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Paragon Bounty Hunter Variash[DWHQ] Variash
VS BR 129

KDR: 1.9

Score: 35.5m

Last Seen: Apr 24th, 2019 7:34 PM
- OFFLINE - 20.6 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 77
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 NS-15 Gallows VE-H Maw Lasher X2 Darkstar NS-15M AE H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,088,370 MLG Score: 870
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.996%28.68%7465098534,5432.02598-0.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.551%0.954B*1.22B**-0.501DHEAD ++ (~15.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.452B+10.60.255C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.304%0.952%1511034105679480.154412214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.063D*-0.595D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.608B+17.30.674B+46

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.615%0.489%234410311,2277443881.64698315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.98%-0.03C+-1.357D**0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++40.68B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.299%6.099%162610291,0336115451.69067189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.253%-0.823D-0.428B0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.539B+14.90.623B+39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.523%83.005%162510302,8421648161.72451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.845%0.075C+1.039B**-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.282C*2.50.207C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.904%19.963%16231032536132960.403008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%0.372C**1.073B**-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+2.80.415B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 77
35.5m764.3%375 (22.5k)301 (18.1k)1.8953454,20328,5982.10319129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035298319.946%24.971%49804:0826

26% Combat Medic14% Engineer35% Heavy Assault20% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 6:21 AMDec 16th, 2017 10:39 PMApr 25th, 2019 4:37 AM (7h) (PST)Apr 24th, 2019 3:34 PM (20h) (PST)Apr 24th, 2019 3:34 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4032071960.4590.2420.1153.7390.030870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,18812,44611,74228157224218,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1966.8h/82d 5,944 13,535 24,453 441.2k 3,879 6,170 3,528 47.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:3,749
Deaths:1,852
KDR:2.024
Accuracy:27.291% C*
HSR:28.968% C+
NS-15 Gallows
C+
Kills:1,552
Deaths:668
KDR:2.323
Accuracy:24.554% D-
HSR:30.541% C+
VE-H Maw
B+
Kills:1,296
Deaths:653
KDR:1.985
Accuracy:25.481% C+
HSR:30.710% B+
Lasher X2
C++
Kills:1,237
Deaths:587
KDR:2.107
Accuracy:26.260% C++
HSR:3.557% C+
NS-15M AE
C**
Kills:1,210
Deaths:664
KDR:1.822
Accuracy:25.107% C+
HSR:30.165% C**
Orion VS54
B**
Kills:1,178
Deaths:600
KDR:1.963
Accuracy:25.871% B**
HSR:29.542% B++
NSX Naginata
B+
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:22.913% C++
HSR:32.031% B+
VX29 Polaris
B*
Kills:1,174
Deaths:611
KDR:1.921
Accuracy:27.759% B*
HSR:27.854% B++
Flare VE6
A+
Kills:1,171
Deaths:568
KDR:2.062
Accuracy:24.115% C**
HSR:33.988% A+
SVA-88
C**
Kills:1,168
Deaths:611
KDR:1.912
Accuracy:24.432% C*
HSR:27.740% C**
NS-15M2
C+
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:23.591% C+
HSR:24.313% C+
NSX-P Naginata
B+
Kills:452
Deaths:223
KDR:2.027
Accuracy:24.904% B+
HSR:29.204% C+
Ursa
C+
Kills:273
Deaths:170
KDR:1.606
Accuracy:22.117% C+
HSR:22.711% C+
Pulsar LSW
C*
Kills:196
Deaths:105
KDR:1.867
Accuracy:24.057% C*
HSR:18.878% D
Kills:16,997
Deaths (as Heavy Assault):8,539
Deaths (to Heavy Assaults):8,573
KDR:1.99051
Kill Difference:8,458
Playtime:694.603 hours
Usage:35%
Score:11.144m
Score/min:267
Accuracy (listed only):24.889%
HSR (listed only):26.443%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C++
Kills:1,172
Deaths:546
KDR:2.147
Accuracy:37.460% C++
HSR:19.966% C+
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
Pulsar C
B**
Kills:786
Deaths:398
KDR:1.975
Accuracy:25.633% C**
HSR:29.644% B**
NSX Tanto
A
Kills:499
Deaths:293
KDR:1.703
Accuracy:24.363% C
HSR:33.066% A
The Little Helper
C+
Kills:329
Deaths:221
KDR:1.489
Accuracy:47.892% C+
HSR:12.462% D
PS1-AV Suppressor
C-
Kills:297
Deaths:175
KDR:1.697
Accuracy:22.864% D*
HSR:19.865% C-
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
Eridani SX5
B+
Kills:232
Deaths:112
KDR:2.071
Accuracy:26.726% C++
HSR:22.845% B+
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
NSX-P Tanto
C*
Kills:214
Deaths:102
KDR:2.098
Accuracy:24.053% C
HSR:26.636% C*
NS-11C
B
Kills:189
Deaths:132
KDR:1.432
Accuracy:24.737% C++
HSR:21.164% B
Deimos VA29
B**
Kills:186
Deaths:141
KDR:1.319
Accuracy:55.750% C
HSR:22.581% B**
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
Serpent VE92
C**
Kills:182
Deaths:113
KDR:1.611
Accuracy:24.893% C*
HSR:21.429% C**
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Pandora VX25
C+
Kills:168
Deaths:110
KDR:1.527
Accuracy:38.602% C+
HSR:14.286% C
Zenith VX-5AE
B
Kills:161
Deaths:78
KDR:2.064
Accuracy:25.837% C
HSR:26.708% B
Solstice VE3
B++
Kills:146
Deaths:124
KDR:1.177
Accuracy:26.182% B++
HSR:20.548% C++
Solstice Burst
B++
Kills:135
Deaths:36
KDR:3.750
Accuracy:25.628% C+
HSR:28.148% B++
Kills:6,727
Deaths (as Light Assault):3,834
Deaths (to Light Assaults):5,047
KDR:1.75456
Kill Difference:2,893
Playtime:93.099 hours
Usage:5%
Score:1.737m
Score/min:311
Accuracy (listed only):31.917%
HSR (listed only):22.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C++
Kills:1,235
Deaths:779
KDR:1.585
Accuracy:27.631% C++
HSR:24.130% C++
H-V45
B+
Kills:1,190
Deaths:569
KDR:2.091
Accuracy:26.535% B+
HSR:25.630% B+
H-V45 AE
C++
Kills:1,189
Deaths:647
KDR:1.838
Accuracy:27.215% C
HSR:28.764% C++
NS-11P
A*
Kills:1,181
Deaths:634
KDR:1.863
Accuracy:27.501% B**
HSR:31.753% A*
Terminus VX-9
C++
Kills:1,177
Deaths:715
KDR:1.646
Accuracy:25.562% C+
HSR:27.188% C++
Equinox VE2
B+
Kills:1,176
Deaths:790
KDR:1.489
Accuracy:28.215% B+
HSR:21.003% C+
NS-11A
B++
Kills:1,175
Deaths:736
KDR:1.596
Accuracy:27.973% B++
HSR:22.638% C++
NSX Tengu
C++
Kills:1,172
Deaths:546
KDR:2.147
Accuracy:37.460% C++
HSR:19.966% C+
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
Pulsar VS1
B+
Kills:1,155
Deaths:698
KDR:1.655
Accuracy:26.379% B+
HSR:20.606% C+
NS-11A "Heatwave"
B+
Kills:650
Deaths:364
KDR:1.786
Accuracy:27.122% C+
HSR:28.923% B+
The Little Helper
C+
Kills:329
Deaths:221
KDR:1.489
Accuracy:47.892% C+
HSR:12.462% D
PS1-AV Suppressor
C-
Kills:297
Deaths:175
KDR:1.697
Accuracy:22.864% D*
HSR:19.865% C-
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
Eridani SX5
B+
Kills:232
Deaths:112
KDR:2.071
Accuracy:26.726% C++
HSR:22.845% B+
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
Deimos VA29
B**
Kills:186
Deaths:141
KDR:1.319
Accuracy:55.750% C
HSR:22.581% B**
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Pandora VX25
C+
Kills:168
Deaths:110
KDR:1.527
Accuracy:38.602% C+
HSR:14.286% C
NSX Yumi
C++
Kills:147
Deaths:108
KDR:1.361
Accuracy:21.307% D--
HSR:26.531% C++
Corvus VA55
A
Kills:91
Deaths:57
KDR:1.596
Accuracy:30.530% A
HSR:27.473% B++
Kills:14,781
Deaths (as Combat Medic):8,655
Deaths (to Combat Medics):3,609
KDR:1.7078
Kill Difference:6,126
Playtime:504.454 hours
Usage:26%
Score:11.739m
Score/min:388
Accuracy (listed only):31.867%
HSR (listed only):22.959%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:786
Deaths:398
KDR:1.975
Accuracy:25.633% C**
HSR:29.644% B**
NSX Tanto
A
Kills:499
Deaths:293
KDR:1.703
Accuracy:24.363% C
HSR:33.066% A
The Little Helper
C+
Kills:329
Deaths:221
KDR:1.489
Accuracy:47.892% C+
HSR:12.462% D
NSX-P Tanto
C*
Kills:214
Deaths:102
KDR:2.098
Accuracy:24.053% C
HSR:26.636% C*
Eidolon VE33
B++
Kills:194
Deaths:97
KDR:2
Accuracy:26.411% C
HSR:30.928% B++
NS-11C
B
Kills:189
Deaths:132
KDR:1.432
Accuracy:24.737% C++
HSR:21.164% B
Deimos VA29
B**
Kills:186
Deaths:141
KDR:1.319
Accuracy:55.750% C
HSR:22.581% B**
Phobos VX86
B**
Kills:182
Deaths:134
KDR:1.358
Accuracy:50.629% D
HSR:22.528% B**
Serpent VE92
C**
Kills:182
Deaths:113
KDR:1.611
Accuracy:24.893% C*
HSR:21.429% C**
VE-LR Obelisk
C
Kills:173
Deaths:104
KDR:1.663
Accuracy:29.384% C
HSR:27.746% C-
NS Baron G5
B*
Kills:171
Deaths:118
KDR:1.449
Accuracy:53.062% B*
HSR:16.374% B+
Pandora VX25
C+
Kills:168
Deaths:110
KDR:1.527
Accuracy:38.602% C+
HSR:14.286% C
Zenith VX-5AE
B
Kills:161
Deaths:78
KDR:2.064
Accuracy:25.837% C
HSR:26.708% B
Solstice VE3
B++
Kills:146
Deaths:124
KDR:1.177
Accuracy:26.182% B++
HSR:20.548% C++
Solstice Burst
B++
Kills:135
Deaths:36
KDR:3.750
Accuracy:25.628% C+
HSR:28.148% B++
Kills:3,715
Deaths (as Engineer):2,201
Deaths (to Engineers):3,577
KDR:1.68787
Kill Difference:1,514
Playtime:283.177 hours
Usage:14%
Score:5.449m
Score/min:321
Accuracy (listed only):33.537%
HSR (listed only):23.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,184
Deaths:293
KDR:4.041
Accuracy:33.838% D-
HSR:76.689% B*
NSX Tengu
C++
Kills:1,172
Deaths:546
KDR:2.147
Accuracy:37.460% C++
HSR:19.966% C+
Eridani SX5-AE
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:26.440% D
HSR:23.891% C+
NSX Tomoe
B**
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:24.526% D--
HSR:47.904% B**
NS-44 Commissioner AE
B+
Kills:1,166
Deaths:1,344
KDR:0.868
Accuracy:40.647% C
HSR:31.132% B+
NSX Daimyo
C
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:37.400% D
HSR:92.851% C
Phantom VA23
B*
Kills:661
Deaths:218
KDR:3.032
Accuracy:37.219% B
HSR:36.460% B*
NS-45 Pilot
C
Kills:481
Deaths:365
KDR:1.318
Accuracy:27.555% D
HSR:23.701% C
NS-357 Underboss
B+
Kills:335
Deaths:313
KDR:1.070
Accuracy:39.483% B
HSR:26.269% B+
PS1-AV Suppressor
C-
Kills:297
Deaths:175
KDR:1.697
Accuracy:22.864% D*
HSR:19.865% C-
NS-357 IA
C-
Kills:289
Deaths:322
KDR:0.898
Accuracy:42.216% D
HSR:26.990% C-
NS-7 PDW
A
Kills:276
Deaths:220
KDR:1.255
Accuracy:24.171% C+
HSR:26.087% A
NS-44P Commissioner
C**
Kills:247
Deaths:182
KDR:1.357
Accuracy:37.710% C
HSR:29.555% C**
Eridani SX5
B+
Kills:232
Deaths:112
KDR:2.071
Accuracy:26.726% C++
HSR:22.845% B+
VE-S Canis
C+
Kills:230
Deaths:153
KDR:1.503
Accuracy:21.499% D-
HSR:19.565% C+
Parallax VX3
C+
Kills:199
Deaths:55
KDR:3.618
Accuracy:35.906% C--
HSR:76.884% C+
Phaseshift VX-S
C
Kills:197
Deaths:61
KDR:3.230
Accuracy:33.130% C-
HSR:68.528% C
NS-44 Commissioner
B+
Kills:178
Deaths:223
KDR:0.798
Accuracy:40.594% B+
HSR:26.405% B+
NS-61 Emissary
B+
Kills:177
Deaths:181
KDR:0.978
Accuracy:25.492% C-
HSR:19.774% B+
Artemis VX26 AE
A
Kills:163
Deaths:63
KDR:2.587
Accuracy:24.984% D*
HSR:38.037% A
NS-30 Vandal
A++
Kills:160
Deaths:81
KDR:1.975
Accuracy:32.536% C+
HSR:40.625% A++
Soldier Soaker
A
Kills:119
Deaths:64
KDR:1.859
Accuracy:23.629% D*
HSR:24.370% A
Parallax VX3-AE
B+
Kills:101
Deaths:10
KDR:10.100
Accuracy:35.182% D--
HSR:84.158% B+
NS-44L "Ravenous" Blackhand
C+
Kills:76
Deaths:45
KDR:1.689
Accuracy:32.715% D*
HSR:44.737% C+
Spiker
C-
Kills:57
Deaths:60
KDR:0.950
Accuracy:25.430% D
HSR:17.544% C-
Kills:11,499
Deaths (as Infiltrator):6,544
Deaths (to Infiltrators):3,903
KDR:1.75718
Kill Difference:4,955
Playtime:390.740 hours
Usage:20%
Score:5.231m
Score/min:223
Accuracy (listed only):31.574%
HSR (listed only):38.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B++
Kills:61
Deaths:19
KDR:3.211
Accuracy:27.186% C+
HSR:22.951% B++
Blueshift VM5
B+
Kills:53
Deaths:14
KDR:3.786
Accuracy:19.556% C+
HSR:24.528% B+
Kills:114
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):1,195
KDR:6.90909
Kill Difference:97.500
Playtime:12.307 hours
Usage:1%
Score:0.216m
Score/min:293
Accuracy (listed only):23.371%
HSR (listed only):23.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:105
V. Kills:12 N/A
Deaths:37
KDR:2.838
Accuracy:27.304% F-
KPH:15.600 D--
VKPH:1.800 D
Kills:105 (105 + 0)
Deaths:37
KDR:2.838
VKDR:0.324
Vehicle Kills:12
Kill Difference:68
Playtime:6.718 hours
Usage:0%
Score:0.029m
Score/min:71
Piloting Accuracy:27.304%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:551
V. Kills:341 161%
Deaths:28
KDR:19.679
Accuracy:50.097% A
KPH:56.700 B**
VKPH:35.100 B++
L-24R Spur
C
Kills:511
V. Kills:22 N/A
Deaths:37
KDR:13.811
Accuracy:29.396% D*
KPH:25.800 C
VKPH:1.100 D
Kills:1,062 (511 + 551)
Deaths:65
KDR:16.338
VKDR:5.585
Vehicle Kills:363
Kill Difference:997
Playtime:29.504 hours
Usage:2%
Score:0.532m
Score/min:301
Piloting Accuracy:29.396%
Gunner Accuracy:50.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:533
V. Kills:78 N/A
Deaths:43
KDR:12.395
Accuracy:33.621% F
KPH:46.100 C+
VKPH:6.700 C-
L100 Python AP
B+
Kills:153
V. Kills:64 235%
Deaths:17
KDR:9
Accuracy:48.588% D-
KPH:35.400 B+
VKPH:14.800 C--
Kills:686 (686 + 0)
Deaths:60
KDR:11.433
VKDR:2.367
Vehicle Kills:142
Kill Difference:626
Playtime:15.889 hours
Usage:1%
Score:0.178m
Score/min:187
Driving Accuracy:48.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:334
V. Kills:169 196%
Deaths:47
KDR:7.106
Accuracy:49.337% C--
KPH:27.400 C**
VKPH:13.900 C
Supernova VPC
C+
Kills:207
V. Kills:56 363%
Deaths:22
KDR:9.409
Accuracy:37.230% D**
KPH:29.700 D
VKPH:8 C+
E540 Halberd
A+
Kills:144
V. Kills:43 327%
Deaths:12
KDR:12
Accuracy:48.663% C++
KPH:47.900 A+
VKPH:14.300 C
Saron HRB
C*
Kills:64
V. Kills:31 200%
Deaths:13
KDR:4.923
Accuracy:45.522% C*
KPH:22.800 C+
VKPH:11.100 D
Kills:749 (541 + 208)
Deaths:94
KDR:7.968
VKDR:3.181
Vehicle Kills:299
Kill Difference:655
Playtime:24.961 hours
Usage:1%
Score:0.412m
Score/min:275
Driving Accuracy:37.230%
Gunner Accuracy:45.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:82
V. Kills:1 N/A
Deaths:3
KDR:27.333
Accuracy:13.811% F-
KPH:97.700 C-
VKPH:1.200 D*
Proton II PPA-H
C
Kills:62
V. Kills:7 N/A
Deaths:8
KDR:7.750
Accuracy:25.666% D**
KPH:48.600 D-
VKPH:5.500 C
Kills:144 (0 + 144)
Deaths:11
KDR:13.091
VKDR:0.727
Vehicle Kills:8
Kill Difference:133
Playtime:2.115 hours
Usage:0%
Score:0.031m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:25.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:157
V. Kills:10 N/A
Deaths:12
KDR:13.083
Accuracy:23.102% B*
KPH:42.700 D
VKPH:2.700 C
M12 Kobalt
C
Kills:105
V. Kills:4 N/A
Deaths:7
KDR:15
Accuracy:17.312% C+
KPH:49.200 D
VKPH:1.900 C
M20 Basilisk
B+
Kills:76
V. Kills:13 N/A
Deaths:11
KDR:6.909
Accuracy:42.926% B+
KPH:27.300 B+
VKPH:4.700 D-
Kills:338 (0 + 338)
Deaths:30
KDR:11.267
VKDR:0.900
Vehicle Kills:27
Kill Difference:308
Playtime:8.599 hours
Usage:0%
Score:0.126m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:42.926%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:524
V. Kills:45 N/A
Deaths:55
KDR:9.527
Accuracy:38.685% B++
KPH:44.100 D
VKPH:3.800 D
Kills:524 (0 + 524)
Deaths:55
KDR:9.527
VKDR:0.818
Vehicle Kills:45
Kill Difference:469
Playtime:11.896 hours
Usage:1%
Score:0.103m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:38.685%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7763,7491,8522.024C0.1327.291%C*28.968%C+39.4DN/A13895.1h10.3C**37.9B
C-4 2,1881,8898912.12B+0.2224.583%C+N/A92.6C**14.7D--46820.4h1.2B+5B+
NS-15 Gallows 1,5701,5526682.323C+0.4324.554%D-30.541%C+37.5DN/A11241.4h11.8C48.2D
VE-H Maw 1,3171,2966531.985B+0.0925.481%C+30.71%B+43.3C+N/A17429.9h9.4B+36.7B+
Lasher X2 1,2781,2375872.107A++0.2126.26%C++3.557%C+40B+1.3B*11430.9h19.3C*73.6B
Darkstar 1,2581,2357791.585C++0.3127.631%C++24.13%C++29.8DN/A14241.4h12.9C++46.9C*
NS-15M AE 1,2241,2106641.822C+0.0725.107%C+30.165%C**33.6DN/A9036h10.9B43.5C**
H-V45 1,2001,1905692.091B+0.2026.535%B+25.63%B+33.4C++N/A11635.6h11.8B+44.5B+
H-V45 AE 1,2041,1896471.838C++0.0627.215%C28.764%C++31.8DN/A10537.4h11.2B41.1C**
Ghost 1,1911,1842934.041B+2.1533.838%D-76.689%B*29.3CN/A8140.4h2.1B+6.2C++
NS-11P 1,2031,1816341.863B++0.0327.501%B**31.753%A*33.5BN/A9135.3h11.8B*43B*
Orion VS54 1,1941,1786001.963B+0.0725.871%B**29.542%B++44B+N/A21426.8h10.8B++41.9B++
NSX Naginata 1,1991,1775782.036B++0.1422.913%C++32.031%B+24.6DN/A7647.8h11.8C*51.5C**
Terminus VX-9 1,1931,1777151.646C**0.2525.562%C+27.188%C++32.3CN/A9236.4h11.8B46.2C**
Equinox VE2 1,1951,1767901.489C**0.4128.215%B+21.003%C+29.5C+N/A7039.8h11.4B+40.5B+
NS-11A 1,1951,1757361.596B0.3027.973%B++22.638%C++32.7C++N/A10335.9h12.4B+44.5B++
VX29 Polaris 1,1881,1746111.921B+0.0327.759%B*27.854%B++39.7C+N/A15029.6h10.8B+39B+
NSX Tengu 1,1861,1725462.147B*0.2537.46%C++19.966%C+33.5C+N/A12435h11.7B+31.2B+
Eridani SX5-AE 1,1891,1726281.866C*0.0326.44%D23.891%C+30.5DN/A7838.4h11.6C+44C+
Flare VE6 1,1851,1715682.062B++0.1724.115%C**33.988%A+36.3C+N/A11232.3h9.5B+39.3B+
NSX Tomoe 1,1811,1695492.129B+0.2324.526%D--47.904%B**28.3C-N/A7641.3h13.1B+53.5C+
SVA-88 1,1801,1686111.912C++0.0224.432%C*27.74%C**37CN/A9931.6h11.2B45.7B
NS-44 Commissioner AE 1,1731,1661,3440.868C1.0340.647%C31.132%B+20.6D-N/A7056.5h3.5C+8.5C++
NS-15M2 1,1701,1646491.794C*0.1023.591%C+24.313%C+34.7CN/A9633.5h11.7B+49.5C**
NSX Daimyo 1,1631,1612814.132C**2.2437.4%D92.851%C24.5D-N/A7047.3h2.9C7.7C
Pulsar VS1 1,1721,1556981.655B++0.2426.379%B+20.606%C+27.1C*N/A10742.6h12.8B++48.4B++
Pulsar C 8007863981.975B+0.0825.633%C**29.644%B**33.9C**N/A15823.2h9.8B++38.4B+
NS Decimator 1,0687695381.429B+0.4760.078%C+1.691%C-33.1C+12.9C22023.2h4.8C++8.1C++
Phantom VA23 6696612183.032B*1.1437.219%B36.46%B*33.1CN/A8720h4.3B11.4B+
NS-11A "Heatwave" 6656503641.786C*0.1127.122%C+28.923%B+33.3CN/A10619.5h12.1B+44.6B+
C150 Dalton 8925512819.679A**17.7850.097%AN/A56.8B**35.2B++7719.7h2.8B*5.6A
L100 Python HESH 6115334312.395C++10.5033.621%FN/A45.9C+6.7C-17311.6h3.1B+9.1C
CAS 14-E 569524559.527C7.6338.685%B++2.29%B+44D3.8D14511.9h29.6C**76.6B+
L-24R Spur 5335113713.811B*11.9229.396%D*1.761%C+25.8C1.1D6919.8h28.5C++96.8C+
NSX Tanto 5074992931.703B+0.1924.363%C33.066%A23.5CN/A7221.2h12.3B50.5C**
NS-45 Pilot 4854813651.318C++0.5827.555%D23.701%C21.9DN/A8522h7.5C++27.3C+
Nemesis VSH9 7544664521.031B+0.8663.105%C++1.073%D--19.9C*12.3B21323.4h8.3C+13.1C++
NSX-P Naginata 4624522232.027B+0.1324.904%B+29.204%C+28.3C--N/A7516h11.3B+45.3B+
Frag Grenade 4334201420N/A418.1046.314%C++N/A420C13B+18301h3.9C+8.5C++
NS-357 Underboss 3393353131.07C++0.8339.483%B26.269%B+20.3DN/A9716.5h4C**10B+
Supernova FPC 503334477.106C*5.2149.337%C--N/A27.4C**13.9C25312.2h4.8B+9.7C**
The Little Helper 3323292211.489C++0.4147.892%C+12.462%D40.6C+N/A1318.1h3.6B**7.6B++
PS1-AV Suppressor 3032971751.697C+0.2022.864%D*19.865%C-29.1DN/A8510.2h11.9B+52.1C
NS-357 IA 2912893220.898C+1.0042.216%D26.99%C-15.6D-N/A5318.5h3.9C--9.2C-
NS-7 PDW 2842762201.255B+0.6424.171%C+26.087%A31C*N/A2038.9h15.2C++62.7C++
Ursa 2772731701.606B+0.2922.117%C+22.711%C+31CN/A1268.8h10.4B+46.8B
Tank Mine 3782712510.84S8.9425.98%DN/A100.4C+39.6D6792.7h1.9C++7.3C-
Sticky Grenade 2722601260N/A258.1049.76%CN/A650D30A*22510.4h2.8C5.6C+
NS Annihilator 3982511012.485S0.5979.89%CN/A15.6B**9.1C++14316.1h8.1A10.1A
NS-44P Commissioner 2502471821.357C++0.5437.71%C29.555%C**16.3D-N/A4615.2h3.5C++9.2C++
Eridani SX5 2332321122.071B*0.1826.726%C++22.845%B+34.1C+N/A1516.8h10.7B+40B+
VE-S Canis 2332301531.503C**0.3921.499%D-19.565%C+28.4CN/A2438.1h13C+60.6C
NSX-P Tanto 2192141022.098A0.2024.053%C26.636%C*23.5C+N/A1059.1h12.9B+53.7B
Supernova VPC 263207229.409C+7.5137.23%D**N/A29.6D8C+2707h4.2D11.2D*
Parallax VX3 200199553.618C*1.7235.906%C--76.884%C+18.8DN/A5610.6h2.3C+6.4C+
Phaseshift VX-S 201197613.23C++1.3333.13%C-68.528%C19.3DN/A5810.2h3.3C+10C+
Pulsar LSW 1961961051.867B0.0324.057%C*18.878%D33.2CN/A1905.9h12C**49.8B
Eidolon VE33 200194972B++0.1026.411%C30.928%B++27.3C*N/A1067.1h8.2B+30.9B
NS-11C 1911891321.432B+0.4624.737%C++21.164%B27.4C++N/A1146.9h13.2B+53.2B+
Deimos VA29 1901861411.319C++0.5855.75%C22.581%B**44.3C++1B2184.2h2.4C++4.3C++
Phobos VX86 1831821341.358C++0.5450.629%D22.528%B**38.7C+N/A1584.7h2.4C*4.8C+
Serpent VE92 1851821131.611B+0.2824.893%C*21.429%C**29.4C++N/A1636.2h11.5B+46.2B+
NS-44 Commissioner 1791782230.798C+1.1040.594%B+26.405%B+22.3C-N/A1208h3.7C**9.1B+
NS-61 Emissary 1791771810.978C**0.9225.492%C-19.774%B+18.8CN/A599.4h13C**51.2C*
VE-LR Obelisk 1781731041.663C+0.2329.384%C27.746%C-16DN/A6010.8h7.9C26.8C+
S1 2651721181.458A+0.4456.196%C+N/A24.6C+13.3C++2947h6.8C++12C++
NS Baron G5 1711711181.449B+0.4553.062%B*16.374%B+33.5C+N/A2605.1h5.4C-10.2C++
Pandora VX25 1691681101.527B+0.3738.602%C+14.286%C35C+N/A2824.8h3.8B+9.8B+
Artemis VX26 AE 165163632.587C*0.6924.984%D*38.037%A32DN/A735.1h12.1C+48.5C
Zenith VX-5AE 163161782.064B+0.1725.837%C26.708%B36.6C+N/A984.4h10.5B++40.8B+
NS-30 Vandal 160160811.975C*0.0832.536%C+40.625%A++32.7CN/A1124.9h4.8B++14.6B+
M12 Kobalt 1671571213.083C++11.1923.102%B*15.287%D42.4D2.7C2143.7h23.6D102C**
L100 Python AP 217153179B*7.1048.588%D-1.307%D-35.6B+14.9C--2234.3h5.4B+11.1C**
NSX Yumi 1541471081.361C+0.5321.307%D--26.531%C++20.7D1C**1457.1h10.6B+49.7C+
Solstice VE3 1471461241.177B+0.7226.182%B++20.548%C++25.2B+N/A2545.8h13.9B+53.2B+
Proximity Mine 146146159.733A++7.8438.508%CN/A81.1D-N/A3751.8h2.2D5.7D
E540 Halberd 1871441212C**10.1048.663%C++N/A48A+14.3C3133h5.2B+10.6B+
Lancer VS22 217138692A++0.1049.061%FN/A17.7B+10.1C--1497.8h8.3B++17B++
Damascus Edge 1611369,1840.015C--1.887.174%F2.206%D-0.3C-N/A1491.3h2.6C-35.9F--
Solstice Burst 139135363.75A++1.8525.628%C+28.148%B++54B++1.6A**1492.5h11.6B++45.1B+
Force-Blade 1531327,5580.017C+1.885.933%F-1.515%D0.3C-N/A1477.7h2B+33.6F-
MANA Anti-Personnel Turret 136132235.739N/A3.8415.609%UN/A1320U40U3032700.1h14T*89.5T*
Soldier Soaker 120119641.859B++0.0423.629%D*24.37%A22.9D-N/A895.2h5.1B++21.4C+
Auraxium Force-Blade 1421164,2300.027C1.8713.084%D*2.586%D0.4C--N/A1302.9h2.6D19.6D--
Rocklet Rifle 181107921.163B*0.7348.135%DN/A24.3C16.8D4354.4h41.7C+86.7C+
Light PPA 117105372.838C0.9427.304%F-N/A15.7D--1.8D716.7h17.3C+63.2C--
M12 Kobalt 109105715C+13.1017.312%C+14.286%D-50C--1.9C2252.1h20.2C+116.4C++
Fatestealer 104102991.03S0.8720.179%F22.549%C+15C--N/A326.8h2.2B+10.9D**
Parallax VX3-AE 1031011010.1A++8.2035.182%D--84.158%B+21D--N/A544.8h2.2D6.2D
Anti-Vehicle Grenade 12296196N/A94.1038.441%D**N/A320C86.7C+11610.3h5.9C+15.2C
Hyena Missile Launcher 14492204.6M+2.7036.433%B+1.087%C++10.8C--6.1D1428.5h34.9C*95.9B+
Corvus VA55 9291571.596B++0.3030.53%A27.473%B++35B+N/A2862.6h10.1B*33.2B*
M12 Kobalt-H 8382327.333B++25.4413.811%F-18.293%B102.5C1.3D*2870.8h12.5B+90.6C
NS-44L "Ravenous" Blackhand 7776451.689B+0.2132.715%D*44.737%C+14.6DN/A345.2h3.9C*12.1C
M20 Basilisk 8976116.909A++5.0142.926%B+7.895%B*27.1B+4.6D-3002.8h81.2B+189.2B++
Saron HRB 9564134.923C+3.0345.522%C*N/A22.9C+11.1D3372.8h29.5D--64.9C-
Proton II PPA-H 696287.75C5.8525.666%D**1.613%C+47.7D-5.4C2161.3h14.1D-55.1D*
Heartstring 6362840.738C1.1622.067%D*33.871%B+15.1C--N/A714.1h3.8C++17.3C
NS-20 Gorgon 6661193.211A*1.3227.186%C+22.951%B++22.6B+1.9B+1142.7h40B147.2B+
Blackheart 6361461.326C++0.5728.972%D*36.066%B12.4DN/A404.9h3C**10.5C++
Lumine Edge 74585,7350.01C1.894.235%F-10.345%D-0.2DN/A1310.2h2D-48T*
Spiker 5957600.95C+0.9525.43%D17.544%C-17.8DN/A513.2h10.4C+40.8C
Blueshift VM5 5453143.786B++1.8919.556%C+24.528%B+37.9BN/A2551.4h14.9B+76.4B

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun1730.1h
Motion Spotter2310,1855.4h
Nano-Armor Kit921,9461.5h
V30-F Starfall0570.2h
Spawn Beacon245,4163.4h
AE Medical Applicator569344,52426.7h
AE Nano-Armor Kit238357,88228.5h
Nanite Revive Grenade08,7302.4h
Medical Applicator5543,5833h
Nanite Healing Grenade0540h
Restoration Kit1724,51811.6h
Spitfire Auto-Turret66720.8h
Rampart Wall1961h
Lasher X2 AE0690h
Deconstruction Tool13,9760.3h
Welding Device01,2560.1h
Anti-Infantry MANA Turret82390.4h
Ammunition Package252,8611.1h
Shield Recharging Field253,5681.2h
Medical Kit5659,46422.7h
Nano-Repair Grenade01,4340.4h
Snowman Soldier22140.2h
Hardlight Barrier73440.5h
Recon Detection Device162,2283.9h

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