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Justicar VanuNooob[JVSG] VanuNooob
VS BR 40

KDR: 1.22

Score: 31.9m

Last Seen: Aug 16th, 2019 11:22 PM
- ONLINE NOW

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Connery - Outfit Member of Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 26
Level Progress (to 41): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury M60-A Bulldog Saron HRB-H Proximity Mine Tank Mine M60-A Bulldog Solstice SF Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $50,040 MLG Score: 40
Fun Score: N/A
Cheeseburgers Flipped: 1030TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.341%10.703%239912059810.2434850.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.675%0.041C+-1.573F-4.325T*MIXED (~0.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.8-0.913D--30.3-1.132D*105.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.336%1.391%98212125756832820.841874203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.477%-0.439C---0.171C-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.424B310.418B62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.174%1.271%80412109449133881.03395243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%-1.828F--0.823D-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215-4.554T*47.7-2.795F**167.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.356%2.502%324812063,31780213644.13591243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.951%-1.294D**-0.485D0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.2-0.351C-360.102C+125.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.443%9.574%3242121228234240.824561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.182%-1.165D*-0.992D---1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.1-0.902D--6.9-0.419C--18.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 26
31.9m837.2%275 (16.5k)265 (15.9k)1.2230116,55113,5331.8321140 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121426017.38%3.945%6908:561

8% Combat Medic68% Engineer6% Heavy Assault6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:57 AMFeb 24th, 2015 10:25 AMAug 16th, 2019 11:37 PM (19h) (PST)Aug 16th, 2019 11:12 PM (19h) (PST)Aug 16th, 2019 7:22 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
378892890.1380.1120.0051.4990.04240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,6925,34417,34887090215,924

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2006h/83.6d 8,243 653 8,085 180.4k 3,357 4,557 4,999 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D**
Kills:58
Deaths:123
KDR:0.472
Accuracy:14.341% D**
HSR:13.793% D**
Kills:58
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):3,447
KDR:0.47154
Kill Difference:65
Playtime:126.630 hours
Usage:6%
Score:1.266m
Score/min:167
Accuracy (listed only):14.341%
HSR (listed only):13.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:577
Deaths:1,134
KDR:0.509
Accuracy:19.615% D-
HSR:11.785% D-
Solstice Burst
B++
Kills:154
Deaths:
KDR:
Accuracy:14.128% F--
HSR:29.221% B++
Thanatos VE70
D**
Kills:145
Deaths:396
KDR:0.366
Accuracy:25.760% D**
HSR:8.276% F
Pandora VX25
D--
Kills:137
Deaths:325
KDR:0.422
Accuracy:29.104% D--
HSR:10.949% D--
NS Baron G5AE
D**
Kills:119
Deaths:289
KDR:0.412
Accuracy:23.671% F--
HSR:7.563% D**
VE-LR Obelisk
B++
Kills:71
Deaths:46
KDR:1.543
Accuracy:36.366% B++
HSR:15.493% F-
VE-C Horizon
D
Kills:67
Deaths:162
KDR:0.414
Accuracy:24.513% D**
HSR:19.403% D
Kills:1,270
Deaths (as Engineer):2,352
Deaths (to Engineers):4,349
KDR:0.53997
Kill Difference:1,082
Playtime:1,365.284 hours
Usage:68%
Score:21.438m
Score/min:262
Accuracy (listed only):24.737%
HSR (listed only):14.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:577
Deaths:1,134
KDR:0.509
Accuracy:19.615% D-
HSR:11.785% D-
Sirius SX12
D**
Kills:350
Deaths:888
KDR:0.394
Accuracy:17.130% D**
HSR:7.429% F
Solstice Burst
B++
Kills:154
Deaths:
KDR:
Accuracy:14.128% F--
HSR:29.221% B++
Thanatos VE70
D**
Kills:145
Deaths:396
KDR:0.366
Accuracy:25.760% D**
HSR:8.276% F
Pandora VX25
D--
Kills:137
Deaths:325
KDR:0.422
Accuracy:29.104% D--
HSR:10.949% D--
Eridani SX5
C
Kills:130
Deaths:360
KDR:0.361
Accuracy:15.194% F--
HSR:17.692% C
NS Baron G5AE
D**
Kills:119
Deaths:289
KDR:0.412
Accuracy:23.671% F--
HSR:7.563% D**
VE-S Canis
C
Kills:102
Deaths:270
KDR:0.378
Accuracy:24.574% C
HSR:6.863% F
MKV Suppressed
D
Kills:67
Deaths:238
KDR:0.282
Accuracy:18.472% D**
HSR:14.925% D
VE-C Horizon
D
Kills:67
Deaths:162
KDR:0.414
Accuracy:24.513% D**
HSR:19.403% D
Kills:1,848
Deaths (as Light Assault):4,062
Deaths (to Light Assaults):2,073
KDR:0.45495
Kill Difference:2,214
Playtime:107.272 hours
Usage:5%
Score:1.076m
Score/min:167
Accuracy (listed only):21.216%
HSR (listed only):13.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D**
Kills:350
Deaths:888
KDR:0.394
Accuracy:17.130% D**
HSR:7.429% F
Eridani SX5
C
Kills:130
Deaths:360
KDR:0.361
Accuracy:15.194% F--
HSR:17.692% C
VE-S Canis
C
Kills:102
Deaths:270
KDR:0.378
Accuracy:24.574% C
HSR:6.863% F
NS-AM7 Archer
B+
Kills:80
Deaths:232
KDR:0.345
Accuracy:63.001% B+
HSR:6.250% D*
MKV Suppressed
D
Kills:67
Deaths:238
KDR:0.282
Accuracy:18.472% D**
HSR:14.925% D
NS-61 Emissary
B+
Kills:67
Deaths:164
KDR:0.409
Accuracy:31.811% B+
HSR:13.433% D
NS-44B Commissioner
D--
Kills:56
Deaths:179
KDR:0.313
Accuracy:30.079% D--
HSR:10.714% F
Kills:852
Deaths (as Infiltrator):2,331
Deaths (to Infiltrators):1,505
KDR:0.36551
Kill Difference:1,479
Playtime:98.234 hours
Usage:5%
Score:1.344m
Score/min:228
Accuracy (listed only):28.609%
HSR (listed only):11.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:350
Deaths:888
KDR:0.394
Accuracy:17.130% D**
HSR:7.429% F
Thanatos VE70
D**
Kills:145
Deaths:396
KDR:0.366
Accuracy:25.760% D**
HSR:8.276% F
Pandora VX25
D--
Kills:137
Deaths:325
KDR:0.422
Accuracy:29.104% D--
HSR:10.949% D--
Eridani SX5
C
Kills:130
Deaths:360
KDR:0.361
Accuracy:15.194% F--
HSR:17.692% C
NS Baron G5AE
D**
Kills:119
Deaths:289
KDR:0.412
Accuracy:23.671% F--
HSR:7.563% D**
VE-S Canis
C
Kills:102
Deaths:270
KDR:0.378
Accuracy:24.574% C
HSR:6.863% F
MKV Suppressed
D
Kills:67
Deaths:238
KDR:0.282
Accuracy:18.472% D**
HSR:14.925% D
Kills:1,050
Deaths (as Combat Medic):2,766
Deaths (to Combat Medics):1,044
KDR:0.37961
Kill Difference:1,716
Playtime:168.314 hours
Usage:8%
Score:3.941m
Score/min:390
Accuracy (listed only):21.986%
HSR (listed only):10.528%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:537
Deaths:313
KDR:1.716
Accuracy:12.975% D-
HSR:14.711% D--
Cosmos VM3
D--
Kills:516
Deaths:313
KDR:1.649
Accuracy:12.497% D--
HSR:12.791% D**
NS-10 Burster
D
Kills:213
Deaths:149
KDR:1.430
Accuracy:20.126% D*
HSR:4.225% D
NS-10 Burster
D**
Kills:200
Deaths:149
KDR:1.342
Accuracy:20.229% D**
HSR:1% D**
Nebula VM20
B+
Kills:71
Deaths:6
KDR:11.833
Accuracy:9.902% F-
HSR:22.535% B+
Vortex VM21
C-
Kills:61
Deaths:110
KDR:0.555
Accuracy:37.262% C-
HSR:0% F
Vortex VM21
B++
Kills:56
Deaths:108
KDR:0.519
Accuracy:35.707% D
HSR:5.357% B++
Blueshift VM5
C
Kills:52
Deaths:12
KDR:4.333
Accuracy:9.349% F--
HSR:19.231% C
Kills:1,706
Deaths (as MAX Suit):580
Deaths (to MAX Suits):837
KDR:2.94138
Kill Difference:1,126
Playtime:129.036 hours
Usage:6%
Score:2.879m
Score/min:372
Accuracy (listed only):19.756%
HSR (listed only):9.981%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:497
V. Kills:59 N/A
Deaths:269
KDR:1.848
Accuracy:30.872% D*
KPH:20.200 D-
VKPH:2.400 C-
Coyote Missiles
D-
Kills:66
V. Kills:50 129%
Deaths:49
KDR:1.347
Accuracy:41.746% F
KPH:12.500 D-
VKPH:9.400 D-
Kills:563 (497 + 0)
Deaths:318
KDR:1.770
VKDR:0.343
Vehicle Kills:109
Kill Difference:245
Playtime:29.942 hours
Usage:1%
Score:0.332m
Score/min:185
Piloting Accuracy:30.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:78
V. Kills:202 38%
Deaths:180
KDR:0.433
Accuracy:37.880% D
KPH:3.700 D
VKPH:9.500 B+
Kills:78 (78 + 0)
Deaths:180
KDR:0.433
VKDR:1.122
Vehicle Kills:202
Kill Difference:102
Playtime:21.180 hours
Usage:1%
Score:0.169m
Score/min:133
Piloting Accuracy:37.880%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:223
V. Kills:208 107%
Deaths:135
KDR:1.652
Accuracy:21.414% D*
KPH:6.600 D*
VKPH:6.100 D--
L100 Python HESH
D--
Kills:56
V. Kills:13 400%
Deaths:20
KDR:2.800
Accuracy:41.997% D
KPH:18.500 D*
VKPH:4.300 D--
Kills:279 (279 + 0)
Deaths:155
KDR:1.800
VKDR:1.426
Vehicle Kills:221
Kill Difference:124
Playtime:36.867 hours
Usage:2%
Score:0.478m
Score/min:216
Driving Accuracy:41.997%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:522
V. Kills:94 N/A
Deaths:95
KDR:5.495
Accuracy:44.625% D
KPH:20.500 D*
VKPH:3.700 D--
Supernova PC
D
Kills:143
V. Kills:59 238%
Deaths:37
KDR:3.865
Accuracy:46.477% C
KPH:15.700 D
VKPH:6.500 D
Kills:665 (665 + 0)
Deaths:132
KDR:5.038
VKDR:1.159
Vehicle Kills:153
Kill Difference:533
Playtime:34.532 hours
Usage:2%
Score:0.364m
Score/min:175
Driving Accuracy:46.477%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:864
V. Kills:640 135%
Deaths:74
KDR:11.676
Accuracy:46.411% D*
KPH:16.900 D*
VKPH:12.500 D*
Proton II PPA-H
C+
Kills:54
V. Kills:8 N/A
Deaths:7
KDR:7.714
Accuracy:19.816% F-
KPH:42.300 D--
VKPH:6.300 C+
Kills:918 (0 + 918)
Deaths:81
KDR:11.333
VKDR:8
Vehicle Kills:648
Kill Difference:837
Playtime:52.481 hours
Usage:3%
Score:0.723m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:19.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:1,219
V. Kills:141 N/A
Deaths:164
KDR:7.433
Accuracy:23.829% D*
KPH:32.100 C--
VKPH:3.700 D*
M60-G Bulldog
C
Kills:427
V. Kills:60 N/A
Deaths:43
KDR:9.930
Accuracy:26.557% D-
KPH:23.600 C
VKPH:3.300 D
M60-G Bulldog
D
Kills:248
V. Kills:31 N/A
Deaths:6
KDR:41.333
Accuracy:24.143% D*
KPH:21.900 D
VKPH:2.700 D-
M20 Basilisk
D-
Kills:170
V. Kills:76 221%
Deaths:40
KDR:4.250
Accuracy:22.442% F-
KPH:9.700 D--
VKPH:4.300 D-
G30 Walker
D-
Kills:169
V. Kills:126 133%
Deaths:53
KDR:3.189
Accuracy:17.899% F
KPH:6.600 D*
VKPH:4.900 D-
M12 Kobalt
D--
Kills:132
V. Kills:12 N/A
Deaths:7
KDR:18.857
Accuracy:7.914% F-
KPH:12.200 D**
VKPH:1.100 D--
M40 Fury
D-
Kills:89
V. Kills:19 445%
Deaths:11
KDR:8.091
Accuracy:22.376% F
KPH:28.600 D-
VKPH:6.100 D-
M12 Kobalt
D
Kills:88
V. Kills:8 N/A
Deaths:4
KDR:22
Accuracy:9.653% F
KPH:20.600 D*
VKPH:1.900 D
G40-F Ranger
D*
Kills:79
V. Kills:104 75%
Deaths:24
KDR:3.292
Accuracy:24.692% D--
KPH:4.500 F
VKPH:6 D*
Kills:2,621 (0 + 2,621)
Deaths:352
KDR:7.446
VKDR:1.639
Vehicle Kills:577
Kill Difference:2,269
Playtime:146.101 hours
Usage:7%
Score:1.389m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:24.692%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 1,3601,2191647.433C**6.2123.829%D*1.148%D32.1C--3.7D*18938h8.2B**34.6B+
M60-A Bulldog 1,1791,0981199.818M*98.5945.516%C+1.548%D57.2B**4.2C+27119.2h4.4B*9.8B++
Saron HRB-H 1,5048647411.676A10.4546.411%D*1.736%C*16.9D*12.5D*22751.2h45F-96.9F--
Proximity Mine 8598581286.703B**5.4826.589%F-N/A89.4DN/A3169.6h1M3.9B+
Tank Mine 1,5228572064.16B*2.9415.941%D*N/A57.5D--44.6D77714.9h1.2A7.3C--
M60-A Bulldog 9108341846.333A+45.1145.149%C+N/A51.2B*4.7C*26216.3h4.8B*10.6B+
Solstice SF 6035771,1340.509C--0.7119.615%D-11.785%D-3.8D--N/A42152.9h18D91.9D--
Cosmos VM3 5465373131.716C+0.4912.975%D-14.711%D--17.8D-N/A8630.2h12.2B++94.2C+
Supernova VPC 616522955.495C--4.2744.625%DN/A20.6D*3.7D--14725.4h3.8C-8.5C-
Cosmos VM3 5225163131.649C+0.4312.497%D--12.791%D**17.1D--N/A8530.1h12.3B+98C+
Light PPA 5564972691.848C0.6230.872%D*1.408%C*20.2D-2.4C-16424.6h21.5D69.8D
M60-G Bulldog 487427439.93A++8.7126.557%D-N/A23.6C3.3D14118.1h6.2B+23.3C++
Lasher X2 3943814160.916C+0.3121.489%D3.15%C-12.8D--N/A8729.8h23.4D109.1C
Sirius SX12 3643508880.394D0.8317.13%D**7.429%F4.1D*N/A2486.3h28.6F**167.2F--
M60-G Bulldog 279248641.333S40.1124.143%D*1.21%D*21.9D2.7D-22411.3h7.3C++30.2D
Skyguard 4312231351.652C--0.4321.414%D*N/A6.6D*6.2D--21433.8h188.6D**880.5F--
NS-10 Burster 4062131491.43B++0.2120.126%D*4.225%D3.6D-3.2C11659.5h162.9C--809.5D*
NS-10 Burster 3742001491.342B0.1220.229%D**1%D**3.3D--2.9D10859.9h175D864.9D**
M20 Basilisk 246170404.25B++3.0322.442%F-5.294%C+9.7D--4.3D-15717.5h101.2C+450.8D*
G30 Walker 295169533.189C+1.9717.899%F2.959%C--6.6D*4.9D-14425.5h251.3C--1403.9F
Xiphos Anti-Personnel Phalanx Tower 174162354C+52.7831.035%C++N/A162C12B+5511h17.2C*55.5C*
Solstice Burst 1551541154U152.7814.128%F--29.221%B++5.4D*N/A8128.4h19.8F140.3T
M20 Basilisk 228153236.652C+5.4344.262%D--3.268%D31.9C-15.6D1934.8h104.5C**236.1C+
Thanatos VE70 1461453960.366D0.8625.76%D**8.276%F6.2D*N/A4023.4h6.3D-24.3D**
Supernova PC 202143373.865C+2.6446.477%C3.497%B*15.7D6.5D2569.1h4.6B+9.8B+
Pandora VX25 1401373250.422D0.8029.104%D--10.949%D--7.3D*N/A2618.7h7.6F--26.1F-
M12 Kobalt 144132718.857B++17.637.914%F-15.909%C-12.2D**1.1D--7210.8h32.7F-412.8T-
Eridani SX5 1321303600.361D0.8615.194%F--17.692%C5.9D*N/A2921.9h24T157.9T-
NS Baron G5AE 1201192890.412D-0.8123.671%F--7.563%D**8.6D*N/A4413.9h5.5D--23.4C-
Force-Blade 1141105,0480.022C+1.2024.094%C--N/A0.2C--N/A1446.8h2.6C++10.8C++
VE-S Canis 1131022700.378D0.8524.574%C6.863%F5D--N/A1820.2h29.1T*118.4F-
Spear Anti-Vehicle Phalanx Turret 17297109.7B+8.4833.597%D*1.031%D**19D*14.7D3795.1h13.6D--40.4D**
M40 Fury 10889118.091C++6.8722.376%FN/A28.7D-6.1D-2133.1h8.9B++39.9C++
M12 Kobalt 9688422C**20.789.653%F13.636%D--20.5D*1.9D1184.3h25.3D--262.3F
C-4 10584870.966C0.2629.025%B+N/A40D-10D*9002.1h1.5C++5.3B
MAX Punch 84836190.134C++1.0937.887%C--N/A0.7CN/A4111.3h1.8C++4.7C++
NS-AM7 Archer 187802320.345C0.8863.001%B+6.25%D*1.6D*2.1C2250.8h73.8T*117.2T*
G40-F Ranger 18379243.292C--2.0724.692%D--N/A4.5F6D*14417.4h275.2T-1114.6T-
CAS30 Tank Buster 280781800.433D0.7937.88%D1.282%C+3.7D9.5B+13321.2h91.3D-241.1D-
Nebula VM20 7171611.833S10.619.902%F-22.535%B+13.9D*N/A1645.1h16.8C+169.8D*
VE-LR Obelisk 8071461.543C+0.3236.366%B++15.493%F-7.1D*N/A2910h22.6T*62.2T
Nemesis VSH9 12368511.333A0.1151.309%FN/A5D4C20813.7h12.4F24.2F--
MKV Suppressed 72672380.282D--0.9418.472%D**14.925%D4.3D*N/A2115.7h34.5T*186.7T
VE-C Horizon 69671620.414D0.8124.513%D**19.403%D4.2D*N/A1115.9h36.1T*147.1T*
NS-61 Emissary 67671640.409C--0.8131.811%B+13.433%D4.4D*N/A1215.2h37.6F**118.3F-
Coyote Missiles 11666491.347C--0.1241.746%FN/A12.5D-9.4D-2815.3h66D--158.1D**
Vortex VM21 162611100.555C--0.6737.262%C-N/A2.5D*4.2D8024.3h85.5D*229.5D-
G40-F Ranger 945996.556D5.3326.669%D-N/A24.6D-14.6D-1822.4h99D-371.3D*
Ursa 58581230.472D-0.7514.341%D**13.793%D**8.2D--N/A517.1h16.7F116.5F
NS-44B Commissioner 57561790.313D0.9130.079%D--10.714%F3.3D*N/A1616.9h6.2F-20.5D*
Vortex VM21 148561080.519C-0.7035.707%D5.357%B++2.5D*4.1C8722.6h92.5D*259.1D-
L100 Python HESH 6956202.8D1.5841.997%D1.786%C*18.7D*4.3D--2443h5.9D*13.9F
Frag Grenade 5655155N/A53.7826.7%F--N/A550C**10C++82850.1h1.9A++7.2B+
Proton II PPA-H 625477.714C6.4919.816%F-N/A41.5D--6.2C+3371.3h13.6D68.5F--
A30 Walker 10652212.476C+1.2515.709%F--1.923%B5D5.2D9410.4h276.9D**1762.8T
Blueshift VM5 5352124.333B*3.119.349%F--19.231%C10D**N/A1725.2h18.9D-201.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21540.4h
Anti-Vehicle MANA Turret42813.5h
Nano-Armor Kit358471,35972.7h
Skywall Shield Emitter01601.2h
Structure Shield Module02241.1h
Repair Module03341.8h
Turret AI Module12291.3h
Nanite Revive Grenade07500.2h
Medical Applicator409112,72121.1h
Cortium Silo12121.2h
Spitfire Auto-Turret148592.6h
Restoration Kit5550.6h
Motion Spotter199622.7h
Hoplon Anti-Aircraft Phalanx Tower1980.7h
Xiphos Anti-Personnel Tower01060.8h
Sunderer Garage01061.2h
Rampart Wall33884.2h
Welding Device01,6200.3h
Deconstruction Tool218,1536.5h
Spear Anti-Vehicle Tower1900.6h
Shield Recharging Field553,4772.9h
Ammunition Package251,3184.3h
Anti-Infantry MANA Turret45262.7h
Recon Detection Device31931.8h
Nano-Repair Grenade02070.1h
Router01800.5h
IPC Targeting Dart11931.3h
Alarm Module1760.4h
Elysium Spawn Tube21531.2h
Pillbox01441.6h
Infantry Tower0841h
WLT-Howler Mining Laser1645,99912.5h

Check the help document for the dictionary if you want to learn more about words used here.


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