Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Immortal World Champion Vava31[FRC] Vava31
VS BR 67

KDR: 1.96

Score: 46m

Last Seen: Sep 18th, 2019 7:30 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Officer of French Connection[FRC] French Connection
VS outfit on Miller

Members: 8
Level Progress (to 68): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Parallax VX3 Orion VS54 Supernova VPC E540 Halberd C150 Dalton M12 Kobalt L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vava31



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 1361TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.825%19.99%31622119212,3661.161670.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.239%-1.05D*-0.148C-0.267CHEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.6-0.198C140.015C+74.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.391%0.932%155412101,6099913901.62198412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%-1.219D*-0.554D-1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.40.087C+530.283C*140.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.735%1.383%626612089,978171441945.81808238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%-1.051D*-0.707D-0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.401B6.90.443B15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.099%5.104%4701611987,230119029926.07563242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.979%-1.3D**0.174C++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126-0.065C+27.80.294C*98.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.974%63.587%470312113,4851216272.86595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.695%-0.01C+-0.223C-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.21C++2.70.142C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.91%10.569%4701121312375000.163782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.879F--0.803D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.3-1.15D*5.4-0.103C+23


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 8
46m389.5%276 (16.6k)246 (14.8k)1.9594449,03525,0252.6744167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214222512.983%13.129%17007:2812

9% Combat Medic55% Engineer16% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 1:09 PMJul 11th, 2014 10:26 PMSep 19th, 2019 7:30 AM (12h) (PST)Sep 18th, 2019 5:52 PM (1d) (PST)Sep 18th, 2019 3:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921013910.2630.1340.0341.2370.055232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5236,08723,436168274314,777

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3112.2h/129.7d 17,892 6,438 31,618 231k 4,531 8,001 10,280 91.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,279
Deaths:1,662
KDR:1.371
Accuracy:15.262% D*
HSR:23.958% C+
SVA-88
C
Kills:1,171
Deaths:856
KDR:1.368
Accuracy:14.659% F
HSR:23.057% C
NS-15M1
C+
Kills:788
Deaths:491
KDR:1.605
Accuracy:14.773% D**
HSR:21.193% C+
Pulsar LSW
C
Kills:640
Deaths:413
KDR:1.550
Accuracy:15.085% D**
HSR:21.875% C
Ursa
C+
Kills:295
Deaths:177
KDR:1.667
Accuracy:17.474% D-
HSR:24.407% C+
VE-H Maw
D
Kills:215
Deaths:118
KDR:1.822
Accuracy:19.800% D--
HSR:21.395% D
Kills:5,388
Deaths (as Heavy Assault):3,717
Deaths (to Heavy Assaults):6,672
KDR:1.44956
Kill Difference:1,671
Playtime:508.193 hours
Usage:16%
Score:6.387m
Score/min:209
Accuracy (listed only):16.176%
HSR (listed only):22.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,284
Deaths:2,107
KDR:0.609
Accuracy:14.016% F-
HSR:19.003% C
Eidolon VE33
D
Kills:821
Deaths:1,067
KDR:0.769
Accuracy:17.710% F
HSR:20.707% D
Solstice SF
B*
Kills:776
Deaths:1,600
KDR:0.485
Accuracy:14.145% F-
HSR:22.552% B*
NS-11C
B
Kills:396
Deaths:391
KDR:1.013
Accuracy:17.515% D*
HSR:21.212% B
VE-C Horizon
C++
Kills:357
Deaths:242
KDR:1.475
Accuracy:26.123% D*
HSR:24.370% C++
Solstice VE3
D
Kills:264
Deaths:405
KDR:0.652
Accuracy:17.135% D*
HSR:15.530% D
Solstice Burst
D
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F-
HSR:20.238% D
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
NSX-P Tanto
D-
Kills:80
Deaths:122
KDR:0.656
Accuracy:20.011% D*
HSR:20% D-
Kills:4,353
Deaths (as Engineer):6,377
Deaths (to Engineers):5,789
KDR:0.68261
Kill Difference:2,024
Playtime:1,700.574 hours
Usage:55%
Score:26.825m
Score/min:263
Accuracy (listed only):17.965%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,284
Deaths:2,107
KDR:0.609
Accuracy:14.016% F-
HSR:19.003% C
Eridani SX5G
D-
Kills:891
Deaths:1,442
KDR:0.618
Accuracy:15.869% F--
HSR:13.580% D-
Solstice SF
B*
Kills:776
Deaths:1,600
KDR:0.485
Accuracy:14.145% F-
HSR:22.552% B*
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
NS-11C
B
Kills:396
Deaths:391
KDR:1.013
Accuracy:17.515% D*
HSR:21.212% B
VE-C Horizon
C++
Kills:357
Deaths:242
KDR:1.475
Accuracy:26.123% D*
HSR:24.370% C++
Solstice VE3
D
Kills:264
Deaths:405
KDR:0.652
Accuracy:17.135% D*
HSR:15.530% D
Solstice Burst
D
Kills:252
Deaths:262
KDR:0.962
Accuracy:16.126% F-
HSR:20.238% D
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
NSX-P Tanto
D-
Kills:80
Deaths:122
KDR:0.656
Accuracy:20.011% D*
HSR:20% D-
MKV Suppressed
C--
Kills:79
Deaths:82
KDR:0.963
Accuracy:22.147% D
HSR:16.456% C--
Kills:4,988
Deaths (as Light Assault):7,425
Deaths (to Light Assaults):4,200
KDR:0.67178
Kill Difference:2,437
Playtime:137.774 hours
Usage:4%
Score:1.089m
Score/min:132
Accuracy (listed only):17.889%
HSR (listed only):17.992%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D-
Kills:891
Deaths:1,442
KDR:0.618
Accuracy:15.869% F--
HSR:13.580% D-
H-V45
D
Kills:559
Deaths:639
KDR:0.875
Accuracy:15.789% F
HSR:16.279% D
NS-11A
C-
Kills:509
Deaths:390
KDR:1.305
Accuracy:17.603% D**
HSR:18.664% C-
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
Terminus VX-9
C++
Kills:369
Deaths:295
KDR:1.251
Accuracy:18.453% D**
HSR:27.100% C++
Pulsar VS1
C--
Kills:178
Deaths:189
KDR:0.942
Accuracy:17.982% D*
HSR:17.416% C--
Thanatos VE70
D*
Kills:123
Deaths:181
KDR:0.680
Accuracy:18.910% F--
HSR:10.569% D*
MKV Suppressed
C--
Kills:79
Deaths:82
KDR:0.963
Accuracy:22.147% D
HSR:16.456% C--
Kills:3,194
Deaths (as Combat Medic):3,809
Deaths (to Combat Medics):2,443
KDR:0.83854
Kill Difference:615
Playtime:294.472 hours
Usage:9%
Score:5.115m
Score/min:290
Accuracy (listed only):17.693%
HSR (listed only):16.808%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:2,433
Deaths:589
KDR:4.131
Accuracy:35.049% D
HSR:65.804% D**
Eridani SX5G
D-
Kills:891
Deaths:1,442
KDR:0.618
Accuracy:15.869% F--
HSR:13.580% D-
Ghost
D-
Kills:554
Deaths:212
KDR:2.613
Accuracy:33.497% D-
HSR:55.235% D*
NS-44 Commissioner
C--
Kills:534
Deaths:598
KDR:0.893
Accuracy:31.989% C--
HSR:12.172% D**
V10
D
Kills:498
Deaths:143
KDR:3.483
Accuracy:36.271% D
HSR:62.048% F-
NS-7 PDW
D
Kills:486
Deaths:591
KDR:0.822
Accuracy:14.788% F-
HSR:14.403% D
NS-30 Vandal
F-
Kills:213
Deaths:238
KDR:0.895
Accuracy:21.050% F-
HSR:10.798% F-
MKV Suppressed
C--
Kills:79
Deaths:82
KDR:0.963
Accuracy:22.147% D
HSR:16.456% C--
Beamer VS3
B+
Kills:63
Deaths:145
KDR:0.434
Accuracy:28.779% C*
HSR:25.397% B+
Kills:5,751
Deaths (as Infiltrator):4,040
Deaths (to Infiltrators):3,201
KDR:1.42351
Kill Difference:1,711
Playtime:294.403 hours
Usage:9%
Score:3.730m
Score/min:211
Accuracy (listed only):26.604%
HSR (listed only):30.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,313
Deaths:460
KDR:2.854
Accuracy:14.355% D*
HSR:21.782% C++
Blueshift VM5
C
Kills:1,276
Deaths:493
KDR:2.588
Accuracy:13.810% D*
HSR:20.141% C
Cosmos VM3
C++
Kills:602
Deaths:374
KDR:1.610
Accuracy:10.395% D**
HSR:19.435% C++
Nebula VM20
C+
Kills:514
Deaths:287
KDR:1.791
Accuracy:11.441% D**
HSR:19.844% C+
Comet VM2
C--
Kills:383
Deaths:224
KDR:1.710
Accuracy:30.796% D**
HSR:3.133% C--
Comet VM2
C+
Kills:376
Deaths:296
KDR:1.270
Accuracy:30.088% D**
HSR:3.989% C+
NS-10 Burster
C-
Kills:65
Deaths:42
KDR:1.548
Accuracy:26.299% C-
HSR:4.615% D
NS-10 Burster
D
Kills:57
Deaths:41
KDR:1.390
Accuracy:26.452% D
HSR:1.754% D*
Kills:4,586
Deaths (as MAX Suit):1,108.500
Deaths (to MAX Suits):1,468
KDR:4.13712
Kill Difference:3,477.500
Playtime:170.438 hours
Usage:5%
Score:2.844m
Score/min:278
Accuracy (listed only):20.455%
HSR (listed only):11.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:872
V. Kills:46 N/A
Deaths:163
KDR:5.350
Accuracy:29.360% F
KPH:28.200 D
VKPH:1.500 D-
Dual Photon Pods
D
Kills:332
V. Kills:40 N/A
Deaths:57
KDR:5.825
Accuracy:31.629% F--
KPH:43.500 D
VKPH:5.200 D--
Saron Laser Cannon
D--
Kills:148
V. Kills:113 130%
Deaths:320
KDR:0.463
Accuracy:23.831% D*
KPH:2.800 D--
VKPH:2.100 D*
Kills:1,352 (1,020 + 0)
Deaths:540
KDR:2.504
VKDR:0.369
Vehicle Kills:199
Kill Difference:812
Playtime:91.321 hours
Usage:3%
Score:0.433m
Score/min:79
Piloting Accuracy:23.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,702
V. Kills:1,028 165%
Deaths:162
KDR:10.506
Accuracy:38.549% C+
KPH:45.100 B+
VKPH:27.200 C++
CAS30 Tank Buster
D--
Kills:257
V. Kills:173 148%
Deaths:244
KDR:1.053
Accuracy:30.287% D**
KPH:2.400 D--
VKPH:1.600 D*
L105 Zephyr
C++
Kills:124
V. Kills:61 200%
Deaths:14
KDR:8.857
Accuracy:31.966% D*
KPH:22.200 D--
VKPH:10.900 C++
AP30 Shredder
C+
Kills:106
V. Kills:67 156%
Deaths:14
KDR:7.571
Accuracy:34.942% C+
KPH:27.300 C
VKPH:17.200 C
Kills:2,189 (257 + 1,932)
Deaths:434
KDR:5.044
VKDR:3.062
Vehicle Kills:1,329
Kill Difference:1,755
Playtime:155.652 hours
Usage:5%
Score:1.247m
Score/min:134
Piloting Accuracy:30.287%
Gunner Accuracy:34.942%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,467
V. Kills:230 N/A
Deaths:75
KDR:19.560
Accuracy:34.486% F
KPH:35.300 D
VKPH:5.500 D
L100 Python AP
B+
Kills:416
V. Kills:162 255%
Deaths:10
KDR:41.600
Accuracy:45.428% D*
KPH:37.700 B+
VKPH:14.700 D
Skyguard
C
Kills:185
V. Kills:136 135%
Deaths:41
KDR:4.512
Accuracy:21.620% D*
KPH:11.400 C--
VKPH:8.300 C
C75 Viper
D--
Kills:104
V. Kills:21 473%
Deaths:45
KDR:2.311
Accuracy:17.985% F--
KPH:11.900 D--
VKPH:2.400 D*
L100 Python HEAT
D**
Kills:86
V. Kills:54 156%
Deaths:78
KDR:1.103
Accuracy:27.164% F*
KPH:7 F
VKPH:4.400 D**
Kills:2,258 (2,258 + 0)
Deaths:249
KDR:9.068
VKDR:2.422
Vehicle Kills:603
Kill Difference:2,009
Playtime:90.050 hours
Usage:3%
Score:0.861m
Score/min:159
Driving Accuracy:27.164%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:5,329
V. Kills:2,780 192%
Deaths:596
KDR:8.941
Accuracy:44.264% D*
KPH:24.900 C+
VKPH:13 C-
Supernova VPC
C+
Kills:1,947
V. Kills:424 458%
Deaths:133
KDR:14.639
Accuracy:40.276% D*
KPH:34.600 C-
VKPH:7.500 C+
E540 Halberd
C++
Kills:1,809
V. Kills:794 228%
Deaths:184
KDR:9.832
Accuracy:45.455% C
KPH:32.700 C++
VKPH:14.300 C
Supernova PC
D
Kills:946
V. Kills:387 244%
Deaths:242
KDR:3.909
Accuracy:35.522% D**
KPH:14.300 D
VKPH:5.900 D
Proton II PPA
C--
Kills:228
V. Kills:15 N/A
Deaths:14
KDR:16.286
Accuracy:13.315% F
KPH:40.300 D
VKPH:2.700 C--
Saron HRB
C
Kills:205
V. Kills:145 140%
Deaths:61
KDR:3.361
Accuracy:38.197% D
KPH:17.700 D
VKPH:12.500 C
M12 Kobalt
C**
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:13.153% D
KPH:60.600 C+
VKPH:4.100 C**
G30 Walker
C-
Kills:63
V. Kills:49 126%
Deaths:13
KDR:4.846
Accuracy:19.540% D*
KPH:11 D--
VKPH:8.600 C-
Kills:10,601 (8,222 + 2,379)
Deaths:1,246
KDR:8.508
VKDR:3.691
Vehicle Kills:4,599
Kill Difference:9,355
Playtime:416.238 hours
Usage:13%
Score:5.009m
Score/min:201
Driving Accuracy:35.522%
Gunner Accuracy:19.540%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:300
V. Kills:11 N/A
Deaths:21
KDR:14.286
Accuracy:20.707% C-
KPH:107.800 C
VKPH:4 C
E540 Halberd-H
C-
Kills:189
V. Kills:91 205%
Deaths:38
KDR:4.974
Accuracy:53.883% C-
KPH:35.900 C-
VKPH:17.300 C--
Proton II PPA-H
D
Kills:70
V. Kills:5 N/A
Deaths:13
KDR:5.385
Accuracy:34.602% C
KPH:48.500 D-
VKPH:3.500 D
Kills:559 (0 + 559)
Deaths:72
KDR:7.764
VKDR:1.486
Vehicle Kills:107
Kill Difference:487
Playtime:9.494 hours
Usage:0%
Score:0.184m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:34.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,611
V. Kills:149 N/A
Deaths:53
KDR:30.396
Accuracy:12.054% D*
KPH:51.100 C
VKPH:4.700 B+
M40 Fury
C
Kills:377
V. Kills:68 N/A
Deaths:53
KDR:7.113
Accuracy:27.650% D--
KPH:41.900 C
VKPH:7.600 D
G30 Walker
C
Kills:298
V. Kills:189 157%
Deaths:37
KDR:8.054
Accuracy:27.079% C
KPH:12.900 C
VKPH:8.200 C
M20 Basilisk
C--
Kills:174
V. Kills:87 198%
Deaths:66
KDR:2.636
Accuracy:29.135% D*
KPH:12.100 D
VKPH:6 C--
M40 Fury
C
Kills:139
V. Kills:18 N/A
Deaths:33
KDR:4.212
Accuracy:30.452% D
KPH:35.200 C
VKPH:4.600 D-
M60-G Bulldog
C
Kills:69
V. Kills:19 345%
Deaths:15
KDR:4.600
Accuracy:24.778% D--
KPH:16.600 D
VKPH:4.600 C
M20 Basilisk
D
Kills:65
V. Kills:33 191%
Deaths:28
KDR:2.321
Accuracy:32.737% D
KPH:12.900 D
VKPH:6.500 D
M60-G Bulldog
C+
Kills:54
V. Kills:18 284%
Deaths:7
KDR:7.714
Accuracy:30.567% D
KPH:23.500 D
VKPH:7.800 C+
M12 Kobalt
C
Kills:52
V. Kills:1 N/A
Deaths:4
KDR:13
Accuracy:15.773% C
KPH:55.500 C
VKPH:1.100 D--
Kills:2,839 (0 + 2,839)
Deaths:296
KDR:9.591
VKDR:1.966
Vehicle Kills:582
Kill Difference:2,543
Playtime:94.458 hours
Usage:3%
Score:0.928m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:15.773%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C
Kills:57
V. Kills:17 317%
Deaths:5
KDR:11.400
Accuracy:44.985% D--
KPH:53.600 C
VKPH:16 D
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:52
Playtime:1.063 hours
Usage:0%
Score:0.014m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:44.985%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,1095,3295968.941B+6.9844.264%D*1.051%D-24.9C+13C-212214.3h4.8B+10.9C+
Parallax VX3 2,4482,4335894.131C**2.1735.049%D65.804%D**23.2CN/A65104.8h2.7D7.7C--
Orion VS54 2,3002,2791,6621.371C+0.5915.262%D*23.958%C+17.6DN/A61129.3h13.5C+88.5C
Supernova VPC 2,3711,94713314.639C**12.6840.276%D*2.157%B++34.6C-7.5C+14656.3h3.8C-9.4D
E540 Halberd 2,6031,8091849.832C++7.8745.455%CN/A32.7C++14.3C27355.4h5.8C++12.8C+
C150 Dalton 2,7301,70216210.506B+8.5538.549%C+N/A45B+27.2C++40837.8h2.8B*7.3B*
M12 Kobalt 1,7601,6115330.396A++28.4412.054%D*16.698%C51C4.7B+12931.6h23.6D195.9D
L100 Python HESH 1,6971,4677519.56B++17.6034.486%F1.022%C--35.3D5.5D12441.6h3.9C11.4D--
Blueshift VM5 1,3431,3134602.854C*0.8914.355%D*21.782%C++30.1CN/A9543.6h20.3D*141.5D--
VX6-7 1,3031,2842,1070.609C-1.3514.016%F-19.003%C7.1D--N/A23181h16.7D118.9F-
Blueshift VM5 1,3051,2764932.588C++0.6313.81%D*20.141%C26.3C-N/A7948.6h21.7F157.3D**
SVA-88 1,1821,1718561.368C+0.5914.659%F23.057%C17D--N/A5668.8h13.3C-90.8D*
Supernova PC 1,3339462423.909C+1.9535.522%D**2.326%C+14.3D5.9D12066h5.4C++15.1D
Eridani SX5G 9068911,4420.618D1.3415.869%F--13.58%D-6.8D*N/A22131.6h17.2F-108.6F*
Light PPA 9188721635.35C*3.3929.36%FN/A28.2D1.5D-8430.9h13.7C++46.8C+
Eidolon VE33 8308211,0670.769C1.1917.71%F20.707%D11.1DN/A3573.9h9.6C+53.9D
NS-15M1 8017884911.605C++0.3514.773%D**21.193%C+17.4DN/A5845.4h14.1C95.5D-
Solstice SF 7907761,6000.485C--1.4714.145%F-22.552%B*6.1D-N/A21127h16.8C--118.9F-
Tank Mine 1,0496771504.513B**2.5527.071%C--N/A130.2B+71.5B12975.2h1.9C+6.9C
Proximity Mine 662660847.857A5.9034.328%D-N/A129.4C++N/A4275.1h2.2D-6.3D--
Pulsar LSW 6476404131.55C++0.4115.085%D**21.875%C17.5D-N/A5836.5h14.9D98.5D*
Cosmos VM3 6106023741.61C+0.3510.395%D**19.435%C++13.7D--N/A4544h19.6F188.5D-
H-V45 5645596390.875C1.0815.789%F16.279%D11.2D-N/A4450.1h16.2D-102.6D**
Ghost 5665542122.613C+0.6533.497%D-55.235%D*20.7DN/A7026.8h2.7D8.1D
NS-44 Commissioner 5375345980.893C+1.0731.989%C--12.172%D**23C-N/A7523.2h3.1B*9.8B+
Nebula VM20 5245142871.791C+0.1711.441%D**19.844%C+14.9D*N/A5234.5h23.1F201.7F-
NS-11A 5205093901.305C+0.6517.603%D**18.664%C-15.6DN/A4532.7h16.2D91.9D--
Nemesis VSH9 8545005720.874B1.0954.382%D*2.4%C+10.3C7.3C13648.4h9.5C-17.4D-
V10 4984981433.483C++1.5236.271%D62.048%F-21.2DN/A5623.5h2.9D-8.1D
NS-7 PDW 4924865910.822C+1.1414.788%F-14.403%D9.5D-N/A3551.1h16.8C113.7D*
L100 Python AP 5784161041.6S39.6445.428%D*N/A37.8B+14.7D31411h4.2B**9.2B+
NS Decimator 5694111842.234A+0.2744.075%F--1.46%D24.9D9.6D20916.5h5.9D13.4F
NS-11C 4013963911.013C+0.9517.515%D*21.212%B7.3D-N/A2754h16.3C92.9D
Comet VM2 5633832241.71B*0.2530.796%D**3.133%C--8.1D3.8D6247h31.1C+100.9D
M40 Fury 445377537.113C+5.1527.65%D--1.326%C--41.9C7.6D2269h12.7C*46C+
Comet VM2 5763762961.27B+0.6930.088%D**3.989%C+6.9D3.7C6054.2h34D-112.9D**
Terminus VX-9 3743692951.251C+0.7118.453%D**27.1%C++17.2D-N/A5921.4h14.1C--76.6D--
C-4 5213682781.324C+0.6425.99%C+N/A39.1D--16.3D-5899.4h1.6C+6.1C++
MANA Anti-Personnel Turret 3613582511.426N/A0.539.037%UN/A3580U30U8909900.1h19.2T*212.2T*
VE-C Horizon 3623572421.475C+0.4826.123%D*24.37%C++18.1DN/A4219.7h15.1C*57.8C
Dual Photon Pods 372332575.825C+3.8731.629%F--1.205%C+43.7D5.3D--2177.6h20.1B63.6C--
Frag Grenade 3343291329N/A327.0445.044%C+N/A411.3C6.3C17080.8h4C+9C+
Sticky Grenade 3303281328N/A326.0450.71%CN/A820C5D-27700.4h2.2C++4.3C++
M12 Kobalt-H 3113002114.286C+12.3320.707%C-11%D*107.1C3.9C3132.8h15.6C+75.3C+
G30 Walker 487298378.054A++6.0927.079%C2.349%D12.9C8.2C15023.1h255.7D944.2C-
Ursa 2972951771.667B+0.2917.474%D-24.407%C+18.3DN/A5516.1h12.4C71.1C
Solstice VE3 2722644050.652C+1.3117.135%D*15.53%D6D-N/A4944.1h18.7C109.1C-
CAS30 Tank Buster 4302572441.053C+0.9130.287%D**N/A2.4D--1.6D*28108.4h131F--432.5F**
Solstice Burst 2552522620.962C1.0016.126%F-20.238%D11.6D-N/A3321.8h15.8D97.9D**
Proton II PPA 2432281416.286C*14.3313.315%F2.193%C++40D2.6D1675.7h7.4B++55.6C
VE-H Maw 2162151181.822C**0.1419.8%D--21.395%D22.4D-N/A739.6h12.6C-63.6C--
NS-30 Vandal 2162132380.895C--1.0621.05%F-10.798%F-14.3D--N/A5214.9h6.6C--31.6D**
Saron HRB 350205613.361C1.4038.197%DN/A17.7D12.5C38711.6h25.5C66.7D
E540 Halberd-H 280189384.974C3.0153.883%C-N/A35.7C-17.2C--3385.3h6.6C+12.3C
Skyguard 321185414.512B+2.5521.62%D*1.081%D11.3C--8.3C15916.3h122.9C+568.3D
Pulsar VS1 1791781890.942C+1.0217.982%D*17.416%C--13.9DN/A9412.8h14.5C*80.8C
M20 Basilisk 261174662.636C+0.6829.135%D*5.172%C12.1D6C--16014.4h113.5C389.7D-
Saron Laser Cannon 2611483200.463C1.5023.831%D*2.027%C+2.8D--2.1D*5652.8h222.4D-933.3D**
A30 Walker 218142373.838B*1.8824.193%C+N/A14.9C8C-2379.5h154.3C+637.9C++
M40 Fury 157139334.212C2.2530.452%DN/A35.6C4.6D-2733.9h13.3C**43.6C++
L105 Zephyr 185124148.857C++6.9031.966%D*N/A22.1D--10.9C++1935.6h10.8F-33.6F-
Thanatos VE70 1231231810.68C1.2818.91%F--10.569%D*10.8D-N/A6211.4h5.4C28.3F-
M60-A Bulldog 136117139C7.0433.955%D*N/A14.4D-2.3D978.1h7.6D22.5D*
Spear Anti-Vehicle Phalanx Turret 168113138.692C**6.7330.068%D**N/A21.7D--10.6D--3165.2h10.2C+34D-
AP30 Shredder 173106147.571C++5.6134.942%C+N/A27.2C17.2C3393.9h108.4C310.2C+
C75 Viper 125104452.311C0.3517.985%F--N/A11.8D--2.4D*1868.8h17.6C--97.9F**
NS Annihilator 17193651.431A*0.5380.9%C+N/A10C+8.4C+2129.3h13.5C--16.7C-
L100 Python HEAT 14086781.103D-0.8627.164%F*N/A7F4.4D**12212.3h8.7D--32.1T*
NSX-P Tanto 81801220.656C1.3020.011%D*20%D-3.3D*N/A1424.5h18.9D94.6D
MKV Suppressed 7979820.963C+1.0022.147%D16.456%C--8.5D--N/A389.3h20.3D--91.6D
M60-A Bulldog 9377174.529C-2.5728.096%F-2.597%B10.1D--2.1D947.6h7.9D28.1F-
MANA Anti-Vehicle Turret 12175641.172C--0.7934.041%D**1.333%F375D-230D-81330.2h11.1D32.7D**
M12 Kobalt 7974324.667C**22.7113.153%D17.568%B*61.7C+4.2B2041.2h22.9D-174D
Proton II PPA-H 7570135.385C--3.4334.602%C1.429%C50D-3.6D2871.4h14.2D40.9D
M60-G Bulldog 8869154.6C++2.6424.778%D--2.899%C+16.8D4.6C1674.1h7.7C++31.1C-
Lasher X2 6866780.846C+1.1111.176%F-6.061%B**10.6D--N/A1026.2h31.3F--279.8T*
NS-10 Burster 13465421.548B*0.4126.299%C-4.615%D3.3D--3.5C+7519.9h246.3F--936.5F
M20 Basilisk 9865282.321C0.3632.737%D1.538%F12.7D6.5D1965.1h138.2D422.2D-
M12 Kobalt 6464232C*30.0413.812%F23.438%B**106.7C+N/A3060.6h12.4B*89.5C++
Beamer VS3 63631450.434C1.5328.779%C*25.397%B+10D-N/A616.3h10.4C+36C+
G30 Walker 11263134.846C+2.8919.54%D*N/A11.1D--8.6C-1865.7h276.4D-1414.5D-
VLG Missile Launcher 7457511.4C+9.4444.985%D--N/A51.8C15.5D2191.1h5.4C*11.9C++
NS-10 Burster 12157411.39B+0.5726.452%D1.754%D*2.9D*3.2C-6619.9h281.9T1065.7F--
Force-Blade 585614,5150.004D1.968.523%F-10.714%B+0.1DN/A01110.7h3.5D41.5F*
M60-G Bulldog 725477.714B*5.7530.567%D3.704%B+23.5D7.8C+2322.3h8C+26.1C+
A30 Walker 9253291.828C0.1320.661%D--N/A4.7D3.5D--7511.2h213.8C+1035D
M12 Kobalt 5352413C+11.0415.773%C11.539%D**57.8C1.1D--3210.9h21.3C134.8C+
Anti-Vehicle Grenade 5350150N/A48.0443.415%D-N/A250D15D--24980.2h5.3C**12.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,4640.8h
Anti-Vehicle MANA Turret126501h
Nano-Armor Kit1,0151,903,05397.8h
Nanite Revive Grenade02,3560.7h
Medical Applicator676306,88920.9h
Spitfire Auto-Turret131,0451.1h
Motion Spotter214,2261.6h
Restoration Kit183580.3h
Shield Recharging Field6410,2233.1h
Ammunition Package8412,2425.1h
Medical Kit4195,2266.5h
Anti-Infantry MANA Turret411,3722.5h
Nano-Repair Grenade01,0110.3h
Recon Detection Device297,72612.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 2.66s on queries, 1.96s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.