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Primus Varnerius[DV] Varnerius
VS BR 46

KDR: 2.94

Score: 85.2m

Last Seen: Apr 22nd, 2019 2:34 PM
- OFFLINE - 55.2 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 13
Level Progress (to 47): 70%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova PC Zenith VX-5 Eclipse VE3A NS-15M1 SVA-88 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,632,555 MLG Score: 1305
Fun Score: N/A
Cheeseburgers Flipped: 832TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.173%21.75%5914599047,4212.6110.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.886%1.184B**0.157C++-1.47FHEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.5B+10.20.289C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.207%1.813%305410313,530142415122.47893233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.273%-0.231C0.196C++0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1260.218C++44.40.163C++81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.653%2.836%12107102812,623177657297.10754220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.366%0.753B++0.151C++-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+6.10.513B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.997%2.647%7051810177,291134024275.44104300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.01%0.076C+-0.439C--0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.67B+14.50.634B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.125%69.89%705510306,6591782293.73472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.351%1.518A+0.181C++0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.456B+2.40.237C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.667%14.229%705410313,2961431142.30328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.247%1.018B**-0.064C+0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.58B+30.388C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 13
85.2m304.4%507 (30.4k)474 (28.4k)2.938112,50538,2933.4837746 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035358824.915%15.966%39804:4253

7% Combat Medic37% Engineer20% Heavy Assault14% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 6:38 PMAug 1st, 2015 8:09 PMApr 22nd, 2019 6:14 PM (2d) (PST)Apr 22nd, 2019 10:35 AM (2d) (PST)Apr 22nd, 2019 10:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7991586410.6260.2130.1002.1910.0941305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,9369,50038,43638136131628,460

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2994.8h/124.8d 20,899 17,963 26,868 393.6k 4,120 9,486 16,803 143.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:3,859
Deaths:1,280
KDR:3.015
Accuracy:26.588% C++
HSR:28.349% C
NS-15M1
B+
Kills:1,739
Deaths:598
KDR:2.908
Accuracy:22.585% C+
HSR:26.452% B+
SVA-88
C
Kills:1,688
Deaths:556
KDR:3.036
Accuracy:22.291% C
HSR:22.097% C-
Lasher X2
B*
Kills:1,675
Deaths:944
KDR:1.774
Accuracy:31.577% B*
HSR:3.164% C-
Ursa
B+
Kills:1,554
Deaths:545
KDR:2.851
Accuracy:24.721% B+
HSR:22.265% C
Orion VS54
C
Kills:1,424
Deaths:307
KDR:4.638
Accuracy:19.752% C
HSR:20.857% D
Flare VE6
C**
Kills:1,359
Deaths:618
KDR:2.199
Accuracy:21.780% C+
HSR:26.343% C**
Pulsar LSW
C+
Kills:1,184
Deaths:615
KDR:1.925
Accuracy:22.645% C+
HSR:19.003% D
VX29 Polaris
C
Kills:1,163
Deaths:420
KDR:2.769
Accuracy:22.049% C
HSR:16.853% D-
NS-15M2
B**
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:29.532% B**
HSR:24.052% C+
NSX Naginata
A
Kills:235
Deaths:111
KDR:2.117
Accuracy:26.566% B*
HSR:37.021% A
VE-H Maw
B*
Kills:165
Deaths:98
KDR:1.684
Accuracy:27.705% B+
HSR:33.939% B*
Kills:17,205
Deaths (as Heavy Assault):6,405
Deaths (to Heavy Assaults):10,577
KDR:2.68618
Kill Difference:10,800
Playtime:608.855 hours
Usage:20%
Score:15.699m
Score/min:430
Accuracy (listed only):24.816%
HSR (listed only):23.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B++
Kills:1,908
Deaths:968
KDR:1.971
Accuracy:28.719% B++
HSR:18.187% D
Eclipse VE3A
B**
Kills:1,850
Deaths:992
KDR:1.865
Accuracy:31.839% B**
HSR:20% C+
NS-11C
B**
Kills:1,546
Deaths:550
KDR:2.811
Accuracy:29.329% B**
HSR:19.664% C++
VX6-7
C
Kills:1,336
Deaths:938
KDR:1.424
Accuracy:22.997% C
HSR:15.868% D-
Solstice SF
B+
Kills:1,335
Deaths:645
KDR:2.070
Accuracy:26.718% B+
HSR:19.176% B
NS Baron G5
B**
Kills:1,290
Deaths:608
KDR:2.122
Accuracy:53.953% B**
HSR:11.783% D
Pulsar C
B*
Kills:1,223
Deaths:453
KDR:2.700
Accuracy:28.931% B*
HSR:23.303% C++
Serpent VE92
C++
Kills:1,188
Deaths:811
KDR:1.465
Accuracy:24.275% C++
HSR:15.320% D-
NSX Tanto
B**
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:32.482% B**
HSR:24.936% C+
Deimos VA29
A
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:75.141% A
HSR:13.316% D
Solstice VE3
B
Kills:1,159
Deaths:572
KDR:2.026
Accuracy:24.774% B
HSR:20.621% C*
Solstice Burst
B*
Kills:1,157
Deaths:432
KDR:2.678
Accuracy:30.613% B*
HSR:24.546% C++
Eidolon VE33
B**
Kills:1,157
Deaths:494
KDR:2.342
Accuracy:34.785% B**
HSR:24.201% C+
Nova
C++
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:45.227% C++
HSR:12.923% C-
Pandora VX25
A+
Kills:727
Deaths:372
KDR:1.954
Accuracy:53.683% A+
HSR:17.056% B+
Phobos VX86
B**
Kills:252
Deaths:170
KDR:1.482
Accuracy:72.375% B**
HSR:16.270% C+
VE-LR Obelisk
A
Kills:122
Deaths:52
KDR:2.346
Accuracy:41.466% A
HSR:33.607% C*
The Little Helper
B*
Kills:111
Deaths:66
KDR:1.682
Accuracy:56.638% B*
HSR:19.820% B++
Kills:19,849
Deaths (as Engineer):10,117
Deaths (to Engineers):8,781
KDR:1.96195
Kill Difference:9,732
Playtime:1,114.951 hours
Usage:37%
Score:34.875m
Score/min:521
Accuracy (listed only):39.664%
HSR (listed only):19.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B++
Kills:1,908
Deaths:968
KDR:1.971
Accuracy:28.719% B++
HSR:18.187% D
Eclipse VE3A
B**
Kills:1,850
Deaths:992
KDR:1.865
Accuracy:31.839% B**
HSR:20% C+
MKV Suppressed
B**
Kills:1,550
Deaths:657
KDR:2.359
Accuracy:31.755% B**
HSR:18.516% C+
NS-11C
B**
Kills:1,546
Deaths:550
KDR:2.811
Accuracy:29.329% B**
HSR:19.664% C++
VX6-7
C
Kills:1,336
Deaths:938
KDR:1.424
Accuracy:22.997% C
HSR:15.868% D-
Solstice SF
B+
Kills:1,335
Deaths:645
KDR:2.070
Accuracy:26.718% B+
HSR:19.176% B
NS Baron G5
B**
Kills:1,290
Deaths:608
KDR:2.122
Accuracy:53.953% B**
HSR:11.783% D
Pulsar C
B*
Kills:1,223
Deaths:453
KDR:2.700
Accuracy:28.931% B*
HSR:23.303% C++
Serpent VE92
C++
Kills:1,188
Deaths:811
KDR:1.465
Accuracy:24.275% C++
HSR:15.320% D-
Sirius SX12
B++
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:28.144% B++
HSR:16.384% C
NSX Tanto
B**
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:32.482% B**
HSR:24.936% C+
Deimos VA29
A
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:75.141% A
HSR:13.316% D
Eridani SX5
B
Kills:1,159
Deaths:526
KDR:2.203
Accuracy:27.969% B
HSR:16.825% C
Solstice VE3
B
Kills:1,159
Deaths:572
KDR:2.026
Accuracy:24.774% B
HSR:20.621% C*
NS-7 PDW
B+
Kills:1,158
Deaths:607
KDR:1.908
Accuracy:26.865% B+
HSR:16.494% C
Solstice Burst
B*
Kills:1,157
Deaths:432
KDR:2.678
Accuracy:30.613% B*
HSR:24.546% C++
Nova
C++
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:45.227% C++
HSR:12.923% C-
Skorpios
A
Kills:969
Deaths:391
KDR:2.478
Accuracy:32.674% A
HSR:22.497% C*
Pandora VX25
A+
Kills:727
Deaths:372
KDR:1.954
Accuracy:53.683% A+
HSR:17.056% B+
Phobos VX86
B**
Kills:252
Deaths:170
KDR:1.482
Accuracy:72.375% B**
HSR:16.270% C+
NSX Tengu
A+
Kills:163
Deaths:114
KDR:1.430
Accuracy:46.360% A+
HSR:15.951% D
The Little Helper
B*
Kills:111
Deaths:66
KDR:1.682
Accuracy:56.638% B*
HSR:19.820% B++
VE-S Canis
A+
Kills:65
Deaths:35
KDR:1.857
Accuracy:37.257% A+
HSR:20% C+
Kills:24,812
Deaths (as Light Assault):12,696
Deaths (to Light Assaults):6,931
KDR:1.95432
Kill Difference:12,116
Playtime:525.659 hours
Usage:18%
Score:16.228m
Score/min:515
Accuracy (listed only):37.770%
HSR (listed only):18.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:1,550
Deaths:657
KDR:2.359
Accuracy:31.755% B**
HSR:18.516% C+
NS Baron G5
B**
Kills:1,290
Deaths:608
KDR:2.122
Accuracy:53.953% B**
HSR:11.783% D
H-V45
B+
Kills:1,188
Deaths:603
KDR:1.970
Accuracy:26.127% B+
HSR:17.424% C--
Terminus VX-9
C++
Kills:1,179
Deaths:490
KDR:2.406
Accuracy:26.150% C++
HSR:21.459% D
Sirius SX12
B++
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:28.144% B++
HSR:16.384% C
Deimos VA29
A
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:75.141% A
HSR:13.316% D
Corvus VA55
A+
Kills:1,162
Deaths:351
KDR:3.311
Accuracy:31.690% A+
HSR:27.367% B++
Eridani SX5
B
Kills:1,159
Deaths:526
KDR:2.203
Accuracy:27.969% B
HSR:16.825% C
NS-7 PDW
B+
Kills:1,158
Deaths:607
KDR:1.908
Accuracy:26.865% B+
HSR:16.494% C
NS-11P
A++
Kills:1,157
Deaths:375
KDR:3.085
Accuracy:32.050% A++
HSR:25.065% B*
CME
B+
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:29.427% B+
HSR:18.685% C--
Pulsar VS1
B**
Kills:1,153
Deaths:389
KDR:2.964
Accuracy:28.506% B**
HSR:26.713% B*
Nova
C++
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:45.227% C++
HSR:12.923% C-
Skorpios
A
Kills:969
Deaths:391
KDR:2.478
Accuracy:32.674% A
HSR:22.497% C*
Pandora VX25
A+
Kills:727
Deaths:372
KDR:1.954
Accuracy:53.683% A+
HSR:17.056% B+
Equinox VE2
B*
Kills:530
Deaths:286
KDR:1.853
Accuracy:30.846% B*
HSR:25.283% B+
Darkstar
B**
Kills:334
Deaths:160
KDR:2.088
Accuracy:32.298% B**
HSR:18.563% D
Phobos VX86
B**
Kills:252
Deaths:170
KDR:1.482
Accuracy:72.375% B**
HSR:16.270% C+
NSX Tengu
A+
Kills:163
Deaths:114
KDR:1.430
Accuracy:46.360% A+
HSR:15.951% D
The Little Helper
B*
Kills:111
Deaths:66
KDR:1.682
Accuracy:56.638% B*
HSR:19.820% B++
VE-S Canis
A+
Kills:65
Deaths:35
KDR:1.857
Accuracy:37.257% A+
HSR:20% C+
Kills:18,798
Deaths (as Combat Medic):8,649
Deaths (to Combat Medics):4,231
KDR:2.17343
Kill Difference:10,149
Playtime:208.952 hours
Usage:7%
Score:7.416m
Score/min:592
Accuracy (listed only):39.292%
HSR (listed only):18.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:1,550
Deaths:657
KDR:2.359
Accuracy:31.755% B**
HSR:18.516% C+
XM98
A
Kills:1,522
Deaths:134
KDR:11.358
Accuracy:45.560% A
HSR:74.704% C+
Parallax VX3
A++
Kills:1,489
Deaths:192
KDR:7.755
Accuracy:49.805% A++
HSR:81.195% B+
Ghost
A+
Kills:1,330
Deaths:316
KDR:4.209
Accuracy:48.509% A+
HSR:72.331% B+
Sirius SX12
B++
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:28.144% B++
HSR:16.384% C
NS-44 Commissioner
B**
Kills:1,165
Deaths:871
KDR:1.338
Accuracy:46.285% B**
HSR:21.459% C+
V10
A++
Kills:1,161
Deaths:133
KDR:8.729
Accuracy:51.801% A++
HSR:79.845% C**
Eridani SX5
B
Kills:1,159
Deaths:526
KDR:2.203
Accuracy:27.969% B
HSR:16.825% C
NS-7 PDW
B+
Kills:1,158
Deaths:607
KDR:1.908
Accuracy:26.865% B+
HSR:16.494% C
VA39 Spectre
A
Kills:1,157
Deaths:208
KDR:5.563
Accuracy:39.704% A
HSR:36.214% C+
Beamer VS3
B*
Kills:1,155
Deaths:611
KDR:1.890
Accuracy:33.014% B*
HSR:20.173% C
Skorpios
A
Kills:969
Deaths:391
KDR:2.478
Accuracy:32.674% A
HSR:22.497% C*
Manticore SX40
C++
Kills:747
Deaths:559
KDR:1.336
Accuracy:29.959% C++
HSR:17.269% D
Spiker
B**
Kills:307
Deaths:165
KDR:1.861
Accuracy:37.461% B**
HSR:17.915% C
NS-30 Vandal
B++
Kills:298
Deaths:127
KDR:2.346
Accuracy:37.327% B++
HSR:19.463% D-
Nyx VX31
B+
Kills:267
Deaths:105
KDR:2.543
Accuracy:36.366% B+
HSR:23.596% D
NS-AM7 Archer
B+
Kills:232
Deaths:246
KDR:0.943
Accuracy:63.343% B+
HSR:19.397% C**
Cerberus
C++
Kills:184
Deaths:119
KDR:1.546
Accuracy:33.320% C++
HSR:10.326% D**
NSX Tomoe
B++
Kills:165
Deaths:117
KDR:1.410
Accuracy:31.975% B+
HSR:43.636% B++
NSX Tengu
A+
Kills:163
Deaths:114
KDR:1.430
Accuracy:46.360% A+
HSR:15.951% D
NS-357 Underboss
B**
Kills:146
Deaths:157
KDR:0.930
Accuracy:46.389% B**
HSR:21.918% C++
VE-S Canis
A+
Kills:65
Deaths:35
KDR:1.857
Accuracy:37.257% A+
HSR:20% C+
Kills:17,567
Deaths (as Infiltrator):7,185
Deaths (to Infiltrators):5,125
KDR:2.44495
Kill Difference:10,382
Playtime:415.651 hours
Usage:14%
Score:7.436m
Score/min:298
Accuracy (listed only):39.174%
HSR (listed only):31.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,491
Deaths:326
KDR:4.574
Accuracy:20.172% C*
HSR:20.255% C+
Nebula VM20
C++
Kills:1,438
Deaths:276
KDR:5.210
Accuracy:18.970% C++
HSR:19.054% C
Comet VM2
B*
Kills:550
Deaths:235
KDR:2.340
Accuracy:50.231% B*
HSR:3.091% D
Quasar VM1
C*
Kills:374
Deaths:99
KDR:3.778
Accuracy:16.654% C*
HSR:18.717% C+
Nebula VM20
B+
Kills:366
Deaths:109
KDR:3.358
Accuracy:18.391% C++
HSR:22.678% B+
Comet VM2
B**
Kills:342
Deaths:139
KDR:2.460
Accuracy:56.040% B**
HSR:6.140% B**
Blueshift VM5
B+
Kills:300
Deaths:84
KDR:3.571
Accuracy:22.759% B+
HSR:22.667% C**
Cosmos VM3
B*
Kills:258
Deaths:72
KDR:3.583
Accuracy:17.287% C*
HSR:23.256% B*
NS-10 Burster
A++
Kills:160
Deaths:79
KDR:2.025
Accuracy:40.759% A++
HSR:3.750% D
NS-10 Burster
A++
Kills:149
Deaths:79
KDR:1.886
Accuracy:41.448% A++
HSR:7.383% B+
Vortex VM21
C+
Kills:116
Deaths:51
KDR:2.275
Accuracy:40.627% C+
HSR:2.586% C-
Vortex VM21
C++
Kills:93
Deaths:51
KDR:1.824
Accuracy:41.700% C++
HSR:1.075% D*
Kills:5,637
Deaths (as MAX Suit):800
Deaths (to MAX Suits):2,121
KDR:7.04625
Kill Difference:4,837
Playtime:104.208 hours
Usage:3%
Score:3.578m
Score/min:572
Accuracy (listed only):32.087%
HSR (listed only):12.554%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,136
V. Kills:246 460%
Deaths:79
KDR:14.380
Accuracy:58.557% B++
KPH:98.700 B+
VKPH:21.400 C**
Light PPA
A*
Kills:1,116
V. Kills:109 N/A
Deaths:128
KDR:8.719
Accuracy:43.895% B+
KPH:86.900 A
VKPH:8.500 A*
Saron Laser Cannon
B+
Kills:968
V. Kills:760 127%
Deaths:475
KDR:2.038
Accuracy:33.003% C*
KPH:17 B
VKPH:13.400 B+
Hornet Missiles
B**
Kills:916
V. Kills:427 214%
Deaths:64
KDR:14.313
Accuracy:71.299% B**
KPH:134.600 B**
VKPH:62.700 B**
Maelstrom Turbo Laser
C
Kills:310
V. Kills:262 118%
Deaths:280
KDR:1.107
Accuracy:31.325% C+
KPH:10.700 C
VKPH:9 C
Antares LC
B*
Kills:197
V. Kills:121 161%
Deaths:59
KDR:3.339
Accuracy:37.572% B*
KPH:29.300 B*
VKPH:18 B+
Coyote Missiles
B+
Kills:99
V. Kills:104 94%
Deaths:28
KDR:3.536
Accuracy:55.798% B
KPH:25.800 C--
VKPH:27.100 B+
Photon A2A Missile Pods
A
Kills:83
V. Kills:80 102%
Deaths:7
KDR:11.857
Accuracy:84.834% B++
KPH:82.200 B*
VKPH:79.300 A
Kills:4,825 (2,591 + 0)
Deaths:1,120
KDR:4.308
VKDR:1.883
Vehicle Kills:2,109
Kill Difference:3,705
Playtime:128.606 hours
Usage:4%
Score:3.464m
Score/min:449
Piloting Accuracy:37.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:688
V. Kills:115 N/A
Deaths:36
KDR:19.111
Accuracy:51.732% B**
KPH:2,476,800 U
VKPH:414,000 U
C150 Dalton
U
Kills:611
V. Kills:379 161%
Deaths:59
KDR:10.356
Accuracy:56.964% A*
KPH:2,199,600 U
VKPH:1,364,400 U
AP30 Shredder
U
Kills:282
V. Kills:155 181%
Deaths:27
KDR:10.444
Accuracy:36.570% B
KPH:1,015,200 U
VKPH:558,000 U
CAS30 Tank Buster
D--
Kills:69
V. Kills:55 123%
Deaths:160
KDR:0.431
Accuracy:35.004% D--
KPH:1.700 D*
VKPH:1.300 D*
Kills:1,650 (69 + 1,581)
Deaths:282
KDR:5.851
VKDR:2.496
Vehicle Kills:704
Kill Difference:1,368
Playtime:41.174 hours
Usage:1%
Score:1.398m
Score/min:566
Piloting Accuracy:35.004%
Gunner Accuracy:36.570%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,114
V. Kills:701 159%
Deaths:79
KDR:14.101
Accuracy:59.213% B
KPH:42.800 B**
VKPH:26.900 A+
L100 Python HESH
B++
Kills:922
V. Kills:109 N/A
Deaths:66
KDR:13.970
Accuracy:54.534% B++
KPH:56.600 C**
VKPH:6.700 C-
C75 Viper
B**
Kills:557
V. Kills:125 442%
Deaths:38
KDR:14.658
Accuracy:49.077% B*
KPH:49.900 B**
VKPH:11.200 B++
Skyguard
B
Kills:244
V. Kills:189 128%
Deaths:34
KDR:7.176
Accuracy:39.890% A++
KPH:14.400 C+
VKPH:11.100 B
Kills:2,837 (2,837 + 0)
Deaths:217
KDR:13.074
VKDR:5.180
Vehicle Kills:1,124
Kill Difference:2,620
Playtime:70.483 hours
Usage:2%
Score:1.830m
Score/min:433
Driving Accuracy:39.890%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,902
V. Kills:3,432 143%
Deaths:500
KDR:9.804
Accuracy:57.384% B+
KPH:31.600 B++
VKPH:22.100 A+
Supernova PC
A++
Kills:3,517
V. Kills:984 357%
Deaths:264
KDR:13.322
Accuracy:57.161% B*
KPH:41.700 A++
VKPH:11.700 B**
Supernova VPC
B*
Kills:1,367
V. Kills:189 N/A
Deaths:52
KDR:26.289
Accuracy:55.800% B+
KPH:60.200 B*
VKPH:8.300 C++
Saron HRB
B++
Kills:1,237
V. Kills:612 202%
Deaths:93
KDR:13.301
Accuracy:47.545% B+
KPH:31.800 B++
VKPH:15.700 C+
Proton II PPA
B++
Kills:715
V. Kills:29 N/A
Deaths:28
KDR:25.536
Accuracy:27.744% B+
KPH:74.200 B++
VKPH:3 C
E540 Halberd
B+
Kills:334
V. Kills:177 188%
Deaths:18
KDR:18.556
Accuracy:52.101% B+
KPH:34.900 B
VKPH:18.500 B
Kills:12,072 (9,786 + 2,286)
Deaths:955
KDR:12.641
VKDR:5.679
Vehicle Kills:5,423
Kill Difference:11,117
Playtime:320.246 hours
Usage:11%
Score:9.221m
Score/min:480
Driving Accuracy:55.800%
Gunner Accuracy:52.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:523
V. Kills:264 197%
Deaths:37
KDR:14.135
Accuracy:69.719% A++
KPH:62.300 A+
VKPH:31.500 B++
Proton II PPA-H
B
Kills:460
V. Kills:30 N/A
Deaths:18
KDR:25.556
Accuracy:39.926% C**
KPH:107.600 B
VKPH:7 C++
E540 Halberd-H
B+
Kills:334
V. Kills:161 206%
Deaths:27
KDR:12.370
Accuracy:62.598% B+
KPH:48 C*
VKPH:23.100 C++
Kills:1,317 (0 + 1,317)
Deaths:82
KDR:16.061
VKDR:5.549
Vehicle Kills:455
Kill Difference:1,235
Playtime:19.633 hours
Usage:1%
Score:0.662m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:62.598%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:390
V. Kills:48 N/A
Deaths:10
KDR:39
Accuracy:45.699% B*
KPH:78.500 A++
VKPH:9.700 C**
M12 Kobalt
B+
Kills:371
V. Kills:25 N/A
Deaths:10
KDR:37.100
Accuracy:19.579% C*
KPH:68.100 C++
VKPH:4.600 B+
M60-G Bulldog
A+
Kills:348
V. Kills:36 N/A
Deaths:14
KDR:24.857
Accuracy:40.839% B+
KPH:51.100 A+
VKPH:5.300 C+
M20 Basilisk
C**
Kills:286
V. Kills:83 340%
Deaths:18
KDR:15.889
Accuracy:39.669% C++
KPH:23.700 C**
VKPH:6.900 C
M40 Fury
A
Kills:252
V. Kills:49 N/A
Deaths:8
KDR:31.500
Accuracy:48.690% A
KPH:64.100 B*
VKPH:12.500 B++
M40 Fury
C*
Kills:196
V. Kills:44 436%
Deaths:13
KDR:15.077
Accuracy:42.841% B++
KPH:56.800 C++
VKPH:12.800 C*
M12 Kobalt
B
Kills:181
V. Kills:8 N/A
Deaths:5
KDR:36.200
Accuracy:19.659% B
KPH:69 C+
VKPH:3 C+
M20 Basilisk
C++
Kills:101
V. Kills:41 240%
Deaths:12
KDR:8.417
Accuracy:40.669% C++
KPH:17.700 C
VKPH:7.200 C-
Kills:2,125 (0 + 2,125)
Deaths:90
KDR:23.611
VKDR:3.711
Vehicle Kills:334
Kill Difference:2,035
Playtime:44.965 hours
Usage:2%
Score:1.208m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:40.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:151
V. Kills:38 387%
Deaths:118
KDR:1.280
Accuracy:50.219% C++
KPH:16.600 C
VKPH:4.200 C-
S12 Renegade
M**
Kills:92
V. Kills:8 N/A
Deaths:37
KDR:2.486
Accuracy:41.191% C+
KPH:74.900 B*
VKPH:6.500 M**
Kills:243 (243 + 0)
Deaths:155
KDR:1.568
VKDR:0.297
Vehicle Kills:46
Kill Difference:88
Playtime:10.350 hours
Usage:0%
Score:0.102m
Score/min:164
Driving Accuracy:41.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:32 152%
Deaths:13
KDR:3.846
Accuracy:38.611% N/A
KPH:23 N/A
VKPH:14.700 N/A
Kills:50 (0 + 50)
Deaths:13
KDR:3.846
VKDR:2.462
Vehicle Kills:32
Kill Difference:37
Playtime:2.176 hours
Usage:0%
Score:0.038m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:38.611%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3344,9025009.804B++6.8757.384%B+3.244%B+31.6B++22.1A+500155.1h4.3B*7.6B*
Betelgeuse 54-A 3,8803,8591,2803.015C++0.0826.588%C++28.349%C63.9C+N/A28760.4h9.5B++35.7B+
Supernova PC 4,5013,51726413.322A10.3857.161%B*3.27%B++41.7A++11.7B**29584.3h2.9A+5.2A
Zenith VX-5 1,9261,9089681.971B*0.9728.719%B++18.187%D30.8C+N/A13862h10.7B*37.4B++
Eclipse VE3A 1,8741,8509921.865C++1.0731.839%B**20%C+36.6C+N/A14250.6h11.3B+35.5B++
NS-15M1 1,7501,7395982.908B**0.0322.585%C+26.452%B+36.2C+N/A16148h10.6B++46.7B+
SVA-88 1,6901,6885563.036B++0.1022.291%C22.097%C-45.6C++N/A25037h10.3B+46.3B
Lasher X2 1,6831,6759441.774A1.1631.577%B*3.164%C-37.2B+N/A17445h16.8B++53.2B++
Ursa 1,5611,5545452.851A++0.0924.721%B+22.265%C49B+N/A23631.7h9.1B*36.8B+
MKV Suppressed 1,5571,5506572.359A++0.5831.755%B**18.516%C+48.4B*N/A25532h11.8B++37.1B+
S1 2,0041,5468591.8A*1.1465.489%B**2.587%C+43.7A+12.9C+46735.4h3.9A5.9A
NS-11C 1,5521,5465502.811A*0.1329.329%B**19.664%C++47.4B**N/A28832.6h10.9B*37.1B*
XM98 1,5241,52213411.358S8.4245.56%A74.704%C+27.5C++N/A16755.3h2.1B++4.6B*
Blueshift VM5 1,5011,4913264.574B**1.6420.172%C*20.255%C+44.1B++N/A17233.8h12.5B**62.1B+
Parallax VX3 1,4891,4891927.755A4.8249.805%A++81.195%B+44.8B**N/A21933.2h1.9B++3.8B*
Proximity Mine 1,4611,4602176.728B*3.7949.354%B*N/A214.7A*N/A6936.8h1.5A3.1B**
C-4 1,9701,4525182.803B**0.1428.836%B+N/A152.8A++54.5A++23759.5h1.2B+4.2B++
Nebula VM20 1,4521,4382765.21A*2.2718.97%C++19.054%C51.4B**N/A20828h11.1A+58.5B*
Frag Grenade 1,4321,42811428N/A1,425.0651.649%B*N/A793.3A2.2D38391.8h2.6B**5.1B**
Orion VS54 1,4281,4243074.638A*1.7019.752%C20.857%D28.6C+N/A24849.8h11B++55.5B+
Supernova VPC 1,5561,3675226.288A+23.3555.8%B+1.609%C++60.2B*8.3C++49122.7h2.6B*4.7B*
Flare VE6 1,3621,3596182.199B*0.7421.78%C+26.343%C**33.6CN/A17040.4h8.9B*40.8B+
VX6-7 1,3481,3369381.424C*1.5122.997%C15.868%D-14.6DN/A6791.5h12.1C**52.8C*
Solstice SF 1,3411,3356452.07B**0.8726.718%B+19.176%B25.5BN/A14152.3h11.6C++43.3B+
Ghost 1,3421,3303164.209B+1.2748.509%A+72.331%B+49.3B+N/A16127h2.1B+4.2B++
NS Baron G5 1,2961,2906082.122A0.8253.953%B**11.783%D55.1B**N/A33823.4h3.5B**6.5C*
Saron HRB 1,8491,2379313.301A++10.3647.545%B+1.536%C+31.7B++15.7C+66139h11.3A++23.9A+
Pulsar C 1,2281,2234532.7B**0.2428.931%B*23.303%C++41.6B++N/A23629.4h9.6B++33.3B++
Sticky Grenade 1,2081,20211202N/A1,199.0663.739%AN/A1335.6B*6.7D49810.9h1.8B+2.8B++
H-V45 1,1971,1886031.97B0.9726.127%B+17.424%C--35.6C*N/A21133.4h11.3B*43.3B+
Serpent VE92 1,1961,1888111.465B+1.4724.275%C++15.32%D-16.9C--N/A9370.2h12.5C**51.5B
C-4 ARX 1,5601,1844572.591B0.3526.782%C++N/A149.9B++47.6B*14107.9h1.2C++4.5C*
Pulsar LSW 1,1871,1846151.925B+1.0122.645%C+19.003%D31.9CN/A14637.1h11.5B+50.8C**
Terminus VX-9 1,1851,1794902.406B**0.5326.15%C++21.459%D46.6B+N/A21625.3h10.8B++41.3B+
Sirius SX12 1,1861,1787951.482B+1.4628.144%B++16.384%C32.5C*N/A17236.2h12.9B+45.8B+
NSX Tanto 1,1891,1717321.6B+1.3432.482%B**24.936%C+34.1C++N/A7634.3h12.8C**39.3B+
NS-44 Commissioner 1,1721,1658711.338B+1.6046.285%B**21.459%C+52.7B++N/A19422.1h3.4B+7.4B++
Deimos VA29 1,1671,1645422.148B*0.7975.141%A13.316%D68.1B**N/A27017.1h1.9B*2.6B++
VX29 Polaris 1,1681,1634202.769B**0.1722.049%C16.853%D-44.2C++N/A24626.3h10.2B*46.4B
Corvus VA55 1,1681,1623513.311M0.3731.69%A+27.367%B++60.5A++N/A29619.2h8.7A+27.5B**
V10 1,1641,1611338.729M5.7951.801%A++79.845%C**71.7A++N/A35816.2h1.7B**3.3B**
NS-15M2 1,1701,1603133.706A0.7729.532%B**24.052%C+71.2B**N/A22816.3h9.8B*33.2B++
Eridani SX5 1,1631,1595262.203B*0.7427.969%B16.825%C45.5B+N/A21725.5h10B++35.7B+
Solstice VE3 1,1631,1595722.026A++0.9124.774%B20.621%C*19.4C++N/A17459.8h11.7B*47.2B+
NS-7 PDW 1,1581,1586071.908A1.0326.865%B+16.494%C34.8B+N/A16833.3h11B**41B+
VA39 Spectre 1,1691,1572085.563M++2.6339.704%A36.214%C+26.8BN/A11443.2h4.7B*11.8B*
Solstice Burst 1,1671,1574322.678B**0.2630.613%B*24.546%C++54.6B++N/A29421.2h10.3B**33.6B*
NS-11P 1,1661,1573753.085A++0.1532.05%A++25.065%B*50.7AN/A16322.8h11.8B*36.9B**
Eidolon VE33 1,1701,1574942.342B**0.6034.785%B**24.201%C+35.7B++N/A13532.4h7.4B++21.3B*
CME 1,1621,1563922.949A++0.0129.427%B+18.685%C--47.8B++N/A27924.2h10.6B**36B*
Beamer VS3 1,1591,1556111.89A+1.0533.014%B*20.173%C59.5A++N/A32019.4h6.5B++19.8C**
Pulsar VS1 1,1641,1533892.964A*0.0328.506%B**26.713%B*43B**N/A33526.8h10.1A+35.3B**
Nova 1,1591,1537201.601C*1.3445.227%C++12.923%C-34.9C+N/A14433h3.7B+8.2B+
Dual Photon Pods 1,3821,1367914.38B**11.4458.557%B++1.232%C+98.8B+21.4C**91611.5h16.1B++27.6B++
Light PPA 1,2251,1161288.719B*5.7843.895%B+1.254%C+87.2A8.5A*53512.8h12.2C**27.9B
L100 Python AP 1,8151,1147914.101A++11.1659.213%B3.501%B+42.8B**27A+54926h4.7B*7.9B**
Skorpios 9819693912.478B+0.4632.674%A22.497%C*57B++N/A19217h9.9B++30.2B**
Saron Laser Cannon 1,7289684752.038C++0.9033.003%C*2.479%C++17B13.4B+30456.8h98.4B+298.1B+
Force-Blade 1,09594630,3420.031C**2.9149.714%A++1.797%D0.6C+N/A21714.3h2.5C*5B++
Anti-Vehicle Grenade 1,0019291929N/A926.0664.61%A+N/A844.5A*65.5C57891.1h2.7A+4.2A
L100 Python HESH 1,0319226613.97C*11.0354.534%B++1.518%C+56.6C**6.7C-31716.3h2.8B++5.1B*
Lancer VS22 1,8829184641.978A++0.9667.414%B*N/A18.4B+19.3B*47449.9h13B+19.2B+
Hornet Missiles 1,3439166414.313A++11.3871.299%B**1.419%C+134.7B**62.8B**14026.8h7.5B+10.5B++
NS Decimator 1,1238305961.393B+1.5569.16%B**2.892%B+44.1B++15.6C+51718.8h4.1B+5.9B++
MANA Anti-Vehicle Turret 1,4338001944.124B**1.1962.364%B+2%D--8000A+6330B**19822750.1h6.9C**11B+
Manticore SX40 7527475591.336B+1.6029.959%C++17.269%D38.3B+N/A18819.5h7B+23.2B+
Pandora VX25 7307273721.954B*0.9853.683%A+17.056%B+57.7B*N/A25312.6h3.7B++6.9B*
Proton II PPA 7447152825.536B*22.6027.744%B+1.538%C-74.5B++3C4979.6h7.6B++27.2B*
L105 Zephyr 8036883619.111B**16.1751.732%B**N/A6880U1150U28423200.1h4.3A8.4B**
Tank Mine 1,0706322033.113C**0.1840.118%B+N/A154.1B**106.8A+27844.1h1.9C++4.8B*
C150 Dalton 9906115910.356B*7.4256.964%A*N/A6110U3790U55659600.1h4.6C+8B*
C75 Viper 6825573814.658A**11.7249.077%B*N/A49.7B**11.2B++47911.2h8.2B**16.6B**
Comet VM2 6905502352.34A++0.6050.231%B*3.091%D21.1A++5.4B+24426.1h12.8B**25.5B*
Equinox VE2 5345302861.853B++1.0930.846%B*25.283%B+38.4BN/A14513.8h11.7B+37.9B+
Saron HRB-H 7875233714.135A++11.2069.719%A++N/A62.3A+31.4B++5768.4h23.9C**34.3B++
MANA Anti-Personnel Turret 5004981174.256N/A1.3222.629%UN/A4980U20U15519000.1h16.7T*73.8T*
Proton II PPA-H 4904601825.556A22.6239.926%C**N/A107B7C++5614.3h7.5B*18.9B++
M60-G Bulldog 4383901039S36.0645.699%B*2.564%C78A++9.6C**5915h4.3B**9.4B*
Quasar VM1 380374993.778A++0.8416.654%C*18.717%C+27.5B+N/A18113.6h11.6B**69.4B+
M12 Kobalt 3963711037.1A**34.1619.579%C*17.52%C+68.7C++4.6B+3735.4h18.2C**93B+
Nebula VM20 3713661093.358B*0.4218.391%C++22.678%B+44.1B++N/A2258.3h13.3B*72.1B+
M60-G Bulldog 3843481424.857S21.9240.839%B+1.724%D51.2A+5.3C+4796.8h4.3A10.6B**
Comet VM2 4393421392.46A++0.4856.04%B**6.14%B**25.1A**7.1B**29513.6h15.3B**27.2B**
E540 Halberd-H 4953342712.37B+9.4362.598%B+N/A47.7C++23C++5457h5.8C**9.2B+
E540 Halberd 5113341818.556B*15.6252.101%B+2.395%C+34.8B18.4C**10009.6h5.3B+10.1B++
Darkstar 3373341602.088B+0.8532.298%B**18.563%D45.8C++N/A1337.3h12.9C++39.8B+
Maelstrom Turbo Laser 5723102801.107C+1.8331.325%C+3.871%B*10.7C9C24229h95C**303.2B
Spiker 3083071651.861B*1.0837.461%B**17.915%C62.7B**N/A2974.9h7.8B+20.8B++
Blueshift VM5 305300843.571B+0.6322.759%B+22.667%C**41.1B+N/A2117.3h16C*70.4B+
NS-30 Vandal 3002981272.346B+0.5937.327%B++19.463%D-44.5C**N/A2246.7h5.9C+15.7B+
M20 Basilisk 3692861815.889S12.9539.669%C++4.196%D23.8C**6.9C28512h56.9B**143.4B**
AP30 Shredder 4372822710.444B+7.5136.57%B1.064%D-2820U1550U24562700.1h52.6A143.9B**
Nyx VX31 2672671052.543B+0.4036.366%B+23.596%D38.7C++N/A1626.9h5.7C++15.6B
Cosmos VM3 259258723.583B**0.6517.287%C*23.256%B*40.3B**N/A2046.4h13B+75B+
M60-A Bulldog 2802561913.474C+10.5450.296%B+N/A33.7C+3.2C2957.6h5B+9.9B++
M40 Fury 301252831.5S28.5648.69%AN/A64.6B*12.6B++8433.9h10.9B++22.4B*
Phobos VX86 2542521701.482C++1.4672.375%B**16.27%C+48.5C*N/A1985.2h2.3B3.2B+
Skyguard 433244347.176A++4.2439.89%A++1.639%C14.4C+11.1B33517h121C*303.4B*
M60-A Bulldog 262235829.375B+26.4448.486%C*N/A29C3.3C2428.1h4.6B*9.4B*
NSX Naginata 2402351112.117B++0.8226.566%B*37.021%A45.2C*1B++1195.2h11.1B41.7B+
NS-AM7 Archer 3132322460.943B**2.0063.343%B+19.397%C**7.8C*2.7C++5729.9h12.7B++20B*
Spear Anti-Vehicle Phalanx Turret 3462251515A12.0653.372%B*7.556%A++56.3B**30.3B*9664h7B++13.1B*
Antares LC 318197593.339B**0.4037.572%B*3.046%B*29.4B*18.1B+3086.7h73.7B+196.1B++
M40 Fury 2401961315.077A12.1442.841%B++1.02%D-57.6C*12.9C*7503.4h11.7B+27.4B++
Blackheart 2121901920.99C+1.9562.778%B**8.421%D**19.2C2.2C+639.9h6.5C10.4C++
Cerberus 1851841191.546B+1.3933.32%C++10.326%D**87.6A*N/A3972.1h4.5B**13.4B++
M60-A Bulldog 213182237.913B+4.9841.284%B+N/A1820U310U11609600.1h5.7C*13.9B+
M12 Kobalt 189181536.2A33.2619.659%B20.995%B++69.6C+3.1C+4052.6h21.5C109.3C++
VE-H Maw 167165981.684C++1.2527.705%B+33.939%B*31.1DN/A1185.3h12.4C44.7C++
NSX Tomoe 1701651171.41C+1.5331.975%B+43.636%B++44.6C**1.4M+973.7h14.4C++45.1B
NSX Tengu 1651631141.43C*1.5146.36%A+15.951%D42.9C**N/A1523.8h9.9B*21.3B*
NS Annihilator 3371621041.558A**1.3874.774%FN/A12.6B+13.6A27112.9h9.7B*13B+
NS-10 Burster 273160792.025A++0.9140.759%A++3.75%D9A6.4A++23917.7h108B++265.1B**
M40 Fury-F 1891511181.28C+1.6650.219%C++N/A16.6C4.2C-1489.1h9.9B+19.6B+
NS-10 Burster 255149791.886B**1.0541.448%A++7.383%B+8.7A+6.2A++22917.1h111.2B**268.2B**
NS-357 Underboss 1501461570.93C+2.0146.389%B**21.918%C++38.4C+1.1A1913.8h3.7B+8.1B*
Nemesis VSH9 269126701.8A*1.1467.013%B+N/A11.1C12.5B+44811.4h8.7C+13C++
VE-LR Obelisk 124122522.346B0.5941.466%A33.607%C*29.8C+N/A734.1h6.2B+15B++
Vortex VM21 209116512.275B**0.6640.627%C+2.586%C-9.9C*7.9B++20411.7h29.4B+72.3B+
The Little Helper 112111661.682C**1.2656.638%B*19.82%B++52.9B+N/A1542.1h4.2B+7.4B++
M20 Basilisk 142101128.417M*5.4840.669%C++4.951%C17.7C7.2C-2675.7h77.3B++190B*
Coyote Missiles 20399283.536B+0.6055.798%BN/A26.1C--27.4B+6383.8h46.9C+84.1C++
Vortex VM21 17993511.824B**1.1141.7%C++1.075%D*7.9C++7.4B**19511.7h37.9B+90.9B+
S12 Renegade 10092372.486C+0.4541.191%C+5.435%C++76.7B*6.7M**2801.2h3.5C+8.6C++
MAX Punch 106898000.111C+2.8344.787%C+N/A1CN/A490.4h2.1C++4.7C++
The Slasher 85831,5050.055C++2.8835.833%C++13.253%C*1.2CN/A472.1h2.1C**5.8C**
Photon A2A Missile Pods 16383711.857A8.9284.834%B++N/A83B*80A19261h8.6C++10.2C**
CAS30 Tank Buster 124691600.431D2.5135.004%D--N/A1.7D*1.3D*12641.2h56.4C++161.1C+
VE-S Canis 7065351.857B+1.0837.257%A+20%C+46.4C*3.6S1711.4h11.5C**30.8B+
Rocklet Rifle 12363401.575A++1.3661.142%B*N/A42B**40A5921.5h33.7B+55.1B+
Aspis Anti-Aircraft Phalanx Turret 12056134.308B1.3735.179%A+N/A16B**18.3A+5183.5h127.1B++361.3B*
A30 Walker 8952431.209C1.7321.143%C-1.923%C+520U370U4225800.1h93.4B++441.7B++
M20 Wyvern 8250133.846C+0.9138.611%C++6%B++22.7C+14.5C++2892.2h80.7C++209.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter246,4693.4h
Restoration Kit541,0401.4h
Nano-Armor Kit474835,55564.9h
Anti-Vehicle MANA Turret291,6374.2h
Spawn Beacon301,9802.5h
Nanite Revive Grenade07770.2h
Medical Applicator229149,31911.5h
Welding Device02350h
Deconstruction Tool01790.1h
Spitfire Auto-Turret74070.5h
Ammunition Package444,4312.2h
Medical Kit2182,2514.1h
Anti-Infantry MANA Turret281,1042.4h
Snowman Soldier1920.1h
Recon Detection Device374,8608.2h
Shield Recharging Field332,6511h

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