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Centurion World Champion Vava31[FRC] Vava31
VS BR 53

KDR: 1.9

Score: 43.8m

Last Seen: Jul 16th, 2019 7:20 PM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller - Outfit Officer of French Connection[FRC] French Connection
VS outfit on Miller

Members: 11
Level Progress (to 54): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Parallax VX3 Orion VS54 Supernova VPC E540 Halberd M12 Kobalt C150 Dalton L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 1334TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.769%19.874%31322119212,0861.163010.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.238%-1.05D*-0.148C-0.267CHEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.1-0.198C14.10.015C+75.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.736%0.986%123312111,3189653531.3658372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.03%-1.219D*-0.554D-1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.90.087C+38.10.283C*109.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.233%1.448%596612089,325165538495.63444242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.18%-1.051D*-0.707D-0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.401B6.90.443B16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.017%5.254%4491611986,662114327315.82343244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%-1.3D**0.174C++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.8-0.065C+28.10.294C*99.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.929%63.607%449312113,4321186262.89376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.691%-0.01C+-0.223C-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.21C++2.70.142C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.91%10.569%4491121312372800.168956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.879F--0.803D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.3-1.15D*5.4-0.103C+23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 11
43.8m385.1%272 (16.3k)243 (14.6k)1.9036946,41024,3792.5872753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214211912.829%13.383%17207:2412

10% Combat Medic54% Engineer17% Heavy Assault10% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 1:09 PMJul 11th, 2014 10:26 PMJul 17th, 2019 4:23 AM (54m) (PST)Jul 16th, 2019 5:33 PM (12h) (PST)Jul 16th, 2019 3:20 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771023750.2580.1350.0341.1970.053224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6046,14322,461158272314,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3002.1h/125.1d 16,665 6,211 29,341 215.6k 4,426 7,742 9,566 85.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,218
Deaths:1,629
KDR:1.362
Accuracy:15.213% D*
HSR:23.805% C+
SVA-88
C
Kills:1,151
Deaths:843
KDR:1.365
Accuracy:14.604% F
HSR:23.110% C
NS-15M1
C+
Kills:731
Deaths:470
KDR:1.555
Accuracy:14.587% D**
HSR:21.204% C+
Pulsar LSW
C
Kills:622
Deaths:404
KDR:1.540
Accuracy:15.032% D**
HSR:21.865% C
Ursa
C+
Kills:255
Deaths:145
KDR:1.759
Accuracy:17.201% D--
HSR:23.137% C+
VE-H Maw
D
Kills:170
Deaths:88
KDR:1.932
Accuracy:18.956% D*
HSR:21.177% D
Kills:5,147
Deaths (as Heavy Assault):3,579
Deaths (to Heavy Assaults):6,510
KDR:1.43811
Kill Difference:1,568
Playtime:496.607 hours
Usage:17%
Score:6.229m
Score/min:209
Accuracy (listed only):15.932%
HSR (listed only):22.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,273
Deaths:2,103
KDR:0.605
Accuracy:13.989% F-
HSR:18.932% C
Eidolon VE33
D
Kills:821
Deaths:1,067
KDR:0.769
Accuracy:17.710% F
HSR:20.707% D
Solstice SF
B**
Kills:767
Deaths:1,571
KDR:0.488
Accuracy:14.046% F-
HSR:22.686% B**
NS-11C
C**
Kills:388
Deaths:376
KDR:1.032
Accuracy:17.568% D*
HSR:20.876% C**
Solstice VE3
D
Kills:264
Deaths:405
KDR:0.652
Accuracy:17.135% D*
HSR:15.530% D
Solstice Burst
D
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F-
HSR:20.238% D
VE-C Horizon
C
Kills:169
Deaths:94
KDR:1.798
Accuracy:26.461% D*
HSR:21.302% C
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
NSX-P Tanto
D-
Kills:80
Deaths:122
KDR:0.656
Accuracy:20.011% D*
HSR:20% D-
Kills:4,137
Deaths (as Engineer):6,181
Deaths (to Engineers):5,609
KDR:0.66931
Kill Difference:2,044
Playtime:1,613.073 hours
Usage:54%
Score:24.955m
Score/min:258
Accuracy (listed only):17.995%
HSR (listed only):18.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,273
Deaths:2,103
KDR:0.605
Accuracy:13.989% F-
HSR:18.932% C
Eridani SX5G
D--
Kills:891
Deaths:1,442
KDR:0.618
Accuracy:15.869% F--
HSR:13.580% D--
Solstice SF
B**
Kills:767
Deaths:1,571
KDR:0.488
Accuracy:14.046% F-
HSR:22.686% B**
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
NS-11C
C**
Kills:388
Deaths:376
KDR:1.032
Accuracy:17.568% D*
HSR:20.876% C**
Solstice VE3
D
Kills:264
Deaths:405
KDR:0.652
Accuracy:17.135% D*
HSR:15.530% D
Solstice Burst
D
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F-
HSR:20.238% D
VE-C Horizon
C
Kills:169
Deaths:94
KDR:1.798
Accuracy:26.461% D*
HSR:21.302% C
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
NSX-P Tanto
D-
Kills:80
Deaths:122
KDR:0.656
Accuracy:20.011% D*
HSR:20% D-
MKV Suppressed
C-
Kills:78
Deaths:80
KDR:0.975
Accuracy:22.167% D
HSR:16.667% C-
Kills:4,771
Deaths (as Light Assault):7,227
Deaths (to Light Assaults):4,116
KDR:0.66016
Kill Difference:2,456
Playtime:136.603 hours
Usage:5%
Score:1.071m
Score/min:131
Accuracy (listed only):17.915%
HSR (listed only):17.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D--
Kills:891
Deaths:1,442
KDR:0.618
Accuracy:15.869% F--
HSR:13.580% D--
H-V45
D
Kills:559
Deaths:639
KDR:0.875
Accuracy:15.789% F
HSR:16.279% D
NS-11A
C-
Kills:499
Deaths:381
KDR:1.310
Accuracy:17.542% D**
HSR:18.637% C-
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
Terminus VX-9
C++
Kills:369
Deaths:295
KDR:1.251
Accuracy:18.453% D**
HSR:27.100% C++
Pulsar VS1
C--
Kills:178
Deaths:189
KDR:0.942
Accuracy:17.982% D*
HSR:17.416% C--
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
MKV Suppressed
C-
Kills:78
Deaths:80
KDR:0.975
Accuracy:22.167% D
HSR:16.667% C-
Kills:3,183
Deaths (as Combat Medic):3,798
Deaths (to Combat Medics):2,389
KDR:0.83807
Kill Difference:615
Playtime:291.921 hours
Usage:10%
Score:5.076m
Score/min:290
Accuracy (listed only):17.687%
HSR (listed only):16.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:2,390
Deaths:574
KDR:4.164
Accuracy:34.975% D
HSR:65.941% D**
Eridani SX5G
D--
Kills:891
Deaths:1,442
KDR:0.618
Accuracy:15.869% F--
HSR:13.580% D--
Ghost
D-
Kills:544
Deaths:207
KDR:2.628
Accuracy:33.508% D-
HSR:54.779% D*
NS-44 Commissioner
C--
Kills:525
Deaths:586
KDR:0.896
Accuracy:31.916% C--
HSR:12.191% D**
V10
D
Kills:498
Deaths:143
KDR:3.483
Accuracy:36.271% D
HSR:62.048% F-
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
NS-30 Vandal
F-
Kills:213
Deaths:238
KDR:0.895
Accuracy:21.050% F-
HSR:10.798% F-
MKV Suppressed
C-
Kills:78
Deaths:80
KDR:0.975
Accuracy:22.167% D
HSR:16.667% C-
Beamer VS3
B+
Kills:63
Deaths:145
KDR:0.434
Accuracy:28.779% C*
HSR:25.397% B+
Kills:5,688
Deaths (as Infiltrator):4,006
Deaths (to Infiltrators):3,124
KDR:1.41987
Kill Difference:1,682
Playtime:288.652 hours
Usage:10%
Score:3.652m
Score/min:211
Accuracy (listed only):26.591%
HSR (listed only):30.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,224
Deaths:436
KDR:2.807
Accuracy:14.310% D*
HSR:21.814% C++
Blueshift VM5
C+
Kills:1,201
Deaths:469
KDR:2.561
Accuracy:13.755% D*
HSR:20.067% C+
Cosmos VM3
C++
Kills:600
Deaths:373
KDR:1.609
Accuracy:10.389% D**
HSR:19.500% C++
Nebula VM20
C+
Kills:513
Deaths:286
KDR:1.794
Accuracy:11.437% D**
HSR:19.883% C+
Comet VM2
C--
Kills:375
Deaths:222
KDR:1.689
Accuracy:30.595% F
HSR:3.200% C--
Comet VM2
C+
Kills:362
Deaths:294
KDR:1.231
Accuracy:29.820% D**
HSR:3.867% C+
NS-10 Burster
C-
Kills:65
Deaths:41
KDR:1.585
Accuracy:26.312% C-
HSR:4.615% D
NS-10 Burster
D
Kills:56
Deaths:40
KDR:1.400
Accuracy:26.458% D
HSR:1.786% D*
Kills:4,396
Deaths (as MAX Suit):1,080.500
Deaths (to MAX Suits):1,450
KDR:4.06849
Kill Difference:3,315.500
Playtime:167.114 hours
Usage:6%
Score:2.768m
Score/min:276
Accuracy (listed only):20.385%
HSR (listed only):11.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:845
V. Kills:43 N/A
Deaths:162
KDR:5.216
Accuracy:29.488% D**
KPH:28.700 D
VKPH:1.500 D-
Dual Photon Pods
D
Kills:331
V. Kills:40 N/A
Deaths:57
KDR:5.807
Accuracy:31.611% F--
KPH:43.300 D
VKPH:5.200 D--
Saron Laser Cannon
D--
Kills:142
V. Kills:110 128%
Deaths:320
KDR:0.444
Accuracy:23.761% D**
KPH:2.700 D--
VKPH:2.100 D*
Kills:1,318 (987 + 0)
Deaths:539
KDR:2.445
VKDR:0.358
Vehicle Kills:193
Kill Difference:779
Playtime:89.537 hours
Usage:3%
Score:0.423m
Score/min:79
Piloting Accuracy:23.761%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,508
V. Kills:908 166%
Deaths:160
KDR:9.425
Accuracy:39.489% C++
KPH:45.100 B+
VKPH:27.100 C++
CAS30 Tank Buster
D--
Kills:207
V. Kills:142 145%
Deaths:216
KDR:0.958
Accuracy:30.113% D**
KPH:2.200 D--
VKPH:1.500 D*
L105 Zephyr
C**
Kills:124
V. Kills:61 200%
Deaths:14
KDR:8.857
Accuracy:32.013% D*
KPH:22.300 D--
VKPH:11 C**
AP30 Shredder
C+
Kills:72
V. Kills:46 153%
Deaths:14
KDR:5.143
Accuracy:33.946% C+
KPH:24.300 C
VKPH:15.500 D
Kills:1,911 (207 + 1,704)
Deaths:404
KDR:4.730
VKDR:2.864
Vehicle Kills:1,157
Kill Difference:1,507
Playtime:136.036 hours
Usage:5%
Score:1.040m
Score/min:127
Piloting Accuracy:30.113%
Gunner Accuracy:33.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,457
V. Kills:227 N/A
Deaths:75
KDR:19.427
Accuracy:34.451% F
KPH:35.100 D
VKPH:5.500 D
L100 Python AP
B++
Kills:197
V. Kills:73 266%
Deaths:8
KDR:24.625
Accuracy:45.799% D*
KPH:40 B++
VKPH:14.800 D
Skyguard
C
Kills:181
V. Kills:134 134%
Deaths:41
KDR:4.415
Accuracy:21.176% D*
KPH:11.500 C-
VKPH:8.500 C
C75 Viper
D--
Kills:104
V. Kills:21 473%
Deaths:45
KDR:2.311
Accuracy:17.985% F--
KPH:11.900 D--
VKPH:2.400 D*
L100 Python HEAT
D**
Kills:86
V. Kills:54 156%
Deaths:78
KDR:1.103
Accuracy:27.164% F*
KPH:7 F
VKPH:4.400 D**
Kills:2,025 (2,025 + 0)
Deaths:247
KDR:8.198
VKDR:2.061
Vehicle Kills:509
Kill Difference:1,778
Playtime:83.219 hours
Usage:3%
Score:0.776m
Score/min:155
Driving Accuracy:27.164%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:4,707
V. Kills:2,531 186%
Deaths:588
KDR:8.005
Accuracy:43.708% D*
KPH:23.600 C+
VKPH:12.700 C--
Supernova VPC
C+
Kills:1,930
V. Kills:422 456%
Deaths:131
KDR:14.733
Accuracy:40.234% D*
KPH:34.600 C-
VKPH:7.600 C+
E540 Halberd
C++
Kills:1,613
V. Kills:717 225%
Deaths:177
KDR:9.113
Accuracy:44.750% C
KPH:32.300 C++
VKPH:14.400 C
Supernova PC
D
Kills:946
V. Kills:387 244%
Deaths:242
KDR:3.909
Accuracy:35.522% D**
KPH:14.300 D
VKPH:5.900 D
Proton II PPA
D
Kills:209
V. Kills:14 N/A
Deaths:14
KDR:14.929
Accuracy:12.249% F-
KPH:38.900 D
VKPH:2.600 D
Saron HRB
C
Kills:205
V. Kills:145 140%
Deaths:61
KDR:3.361
Accuracy:38.065% D
KPH:17.800 D
VKPH:12.600 C
G30 Walker
C--
Kills:63
V. Kills:49 126%
Deaths:13
KDR:4.846
Accuracy:19.514% D*
KPH:11 D--
VKPH:8.600 C--
M12 Kobalt
B+
Kills:55
V. Kills:4 N/A
Deaths:3
KDR:18.333
Accuracy:12.155% D-
KPH:55.800 C
VKPH:4.100 B+
Kills:9,728 (7,583 + 2,145)
Deaths:1,229
KDR:7.915
VKDR:3.474
Vehicle Kills:4,269
Kill Difference:8,499
Playtime:394.384 hours
Usage:13%
Score:4.666m
Score/min:197
Driving Accuracy:35.522%
Gunner Accuracy:12.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:290
V. Kills:10 N/A
Deaths:21
KDR:13.810
Accuracy:20.424% C--
KPH:107.700 C
VKPH:3.700 C-
E540 Halberd-H
C-
Kills:179
V. Kills:84 211%
Deaths:38
KDR:4.711
Accuracy:53.438% C--
KPH:35 C-
VKPH:16.400 D
Proton II PPA-H
D
Kills:70
V. Kills:5 N/A
Deaths:13
KDR:5.385
Accuracy:34.457% C
KPH:48.800 D-
VKPH:3.500 D
Kills:539 (0 + 539)
Deaths:72
KDR:7.486
VKDR:1.375
Vehicle Kills:99
Kill Difference:467
Playtime:9.247 hours
Usage:0%
Score:0.174m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:34.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,541
V. Kills:144 N/A
Deaths:52
KDR:29.635
Accuracy:11.997% D*
KPH:51.100 C
VKPH:4.800 B++
M40 Fury
C
Kills:377
V. Kills:68 N/A
Deaths:53
KDR:7.113
Accuracy:27.650% D--
KPH:42.200 C
VKPH:7.600 D
G30 Walker
C
Kills:293
V. Kills:188 155%
Deaths:37
KDR:7.919
Accuracy:26.985% C
KPH:12.800 C
VKPH:8.200 C
M20 Basilisk
C-
Kills:170
V. Kills:87 193%
Deaths:66
KDR:2.576
Accuracy:29.384% D*
KPH:12.100 D
VKPH:6.200 C-
M40 Fury
C
Kills:139
V. Kills:18 N/A
Deaths:33
KDR:4.212
Accuracy:30.452% D
KPH:35.200 C
VKPH:4.600 D--
M60-G Bulldog
C
Kills:69
V. Kills:19 345%
Deaths:15
KDR:4.600
Accuracy:24.778% D--
KPH:16.600 D
VKPH:4.600 C
M20 Basilisk
D
Kills:64
V. Kills:33 188%
Deaths:28
KDR:2.286
Accuracy:32.743% D
KPH:12.800 D
VKPH:6.600 D
M60-G Bulldog
C+
Kills:54
V. Kills:18 284%
Deaths:7
KDR:7.714
Accuracy:30.567% D
KPH:23.500 D
VKPH:7.800 C+
M12 Kobalt
C
Kills:52
V. Kills:1 N/A
Deaths:4
KDR:13
Accuracy:15.773% C-
KPH:55.700 C
VKPH:1.100 D--
Kills:2,759 (0 + 2,759)
Deaths:295
KDR:9.353
VKDR:1.953
Vehicle Kills:576
Kill Difference:2,464
Playtime:92.423 hours
Usage:3%
Score:0.908m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:15.773%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C
Kills:57
V. Kills:17 317%
Deaths:5
KDR:11.400
Accuracy:44.985% D--
KPH:53.600 C
VKPH:16 D
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:52
Playtime:1.063 hours
Usage:0%
Score:0.013m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:44.985%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,2384,7075888.005B6.1043.708%D*1.126%D-23.6C+12.7C--209199.1h4.9B11.3C+
Parallax VX3 2,4042,3905744.164C**2.2634.975%D65.941%D**23.2CN/A65102.9h2.7D7.7C--
Orion VS54 2,2382,2181,6291.362C+0.5415.213%D*23.805%C+17.5DN/A60126.8h13.5C+88.8C
Supernova VPC 2,3521,93013114.733B12.8340.234%D*2.176%B++34.6C-7.6C+14255.7h3.8C-9.4D
E540 Halberd 2,3301,6131779.113C+7.2144.75%CN/A32.3C++14.4C27749.9h5.8C++12.9C+
M12 Kobalt 1,6851,5415229.635A++27.7311.997%D*16.678%C51C4.8B++12830.2h23.5D195.5D
C150 Dalton 2,4161,5081609.425B+7.5239.489%C++N/A45B+27.1C++38633.5h2.8B*7.1B**
L100 Python HESH 1,6841,4577519.427B++17.5234.451%F1.03%C--35.1D5.5D12241.5h4C11.5D*
VX6-7 1,2921,2732,1030.605C-1.3013.989%F-18.932%C7D--N/A23180.6h16.7D-119.5F-
Blueshift VM5 1,2511,2244362.807C++0.9014.31%D*21.814%C++29.9CN/A9641h20.1D--140.5D--
Blueshift VM5 1,2271,2014692.561C++0.6613.755%D*20.067%C+26.1C-N/A7846.1h21.4F155.7D**
SVA-88 1,1611,1518431.365C+0.5414.604%F23.11%C17D--N/A5567.9h13.3C-91.1D*
Supernova PC 1,3339462423.909C+2.0135.522%D**2.326%C+14.3D5.9D12066h5.4C+15.1D
Eridani SX5G 9068911,4420.618D1.2915.869%F--13.58%D--6.8D*N/A22131.6h17.2F-108.6F*
Light PPA 8888451625.216C++3.3129.488%D**N/A28.6D1.5D-8629.5h13.4C++45.3C+
Eidolon VE33 8308211,0670.769C1.1317.71%F20.707%D11.1DN/A3573.9h9.6C+53.9D
Solstice SF 7817671,5710.488C--1.4214.046%F-22.686%B**6.2D-N/A22124h16.8C--119.3F-
NS-15M1 7447314701.555C++0.3514.587%D**21.204%C+16.7D-N/A5743.8h14.2C-97.4D--
Tank Mine 1,0286621504.413B**2.5126.283%DN/A129.8B+71.8B12785.1h1.8C*7C
Proximity Mine 658656847.81A5.9134.202%D--N/A128.6C++N/A4255.1h2.2D-6.3D--
Pulsar LSW 6296224041.54C++0.3615.032%D**21.865%C17.2D-N/A5836.1h15D99.6D*
Cosmos VM3 6086003731.609C+0.2910.389%D**19.5%C++13.6D--N/A4544h19.6F188.9D-
H-V45 5645596390.875C1.0315.789%F16.279%D11.2D-N/A4450.1h16.2D-102.6D**
Ghost 5565442072.628C+0.7233.508%D-54.779%D*20.5DN/A7026.5h2.7D8.1D
NS-44 Commissioner 5285255860.896C+1.0131.916%C--12.191%D**22.9C-N/A7522.9h3.1B*9.8B+
Nebula VM20 5235132861.794C+0.1111.437%D**19.883%C+14.9D*N/A5234.5h23.1F-201.7F-
NS-11A 5104993811.31C+0.5917.542%D**18.637%C-15.5DN/A4532.1h16.1D92D--
V10 4984981433.483C++1.5836.271%D62.048%F-21.2DN/A5623.5h2.9D-8.1D
Nemesis VSH9 8464955690.87B1.0354.406%D*2.424%C+10.3C7.3C13648h9.5C-17.4D-
NS-7 PDW 4924865910.822C+1.0814.788%F-14.403%D9.5D-N/A3551.1h16.8C113.7D*
NS Decimator 5513971802.206A+0.3044.051%F-1.259%D24.8D9.6D20716h5.9D13.5F
NS-11C 3933883761.032C++0.8717.568%D*20.876%C**7.3D-N/A2753.1h16.3C92.9D
M40 Fury 445377537.113C+5.2127.65%D--1.326%C--42.4C7.6D2288.9h12.6C**45.6C+
Comet VM2 5533752221.689B*0.2130.595%F3.2%C--8.1D3.8D6246.5h31C+101.5D-
Terminus VX-9 3743692951.251C+0.6518.453%D**27.1%C++17.2D-N/A5921.4h14.1C--76.6D--
Comet VM2 5613622941.231B+0.6729.82%D**3.867%C+6.7D-3.7C5953.7h34.5D--115.7D**
C-4 5123612761.308C+0.6025.727%C+N/A38.4D--16.1D-5759.4h1.6C+6.2C+
MANA Anti-Personnel Turret 3593562491.43N/A0.479.096%UN/A3560U30U8858400.1h19.2T*210.8T*
Dual Photon Pods 371331575.807C+3.9031.611%F--1.208%C+43.6D5.3D--2157.6h20.1B+63.7C--
Sticky Grenade 3273251325N/A323.1050.473%CN/A812.5C5D-28120.4h2.1C*4.2C*
Frag Grenade 3213171317N/A315.1044.991%C+N/A396.3C-5C-17060.8h4.1C+9C+
G30 Walker 481293377.919A*6.0226.985%C2.048%D--12.8C8.2C14922.9h256.1D949C-
M12 Kobalt-H 3002902113.81C11.9120.424%C--11.035%D*107.4C3.7C-3152.7h15.1C++73.8C+
Solstice VE3 2722644050.652C+1.2517.135%D*15.53%D6D-N/A4844.1h18.7C109.1C-
Ursa 2572551451.759B+0.1417.201%D--23.137%C+17.6DN/A5514.5h12.6C73.5C-
Solstice Burst 2552522620.962C0.9416.126%F-20.238%D11.6D-N/A3221.8h15.8D97.9D**
NS-30 Vandal 2162132380.895C-1.0121.05%F-10.798%F-14.3D--N/A5114.9h6.6C--31.6D**
Proton II PPA 2232091414.929C++13.0312.249%F-2.392%B38.7D2.6D1665.4h6.8B*55.5C-
CAS30 Tank Buster 3492072160.958C+0.9530.113%D**N/A2.2D--1.5D*2894.1h134.1F--445.2T
Saron HRB 350205613.361C1.4638.065%DN/A17.8D12.6C38111.5h25.1C66D
L100 Python AP 270197824.625S22.7245.799%D*N/A40.2B++14.9D4774.9h4.2B**9.1B+
Skyguard 315181414.415B+2.5121.176%D*1.105%D11.5C-8.5C16015.7h118.7C++560.4D
E540 Halberd-H 263179384.711C2.8153.438%C--N/A35.1C-16.5D3195.1h6.7C+12.5C
Pulsar VS1 1791781890.942C+0.9617.982%D*17.416%C--13.9DN/A9312.8h14.5C*80.8C
VE-H Maw 170170881.932B0.0318.956%D*21.177%D23D-N/A787.4h12.1C63.7C--
M20 Basilisk 257170662.576C+0.6729.384%D*4.706%C-12.1D6.2C-16014.1h113.5C386.2D-
VE-C Horizon 169169941.798C**0.1126.461%D*21.302%C33.8CN/A715h14.6C**55.2C+
Saron Laser Cannon 2521423200.444C1.4623.761%D**1.408%C--2.7D--2.1D*5552.4h226.8D-954.5F
M40 Fury 157139334.212C2.3130.452%DN/A35.6C4.6D--2723.9h13.3C**43.6C++
L105 Zephyr 185124148.857C++6.9532.013%D*N/A22.1D--10.9C**1865.6h10.8F-33.6F--
Thanatos VE70 1231231810.68C1.2218.91%F--10.569%D*10.8D-N/A6111.4h5.4C28.3F-
M60-A Bulldog 136117139C7.1033.955%D*N/A14.4D-2.3D968.1h7.6D22.5D*
Spear Anti-Vehicle Phalanx Turret 167112138.615C*6.7130.163%D**N/A21.5D--10.6D--3115.2h10.3C+34D-
C75 Viper 125104452.311C0.4117.985%F--N/A11.8D--2.4D*1798.8h17.6D97.9F**
A30 Walker 14192362.556B+0.6524.124%C+1.087%D13.7C7.3D2346.7h159.2C+659.7C++
NS Annihilator 16790651.385A++0.5280.8%C+N/A10C+8.6C+2089h13.7D17D
L100 Python HEAT 14086781.103D-0.8027.164%F*N/A7F4.4D**11712.3h8.7D--32.1T*
NSX-P Tanto 81801220.656C1.2520.011%D*20%D-3.3D*N/A1424.5h18.9D94.6D
MKV Suppressed 7878800.975C+0.9322.167%D16.667%C-8.5D--N/A379.2h20.5D*92.5D
M60-A Bulldog 9377174.529C-2.6328.096%F-2.597%C**10.1D--2.1D947.6h7.9D-28.1F-
MANA Anti-Vehicle Turret 11773641.141D0.7632.446%F1.37%D*730C-440D1903880.1h10.4C+31.9D--
AP30 Shredder 11872145.143C+3.2433.946%C+N/A24C-15.3D2623h98.5C+290C+
Proton II PPA-H 7570135.385C--3.4834.457%C1.429%C50D-3.6D2861.4h14D40.7D
M60-G Bulldog 8869154.6C++2.7024.778%D--2.899%C+16.8D4.6C1664.1h7.7C++31.1C
Lasher X2 6866780.846C+1.0611.176%F-6.061%B**10.6D--N/A1006.2h31.3F--279.8T*
NS-10 Burster 13465411.585B**0.3226.312%C-4.615%D3.3D--3.5C+7519.7h241.3F--917F
M12 Kobalt 6464232C*30.1013.812%F23.438%B**106.7C+N/A2950.6h12.4B*89.5C++
M20 Basilisk 9764282.286C0.3832.743%D1.563%F12.8D6.6D1935h137.7D-420.5D--
Beamer VS3 63631450.434C1.4728.779%C*25.397%B+10D-N/A616.3h10.4C+36C++
G30 Walker 11263134.846C+2.9419.514%D*N/A11.1D--8.6C--1865.7h274D-1404.2D--
VLG Missile Launcher 7457511.4C+9.5044.985%D--N/A51.8C15.5D2001.1h5.4C*11.9C++
Force-Blade 585614,4920.004D1.908.523%F-10.714%B+0.1DN/A01109.5h3.5C--41.5F-
NS-10 Burster 11956401.4B+0.5026.458%D1.786%D*2.8D*3.2C-6619.7h281T1062.1F--
M12 Kobalt 5955318.333C+16.4312.155%D-18.182%B**55C4B+2121h22D181.3D
M60-G Bulldog 725477.714B*5.8130.567%D3.704%B+23.5D7.8C+2302.3h8C+26.1C
A30 Walker 9253291.828C0.0820.74%D*N/A4.8D-3.5D*7511.1h212.2C1023.1D
M12 Kobalt 5352413C+11.1015.773%C-11.539%D**57.8C1.1D--3200.9h21.3C134.8C+
Anti-Vehicle Grenade 5350150N/A48.1043.415%D-N/A250D15D--24920.2h5.3C**12.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,4220.8h
Anti-Vehicle MANA Turret126491h
Nano-Armor Kit9171,806,12193.2h
Nanite Revive Grenade02,3460.7h
Medical Applicator675303,97220.8h
Spitfire Auto-Turret128561h
Motion Spotter214,2261.6h
Restoration Kit173260.3h
Shield Recharging Field6410,1653.1h
Ammunition Package8411,8915h
Medical Kit3914,9256.1h
Anti-Infantry MANA Turret411,3632.5h
Nano-Repair Grenade08790.2h
Recon Detection Device297,49912.2h

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