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Legate Predator VedaBug[GEN7] VedaBug
VS BR 74

KDR: 1.35

Score: 64.9m

Last Seen: Feb 18th, 2019 5:29 AM
- OFFLINE - 45.3 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Briggs - Outfit Member of Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Briggs

Members: 25
Level Progress (to 75): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Dual Photon Pods Maelstrom Turbo Laser Proximity Mine Tank Mine Betelgeuse 54-A Hornet Missiles C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.257%19.189%4463998337,5481.034520.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.287%0.427B-0.231C-0.319CHEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.309C*120.158C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.892%2.51%323610169,043332071992.72298126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.8%-0.37C-0.837B++-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.6-0.259C68.7-0.298C134

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.037%2.391%194710156,984428643441.62949161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.145%-0.668D-0.146C-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.5-0.358C-17.9-0.425C--34.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.121%2.183%3781710059,528362754142.62696176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.573%0.46B+-0.556D0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.692B+150.619B+21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.482%58.625%37841018916486860.188129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.219%-0.233C-0.559D0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.082C+30.045C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.202%12.515%378610166,66425711212.59098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.793%0.234C++-0.399C---0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.283C*4.20.138C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Briggs

Members: 25
64.9m228.8%246 (14.8k)233 (14k)1.34637103,69277,0161.6323574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022331922.146%9.949%22003:3742

59% Engineer15% Heavy Assault9% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 11:53 PMJan 30th, 2019 5:54 AMFeb 18th, 2019 5:27 AM (2d) (PST)Feb 18th, 2019 1:30 AM (2d) (PST)Feb 18th, 2019 1:29 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831585250.3730.2770.0371.1040.110284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9579,45731,5002217266713,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4636.7h/193.2d 22,025 10,316 28,655 307k 8,099 12,218 30,476 189.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:2,217
Deaths:2,269
KDR:0.977
Accuracy:21.452% D*
HSR:18.945% D**
VX29 Polaris
C+
Kills:1,588
Deaths:919
KDR:1.728
Accuracy:22.485% C+
HSR:15.302% D--
Ursa
C
Kills:1,419
Deaths:782
KDR:1.815
Accuracy:20.794% C
HSR:19.309% D
Lasher X2
B**
Kills:1,185
Deaths:1,320
KDR:0.898
Accuracy:33.394% B**
HSR:2.954% D
VE-H Maw
C+
Kills:1,178
Deaths:1,135
KDR:1.038
Accuracy:25.721% C+
HSR:23.939% C
NSX Naginata
C++
Kills:1,170
Deaths:1,276
KDR:0.917
Accuracy:22.542% C++
HSR:23.932% C--
NS-15M1
C+
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:21.535% C+
HSR:15.690% D-
Pulsar LSW
C-
Kills:1,152
Deaths:650
KDR:1.772
Accuracy:20.544% C-
HSR:15.712% D*
SVA-88
C-
Kills:1,148
Deaths:627
KDR:1.831
Accuracy:21.176% C-
HSR:18.031% D--
Orion VS54
D
Kills:1,137
Deaths:242
KDR:4.698
Accuracy:17.878% D
HSR:18.294% D-
Flare VE6
C
Kills:1,123
Deaths:355
KDR:3.163
Accuracy:20.682% C
HSR:20.125% D
NSX-P Naginata
C**
Kills:142
Deaths:179
KDR:0.793
Accuracy:24.567% C**
HSR:31.690% C*
Kills:14,619
Deaths (as Heavy Assault):10,502
Deaths (to Heavy Assaults):20,037
KDR:1.39202
Kill Difference:4,117
Playtime:703.970 hours
Usage:15%
Score:7.458m
Score/min:177
Accuracy (listed only):22.731%
HSR (listed only):18.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:1,563
Deaths:1,558
KDR:1.003
Accuracy:26.382% C
HSR:26.616% C++
Eclipse VE3A
D-
Kills:1,252
Deaths:1,695
KDR:0.739
Accuracy:22.764% D--
HSR:15.415% D-
Chaos
C
Kills:1,192
Deaths:1,432
KDR:0.832
Accuracy:50.837% C
HSR:11.745% D
NS Baron G5
B**
Kills:1,174
Deaths:1,664
KDR:0.706
Accuracy:53.685% B**
HSR:11.499% D
Thanatos VE70
B++
Kills:1,167
Deaths:1,488
KDR:0.784
Accuracy:34.208% D
HSR:19.195% B++
NS-11C
D
Kills:1,166
Deaths:1,162
KDR:1.003
Accuracy:20.382% D
HSR:10.892% D**
Zenith VX-5
C
Kills:1,164
Deaths:2,013
KDR:0.578
Accuracy:23.988% C
HSR:14.949% D--
Revenant
B+
Kills:1,163
Deaths:1,153
KDR:1.009
Accuracy:29.336% D
HSR:33.018% B+
Serpent VE92
C
Kills:1,162
Deaths:940
KDR:1.236
Accuracy:22.545% C
HSR:12.909% D*
Pandora VX25
C+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:38.116% C+
HSR:13.017% C--
VX6-7
D
Kills:1,160
Deaths:1,089
KDR:1.065
Accuracy:21.619% D
HSR:16.983% D
Solstice SF
C++
Kills:1,160
Deaths:1,316
KDR:0.881
Accuracy:21.941% C
HSR:17.759% C++
Deimos VA29
C+
Kills:1,156
Deaths:1,178
KDR:0.981
Accuracy:58.514% C+
HSR:8.997% D*
Phobos VX86
C
Kills:1,152
Deaths:1,248
KDR:0.923
Accuracy:55.303% C
HSR:8.941% D*
Pulsar C
C
Kills:1,151
Deaths:1,132
KDR:1.017
Accuracy:23.131% C
HSR:19.114% D
Solstice VE3
C
Kills:1,135
Deaths:353
KDR:3.215
Accuracy:19.570% D
HSR:18.238% C
Nova
C**
Kills:837
Deaths:1,226
KDR:0.683
Accuracy:48.666% C**
HSR:13.381% C
VE-LR Obelisk
B+
Kills:172
Deaths:286
KDR:0.601
Accuracy:32.865% C++
HSR:36.047% B+
NSX Tanto
C+
Kills:150
Deaths:377
KDR:0.398
Accuracy:25.257% C+
HSR:22% C-
Kills:20,236
Deaths (as Engineer):22,210
Deaths (to Engineers):18,320
KDR:0.91112
Kill Difference:1,974
Playtime:2,713.247 hours
Usage:59%
Score:39.467m
Score/min:242
Accuracy (listed only):33.111%
HSR (listed only):17.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D-
Kills:1,252
Deaths:1,695
KDR:0.739
Accuracy:22.764% D--
HSR:15.415% D-
VE-S Canis
B+
Kills:1,211
Deaths:1,364
KDR:0.888
Accuracy:30.016% B+
HSR:11.478% D--
Chaos
C
Kills:1,192
Deaths:1,432
KDR:0.832
Accuracy:50.837% C
HSR:11.745% D
Eridani SX5
C++
Kills:1,183
Deaths:1,758
KDR:0.673
Accuracy:26.900% C++
HSR:18.259% C+
NS Baron G5
B**
Kills:1,174
Deaths:1,664
KDR:0.706
Accuracy:53.685% B**
HSR:11.499% D
Thanatos VE70
B++
Kills:1,167
Deaths:1,488
KDR:0.784
Accuracy:34.208% D
HSR:19.195% B++
NS-11C
D
Kills:1,166
Deaths:1,162
KDR:1.003
Accuracy:20.382% D
HSR:10.892% D**
MKV Suppressed
C+
Kills:1,164
Deaths:1,620
KDR:0.719
Accuracy:25.148% C+
HSR:13.488% D-
Zenith VX-5
C
Kills:1,164
Deaths:2,013
KDR:0.578
Accuracy:23.988% C
HSR:14.949% D--
Serpent VE92
C
Kills:1,162
Deaths:940
KDR:1.236
Accuracy:22.545% C
HSR:12.909% D*
Pandora VX25
C+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:38.116% C+
HSR:13.017% C--
VX6-7
D
Kills:1,160
Deaths:1,089
KDR:1.065
Accuracy:21.619% D
HSR:16.983% D
Solstice SF
C++
Kills:1,160
Deaths:1,316
KDR:0.881
Accuracy:21.941% C
HSR:17.759% C++
Deimos VA29
C+
Kills:1,156
Deaths:1,178
KDR:0.981
Accuracy:58.514% C+
HSR:8.997% D*
Sirius SX12
C+
Kills:1,152
Deaths:1,096
KDR:1.051
Accuracy:22.490% C
HSR:16.667% C+
Phobos VX86
C
Kills:1,152
Deaths:1,248
KDR:0.923
Accuracy:55.303% C
HSR:8.941% D*
NS-7 PDW
C++
Kills:1,151
Deaths:1,620
KDR:0.710
Accuracy:24.992% C++
HSR:15.986% C
Pulsar C
C
Kills:1,151
Deaths:1,132
KDR:1.017
Accuracy:23.131% C
HSR:19.114% D
Solstice VE3
C
Kills:1,135
Deaths:353
KDR:3.215
Accuracy:19.570% D
HSR:18.238% C
Nova
C**
Kills:837
Deaths:1,226
KDR:0.683
Accuracy:48.666% C**
HSR:13.381% C
Skorpios
C+
Kills:728
Deaths:897
KDR:0.812
Accuracy:27.150% C+
HSR:20.467% C+
NSX Tanto
C+
Kills:150
Deaths:377
KDR:0.398
Accuracy:25.257% C+
HSR:22% C-
Kills:23,927
Deaths (as Light Assault):27,568
Deaths (to Light Assaults):13,158
KDR:0.86793
Kill Difference:3,641
Playtime:739.793 hours
Usage:16%
Score:10.741m
Score/min:242
Accuracy (listed only):31.692%
HSR (listed only):15.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,211
Deaths:1,364
KDR:0.888
Accuracy:30.016% B+
HSR:11.478% D--
Eridani SX5
C++
Kills:1,183
Deaths:1,758
KDR:0.673
Accuracy:26.900% C++
HSR:18.259% C+
MKV Suppressed
C+
Kills:1,164
Deaths:1,620
KDR:0.719
Accuracy:25.148% C+
HSR:13.488% D-
NS-30 Vandal
C+
Kills:1,160
Deaths:1,322
KDR:0.877
Accuracy:29.247% D
HSR:25.086% C+
Nyx VX31
C
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:30.841% D
HSR:27.438% C
Sirius SX12
C+
Kills:1,152
Deaths:1,096
KDR:1.051
Accuracy:22.490% C
HSR:16.667% C+
NS-7 PDW
C++
Kills:1,151
Deaths:1,620
KDR:0.710
Accuracy:24.992% C++
HSR:15.986% C
Artemis VX26
C+
Kills:1,148
Deaths:1,260
KDR:0.911
Accuracy:26.291% C+
HSR:16.986% D-
Skorpios
C+
Kills:728
Deaths:897
KDR:0.812
Accuracy:27.150% C+
HSR:20.467% C+
NS-44 Commissioner
C
Kills:657
Deaths:904
KDR:0.727
Accuracy:34.479% C
HSR:20.091% C
NS-44L Blackhand
C+
Kills:649
Deaths:589
KDR:1.102
Accuracy:38.828% C
HSR:41.911% C+
Parallax VX3
D
Kills:306
Deaths:185
KDR:1.654
Accuracy:35.099% D
HSR:70.588% D-
NS-61 Emissary
C+
Kills:301
Deaths:498
KDR:0.604
Accuracy:28.356% C+
HSR:10.631% D--
Beamer VS3
C+
Kills:256
Deaths:207
KDR:1.237
Accuracy:24.650% C
HSR:21.094% C+
XM98
C+
Kills:232
Deaths:183
KDR:1.268
Accuracy:35.679% C
HSR:72.845% C+
NS-357 Underboss
B
Kills:231
Deaths:315
KDR:0.733
Accuracy:31.598% D
HSR:23.810% B
Manticore SX40
C-
Kills:222
Deaths:276
KDR:0.804
Accuracy:24.957% D
HSR:18.469% C-
Ghost
C+
Kills:219
Deaths:175
KDR:1.251
Accuracy:38.928% C+
HSR:51.142% F
VA39 Spectre
D
Kills:159
Deaths:192
KDR:0.828
Accuracy:28.358% D
HSR:25.157% D*
NS Patriot Flare Gun
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:6.378% N/A
HSR:0% N/A
Kills:13,338
Deaths (as Infiltrator):15,636
Deaths (to Infiltrators):11,760
KDR:0.85303
Kill Difference:2,298
Playtime:405.326 hours
Usage:9%
Score:5.589m
Score/min:230
Accuracy (listed only):28.519%
HSR (listed only):26.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,211
Deaths:1,364
KDR:0.888
Accuracy:30.016% B+
HSR:11.478% D--
Chaos
C
Kills:1,192
Deaths:1,432
KDR:0.832
Accuracy:50.837% C
HSR:11.745% D
Eridani SX5
C++
Kills:1,183
Deaths:1,758
KDR:0.673
Accuracy:26.900% C++
HSR:18.259% C+
NS Baron G5
B**
Kills:1,174
Deaths:1,664
KDR:0.706
Accuracy:53.685% B**
HSR:11.499% D
Thanatos VE70
B++
Kills:1,167
Deaths:1,488
KDR:0.784
Accuracy:34.208% D
HSR:19.195% B++
MKV Suppressed
C+
Kills:1,164
Deaths:1,620
KDR:0.719
Accuracy:25.148% C+
HSR:13.488% D-
Pandora VX25
C+
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:38.116% C+
HSR:13.017% C--
Deimos VA29
C+
Kills:1,156
Deaths:1,178
KDR:0.981
Accuracy:58.514% C+
HSR:8.997% D*
Sirius SX12
C+
Kills:1,152
Deaths:1,096
KDR:1.051
Accuracy:22.490% C
HSR:16.667% C+
Phobos VX86
C
Kills:1,152
Deaths:1,248
KDR:0.923
Accuracy:55.303% C
HSR:8.941% D*
NS-7 PDW
C++
Kills:1,151
Deaths:1,620
KDR:0.710
Accuracy:24.992% C++
HSR:15.986% C
Nova
C**
Kills:837
Deaths:1,226
KDR:0.683
Accuracy:48.666% C**
HSR:13.381% C
Skorpios
C+
Kills:728
Deaths:897
KDR:0.812
Accuracy:27.150% C+
HSR:20.467% C+
CME
D
Kills:417
Deaths:380
KDR:1.097
Accuracy:22.723% D
HSR:17.986% D
Corvus VA55
C++
Kills:146
Deaths:281
KDR:0.520
Accuracy:24.905% C++
HSR:17.808% D
Pulsar VS1
D--
Kills:83
Deaths:94
KDR:0.883
Accuracy:18.596% D--
HSR:13.253% D--
Kills:15,073
Deaths (as Combat Medic):18,246
Deaths (to Combat Medics):8,390
KDR:0.8261
Kill Difference:3,173
Playtime:64.824 hours
Usage:1%
Score:1.080m
Score/min:278
Accuracy (listed only):35.141%
HSR (listed only):14.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:137
Deaths:109
KDR:1.257
Accuracy:40.745% C
HSR:2.190% D--
Comet VM2
C-
Kills:133
Deaths:100
KDR:1.330
Accuracy:41.213% C-
HSR:2.256% D--
Blueshift VM5
D--
Kills:108
Deaths:58
KDR:1.862
Accuracy:14.708% D--
HSR:12.963% D**
Blueshift VM5
D
Kills:76
Deaths:50
KDR:1.520
Accuracy:16.085% D
HSR:15.790% D--
NS-10 Burster
C*
Kills:59
Deaths:60
KDR:0.983
Accuracy:25.479% D
HSR:6.780% C*
NS-10 Burster
C--
Kills:58
Deaths:62
KDR:0.935
Accuracy:25.456% C--
HSR:5.172% C--
Kills:571
Deaths (as MAX Suit):219.500
Deaths (to MAX Suits):3,155
KDR:2.60137
Kill Difference:351.500
Playtime:31.373 hours
Usage:1%
Score:0.535m
Score/min:284
Accuracy (listed only):27.281%
HSR (listed only):7.525%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:3,014
V. Kills:1,258 239%
Deaths:294
KDR:10.252
Accuracy:57.089% B+
KPH:36.600 D
VKPH:15.300 C
Maelstrom Turbo Laser
C+
Kills:2,588
V. Kills:2,736 95%
Deaths:914
KDR:2.832
Accuracy:30.183% C+
KPH:9.600 C-
VKPH:10.200 C+
Hornet Missiles
C+
Kills:2,069
V. Kills:1,374 150%
Deaths:489
KDR:4.231
Accuracy:61.086% C+
KPH:51.600 C
VKPH:34.300 C+
Saron Laser Cannon
C+
Kills:1,483
V. Kills:1,453 102%
Deaths:1,271
KDR:1.167
Accuracy:31.768% C+
KPH:9 C
VKPH:8.800 C+
Light PPA
B**
Kills:962
V. Kills:144 N/A
Deaths:252
KDR:3.817
Accuracy:38.831% C
KPH:40.300 C+
VKPH:6 B**
Antares LC
C+
Kills:583
V. Kills:607 96%
Deaths:553
KDR:1.054
Accuracy:28.914% C--
KPH:13.100 C-
VKPH:13.700 C+
Coyote Missiles
C++
Kills:502
V. Kills:432 116%
Deaths:233
KDR:2.155
Accuracy:57.051% B+
KPH:28.400 C
VKPH:24.400 C++
Photon A2A Missile Pods
D
Kills:264
V. Kills:279 94%
Deaths:55
KDR:4.800
Accuracy:78.515% C
KPH:23 D
VKPH:24.300 D
Kills:11,465 (5,616 + 0)
Deaths:4,061
KDR:2.823
VKDR:2.040
Vehicle Kills:8,283
Kill Difference:7,404
Playtime:653.952 hours
Usage:14%
Score:6.468m
Score/min:165
Piloting Accuracy:28.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,645
V. Kills:1,520 108%
Deaths:338
KDR:4.867
Accuracy:40.808% C**
KPH:5,922,000 U
VKPH:5,472,000 U
L105 Zephyr
U
Kills:1,073
V. Kills:218 490%
Deaths:58
KDR:18.500
Accuracy:49.610% B*
KPH:3,862,800 U
VKPH:784,800 U
CAS30 Tank Buster
C*
Kills:814
V. Kills:1,140 71%
Deaths:1,284
KDR:0.634
Accuracy:40.590% C--
KPH:6.100 C
VKPH:8.500 C*
L-24R Spur
B*
Kills:271
V. Kills:53 N/A
Deaths:61
KDR:4.443
Accuracy:42.215% C**
KPH:30.100 C
VKPH:5.900 B*
L-30R Vektor
C**
Kills:182
V. Kills:189 96%
Deaths:155
KDR:1.174
Accuracy:37.658% C+
KPH:8.900 C
VKPH:9.200 C**
AP30 Shredder
U
Kills:73
V. Kills:31 228%
Deaths:18
KDR:4.056
Accuracy:15.809% F**
KPH:262,800 U
VKPH:111,600 U
Kills:4,058 (1,267 + 2,791)
Deaths:1,914
KDR:2.120
VKDR:1.646
Vehicle Kills:3,151
Kill Difference:2,144
Playtime:163.763 hours
Usage:4%
Score:2.479m
Score/min:252
Piloting Accuracy:37.658%
Gunner Accuracy:15.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:3,037
V. Kills:2,175 140%
Deaths:734
KDR:4.138
Accuracy:49.193% D-
KPH:31.600 C*
VKPH:22.700 B*
L100 Python HEAT
B
Kills:1,093
V. Kills:456 239%
Deaths:219
KDR:4.991
Accuracy:48.731% C
KPH:30.900 C++
VKPH:12.900 B
L100 Python HESH
C*
Kills:1,004
V. Kills:247 405%
Deaths:149
KDR:6.738
Accuracy:46.782% C
KPH:35.800 D
VKPH:8.800 C*
Skyguard
B+
Kills:614
V. Kills:600 102%
Deaths:297
KDR:2.067
Accuracy:30.856% C*
KPH:11.400 C
VKPH:11.200 B+
C75 Viper
B
Kills:82
V. Kills:24 328%
Deaths:23
KDR:3.565
Accuracy:41.835% C*
KPH:31.100 C++
VKPH:9.100 B
Kills:5,830 (5,830 + 0)
Deaths:1,422
KDR:4.100
VKDR:2.463
Vehicle Kills:3,502
Kill Difference:4,408
Playtime:215.718 hours
Usage:5%
Score:2.841m
Score/min:220
Driving Accuracy:41.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:929
V. Kills:648 143%
Deaths:198
KDR:4.692
Accuracy:48.239% B+
KPH:31.200 B++
VKPH:21.800 B++
Supernova FPC
C+
Kills:718
V. Kills:633 113%
Deaths:255
KDR:2.816
Accuracy:45.571% D--
KPH:16.800 D
VKPH:14.800 C+
Supernova PC
C
Kills:436
V. Kills:204 213%
Deaths:56
KDR:7.786
Accuracy:44.618% C--
KPH:15.400 D
VKPH:7.200 C
E540 Halberd
C++
Kills:332
V. Kills:196 169%
Deaths:51
KDR:6.510
Accuracy:46.412% C+
KPH:29.200 C+
VKPH:17.200 C++
Proton II PPA
B+
Kills:325
V. Kills:13 N/A
Deaths:24
KDR:13.542
Accuracy:24.030% C+
KPH:72 B+
VKPH:2.900 C
M12 Kobalt
C*
Kills:71
V. Kills:5 N/A
Deaths:15
KDR:4.733
Accuracy:13.793% C-
KPH:53.700 C-
VKPH:3.800 C*
Kills:2,811 (1,154 + 1,657)
Deaths:599
KDR:4.693
VKDR:2.836
Vehicle Kills:1,699
Kill Difference:2,212
Playtime:118.184 hours
Usage:3%
Score:1.925m
Score/min:271
Driving Accuracy:44.618%
Gunner Accuracy:13.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M
Kills:1,799
V. Kills:1,450 124%
Deaths:255
KDR:7.055
Accuracy:55.886% C+
KPH:63 A+
VKPH:50.800 M
E540 Halberd-H
A
Kills:1,551
V. Kills:873 177%
Deaths:86
KDR:18.035
Accuracy:55.659% C
KPH:59.200 B*
VKPH:33.300 A
Proton II PPA-H
C++
Kills:388
V. Kills:24 N/A
Deaths:35
KDR:11.086
Accuracy:36.369% C+
KPH:97.800 C++
VKPH:6.100 C+
M12 Kobalt-H
A
Kills:254
V. Kills:22 N/A
Deaths:18
KDR:14.111
Accuracy:23.606% C++
KPH:107.200 C
VKPH:9.300 A
Aphelion VEX-4H
N/A
Kills:50
V. Kills:36 135%
Deaths:18
KDR:2.778
Accuracy:39.454% N/A
KPH:35.900 N/A
VKPH:25.800 N/A
Kills:4,042 (0 + 4,042)
Deaths:412
KDR:9.811
VKDR:5.837
Vehicle Kills:2,405
Kill Difference:3,630
Playtime:62.486 hours
Usage:1%
Score:1.692m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:39.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:231
V. Kills:109 210%
Deaths:76
KDR:3.039
Accuracy:39.103% C+
KPH:18.100 C+
VKPH:8.600 C*
M40 Fury
B+
Kills:123
V. Kills:36 332%
Deaths:28
KDR:4.393
Accuracy:41.300% B+
KPH:40.100 C+
VKPH:11.700 B+
M20 Basilisk
C++
Kills:118
V. Kills:64 182%
Deaths:49
KDR:2.408
Accuracy:37.777% C+
KPH:19 C+
VKPH:10.300 C++
M12 Kobalt
C+
Kills:105
V. Kills:5 N/A
Deaths:14
KDR:7.500
Accuracy:21.420% B++
KPH:66.100 C+
VKPH:3.100 C+
M60-G Bulldog
B**
Kills:89
V. Kills:28 307%
Deaths:18
KDR:4.944
Accuracy:35.793% C++
KPH:31.300 C++
VKPH:9.800 B**
M40 Fury
C++
Kills:76
V. Kills:26 281%
Deaths:19
KDR:4
Accuracy:43.361% B++
KPH:34.900 D
VKPH:12 C++
Kills:742 (0 + 742)
Deaths:204
KDR:3.637
VKDR:1.314
Vehicle Kills:268
Kill Difference:538
Playtime:28.616 hours
Usage:1%
Score:0.374m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:43.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:694
V. Kills:241 287%
Deaths:798
KDR:0.870
Accuracy:47.528% C+
KPH:14.400 C--
VKPH:5 C
M12 Kobalt-F
C-
Kills:268
V. Kills:21 N/A
Deaths:269
KDR:0.996
Accuracy:16.252% D-
KPH:10.500 D
VKPH:0.800 C-
M20 Basilisk-F
C
Kills:110
V. Kills:137 80%
Deaths:402
KDR:0.274
Accuracy:40.099% D
KPH:2.100 C
VKPH:2.600 C-
Kills:1,072 (1,072 + 0)
Deaths:1,469
KDR:0.730
VKDR:0.272
Vehicle Kills:399
Kill Difference:397
Playtime:125.843 hours
Usage:3%
Score:0.282m
Score/min:37
Driving Accuracy:40.099%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:114
V. Kills:12 N/A
Deaths:16
KDR:7.125
Accuracy:34.606% C*
KPH:52.300 C
VKPH:5.500 C
Kills:114 (0 + 114)
Deaths:16
KDR:7.125
VKDR:0.750
Vehicle Kills:12
Kill Difference:98
Playtime:2.179 hours
Usage:0%
Score:0.030m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:34.606%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,2123,0377344.138C+2.7949.193%D-2.305%C31.6C*22.7B*25396h5.5B+11.3C*
Dual Photon Pods 4,2723,01429410.252B+8.9157.089%B+1.327%C++36.6D15.3C20482.4h23.7C+41.5C**
Maelstrom Turbo Laser 5,3242,5889142.832B+1.4930.183%C+4.869%A9.6C-10.2C+96268.8h92.6B307B
Proximity Mine 2,5492,5474455.724B+4.3843.817%C*N/A200.6A++N/A52312.7h1.9C++4.4C**
Tank Mine 4,0892,2655823.892B++2.5527.887%C-N/A155.1B**124.9A*167514.6h1.8C**6.4C++
Betelgeuse 54-A 2,2322,2172,2690.977D0.3721.452%D*18.945%D**34.2D-N/A10864.9h12.5D-58.2D--
Hornet Missiles 3,4432,0694894.231C+2.8861.086%C+N/A51.6C34.3C+38640.1h10C++16.3C**
C-4 ARX 3,0032,0591,1301.822C+0.4828.303%B+N/A130.3B59.7A+80915.8h1.3C+4.6C*
C-4 3,0161,8041,4271.264C+0.0825.864%C++N/A70.7C+47.5A85925.5h1.5C++5.6C**
Saron HRB-H 3,2491,7992557.055B+5.7155.886%C+1.223%C62.9A+50.7M58528.6h25.7C++45.9C++
C150 Dalton 3,1651,6453384.867C+3.5240.808%C**N/A16450U15200U121590800.1h5.6D13.8C
VX29 Polaris 1,6051,5889191.728C**0.3822.485%C+15.302%D--34.9CN/A8145.5h11.5B+51.1C**
Eidolon VE33 1,5931,5631,5581.003C+0.3426.382%C26.616%C++14.1C--N/A48111h9.5C++36.2C++
E540 Halberd-H 2,4241,5518618.035B*16.6955.659%C2.837%B++59.2B*33.3A35226.2h5.7C**10.3C**
Saron Laser Cannon 2,9361,4831,2711.167C+0.1831.768%C+2.36%C++9C8.8C+168165.3h142.3C++448C++
Ursa 1,4271,4197821.815B++0.4720.794%C19.309%D34.2C+N/A7341.5h10.4B+50C*
Eclipse VE3A 1,2761,2521,6950.739C--0.6122.764%D--15.415%D-18.5DN/A6267.8h16D*70.1D*
VE-S Canis 1,2681,2111,3640.888C0.4630.016%B+11.478%D--32C1.5A++11637.9h13.4C+44.5C*
Chaos 1,2291,1921,4320.832C--0.5150.837%C11.745%D36.5D1.1B*8932.7h5.5F10.8D*
Lasher X2 1,2041,1851,3200.898C+0.4533.394%B**2.954%D27.4C+N/A7243.3h16.2B*48.4B*
Eridani SX5 1,2081,1831,7580.673C-0.6726.9%C++18.259%C+21.8C--N/A5554.2h15.1D56C+
VE-H Maw 1,1961,1781,1351.038C-0.3125.721%C+23.939%C43.6C+N/A12327h11.3C+44C++
NS Baron G5 1,1921,1741,6640.706C-0.6453.685%B**11.499%D26.2CN/A8244.8h5.5D10.3C+
NSX Naginata 1,1921,1701,2760.917C0.4322.542%C++23.932%C--30C-N/A8239h12.1C++53.8C**
Thanatos VE70 1,1841,1671,4880.784C+0.5634.208%D19.195%B++20.8CN/A7156h5.1C+15C+
NS-11C 1,1871,1661,1621.003C+0.3420.382%D10.892%D**15C--N/A4477.7h14.2C*69.5C+
MKV Suppressed 1,1791,1641,6200.719C-0.6325.148%C+13.488%D-21.4C-N/A5454.5h15.4C+61.1C++
Zenith VX-5 1,2011,1642,0130.578D0.7723.988%C14.949%D--11.9D-N/A3597.5h16.2D67.7C
Revenant 1,1751,1631,1531.009C0.3429.336%D33.018%B+21.2D-N/A5254.8h7.4C+25.3C
Serpent VE92 1,1731,1629401.236C*0.1122.545%C12.909%D*24.9C+N/A6946.7h12.1B+53.7C**
Pandora VX25 1,1681,1609001.289C**0.0638.116%C+13.017%C--30.1CN/A8738.6h4.3C*11.3C*
VX6-7 1,1751,1601,0891.065C+0.2821.619%D16.983%D18.8C--N/A6261.7h13.2C+61.3C+
NS-30 Vandal 1,1701,1601,3220.877C--0.4729.247%D25.086%C+24DN/A6548.4h5.6C*19.1C+
NS-15M1 1,1691,1607481.551C++0.2021.535%C+15.69%D-33.8C+N/A8634.3h13.5C+62.8C++
Solstice SF 1,1761,1601,3160.881C+0.4721.941%C17.759%C++16.3CN/A5371h15C68.5C
Nyx VX31 1,1711,1591,1551.003C-0.3430.841%D27.438%C30.3CN/A6838.3h5.3C*17.3C++
Deimos VA29 1,1661,1561,1780.981C0.3758.514%C+8.997%D*27.5C--N/A8842h2.6C+4.4C+
Sirius SX12 1,1701,1521,0961.051C+0.3022.49%C16.667%C+19.2C-N/A6760h16.5C+73.3C+
Phobos VX86 1,1641,1521,2480.923C0.4255.303%C8.941%D*29.5C--N/A7139.1h2.3B4.2C*
Pulsar LSW 1,1661,1526501.772C**0.4320.544%C-15.712%D*34.3CN/A10433.6h11.6B56.7C++
NS-7 PDW 1,1631,1511,6200.71C0.6424.992%C++15.986%C19.9CN/A5757.9h15.2C++60.8C*
Pulsar C 1,1681,1511,1321.017C+0.3323.131%C19.114%D17.2C-N/A6366.8h12.1C++52.4C++
SVA-88 1,1531,1486271.831C++0.4821.176%C-18.031%D--33.3C-N/A7834.5h11.8C++55.7C+
Artemis VX26 1,1701,1481,2600.911C0.4426.291%C+16.986%D-23.5C-N/A6248.8h12.5C+47.7C+
MANA Anti-Personnel Turret 1,1881,1477521.525N/A0.1824.065%UN/A11470U410U19170400.1h26.2T*108.8T*
Orion VS54 1,1461,1372424.698A*3.3517.878%D18.294%D-20.7C-N/A12155h13.5C+75.4C+
Solstice VE3 1,1461,1353533.215M**1.8719.57%D18.238%C11C--N/A73103.1h13.7B+70.2C++
Flare VE6 1,1351,1233553.163A++1.8220.682%C20.125%D23.3DN/A9948.3h11.1C+53.8C++
L100 Python HEAT 1,5491,0932194.991C*3.6448.731%C3.294%B+31C++12.9B18735.3h4.8B++9.9B+
L105 Zephyr 1,2911,0735818.5B**17.1549.61%B*N/A10730U2180U26884300.1h5.3B++10.6B*
MANA Anti-Vehicle Turret 2,0581,0448761.192D-0.1561.801%C+3.161%C*10440A*10140M+17836950.1h8.7B+14.1B+
L100 Python HESH 1,2511,0041496.738C5.3946.782%C1.494%C+35.7D8.8C*16628.1h3.9C8.4C+
Light PPA 1,1069622523.817C+2.4738.831%C1.559%B+40.3C+6B**17123.9h14.6C++37.5C++
Saron HRB 1,5779291984.692C+3.3548.239%B+1.076%C--31.2B++21.7B++31529.8h17.3B*35.9B*
Nova 8748371,2260.683C--0.6648.666%C**13.381%C27.5C1.2A*7130.4h5.6C--11.6C+
CAS30 Tank Buster 1,9548141,2840.634C0.7140.59%C--N/A6.1C8.5C*96134.3h81.6D201.2C--
Skorpios 7457288970.812C-0.5327.15%C+20.467%C+29.8DN/A8324.4h13.3D-48.9C
Supernova FPC 1,3517182552.816C1.4745.571%D--2.786%C*16.8D14.8C+32242.8h5.5C++12C
M40 Fury-F 9356947980.87C0.4847.528%C+N/A14.4C--5C6348.2h13C+27.3C+
Rocklet Rifle 1,2106707070.948B+0.4056.093%BN/A43.5A35.1B*46515.4h28.2B*50.3B++
NS-44 Commissioner 6706579040.727C+0.6234.479%C20.091%C26.9CN/A9124.4h4.8D13.9C
S1 1,3346567290.9B0.4563.17%B++1.982%C-20.4C21.1B**25132.1h6.7C++10.6B
Spear Anti-Vehicle Phalanx Turret 1,053655917.198C+5.8548.516%B+5.496%B++54.1B**32.9B**45412.1h7.6B+15.7B++
NS-44L Blackhand 6606495891.102C+0.2438.828%C41.911%C+32.9B+N/A9719.7h4.9C+12.5C+
Skyguard 1,2146142972.067C0.7230.856%C*2.606%B+11.4C11.2B+18753.7h149.6C-485C+
Auraxium Slasher 61861016,1960.038C+1.3128.902%C+5.902%C-1.3C+N/A4459.2h2.2C++7.5C*
Antares LC 1,1905835531.054C0.2928.914%C--3.087%B*13.1C-13.7C+18744.4h131.1C+453.5C+
Frag Grenade 5315241524N/A522.6541.546%C-N/A1048A*14B++25300.5h2.1A+5B**
Sticky Grenade 5195141514N/A512.6548.133%C-N/A642.5D6.3D17400.8h2.6C5.4C+
Coyote Missiles 9345022332.155C+0.8157.051%B+N/A28.4C24.4C++32017.7h42.7C++74.9C**
NS Decimator 8354859370.518D0.8353.306%D-1.031%D--23.1D16.7C++28021h5.7C--10.7D
Supernova PC 640436567.786B+6.4444.618%C--2.064%C15.4D7.2C16928.4h4.3B++9.7B+
M60-A Bulldog 476422607.033C**5.6945.267%B*1.185%C4220U540U10585300.1h5.8C++12.7B+
CME 4234173801.097C+0.2522.723%D17.986%D20DN/A5820.9h15.7C--69.2C-
Proton II PPA-H 4123883511.086C+9.7436.369%C+1.031%D97C++6C+2704h9.3B25.7C**
E540 Halberd 528332516.51C+5.1646.412%C+3.916%B*29.1C17.2C++25511.4h5.6C*12C*
Proton II PPA 3383252413.542C+12.2024.03%C+2.769%B+72.2B+2.9C2224.5h8.9B37.2B+
Parallax VX3 3073061851.654C0.3135.099%D70.588%D-22.3CN/A8213.7h2.4C+6.9C+
NS-61 Emissary 3033014980.604C0.7428.356%C+10.631%D--34.6B+N/A1098.7h13.8C++48.7C**
Nemesis VSH9 5062804730.592C+0.7564.915%B1.429%D14.2C+11.5C*21619.7h8.2C++12.6C**
L-24R Spur 324271614.443C3.1042.215%C**N/A30.1C5.9B*1029h34.9C+82.6C++
M12 Kobalt-F 2892682690.996C0.3516.252%D-13.06%B+10.5DN/A2725.5h18.8C115.8C-
M60-A Bulldog 312268308.933C7.5949.612%B1.493%D31.9C+5.2C**1598.4h6.9C14C++
Photon A2A Missile Pods 543264554.8C++3.4578.515%CN/A23D24.3D32911.5h7.9B10B+
Beamer VS3 2582562071.237B++0.1124.65%C21.094%C+21.3CN/A10412h11.2C45.5C+
M12 Kobalt-H 2762541814.111C+12.7623.606%C++14.173%C-105.8C9.2B**2602.4h18.8C--79.4C+
Auraxium Force-Blade 2492478,3380.03C+1.3227.418%C+1.619%D-0.8CN/A2297.5h1.9B+6.8C**
XM98 2332321831.268C-0.0835.679%C72.845%C+20.5CN/A6811.3h2.8C7.8C+
M20 Basilisk 340231763.039C++1.6939.103%C+3.463%D--18.2C+8.6C*17512.7h87.7C**224.2B+
NS-357 Underboss 2352313150.733C0.6131.598%D23.81%B28.5CN/A1038.1h4.6C14.6C
Force-Blade 30422720,3360.011C1.3443.781%B**N/A0.2C--N/A11103.3h3.5C--8B
Manticore SX40 2252222760.804C+0.5424.957%D18.469%C-29.6C+N/A937.5h8.5C+33.9C
Ghost 2212191751.251C-0.1038.928%C+51.142%F27C-N/A1348.1h2.5C6.5C+
M60-A Bulldog 2442081613C+11.6548.309%C*1.442%D31.5C+5.5B1626.6h6.5C+13.4C*
Hades VSH4 3571982530.783B+0.5670.906%B+1.01%D-25.1C++20.1B+2967.9h6.6B*9.3B**
The Slasher 2171958,2850.024D1.3239.018%BN/A0.6C--N/A2351.7h3D7.7C++
L-30R Vektor 3711821551.174C0.1737.658%C+3.297%B*8.9C9.2C**9520.5h101.2C268.7C+
VE-LR Obelisk 1761722860.601D0.7532.865%C++36.047%B+9.1D--N/A2618.9h7.2C+21.9C++
VA39 Spectre 1611591920.828C0.5228.358%D25.157%D*18.3CN/A1088.7h5.3B+18.5C*
NSX Tanto 1601503770.398D0.9525.257%C+22%C-10.3D-N/A2714.6h15.6C+61.6C+
Corvus VA55 1521462810.52D0.8324.905%C++17.808%D21.2CN/A1036.9h14.4D57.8C+
Aspis Anti-Aircraft Phalanx Turret 312144433.349C+2.0028.766%B+N/A14.1B++16.5B**30710.2h159.1C+553.2B
NSX-P Naginata 1431421790.793C-0.5524.567%C**31.69%C*30.2C--N/A1524.7h12.4C++50.5B
Comet VM2 2081371091.257B+0.0940.745%C2.19%D--11C+5.7B++16712.4h16.4B++40.3B+
Comet VM2 2041331001.33B+0.0241.213%C-2.256%D--11.6C+6.2B++12311.5h16.4B*39.8B++
M40 Fury 159123284.393C3.0541.3%B+N/A39.7C+11.6B+3313.1h17.5C42.3C++
M20 Basilisk 182118492.408C1.0637.777%C+8.475%B**19C+10.3C++2286.2h97.9C*259.2C**
CAS 14-E 126114167.125C5.7834.606%C*N/A51.8C-5.5C2292.2h38.2C110.5C+
M20 Basilisk-F 2471104020.274C--1.0740.099%D9.091%C**2.1C2.6C-1852.1h87.4C+218C
Blueshift VM5 109108581.862C+0.5214.708%D--12.963%D**24.5C--N/A1194.4h14.8B100.9C+
M12 Kobalt 110105147.5C6.1521.42%B++17.143%C65.6C+3.1C+2201.6h20.8C97.2C**
Hyena Missile Launcher 15189442.023B+0.6835.093%C**N/A18.2C+12.7C+1654.9h29B++82.6B++
M60-G Bulldog 11789184.944C*3.6035.793%C++1.124%D*31.8C*10B**2062.8h7C**19.5B+
Pulsar VS1 8483940.883C+0.4618.596%D--13.253%D--13.4DN/A1816.2h17.1D91.8D
C75 Viper 10682233.565C+2.2241.835%C*1.22%C31.5C++9.2B+6642.6h11.3B+27.1B+
M40 Fury 10276194C-2.6543.361%B++N/A34.5D11.8C++2982.2h23D--53C--
Blueshift VM5 7776501.52C0.1716.085%D15.79%D--24.5C--N/A1183.1h19.2D119.4D
AP30 Shredder 10473184.056C2.7115.809%F**2.74%B+730U310U5251800.1h41.2A+260.4C**
M12 Kobalt 7671154.733D3.3913.793%C-15.493%B+54.6C3.8C*1621.3h22.6D163.7C
NS-10 Burster 9759600.983C+0.3625.479%D6.78%C*5.1C+3.3C10711.6h129B+506.4C++
NS-10 Burster 10158620.935C++0.4125.456%C--5.172%C--4.7C3.5C+11012.3h138.2C++542.8C+
Lancer VS22 130571030.553C0.7956.956%D1.754%C+9D11.6C2956.3h27.5C+48.3C+
Anti-Vehicle Grenade 10455155N/A53.6554.731%B+N/A275C-245A++28580.2h8.3D--15.2C-
Aphelion VEX-4H 8650182.778C1.4339.454%DN/A35.7C25.7C+4061.4h49.5B+125.4C**
NS Patriot Flare Gun 5050202.5A*1.156.378%D-N/A23.8C+N/A362.1h1.2B+18.5C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4712,4656.6h
Spawn Beacon181,8011.8h
Medical Applicator498103,88712.5h
Nanite Revive Grenade07110.2h
Anti-Vehicle MANA Turret1474,9439.6h
Nano-Armor Kit1,7302,089,129307.5h
Restoration Kit791,4292.6h
Spitfire Auto-Turret261,3231.5h
Welding Device03830.1h
Ammunition Package6212,5386.4h
Shield Recharging Field196530.3h
Anti-Infantry MANA Turret1784,5146.7h
Nano-Repair Grenade02310.1h
Snowman Soldier71900.1h
Recon Detection Device181,5222.7h

Check the help document for the dictionary if you want to learn more about words used here.


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