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Commissar Exterminator Vay[T4NK] Vay
TR BR 78

KDR: 8.63

Score: 7.6m

Last Seen: Aug 2nd, 2020 6:26 PM
- OFFLINE - 40.5 hour(s)

Battle Rank 78 - Terran Republic on Miller
Level Progress (to 79): 23%
Level 100 Progress: 40% 1607h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HESH L100 Python HEAT RAMS .50M P2-120 AP Tank Mine SR-7 M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 1237TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.51%27.252%532213474441.585717.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.352%-0.338C-0.924B*1.09B**HEAD ++ (~17.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.223C++11.20.214C++46.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.559%0.869%3304613435,984161205636.9383291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.496%-1.5F-1.054D*-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.14C++8.50.322C*24.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.06%80.257%0413452,026275675.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.464%-0.438C--0.85B*-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.019C+3.10.022C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m404.2%117 (7k)94 (5.6k)8.6306512,2211,41612.687278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134959815.681%16.022%25158:494

58% Engineer25% Infiltrator11% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:25 PMMay 1st, 2020 9:43 PMAug 3rd, 2020 9:50 PM (115d) (PST)Aug 2nd, 2020 4:24 PM (117d) (PST)Aug 2nd, 2020 2:26 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
408333750.1510.0170.0240.7620.038310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4781,99522,4839114625,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1351.1h/56.3d 5,744 1,958 4,309 61.7k 731 3,906 3,051 33.1m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C-
Kills:335
Deaths:4
KDR:83.750
Accuracy:19.259% F--
HSR:28.657% C-
TRAC-5 S
D--
Kills:293
Deaths:138
KDR:2.123
Accuracy:19.501% D--
HSR:6.485% F
AMR-66
C--
Kills:109
Deaths:25
KDR:4.360
Accuracy:20.255% F
HSR:22.936% C--
Kills:737
Deaths (as Engineer):167
Deaths (to Engineers):373
KDR:4.41317
Kill Difference:570
Playtime:782.889 hours
Usage:58%
Score:5.065m
Score/min:108
Accuracy (listed only):19.672%
HSR (listed only):19.359%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):218
KDR:0
Kill Difference:UNR
Playtime:48.270 hours
Usage:4%
Score:0.205m
Score/min:71
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,192
Deaths:27
KDR:44.148
Accuracy:32.600% D**
HSR:83.473% B+
SR-7
B++
Kills:446
Deaths:7
KDR:63.714
Accuracy:34.719% D*
HSR:84.978% B++
TSAR-42
D**
Kills:226
Deaths:7
KDR:32.286
Accuracy:28% F--
HSR:57.965% D**
M77-B
C-
Kills:162
Deaths:5
KDR:32.400
Accuracy:30.093% D**
HSR:74.691% C-
Kills:2,026
Deaths (as Infiltrator):46
Deaths (to Infiltrators):121
KDR:44.04348
Kill Difference:1,980
Playtime:334.336 hours
Usage:25%
Score:1.185m
Score/min:59
Accuracy (listed only):31.353%
HSR (listed only):75.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):56
KDR:0
Kill Difference:UNR
Playtime:13.228 hours
Usage:1%
Score:0.109m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:378
Deaths:259
KDR:1.459
Accuracy:23.496% F--
HSR:2.646% C
M1 Heavy Cycler
B+
Kills:201
Deaths:228
KDR:0.882
Accuracy:8.544% F
HSR:20.896% B+
M3 Pounder HEG
D
Kills:173
Deaths:83
KDR:2.084
Accuracy:23.312% F--
HSR:2.312% D
NS-10 Burster
D
Kills:111
Deaths:26
KDR:4.269
Accuracy:17.590% F-
HSR:3.604% D
MR1 Fracture
D
Kills:101
Deaths:32
KDR:3.156
Accuracy:28.905% D*
HSR:1.980% D
MR1 Fracture
D*
Kills:99
Deaths:27
KDR:3.667
Accuracy:29.021% D*
HSR:0% F-
NS-10 Burster
D**
Kills:94
Deaths:17
KDR:5.529
Accuracy:17.281% F--
HSR:1.064% D**
M2 Mutilator
C**
Kills:57
Deaths:48
KDR:1.188
Accuracy:10.399% D**
HSR:21.053% C**
Kills:1,214
Deaths (as MAX Suit):360
Deaths (to MAX Suits):79
KDR:3.37222
Kill Difference:854
Playtime:154.864 hours
Usage:11%
Score:1.015m
Score/min:109
Accuracy (listed only):19.818%
HSR (listed only):6.694%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:1,854
V. Kills:745 249%
Deaths:82
KDR:22.610
Accuracy:38.321% F--
KPH:19.300 D*
VKPH:7.700 F-
L100 Python HESH
D--
Kills:1,417
V. Kills:272 N/A
Deaths:66
KDR:21.470
Accuracy:31.701% F--
KPH:24.100 D**
VKPH:4.600 D--
L100 Python HEAT
D*
Kills:1,261
V. Kills:406 310%
Deaths:59
KDR:21.373
Accuracy:31.700% F--
KPH:16.300 D*
VKPH:5.300 F
Skyguard
D-
Kills:201
V. Kills:118 169%
Deaths:7
KDR:28.714
Accuracy:18.041% F-
KPH:9.800 D-
VKPH:5.700 D*
Kills:4,733 (4,733 + 0)
Deaths:214
KDR:22.117
VKDR:7.201
Vehicle Kills:1,541
Kill Difference:4,519
Playtime:252.899 hours
Usage:19%
Score:1.210m
Score/min:80
Driving Accuracy:18.041%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:993
V. Kills:366 271%
Deaths:3
KDR:331
Accuracy:26.834% F--
KPH:22.600 D--
VKPH:8.300 F-
P2-120 HEAT
D*
Kills:258
V. Kills:90 284%
Deaths:29
KDR:8.897
Accuracy:24.587% F-
KPH:12.500 D*
VKPH:4.400 D**
P2-120 HESH
D--
Kills:247
V. Kills:56 433%
Deaths:9
KDR:27.444
Accuracy:24.996% F--
KPH:22.300 D**
VKPH:5.100 D--
Kills:1,498 (1,498 + 0)
Deaths:41
KDR:36.537
VKDR:12.488
Vehicle Kills:512
Kill Difference:1,457
Playtime:75.501 hours
Usage:6%
Score:0.564m
Score/min:125
Driving Accuracy:24.996%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,5991,8548222.61B**13.9838.321%F--N/A19.3D*7.7F-9596.2h5.6C+14.5D--
L100 Python HESH 1,6891,4176621.47C**12.8431.701%F--1.129%C+24.1D**4.6D--8158.8h4.4D*14F*
L100 Python HEAT 1,6671,2615921.373A*12.7431.7%F--N/A16.3D*5.3F5977.3h7.9F24.8T-
RAMS .50M 1,2261,1922744.148U35.5232.6%D**83.473%B+6.8FN/A17174.5h2.8D**8.7F
P2-120 AP 1,3599933331U322.3726.834%F--N/A22.7D--8.4F-15143.8h5.4B+20.2D--
Tank Mine 8546113716.514S7.8816.894%D**N/A165.1B+65.7C+8443.7h1.1A6.7D-
SR-7 460446763.714U55.0834.719%D*84.978%B++8D**N/A1955.9h3.3F*9.5F--
M3 Pounder HEG 4323782591.459C7.1723.496%F--2.646%C5.8D**N/A2165.4h28.1F-119.6T
MG-HBR1 Dragoon 356335483.75U75.1219.259%F--28.657%C-9.2D*N/A2336.3h11F-57T*
TRAC-5 S 3392931382.123B*6.5119.501%D--6.485%F3.1D--N/A894.7h14.6D-75D
Spear Anti-Vehicle Phalanx Turret 401286647.667S39.0434.438%D**2.448%D19.9D*8F9214.4h8.8C25.4D-
P2-120 HEAT 348258298.897C++0.2724.587%F-3.488%B12.5D*4.4D**7320.6h9.9D--40.4T-
P2-120 HESH 303247927.444B+18.8124.996%F--N/A22.3D**5D--11311.1h6D--23.9F*
TSAR-42 231226732.286S23.6628%F--57.965%D**6.5D**N/A2234.6h4.1T*14.5T*
Frag Grenade 2232191219N/A210.3739.241%D*N/A312.9D--5.7D-9770.7h4.6D**11.7D**
M1 Heavy Cycler 2102012280.882D7.758.544%F20.896%B+4.1FN/A1148.9h32.2T*377.3T*
Skyguard 319201728.714S20.0818.041%F-0.995%D-9.8D-5.7D*8220.6h80.3B+445C
M3 Pounder HEG 212173832.084C+6.5523.312%F--2.312%D5.7F1.3F2330.6h36.1T-154.8T*
M77-B 164162532.4U23.7730.093%D**74.691%C-6.4D**N/A1525.4h3.4F-11.2F-
NS-10 Burster 177111264.269A**4.3617.59%F-3.604%D2.4D**1.4F-2147.1h151.4C+860.7F
AMR-66 124109254.36M4.2720.255%F22.936%C--4.5D--N/A1324.2h12D**59.1F
MR1 Fracture 160101323.156M**5.4728.905%D*1.98%D2.5F1.5F-2440.2h132.4T*458.2T-
MR1 Fracture 15199273.667M**4.9629.021%D*N/A2.9F1.5F-3133.9h118.9T409.6T
NS-10 Burster 15594175.529M*3.1017.281%F--1.064%D**2.7D*1.7F-2334.9h136.5B+789.8D--
Claymore 8484421A+12.378.577%F**N/A28F-N/A703h1.5F--17.1T*
M2 Mutilator 6257481.188C7.4410.399%D**21.053%C**6.9FN/A198.3h29.1T*280.2F--
T2 Striker 8655318.333U9.7033.948%F-N/A4.5D2.5D6112.3h70.9F--208.9T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02270.4h
Medical Applicator2047,7974.9h
Motion Spotter0590.1h
Spitfire Auto-Turret34630.6h
Recon Detection Device38,58816.5h
Shield Recharging Field04000.2h
Ammunition Package45,7202.1h
Nano-Armor Kit56228,00318.3h
Anti-Infantry MANA Turret11200.2h
Soldier Soaker01050.1h
Hardlight Barrier1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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