8h11.3C+45.9C
Supernova PC 4,5433,5114368.053B+6.5951.731%C**2.421%C++29.6B++8.7C+229118.6h3.3B**6.5B**
Blueshift VM5 2,7192,7011,1372.376C+0.9220.751%C*18.734%C-29.9CN/A14390.4h12.8B**61.8B++
Blueshift VM5 2,7172,6911,1352.371C+0.9119.922%C++18.915%C-29.9CN/A14690.1h12.3B**61.9B+
NS-7 PDW 1,9171,8831,7241.092C*0.3724.73%C+19.118%C*34.5B+N/A12754.6h12B++48.5B+
MANA Anti-Vehicle Turret 1,9371,4315682.519C**1.0643.765%D--4.752%B+14310U5060S20467980.1h5A+11.5B++
NS-44 Commissioner AE 1,2731,2691,2710.998C+0.4644.589%C**12.924%D**65.8BN/A22419.3h3.3C**7.4B+
C-4 2,3331,2579741.291C+0.1724.204%CN/A73.9C+63.3A**91317h1.6C+6.6C+
Proximity Mine 1,2411,2353823.233C+1.7736.576%DN/A162.5B*N/A5617.6h1.8B5.1C+
Frag Grenade 1,2451,23411234N/A1,232.5447.683%C**N/A649.5B++5.8C21101.9h3B++6.3B++
MKV Suppressed 1,1861,1701,1561.012C+0.4524.35%C17.778%C45B+N/A10426h12.2B+50.1C**
Artemis VX26 1,1761,1601,0951.059C0.4030.567%B++15.948%D--44.8B+N/A11325.9h10.3B++33.8B++
NS-15M AE 1,1691,1591,0921.061C0.4024.37%C19.586%D-53.4C+N/A18621.7h10.2B+42B
NS Baron G5AE 1,1751,1581,4100.821C--0.6434.149%D*13.212%C-24.8DN/A6146.7h3.8B+11.1C+
NS-30 Vandal 1,1651,1579751.187C0.2737.617%B++20.57%D49B+N/A11423.6h4.6B*12.1B*
Sirius SX12 1,1601,1561,3540.854C+0.6121.512%D20.242%B20.2CN/A6557.1h13.9B64.6C++
NS-11P 1,1811,1551,2650.913C0.5524.602%B20.779%C*43.4B*1A++10726.6h10.7B**43.4B*
Nyx VX31 1,1661,1551,0791.07D0.3937.106%B+18.961%D--55B+N/A13221h4.6B++12.5B++
Eidolon VE33 1,1881,1521,5660.736C0.7232.806%B*18.663%D--22.9C+N/A7350.4h7.3B++22.2B++
Revenant 1,1861,1511,0661.08C0.3828.489%D-19.461%D*8.6D**N/A26133.4h8.1C28.4C--
Lasher X2 AE 1,1751,1501,4040.819C0.6436.106%B*2.261%D48.5C**1.1C+17823.7h14B**38.7B*
Zenith VX-5 1,1721,1491,1980.959C0.5020.597%D--16.71%D-18.9DN/A5160.8h11.1B++54.1C++
Sticky Grenade 1,1671,13811138N/A1,136.5463.674%AN/A1625.7A+41.4M+51770.7h1.4B*2.1B*
Eridani SX5 1,1811,1221,0641.055C+0.4025.677%C+24.51%B+27.8C1.5M12440.3h12.8C+49.8C++
M60-G Bulldog 1,0658157311.164A*9.7032.414%C3.19%C*28.7C+8.8B++17728.4h7B21.6C**
Supernova FPC 1,2638022343.427C1.9762.293%B**3.491%B++23.2C13.3C26534.6h5.2C++8.3B+
Phantom VA23 7437325761.271C0.1938.233%B+22.131%D-50.8B+N/A12214.4h3.6B**9.5B++
NSX Tanto 6846687180.93C+0.5330.486%B*21.707%D14.7DN/A4345.3h13.5C*44.2C**
NSX Naginata 6456266181.013C0.4530.315%A+33.546%B++37.7C+1.1B*11516.6h15.9D52.3C**
CAS30 Tank Buster 1,1295807280.797C0.6630.895%D**4.138%M*6.1C5.8C9995.2h47.9B+155C+
C-4 ARX 9445784831.197C-0.2626.372%C+N/A107C+67.8A++11015.4h1.6D--6D-
Saron HRB 8515544811.542A10.0831.752%D**3.61%A*28.1C**15.1C+50419.7h12.2A+38.5B*
NS Baron G5 4844825590.862C0.6030.008%D**10.996%D35.2C++N/A7513.7h3.9B++13C+
Pulsar C 4724721662.843B**1.3819.15%D--18.644%D-12.2DN/A12338.7h11.5C*60.1C+
Serpent VE92 4394365130.85C+0.6123.483%C+18.119%C21.7CN/A11120.1h11.9B+50.8B
NSX-P Tengu 4484355540.785C+0.6740.606%B*19.77%C40.3C++1.2B+26410.8h11.2B++27.6B++
Dual Photon Pods 5574061143.561C2.1044.989%D-1.232%C+45.6D17C+5338.9h27.8C61.8C-
Xiphos Anti-Personnel Phalanx Tower 429399499.75B++98.2923.974%DN/A67.6D5.1D2455.9h20.9C++87.1C+
Terminus VX-9 3713684520.814C0.6523.866%C20.38%D41.3C++N/A1278.9h11.1B+46.6C**
Light PPA 3583412041.672C-0.2141.736%C++N/A27.7D1.4D-12012.3h11.6B27.7B
L105 Zephyr 354329349.676C*8.2245.756%B+N/A94A++7.1C4133.5h5.2B*11.4B++
M60-G Bulldog 3803202115.238M+13.7828.689%D-2.188%C--29.1C-5.5C-19011h6.3B+22C++
Spear Anti-Vehicle Phalanx Turret 4513192413.292B**11.8340.72%C5.643%B*38.4C+15.9C--3988.3h6.7B++16.6B+
M60-A Bulldog 3623172313.783C+12.3255.963%B**2.524%C**52.8B**7.5B**2806h5.6B+10B++
Beamer VS3 3173143190.984B0.4818.943%D*17.197%D31.4C*N/A17510h10.2C+53.8C
Saron HRB-H 467308456.844B5.3841.491%F1.623%C++39C++20.1C4487.9h17.1B*41.3B
Hunter QCX 3033022731.106B++0.3527.737%D--14.238%D26.3AN/A12711.5h3.5B+12.6C*
Maelstrom Turbo Laser 4542603170.82C0.6423.007%D**4.615%A9.6C-7.1C-20627.2h90.9B395.2C+
Proton II PPA-H 266255465.543C-4.0832.402%D1.176%C--106.3B+4.6C-3052.4h8.8B+27.2C**
CME 2562542511.012C0.4524.712%C18.11%D31.8C+N/A808h11.8B++47.8B
Spear Anti-Vehicle Phalanx Tower 446242830.25B++28.7948.207%C2.479%D28.1D23.7C+3178.6h7.7B+16B+
NS-61 Emissary 2422392570.93C*0.5339.39%A++15.063%C42.7B*N/A1985.6h16.3C+41.3B+
M40 Fury-F 3142374110.577C--0.8841.773%D2.11%A++10.1D3.3D5723.4h14.5C34.7C--
Solstice VE3 2382322660.872C*0.5922.692%C+21.121%C*27.6B+N/A2788.4h11.3B*49.8B
C150 Dalton 448225982.296C--0.8438.506%C+1.333%B+18.4D-18.3C--35912.2h6.2D--16.1D
NS-10 Burster 3832251541.461B+0.0028.917%C+7.111%B5.7C+4C++10839.7h131.1B+453.3B
AP30 Shredder 268220827.5A*26.0426.051%D*N/A2200U480U14153200.1h34.8A++133.7A
Thanatos VE70 2222182580.845C+0.6130.892%D--13.762%C--30.7C++N/A1637.1h3.4B**10.9B+
Tank Mine 3292171613.563S12.1026.724%C--N/A120.6C**62.2C+15201.8h2.3D8.6D*
NS-10 Burster 3532061561.321B+0.1428.897%C+6.311%C5.2C3.7C++10340h143.5C+496.7C++
H-V45 1981972080.947C+0.5122.885%C18.782%C50.5B*N/A2043.9h10.7B**46.9B+
M60-A Bulldog 223194824.25B+22.7950.621%B+1.546%D42.2C**6.3B+2804.6h5.7C**11.2B+
Pulsar VS1 1941911441.326B+0.1323.67%C+15.183%D-51.6A+N/A3483.7h10.1A42.7B*
Proton II PPA 1901871215.583C++14.1221.825%C3.209%B**69.3B+1.1D**3352.7h7.2B*32.9B+
Skyguard 304185553.364C++1.9029.072%C+4.324%A*12.8C8.3C-26014.4h110.5B380B+
Equinox VE2 1821812130.85C0.6126.597%C++19.337%C36.2C**N/A875h11.4B+42.8B+
Solstice SF 1831792160.829C+0.6324.637%C++11.732%D-49.7A++1.1A2053.6h12.2C++49.6C**
Nova 1661651770.932C0.5329.864%D*11.515%D-43.4BN/A1193.8h3.1B**10.2C*
MANA Anti-Personnel Turret 163158473.362N/A1.9017.31%UN/A1580U50U7047400.1h25.1T*145.2T*
NSX Tomoe 1441411530.922C-0.5435.995%A+21.277%D**52.2B+1.1A++1342.7h14.2C++39.5B+
M60-A Bulldog 156140592.373D0.9130.152%D1.429%C+21.5D2.5D*916.5h6.7C-22.1C--
Eridani SX5-AE 1471401331.053C--0.4128.789%C+15.714%D*45.2C2.3M**1673.1h11.8C+40.9C+
E540 Halberd-H 192132284.714C3.2555.085%C4.545%A++30.7D14D-2764.3h6.1C++11.1C++
M20 Basilisk-F 1741292160.597C0.8627.289%F-5.426%C*5.7D2C--4022.7h40.6B148.9C++
E540 Halberd 186126139.692C++8.2347.803%C+2.381%C+33.2C++15.8C+4073.8h5.7C++11.9C*
Saron Laser Cannon 2181231950.631C0.8328.685%C--N/A8.9C-6.9C22913.8h107.3B+374B
G40-F Ranger 272122254.88C++3.4231.548%C+N/A5.5D**6.8D--11022.1h259.4F*822.4F
A30 Walker 240116512.275C+0.8223.749%C-N/A5.4D5.7C--8921.6h229.7C--967.2C-
NSX Tengu 1171101870.588D0.8745.104%A15.455%D-21.6D1.4A++665.1h21.6F47.9C
Parallax VX3-AE 9898432.279D0.8233.378%D*62.245%F**30.6DN/A1233.2h2.6D**7.7D**
V10 8787661.318D0.1435.219%D62.069%F-21.2DN/A734.1h2.9D-8.1D
Aspis Anti-Aircraft Phalanx Turret 16583136.385B**4.9328.51%B+4.819%A*11.2C++11.1C+3467.4h129.3B++453.5B+
NSX Yumi 84821430.573D0.8934.469%A++12.195%D**31.5C+N/A702.6h16.2D*46.9C++
Hoplon Anti-Aircraft Phalanx Tower 18777177A*75.5430.146%C+N/A42.8D61.1C7421.8h30.9B102.5B
M40 Fury 8277135.923D4.4635.162%D*N/A55D3.6D*1361.4h7.9B++22.5B+
A30 Walker 124681050.648D0.8118.157%D*N/A680U560U6347700.1h162.7C+896.2C-
The Slasher 6767840.798U0.6643.785%B++16.418%B+25.8M**N/A532.6h2.3C+5.3C++
NSX Masamune 11466970.68C+0.7861.783%B+N/A22.8C16.6C**2342.9h23.8D*38.6D
XM98 6665461.413C0.0534.137%C-44.615%T*21.7CN/A1053h2.8C8.3C
Rocklet Rifle 116631320.477C-0.9855.561%C**N/A15.4D--12.9D--2774.1h53.3D*95.9C--
Ghost 6462491.265C-0.1941.742%B+37.097%T36.5C+1.2M**3301.7h2.2C*5.4B
NSX-P Naginata 6060660.909C0.5527.938%B**26.667%C50C++N/A4351.2h10B*35.7B*
Manticore SX40 6260690.87C+0.5921.448%D*18.333%C-60A+2B**1971h5.4B**25.1B
Nemesis VSH9 10660830.723C++0.7468.381%B*1.667%C--22.2C*17C**6162.7h6B**8.8B**
G40-F Ranger 10858202.9D-1.4435.473%B++N/A27.6D23.8C+3692.1h122.2F-344.4D
M60-G Bulldog 8157157S55.5463.251%A+3.509%B+81.4B+34.3M4900.7h9.4C14.9B+
Orbital Strike Uplink 8555155U53.541000%UN/A275U150U17380.2h4T*0.4T*
Spear Anti-Vehicle Phalanx Turret 7651151A49.5451.488%C7.843%A+39.2C*19.2C2161.3h9.2B+17.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret202,9805h
Spawn Beacon232,9822.4h
Nano-Armor Kit5071,377,20692.6h
NS-TMC-01 "His Regards"65223511.3h
Skywall Shield Emitter25312.4h
AE Nano-Armor Kit152638,76746h
Structure Shield Module39444.9h
Repair Module11,1905.4h
Turret AI Module18764.4h
Bunker33362.9h
HIVE0700.8h
AE Medical Applicator29679,9166.3h
Cortium Silo03261.9h
Faction Banner02591.2h
Reinforcements Module12100.8h
Nanite Revive Grenade01,0510.3h
Medical Applicator459107,43311.2h
Blast Wall14773.5h
Auraxium Force-Blade1202787.6h
Damascus Edge5,048474144.8h
Spitfire Auto-Turret362,0032.4h
Rampart Wall24313.5h
Sunderer Garage04454.3h
Hoplon Anti-Aircraft Phalanx Tower34562.3h
Xiphos Anti-Personnel Tower04842.6h
Deconstruction Tool457,3324.7h
Welding Device01,8380.2h
M12 Kobalt01000h
Spear Anti-Vehicle Tower15093.1h
Shield Recharging Field181,9290.8h
Ammunition Package1008,89712.9h
Anti-Infantry MANA Turret31950.8h
M12 Kobalt-F0690.1h
Recon Detection Device888,25110.9h
Pillbox11511.6h
Vehicle Ammo Dispenser0780.5h
Elysium Spawn Tube01140.7h
Orbital Strike Target Designator71310.8h
Vehicle Gate01871.9h
IPC Targeting Dart56511.6h
WLT-Howler Mining Laser422,2153.7h
Infantry Tower02452.6h
Glaive IPC0570.6h
Alarm Module01240.6h
Vehicle Ramp01321.6h
Lumifiber Rampart Wall31,03410.7h

Check the help document for the dictionary if you want to learn more about words used here.


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