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Harbinger World Champion Vava31[SOV] Vava31
VS BR 90

KDR: 2.19

Score: 52.1m

Last Seen: Apr 8th, 2020 7:23 PM
- OFFLINE - 74.5 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Parallax VX3 Orion VS54 E540 Halberd Supernova VPC C150 Dalton Blueshift VM5 M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 1512TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.185%20.387%33025132414,0681.248380.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.658%-0.982D---0.109C+-1.256D**HEAD ++ (~12.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.3-0.166C140.021C+72.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.752%0.868%159413451,72810524591.64103376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.742%-1.003D*-0.647D-1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.5-0.235C55.7-0.046C+144.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.262%1.037%8607134214,655192458047.61694252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%-0.851D---0.946D--0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.484B+6.40.487B+13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.614%5.006%5191613338,450128834406.55547246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-1.257D**0.117C+0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.10.018C+26.70.336C**91.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.222%63.489%519313463,7551297282.89514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.661%0.039C+-0.229C-0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.215C++2.70.139C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.91%10.484%5191134812479500.155779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.885F--0.844D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.3-1.158D*5.3-0.103C+22.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.1m378.4%281 (16.9k)251 (15.1k)2.1930958,82326,8222.9997890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349281613.33%12.553%16707:4513

9% Combat Medic56% Engineer17% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 1:09 PMOct 18th, 2019 8:23 PMApr 8th, 2020 8:52 PM (125d) (PST)Apr 8th, 2020 4:48 PM (125d) (PST)Apr 8th, 2020 3:23 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451034420.2840.1290.0361.3060.061262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7176,15626,561178278415,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3452.4h/143.9d 21,637 7,384 35,803 270.5k 4,913 8,920 12,665 113m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:2,649
Deaths:1,825
KDR:1.452
Accuracy:15.484% F
HSR:25.142% C-
NS-15M1
D
Kills:1,289
Deaths:676
KDR:1.907
Accuracy:15.941% F-
HSR:22.110% D
SVA-88
D
Kills:1,178
Deaths:867
KDR:1.359
Accuracy:14.646% F--
HSR:23.090% D
Pulsar LSW
D
Kills:663
Deaths:428
KDR:1.549
Accuracy:15.213% F-
HSR:21.870% D
Ursa
C
Kills:416
Deaths:243
KDR:1.712
Accuracy:17.843% D**
HSR:24.039% C
VE-H Maw
D*
Kills:391
Deaths:185
KDR:2.114
Accuracy:19.826% F-
HSR:20.205% D*
Kills:6,586
Deaths (as Heavy Assault):4,224
Deaths (to Heavy Assaults):7,071
KDR:1.55919
Kill Difference:2,362
Playtime:572.519 hours
Usage:17%
Score:7.153m
Score/min:208
Accuracy (listed only):16.492%
HSR (listed only):22.743%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,286
Deaths:2,109
KDR:0.610
Accuracy:14.030% F*
HSR:18.974% D
Solstice SF
B*
Kills:843
Deaths:1,666
KDR:0.506
Accuracy:14.804% F-
HSR:22.894% B*
Eidolon VE33
D-
Kills:821
Deaths:1,067
KDR:0.769
Accuracy:17.710% F--
HSR:20.707% D-
VE-C Horizon
C
Kills:469
Deaths:386
KDR:1.215
Accuracy:26.379% F
HSR:25.586% C
NS-11C
C+
Kills:455
Deaths:493
KDR:0.923
Accuracy:18.736% F
HSR:21.319% C+
Solstice VE3
D-
Kills:271
Deaths:435
KDR:0.623
Accuracy:17.503% D**
HSR:15.867% D-
Solstice Burst
D--
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F**
HSR:20.238% D--
Thanatos VE70
D*
Kills:124
Deaths:181
KDR:0.685
Accuracy:18.910% F*
HSR:10.484% D*
NSX-P Tanto
D--
Kills:82
Deaths:122
KDR:0.672
Accuracy:20.146% F
HSR:21.951% D--
Kills:4,603
Deaths (as Engineer):6,721
Deaths (to Engineers):6,280
KDR:0.68487
Kill Difference:2,118
Playtime:1,923.748 hours
Usage:56%
Score:31.265m
Score/min:271
Accuracy (listed only):18.261%
HSR (listed only):19.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,286
Deaths:2,109
KDR:0.610
Accuracy:14.030% F*
HSR:18.974% D
Eridani SX5G
D*
Kills:895
Deaths:1,456
KDR:0.615
Accuracy:15.869% T*
HSR:13.743% D*
Solstice SF
B*
Kills:843
Deaths:1,666
KDR:0.506
Accuracy:14.804% F-
HSR:22.894% B*
NS-7 PDW
D
Kills:488
Deaths:594
KDR:0.822
Accuracy:14.788% F*
HSR:14.344% D
VE-C Horizon
C
Kills:469
Deaths:386
KDR:1.215
Accuracy:26.379% F
HSR:25.586% C
NS-11C
C+
Kills:455
Deaths:493
KDR:0.923
Accuracy:18.736% F
HSR:21.319% C+
Solstice VE3
D-
Kills:271
Deaths:435
KDR:0.623
Accuracy:17.503% D**
HSR:15.867% D-
Solstice Burst
D--
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F**
HSR:20.238% D--
VE-S Canis
D--
Kills:186
Deaths:116
KDR:1.603
Accuracy:19.140% F-
HSR:15.054% D--
Thanatos VE70
D*
Kills:124
Deaths:181
KDR:0.685
Accuracy:18.910% F*
HSR:10.484% D*
MKV Suppressed
D
Kills:94
Deaths:89
KDR:1.056
Accuracy:22.442% D*
HSR:17.021% D
NSX-P Tanto
D--
Kills:82
Deaths:122
KDR:0.672
Accuracy:20.146% F
HSR:21.951% D--
Kills:5,445
Deaths (as Light Assault):7,909
Deaths (to Light Assaults):4,400
KDR:0.68846
Kill Difference:2,464
Playtime:141.483 hours
Usage:4%
Score:1.120m
Score/min:132
Accuracy (listed only):18.239%
HSR (listed only):18.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D*
Kills:895
Deaths:1,456
KDR:0.615
Accuracy:15.869% T*
HSR:13.743% D*
H-V45
D--
Kills:559
Deaths:639
KDR:0.875
Accuracy:15.789% F--
HSR:16.279% D--
NS-11A
D-
Kills:545
Deaths:408
KDR:1.336
Accuracy:17.701% F-
HSR:17.982% D-
NS-7 PDW
D
Kills:488
Deaths:594
KDR:0.822
Accuracy:14.788% F*
HSR:14.344% D
Terminus VX-9
C
Kills:392
Deaths:307
KDR:1.277
Accuracy:18.248% F-
HSR:27.041% C
VE-S Canis
D--
Kills:186
Deaths:116
KDR:1.603
Accuracy:19.140% F-
HSR:15.054% D--
Pulsar VS1
D
Kills:178
Deaths:189
KDR:0.942
Accuracy:17.982% F
HSR:17.416% D
Thanatos VE70
D*
Kills:124
Deaths:181
KDR:0.685
Accuracy:18.910% F*
HSR:10.484% D*
MKV Suppressed
D
Kills:94
Deaths:89
KDR:1.056
Accuracy:22.442% D*
HSR:17.021% D
Kills:3,461
Deaths (as Combat Medic):3,979
Deaths (to Combat Medics):2,582
KDR:0.86982
Kill Difference:518
Playtime:302.394 hours
Usage:9%
Score:5.235m
Score/min:289
Accuracy (listed only):17.874%
HSR (listed only):16.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D-
Kills:2,680
Deaths:637
KDR:4.207
Accuracy:35.388% D-
HSR:65.448% F-
Eridani SX5G
D*
Kills:895
Deaths:1,456
KDR:0.615
Accuracy:15.869% T*
HSR:13.743% D*
Ghost
D**
Kills:576
Deaths:231
KDR:2.494
Accuracy:33.632% D**
HSR:55.556% F-
NS-44 Commissioner
D-
Kills:565
Deaths:626
KDR:0.903
Accuracy:32.424% D-
HSR:12.743% D**
V10
D*
Kills:499
Deaths:143
KDR:3.490
Accuracy:36.224% D*
HSR:62.124% F--
NS-7 PDW
D
Kills:488
Deaths:594
KDR:0.822
Accuracy:14.788% F*
HSR:14.344% D
NS-30 Vandal
F-
Kills:213
Deaths:238
KDR:0.895
Accuracy:20.987% F--
HSR:10.798% F-
VE-S Canis
D--
Kills:186
Deaths:116
KDR:1.603
Accuracy:19.140% F-
HSR:15.054% D--
MKV Suppressed
D
Kills:94
Deaths:89
KDR:1.056
Accuracy:22.442% D*
HSR:17.021% D
NS-357 Underboss
D
Kills:85
Deaths:117
KDR:0.726
Accuracy:31.785% D*
HSR:20% D
Beamer VS3
C++
Kills:64
Deaths:149
KDR:0.430
Accuracy:29.075% C+
HSR:25% C++
NS-AM7 Archer
D
Kills:51
Deaths:81
KDR:0.630
Accuracy:45.906% F
HSR:13.726% D
Kills:6,396
Deaths (as Infiltrator):4,477
Deaths (to Infiltrators):3,416
KDR:1.42864
Kill Difference:1,919
Playtime:315.656 hours
Usage:9%
Score:3.974m
Score/min:210
Accuracy (listed only):28.138%
HSR (listed only):27.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,835
Deaths:582
KDR:3.153
Accuracy:15.075% D**
HSR:22.616% C+
Blueshift VM5
C
Kills:1,813
Deaths:615
KDR:2.948
Accuracy:14.623% D**
HSR:21.953% C
Cosmos VM3
C+
Kills:606
Deaths:377
KDR:1.607
Accuracy:10.470% F
HSR:19.307% C+
Nebula VM20
C--
Kills:528
Deaths:290
KDR:1.821
Accuracy:11.508% F-
HSR:19.697% C--
Comet VM2
D-
Kills:444
Deaths:240
KDR:1.850
Accuracy:31.140% F-
HSR:2.703% D-
Comet VM2
C+
Kills:409
Deaths:312
KDR:1.311
Accuracy:30.488% F-
HSR:3.912% C+
NS-10 Burster
D
Kills:79
Deaths:45
KDR:1.756
Accuracy:26.928% D-
HSR:3.797% D
NS-10 Burster
D--
Kills:64
Deaths:44
KDR:1.455
Accuracy:27.044% D--
HSR:1.563% D**
Kills:5,778
Deaths (as MAX Suit):1,252.500
Deaths (to MAX Suits):1,538
KDR:4.61317
Kill Difference:4,525.500
Playtime:189.415 hours
Usage:5%
Score:3.335m
Score/min:293
Accuracy (listed only):20.910%
HSR (listed only):11.943%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:888
V. Kills:50 N/A
Deaths:163
KDR:5.448
Accuracy:29.409% F-
KPH:28.300 D-
VKPH:1.600 D--
Dual Photon Pods
D-
Kills:346
V. Kills:41 N/A
Deaths:57
KDR:6.070
Accuracy:31.894% T
KPH:43.700 D-
VKPH:5.200 D*
Saron Laser Cannon
D*
Kills:160
V. Kills:120 132%
Deaths:320
KDR:0.500
Accuracy:23.957% D**
KPH:3 D*
VKPH:2.200 D*
Kills:1,394 (1,048 + 0)
Deaths:540
KDR:2.581
VKDR:0.391
Vehicle Kills:211
Kill Difference:854
Playtime:92.934 hours
Usage:3%
Score:0.455m
Score/min:82
Piloting Accuracy:23.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:2,013
V. Kills:1,212 166%
Deaths:162
KDR:12.426
Accuracy:38.382% C++
KPH:45.900 C+
VKPH:27.600 C+
CAS30 Tank Buster
D*
Kills:334
V. Kills:216 154%
Deaths:244
KDR:1.369
Accuracy:30.570% F
KPH:2.600 D*
VKPH:1.700 D**
L105 Zephyr
C*
Kills:129
V. Kills:65 195%
Deaths:14
KDR:9.214
Accuracy:32.316% D**
KPH:22.500 D*
VKPH:11.300 C*
AP30 Shredder
C
Kills:118
V. Kills:74 157%
Deaths:14
KDR:8.429
Accuracy:35.070% C
KPH:27.600 D
VKPH:17.300 D
L-24R Spur
D--
Kills:99
V. Kills:6 N/A
Deaths:5
KDR:19.800
Accuracy:26.292% F--
KPH:9.200 D**
VKPH:0.600 D--
Kills:2,693 (433 + 2,260)
Deaths:439
KDR:6.134
VKDR:3.583
Vehicle Kills:1,573
Kill Difference:2,254
Playtime:194.959 hours
Usage:6%
Score:1.454m
Score/min:124
Piloting Accuracy:26.292%
Gunner Accuracy:35.070%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,614
V. Kills:268 N/A
Deaths:75
KDR:21.520
Accuracy:35.003% F-
KPH:36 D--
VKPH:6 D-
L100 Python AP
C+
Kills:903
V. Kills:349 258%
Deaths:10
KDR:90.300
Accuracy:45.899% D*
KPH:40.100 C+
VKPH:15.500 D-
Skyguard
C--
Kills:273
V. Kills:182 149%
Deaths:41
KDR:6.659
Accuracy:22.570% D**
KPH:13.100 C--
VKPH:8.800 D
C75 Viper
D-
Kills:104
V. Kills:21 473%
Deaths:45
KDR:2.311
Accuracy:17.985% F--
KPH:11.900 D*
VKPH:2.400 D-
L100 Python HEAT
F
Kills:86
V. Kills:54 156%
Deaths:78
KDR:1.103
Accuracy:27.164% F**
KPH:7 F
VKPH:4.400 F
Kills:2,980 (2,980 + 0)
Deaths:249
KDR:11.968
VKDR:3.510
Vehicle Kills:874
Kill Difference:2,731
Playtime:109.271 hours
Usage:3%
Score:1.125m
Score/min:172
Driving Accuracy:27.164%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:8,693
V. Kills:4,083 213%
Deaths:597
KDR:14.561
Accuracy:45.646% D*
KPH:30.700 C+
VKPH:14.400 D
E540 Halberd
C
Kills:2,329
V. Kills:961 242%
Deaths:184
KDR:12.658
Accuracy:45.560% D
KPH:34.600 C
VKPH:14.300 D
Supernova VPC
C
Kills:2,122
V. Kills:460 460%
Deaths:133
KDR:15.955
Accuracy:40.755% D**
KPH:35.900 D
VKPH:7.800 C
Supernova PC
D
Kills:946
V. Kills:387 244%
Deaths:242
KDR:3.909
Accuracy:35.522% F
KPH:14.300 D--
VKPH:5.900 D
Proton II PPA
D
Kills:230
V. Kills:15 N/A
Deaths:14
KDR:16.429
Accuracy:13.473% F-
KPH:40.400 D
VKPH:2.600 D
Saron HRB
C-
Kills:214
V. Kills:149 143%
Deaths:61
KDR:3.508
Accuracy:38.539% D--
KPH:18.200 D
VKPH:12.700 C-
M12 Kobalt
C+
Kills:123
V. Kills:5 N/A
Deaths:3
KDR:41
Accuracy:12.930% D--
KPH:69.700 C+
VKPH:2.800 C
G30 Walker
D
Kills:65
V. Kills:49 130%
Deaths:13
KDR:5
Accuracy:19.478% D**
KPH:11.200 D--
VKPH:8.400 D
Kills:14,722 (11,761 + 2,961)
Deaths:1,247
KDR:11.806
VKDR:4.899
Vehicle Kills:6,109
Kill Difference:13,475
Playtime:500.318 hours
Usage:14%
Score:6.452m
Score/min:215
Driving Accuracy:35.522%
Gunner Accuracy:19.478%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D
Kills:316
V. Kills:11 N/A
Deaths:21
KDR:15.048
Accuracy:20.271% D-
KPH:107.100 D
VKPH:3.700 D
E540 Halberd-H
D
Kills:214
V. Kills:100 212%
Deaths:38
KDR:5.632
Accuracy:54.575% D
KPH:38.300 D
VKPH:17.900 D
Proton II PPA-H
D
Kills:80
V. Kills:7 N/A
Deaths:13
KDR:6.154
Accuracy:36.049% D
KPH:51.300 D*
VKPH:4.500 D
Kills:610 (0 + 610)
Deaths:72
KDR:8.472
VKDR:1.639
Vehicle Kills:118
Kill Difference:538
Playtime:10.094 hours
Usage:0%
Score:0.209m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:36.049%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,821
V. Kills:170 N/A
Deaths:53
KDR:34.359
Accuracy:12.398% D**
KPH:52.600 D
VKPH:4.900 B+
M40 Fury
D
Kills:380
V. Kills:69 N/A
Deaths:53
KDR:7.170
Accuracy:27.229% D**
KPH:41.600 D-
VKPH:7.600 D
G30 Walker
C-
Kills:351
V. Kills:216 162%
Deaths:37
KDR:9.486
Accuracy:27.836% D
KPH:14.200 D
VKPH:8.800 C-
M20 Basilisk
D
Kills:197
V. Kills:90 216%
Deaths:66
KDR:2.985
Accuracy:29.902% D**
KPH:12.900 D-
VKPH:5.900 D
M40 Fury
D
Kills:142
V. Kills:19 N/A
Deaths:33
KDR:4.303
Accuracy:30.551% D--
KPH:35 D
VKPH:4.700 D*
M60-G Bulldog
D
Kills:71
V. Kills:20 338%
Deaths:15
KDR:4.733
Accuracy:25.035% D**
KPH:16.900 D--
VKPH:4.800 D
M20 Basilisk
D-
Kills:68
V. Kills:34 194%
Deaths:28
KDR:2.429
Accuracy:32.845% D*
KPH:12.800 D--
VKPH:6.400 D-
M60-G Bulldog
C
Kills:57
V. Kills:18 300%
Deaths:7
KDR:8.143
Accuracy:30.516% D--
KPH:23.900 D-
VKPH:7.600 C
M12 Kobalt
D
Kills:52
V. Kills:1 N/A
Deaths:4
KDR:13
Accuracy:15.773% D-
KPH:55.300 D
VKPH:1.100 D*
Kills:3,139 (0 + 3,139)
Deaths:296
KDR:10.605
VKDR:2.152
Vehicle Kills:637
Kill Difference:2,843
Playtime:100.516 hours
Usage:3%
Score:1.012m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:15.773%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C
Kills:57
V. Kills:17 317%
Deaths:5
KDR:11.400
Accuracy:44.985% D*
KPH:53.600 C
VKPH:16 D
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:52
Playtime:1.063 hours
Usage:0%
Score:0.017m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:44.985%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,7768,69359714.561C**12.3745.646%D*N/A30.7C+14.4D225283h4.3C*9.5C
Parallax VX3 2,6962,6806374.207C+2.0135.388%D-65.448%F-23.7DN/A65113.1h2.7D*7.7D**
Orion VS54 2,6782,6491,8251.452C0.7415.484%F25.142%C-18.3D--N/A62145h13.4C--86.6C+
E540 Halberd 3,2902,32918412.658C+10.4645.56%DN/A34.7C14.3D28767.2h5.6C+12.3C-
Supernova VPC 2,5822,12213315.955C+13.7640.755%D**2.026%B++36D7.8C15359h3.7D--9.1D**
C150 Dalton 3,2252,01316212.426B+10.2338.382%C++N/A46C+27.7C+40443.8h2.7B+7.1B+
Blueshift VM5 1,8751,8355823.153C++0.9615.075%D**22.616%C+32.2DN/A9856.9h20.9F-138.8F-
M12 Kobalt 1,9911,8215334.358B+32.1612.398%D**16.914%C--52.6D4.9B+13634.6h23.4D-188.7D
Blueshift VM5 1,8511,8136152.948C+0.7514.623%D**21.953%C29.2DN/A8662h21.7F--148.5F--
L100 Python HESH 1,8821,6147521.52C++19.3335.003%F-N/A35.9D--6D-13044.9h3.9D-11.2F--
NS-15M1 1,3071,2896761.907C+0.2915.941%F-22.11%D20.6D--N/A6162.5h13.9D--87.1F-
VX6-7 1,3051,2862,1090.61D1.5814.03%F*18.974%D7.1D--N/A23181.2h16.7D**118.7F**
SVA-88 1,1891,1788671.359C0.8314.646%F--23.09%D16.8D*N/A5570.2h13.4D*91.5F--
Supernova PC 1,3339462423.909C--1.7235.522%F2.326%C*14.3D--5.9D12466h5.4C-15.1D**
L100 Python AP 1,2529031090.3S88.1145.899%D*N/A40.1C+15.5D-26722.5h4.4B+9.5C+
Eridani SX5G 9108951,4560.615D--1.5815.869%T*13.743%D*6.7D**N/A22132.7h17.2T*108.4T*
Light PPA 9388881635.448C+3.2529.409%F-N/A28.3D-1.6D--8531.4h13.7C+46.7D
Solstice SF 8578431,6660.506D1.6914.804%F-22.894%B*6.3D-N/A22133.9h17.2D116.4F--
Eidolon VE33 8308211,0670.769D1.4217.71%F--20.707%D-11.1D-N/A3673.9h9.6D53.9F-
Tank Mine 1,1307371514.881B*2.6929.326%DN/A139.1C*74.2C*13565.3h1.9C+6.6D
Proximity Mine 674672877.724B**5.5334.211%D*N/A126.8C+N/A4255.3h2.2D--6.4D**
Pulsar LSW 6706634281.549C0.6415.213%F-21.87%D17.6D*N/A5937.6h15F98.5D*
Cosmos VM3 6146063771.607C0.5910.47%F19.307%C+13.7D*N/A4644.1h19.8D**188.7C
Ghost 5885762312.494C0.3033.632%D**55.556%F-20.6D*N/A7227.9h2.7D**8.1D**
NS-44 Commissioner 5685656260.903C1.2932.424%D-12.743%D**22.7DN/A7624.9h3.2B9.7C+
H-V45 5645596390.875C1.3215.789%F--16.279%D--11.2D*N/A4550.1h16.2F102.6F*
Nemesis VSH9 9305475890.929C+1.2654.638%D**2.194%C10.7C--7.5C13851h9.4D17.2D*
NS-11A 5575454081.336C0.8617.701%F-17.982%D-15.8D--N/A4534.6h16.6F93.7F--
Nebula VM20 5405282901.821C0.3711.508%F-19.697%C--15.2D**N/A5334.7h22.8F--198.3T*
V10 4994991433.49C1.3036.224%D*62.124%F--21.1D*N/A5623.6h2.9F-8.1F-
NS Decimator 6774942212.235B+0.0445.37%F--1.822%C+24.5D--9.1D--20220.2h6.2D--13.8F--
NS-7 PDW 4944885940.822C-1.3714.788%F*14.344%D9.5D--N/A3551.3h16.8D--113.7F--
VE-C Horizon 4784693861.215C-0.9826.379%F25.586%C14D--N/A3533.5h15.5C-58.7D-
NS-11C 4624554930.923C1.2718.736%F21.319%C+6.9D--N/A2665.5h17.1D*91.4F
Comet VM2 6454442401.85B+0.3431.14%F-2.703%D-8.8D-4D6450.3h29.5C94.9F
Ursa 4204162431.712C+0.4817.843%D**24.039%C19.9D--N/A5720.9h12.5D-69.9D--
Comet VM2 6204093121.311C++0.8830.488%F-3.912%C+7.1D--3.7D6157.4h34.3D*112.5D*
C-4 5634012921.373C0.8226.944%C+N/A41.8D--16.9D-6159.6h1.6D-5.9C
Terminus VX-9 3973923071.277C0.9218.248%F-27.041%C17.2D*N/A6022.8h14.4D*78.9F-
VE-H Maw 3973911852.114C+0.0819.826%F-20.205%D*26.2D*N/A7514.9h12D-60.3D*
Plasma Grenade 3933881388N/A385.8145.419%DN/A431.1D-5.6C-18130.9h3.8D-8.5D
M40 Fury 449380537.17C4.9827.229%D**1.316%C-41.8D7.6D2259.1h12.8C+46.8D
MANA Anti-Personnel Turret 3683652521.448N/A0.759.071%UN/A3650U30U9219400.1h19.1T*211T*
G30 Walker 567351379.486B*7.2927.836%D2.279%D-14.3D8.8C-15524.6h246.2D-884.5D-
Dual Photon Pods 387346576.07C3.8831.894%T1.156%C++43.8D-5.2D*2227.9h19.9C+62.4D--
CAS30 Tank Buster 5503342441.369C+0.8230.57%FN/A2.6D*1.7D**27130.4h127T*415.5T*
Sticky Grenade 3333311331N/A328.8150.942%CN/A827.5C--5D--27860.4h2.2C+4.3C+
M12 Kobalt-H 3273162115.048D-12.8520.271%D-11.392%D*109D3.8D3112.9h15.8C77.9C--
Skyguard 455273416.659C++4.4722.57%D**N/A13.1C--8.8D16420.8h113.9C+504.5D
Solstice VE3 2792714350.623C--1.5717.503%D**15.867%D-5.9D-N/A5145.8h19.1D109C
Solstice Burst 2552522620.962D1.2316.126%F**20.238%D--11.6D--N/A3321.8h15.8F97.9T*
Proton II PPA 2452301416.429C+14.2413.473%F-2.174%C**40.4D2.6D1735.7h7.5B++55.4D-
Saron HRB 363214613.508D1.3138.539%D--N/A18.1D-12.6C-42711.8h25.2D65.4D*
E540 Halberd-H 314214385.632C--3.4454.575%DN/A38.2D17.9D3775.6h6.3C11.6D
NS-30 Vandal 2162132380.895C-1.3020.987%F--10.798%F-14.3D*N/A5314.9h6.6D*31.7F*
M20 Basilisk 287197662.985D0.7929.902%D**4.569%D12.9D-5.9D16615.3h114.4C382.5D--
VE-S Canis 1881861161.603C+0.5919.14%F-15.054%D--20.7D--N/A869h13.8C--72.4D**
Pulsar VS1 1791781890.942C1.2517.982%F17.416%D13.9D-N/A10212.8h14.5C--80.8D*
Saron Laser Cannon 2801603200.5C--1.6923.957%D**1.875%C++3D*2.2D*5953.6h216.7D*904.5F--
Spear Anti-Vehicle Phalanx Turret 2131531510.2C+8.0132.213%F-1.307%D**25.9D--10.2D**3195.9h9.1C28.4D
A30 Walker 229148374C++1.8124.643%CN/A15.1D8.3D-2469.8h156.7D*635.8D--
M40 Fury 161142334.303D2.1130.551%D--N/A34.6D4.6D*2714.1h13.5C+44.1C
L105 Zephyr 194129149.214C+7.0232.316%D**N/A22.6D*11.4C**2015.7h10.8F--33.5F--
Thanatos VE70 1241241810.685C-1.5118.91%F*10.484%D*10.8D--N/A6411.5h5.3D28.3F**
M12 Kobalt 128123341B+38.8112.93%D--15.447%C++68.3C2.8C2081.8h19.8D153.2D
AP30 Shredder 192118148.429C+6.2435.07%CN/A27.4D17.2D3364.3h108.4D--309.2D-
M60-A Bulldog 136117139C-6.8133.861%FN/A14.4D--2.3D968.1h7.7D*22.7F
C75 Viper 125104452.311D-0.1217.985%F--N/A11.8D*2.4D-2088.8h17.6D*97.9F--
L-24R Spur 10599519.8C++17.6126.292%F--2.02%C++9.2D**N/A3710.8h41.3D157.1D*
MKV Suppressed 9694891.056C-1.1422.442%D*17.021%D9.6D*N/A419.8h19.8F88.4F
NS Annihilator 17394671.403A++0.7980.895%C++N/A9.7C--8.1C-2259.7h14.2D*17.6D--
L100 Python HEAT 14086781.103D1.0927.164%F**N/A7F4.4F13512.3h8.7F-32.1F
NS-357 Underboss 86851170.726C-1.4731.785%D*20%D17.7D--N/A714.8h3.5B+11.1C+
NSX-P Tanto 83821220.672D1.5220.146%F21.951%D--3.3D*N/A1724.6h18.8D93.4D**
Proton II PPA-H 8780136.154D3.9636.049%D2.5%B**50D*4.4D2991.6h14.6D*40.5D*
NS-10 Burster 15479451.756B+0.4426.928%D-3.797%D3.7D*3.5D7521.5h224.8F**834.8F
M60-A Bulldog 9377174.529C-2.3428.096%F-2.597%C*10.1D*2.1D-957.6h7.9D**28.1F*
MANA Anti-Vehicle Turret 12175641.172D1.0234.041%T*1.333%C++375D*230D*84570.2h11.1D--32.7T*
M60-G Bulldog 9171154.733C-2.5425.035%D**2.817%C*16.9D--4.8D1744.2h7.6C-30.5D*
M20 Basilisk 10268282.429D0.2432.845%D*2.941%D*12.8D--6.4D-1985.3h144.4D*439.6F-
Lasher X2 6967780.859C-1.3311.127%F--5.97%A10.8D*N/A1166.2h31.1F**279.7T*
M12 Kobalt 6766233C30.8112.672%F*22.727%B*94.3D1.4D**3210.7h13.2B++104.5D--
G30 Walker 11465135D2.8119.478%D**N/A11.2D--8.4D1855.8h269.8F-1385.4F-
NS-10 Burster 13364441.455C+0.7427.044%D--1.563%D**3D**3.2D--6721.4h278.2T*1028.7T*
Beamer VS3 64641490.43D1.7629.075%C+25%C++10D-N/A656.4h10.6C-36.3C+
VLG Missile Launcher 7457511.4C--9.2144.985%D*N/A51.8C-15.5D-2591.1h5.4B11.9C
M60-G Bulldog 755778.143C+5.9530.516%D--5.263%A*23.8D-7.5C2402.4h8D-26.2D-
Force-Blade 585614,5540.004D2.198.559%F-10.714%B++0.1DN/A01113.1h3.6D*41.5T
A30 Walker 9555291.897C0.3020.331%FN/A4.8D--3.5D**7411.5h212D-1042.7F
M12 Kobalt 5352413C10.8115.773%D-11.539%F57.8D1.1D*3420.9h21.3D134.8D
NS-AM7 Archer 6351810.63C++1.5645.906%F13.726%D3.7DN/A4513.7h23.2D50.5D*
Anti-Vehicle Grenade 5350150N/A47.8143.598%D--N/A250D15D-26120.2h5.4C+12.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3502,161,476110.1h
Anti-Vehicle MANA Turret126501h
Spawn Beacon161,7130.9h
Nanite Revive Grenade02,3920.7h
Medical Applicator684316,34821.4h
Restoration Kit213890.4h
Motion Spotter214,2261.6h
Spitfire Auto-Turret191,5151.6h
Ammunition Package8412,7635.3h
Recon Detection Device328,95514.7h
Shield Recharging Field6510,5133.2h
Medical Kit5166,1417.9h
Anti-Infantry MANA Turret411,3972.5h
Nano-Repair Grenade01,3210.4h

Check the help document for the dictionary if you want to learn more about words used here.


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