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Ensign Deputy Vaymal[] Vaymal
NC BR 46

KDR: 5.54

Score: 2m

Last Seen: May 16th, 2020 7:19 PM
- OFFLINE - 61.9 hour(s)

Battle Rank 46 - New Conglomerate on Miller
Level Progress (to 47): 16%
Level 100 Progress: 11% 2419h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP NC15 Phoenix L100 Python HESH Titan-150 HEAT L100 Python HEAT EM4 Longshot Gauss Compact S Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $196,407 MLG Score: 157
Fun Score: N/A
Cheeseburgers Flipped: 232TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.253%1.691%1352313448286743812.3582189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.06%-0.948D---0.524D-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.528B+5.70.545B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.415%77.384%03134436711833.3636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.516%-0.535D0.665B+1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.009C+3.20.013C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m549%116 (7k)91 (5.5k)5.537042,6914868.5576146 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134713412.73%12.598%16045:270

60% Engineer11% Heavy Assault16% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 11:06 AMApr 28th, 2018 9:27 PMMay 23rd, 2020 1:05 AM (51d) (PST)May 16th, 2020 3:55 PM (58d) (PST)May 16th, 2020 3:19 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
384253590.1200.0220.0150.8340.032157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0501,48821,5627115025,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
373.8h/15.6d 1,468 339 1,131 18.7k 249 887 714 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):87
KDR:0
Kill Difference:UNR
Playtime:42.715 hours
Usage:11%
Score:0.265m
Score/min:103
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D-
Kills:117
Deaths:51
KDR:2.294
Accuracy:19.502% D-
HSR:3.419% F--
Kills:117
Deaths (as Engineer):51
Deaths (to Engineers):154
KDR:2.29412
Kill Difference:66
Playtime:222.446 hours
Usage:60%
Score:1.340m
Score/min:100
Accuracy (listed only):19.502%
HSR (listed only):3.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:165
Deaths:7
KDR:23.571
Accuracy:38.608% C
HSR:81.818% B+
NC14 Bolt Driver
C+
Kills:110
Deaths:6
KDR:18.333
Accuracy:31.002% D-
HSR:73.636% C+
AF-8 RailJack
C+
Kills:92
Deaths:8
KDR:11.500
Accuracy:24.559% F-
HSR:73.913% C+
Kills:367
Deaths (as Infiltrator):21
Deaths (to Infiltrators):49
KDR:17.47619
Kill Difference:346
Playtime:61.613 hours
Usage:16%
Score:0.207m
Score/min:56
Accuracy (listed only):31.390%
HSR (listed only):76.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D-
Kills:117
Deaths:51
KDR:2.294
Accuracy:19.502% D-
HSR:3.419% F--
Kills:117
Deaths (as Light Assault):51
Deaths (to Light Assaults):59
KDR:2.29412
Kill Difference:66
Playtime:3.265 hours
Usage:1%
Score:0.003m
Score/min:14
Accuracy (listed only):19.502%
HSR (listed only):3.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):32
KDR:0
Kill Difference:UNR
Playtime:9.448 hours
Usage:3%
Score:0.076m
Score/min:134
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):18
KDR:0
Kill Difference:UNR
Playtime:28.999 hours
Usage:8%
Score:0.141m
Score/min:81
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:391
V. Kills:155 251%
Deaths:11
KDR:35.546
Accuracy:32.012% F*
KPH:19.600 D--
VKPH:7.800 F-
L100 Python HESH
D
Kills:268
V. Kills:69 383%
Deaths:
KDR:
Accuracy:26.654% F*
KPH:21.700 D*
VKPH:5.600 D
L100 Python HEAT
D--
Kills:197
V. Kills:63 308%
Deaths:14
KDR:14.071
Accuracy:33.169% F-
KPH:17.900 D--
VKPH:5.700 D*
Skyguard
D
Kills:98
V. Kills:58 166%
Deaths:
KDR:
Accuracy:20.385% D**
KPH:9.800 D
VKPH:5.800 D*
C75 Viper
D--
Kills:75
V. Kills:19 375%
Deaths:6
KDR:12.500
Accuracy:12.697% F**
KPH:10.700 D--
VKPH:2.700 D*
Kills:1,029 (1,029 + 0)
Deaths:31
KDR:33.194
VKDR:11.742
Vehicle Kills:364
Kill Difference:998
Playtime:60.338 hours
Usage:16%
Score:0.262m
Score/min:72
Driving Accuracy:12.697%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D*
Kills:240
V. Kills:73 324%
Deaths:34
KDR:7.059
Accuracy:29.059% F-
KPH:10.700 D*
VKPH:3.300 D**
Kills:240 (240 + 0)
Deaths:34
KDR:7.059
VKDR:2.147
Vehicle Kills:73
Kill Difference:206
Playtime:22.440 hours
Usage:6%
Score:0.068m
Score/min:51
Driving Accuracy:29.059%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5463911135.545M**30.0132.012%F*N/A19.6D--7.8F-8519.9h4.5B+14.1D--
NC15 Phoenix 417305561U55.4653.463%C+N/A14.2C+5.2D-9621.5h11C20.6C
L100 Python HESH 3372681268U262.4626.654%F*N/A21.6D*5.6D7412.4h4.1D-15.5F**
Titan-150 HEAT 313240347.059C**1.5229.059%F-2.917%C++10.7D*3.3D**5122.4h6.6D--22.7F**
L100 Python HEAT 2601971414.071A*8.5333.169%F-3.046%B17.9D--5.7D*6011h6.8C--20.6F-
EM4 Longshot 170165723.571S18.0338.608%C81.818%B+10.2D*N/A2916.2h2.8D*7.3D
Gauss Compact S 135117512.294B**3.2419.502%D-3.419%F--4.3D--N/A1127.3h12.6D64.6D
Spear Anti-Vehicle Phalanx Turret 158117429.25M*23.7124.398%F-5.128%B++15.4D**5.4F717.6h7.7C++31.6D--
NC14 Bolt Driver 112110618.333S12.8031.002%D-73.636%C+7.1D*N/A1815.6h3.6D*11.7D*
Skyguard 15698198U92.4620.385%D**1.02%D-9.8D5.8D*7910h104.5C**512.8C--
AF-8 RailJack 9392811.5M**5.9624.559%F-73.913%C+3.9FN/A1123.4h3.2D*12.9F-
C75 Viper 9475612.5A+6.9612.697%F**N/A10.7D--2.7D*467h13.9C109.3T*
Frag Grenade 6666166N/A60.4639.973%D--N/A330D-N/A9520.2h4.5D-11.3D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2425,9802.3h
G40-F Ranger0860h
Recon Detection Device21,8274.1h
M40 Fury0900h
Shield Recharging Field12000.1h
M20 Mustang0700.1h
Ammunition Package01,8870.5h
Nano-Armor Kit2078,6577.1h
Anti-Infantry MANA Turret2670.1h
Mag-Cutter16387101.3h

Check the help document for the dictionary if you want to learn more about words used here.


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