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Legate World Champion Vava31[SOV] Vava31
VS BR 72

KDR: 2

Score: 47m

Last Seen: Oct 18th, 2019 9:35 PM
- OFFLINE - 33.3 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller
Level Progress (to 73): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Parallax VX3 Orion VS54 Supernova VPC E540 Halberd C150 Dalton M12 Kobalt L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $296,487 MLG Score: 237
Fun Score: N/A
Cheeseburgers Flipped: 1386TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.871%20.008%31823119612,7151.181250.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.195%-1.036D*-0.146C-0.225CHEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.9-0.183C140.023C+74

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.388%0.917%155412151,63510114161.61721392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.719%-1.047D*-0.613D-1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.2-0.21C53.7-0.01C+142.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.068%1.308%6636121310,706175645346.09681236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.208%-0.967D---0.788D-0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.435B6.80.46B+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.167%5.149%4761612037,400120430686.14108241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.972%-1.298D**0.159C++0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.2-0.04C+27.80.31C*97.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.989%63.587%476312163,5071228272.85586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.68%0.003C+-0.222C-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.211C++2.70.141C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.91%10.569%4761121812375900.162055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.884F--0.814D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.3-1.152D*5.4-0.102C+23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47m386%276 (16.6k)247 (14.8k)2.0020950,82325,3852.7325672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219233213.042%12.955%16907:3112

9% Combat Medic55% Engineer16% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 1:09 PMOct 18th, 2019 8:23 PMOct 18th, 2019 5:15 PM (31d) (PST)Oct 18th, 2019 5:55 PM (31d) (PST)Oct 18th, 2019 5:35 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5011014000.2670.1330.0351.2480.057237

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0736,07623,997168275314,813

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3175.6h/132.3d 18,543 6,584 32,355 237.7k 4,588 8,213 10,772 95.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,326
Deaths:1,688
KDR:1.378
Accuracy:15.279% D--
HSR:24.248% C+
SVA-88
C
Kills:1,171
Deaths:856
KDR:1.368
Accuracy:14.659% F
HSR:23.057% C
NS-15M1
C+
Kills:847
Deaths:514
KDR:1.648
Accuracy:14.843% D**
HSR:21.724% C+
Pulsar LSW
C
Kills:655
Deaths:420
KDR:1.560
Accuracy:15.110% D**
HSR:21.679% C
VE-H Maw
D
Kills:321
Deaths:151
KDR:2.126
Accuracy:19.699% D--
HSR:20.249% D
Ursa
C+
Kills:298
Deaths:178
KDR:1.674
Accuracy:17.512% D-
HSR:24.497% C+
Kills:5,618
Deaths (as Heavy Assault):3,807
Deaths (to Heavy Assaults):6,752
KDR:1.4757
Kill Difference:1,811
Playtime:519.931 hours
Usage:16%
Score:6.522m
Score/min:209
Accuracy (listed only):16.184%
HSR (listed only):22.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,285
Deaths:2,108
KDR:0.610
Accuracy:14.026% F-
HSR:18.988% C
Eidolon VE33
D
Kills:821
Deaths:1,067
KDR:0.769
Accuracy:17.710% F
HSR:20.707% D
Solstice SF
B**
Kills:776
Deaths:1,600
KDR:0.485
Accuracy:14.145% F-
HSR:22.552% B**
NS-11C
C**
Kills:399
Deaths:400
KDR:0.998
Accuracy:17.524% D*
HSR:21.053% C**
VE-C Horizon
C++
Kills:397
Deaths:309
KDR:1.285
Accuracy:26.226% D*
HSR:24.181% C++
Solstice VE3
D
Kills:264
Deaths:405
KDR:0.652
Accuracy:17.135% D--
HSR:15.530% D
Solstice Burst
D
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F--
HSR:20.238% D
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
NSX-P Tanto
D-
Kills:80
Deaths:122
KDR:0.656
Accuracy:20.011% D--
HSR:20% D-
Kills:4,397
Deaths (as Engineer):6,454
Deaths (to Engineers):5,881
KDR:0.68128
Kill Difference:2,057
Playtime:1,742.719 hours
Usage:55%
Score:27.586m
Score/min:264
Accuracy (listed only):17.979%
HSR (listed only):19.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,285
Deaths:2,108
KDR:0.610
Accuracy:14.026% F-
HSR:18.988% C
Eridani SX5G
D--
Kills:892
Deaths:1,443
KDR:0.618
Accuracy:15.875% F--
HSR:13.677% D--
Solstice SF
B**
Kills:776
Deaths:1,600
KDR:0.485
Accuracy:14.145% F-
HSR:22.552% B**
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
NS-11C
C**
Kills:399
Deaths:400
KDR:0.998
Accuracy:17.524% D*
HSR:21.053% C**
VE-C Horizon
C++
Kills:397
Deaths:309
KDR:1.285
Accuracy:26.226% D*
HSR:24.181% C++
Solstice VE3
D
Kills:264
Deaths:405
KDR:0.652
Accuracy:17.135% D--
HSR:15.530% D
Solstice Burst
D
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F--
HSR:20.238% D
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
VE-S Canis
D*
Kills:98
Deaths:53
KDR:1.849
Accuracy:18.074% D**
HSR:9.184% D*
NSX-P Tanto
D-
Kills:80
Deaths:122
KDR:0.656
Accuracy:20.011% D--
HSR:20% D-
MKV Suppressed
C--
Kills:79
Deaths:82
KDR:0.963
Accuracy:22.147% D
HSR:16.456% C--
Kills:5,131
Deaths (as Light Assault):7,556
Deaths (to Light Assaults):4,248
KDR:0.67906
Kill Difference:2,425
Playtime:138.333 hours
Usage:4%
Score:1.092m
Score/min:132
Accuracy (listed only):17.916%
HSR (listed only):17.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D--
Kills:892
Deaths:1,443
KDR:0.618
Accuracy:15.875% F--
HSR:13.677% D--
H-V45
D
Kills:559
Deaths:639
KDR:0.875
Accuracy:15.789% F
HSR:16.279% D
NS-11A
C--
Kills:509
Deaths:390
KDR:1.305
Accuracy:17.603% D**
HSR:18.664% C--
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
Terminus VX-9
C+
Kills:373
Deaths:296
KDR:1.260
Accuracy:18.495% D**
HSR:27.078% C+
Pulsar VS1
C--
Kills:178
Deaths:189
KDR:0.942
Accuracy:17.982% D*
HSR:17.416% C--
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
VE-S Canis
D*
Kills:98
Deaths:53
KDR:1.849
Accuracy:18.074% D**
HSR:9.184% D*
MKV Suppressed
C--
Kills:79
Deaths:82
KDR:0.963
Accuracy:22.147% D
HSR:16.456% C--
Kills:3,297
Deaths (as Combat Medic):3,864
Deaths (to Combat Medics):2,470
KDR:0.85326
Kill Difference:567
Playtime:296.142 hours
Usage:9%
Score:5.145m
Score/min:290
Accuracy (listed only):17.740%
HSR (listed only):15.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:2,455
Deaths:598
KDR:4.105
Accuracy:35.058% D
HSR:65.784% D**
Eridani SX5G
D--
Kills:892
Deaths:1,443
KDR:0.618
Accuracy:15.875% F--
HSR:13.677% D--
Ghost
D-
Kills:554
Deaths:217
KDR:2.553
Accuracy:33.555% D-
HSR:55.235% D*
NS-44 Commissioner
C--
Kills:546
Deaths:605
KDR:0.902
Accuracy:32.140% C--
HSR:12.637% D**
V10
D
Kills:498
Deaths:143
KDR:3.483
Accuracy:36.271% D
HSR:62.048% F-
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
NS-30 Vandal
F-
Kills:213
Deaths:238
KDR:0.895
Accuracy:21.050% F-
HSR:10.798% F-
VE-S Canis
D*
Kills:98
Deaths:53
KDR:1.849
Accuracy:18.074% D**
HSR:9.184% D*
MKV Suppressed
C--
Kills:79
Deaths:82
KDR:0.963
Accuracy:22.147% D
HSR:16.456% C--
Beamer VS3
B+
Kills:63
Deaths:145
KDR:0.434
Accuracy:28.779% C*
HSR:25.397% B+
NS-357 Underboss
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:27.596% N/A
HSR:18% N/A
Kills:5,934
Deaths (as Infiltrator):4,197
Deaths (to Infiltrators):3,241
KDR:1.41387
Kill Difference:1,737
Playtime:298.458 hours
Usage:9%
Score:3.775m
Score/min:211
Accuracy (listed only):25.939%
HSR (listed only):27.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,403
Deaths:481
KDR:2.917
Accuracy:14.595% D--
HSR:21.882% C++
Blueshift VM5
C+
Kills:1,356
Deaths:514
KDR:2.638
Accuracy:14.018% D*
HSR:20.354% C+
Cosmos VM3
C++
Kills:602
Deaths:374
KDR:1.610
Accuracy:10.395% D*
HSR:19.435% C++
Nebula VM20
C+
Kills:514
Deaths:287
KDR:1.791
Accuracy:11.441% D**
HSR:19.844% C+
Comet VM2
D
Kills:397
Deaths:231
KDR:1.719
Accuracy:31.046% D**
HSR:3.023% D
Comet VM2
C+
Kills:389
Deaths:303
KDR:1.284
Accuracy:30.373% D**
HSR:4.113% C+
NS-10 Burster
C-
Kills:65
Deaths:42
KDR:1.548
Accuracy:26.311% C-
HSR:4.615% D
NS-10 Burster
D
Kills:57
Deaths:41
KDR:1.390
Accuracy:26.450% D
HSR:1.754% D*
Kills:4,783
Deaths (as MAX Suit):1,136.500
Deaths (to MAX Suits):1,487
KDR:4.20853
Kill Difference:3,646.500
Playtime:173.623 hours
Usage:5%
Score:2.919m
Score/min:280
Accuracy (listed only):20.579%
HSR (listed only):11.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:874
V. Kills:46 N/A
Deaths:163
KDR:5.362
Accuracy:29.383% D**
KPH:28.200 D
VKPH:1.500 D-
Dual Photon Pods
D
Kills:334
V. Kills:41 N/A
Deaths:57
KDR:5.860
Accuracy:31.617% F--
KPH:43.100 D
VKPH:5.300 D--
Saron Laser Cannon
D--
Kills:151
V. Kills:115 130%
Deaths:320
KDR:0.472
Accuracy:23.770% D**
KPH:2.900 D--
VKPH:2.200 D--
Kills:1,359 (1,025 + 0)
Deaths:540
KDR:2.517
VKDR:0.374
Vehicle Kills:202
Kill Difference:819
Playtime:91.649 hours
Usage:3%
Score:0.437m
Score/min:79
Piloting Accuracy:23.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,774
V. Kills:1,074 165%
Deaths:162
KDR:10.951
Accuracy:38.377% C++
KPH:44.700 B+
VKPH:27.100 C++
CAS30 Tank Buster
D--
Kills:276
V. Kills:184 149%
Deaths:244
KDR:1.131
Accuracy:30.176% D**
KPH:2.400 D--
VKPH:1.600 D*
L105 Zephyr
C*
Kills:124
V. Kills:61 200%
Deaths:14
KDR:8.857
Accuracy:32.039% D*
KPH:22.100 D--
VKPH:10.900 C*
AP30 Shredder
C+
Kills:108
V. Kills:67 159%
Deaths:14
KDR:7.714
Accuracy:34.579% C+
KPH:27.200 C
VKPH:16.900 C
Kills:2,282 (276 + 2,006)
Deaths:434
KDR:5.258
VKDR:3.194
Vehicle Kills:1,386
Kill Difference:1,848
Playtime:164.530 hours
Usage:5%
Score:1.290m
Score/min:131
Piloting Accuracy:30.176%
Gunner Accuracy:34.579%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,533
V. Kills:242 N/A
Deaths:75
KDR:20.440
Accuracy:34.783% F
KPH:35.700 D
VKPH:5.600 D
L100 Python AP
B+
Kills:524
V. Kills:206 253%
Deaths:10
KDR:52.400
Accuracy:46.529% D*
KPH:38.900 B+
VKPH:15.300 C--
Skyguard
C
Kills:200
V. Kills:146 136%
Deaths:41
KDR:4.878
Accuracy:21.992% D*
KPH:11.700 C-
VKPH:8.500 C
C75 Viper
D--
Kills:104
V. Kills:21 473%
Deaths:45
KDR:2.311
Accuracy:17.985% F--
KPH:11.900 D--
VKPH:2.400 D*
L100 Python HEAT
D**
Kills:86
V. Kills:54 156%
Deaths:78
KDR:1.103
Accuracy:27.164% F--
KPH:7 F
VKPH:4.400 D**
Kills:2,447 (2,447 + 0)
Deaths:249
KDR:9.827
VKDR:2.687
Vehicle Kills:669
Kill Difference:2,198
Playtime:94.586 hours
Usage:3%
Score:0.926m
Score/min:163
Driving Accuracy:27.164%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:5,976
V. Kills:3,054 196%
Deaths:596
KDR:10.027
Accuracy:44.609% D*
KPH:26.200 C+
VKPH:13.400 C
Supernova VPC
C+
Kills:1,947
V. Kills:424 458%
Deaths:133
KDR:14.639
Accuracy:40.276% D*
KPH:34.600 C-
VKPH:7.500 C+
E540 Halberd
C++
Kills:1,815
V. Kills:797 227%
Deaths:184
KDR:9.864
Accuracy:45.508% C
KPH:32.500 C++
VKPH:14.300 C
Supernova PC
D
Kills:946
V. Kills:387 244%
Deaths:242
KDR:3.909
Accuracy:35.522% D**
KPH:14.300 D
VKPH:5.900 D
Proton II PPA
C--
Kills:228
V. Kills:15 N/A
Deaths:14
KDR:16.286
Accuracy:13.315% F
KPH:40.300 C--
VKPH:2.700 C--
Saron HRB
C
Kills:205
V. Kills:145 140%
Deaths:61
KDR:3.361
Accuracy:38.197% D
KPH:17.700 D
VKPH:12.500 C
M12 Kobalt
B+
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:13.153% D
KPH:60.600 C+
VKPH:4.100 B+
G30 Walker
C--
Kills:63
V. Kills:49 126%
Deaths:13
KDR:4.846
Accuracy:19.540% D*
KPH:11 D*
VKPH:8.600 C--
Kills:11,254 (8,869 + 2,385)
Deaths:1,246
KDR:9.032
VKDR:3.913
Vehicle Kills:4,876
Kill Difference:10,008
Playtime:430.153 hours
Usage:14%
Score:5.224m
Score/min:202
Driving Accuracy:35.522%
Gunner Accuracy:19.540%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:314
V. Kills:11 N/A
Deaths:21
KDR:14.952
Accuracy:20.446% C--
KPH:107.900 C
VKPH:3.800 C-
E540 Halberd-H
C-
Kills:189
V. Kills:91 205%
Deaths:38
KDR:4.974
Accuracy:53.883% C-
KPH:35.900 C-
VKPH:17.300 C--
Proton II PPA-H
D-
Kills:70
V. Kills:5 N/A
Deaths:13
KDR:5.385
Accuracy:34.602% C
KPH:48.500 D-
VKPH:3.500 D-
Kills:573 (0 + 573)
Deaths:72
KDR:7.958
VKDR:1.486
Vehicle Kills:107
Kill Difference:501
Playtime:9.623 hours
Usage:0%
Score:0.187m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:34.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,676
V. Kills:161 N/A
Deaths:53
KDR:31.623
Accuracy:12.204% D*
KPH:51.900 C
VKPH:5 B*
M40 Fury
C
Kills:379
V. Kills:68 N/A
Deaths:53
KDR:7.151
Accuracy:27.665% D--
KPH:42 C
VKPH:7.500 D
G30 Walker
C+
Kills:302
V. Kills:191 157%
Deaths:37
KDR:8.162
Accuracy:27.089% C-
KPH:13 C
VKPH:8.200 C+
M20 Basilisk
C-
Kills:174
V. Kills:87 198%
Deaths:66
KDR:2.636
Accuracy:29.123% D*
KPH:12 D
VKPH:6 C-
M40 Fury
C
Kills:142
V. Kills:19 N/A
Deaths:33
KDR:4.303
Accuracy:30.551% D
KPH:35 C
VKPH:4.700 D-
M60-G Bulldog
C
Kills:69
V. Kills:19 345%
Deaths:15
KDR:4.600
Accuracy:24.778% D--
KPH:16.600 D
VKPH:4.600 C
M20 Basilisk
D
Kills:66
V. Kills:34 189%
Deaths:28
KDR:2.357
Accuracy:32.788% D
KPH:12.900 D
VKPH:6.600 D
M60-G Bulldog
C+
Kills:54
V. Kills:18 284%
Deaths:7
KDR:7.714
Accuracy:30.567% D
KPH:23.400 D
VKPH:7.800 C+
M12 Kobalt
C
Kills:52
V. Kills:1 N/A
Deaths:4
KDR:13
Accuracy:15.773% C
KPH:55.500 C
VKPH:1.100 D--
Kills:2,914 (0 + 2,914)
Deaths:296
KDR:9.845
VKDR:2.020
Vehicle Kills:598
Kill Difference:2,618
Playtime:95.574 hours
Usage:3%
Score:0.945m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:15.773%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:57
V. Kills:17 317%
Deaths:5
KDR:11.400
Accuracy:44.985% D-
KPH:53.600 C+
VKPH:16 D
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:52
Playtime:1.063 hours
Usage:0%
Score:0.014m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:44.985%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,0305,97659610.027B+8.0244.609%D*N/A26.2C+13.4C213227.8h4.6B+10.4C+
Parallax VX3 2,4702,4555984.105B2.1035.058%D65.784%D**23.1CN/A65106.1h2.7D7.7C-
Orion VS54 2,3472,3261,6881.378C++0.6215.279%D--24.248%C+17.8DN/A61131h13.4C++88C+
Supernova VPC 2,3711,94713314.639C**12.6440.276%D*2.157%B*34.6C-7.5C+14756.3h3.8C9.4D
E540 Halberd 2,6121,8151849.864C+7.8645.508%CN/A32.5C++14.3C27755.8h5.8C++12.8C+
C150 Dalton 2,8481,77416210.951B+8.9538.377%C++N/A44.7B+27.1C++40239.7h2.8B*7.3B*
M12 Kobalt 1,8371,6765331.623A++29.6212.204%D*16.587%C51.9C5B*13132.3h23.4C-192.1D
L100 Python HESH 1,7751,5337520.44B*18.4434.783%F1.044%C-35.7D5.6D12642.9h3.9C11.3D--
Blueshift VM5 1,4351,4034812.917C**0.9114.595%D--21.882%C++30.8C+N/A9645.6h20.2D-138.2D-
Blueshift VM5 1,3861,3565142.638C*0.6414.018%D*20.354%C+26.8CN/A8150.6h21.6D**154D*
VX6-7 1,3041,2852,1080.61C--1.3914.026%F-18.988%C7.1D-N/A23181h16.7D118.8F
SVA-88 1,1821,1718561.368C+0.6314.659%F23.057%C17D--N/A5668.8h13.3C90.8D--
Supernova PC 1,3339462423.909C+1.9135.522%D**2.326%C++14.3D5.9D12166h5.4C++15.1D
Eridani SX5G 9078921,4430.618D1.3815.875%F--13.677%D--6.8D*N/A22131.7h17.2F108.5F--
Light PPA 9208741635.362C*3.3629.383%D**N/A28.2D1.5D-8431h13.7C++46.7C+
NS-15M1 8608475141.648C++0.3514.843%D**21.724%C+17.6DN/A5848.2h13.8C93.1D
Eidolon VE33 8308211,0670.769C1.2317.71%F20.707%D11.1DN/A3573.9h9.6C+53.9D
Solstice SF 7907761,6000.485C--1.5214.145%F-22.552%B**6.1D-N/A21127h16.8C-118.9D**
Tank Mine 1,0606851504.567B**2.5627.513%C-N/A131.7B+72.1B13065.2h1.9C+6.9C
Proximity Mine 663661847.869A5.8734.355%D-N/A127.1C++N/A4265.2h2.2D-6.3D--
Pulsar LSW 6626554201.56C++0.4415.11%D**21.679%C17.7D-N/A5837h14.8D97.6D-
Cosmos VM3 6106023741.61C+0.3910.395%D*19.435%C++13.7D--N/A4544h19.6D*188.5D
H-V45 5645596390.875C1.1315.789%F16.279%D11.2DN/A4450.1h16.2D-102.6D**
Ghost 5665542172.553C+0.5533.555%D-55.235%D*20.5DN/A7027h2.7D8.1D
NS-44 Commissioner 5495466050.902C+1.1032.14%C--12.637%D**23.1CN/A7623.6h3.1B*9.7B
L100 Python AP 7305241052.4S50.4046.529%D*N/A38.8B+15.3C--30113.5h4.2B**9B+
Nebula VM20 5245142871.791C+0.2111.441%D**19.844%C+14.9D*N/A5234.5h23.1F201.7F
Nemesis VSH9 8705105790.881B+1.1254.408%D*2.353%C+10.4C7.3C13649.1h9.5C17.5D-
NS-11A 5205093901.305C++0.7017.603%D**18.664%C--15.6DN/A4532.7h16.2D91.9D--
V10 4984981433.483C++1.4836.271%D62.048%F-21.2DN/A5623.5h2.9D-8.1D
NS-7 PDW 4924865910.822C+1.1814.788%F-14.403%D9.5D-N/A3551.1h16.8C113.7D--
NS Decimator 5894271882.271A+0.2744.221%F-1.405%D25.1D9.5D20917h5.9D13.4F
NS-11C 4043994000.998C+1.0017.524%D*21.053%C**7.3D-N/A2754.7h16.3C93D
VE-C Horizon 4033973091.285C+0.7226.226%D*24.181%C++16.1D-N/A3824.6h15.6C++59.4C
Comet VM2 5813972311.719B**0.2831.046%D**3.023%D8.3D3.8D6248h31C+99.9D
Comet VM2 5923893031.284B+0.7230.373%D**4.113%C+7D3.7C+6055.2h34D-111.9D*
C-4 5383812781.371C+0.6326.46%C++N/A40.5D-16.7D-5969.4h1.6C+5.9C++
M40 Fury 447379537.151C+5.1527.665%D--1.319%D42.1C7.6D2269h12.8C**46.1C+
Terminus VX-9 3783732961.26C+0.7418.495%D**27.078%C+17.2D-N/A5921.7h14.3D77.1D--
MANA Anti-Personnel Turret 3613582511.426N/A0.589.037%UN/A3580U30U8921100.1h19.2T*212.2T*
Dual Photon Pods 375334575.86C+3.8631.617%F--1.198%C+42.8D5.3D--2167.8h20B+63.3C--
Plasma Grenade 3363311331N/A329.0045.048%C+N/A413.8C6.3C17230.8h4C+8.9C++
Sticky Grenade 3313291329N/A327.0050.844%C+N/A822.5C+5D-27560.4h2.2C*4.3C*
VE-H Maw 3263211512.126B+0.1219.699%D--20.249%D25.9DN/A7512.4h12.1C61.5C-
M12 Kobalt-H 3253142114.952C12.9520.446%C--11.465%D*108.3C3.8C-3102.9h15.8C+77.3C+
G30 Walker 493302378.162A++6.1627.089%C-2.318%D-13C8.2C+15023.2h254.9D941.1C-
Ursa 3002981781.674B+0.3317.512%D-24.497%C+18.4DN/A5516.2h12.4C+70.7C
CAS30 Tank Buster 4602762441.131C+0.8730.176%D**N/A2.4D--1.6D*27115.3h130.6F-432.9F*
Solstice VE3 2722644050.652C+1.3517.135%D--15.53%D6DN/A5044.1h18.7C109.1C
Solstice Burst 2552522620.962C1.0416.126%F--20.238%D11.6D-N/A3321.8h15.8D97.9D**
Proton II PPA 2432281416.286C++14.2813.315%F2.193%C++40C--2.6D1685.7h7.4B*55.6C
NS-30 Vandal 2162132380.895C-1.1121.05%F-10.798%F-14.3D--N/A5214.9h6.6C-31.6D**
Saron HRB 350205613.361C1.3638.197%DN/A17.7D12.5C39111.6h25.5C66.7C--
Skyguard 346200414.878B++2.8821.992%D*1%D-11.7C-8.5C16117.1h121.6C++552.8C--
E540 Halberd-H 280189384.974C2.9753.883%C-N/A35.7C-17.2C--3415.3h6.6C+12.3C
Pulsar VS1 1791781890.942C+1.0617.982%D*17.416%C--13.9DN/A9512.8h14.5C*80.8C
M20 Basilisk 261174662.636C+0.6329.123%D*5.172%C12D6C-16114.5h113.8C390.7D
Saron Laser Cannon 2661513200.472C1.5323.77%D**1.987%C+2.9D--2.2D--5752.9h219.2D922.3D**
A30 Walker 229148374B*2.0024.617%C++N/A15.1C8.3C-2439.8h156C+633.6C++
M40 Fury 161142334.303C2.3030.551%DN/A34.6C4.6D-2694.1h13.5C**44.1C++
L105 Zephyr 185124148.857C++6.8532.039%D*N/A22.1D--10.9C*1945.6h10.8F33.9F-
Thanatos VE70 1231231810.68C1.3218.91%F--10.569%D*10.8D-N/A6211.4h5.4C+28.3F
M60-A Bulldog 136117139C7.0033.955%D*N/A14.4D-2.3D978.1h7.6D22.5D--
Spear Anti-Vehicle Phalanx Turret 170115138.846C**6.8430.236%D**N/A21.7D-10.4D--3165.3h10.2C+33.9D-
AP30 Shredder 175108147.714C*5.7134.579%C+N/A27C16.8C3444h107.9C312.1C+
C75 Viper 125104452.311C0.3117.985%F--N/A11.8D--2.4D*1938.8h17.6C-97.9F*
VE-S Canis 9998531.849B++0.1518.074%D**9.184%D*25.1C-N/A1363.9h13.3C+73.3D
NS Annihilator 17193651.431A*0.5780.9%C+N/A10C+8.4C+2179.3h13.5C--16.7C-
L100 Python HEAT 14086781.103D-0.9027.164%F--N/A7F4.4D**12512.3h8.7D--32.1T
NSX-P Tanto 81801220.656C1.3520.011%D--20%D-3.3D--N/A1524.5h18.9C--94.6D
MKV Suppressed 7979820.963C+1.0422.147%D16.456%C--8.5D--N/A389.3h20.3D--91.6D
M60-A Bulldog 9377174.529C-2.5328.096%F-2.597%B10.1D--2.1D957.6h7.9D-28.1F-
MANA Anti-Vehicle Turret 12175641.172C--0.8334.041%D**1.333%D375D-230D-81610.2h11.1C++32.7D
M12 Kobalt 7974324.667C*22.6613.153%D17.568%B*61.7C+4.2B+2051.2h22.9D174C--
Proton II PPA-H 7570135.385C--3.3834.602%C1.429%C50D-3.6D2891.4h14.2D40.9C--
M60-G Bulldog 8869154.6C++2.6024.778%D--2.899%C+16.4D4.5C1674.2h7.7C++31.1C
M20 Basilisk 10066282.357C0.3532.788%D1.515%D**12.9D6.7C--1975.1h139.6D425.9D--
Lasher X2 6866780.846C+1.1611.176%F-6.061%B**10.6D--N/A1046.2h31.3F--279.8T*
NS-10 Burster 13465421.548B**0.4526.311%C-4.615%D3.2D--3.4C+7520.1h248F--942.5F
M12 Kobalt 6464232C**30.0013.812%D**23.438%B**106.7C+N/A3100.6h12.4B*89.5C++
Beamer VS3 63631450.434C1.5728.779%C*25.397%B+10DN/A636.3h10.4C+36C++
G30 Walker 11263134.846C++2.8419.54%D*N/A11.1D*8.6C--1865.7h276.4D--1414.5D*
VLG Missile Launcher 7457511.4C9.4044.985%D-N/A51.8C15.5D2241.1h5.4C*11.9C++
NS-10 Burster 12157411.39B+0.6126.45%D1.754%D*2.8D*3.2C6620.1h283.7T1072.6F--
Force-Blade 585614,5190.004D2.008.52%F-10.714%B+0.1DN/A01111.1h3.5C--41.5F*
M60-G Bulldog 725477.714B++5.7130.567%D3.704%B+23.5D7.8C+2312.3h8C+26.1C+
A30 Walker 9253291.828C0.1720.687%D*N/A4.7D-3.5D*7511.2h214.2C1035.7D
M12 Kobalt 5352413C+11.0015.773%C11.539%D**57.8C1.1D--3280.9h21.3C134.8C+
NS-357 Underboss 5150820.61C1.3927.596%D*18%C--14.7D-N/A673.4h3.7B+13.5C+
Anti-Vehicle Grenade 5350150N/A48.0043.598%DN/A250C--15D-25070.2h5.4C**12.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,4940.9h
Nano-Armor Kit1,0961,952,191100.4h
Nanite Revive Grenade02,3660.7h
Anti-Vehicle MANA Turret126501h
Medical Applicator679310,86721.1h
Motion Spotter214,2261.6h
Restoration Kit203710.3h
Spitfire Auto-Turret141,1401.2h
Shield Recharging Field6410,2233.1h
Ammunition Package8412,3405.2h
Medical Kit4345,3926.7h
Anti-Infantry MANA Turret411,3722.5h
Nano-Repair Grenade01,0710.3h
Recon Detection Device318,02413.1h

Check the help document for the dictionary if you want to learn more about words used here.


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