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Primarch A.S.P. Operative VaporCZ[NSVS] VaporCZ
VS BR 94

KDR: 1.75

Score: 130.3m

Last Seen: Jul 25th, 2020 4:37 AM
- OFFLINE - 26.8 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 7%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova PC Orion VS54 Supernova VPC Betelgeuse 54-A Corvus VA55 Serpent VE92 Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $335,268 MLG Score: 268
Fun Score: N/A
Cheeseburgers Flipped: 1560TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.752%16.657%37945130439,2331.290770.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%0.29C*-0.669D-0.63DHEAD + (~5.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.138C++14.5-0.019C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.858%1.584%120513442,778259113971.07217199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.826%-0.568D0.017C+-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.8-0.132C58.5-0.1C+125.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.39%1.798%14177134241,75940642068810.2753202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.891%-0.16C-0.453D0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+5.40.565B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.785%1.241%1151013393,061350626200.872826117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.82%0.144C++-0.793D-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.512B+22.20.449B36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.551%76.994%11521347326267020.122052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.231%0.842B*0.64B+-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.90.095C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.904%13.704%115113481,5472343390.659983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.257C*-0.217C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.172C++4.9-0.005C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
130.3m408.9%511 (30.7k)454 (27.2k)1.74894116,34866,5252.312694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349275218.207%7.776%14204:1927

8% Combat Medic54% Engineer21% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:04 PMMay 7th, 2017 8:39 AMAug 3rd, 2020 10:22 PM (5d) (PST)Jul 25th, 2020 2:08 AM (15d) (PST)Jul 25th, 2020 12:37 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7781386400.4050.2320.0322.1200.113268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7098,30738,40224142127727,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4785.3h/199.4d 37,498 9,047 30,455 608.6k 6,039 10,904 32,490 223.5m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:2,173
Deaths:2,236
KDR:0.972
Accuracy:22.545% D-
HSR:17.948% D
NS-11C
D
Kills:2,142
Deaths:2,604
KDR:0.823
Accuracy:23.662% D
HSR:15.173% D--
Pandora VX25
C+
Kills:1,547
Deaths:1,499
KDR:1.032
Accuracy:44.904% C+
HSR:13.704% D
NS Baron G5AE
D
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% D
HSR:12.771% D
Pulsar C
D-
Kills:1,084
Deaths:1,088
KDR:0.996
Accuracy:22.494% D--
HSR:20.203% D-
VX6-7
D*
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D*
HSR:14.463% D*
Zenith VX-5
D-
Kills:867
Deaths:1,083
KDR:0.801
Accuracy:23.559% D-
HSR:14.879% D*
NSX Tanto
D
Kills:332
Deaths:381
KDR:0.871
Accuracy:26.406% D
HSR:18.976% D*
Solstice SF
C-
Kills:273
Deaths:356
KDR:0.767
Accuracy:24.002% C-
HSR:9.890% D-
Solstice Burst
C
Kills:129
Deaths:132
KDR:0.977
Accuracy:27.468% C
HSR:20.155% D--
Eidolon VE33
D-
Kills:79
Deaths:111
KDR:0.712
Accuracy:26.010% D-
HSR:16.456% D**
NS Baron G5
D*
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D*
HSR:8.696% D**
Solstice VE3
B+
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B+
HSR:20.690% C+
VE-LR Obelisk
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:32.982% N/A
HSR:22% N/A
Kills:10,886
Deaths (as Engineer):11,682
Deaths (to Engineers):17,967
KDR:0.93186
Kill Difference:796
Playtime:2,598.461 hours
Usage:54%
Score:83.511m
Score/min:536
Accuracy (listed only):28.854%
HSR (listed only):16.143%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:5,218
Deaths:4,146
KDR:1.259
Accuracy:21.636% D
HSR:16.922% D*
Betelgeuse 54-A
F
Kills:4,394
Deaths:3,671
KDR:1.197
Accuracy:21.612% F
HSR:18.662% F-
Ursa
D--
Kills:2,164
Deaths:1,542
KDR:1.403
Accuracy:20.646% D--
HSR:17.052% D*
Pulsar LSW
D
Kills:1,700
Deaths:1,295
KDR:1.313
Accuracy:22.017% D
HSR:18.529% D*
VX29 Polaris
C++
Kills:1,429
Deaths:1,051
KDR:1.360
Accuracy:26.702% C++
HSR:16.305% D*
NS-15M AE
D*
Kills:1,371
Deaths:911
KDR:1.505
Accuracy:22.730% D*
HSR:16.922% D**
NS-15M1
D-
Kills:1,306
Deaths:1,028
KDR:1.270
Accuracy:21.125% D-
HSR:17.152% D--
Flare VE6
D-
Kills:1,269
Deaths:1,000
KDR:1.269
Accuracy:21.512% D-
HSR:15.682% D**
SVA-88
D--
Kills:1,207
Deaths:812
KDR:1.486
Accuracy:18.827% D**
HSR:18.890% D--
NSX Naginata
D**
Kills:350
Deaths:354
KDR:0.989
Accuracy:16.347% F-
HSR:19.714% D**
NS-15M2
D--
Kills:294
Deaths:248
KDR:1.185
Accuracy:22.046% D--
HSR:15.306% F
VE-H Maw
D*
Kills:166
Deaths:197
KDR:0.843
Accuracy:22.721% D*
HSR:14.458% F-
Kills:20,868
Deaths (as Heavy Assault):16,255
Deaths (to Heavy Assaults):18,413
KDR:1.28379
Kill Difference:4,613
Playtime:1,027.385 hours
Usage:21%
Score:22.339m
Score/min:362
Accuracy (listed only):21.493%
HSR (listed only):17.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:2,173
Deaths:2,236
KDR:0.972
Accuracy:22.545% D-
HSR:17.948% D
NS-11C
D
Kills:2,142
Deaths:2,604
KDR:0.823
Accuracy:23.662% D
HSR:15.173% D--
Pandora VX25
C+
Kills:1,547
Deaths:1,499
KDR:1.032
Accuracy:44.904% C+
HSR:13.704% D
NS Baron G5AE
D
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% D
HSR:12.771% D
Pulsar C
D-
Kills:1,084
Deaths:1,088
KDR:0.996
Accuracy:22.494% D--
HSR:20.203% D-
VX6-7
D*
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D*
HSR:14.463% D*
Zenith VX-5
D-
Kills:867
Deaths:1,083
KDR:0.801
Accuracy:23.559% D-
HSR:14.879% D*
NS-7 PDW
D
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% D-
HSR:14.783% D
Eridani SX5G
D*
Kills:588
Deaths:565
KDR:1.041
Accuracy:26.045% D*
HSR:13.776% D*
VE-S Canis
D-
Kills:422
Deaths:561
KDR:0.752
Accuracy:22.840% D*
HSR:15.877% D-
NSX Tanto
D
Kills:332
Deaths:381
KDR:0.871
Accuracy:26.406% D
HSR:18.976% D*
Solstice SF
C-
Kills:273
Deaths:356
KDR:0.767
Accuracy:24.002% C-
HSR:9.890% D-
Sirius SX12
B**
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% B**
HSR:9.569% D*
Eridani SX5
D*
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% D*
HSR:10.309% D**
MKV Suppressed
D-
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% D-
HSR:14.474% D--
Solstice Burst
C
Kills:129
Deaths:132
KDR:0.977
Accuracy:27.468% C
HSR:20.155% D--
NSX Tengu
C
Kills:110
Deaths:178
KDR:0.618
Accuracy:31.324% D**
HSR:20.909% C
NS Baron G5
D*
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D*
HSR:8.696% D**
Solstice VE3
B+
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B+
HSR:20.690% C+
Kills:13,122
Deaths (as Light Assault):14,259
Deaths (to Light Assaults):10,780
KDR:0.92026
Kill Difference:1,137
Playtime:471.261 hours
Usage:10%
Score:8.783m
Score/min:311
Accuracy (listed only):27.846%
HSR (listed only):15.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:2,427
Deaths:2,093
KDR:1.160
Accuracy:27.393% C+
HSR:16.440% D*
Pandora VX25
C+
Kills:1,547
Deaths:1,499
KDR:1.032
Accuracy:44.904% C+
HSR:13.704% D
NS-11P
D-
Kills:1,437
Deaths:1,142
KDR:1.258
Accuracy:22.767% D-
HSR:15.310% D*
NS Baron G5AE
D
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% D
HSR:12.771% D
H-V45
D**
Kills:867
Deaths:956
KDR:0.907
Accuracy:19.864% D**
HSR:12.111% D**
NS-7 PDW
D
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% D-
HSR:14.783% D
NS-11A
D-
Kills:663
Deaths:646
KDR:1.026
Accuracy:23.162% D-
HSR:15.837% D*
Pulsar VS1
C+
Kills:590
Deaths:490
KDR:1.204
Accuracy:25.789% C+
HSR:14.915% D--
Eridani SX5G
D*
Kills:588
Deaths:565
KDR:1.041
Accuracy:26.045% D*
HSR:13.776% D*
VE-S Canis
D-
Kills:422
Deaths:561
KDR:0.752
Accuracy:22.840% D*
HSR:15.877% D-
CME
C--
Kills:323
Deaths:308
KDR:1.049
Accuracy:25.992% C--
HSR:17.957% D-
Sirius SX12
B**
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% B**
HSR:9.569% D*
Equinox VE2
D
Kills:201
Deaths:172
KDR:1.169
Accuracy:24.823% D
HSR:13.930% D--
Eridani SX5
D*
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% D*
HSR:10.309% D**
MKV Suppressed
D-
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% D-
HSR:14.474% D--
NSX Tengu
C
Kills:110
Deaths:178
KDR:0.618
Accuracy:31.324% D**
HSR:20.909% C
Terminus VX-9
F
Kills:83
Deaths:97
KDR:0.856
Accuracy:19.732% F
HSR:13.253% F-
NS Baron G5
D*
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D*
HSR:8.696% D**
Kills:11,770
Deaths (as Combat Medic):11,307
Deaths (to Combat Medics):6,378
KDR:1.04095
Kill Difference:463
Playtime:365.542 hours
Usage:8%
Score:8.925m
Score/min:407
Accuracy (listed only):27.722%
HSR (listed only):14.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% D-
HSR:14.783% D
Eridani SX5G
D*
Kills:588
Deaths:565
KDR:1.041
Accuracy:26.045% D*
HSR:13.776% D*
NS-357 Underboss
D*
Kills:443
Deaths:660
KDR:0.671
Accuracy:31.867% D*
HSR:11.287% D**
VE-S Canis
D-
Kills:422
Deaths:561
KDR:0.752
Accuracy:22.840% D*
HSR:15.877% D-
Artemis VX26
C
Kills:309
Deaths:239
KDR:1.293
Accuracy:28.047% C
HSR:15.858% D*
NS-44P Commissioner
F
Kills:242
Deaths:433
KDR:0.559
Accuracy:29.844% F
HSR:12.397% F-
Parallax VX3
C++
Kills:239
Deaths:127
KDR:1.882
Accuracy:41.570% C++
HSR:78.661% C+
Sirius SX12
B**
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% B**
HSR:9.569% D*
Eridani SX5
D*
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% D*
HSR:10.309% D**
NS-44L Blackhand
D
Kills:164
Deaths:228
KDR:0.719
Accuracy:38.475% D
HSR:25% D**
Nyx VX31
D
Kills:156
Deaths:141
KDR:1.106
Accuracy:33.259% D
HSR:21.795% D--
MKV Suppressed
D-
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% D-
HSR:14.474% D--
Manticore SX40
D--
Kills:128
Deaths:239
KDR:0.536
Accuracy:25.678% D--
HSR:12.500% D**
NS-61 Emissary
D*
Kills:122
Deaths:159
KDR:0.767
Accuracy:19.479% D**
HSR:10.656% D*
Beamer VS3
D
Kills:112
Deaths:182
KDR:0.615
Accuracy:23.573% D
HSR:14.286% D*
Cerberus
D--
Kills:112
Deaths:163
KDR:0.687
Accuracy:23.638% F
HSR:16.071% D--
NSX Tengu
C
Kills:110
Deaths:178
KDR:0.618
Accuracy:31.324% D**
HSR:20.909% C
NS-AM7 Archer
D--
Kills:108
Deaths:422
KDR:0.256
Accuracy:48.690% D**
HSR:8.333% D--
V10
D-
Kills:87
Deaths:63
KDR:1.381
Accuracy:38.088% D-
HSR:72.414% D--
NS-30 Vandal
D--
Kills:75
Deaths:56
KDR:1.339
Accuracy:30.464% D--
HSR:20% D--
Kills:4,662
Deaths (as Infiltrator):5,833
Deaths (to Infiltrators):8,157
KDR:0.79925
Kill Difference:1,171
Playtime:120.823 hours
Usage:3%
Score:1.563m
Score/min:216
Accuracy (listed only):29.839%
HSR (listed only):20.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:1,269
Deaths:674
KDR:1.883
Accuracy:17.323% D--
HSR:17.652% D--
Blueshift VM5
C-
Kills:1,229
Deaths:674
KDR:1.823
Accuracy:17.698% D--
HSR:20.830% C-
NS-10 Burster
B++
Kills:533
Deaths:430
KDR:1.240
Accuracy:25.300% D*
HSR:8.630% B++
NS-10 Burster
B+
Kills:491
Deaths:430
KDR:1.142
Accuracy:25.454% D*
HSR:7.332% B+
Comet VM2
C++
Kills:324
Deaths:393
KDR:0.824
Accuracy:49.585% C+
HSR:4.938% C++
Comet VM2
C++
Kills:314
Deaths:399
KDR:0.787
Accuracy:47.944% C++
HSR:2.866% D
Cosmos VM3
C**
Kills:145
Deaths:80
KDR:1.813
Accuracy:18.899% C
HSR:21.379% C**
Cosmos VM3
C**
Kills:144
Deaths:80
KDR:1.800
Accuracy:19.724% C+
HSR:21.528% C**
Nebula VM20
C
Kills:67
Deaths:41
KDR:1.634
Accuracy:17.613% D
HSR:20.896% C
Nebula VM20
A++
Kills:65
Deaths:41
KDR:1.585
Accuracy:17.885% D
HSR:33.846% A++
Kills:4,581
Deaths (as MAX Suit):1,621
Deaths (to MAX Suits):3,574
KDR:2.82603
Kill Difference:2,960
Playtime:195.374 hours
Usage:4%
Score:5.162m
Score/min:440
Accuracy (listed only):25.742%
HSR (listed only):15.990%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,576
V. Kills:454 346%
Deaths:234
KDR:6.735
Accuracy:51.011% D
KPH:75 C-
VKPH:21.600 C++
V26 Maelstrom Turbo Laser
D-
Kills:646
V. Kills:577 112%
Deaths:1,092
KDR:0.592
Accuracy:27.768% D-
KPH:7 D-
VKPH:6.200 D-
Light PPA
D-
Kills:283
V. Kills:16 N/A
Deaths:155
KDR:1.826
Accuracy:32.068% F
KPH:30.100 D-
VKPH:1.700 D--
Saron Laser Cannon
D
Kills:162
V. Kills:161 100%
Deaths:281
KDR:0.577
Accuracy:31.924% C+
KPH:7.100 D-
VKPH:7 D
Hornet Missiles
C++
Kills:92
V. Kills:81 112%
Deaths:38
KDR:2.421
Accuracy:62.524% C+
KPH:54.600 D
VKPH:48.100 C++
Photon A2A Missile Pods
D
Kills:65
V. Kills:67 96%
Deaths:24
KDR:2.708
Accuracy:72.955% D-
KPH:26.300 D-
VKPH:27.200 D
Kills:2,824 (1,091 + 0)
Deaths:1,824
KDR:1.548
VKDR:0.743
Vehicle Kills:1,356
Kill Difference:1,000
Playtime:150.021 hours
Usage:3%
Score:3.035m
Score/min:337
Piloting Accuracy:31.924%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:193
V. Kills:24 N/A
Deaths:25
KDR:7.720
Accuracy:32.417% D**
KPH:694,800 U
VKPH:86,400 U
CAS30 Tank Buster
D*
Kills:111
V. Kills:119 93%
Deaths:250
KDR:0.444
Accuracy:27.958% F-
KPH:2.500 D*
VKPH:2.700 D*
C150 Dalton
U
Kills:103
V. Kills:84 121%
Deaths:32
KDR:3.219
Accuracy:38.846% C++
KPH:370,800 U
VKPH:302,400 U
AP30 Shredder
U
Kills:97
V. Kills:82 117%
Deaths:21
KDR:4.619
Accuracy:20.815% F--
KPH:349,200 U
VKPH:295,200 U
Kills:504 (111 + 393)
Deaths:328
KDR:1.537
VKDR:0.942
Vehicle Kills:309
Kill Difference:176
Playtime:44.714 hours
Usage:1%
Score:0.910m
Score/min:339
Piloting Accuracy:27.958%
Gunner Accuracy:20.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:861
V. Kills:95 N/A
Deaths:92
KDR:9.359
Accuracy:42.664% D*
KPH:40.800 D-
VKPH:4.500 D*
Skyguard
C
Kills:425
V. Kills:331 128%
Deaths:161
KDR:2.640
Accuracy:26.358% D-
KPH:12.600 D
VKPH:9.800 C
C75 Viper
C++
Kills:345
V. Kills:59 N/A
Deaths:61
KDR:5.656
Accuracy:33.627% D-
KPH:44.700 C++
VKPH:7.600 C
L100 Python AP
C
Kills:237
V. Kills:193 122%
Deaths:83
KDR:2.855
Accuracy:53.813% C
KPH:23.400 D--
VKPH:19 C
Kills:1,868 (1,868 + 0)
Deaths:397
KDR:4.705
VKDR:1.708
Vehicle Kills:678
Kill Difference:1,471
Playtime:72.753 hours
Usage:2%
Score:1.780m
Score/min:408
Driving Accuracy:53.813%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:22,889
V. Kills:15,604 147%
Deaths:4,724
KDR:4.845
Accuracy:47.234% D--
KPH:25.700 D
VKPH:17.500 C+
Supernova PC
B++
Kills:12,419
V. Kills:3,721 334%
Deaths:1,655
KDR:7.504
Accuracy:50.004% C+
KPH:39.100 B++
VKPH:11.700 C*
Supernova VPC
D--
Kills:4,583
V. Kills:672 N/A
Deaths:417
KDR:10.990
Accuracy:48.034% D
KPH:30.600 D--
VKPH:4.500 D--
Saron HRB
A
Kills:2,007
V. Kills:1,936 104%
Deaths:316
KDR:6.351
Accuracy:50.857% B+
KPH:39.100 B+
VKPH:37.800 A
Proton II PPA
C++
Kills:230
V. Kills:18 N/A
Deaths:21
KDR:10.952
Accuracy:18.146% D*
KPH:55.300 C
VKPH:4.300 C++
E540 Halberd
B**
Kills:157
V. Kills:118 132%
Deaths:22
KDR:7.136
Accuracy:49.555% C+
KPH:33.100 C
VKPH:24.900 B**
Kills:42,285 (39,891 + 2,394)
Deaths:7,155
KDR:5.910
VKDR:3.084
Vehicle Kills:22,069
Kill Difference:35,130
Playtime:1,418.522 hours
Usage:30%
Score:36.094m
Score/min:424
Driving Accuracy:48.034%
Gunner Accuracy:49.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:176
V. Kills:11 N/A
Deaths:31
KDR:5.677
Accuracy:29.690% D*
KPH:90.900 C
VKPH:5.700 C
M40 Fury-H
D-
Kills:168
V. Kills:10 N/A
Deaths:13
KDR:12.923
Accuracy:28.765% F
KPH:57.900 D-
VKPH:3.400 D--
Saron HRB-H
C*
Kills:107
V. Kills:96 110%
Deaths:25
KDR:4.280
Accuracy:55.328% C
KPH:32 D
VKPH:28.700 C*
Aphelion VEX-4H
C
Kills:56
V. Kills:47 117%
Deaths:15
KDR:3.733
Accuracy:42.384% D
KPH:30.500 D-
VKPH:25.600 C
Kills:507 (0 + 507)
Deaths:84
KDR:6.036
VKDR:1.952
Vehicle Kills:164
Kill Difference:423
Playtime:10.018 hours
Usage:0%
Score:0.427m
Score/min:710
Driving Accuracy:N/A%
Gunner Accuracy:42.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:95
V. Kills:20 452%
Deaths:17
KDR:5.588
Accuracy:25.708% D**
KPH:39.400 D
VKPH:8.300 C-
M40 Fury
C+
Kills:77
V. Kills:24 308%
Deaths:16
KDR:4.813
Accuracy:26.835% D**
KPH:38.400 D-
VKPH:12 C+
M20 Basilisk
C
Kills:64
V. Kills:38 164%
Deaths:12
KDR:5.333
Accuracy:33.490% D--
KPH:12.300 D-
VKPH:7.300 C
M60-G Bulldog
D
Kills:55
V. Kills:14 367%
Deaths:18
KDR:3.056
Accuracy:21.027% F-
KPH:15.500 D*
VKPH:4 D
Kills:291 (0 + 291)
Deaths:63
KDR:4.619
VKDR:1.524
Vehicle Kills:96
Kill Difference:228
Playtime:13.173 hours
Usage:0%
Score:0.334m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:21.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 38,49322,8894,7244.845D3.1047.234%D--2.053%C++25.7D17.5C+382891.5h4.6C+9.6C
Supernova PC 16,14012,4191,6557.504C+5.7650.004%C+1.683%C39.1B++11.7C*356317.3h3.3B**6.6B*
Orion VS54 5,2785,2184,1461.259C0.4921.636%D16.922%D*29.5DN/A196177h12.8C59.3C+
Supernova VPC 5,2554,58341710.99C-9.2448.034%DN/A30.6D--4.5D--226149.6h3.2C6.6C
Betelgeuse 54-A 4,4724,3943,6711.197D0.5521.612%F18.662%F-34.2D*N/A154128.4h13.5F-62.4F-
Corvus VA55 2,4772,4272,0931.16C0.5927.393%C+16.44%D*27.2DN/A11289.3h14.5D**53.1D
Serpent VE92 2,2252,1732,2360.972C0.7822.545%D-17.948%D22.3DN/A11997.4h14.5D-64.3D
Ursa 2,1822,1641,5421.403C0.3520.646%D--17.052%D*27.7DN/A12178h12.7D--61.3D
NS-11C 2,1882,1422,6040.823C-0.9323.662%D15.173%D--9.9D-N/A43217.1h17.5D**73.8D-
Saron HRB 3,9432,0073166.351C+4.6050.857%B+N/A39.1B+37.7A193851.3h21.7C+42.6C*
Tank Mine 3,2011,8755093.684C*1.9435.283%CN/A82.2D58.2C147422.8h1.8C*5.1C*
NS Decimator 2,5361,7832,4400.731D1.0259.425%C1.907%C+25.9D--10.9D-36468.9h5.1C--8.6D
Pulsar LSW 1,7391,7001,2951.313C-0.4422.017%D18.529%D*32D-N/A12553.2h14D*63.6C-
Dual Photon Pods 2,0301,5762346.735C4.9951.011%D1.459%B+75C-21.6C++85721h22.5C44.2C
Pandora VX25 1,5861,5471,4991.032C0.7244.904%C+13.704%D33.8DN/A14245.8h4.9D10.9C+
C-4 2,0701,5301,2121.262C0.4921.966%D-N/A68.9D24.3C-117522.2h1.4C6.4C--
Plasma Grenade 1,4901,46711467N/A1,465.2543.172%D-N/A666.8C++10.5C+24902.2h2.6B++6.1C*
NS-11P 1,4591,4371,1421.258C0.4922.767%D-15.31%D*25.7DN/A16056h16D**70.5D*
VX29 Polaris 1,4631,4291,0511.36C0.3926.702%C++16.305%D*31.7DN/A14845.1h15.5F58.2C-
NS-15M AE 1,4011,3719111.505C-0.2422.73%D*16.922%D**34.6D--N/A16639.6h13.6D**59.6D*
NS-15M1 1,3241,3061,0281.27C0.4821.125%D-17.152%D--27.2D-N/A16448.1h14.3D*67.7D-
Blueshift VM5 1,2881,2696741.883C0.1317.323%D--17.652%D--31.8DN/A18239.9h13.8B+79.6C+
Flare VE6 1,2901,2691,0001.269C-0.4821.512%D-15.682%D**25.7D--N/A16749.3h12.7D**58.9D--
Lasher X2 1,2921,2591,0851.16C0.5920.698%D*2.78%D22.8D-N/A15555.3h21.3D102.8D-
Blueshift VM5 1,2451,2296741.823C0.0717.698%D--20.83%C-30.7DN/A18240h14.6C**82.5C
SVA-88 1,2241,2078121.486C0.2618.827%D**18.89%D--23.6D--N/A17051.2h15.3F-81.2F-
NS Baron G5AE 1,2211,1981,0921.097C--0.6545.46%D12.771%D32.3DN/A10937.1h4.7D-10.4C+
Pulsar C 1,1111,0841,0880.996C0.7522.494%D--20.203%D-14.6D-N/A8974.1h14D--62.2D--
VX6-7 9158859240.958C-0.7921.082%D*14.463%D*11.1D--N/A7779.8h18F-85.3D**
Zenith VX-5 8898671,0830.801D0.9523.559%D-14.879%D*13.7D--N/A8963.1h17.1F-72.8D**
H-V45 8898679560.907C0.8419.864%D**12.111%D**19D-N/A11945.7h17.4F--87.4F-
L100 Python HESH 956861929.359C7.6142.664%D*1.394%C++40.8D-4.5D*27221.1h3.5C-8.2D--
Anti-Vehicle Grenade 8767701770N/A768.2553.409%C++N/A405.3C+55.8C--43771.9h4.8C**9B
NS-7 PDW 7006907690.897C0.8523.501%D-14.783%D12.8D--N/A6853.8h19F80.9D*
C-4 ARX 9746825931.15D0.6021.435%D--N/A63.7D--27.3C--42210.7h1.5D*7.1D*
NS-11A 6776636461.026C--0.7223.162%D-15.837%D*17.4D--N/A9138.1h16.5D**71.4D*
V26 Maelstrom Turbo Laser 1,2236461,0920.592C--1.1627.768%D-2.322%C++7D-6.2D-18792.5h129.1D464.9D-
Pulsar VS1 6005904901.204C+0.5425.789%C+14.915%D--30.3CN/A28719.5h15.6D-60.4C
Eridani SX5G 6025885651.041D0.7126.045%D*13.776%D*21.4D*N/A9927.5h13.8F*53F-
Proximity Mine 5365361563.436C1.6950.5%B+N/A97.5DN/A5385.5h1.7B3.4B++
NS-10 Burster 9135334301.24C+0.5125.3%D*8.63%B++5.6C--4C15594.7h143.8C568.5D
NS-10 Burster 8334914301.142C0.6125.454%D*7.332%B+5.2D3.6D14694.9h156.9D616.4D*
NS-357 Underboss 4504436600.671C-1.0831.867%D*11.287%D**20D--N/A10822.2h4.9D*15.4D*
Skyguard 7564251612.64C--0.8926.358%D-1.176%D12.6D9.8C33933.8h136.9D519.4D
VE-S Canis 4424225610.752D1.0022.84%D*15.877%D-27.2D-1.3C*9515.5h16D-70D*
Force-Blade 44241428,3900.015C1.7339.958%B+N/A0.3C-N/A21384.6h2.8C6.9C**
NSX Naginata 3553503540.989D0.7616.347%F-19.714%D**29.4D-N/A8411.9h13.4D-82.2D**
C75 Viper 404345615.656C3.9133.627%D-1.159%C+44.8C++7.7C5787.7h9.9B+29.6C+
Nemesis VSH9 5953405580.609C-1.1464.092%C+1.765%D12.1C-9C31028.2h8.8C-13.8C-
NSX Tanto 3413323810.871D0.8826.406%D18.976%D*13.9D--N/A4123.8h17.1D*64.7D-
Comet VM2 4803243930.824D0.9249.585%C+4.938%C++8.2D--4D14239.4h20.6B41.6B+
CME 3323233081.049D0.7025.992%C--17.957%D-23.6D-N/A11213.7h16.7D**64.4D--
Comet VM2 4553143990.787C--0.9647.944%C++2.866%D7.7D-3.4D15341h21.2C+44.1C++
Spear Anti-Vehicle Phalanx Turret 487311417.585C5.8439.243%D--1.929%D--40.4C-22.9C7997.7h8C++20.3C+
Artemis VX26 3113092391.293C0.4628.047%C15.858%D*25.8DN/A16512h12.7C--45.4C
MANA Anti-Vehicle Turret 6363082991.03D0.7252.326%F2.922%A*3080A*3280A**58381000.1h11.2D--21.5F
NS-15M2 2942942481.185C0.5622.046%D--15.306%F35DN/A2238.4h14.6D*66.2D--
Light PPA 2992831551.826D0.0832.068%F1.413%B+30.1D-1.7D--2619.4h11.8C++36.8C
MANA Anti-Personnel Turret 2832811282.195N/A0.4517.525%UN/A2810U20U12777300.1h25.6T*146T*
Solstice SF 2782733560.767C-0.9824.002%C-9.89%D-11.7DN/A10123.3h15C-62.4C--
NS-44P Commissioner 2432424330.559D1.1929.844%F12.397%F-20.2D*N/A10812h5.2F**17.4F--
Parallax VX3 2412391271.882C-0.1341.57%C++78.661%C+20.6D-N/A15111.6h2.9F6.9D--
L100 Python AP 430237832.855D1.1153.813%C2.954%B+23.5D--19.1C78610.1h7.3D--13.5C--
Proton II PPA 2482302110.952C9.2018.146%D*1.304%D54.8C4.3C++5174.2h9.1C*50.3C--
Sticky Grenade 2262231223N/A221.2546.21%D--N/A743.3D10C-44730.3h2.3C4.9C
Lasher X2 AE 2332212890.765D0.9819.57%F-2.262%D28.3D*1.5C717.8h24.7D**126.2F**
Sirius SX12 2102091881.112C+0.6432.484%B**9.569%D*17.3DN/A22212.1h31.2D*96.1D*
Equinox VE2 2022011721.169C0.5824.823%D13.93%D--28.3DN/A1837.1h13.3D53.5D
Eridani SX5 1951942380.815D0.9323.586%D*10.309%D**8.9D*N/A8621.9h17.8F*75.6F-
L105 Zephyr 217193257.72C5.9732.417%D**N/A1930U240U10382000.1h6.5C+20D
Proton II PPA-H 187176315.677D3.9329.69%D*N/A92.6C5.8C6751.9h9.3C*31.3C
Hades VSH4 3261752970.589C-1.1668.868%C+1.714%D10.4C-8.9C21716.9h11.5D*16.7D*
M60-A Bulldog 199175199.211C-7.4629.423%F-1.714%C-18.8D-2.6D1659.3h6.3C-21.5D**
M40 Fury-H 1781681312.923C11.1728.765%FN/A57.9D-3.4D--3222.9h6.5B++22.5C
VE-H Maw 1741661970.843D-0.9122.721%D*14.458%F-24.8D*1.2C+1026.7h17F**75F--
NS-44L Blackhand 1681642280.719D1.0338.475%D25%D**14.3D--N/A5011.5h5.3D*13.8D-
Saron Laser Cannon 3231622810.577C--1.1731.924%C+N/A7.1D-7D34222.9h199.3D--624.2D--
E540 Halberd 275157227.136C--5.3949.555%C+2.548%B+33.4C25.1B**25744.7h6.7D*13.6D-
Nyx VX31 1581561411.106D0.6433.259%D21.795%D--11.6D*N/A8113.4h10.4T*31.4T
MKV Suppressed 1591522220.685D1.0624.332%D-14.474%D--7.4D*N/A6120.5h20.5F84.4D**
MAX Punch 1601481,6840.088C1.6651.459%C*N/A1CN/A5145.7h2.6C++5.1C*
Cosmos VM3 147145801.813C0.0618.899%C21.379%C**42.6C++N/A4023.4h12.1B+63.9C**
Cosmos VM3 149144801.8C+0.0519.724%C+21.528%C**42.4C+1.5B**3493.4h12.6C**63.9C+
Solstice Burst 1321291320.977D0.7727.468%C20.155%D--15.7D--N/A858.2h20.3T*73.8F-
Manticore SX40 1331282390.536D1.2125.678%D--12.5%D**14.1D--N/A649.1h16.2T*63.1T*
NS-61 Emissary 1291221590.767C0.9819.479%D**10.656%D*29.8C1.7A+834.1h16.5C85D--
M60-A Bulldog 141120215.714C-3.9727.994%F-2.5%C++18.2D-3.2C--2276.6h6.3C22.5F
Beamer VS3 1171121820.615C-1.1323.573%D14.286%D*13.2DN/A1538.5h15.2F64.6D*
Cerberus 1171121630.687D1.0623.638%F16.071%D--30.3C--1.4A++1723.7h7.7D*32.4F
CAS30 Tank Buster 2301112500.444D1.3027.958%F-N/A2.5D*2.7D*15044.7h73.3D-262F-
NSX Tengu 1141101780.618D--1.1331.324%D**20.909%C13.6D*N/A418.1h19.9F--63.5F-
NS-AM7 Archer 1591084220.256D1.4948.69%D**8.333%D--2D-N/A2054.5h20.8C42.8D
Saron HRB-H 203107254.28C2.5355.328%CN/A32.4D29.1C**11463.3h26.7C48.3C-
C150 Dalton 187103323.219D1.4738.846%C++1.942%A*1030U840U22809600.1h8.4T*21.5F**
AP30 Shredder 17997214.619C-2.8720.815%F--2.062%C++970U820U17455200.1h78.7C+378.1D**
M40 Fury 11595175.588C-3.8425.708%D**3.158%A*39.6D8.3C-4842.4h12.7C++49.5D
Hornet Missiles 17392382.421D0.6762.524%C+1.087%C-54.1D47.6C++18871.7h14.1D-22.5D
V10 8787631.381D--0.3738.088%D-72.414%D--19.8D*N/A1394.4h3F--7.8F
Terminus VX-9 8483970.856C0.8919.732%F13.253%F-18D--N/A2314.6h16F-81F--
Lancer VS22 225822610.314D1.4366.387%B++N/A6.5D11.3C58512.7h64.6F*97.3F--
The Slasher 79792,3070.034C1.7149.5%B**11.392%C++0.9CN/A385.4h2.5C--5.1B+
Eidolon VE33 80791110.712D1.0426.01%D-16.456%D**10.3D-N/A1417.7h11.3D*43.6D*
M40 Fury 10177164.813C-3.0626.835%D**1.299%C-38.5D-12C+5192h14.3C53.4D*
NS-30 Vandal 7675561.339C0.4130.464%D--20%D--20.3D--N/A1613.7h6.7D*21.8D--
Aspis Anti-Aircraft Phalanx Turret 13769262.654D0.9127.713%CN/A13C+12.8C+5735.3h162.3D585.6C+
NS Baron G5 6969910.758D-0.9935%D*8.696%D**14.7D*N/A1344.7h5.1D14.5C+
Nebula VM20 7267411.634C--0.1117.613%D20.896%C31.9D2.4A++2472.1h16C90.7C-
Photon A2A Missile Pods 13265242.708D0.9672.955%D-N/A26D-26.8D7152.5h11.7D**16F-
Nebula VM20 6965411.585C--0.1617.885%D33.846%A++31D1.9A++2752.1h16.6C+92.8D
M20 Basilisk 10264125.333B+3.5833.49%D--6.25%C++12.3D-7.3C4405.2h128.1D382.6D--
Rocklet Rifle 147611680.363D-1.3949.694%C-N/A13.9D*19.5D3364.4h58.6F--117.8D--
Solstice VE3 6058521.115C+0.6328.385%B+20.69%C+4.5D-N/A31812.9h34.1T-120C
Aphelion VEX-4H 10356153.733C1.9842.384%D1.786%D-31.1D-26.1C5621.8h59.6C+140.7C+
M60-G Bulldog 6955183.056D-1.3121.027%F-1.818%C--15.7D*4D2983.5h10.1F-47.8F**
VE-LR Obelisk 5150331.515C-0.2332.982%C22%D**20.8D-N/A812.4h5B+15.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1581,756,835170.9h
Anti-Vehicle MANA Turret701,1674.9h
Spawn Beacon763,6524.6h
Nanite Revive Grenade03,0580.8h
AE Medical Applicator18349,4694.4h
AE Nano-Armor Kit477508,73536.6h
Xiphos Anti-Personnel Phalanx Tower0670h
Motion Spotter82630.5h
M12 Kobalt0560h
Welding Device03160h
Deconstruction Tool04040.2h
Spitfire Auto-Turret274701h
Medical Applicator823265,23925.7h
Recon Detection Device336871.9h
Smoke Grenade0850h
Shield Recharging Field121760.2h
Medical Kit3356,2426.8h
Ammunition Package1461,8722.8h
Anti-Infantry MANA Turret445821.9h
Nano-Repair Grenade01,5050.4h

Check the help document for the dictionary if you want to learn more about words used here.


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