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Signifer A.S.P. Operative VaporCZ[NSVS] VaporCZ
VS BR 58

KDR: 1.73

Score: 124.3m

Last Seen: Dec 13th, 2018 1:42 AM
- OFFLINE - 15.5 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 20
Level Progress (to 59): 51%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova PC Orion VS54 Supernova VPC Betelgeuse 54-A Corvus VA55 Ursa NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $335,268 MLG Score: 268
Fun Score: N/A
Cheeseburgers Flipped: 1531TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.766%16.566%3774497837,5471.325440.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.84%0.34C**-0.626D-0.725D-HEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.154C++14.4-0.01C+48.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.881%1.608%124510172,737246013791.1126198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%-0.585D-0.004C+-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.8-0.126C57.7-0.091C+123.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.011%1.984%13307101536,9923796186399.74243198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.866%-0.18C-0.421C--0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.635B+5.50.561B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.651%1.351%1101010122,813326624670.861298114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.756%0.046C+-0.764D-0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.485B+22.20.433B38.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.852%76.677%11021020313241020.129822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.406%0.871B*0.626B+-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.275C*2.90.081C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.725%12.569%110110211,0902175220.501149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.196C++-0.383C--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.152C++4.9-0.008C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 20
124.3m394.7%518 (31.1k)459 (27.5k)1.72671107,44662,2262.2871858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022244218.288%7.966%14604:2126

8% Combat Medic54% Engineer22% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:04 PMMay 7th, 2017 8:39 AMDec 12th, 2018 10:47 PM (16h) (PST)Dec 13th, 2018 12:15 AM (15h) (PST)Dec 12th, 2018 9:42 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7561396170.3970.2300.0322.0030.110268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3758,34637,02924142120727,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4507.7h/187.8d 34,876 8,559 28,271 541.8k 5,735 10,309 29,816 204.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:5,137
Deaths:4,011
KDR:1.281
Accuracy:21.695% C*
HSR:16.917% D--
Betelgeuse 54-A
D--
Kills:4,260
Deaths:3,557
KDR:1.198
Accuracy:21.632% D--
HSR:18.474% D**
Ursa
C
Kills:2,139
Deaths:1,520
KDR:1.407
Accuracy:20.730% C
HSR:17.017% D--
Pulsar LSW
C+
Kills:1,662
Deaths:1,262
KDR:1.317
Accuracy:21.893% C+
HSR:18.652% D
VX29 Polaris
B+
Kills:1,429
Deaths:1,051
KDR:1.360
Accuracy:26.702% B+
HSR:16.305% D-
NS-15M AE
C-
Kills:1,331
Deaths:864
KDR:1.541
Accuracy:22.921% C-
HSR:16.604% D*
NS-15M1
C
Kills:1,306
Deaths:1,026
KDR:1.273
Accuracy:21.162% C
HSR:17.152% D
Lasher X2
D
Kills:1,259
Deaths:1,085
KDR:1.160
Accuracy:20.698% D
HSR:2.780% D
Flare VE6
C+
Kills:1,219
Deaths:946
KDR:1.289
Accuracy:21.521% C+
HSR:15.505% D*
SVA-88
D-
Kills:1,167
Deaths:758
KDR:1.540
Accuracy:18.768% D-
HSR:18.680% D-
NSX Naginata
D*
Kills:276
Deaths:289
KDR:0.955
Accuracy:15.403% D*
HSR:18.478% D*
NS-15M2
C
Kills:262
Deaths:212
KDR:1.236
Accuracy:22.427% C
HSR:14.504% D**
Lasher X2 AE
D
Kills:147
Deaths:195
KDR:0.754
Accuracy:18.430% D**
HSR:2.041% D
Kills:21,594
Deaths (as Heavy Assault):16,776
Deaths (to Heavy Assaults):17,367
KDR:1.2872
Kill Difference:4,818
Playtime:991.864 hours
Usage:22%
Score:21.846m
Score/min:367
Accuracy (listed only):21.075%
HSR (listed only):14.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,094
Deaths:2,508
KDR:0.835
Accuracy:23.583% C+
HSR:15.091% D
Serpent VE92
C+
Kills:2,071
Deaths:2,063
KDR:1.004
Accuracy:22.648% C+
HSR:18.204% C
NS Baron G5AE
C+
Kills:1,197
Deaths:1,091
KDR:1.097
Accuracy:45.458% C+
HSR:12.698% C-
Pandora VX25
B+
Kills:1,090
Deaths:1,025
KDR:1.063
Accuracy:43.725% B+
HSR:12.569% D
Pulsar C
C-
Kills:951
Deaths:822
KDR:1.157
Accuracy:21.941% C-
HSR:19.979% C--
VX6-7
D
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D
HSR:14.463% D--
Zenith VX-5
C
Kills:867
Deaths:1,082
KDR:0.801
Accuracy:23.562% C
HSR:14.879% D--
NSX Tanto
C+
Kills:299
Deaths:341
KDR:0.877
Accuracy:25.848% C+
HSR:17.057% D*
Solstice SF
C+
Kills:260
Deaths:344
KDR:0.756
Accuracy:24.042% C+
HSR:9.615% D*
Solstice Burst
C*
Kills:125
Deaths:130
KDR:0.962
Accuracy:27.461% C*
HSR:19.200% D
NS Baron G5
D
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D
HSR:8.696% D*
Eidolon VE33
C
Kills:64
Deaths:99
KDR:0.646
Accuracy:26.133% C
HSR:15.625% D**
Solstice VE3
B**
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B**
HSR:20.690% C*
Kills:10,030
Deaths (as Engineer):10,572
Deaths (to Engineers):16,976
KDR:0.94873
Kill Difference:542
Playtime:2,421.343 hours
Usage:54%
Score:79.050m
Score/min:544
Accuracy (listed only):28.374%
HSR (listed only):15.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,094
Deaths:2,508
KDR:0.835
Accuracy:23.583% C+
HSR:15.091% D
Serpent VE92
C+
Kills:2,071
Deaths:2,063
KDR:1.004
Accuracy:22.648% C+
HSR:18.204% C
NS Baron G5AE
C+
Kills:1,197
Deaths:1,091
KDR:1.097
Accuracy:45.458% C+
HSR:12.698% C-
Pandora VX25
B+
Kills:1,090
Deaths:1,025
KDR:1.063
Accuracy:43.725% B+
HSR:12.569% D
Pulsar C
C-
Kills:951
Deaths:822
KDR:1.157
Accuracy:21.941% C-
HSR:19.979% C--
VX6-7
D
Kills:885
Deaths:924
KDR:0.958
Accuracy:21.082% D
HSR:14.463% D--
Zenith VX-5
C
Kills:867
Deaths:1,082
KDR:0.801
Accuracy:23.562% C
HSR:14.879% D--
NS-7 PDW
C+
Kills:686
Deaths:764
KDR:0.898
Accuracy:23.474% C+
HSR:14.869% C-
Eridani SX5G
C
Kills:545
Deaths:534
KDR:1.021
Accuracy:26.032% C
HSR:13.395% D-
NSX Tanto
C+
Kills:299
Deaths:341
KDR:0.877
Accuracy:25.848% C+
HSR:17.057% D*
Solstice SF
C+
Kills:260
Deaths:344
KDR:0.756
Accuracy:24.042% C+
HSR:9.615% D*
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D*
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D
Solstice Burst
C*
Kills:125
Deaths:130
KDR:0.962
Accuracy:27.461% C*
HSR:19.200% D
NSX Tengu
C++
Kills:108
Deaths:176
KDR:0.614
Accuracy:31.455% D
HSR:21.296% C++
VE-S Canis
C
Kills:78
Deaths:126
KDR:0.619
Accuracy:22.028% D
HSR:17.949% C
NS Baron G5
D
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D
HSR:8.696% D*
Solstice VE3
B**
Kills:58
Deaths:52
KDR:1.115
Accuracy:28.385% B**
HSR:20.690% C*
Kills:11,938
Deaths (as Light Assault):12,721
Deaths (to Light Assaults):10,009
KDR:0.93845
Kill Difference:783
Playtime:431.052 hours
Usage:10%
Score:8.156m
Score/min:315
Accuracy (listed only):27.691%
HSR (listed only):15.000%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B++
Kills:2,368
Deaths:2,012
KDR:1.177
Accuracy:27.399% B++
HSR:16.385% D-
NS-11P
C+
Kills:1,435
Deaths:1,138
KDR:1.261
Accuracy:22.830% C+
HSR:15.331% D
NS Baron G5AE
C+
Kills:1,197
Deaths:1,091
KDR:1.097
Accuracy:45.458% C+
HSR:12.698% C-
Pandora VX25
B+
Kills:1,090
Deaths:1,025
KDR:1.063
Accuracy:43.725% B+
HSR:12.569% D
H-V45
D-
Kills:718
Deaths:761
KDR:0.943
Accuracy:19.623% D-
HSR:11.281% D*
NS-7 PDW
C+
Kills:686
Deaths:764
KDR:0.898
Accuracy:23.474% C+
HSR:14.869% C-
NS-11A
C+
Kills:640
Deaths:605
KDR:1.058
Accuracy:23.055% C+
HSR:15.938% D
Pulsar VS1
B+
Kills:588
Deaths:486
KDR:1.210
Accuracy:25.867% B+
HSR:14.796% D-
Eridani SX5G
C
Kills:545
Deaths:534
KDR:1.021
Accuracy:26.032% C
HSR:13.395% D-
CME
C+
Kills:323
Deaths:308
KDR:1.049
Accuracy:25.992% C+
HSR:17.957% D
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D*
Equinox VE2
C+
Kills:201
Deaths:172
KDR:1.169
Accuracy:24.835% C+
HSR:13.930% D--
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D
NSX Tengu
C++
Kills:108
Deaths:176
KDR:0.614
Accuracy:31.455% D
HSR:21.296% C++
Terminus VX-9
D*
Kills:83
Deaths:97
KDR:0.856
Accuracy:19.732% D*
HSR:13.253% F
VE-S Canis
C
Kills:78
Deaths:126
KDR:0.619
Accuracy:22.028% D
HSR:17.949% C
NS Baron G5
D
Kills:69
Deaths:91
KDR:0.758
Accuracy:35% D
HSR:8.696% D*
Kills:10,684
Deaths (as Combat Medic):10,034
Deaths (to Combat Medics):5,965
KDR:1.06478
Kill Difference:650
Playtime:348.138 hours
Usage:8%
Score:8.628m
Score/min:413
Accuracy (listed only):27.606%
HSR (listed only):14.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:686
Deaths:764
KDR:0.898
Accuracy:23.474% C+
HSR:14.869% C-
Eridani SX5G
C
Kills:545
Deaths:534
KDR:1.021
Accuracy:26.032% C
HSR:13.395% D-
NS-357 Underboss
C-
Kills:403
Deaths:583
KDR:0.691
Accuracy:32.091% C-
HSR:10.174% D**
Artemis VX26
C*
Kills:309
Deaths:238
KDR:1.298
Accuracy:28.139% C*
HSR:15.858% D--
NS-44P Commissioner
D--
Kills:242
Deaths:433
KDR:0.559
Accuracy:29.851% D--
HSR:12.397% D**
Parallax VX3
B+
Kills:226
Deaths:118
KDR:1.915
Accuracy:42.065% B+
HSR:78.319% C++
Sirius SX12
A+
Kills:209
Deaths:188
KDR:1.112
Accuracy:32.484% A+
HSR:9.569% D*
Eridani SX5
C--
Kills:194
Deaths:238
KDR:0.815
Accuracy:23.586% C--
HSR:10.309% D*
NS-44L Blackhand
C
Kills:163
Deaths:226
KDR:0.721
Accuracy:38.644% C
HSR:24.540% D*
Nyx VX31
C+
Kills:156
Deaths:141
KDR:1.106
Accuracy:33.259% C+
HSR:21.795% D
MKV Suppressed
C
Kills:152
Deaths:222
KDR:0.685
Accuracy:24.332% C
HSR:14.474% D
Manticore SX40
D
Kills:128
Deaths:236
KDR:0.542
Accuracy:25.685% D
HSR:12.500% D*
NS-61 Emissary
D--
Kills:120
Deaths:154
KDR:0.779
Accuracy:19.243% D**
HSR:10.833% D--
Beamer VS3
D
Kills:112
Deaths:181
KDR:0.619
Accuracy:23.511% D
HSR:14.286% D--
Cerberus
D
Kills:112
Deaths:163
KDR:0.687
Accuracy:23.638% D--
HSR:16.071% D
NSX Tengu
C++
Kills:108
Deaths:176
KDR:0.614
Accuracy:31.455% D
HSR:21.296% C++
NS-AM7 Archer
D--
Kills:106
Deaths:420
KDR:0.252
Accuracy:48.734% D*
HSR:8.491% D--
V10
C
Kills:87
Deaths:63
KDR:1.381
Accuracy:38.088% C
HSR:72.414% D
VE-S Canis
C
Kills:78
Deaths:126
KDR:0.619
Accuracy:22.028% D
HSR:17.949% C
NS-30 Vandal
C
Kills:75
Deaths:56
KDR:1.339
Accuracy:30.464% C
HSR:20% D
Kills:4,211
Deaths (as Infiltrator):5,260
Deaths (to Infiltrators):7,543
KDR:0.80057
Kill Difference:1,049
Playtime:115.101 hours
Usage:3%
Score:1.502m
Score/min:217
Accuracy (listed only):29.840%
HSR (listed only):20.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,226
Deaths:647
KDR:1.895
Accuracy:17.421% C
HSR:18.026% C--
Blueshift VM5
C+
Kills:1,184
Deaths:647
KDR:1.830
Accuracy:17.798% C
HSR:20.693% C+
NS-10 Burster
B
Kills:524
Deaths:420
KDR:1.248
Accuracy:25.156% D
HSR:8.779% B
NS-10 Burster
C**
Kills:479
Deaths:420
KDR:1.140
Accuracy:25.322% D
HSR:7.098% C**
Comet VM2
B+
Kills:314
Deaths:388
KDR:0.809
Accuracy:49.156% B+
HSR:5.096% B
Comet VM2
B+
Kills:309
Deaths:394
KDR:0.784
Accuracy:47.504% B+
HSR:2.913% D
Cosmos VM3
B++
Kills:145
Deaths:79
KDR:1.835
Accuracy:19.154% B++
HSR:21.379% B+
Cosmos VM3
B++
Kills:144
Deaths:79
KDR:1.823
Accuracy:19.830% B++
HSR:21.528% B+
Nebula VM20
M
Kills:61
Deaths:38
KDR:1.605
Accuracy:18.090% C+
HSR:34.426% M
Nebula VM20
C+
Kills:59
Deaths:38
KDR:1.553
Accuracy:17.718% C+
HSR:20.339% C+
Kills:4,445
Deaths (as MAX Suit):1,575
Deaths (to MAX Suits):3,490
KDR:2.82222
Kill Difference:2,870
Playtime:191.716 hours
Usage:4%
Score:5.092m
Score/min:443
Accuracy (listed only):25.715%
HSR (listed only):16.028%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:1,575
V. Kills:454 346%
Deaths:233
KDR:6.760
Accuracy:51.042% C+
KPH:75.100 C+
VKPH:21.700 C**
Maelstrom Turbo Laser
D
Kills:646
V. Kills:577 112%
Deaths:1,091
KDR:0.592
Accuracy:27.733% D
KPH:7 D
VKPH:6.200 D
Light PPA
C--
Kills:277
V. Kills:16 N/A
Deaths:152
KDR:1.822
Accuracy:32.602% D*
KPH:30.500 C--
VKPH:1.800 D
Saron Laser Cannon
C
Kills:134
V. Kills:146 91%
Deaths:263
KDR:0.510
Accuracy:32.176% C+
KPH:6.300 D
VKPH:6.900 C
Hornet Missiles
B
Kills:90
V. Kills:80 111%
Deaths:37
KDR:2.432
Accuracy:62.177% C+
KPH:53.900 C+
VKPH:47.900 B
Photon A2A Missile Pods
D
Kills:64
V. Kills:66 96%
Deaths:24
KDR:2.667
Accuracy:72.885% D--
KPH:26.700 D
VKPH:27.500 D
Kills:2,786 (1,057 + 0)
Deaths:1,800
KDR:1.548
VKDR:0.744
Vehicle Kills:1,339
Kill Difference:986
Playtime:147.729 hours
Usage:3%
Score:3.004m
Score/min:339
Piloting Accuracy:32.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:193
V. Kills:24 N/A
Deaths:25
KDR:7.720
Accuracy:32.417% D*
KPH:694,800 U
VKPH:86,400 U
CAS30 Tank Buster
D--
Kills:105
V. Kills:117 89%
Deaths:249
KDR:0.422
Accuracy:27.726% F-
KPH:2.400 D--
VKPH:2.600 D--
C150 Dalton
U
Kills:103
V. Kills:84 121%
Deaths:32
KDR:3.219
Accuracy:38.846% C++
KPH:370,800 U
VKPH:302,400 U
AP30 Shredder
U
Kills:96
V. Kills:81 117%
Deaths:21
KDR:4.571
Accuracy:19.255% F--
KPH:345,600 U
VKPH:291,600 U
Kills:497 (105 + 392)
Deaths:327
KDR:1.520
VKDR:0.936
Vehicle Kills:306
Kill Difference:170
Playtime:44.478 hours
Usage:1%
Score:0.899m
Score/min:337
Piloting Accuracy:27.726%
Gunner Accuracy:19.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:828
V. Kills:91 N/A
Deaths:92
KDR:9
Accuracy:42.880% D
KPH:40 C-
VKPH:4.400 D-
Skyguard
C+
Kills:348
V. Kills:295 118%
Deaths:161
KDR:2.161
Accuracy:26.021% C--
KPH:11.300 C
VKPH:9.600 C+
C75 Viper
B*
Kills:325
V. Kills:53 N/A
Deaths:60
KDR:5.417
Accuracy:33.268% D
KPH:44.300 B*
VKPH:7.200 C+
L100 Python AP
C++
Kills:223
V. Kills:183 121%
Deaths:82
KDR:2.720
Accuracy:52.754% C-
KPH:22.700 C--
VKPH:18.600 C++
Kills:1,724 (1,724 + 0)
Deaths:395
KDR:4.365
VKDR:1.575
Vehicle Kills:622
Kill Difference:1,329
Playtime:68.714 hours
Usage:2%
Score:1.681m
Score/min:408
Driving Accuracy:52.754%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:18,495
V. Kills:13,659 135%
Deaths:4,537
KDR:4.076
Accuracy:46.638% D-
KPH:23.600 C+
VKPH:17.500 B+
Supernova PC
A++
Kills:12,351
V. Kills:3,702 334%
Deaths:1,643
KDR:7.517
Accuracy:50.152% C++
KPH:39.200 A++
VKPH:11.700 B**
Supernova VPC
C
Kills:4,422
V. Kills:646 N/A
Deaths:404
KDR:10.946
Accuracy:48.087% C
KPH:30.200 D
VKPH:4.400 D
Saron HRB
A**
Kills:1,777
V. Kills:1,803 99%
Deaths:312
KDR:5.696
Accuracy:49.481% B++
KPH:35.300 B**
VKPH:35.900 A**
Proton II PPA
C**
Kills:230
V. Kills:18 N/A
Deaths:21
KDR:10.952
Accuracy:18.146% D-
KPH:55.300 C+
VKPH:4.300 C**
E540 Halberd
A
Kills:146
V. Kills:113 128%
Deaths:22
KDR:6.636
Accuracy:49.826% C*
KPH:32.100 C++
VKPH:24.900 A
Kills:37,421 (35,268 + 2,153)
Deaths:6,939
KDR:5.393
VKDR:2.874
Vehicle Kills:19,941
Kill Difference:30,482
Playtime:1,303.110 hours
Usage:29%
Score:33.891m
Score/min:433
Driving Accuracy:48.087%
Gunner Accuracy:49.826%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:175
V. Kills:10 N/A
Deaths:30
KDR:5.833
Accuracy:29.256% D-
KPH:92.100 C+
VKPH:5.300 C
M40 Fury-H
D
Kills:164
V. Kills:6 N/A
Deaths:13
KDR:12.615
Accuracy:27.573% D**
KPH:59.100 D
VKPH:2.200 D--
Saron HRB-H
B
Kills:103
V. Kills:93 110%
Deaths:25
KDR:4.120
Accuracy:54.576% C+
KPH:31.200 C
VKPH:28.100 B
Aphelion VEX-4H
C+
Kills:56
V. Kills:47 117%
Deaths:15
KDR:3.733
Accuracy:42.384% C
KPH:30.500 C--
VKPH:25.600 C+
Kills:498 (0 + 498)
Deaths:83
KDR:6
VKDR:1.880
Vehicle Kills:156
Kill Difference:415
Playtime:9.813 hours
Usage:0%
Score:0.406m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:42.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:95
V. Kills:20 452%
Deaths:17
KDR:5.588
Accuracy:25.708% D*
KPH:39.400 C
VKPH:8.300 C
M40 Fury
C++
Kills:77
V. Kills:24 308%
Deaths:16
KDR:4.813
Accuracy:26.835% D*
KPH:38.400 D
VKPH:12 C++
M20 Basilisk
C+
Kills:60
V. Kills:37 158%
Deaths:12
KDR:5
Accuracy:33.221% D
KPH:12 D
VKPH:7.400 C+
M60-G Bulldog
C-
Kills:54
V. Kills:14 360%
Deaths:18
KDR:3
Accuracy:22.084% D*
KPH:16.900 D
VKPH:4.400 C-
Kills:286 (0 + 286)
Deaths:63
KDR:4.540
VKDR:1.508
Vehicle Kills:95
Kill Difference:223
Playtime:12.599 hours
Usage:0%
Score:0.325m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:22.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 32,15418,4954,5374.076C+2.3546.638%D-2.449%C+23.6C+17.5B+398782.6h4.8B+10.2C*
Supernova PC 16,05312,3511,6437.517C**5.7950.152%C++1.692%D39.2A++11.7B**357315.2h3.3B**6.6B**
Orion VS54 5,1935,1374,0111.281C+0.4521.695%C*16.917%D--29.7C+N/A198173h12.7C*58.6C++
Supernova VPC 5,0684,42240410.946C+9.2248.087%C0.995%D30.2D4.4D225146.3h3.2C++6.6C++
Betelgeuse 54-A 4,3344,2603,5571.198C-0.5321.632%D--18.474%D**34.4D-N/A156123.8h13.5D**62.2D*
Corvus VA55 2,4132,3682,0121.177C++0.5527.399%B++16.385%D-27.2C+N/A11286.9h14.4D52.6C++
Ursa 2,1562,1391,5201.407C*0.3220.73%C17.017%D--27.7CN/A12177.1h12.7C61.2C+
NS-11C 2,1372,0942,5080.835C+0.8923.583%C+15.091%D9.9DN/A43212.5h17.2C-72.8C+
Serpent VE92 2,1172,0712,0631.004C+0.7222.648%C+18.204%C22.3CN/A12092.7h14.5C+63.8C+
Saron HRB 3,5801,7773125.696C++3.9749.481%B++N/A35.3B**35.8A**187550.3h22.3C++45B+
Tank Mine 3,0181,7484833.619B+1.8934.746%C++N/A79.8C--58C+148421.9h1.8C**5.1B++
NS Decimator 2,4241,7062,3510.726C1.0059.315%C+1.993%C25.7C--10.8C--36766.4h5.1C+8.6C+
Pulsar LSW 1,6981,6621,2621.317C+0.4121.893%C+18.652%D31.8CN/A12552.2h13.8C62.9C+
Dual Photon Pods 2,0291,5752336.76C++5.0351.042%C+1.46%C*75C+21.6C**85721h22.5C++44C*
C-4 2,0401,5081,2101.246C+0.4821.804%DN/A67.9C24C115722.2h1.4C*6.5C+
NS-11P 1,4571,4351,1381.261C++0.4722.83%C+15.331%D25.7C+N/A16055.9h16C-70.3C+
VX29 Polaris 1,4631,4291,0511.36C+0.3726.702%B+16.305%D-31.7CN/A14845.1h15.5D-58.2C++
Frag Grenade 1,3571,34111341N/A1,339.2742.402%CN/A670.5B++8C++24962h2.6B**6.2B++
NS-15M AE 1,3571,3318641.541C+0.1922.921%C-16.604%D*35.2C--N/A17137.8h13.4C--58.6C
NS-15M1 1,3241,3061,0261.273C+0.4521.162%C17.152%D27.2C-N/A16448h14.3C67.5C+
Lasher X2 1,2921,2591,0851.16B0.5720.698%D2.78%D22.8CN/A15455.3h21.3C102.8C
Blueshift VM5 1,2441,2266471.895C+0.1717.421%C18.026%C--31.8C+N/A18638.5h13.7B++78.6C**
Flare VE6 1,2361,2199461.289C+0.4421.521%C+15.505%D*25.7C--N/A17047.4h12.7D58.9C+
NS Baron G5AE 1,2201,1971,0911.097C0.6345.458%C+12.698%C-32.4CN/A10937h4.7C10.4C+
Blueshift VM5 1,1971,1846471.83C0.1017.798%C20.693%C+30.7C+N/A18438.6h14.5B+81.7C*
SVA-88 1,1811,1677581.54C+0.1918.768%D-18.68%D-23.6DN/A17349.4h15D--80.1D
Pandora VX25 1,1121,0901,0251.063C+0.6643.725%B+12.569%D35C+N/A15931.1h4.9C+11.2C**
Pulsar C 9689518221.157C+0.5721.941%C-19.979%C--15.4DN/A9861.7h13.3C+60.7C+
VX6-7 9158859240.958C+0.7721.082%D14.463%D--11.1D-N/A7679.8h18D*85.3D
Zenith VX-5 8898671,0820.801C0.9323.562%C14.879%D--13.8D-N/A8963h17.1D--72.8C--
L100 Python HESH 919828929C+7.2742.88%D1.449%C+40C-4.4D-27120.7h3.5C+8.2C+
Anti-Vehicle Grenade 8737671767N/A765.2753.482%C**N/A426.1C*58.9C--43871.8h4.8B+8.9B+
H-V45 7367187610.943C+0.7819.623%D-11.281%D*18.6DN/A12638.7h17.4D**88.8D--
NS-7 PDW 6946867640.898C+0.8323.474%C+14.869%C-12.8DN/A6853.7h19D80.9C
Maelstrom Turbo Laser 1,2236461,0910.592C1.1327.733%D2.322%C+7D6.2D18792.4h128.7C+464.1C
NS-11A 6516406051.058C+0.6723.055%C+15.938%D17.3DN/A9236.9h16D69.5C
Pulsar VS1 5985884861.21C**0.5225.867%B+14.796%D-30.3B+N/A28519.4h15.5C+60B
C-4 ARX 8085564611.206C-0.5221.418%D*N/A63.2D--28.6C4258.8h1.5D7.1D*
Eridani SX5G 5585455341.021C0.7126.032%C13.395%D-20.7DN/A9826.3h14.1D-54.2C
Proximity Mine 5285281553.406C+1.6850.397%B*N/A97.8C--N/A5375.4h1.7B+3.3B**
NS-10 Burster 8985244201.248B+0.4825.156%D8.779%B5.6C+4C**15593.8h144C+572.3C+
NS-10 Burster 8164794201.14C++0.5925.322%D7.098%C**5.1C+3.6C+14793.9h158.4C+625.3C
Force-Blade 44241428,0130.015C1.7140.544%B*N/A0.3CN/A21373.6h2.8C+6.8C**
NS-357 Underboss 4104035830.691C1.0432.091%C-10.174%D**21.2DN/A11819h4.9D15.2C
Skyguard 6433481612.161C0.4326.021%C--1.437%C--11.3C9.5C+34630.9h151.2C-581.1C--
C75 Viper 378325605.417C**3.6933.268%D1.231%C44.5B*7.3C+5837.3h10B++30B+
CME 3323233081.049C0.6825.992%C+17.957%D23.6C--N/A11113.7h16.7D-64.4C
Comet VM2 4643143880.809C0.9249.156%B+5.096%B8.2D3.9D14338.5h19.9B++40.5B++
Artemis VX26 3113092381.298C+0.4328.139%C*15.858%D--26CN/A16511.9h12.7C+45.2C++
Comet VM2 4463093940.784C+0.9447.504%B+2.913%D7.7D3.4C15540.1h20.2C**42.5B+
MANA Anti-Vehicle Turret 6363082991.03D0.7052.325%D*2.922%C3080B**3280A**29136450.1h11.2C++21.4C
Nemesis VSH9 5343025250.575C+1.1564.715%C**1.987%C11.5C8.8C+31526.3h9.3C14.4C+
NSX Tanto 3082993410.877C0.8525.848%C+17.057%D*13.4DN/A4022.3h16.7C64.7C+
Spear Anti-Vehicle Phalanx Turret 467299368.306C*6.5838.757%D2.007%D*39.3C++22.1C++7917.6h8B20.6C*
Light PPA 2932771521.822C0.1032.602%D*1.444%C*30.4C--1.8D2629.1h11.8B36C++
NSX Naginata 2792762890.955C0.7715.403%D*18.478%D*28.5C--N/A849.7h13.1C+85.2C--
MANA Anti-Personnel Turret 2642631202.192N/A0.4717.123%UN/A2630U10U12333500.1h24.9T*145.3T*
NS-15M2 2622622121.236C+0.4922.427%C14.504%D**37.4C+N/A2407h14.7C-65.5C+
Solstice SF 2652603440.756C0.9724.042%C+9.615%D*11.4DN/A9922.9h15.1C62.8C+
NS-44P Commissioner 2432424330.559C-1.1729.851%D--12.397%D**20.2DN/A10812h5.2D**17.4D*
Proton II PPA 2482302110.952C+9.2318.146%D-1.304%D54.8C+4.3C**5144.2h9.1C*50.3C+
Parallax VX3 2282261181.915C0.1942.065%B+78.319%C++20.5C-N/A15311h2.9D-6.9C+
Sticky Grenade 2262231223N/A221.2746.288%DN/A743.3C-10C+44550.3h2.3C+4.9C+
L100 Python AP 406223822.72C0.9952.754%C-3.139%C++22.8C--18.7C++7599.8h7.2C+13.7C+
Sirius SX12 2102091881.112C++0.6132.484%A+9.569%D*17.3C--N/A21912.1h31.2T-96.1D
Equinox VE2 2022011721.169C+0.5624.835%C+13.93%D--28.3C+N/A1837.1h13.3C+53.5C++
Eridani SX5 1951942380.815C0.9123.586%C--10.309%D*8.9D--N/A8521.9h17.8D*75.6D
L105 Zephyr 217193257.72C+5.9932.417%D*N/A1930U240U10361000.1h6.5C++20C--
Proton II PPA-H 185175305.833C-4.1129.256%D-N/A92.1C+5.3C6641.9h8.9B+30.5C+
Hades VSH4 3241742860.608C++1.1269.13%C*1.724%C10.5C-9.1C+21916.5h11.2D16.2D
M60-A Bulldog 196173199.105C7.3829.733%F1.734%C--19D2.5C--1689.1h6.3C+21.2D--
M40 Fury-H 1701641312.615C+10.8927.573%D**N/A58.6D2.1D--3202.8h6B+21.6C+
NS-44L Blackhand 1671632260.721C1.0138.644%C24.54%D*14.6DN/A5011.2h5.3C13.7C+
Nyx VX31 1581561411.106C0.6233.259%C+21.795%D11.6D*N/A8113.4h10.4F--31.4F
MKV Suppressed 1591522220.685C-1.0424.332%C14.474%D7.4D*N/A6120.5h20.5D--84.4C-
Lasher X2 AE 1541471950.754C-0.9718.43%D**2.041%D28.3C--1.3B+675.2h23.2D-126D*
E540 Halberd 259146226.636C+4.9149.826%C*2.74%C++32.4C++25.1A25844.5h6.9D13.8C+
MAX Punch 1571451,6360.089C+1.6451.479%C**N/A1CN/A5142.1h2.6C+5.1C++
Cosmos VM3 147145791.835C+0.1119.154%B++21.379%B+42.6B**N/A4043.4h12B+62.8B+
Cosmos VM3 149144791.823C+0.1019.83%B++21.528%B+42.4B**1.5M+3513.4h12.4B++62.8C**
Saron Laser Cannon 2801342630.51C1.2232.176%C+N/A6.3D6.9C35821.2h210D652.6C--
Manticore SX40 1331282360.542C-1.1825.685%D12.5%D*14.1DN/A649.1h16.1F**62.7F--
Solstice Burst 1281251300.962C0.7627.461%C*19.2%D15.4DN/A848.1h20.6F-75D
NS-61 Emissary 1271201540.779C+0.9519.243%D**10.833%D--30C*1.8M834h16.3C+84.8D
M60-A Bulldog 139119215.667C-3.9428.253%F-2.521%C*18.6D3.1C2326.4h6.2C+21.8D--
Beamer VS3 1171121810.619C+1.1123.511%D14.286%D--13.3DN/A1528.4h15.1D*64.2C
Cerberus 1171121630.687C1.0423.638%D--16.071%D30.3C+1.4A++1723.7h7.7D-32.4D--
NSX Tengu 1121081760.614D1.1131.455%D21.296%C++13.7D-N/A407.9h20.1D*63.8D-
NS-AM7 Archer 1571064200.252D1.4748.734%D*8.491%D--2D*N/A1854.1h21.1C++43.2C+
CAS30 Tank Buster 2221052490.422D1.3027.726%F-N/A2.4D--2.6D--15044.5h74.9C270.1D*
C150 Dalton 187103323.219C1.4938.846%C++1.942%A1030U840U22312900.1h8.4F-21.5D**
Saron HRB-H 196103254.12C+2.3954.576%C+N/A31.2C28.2B11143.3h26.6C+48.7C+
AP30 Shredder 17796214.571C+2.8419.255%F--2.083%C+960U810U17160100.1h68.6B++356.4C
M40 Fury 11595175.588C+3.8625.708%D*3.158%A+39.6C8.3C4842.4h12.7B49.5C+
Hornet Missiles 17090372.432C--0.7162.177%C+1.111%D52.9C+47.1C**18511.7h13.9C22.4C+
V10 8787631.381D0.3538.088%C72.414%D19.8DN/A1384.4h3D--7.8D
Terminus VX-9 8483970.856C0.8719.732%D*13.253%F18D-N/A2274.6h16D*81D*
Lancer VS22 225822610.314D1.4166.387%B++N/A6.5D-11.3C57712.7h64.6D**97.3D*
The Slasher 79792,3070.034C1.6949.5%B**11.392%C+0.9C-N/A385.4h2.5C+5.1C**
VE-S Canis 83781260.619C--1.1122.028%D17.949%C22.9C--1.5A++1113.4h17.2D--77.9D
M40 Fury 10177164.813C3.0926.835%D*1.299%D38.5D12C++5192h14.3C+53.4D
NS-30 Vandal 7675561.339C0.3930.464%C20%D20.3D-N/A1593.7h6.7D21.8C
NS Baron G5 6969910.758C0.9735%D8.696%D*14.7D-N/A1314.7h5.1C14.5C+
Eidolon VE33 6464990.646C1.0826.133%C15.625%D**8.8DN/A1357.3h12.3D46.9C
Photon A2A Missile Pods 13064242.667C-0.9472.885%D--N/A26.7D27.5D7312.4h11.2D*15.3F-
Nebula VM20 6561381.605C0.1218.09%C+34.426%M33.9C++2.2M**2931.8h16.7C+92.2C++
M20 Basilisk 9760125B**3.2733.221%D6.667%B12D7.4C+4365h131.4D395.4D-
Aspis Anti-Aircraft Phalanx Turret 12360242.5C0.7727.016%C**N/A12C**12.6B5815h170.7C632C++
Nebula VM20 6459381.553C0.1717.718%C+20.339%C+32.8C+2.8S2641.8h17C+95.9C++
Solstice VE3 6058521.115B+0.6128.385%B**20.69%C*4.5D-N/A31012.8h34.1F**120D
Aphelion VEX-4H 10356153.733C+2.0142.384%C1.786%D31.1C-26.1C+5051.8h59.6C++140.7C++
M60-G Bulldog 6854183C1.2722.084%D*1.852%D16.9D4.4C-3263.2h9.9D44.6D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82440.5h
Nano-Armor Kit1,0541,714,451167.9h
Anti-Vehicle MANA Turret701,1624.9h
Spawn Beacon683,2234.3h
AE Medical Applicator13037,8243.1h
AE Nano-Armor Kit216349,64926.6h
Nanite Revive Grenade02,8290.8h
Medical Applicator822264,80925.6h
Welding Device03160h
Deconstruction Tool04040.2h
M12 Kobalt0560h
Spitfire Auto-Turret132300.6h
Xiphos Anti-Personnel Phalanx Tower0670h
Ammunition Package1361,6342.4h
Medical Kit3205,9836.6h
Anti-Infantry MANA Turret405361.8h
Nano-Repair Grenade04210.1h
Recon Detection Device336631.9h
Shield Recharging Field121760.2h
Smoke Grenade0850h

Check the help document for the dictionary if you want to learn more about words used here.


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