Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,489)players online:
Fisheyed (4)  glebs15 (3)  diskriaa (2)  thederpedgamercrew (2)  Kittycat449 (2) 13
stats.dasanfall.com
Paragon Bounty Hunter Variash[DWHQ] Variash
VS BR 123

KDR: 1.86

Score: 31.9m

Last Seen: Feb 16th, 2019 10:23 PM
- OFFLINE - 14.9 hour(s)

Prestige 1, Battle Rank 100 (123 total) - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 NS-15 Gallows VE-H Maw Lasher X2 Darkstar NS-15M AE H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Variash



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,049,589 MLG Score: 839
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.938%28.554%7414897431,6522.02806-0.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.769%0.953B*1.207B**-0.733D-HEAD ++ (~15.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.447B10.80.249C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.268%1.064%151102194591450.158784204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.077D*-0.354C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.588B+17.60.659B+47

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.122%0.506%210410189886613111.4947317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.713%-0.079C+-1.351D**0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++4.10.674B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.848%5.767%161510179195345161.71776178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.954%-0.85D--0.329C**1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.563B+13.90.645B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.834%84.515%161510172,2151471111.50476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.897%0.144C++1.136B**-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.246C++2.70.157C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.665%20.038%16131019524119950.436667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.352%0.35C**1.105B**-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.526B+2.90.412B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
31.9m770.1%377 (22.6k)304 (18.2k)1.8575647,97925,8292.06621123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022266819.935%24.569%49004:0424

28% Combat Medic13% Engineer37% Heavy Assault18% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 6:21 AMDec 16th, 2017 10:39 PMFeb 17th, 2019 4:21 AM (2d) (PST)Feb 16th, 2019 9:18 PM (2d) (PST)Feb 16th, 2019 6:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4052141910.4570.2460.1123.7490.030839

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,30312,84711,45627157225218,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1749.8h/72.9d 5,389 11,788 21,682 393.6k 3,449 5,450 3,125 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:3,379
Deaths:1,681
KDR:2.010
Accuracy:27.156% C*
HSR:29.092% C+
NS-15 Gallows
C+
Kills:1,543
Deaths:663
KDR:2.327
Accuracy:24.556% D
HSR:30.590% C+
VE-H Maw
B+
Kills:1,296
Deaths:653
KDR:1.985
Accuracy:25.481% C+
HSR:30.710% B+
Lasher X2
C++
Kills:1,237
Deaths:587
KDR:2.107
Accuracy:26.260% C++
HSR:3.557% C
NS-15M AE
B
Kills:1,210
Deaths:664
KDR:1.822
Accuracy:25.107% C+
HSR:30.165% B
Orion VS54
B**
Kills:1,178
Deaths:600
KDR:1.963
Accuracy:25.874% B**
HSR:29.542% B++
NSX Naginata
B+
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:22.913% C++
HSR:32.031% B+
VX29 Polaris
B++
Kills:1,174
Deaths:611
KDR:1.921
Accuracy:27.772% B++
HSR:27.854% B++
Flare VE6
A
Kills:1,171
Deaths:568
KDR:2.062
Accuracy:24.115% C**
HSR:33.988% A
SVA-88
B
Kills:1,168
Deaths:611
KDR:1.912
Accuracy:24.432% C*
HSR:27.740% B
NS-15M2
C+
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:23.591% C+
HSR:24.313% C+
Ursa
C+
Kills:273
Deaths:170
KDR:1.606
Accuracy:22.117% C+
HSR:22.711% C+
Pulsar LSW
C*
Kills:196
Deaths:105
KDR:1.867
Accuracy:24.057% C*
HSR:18.878% D
Kills:16,166
Deaths (as Heavy Assault):8,140
Deaths (to Heavy Assaults):7,760
KDR:1.986
Kill Difference:8,026
Playtime:655.681 hours
Usage:37%
Score:10.565m
Score/min:269
Accuracy (listed only):24.879%
HSR (listed only):26.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
NSX Tengu
C+
Kills:616
Deaths:305
KDR:2.020
Accuracy:36.211% C+
HSR:18.020% C-
Pulsar C
B*
Kills:559
Deaths:312
KDR:1.792
Accuracy:26.126% B
HSR:28.086% B*
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
Eridani SX5
B+
Kills:198
Deaths:98
KDR:2.020
Accuracy:26.637% C++
HSR:22.727% B+
NS-11C
B+
Kills:189
Deaths:132
KDR:1.432
Accuracy:24.737% C++
HSR:21.164% B+
NSX-P Tanto
C*
Kills:182
Deaths:79
KDR:2.304
Accuracy:23.283% C-
HSR:26.374% C*
Serpent VE92
C**
Kills:182
Deaths:113
KDR:1.611
Accuracy:24.893% C**
HSR:21.429% C**
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
Deimos VA29
B**
Kills:175
Deaths:135
KDR:1.296
Accuracy:55.395% C-
HSR:22.857% B**
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Pandora VX25
C+
Kills:167
Deaths:110
KDR:1.518
Accuracy:38.513% C+
HSR:14.371% C+
Solstice VE3
B+
Kills:146
Deaths:124
KDR:1.177
Accuracy:26.182% B+
HSR:20.548% C++
The Little Helper
C
Kills:111
Deaths:75
KDR:1.480
Accuracy:45.233% C
HSR:8.108% D*
Zenith VX-5AE
C+
Kills:69
Deaths:27
KDR:2.556
Accuracy:22.470% D--
HSR:24.638% C+
PS1-AV Suppressor
D*
Kills:67
Deaths:45
KDR:1.489
Accuracy:19.131% F-
HSR:14.925% D*
Kills:4,692
Deaths (as Light Assault):2,808
Deaths (to Light Assaults):4,551
KDR:1.67094
Kill Difference:1,884
Playtime:63.681 hours
Usage:4%
Score:1.301m
Score/min:340
Accuracy (listed only):32.036%
HSR (listed only):20.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C++
Kills:1,231
Deaths:779
KDR:1.580
Accuracy:27.646% C++
HSR:24.127% C+
H-V45
B+
Kills:1,190
Deaths:569
KDR:2.091
Accuracy:26.535% B+
HSR:25.630% B+
NS-11P
A*
Kills:1,181
Deaths:634
KDR:1.863
Accuracy:27.501% B**
HSR:31.753% A*
Terminus VX-9
C++
Kills:1,177
Deaths:715
KDR:1.646
Accuracy:25.562% C+
HSR:27.188% C++
Equinox VE2
B+
Kills:1,176
Deaths:790
KDR:1.489
Accuracy:28.215% B+
HSR:21.003% C+
NS-11A
B++
Kills:1,175
Deaths:736
KDR:1.596
Accuracy:27.973% B++
HSR:22.638% C++
H-V45 AE
C++
Kills:1,173
Deaths:641
KDR:1.830
Accuracy:27.216% C
HSR:28.730% C++
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
Pulsar VS1
B+
Kills:1,155
Deaths:698
KDR:1.655
Accuracy:26.379% B+
HSR:20.606% C+
NSX Tengu
C+
Kills:616
Deaths:305
KDR:2.020
Accuracy:36.211% C+
HSR:18.020% C-
NS-11A "Heatwave"
B+
Kills:317
Deaths:201
KDR:1.577
Accuracy:27.554% C++
HSR:29.022% B+
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
Eridani SX5
B+
Kills:198
Deaths:98
KDR:2.020
Accuracy:26.637% C++
HSR:22.727% B+
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
Deimos VA29
B**
Kills:175
Deaths:135
KDR:1.296
Accuracy:55.395% C-
HSR:22.857% B**
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Pandora VX25
C+
Kills:167
Deaths:110
KDR:1.518
Accuracy:38.513% C+
HSR:14.371% C+
NSX Yumi
C++
Kills:147
Deaths:108
KDR:1.361
Accuracy:21.307% D--
HSR:26.531% C++
The Little Helper
C
Kills:111
Deaths:75
KDR:1.480
Accuracy:45.233% C
HSR:8.108% D*
Corvus VA55
A
Kills:91
Deaths:57
KDR:1.596
Accuracy:30.530% A
HSR:27.473% B++
PS1-AV Suppressor
D*
Kills:67
Deaths:45
KDR:1.489
Accuracy:19.131% F-
HSR:14.925% D*
Kills:13,378
Deaths (as Combat Medic):7,949
Deaths (to Combat Medics):3,290
KDR:1.68298
Kill Difference:5,429
Playtime:488.138 hours
Usage:28%
Score:11.382m
Score/min:389
Accuracy (listed only):31.515%
HSR (listed only):22.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:559
Deaths:312
KDR:1.792
Accuracy:26.126% B
HSR:28.086% B*
NS-11C
B+
Kills:189
Deaths:132
KDR:1.432
Accuracy:24.737% C++
HSR:21.164% B+
NSX-P Tanto
C*
Kills:182
Deaths:79
KDR:2.304
Accuracy:23.283% C-
HSR:26.374% C*
Serpent VE92
C**
Kills:182
Deaths:113
KDR:1.611
Accuracy:24.893% C**
HSR:21.429% C**
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
Deimos VA29
B**
Kills:175
Deaths:135
KDR:1.296
Accuracy:55.395% C-
HSR:22.857% B**
VE-LR Obelisk
C-
Kills:172
Deaths:104
KDR:1.654
Accuracy:29.356% C-
HSR:27.326% C--
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Eidolon VE33
B**
Kills:169
Deaths:87
KDR:1.943
Accuracy:27.173% C+
HSR:33.136% B**
Pandora VX25
C+
Kills:167
Deaths:110
KDR:1.518
Accuracy:38.513% C+
HSR:14.371% C+
Solstice VE3
B+
Kills:146
Deaths:124
KDR:1.177
Accuracy:26.182% B+
HSR:20.548% C++
The Little Helper
C
Kills:111
Deaths:75
KDR:1.480
Accuracy:45.233% C
HSR:8.108% D*
Zenith VX-5AE
C+
Kills:69
Deaths:27
KDR:2.556
Accuracy:22.470% D--
HSR:24.638% C+
Kills:2,474
Deaths (as Engineer):1,550
Deaths (to Engineers):3,200
KDR:1.59613
Kill Difference:924
Playtime:228.477 hours
Usage:13%
Score:4.439m
Score/min:324
Accuracy (listed only):34.389%
HSR (listed only):22.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
NSX Tomoe
B**
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:24.526% D--
HSR:47.904% B**
NS-44 Commissioner AE
B+
Kills:1,166
Deaths:1,344
KDR:0.868
Accuracy:40.647% C+
HSR:31.132% B+
NSX Daimyo
C
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:37.400% D
HSR:92.851% C
NSX Tengu
C+
Kills:616
Deaths:305
KDR:2.020
Accuracy:36.211% C+
HSR:18.020% C-
Ghost
B++
Kills:572
Deaths:166
KDR:3.446
Accuracy:33.448% D-
HSR:75.699% B++
NS-45 Pilot
C+
Kills:355
Deaths:306
KDR:1.160
Accuracy:27.107% D
HSR:24.789% C+
NS-357 Underboss
B+
Kills:298
Deaths:271
KDR:1.100
Accuracy:40.060% B+
HSR:25.839% B+
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
NS-357 IA
C-
Kills:239
Deaths:276
KDR:0.866
Accuracy:41.238% D
HSR:27.615% C-
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
NS-44P Commissioner
B+
Kills:200
Deaths:133
KDR:1.504
Accuracy:39.714% C+
HSR:30.500% B+
Eridani SX5
B+
Kills:198
Deaths:98
KDR:2.020
Accuracy:26.637% C++
HSR:22.727% B+
Phaseshift VX-S
C
Kills:193
Deaths:59
KDR:3.271
Accuracy:33.212% C
HSR:68.912% C
Parallax VX3
C+
Kills:188
Deaths:52
KDR:3.615
Accuracy:36.230% C-
HSR:76.064% C+
NS-44 Commissioner
B+
Kills:178
Deaths:223
KDR:0.798
Accuracy:40.594% B+
HSR:26.405% B+
NS-61 Emissary
B*
Kills:166
Deaths:168
KDR:0.988
Accuracy:25.739% C
HSR:21.084% B*
Phantom VA23
B*
Kills:161
Deaths:45
KDR:3.578
Accuracy:38.945% B+
HSR:36.646% B*
NS-30 Vandal
A++
Kills:160
Deaths:81
KDR:1.975
Accuracy:32.536% C+
HSR:40.625% A++
Soldier Soaker
A
Kills:119
Deaths:64
KDR:1.859
Accuracy:23.629% D*
HSR:24.370% A
Parallax VX3-AE
B+
Kills:101
Deaths:10
KDR:10.100
Accuracy:35.182% D--
HSR:84.158% B+
PS1-AV Suppressor
D*
Kills:67
Deaths:45
KDR:1.489
Accuracy:19.131% F-
HSR:14.925% D*
NS-44L "Ravenous" Blackhand
C
Kills:64
Deaths:42
KDR:1.524
Accuracy:33.209% D--
HSR:42.188% C
Artemis VX26 AE
A++
Kills:62
Deaths:18
KDR:3.444
Accuracy:21.132% F-
HSR:41.936% A++
Spiker
C-
Kills:57
Deaths:54
KDR:1.056
Accuracy:25.889% D
HSR:17.544% C-
Kills:9,168
Deaths (as Infiltrator):5,591
Deaths (to Infiltrators):3,508
KDR:1.63978
Kill Difference:3,577
Playtime:313.993 hours
Usage:18%
Score:4.046m
Score/min:215
Accuracy (listed only):31.381%
HSR (listed only):38.459%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B**
Kills:53
Deaths:18
KDR:2.944
Accuracy:28.358% C++
HSR:26.415% B**
Kills:53
Deaths (as MAX Suit):9
Deaths (to MAX Suits):1,068
KDR:5.88889
Kill Difference:44
Playtime:10.131 hours
Usage:1%
Score:0.183m
Score/min:301
Accuracy (listed only):28.358%
HSR (listed only):26.415%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:94
V. Kills:12 N/A
Deaths:28
KDR:3.357
Accuracy:27.268% F-
KPH:19.700 D-
VKPH:2.500 C-
Kills:94 (94 + 0)
Deaths:28
KDR:3.357
VKDR:0.429
Vehicle Kills:12
Kill Difference:66
Playtime:4.765 hours
Usage:0%
Score:0.026m
Score/min:92
Piloting Accuracy:27.268%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:536
V. Kills:333 160%
Deaths:28
KDR:19.143
Accuracy:50.455% A
KPH:57.100 A
VKPH:35.500 B++
L-24R Spur
C--
Kills:429
V. Kills:22 N/A
Deaths:32
KDR:13.406
Accuracy:29.019% D**
KPH:23.700 C--
VKPH:1.200 C--
Kills:965 (429 + 536)
Deaths:60
KDR:16.083
VKDR:5.917
Vehicle Kills:355
Kill Difference:905
Playtime:27.491 hours
Usage:2%
Score:0.507m
Score/min:307
Piloting Accuracy:29.019%
Gunner Accuracy:50.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:442
V. Kills:68 N/A
Deaths:37
KDR:11.946
Accuracy:32.511% F-
KPH:44 C
VKPH:6.800 C
L100 Python AP
C**
Kills:94
V. Kills:37 247%
Deaths:10
KDR:9.400
Accuracy:52.364% C--
KPH:32.200 C**
VKPH:12.700 D-
Kills:536 (536 + 0)
Deaths:47
KDR:11.404
VKDR:2.234
Vehicle Kills:105
Kill Difference:489
Playtime:12.957 hours
Usage:1%
Score:0.136m
Score/min:175
Driving Accuracy:52.364%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:260
V. Kills:132 195%
Deaths:44
KDR:5.909
Accuracy:49.298% C--
KPH:24.800 C++
VKPH:12.600 C--
Supernova VPC
C++
Kills:192
V. Kills:53 356%
Deaths:20
KDR:9.600
Accuracy:37.598% D**
KPH:28.900 D
VKPH:8 C++
E540 Halberd
A
Kills:127
V. Kills:36 343%
Deaths:9
KDR:14.111
Accuracy:47.491% C+
KPH:46.800 A
VKPH:13.300 D
Saron HRB
C*
Kills:64
V. Kills:31 200%
Deaths:13
KDR:4.923
Accuracy:45.522% C*
KPH:22.800 C+
VKPH:11.100 D
Kills:643 (452 + 191)
Deaths:86
KDR:7.477
VKDR:2.930
Vehicle Kills:252
Kill Difference:557
Playtime:22.651 hours
Usage:1%
Score:0.365m
Score/min:268
Driving Accuracy:37.598%
Gunner Accuracy:45.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:63
V. Kills:1 N/A
Deaths:3
KDR:21
Accuracy:13.320% F-
KPH:96.400 C-
VKPH:1.500 D*
Proton II PPA-H
N/A
Kills:50
V. Kills:5 N/A
Deaths:8
KDR:6.250
Accuracy:26.240% N/A
KPH:45.100 N/A
VKPH:4.500 N/A
Kills:113 (0 + 113)
Deaths:11
KDR:10.273
VKDR:0.545
Vehicle Kills:6
Kill Difference:102
Playtime:1.763 hours
Usage:0%
Score:0.026m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:26.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:150
V. Kills:9 N/A
Deaths:11
KDR:13.636
Accuracy:23.311% B*
KPH:42.800 D
VKPH:2.600 C
M12 Kobalt
C+
Kills:102
V. Kills:4 N/A
Deaths:6
KDR:17
Accuracy:17.041% C+
KPH:51.200 C--
VKPH:2 D
M20 Basilisk
B+
Kills:68
V. Kills:11 N/A
Deaths:10
KDR:6.800
Accuracy:40.438% C++
KPH:26.800 B+
VKPH:4.300 D-
Kills:320 (0 + 320)
Deaths:27
KDR:11.852
VKDR:0.889
Vehicle Kills:24
Kill Difference:293
Playtime:8.037 hours
Usage:0%
Score:0.117m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:40.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:507
V. Kills:44 N/A
Deaths:54
KDR:9.389
Accuracy:38.651% B*
KPH:44.100 D
VKPH:3.800 D
Kills:507 (0 + 507)
Deaths:54
KDR:9.389
VKDR:0.815
Vehicle Kills:44
Kill Difference:453
Playtime:11.506 hours
Usage:1%
Score:0.100m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:38.651%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,4023,3791,6812.01C0.1527.156%C*29.092%C+39.1DN/A13686.4h10.3C**38B
C-4 2,0451,7778502.091B+0.2324.28%CN/A91.1C**13.7D--45919.5h1.2B+5.1B+
NS-15 Gallows 1,5611,5436632.327C+0.4724.556%D30.59%C+37.5DN/A11241.1h11.8D48.2D
VE-H Maw 1,3171,2966531.985C**0.1325.481%C+30.71%B+43.3C+N/A17229.9h9.4B+36.7B
Lasher X2 1,2781,2375872.107A++0.2526.26%C++3.557%C40B+1.3B+11330.9h19.3C++73.6B
Darkstar 1,2541,2317791.58C+0.2827.646%C++24.127%C+29.8DN/A14241.3h12.9C++46.7C*
NS-15M AE 1,2241,2106641.822C+0.0425.107%C+30.165%B33.6DN/A8936h10.9B43.5C**
H-V45 1,2001,1905692.091B+0.2326.535%B+25.63%B+33.4C++N/A11535.6h11.8B+44.5B+
NS-11P 1,2031,1816341.863B+0.0127.501%B**31.753%A*33.5C**N/A9135.3h11.8B*43B*
Orion VS54 1,1941,1786001.963B+0.1125.874%B**29.542%B++44B+N/A20526.8h10.8B++41.9C**
NSX Naginata 1,1991,1775782.036B++0.1822.913%C++32.031%B+24.6DN/A7547.8h11.8C*51.5C**
Terminus VX-9 1,1931,1777151.646C++0.2125.562%C+27.188%C++32.3CN/A9036.4h11.8C**46.2C**
Equinox VE2 1,1951,1767901.489B0.3728.215%B+21.003%C+29.5C+N/A7039.8h11.4B+40.5B+
NS-11A 1,1951,1757361.596C*0.2627.973%B++22.638%C++32.7C++N/A10235.9h12.4B+44.5B++
VX29 Polaris 1,1881,1746111.921B+0.0627.772%B++27.854%B++39.7C+N/A14929.6h10.8B+39B+
H-V45 AE 1,1881,1736411.83C++0.0327.216%C28.73%C++31.7DN/A10537h11.2B41.2C*
Eridani SX5-AE 1,1891,1726281.866C*0.0126.44%D23.891%C+30.5DN/A7838.4h11.6C+44C+
Flare VE6 1,1851,1715682.062B++0.2024.115%C**33.988%A36.3C+N/A11132.3h9.5B+39.3B+
NSX Tomoe 1,1811,1695492.129B0.2724.526%D--47.904%B**28.3C-N/A7641.3h13.1B53.5C+
SVA-88 1,1801,1686111.912C++0.0524.432%C*27.74%B37CN/A9831.6h11.2B45.7B
NS-44 Commissioner AE 1,1731,1661,3440.868C0.9940.647%C+31.132%B+20.6D-N/A7056.5h3.5C+8.5C++
NS-15M2 1,1701,1646491.794C++0.0623.591%C+24.313%C+34.7CN/A9433.5h11.7B+49.5C**
NSX Daimyo 1,1631,1612814.132C**2.2737.4%D92.851%C24.5D--N/A7047.3h2.9C7.7C
Pulsar VS1 1,1721,1556981.655B++0.2026.379%B+20.606%C+27.1C++N/A10542.6h12.8B++48.4B++
NS Decimator 9216644531.466B+0.3959.981%C+1.807%C33.9C+13.1C23119.6h4.8C++8C++
NSX Tengu 6236163052.02B++0.1636.211%C+18.02%C-32.8C+N/A11618.8h11.9B+33B
Ghost 5755721663.446C*1.5933.448%D-75.699%B++25.7C--N/A7622.3h2.2C**6.6C+
Pulsar C 5685593121.792B+0.0726.126%B28.086%B*31.8C++N/A18017.6h10B+38.4B+
C150 Dalton 8695362819.143A++17.2950.455%AN/A57A35.4B++7819.4h2.8B*5.5A
CAS 14-E 551507549.389C7.5338.651%B*2.17%B+44.1D3.8D14411.5h29.3C*75.7B+
Nemesis VSH9 7524654511.031B++0.8363.153%C++1.075%D-20C*12.3B21023.3h8.3C+13.1C++
L100 Python HESH 5104423711.946C++10.0932.511%F-N/A44.2C6.8C16610h3.1B+9.4C-
L-24R Spur 4514293213.406B*11.5529.019%D**2.098%C++23.7C--1.2C--6218.1h30.2C++103.9C+
Frag Grenade 4073941394N/A392.1445.86%C++N/A437.8C+14.4B++17440.9h4C+8.6C++
NS-45 Pilot 3593553061.16C+0.7027.107%D24.789%C+20.4DN/A8617.4h7.9C+29.3C
NS-11A "Heatwave" 3263172011.577C++0.2827.554%C++29.022%B+31.4CN/A11610.1h13.1C**47.7B
NS-357 Underboss 3022982711.1C++0.7640.06%B+25.839%B+21DN/A10314.2h4C**10B+
NS-7 PDW 2842762201.255B+0.6024.171%C+26.087%A31C*N/A2008.9h15.2C++62.7C++
Ursa 2772731701.606B+0.2522.117%C+22.711%C+31CN/A1248.8h10.4B+46.8B
Supernova FPC 392260445.909C++4.0549.298%C--N/A24.8C++12.6C--24710.5h4.9B+9.9C**
NS Annihilator 3982511012.485S0.6379.778%CN/A15.6A9.1C*14116.1h8A10.1A
NS-357 IA 2412392760.866C0.9941.238%D27.615%C-15.2D-N/A5215.7h3.8C9.3C
VE-S Canis 2332301531.503C**0.3521.499%D-19.565%C+28.4CN/A2328.1h13C+60.6C
Tank Mine 3092232110.619S8.7626.589%C--N/A92.9C35.8D-6262.4h2C+7.3C-
NS-44P Commissioner 2032001331.504C**0.3539.714%C+30.5%B+19.2D-N/A5210.4h3.2B8B
Eridani SX5 199198982.02B*0.1626.637%C++22.727%B+31.4C+N/A1456.3h11.2B+42B
Pulsar LSW 1961961051.867B0.0124.057%C*18.878%D33.2CN/A1845.9h12C*49.8B
Phaseshift VX-S 196193593.271C++1.4133.212%C68.912%C19.3C-N/A5810h3.3C+10C+
Supernova VPC 245192209.6C+7.7437.598%D**N/A28.7D7.9C++2656.7h4.3D-11.3D*
NS-11C 1911891321.432B+0.4324.737%C++21.164%B+27.4C++N/A1106.9h13.2B+53.2B+
Parallax VX3 189188523.615C*1.7636.23%C-76.064%C+18.3DN/A5410.3h2.4C+6.5C+
NSX-P Tanto 187182792.304A+0.4523.283%C-26.374%C*23.9C+N/A1067.6h12.9B+55.4B
Serpent VE92 1851821131.611B+0.2524.893%C**21.429%C**29.4C++N/A1536.2h11.5B+46.2B+
Phobos VX86 1831821341.358C++0.5050.629%D22.528%B**38.7C+N/A1564.7h2.4C*4.8C+
NS-44 Commissioner 1791782230.798C+1.0640.594%B+26.405%B+22.3C-N/A1158h3.7C**9.1B+
Deimos VA29 1781751351.296C++0.5655.395%C-22.857%B**43.8C++N/A2154h2.4C++4.3C++
VE-LR Obelisk 1771721041.654C+0.2029.356%C-27.326%C--15.9DN/A5610.8h7.9C26.9C
S1 2651721181.458A0.4056.196%C+N/A24.6C+13.3C++2857h6.8C+12C++
NS Baron G5 1711711181.449B+0.4153.062%B*16.374%B+33.5C+N/A2585.1h5.4C-10.2C+
Eidolon VE33 174169871.943B++0.0927.173%C+33.136%B**26C++N/A1036.5h8.4B+30.8B
Pandora VX25 1681671101.518B+0.3438.513%C+14.371%C+34.8C+N/A2774.8h3.8B+9.8B+
NS-61 Emissary 1681661680.988C**0.8725.739%C21.084%B*19.3CN/A608.6h12.9C**50.1C*
Phantom VA23 162161453.578B**1.7238.945%B+36.646%B*34.3CN/A794.7h3.9B++9.9B+
NS-30 Vandal 160160811.975C*0.1232.536%C+40.625%A++32.7CN/A1094.9h4.8B++14.6B+
M12 Kobalt 1591501113.636C++11.7823.311%B*15.333%D42.9D2.6C2133.5h23.6D101.3C**
NSX Yumi 1541471081.361C+0.5021.307%D--26.531%C++20.7D1C+1457.1h10.6B+49.7C+
Solstice VE3 1471461241.177B+0.6826.182%B+20.548%C++25.2B+N/A2365.8h13.9B+53.2B
Damascus Edge 1611369,1840.015C--1.847.174%F2.206%D-0.3DN/A1491.3h2.6C35.9F--
Proximity Mine 134134158.933A++7.0837.58%C--N/A78.8D-N/A3631.7h2.2D5.9D
Force-Blade 1531327,5580.017C+1.845.933%F-1.515%D0.3CN/A1477.6h2B+33.6F-
E540 Halberd 163127914.111B+12.2547.491%C+N/A47A13.3D3062.7h5.1B+10.8B+
Soldier Soaker 120119641.859B++0.0023.629%D*24.37%A22.9D-N/A895.2h5.1B++21.4C+
Lancer VS22 181115512.255A*0.4049.447%FN/A18B+10.3C--1506.4h8.5B++17.3B++
The Little Helper 113111751.48C++0.3845.233%C8.108%D*35.8CN/A1203.1h3.7B*8.1B+
M12 Kobalt 106102617C++15.1417.041%C+13.726%D--51C--2D2302h19.3C+113.2C++
Parallax VX3-AE 1031011010.1A*8.2435.182%D--84.158%B+21D--N/A544.8h2.2D6.2D
Sticky Grenade 10098198N/A96.1445.638%DN/A490D-10C+18030.2h3.7D*8.1D--
Anti-Vehicle Grenade 12296196N/A94.1438.467%D**N/A320C86.7C+11480.3h5.9C+15.2C-
Light PPA 10694283.357C+1.5027.268%F-1.064%C19.6D-2.5C-924.8h17.6C64.6D
L100 Python AP 13194109.4A7.5452.364%C--1.064%D--32.4C**12.8D-2082.9h6.2C**11.9C++
Hyena Missile Launcher 14492204.6M2.7436.358%B+1.087%C10.8C--6.1D1428.5h34.4C*94.5B+
Corvus VA55 9291571.596B+0.2630.53%A27.473%B++35C**N/A2822.6h10.1B*33.2B*
Auraxium Force-Blade 103882,8920.03C+1.8316.046%D--3.409%D0.4C--N/A1208.9h2.4C14.9C
Rocklet Rifle 11669661.045B++0.8149.07%C-N/A23C15.7D5203h42.4C86.5C
Zenith VX-5AE 7069272.556B*0.7022.47%D--24.638%C+32.9C+N/A1122.1h10.2B*45.5C*
M20 Basilisk 7968106.8A++4.9440.438%C++7.353%B+27.2B+4.4D-2902.5h74.2B+183.5B++
PS1-AV Suppressor 6867451.489C+0.3719.131%F-14.925%D*21.6D-N/A733.1h13.4C+70.1D*
Saron HRB 9564134.923C+3.0745.522%C*N/A22.9C+11.1D3192.8h29.5D--64.9C-
NS-44L "Ravenous" Blackhand 6464421.524C+0.3333.209%D--42.188%C14.5DN/A344.4h4.2C+12.6C
M12 Kobalt-H 6463321C*19.1413.32%F-14.286%C-90D1.4D*3040.7h11.3B*85.2C
Artemis VX26 AE 6362183.444B*1.5921.132%F-41.936%A++29.5DN/A772.1h10.4B+49.3C-
Heartstring 6362840.738C1.1222.067%D*33.871%B+15.1C-N/A714.1h3.8C++17.3C
Blackheart 6361461.326C*0.5328.972%D*36.066%C**12.4DN/A404.9h3C*10.5C+
Lumine Edge 74585,7350.01C1.854.235%F-10.345%D-0.2DN/A1310.2h2D--48T*
Spiker 5957541.056C++0.8025.889%D17.544%C-19.7C--N/A542.9h9.6C+37C+
NS-20 Gorgon 5753182.944A++1.0928.358%C++26.415%B**22.1B+1.7C**1112.4h42.9C**151.3B+
Proton II PPA-H 555086.25C-4.3926.24%D*2%C*45.5D--4.5C--2141.1h14.2D-54D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter178,2624.4h
NS Patriot Flare Gun1730.1h
V30-F Starfall0570.2h
Nano-Armor Kit921,9461.5h
Snowman Soldier22140.2h
Restoration Kit1604,31311.4h
Spawn Beacon214,5712.8h
AE Medical Applicator539329,43825.6h
AE Nano-Armor Kit188294,43023.8h
Nanite Revive Grenade08,5922.4h
Medical Applicator5543,5833h
Spitfire Auto-Turret45840.7h
Deconstruction Tool13,9760.3h
Rampart Wall1870.9h
Lasher X2 AE0690h
Welding Device01020h
Ammunition Package211,8850.8h
Shield Recharging Field253,5681.2h
Medical Kit4207,65619.6h
Nano-Repair Grenade01,2720.3h
Hardlight Barrier62540.4h
Recon Detection Device162,2213.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.36s
Server spent 1.98s on queries, 1.61s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.