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Immortal Vaporwave[] Vaporwave
VS BR 70

KDR: 1.93

Score: 45.6m

Last Seen: Aug 23rd, 2019 12:58 AM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Connery
Level Progress (to 71): 11%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Proximity Mine Tank Mine Pulsar C Sirius SX12 L100 Python AP VE-S Canis C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,523,718 MLG Score: 1218
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.207%19.334%56542117253,4081.879970.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.127%1.486A+-0.354C--0.538DHEAD + (~4.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.496B+10.60.242C++25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.128%1.502%265512093,529201017951.75572196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.028%-0.027C+-0.416C--1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.474B+7.30.34C**9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.439%7.051%606120878015774220.494297184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.79%-0.161C0.501B+0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.1-0.111C+44.5-0.147C84.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.553%82.839%60712078,8053010272.92428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.03%0.986B*1.022B**-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+1.90.413B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.512%14.676%60612087,40023722393.11842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.758%0.977B*0.007C+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.426B40.17C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.6m212.2%306 (18.4k)279 (16.7k)1.9251997,30150,5412.1272270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214595425.292%20.412%51603:1461

8% Combat Medic14% Engineer21% Heavy Assault27% Infiltrator29% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 9:24 PMDec 31st, 1969 6:00 PMAug 22nd, 2019 9:18 PM (6h) (PST)Aug 22nd, 2019 9:57 PM (5h) (PST)Aug 22nd, 2019 8:58 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941934010.5960.3100.1221.3950.0611218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,65411,56924,0853619784416,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2721h/113.4d 10,211 19,861 30,177 227.7k 2,340 15,074 10,015 97m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,713
Deaths:930
KDR:1.842
Accuracy:23.095% B+
HSR:19.323% D
VE-H Maw
B*
Kills:1,339
Deaths:724
KDR:1.849
Accuracy:29.945% B*
HSR:18.148% D-
SVA-88
B
Kills:1,238
Deaths:739
KDR:1.675
Accuracy:25.212% B
HSR:18.740% D-
Betelgeuse 54-A
C++
Kills:1,218
Deaths:774
KDR:1.574
Accuracy:26.620% C++
HSR:22.578% D--
NS-15MB
B+
Kills:1,197
Deaths:637
KDR:1.879
Accuracy:28.764% B+
HSR:22.807% D
VX29 Polaris
B**
Kills:1,187
Deaths:764
KDR:1.554
Accuracy:29.426% B**
HSR:16.597% D-
Pulsar LSW
B**
Kills:1,182
Deaths:878
KDR:1.346
Accuracy:28.487% B**
HSR:18.443% D
Ursa
B*
Kills:1,181
Deaths:687
KDR:1.719
Accuracy:27.813% B*
HSR:17.020% D--
NSX Naginata
B+
Kills:1,180
Deaths:745
KDR:1.584
Accuracy:24.903% B+
HSR:22.712% D
Flare VE6
B+
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:26.116% B+
HSR:19.931% D
NS-15M2
B+
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:27.153% B+
HSR:18.182% D--
Kills:13,749
Deaths (as Heavy Assault):7,988
Deaths (to Heavy Assaults):14,182
KDR:1.72121
Kill Difference:5,761
Playtime:566.616 hours
Usage:21%
Score:9.682m
Score/min:285
Accuracy (listed only):27.048%
HSR (listed only):19.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:3,763
Deaths:1,862
KDR:2.021
Accuracy:27.762% B+
HSR:15.068% D--
Pulsar C
C++
Kills:2,260
Deaths:658
KDR:3.435
Accuracy:25.231% C++
HSR:15.044% D**
Sirius SX12
B**
Kills:2,050
Deaths:1,212
KDR:1.691
Accuracy:29.727% B**
HSR:15.805% C
VE-S Canis
B**
Kills:2,035
Deaths:1,107
KDR:1.838
Accuracy:34.393% B**
HSR:11.253% D--
Deimos VA29
B*
Kills:1,451
Deaths:1,094
KDR:1.326
Accuracy:70.605% B*
HSR:15.989% C+
VE-C Horizon
B**
Kills:1,291
Deaths:629
KDR:2.052
Accuracy:41.327% B**
HSR:17.816% D
Eclipse VE3A
B+
Kills:1,276
Deaths:650
KDR:1.963
Accuracy:29.114% B+
HSR:14.028% D*
NS-7 PDW
B**
Kills:1,238
Deaths:598
KDR:2.070
Accuracy:30.936% B**
HSR:15.994% C
Serpent VE92
B*
Kills:1,213
Deaths:528
KDR:2.297
Accuracy:28.231% B*
HSR:15.746% D
Chaos
B++
Kills:1,201
Deaths:978
KDR:1.228
Accuracy:58.446% B++
HSR:12.739% D
Pandora VX25
A
Kills:1,200
Deaths:756
KDR:1.587
Accuracy:52.401% A
HSR:13.667% C
Phobos VX86
B**
Kills:1,190
Deaths:827
KDR:1.439
Accuracy:70.690% B**
HSR:13.025% C--
Nova
B+
Kills:1,187
Deaths:951
KDR:1.248
Accuracy:50.155% B+
HSR:14.153% C+
NS Baron G5
B**
Kills:1,181
Deaths:876
KDR:1.348
Accuracy:55.441% B**
HSR:15.072% C++
NSX Tanto
B*
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:30.605% B*
HSR:20.561% D
MKV Suppressed
B**
Kills:1,175
Deaths:579
KDR:2.029
Accuracy:30.893% B**
HSR:16.340% C--
Thanatos VE70
B+
Kills:1,171
Deaths:950
KDR:1.233
Accuracy:42.121% C*
HSR:18.275% B+
NS-11C
B+
Kills:1,169
Deaths:585
KDR:1.998
Accuracy:27.174% B+
HSR:19.675% C++
Solstice Burst
B+
Kills:1,168
Deaths:549
KDR:2.128
Accuracy:29.406% B+
HSR:18.236% D-
Eridani SX5
B**
Kills:1,167
Deaths:662
KDR:1.763
Accuracy:32.051% B**
HSR:13.196% D--
NSX Tengu
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:43.677% B**
HSR:18.627% C
Solstice VE3
B*
Kills:1,164
Deaths:581
KDR:2.003
Accuracy:27.187% B*
HSR:16.237% D
Solstice SF
A
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.436% A
HSR:18.745% C**
Zenith VX-5
B++
Kills:1,158
Deaths:658
KDR:1.760
Accuracy:29.237% B++
HSR:16.839% D-
Skorpios
B+
Kills:1,157
Deaths:660
KDR:1.753
Accuracy:29.732% B+
HSR:13.570% D*
PS1-AV Suppressor
A
Kills:928
Deaths:446
KDR:2.081
Accuracy:36.081% A
HSR:18.427% D
Kills:36,298
Deaths (as Light Assault):20,754
Deaths (to Light Assaults):10,011
KDR:1.74896
Kill Difference:15,544
Playtime:791.776 hours
Usage:29%
Score:12.725m
Score/min:268
Accuracy (listed only):38.194%
HSR (listed only):15.928%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:3,763
Deaths:1,862
KDR:2.021
Accuracy:27.762% B+
HSR:15.068% D--
Pulsar C
C++
Kills:2,260
Deaths:658
KDR:3.435
Accuracy:25.231% C++
HSR:15.044% D**
Deimos VA29
B*
Kills:1,451
Deaths:1,094
KDR:1.326
Accuracy:70.605% B*
HSR:15.989% C+
VE-C Horizon
B**
Kills:1,291
Deaths:629
KDR:2.052
Accuracy:41.327% B**
HSR:17.816% D
Eclipse VE3A
B+
Kills:1,276
Deaths:650
KDR:1.963
Accuracy:29.114% B+
HSR:14.028% D*
VE-LR Obelisk
B++
Kills:1,217
Deaths:403
KDR:3.020
Accuracy:36.430% B++
HSR:37.634% B++
Serpent VE92
B*
Kills:1,213
Deaths:528
KDR:2.297
Accuracy:28.231% B*
HSR:15.746% D
Chaos
B++
Kills:1,201
Deaths:978
KDR:1.228
Accuracy:58.446% B++
HSR:12.739% D
Pandora VX25
A
Kills:1,200
Deaths:756
KDR:1.587
Accuracy:52.401% A
HSR:13.667% C
Phobos VX86
B**
Kills:1,190
Deaths:827
KDR:1.439
Accuracy:70.690% B**
HSR:13.025% C--
Nova
B+
Kills:1,187
Deaths:951
KDR:1.248
Accuracy:50.155% B+
HSR:14.153% C+
NS Baron G5
B**
Kills:1,181
Deaths:876
KDR:1.348
Accuracy:55.441% B**
HSR:15.072% C++
NSX Tanto
B*
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:30.605% B*
HSR:20.561% D
Thanatos VE70
B+
Kills:1,171
Deaths:950
KDR:1.233
Accuracy:42.121% C*
HSR:18.275% B+
NS-11C
B+
Kills:1,169
Deaths:585
KDR:1.998
Accuracy:27.174% B+
HSR:19.675% C++
Solstice Burst
B+
Kills:1,168
Deaths:549
KDR:2.128
Accuracy:29.406% B+
HSR:18.236% D-
Solstice VE3
B*
Kills:1,164
Deaths:581
KDR:2.003
Accuracy:27.187% B*
HSR:16.237% D
Eidolon VE33
B++
Kills:1,163
Deaths:680
KDR:1.710
Accuracy:30.837% B+
HSR:30.525% B++
Solstice SF
A
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.436% A
HSR:18.745% C**
Zenith VX-5
B++
Kills:1,158
Deaths:658
KDR:1.760
Accuracy:29.237% B++
HSR:16.839% D-
Revenant
A*
Kills:682
Deaths:271
KDR:2.517
Accuracy:46.135% A*
HSR:24.780% D
Kills:28,445
Deaths (as Engineer):16,058
Deaths (to Engineers):8,971
KDR:1.77139
Kill Difference:12,387
Playtime:377.833 hours
Usage:14%
Score:6.122m
Score/min:270
Accuracy (listed only):39.951%
HSR (listed only):18.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,050
Deaths:1,212
KDR:1.691
Accuracy:29.727% B**
HSR:15.805% C
VE-S Canis
B**
Kills:2,035
Deaths:1,107
KDR:1.838
Accuracy:34.393% B**
HSR:11.253% D--
Ghost
B
Kills:1,547
Deaths:356
KDR:4.346
Accuracy:41.174% B
HSR:70.653% C*
NSX Daimyo
C++
Kills:1,319
Deaths:387
KDR:3.408
Accuracy:40.850% C+
HSR:94.238% C++
Parsec VX3-A
B+
Kills:1,292
Deaths:281
KDR:4.598
Accuracy:40.162% C
HSR:82.740% B+
NS-7 PDW
B**
Kills:1,238
Deaths:598
KDR:2.070
Accuracy:30.936% B**
HSR:15.994% C
Nyx VX31
A*
Kills:1,177
Deaths:350
KDR:3.363
Accuracy:47.335% A*
HSR:30.416% C++
NS-357 Underboss
A
Kills:1,175
Deaths:1,072
KDR:1.096
Accuracy:47.373% A
HSR:22.809% C++
MKV Suppressed
B**
Kills:1,175
Deaths:579
KDR:2.029
Accuracy:30.893% B**
HSR:16.340% C--
Artemis VX26
B**
Kills:1,175
Deaths:557
KDR:2.110
Accuracy:31.835% B**
HSR:15.489% D--
NSX Tomoe
B*
Kills:1,169
Deaths:698
KDR:1.675
Accuracy:33.021% B*
HSR:30.453% D
Parallax VX3
B*
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:44.471% B*
HSR:82.620% B+
Eridani SX5
B**
Kills:1,167
Deaths:662
KDR:1.763
Accuracy:32.051% B**
HSR:13.196% D--
NSX Tengu
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:43.677% B**
HSR:18.627% C
XM98
B**
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:44.405% B**
HSR:80.551% B++
V10
B+
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:42.076% C**
HSR:81.379% B+
Phaseshift VX-S
B**
Kills:1,157
Deaths:218
KDR:5.307
Accuracy:39.062% B+
HSR:90.233% B**
Skorpios
B+
Kills:1,157
Deaths:660
KDR:1.753
Accuracy:29.732% B+
HSR:13.570% D*
NS-44 Commissioner
A
Kills:1,152
Deaths:944
KDR:1.220
Accuracy:46.231% A
HSR:20.573% C
PS1-AV Suppressor
A
Kills:928
Deaths:446
KDR:2.081
Accuracy:36.081% A
HSR:18.427% D
Manticore SX40
A*
Kills:615
Deaths:375
KDR:1.640
Accuracy:44.066% A*
HSR:24.390% B
Soldier Soaker
A++
Kills:164
Deaths:130
KDR:1.262
Accuracy:51.179% A++
HSR:14.024% C+
Kills:26,347
Deaths (as Infiltrator):12,102
Deaths (to Infiltrators):8,269
KDR:2.17708
Kill Difference:14,245
Playtime:743.235 hours
Usage:27%
Score:12.090m
Score/min:271
Accuracy (listed only):39.124%
HSR (listed only):39.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,050
Deaths:1,212
KDR:1.691
Accuracy:29.727% B**
HSR:15.805% C
VE-S Canis
B**
Kills:2,035
Deaths:1,107
KDR:1.838
Accuracy:34.393% B**
HSR:11.253% D--
Deimos VA29
B*
Kills:1,451
Deaths:1,094
KDR:1.326
Accuracy:70.605% B*
HSR:15.989% C+
NS-7 PDW
B**
Kills:1,238
Deaths:598
KDR:2.070
Accuracy:30.936% B**
HSR:15.994% C
Chaos
B++
Kills:1,201
Deaths:978
KDR:1.228
Accuracy:58.446% B++
HSR:12.739% D
Pandora VX25
A
Kills:1,200
Deaths:756
KDR:1.587
Accuracy:52.401% A
HSR:13.667% C
H-V45
A+
Kills:1,191
Deaths:655
KDR:1.818
Accuracy:31.887% A+
HSR:30.731% A
Phobos VX86
B**
Kills:1,190
Deaths:827
KDR:1.439
Accuracy:70.690% B**
HSR:13.025% C--
Nova
B+
Kills:1,187
Deaths:951
KDR:1.248
Accuracy:50.155% B+
HSR:14.153% C+
Pulsar VS1
A
Kills:1,184
Deaths:743
KDR:1.594
Accuracy:29.587% A
HSR:17.483% C--
Corvus VA55
B++
Kills:1,183
Deaths:967
KDR:1.223
Accuracy:28.132% B++
HSR:18.343% D
NS Baron G5
B**
Kills:1,181
Deaths:876
KDR:1.348
Accuracy:55.441% B**
HSR:15.072% C++
MKV Suppressed
B**
Kills:1,175
Deaths:579
KDR:2.029
Accuracy:30.893% B**
HSR:16.340% C--
Thanatos VE70
B+
Kills:1,171
Deaths:950
KDR:1.233
Accuracy:42.121% C*
HSR:18.275% B+
Eridani SX5
B**
Kills:1,167
Deaths:662
KDR:1.763
Accuracy:32.051% B**
HSR:13.196% D--
NSX Tengu
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:43.677% B**
HSR:18.627% C
NS-11A
C**
Kills:1,162
Deaths:871
KDR:1.334
Accuracy:25.706% C**
HSR:16.954% D
Skorpios
B+
Kills:1,157
Deaths:660
KDR:1.753
Accuracy:29.732% B+
HSR:13.570% D*
PS1-AV Suppressor
A
Kills:928
Deaths:446
KDR:2.081
Accuracy:36.081% A
HSR:18.427% D
Terminus VX-9
A++
Kills:895
Deaths:440
KDR:2.034
Accuracy:35.078% A++
HSR:28.492% C**
NSX Yumi
B+
Kills:421
Deaths:310
KDR:1.358
Accuracy:28.782% B+
HSR:23.991% C+
Kills:25,532
Deaths (as Combat Medic):16,468
Deaths (to Combat Medics):5,497
KDR:1.5504
Kill Difference:9,064
Playtime:206.740 hours
Usage:8%
Score:4.383m
Score/min:353
Accuracy (listed only):40.310%
HSR (listed only):17.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
A++
Kills:138
Deaths:79
KDR:1.747
Accuracy:41.036% A++
HSR:5.072% C
NS-10 Burster
A++
Kills:124
Deaths:80
KDR:1.550
Accuracy:40.954% A++
HSR:3.226% D-
Quasar VM1
A++
Kills:70
Deaths:30
KDR:2.333
Accuracy:24.902% A++
HSR:20% C*
Quasar VM1
A++
Kills:61
Deaths:26
KDR:2.346
Accuracy:25.795% A++
HSR:27.869% A
Comet VM2
B+
Kills:56
Deaths:31
KDR:1.806
Accuracy:50.903% B+
HSR:0% F-
Kills:449
Deaths (as MAX Suit):123
Deaths (to MAX Suits):1,753
KDR:3.65041
Kill Difference:326
Playtime:26.932 hours
Usage:1%
Score:0.572m
Score/min:354
Accuracy (listed only):36.718%
HSR (listed only):11.233%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,047
V. Kills:1,153 177%
Deaths:270
KDR:7.581
Accuracy:58.734% C**
KPH:37.800 B+
VKPH:21.300 B+
L100 Python HEAT
A
Kills:695
V. Kills:272 255%
Deaths:50
KDR:13.900
Accuracy:59.609% B*
KPH:47 A
VKPH:18.400 A
C75 Viper
C+
Kills:106
V. Kills:31 331%
Deaths:18
KDR:5.889
Accuracy:42.433% C**
KPH:25.300 C
VKPH:7.400 C+
Skyguard
B**
Kills:101
V. Kills:45 220%
Deaths:17
KDR:5.941
Accuracy:29.002% C+
KPH:21 B**
VKPH:9.400 C+
Kills:2,949 (2,949 + 0)
Deaths:355
KDR:8.307
VKDR:4.228
Vehicle Kills:1,501
Kill Difference:2,594
Playtime:77.873 hours
Usage:3%
Score:1.180m
Score/min:253
Driving Accuracy:29.002%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:361
V. Kills:174 206%
Deaths:28
KDR:12.893
Accuracy:64.493% A
KPH:43 A+
VKPH:20.700 B**
Supernova PC
B++
Kills:325
V. Kills:120 269%
Deaths:44
KDR:7.386
Accuracy:55.624% B++
KPH:22.900 C+
VKPH:8.400 C+
E540 Halberd
C+
Kills:178
V. Kills:98 180%
Deaths:30
KDR:5.933
Accuracy:49.843% C**
KPH:28.600 C
VKPH:15.800 C+
Saron HRB
B++
Kills:172
V. Kills:83 205%
Deaths:29
KDR:5.931
Accuracy:49.254% B++
KPH:27.800 C**
VKPH:13.400 C
Kills:1,036 (686 + 350)
Deaths:131
KDR:7.908
VKDR:3.626
Vehicle Kills:475
Kill Difference:905
Playtime:35.021 hours
Usage:1%
Score:0.612m
Score/min:291
Driving Accuracy:55.624%
Gunner Accuracy:49.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:156
V. Kills:67 229%
Deaths:24
KDR:6.500
Accuracy:75.856% A*
KPH:50.700 B
VKPH:21.800 C+
Kills:156 (0 + 156)
Deaths:24
KDR:6.500
VKDR:2.792
Vehicle Kills:67
Kill Difference:132
Playtime:3.080 hours
Usage:0%
Score:0.051m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:75.856%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:153
V. Kills:2 N/A
Deaths:13
KDR:11.769
Accuracy:24.189% B**
KPH:86.800 B+
VKPH:1.100 D--
M12 Kobalt
B+
Kills:117
V. Kills:6 N/A
Deaths:7
KDR:16.714
Accuracy:24.355% A
KPH:83.800 B+
VKPH:4.300 B+
M20 Basilisk
C+
Kills:95
V. Kills:37 250%
Deaths:18
KDR:5.278
Accuracy:40.180% C++
KPH:20.100 C+
VKPH:7.800 C+
G30 Walker
D
Kills:65
V. Kills:36 176%
Deaths:10
KDR:6.500
Accuracy:32.332% C++
KPH:12.600 D
VKPH:7 D
Kills:430 (0 + 430)
Deaths:48
KDR:8.958
VKDR:1.688
Vehicle Kills:81
Kill Difference:382
Playtime:13.061 hours
Usage:0%
Score:0.153m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:32.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:587
V. Kills:149 391%
Deaths:477
KDR:1.231
Accuracy:45.664% C
KPH:20.500 C+
VKPH:5.200 C
V30-F Starfall
D--
Kills:58
V. Kills:37 153%
Deaths:47
KDR:1.234
Accuracy:56.863% D
KPH:13.900 D*
VKPH:8.800 D--
Kills:645 (645 + 0)
Deaths:524
KDR:1.231
VKDR:0.355
Vehicle Kills:186
Kill Difference:121
Playtime:32.754 hours
Usage:1%
Score:0.183m
Score/min:93
Driving Accuracy:56.863%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,8063,7631,8622.021B+0.1027.762%B+15.068%D--24.3CN/A76154.7h10.8B+38.8B+
Proximity Mine 2,6602,6573856.901B**4.9840.007%CN/A212.6A++N/A60812.5h1.9C++4.6C++
Tank Mine 3,6972,36022510.489S8.5619.043%D--N/A229.1A**129.8A**170710.3h1.1A5.6B+
Pulsar C 2,2702,2606583.435A1.5125.231%C++15.044%D**23.4CN/A10596.6h10.6B+42B+
Sirius SX12 2,0572,0501,2121.691B+0.2329.727%B**15.805%C40.9B+N/A12350.1h10.8B**36.5B++
L100 Python AP 3,2002,0472707.581B++5.6658.734%C**1.905%C37.8B+21.3B+22854.1h5.1B+8.7B+
VE-S Canis 2,0532,0351,1071.838B++0.0934.393%B**11.253%D--44.2C++N/A13646h9.4B++27.4B++
C-4 ARX 2,5881,9139182.084C+0.1623.158%D--N/A155.5B++54.9B**87212.3h1.1B+5C+
Orion VS54 1,7481,7139301.842C**0.0823.095%B+19.323%D30.5C+N/A15156.1h11.8B+50.9C*
Ghost 1,5531,5473564.346B+2.4241.174%B70.653%C*47.5BN/A13832.6h1.9B++4.7B+
Deimos VA29 1,4921,4511,0941.326C++0.6070.605%B*15.989%C+30.9C-N/A8346.9h2.5C+3.6C**
VE-H Maw 1,3821,3397241.849C**0.0829.945%B*18.148%D-44.5C+1.4B**11930.1h9.6B+32.2B+
NSX Daimyo 1,3231,3193873.408C++1.4840.85%C+94.238%C++46.8C+N/A12528.2h2.3B+5.6B
Parsec VX3-A 1,3011,2922814.598C+2.6740.162%C82.74%B+38.9C-N/A9033.2h1.7B+4.3C*
VE-C Horizon 1,3271,2916292.052B+0.1341.327%B**17.816%D42.3C+1.2C*13130.5h12.8B++30.9B++
Eclipse VE3A 1,3021,2766501.963C*0.0429.114%B+14.028%D*35.2C+N/A11136.3h12.5C+43B
NS-7 PDW 1,2481,2385982.07A+0.1430.936%B**15.994%C41.1B++N/A13230.1h12.8B+41.3B++
SVA-88 1,2561,2387391.675C+0.2525.212%B18.74%D-37.2CN/A12133.3h11.7C++46.5B
Frag Grenade 1,2331,22011220N/A1,218.0741.071%DN/A581B+6.2C16852.1h2.8B*6.9B+
Betelgeuse 54-A 1,2521,2187741.574C0.3526.62%C++22.578%D--39D1.1B+15331.2h11.3C42.6C+
Lasher X2 1,2551,2189321.307B+0.6234.497%B**2.463%D-37.1C**1.1C**11532.8h16.8B++48.7B*
VE-LR Obelisk 1,2471,2174033.02B*1.0936.43%B++37.634%B++42B+1C**11529h5B*13.8B*
Serpent VE92 1,2271,2135282.297B**0.3728.231%B*15.746%D44.6B++N/A16027.2h11.3B+39.9B++
NS Decimator 1,8341,2038361.439B+0.4956.403%DN/A36.8C++19.3B+28132.7h4B+7.1B
Chaos 1,2611,2019781.228C+0.7058.446%B++12.739%D28D-1.4A*9142.9h5.1D*8.7C+
Pandora VX25 1,2471,2007561.587B0.3452.401%A13.667%C39.6C++1.6A++13330.3h4.3C**8.3B++
NS-15MB 1,2371,1976371.879C++0.0528.764%B+22.807%D42.8C-1.4A11628h11.6C++40.2B
H-V45 1,2231,1916551.818C**0.1131.887%A+30.731%A44.6B+1.2A++12126.7h10.7B**33.5B**
Phobos VX86 1,2301,1908271.439C++0.4970.69%B**13.025%C--39.7C+1.3B**10430h2.3B3.3B+
VX29 Polaris 1,2151,1877641.554C++0.3729.426%B**16.597%D-41.4C+1B**13128.7h11.7B39.7B+
Nova 1,2181,1879511.248C+0.6850.155%B+14.153%C+32.9C+N/A8636.1h5.2C10.3C*
Pulsar VS1 1,2111,1847431.594B++0.3329.587%A17.483%C--35.3B+N/A13333.5h12.8B++43.3B++
Corvus VA55 1,2101,1839671.223C*0.7028.132%B++18.343%D28.1C+N/A9042.1h12.4C++44B+
Pulsar LSW 1,2221,1828781.346C+0.5828.487%B**18.443%D35.4C1.2A+10033.4h12.7C+44.7B+
Ursa 1,2071,1816871.719B+0.2127.813%B*17.02%D--43.1C++N/A14327.4h10B+36.1B++
NS Baron G5 1,2081,1818761.348B0.5855.441%B**15.072%C++30.8C+N/A9338.3h5C+9C+
NSX Naginata 1,2031,1807451.584C*0.3424.903%B+22.712%D37.6C+N/A10531.4h10.5B+42.3B+
NSX Tanto 1,2111,1779781.203C++0.7230.605%B*20.561%D23.9CN/A5949.2h12.7C**41.7C**
Nyx VX31 1,1961,1773503.363B*1.4447.335%A*30.416%C++51.4B+N/A11022.9h4.8B++10.1B**
NS-357 Underboss 1,1991,1751,0721.096C++0.8347.373%A22.809%C++36.2C+N/A11632.5h5D10.5B+
MKV Suppressed 1,1831,1755792.029A0.1030.893%B**16.34%C--38.8C**N/A19530.3h11.6B++37.6B+
Artemis VX26 1,1851,1755572.11B++0.1831.835%B**15.489%D--40.2BN/A10529.2h11.2B+35.1B++
Thanatos VE70 1,1911,1719501.233B+0.6942.121%C*18.275%B+21.5CN/A7254.4h4.9C++11.7C**
NSX Tomoe 1,1841,1696981.675C++0.2533.021%B*30.453%D39.1C+N/A9029.9h13.4C**40.5B+
NS-11C 1,1771,1695851.998B**0.0727.174%B+19.675%C++47.5B**N/A20524.6h11.5B++42.5B++
Solstice Burst 1,1811,1685492.128B+0.2029.406%B+18.236%D-43.6C++N/A10826.8h12.6C**43B+
Parallax VX3 1,1691,1682384.908B+2.9844.471%B*82.62%B+35B+N/A9533.4h1.8B*4B*
Eridani SX5 1,1821,1676621.763B+0.1632.051%B**13.196%D--37.2C++N/A11931.4h9.7B++30.3B++
NSX Tengu 1,1811,1657861.482B0.4443.677%B**18.627%C34.1C+N/A8334.2h11.2B+25.7B+
Solstice VE3 1,1651,1645812.003A++0.0827.187%B*16.237%D35.2B**N/A18633.1h11.4B*42B+
Eidolon VE33 1,1721,1636801.71B+0.2230.837%B+30.525%B++21.6C+N/A6453.9h8.2B+26.6B+
Solstice SF 1,1811,1635941.958B**0.0330.436%A18.745%C**42.4AN/A12527.4h11.8C++38.7B+
XM98 1,1621,1622464.724A+2.8044.405%B**80.551%B++41.5B*N/A14228h1.7A3.9B**
NS-11A 1,1751,1628711.334C++0.5925.706%C**16.954%D31.4C+N/A7737h13B50.7B+
V10 1,1641,1602005.8B**3.8742.076%C**81.379%B+42.6B+N/A12527.2h1.8B*4.2B++
Flare VE6 1,1691,1595502.107B++0.1826.116%B+19.931%D42.6C++N/A14227.2h10B38.5B+
Zenith VX-5 1,1831,1586581.76B+0.1729.237%B++16.839%D-36C++N/A10332.2h11.7B+40B+
Phaseshift VX-S 1,1601,1572185.307B**3.3839.062%B+90.233%B**37.2B+N/A11031.1h1.8B*4.7B++
Skorpios 1,1621,1576601.753C++0.1729.732%B+13.57%D*38.1CN/A9930.4h10.5B+35.2B+
NS-15M2 1,1721,1555602.063C**0.1427.153%B+18.182%D--44.6C++N/A14525.9h11.7B43.1B+
NS-44 Commissioner 1,1691,1529441.22C*0.7146.231%A20.573%C37.9C++N/A12130.4h3.9C++8.3B+
C-4 1,7871,0034242.366B++0.4420.914%D-N/A109B+85.2M**14819.2h1.4C*6.7C+
PS1-AV Suppressor 9409284462.081C*0.1636.081%A18.427%D46.4C+N/A15520h11.1B++30.8B*
Terminus VX-9 9258954402.034C**0.1135.078%A++28.492%C**49.4B+1.7A**26818.1h10.2B*29.1B**
S1 1,3808567891.085B++0.8452.307%D1.636%D23.4C+14.3C*23336.6h6.1B11.7C++
L100 Python HEAT 9676955013.9A*11.9759.609%B*1.439%D47A18.4A32814.8h5.1B+8.5B*
Revenant 6976822712.517C+0.5946.135%A*24.78%D55.9B+1.2B**14812.2h6.2B++13.5B**
NS Annihilator 1,1266726151.093B**0.8379.173%C-N/A13.3B++9C++13550.6h10.3B+13B+
Rocklet Rifle 1,1176152922.106M0.1859.861%B*N/A59.1A**48.3A*71310.4h27.8B*46.5B++
Manticore SX40 6266153751.64B++0.2944.066%A*24.39%B38.7B+N/A13615.9h7.3C**16.6B**
M40 Fury-F 7365874771.231C+0.6945.664%C1.022%C++20.5C+5.2C8728.6h10.3C**22.5C**
MANA Anti-Vehicle Turret 8795102671.91C+0.0259.655%C++3.922%C++5100S3690M**4646000.1h7.6B+12.7B+
NSX Yumi 4294213101.358C+0.5728.782%B+23.991%C+27.5CN/A7715.3h13C+45.3C*
Supernova FPC 5353612812.893B**10.9764.493%AN/A43A+20.7B**5318.4h3.3A5.1A+
Supernova PC 445325447.386B5.4655.624%B++N/A22.9C+8.5C+17014.2h4.2B++7.6B*
Spear Anti-Vehicle Phalanx Turret 5473172910.931B+9.0149.815%B+2.839%D34.5C+25B3579.2h10.2C+20.4C*
NS Decimator-B 4202761841.5C+0.4359.528%DN/A39.4C20.6C+2947h4.1C+6.9C+
E540 Halberd 276178305.933C4.0149.843%C**2.247%C+28.7C15.8C+2906.2h5.4B10.8B+
Saron HRB 255172295.931C++4.0149.254%B++N/A27.7C**13.4C2446.2h24C+48.7C**
Anti-Vehicle Grenade 2521691169N/A167.0741.868%D--N/A211.3D103.8C++15430.8h7C--16.7D
Soldier Soaker 1651641301.262C++0.6651.179%A++14.024%C+82B**N/A2452h5.7C**11.1B**
E540 Halberd-H 223156246.5C+4.5775.856%A*N/A50.3C**21.6C+2753.1h5.7C**7.5B**
M12 Kobalt 1551531311.769C+9.8424.189%B**15.686%C--85B+1.1D--2901.8h14.1B**58.3B++
NS-10 Burster 216138791.747B*0.1841.036%A++5.072%C8.2B**4.6B+8216.9h144C++351B*
NS-10 Burster 207124801.55B**0.3840.954%A++3.226%D-7B+4.7B++8517.8h167.2D408.3B+
M12 Kobalt 123117716.714C++14.7924.355%A18.803%C++83.6B4.3B+2491.4h14.8B++60.6B++
C75 Viper 137106185.889B+3.9642.433%C**N/A25.2C7.4C+3434.2h11.5B+27B+
Skyguard 146101175.941B**4.0229.002%C+N/A21B**9.4C+2234.8h90.2B*311.1B++
M20 Basilisk 13295185.278B**3.3540.18%C++3.158%D--20.2C+7.9C+2004.7h89.5C*222.8B+
Auraxium Force-Blade 1199224,3470.004D1.9248.204%AN/A0.1C+N/A01142.5h2.8D--5.8B+
Hunter QCX 8988711.239B*0.6941.971%C+29.546%C**20.5B++N/A774.3h2.6B+6.2B+
Lancer VS22 13770910.769C+1.1656.773%DN/A11.1C10.6C2286.3h16.6B+29.2B+
Quasar VM1 7170302.333B+0.4124.902%A++20%C*26.9C**N/A2882.6h18.2D72.9B+
Aspis Anti-Aircraft Phalanx Turret 12769106.9A4.9733.445%A1.449%C--14.7B++12.3C**2314.7h144.6C**432.4B++
G30 Walker 10165106.5B+4.5732.332%C++1.538%D*12.5D6.9D1435.2h264.8D-819.1C
Quasar VM1 6661262.346C++0.4225.795%A++27.869%A38.1C**3.1S1731.6h18.2D*70.7B
V30-F Starfall 9558471.234C+0.6956.863%DN/A13.8D*8.8D--1344.2h19C33.4C--
Comet VM2 8856311.806B**0.1250.903%B+N/A12.2C++7B**1584.6h29.7C+58.3C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret202,6662.1h
Nano-Armor Kit277616,66928.5h
Nanite Revive Grenade01,3700.4h
Medical Applicator420162,07811.8h
Spitfire Auto-Turret24400.3h
Restoration Kit306680.5h
Motion Spotter3514,0965.1h
Ammunition Package661,8991h
Medical Kit61300.1h
Nano-Repair Grenade06020.2h
M20 Drake0710.1h
Recon Detection Device9214,97020.9h
A30 Walker0810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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