Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,488)players online:
Thel_ (20) 20
stats.dasanfall.com
Venator VanuGreg[VSBH] VanuGreg
VS BR 33

KDR: 1.47

Score: 60.4m

Last Seen: Feb 16th, 2019 4:58 PM
- OFFLINE - 44.9 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Emerald - Outfit Leader of Vanu Base Hunters[VSBH] Vanu Base Hunters
VS outfit on Emerald

Members: 2
Level Progress (to 34): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Pandora VX25 Skorpios Supernova PC Blueshift VM5 Blueshift VM5 NS-7 PDW MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VanuGreg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 1140TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.721%18.901%4863099224,6440.9586120.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.402%0.908B*-0.274C-1.126D*HEAD ++ (~6.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+10.10.294C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.203%2.586%134510171,663126810051.31151165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.677%-0.864D--0.902B*-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.10.014C+46.50.124C+112.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.427%4.647%6324101811,555252049474.5835234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.046%-0.142C1.303A1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+5.20.589B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.853%2.339%1791210103,548220915001.60543236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.08%-0.399C---0.514D0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.729B++10.20.74B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.198%53.548%17941018310208630.148539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.958%0.025C+-0.892D--0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.239C++2.60.168C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.262%10.085%179310194,2141447222.91223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.435%-1.012D*-0.884D---1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.053C+3.70.247C++8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Base Hunters[VSBH] Vanu Base Hunters
VS outfit on Emerald

Members: 2
60.4m544.8%343 (20.6k)317 (19k)1.4668169,27047,2251.7150233 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022219015.436%10.868%16804:0222

8% Combat Medic67% Engineer7% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:12 PMOct 31st, 2018 10:36 PMFeb 16th, 2019 10:41 PM (1d) (PST)Feb 16th, 2019 12:59 PM (2d) (PST)Feb 16th, 2019 12:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5261463800.3640.2480.0402.3510.068200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5688,78022,78822152141419,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3175.1h/132.3d 11,722 7,528 24,339 447.9k 4,270 5,425 12,948 100.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,159
Deaths:1,092
KDR:1.061
Accuracy:24.370% C
HSR:19.586% D-
Lasher X2 AE
B*
Kills:1,150
Deaths:1,404
KDR:0.819
Accuracy:36.106% B*
HSR:2.261% D
NSX Naginata
A++
Kills:616
Deaths:602
KDR:1.023
Accuracy:30.619% A++
HSR:33.604% B++
Kills:2,925
Deaths (as Heavy Assault):3,098
Deaths (to Heavy Assaults):14,404
KDR:0.94416
Kill Difference:173
Playtime:112.836 hours
Usage:4%
Score:2.427m
Score/min:358
Accuracy (listed only):30.365%
HSR (listed only):18.484%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:3,831
Deaths:4,028
KDR:0.951
Accuracy:29.162% D--
HSR:9.815% D*
NS Baron G5AE
C
Kills:1,158
Deaths:1,410
KDR:0.821
Accuracy:34.149% D*
HSR:13.212% C
Eidolon VE33
B*
Kills:1,152
Deaths:1,566
KDR:0.736
Accuracy:32.806% B*
HSR:18.663% D--
Revenant
D-
Kills:1,151
Deaths:1,066
KDR:1.080
Accuracy:28.558% D-
HSR:19.461% D*
Zenith VX-5
D
Kills:1,149
Deaths:1,198
KDR:0.959
Accuracy:20.597% D--
HSR:16.710% D
NSX Tanto
B*
Kills:622
Deaths:642
KDR:0.969
Accuracy:30.497% B*
HSR:21.704% C--
NS Baron G5
D
Kills:482
Deaths:559
KDR:0.862
Accuracy:30.008% D*
HSR:10.996% D
Pulsar C
D
Kills:472
Deaths:166
KDR:2.843
Accuracy:19.150% D--
HSR:18.644% D
Serpent VE92
C+
Kills:436
Deaths:513
KDR:0.850
Accuracy:23.483% C+
HSR:18.119% C
Solstice VE3
C*
Kills:232
Deaths:266
KDR:0.872
Accuracy:22.692% C+
HSR:21.121% C*
Thanatos VE70
C-
Kills:218
Deaths:258
KDR:0.845
Accuracy:30.892% D-
HSR:13.762% C-
Solstice SF
C++
Kills:179
Deaths:216
KDR:0.829
Accuracy:24.637% C++
HSR:11.732% D-
Nova
D
Kills:165
Deaths:177
KDR:0.932
Accuracy:29.864% D*
HSR:11.515% D
Kills:11,247
Deaths (as Engineer):12,065
Deaths (to Engineers):11,559
KDR:0.9322
Kill Difference:818
Playtime:2,142.316 hours
Usage:67%
Score:40.781m
Score/min:317
Accuracy (listed only):27.423%
HSR (listed only):15.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:3,831
Deaths:4,028
KDR:0.951
Accuracy:29.162% D--
HSR:9.815% D*
Skorpios
D
Kills:3,734
Deaths:4,912
KDR:0.760
Accuracy:24.677% D
HSR:16.417% D
NS-7 PDW
C*
Kills:1,883
Deaths:1,724
KDR:1.092
Accuracy:24.730% C+
HSR:19.118% C*
MKV Suppressed
C
Kills:1,170
Deaths:1,156
KDR:1.012
Accuracy:24.350% C
HSR:17.778% C
NS Baron G5AE
C
Kills:1,158
Deaths:1,410
KDR:0.821
Accuracy:34.149% D*
HSR:13.212% C
Sirius SX12
B+
Kills:1,156
Deaths:1,354
KDR:0.854
Accuracy:21.512% D
HSR:20.242% B+
Zenith VX-5
D
Kills:1,149
Deaths:1,198
KDR:0.959
Accuracy:20.597% D--
HSR:16.710% D
Eridani SX5
B++
Kills:1,122
Deaths:1,064
KDR:1.055
Accuracy:25.677% C+
HSR:24.510% B++
NSX Tanto
B*
Kills:622
Deaths:642
KDR:0.969
Accuracy:30.497% B*
HSR:21.704% C--
NS Baron G5
D
Kills:482
Deaths:559
KDR:0.862
Accuracy:30.008% D*
HSR:10.996% D
Pulsar C
D
Kills:472
Deaths:166
KDR:2.843
Accuracy:19.150% D--
HSR:18.644% D
Serpent VE92
C+
Kills:436
Deaths:513
KDR:0.850
Accuracy:23.483% C+
HSR:18.119% C
Solstice VE3
C*
Kills:232
Deaths:266
KDR:0.872
Accuracy:22.692% C+
HSR:21.121% C*
Thanatos VE70
C-
Kills:218
Deaths:258
KDR:0.845
Accuracy:30.892% D-
HSR:13.762% C-
Solstice SF
C++
Kills:179
Deaths:216
KDR:0.829
Accuracy:24.637% C++
HSR:11.732% D-
Nova
D
Kills:165
Deaths:177
KDR:0.932
Accuracy:29.864% D*
HSR:11.515% D
Eridani SX5-AE
C+
Kills:140
Deaths:133
KDR:1.053
Accuracy:28.789% C+
HSR:15.714% D--
NSX Tengu
A
Kills:110
Deaths:186
KDR:0.591
Accuracy:45.242% A
HSR:15.455% D-
Kills:18,259
Deaths (as Light Assault):19,962
Deaths (to Light Assaults):6,913
KDR:0.91469
Kill Difference:1,703
Playtime:295.136 hours
Usage:9%
Score:4.644m
Score/min:262
Accuracy (listed only):27.228%
HSR (listed only):16.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:3,831
Deaths:4,028
KDR:0.951
Accuracy:29.162% D--
HSR:9.815% D*
Skorpios
D
Kills:3,734
Deaths:4,912
KDR:0.760
Accuracy:24.677% D
HSR:16.417% D
NS-7 PDW
C*
Kills:1,883
Deaths:1,724
KDR:1.092
Accuracy:24.730% C+
HSR:19.118% C*
MKV Suppressed
C
Kills:1,170
Deaths:1,156
KDR:1.012
Accuracy:24.350% C
HSR:17.778% C
NS Baron G5AE
C
Kills:1,158
Deaths:1,410
KDR:0.821
Accuracy:34.149% D*
HSR:13.212% C
Sirius SX12
B+
Kills:1,156
Deaths:1,354
KDR:0.854
Accuracy:21.512% D
HSR:20.242% B+
NS-11P
B
Kills:1,155
Deaths:1,265
KDR:0.913
Accuracy:24.602% B
HSR:20.779% C**
Eridani SX5
B++
Kills:1,122
Deaths:1,064
KDR:1.055
Accuracy:25.677% C+
HSR:24.510% B++
NS Baron G5
D
Kills:482
Deaths:559
KDR:0.862
Accuracy:30.008% D*
HSR:10.996% D
Terminus VX-9
C
Kills:368
Deaths:452
KDR:0.814
Accuracy:23.866% C
HSR:20.380% D
CME
C
Kills:254
Deaths:251
KDR:1.012
Accuracy:24.712% C
HSR:18.110% D
Thanatos VE70
C-
Kills:218
Deaths:258
KDR:0.845
Accuracy:30.892% D-
HSR:13.762% C-
H-V45
C
Kills:197
Deaths:208
KDR:0.947
Accuracy:22.885% C
HSR:18.782% C
Pulsar VS1
C+
Kills:191
Deaths:144
KDR:1.326
Accuracy:23.670% C+
HSR:15.183% D
Equinox VE2
C++
Kills:181
Deaths:213
KDR:0.850
Accuracy:26.597% C++
HSR:19.337% C
Nova
D
Kills:165
Deaths:177
KDR:0.932
Accuracy:29.864% D*
HSR:11.515% D
Eridani SX5-AE
C+
Kills:140
Deaths:133
KDR:1.053
Accuracy:28.789% C+
HSR:15.714% D--
NSX Tengu
A
Kills:110
Deaths:186
KDR:0.591
Accuracy:45.242% A
HSR:15.455% D-
NSX Yumi
A+
Kills:82
Deaths:143
KDR:0.573
Accuracy:34.469% A+
HSR:12.195% D**
Kills:17,597
Deaths (as Combat Medic):19,637
Deaths (to Combat Medics):5,091
KDR:0.89611
Kill Difference:2,040
Playtime:246.469 hours
Usage:8%
Score:5.331m
Score/min:360
Accuracy (listed only):27.887%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
D
Kills:3,734
Deaths:4,912
KDR:0.760
Accuracy:24.677% D
HSR:16.417% D
NS-7 PDW
C*
Kills:1,883
Deaths:1,724
KDR:1.092
Accuracy:24.730% C+
HSR:19.118% C*
NS-44 Commissioner AE
C**
Kills:1,269
Deaths:1,271
KDR:0.998
Accuracy:44.589% C**
HSR:12.924% D**
MKV Suppressed
C
Kills:1,170
Deaths:1,156
KDR:1.012
Accuracy:24.350% C
HSR:17.778% C
Artemis VX26
B++
Kills:1,160
Deaths:1,095
KDR:1.059
Accuracy:30.567% B++
HSR:15.948% D--
NS-30 Vandal
B++
Kills:1,157
Deaths:975
KDR:1.187
Accuracy:37.617% B++
HSR:20.570% D
Sirius SX12
B+
Kills:1,156
Deaths:1,354
KDR:0.854
Accuracy:21.512% D
HSR:20.242% B+
Nyx VX31
B+
Kills:1,155
Deaths:1,079
KDR:1.070
Accuracy:37.106% B+
HSR:18.961% D--
Eridani SX5
B++
Kills:1,122
Deaths:1,064
KDR:1.055
Accuracy:25.677% C+
HSR:24.510% B++
Phantom VA23
B+
Kills:732
Deaths:576
KDR:1.271
Accuracy:38.233% B+
HSR:22.131% D-
Beamer VS3
D
Kills:314
Deaths:319
KDR:0.984
Accuracy:18.943% D*
HSR:17.197% D
NS-61 Emissary
A++
Kills:215
Deaths:219
KDR:0.982
Accuracy:40.288% A++
HSR:13.954% C-
NSX Tomoe
A+
Kills:141
Deaths:153
KDR:0.922
Accuracy:35.995% A+
HSR:21.277% D**
Eridani SX5-AE
C+
Kills:140
Deaths:133
KDR:1.053
Accuracy:28.789% C+
HSR:15.714% D--
NSX Tengu
A
Kills:110
Deaths:186
KDR:0.591
Accuracy:45.242% A
HSR:15.455% D-
Parallax VX3-AE
D*
Kills:98
Deaths:43
KDR:2.279
Accuracy:33.378% D*
HSR:62.245% F**
V10
D-
Kills:87
Deaths:66
KDR:1.318
Accuracy:35.219% D-
HSR:62.069% F-
XM98
D
Kills:63
Deaths:46
KDR:1.370
Accuracy:33.708% D
HSR:44.444% T-
Ghost
B+
Kills:62
Deaths:47
KDR:1.319
Accuracy:41.768% B+
HSR:37.097% T
Manticore SX40
C-
Kills:60
Deaths:69
KDR:0.870
Accuracy:21.448% D*
HSR:18.333% C-
Kills:15,828
Deaths (as Infiltrator):16,487
Deaths (to Infiltrators):6,207
KDR:0.96003
Kill Difference:659
Playtime:226.407 hours
Usage:7%
Score:3.690m
Score/min:272
Accuracy (listed only):32.192%
HSR (listed only):24.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:2,693
Deaths:1,133
KDR:2.377
Accuracy:20.710% C*
HSR:18.752% C-
Blueshift VM5
C++
Kills:2,687
Deaths:1,131
KDR:2.376
Accuracy:19.884% C++
HSR:18.831% C
NS-10 Burster
C**
Kills:225
Deaths:153
KDR:1.471
Accuracy:28.910% C+
HSR:7.111% C**
NS-10 Burster
C+
Kills:200
Deaths:155
KDR:1.290
Accuracy:28.887% C+
HSR:4.500% D
Kills:5,805
Deaths (as MAX Suit):1,286
Deaths (to MAX Suits):2,366
KDR:4.514
Kill Difference:4,519
Playtime:142.775 hours
Usage:4%
Score:3.480m
Score/min:406
Accuracy (listed only):24.598%
HSR (listed only):12.299%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:406
V. Kills:151 267%
Deaths:114
KDR:3.561
Accuracy:44.989% D-
KPH:45.500 D
VKPH:16.900 C+
Light PPA
C*
Kills:322
V. Kills:17 N/A
Deaths:189
KDR:1.704
Accuracy:42.308% C*
KPH:27.800 D
VKPH:1.500 D-
Maelstrom Turbo Laser
C-
Kills:260
V. Kills:194 133%
Deaths:317
KDR:0.820
Accuracy:23.007% D**
KPH:9.500 C-
VKPH:7.100 C-
Saron Laser Cannon
C
Kills:96
V. Kills:83 114%
Deaths:170
KDR:0.565
Accuracy:28.554% D
KPH:7.900 C--
VKPH:6.800 C
Kills:1,084 (678 + 0)
Deaths:790
KDR:1.372
VKDR:0.563
Vehicle Kills:445
Kill Difference:294
Playtime:59.939 hours
Usage:2%
Score:0.879m
Score/min:244
Piloting Accuracy:28.554%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:579
V. Kills:548 105%
Deaths:728
KDR:0.795
Accuracy:30.883% D**
KPH:6.100 C
VKPH:5.800 C
L105 Zephyr
A++
Kills:329
V. Kills:25 N/A
Deaths:34
KDR:9.676
Accuracy:46% B+
KPH:96.700 A++
VKPH:7.300 C
C150 Dalton
C--
Kills:225
V. Kills:223 100%
Deaths:98
KDR:2.296
Accuracy:38.698% C++
KPH:18.400 D-
VKPH:18.300 C--
AP30 Shredder
U
Kills:220
V. Kills:48 449%
Deaths:8
KDR:27.500
Accuracy:26.051% D*
KPH:792,000 U
VKPH:172,800 U
Kills:1,353 (579 + 774)
Deaths:868
KDR:1.559
VKDR:0.972
Vehicle Kills:844
Kill Difference:485
Playtime:110.749 hours
Usage:3%
Score:1.055m
Score/min:159
Piloting Accuracy:30.883%
Gunner Accuracy:26.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:7,131
V. Kills:3,363 212%
Deaths:866
KDR:8.234
Accuracy:43.585% D**
KPH:30.200 C++
VKPH:14.300 D
Skyguard
C+
Kills:169
V. Kills:110 152%
Deaths:50
KDR:3.380
Accuracy:29.306% C+
KPH:12.300 C
VKPH:8 C-
Kills:7,300 (7,300 + 0)
Deaths:916
KDR:7.969
VKDR:3.791
Vehicle Kills:3,473
Kill Difference:6,384
Playtime:249.739 hours
Usage:8%
Score:4.394m
Score/min:293
Driving Accuracy:29.306%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:3,511
V. Kills:1,032 340%
Deaths:436
KDR:8.053
Accuracy:51.731% C**
KPH:29.600 B++
VKPH:8.700 C++
Supernova FPC
B**
Kills:744
V. Kills:436 170%
Deaths:220
KDR:3.382
Accuracy:62.774% B**
KPH:23.100 C+
VKPH:13.500 C
Saron HRB
B
Kills:554
V. Kills:297 186%
Deaths:48
KDR:11.542
Accuracy:31.734% D**
KPH:28.100 B
VKPH:15.100 C+
Proton II PPA
B+
Kills:187
V. Kills:3 N/A
Deaths:12
KDR:15.583
Accuracy:21.825% C
KPH:69.200 B+
VKPH:1.100 D*
E540 Halberd
C-
Kills:73
V. Kills:39 183%
Deaths:12
KDR:6.083
Accuracy:49.709% C*
KPH:26 C--
VKPH:13.900 C-
Kills:5,069 (4,255 + 814)
Deaths:728
KDR:6.963
VKDR:2.482
Vehicle Kills:1,807
Kill Difference:4,341
Playtime:176.034 hours
Usage:6%
Score:2.863m
Score/min:271
Driving Accuracy:62.774%
Gunner Accuracy:49.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:308
V. Kills:159 193%
Deaths:45
KDR:6.844
Accuracy:41.471% F
KPH:38.900 C++
VKPH:20.100 C
Proton II PPA-H
C**
Kills:250
V. Kills:10 N/A
Deaths:45
KDR:5.556
Accuracy:32.267% D
KPH:103.200 C**
VKPH:4.100 D
E540 Halberd-H
C
Kills:132
V. Kills:60 216%
Deaths:28
KDR:4.714
Accuracy:55.426% C
KPH:30.600 D
VKPH:13.900 D-
Kills:690 (0 + 690)
Deaths:118
KDR:5.847
VKDR:1.941
Vehicle Kills:229
Kill Difference:572
Playtime:14.641 hours
Usage:0%
Score:0.326m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:55.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:810
V. Kills:248 325%
Deaths:73
KDR:11.096
Accuracy:32.285% C
KPH:28.600 C+
VKPH:8.800 B++
M60-G Bulldog
C-
Kills:320
V. Kills:60 N/A
Deaths:21
KDR:15.238
Accuracy:28.701% D-
KPH:29.200 C-
VKPH:5.500 C-
G40-F Ranger
D-
Kills:122
V. Kills:150 81%
Deaths:25
KDR:4.880
Accuracy:31.601% C+
KPH:5.500 D**
VKPH:6.800 D-
Kills:1,252 (0 + 1,252)
Deaths:119
KDR:10.521
VKDR:3.849
Vehicle Kills:458
Kill Difference:1,133
Playtime:61.283 hours
Usage:2%
Score:0.569m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:31.601%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:226
V. Kills:73 305%
Deaths:406
KDR:0.557
Accuracy:41.699% D
KPH:9.800 D
VKPH:3.200 D
M20 Basilisk-F
C
Kills:129
V. Kills:45 280%
Deaths:216
KDR:0.597
Accuracy:27.289% F
KPH:5.700 C
VKPH:2 C--
Kills:355 (355 + 0)
Deaths:622
KDR:0.571
VKDR:0.190
Vehicle Kills:118
Kill Difference:267
Playtime:45.648 hours
Usage:1%
Score:0.128m
Score/min:47
Driving Accuracy:27.289%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 10,4947,1318668.234B*6.7743.585%D**5.848%A++30.2C++14.3D296236h3.5A8B*
Pandora VX25 3,8483,8314,0280.951C+0.5229.162%D--9.815%D*11D--N/A47348.8h3.7B++12.7C++
Skorpios 3,7863,7344,9120.76C--0.7124.677%D16.417%D24.1D-N/A61154.7h11.3C+45.9C+
Supernova PC 4,5433,5114368.053B+6.5951.731%C**2.421%C+29.6B++8.7C++228118.6h3.3B**6.5B**
Blueshift VM5 2,7112,6931,1332.377C+0.9120.71%C*18.752%C-29.9C+N/A14390.1h12.8B**61.9B++
Blueshift VM5 2,7132,6871,1312.376C+0.9119.884%C++18.831%C29.9C+N/A14689.8h12.3B**61.9B+
NS-7 PDW 1,9171,8831,7241.092C*0.3724.73%C+19.118%C*34.5B+N/A12754.6h12B++48.5B+
MANA Anti-Vehicle Turret 1,9311,4275662.521C+1.0543.703%D**4.765%A14270M**5040B*1991790.1h5B++11.5B+
NS-44 Commissioner AE 1,2731,2691,2710.998C+0.4744.589%C**12.924%D**65.8BN/A22419.3h3.3C*7.4B+
C-4 2,3331,2579741.291C+0.1824.204%CN/A73.9C+63.3A**91117h1.6C+6.6C+
Proximity Mine 1,2391,2333803.245C+1.7836.64%DN/A162.2B*N/A5627.6h1.8B5C+
Frag Grenade 1,2331,22311223N/A1,221.5347.581%BN/A643.7B++5.3C20421.9h3B*6.3B++
MKV Suppressed 1,1861,1701,1561.012C+0.4524.35%C17.778%C45B+N/A10326h12.2B+50.1B
Artemis VX26 1,1761,1601,0951.059C0.4130.567%B++15.948%D--44.8B+N/A11325.9h10.3B++33.8B++
NS-15M AE 1,1691,1591,0921.061C-0.4124.37%C19.586%D-53.4C+N/A18621.7h10.2B+42B
NS Baron G5AE 1,1751,1581,4100.821C--0.6534.149%D*13.212%C24.8DN/A6146.7h3.8B+11.1C+
NS-30 Vandal 1,1651,1579751.187C0.2837.617%B++20.57%D49B+N/A11423.6h4.6B*12.1B*
Sirius SX12 1,1601,1561,3540.854C+0.6121.512%D20.242%B+20.2CN/A6557.1h13.9B64.6C++
Nyx VX31 1,1661,1551,0791.07C0.4037.106%B+18.961%D--55B++N/A13221h4.6B+12.5B++
NS-11P 1,1811,1551,2650.913C+0.5524.602%B20.779%C**43.4B*1A++10726.6h10.7B**43.4B*
Eidolon VE33 1,1881,1521,5660.736C0.7332.806%B*18.663%D--22.9C+N/A7350.4h7.3B++22.2B++
Revenant 1,1861,1511,0661.08C0.3928.558%D-19.461%D*8.6D**N/A26133.2h8.1C28.3D
Lasher X2 AE 1,1751,1501,4040.819C-0.6536.106%B*2.261%D48.5C**1.1C+17823.7h14B**38.7B*
Zenith VX-5 1,1721,1491,1980.959C0.5120.597%D--16.71%D18.9DN/A5160.8h11.1B++54.1C++
Sticky Grenade 1,1671,13811138N/A1,136.5363.674%AN/A1625.7A+41.4M*51770.7h1.4B*2.1B*
Eridani SX5 1,1811,1221,0641.055C+0.4125.677%C+24.51%B++27.8C1.5M++12440.3h12.8C+49.8C++
M60-G Bulldog 1,0588107311.096A*9.6332.285%C3.21%C*28.6C+8.8B++17628.3h7C**21.6C**
Supernova FPC 1,1807442203.382C1.9262.774%B**3.763%B*23.1C+13.5C26432.2h5.1B8.2B++
Phantom VA23 7437325761.271C0.2038.233%B+22.131%D-50.8C*N/A12214.4h3.6B*9.5B++
NSX Tanto 6386226420.969C+0.5030.497%B*21.704%C--14.4DN/A4343.3h13.4C*44.1C**
NSX Naginata 6356166021.023C0.4430.619%A++33.604%B++38.5C+1.2A11616h15.9D52C**
CAS30 Tank Buster 1,1275797280.795C0.6730.883%D**4.145%M*6.1C5.8C9995.1h47.9B+155.1C+
Saron HRB 8515544811.542A10.0831.734%D**3.61%A++28.1B15.1C+50319.7h12.2A+38.5B*
C-4 ARX 8545154451.157C-0.3126.207%C+N/A101C66.5A++10525.1h1.7D*6.4D-
NS Baron G5 4844825590.862C0.6030.008%D*10.996%D35.2C++N/A7413.7h3.9B++13C+
Pulsar C 4724721662.843B**1.3819.15%D--18.644%D12.2DN/A12338.7h11.5C*60.1C+
Serpent VE92 4394365130.85C+0.6223.483%C+18.119%C21.7CN/A10920.1h11.9B+50.8B
Dual Photon Pods 5574061143.561C2.0944.989%D-1.232%C+45.6D17C+5338.9h27.8C61.8C
Xiphos Anti-Personnel Phalanx Tower 429399499.75B++98.2823.974%DN/A67.6D5.1D2455.9h20.9C++87.1C+
Terminus VX-9 3713684520.814C0.6523.866%C20.38%D41.3C++N/A1248.9h11.1B+46.6C**
L105 Zephyr 354329349.676C++8.2146%B+N/A96.8A++7.4C4193.4h5.2B*11.2B++
Light PPA 3393221891.704C-0.2442.308%C*N/A27.8D1.5D-12411.6h11.5B27.1B+
M60-G Bulldog 3803202115.238M13.7728.701%D-2.188%C--29.1C-5.5C-19011h6.3B+22C++
M60-A Bulldog 3623172313.783C+12.3255.963%B**2.524%C*52.8B*7.5B*2806h5.6C**10B++
Beamer VS3 3173143190.984B0.4818.943%D*17.197%D31.4C**N/A17510h10.2C+53.8C
Spear Anti-Vehicle Phalanx Turret 4403102313.478B**12.0140.147%C5.484%B++37.8C+15.9C--3998.2h6.7B++16.7B+
Saron HRB-H 467308456.844B+5.3841.471%F1.623%C++39C++20.1C4477.9h17.1B**41.2B+
Hunter QCX 3033022731.106B+0.3627.737%D--14.238%D-26.3B**N/A12711.5h3.5B12.6C*
Maelstrom Turbo Laser 4542603170.82C0.6523.007%D**4.615%A9.6C-7.1C-20527.2h90.9B+395.2C+
CME 2562542511.012C0.4524.712%C18.11%D31.8C+N/A808h11.8B++47.8B
Proton II PPA-H 260250455.556C-4.0932.267%D1.2%D104.2C**4.2D2972.4h8.9B+27.5C*
Spear Anti-Vehicle Phalanx Tower 446242830.25B++28.7848.207%C2.479%D28.1C--23.7C+3178.6h7.7B+16B+
Solstice VE3 2382322660.872C++0.5922.692%C+21.121%C*27.6B+N/A2748.4h11.3B*49.8B
M40 Fury-F 2992264060.557C--0.9141.699%D2.212%A+9.9D3.2D5322.9h14.8C35.6C--
C150 Dalton 448225982.296D0.8338.698%C++1.333%B+18.4D-18.3C--36112.2h6.2D--16D
NS-10 Burster 3832251531.471B+0.0028.91%C+7.111%C**5.7C++4C++10739.6h130.6B+451.7B+
AP30 Shredder 268220827.5M**26.0326.051%D*N/A2200U480U14087500.1h34.8A+133.7B**
Thanatos VE70 2222182580.845C+0.6230.892%D-13.762%C-30.7C++N/A1617.1h3.4B**10.9B+
NS-61 Emissary 2182152190.982C**0.4840.288%A++13.954%C-40.6B++N/A1825.3h16.9C42B+
Tank Mine 3252141613.375S11.9126.509%C--N/A118.9C**61.7C+15211.8h2.3D8.7D*
NS-10 Burster 3472001551.29B++0.1828.887%C+4.5%D5C3.7C++10140h147.3C+509.9C++
H-V45 1981972080.947C+0.5222.885%C18.782%C50.5B++N/A2023.9h10.7B**46.9B+
M60-A Bulldog 221193824.125B22.6650.576%B+1.554%D42C**6.1B+2804.6h5.7C*11.2B+
Pulsar VS1 1941911441.326B+0.1423.67%C+15.183%D51.6A++N/A3383.7h10.1A+42.7B*
Proton II PPA 1901871215.583C++14.1221.825%C3.209%B**69.3B+1.1D*3352.7h7.2B*32.9B+
Equinox VE2 1821812130.85C0.6226.597%C++19.337%C36.2C++N/A865h11.4B+42.8B+
Solstice SF 1831792160.829C+0.6424.637%C++11.732%D-49.7A*1.1A2053.6h12.2C++49.6C**
Skyguard 279169503.38B1.9129.306%C+4.142%A++12.2C8C-25313.8h112.9B+385.2B+
Nova 1661651770.932C0.5329.864%D*11.515%D43.4C**N/A1193.8h3.1B**10.2C*
MANA Anti-Personnel Turret 163158473.362N/A1.9017.31%UN/A1580U50U7017100.1h25.1T*145.2T*
NSX Tomoe 1441411530.922C-0.5435.995%A+21.277%D**52.2B+1.1A*1332.7h14.2C++39.5B+
M60-A Bulldog 156140592.373C--0.9130.152%D1.429%C+21.5D2.5D*916.5h6.7C-22.1C-
Eridani SX5-AE 1471401331.053C--0.4128.789%C+15.714%D--45.2C2.3M**1673.1h11.8C+40.9C+
E540 Halberd-H 192132284.714C3.2555.426%C4.545%A++30.7D14D-2724.3h6.1C++11C++
M20 Basilisk-F 1741292160.597C+0.8727.289%F5.426%C+5.7C2C--4022.7h40.6B148.9C++
G40-F Ranger 272122254.88C**3.4131.601%C+N/A5.5D**6.8D-10922h257.6F--815.1D**
A30 Walker 240116512.275C+0.8123.744%C-N/A5.4D5.7D8821.6h229.5C966.4C
NSX Tengu 1171101860.591D0.8845.242%A15.455%D-22D1.4A*675h21.6D**47.8C
Parallax VX3-AE 9898432.279D0.8133.378%D*62.245%F**30.6DN/A1233.2h2.6D**7.7D**
Saron Laser Cannon 179961700.565C0.9028.554%D1.042%D-7.9C--6.8C23612.2h113.6B+397.9C**
V10 8787661.318D0.1535.219%D-62.069%F-21.2DN/A734.1h2.9D-8.1D
Aspis Anti-Aircraft Phalanx Turret 16583136.385A4.9228.51%B+4.819%A*11.2C++11.1C+3467.4h129.3B++453.5B+
NSX Yumi 84821430.573D0.8934.469%A+12.195%D**31.5C+N/A702.6h16.2D--46.9C++
Hoplon Anti-Aircraft Phalanx Tower 18777177A75.5330.147%C+N/A42.8C-61.1C7431.8h30.7B+101.9B+
M40 Fury 8277135.923C--4.4635.162%D**N/A55C--3.6D*1361.4h7.9B+22.5B+
E540 Halberd 11273126.083C4.6249.709%C*2.74%C++26.1C--13.9C-4542.8h7D-14.1C
A30 Walker 124681050.648D0.8218.157%D--N/A680U560U6347700.1h162.7C+896.2C
The Slasher 6767840.798U0.6743.785%B++16.418%B+25.8SN/A532.6h2.3C+5.3B
XM98 6463461.37C0.1033.708%D44.444%T-21CN/A1043h2.9C-8.5C
Ghost 6462471.319C0.1541.768%B+37.097%T36.5C+1.2S3271.7h2.2C**5.3B+
Manticore SX40 6260690.87C+0.6021.448%D*18.333%C-60B**2M++1951h5.4B**25.1B
Nemesis VSH9 10660830.723C++0.7468.381%B*1.667%C--22.2B17B**6162.7h6B**8.8B**
NSX Masamune 10157900.633C0.8363.779%B++N/A21.1D16.3C*2302.7h26.4D**41.3D--
M60-G Bulldog 8056156S54.5362.999%A3.571%B**93.3B**40M+4920.6h9.3C+14.8B+
Spear Anti-Vehicle Phalanx Turret 7651151A+49.5351.488%C7.843%A39.2B+19.2C+2161.3h9.2B++17.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5071,377,20692.6h
Spawn Beacon232,9562.4h
Anti-Vehicle MANA Turret192,9494.9h
Damascus Edge5,048474144.8h
Turret AI Module18664.4h
Structure Shield Module39354.8h
Repair Module11,1765.3h
Cortium Silo03201.9h
Skywall Shield Emitter25262.4h
AE Medical Applicator29278,9916.2h
AE Nano-Armor Kit146623,22445.2h
NS-TMC-01 "His Regards"65223511.3h
Reinforcements Module12070.8h
Faction Banner02541.2h
Blast Wall14743.4h
Nanite Revive Grenade01,0510.3h
Medical Applicator459107,43311.2h
Spear Anti-Vehicle Tower15033h
Auraxium Force-Blade1202787.6h
Spitfire Auto-Turret361,9822.4h
Sunderer Garage04424.2h
Bunker33362.9h
Rampart Wall24313.5h
HIVE0700.8h
Welding Device01,2110.1h
Deconstruction Tool457,3324.7h
M12 Kobalt01000h
Hoplon Anti-Aircraft Phalanx Tower34502.3h
Xiphos Anti-Personnel Tower04792.6h
M12 Kobalt-F0690.1h
Anti-Infantry MANA Turret31950.8h
Ammunition Package998,85612.9h
Shield Recharging Field181,9290.8h
Elysium Spawn Tube01070.7h
Vehicle Gate01751.8h
Pillbox11451.6h
Vehicle Ammo Dispenser0750.4h
Glaive IPC0570.6h
WLT-Howler Mining Laser422,2153.7h
Lumifiber Rampart Wall31,01810.5h
Alarm Module01190.5h
Infantry Tower02442.6h
Vehicle Ramp01321.6h
IPC Targeting Dart56511.6h
Orbital Strike Target Designator41150.7h
Recon Detection Device888,20710.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 2.15s on queries, 1.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.