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Paragon Paragon Varsam[BAID] Varsam
VS BR 131

KDR: 2.58

Score: 37.2m

Last Seen: Sep 14th, 2017 6:50 AM
- OFFLINE - 12612.9 hour(s)

Battle Rank 100 (131 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS SVA-88 Zenith VX-5 Orion VS54 Flare VE6 Dual Photon Pods Light PPA Pulsar C H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,256,004 MLG Score: 1004
Fun Score: N/A
Cheeseburgers Flipped: 410TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.866%17.099%4762999325,2003.00752-0.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.511%1.326A-0.552D0.257C*HEAD (~3.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.515B+10.10.292C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.702%2.241%1081410184,55158424267.77949188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%0.24C++0.587B+0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.378C**39.80.249C++60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.596%1.744%774810143,78484819984.45701189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%0.848B*-0.559D0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.532B+90.285C*9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.173%1.303%83210203076242390.491987128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.128%1.115B**-0.777D--1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.877B*70.821B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.707%66.507%83510171,04570401.48227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.22%1.604A+-0.041C+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+2.30.271C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.096%10.233%83510173,303776134.25097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%2.136A*-0.856D--0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+3.40.298C*1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.2m315.8%514 (30.8k)473 (28.4k)2.5831449,40019,1242.99158131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102229925.387%13.059%33204:0718

16% Combat Medic40% Engineer16% Heavy Assault7% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:11 AMAug 29th, 2014 2:31 AMOct 13th, 2017 6:35 PM (496d) (PST)Sep 14th, 2017 3:47 AM (525d) (PST)Sep 14th, 2017 2:50 AM (525d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7912055860.6270.2430.0822.2780.0941004

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,45212,28435,16838155137628,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1312.3h/54.7d 7,811 6,451 7,129 179.4k 2,851 3,981 7,388 62.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:1,279
Deaths:405
KDR:3.158
Accuracy:26.749% B++
HSR:24.941% C+
Orion VS54
B+
Kills:1,250
Deaths:399
KDR:3.133
Accuracy:23.781% B+
HSR:18.240% D-
Flare VE6
B
Kills:1,227
Deaths:11
KDR:111.546
Accuracy:24.264% B
HSR:18.419% D-
Ursa
B+
Kills:1,166
Deaths:457
KDR:2.551
Accuracy:24.872% B+
HSR:21.269% C
Pulsar LSW
B++
Kills:1,158
Deaths:316
KDR:3.665
Accuracy:26.539% B++
HSR:20.639% C-
VX29 Polaris
B+
Kills:1,150
Deaths:348
KDR:3.305
Accuracy:26.230% B+
HSR:12.435% D**
Lasher X2
B**
Kills:179
Deaths:114
KDR:1.570
Accuracy:33.249% B**
HSR:5.587% B*
Betelgeuse 54-A
C**
Kills:89
Deaths:53
KDR:1.679
Accuracy:25.061% C
HSR:32.584% C**
Kills:7,498
Deaths (as Heavy Assault):2,103
Deaths (to Heavy Assaults):5,571
KDR:3.56538
Kill Difference:5,395
Playtime:212.419 hours
Usage:16%
Score:5.387m
Score/min:423
Accuracy (listed only):26.343%
HSR (listed only):19.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B**
Kills:1,260
Deaths:553
KDR:2.278
Accuracy:31.052% B**
HSR:17.302% D
Pulsar C
B++
Kills:1,195
Deaths:275
KDR:4.345
Accuracy:27.683% B++
HSR:16.569% D*
Solstice Burst
B**
Kills:1,163
Deaths:452
KDR:2.573
Accuracy:32.517% B**
HSR:19.003% D
Serpent VE92
B**
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:28.312% B**
HSR:9.138% F-
Solstice SF
B++
Kills:1,158
Deaths:632
KDR:1.832
Accuracy:27.880% B++
HSR:12.781% D
VX6-7
B++
Kills:1,154
Deaths:270
KDR:4.274
Accuracy:27.722% B++
HSR:11.958% D**
Solstice VE3
B**
Kills:1,147
Deaths:488
KDR:2.350
Accuracy:28.671% B**
HSR:12.903% D*
Phobos VX86
B*
Kills:1,146
Deaths:517
KDR:2.217
Accuracy:69.488% B*
HSR:8.726% D*
Nova
M
Kills:976
Deaths:380
KDR:2.568
Accuracy:75.034% M
HSR:11.680% D
Pandora VX25
A
Kills:757
Deaths:307
KDR:2.466
Accuracy:53.174% A
HSR:9.379% D**
NS-11C
B**
Kills:701
Deaths:332
KDR:2.111
Accuracy:29.172% B**
HSR:18.117% C+
Deimos VA29
A
Kills:359
Deaths:183
KDR:1.962
Accuracy:76.243% A
HSR:11.142% D-
Thanatos VE70
A*
Kills:65
Deaths:33
KDR:1.970
Accuracy:59.481% A*
HSR:20% B*
Eidolon VE33
C+
Kills:64
Deaths:42
KDR:1.524
Accuracy:26.732% C+
HSR:21.875% C--
Kills:12,305
Deaths (as Engineer):4,975
Deaths (to Engineers):4,921
KDR:2.47337
Kill Difference:7,330
Playtime:519.486 hours
Usage:40%
Score:14.895m
Score/min:478
Accuracy (listed only):42.368%
HSR (listed only):14.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B**
Kills:1,260
Deaths:553
KDR:2.278
Accuracy:31.052% B**
HSR:17.302% D
Pulsar C
B++
Kills:1,195
Deaths:275
KDR:4.345
Accuracy:27.683% B++
HSR:16.569% D*
Solstice Burst
B**
Kills:1,163
Deaths:452
KDR:2.573
Accuracy:32.517% B**
HSR:19.003% D
Serpent VE92
B**
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:28.312% B**
HSR:9.138% F-
Solstice SF
B++
Kills:1,158
Deaths:632
KDR:1.832
Accuracy:27.880% B++
HSR:12.781% D
VX6-7
B++
Kills:1,154
Deaths:270
KDR:4.274
Accuracy:27.722% B++
HSR:11.958% D**
Solstice VE3
B**
Kills:1,147
Deaths:488
KDR:2.350
Accuracy:28.671% B**
HSR:12.903% D*
Phobos VX86
B*
Kills:1,146
Deaths:517
KDR:2.217
Accuracy:69.488% B*
HSR:8.726% D*
Sirius SX12
A
Kills:1,028
Deaths:517
KDR:1.988
Accuracy:31.679% A
HSR:8.755% D**
Nova
M
Kills:976
Deaths:380
KDR:2.568
Accuracy:75.034% M
HSR:11.680% D
Eridani SX5
B+
Kills:814
Deaths:617
KDR:1.319
Accuracy:28.675% B+
HSR:11.179% D*
Pandora VX25
A
Kills:757
Deaths:307
KDR:2.466
Accuracy:53.174% A
HSR:9.379% D**
NS-11C
B**
Kills:701
Deaths:332
KDR:2.111
Accuracy:29.172% B**
HSR:18.117% C+
Deimos VA29
A
Kills:359
Deaths:183
KDR:1.962
Accuracy:76.243% A
HSR:11.142% D-
Thanatos VE70
A*
Kills:65
Deaths:33
KDR:1.970
Accuracy:59.481% A*
HSR:20% B*
Kills:14,083
Deaths (as Light Assault):6,067
Deaths (to Light Assaults):3,078
KDR:2.32125
Kill Difference:8,016
Playtime:219.918 hours
Usage:17%
Score:6.033m
Score/min:457
Accuracy (listed only):41.785%
HSR (listed only):13.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:1,166
Deaths:422
KDR:2.763
Accuracy:28.113% B*
HSR:13.122% D--
Pulsar VS1
B**
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:29.372% B**
HSR:18.605% C
Corvus VA55
B+
Kills:1,157
Deaths:435
KDR:2.660
Accuracy:26.977% B+
HSR:20.743% C
CME
C**
Kills:1,153
Deaths:545
KDR:2.116
Accuracy:28.045% C**
HSR:22.550% C+
Equinox VE2 Burst
C++
Kills:1,152
Deaths:544
KDR:2.118
Accuracy:27.836% C++
HSR:18.403% D--
Phobos VX86
B*
Kills:1,146
Deaths:517
KDR:2.217
Accuracy:69.488% B*
HSR:8.726% D*
Sirius SX12
A
Kills:1,028
Deaths:517
KDR:1.988
Accuracy:31.679% A
HSR:8.755% D**
Nova
M
Kills:976
Deaths:380
KDR:2.568
Accuracy:75.034% M
HSR:11.680% D
Equinox VE2
B+
Kills:842
Deaths:546
KDR:1.542
Accuracy:26.430% C++
HSR:25.534% B+
Eridani SX5
B+
Kills:814
Deaths:617
KDR:1.319
Accuracy:28.675% B+
HSR:11.179% D*
Pandora VX25
A
Kills:757
Deaths:307
KDR:2.466
Accuracy:53.174% A
HSR:9.379% D**
Terminus VX-9
B+
Kills:673
Deaths:365
KDR:1.844
Accuracy:27.769% B+
HSR:22.437% C--
Deimos VA29
A
Kills:359
Deaths:183
KDR:1.962
Accuracy:76.243% A
HSR:11.142% D-
Thanatos VE70
A*
Kills:65
Deaths:33
KDR:1.970
Accuracy:59.481% A*
HSR:20% B*
Kills:12,449
Deaths (as Combat Medic):5,857
Deaths (to Combat Medics):2,113
KDR:2.12549
Kill Difference:6,592
Playtime:215.142 hours
Usage:16%
Score:7.212m
Score/min:559
Accuracy (listed only):42.022%
HSR (listed only):15.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,028
Deaths:517
KDR:1.988
Accuracy:31.679% A
HSR:8.755% D**
Eridani SX5
B+
Kills:814
Deaths:617
KDR:1.319
Accuracy:28.675% B+
HSR:11.179% D*
Beamer VS3
B
Kills:617
Deaths:436
KDR:1.415
Accuracy:29.958% B
HSR:16.045% D-
Manticore SX40
C
Kills:463
Deaths:378
KDR:1.225
Accuracy:27.903% C
HSR:14.903% D-
V10
A++
Kills:290
Deaths:51
KDR:5.686
Accuracy:51.607% A++
HSR:71.035% D
Parallax VX3
B**
Kills:252
Deaths:63
KDR:4
Accuracy:46.244% B**
HSR:83.730% B++
Nyx VX31
C+
Kills:248
Deaths:78
KDR:3.179
Accuracy:33.079% C+
HSR:26.210% C
Artemis VX26
A+
Kills:244
Deaths:126
KDR:1.937
Accuracy:34.200% A+
HSR:10.656% F
VA39 Spectre
A
Kills:184
Deaths:42
KDR:4.381
Accuracy:39.863% A
HSR:40.761% C*
XM98
A++
Kills:160
Deaths:21
KDR:7.619
Accuracy:49.485% A++
HSR:72.500% C
Ghost
B**
Kills:159
Deaths:24
KDR:6.625
Accuracy:46.424% B**
HSR:54.717% D*
Phantom VA23
C+
Kills:83
Deaths:33
KDR:2.515
Accuracy:33.958% C+
HSR:24.096% D
NS-44 Commissioner
C+
Kills:78
Deaths:73
KDR:1.068
Accuracy:35.700% C+
HSR:19.231% C
Kills:4,620
Deaths (as Infiltrator):2,459
Deaths (to Infiltrators):2,166
KDR:1.87881
Kill Difference:2,161
Playtime:87.356 hours
Usage:7%
Score:1.556m
Score/min:297
Accuracy (listed only):37.598%
HSR (listed only):34.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:626
Deaths:148
KDR:4.230
Accuracy:22.570% B**
HSR:18.051% C--
Nebula VM20
B*
Kills:595
Deaths:148
KDR:4.020
Accuracy:22.962% B*
HSR:18.319% C
Quasar VM1
B**
Kills:391
Deaths:68
KDR:5.750
Accuracy:20.054% B**
HSR:14.578% D-
Blueshift VM5
B+
Kills:382
Deaths:97
KDR:3.938
Accuracy:21.752% B+
HSR:13.351% D**
Blueshift VM5
B
Kills:357
Deaths:89
KDR:4.011
Accuracy:20.753% B
HSR:16.807% D
Quasar VM1
B+
Kills:344
Deaths:64
KDR:5.375
Accuracy:20.163% B+
HSR:16.279% D-
Comet VM2
B**
Kills:173
Deaths:93
KDR:1.860
Accuracy:52.993% B**
HSR:5.202% B+
Comet VM2
B**
Kills:117
Deaths:81
KDR:1.444
Accuracy:54.921% B**
HSR:3.419% C
NS-10 Burster
A*
Kills:72
Deaths:31
KDR:2.323
Accuracy:42.871% A*
HSR:4.167% D
NS-10 Burster
A++
Kills:65
Deaths:31
KDR:2.097
Accuracy:41.820% A++
HSR:3.077% D-
Cosmos VM3
C**
Kills:52
Deaths:12
KDR:4.333
Accuracy:17.743% C**
HSR:13.462% D*
Kills:3,174
Deaths (as MAX Suit):431
Deaths (to MAX Suits):1,225
KDR:7.36427
Kill Difference:2,743
Playtime:51.367 hours
Usage:4%
Score:2.140m
Score/min:694
Accuracy (listed only):30.782%
HSR (listed only):11.519%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,222
V. Kills:642 190%
Deaths:131
KDR:9.328
Accuracy:62.931% A
KPH:70.800 C+
VKPH:37.200 A++
Light PPA
A+
Kills:1,221
V. Kills:90 N/A
Deaths:163
KDR:7.491
Accuracy:52.493% A+
KPH:65.900 B++
VKPH:4.900 B+
Saron Laser Cannon
A
Kills:1,111
V. Kills:669 166%
Deaths:352
KDR:3.156
Accuracy:37.629% B**
KPH:26.600 A
VKPH:16 B**
Maelstrom Turbo Laser
B*
Kills:997
V. Kills:898 111%
Deaths:329
KDR:3.030
Accuracy:36.151% B*
KPH:17.800 C**
VKPH:16 B*
Hornet Missiles
C+
Kills:176
V. Kills:127 138%
Deaths:46
KDR:3.826
Accuracy:73.531% A
KPH:50.600 C
VKPH:36.500 C+
Photon A2A Missile Pods
B**
Kills:99
V. Kills:91 108%
Deaths:17
KDR:5.824
Accuracy:66.203% F--
KPH:81.400 B*
VKPH:74.900 B**
Kills:4,826 (3,329 + 0)
Deaths:1,038
KDR:4.649
VKDR:2.425
Vehicle Kills:2,517
Kill Difference:3,788
Playtime:138.370 hours
Usage:11%
Score:3.835m
Score/min:462
Piloting Accuracy:36.151%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,098
V. Kills:978 112%
Deaths:229
KDR:4.795
Accuracy:67.898% A
KPH:32.500 C**
VKPH:29 A*
C75 Viper
A++
Kills:401
V. Kills:68 N/A
Deaths:44
KDR:9.114
Accuracy:53.907% A+
KPH:62.400 A++
VKPH:10.600 B++
L100 Python HESH
A+
Kills:355
V. Kills:34 N/A
Deaths:6
KDR:59.167
Accuracy:62.604% A+
KPH:64.300 B+
VKPH:6.200 C--
L100 Python HEAT
A+
Kills:327
V. Kills:119 273%
Deaths:35
KDR:9.343
Accuracy:65.660% A+
KPH:40.800 B*
VKPH:14.900 B++
Skyguard
B
Kills:105
V. Kills:92 113%
Deaths:25
KDR:4.200
Accuracy:38.484% A+
KPH:12.600 C+
VKPH:11 B
Kills:2,286 (2,286 + 0)
Deaths:339
KDR:6.743
VKDR:3.808
Vehicle Kills:1,291
Kill Difference:1,947
Playtime:62.077 hours
Usage:5%
Score:2.070m
Score/min:556
Driving Accuracy:38.484%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:859
V. Kills:271 316%
Deaths:46
KDR:18.674
Accuracy:66.524% A++
KPH:39.700 A++
VKPH:12.500 A
Supernova FPC
A++
Kills:395
V. Kills:406 97%
Deaths:51
KDR:7.745
Accuracy:66.297% A+
KPH:22.100 C+
VKPH:22.700 A++
Supernova VPC
A*
Kills:244
V. Kills:30 N/A
Deaths:13
KDR:18.769
Accuracy:68.737% A*
KPH:46.900 C*
VKPH:5.800 C-
Saron HRB
C+
Kills:138
V. Kills:98 139%
Deaths:21
KDR:6.571
Accuracy:47.220% B+
KPH:22.300 C
VKPH:15.800 C+
Kills:1,636 (1,498 + 138)
Deaths:131
KDR:12.489
VKDR:6.145
Vehicle Kills:805
Kill Difference:1,505
Playtime:50.894 hours
Usage:4%
Score:1.249m
Score/min:409
Driving Accuracy:68.737%
Gunner Accuracy:47.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:169
V. Kills:20 N/A
Deaths:7
KDR:24.143
Accuracy:50.410% A+
KPH:70 M
VKPH:8.300 B+
Kills:169 (0 + 169)
Deaths:7
KDR:24.143
VKDR:2.857
Vehicle Kills:20
Kill Difference:162
Playtime:2.414 hours
Usage:0%
Score:0.046m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:50.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,2851,2794053.158B*0.5726.749%B++24.941%C+65.9B*N/A32219.4h9.3B**34.7B++
Zenith VX-5 1,2681,2605532.278B**0.3131.052%B**17.302%D45.8B+N/A25327.5h10.1B**32.5B*
Orion VS54 1,2561,2503993.133A0.5523.781%B+18.24%D-48.1B++N/A26126h9.9B*41.5C**
Flare VE6 1,2301,22711111.545U108.9624.264%B18.419%D-42.6C++N/A23828.8h9.1B++37.4B+
Dual Photon Pods 1,8641,2221319.328B+6.7462.931%AN/A70.6C+37.1A++78117.3h18.9B+30.1B++
Light PPA 1,3111,2211637.491B+4.9152.493%A+1.392%C*66B++4.9B+34218.5h9.3B+17.7B++
Pulsar C 1,1981,1952754.345A*1.7627.683%B++16.569%D*27.1C+N/A14644.1h9.1B*32.7B+
H-V45 1,1691,1664222.763B*0.1828.113%B*13.122%D--45.9B+N/A23425.4h10.8B**38.3B*
Ursa 1,1731,1664572.551A+0.0324.872%B+21.269%C52.1B+N/A28822.4h9.5B++38.4B+
Solstice Burst 1,1661,1634522.573B*0.0132.517%B**19.003%D50.8B+N/A24022.9h10.2B**31.3B*
Pulsar VS1 1,1651,1614462.603A++0.0229.372%B**18.605%C42.2B**N/A21327.5h11B**37.6B**
Serpent VE92 1,1631,1605112.27B**0.3128.312%B**9.138%F-49.4B**N/A22523.5h10.9B++38.3B++
Pulsar LSW 1,1611,1583163.665A++1.0826.539%B++20.639%C-56.8B+N/A28920.4h9.8B*37.1B++
Solstice SF 1,1691,1586321.832B**0.7527.88%B++12.781%D30.3B++N/A12938.2h10.5C**37.6B+
Corvus VA55 1,1641,1574352.66A++0.0826.977%B+20.743%C40.5B+N/A19628.6h9.8B**36.2B*
VX6-7 1,1621,1542704.274A*1.6927.722%B++11.958%D**36.4C*N/A18631.7h10.6B+38.4B++
CME 1,1651,1535452.116B*0.4728.045%C**22.55%C+39.8C++N/A21129h11.7B++41.8B+
Equinox VE2 Burst 1,1551,1525442.118C**0.4727.836%C++18.403%D--44.1C+N/A20126.1h11.4B+40.8B+
VX29 Polaris 1,1511,1503483.305A++0.7226.23%B+12.435%D**55.6B+N/A29220.7h9.9B*37.6B+
Solstice VE3 1,1501,1474882.35A*0.2328.671%B**12.903%D*34.4B**N/A21433.3h11.2B*39.1B+
Phobos VX86 1,1491,1465172.217B*0.3769.488%B*8.726%D*53.1B+N/A20421.6h2.4C*3.4B+
Saron Laser Cannon 1,7801,1113523.156B+0.5737.629%B**5.131%A++26.6A16B**44541.8h64.5B*171.4B**
L100 Python AP 2,0761,0982294.795C++2.2167.898%A2.277%C32.5C**28.9A*65333.8h6.7C++9.9B+
Sirius SX12 1,0321,0285171.988B*0.6031.679%A8.755%D**47.4B**N/A24421.7h11.9B*37.7B++
Maelstrom Turbo Laser 1,8959973293.03B+0.4536.151%B*2.106%C17.8C**16B*34556.1h75B+207.6B++
C-4 1,5189824332.268B++0.3225.428%C+N/A116.9B*63.8A**19298.4h1.3B+4.9B+
Nova 9829763802.568B**0.0275.034%M11.68%D47.6B+N/A22920.5h5.1C6.8B++
Supernova PC 1,1308594618.674A*16.0966.524%A++1.746%C-39.8A++12.5A35521.6h3.6B**5.4A
Equinox VE2 8458425461.542B1.0426.43%C++25.534%B+38.3C++N/A17922h11.7B+44.4B
Eridani SX5 8248146171.319C*1.2628.675%B+11.179%D*11.3D-N/A5672.2h12.5C++43.6C**
Pandora VX25 7607573072.466A0.1253.174%A9.379%D**65.8B**N/A29211.5h3.4B*6.5B*
NS-11C 7027013322.111A0.4729.172%B**18.117%C+40.1B++N/A20617.5h10.2B**34.9B*
Terminus VX-9 6786733651.844B+0.7427.769%B+22.437%C--47.4B+N/A26914.2h11B+39.7B+
Nebula VM20 6286261484.23B**1.6522.57%B**18.051%C--55.4AN/A28211.3h12.8B**56.7B*
Beamer VS3 6186174361.415B*1.1729.958%B16.045%D-77.1A**N/A4328h5.7B**18.9B
Nebula VM20 5955951484.02B**1.4422.962%B*18.319%C51.7B**N/A26211.5h14B++60.9B++
Manticore SX40 4644633781.225C**1.3627.903%C14.903%D-62.6AN/A2607.4h5.1B**18.4B*
Proximity Mine 4574552915.69M**13.1152.429%AN/A325S1.4A+12261.4h1.3A++2.4A++
S1 7294492891.554A+1.0373.813%A++1.336%D-31B+19.3B**48914.5h5.8B+7.8B*
Force-Blade 45044113,0230.034B2.5550.6%A++N/A0.6C+N/A3685.3h1.9B++3.8B++
C75 Viper 469401449.114B**6.5353.907%A+N/A62.7A++10.6B++5276.4h7A12.9A
Supernova FPC 801395517.745B+5.1666.297%A+2.532%C+22.2C+22.8A++44017.8h6.4C-9.6B
Quasar VM1 391391685.75M+3.1720.054%B**14.578%D-40.3A+N/A2639.7h12.1B*60.5B+
Blueshift VM5 387382973.938B++1.3521.752%B+13.351%D**42.9B+N/A2458.9h13.9B++63.8B+
Deimos VA29 3603591831.962B++0.6276.243%A11.142%D-54.4B+N/A3076.6h2.1B+2.8B+
Blueshift VM5 357357894.011B*1.4320.753%B16.807%D44.1B++N/A2718.1h13B*62.5B+
L100 Python HESH 389355659.167M**56.5862.604%A+N/A64.5B+6.2C--3675.5h3B+4.7B*
Quasar VM1 345344645.375A++2.7920.163%B+16.279%D-45.9B*N/A2387.5h10.8B**53.7B++
L100 Python HEAT 446327359.343A6.7665.66%A+2.752%C++40.9B*14.9B++4688h4B**6.1A
V10 290290515.686B**3.1051.607%A++71.035%D55.8B**N/A2685.2h2B+3.9B*
Tank Mine 550277545.13A2.5530.247%CN/A145.8B*143.7M+31481.9h1.6B+5.3B++
Parallax VX3 252252634C**1.4246.244%B**83.73%B++45.8B**N/A2815.5h1.9B++4.1B++
Nyx VX31 249248783.179B+0.6033.079%C+26.21%C22.3DN/A10911.1h5.4C*16.4C*
Artemis VX26 2442441261.937B+0.6534.2%A+10.656%F29.8C+N/A1528.2h10.9B+31.9B*
Supernova VPC 2742441318.769B++16.1968.737%A*N/A46.9C*5.8C-2845.2h2.8B+4B**
Frag Grenade 2282281228N/A225.4221.957%TN/A2280SN/A87320.1h0.9A**4A
Spear Anti-Vehicle Phalanx Turret 3602231713.118B**10.5359.831%A+1.794%D*61.9A38.1A+8863.6h7.6B+12.7B*
VA39 Spectre 184184424.381A++1.8039.863%A40.761%C*33.5B++N/A1885.5h3.8A9.5B**
Lasher X2 1801791141.57B**1.0133.249%B**5.587%B*41.6B+N/A2984.3h14A42B**
Hornet Missiles 303176463.826C+1.2473.531%A2.273%B+50.3C36.3C+11063.5h10.6C++14.4B+
Comet VM2 244173931.86A0.7252.993%B**5.202%B+16.6B**6.8A28510.4h14.3B*27B*
M60-G Bulldog 189169724.143S21.5650.41%A+1.183%D*70.4M8.3B+3172.4h4A7.9A
XM98 160160217.619M+5.0449.485%A++72.5%C35.6BN/A1854.5h2.1B++4.2B**
Ghost 159159246.625A4.0446.424%B**54.717%D*24.5DN/A1676.5h2.1B+4.5B++
NS Decimator 2201571331.18C*1.4073.623%A++2.548%C*47.6B*19.1B8243.3h3.2B**4.4A
Lancer VS22 325146861.698A+0.8969.456%B**N/A19.5B++23.9A++6497.5h11B++15.9B++
Saron HRB 236138216.571B3.9947.22%B+1.449%C+22.3C15.8C+6126.2h10.8A++22.8A+
MANA Anti-Vehicle Turret 256122612C0.5864.822%C++2.459%C-1220D1340C10527300.1h8.6B+13.3B+
Comet VM2 169117811.444B+1.1454.921%B**3.419%C15.6B++6.9B**2497.5h18.4B*33.5B*
Skyguard 197105254.2B++1.6238.484%A+1.905%C+12.5C+11B3908.4h143.8C373.7B+
Photon A2A Missile Pods 19099175.824B3.2466.203%F--N/A82.5B*75.8B**18981.2h6.7B*10.2B
Betelgeuse 54-A 9089531.679C0.9025.061%C32.584%C**42.4DN/A3472.1h12.8D--51C--
Phantom VA23 8383332.515C++0.0733.958%C+24.096%D19.8DN/A944.2h3.9B++11.6B+
NS-44 Commissioner 7978731.068C++1.5235.7%C+19.231%C41.1C**N/A2891.9h4.7D13.2C+
Anti-Vehicle Grenade 8774174N/A71.4269.573%A*N/A370C+65C52760.2h5.1B+7.3B*
MANA Anti-Personnel Turret 7473203.65N/A1.0720.916%UN/A730U10U3393800.1h18.8T*90T*
NS-10 Burster 12372312.323A*0.2642.871%A*4.167%D8.5A6A++2158.5h107.4B++250.4B**
Nemesis VSH9 11868561.214B**1.3766.055%B+1.471%D14.2C+10.4C++4284.8h7.4B+11.2B+
MAX Punch 68674480.15C**2.4348.624%C++N/A1.6C+N/A942.6h1.6C++3.3C**
NS-10 Burster 11765312.097A0.4941.82%A++3.077%D-8.1B**6.5A++2318h110.4B**263.9B**
Thanatos VE70 6565331.97A0.6159.481%A*20%B*59.1A++N/A6051.1h3.5B**5.9B**
Eidolon VE33 6464421.524B+1.0626.732%C+21.875%C--26.7C*N/A2032.4h9.4C++35.2C++
Aspis Anti-Aircraft Phalanx Turret 10852413M**10.4238.981%A*N/A22.6A*24.3M9112.3h99.5A255.3B**
Cosmos VM3 5452124.333A++1.7517.743%C**13.462%D*43.3A1.7M++2991.2h9.9A+55.7B+
M60-A Bulldog 5350316.667C++14.0866.225%A*4%A+45.5B+2.7C3291.1h4B*6A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit144050.3h
Motion Spotter2600.1h
Nano-Armor Kit228415,71746.9h
Anti-Vehicle MANA Turret101911.4h
Spawn Beacon02190.5h
Nanite Revive Grenade06440.2h
Ammunition Package143440.3h
Medical Kit446311h
Anti-Infantry MANA Turret42190.5h
Medical Applicator287104,12910.8h
Recon Detection Device161,4452.3h
Shield Recharging Field71990.1h
Smoke Grenade0670h

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