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Immortal A.S.P. Operative VaporCZ[NSVS] VaporCZ
VS BR 68

KDR: 1.73

Score: 125.3m

Last Seen: Feb 9th, 2019 7:33 PM
- OFFLINE - 236.1 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 17
Level Progress (to 69): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova PC Orion VS54 Supernova VPC Betelgeuse 54-A Corvus VA55 Ursa NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 1536TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.764%16.545%3774497837,8191.31590.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.833%0.331C**-0.635D-0.71D-HEAD + (~5.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.152C++14.4-0.011C+49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.901%1.604%123510172,743247913821.10605198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%-0.582D0.002C+-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.5-0.125C+57.9-0.09C+123.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.173%1.942%13527101537,8513837190019.86217199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.879%-0.168C-0.434C--0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.639B+5.50.564B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.064%1.319%1121010122,881333625040.863609115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.783%0.084C+-0.773D-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.496B+22.10.439B37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.887%77.044%11221020318245320.129637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.417%0.879B*0.649B+-0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.28C*2.90.086C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.361%12.856%112110211,2292197260.559145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.242C++-0.333C--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++4.9-0.017C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 17
125.3m397.1%516 (31k)458 (27.5k)1.73009109,07763,0472.2910568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022250018.279%7.917%14504:2127

8% Combat Medic54% Engineer22% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:04 PMMay 7th, 2017 8:39 AMFeb 18th, 2019 3:02 PM (19h) (PST)Feb 9th, 2019 7:16 PM (10d) (PST)Feb 9th, 2019 3:33 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7591396200.3980.2300.0322.0220.111267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5658,32937,23624142121727,461

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4563.4h/190.1d 35,367 8,636 28,685 553.6k 5,792 10,411 30,317 207.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:5,177
Deaths:4,041
KDR:1.281
Accuracy:21.677% C++
HSR:16.882% D--
Betelgeuse 54-A
D--
Kills:4,264
Deaths:3,566
KDR:1.196
Accuracy:21.624% D--
HSR:18.457% D**
Ursa
C
Kills:2,139
Deaths:1,520
KDR:1.407
Accuracy:20.730% C
HSR:17.017% D--
Pulsar LSW
C+
Kills:1,673
Deaths:1,271
KDR:1.316
Accuracy:21.894% C+
HSR:18.589% D
VX29 Polaris
B+
Kills:1,429
Deaths:1,051
KDR:1.360
Accuracy:26.702% B+
HSR:16.305% D-
NS-15M AE
C--
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:22.921% C--
HSR:16.604% D*
NS-15M1
C
Kills:1,306
Deaths:1,026
KDR:1.273
Accuracy:21.162% C
HSR:17.152% D
Lasher X2
D
Kills:1,259
Deaths:1,085
KDR:1.160
Accuracy:20.698% D
HSR:2.780% D
Flare VE6
C+
Kills:1,219
Deaths:946
KDR:1.289
Accuracy:21.521% C+
HSR:15.505% D*
SVA-88
D-
Kills:1,178
Deaths:764
KDR:1.542
Accuracy:18.698% D-
HSR:18.761% D-
NSX Naginata
D*
Kills:276
Deaths:289
KDR:0.955
Accuracy:15.403% D*
HSR:18.478% D*
NS-15M2
C
Kills:262
Deaths:212
KDR:1.236
Accuracy:22.427% C
HSR:14.504% D**
Lasher X2 AE
C--
Kills:158
Deaths:209
KDR:0.756
Accuracy:18.672% D**
HSR:2.532% C--
Kills:21,671
Deaths (as Heavy Assault):16,844
Deaths (to Heavy Assaults):17,568
KDR:1.28657
Kill Difference:4,827
Playtime:996.029 hours
Usage:22%
Score:21.895m
Score/min:366
Accuracy (listed only):21.087%
HSR (listed only):14.890%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,096
Deaths:2,513
KDR:0.834
Accuracy:23.585% C+
HSR:15.124% D
Serpent VE92
C+
Kills:2,074
Deaths:2,070
KDR:1.002
Accuracy:22.630% C+
HSR:18.226% C
Pandora VX25
B+
Kills:1,229
Deaths:1,154
KDR:1.065
Accuracy:44.361% B+
HSR:12.856% D
NS Baron G5AE
C+
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% C+
HSR:12.771% C-
Pulsar C
C-
Kills:951
Deaths:823
KDR:1.156
Accuracy:21.941% C-
HSR:19.979% C--
VX6-7
D
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D
HSR:14.463% D--
Zenith VX-5
C
Kills:867
Deaths:1,082
KDR:0.801
Accuracy:23.562% C
HSR:14.879% D--
NSX Tanto
C+
Kills:299
Deaths:341
KDR:0.877
Accuracy:25.809% C+
HSR:17.057% D*
Solstice SF
C+
Kills:266
Deaths:347
KDR:0.767
Accuracy:23.932% C+
HSR:10.150% D*
Solstice Burst
C++
Kills:127
Deaths:132
KDR:0.962
Accuracy:27.489% C++
HSR:18.898% D
NS Baron G5
D-
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D-
HSR:8.696% D*
Eidolon VE33
C
Kills:64
Deaths:99
KDR:0.646
Accuracy:26.133% C
HSR:15.625% D**
Solstice VE3
B**
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B**
HSR:20.690% C*
Kills:10,183
Deaths (as Engineer):10,720
Deaths (to Engineers):17,173
KDR:0.94991
Kill Difference:537
Playtime:2,456.970 hours
Usage:54%
Score:79.802m
Score/min:541
Accuracy (listed only):28.413%
HSR (listed only):15.339%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,096
Deaths:2,513
KDR:0.834
Accuracy:23.585% C+
HSR:15.124% D
Serpent VE92
C+
Kills:2,074
Deaths:2,070
KDR:1.002
Accuracy:22.630% C+
HSR:18.226% C
Pandora VX25
B+
Kills:1,229
Deaths:1,154
KDR:1.065
Accuracy:44.361% B+
HSR:12.856% D
NS Baron G5AE
C+
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% C+
HSR:12.771% C-
Pulsar C
C-
Kills:951
Deaths:823
KDR:1.156
Accuracy:21.941% C-
HSR:19.979% C--
VX6-7
D
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D
HSR:14.463% D--
Zenith VX-5
C
Kills:867
Deaths:1,082
KDR:0.801
Accuracy:23.562% C
HSR:14.879% D--
NS-7 PDW
C+
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% C+
HSR:14.783% C--
Eridani SX5G
C-
Kills:551
Deaths:541
KDR:1.018
Accuracy:26.010% C-
HSR:13.249% D--
NSX Tanto
C+
Kills:299
Deaths:341
KDR:0.877
Accuracy:25.809% C+
HSR:17.057% D*
Solstice SF
C+
Kills:266
Deaths:347
KDR:0.767
Accuracy:23.932% C+
HSR:10.150% D*
VE-S Canis
D
Kills:219
Deaths:291
KDR:0.753
Accuracy:23.431% D
HSR:14.612% D
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D*
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D
Solstice Burst
C++
Kills:127
Deaths:132
KDR:0.962
Accuracy:27.489% C++
HSR:18.898% D
NSX Tengu
C++
Kills:108
Deaths:177
KDR:0.610
Accuracy:31.323% D
HSR:21.296% C++
NS Baron G5
D-
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D-
HSR:8.696% D*
Solstice VE3
B**
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B**
HSR:20.690% C*
Kills:12,242
Deaths (as Light Assault):13,047
Deaths (to Light Assaults):10,149
KDR:0.9383
Kill Difference:805
Playtime:442.408 hours
Usage:10%
Score:8.324m
Score/min:314
Accuracy (listed only):27.784%
HSR (listed only):14.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B+
Kills:2,372
Deaths:2,021
KDR:1.174
Accuracy:27.430% B+
HSR:16.358% D--
NS-11P
C+
Kills:1,435
Deaths:1,138
KDR:1.261
Accuracy:22.830% C+
HSR:15.331% D
Pandora VX25
B+
Kills:1,229
Deaths:1,154
KDR:1.065
Accuracy:44.361% B+
HSR:12.856% D
NS Baron G5AE
C+
Kills:1,198
Deaths:1,092
KDR:1.097
Accuracy:45.460% C+
HSR:12.771% C-
H-V45
D-
Kills:726
Deaths:778
KDR:0.933
Accuracy:19.638% D-
HSR:11.295% D*
NS-7 PDW
C+
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% C+
HSR:14.783% C--
NS-11A
C
Kills:661
Deaths:644
KDR:1.026
Accuracy:23.039% C
HSR:15.885% D
Pulsar VS1
B+
Kills:588
Deaths:486
KDR:1.210
Accuracy:25.867% B+
HSR:14.796% D-
Eridani SX5G
C-
Kills:551
Deaths:541
KDR:1.018
Accuracy:26.010% C-
HSR:13.249% D--
CME
C+
Kills:323
Deaths:308
KDR:1.049
Accuracy:25.992% C+
HSR:17.957% D
VE-S Canis
D
Kills:219
Deaths:291
KDR:0.753
Accuracy:23.431% D
HSR:14.612% D
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D*
Equinox VE2
C+
Kills:201
Deaths:172
KDR:1.169
Accuracy:24.823% C+
HSR:13.930% D--
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D
NSX Tengu
C++
Kills:108
Deaths:177
KDR:0.610
Accuracy:31.323% D
HSR:21.296% C++
Terminus VX-9
D*
Kills:83
Deaths:97
KDR:0.856
Accuracy:19.732% D*
HSR:13.253% F
NS Baron G5
D-
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D-
HSR:8.696% D*
Kills:11,008
Deaths (as Combat Medic):10,407
Deaths (to Combat Medics):6,026
KDR:1.05775
Kill Difference:601
Playtime:352.482 hours
Usage:8%
Score:8.688m
Score/min:411
Accuracy (listed only):27.713%
HSR (listed only):13.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:690
Deaths:769
KDR:0.897
Accuracy:23.501% C+
HSR:14.783% C--
Eridani SX5G
C-
Kills:551
Deaths:541
KDR:1.018
Accuracy:26.010% C-
HSR:13.249% D--
NS-357 Underboss
C--
Kills:417
Deaths:606
KDR:0.688
Accuracy:32.140% C--
HSR:10.791% D*
Artemis VX26
C*
Kills:309
Deaths:238
KDR:1.298
Accuracy:28.139% C*
HSR:15.858% D--
NS-44P Commissioner
D*
Kills:242
Deaths:433
KDR:0.559
Accuracy:29.851% D*
HSR:12.397% D**
Parallax VX3
B+
Kills:231
Deaths:120
KDR:1.925
Accuracy:42.095% B+
HSR:78.788% C++
VE-S Canis
D
Kills:219
Deaths:291
KDR:0.753
Accuracy:23.431% D
HSR:14.612% D
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D*
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
NS-44L Blackhand
C
Kills:163
Deaths:226
KDR:0.721
Accuracy:38.644% C
HSR:24.540% D*
Nyx VX31
C+
Kills:156
Deaths:141
KDR:1.106
Accuracy:33.259% C+
HSR:21.795% D
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D
Manticore SX40
D
Kills:128
Deaths:236
KDR:0.542
Accuracy:25.685% D
HSR:12.500% D*
NS-61 Emissary
D--
Kills:121
Deaths:156
KDR:0.776
Accuracy:19.377% D**
HSR:10.744% D--
Beamer VS3
D
Kills:112
Deaths:181
KDR:0.619
Accuracy:23.511% D
HSR:14.286% D--
Cerberus
D
Kills:112
Deaths:163
KDR:0.687
Accuracy:23.638% D*
HSR:16.071% D
NSX Tengu
C++
Kills:108
Deaths:177
KDR:0.610
Accuracy:31.323% D
HSR:21.296% C++
NS-AM7 Archer
D--
Kills:106
Deaths:420
KDR:0.252
Accuracy:48.734% D*
HSR:8.491% D--
V10
C
Kills:87
Deaths:63
KDR:1.381
Accuracy:38.088% C
HSR:72.414% D
NS-30 Vandal
C-
Kills:75
Deaths:56
KDR:1.339
Accuracy:30.464% C-
HSR:20% D
Kills:4,382
Deaths (as Infiltrator):5,465
Deaths (to Infiltrators):7,659
KDR:0.80183
Kill Difference:1,083
Playtime:115.993 hours
Usage:3%
Score:1.506m
Score/min:216
Accuracy (listed only):29.915%
HSR (listed only):20.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,231
Deaths:654
KDR:1.882
Accuracy:17.468% C
HSR:17.953% D
Blueshift VM5
C+
Kills:1,193
Deaths:654
KDR:1.824
Accuracy:17.835% C
HSR:20.788% C+
NS-10 Burster
B
Kills:524
Deaths:420
KDR:1.248
Accuracy:25.156% D
HSR:8.779% B
NS-10 Burster
C**
Kills:479
Deaths:420
KDR:1.140
Accuracy:25.321% D
HSR:7.098% C**
Comet VM2
B+
Kills:319
Deaths:388
KDR:0.822
Accuracy:49.170% B+
HSR:5.016% B
Comet VM2
B+
Kills:310
Deaths:394
KDR:0.787
Accuracy:47.529% B+
HSR:2.903% D
Cosmos VM3
B++
Kills:145
Deaths:79
KDR:1.835
Accuracy:19.154% B++
HSR:21.379% B+
Cosmos VM3
B++
Kills:144
Deaths:79
KDR:1.823
Accuracy:19.830% B++
HSR:21.528% B+
Nebula VM20
B+
Kills:62
Deaths:39
KDR:1.590
Accuracy:17.628% C+
HSR:22.581% B+
Nebula VM20
A**
Kills:61
Deaths:39
KDR:1.564
Accuracy:17.998% C+
HSR:34.426% A**
Kills:4,468
Deaths (as MAX Suit):1,583
Deaths (to MAX Suits):3,512
KDR:2.82249
Kill Difference:2,885
Playtime:192.400 hours
Usage:4%
Score:5.103m
Score/min:442
Accuracy (listed only):25.709%
HSR (listed only):16.245%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:1,575
V. Kills:454 346%
Deaths:234
KDR:6.731
Accuracy:51.038% C+
KPH:74.900 C+
VKPH:21.600 C**
Maelstrom Turbo Laser
D
Kills:646
V. Kills:577 112%
Deaths:1,092
KDR:0.592
Accuracy:27.738% D
KPH:7 D
VKPH:6.200 D
Light PPA
C--
Kills:277
V. Kills:16 N/A
Deaths:153
KDR:1.810
Accuracy:32.557% D*
KPH:30.400 C--
VKPH:1.800 D
Saron Laser Cannon
C
Kills:140
V. Kills:149 93%
Deaths:269
KDR:0.520
Accuracy:32.263% C++
KPH:6.500 D
VKPH:6.900 C
Hornet Missiles
B+
Kills:92
V. Kills:81 112%
Deaths:38
KDR:2.421
Accuracy:62.439% C+
KPH:54.600 C+
VKPH:48.100 B+
Photon A2A Missile Pods
C--
Kills:64
V. Kills:66 96%
Deaths:24
KDR:2.667
Accuracy:72.885% D--
KPH:26.700 D
VKPH:27.500 C--
Kills:2,794 (1,063 + 0)
Deaths:1,810
KDR:1.544
VKDR:0.742
Vehicle Kills:1,343
Kill Difference:984
Playtime:148.228 hours
Usage:3%
Score:3.010m
Score/min:338
Piloting Accuracy:32.263%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:193
V. Kills:24 N/A
Deaths:25
KDR:7.720
Accuracy:32.417% D*
KPH:694,800 U
VKPH:86,400 U
CAS30 Tank Buster
D--
Kills:105
V. Kills:117 89%
Deaths:249
KDR:0.422
Accuracy:27.726% F-
KPH:2.400 D--
VKPH:2.600 D--
C150 Dalton
U
Kills:103
V. Kills:84 121%
Deaths:32
KDR:3.219
Accuracy:38.846% C++
KPH:370,800 U
VKPH:302,400 U
AP30 Shredder
U
Kills:96
V. Kills:81 117%
Deaths:21
KDR:4.571
Accuracy:19.255% F--
KPH:345,600 U
VKPH:291,600 U
Kills:497 (105 + 392)
Deaths:327
KDR:1.520
VKDR:0.936
Vehicle Kills:306
Kill Difference:170
Playtime:44.478 hours
Usage:1%
Score:0.902m
Score/min:338
Piloting Accuracy:27.726%
Gunner Accuracy:19.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:828
V. Kills:91 N/A
Deaths:92
KDR:9
Accuracy:42.880% D
KPH:40 C-
VKPH:4.400 D--
Skyguard
C+
Kills:348
V. Kills:295 118%
Deaths:161
KDR:2.161
Accuracy:26.036% D
KPH:11.300 C
VKPH:9.600 C+
C75 Viper
B*
Kills:327
V. Kills:53 N/A
Deaths:61
KDR:5.361
Accuracy:33.262% D
KPH:44.400 B*
VKPH:7.200 C+
L100 Python AP
C++
Kills:224
V. Kills:184 121%
Deaths:82
KDR:2.732
Accuracy:52.836% C-
KPH:22.700 C--
VKPH:18.600 C++
Kills:1,727 (1,727 + 0)
Deaths:396
KDR:4.361
VKDR:1.573
Vehicle Kills:623
Kill Difference:1,331
Playtime:68.799 hours
Usage:2%
Score:1.689m
Score/min:409
Driving Accuracy:52.836%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:19,272
V. Kills:14,012 138%
Deaths:4,645
KDR:4.149
Accuracy:46.805% D-
KPH:23.900 C+
VKPH:17.400 B+
Supernova PC
A++
Kills:12,360
V. Kills:3,704 334%
Deaths:1,648
KDR:7.500
Accuracy:50.113% C++
KPH:39.200 A++
VKPH:11.700 B**
Supernova VPC
C
Kills:4,492
V. Kills:652 N/A
Deaths:413
KDR:10.877
Accuracy:48.184% C
KPH:30.500 D
VKPH:4.400 D-
Saron HRB
A**
Kills:1,842
V. Kills:1,839 100%
Deaths:315
KDR:5.848
Accuracy:50.092% B++
KPH:36.500 B**
VKPH:36.400 A**
Proton II PPA
B
Kills:230
V. Kills:18 N/A
Deaths:21
KDR:10.952
Accuracy:18.146% D-
KPH:55.300 C+
VKPH:4.300 B
E540 Halberd
A
Kills:148
V. Kills:114 129%
Deaths:22
KDR:6.727
Accuracy:49.510% C*
KPH:32.400 C++
VKPH:24.900 A
Kills:38,344 (36,124 + 2,220)
Deaths:7,064
KDR:5.428
VKDR:2.879
Vehicle Kills:20,339
Kill Difference:31,280
Playtime:1,328.022 hours
Usage:29%
Score:34.282m
Score/min:430
Driving Accuracy:48.184%
Gunner Accuracy:49.510%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:175
V. Kills:10 N/A
Deaths:30
KDR:5.833
Accuracy:29.256% D-
KPH:92.100 C++
VKPH:5.300 C
M40 Fury-H
D
Kills:164
V. Kills:6 N/A
Deaths:13
KDR:12.615
Accuracy:27.573% D**
KPH:59.100 D
VKPH:2.200 D--
Saron HRB-H
B+
Kills:103
V. Kills:93 110%
Deaths:25
KDR:4.120
Accuracy:54.576% C+
KPH:31.200 C
VKPH:28.100 B+
Aphelion VEX-4H
C+
Kills:56
V. Kills:47 117%
Deaths:15
KDR:3.733
Accuracy:42.384% C
KPH:30.500 C--
VKPH:25.600 C+
Kills:498 (0 + 498)
Deaths:83
KDR:6
VKDR:1.880
Vehicle Kills:156
Kill Difference:415
Playtime:9.813 hours
Usage:0%
Score:0.409m
Score/min:695
Driving Accuracy:N/A%
Gunner Accuracy:42.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:95
V. Kills:20 452%
Deaths:17
KDR:5.588
Accuracy:25.708% D*
KPH:39.400 C+
VKPH:8.300 C
M40 Fury
C++
Kills:77
V. Kills:24 308%
Deaths:16
KDR:4.813
Accuracy:26.835% D--
KPH:38.400 C--
VKPH:12 C++
M20 Basilisk
C+
Kills:61
V. Kills:37 161%
Deaths:12
KDR:5.083
Accuracy:33.290% D
KPH:12.100 D
VKPH:7.300 C+
M60-G Bulldog
C-
Kills:54
V. Kills:14 360%
Deaths:18
KDR:3
Accuracy:22.084% D*
KPH:16.800 D
VKPH:4.400 C-
Kills:287 (0 + 287)
Deaths:63
KDR:4.556
VKDR:1.508
Vehicle Kills:95
Kill Difference:224
Playtime:12.669 hours
Usage:0%
Score:0.326m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:22.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 33,28419,2724,6454.149C+2.4246.805%D-2.356%C+23.9C+17.4B+392805.8h4.7B+10.1C*
Supernova PC 16,06412,3601,6487.5B5.7750.113%C++1.691%C--39.2A++11.7B**357315.6h3.3B**6.6B**
Orion VS54 5,2355,1774,0411.281C+0.4521.677%C++16.882%D--29.8C+N/A198174h12.7C*58.7C++
Supernova VPC 5,1444,49241310.877C+9.1548.184%CN/A30.5D4.4D-225147.4h3.2C++6.6C++
Betelgeuse 54-A 4,3384,2643,5661.196C--0.5321.624%D--18.457%D**34.4D-N/A156124h13.5D**62.2D*
Corvus VA55 2,4182,3722,0211.174C++0.5627.43%B+16.358%D--27.2C+N/A11287.2h14.4D52.7C++
Ursa 2,1562,1391,5201.407C*0.3220.73%C17.017%D--27.7CN/A12177.1h12.7C61.2C+
NS-11C 2,1392,0962,5130.834C+0.9023.585%C+15.124%D9.8DN/A43213.4h17.2C73C+
Serpent VE92 2,1202,0742,0701.002C+0.7322.63%C+18.226%C22.3CN/A12092.9h14.4C+63.8C+
Saron HRB 3,6811,8423155.848C*4.1250.092%B++N/A36.5B**36.4A**188550.5h22.2C++44.2B+
Tank Mine 3,0491,7694903.61B+1.8835.052%C++N/A80C--57.9C+148022.1h1.8C**5.2B++
NS Decimator 2,4701,7352,3650.734C1.0059.245%C+1.96%C25.7C--10.9D36467.4h5.1C+8.6C+
Pulsar LSW 1,7091,6731,2711.316C+0.4121.894%C+18.589%D31.9CN/A12552.5h13.8C63C+
Dual Photon Pods 2,0291,5752346.731C++5.0051.038%C+1.46%C**75C+21.6C**85521h22.5C++44.1C*
C-4 2,0461,5121,2101.25C+0.4821.825%DN/A68.1C24.1C116222.2h1.4C**6.5C+
NS-11P 1,4571,4351,1381.261C++0.4722.83%C+15.331%D25.7C+N/A16055.9h16C-70.3C+
VX29 Polaris 1,4631,4291,0511.36C+0.3726.702%B+16.305%D-31.7CN/A14845.1h15.5D-58.2C++
Frag Grenade 1,3621,34611346N/A1,344.2742.476%CN/A641B++7.6C+25052.1h2.6B**6.2B++
NS-15M AE 1,3571,3318641.541C0.1922.921%C--16.604%D*35.2DN/A17137.8h13.4C--58.6C
NS-15M1 1,3241,3061,0261.273C+0.4621.162%C17.152%D27.2C-N/A16448h14.3C67.5C+
Lasher X2 1,2921,2591,0851.16B+0.5720.698%D2.78%D22.8CN/A15455.3h21.3C102.8C
Blueshift VM5 1,2501,2316541.882C+0.1517.468%C17.953%D31.7C+N/A18438.8h13.8B++78.8C**
Pandora VX25 1,2551,2291,1541.065C+0.6744.361%B+12.856%D34.3C+N/A15035.8h4.9C+11.1C**
Flare VE6 1,2361,2199461.289C+0.4421.521%C+15.505%D*25.7C--N/A17147.4h12.7C--58.9C+
NS Baron G5AE 1,2211,1981,0921.097C0.6345.46%C+12.771%C-32.3CN/A10937.1h4.7C10.4C+
Blueshift VM5 1,2061,1936541.824C0.0917.835%C20.788%C+30.7C+N/A18338.9h14.6B+81.7C*
SVA-88 1,1931,1787641.542C+0.1918.698%D-18.761%D-23.7DN/A17249.8h15.1D--81D
Pulsar C 9689518231.156C+0.5721.941%C-19.979%C--15.4DN/A9861.7h13.3C+60.7C+
VX6-7 9158859240.958C+0.7721.082%D14.463%D--11.1D-N/A7679.8h18D--85.3D
Zenith VX-5 8898671,0820.801C0.9323.562%C14.879%D--13.8DN/A8963h17.1D--72.8C--
L100 Python HESH 919828929C+7.2742.88%D1.449%C+40C-4.4D--27220.7h3.5C++8.2C+
Anti-Vehicle Grenade 8737671767N/A765.2753.482%C**N/A426.1C*58.9C-43911.8h4.8B+8.9B+
H-V45 7447267780.933C0.8019.638%D-11.295%D*18.6C--N/A12539.1h17.5D**89D--
NS-7 PDW 7006907690.897C+0.8323.501%C+14.783%C--12.8DN/A6853.8h19D80.9C
NS-11A 6736616441.026C+0.7023.039%C15.885%D17.4DN/A9138h16.5D71.5C
Maelstrom Turbo Laser 1,2236461,0920.592C1.1427.738%D2.322%C+7D6.2D18792.5h128.8C+464.4C
Pulsar VS1 5985884861.21C**0.5225.867%B+14.796%D-30.3BN/A28619.4h15.5C+60C**
C-4 ARX 8465835041.157C-0.5721.283%D*N/A62D--28C4219.4h1.5D7.2D**
Eridani SX5G 5645515411.018C0.7126.01%C-13.249%D--20.6DN/A9726.7h14.1D-54.1C-
Proximity Mine 5315311553.426C+1.7050.452%B**N/A98.3C--N/A5405.4h1.7B++3.3B**
NS-10 Burster 8985244201.248B+0.4825.156%D8.779%B5.6C+4C**15593.8h144C+572.5C+
NS-10 Burster 8164794201.14C++0.5925.321%D7.098%C**5.1C+3.6C+14794h158.4C+625.5C
NS-357 Underboss 4244176060.688C1.0432.14%C--10.791%D*21.3DN/A11619.6h4.9D15.2C
Force-Blade 44241428,0170.015C1.7240.544%B*N/A0.3CN/A21374.1h2.8C+6.8B+
Skyguard 6433481612.161C0.4326.036%D1.437%C--11.3C9.5C+34630.9h151.4C-581.5C--
C75 Viper 380327615.361C**3.6333.262%D1.223%C44.2B*7.2C+5847.4h9.9B++29.9B+
CME 3323233081.049C0.6825.992%C+17.957%D23.6C-N/A11213.7h16.7D-64.4C
Comet VM2 4723193880.822C0.9149.17%B+5.016%B8.2D4C--14338.7h19.9B++40.4B++
Comet VM2 4483103940.787C+0.9447.529%B+2.903%D7.7D3.4C15540.4h20.4C**42.9B+
Artemis VX26 3113092381.298C+0.4328.139%C*15.858%D--26CN/A16511.9h12.7C+45.2C++
MANA Anti-Vehicle Turret 6363082991.03D-0.7052.334%D-2.922%C+3080C+3280C*14568480.1h11.2C**21.5C+
Nemesis VSH9 5403065260.582C+1.1564.571%C**1.961%C11.5C8.8C31426.6h9.2C14.3C+
Spear Anti-Vehicle Phalanx Turret 474303378.189C*6.4638.734%D1.98%D*39.9C++22.5C++7947.6h7.9B+20.4C**
NSX Tanto 3082993410.877C0.8525.809%C+17.057%D*13.3DN/A4022.4h16.7C64.8C+
Light PPA 2932771531.81C0.0832.557%D*1.444%C**30.4C--1.8D2649.1h11.8B36.1C++
NSX Naginata 2792762890.955C0.7815.403%D*18.478%D*28.5C-N/A849.7h13.1C+85.2C-
MANA Anti-Personnel Turret 2712701242.177N/A0.4517.354%UN/A2700U10U12526200.1h25.4T*146.4T*
Solstice SF 2712663470.767C+0.9623.932%C+10.15%D*11.5DN/A9923.1h15C62.6C+
NS-15M2 2622622121.236C+0.4922.427%C14.504%D**37.4C+N/A2437h14.7C-65.5C+
NS-44P Commissioner 2432424330.559C--1.1729.851%D*12.397%D**20.2DN/A10812h5.2D**17.4D*
Parallax VX3 2332311201.925C0.1942.095%B+78.788%C++20.6C-N/A15111.2h2.9D-6.8C+
Proton II PPA 2482302110.952C+9.2218.146%D-1.304%D54.8C+4.3B5144.2h9.1C**50.3C+
L100 Python AP 408224822.732C1.0052.836%C-3.125%C++22.6D18.6C++7659.9h7.2C+13.7C+
Sticky Grenade 2262231223N/A221.2746.288%DN/A743.3C10C+44640.3h2.3C++4.9C+
VE-S Canis 2282192910.753C0.9823.431%D14.612%D24.6C-1B++908.9h16.4D-69.8C-
Sirius SX12 2102091881.112C++0.6232.484%A+9.569%D*17.3C--N/A22012.1h31.2T-96.1D
Equinox VE2 2022011721.169C+0.5624.823%C+13.93%D--28.3C+N/A1837.1h13.3C+53.5C+
Eridani SX5 1951942380.815C0.9223.586%C--10.309%D*8.9D--N/A8521.9h17.8D*75.6D
L105 Zephyr 217193257.72C+5.9932.417%D*N/A1930U240U10361000.1h6.5C++20C
Proton II PPA-H 185175305.833C-4.1029.256%D-N/A92.1C++5.3C6651.9h8.9B+30.5C+
Hades VSH4 3241742860.608C++1.1269.152%C*1.724%C10.5C9.1C+21916.5h11.2D16.2D
M60-A Bulldog 196173199.105C7.3729.733%F1.734%C--18.8D2.5C--1679.2h6.3C+21.2D--
M40 Fury-H 1701641312.615C+10.8827.573%D**N/A58.6D2.1D--3202.8h6B+21.6C+
NS-44L Blackhand 1671632260.721C1.0138.644%C24.54%D*14.4DN/A5011.3h5.3C13.7C+
Lasher X2 AE 1661582090.756C-0.9718.672%D**2.532%C--28.2D1.4B+675.6h23.8D--127.3D*
Nyx VX31 1581561411.106C0.6233.259%C+21.795%D11.6D*N/A8113.4h10.4F--31.4F
MKV Suppressed 1591522220.685C-1.0524.332%C14.474%D7.4D*N/A6120.5h20.5D--84.4C-
E540 Halberd 262148226.727C+5.0049.51%C*2.703%C++32.2C++24.8A25864.6h6.8D13.8C
MAX Punch 1581461,6440.089C+1.6451.544%C**N/A1CN/A5142.7h2.6C+5.1C++
Cosmos VM3 147145791.835C+0.1019.154%B++21.379%B+42.6B**N/A4043.4h12B+62.8B++
Cosmos VM3 149144791.823C+0.0919.83%B++21.528%B+42.4B**1.5M3513.4h12.4B++62.8B
Saron Laser Cannon 2891402690.52C1.2132.263%C++N/A6.5D6.9C35421.5h207.8D644C--
Manticore SX40 1331282360.542C-1.1925.685%D12.5%D*14.1DN/A649.1h16.1T62.7F--
Solstice Burst 1301271320.962C0.7727.489%C++18.898%D15.5DN/A848.2h20.4F74.3D
NS-61 Emissary 1281211560.776C+0.9519.377%D**10.744%D--30.3C*1.8A**824h16.4C+84.7D-
M60-A Bulldog 139119215.667C3.9428.253%F2.521%C*18.6D3.1C2326.4h6.2C+21.8D--
Beamer VS3 1171121810.619C+1.1123.511%D14.286%D--13.3DN/A1528.4h15.1D*64.2C-
Cerberus 1171121630.687C1.0423.638%D*16.071%D30.3C+1.4A1723.7h7.7D-32.4D*
NSX Tengu 1121081770.61D1.1231.323%D21.296%C++13.5D-N/A408h20.1D*64D-
NS-AM7 Archer 1571064200.252D1.4848.734%D*8.491%D--2D--N/A1854.1h21.1C++43.2C+
CAS30 Tank Buster 2221052490.422D1.3127.726%F-N/A2.4D--2.6D--15044.5h74.9C270.1D*
Saron HRB-H 196103254.12C+2.3954.576%C+N/A31.2C28.2B+11253.3h26.6C+48.7C+
C150 Dalton 187103323.219C1.4938.846%C++1.942%A1030U840U22407900.1h8.4F--21.5F
AP30 Shredder 17796214.571C+2.8419.255%F--2.083%C+960U810U17299600.1h68.6B++356.4C
M40 Fury 11595175.588C+3.8625.708%D*3.158%A++39.6C+8.3C4842.4h12.7C**49.5C+
Hornet Missiles 17392382.421C--0.6962.439%C+1.087%D54.1C+47.6B+18471.7h14C+22.4C+
V10 8787631.381D0.3538.088%C72.414%D19.8DN/A1384.4h3D--7.8D
Terminus VX-9 8483970.856C0.8719.732%D*13.253%F18D-N/A2274.6h16D*81D*
Lancer VS22 225822610.314D1.4266.387%B+N/A6.5D-11.3C57812.7h64.6D**97.3D--
The Slasher 79792,3070.034C1.7049.5%B**11.392%C+0.9C-N/A385.4h2.5C5.1B
M40 Fury 10177164.813C3.0826.835%D--1.299%D38.5C--12C++5192h14.3C+53.4C--
NS-30 Vandal 7675561.339C0.3930.464%C-20%D20.3D-N/A1603.7h6.7D21.8C
NS Baron G5 6969910.758C0.9735%D-8.696%D*14.7D-N/A1314.7h5.1C14.5C+
Eidolon VE33 6464990.646C1.0826.133%C15.625%D**8.8DN/A1377.3h12.3D46.9C
Photon A2A Missile Pods 13064242.667C-0.9472.885%D--N/A26.7D27.5C--7312.4h11.2D--15.3F
Nebula VM20 6762391.59C0.1417.628%C+22.581%B+32.6C+2.6S2541.9h16.4C+93.1C++
Nebula VM20 6561391.564C0.1717.998%C+34.426%A**32.1C+2.1M**2841.9h16.9C+94C++
M20 Basilisk 9861125.083B**3.3533.29%D6.557%C**12.2D7.4C+4345h129.8D389.8D
Aspis Anti-Aircraft Phalanx Turret 12561242.542C0.8127.033%C**N/A12.2C**12.8B+5805h169.2C625.8C*
Solstice VE3 6058521.115B+0.6228.385%B**20.69%C*4.5D-N/A31212.9h34.1F**120C--
Aphelion VEX-4H 10356153.733C+2.0042.384%C1.786%D-31.1C--26.1C+5161.8h59.6C++140.7C++
M60-G Bulldog 6854183C-1.2722.084%D*1.852%D16.9D4.4C-3243.2h9.9D44.6D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82510.5h
Nano-Armor Kit1,0541,716,097168h
Anti-Vehicle MANA Turret701,1664.9h
Spawn Beacon723,3004.3h
AE Medical Applicator14841,1733.4h
AE Nano-Armor Kit222384,20728.6h
Nanite Revive Grenade02,8880.8h
Medical Applicator822264,80925.6h
Welding Device03160h
Deconstruction Tool04040.2h
M12 Kobalt0560h
Spitfire Auto-Turret132340.6h
Xiphos Anti-Personnel Phalanx Tower0670h
Ammunition Package1371,6752.5h
Medical Kit3225,9986.6h
Anti-Infantry MANA Turret425591.8h
Nano-Repair Grenade07320.2h
Recon Detection Device336631.9h
Shield Recharging Field121760.2h
Smoke Grenade0850h

Check the help document for the dictionary if you want to learn more about words used here.


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