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Adherent VanuNooob[JVSG] VanuNooob
VS BR 26

KDR: 1.24

Score: 31.2m

Last Seen: Dec 11th, 2018 8:02 PM
- OFFLINE - 3230.4 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Connery
Level Progress (to 27): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury M60-A Bulldog Tank Mine Proximity Mine M60-A Bulldog Saron HRB-H Solstice SF Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $50,040 MLG Score: 40
Fun Score: N/A
Cheeseburgers Flipped: 1028TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.368%10.471%224810278500.2315441.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.814%0.053C+-1.573F-4.327T*MIXED (~0.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.7-0.922D--30.7-1.148D*113

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.207%1.406%100210335696592800.863429202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.35%-0.442C---0.178C-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.423B30.90.418B62.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.171%1.282%81410319368913841.04933243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%-1.825F--0.847D--1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.1-4.537T*47.5-2.784F**166.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.109%2.473%322810273,27578813414.15609244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.916%-1.304D**-0.482D0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162-0.363C-35.80.095C+126.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.68%9.643%3222103328031640.883281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.392%-1.145D*-0.975D---1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.8-0.877D--6.9-0.412C--17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m828.7%281 (16.9k)271 (16.3k)1.2413216,02312,9081.8638826 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103523917.05%3.844%6608:561

9% Combat Medic71% Engineer6% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:57 AMFeb 24th, 2015 10:25 AMJan 10th, 2019 11:04 AM (105d) (PST)Dec 11th, 2018 4:14 PM (135d) (PST)Dec 11th, 2018 4:02 PM (135d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381902910.1390.1120.0051.5030.04240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8435,40217,44187090316,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1921.6h/80.1d 8,036 616 7,627 173.3k 3,286 4,341 4,883 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:314
Deaths:341
KDR:0.921
Accuracy:20.057% D
HSR:3.822% C+
Ursa
D**
Kills:58
Deaths:123
KDR:0.472
Accuracy:14.341% D**
HSR:13.793% D**
Kills:372
Deaths (as Heavy Assault):464
Deaths (to Heavy Assaults):3,293
KDR:0.80172
Kill Difference:92
Playtime:107.339 hours
Usage:6%
Score:1.083m
Score/min:168
Accuracy (listed only):17.199%
HSR (listed only):8.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:564
Deaths:1,109
KDR:0.509
Accuracy:19.490% D-
HSR:12.057% D-
Solstice Burst
B*
Kills:154
Deaths:
KDR:
Accuracy:14.128% F--
HSR:29.221% B*
Thanatos VE70
D**
Kills:145
Deaths:395
KDR:0.367
Accuracy:25.734% D**
HSR:8.276% F
Pandora VX25
D--
Kills:135
Deaths:308
KDR:0.438
Accuracy:29.671% D--
HSR:11.111% D--
NS Baron G5AE
D**
Kills:119
Deaths:289
KDR:0.412
Accuracy:23.671% F--
HSR:7.563% D**
Kills:1,117
Deaths (as Engineer):2,101
Deaths (to Engineers):4,217
KDR:0.53165
Kill Difference:984
Playtime:1,354.789 hours
Usage:71%
Score:21.337m
Score/min:262
Accuracy (listed only):22.539%
HSR (listed only):13.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:564
Deaths:1,109
KDR:0.509
Accuracy:19.490% D-
HSR:12.057% D-
Sirius SX12
D**
Kills:350
Deaths:888
KDR:0.394
Accuracy:17.130% D**
HSR:7.429% F
Solstice Burst
B*
Kills:154
Deaths:
KDR:
Accuracy:14.128% F--
HSR:29.221% B*
Thanatos VE70
D**
Kills:145
Deaths:395
KDR:0.367
Accuracy:25.734% D**
HSR:8.276% F
Pandora VX25
D--
Kills:135
Deaths:308
KDR:0.438
Accuracy:29.671% D--
HSR:11.111% D--
Eridani SX5
C
Kills:130
Deaths:360
KDR:0.361
Accuracy:15.194% F--
HSR:17.692% C
NS Baron G5AE
D**
Kills:119
Deaths:289
KDR:0.412
Accuracy:23.671% F--
HSR:7.563% D**
MKV Suppressed
D
Kills:67
Deaths:236
KDR:0.284
Accuracy:18.449% D**
HSR:14.925% D
VE-S Canis
C+
Kills:57
Deaths:175
KDR:0.326
Accuracy:27.263% C+
HSR:5.263% F-
Kills:1,721
Deaths (as Light Assault):3,760
Deaths (to Light Assaults):1,937
KDR:0.45771
Kill Difference:2,039
Playtime:67.181 hours
Usage:3%
Score:0.763m
Score/min:189
Accuracy (listed only):21.192%
HSR (listed only):12.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D**
Kills:350
Deaths:888
KDR:0.394
Accuracy:17.130% D**
HSR:7.429% F
Eridani SX5
C
Kills:130
Deaths:360
KDR:0.361
Accuracy:15.194% F--
HSR:17.692% C
NS-AM7 Archer
B+
Kills:68
Deaths:224
KDR:0.304
Accuracy:62.016% B+
HSR:7.353% D--
MKV Suppressed
D
Kills:67
Deaths:236
KDR:0.284
Accuracy:18.449% D**
HSR:14.925% D
NS-61 Emissary
C++
Kills:64
Deaths:158
KDR:0.405
Accuracy:29.124% C++
HSR:12.500% D
VE-S Canis
C+
Kills:57
Deaths:175
KDR:0.326
Accuracy:27.263% C+
HSR:5.263% F-
NS-44B Commissioner
D--
Kills:56
Deaths:179
KDR:0.313
Accuracy:30.079% D--
HSR:10.714% D**
Kills:792
Deaths (as Infiltrator):2,220
Deaths (to Infiltrators):1,411
KDR:0.35676
Kill Difference:1,428
Playtime:87.037 hours
Usage:5%
Score:1.261m
Score/min:241
Accuracy (listed only):28.465%
HSR (listed only):10.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:350
Deaths:888
KDR:0.394
Accuracy:17.130% D**
HSR:7.429% F
Thanatos VE70
D**
Kills:145
Deaths:395
KDR:0.367
Accuracy:25.734% D**
HSR:8.276% F
Pandora VX25
D--
Kills:135
Deaths:308
KDR:0.438
Accuracy:29.671% D--
HSR:11.111% D--
Eridani SX5
C
Kills:130
Deaths:360
KDR:0.361
Accuracy:15.194% F--
HSR:17.692% C
NS Baron G5AE
D**
Kills:119
Deaths:289
KDR:0.412
Accuracy:23.671% F--
HSR:7.563% D**
MKV Suppressed
D
Kills:67
Deaths:236
KDR:0.284
Accuracy:18.449% D**
HSR:14.925% D
VE-S Canis
C+
Kills:57
Deaths:175
KDR:0.326
Accuracy:27.263% C+
HSR:5.263% F-
Kills:1,003
Deaths (as Combat Medic):2,651
Deaths (to Combat Medics):991
KDR:0.37835
Kill Difference:1,648
Playtime:165.601 hours
Usage:9%
Score:3.894m
Score/min:392
Accuracy (listed only):22.444%
HSR (listed only):10.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:537
Deaths:313
KDR:1.716
Accuracy:12.975% D
HSR:14.711% D--
Cosmos VM3
D-
Kills:516
Deaths:313
KDR:1.649
Accuracy:12.497% D-
HSR:12.791% D**
NS-10 Burster
D
Kills:213
Deaths:148
KDR:1.439
Accuracy:20.118% D*
HSR:4.225% D
NS-10 Burster
D**
Kills:200
Deaths:148
KDR:1.351
Accuracy:20.222% D**
HSR:1% D**
Nebula VM20
B+
Kills:71
Deaths:6
KDR:11.833
Accuracy:9.902% F-
HSR:22.535% B+
Vortex VM21
C-
Kills:61
Deaths:110
KDR:0.555
Accuracy:37.262% C-
HSR:0% F
Vortex VM21
B+
Kills:56
Deaths:108
KDR:0.519
Accuracy:35.707% C--
HSR:5.357% B+
Blueshift VM5
C
Kills:52
Deaths:12
KDR:4.333
Accuracy:9.349% F-
HSR:19.231% C
Kills:1,706
Deaths (as MAX Suit):579
Deaths (to MAX Suits):817
KDR:2.94646
Kill Difference:1,127
Playtime:128.734 hours
Usage:7%
Score:2.873m
Score/min:372
Accuracy (listed only):19.754%
HSR (listed only):9.981%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:493
V. Kills:59 N/A
Deaths:265
KDR:1.860
Accuracy:30.875% D*
KPH:21 D
VKPH:2.500 C
Coyote Missiles
D-
Kills:65
V. Kills:50 127%
Deaths:49
KDR:1.327
Accuracy:41.676% F
KPH:12.300 D--
VKPH:9.500 D-
Kills:558 (493 + 0)
Deaths:314
KDR:1.777
VKDR:0.347
Vehicle Kills:109
Kill Difference:244
Playtime:28.700 hours
Usage:1%
Score:0.330m
Score/min:192
Piloting Accuracy:30.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:76
V. Kills:200 38%
Deaths:179
KDR:0.425
Accuracy:37.521% D-
KPH:3.600 D-
VKPH:9.500 B+
Kills:76 (76 + 0)
Deaths:179
KDR:0.425
VKDR:1.117
Vehicle Kills:200
Kill Difference:103
Playtime:21.102 hours
Usage:1%
Score:0.164m
Score/min:130
Piloting Accuracy:37.521%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:218
V. Kills:207 105%
Deaths:134
KDR:1.627
Accuracy:21.417% D*
KPH:6.500 D*
VKPH:6.200 D-
L100 Python HESH
D*
Kills:56
V. Kills:13 400%
Deaths:20
KDR:2.800
Accuracy:41.997% D
KPH:18.500 D**
VKPH:4.300 D*
Kills:274 (274 + 0)
Deaths:154
KDR:1.779
VKDR:1.429
Vehicle Kills:220
Kill Difference:120
Playtime:36.572 hours
Usage:2%
Score:0.474m
Score/min:216
Driving Accuracy:41.997%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:519
V. Kills:91 N/A
Deaths:93
KDR:5.581
Accuracy:44.156% D
KPH:20.500 D*
VKPH:3.600 D--
Supernova PC
D
Kills:143
V. Kills:59 238%
Deaths:37
KDR:3.865
Accuracy:46.477% C
KPH:15.700 D
VKPH:6.500 D
Kills:662 (662 + 0)
Deaths:130
KDR:5.092
VKDR:1.154
Vehicle Kills:150
Kill Difference:532
Playtime:34.437 hours
Usage:2%
Score:0.361m
Score/min:175
Driving Accuracy:46.477%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:826
V. Kills:622 133%
Deaths:72
KDR:11.472
Accuracy:46.168% D--
KPH:16.500 D*
VKPH:12.500 D*
Proton II PPA-H
C++
Kills:52
V. Kills:8 N/A
Deaths:7
KDR:7.429
Accuracy:20.035% F-
KPH:44.200 D--
VKPH:6.800 C++
Kills:878 (0 + 878)
Deaths:79
KDR:11.114
VKDR:7.975
Vehicle Kills:630
Kill Difference:799
Playtime:51.123 hours
Usage:3%
Score:0.712m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:20.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:1,219
V. Kills:141 N/A
Deaths:164
KDR:7.433
Accuracy:23.829% D*
KPH:32.100 C--
VKPH:3.700 D*
M60-G Bulldog
C
Kills:427
V. Kills:60 N/A
Deaths:43
KDR:9.930
Accuracy:26.557% D-
KPH:23.600 C
VKPH:3.300 D
M60-G Bulldog
D
Kills:248
V. Kills:31 N/A
Deaths:6
KDR:41.333
Accuracy:24.143% D*
KPH:21.900 D
VKPH:2.700 D-
G30 Walker
D-
Kills:169
V. Kills:126 133%
Deaths:53
KDR:3.189
Accuracy:17.899% F
KPH:6.600 D*
VKPH:4.900 D-
M20 Basilisk
D-
Kills:166
V. Kills:75 218%
Deaths:38
KDR:4.368
Accuracy:21.892% F-
KPH:9.600 D-
VKPH:4.300 D-
M12 Kobalt
D--
Kills:132
V. Kills:12 N/A
Deaths:7
KDR:18.857
Accuracy:7.914% F-
KPH:12.200 D**
VKPH:1.100 D--
M40 Fury
D-
Kills:89
V. Kills:19 445%
Deaths:11
KDR:8.091
Accuracy:22.376% F
KPH:28.600 D-
VKPH:6.100 D-
M12 Kobalt
C
Kills:88
V. Kills:8 N/A
Deaths:4
KDR:22
Accuracy:9.653% F
KPH:20.600 D*
VKPH:1.900 C
G40-F Ranger
D--
Kills:72
V. Kills:101 71%
Deaths:24
KDR:3
Accuracy:24.565% D--
KPH:4.200 D**
VKPH:5.900 D--
Kills:2,610 (0 + 2,610)
Deaths:350
KDR:7.457
VKDR:1.637
Vehicle Kills:573
Kill Difference:2,260
Playtime:145.624 hours
Usage:8%
Score:1.384m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:24.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 1,3601,2191647.433C*6.1923.829%D*1.148%D32.1C--3.7D*18938h8.2B**34.6B+
M60-A Bulldog 1,1781,0971199.727M*98.4945.54%C+1.55%D57.1B**4.2C+27119.2h4.4B**9.8B++
Tank Mine 1,5168532064.141B*2.9015.969%D*N/A57.2D--44.5D77914.9h1.2A7.3C-
Proximity Mine 8478461226.934B**5.6926.487%F-N/A90DN/A3159.4h1M3.9B++
M60-A Bulldog 9108341846.333A++45.0945.162%C+N/A51.2B*4.7C++26216.3h4.8B++10.6B+
Saron HRB-H 1,4488267211.472A10.2346.168%D--1.695%C++16.6D*12.5D*22949.9h45.2F-97.8F--
Solstice SF 5895641,1090.509C-0.7319.49%D-12.057%D-3.8D--N/A43147h17.7D90.9D-
Cosmos VM3 5465373131.716C+0.4712.975%D14.711%D--17.8DN/A8630.2h12.2B*94.2C++
Supernova VPC 610519935.581C--4.3444.156%DN/A20.5D*3.6D--14625.3h3.7C8.5C-
Cosmos VM3 5225163131.649C+0.4112.497%D-12.791%D**17.1D--N/A8530.1h12.3B++98C+
Light PPA 5524932651.86C0.6230.875%D*1.42%C*21.1D2.5C17123.4h21.5C--69.7D
M60-G Bulldog 487427439.93A*8.6926.557%D-N/A23.6C3.3D14118.1h6.2B+23.3C++
Sirius SX12 3643508880.394D0.8517.13%D**7.429%F4.1D*N/A2486.3h28.6F**167.2F-
Lasher X2 3223143410.921C+0.3220.057%D3.822%C+11.8D--N/A8726.7h22.3C111.1C
M60-G Bulldog 279248641.333S40.0924.143%D*1.21%D*21.9D2.7D-22411.3h7.3C++30.2C--
Skyguard 4252181341.627C--0.3921.417%D*N/A6.5D*6.2D-21433.6h190.4D**889.2F-
NS-10 Burster 4062131481.439B*0.2020.118%D*4.225%D3.6D-3.2C11659.4h162.8C-809.2D--
NS-10 Burster 3742001481.351B0.1120.222%D**1%D**3.3D--2.9D10859.9h174.8C--864.6D*
G30 Walker 295169533.189C+1.9517.899%F2.959%C--6.6D*4.9D-14425.5h251.3C-1403.9F
M20 Basilisk 241166384.368B+3.1321.892%F-4.819%C9.6D-4.3D-15717.3h99.5C++454.6D*
Xiphos Anti-Personnel Phalanx Tower 171160353.333C+52.0930.42%C++N/A160C11B+5501h16.8C*55.1C*
Solstice Burst 1551541154U152.7614.128%F--29.221%B*5.4D*N/A8128.4h19.8D**140.3F**
M20 Basilisk 217147226.682C+5.4443.601%D--2.721%D-32C15.2D1974.6h99.6B+228.4C++
Thanatos VE70 1461453950.367D0.8725.734%D**8.276%F6.2D*N/A4023.3h6.2D24.2D*
Supernova PC 202143373.865C+2.6246.477%C3.497%B*15.7D6.5D2549.1h4.6B+9.8B+
Pandora VX25 1381353080.438D0.8029.671%D--11.111%D--7.4D*N/A2718.2h7.5F-25.4F-
M12 Kobalt 144132718.857B+17.627.914%F-15.909%C-12.2D**1.1D--7210.8h32.7F-412.8T-
Eridani SX5 1321303600.361D0.8815.194%F--17.692%C5.9D*N/A2921.9h24F**157.9T-
NS Baron G5AE 1201192890.412D-0.8323.671%F--7.563%D**8.6D*N/A4413.9h5.5D--23.4C-
Force-Blade 1141105,0190.022C+1.2224.094%C--N/A0.2DN/A1442.9h2.6C++10.8C++
Spear Anti-Vehicle Phalanx Turret 17196109.6B+8.3633.607%D--1.042%D**18.8D--14.7D3785.1h13.6D--40.6D**
M40 Fury 10889118.091C++6.8522.376%FN/A28.7D-6.1D-2133.1h8.9B*39.9C++
M12 Kobalt 9688422B+20.769.653%F13.636%D--20.5D*1.9C1184.3h25.3D--262.3D**
MAX Punch 84836150.135C*1.1137.887%C--N/A0.7CN/A4111.1h1.8C++4.7C++
CAS30 Tank Buster 276761790.425D0.8237.521%D-1.316%C+3.6D-9.5B+13021.1h91.6D-244.3D--
G40-F Ranger 17372243C--1.7624.565%D--N/A4.2D**5.9D--14417.1h293.4T1194.6T*
Nebula VM20 7171611.833S10.599.902%F-22.535%B+13.9D*N/A1645.1h16.8C++169.8D*
NS-AM7 Archer 169682240.304C-0.9462.016%B+7.353%D--1.4D*2.1C2148.6h79.1T*127.5T*
MKV Suppressed 72672360.284D--0.9618.449%D**14.925%D4.3D*N/A2115.7h34.4T*186.6F*
Coyote Missiles 11565491.327D0.0941.676%FN/A12.3D--9.4D--2835.3h66.1D--158.7D**
NS-61 Emissary 64641580.405C--0.8429.124%C++12.5%D4.3D*N/A1214.8h33.6F--115.5F
C-4 7563571.105C+0.1432.847%AN/A39.4D-7.5D**10961.6h1.4C**4.3B++
Vortex VM21 162611100.555D0.6937.262%C-N/A2.5D*4.2D8024.3h85.5D*229.5D
Nemesis VSH9 10659411.439A0.2049.246%F-N/A4.9D3.9D--22312.1h11.6D*23.6F--
Ursa 58581230.472D-0.7714.341%D**13.793%D**8.2D*N/A517.1h16.7D**116.5D**
VE-S Canis 63571750.326D0.9227.263%C+5.263%F-4.8D--N/A1711.9h31.6T*115.9F
NS-44B Commissioner 57561790.313D*0.9330.079%D--10.714%D**3.3D*N/A1616.9h6.2F--20.5D**
Vortex VM21 148561080.519C-0.7235.707%C--5.357%B+2.5D*4.1C8722.6h92.5D*259.1D
L100 Python HESH 6956202.8D1.5641.997%D1.786%C*18.7D**4.3D*2403h5.9F-13.9F
Frag Grenade 5655155N/A53.7626.599%F--N/A550C**10C*87090.1h1.9A++7.1B+
Blueshift VM5 5352124.333B**3.099.349%F-19.231%C10D**N/A1725.2h18.9D201.8F-
Proton II PPA-H 605277.429C6.1920.035%F-N/A43.3D--6.7C++3631.2h13.1D65.4F-
A30 Walker 10652212.476C++1.2315.711%F--1.923%B5D-5.2D-9410.4h276.8D**1761.5F**
G40-F Ranger 815195.667D4.4326.152%D--N/A23.2D-13.6D-1692.2h101.7D*389.1D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42813.5h
Motion Spotter199322.7h
Nano-Armor Kit357469,64972.4h
Turret AI Module12151.3h
Repair Module03051.7h
Skywall Shield Emitter01481.1h
Structure Shield Module02021h
Cortium Silo11861.1h
Nanite Revive Grenade07390.2h
Medical Applicator406110,99820.8h
Spear Anti-Vehicle Tower1880.5h
Deconstruction Tool218,1536.5h
Spitfire Auto-Turret148192.5h
Rampart Wall33694h
Sunderer Garage0871.1h
Xiphos Anti-Personnel Tower01040.8h
Hoplon Anti-Aircraft Phalanx Tower1940.7h
Ammunition Package241,2964.3h
Shield Recharging Field553,4652.9h
Anti-Infantry MANA Turret45262.7h
Pillbox01391.6h
Elysium Spawn Tube21311.1h
Alarm Module1600.4h
Infantry Tower0801h
WLT-Howler Mining Laser1645,99912.5h
Nano-Repair Grenade01880.1h
IPC Targeting Dart11891.3h
Recon Detection Device31891.6h

Check the help document for the dictionary if you want to learn more about words used here.


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