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Arcanus Varnerius[DV] Varnerius
VS BR 36

KDR: 2.94

Score: 84.6m

Last Seen: Feb 18th, 2019 8:01 PM
- OFFLINE - 24.6 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 19
Level Progress (to 37): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova PC Zenith VX-5 Eclipse VE3A NS-15M1 SVA-88 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,625,049 MLG Score: 1299
Fun Score: N/A
Cheeseburgers Flipped: 825TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.114%21.63%5864497847,0092.623120.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.871%1.178B**0.144C++-1.437D**HEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.501B+10.10.291C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.152%1.797%306410183,505141114892.48405235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.287%-0.239C0.181C++0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.70.219C++44.20.166C++81.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.846%2.863%12337101512,506173356767.21223220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.263%0.792B++0.165C++-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.683B+6.10.52B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.423%2.694%7001710057,091132723245.34363305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.569%0.065C+-0.413C--0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.699B+13.40.666B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.131%69.899%700510176,6511754283.7919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.354%1.513A+0.18C++0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.40.235C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.63%14.22%700410183,2771413142.31754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.26%1.014B**-0.078C+0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.581B+30.39C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 19
84.6m302.3%509 (30.5k)476 (28.6k)2.94354111,31037,8153.4879636 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022354124.807%15.964%39604:4253

7% Combat Medic37% Engineer20% Heavy Assault14% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 6:38 PMAug 1st, 2015 8:09 PMFeb 19th, 2019 7:08 AM (7h) (PST)Feb 18th, 2019 5:22 PM (21h) (PST)Feb 18th, 2019 4:01 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7941586360.6260.2130.1002.1740.0931299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6339,50838,12538136130628,562

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2962.2h/123.4d 20,587 17,769 26,561 386.4k 4,101 9,423 16,512 141.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:3,835
Deaths:1,263
KDR:3.036
Accuracy:26.521% C++
HSR:28.318% C
NS-15M1
B+
Kills:1,735
Deaths:592
KDR:2.931
Accuracy:22.563% C+
HSR:26.455% B+
SVA-88
C
Kills:1,688
Deaths:556
KDR:3.036
Accuracy:22.291% C
HSR:22.097% C-
Lasher X2
B*
Kills:1,675
Deaths:944
KDR:1.774
Accuracy:31.577% B*
HSR:3.164% C-
Ursa
B
Kills:1,552
Deaths:544
KDR:2.853
Accuracy:24.706% B
HSR:22.229% C
Orion VS54
C
Kills:1,424
Deaths:307
KDR:4.638
Accuracy:19.752% C
HSR:20.857% D
Flare VE6
C**
Kills:1,359
Deaths:618
KDR:2.199
Accuracy:21.780% C+
HSR:26.343% C**
Pulsar LSW
C+
Kills:1,184
Deaths:615
KDR:1.925
Accuracy:22.645% C+
HSR:19.003% D
VX29 Polaris
C
Kills:1,163
Deaths:420
KDR:2.769
Accuracy:22.049% C
HSR:16.853% D-
NS-15M2
B**
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:29.532% B**
HSR:24.052% C+
NSX Naginata
B**
Kills:196
Deaths:86
KDR:2.279
Accuracy:26.638% B*
HSR:35.204% B**
VE-H Maw
B*
Kills:165
Deaths:98
KDR:1.684
Accuracy:27.705% B
HSR:33.939% B*
Kills:17,136
Deaths (as Heavy Assault):6,356
Deaths (to Heavy Assaults):10,462
KDR:2.69604
Kill Difference:10,780
Playtime:605.770 hours
Usage:20%
Score:15.640m
Score/min:430
Accuracy (listed only):24.813%
HSR (listed only):23.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B++
Kills:1,907
Deaths:967
KDR:1.972
Accuracy:28.718% B++
HSR:18.196% C--
Eclipse VE3A
B**
Kills:1,784
Deaths:955
KDR:1.868
Accuracy:31.792% B**
HSR:19.843% C+
NS-11C
B**
Kills:1,546
Deaths:550
KDR:2.811
Accuracy:29.329% B**
HSR:19.664% C++
VX6-7
C
Kills:1,336
Deaths:938
KDR:1.424
Accuracy:22.997% C
HSR:15.868% D-
Solstice SF
B+
Kills:1,335
Deaths:645
KDR:2.070
Accuracy:26.718% B+
HSR:19.176% B+
NS Baron G5
B**
Kills:1,290
Deaths:608
KDR:2.122
Accuracy:53.953% B**
HSR:11.783% D
Pulsar C
B*
Kills:1,213
Deaths:451
KDR:2.690
Accuracy:28.854% B*
HSR:23.331% C++
Serpent VE92
C++
Kills:1,188
Deaths:811
KDR:1.465
Accuracy:24.275% C++
HSR:15.320% D-
NSX Tanto
B**
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:32.482% B**
HSR:24.936% C+
Deimos VA29
A
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:75.141% A
HSR:13.316% C--
Solstice VE3
B
Kills:1,159
Deaths:572
KDR:2.026
Accuracy:24.774% B
HSR:20.621% C++
Solstice Burst
B++
Kills:1,157
Deaths:432
KDR:2.678
Accuracy:30.613% B++
HSR:24.546% C++
Eidolon VE33
B**
Kills:1,154
Deaths:493
KDR:2.341
Accuracy:34.594% B**
HSR:24.177% C+
Nova
C+
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:45.227% C+
HSR:12.923% C
Pandora VX25
A+
Kills:708
Deaths:361
KDR:1.961
Accuracy:53.546% A+
HSR:17.090% B+
Phobos VX86
B**
Kills:252
Deaths:170
KDR:1.482
Accuracy:72.375% B**
HSR:16.270% C+
VE-LR Obelisk
A
Kills:120
Deaths:51
KDR:2.353
Accuracy:41.425% A
HSR:33.333% C++
The Little Helper
B**
Kills:67
Deaths:40
KDR:1.675
Accuracy:58.531% B**
HSR:20.896% B++
Kills:19,704
Deaths (as Engineer):10,038
Deaths (to Engineers):8,672
KDR:1.96294
Kill Difference:9,666
Playtime:1,102.392 hours
Usage:37%
Score:34.616m
Score/min:523
Accuracy (listed only):39.741%
HSR (listed only):19.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B++
Kills:1,907
Deaths:967
KDR:1.972
Accuracy:28.718% B++
HSR:18.196% C--
Eclipse VE3A
B**
Kills:1,784
Deaths:955
KDR:1.868
Accuracy:31.792% B**
HSR:19.843% C+
MKV Suppressed
B**
Kills:1,548
Deaths:656
KDR:2.360
Accuracy:31.725% B**
HSR:18.411% C+
NS-11C
B**
Kills:1,546
Deaths:550
KDR:2.811
Accuracy:29.329% B**
HSR:19.664% C++
VX6-7
C
Kills:1,336
Deaths:938
KDR:1.424
Accuracy:22.997% C
HSR:15.868% D-
Solstice SF
B+
Kills:1,335
Deaths:645
KDR:2.070
Accuracy:26.718% B+
HSR:19.176% B+
NS Baron G5
B**
Kills:1,290
Deaths:608
KDR:2.122
Accuracy:53.953% B**
HSR:11.783% D
Pulsar C
B*
Kills:1,213
Deaths:451
KDR:2.690
Accuracy:28.854% B*
HSR:23.331% C++
Serpent VE92
C++
Kills:1,188
Deaths:811
KDR:1.465
Accuracy:24.275% C++
HSR:15.320% D-
Sirius SX12
B++
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:28.144% B++
HSR:16.384% C
NSX Tanto
B**
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:32.482% B**
HSR:24.936% C+
Deimos VA29
A
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:75.141% A
HSR:13.316% C--
Eridani SX5
B
Kills:1,159
Deaths:526
KDR:2.203
Accuracy:27.969% B
HSR:16.825% C
Solstice VE3
B
Kills:1,159
Deaths:572
KDR:2.026
Accuracy:24.774% B
HSR:20.621% C++
NS-7 PDW
B+
Kills:1,158
Deaths:607
KDR:1.908
Accuracy:26.865% B+
HSR:16.494% C
Solstice Burst
B++
Kills:1,157
Deaths:432
KDR:2.678
Accuracy:30.613% B++
HSR:24.546% C++
Nova
C+
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:45.227% C+
HSR:12.923% C
Skorpios
A
Kills:943
Deaths:382
KDR:2.469
Accuracy:32.717% A
HSR:22.481% C*
Pandora VX25
A+
Kills:708
Deaths:361
KDR:1.961
Accuracy:53.546% A+
HSR:17.090% B+
Phobos VX86
B**
Kills:252
Deaths:170
KDR:1.482
Accuracy:72.375% B**
HSR:16.270% C+
NSX Tengu
A
Kills:127
Deaths:88
KDR:1.443
Accuracy:45.617% A
HSR:16.535% D
The Little Helper
B**
Kills:67
Deaths:40
KDR:1.675
Accuracy:58.531% B**
HSR:20.896% B++
VE-S Canis
A++
Kills:53
Deaths:28
KDR:1.893
Accuracy:37.773% A++
HSR:20.755% C+
Kills:24,596
Deaths (as Light Assault):12,576
Deaths (to Light Assaults):6,849
KDR:1.95579
Kill Difference:12,020
Playtime:518.201 hours
Usage:17%
Score:16.078m
Score/min:517
Accuracy (listed only):37.832%
HSR (listed only):18.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:1,548
Deaths:656
KDR:2.360
Accuracy:31.725% B**
HSR:18.411% C+
NS Baron G5
B**
Kills:1,290
Deaths:608
KDR:2.122
Accuracy:53.953% B**
HSR:11.783% D
Terminus VX-9
C++
Kills:1,179
Deaths:490
KDR:2.406
Accuracy:26.150% C++
HSR:21.459% D
Sirius SX12
B++
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:28.144% B++
HSR:16.384% C
H-V45
B+
Kills:1,175
Deaths:590
KDR:1.992
Accuracy:25.993% B+
HSR:17.362% C--
Deimos VA29
A
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:75.141% A
HSR:13.316% C--
Corvus VA55
A+
Kills:1,162
Deaths:351
KDR:3.311
Accuracy:31.690% A+
HSR:27.367% B++
Eridani SX5
B
Kills:1,159
Deaths:526
KDR:2.203
Accuracy:27.969% B
HSR:16.825% C
NS-7 PDW
B+
Kills:1,158
Deaths:607
KDR:1.908
Accuracy:26.865% B+
HSR:16.494% C
NS-11P
A++
Kills:1,157
Deaths:375
KDR:3.085
Accuracy:32.050% A++
HSR:25.065% B**
CME
B+
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:29.427% B+
HSR:18.685% C--
Nova
C+
Kills:1,153
Deaths:720
KDR:1.601
Accuracy:45.227% C+
HSR:12.923% C
Pulsar VS1
B**
Kills:1,153
Deaths:389
KDR:2.964
Accuracy:28.506% B**
HSR:26.713% B*
Skorpios
A
Kills:943
Deaths:382
KDR:2.469
Accuracy:32.717% A
HSR:22.481% C*
Pandora VX25
A+
Kills:708
Deaths:361
KDR:1.961
Accuracy:53.546% A+
HSR:17.090% B+
Equinox VE2
B*
Kills:526
Deaths:282
KDR:1.865
Accuracy:30.755% B*
HSR:25.285% B+
Darkstar
A
Kills:319
Deaths:154
KDR:2.071
Accuracy:32.504% A
HSR:18.809% D
Phobos VX86
B**
Kills:252
Deaths:170
KDR:1.482
Accuracy:72.375% B**
HSR:16.270% C+
NSX Tengu
A
Kills:127
Deaths:88
KDR:1.443
Accuracy:45.617% A
HSR:16.535% D
The Little Helper
B**
Kills:67
Deaths:40
KDR:1.675
Accuracy:58.531% B**
HSR:20.896% B++
VE-S Canis
A++
Kills:53
Deaths:28
KDR:1.893
Accuracy:37.773% A++
HSR:20.755% C+
Kills:18,627
Deaths (as Combat Medic):8,546
Deaths (to Combat Medics):4,188
KDR:2.17962
Kill Difference:10,081
Playtime:207.976 hours
Usage:7%
Score:7.395m
Score/min:593
Accuracy (listed only):39.365%
HSR (listed only):19.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:1,548
Deaths:656
KDR:2.360
Accuracy:31.725% B**
HSR:18.411% C+
XM98
A
Kills:1,522
Deaths:134
KDR:11.358
Accuracy:45.560% A
HSR:74.704% C+
Parallax VX3
A+
Kills:1,489
Deaths:192
KDR:7.755
Accuracy:49.805% A+
HSR:81.195% B+
Ghost
A+
Kills:1,322
Deaths:314
KDR:4.210
Accuracy:48.577% A+
HSR:72.390% B+
Sirius SX12
B++
Kills:1,178
Deaths:795
KDR:1.482
Accuracy:28.144% B++
HSR:16.384% C
NS-44 Commissioner
A
Kills:1,165
Deaths:871
KDR:1.338
Accuracy:46.285% A
HSR:21.459% C+
V10
A++
Kills:1,161
Deaths:133
KDR:8.729
Accuracy:51.801% A++
HSR:79.845% C**
Eridani SX5
B
Kills:1,159
Deaths:526
KDR:2.203
Accuracy:27.969% B
HSR:16.825% C
NS-7 PDW
B+
Kills:1,158
Deaths:607
KDR:1.908
Accuracy:26.865% B+
HSR:16.494% C
VA39 Spectre
B**
Kills:1,157
Deaths:208
KDR:5.563
Accuracy:39.704% B**
HSR:36.214% C+
Beamer VS3
B*
Kills:1,155
Deaths:611
KDR:1.890
Accuracy:33.014% B*
HSR:20.173% C
Skorpios
A
Kills:943
Deaths:382
KDR:2.469
Accuracy:32.717% A
HSR:22.481% C*
Manticore SX40
C++
Kills:747
Deaths:559
KDR:1.336
Accuracy:29.959% C++
HSR:17.269% D
Spiker
B**
Kills:307
Deaths:165
KDR:1.861
Accuracy:37.461% B**
HSR:17.915% C
NS-30 Vandal
B++
Kills:296
Deaths:123
KDR:2.407
Accuracy:37.424% B++
HSR:19.257% D-
Nyx VX31
B
Kills:267
Deaths:105
KDR:2.543
Accuracy:36.366% B
HSR:23.596% D
NS-AM7 Archer
B+
Kills:223
Deaths:235
KDR:0.949
Accuracy:62.584% B+
HSR:19.283% C*
Cerberus
C*
Kills:184
Deaths:119
KDR:1.546
Accuracy:33.320% C*
HSR:10.326% D**
NS-357 Underboss
B**
Kills:129
Deaths:141
KDR:0.915
Accuracy:45.084% B**
HSR:18.605% C
NSX Tengu
A
Kills:127
Deaths:88
KDR:1.443
Accuracy:45.617% A
HSR:16.535% D
VE-S Canis
A++
Kills:53
Deaths:28
KDR:1.893
Accuracy:37.773% A++
HSR:20.755% C+
Kills:17,290
Deaths (as Infiltrator):6,992
Deaths (to Infiltrators):5,056
KDR:2.47283
Kill Difference:10,298
Playtime:408.111 hours
Usage:14%
Score:7.328m
Score/min:299
Accuracy (listed only):39.417%
HSR (listed only):30.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,476
Deaths:318
KDR:4.642
Accuracy:20.098% C*
HSR:19.987% C+
Nebula VM20
C++
Kills:1,438
Deaths:276
KDR:5.210
Accuracy:18.970% C++
HSR:19.054% C
Comet VM2
B*
Kills:548
Deaths:231
KDR:2.372
Accuracy:49.899% B*
HSR:3.102% D
Quasar VM1
C*
Kills:374
Deaths:99
KDR:3.778
Accuracy:16.654% C*
HSR:18.717% C+
Nebula VM20
B+
Kills:365
Deaths:108
KDR:3.380
Accuracy:18.390% C++
HSR:22.740% B+
Comet VM2
B**
Kills:339
Deaths:135
KDR:2.511
Accuracy:55.603% B**
HSR:6.195% B*
Blueshift VM5
B+
Kills:279
Deaths:75
KDR:3.720
Accuracy:22.576% B+
HSR:21.864% C++
Cosmos VM3
B*
Kills:258
Deaths:72
KDR:3.583
Accuracy:17.287% C*
HSR:23.256% B*
NS-10 Burster
A++
Kills:153
Deaths:79
KDR:1.937
Accuracy:40.651% A++
HSR:3.922% D
NS-10 Burster
A++
Kills:146
Deaths:79
KDR:1.848
Accuracy:41.369% A++
HSR:6.849% C*
Vortex VM21
C+
Kills:115
Deaths:50
KDR:2.300
Accuracy:40.542% C+
HSR:2.609% C--
Vortex VM21
C++
Kills:89
Deaths:50
KDR:1.780
Accuracy:41.604% C++
HSR:1.124% D*
Kills:5,580
Deaths (as MAX Suit):786
Deaths (to MAX Suits):2,113
KDR:7.09924
Kill Difference:4,794
Playtime:103.311 hours
Usage:3%
Score:3.550m
Score/min:573
Accuracy (listed only):31.970%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,136
V. Kills:246 460%
Deaths:79
KDR:14.380
Accuracy:58.557% B++
KPH:98.700 B+
VKPH:21.400 C**
Light PPA
A*
Kills:1,116
V. Kills:109 N/A
Deaths:128
KDR:8.719
Accuracy:43.895% B+
KPH:86.900 A
VKPH:8.500 A*
Saron Laser Cannon
B+
Kills:944
V. Kills:746 126%
Deaths:467
KDR:2.021
Accuracy:32.881% C++
KPH:16.900 B
VKPH:13.300 B+
Hornet Missiles
B**
Kills:894
V. Kills:413 216%
Deaths:62
KDR:14.419
Accuracy:71.374% B**
KPH:134.600 B**
VKPH:62.200 B**
Maelstrom Turbo Laser
C+
Kills:309
V. Kills:261 118%
Deaths:279
KDR:1.108
Accuracy:31.328% C+
KPH:10.700 C
VKPH:9 C+
Antares LC
B*
Kills:156
V. Kills:100 154%
Deaths:50
KDR:3.120
Accuracy:37.161% B*
KPH:26.900 B+
VKPH:17.300 B
Coyote Missiles
C**
Kills:99
V. Kills:104 94%
Deaths:27
KDR:3.667
Accuracy:55.647% C**
KPH:25.800 C-
VKPH:27.100 C**
Photon A2A Missile Pods
A++
Kills:68
V. Kills:72 93%
Deaths:5
KDR:13.600
Accuracy:84.270% B+
KPH:89.900 B**
VKPH:95.200 A++
Kills:4,722 (2,525 + 0)
Deaths:1,097
KDR:4.304
VKDR:1.870
Vehicle Kills:2,051
Kill Difference:3,625
Playtime:126.273 hours
Usage:4%
Score:3.415m
Score/min:451
Piloting Accuracy:37.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:688
V. Kills:115 N/A
Deaths:36
KDR:19.111
Accuracy:51.732% B**
KPH:2,476,800 U
VKPH:414,000 U
C150 Dalton
U
Kills:611
V. Kills:379 161%
Deaths:59
KDR:10.356
Accuracy:56.964% A++
KPH:2,199,600 U
VKPH:1,364,400 U
AP30 Shredder
U
Kills:264
V. Kills:143 183%
Deaths:26
KDR:10.154
Accuracy:35.699% C*
KPH:950,400 U
VKPH:514,800 U
CAS30 Tank Buster
D--
Kills:69
V. Kills:55 123%
Deaths:160
KDR:0.431
Accuracy:35.004% D--
KPH:1.700 D--
VKPH:1.300 D*
Kills:1,632 (69 + 1,563)
Deaths:281
KDR:5.808
VKDR:2.463
Vehicle Kills:692
Kill Difference:1,351
Playtime:41.174 hours
Usage:1%
Score:1.370m
Score/min:555
Piloting Accuracy:35.004%
Gunner Accuracy:35.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,016
V. Kills:658 154%
Deaths:75
KDR:13.547
Accuracy:58.322% C*
KPH:41.500 B**
VKPH:26.900 A++
L100 Python HESH
B++
Kills:916
V. Kills:106 N/A
Deaths:65
KDR:14.092
Accuracy:54.632% B++
KPH:56.600 C*
VKPH:6.500 C-
C75 Viper
B**
Kills:553
V. Kills:123 446%
Deaths:38
KDR:14.553
Accuracy:49.007% B**
KPH:49.800 B**
VKPH:11.100 B*
Skyguard
B+
Kills:238
V. Kills:186 127%
Deaths:32
KDR:7.438
Accuracy:40.168% A++
KPH:14.500 C++
VKPH:11.300 B+
Kills:2,723 (2,723 + 0)
Deaths:210
KDR:12.967
VKDR:5.110
Vehicle Kills:1,073
Kill Difference:2,513
Playtime:68.233 hours
Usage:2%
Score:1.785m
Score/min:436
Driving Accuracy:40.168%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,899
V. Kills:3,430 143%
Deaths:500
KDR:9.798
Accuracy:57.370% B+
KPH:31.600 B++
VKPH:22.100 A+
Supernova PC
A++
Kills:3,517
V. Kills:984 357%
Deaths:264
KDR:13.322
Accuracy:57.161% B*
KPH:41.700 A++
VKPH:11.700 B**
Supernova VPC
B*
Kills:1,367
V. Kills:189 N/A
Deaths:52
KDR:26.289
Accuracy:55.800% B+
KPH:60.200 B*
VKPH:8.300 C*
Saron HRB
B++
Kills:1,237
V. Kills:612 202%
Deaths:93
KDR:13.301
Accuracy:47.533% B+
KPH:31.800 B++
VKPH:15.700 C+
Proton II PPA
B+
Kills:715
V. Kills:29 N/A
Deaths:28
KDR:25.536
Accuracy:27.744% B+
KPH:74.200 B+
VKPH:3 C
E540 Halberd
B+
Kills:334
V. Kills:177 188%
Deaths:18
KDR:18.556
Accuracy:52.101% B+
KPH:34.900 C**
VKPH:18.500 C**
Kills:12,069 (9,783 + 2,286)
Deaths:955
KDR:12.638
VKDR:5.676
Vehicle Kills:5,421
Kill Difference:11,114
Playtime:320.208 hours
Usage:11%
Score:9.209m
Score/min:479
Driving Accuracy:55.800%
Gunner Accuracy:52.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:439
V. Kills:28 N/A
Deaths:16
KDR:27.438
Accuracy:38.854% C*
KPH:105.200 B
VKPH:6.700 C++
Saron HRB-H
A+
Kills:420
V. Kills:199 210%
Deaths:31
KDR:13.548
Accuracy:66.778% A
KPH:63.200 A+
VKPH:30 B+
E540 Halberd-H
B+
Kills:334
V. Kills:161 206%
Deaths:27
KDR:12.370
Accuracy:62.598% B+
KPH:48 C*
VKPH:23.100 C++
Kills:1,193 (0 + 1,193)
Deaths:74
KDR:16.122
VKDR:5.243
Vehicle Kills:388
Kill Difference:1,119
Playtime:17.782 hours
Usage:1%
Score:0.620m
Score/min:581
Driving Accuracy:N/A%
Gunner Accuracy:62.598%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:390
V. Kills:48 N/A
Deaths:10
KDR:39
Accuracy:45.569% B*
KPH:79 A++
VKPH:9.700 C**
M12 Kobalt
B+
Kills:371
V. Kills:25 N/A
Deaths:10
KDR:37.100
Accuracy:19.579% C*
KPH:68.100 C++
VKPH:4.600 B+
M60-G Bulldog
A+
Kills:347
V. Kills:36 N/A
Deaths:14
KDR:24.786
Accuracy:40.779% B+
KPH:51.300 A+
VKPH:5.300 C+
M20 Basilisk
C**
Kills:286
V. Kills:83 340%
Deaths:18
KDR:15.889
Accuracy:39.636% C++
KPH:23.800 C**
VKPH:6.900 C
M40 Fury
A
Kills:252
V. Kills:49 N/A
Deaths:8
KDR:31.500
Accuracy:48.715% A
KPH:64.100 B*
VKPH:12.500 B++
M40 Fury
C**
Kills:196
V. Kills:44 436%
Deaths:13
KDR:15.077
Accuracy:42.841% B++
KPH:56.800 C++
VKPH:12.800 C**
M12 Kobalt
B
Kills:177
V. Kills:8 N/A
Deaths:5
KDR:35.400
Accuracy:19.480% B
KPH:68.500 C+
VKPH:3.100 C+
M20 Basilisk
C++
Kills:100
V. Kills:40 244%
Deaths:12
KDR:8.333
Accuracy:40.378% C++
KPH:17.600 C
VKPH:7 C--
Kills:2,119 (0 + 2,119)
Deaths:90
KDR:23.544
VKDR:3.700
Vehicle Kills:333
Kill Difference:2,029
Playtime:44.823 hours
Usage:2%
Score:1.205m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:40.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:151
V. Kills:38 387%
Deaths:118
KDR:1.280
Accuracy:50.219% C++
KPH:16.600 C
VKPH:4.200 C-
S12 Renegade
M**
Kills:92
V. Kills:8 N/A
Deaths:37
KDR:2.486
Accuracy:41.191% C+
KPH:75.100 B++
VKPH:6.500 M**
Kills:243 (243 + 0)
Deaths:155
KDR:1.568
VKDR:0.297
Vehicle Kills:46
Kill Difference:88
Playtime:10.348 hours
Usage:0%
Score:0.101m
Score/min:163
Driving Accuracy:41.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3294,8995009.798B++6.8557.37%B+3.246%B+31.6B++22.1A+499155h4.3B*7.6B*
Betelgeuse 54-A 3,8533,8351,2633.036C++0.0926.521%C++28.318%C64.1C+N/A28959.8h9.5B++35.7B+
Supernova PC 4,5013,51726413.322A10.3857.161%B*3.27%B++41.7A++11.7B**29584.3h2.9A5.2A
Zenith VX-5 1,9251,9079671.972B++0.9728.718%B++18.196%C--30.8C+N/A13761.9h10.7B*37.4B++
Eclipse VE3A 1,8081,7849551.868B+1.0831.792%B**19.843%C+37.2C+N/A14548h11.3B35.5B++
NS-15M1 1,7461,7355922.931A0.0122.563%C+26.455%B+36.2C+N/A16147.9h10.5B++46.7B+
SVA-88 1,6901,6885563.036B++0.0922.291%C22.097%C-45.6C+N/A25037h10.3B++46.3B
Lasher X2 1,6831,6759441.774A1.1731.577%B*3.164%C-37.2C**N/A17445h16.8B++53.2B++
Ursa 1,5591,5525442.853A++0.0924.706%B22.229%C49.6B+N/A23831.3h9.1B*36.8B+
MKV Suppressed 1,5551,5486562.36A+0.5831.725%B**18.411%C+48.5B*N/A25531.9h11.8B+37.1B+
NS-11C 1,5521,5465502.811A*0.1329.329%B**19.664%C++47.4B**N/A28832.6h10.9B*37.1B*
S1 2,0041,5468591.8A++1.1465.489%B**2.587%C+43.7A12.9C+46635.4h3.9A5.9A
XM98 1,5241,52213411.358S8.4145.56%A74.704%C+27.5C+N/A16755.3h2.1B++4.6B*
Parallax VX3 1,4891,4891927.755A4.8149.805%A+81.195%B+44.8B**N/A21933.2h1.9B++3.8B*
Blueshift VM5 1,4861,4763184.642B**1.7020.098%C*19.987%C+44.2B++N/A17233.4h12.5B**62B+
C-4 1,9701,4525182.803B**0.1428.803%B+N/A152.8A++54.5A++23709.5h1.2B+4.2B++
Proximity Mine 1,4471,4462146.757B**3.8149.38%B*N/A215.8A*N/A6956.7h1.5A3.1B**
Nebula VM20 1,4521,4382765.21A++2.2718.97%C++19.054%C51.4B**N/A20828h11.1A+58.5B++
Frag Grenade 1,4301,42611426N/A1,423.0651.637%B*N/A792.2A2.2D38361.8h2.6B**5.1B**
Orion VS54 1,4281,4243074.638A*1.6919.752%C20.857%D28.6C+N/A24849.8h11B+55.5C++
Supernova VPC 1,5561,3675226.288A23.3455.8%B+1.609%C++60.2B*8.3C*49122.7h2.6B++4.7B++
Flare VE6 1,3621,3596182.199B*0.7421.78%C+26.343%C**33.6CN/A17040.4h8.9B++40.8B+
VX6-7 1,3481,3369381.424C++1.5222.997%C15.868%D-14.6DN/A6791.5h12.1C**52.8C*
Solstice SF 1,3411,3356452.07B**0.8726.718%B+19.176%B+25.5BN/A14152.3h11.6C++43.3B+
Ghost 1,3331,3223144.21B+1.2748.577%A+72.39%B+49.7B+N/A16226.6h2.1B+4.2B++
NS Baron G5 1,2961,2906082.122A0.8253.953%B**11.783%D55.1B**N/A33823.4h3.5B**6.5C++
Saron HRB 1,8491,2379313.301A++10.3647.533%B+1.536%C+31.7B++15.7C+66039h11.3A++23.8A+
Pulsar C 1,2181,2134512.69B**0.2528.854%B*23.331%C++41.5B+N/A23629.2h9.6B++33.2B+
Sticky Grenade 1,2071,20111201N/A1,198.0663.736%AN/A1334.4B*6.7D49860.9h1.8B+2.8B++
Serpent VE92 1,1961,1888111.465B+1.4824.275%C++15.32%D-16.9C--N/A9370.2h12.5C**51.5B
Pulsar LSW 1,1871,1846151.925B+1.0222.645%C+19.003%D31.9CN/A14637.1h11.5B+50.8C**
Terminus VX-9 1,1851,1794902.406B+0.5426.15%C++21.459%D46.6BN/A21625.3h10.8B++41.3B+
Sirius SX12 1,1861,1787951.482B+1.4628.144%B++16.384%C32.5C*N/A17236.2h12.9B+45.8B+
H-V45 1,1841,1755901.992B0.9525.993%B+17.362%C--35.7C*N/A21332.9h11.2B*43.2B++
NSX Tanto 1,1891,1717321.6B+1.3432.482%B**24.936%C+34.1C++N/A7634.3h12.8C**39.3B
NS-44 Commissioner 1,1721,1658711.338B+1.6146.285%A21.459%C+52.7B++N/A19422.1h3.4B+7.4B++
Deimos VA29 1,1671,1645422.148B*0.8075.141%A13.316%C--68.1B**N/A27017.1h1.9B*2.6B++
VX29 Polaris 1,1681,1634202.769B**0.1722.049%C16.853%D-44.2C+N/A24626.3h10.2B*46.4B
C-4 ARX 1,5331,1634472.602B0.3426.89%C++N/A151B++48.1B*14267.7h1.2C++4.5C**
Corvus VA55 1,1681,1623513.311M0.3731.69%A+27.367%B++60.5A+N/A29619.2h8.7A27.5B**
V10 1,1641,1611338.729A*5.7951.801%A++79.845%C**71.7A++N/A35816.2h1.7B**3.3B**
NS-15M2 1,1701,1603133.706B**0.7629.532%B**24.052%C+71.2B**N/A22716.3h9.8B*33.2B++
Eridani SX5 1,1631,1595262.203B**0.7427.969%B16.825%C45.5B+N/A21625.5h10B++35.7B+
Solstice VE3 1,1631,1595722.026A++0.9224.774%B20.621%C++19.4C++N/A17359.8h11.7B++47.2B+
NS-7 PDW 1,1581,1586071.908A1.0426.865%B+16.494%C34.8B+N/A16833.3h11B**41B++
NS-11P 1,1661,1573753.085A++0.1432.05%A++25.065%B**50.7AN/A16322.8h11.8B*36.9B**
Solstice Burst 1,1671,1574322.678B**0.2730.613%B++24.546%C++54.6B+N/A29421.2h10.3B**33.6B*
VA39 Spectre 1,1691,1572085.563M2.6239.704%B**36.214%C+26.8C*N/A11443.1h4.7B++11.8B*
CME 1,1621,1563922.949A++0.0129.427%B+18.685%C--47.8B+N/A27924.2h10.6B**36B*
Beamer VS3 1,1591,1556111.89A+1.0533.014%B*20.173%C59.5A++N/A32019.4h6.5B*19.8B
Eidolon VE33 1,1671,1544932.341B**0.6034.594%B**24.177%C+35.7B++N/A13532.3h7.3B++21.2B*
Nova 1,1591,1537201.601C*1.3445.227%C+12.923%C34.9C+N/A14433h3.7B+8.2B+
Pulsar VS1 1,1641,1533892.964A*0.0228.506%B**26.713%B*43B**N/A33426.8h10.1A+35.3B**
Dual Photon Pods 1,3821,1367914.38A11.4458.557%B++1.232%C+98.8B+21.4C**91511.5h16.1B*27.6B++
Light PPA 1,2251,1161288.719B*5.7843.895%B+1.254%C+87.2A8.5A*53512.8h12.2C**27.9B
L100 Python AP 1,6741,0167513.547A*10.6058.322%C*3.839%B+41.5B**26.9A++55924.5h4.7B*8B*
Force-Blade 1,09494530,2970.031C*2.9149.777%A++1.799%D0.6C+N/A21711.8h2.5C*5B++
Saron Laser Cannon 1,6909444672.021C++0.9232.881%C++2.436%C++16.9B13.3B+30656h99B+301.2B+
Skorpios 9549433822.469B++0.4732.717%A22.481%C*58.2B++N/A19716.2h9.8B++29.9B**
Anti-Vehicle Grenade 1,0019291929N/A926.0664.643%A+N/A844.5A*65.5C57891.1h2.7A+4.2A
L100 Python HESH 1,0229166514.092C**11.1554.632%B++1.528%C+56.5C*6.5C-31716.2h2.8B++5.1B*
Lancer VS22 1,8729124581.991A++0.9567.359%B++N/A18.4B+19.4B**47549.6h12.9B+19.2B+
Hornet Missiles 1,3078946214.419A*11.4871.374%B**1.454%C+135.5B**62.6B**14106.6h7.5B+10.5B++
NS Decimator 1,1088205881.395B+1.5569.066%B**2.927%B+44.1B+15.5C+51718.6h4B+5.8B*
MANA Anti-Vehicle Turret 1,4338001924.167B++1.2262.352%C+2%D8000A+6330A+9906990.1h6.8B+11B++
Manticore SX40 7527475591.336B1.6129.959%C++17.269%D38.3C**N/A18819.5h7B+23.2B+
Proton II PPA 7447152825.536B*22.5927.744%B+1.538%C--74.5B+3C4979.6h7.6B++27.2B*
Pandora VX25 7117083611.961A0.9853.546%A+17.09%B+57.6B*N/A25412.3h3.7B++6.9B*
L105 Zephyr 8036883619.111A16.1751.732%B**N/A6880U1150U28423200.1h4.3A8.4B**
Tank Mine 1,0566232003.115C**0.1739.727%B+N/A152B**105.6A+27964.1h1.9C++4.8B*
C150 Dalton 9906115910.356B+7.4156.964%A++N/A6110U3790U54006700.1h4.6C+8B*
C75 Viper 6765533814.553A*11.6149.007%B**N/A49.8B**11.1B*47811.1h8.2B**16.7B**
Comet VM2 6875482312.372A++0.5749.899%B*3.102%D21.1A++5.3B+24426h12.6B**25.3B*
Equinox VE2 5305262821.865B++1.0830.755%B*25.285%B+38.7C*N/A14613.6h11.7B+37.9B+
MANA Anti-Personnel Turret 5004981174.256N/A1.3122.629%UN/A4980U20U15513600.1h16.7T*73.8T*
Proton II PPA-H 4674391627.438A24.4938.854%C*N/A104.5C**6.7C++5614.2h7.3B*18.8B++
Saron HRB-H 6194203113.548A++10.6066.778%AN/A63.6A+30.2B+6316.6h20.5B+30.6B*
M60-G Bulldog 4383901039S36.0645.569%B*2.564%C79.6A++9.8B5934.9h4.3B**9.4B*
Quasar VM1 380374993.778A+0.8316.654%C*18.717%C+27.5B+N/A18113.6h11.6B**69.4B+
M12 Kobalt 3963711037.1A*34.1619.579%C*17.52%C+68.7C++4.6B+3735.4h18.2C**93B
Nebula VM20 3703651083.38B++0.4418.39%C++22.74%B+44B++N/A2258.3h13.2B*72B+
M60-G Bulldog 3833471424.786S21.8440.779%B+1.729%D51A+5.3C+4816.8h4.3A10.5B**
Comet VM2 4343391352.511A++0.4355.603%B**6.195%B*25.3A*7.1B**29713.4h15B**27B**
E540 Halberd 5113341818.556B**15.6152.101%B+2.395%C+34.8C**18.4C*9999.6h5.3B+10.1B++
E540 Halberd-H 4953342712.37B9.4362.598%B+N/A47.7C*23C++5447h5.8C**9.2B+
Darkstar 3223191542.071B+0.8732.504%A18.809%D45.6C+N/A1347h13C+40B+
Maelstrom Turbo Laser 5703092791.108C+1.8431.328%C+3.884%B*10.7C9C+24129h95.1B303.5B
Spiker 3083071651.861B*1.0837.461%B**17.915%C62.7B*N/A2974.9h7.8B+20.8B++
NS-30 Vandal 2982961232.407B+0.5437.424%B++19.257%D-44.8C**N/A2276.6h5.8C++15.6B+
M20 Basilisk 3692861815.889S12.9539.636%C++4.196%D23.8C**6.9C28412h56.7B**143.1B**
Blueshift VM5 283279753.72B+0.7822.576%B+21.864%C++40.4B+N/A2146.9h16.2C++71.9B+
Nyx VX31 2672671052.543C*0.4036.366%B23.596%D38.7C+N/A1626.9h5.7C+15.6C**
AP30 Shredder 4072642610.154B*7.2135.699%C*1.136%D2640U1430U23736100.1h51.9B**145.3B**
Cosmos VM3 259258723.583B**0.6417.287%C*23.256%B*40.3B**N/A2046.4h13B+75C*
M60-A Bulldog 2802561913.474C+10.5350.296%B+N/A33.7C++3.2C2957.6h5B+9.9B++
Phobos VX86 2542521701.482C*1.4672.375%B**16.27%C+48.5C*N/A1985.2h2.3B3.2B+
M40 Fury 301252831.5S28.5648.715%AN/A64.6B*12.6B++8433.9h10.9B+22.4B*
Skyguard 424238327.438A*4.4940.168%A++1.681%C14.4C++11.3B+34016.5h120.1C*299B*
M60-A Bulldog 262235829.375B+26.4348.486%C*N/A29C3.3C2428.1h4.6B++9.4B++
NS-AM7 Archer 3012232350.949B**1.9962.584%B+19.283%C*7.9C*2.8C++5728.1h12.1B++19.4B*
Spear Anti-Vehicle Phalanx Turret 3312151415.357A12.4153.047%B*7.907%A*53.8B*29B++9664h7B++13.2B*
M40 Fury 2401961315.077B**12.1342.841%B++1.02%D57.6C++12.9C**7503.4h11.7C**27.4B++
NSX Naginata 200196862.279B*0.6626.638%B*35.204%B**45.6C++N/A1134.3h10.8B+40.5B+
Blackheart 2071861870.995C+1.9561.685%B**8.602%D**19.4C2.2C+639.6h6.3C10.1C++
Cerberus 1851841191.546B+1.4033.32%C*10.326%D**87.6A+N/A3972.1h4.5B**13.4B*
M60-A Bulldog 213182237.913B+4.9741.284%B+N/A1820U310U11609600.1h5.7C*13.9B+
M12 Kobalt 185177535.4B*32.4619.48%B20.904%B+68.1C+3.1C+4082.6h21.5C-110.5C++
VE-H Maw 167165981.684C++1.2627.705%B33.939%B*31.1DN/A1175.3h12.4C44.7C++
NS Annihilator 3351611011.594A**1.3574.685%FN/A12.7B+13.7A++27112.7h9.6B*12.8B+
Antares LC 256156503.12B*0.1837.161%B*2.564%B+26.9B+17.2B3135.8h78.4B+210.9B++
NS-10 Burster 263153791.937A++1.0140.651%A++3.922%D8.7A6.3A++23917.5h110.6B++272B**
M40 Fury-F 1891511181.28C+1.6650.219%C++N/A16.6C4.2C-1479.1h9.9B19.6B+
NS-10 Burster 251146791.848B**1.1041.369%A++6.849%C*8.7A+6.3A++22916.8h111B**268.2B**
NS-357 Underboss 1331291410.915C+2.0345.084%B**18.605%C36.9C+1.1A1913.5h3.8B+8.4B++
NSX Tengu 128127881.443C*1.5045.617%A16.535%D43.8C**N/A1502.9h9.7B*21.2B*
Nemesis VSH9 269126701.8A*1.1467.013%B+N/A11.1C12.5B+44511.4h8.7C+13C++
VE-LR Obelisk 122120512.353B+0.5941.425%A33.333%C++30C+N/A744h6.2B15B++
Vortex VM21 208115502.3B**0.6440.542%C+2.609%C--9.9C++8B++20511.6h29.3B+72.3B+
M20 Basilisk 140100128.333M++5.3940.378%C++5%C17.5C7C--2645.7h77B+190.8B++
Coyote Missiles 20399273.667B+0.7255.647%C**N/A26.1C-27.4C**6403.8h46.6C+83.8C++
S12 Renegade 10092372.486C+0.4641.191%C+5.435%C+76.7B*6.7M**2811.2h3.5C+8.6C++
MAX Punch 106897860.113C+2.8345%C+N/A1CN/A489.5h2.1C++4.7C++
Vortex VM21 17389501.78B**1.1641.604%C++1.124%D*7.7C++7.2B**19511.6h39.2B+94.1B+
The Slasher 84821,1440.072B+2.8739.041%B13.415%C**1.5CN/A555h2.1C*5.3B
CAS30 Tank Buster 124691600.431C--2.5135.004%D--N/A1.7D--1.3D*12541.2h56.4C++161.1C+
Photon A2A Missile Pods 14068513.6A*10.6684.27%B+N/A85B*90A+24110.8h7.7B+9.2B++
The Little Helper 6867401.675C**1.2758.531%B**20.896%B++55.8B+N/A1601.2h4B++6.9B+
Aspis Anti-Aircraft Phalanx Turret 12056134.308B+1.3635.396%A+N/A16B**18.3A+5253.5h123.6B*349.3B*
VE-S Canis 5553281.893B+1.0537.773%A++20.755%C+48.2C*1.8A**2041.1h10.8B+28.5B++
Rocklet Rifle 10050341.471A+1.4760.838%B*N/A38.5B*38.5B**5751.3h35.1C**57.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter246,4573.4h
Restoration Kit541,0401.4h
Nano-Armor Kit472817,80563.4h
Anti-Vehicle MANA Turret291,6304.2h
Spawn Beacon301,9502.5h
Nanite Revive Grenade07730.2h
Medical Applicator228148,41211.4h
Deconstruction Tool01790.1h
Welding Device02350h
Spitfire Auto-Turret73980.5h
Ammunition Package444,4012.2h
Medical Kit2182,2324.1h
Anti-Infantry MANA Turret281,1012.4h
Snowman Soldier1920.1h
Recon Detection Device334,5237.8h
Shield Recharging Field332,6511h

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