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Paragon Bounty Hunter Variash[DWHQ] Variash
VS BR 135

KDR: 1.9

Score: 39.9m

Last Seen: Aug 20th, 2019 6:26 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Miller - Outfit Officer of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 NS-15 Gallows VE-H Maw H-V45 AE Lasher X2 Darkstar NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,089,621 MLG Score: 871
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.169%28.846%75551116337,4122.02753-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.991%0.949B*1.197B**-0.479DHEAD ++ (~15.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.451B+10.60.254C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.662%0.862%1511213116746550.155288207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.06D*-0.588D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.608B+16.90.674B+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.824%0.459%228412101,3068174271.59853305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.936%-0.029C+-1.342D**0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.746B++40.682B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.205%6.481%152612081,0806785691.59292189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.267%-0.833D-0.484B+0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.543B+15.10.628B+40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.417%83.06%152512092,9221856161.57435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%0.08C+1.034B**-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.50.209C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.839%19.365%15231211914146870.622192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.941%0.372C**1.124B**-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.532B+30.416B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
39.9m777.9%389 (23.3k)311 (18.7k)1.9048459,59331,2852.10906135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214325519.785%24.916%49304:0630

25% Combat Medic17% Engineer34% Heavy Assault19% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 6:21 AMDec 16th, 2017 10:39 PMAug 20th, 2019 8:19 PM (17h) (PST)Aug 20th, 2019 5:54 PM (19h) (PST)Aug 20th, 2019 2:26 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4012041970.4650.2440.1163.8440.030871

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,07412,23111,84328157231218,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2138.2h/89.1d 6,389 14,848 28,583 493.2k 4,205 6,771 3,804 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:4,080
Deaths:2,003
KDR:2.037
Accuracy:27.267% C*
HSR:28.652% C
NS-15 Gallows
C
Kills:1,605
Deaths:695
KDR:2.309
Accuracy:24.536% D-
HSR:30.280% C
VE-H Maw
B+
Kills:1,296
Deaths:653
KDR:1.985
Accuracy:25.475% C+
HSR:30.710% B+
NS-15M AE
C**
Kills:1,210
Deaths:664
KDR:1.822
Accuracy:25.107% C+
HSR:30.165% C**
NSX-P Naginata
B+
Kills:1,189
Deaths:604
KDR:1.969
Accuracy:25.184% B+
HSR:27.502% C+
Orion VS54
B**
Kills:1,178
Deaths:600
KDR:1.963
Accuracy:25.871% B**
HSR:29.542% B++
NSX Naginata
B+
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:22.913% C++
HSR:32.031% B+
VX29 Polaris
B++
Kills:1,174
Deaths:611
KDR:1.921
Accuracy:27.759% B++
HSR:27.854% B++
Flare VE6
A
Kills:1,171
Deaths:568
KDR:2.062
Accuracy:24.115% C**
HSR:33.988% A
SVA-88
C**
Kills:1,168
Deaths:611
KDR:1.912
Accuracy:24.432% C*
HSR:27.740% C**
NS-15M2
C+
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:23.591% C+
HSR:24.313% C+
Ursa
C+
Kills:273
Deaths:170
KDR:1.606
Accuracy:22.117% C+
HSR:22.711% C
Pulsar LSW
C++
Kills:196
Deaths:105
KDR:1.867
Accuracy:24.057% C++
HSR:18.878% D
Kills:16,881
Deaths (as Heavy Assault):8,511
Deaths (to Heavy Assaults):9,389
KDR:1.98343
Kill Difference:8,370
Playtime:721.454 hours
Usage:34%
Score:11.621m
Score/min:268
Accuracy (listed only):24.802%
HSR (listed only):28.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B++
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:26.265% C+
HSR:30.331% B++
NSX Tengu
C++
Kills:1,172
Deaths:546
KDR:2.147
Accuracy:37.460% C++
HSR:19.966% C+
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
Pulsar C
B**
Kills:786
Deaths:399
KDR:1.970
Accuracy:25.633% C*
HSR:29.644% B**
PS1-AV Suppressor
C+
Kills:526
Deaths:288
KDR:1.826
Accuracy:24.345% D--
HSR:21.673% C+
Pandora VX25
B+
Kills:478
Deaths:313
KDR:1.527
Accuracy:45.982% B+
HSR:17.155% B+
NSX-P Tanto
B+
Kills:442
Deaths:215
KDR:2.056
Accuracy:25.920% C++
HSR:29.186% B+
The Little Helper
C++
Kills:405
Deaths:256
KDR:1.582
Accuracy:49.364% C++
HSR:13.086% D
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
Deimos VA29
B++
Kills:254
Deaths:177
KDR:1.435
Accuracy:57.666% C
HSR:21.260% B++
Eridani SX5
B+
Kills:232
Deaths:112
KDR:2.071
Accuracy:26.680% C++
HSR:22.845% B+
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
NS-11C
B
Kills:189
Deaths:132
KDR:1.432
Accuracy:24.737% C++
HSR:21.164% B
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
Serpent VE92
C*
Kills:182
Deaths:113
KDR:1.611
Accuracy:24.893% C*
HSR:21.429% C*
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Zenith VX-5AE
C*
Kills:161
Deaths:78
KDR:2.064
Accuracy:25.837% C
HSR:26.708% C*
Solstice VE3
B+
Kills:146
Deaths:124
KDR:1.177
Accuracy:26.145% B+
HSR:20.548% C++
Solstice Burst
B+
Kills:135
Deaths:36
KDR:3.750
Accuracy:25.628% C+
HSR:28.148% B+
Kills:8,316
Deaths (as Light Assault):4,694
Deaths (to Light Assaults):5,505
KDR:1.77162
Kill Difference:3,622
Playtime:113.169 hours
Usage:5%
Score:2.190m
Score/min:322
Accuracy (listed only):32.755%
HSR (listed only):22.715%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C+
Kills:1,274
Deaths:689
KDR:1.849
Accuracy:27.482% C+
HSR:28.258% C+
Darkstar
C++
Kills:1,235
Deaths:779
KDR:1.585
Accuracy:27.596% C++
HSR:24.130% C+
NS-11P
A++
Kills:1,192
Deaths:642
KDR:1.857
Accuracy:27.541% B**
HSR:31.795% A++
H-V45
B+
Kills:1,190
Deaths:569
KDR:2.091
Accuracy:26.527% B+
HSR:25.630% B+
Terminus VX-9
C++
Kills:1,185
Deaths:720
KDR:1.646
Accuracy:25.519% C+
HSR:27.173% C++
NS-11A "Heatwave"
B+
Kills:1,183
Deaths:624
KDR:1.896
Accuracy:27.380% C++
HSR:30.262% B+
NS-11A
B++
Kills:1,178
Deaths:738
KDR:1.596
Accuracy:27.991% B++
HSR:22.666% C++
Equinox VE2
B+
Kills:1,176
Deaths:790
KDR:1.489
Accuracy:28.215% B+
HSR:21.003% C+
NSX Tengu
C++
Kills:1,172
Deaths:546
KDR:2.147
Accuracy:37.460% C++
HSR:19.966% C+
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
Pulsar VS1
B+
Kills:1,155
Deaths:698
KDR:1.655
Accuracy:26.379% B+
HSR:20.606% C+
PS1-AV Suppressor
C+
Kills:526
Deaths:288
KDR:1.826
Accuracy:24.345% D--
HSR:21.673% C+
Pandora VX25
B+
Kills:478
Deaths:313
KDR:1.527
Accuracy:45.982% B+
HSR:17.155% B+
The Little Helper
C++
Kills:405
Deaths:256
KDR:1.582
Accuracy:49.364% C++
HSR:13.086% D
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
Deimos VA29
B++
Kills:254
Deaths:177
KDR:1.435
Accuracy:57.666% C
HSR:21.260% B++
Eridani SX5
B+
Kills:232
Deaths:112
KDR:2.071
Accuracy:26.680% C++
HSR:22.845% B+
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
NSX Yumi
C++
Kills:147
Deaths:108
KDR:1.361
Accuracy:21.307% D--
HSR:26.531% C++
Corvus VA55
B**
Kills:93
Deaths:57
KDR:1.632
Accuracy:29.895% B**
HSR:29.032% B*
Kills:16,106
Deaths (as Combat Medic):9,359
Deaths (to Combat Medics):3,902
KDR:1.72091
Kill Difference:6,747
Playtime:526.992 hours
Usage:25%
Score:12.238m
Score/min:387
Accuracy (listed only):32.415%
HSR (listed only):23.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B++
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:26.265% C+
HSR:30.331% B++
Pulsar C
B**
Kills:786
Deaths:399
KDR:1.970
Accuracy:25.633% C*
HSR:29.644% B**
Pandora VX25
B+
Kills:478
Deaths:313
KDR:1.527
Accuracy:45.982% B+
HSR:17.155% B+
NSX-P Tanto
B+
Kills:442
Deaths:215
KDR:2.056
Accuracy:25.920% C++
HSR:29.186% B+
The Little Helper
C++
Kills:405
Deaths:256
KDR:1.582
Accuracy:49.364% C++
HSR:13.086% D
Deimos VA29
B++
Kills:254
Deaths:177
KDR:1.435
Accuracy:57.666% C
HSR:21.260% B++
Eidolon VE33
B+
Kills:197
Deaths:100
KDR:1.970
Accuracy:26.426% C
HSR:30.457% B+
NS-11C
B
Kills:189
Deaths:132
KDR:1.432
Accuracy:24.737% C++
HSR:21.164% B
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
Serpent VE92
C*
Kills:182
Deaths:113
KDR:1.611
Accuracy:24.893% C*
HSR:21.429% C*
VE-LR Obelisk
C-
Kills:181
Deaths:110
KDR:1.645
Accuracy:28.966% C-
HSR:27.624% C--
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Zenith VX-5AE
C*
Kills:161
Deaths:78
KDR:2.064
Accuracy:25.837% C
HSR:26.708% C*
Solstice VE3
B+
Kills:146
Deaths:124
KDR:1.177
Accuracy:26.145% B+
HSR:20.548% C++
Solstice Burst
B+
Kills:135
Deaths:36
KDR:3.750
Accuracy:25.628% C+
HSR:28.148% B+
Kills:5,086
Deaths (as Engineer):2,957
Deaths (to Engineers):3,921
KDR:1.71999
Kill Difference:2,129
Playtime:359.141 hours
Usage:17%
Score:7.714m
Score/min:358
Accuracy (listed only):34.477%
HSR (listed only):23.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,185
Deaths:293
KDR:4.044
Accuracy:33.852% D
HSR:76.625% B*
NSX Tengu
C++
Kills:1,172
Deaths:546
KDR:2.147
Accuracy:37.460% C++
HSR:19.966% C+
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
Phantom VA23
B**
Kills:1,171
Deaths:387
KDR:3.026
Accuracy:36.726% C*
HSR:39.966% B**
NSX Tomoe
B**
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:24.526% D--
HSR:47.904% B**
NS-44 Commissioner AE
B+
Kills:1,166
Deaths:1,344
KDR:0.868
Accuracy:40.647% C+
HSR:31.132% B+
NSX Daimyo
C
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:37.400% D
HSR:92.851% C
PS1-AV Suppressor
C+
Kills:526
Deaths:288
KDR:1.826
Accuracy:24.345% D--
HSR:21.673% C+
NS-45 Pilot
C
Kills:488
Deaths:373
KDR:1.308
Accuracy:27.714% D
HSR:23.975% C
NS-357 Underboss
B++
Kills:444
Deaths:416
KDR:1.067
Accuracy:39.794% B+
HSR:27.027% B++
NS-357 IA
D
Kills:292
Deaths:332
KDR:0.880
Accuracy:42.254% D
HSR:26.712% D
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
Parallax VX3
C++
Kills:256
Deaths:69
KDR:3.710
Accuracy:35.560% C--
HSR:78.125% C++
NS-44P Commissioner
B
Kills:248
Deaths:183
KDR:1.355
Accuracy:37.582% C
HSR:29.436% B
Eridani SX5
B+
Kills:232
Deaths:112
KDR:2.071
Accuracy:26.680% C++
HSR:22.845% B+
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
Phaseshift VX-S
C
Kills:219
Deaths:63
KDR:3.476
Accuracy:32.444% C--
HSR:71.233% C
NS-44 Commissioner
B+
Kills:178
Deaths:223
KDR:0.798
Accuracy:40.594% B+
HSR:26.405% B+
NS-61 Emissary
B+
Kills:177
Deaths:181
KDR:0.978
Accuracy:25.492% C-
HSR:19.774% B+
Soldier Soaker
A+
Kills:168
Deaths:103
KDR:1.631
Accuracy:23.777% D--
HSR:22.619% A+
Artemis VX26 AE
B**
Kills:163
Deaths:63
KDR:2.587
Accuracy:24.984% D*
HSR:38.037% B**
NS-30 Vandal
A++
Kills:160
Deaths:81
KDR:1.975
Accuracy:32.536% C+
HSR:40.625% A++
Parallax VX3-AE
B+
Kills:101
Deaths:10
KDR:10.100
Accuracy:35.182% D--
HSR:84.158% B+
NS-44L "Ravenous" Blackhand
C++
Kills:79
Deaths:49
KDR:1.612
Accuracy:32.647% D*
HSR:45.570% C++
NS-AM7 Archer
C--
Kills:64
Deaths:69
KDR:0.928
Accuracy:51.323% D--
HSR:12.500% C--
Spiker
C--
Kills:57
Deaths:60
KDR:0.950
Accuracy:25.430% D
HSR:17.544% C--
Kills:12,554
Deaths (as Infiltrator):7,076
Deaths (to Infiltrators):4,305
KDR:1.77417
Kill Difference:5,478
Playtime:415.290 hours
Usage:19%
Score:5.853m
Score/min:235
Accuracy (listed only):32.348%
HSR (listed only):37.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B+
Kills:62
Deaths:19
KDR:3.263
Accuracy:27.155% C+
HSR:22.581% B+
Blueshift VM5
C**
Kills:61
Deaths:15
KDR:4.067
Accuracy:20.108% C++
HSR:22.951% C**
Blueshift VM5
B+
Kills:55
Deaths:15
KDR:3.667
Accuracy:19.619% C+
HSR:23.636% B+
Kills:178
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):1,329
KDR:7.26531
Kill Difference:153.500
Playtime:13.597 hours
Usage:1%
Score:0.235m
Score/min:288
Accuracy (listed only):22.294%
HSR (listed only):23.056%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:116
V. Kills:12 N/A
Deaths:37
KDR:3.135
Accuracy:27.662% F-
KPH:16.400 D-
VKPH:1.700 D
Kills:116 (116 + 0)
Deaths:37
KDR:3.135
VKDR:0.324
Vehicle Kills:12
Kill Difference:79
Playtime:7.071 hours
Usage:0%
Score:0.033m
Score/min:78
Piloting Accuracy:27.662%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:558
V. Kills:23 N/A
Deaths:39
KDR:14.308
Accuracy:29.745% D**
KPH:27 C
VKPH:1.100 D
C150 Dalton
A
Kills:552
V. Kills:342 161%
Deaths:28
KDR:19.714
Accuracy:50.178% A
KPH:56.800 B**
VKPH:35.200 B++
Kills:1,110 (558 + 552)
Deaths:67
KDR:16.567
VKDR:5.448
Vehicle Kills:365
Kill Difference:1,043
Playtime:30.400 hours
Usage:1%
Score:0.540m
Score/min:296
Piloting Accuracy:29.745%
Gunner Accuracy:50.178%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:546
V. Kills:83 N/A
Deaths:43
KDR:12.698
Accuracy:33.703% F
KPH:45.900 C+
VKPH:7 C
L100 Python AP
B++
Kills:218
V. Kills:97 222%
Deaths:23
KDR:9.478
Accuracy:48.332% D--
KPH:39.800 B++
VKPH:17.700 C+
Kills:764 (764 + 0)
Deaths:66
KDR:11.576
VKDR:2.727
Vehicle Kills:180
Kill Difference:698
Playtime:17.377 hours
Usage:1%
Score:0.211m
Score/min:202
Driving Accuracy:48.332%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:334
V. Kills:169 196%
Deaths:47
KDR:7.106
Accuracy:49.337% C--
KPH:27.400 C++
VKPH:13.900 C
Supernova VPC
C+
Kills:208
V. Kills:56 365%
Deaths:22
KDR:9.455
Accuracy:37.180% D**
KPH:29.600 D
VKPH:8 C+
E540 Halberd
A+
Kills:146
V. Kills:44 324%
Deaths:12
KDR:12.167
Accuracy:48.289% C++
KPH:47.300 A+
VKPH:14.300 C
Saron HRB
C*
Kills:64
V. Kills:31 200%
Deaths:13
KDR:4.923
Accuracy:45.522% C*
KPH:22.800 C+
VKPH:11.100 D
Kills:752 (542 + 210)
Deaths:94
KDR:8
VKDR:3.191
Vehicle Kills:300
Kill Difference:658
Playtime:25.099 hours
Usage:1%
Score:0.419m
Score/min:278
Driving Accuracy:37.180%
Gunner Accuracy:45.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:109
V. Kills:3 N/A
Deaths:3
KDR:36.333
Accuracy:14.526% F
KPH:100.900 C
VKPH:2.800 D
Proton II PPA-H
C
Kills:63
V. Kills:7 N/A
Deaths:8
KDR:7.875
Accuracy:25.678% D*
KPH:49.100 D-
VKPH:5.500 C
Kills:172 (0 + 172)
Deaths:11
KDR:15.636
VKDR:0.909
Vehicle Kills:10
Kill Difference:161
Playtime:2.364 hours
Usage:0%
Score:0.038m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:25.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:170
V. Kills:10 N/A
Deaths:13
KDR:13.077
Accuracy:22.954% B*
KPH:44.100 D
VKPH:2.600 C
M12 Kobalt
C+
Kills:107
V. Kills:4 N/A
Deaths:7
KDR:15.286
Accuracy:17.212% C+
KPH:49.200 D
VKPH:1.800 D
M20 Basilisk
B+
Kills:79
V. Kills:15 N/A
Deaths:11
KDR:7.182
Accuracy:43.545% B+
KPH:27.300 B+
VKPH:5.200 D
Kills:356 (0 + 356)
Deaths:31
KDR:11.484
VKDR:0.935
Vehicle Kills:29
Kill Difference:325
Playtime:8.923 hours
Usage:0%
Score:0.133m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:43.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:539
V. Kills:45 N/A
Deaths:58
KDR:9.293
Accuracy:38.496% B++
KPH:44.300 D
VKPH:3.700 D
Kills:539 (0 + 539)
Deaths:58
KDR:9.293
VKDR:0.776
Vehicle Kills:45
Kill Difference:481
Playtime:12.176 hours
Usage:1%
Score:0.106m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:38.496%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1104,0802,0032.037C0.1327.267%C*28.652%C39.7DN/A139102.7h10.3C**37.8B
C-4 2,3662,0319782.077B+0.1724.816%C+N/A91.1C*15D--46822.3h1.2B+4.9B+
NS-15 Gallows 1,6241,6056952.309C+0.4024.536%D-30.28%C37.5D-N/A11142.8h11.9D48.3D
VE-H Maw 1,3171,2966531.985B+0.0825.475%C+30.71%B+43.3C+N/A17729.9h9.4B+36.7B+
H-V45 AE 1,2921,2746891.849C++0.0627.482%C+28.258%C+32.7DN/A10639h11.3C**41.1C*
Lasher X2 1,2781,2375872.107A++0.2026.26%C+3.557%C40B+1.3B+11630.9h19.3C++73.6C**
Darkstar 1,2581,2357791.585C+0.3227.596%C++24.13%C+29.8DN/A14241.4h12.9C++46.9C*
NS-15M AE 1,2241,2106641.822C+0.0825.107%C+30.165%C**33.6DN/A9036h10.9B43.5C**
NS-11P 1,2141,1926421.857B++0.0527.541%B**31.795%A++33.1C*N/A9036h11.9B*43.1B*
H-V45 1,2001,1905692.091B+0.1926.527%B+25.63%B+33.4C++N/A11835.6h11.8B+44.5B+
NSX-P Naginata 1,2151,1896041.969B+0.0625.184%B+27.502%C+32.8C-N/A10436.3h10.9B+43.4B+
Ghost 1,1921,1852934.044B+2.1433.852%D76.625%B*29.3CN/A8240.5h2.1B+6.2C++
Terminus VX-9 1,2011,1857201.646C++0.2625.519%C+27.173%C++32.2CN/A9236.8h11.8C**46.4C**
NS-11A "Heatwave" 1,2081,1836241.896B0.0127.38%C++30.262%B+38.3C+N/A11130.9h12B+43.7B+
Orion VS54 1,1941,1786001.963B+0.0625.871%B**29.542%B++44B+N/A22226.8h10.8B++41.9C**
NS-11A 1,1981,1787381.596C*0.3127.991%B++22.666%C++32.8C++N/A10535.9h12.4B+44.4B++
NSX Naginata 1,1991,1775782.036B++0.1322.913%C++32.031%B+24.6DN/A7647.8h11.8C*51.5C**
NSX Tanto 1,1981,1776521.805B++0.1026.265%C+30.331%B++25.6CN/A7746h12.9C**49.2C*
Equinox VE2 1,1951,1767901.489C**0.4228.215%B+21.003%C+29.5C+N/A7039.8h11.4B+40.5B+
VX29 Polaris 1,1881,1746111.921B+0.0227.759%B++27.854%B++39.7C+N/A15229.6h10.8B+39B+
NSX Tengu 1,1861,1725462.147B**0.2437.46%C++19.966%C+33.5C+N/A12535h11.7B+31.2B+
Eridani SX5-AE 1,1891,1726281.866C*0.0426.44%D23.891%C+30.5DN/A7838.4h11.6C+44C+
Flare VE6 1,1851,1715682.062B++0.1624.115%C**33.988%A36.3C+N/A11232.3h9.5B+39.3B+
Phantom VA23 1,1821,1713873.026B*1.1236.726%C*39.966%B**34.4CN/A13734h4.2B+11.3B+
NSX Tomoe 1,1811,1695492.129B+0.2224.526%D--47.904%B**28.3C-N/A7741.3h13.1B+53.5C+
SVA-88 1,1801,1686111.912C++0.0124.432%C*27.74%C**37CN/A10131.6h11.2B45.7B
NS-44 Commissioner AE 1,1731,1661,3440.868C1.0440.647%C+31.132%B+20.6D-N/A7056.5h3.5C+8.5C++
NS-15M2 1,1701,1646491.794C++0.1123.591%C+24.313%C+34.7CN/A9833.5h11.7B49.5C**
NSX Daimyo 1,1631,1612814.132B2.2337.4%D92.851%C24.5D-N/A7047.3h2.9C7.7C
Pulsar VS1 1,1721,1556981.655B++0.2526.379%B+20.606%C+27.1C++N/A10942.6h12.8B++48.4B+
NS Decimator 1,1438295951.393B+0.5159.783%C+1.809%C32.5C+12.3C-21325.5h4.8C+8C++
Pulsar C 8007863991.97B+0.0725.633%C*29.644%B**33.7C*N/A16023.3h9.8B++38.4B+
Sticky Grenade 6065831583N/A581.1050.846%C+N/A728.8C-28.8A++27200.8h2.6C5.2C+
L-24R Spur 5815583914.308B++12.4029.745%D**1.613%C27C1.1D7120.7h27.6C*92.8C+
C150 Dalton 8945522819.714A++17.8150.178%AN/A56.9B**35.3B++7739.7h2.8B*5.6A
L100 Python HESH 6295464312.698C*10.7933.703%FN/A45.9C+7C17911.9h3.1C*9.1C
CAS 14-E 584539589.293C7.3938.496%B++2.226%B+44.2D3.7D14512.2h29.6C*76.9B+
PS1-AV Suppressor 5355262881.826C++0.0824.345%D--21.673%C+36.5C-N/A12714.4h11.5B+47.1C+
Nemesis VSH9 7884884741.03B++0.8763.025%C++1.025%D-20.1C++12.3C+21524.3h8.2C++13.1C++
NS-45 Pilot 4934883731.308C++0.6027.714%D23.975%C22DN/A8522.2h7.5C+27.2C+
Pandora VX25 4804783131.527C*0.3845.982%B+17.155%B+46C**N/A25810.4h3.5B*7.7B++
NS-357 Underboss 4484444161.067C++0.8439.794%B+27.027%B++21.7DN/A10120.5h4C**10B+
NSX-P Tanto 4524422152.056A0.1525.92%C++29.186%B+23CN/A9519.2h13.2B+51B+
Frag Grenade 4334201420N/A418.1046.314%C++N/A420C13B+19271h3.9C+8.5C++
The Little Helper 4094052561.582C*0.3249.364%C++13.086%D43.5C+N/A1349.3h3.6B**7.4B++
Supernova FPC 503334477.106C++5.2049.337%C--N/A27.4C++13.9C25712.2h4.8B+9.7C*
Tank Mine 440314339.515M**7.6125.659%DN/A101.3C+40.6D7043.1h1.9C++7.2C-
NS-357 IA 2942923320.88C1.0242.254%D26.712%D15.2D--N/A5319.2h3.9D9.2C--
MANA Anti-Personnel Turret 285280614.59N/A2.6918.362%UN/A2800U50U5886400.1h16.8T*91.7T*
NS-7 PDW 2842762201.255B+0.6524.171%C+26.087%A31C*N/A2058.9h15.2C++62.7C++
Ursa 2772731701.606B0.3022.117%C+22.711%C31CN/A1308.8h10.4B+46.8B
Parallax VX3 257256693.71C*1.8135.56%C--78.125%C++20.6C-N/A6212.4h2.2C*6.1C++
Deimos VA29 2582541771.435C*0.4757.666%C21.26%B++47.9C++N/A2245.3h2.3C*4C++
NS Annihilator 4022531052.41S0.5179.931%CN/A15.4B**9.1C*14316.4h8.2A10.3B**
NS-44P Commissioner 2512481831.355C++0.5537.582%C29.436%B15.9D-N/A4515.6h3.5C++9.2C++
Eridani SX5 2332321122.071B*0.1726.68%C++22.845%B+34.1C+N/A1576.8h10.7B+40.1B
VE-S Canis 2332301531.503B0.4021.499%D-19.565%C+28.4CN/A2518.1h13C+60.6C
Phaseshift VX-S 223219633.476C*1.5732.444%C--71.233%C20.3DN/A6110.8h3.2C+9.8C+
L100 Python AP 315218239.478B**7.5748.332%D--N/A39.6B++17.6C+2535.5h4.8B+9.9B
Supernova VPC 264208229.455C+7.5537.18%D**N/A29.7D8C+2717h4.2D-11.3D**
Eidolon VE33 2041971001.97B++0.0726.426%C30.457%B+26.3C++N/A1047.5h8.3B+31.4C**
Pulsar LSW 1961961051.867B0.0424.057%C++18.878%D33.2CN/A2025.9h12C*49.8B
NS-11C 1911891321.432B+0.4724.737%C++21.164%B27.4C++N/A1186.9h13.2B+53.2B+
Phobos VX86 1831821341.358C++0.5550.629%D22.528%B**38.7CN/A1594.7h2.4C*4.8C+
Serpent VE92 1851821131.611B+0.2924.893%C*21.429%C*29.4C+N/A1696.2h11.5B+46.2B+
VE-LR Obelisk 1861811101.645C+0.2628.966%C-27.624%C--15.9DN/A6511.4h7.8C27C
NS-44 Commissioner 1791782230.798C+1.1140.594%B+26.405%B+22.3C-N/A1238h3.7C**9.1B+
NS-61 Emissary 1791771810.978C**0.9325.492%C-19.774%B+18.8CN/A609.4h13C*51.2C*
S1 2651721181.458A0.4556.196%C+N/A24.6C+13.3C++3017h6.8C++12C++
NS Baron G5 1711711181.449B+0.4653.062%B*16.374%B+33.5C+N/A2635.1h5.4C--10.2C+
M12 Kobalt 1801701313.077C++11.1722.954%B*16.471%C43.6D2.6C2223.9h23C-100.4C**
Soldier Soaker 1691681031.631B+0.2723.777%D--22.619%A+26.7DN/A1086.3h5.1B+21.7C+
Artemis VX26 AE 165163632.587B0.6824.984%D*38.037%B**32DN/A735.1h12.1C+48.5C
Zenith VX-5AE 163161782.064B+0.1625.837%C26.708%C*35C+N/A934.6h10.5B++40.8B+
NS-30 Vandal 160160811.975C*0.0732.536%C+40.625%A++32.7CN/A1134.9h4.8B++14.6B+
Proximity Mine 147147159.8A*7.9038.318%C-N/A81.7D-N/A3761.8h2.2D5.8D
NSX Yumi 1541471081.361C+0.5421.307%D--26.531%C++20.7D1C+1467.1h10.6B+49.7C+
E540 Halberd 1901461212.167C**10.2648.289%C++N/A47.1A+14.2C3163.1h5.2B+10.8B+
Solstice VE3 1471461241.177B+0.7326.145%B+20.548%C++24.3C**N/A2686h13.9B+53.2C**
Lancer VS22 217138751.84A0.0649.315%FN/A16.4C*9.4C--1448.4h8.9B++18B++
Damascus Edge 1611369,1840.015C--1.897.169%F2.206%D0.3CN/A1491.4h2.6C-35.9F--
Solstice Burst 139135363.75A++1.8525.628%C+28.148%B+54B+1.6A++1562.5h11.6B+45.1B
Force-Blade 1531327,5580.017C+1.895.933%F-1.515%D-0.3C-N/A1477.9h2B+33.6F-
Rocklet Rifle 2131251021.225B**0.6848.499%C--N/A22.7C-16D4005.5h41.5C85.5C
Auraxium Force-Blade 1451194,3510.027C+1.8812.985%D*2.521%D0.4C+N/A1309.1h2.5C--19.5D-
Light PPA 128116373.135C+1.2327.662%F-N/A16.3D-1.7D787.1h16.9C+61.2D
M12 Kobalt-H 112109336.333A34.4314.526%F16.514%C+99.1C2.7D3241.1h12B++82.9C
M12 Kobalt 111107715.286C+13.3817.212%C+14.019%D-48.6D1.8D2232.2h19.9C+115.6C++
Fatestealer 104102991.03S0.8720.179%F22.549%C+15C--N/A326.8h2.2B+10.9D**
Parallax VX3-AE 1031011010.1A*8.2035.182%D--84.158%B+21D--N/A544.8h2.2D6.2D
Anti-Vehicle Grenade 12296196N/A94.1038.441%D**N/A320C86.7C+11950.3h5.9C+15.2C-
Corvus VA55 9493571.632B++0.2729.895%B**29.032%B*32.1C++N/A2792.9h10.4B*34.7B*
Hyena Missile Launcher 14492204.6A*2.7036.446%B+1.087%C+10.8C--6.1D1428.5h35C*95.9B+
NS-44L "Ravenous" Blackhand 8079491.612C+0.2932.647%D*45.57%C++14.4DN/A345.5h4C++12.3C
M20 Basilisk 9479117.182A*5.2843.545%B+7.595%B*27.2B+5.2D3042.9h82.5B189.5B++
Saron HRB 9564134.923C+3.0245.522%C*N/A22.9C+11.1D3412.8h29.5D--64.9C--
NS-AM7 Archer 8464690.928B**0.9851.323%D--12.5%C--8.1C*2.5C+667.9h13B++25.4B+
Nightshade 75643,7460.017C--1.896.823%F--7.813%D0.3DN/A1222.3h4.3B+62.5C
Lumine Edge 80645,7440.011C1.894.418%F-12.5%D0.2DN/A1310.8h1.9D-43.9T*
Proton II PPA-H 706387.875C5.9725.678%D*1.587%C+48.5D-5.4C2271.3h14D54.5D**
NS-20 Gorgon 6762193.263A*1.3627.155%C+22.581%B+23B+1.9B+1162.7h39.5B145.4B+
Heartstring 6362840.738C1.1722.067%D*33.871%B+15.1C--N/A714.1h3.8C*17.3C
Blackheart 6361461.326C*0.5828.972%D*36.066%B12.4DN/A414.9h3C**10.5C+
Blueshift VM5 6261154.067B++2.1620.108%C++22.951%C**35.9C++N/A2531.7h15.3C**76.1B
Spiker 5957600.95C+0.9525.43%D17.544%C--17.8DN/A513.2h10.4C+40.8C
Blueshift VM5 5655153.667B+1.7619.619%C+23.636%B+32.4C+N/A2611.7h16.9C85.9C++
Spear Anti-Vehicle Phalanx Turret 7150316.667A+14.7646.287%C++2%D--62.5A+26.3B+6070.8h7B+15.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon276,1364.2h
Nano-Armor Kit921,9461.5h
AE Nano-Armor Kit327438,04636h
Lasher X2 AE0690h
AE Medical Applicator595366,58028.4h
Nanite Revive Grenade08,9102.5h
Nanite Healing Grenade0540h
Medical Applicator5543,5833h
Rampart Wall1961h
Restoration Kit1724,51811.6h
Spitfire Auto-Turret66900.9h
Motion Spotter2710,7256.1h
NS Patriot Flare Gun1730.1h
Deconstruction Tool13,9760.3h
Welding Device01,2560.1h
Shield Recharging Field253,5681.2h
Ammunition Package364,3631.5h
Medical Kit66510,82328.8h
Anti-Infantry MANA Turret165250.8h
Recon Detection Device162,2464.3h
Nano-Repair Grenade01,5170.4h
Snowman Soldier22140.2h
Hardlight Barrier105030.8h
V30-F Starfall0570.2h

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