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Legate A.S.P. Operative VaporCZ[NSVS] VaporCZ
VS BR 71

KDR: 1.73

Score: 125.7m

Last Seen: Mar 17th, 2019 1:59 AM
- OFFLINE - 878.8 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery
Level Progress (to 72): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova PC Orion VS54 Supernova VPC Betelgeuse 54-A Corvus VA55 Ursa NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 1542TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.776%16.551%3774499137,9741.311620.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.834%0.327C**-0.64D-0.705D-HEAD + (~5.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.151C++14.5-0.011C+49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.934%1.6%123510302,750249113841.10397199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.824%-0.576D0C+-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.7-0.133C58.3-0.1C+124.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.246%1.93%13617102838,1863854191399.90558200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.913%-0.163C-0.431C--0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+5.50.564B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.156%1.312%1121010252,896334925130.864478115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.795%0.091C+-0.774D-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.499B+22.10.442B37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.648%76.875%11221033320247520.129241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.289%0.845B*0.638B+-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.277C*2.90.087C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.49%12.862%112110341,3142221310.591625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.254C*-0.336C--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.162C++4.9-0.013C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
125.7m397.2%515 (30.9k)457 (27.4k)1.73053109,79063,4432.2909471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035253118.298%7.907%14504:2027

8% Combat Medic54% Engineer22% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:04 PMMay 7th, 2017 8:39 AMApr 15th, 2019 8:12 PM (7d) (PST)Mar 16th, 2019 11:43 PM (37d) (PST)Mar 16th, 2019 9:59 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7621396230.3990.2310.0322.0260.111267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7128,33637,37624142122727,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4584.6h/191d 35,554 8,681 28,861 557.3k 5,804 10,481 30,504 209.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:5,177
Deaths:4,041
KDR:1.281
Accuracy:21.677% C++
HSR:16.882% D*
Betelgeuse 54-A
D--
Kills:4,264
Deaths:3,566
KDR:1.196
Accuracy:21.624% D--
HSR:18.457% F
Ursa
C
Kills:2,141
Deaths:1,524
KDR:1.405
Accuracy:20.720% C
HSR:17.001% D--
Pulsar LSW
C+
Kills:1,700
Deaths:1,295
KDR:1.313
Accuracy:22.017% C+
HSR:18.529% D
VX29 Polaris
B+
Kills:1,429
Deaths:1,051
KDR:1.360
Accuracy:26.702% B+
HSR:16.305% D--
NS-15M AE
C--
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:22.921% C--
HSR:16.604% D*
NS-15M1
C
Kills:1,306
Deaths:1,026
KDR:1.273
Accuracy:21.162% C
HSR:17.152% D
Lasher X2
D
Kills:1,259
Deaths:1,085
KDR:1.160
Accuracy:20.698% D
HSR:2.780% D
Flare VE6
C+
Kills:1,219
Deaths:946
KDR:1.289
Accuracy:21.521% C+
HSR:15.505% D*
SVA-88
D-
Kills:1,178
Deaths:764
KDR:1.542
Accuracy:18.698% D-
HSR:18.761% D-
NSX Naginata
D*
Kills:276
Deaths:289
KDR:0.955
Accuracy:15.403% D*
HSR:18.478% D*
NS-15M2
C
Kills:262
Deaths:212
KDR:1.236
Accuracy:22.427% C
HSR:14.504% D**
Lasher X2 AE
C--
Kills:159
Deaths:216
KDR:0.736
Accuracy:19.006% D**
HSR:2.516% C--
Kills:21,701
Deaths (as Heavy Assault):16,879
Deaths (to Heavy Assaults):17,664
KDR:1.28568
Kill Difference:4,822
Playtime:997.570 hours
Usage:22%
Score:21.920m
Score/min:366
Accuracy (listed only):21.121%
HSR (listed only):14.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,096
Deaths:2,514
KDR:0.834
Accuracy:23.584% C+
HSR:15.124% D
Serpent VE92
C
Kills:2,087
Deaths:2,084
KDR:1.001
Accuracy:22.624% C
HSR:18.304% C
Pandora VX25
B+
Kills:1,314
Deaths:1,238
KDR:1.061
Accuracy:44.490% B+
HSR:12.862% D
NS Baron G5AE
C+
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% C+
HSR:12.771% C--
Pulsar C
C-
Kills:951
Deaths:824
KDR:1.154
Accuracy:21.944% C-
HSR:19.979% C--
VX6-7
D
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D
HSR:14.463% D*
Zenith VX-5
C
Kills:867
Deaths:1,082
KDR:0.801
Accuracy:23.562% C
HSR:14.879% D*
NSX Tanto
C++
Kills:307
Deaths:359
KDR:0.855
Accuracy:26.654% C++
HSR:17.590% D*
Solstice SF
C+
Kills:273
Deaths:356
KDR:0.767
Accuracy:24.002% C+
HSR:9.890% D*
Solstice Burst
C*
Kills:127
Deaths:132
KDR:0.962
Accuracy:27.489% C*
HSR:18.898% D
Eidolon VE33
C
Kills:72
Deaths:105
KDR:0.686
Accuracy:26.143% C
HSR:16.667% D*
NS Baron G5
D-
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D-
HSR:8.696% D*
Solstice VE3
B**
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B**
HSR:20.690% C*
Kills:10,304
Deaths (as Engineer):10,853
Deaths (to Engineers):17,249
KDR:0.94941
Kill Difference:549
Playtime:2,469.488 hours
Usage:54%
Score:80.017m
Score/min:540
Accuracy (listed only):28.494%
HSR (listed only):15.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,096
Deaths:2,514
KDR:0.834
Accuracy:23.584% C+
HSR:15.124% D
Serpent VE92
C
Kills:2,087
Deaths:2,084
KDR:1.001
Accuracy:22.624% C
HSR:18.304% C
Pandora VX25
B+
Kills:1,314
Deaths:1,238
KDR:1.061
Accuracy:44.490% B+
HSR:12.862% D
NS Baron G5AE
C+
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% C+
HSR:12.771% C--
Pulsar C
C-
Kills:951
Deaths:824
KDR:1.154
Accuracy:21.944% C-
HSR:19.979% C--
VX6-7
D
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D
HSR:14.463% D*
Zenith VX-5
C
Kills:867
Deaths:1,082
KDR:0.801
Accuracy:23.562% C
HSR:14.879% D*
NS-7 PDW
C
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% C
HSR:14.783% C--
Eridani SX5G
C
Kills:552
Deaths:541
KDR:1.020
Accuracy:25.930% C
HSR:13.225% D--
NSX Tanto
C++
Kills:307
Deaths:359
KDR:0.855
Accuracy:26.654% C++
HSR:17.590% D*
VE-S Canis
D
Kills:275
Deaths:355
KDR:0.775
Accuracy:23.038% D
HSR:14.182% D
Solstice SF
C+
Kills:273
Deaths:356
KDR:0.767
Accuracy:24.002% C+
HSR:9.890% D*
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D**
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D-
Solstice Burst
C*
Kills:127
Deaths:132
KDR:0.962
Accuracy:27.489% C*
HSR:18.898% D
NSX Tengu
C++
Kills:109
Deaths:177
KDR:0.616
Accuracy:31.312% D
HSR:21.101% C++
NS Baron G5
D-
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D-
HSR:8.696% D*
Solstice VE3
B**
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B**
HSR:20.690% C*
Kills:12,413
Deaths (as Light Assault):13,238
Deaths (to Light Assaults):10,236
KDR:0.93768
Kill Difference:825
Playtime:447.219 hours
Usage:10%
Score:8.398m
Score/min:313
Accuracy (listed only):27.814%
HSR (listed only):14.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B+
Kills:2,398
Deaths:2,044
KDR:1.173
Accuracy:27.444% B+
HSR:16.389% D--
NS-11P
C+
Kills:1,435
Deaths:1,138
KDR:1.261
Accuracy:22.830% C+
HSR:15.331% D
Pandora VX25
B+
Kills:1,314
Deaths:1,238
KDR:1.061
Accuracy:44.490% B+
HSR:12.862% D
NS Baron G5AE
C+
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% C+
HSR:12.771% C--
H-V45
D-
Kills:738
Deaths:796
KDR:0.927
Accuracy:19.626% D-
HSR:11.247% D**
NS-7 PDW
C
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% C
HSR:14.783% C--
NS-11A
C
Kills:661
Deaths:644
KDR:1.026
Accuracy:23.039% C
HSR:15.885% D-
Pulsar VS1
B+
Kills:588
Deaths:486
KDR:1.210
Accuracy:25.867% B+
HSR:14.796% D-
Eridani SX5G
C
Kills:552
Deaths:541
KDR:1.020
Accuracy:25.930% C
HSR:13.225% D--
CME
C+
Kills:323
Deaths:308
KDR:1.049
Accuracy:25.992% C+
HSR:17.957% D
VE-S Canis
D
Kills:275
Deaths:355
KDR:0.775
Accuracy:23.038% D
HSR:14.182% D
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D**
Equinox VE2
C
Kills:201
Deaths:172
KDR:1.169
Accuracy:24.823% C
HSR:13.930% D--
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D-
NSX Tengu
C++
Kills:109
Deaths:177
KDR:0.616
Accuracy:31.312% D
HSR:21.101% C++
Terminus VX-9
D*
Kills:83
Deaths:97
KDR:0.856
Accuracy:19.732% D*
HSR:13.253% F
NS Baron G5
D-
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D-
HSR:8.696% D*
Kills:11,189
Deaths (as Combat Medic):10,596
Deaths (to Combat Medics):6,071
KDR:1.05596
Kill Difference:593
Playtime:353.973 hours
Usage:8%
Score:8.721m
Score/min:411
Accuracy (listed only):27.694%
HSR (listed only):13.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% C
HSR:14.783% C--
Eridani SX5G
C
Kills:552
Deaths:541
KDR:1.020
Accuracy:25.930% C
HSR:13.225% D--
NS-357 Underboss
D
Kills:419
Deaths:613
KDR:0.684
Accuracy:32.176% D
HSR:11.217% D*
Artemis VX26
C++
Kills:309
Deaths:238
KDR:1.298
Accuracy:28.139% C++
HSR:15.858% D--
VE-S Canis
D
Kills:275
Deaths:355
KDR:0.775
Accuracy:23.038% D
HSR:14.182% D
NS-44P Commissioner
D*
Kills:242
Deaths:433
KDR:0.559
Accuracy:29.851% D*
HSR:12.397% D**
Parallax VX3
B+
Kills:233
Deaths:120
KDR:1.942
Accuracy:41.734% B+
HSR:78.541% C++
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D**
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
NS-44L Blackhand
C
Kills:163
Deaths:226
KDR:0.721
Accuracy:38.644% C
HSR:24.540% D*
Nyx VX31
C+
Kills:156
Deaths:141
KDR:1.106
Accuracy:33.259% C+
HSR:21.795% D-
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D-
Manticore SX40
D
Kills:128
Deaths:236
KDR:0.542
Accuracy:25.685% D
HSR:12.500% D*
NS-61 Emissary
D--
Kills:121
Deaths:156
KDR:0.776
Accuracy:19.377% D**
HSR:10.744% D--
Beamer VS3
D
Kills:112
Deaths:182
KDR:0.615
Accuracy:23.544% D
HSR:14.286% D--
Cerberus
D
Kills:112
Deaths:163
KDR:0.687
Accuracy:23.638% D*
HSR:16.071% D
NSX Tengu
C++
Kills:109
Deaths:177
KDR:0.616
Accuracy:31.312% D
HSR:21.101% C++
NS-AM7 Archer
D--
Kills:106
Deaths:421
KDR:0.252
Accuracy:48.686% D**
HSR:8.491% D--
V10
C
Kills:87
Deaths:63
KDR:1.381
Accuracy:38.088% C
HSR:72.414% D
NS-30 Vandal
C-
Kills:75
Deaths:56
KDR:1.339
Accuracy:30.464% C-
HSR:20% D
Kills:4,444
Deaths (as Infiltrator):5,538
Deaths (to Infiltrators):7,706
KDR:0.80246
Kill Difference:1,094
Playtime:116.056 hours
Usage:3%
Score:1.506m
Score/min:216
Accuracy (listed only):29.873%
HSR (listed only):20.825%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,242
Deaths:662
KDR:1.876
Accuracy:17.477% C
HSR:17.874% D
Blueshift VM5
C+
Kills:1,202
Deaths:662
KDR:1.816
Accuracy:17.828% C
HSR:20.632% C+
NS-10 Burster
B
Kills:526
Deaths:420
KDR:1.252
Accuracy:25.188% D
HSR:8.745% B
NS-10 Burster
B
Kills:483
Deaths:420
KDR:1.150
Accuracy:25.349% D
HSR:7.246% B
Comet VM2
B+
Kills:319
Deaths:389
KDR:0.820
Accuracy:50.008% B+
HSR:5.016% B+
Comet VM2
B++
Kills:310
Deaths:395
KDR:0.785
Accuracy:48.322% B++
HSR:2.903% D
Cosmos VM3
B++
Kills:145
Deaths:79
KDR:1.835
Accuracy:19.154% B++
HSR:21.379% B+
Cosmos VM3
B++
Kills:144
Deaths:79
KDR:1.823
Accuracy:19.830% B++
HSR:21.528% B+
Nebula VM20
C*
Kills:65
Deaths:40
KDR:1.625
Accuracy:17.571% C+
HSR:21.539% C*
Nebula VM20
A**
Kills:63
Deaths:40
KDR:1.575
Accuracy:17.897% C+
HSR:33.333% A**
Kills:4,499
Deaths (as MAX Suit):1,593
Deaths (to MAX Suits):3,517
KDR:2.82423
Kill Difference:2,906
Playtime:193.154 hours
Usage:4%
Score:5.115m
Score/min:441
Accuracy (listed only):25.862%
HSR (listed only):16.020%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:1,576
V. Kills:454 346%
Deaths:234
KDR:6.735
Accuracy:51.031% C+
KPH:75 C+
VKPH:21.600 C**
Maelstrom Turbo Laser
D
Kills:646
V. Kills:577 112%
Deaths:1,092
KDR:0.592
Accuracy:27.738% D
KPH:7 D
VKPH:6.200 D
Light PPA
C-
Kills:280
V. Kills:16 N/A
Deaths:155
KDR:1.806
Accuracy:32.390% D*
KPH:30.500 C-
VKPH:1.700 D
Saron Laser Cannon
C
Kills:141
V. Kills:150 93%
Deaths:279
KDR:0.505
Accuracy:32.433% C++
KPH:6.400 D
VKPH:6.800 C
Hornet Missiles
B+
Kills:92
V. Kills:81 112%
Deaths:38
KDR:2.421
Accuracy:62.439% C++
KPH:54.600 C+
VKPH:48.100 B+
Photon A2A Missile Pods
C--
Kills:64
V. Kills:66 96%
Deaths:24
KDR:2.667
Accuracy:72.885% D*
KPH:26.700 D
VKPH:27.500 C--
Kills:2,799 (1,067 + 0)
Deaths:1,822
KDR:1.536
VKDR:0.738
Vehicle Kills:1,344
Kill Difference:977
Playtime:148.678 hours
Usage:3%
Score:3.013m
Score/min:338
Piloting Accuracy:32.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:193
V. Kills:24 N/A
Deaths:25
KDR:7.720
Accuracy:32.417% D*
KPH:694,800 U
VKPH:86,400 U
CAS30 Tank Buster
D--
Kills:107
V. Kills:118 90%
Deaths:250
KDR:0.428
Accuracy:27.801% F-
KPH:2.400 D--
VKPH:2.600 D--
C150 Dalton
U
Kills:103
V. Kills:84 121%
Deaths:32
KDR:3.219
Accuracy:38.846% C++
KPH:370,800 U
VKPH:302,400 U
AP30 Shredder
U
Kills:96
V. Kills:81 117%
Deaths:21
KDR:4.571
Accuracy:19.255% F-
KPH:345,600 U
VKPH:291,600 U
Kills:499 (107 + 392)
Deaths:328
KDR:1.521
VKDR:0.936
Vehicle Kills:307
Kill Difference:171
Playtime:44.601 hours
Usage:1%
Score:0.903m
Score/min:337
Piloting Accuracy:27.801%
Gunner Accuracy:19.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:828
V. Kills:91 N/A
Deaths:92
KDR:9
Accuracy:42.880% D
KPH:40 C-
VKPH:4.400 D--
Skyguard
C+
Kills:348
V. Kills:295 118%
Deaths:161
KDR:2.161
Accuracy:26.036% D
KPH:11.300 C-
VKPH:9.600 C+
C75 Viper
B*
Kills:338
V. Kills:56 N/A
Deaths:61
KDR:5.541
Accuracy:33.509% D
KPH:44.700 B*
VKPH:7.400 C+
L100 Python AP
C++
Kills:226
V. Kills:186 121%
Deaths:83
KDR:2.723
Accuracy:53.459% C
KPH:22.700 D
VKPH:18.700 C++
Kills:1,740 (1,740 + 0)
Deaths:397
KDR:4.383
VKDR:1.582
Vehicle Kills:628
Kill Difference:1,343
Playtime:69.080 hours
Usage:2%
Score:1.694m
Score/min:409
Driving Accuracy:53.459%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:19,560
V. Kills:14,135 138%
Deaths:4,691
KDR:4.170
Accuracy:46.883% D-
KPH:24 C+
VKPH:17.400 B+
Supernova PC
A++
Kills:12,388
V. Kills:3,713 334%
Deaths:1,654
KDR:7.490
Accuracy:50.061% C++
KPH:39.200 A++
VKPH:11.700 B**
Supernova VPC
C
Kills:4,498
V. Kills:653 N/A
Deaths:413
KDR:10.891
Accuracy:48.205% C
KPH:30.500 D
VKPH:4.400 D-
Saron HRB
A**
Kills:1,857
V. Kills:1,848 100%
Deaths:315
KDR:5.895
Accuracy:50.220% B++
KPH:36.700 B**
VKPH:36.500 A**
Proton II PPA
C**
Kills:230
V. Kills:18 N/A
Deaths:21
KDR:10.952
Accuracy:18.146% D-
KPH:55.300 C+
VKPH:4.300 C**
E540 Halberd
A
Kills:148
V. Kills:114 129%
Deaths:22
KDR:6.727
Accuracy:49.510% C*
KPH:32.400 C++
VKPH:24.900 A
Kills:38,681 (36,446 + 2,235)
Deaths:7,116
KDR:5.436
VKDR:2.878
Vehicle Kills:20,481
Kill Difference:31,565
Playtime:1,336.887 hours
Usage:29%
Score:34.384m
Score/min:429
Driving Accuracy:48.205%
Gunner Accuracy:49.510%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:175
V. Kills:10 N/A
Deaths:30
KDR:5.833
Accuracy:29.256% D--
KPH:92.100 C+
VKPH:5.300 C
M40 Fury-H
D
Kills:164
V. Kills:6 N/A
Deaths:13
KDR:12.615
Accuracy:27.573% D**
KPH:59.100 D
VKPH:2.200 D--
Saron HRB-H
B
Kills:103
V. Kills:93 110%
Deaths:25
KDR:4.120
Accuracy:54.576% C+
KPH:31.200 C
VKPH:28.100 B
Aphelion VEX-4H
C+
Kills:56
V. Kills:47 117%
Deaths:15
KDR:3.733
Accuracy:42.384% C
KPH:30.500 C--
VKPH:25.600 C+
Kills:498 (0 + 498)
Deaths:83
KDR:6
VKDR:1.880
Vehicle Kills:156
Kill Difference:415
Playtime:9.814 hours
Usage:0%
Score:0.410m
Score/min:696
Driving Accuracy:N/A%
Gunner Accuracy:42.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:95
V. Kills:20 452%
Deaths:17
KDR:5.588
Accuracy:25.708% D*
KPH:39.400 C+
VKPH:8.300 C+
M40 Fury
C++
Kills:77
V. Kills:24 308%
Deaths:16
KDR:4.813
Accuracy:26.835% D*
KPH:38.400 D
VKPH:12 C++
M20 Basilisk
C+
Kills:61
V. Kills:37 161%
Deaths:12
KDR:5.083
Accuracy:33.290% D
KPH:12.100 D
VKPH:7.300 C+
M60-G Bulldog
C-
Kills:54
V. Kills:14 360%
Deaths:18
KDR:3
Accuracy:22.084% D*
KPH:16.800 D
VKPH:4.400 C-
Kills:287 (0 + 287)
Deaths:63
KDR:4.556
VKDR:1.508
Vehicle Kills:95
Kill Difference:224
Playtime:12.669 hours
Usage:0%
Score:0.326m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:22.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 33,69519,5604,6914.17C2.4446.883%D-2.331%C+24C+17.4B+390813.8h4.7B+10.1C*
Supernova PC 16,10112,3881,6547.49B+5.7650.061%C++1.687%C-39.2A++11.7B**357316.4h3.3A6.6B**
Orion VS54 5,2355,1774,0411.281C+0.4521.677%C++16.882%D*29.8C+N/A198174h12.7C*58.7C**
Supernova VPC 5,1514,49841310.891C+9.1648.205%CN/A30.5D4.4D-225147.4h3.2C*6.6C++
Betelgeuse 54-A 4,3384,2643,5661.196C-0.5321.624%D--18.457%F34.4D-N/A156124h13.5D**62.2D*
Corvus VA55 2,4462,3982,0441.173C++0.5627.444%B+16.389%D--27.3C+N/A11288h14.5D52.7C++
Ursa 2,1592,1411,5241.405C*0.3320.72%C17.001%D--27.7CN/A12177.2h12.7C61.3C+
NS-11C 2,1392,0962,5140.834C+0.9023.584%C+15.124%D9.8DN/A43213.4h17.2C73.1C+
Serpent VE92 2,1352,0872,0841.001C+0.7322.624%C18.304%C22.4CN/A12093.2h14.4C+63.8C+
Saron HRB 3,7051,8573155.895C++4.1650.22%B++N/A36.7B**36.5A**188750.6h22.2C++44.1B+
Tank Mine 3,0591,7764923.61B+1.8835.194%C++N/A80C--57.8C+147922.2h1.8C**5.2B++
NS Decimator 2,4781,7422,3700.735C1.0059.33%C+1.952%C25.8D10.9D36467.6h5.1C+8.6C+
Pulsar LSW 1,7391,7001,2951.313C+0.4222.017%C+18.529%D32CN/A12553.2h14C63.6C+
Dual Photon Pods 2,0301,5762346.735C++5.0051.031%C+1.459%C**75C+21.6C**85521h22.5C++44.1C*
C-4 2,0501,5151,2101.252C+0.4821.855%DN/A68.2C24.1C116322.2h1.4C**6.5C+
NS-11P 1,4571,4351,1381.261C++0.4722.83%C+15.331%D25.7C+N/A16055.9h16C-70.3C+
VX29 Polaris 1,4631,4291,0511.36C+0.3726.702%B+16.305%D--31.7CN/A14845.1h15.5D-58.2C++
Frag Grenade 1,3631,34711347N/A1,345.2742.499%CN/A641.4B++7.6C+25042.1h2.6B**6.2B++
NS-15M AE 1,3571,3318641.541C0.1922.921%C--16.604%D*35.2C--N/A17137.8h13.4C--58.6C
Pandora VX25 1,3451,3141,2381.061C+0.6744.49%B+12.862%D34.8C+N/A15037.8h4.9C+11.1C**
NS-15M1 1,3241,3061,0261.273C+0.4621.162%C17.152%D27.2C-N/A16448h14.3C67.5C+
Lasher X2 1,2921,2591,0851.16B0.5720.698%D2.78%D22.8CN/A15455.3h21.3C+102.8C
Blueshift VM5 1,2611,2426621.876C+0.1517.477%C17.874%D31.8C+N/A18339.1h13.7B++78.6C**
Flare VE6 1,2361,2199461.289C+0.4421.521%C+15.505%D*25.7C--N/A17147.4h12.7C--58.9C+
Blueshift VM5 1,2151,2026621.816C+0.0917.828%C20.632%C+30.7C+N/A18339.2h14.5B+81.6C*
NS Baron G5AE 1,2211,1981,0921.097C0.6345.46%C+12.771%C--32.3CN/A10937.1h4.7C10.4C+
SVA-88 1,1931,1787641.542C+0.1918.698%D-18.761%D-23.7DN/A17249.8h15.1D--81D
Pulsar C 9689518241.154C+0.5821.944%C-19.979%C--15.4C--N/A9861.7h13.3C+60.7C+
VX6-7 9158859240.958C+0.7721.082%D14.463%D*11.1D-N/A7779.8h18D--85.3D
Zenith VX-5 8898671,0820.801C0.9323.562%C14.879%D*13.8DN/A8963h17.1D--72.8C-
L100 Python HESH 919828929C+7.2742.88%D1.449%C+40C-4.4D--27220.7h3.5C++8.2C+
Anti-Vehicle Grenade 8737671767N/A765.2753.482%C**N/A426.1C**58.9C-43911.8h4.8B+8.9B+
H-V45 7567387960.927C+0.8019.626%D-11.247%D**18.6DN/A12539.6h17.4D*88.8D-
NS-7 PDW 7006907690.897C+0.8323.501%C14.783%C--12.8DN/A6853.8h19D80.9C
NS-11A 6736616441.026C+0.7023.039%C15.885%D-17.4DN/A9138h16.5D71.5C
Maelstrom Turbo Laser 1,2236461,0920.592C1.1427.738%D2.322%C+7D6.2D18792.5h128.8C+464.4C
C-4 ARX 8575915131.152C-0.5821.19%D*N/A61.6D--27.7C-4179.6h1.5D7.3D*
Pulsar VS1 5985884861.21C**0.5225.867%B+14.796%D-30.3BN/A28719.4h15.5C+60B
Eridani SX5G 5655525411.02C0.7125.93%C13.225%D--20.6DN/A9726.8h14.1D54.3C
Proximity Mine 5315311553.426C+1.7050.452%B**N/A98.3C-N/A5395.4h1.7B++3.3B**
NS-10 Burster 9015264201.252B+0.4825.188%D8.745%B5.6C+4C**15593.9h144C+571.8C+
NS-10 Burster 8224834201.15C++0.5825.349%D7.246%B5.1C+3.6C+14794.1h157.7C+621.9C
NS-357 Underboss 4264196130.684C1.0532.176%D11.217%D*21.3DN/A11619.7h4.9D15.3C-
Force-Blade 44241428,0430.015C1.7240.516%B*N/A0.3C-N/A21375h2.8C+6.8B+
Skyguard 6433481612.161C0.4326.036%D1.437%C--11.3C-9.5C+34630.9h151.4C--581.5D
C75 Viper 394338615.541B+3.8133.509%D1.183%C44.5B*7.4C+5747.6h10B++29.7B+
CME 3323233081.049C0.6825.992%C+17.957%D23.6C--N/A11213.7h16.7D64.4C
Comet VM2 4723193890.82C0.9150.008%B+5.016%B+8.2D3.9D14338.9h20.7B+41.4B++
Nemesis VSH9 5513135300.591C+1.1464.448%C**1.917%C11.6C8.8C31326.9h9.1C14.1C+
Comet VM2 4483103950.785C+0.9548.322%B++2.903%D7.6D3.4C15440.6h21.2C**43.8B+
Artemis VX26 3113092381.298C+0.4328.139%C++15.858%D--26CN/A16511.9h12.7C+45.2C*
MANA Anti-Vehicle Turret 6363082991.03D0.7052.326%C2.922%C3080C+3280C++58273900.1h11.2D--21.5D
NSX Tanto 3163073590.855C0.8826.654%C++17.59%D*13.2DN/A4023.2h17.6C-65.8C+
Spear Anti-Vehicle Phalanx Turret 474303378.189C*6.4638.754%D1.98%D--39.9C++22.5C++7937.6h7.9B+20.4C**
Light PPA 2962801551.806C0.0832.39%D*1.429%C**30.4C-1.7D2639.2h11.7B36.2C++
NSX Naginata 2792762890.955C0.7815.403%D*18.478%D*28.5C--N/A849.7h13.1C+85.2C-
VE-S Canis 2862753550.775C0.9623.038%D14.182%D25.9C-1B++9110.6h15.8D68.7C-
Solstice SF 2782733560.767C+0.9624.002%C+9.89%D*11.7DN/A10023.3h15C62.4C+
MANA Anti-Personnel Turret 2712701242.177N/A0.4517.354%UN/A2700U10U12526200.1h25.4T*146.4T*
NS-15M2 2622622121.236C+0.4922.427%C14.504%D**37.4C+N/A2437h14.7C-65.5C+
NS-44P Commissioner 2432424330.559C-1.1729.851%D*12.397%D**20.2DN/A10812h5.2D*17.4D*
Parallax VX3 2352331201.942C0.2141.734%B+78.541%C++20.8C-N/A15111.2h2.9D-6.9C
Proton II PPA 2482302110.952C+9.2218.146%D-1.304%D54.8C+4.3C**5144.2h9.1B50.3C+
L100 Python AP 412226832.723C0.9953.459%C3.097%C*22.6D18.6C++76310h7.4C13.8C
Sticky Grenade 2262231223N/A221.2746.288%DN/A743.3C10C44640.3h2.3C++4.9C++
Sirius SX12 2102091881.112C++0.6232.484%A+9.569%D**17.3C--N/A22012.1h31.2T-96.1D
Equinox VE2 2022011721.169C+0.5624.823%C13.93%D--28.3C+N/A1837.1h13.3C+53.5C+
Eridani SX5 1951942380.815C0.9223.586%C--10.309%D*8.9D--N/A8521.9h17.8D*75.6D
L105 Zephyr 217193257.72C+5.9932.417%D*N/A1930U240U10361000.1h6.5C++20C-
Proton II PPA-H 185175305.833C-4.1029.256%D--N/A92.1C+5.3C6661.9h8.9B+30.5C+
Hades VSH4 3241742870.606C++1.1269.1%C++1.724%C10.5C9.1C21916.5h11.2D16.2D
M60-A Bulldog 196173199.105C7.3729.733%F-1.734%C--18.8D2.5D1679.2h6.3C+21.2D--
M40 Fury-H 1701641312.615C++10.8827.573%D**N/A58.6D2.1D--3202.8h6B++21.6C+
NS-44L Blackhand 1671632260.721C1.0138.644%C24.54%D*14.4DN/A5011.3h5.3C13.7C+
Lasher X2 AE 1681592160.736C0.9919.006%D**2.516%C--27.9C--1.6B++675.7h24.2D--127.2D*
Nyx VX31 1581561411.106C--0.6233.259%C+21.795%D-11.6D--N/A8113.4h10.4T31.4D**
MKV Suppressed 1591522220.685C-1.0524.332%C14.474%D-7.4D--N/A6120.5h20.5D*84.4C-
E540 Halberd 262148226.727C+5.0049.51%C*2.703%C++32.2C++24.8A25994.6h6.8D13.8C+
MAX Punch 1581461,6540.088C+1.6451.471%C**N/A1CN/A5143.5h2.6C+5.1C++
Cosmos VM3 147145791.835C+0.1019.154%B++21.379%B+42.6B**N/A4043.4h12B++62.8B++
Cosmos VM3 149144791.823C+0.0919.83%B++21.528%B+42.4B**1.5A*3523.4h12.4B++62.8B++
Saron Laser Cannon 2911412790.505C1.2332.433%C++N/A6.4D6.8C34921.9h215.6D664.9D
Manticore SX40 1331282360.542C-1.1925.685%D12.5%D*14.1DN/A649.1h16.1F**62.7F--
Solstice Burst 1301271320.962C0.7727.489%C*18.898%D15.5DN/A848.2h20.4F74.3D
NS-61 Emissary 1281211560.776C+0.9519.377%D**10.744%D--30.3C**1.8A**824h16.4C+84.7D-
M60-A Bulldog 139119215.667C-3.9428.253%F-2.521%C*18.6D3.1C2326.4h6.2C++21.8D--
Beamer VS3 1171121820.615C+1.1223.544%D14.286%D--13.2DN/A1518.5h15.2D--64.5C
Cerberus 1171121630.687C1.0423.638%D*16.071%D30.3C+1.4B**1723.7h7.7D-32.4D--
NSX Tengu 1131091770.616D1.1131.312%D21.101%C++13.6D-N/A408h19.9D*63.7D
CAS30 Tank Buster 2251072500.428D1.3027.801%F-N/A2.4D--2.6D--15044.6h75.1C270.2D*
NS-AM7 Archer 1571064210.252D1.4848.686%D**8.491%D--1.9D*N/A1854.4h21.2C++43.4C
C150 Dalton 187103323.219C-1.4938.846%C++1.942%A+1030U840U22426400.1h8.4F--21.5F
Saron HRB-H 196103254.12C+2.3954.576%C+N/A31.2C28.2B+11253.3h26.6C+48.7C+
AP30 Shredder 17796214.571C+2.8419.255%F-2.083%C+960U810U17322900.1h68.6B*356.4C
M40 Fury 11595175.588C+3.8625.708%D*3.158%A++39.6C+8.3C+4842.4h12.7B+49.5C+
Hornet Missiles 17392382.421C-0.6962.439%C++1.087%C--54.1C+47.6B+18491.7h14C22.4C+
V10 8787631.381D-0.3538.088%C72.414%D19.8DN/A1384.4h3D--7.8D
Terminus VX-9 8483970.856C-0.8719.732%D*13.253%F18D-N/A2284.6h16D--81D--
Lancer VS22 225822610.314D1.4266.387%B++N/A6.5D-11.3C57812.7h64.6D*97.3D--
The Slasher 79792,3070.034C1.7049.5%B**11.392%C+0.9CN/A385.4h2.5C5.1B+
M40 Fury 10177164.813C3.0826.835%D*1.299%D38.5C--12C++5192h14.3C+53.4C--
NS-30 Vandal 7675561.339C0.3930.464%C-20%D20.3D-N/A1603.7h6.7C--21.8C
Eidolon VE33 73721050.686C1.0426.143%C16.667%D*9.6DN/A1387.5h11.5C--44C
NS Baron G5 6969910.758C0.9735%D-8.696%D*14.7D-N/A1314.7h5.1C14.5C+
Nebula VM20 7065401.625C0.1117.571%C+21.539%C*32.5C+2.5S2432h16C++91.3C*
Photon A2A Missile Pods 13064242.667C-0.9472.885%D*N/A26.7D27.5C--7312.4h11.2D--15.3F
Nebula VM20 6763401.575C0.1617.897%C+33.333%A**31.5C+2M++2712h16.7C++93.6C++
Aspis Anti-Aircraft Phalanx Turret 12561242.542C0.8127.038%C**N/A12.2C**12.8B+5795h169.6C627.2C*
M20 Basilisk 9861125.083B*3.3533.29%D6.557%B12.2D7.4C+4355h129.8D389.8D-
Solstice VE3 6058521.115B+0.6228.385%B**20.69%C*4.5D-N/A31312.9h34.1F**120D
Aphelion VEX-4H 10356153.733C+2.0042.384%C1.786%D-31.1C--26.1C+5191.8h59.6C++140.7C++
M60-G Bulldog 6854183C-1.2722.084%D*1.852%D16.9D4.4C-3243.2h9.9D44.6D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82510.5h
Spawn Beacon723,3244.4h
Anti-Vehicle MANA Turret701,1674.9h
Nano-Armor Kit1,0541,716,516168h
AE Medical Applicator15242,1703.5h
AE Nano-Armor Kit226397,50829.3h
Nanite Revive Grenade02,9120.8h
Medical Applicator822264,80925.6h
Welding Device03160h
Deconstruction Tool04040.2h
M12 Kobalt0560h
Spitfire Auto-Turret132480.6h
Xiphos Anti-Personnel Phalanx Tower0670h
Ammunition Package1371,6872.5h
Medical Kit3236,0146.6h
Anti-Infantry MANA Turret425591.8h
Nano-Repair Grenade08310.2h
Recon Detection Device336631.9h
Shield Recharging Field121760.2h
Smoke Grenade0850h

Check the help document for the dictionary if you want to learn more about words used here.


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