Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,491)players online:
dim_giant (21)  ascendancetv (9)  Lyyti (6)  therealdamonight (4)  Canadianfrost0 (3)  Bytebull (2) 45
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Primarch Exterminator Vanukito[LMEP] Vanukito
VS BR 97

KDR: 1.49

Score: 14.9m

Last Seen: Feb 5th, 2019 3:29 PM
- OFFLINE - 372.2 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Leader of La Muerte es Poco[LMEP] La Muerte es Poco
VS outfit on Cobalt

Members: 2
Level Progress (to 98): 50%
Level 100 Progress: 79% 273h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 NS-7 PDW Eridani SX5 Flare VE6 MKV Suppressed Sirius SX12 Serpent VE92 Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vanukito



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 645TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.279%13.902%29617100512,2071.433930.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.751%0.041C+-1.043D*-0.65DHEAD (~3.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.232C++12.20.144C++45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.224%0.619%223110214853742571.29679188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.241B**-0.906D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.71B++230.566B+23.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.171%1.705%870610163,5206686145.26946572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.363%0.612B+-0.587D0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.815B++3.40.731B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.64%4.878%72510174514542100.993392214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.882%-1.44D**0.129C++0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.296C*17.20.563B+66.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.508%82.136%72210201,030102521.0039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.761%1.874A++0.983B*-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+20.367C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.784%13.277%723101935457300.617801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.39%-0.053C+-0.249C-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.268C*3.90.189C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
La Muerte es Poco[LMEP] La Muerte es Poco
VS outfit on Cobalt

Members: 2
14.9m284.4%244 (14.6k)222 (13.3k)1.4948924,70316,5251.8191297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102250419.047%12.314%23504:037

33% Engineer24% Heavy Assault7% Infiltrator26% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:52 PMDec 8th, 2012 9:14 AMFeb 19th, 2019 6:52 AM (2d) (PST)Feb 5th, 2019 2:06 PM (15d) (PST)Feb 5th, 2019 11:29 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431922510.3700.2470.0461.1640.040295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,56211,51915,0432215370213,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1113.9h/46.4d 5,358 3,042 5,028 77.8k 1,876 4,473 2,650 29.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,253
Deaths:1,256
KDR:1.794
Accuracy:19.817% D
HSR:17.399% D--
Flare VE6
D
Kills:1,167
Deaths:1,453
KDR:0.803
Accuracy:19.239% D
HSR:19.966% D
Orion VS54
D
Kills:526
Deaths:470
KDR:1.119
Accuracy:17.801% D
HSR:18.061% D-
VX29 Polaris
D--
Kills:167
Deaths:5
KDR:33.400
Accuracy:14.941% D**
HSR:15.569% D--
Lasher X2
C**
Kills:155
Deaths:157
KDR:0.987
Accuracy:27.194% C*
HSR:4.516% C**
NS-15M2
D
Kills:59
Deaths:94
KDR:0.628
Accuracy:19.684% D
HSR:13.559% D**
Kills:4,327
Deaths (as Heavy Assault):3,435
Deaths (to Heavy Assaults):4,323
KDR:1.25968
Kill Difference:892
Playtime:265.338 hours
Usage:24%
Score:3.257m
Score/min:205
Accuracy (listed only):19.779%
HSR (listed only):14.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,157
Deaths:1,359
KDR:0.851
Accuracy:22.833% C+
HSR:11.927% D**
Pulsar C
D
Kills:340
Deaths:27
KDR:12.593
Accuracy:21.023% D
HSR:17.353% D--
Solstice VE3
C-
Kills:179
Deaths:20
KDR:8.950
Accuracy:20.288% C-
HSR:13.967% D--
Thanatos VE70
B+
Kills:169
Deaths:156
KDR:1.083
Accuracy:43.316% B+
HSR:15.976% C+
Pandora VX25
C-
Kills:117
Deaths:15
KDR:7.800
Accuracy:34.698% C-
HSR:10.256% D*
Zenith VX-5
C-
Kills:69
Deaths:103
KDR:0.670
Accuracy:23.324% C-
HSR:18.841% C-
Phobos VX86
D
Kills:68
Deaths:88
KDR:0.773
Accuracy:52.257% D
HSR:11.765% D
Kills:2,099
Deaths (as Engineer):1,768
Deaths (to Engineers):3,224
KDR:1.18722
Kill Difference:331
Playtime:369.927 hours
Usage:33%
Score:5.508m
Score/min:248
Accuracy (listed only):31.106%
HSR (listed only):14.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,676
Deaths:1,611
KDR:1.040
Accuracy:23.011% C
HSR:11.575% D--
Eridani SX5
D
Kills:1,574
Deaths:1,322
KDR:1.191
Accuracy:22.677% D
HSR:9.212% D**
MKV Suppressed
C--
Kills:1,161
Deaths:1,279
KDR:0.908
Accuracy:23.177% C--
HSR:11.628% D*
Sirius SX12
D
Kills:1,160
Deaths:1,005
KDR:1.154
Accuracy:21.117% D
HSR:12.931% D
Serpent VE92
C+
Kills:1,157
Deaths:1,359
KDR:0.851
Accuracy:22.833% C+
HSR:11.927% D**
Pulsar C
D
Kills:340
Deaths:27
KDR:12.593
Accuracy:21.023% D
HSR:17.353% D--
Solstice VE3
C-
Kills:179
Deaths:20
KDR:8.950
Accuracy:20.288% C-
HSR:13.967% D--
Thanatos VE70
B+
Kills:169
Deaths:156
KDR:1.083
Accuracy:43.316% B+
HSR:15.976% C+
Pandora VX25
C-
Kills:117
Deaths:15
KDR:7.800
Accuracy:34.698% C-
HSR:10.256% D*
Skorpios
D**
Kills:111
Deaths:147
KDR:0.755
Accuracy:21.570% D**
HSR:7.207% F-
Zenith VX-5
C-
Kills:69
Deaths:103
KDR:0.670
Accuracy:23.324% C-
HSR:18.841% C-
Phobos VX86
D
Kills:68
Deaths:88
KDR:0.773
Accuracy:52.257% D
HSR:11.765% D
Kills:7,781
Deaths (as Light Assault):7,132
Deaths (to Light Assaults):3,252
KDR:1.091
Kill Difference:649
Playtime:294.356 hours
Usage:26%
Score:3.815m
Score/min:216
Accuracy (listed only):27.441%
HSR (listed only):12.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:1,676
Deaths:1,611
KDR:1.040
Accuracy:23.011% C
HSR:11.575% D--
Eridani SX5
D
Kills:1,574
Deaths:1,322
KDR:1.191
Accuracy:22.677% D
HSR:9.212% D**
MKV Suppressed
C--
Kills:1,161
Deaths:1,279
KDR:0.908
Accuracy:23.177% C--
HSR:11.628% D*
Sirius SX12
D
Kills:1,160
Deaths:1,005
KDR:1.154
Accuracy:21.117% D
HSR:12.931% D
Parallax VX3
B**
Kills:800
Deaths:268
KDR:2.985
Accuracy:46.204% B**
HSR:85.875% B**
XM98
A*
Kills:230
Deaths:53
KDR:4.340
Accuracy:51.185% A*
HSR:69.130% D
NS-44 Commissioner
B
Kills:229
Deaths:335
KDR:0.684
Accuracy:39.401% B
HSR:17.904% D
Skorpios
D**
Kills:111
Deaths:147
KDR:0.755
Accuracy:21.570% D**
HSR:7.207% F-
Beamer VS3
B+
Kills:72
Deaths:88
KDR:0.818
Accuracy:31.359% B+
HSR:15.278% D--
Kills:7,013
Deaths (as Infiltrator):6,108
Deaths (to Infiltrators):2,929
KDR:1.14817
Kill Difference:905
Playtime:76.420 hours
Usage:7%
Score:0.598m
Score/min:131
Accuracy (listed only):31.078%
HSR (listed only):26.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,676
Deaths:1,611
KDR:1.040
Accuracy:23.011% C
HSR:11.575% D--
Eridani SX5
D
Kills:1,574
Deaths:1,322
KDR:1.191
Accuracy:22.677% D
HSR:9.212% D**
MKV Suppressed
C--
Kills:1,161
Deaths:1,279
KDR:0.908
Accuracy:23.177% C--
HSR:11.628% D*
Sirius SX12
D
Kills:1,160
Deaths:1,005
KDR:1.154
Accuracy:21.117% D
HSR:12.931% D
H-V45
D
Kills:307
Deaths:180
KDR:1.706
Accuracy:20.527% D
HSR:7.818% F-
Thanatos VE70
B+
Kills:169
Deaths:156
KDR:1.083
Accuracy:43.316% B+
HSR:15.976% C+
Pandora VX25
C-
Kills:117
Deaths:15
KDR:7.800
Accuracy:34.698% C-
HSR:10.256% D*
Skorpios
D**
Kills:111
Deaths:147
KDR:0.755
Accuracy:21.570% D**
HSR:7.207% F-
Phobos VX86
D
Kills:68
Deaths:88
KDR:0.773
Accuracy:52.257% D
HSR:11.765% D
Kills:6,343
Deaths (as Combat Medic):5,803
Deaths (to Combat Medics):1,718
KDR:1.09306
Kill Difference:540
Playtime:24.718 hours
Usage:2%
Score:0.331m
Score/min:223
Accuracy (listed only):29.150%
HSR (listed only):10.930%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:576
Deaths:176
KDR:3.273
Accuracy:17.999% C+
HSR:16.493% D
Nebula VM20
C+
Kills:559
Deaths:176
KDR:3.176
Accuracy:17.706% C+
HSR:16.279% D-
Comet VM2
B++
Kills:458
Deaths:167
KDR:2.743
Accuracy:45.055% C**
HSR:5.677% B++
Comet VM2
B*
Kills:435
Deaths:167
KDR:2.605
Accuracy:47.093% C*
HSR:6.207% B*
NS-10 Burster
C+
Kills:101
Deaths:51
KDR:1.980
Accuracy:25.732% C--
HSR:6.931% C+
NS-10 Burster
C+
Kills:87
Deaths:51
KDR:1.706
Accuracy:25.601% D
HSR:5.747% C+
Quasar VM1
C
Kills:85
Deaths:16
KDR:5.313
Accuracy:14.622% C
HSR:12.941% D*
Blueshift VM5
D*
Kills:65
Deaths:16
KDR:4.063
Accuracy:13.713% D*
HSR:13.846% D*
Kills:2,366
Deaths (as MAX Suit):410
Deaths (to MAX Suits):827
KDR:5.77073
Kill Difference:1,956
Playtime:80.740 hours
Usage:7%
Score:1.360m
Score/min:281
Accuracy (listed only):25.940%
HSR (listed only):10.515%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:485
V. Kills:176 274%
Deaths:135
KDR:3.593
Accuracy:49.224% C
KPH:22.200 D--
VKPH:8 D-
Maelstrom Turbo Laser
D--
Kills:66
V. Kills:78 84%
Deaths:214
KDR:0.308
Accuracy:17.102% F--
KPH:2.400 D--
VKPH:2.900 D--
Hornet Missiles
C
Kills:59
V. Kills:43 134%
Deaths:36
KDR:1.639
Accuracy:58.990% C
KPH:13 D-
VKPH:9.500 D*
Kills:610 (66 + 0)
Deaths:385
KDR:1.584
VKDR:0.771
Vehicle Kills:297
Kill Difference:225
Playtime:53.537 hours
Usage:5%
Score:0.386m
Score/min:120
Piloting Accuracy:17.102%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:970
V. Kills:77 N/A
Deaths:49
KDR:19.796
Accuracy:49.285% C+
KPH:39.400 C--
VKPH:3.100 D**
C75 Viper
C+
Kills:177
V. Kills:37 466%
Deaths:12
KDR:14.750
Accuracy:31.718% D-
KPH:25.700 C+
VKPH:5.400 D
L100 Python AP
C
Kills:171
V. Kills:79 214%
Deaths:33
KDR:5.182
Accuracy:53.682% C
KPH:20.800 D
VKPH:9.600 D**
Kills:1,318 (1,318 + 0)
Deaths:94
KDR:14.021
VKDR:2.053
Vehicle Kills:193
Kill Difference:1,224
Playtime:39.748 hours
Usage:4%
Score:0.392m
Score/min:164
Driving Accuracy:53.682%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,077
V. Kills:93 N/A
Deaths:91
KDR:11.835
Accuracy:51.161% C+
KPH:36.800 C
VKPH:3.200 D*
Supernova PC
A+
Kills:909
V. Kills:171 N/A
Deaths:28
KDR:32.464
Accuracy:56.364% B*
KPH:38.400 A+
VKPH:7.200 C
Supernova FPC
D
Kills:216
V. Kills:152 141%
Deaths:70
KDR:3.086
Accuracy:50.231% C
KPH:17.400 D
VKPH:12.200 D
Proton II PPA
C+
Kills:114
V. Kills:12 N/A
Deaths:14
KDR:8.143
Accuracy:22.064% C
KPH:33.300 D
VKPH:3.500 C+
Saron HRB
C
Kills:110
V. Kills:101 108%
Deaths:43
KDR:2.558
Accuracy:37.664% D
KPH:13.900 D--
VKPH:12.800 C
E540 Halberd
D
Kills:84
V. Kills:37 221%
Deaths:12
KDR:7
Accuracy:40.905% D-
KPH:23.300 D
VKPH:10.300 D--
Kills:2,510 (2,202 + 308)
Deaths:258
KDR:9.729
VKDR:2.194
Vehicle Kills:566
Kill Difference:2,252
Playtime:80.292 hours
Usage:7%
Score:1.042m
Score/min:216
Driving Accuracy:50.231%
Gunner Accuracy:40.905%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:72
V. Kills:2 N/A
Deaths:2
KDR:36
Accuracy:12.222% D*
KPH:34.100 D--
VKPH:0.900 D--
M12 Kobalt
C--
Kills:71
V. Kills:5 N/A
Deaths:9
KDR:7.889
Accuracy:11.865% D*
KPH:30.300 D--
VKPH:2.100 C--
Kills:143 (0 + 143)
Deaths:11
KDR:13
VKDR:0.636
Vehicle Kills:7
Kill Difference:132
Playtime:4.450 hours
Usage:0%
Score:0.030m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:11.865%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,2562,2531,2561.794C+0.3019.817%D17.399%D--27.5DN/A10981.9h11.6C*58.4C+
NS-7 PDW 1,6821,6761,6111.04C++0.4523.011%C11.575%D--21.6CN/A8077.7h13.1B+57C**
Eridani SX5 1,5781,5741,3221.191C++0.3022.677%D9.212%D**20.1DN/A7778.3h11.9C*52.5C+
Flare VE6 1,1791,1671,4530.803D0.6919.239%D19.966%D18.8DN/A5462h11.7C+60.8C+
MKV Suppressed 1,1721,1611,2790.908C+0.5923.177%C--11.628%D*18.9DN/A4261.5h13.3C**57.4C++
Sirius SX12 1,1631,1601,0051.154C++0.3421.117%D12.931%D22.3CN/A7552h13B+61.6C*
Serpent VE92 1,1721,1571,3590.851C+0.6422.833%C+11.927%D**18.5C-N/A6462.7h14.2C+62.2C+
Supernova VPC 1,1701,0779111.835C++10.3451.161%C+1.393%C+36.9C3.2D*19429.2h2.5B*4.8B++
L100 Python HESH 1,0479704919.796B++18.3049.285%C+1.237%C39.4C--3.1D**14924.6h2.8B++5.6B+
Supernova PC 1,0809092832.464S30.9756.364%B*1.54%D38.4A+7.2C19423.7h2.9A5.1A
C-4 1,1598575621.525C++0.0323.552%CN/A65.9C23.2C54113h1.3B+5.7C**
Parallax VX3 8018002682.985C+1.4946.204%B**85.875%B**23.7CN/A7733.7h1.9B++4B*
Frag Grenade 6496421642N/A640.5141.143%C--N/A713.3B*7.8C+17090.9h2.5A6.1B++
Nebula VM20 5825761763.273B++1.7817.999%C+16.493%D24.6C--N/A9423.4h17.5C+97.3C++
Nebula VM20 5605591763.176B+1.6817.706%C+16.279%D-23.9DN/A8623.4h18C101.6C+
Orion VS54 5295264701.119C+0.3817.801%D18.061%D-22C-N/A10123.9h12.1B68.2C+
Dual Photon Pods 6614851353.593C2.1049.224%CN/A22.1D--8D-16721.9h23C++46.7C++
Comet VM2 5404581672.743A*1.2545.055%C**5.677%B++15.3B++2.7D8329.9h13B**28.9B*
Comet VM2 4934351672.605A++1.1147.093%C*6.207%B*14.8B+2F6329.4h14.3B**30.4B**
Nemesis VSH9 5623654240.861B0.6363.73%C++3.836%B++16.7C+9C+20121.8h6.3B*9.8B*
Pulsar C 3403402712.593S11.1021.023%D17.353%D--24.5C+N/A11113.9h9.1B*43.5B
H-V45 3073071801.706C*0.2120.527%D7.818%F-24CN/A11312.8h11.8B+57.3C++
Proximity Mine 266266357.6A6.1143.702%C*N/A147.8B+N/A4911.8h1.7B++3.9B+
XM98 231230534.34A2.8551.185%A*69.13%D21.3CN/A8810.8h2.5C++5B++
NS-44 Commissioner 2292293350.684C0.8139.401%B17.904%D16.8DN/A5813.6h3.1B*7.9B++
Supernova FPC 368216703.086C1.5950.231%C4.167%B**17.4D12.3D27412.4h5.5C++11C+
Hades VSH4 3792082450.849B+0.6576.323%B**N/A17.5C+14.4C*18411.9h8.9C++11.7B+
Solstice VE3 180179208.95U7.4620.288%C-13.967%D--22.1C*N/A1918.1h10.5B**51.6B
C75 Viper 2141771214.75A*13.2631.718%D-N/A25.7C+5.4D1796.9h10.7B+33.7C**
L100 Python AP 250171335.182C*3.6953.682%C5.263%A20.9D9.6D**1978.2h4.9B*9.1B+
Thanatos VE70 1691691561.083C*0.4143.316%B+15.976%C+24.9C+N/A1296.8h4B++9.2B++
VX29 Polaris 167167533.4U31.9114.941%D**15.569%D--22.9DN/A1117.3h11.3B+75.3C
Lasher X2 1571551570.987C++0.5127.194%C*4.516%C**25.4CN/A1256.1h16B*58.7B+
Pandora VX25 117117157.8S6.3134.698%C-10.256%D*28.5CN/A1404.1h4.3C*12.3C++
Proton II PPA 126114148.143C6.6522.064%C1.754%C33.5D3.5C+1393.4h14.3D*64.8D
Skorpios 1121111470.755C--0.7421.57%D**7.207%F-20.6D--N/A695.4h13.8D--64.2D**
Saron HRB 211110432.558C--1.0637.664%DN/A13.9D--12.8C2967.9h29.2D--77.5D--
Tank Mine 162103303.433B+1.9447.107%B**N/A79.2C--45.4D9091.3h2.2C4.7B**
NS-10 Burster 162101511.98A++0.4925.732%C--6.931%C+4.6C2.8C--7922h122.3B+475.2C*
NS-10 Burster 15487511.706B*0.2125.601%D5.747%C+4D3D8222h140.3C**547.9C+
Quasar VM1 8585165.313M3.8214.622%C12.941%D*20.7C+N/A1704.1h11.3B**77.6B
E540 Halberd 12184127C+5.5140.905%D-2.381%C+23.3D10.3D--2453.6h5.3B+12.9C+
M12 Kobalt 7472236B*34.5112.222%D*12.5%D*34.3D--1D--1142.1h15.2B++124.4C+
Beamer VS3 7272880.818C++0.6831.359%B+15.278%D--12DN/A696h10C+31.9C++
M12 Kobalt 767197.889C-6.3911.865%D*11.268%D**30.9D--2.2C--1112.3h19.5C++163.9C-
Zenith VX-5 71691030.67C--0.8223.324%C-18.841%C-16DN/A624.3h15.9D68.1C
Phobos VX86 6868880.773C-0.7252.257%D11.765%D25.2DN/A1102.7h3.2D--6.2C--
NS-R3 Swarm 140681190.571C*0.9262.252%CN/A6.9C+7.3C++779.9h26.8C**43C**
Maelstrom Turbo Laser 144662140.308C-1.1917.102%F--N/A2.4D--2.9D--6627.1h156.1C--913F-
Blueshift VM5 6565164.063B*2.5713.713%D*13.846%D*17.6D-N/A1453.7h12.3B**89.4C++
MANA Anti-Personnel Turret 616178.714N/A7.2215.33%UN/A610UN/A2199800.1h22.2T*144.9T*
NS-15M2 5959940.628C-0.8719.684%D13.559%D**15.1D--N/A653.9h14.8C-75C
Hornet Missiles 10259361.639D0.1458.99%CN/A13.1D-9.6D*2194.5h11.7C+19.8C+
Spear Anti-Vehicle Phalanx Turret 7357414.25B**12.7637.739%D1.754%D*22.8D-6.4D**2852.5h7.6B+20.2C**
MANA Anti-Vehicle Turret 10354640.844D--0.6550.21%D--3.704%B+540D--490D-1950150.1h8.9B+17.7C*
S1 8152431.209B*0.2961.203%B+N/A24.8C+13.8C++7962.1h5.7B+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret151210.8h
Motion Spotter0600.1h
Medical Applicator5920,0993.4h
Nano-Armor Kit151278,90128.2h
Spawn Beacon5960.4h
Spitfire Auto-Turret62310.3h
Ammunition Package45660.5h
Medical Kit133770.4h
Anti-Infantry MANA Turret2800.3h
Shield Recharging Field01600.1h
Recon Detection Device84511h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 1.00s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.