Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,751)players online:
MikeyAtwitch (13)  fbmarder (12)  VTGone (4)  Scg_Fear (3)  Socrack07 (2) 34
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (347 days). The data shown below may not be accurate.

Vaporwave[] Vaporwave
VS BR 118

KDR: 1.94

Score: 28.5m

Last Seen: May 13th, 2018 12:18 AM
- OFFLINE - 12 hour(s)

Battle Rank 113 (118 total) - Vanu Sovereignty on Connery
Level Progress (to 114): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Pulsar C Sirius SX12 Proximity Mine Tank Mine Ghost L100 Python AP VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vaporwave



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,572,507 MLG Score: 1257
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.092%17.457%49031100436,6152.06806-0.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.558%1.363A-0.501D-0.504DHEAD (~3.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+110.23C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.555%2.638%228310321,70614549721.17251175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.281%1.425A0.024C+-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++5.30.576B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.998%4.834%374103133110922250.303113146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.147%-0.109C+0.11C+0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.298C*29.20.263C*54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.589%82.749%37710288,5042102244.04375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.037%0.987B*1.022B**-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.90.413B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.494%16.544%37210332,1761296501.67772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.781%0.338C**0.395B-0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.157C++5.1-0.043C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m185.5%275 (16.5k)255 (15.3k)1.9398363,60332,7882.13877118 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035381424.697%22.607%55803:2440

13% Engineer19% Heavy Assault30% Infiltrator32% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 9:24 PMDec 31st, 1969 6:00 PMMay 13th, 2018 2:40 AM (347d) (PST)May 12th, 2018 9:01 PM (347d) (PST)May 12th, 2018 8:18 PM (347d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581883700.5710.2940.1291.1600.0551257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,49011,27522,2153418870315,326

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1857.7h/77.4d 6,523 14,379 18,379 129.3k 1,669 9,459 6,095 62.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,188
Deaths:753
KDR:1.578
Accuracy:26.567% C++
HSR:22.643% D--
Pulsar LSW
B**
Kills:1,182
Deaths:878
KDR:1.346
Accuracy:28.487% B**
HSR:18.443% D
NSX Naginata
B+
Kills:1,180
Deaths:745
KDR:1.584
Accuracy:24.903% B+
HSR:22.712% D
Flare VE6
B++
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:26.095% B++
HSR:19.931% D
NS-15M2
B+
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:27.153% B+
HSR:18.182% D-
SVA-88
C**
Kills:1,153
Deaths:692
KDR:1.666
Accuracy:24.914% C**
HSR:18.387% D--
Orion VS54
C++
Kills:1,152
Deaths:597
KDR:1.930
Accuracy:21.437% C++
HSR:17.361% D--
Lasher X2
A
Kills:683
Deaths:555
KDR:1.231
Accuracy:35.545% A
HSR:2.050% D--
Ursa
B++
Kills:184
Deaths:115
KDR:1.600
Accuracy:26.580% B++
HSR:17.391% D--
Kills:9,036
Deaths (as Heavy Assault):5,443
Deaths (to Heavy Assaults):9,173
KDR:1.66011
Kill Difference:3,593
Playtime:345.049 hours
Usage:19%
Score:5.448m
Score/min:263
Accuracy (listed only):26.853%
HSR (listed only):17.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:3,404
Deaths:1,687
KDR:2.018
Accuracy:27.153% B+
HSR:14.424% D*
Pulsar C
C++
Kills:2,204
Deaths:616
KDR:3.578
Accuracy:25.166% C++
HSR:14.973% D**
Sirius SX12
B**
Kills:2,050
Deaths:1,212
KDR:1.691
Accuracy:29.727% B**
HSR:15.805% C
VE-S Canis
B*
Kills:1,295
Deaths:696
KDR:1.861
Accuracy:33.128% B*
HSR:12.741% D-
Eclipse VE3A
B+
Kills:1,252
Deaths:632
KDR:1.981
Accuracy:29.020% B+
HSR:14.058% D*
NS-7 PDW
B**
Kills:1,238
Deaths:598
KDR:2.070
Accuracy:30.936% B**
HSR:15.994% C
Serpent VE92
B*
Kills:1,213
Deaths:528
KDR:2.297
Accuracy:28.231% B*
HSR:15.746% D
NSX Tanto
B*
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:30.605% B*
HSR:20.561% D
MKV Suppressed
B**
Kills:1,175
Deaths:579
KDR:2.029
Accuracy:30.893% B**
HSR:16.340% C--
NS-11C
B++
Kills:1,169
Deaths:584
KDR:2.002
Accuracy:27.169% B++
HSR:19.675% C++
Thanatos VE70
B+
Kills:1,169
Deaths:948
KDR:1.233
Accuracy:42.088% C**
HSR:18.221% B+
Eridani SX5
B**
Kills:1,167
Deaths:662
KDR:1.763
Accuracy:32.051% B**
HSR:13.196% D-
NSX Tengu
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:43.677% B**
HSR:18.627% C
Solstice VE3
B*
Kills:1,164
Deaths:581
KDR:2.003
Accuracy:27.187% B*
HSR:16.237% D
Solstice SF
A
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.436% A
HSR:18.745% C**
Solstice Burst
B+
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:29.408% B+
HSR:18.276% D-
Zenith VX-5
B*
Kills:1,158
Deaths:658
KDR:1.760
Accuracy:29.237% B*
HSR:16.839% D
Skorpios
B+
Kills:1,157
Deaths:660
KDR:1.753
Accuracy:29.732% B+
HSR:13.570% D--
Nova
B+
Kills:1,007
Deaths:797
KDR:1.263
Accuracy:49.952% B+
HSR:14.598% C+
Kills:26,487
Deaths (as Light Assault):14,339
Deaths (to Light Assaults):6,520
KDR:1.8472
Kill Difference:12,148
Playtime:599.563 hours
Usage:32%
Score:8.612m
Score/min:239
Accuracy (listed only):31.884%
HSR (listed only):16.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:3,404
Deaths:1,687
KDR:2.018
Accuracy:27.153% B+
HSR:14.424% D*
Pulsar C
C++
Kills:2,204
Deaths:616
KDR:3.578
Accuracy:25.166% C++
HSR:14.973% D**
Eclipse VE3A
B+
Kills:1,252
Deaths:632
KDR:1.981
Accuracy:29.020% B+
HSR:14.058% D*
Serpent VE92
B*
Kills:1,213
Deaths:528
KDR:2.297
Accuracy:28.231% B*
HSR:15.746% D
NSX Tanto
B*
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:30.605% B*
HSR:20.561% D
NS-11C
B++
Kills:1,169
Deaths:584
KDR:2.002
Accuracy:27.169% B++
HSR:19.675% C++
Thanatos VE70
B+
Kills:1,169
Deaths:948
KDR:1.233
Accuracy:42.088% C**
HSR:18.221% B+
Solstice VE3
B*
Kills:1,164
Deaths:581
KDR:2.003
Accuracy:27.187% B*
HSR:16.237% D
Eidolon VE33
B++
Kills:1,163
Deaths:679
KDR:1.713
Accuracy:30.837% B+
HSR:30.525% B++
Solstice SF
A
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.436% A
HSR:18.745% C**
Solstice Burst
B+
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:29.408% B+
HSR:18.276% D-
Zenith VX-5
B*
Kills:1,158
Deaths:658
KDR:1.760
Accuracy:29.237% B*
HSR:16.839% D
Nova
B+
Kills:1,007
Deaths:797
KDR:1.263
Accuracy:49.952% B+
HSR:14.598% C+
Kills:18,403
Deaths (as Engineer):9,825
Deaths (to Engineers):6,185
KDR:1.87308
Kill Difference:8,578
Playtime:240.551 hours
Usage:13%
Score:3.641m
Score/min:252
Accuracy (listed only):31.268%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,050
Deaths:1,212
KDR:1.691
Accuracy:29.727% B**
HSR:15.805% C
Ghost
B
Kills:1,493
Deaths:336
KDR:4.443
Accuracy:41.557% B
HSR:70.931% C*
VE-S Canis
B*
Kills:1,295
Deaths:696
KDR:1.861
Accuracy:33.128% B*
HSR:12.741% D-
NS-7 PDW
B**
Kills:1,238
Deaths:598
KDR:2.070
Accuracy:30.936% B**
HSR:15.994% C
Parsec VX3-A
B+
Kills:1,207
Deaths:267
KDR:4.521
Accuracy:40.127% C
HSR:82.684% B+
MKV Suppressed
B**
Kills:1,175
Deaths:579
KDR:2.029
Accuracy:30.893% B**
HSR:16.340% C--
Artemis VX26
B*
Kills:1,175
Deaths:557
KDR:2.110
Accuracy:31.835% B*
HSR:15.489% D--
Eridani SX5
B**
Kills:1,167
Deaths:662
KDR:1.763
Accuracy:32.051% B**
HSR:13.196% D-
NSX Tengu
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:43.677% B**
HSR:18.627% C
Parallax VX3
B*
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:44.449% B*
HSR:82.545% B+
NSX Daimyo
C++
Kills:1,162
Deaths:350
KDR:3.320
Accuracy:40.534% C+
HSR:94.320% C++
XM98
B**
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:44.405% B**
HSR:80.551% B++
V10
B+
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:42.076% C**
HSR:81.379% B+
Skorpios
B+
Kills:1,157
Deaths:660
KDR:1.753
Accuracy:29.732% B+
HSR:13.570% D--
Phaseshift VX-S
B**
Kills:1,157
Deaths:218
KDR:5.307
Accuracy:39.062% B
HSR:90.233% B**
NS-44 Commissioner
B**
Kills:1,152
Deaths:944
KDR:1.220
Accuracy:46.231% B**
HSR:20.573% C
NS-357 Underboss
B**
Kills:405
Deaths:404
KDR:1.002
Accuracy:45.294% B**
HSR:21.482% C+
NSX Tomoe
B**
Kills:385
Deaths:255
KDR:1.510
Accuracy:33.571% B**
HSR:27.273% D-
Kills:20,868
Deaths (as Infiltrator):9,207
Deaths (to Infiltrators):5,647
KDR:2.26654
Kill Difference:11,661
Playtime:555.673 hours
Usage:30%
Score:8.857m
Score/min:266
Accuracy (listed only):37.738%
HSR (listed only):42.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,050
Deaths:1,212
KDR:1.691
Accuracy:29.727% B**
HSR:15.805% C
VE-S Canis
B*
Kills:1,295
Deaths:696
KDR:1.861
Accuracy:33.128% B*
HSR:12.741% D-
NS-7 PDW
B**
Kills:1,238
Deaths:598
KDR:2.070
Accuracy:30.936% B**
HSR:15.994% C
MKV Suppressed
B**
Kills:1,175
Deaths:579
KDR:2.029
Accuracy:30.893% B**
HSR:16.340% C--
Thanatos VE70
B+
Kills:1,169
Deaths:948
KDR:1.233
Accuracy:42.088% C**
HSR:18.221% B+
Eridani SX5
B**
Kills:1,167
Deaths:662
KDR:1.763
Accuracy:32.051% B**
HSR:13.196% D-
NSX Tengu
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:43.677% B**
HSR:18.627% C
NS-11A
C**
Kills:1,162
Deaths:871
KDR:1.334
Accuracy:25.706% C**
HSR:16.954% D
Skorpios
B+
Kills:1,157
Deaths:660
KDR:1.753
Accuracy:29.732% B+
HSR:13.570% D--
Nova
B+
Kills:1,007
Deaths:797
KDR:1.263
Accuracy:49.952% B+
HSR:14.598% C+
Pulsar VS1
B*
Kills:441
Deaths:314
KDR:1.404
Accuracy:27.555% B*
HSR:16.553% D
Corvus VA55
B+
Kills:396
Deaths:383
KDR:1.034
Accuracy:26.454% B+
HSR:17.677% D-
Kills:13,422
Deaths (as Combat Medic):8,506
Deaths (to Combat Medics):3,271
KDR:1.57794
Kill Difference:4,916
Playtime:93.450 hours
Usage:5%
Score:1.636m
Score/min:292
Accuracy (listed only):33.492%
HSR (listed only):15.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
A
Kills:101
Deaths:55
KDR:1.836
Accuracy:37.593% A
HSR:5.941% C+
NS-10 Burster
A
Kills:86
Deaths:56
KDR:1.536
Accuracy:37.610% A
HSR:3.488% D-
Kills:187
Deaths (as MAX Suit):55.500
Deaths (to MAX Suits):1,189
KDR:3.36937
Kill Difference:131.500
Playtime:15.416 hours
Usage:1%
Score:0.276m
Score/min:298
Accuracy (listed only):37.602%
HSR (listed only):4.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,297
V. Kills:783 165%
Deaths:199
KDR:6.518
Accuracy:56.555% C+
KPH:34.400 B+
VKPH:20.700 B+
L100 Python HEAT
B+
Kills:269
V. Kills:88 302%
Deaths:35
KDR:7.686
Accuracy:51.461% C+
KPH:36 B+
VKPH:11.800 C++
C75 Viper
C+
Kills:106
V. Kills:31 331%
Deaths:18
KDR:5.889
Accuracy:42.522% C**
KPH:25.300 C+
VKPH:7.400 C+
Kills:1,672 (1,672 + 0)
Deaths:252
KDR:6.635
VKDR:3.579
Vehicle Kills:902
Kill Difference:1,420
Playtime:49.408 hours
Usage:3%
Score:0.615m
Score/min:207
Driving Accuracy:42.522%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:140
V. Kills:46 298%
Deaths:29
KDR:4.828
Accuracy:54.491% B+
KPH:14.800 D
VKPH:4.900 D--
E540 Halberd
C*
Kills:117
V. Kills:78 148%
Deaths:21
KDR:5.571
Accuracy:47.921% C+
KPH:26.800 C-
VKPH:17.900 C*
Saron HRB
C++
Kills:75
V. Kills:39 188%
Deaths:17
KDR:4.412
Accuracy:42.854% C+
KPH:25.400 C++
VKPH:13.200 C
Kills:332 (140 + 192)
Deaths:67
KDR:4.955
VKDR:2.433
Vehicle Kills:163
Kill Difference:265
Playtime:16.748 hours
Usage:1%
Score:0.187m
Score/min:186
Driving Accuracy:54.491%
Gunner Accuracy:42.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:71
V. Kills:30 229%
Deaths:14
KDR:5.071
Accuracy:35.120% C-
KPH:17.500 C
VKPH:7.400 C+
M12 Kobalt
B**
Kills:68
V. Kills:1 N/A
Deaths:11
KDR:6.182
Accuracy:24.272% B**
KPH:62.700 C+
VKPH:0.900 D--
Kills:139 (0 + 139)
Deaths:25
KDR:5.560
VKDR:1.240
Vehicle Kills:31
Kill Difference:114
Playtime:5.150 hours
Usage:0%
Score:0.052m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:24.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:570
V. Kills:141 401%
Deaths:455
KDR:1.253
Accuracy:45.392% C
KPH:21.100 C+
VKPH:5.200 C
Kills:570 (570 + 0)
Deaths:455
KDR:1.253
VKDR:0.310
Vehicle Kills:141
Kill Difference:115
Playtime:27.056 hours
Usage:1%
Score:0.141m
Score/min:87
Driving Accuracy:45.392%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,4353,4041,6872.018B++0.0827.153%B+14.424%D*23CN/A70147.9h10.8B+39.9B+
Pulsar C 2,2142,2046163.578A++1.6425.166%C++14.973%D**23.3C+N/A10394.7h10.6B+42.1B+
Sirius SX12 2,0572,0501,2121.691B+0.2529.727%B**15.805%C40.9B++N/A11950.1h10.8B**36.5B++
Proximity Mine 1,9851,9843056.505B*4.5742.008%C+N/A211.1A*N/A5969.4h1.9C++4.5C*
Tank Mine 2,6131,6061779.073M*7.1320.707%D--N/A211.3A*132.5A**17417.6h1.1A5.5B+
Ghost 1,4991,4933364.443B+2.5041.557%B70.931%C*48.3B+N/A13330.9h1.9B++4.6B+
L100 Python AP 2,0801,2971996.518B+4.5856.555%C+2.853%C++34.3B+20.7B+21037.8h5.4B+9.6B++
VE-S Canis 1,3021,2956961.861B+0.0833.128%B*12.741%D-44.2C++N/A11729.3h9.3B++28.1B++
Eclipse VE3A 1,2781,2526321.981C*0.0429.02%B+14.058%D*36.2C+N/A11234.6h12.5C+43B
NS-7 PDW 1,2481,2385982.07A+0.1330.936%B**15.994%C41.1B++N/A12830.1h12.8B+41.3B+
Serpent VE92 1,2271,2135282.297B**0.3628.231%B*15.746%D44.6B++N/A15027.2h11.3B+39.9B++
Parsec VX3-A 1,2141,2072674.521C+2.5840.127%C82.684%B+39.4C-N/A9030.6h1.7B+4.3C**
Frag Grenade 1,2111,19911199N/A1,197.0640.889%DN/A571B5.7C16172.1h2.8B**6.9B+
Betelgeuse 54-A 1,2211,1887531.578C0.3626.567%C++22.643%D--39.6D1.1B++13830h11.3C42.4C++
Pulsar LSW 1,2221,1828781.346C+0.5928.487%B**18.443%D35.4C1.2A++9433.4h12.7C+44.7B+
NSX Naginata 1,2031,1807451.584C*0.3624.903%B+22.712%D37.6C+N/A10131.4h10.5B+42.3B+
NSX Tanto 1,2111,1779781.203C++0.7430.605%B*20.561%D23.9CN/A5849.2h12.7C**41.7B+
MKV Suppressed 1,1831,1755792.029A0.0930.893%B**16.34%C--38.8BN/A19330.3h11.6B++37.6B+
Artemis VX26 1,1851,1755572.11B++0.1731.835%B*15.489%D--40.2BN/A10329.2h11.2B+35.1B++
NS-11C 1,1771,1695842.002A0.0627.169%B++19.675%C++47.5B**N/A19924.6h11.5B++42.5B++
Thanatos VE70 1,1891,1699481.233B+0.7142.088%C**18.221%B+21.5CN/A6854.3h4.9C++11.8B
Eridani SX5 1,1821,1676621.763B+0.1832.051%B**13.196%D-37.3C++N/A11631.3h9.7B*30.3B++
NSX Tengu 1,1811,1657861.482C**0.4643.677%B**18.627%C34.1C+N/A8134.2h11.2B+25.7B+
Solstice VE3 1,1651,1645812.003A++0.0627.187%B*16.237%D35.8B**N/A16432.5h11.4B*42B++
Eidolon VE33 1,1721,1636791.713B+0.2330.837%B+30.525%B++21.6C+N/A6253.9h8.2B+26.6B+
Parallax VX3 1,1641,1632374.907B+2.9744.449%B*82.545%B+34.9B+N/A9333.3h1.8B*4B*
Solstice SF 1,1811,1635941.958B**0.0230.436%A18.745%C**42.4A+N/A12227.4h11.8C++38.7B+
NS-11A 1,1751,1628711.334C++0.6125.706%C**16.954%D31.4C+N/A7437h13B50.7B+
NSX Daimyo 1,1651,1623503.32C+1.3840.534%C+94.32%C++46.1C+N/A12025.2h2.3B+5.7B
XM98 1,1621,1622464.724A2.7844.405%B**80.551%B++41.5B**N/A14028h1.7A3.9B**
V10 1,1641,1602005.8A3.8642.076%C**81.379%B+42.6B+N/A12327.2h1.8B*4.2B++
Solstice Burst 1,1711,1605432.136B+0.2029.408%B+18.276%D-43.4C**N/A10626.7h12.6B42.8B+
Flare VE6 1,1691,1595482.115B*0.1826.095%B++19.931%D42.8C++N/A13827.1h10B+38.4B+
Zenith VX-5 1,1831,1586581.76B+0.1829.237%B*16.839%D36.2C++N/A10132h11.7B+40B+
Skorpios 1,1621,1576601.753C++0.1929.732%B+13.57%D--38.1C+N/A9830.4h10.5B+35.2B+
Phaseshift VX-S 1,1601,1572185.307B*3.3739.062%B90.233%B**37.2B+N/A10931.1h1.8B++4.7B++
NS-15M2 1,1721,1555602.063B0.1227.153%B+18.182%D-44.6C++N/A12825.9h11.7B+43.1B+
SVA-88 1,1701,1536921.666C+0.2724.914%C**18.387%D--36.8CN/A11431.3h11.7C++46.8C**
Orion VS54 1,1691,1525971.93B+0.0121.437%C++17.361%D--27.3C+N/A13942.2h12.4C**57.8B
NS-44 Commissioner 1,1691,1529441.22C**0.7246.231%B**20.573%C37.9C*N/A11630.4h3.9C++8.3B+
Nova 1,0371,0077971.263C+0.6849.952%B+14.598%C+32.3C+1A7731.2h5.2C10.4C++
C-4 1,7489724222.303B++0.3620.538%D-N/A106.8B+85.3M**13679.1h1.4C**6.8C+
C-4 ARX 1,2208724431.968C+0.0321.389%D*N/A138.4B+55.2A7946.3h1.1B+5.1C+
S1 1,3808567891.085B++0.8552.307%C--1.636%D23.4C+14.3C*21536.6h6.1B+11.7C*
Lasher X2 7086835551.231B+0.7135.545%A2.05%D--37.5B+1.4B**10018.2h16.2B*45.6B*
M40 Fury-F 7115704551.253C+0.6945.392%C1.053%C++21C+5.2C8727.1h10.1B22.2C**
MANA Anti-Vehicle Turret 8014632381.945C+0.0159.211%C*4.104%B+4630B+3380C++4269780.1h7.5C++12.7B
Pulsar VS1 4464413141.404B+0.5427.555%B*16.553%D26.9C*N/A10916.4h14B50.9B+
NS Decimator 6824392861.535B+0.4053.602%D-N/A34.6C+19.1B24912.7h3.8B++7.1B+
NS-357 Underboss 4114054041.002C+0.9445.294%B**21.482%C+66.4B*1B**1966.1h4.4C+9.8B+
Corvus VA55 4063963831.034C+0.9126.454%B+17.677%D-23.3CN/A7517h13C+49.2C**
NSX Tomoe 3893852551.51C+0.4333.571%B**27.273%D-36C+N/A8210.7h14C*41.8B+
L100 Python HEAT 357269357.686B++5.7551.461%C+2.602%C++35.9B+11.7C+1587.5h5.2B+10.2B+
Spear Anti-Vehicle Phalanx Turret 4592652510.6B+8.6646.707%C*3.396%C31.9C23.4C*3058.3h10C+21.3C*
Ursa 1901841151.6B+0.3426.58%B++17.391%D--37.6C++1.2A++1594.9h10.2B+38.4B+
NS Annihilator 3151702320.733B+1.2175.856%D*N/A8.9C7.6C12119h12.3C+16.2C
Supernova PC 186140294.828C+2.8954.491%B+N/A14.9D4.9D--1319.4h4.5B+8.3B++
Rocklet Rifle 215117611.918A**0.0248.949%C-N/A61.6M51.6A*7891.9h20.7A42.3B*
E540 Halberd 195117215.571C3.6347.921%C+3.419%B+26.6C-17.7C*2254.4h5.4B+11.3B+
C75 Viper 137106185.889B+3.9542.522%C**N/A25.2C+7.4C+2764.2h11.5B+26.9B++
Anti-Vehicle Grenade 1451021102N/A100.0639.765%D*N/A204D86C+14380.5h6.6C16.7D
NS-10 Burster 160101551.836B**0.1037.593%A5.941%C+8.3A4.9B*7912.1h126.8B+337.3B*
NS-10 Burster 14986561.536B*0.4037.61%A3.488%D-6.7B+4.9B*7712.9h158.4C421.2B+
Saron HRB 11475174.412C+2.4742.854%C+1.333%C25C+13C3023h24.7C57.6C+
M20 Basilisk 10171145.071B*3.1335.12%C-2.817%D*17.3C7.3C+1554.1h84.2B+239.7B
M12 Kobalt 6968116.182D4.2424.272%B**13.235%D--61.8C+N/A2231.1h17.7B+72.8B+
Lancer VS22 12663870.724C+1.2257.009%DN/A10.5C10.5C-2086h17.4B+30.6B
Aspis Anti-Aircraft Phalanx Turret 1105987.375A+5.4430.418%B*1.695%C14.8B*12.8B+2314h126.4B++415.6B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit306680.5h
Anti-Vehicle MANA Turret162,3471.9h
Motion Spotter269,7293.6h
Nano-Armor Kit187383,56818.5h
Nanite Revive Grenade03660.1h
Medical Applicator16466,6235.1h
Ammunition Package491,3460.8h
Medical Kit61300.1h
Nano-Repair Grenade02110.1h
A30 Walker0810.1h
Recon Detection Device689,96414.2h
M20 Drake0710.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.14s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.