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Vector51[AT] Vector51
VS BR 150

KDR: 1.72

Score: 51.9m

Last Seen: May 25th, 2018 11:17 PM
- OFFLINE - 10119.4 hour(s)

Battle Rank 106 (150 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 19%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Light PPA Eclipse VE3A Solstice VE3 Serpent VE92 Zenith VX-5 NS-11C Beamer VS3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 1266TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.481%13.572%29231118318,0441.439260.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.049%0.064C+-1.11D*-0.129CHEAD (~2.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.221C++12.50.127C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.369%1.468%359512093,133107915722.90361199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.787%-0.208C-0.112C+-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.90.189C++46.30.126C++84.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.967%1.939%286812063,300140916022.34043206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%-0.584D-0.4C--0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.006C+13.4-0.071C+24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.56%1.365%956120887912497080.703763124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.244%0.219C++-0.761D--0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.728B++12.50.686B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.758%70.485%95312116811103100.617407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.511%-0.336C-0.221C++0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.183C++2.60.168C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.114%12.092%95412101,1331024151.10537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.407%-0.118C+-0.502D-0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.247C++40.181C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.9m450.9%347 (20.8k)345 (20.7k)1.7181447,26127,5072.07311150 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121488119.73%8.967%17705:2813

31% Engineer12% Heavy Assault6% Infiltrator39% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 12:07 PMApr 7th, 2013 6:00 AMJun 23rd, 2018 5:21 PM (393d) (PST)May 25th, 2018 7:24 PM (422d) (PST)May 25th, 2018 7:17 PM (422d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4911573340.3140.1830.0281.7200.068231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4749,43320,04119112103420,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2510.2h/104.6d 9,764 4,238 12,108 259k 5,169 5,233 10,185 74m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:1,154
Deaths:870
KDR:1.326
Accuracy:17.915% D-
HSR:15.771% D-
Orion VS54
D
Kills:751
Deaths:528
KDR:1.422
Accuracy:17.731% D
HSR:16.778% D*
Pulsar LSW
D
Kills:258
Deaths:190
KDR:1.358
Accuracy:17.963% D--
HSR:20.155% D
Flare VE6
D
Kills:171
Deaths:112
KDR:1.527
Accuracy:19.006% D
HSR:15.205% D*
Ursa
D*
Kills:165
Deaths:127
KDR:1.299
Accuracy:16.343% D*
HSR:12.727% F
NSX Naginata
D
Kills:69
Deaths:40
KDR:1.725
Accuracy:19.199% D
HSR:18.841% D*
Kills:2,568
Deaths (as Heavy Assault):1,867
Deaths (to Heavy Assaults):7,741
KDR:1.37547
Kill Difference:701
Playtime:308.915 hours
Usage:12%
Score:6.612m
Score/min:357
Accuracy (listed only):18.026%
HSR (listed only):16.579%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D*
Kills:1,481
Deaths:1,137
KDR:1.303
Accuracy:21.328% D*
HSR:10.533% F-
Solstice VE3
C*
Kills:1,213
Deaths:228
KDR:5.320
Accuracy:23.941% C*
HSR:14.015% D--
Serpent VE92
D
Kills:1,190
Deaths:938
KDR:1.269
Accuracy:21.056% D
HSR:12.269% D**
Zenith VX-5
D-
Kills:1,184
Deaths:952
KDR:1.244
Accuracy:21.251% D-
HSR:12.162% F
NS-11C
D-
Kills:1,166
Deaths:1,048
KDR:1.113
Accuracy:19.941% D-
HSR:10.549% D**
NS Baron G5
C+
Kills:1,148
Deaths:877
KDR:1.309
Accuracy:42.814% C+
HSR:11.585% D
VX6-7
D-
Kills:1,127
Deaths:932
KDR:1.209
Accuracy:20.133% D-
HSR:11.801% F
Pandora VX25
C
Kills:609
Deaths:433
KDR:1.406
Accuracy:37.717% C
HSR:11.659% D-
Solstice SF
D
Kills:483
Deaths:588
KDR:0.821
Accuracy:21.111% D
HSR:9.731% D*
Solstice Burst
D
Kills:322
Deaths:161
KDR:2
Accuracy:23.765% D
HSR:19.565% D
Phobos VX86
D
Kills:303
Deaths:285
KDR:1.063
Accuracy:49.126% D-
HSR:12.541% D
Eidolon VE33
D--
Kills:240
Deaths:188
KDR:1.277
Accuracy:21.694% D--
HSR:16.667% D*
Pulsar C
D
Kills:234
Deaths:226
KDR:1.035
Accuracy:20.289% D-
HSR:19.231% D
Nova
C
Kills:111
Deaths:71
KDR:1.563
Accuracy:40.836% C
HSR:10.811% D--
Thanatos VE70
C**
Kills:110
Deaths:71
KDR:1.549
Accuracy:42.622% C**
HSR:14.545% C
Kills:10,921
Deaths (as Engineer):8,135
Deaths (to Engineers):7,242
KDR:1.34247
Kill Difference:2,786
Playtime:773.953 hours
Usage:31%
Score:18.911m
Score/min:407
Accuracy (listed only):28.508%
HSR (listed only):13.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D*
Kills:1,481
Deaths:1,137
KDR:1.303
Accuracy:21.328% D*
HSR:10.533% F-
Solstice VE3
C*
Kills:1,213
Deaths:228
KDR:5.320
Accuracy:23.941% C*
HSR:14.015% D--
Serpent VE92
D
Kills:1,190
Deaths:938
KDR:1.269
Accuracy:21.056% D
HSR:12.269% D**
Zenith VX-5
D-
Kills:1,184
Deaths:952
KDR:1.244
Accuracy:21.251% D-
HSR:12.162% F
NS-11C
D-
Kills:1,166
Deaths:1,048
KDR:1.113
Accuracy:19.941% D-
HSR:10.549% D**
MKV Suppressed
D-
Kills:1,156
Deaths:1,067
KDR:1.083
Accuracy:21.451% D-
HSR:11.159% D*
NS-7 PDW
C+
Kills:1,155
Deaths:983
KDR:1.175
Accuracy:24.396% C+
HSR:11.429% D--
Eridani SX5
C
Kills:1,152
Deaths:1,024
KDR:1.125
Accuracy:25.291% C
HSR:11.979% D*
Sirius SX12
C+
Kills:1,150
Deaths:911
KDR:1.262
Accuracy:23.750% C+
HSR:11.565% D--
NS Baron G5
C+
Kills:1,148
Deaths:877
KDR:1.309
Accuracy:42.814% C+
HSR:11.585% D
VX6-7
D-
Kills:1,127
Deaths:932
KDR:1.209
Accuracy:20.133% D-
HSR:11.801% F
Pandora VX25
C
Kills:609
Deaths:433
KDR:1.406
Accuracy:37.717% C
HSR:11.659% D-
Solstice SF
D
Kills:483
Deaths:588
KDR:0.821
Accuracy:21.111% D
HSR:9.731% D*
Solstice Burst
D
Kills:322
Deaths:161
KDR:2
Accuracy:23.765% D
HSR:19.565% D
Phobos VX86
D
Kills:303
Deaths:285
KDR:1.063
Accuracy:49.126% D-
HSR:12.541% D
Pulsar C
D
Kills:234
Deaths:226
KDR:1.035
Accuracy:20.289% D-
HSR:19.231% D
Skorpios
D*
Kills:114
Deaths:166
KDR:0.687
Accuracy:22.487% D*
HSR:8.772% F-
Nova
C
Kills:111
Deaths:71
KDR:1.563
Accuracy:40.836% C
HSR:10.811% D--
Thanatos VE70
C**
Kills:110
Deaths:71
KDR:1.549
Accuracy:42.622% C**
HSR:14.545% C
Kills:15,408
Deaths (as Light Assault):12,098
Deaths (to Light Assaults):4,862
KDR:1.2736
Kill Difference:3,310
Playtime:985.781 hours
Usage:39%
Score:17.218m
Score/min:291
Accuracy (listed only):27.542%
HSR (listed only):12.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D-
Kills:1,156
Deaths:1,067
KDR:1.083
Accuracy:21.451% D-
HSR:11.159% D*
NS-7 PDW
C+
Kills:1,155
Deaths:983
KDR:1.175
Accuracy:24.396% C+
HSR:11.429% D--
Eridani SX5
C
Kills:1,152
Deaths:1,024
KDR:1.125
Accuracy:25.291% C
HSR:11.979% D*
Sirius SX12
C+
Kills:1,150
Deaths:911
KDR:1.262
Accuracy:23.750% C+
HSR:11.565% D--
NS Baron G5
C+
Kills:1,148
Deaths:877
KDR:1.309
Accuracy:42.814% C+
HSR:11.585% D
Pandora VX25
C
Kills:609
Deaths:433
KDR:1.406
Accuracy:37.717% C
HSR:11.659% D-
Phobos VX86
D
Kills:303
Deaths:285
KDR:1.063
Accuracy:49.126% D-
HSR:12.541% D
H-V45
D-
Kills:232
Deaths:229
KDR:1.013
Accuracy:20.039% D-
HSR:9.914% D**
NS-11P
D
Kills:184
Deaths:128
KDR:1.438
Accuracy:16.664% D*
HSR:15.217% D
CME
F
Kills:160
Deaths:151
KDR:1.060
Accuracy:17.255% F
HSR:10.625% F
Skorpios
D*
Kills:114
Deaths:166
KDR:0.687
Accuracy:22.487% D*
HSR:8.772% F-
Nova
C
Kills:111
Deaths:71
KDR:1.563
Accuracy:40.836% C
HSR:10.811% D--
Thanatos VE70
C**
Kills:110
Deaths:71
KDR:1.549
Accuracy:42.622% C**
HSR:14.545% C
Terminus VX-9
F
Kills:55
Deaths:47
KDR:1.170
Accuracy:17.582% F
HSR:10.909% F-
Kills:7,639
Deaths (as Combat Medic):6,443
Deaths (to Combat Medics):2,979
KDR:1.18563
Kill Difference:1,196
Playtime:114.645 hours
Usage:5%
Score:2.275m
Score/min:331
Accuracy (listed only):28.716%
HSR (listed only):11.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C*
Kills:1,156
Deaths:1,006
KDR:1.149
Accuracy:28.771% C*
HSR:19.896% C
MKV Suppressed
D-
Kills:1,156
Deaths:1,067
KDR:1.083
Accuracy:21.451% D-
HSR:11.159% D*
NS-7 PDW
C+
Kills:1,155
Deaths:983
KDR:1.175
Accuracy:24.396% C+
HSR:11.429% D--
Eridani SX5
C
Kills:1,152
Deaths:1,024
KDR:1.125
Accuracy:25.291% C
HSR:11.979% D*
Sirius SX12
C+
Kills:1,150
Deaths:911
KDR:1.262
Accuracy:23.750% C+
HSR:11.565% D--
Parallax VX3
D
Kills:557
Deaths:240
KDR:2.321
Accuracy:34.705% D
HSR:71.454% D
NS-357 Underboss
D
Kills:209
Deaths:247
KDR:0.846
Accuracy:27.275% D*
HSR:17.225% D
Manticore SX40
C+
Kills:209
Deaths:213
KDR:0.981
Accuracy:21.985% D*
HSR:21.531% C+
Cerberus
C
Kills:160
Deaths:117
KDR:1.368
Accuracy:24.378% D--
HSR:20% C
Skorpios
D*
Kills:114
Deaths:166
KDR:0.687
Accuracy:22.487% D*
HSR:8.772% F-
Phantom VA23
C--
Kills:110
Deaths:44
KDR:2.500
Accuracy:30.887% D
HSR:25.455% C--
Ghost
D*
Kills:67
Deaths:51
KDR:1.314
Accuracy:30.269% D*
HSR:52.239% F
NS-44 Commissioner
B++
Kills:63
Deaths:70
KDR:0.900
Accuracy:33.114% C
HSR:26.984% B++
NS Patriot Flare Gun
U
Kills:62
Deaths:63
KDR:0.984
Accuracy:9.085% D
HSR:0% U
NS Deep Freeze
D
Kills:60
Deaths:85
KDR:0.706
Accuracy:30.499% D
HSR:5% D-
Phaseshift VX-S
B+
Kills:57
Deaths:23
KDR:2.478
Accuracy:24.684% D**
HSR:82.456% B+
NS-30 Vandal
D*
Kills:54
Deaths:29
KDR:1.862
Accuracy:24.813% D*
HSR:9.259% F-
Kills:7,491
Deaths (as Infiltrator):6,339
Deaths (to Infiltrators):3,038
KDR:1.18173
Kill Difference:1,152
Playtime:157.757 hours
Usage:6%
Score:2.817m
Score/min:298
Accuracy (listed only):25.755%
HSR (listed only):23.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,154
Deaths:446
KDR:2.587
Accuracy:16.512% D
HSR:16.378% D-
Blueshift VM5
D
Kills:1,150
Deaths:434
KDR:2.650
Accuracy:16.118% D
HSR:17.478% D
Cosmos VM3
C+
Kills:425
Deaths:166
KDR:2.560
Accuracy:16.713% C+
HSR:16.941% C--
Cosmos VM3
C+
Kills:350
Deaths:134
KDR:2.612
Accuracy:17.142% C+
HSR:16.857% C--
NS-10 Burster
C+
Kills:198
Deaths:140
KDR:1.414
Accuracy:29.298% C+
HSR:4.545% D
Vortex VM21
D
Kills:186
Deaths:149
KDR:1.248
Accuracy:34.838% D-
HSR:2.151% D
Comet VM2
C*
Kills:184
Deaths:137
KDR:1.343
Accuracy:44.945% C*
HSR:3.261% C-
NS-10 Burster
C*
Kills:182
Deaths:141
KDR:1.291
Accuracy:29.576% C+
HSR:6.593% C*
Quasar VM1
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:13.759% C-
HSR:18.072% C+
Vortex VM21
D
Kills:150
Deaths:147
KDR:1.020
Accuracy:35.221% D
HSR:2.667% D
Quasar VM1
D--
Kills:148
Deaths:69
KDR:2.145
Accuracy:13.150% D--
HSR:13.514% D**
Comet VM2
C*
Kills:120
Deaths:97
KDR:1.237
Accuracy:47.032% C*
HSR:0% F-
Nebula VM20
C--
Kills:97
Deaths:28
KDR:3.464
Accuracy:16.287% C--
HSR:17.526% D
Kills:4,510
Deaths (as MAX Suit):1,073.500
Deaths (to MAX Suits):1,515
KDR:4.20121
Kill Difference:3,436.500
Playtime:158.613 hours
Usage:6%
Score:4.110m
Score/min:432
Accuracy (listed only):25.430%
HSR (listed only):10.460%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,514
V. Kills:134 N/A
Deaths:290
KDR:5.221
Accuracy:50.530% A
KPH:42.800 C+
VKPH:3.800 C*
Dual Photon Pods
C+
Kills:714
V. Kills:210 338%
Deaths:68
KDR:10.500
Accuracy:56.775% B+
KPH:58.900 C
VKPH:17.300 C+
Maelstrom Turbo Laser
C--
Kills:453
V. Kills:578 78%
Deaths:484
KDR:0.936
Accuracy:32.206% C*
KPH:5.300 D
VKPH:6.800 C--
Coyote Missiles
A+
Kills:281
V. Kills:300 93%
Deaths:78
KDR:3.603
Accuracy:55.822% C**
KPH:39.800 C+
VKPH:42.500 A+
Saron Laser Cannon
C-
Kills:199
V. Kills:223 89%
Deaths:231
KDR:0.861
Accuracy:30.609% C+
KPH:5.700 D
VKPH:6.400 C-
Photon A2A Missile Pods
B*
Kills:94
V. Kills:101 92%
Deaths:12
KDR:7.833
Accuracy:77.709% C+
KPH:62.700 C**
VKPH:67.400 B*
Antares LC
C
Kills:66
V. Kills:81 80%
Deaths:51
KDR:1.294
Accuracy:35.970% B++
KPH:8.500 D
VKPH:10.400 C
Kills:3,321 (2,232 + 0)
Deaths:1,214
KDR:2.736
VKDR:1.340
Vehicle Kills:1,627
Kill Difference:2,107
Playtime:183.511 hours
Usage:7%
Score:2.706m
Score/min:246
Piloting Accuracy:35.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:253
V. Kills:292 86%
Deaths:256
KDR:0.988
Accuracy:37.497% D
KPH:6 C
VKPH:6.900 C+
C150 Dalton
U
Kills:95
V. Kills:72 130%
Deaths:33
KDR:2.879
Accuracy:36.662% C+
KPH:342,000 U
VKPH:259,200 U
L105 Zephyr
U
Kills:85
V. Kills:21 386%
Deaths:17
KDR:5
Accuracy:32.911% D*
KPH:306,000 U
VKPH:75,600 U
L105 Zephyr PX
U
Kills:55
V. Kills:3 N/A
Deaths:3
KDR:18.333
Accuracy:44.262% D--
KPH:198,000 U
VKPH:10,800 U
Kills:488 (253 + 235)
Deaths:309
KDR:1.579
VKDR:1.256
Vehicle Kills:388
Kill Difference:179
Playtime:42.140 hours
Usage:2%
Score:0.590m
Score/min:233
Piloting Accuracy:37.497%
Gunner Accuracy:44.262%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:527
V. Kills:68 N/A
Deaths:66
KDR:7.985
Accuracy:50.868% C*
KPH:38.800 C--
VKPH:5 D-
L100 Python AP
C+
Kills:455
V. Kills:367 124%
Deaths:113
KDR:4.027
Accuracy:55.608% C+
KPH:21.700 D
VKPH:17.500 C+
C75 Viper
C+
Kills:444
V. Kills:146 302%
Deaths:51
KDR:8.706
Accuracy:38.326% C+
KPH:23.700 C
VKPH:7.800 C+
Skyguard
C
Kills:193
V. Kills:172 112%
Deaths:50
KDR:3.860
Accuracy:29.858% C++
KPH:9.700 D
VKPH:8.600 C
L100 Python HEAT
C
Kills:129
V. Kills:45 280%
Deaths:42
KDR:3.071
Accuracy:48.176% C
KPH:21.400 D
VKPH:7.500 D-
Kills:1,748 (1,748 + 0)
Deaths:322
KDR:5.429
VKDR:2.478
Vehicle Kills:798
Kill Difference:1,426
Playtime:79.372 hours
Usage:3%
Score:1.408m
Score/min:296
Driving Accuracy:48.176%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:691
V. Kills:115 N/A
Deaths:48
KDR:14.396
Accuracy:55.441% B+
KPH:27.900 D-
VKPH:4.600 D
Supernova FPC
C
Kills:648
V. Kills:582 111%
Deaths:143
KDR:4.531
Accuracy:49.277% D
KPH:15 D--
VKPH:13.500 C
Saron HRB
C*
Kills:315
V. Kills:271 116%
Deaths:42
KDR:7.500
Accuracy:40.518% C
KPH:19.900 C--
VKPH:17.100 C*
Supernova PC
B
Kills:213
V. Kills:107 197%
Deaths:30
KDR:7.100
Accuracy:53.125% B+
KPH:19.600 C
VKPH:9.800 B
E540 Halberd
C++
Kills:163
V. Kills:131 123%
Deaths:38
KDR:4.289
Accuracy:48.638% C++
KPH:20.800 D--
VKPH:16.700 C++
Proton II PPA
D
Kills:60
V. Kills:5 N/A
Deaths:5
KDR:12
Accuracy:25.579% C*
KPH:26.900 D--
VKPH:2.200 D
Kills:2,090 (1,552 + 538)
Deaths:306
KDR:6.830
VKDR:3.958
Vehicle Kills:1,211
Kill Difference:1,784
Playtime:104.709 hours
Usage:4%
Score:2.257m
Score/min:359
Driving Accuracy:53.125%
Gunner Accuracy:25.579%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:95
V. Kills:60 156%
Deaths:16
KDR:5.938
Accuracy:47.241% D*
KPH:20.300 D*
VKPH:12.800 D--
Kills:95 (0 + 95)
Deaths:16
KDR:5.938
VKDR:3.750
Vehicle Kills:60
Kill Difference:79
Playtime:4.676 hours
Usage:0%
Score:0.158m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:47.241%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:151
V. Kills:30 N/A
Deaths:17
KDR:8.882
Accuracy:35.614% C+
KPH:32.900 C-
VKPH:6.500 D
M40 Fury
B+
Kills:86
V. Kills:14 N/A
Deaths:14
KDR:6.143
Accuracy:40.327% B+
KPH:39.600 C--
VKPH:6.400 D
M60-G Bulldog
D
Kills:86
V. Kills:13 N/A
Deaths:13
KDR:6.615
Accuracy:29.297% D
KPH:14.800 D-
VKPH:2.200 D--
Kills:323 (0 + 323)
Deaths:44
KDR:7.341
VKDR:1.295
Vehicle Kills:57
Kill Difference:279
Playtime:12.583 hours
Usage:1%
Score:0.216m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:29.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:218
V. Kills:55 389%
Deaths:352
KDR:0.619
Accuracy:36.261% D*
KPH:5.600 D*
VKPH:1.400 D--
S12 Renegade
C+
Kills:175
V. Kills:17 N/A
Deaths:83
KDR:2.108
Accuracy:40.229% C+
KPH:20.200 D--
VKPH:2 C+
Kills:393 (393 + 0)
Deaths:435
KDR:0.903
VKDR:0.166
Vehicle Kills:72
Kill Difference:42
Playtime:47.673 hours
Usage:2%
Score:0.187m
Score/min:65
Driving Accuracy:40.229%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,7594,4871,5802.84B**1.1220.787%D-N/A110.5B++56A++155840.6h1.1B*5.2B
Light PPA 1,6481,5142905.221C++3.5050.53%A1.255%C+42.8C+3.8C*25235.4h12.1C**23.8B+
Eclipse VE3A 1,5161,4811,1371.303C+0.4221.328%D*10.533%F-15.8D-N/A8493.7h11.5B54C
Solstice VE3 1,2171,2132285.32S3.6023.941%C*14.015%D--20.8C++N/A18158.2h11.1B*46.2B+
Serpent VE92 1,2001,1909381.269C*0.4521.056%D12.269%D**15.1DN/A7078.8h12.2B58C++
Zenith VX-5 1,1861,1849521.244C++0.4721.251%D-12.162%F16.4DN/A7072.3h11.8B+55.7C+
NS-11C 1,1831,1661,0481.113C++0.6119.941%D-10.549%D**12.8DN/A6491.2h14.7C++73.7C+
Beamer VS3 1,1671,1561,0061.149B+0.5728.771%C*19.896%C21.5CN/A9453.7h8.8B30.6C++
MKV Suppressed 1,1771,1561,0671.083C+0.6421.451%D-11.159%D*17.9DN/A6964.7h13.9C*64.8C+
NS-7 PDW 1,1661,1559831.175C**0.5424.396%C+11.429%D--17C--N/A7867.8h15C++61.5C*
Blueshift VM5 1,1751,1544462.587C++0.8716.512%D16.378%D-23.3DN/A10249.6h15.7C*95.2C+
NS-15M1 1,1651,1548701.326C+0.3917.915%D-15.771%D-23.5DN/A13849.2h12.3C*68.9C+
Eridani SX5 1,1611,1521,0241.125C+0.5925.291%C11.979%D*19.1DN/A12260.3h13.5C53.4C+
Blueshift VM5 1,1691,1504342.65C++0.9316.118%D17.478%D23.6DN/A10448.8h15.3C*94.7C+
Sirius SX12 1,1701,1509111.262C*0.4623.75%C+11.565%D--19.1C-N/A10360.1h14.8C++62.5C++
NS Baron G5 1,1751,1488771.309C**0.4142.814%C+11.585%D20.8DN/A14655.2h4B+9.4C+
VX6-7 1,1491,1279321.209C+0.5120.133%D-11.801%F14.6DN/A5477.2h13.2C+65.6C+
Orion VS54 7557515281.422C+0.3017.731%D16.778%D*21.2C-N/A14435.4h12B+67.5C+
Dual Photon Pods 9247146810.5B+8.7856.775%B+N/A59C17.4C+56012.1h20.3B35.7B+
Supernova VPC 8066914814.396B12.6855.441%B+1.302%C27.9D-4.6D18624.8h2.8B+5.1B+
Supernova FPC 1,2306481434.531C+2.8149.277%D2.469%C++15D--13.5C38943.1h5.4C+11C+
Pandora VX25 6226094331.406C++0.3137.717%C11.659%D-21.8DN/A10127.9h4.6C+12.1C++
Frag Grenade 6136061606N/A604.2851.743%B*N/A1010A**11.7B44770.6h2.2A+4.2B**
Parallax VX3 5655572402.321C+0.6034.705%D71.454%D21.4C-N/A11226h2.5C7.3C
Tank Mine 9695372082.582C+0.8631.83%C+N/A127.9B+102.9A+26544.2h1.6B+5.1B++
L100 Python HESH 595527667.985C6.2750.868%C*1.518%C+38.8C--5D-24113.6h2.9B5.8B+
Force-Blade 59351717,0540.03C*1.6946.004%AN/A0.5C+N/A21083.6h3.2C7B+
NS Decimator 7254924861.012C+0.7161.307%C++1.829%C30.4C14.4C+46216.2h4.6C++7.5C*
Solstice SF 4954835880.821C+0.9021.111%D9.731%D*10.7DN/A6345h11.2C*52.8C++
L100 Python AP 8224551134.027C+2.3155.608%C+4.396%B**21.7D17.5C+43721h7.2C13C
Maelstrom Turbo Laser 1,0314534840.936C0.7832.206%C*2.208%C+5.3D6.8C--13285h150C--465.9C
Lasher X2 4564493611.244B+0.4723.043%C2.45%D-22.8C-N/A15019.7h22.3C-96.6C+
Proximity Mine 448447954.705C**2.9941.379%C+N/A127.7C++N/A7143.5h1.8B4.3B
C75 Viper 590444518.706B**6.9938.326%C+1.351%C+23.6C7.8C+19918.8h14.4C+37.5C++
Cosmos VM3 4334251662.56B+0.8416.713%C+16.941%C--30.1C+N/A16014.1h13.4C**80.3C++
Lumine Edge 4243935,1050.077C+1.6422.036%C-17.303%C++1.2C-N/A10318h1.9D8.8C
Cosmos VM3 3563501342.612B+0.8917.142%C+16.857%C--32.4C++N/A19910.8h14.2C+82.6C*
Solstice Burst 3293221612B+0.2823.765%D19.565%D18.7DN/A4817.2h15C62.9C
Saron HRB 586315427.5B+5.7840.518%CN/A19.9C--17.2C*49815.8h18.6B+45.8B+
Phobos VX86 3033032851.063C+0.6649.126%D-12.541%D20.8D-N/A9214.6h2.5C++5.1C+
Coyote Missiles 581281783.603B+1.8855.822%C**N/A39.6C+42.3A+10697.1h49.7C+89C+
Pulsar LSW 2632581901.358C+0.3617.963%D--20.155%D26.3DN/A1549.8h13.2C+73.3C
CAS30 Tank Buster 5452532560.988C+0.7337.497%D2.372%A6C6.9C+15442.1h49.2B+131.1C*
Nemesis VSH9 3872452850.86C**0.8666.147%B+3.265%B18.4C+10.7C+36613.3h6.7B++10.2B*
Eidolon VE33 2412401881.277C*0.4421.694%D--16.667%D*18.5CN/A9513h7.9B+36.4C++
M60-A Bulldog 2642361121.455B19.7437.367%D-2.119%C+19.8D2.4D12611.9h5.5B+14.7C+
Pulsar C 2382342261.035C+0.6820.289%D-19.231%D12.3DN/A11219.1h11.7C*57.6C+
H-V45 2442322291.013C+0.7120.039%D-9.914%D**12D-N/A8019.3h16D-79.7D
M40 Fury-F 2732183520.619C-1.1036.261%D*1.376%B+5.6D*1.4D--4339h8.4B+23.2C*
Supernova PC 320213307.1C**5.3853.125%B+N/A19.5C9.8B30410.9h4.2B++8B++
NS-357 Underboss 2172092470.846C+0.8727.275%D*17.225%D21.3DN/A1009.8h4.8C--17.7D-
Manticore SX40 2142092130.981C++0.7421.985%D*21.531%C+18.5DN/A12111.3h9.7D44.3D--
Saron Laser Cannon 4221992310.861C0.8630.609%C+2.01%C+5.8D6.4C-17934.6h160.5C+524.5C+
NS-10 Burster 3511981401.414B++0.3029.298%C+4.545%D5.9C+4.6B++15533.5h116.7B+398.5B+
M60-A Bulldog 209194727.714B+26.0045.052%C+4.124%A+25.9C-2D1917.5h5.4B+11.9B
Skyguard 365193503.86B+2.1429.858%C++N/A9.7D8.6C27320h135.2C452.8C+
Vortex VM21 3781861491.248C+0.4734.838%D-2.151%D7.9C8.2B++17423.5h41.9C++120.3C+
Comet VM2 2711841371.343B+0.3844.945%C*3.261%C-12.6C**6B*26614.6h15.4B*34.3B++
NS-11P 1871841281.438C**0.2816.664%D*15.217%D12.1D-N/A7615.2h16.5D98.9D--
NS-10 Burster 3291821411.291C**0.4329.576%C+6.593%C*5.4C+4.4B+14833.4h127B+429.5B+
S12 Renegade 192175832.108C+0.3940.229%C+5.143%C+20.1D--2C+1688.7h3.4C++8.5C++
Flare VE6 1741711121.527C++0.1919.006%D15.205%D*31.1CN/A2645.5h11.6C+60.8C+
Quasar VM1 172166592.814B*1.1013.759%C-18.072%C+15.5DN/A14710.7h12.8B++92.7C*
Ursa 1681651271.299C+0.4216.343%D*12.727%F15.3D-N/A10510.8h11.2C++68.4C
E540 Halberd 294163384.289C2.5748.638%C++1.227%D20.6D--16.6C+5767.9h7D-14.4C
Cerberus 1631601171.368B0.3524.378%D--20%C25.4CN/A1356.3h6.6C27.1D
CME 1611601511.06C0.6617.255%F10.625%F14.2D--N/A7111.3h13.6C++78.6D-
Lancer VS22 3861582600.608C+1.1158.951%CN/A11.6C16.8B+56613.6h38.6C-65.5C--
M40 Fury 181151178.882B+7.1635.614%C+1.325%C-32.8C-6.5D3564.6h11.6B+32.6B+
Vortex VM21 2861501471.02C+0.7035.221%D2.667%D6.4C5.8B14123.4h53.2C+150.9C+
Quasar VM1 150148692.145C+0.4313.15%D--13.514%D**14D*N/A9810.6h14.3C+109.1C--
MANA Anti-Vehicle Turret 3161431161.233C--0.4942.979%D--5.594%A1430C++1730B+24605100.1h9.2C*21.3C+
Spear Anti-Vehicle Phalanx Turret 209132216.286C+4.5736.73%D-5.303%B++34.7C+20.3C+6793.8h7.5B+20.3C*
MAX Punch 1621321,0820.122C++1.6047.674%C++N/A1CN/A6128.6h3.7C+7.8C+
L100 Python HEAT 174129423.071C1.3548.176%C1.55%D21.5D7.5D-3026h4.4B*9.1B++
Sticky Grenade 1231231123N/A121.2848.381%C--N/A615DN/A40810.2h2.1C*4.3C++
Comet VM2 173120971.237C**0.4847.032%C*N/A12.5C++5.5C**2629.6h20.7B+43.9B+
S1 174115961.198B*0.5257.967%C++6.087%A*20.9C10.7C6795.5h5.2B++8.9B++
Skorpios 1181141660.687C--1.0322.487%D*8.772%F-13D*N/A448.8h16.2F--72.1F--
Nova 112111711.563C++0.1640.836%C10.811%D--30.8C+N/A1463.6h4.3C*10.6C++
Thanatos VE70 110110711.549B++0.1742.622%C**14.545%C28.2C+N/A2213.9h4.5B10.5B+
Phantom VA23 111110442.5B+0.7830.887%D25.455%C--22.4DN/A1464.9h4.6C++14.9C+
Nebula VM20 9997283.464B++1.7516.287%C--17.526%D31.3C+N/A1403.1h14.6B+89.5C*
E540 Halberd-H 15595165.938C4.2247.241%D*4.211%A++20.2D*12.8D--5644.7h6.8C14.3D
C150 Dalton 16795332.879C-1.1636.662%C+2.105%A+950U720U12618700.1h7.8F-21.2F
Photon A2A Missile Pods 19594127.833B++6.1177.709%C+N/A62.7C**67.3B*16231.5h8B10.3B
MANA Anti-Personnel Turret 9089811.099N/A0.6215.423%UN/A890U10U4175500.1h37.5T*243.4T*
M40 Fury 10086146.143C+4.4240.327%B+N/A39.1C--6.4D4792.2h12B29.9B+
M60-G Bulldog 9986136.615B++4.9029.297%DN/A14.8D-2.2D--1595.8h6.1B++20.8B
L105 Zephyr 10685175C-3.2832.911%D*N/A850U210U5313500.1h8.6D-26D*
Anti-Vehicle Grenade 8876176N/A74.2853.737%C**N/A380C+60C-83430.2h4B*7.4B*
NSX Naginata 7069401.725B0.0119.199%D18.841%D*38.3C+N/A761.8h11.8C*61.5C++
Ghost 6967511.314C0.4030.269%D*52.239%F14.9D--N/A994.5h2.9D-9.4D--
Hunter QCX 6867591.136B++0.5834.027%D16.418%D14C+N/A864.8h5.6C*16.5C++
Antares LC 14766511.294C+0.4235.97%B++N/A8.5D10.4C2617.8h176.5C-490.7C+
NS-44 Commissioner 6663700.9C+0.8233.114%C26.984%B++14.7DN/A1724.3h5.6D**16.9D
NS Patriot Flare Gun 6262630.984C**0.739.085%DN/A22.1C++N/A1282.8h2.2B24.3C*
NS Deep Freeze 6060850.706C+1.0130.499%D5%D-27.3CN/A1602.2h1.7B+5.7B
Proton II PPA 6560512C+10.2825.579%C*1.667%C27.3D--2.3D2282.2h14.9D*58.3C--
Phaseshift VX-S 5757232.478C+0.7624.684%D**82.456%B+15D-N/A633.8h3.4C+13.9D
L105 Zephyr PX 5855318.333C++16.6144.262%D--N/A550U30M++2100100.1h4.9C++11.1C
Terminus VX-9 5855471.17C+0.5517.582%F10.909%F-13.1D--N/A944.2h15.3D--87.1D**
NS-30 Vandal 5454291.862C++0.1424.813%D*9.259%F-16.9D--N/A1033.2h4.9B++19.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,3863h
Anti-Vehicle MANA Turret377242.9h
Nano-Armor Kit576723,69468.8h
Nanite Revive Grenade06410.2h
Medical Applicator465113,54117.4h
Spitfire Auto-Turret63030.4h
Motion Spotter29440.7h
Restoration Kit384880.5h
Deconstruction Tool03100h
Recon Detection Device141,3632.1h
Ammunition Package191,1210.6h
Medical Kit761,3632.2h
Anti-Infantry MANA Turret134160.8h

Check the help document for the dictionary if you want to learn more about words used here.


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