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Justicar Vedfolnir[ATCQ] Vedfolnir
VS BR 41

KDR: 6

Score: 24.6m

Last Seen: Aug 18th, 2018 1:38 PM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt - Outfit Leader of A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
Level Progress (to 42): 41%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 L100 Python AP Skyguard Spear Anti-Vehicle Phalanx Turret Nebula VM20 Nebula VM20 L100 Python HEAT Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,319,805 MLG Score: 1055
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.333%19.683%63689971,8290.9651725.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.716%2.237A*-0.115C+-5.195T*HEAD + (~3.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.324C*16.4-0.152C34.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.915%2.867%19844100112,765650789919.6083162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.767%-1.162D*0.112C+2.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.2-2.334F--37.1-1.975F-91.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.14%3.779%2072100334440311210.85359831%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%3.089M++-0.126C-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.4-1.341D**188.3-3.896T*84.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.128%87.783%2072100310,6004843021.8557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.008%2.551A**1.367A0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.667B+1.70.463B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.015%12.842%20721003366132202.75188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%-0.771D--0.308C-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.438C--6.1-0.255C12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
24.6m265.2%238 (14.3k)228 (13.7k)6.0015934,0595,6757.7309341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1005267714.052%31.202%43818:524

60% Engineer37% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2014 4:00 PMApr 27th, 2014 1:43 PMAug 18th, 2018 7:14 PM (7h) (PST)Aug 18th, 2018 11:17 AM (15h) (PST)Aug 18th, 2018 9:38 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
885388470.3170.0530.0991.1690.1241055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,1182,30450,814193670713,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1791.6h/74.7d 9,814 10,627 16,209 125.7k 1,197 6,065 13,338 95.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:241
Deaths:173
KDR:1.393
Accuracy:26.964% B*
HSR:23.237% B++
Thanatos VE70
C+
Kills:201
Deaths:197
KDR:1.020
Accuracy:39.256% C+
HSR:10.945% D--
Pandora VX25
C++
Kills:165
Deaths:192
KDR:0.859
Accuracy:26.128% D*
HSR:15.152% C++
NS Baron G5
C++
Kills:61
Deaths:46
KDR:1.326
Accuracy:33.718% D-
HSR:14.754% C++
NSX Tanto
A+
Kills:52
Deaths:58
KDR:0.897
Accuracy:22.536% D
HSR:34.615% A+
Kills:720
Deaths (as Engineer):666
Deaths (to Engineers):1,775
KDR:1.08108
Kill Difference:54
Playtime:1,071.785 hours
Usage:60%
Score:16.581m
Score/min:258
Accuracy (listed only):29.720%
HSR (listed only):19.741%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:10,123
Deaths:1,189
KDR:8.514
Accuracy:52.666% A*
HSR:87.958% A
NS-61 Emissary
B*
Kills:712
Deaths:448
KDR:1.589
Accuracy:33.138% B*
HSR:17.697% C*
XM98
B**
Kills:477
Deaths:248
KDR:1.923
Accuracy:44.158% B**
HSR:84.067% B**
NS-44 Commissioner AE
B*
Kills:372
Deaths:304
KDR:1.224
Accuracy:49.639% B*
HSR:20.161% D
NS-44 Commissioner
A++
Kills:148
Deaths:84
KDR:1.762
Accuracy:50.337% A++
HSR:18.919% C
MKV Suppressed
A++
Kills:142
Deaths:225
KDR:0.631
Accuracy:24.612% C+
HSR:29.578% A++
NS-AM7 Archer
A++
Kills:99
Deaths:97
KDR:1.021
Accuracy:72.366% A++
HSR:2.020% F-
Manticore SX40
C+
Kills:63
Deaths:98
KDR:0.643
Accuracy:28.179% C+
HSR:20.635% C+
Kills:12,136
Deaths (as Infiltrator):2,693
Deaths (to Infiltrators):1,144
KDR:4.5065
Kill Difference:9,443
Playtime:661.106 hours
Usage:37%
Score:7.162m
Score/min:181
Accuracy (listed only):44.387%
HSR (listed only):35.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:989
Deaths:367
KDR:2.695
Accuracy:17.357% C+
HSR:20.121% C+
Nebula VM20
C+
Kills:975
Deaths:369
KDR:2.642
Accuracy:17.593% C+
HSR:16% D-
NS-10 Burster
C++
Kills:60
Deaths:34
KDR:1.765
Accuracy:29.437% C++
HSR:1.667% D*
NS-10 Burster
C+
Kills:52
Deaths:32
KDR:1.625
Accuracy:29.212% C+
HSR:3.846% D
Kills:2,076
Deaths (as MAX Suit):401
Deaths (to MAX Suits):145
KDR:5.17706
Kill Difference:1,675
Playtime:47.385 hours
Usage:3%
Score:0.774m
Score/min:272
Accuracy (listed only):23.399%
HSR (listed only):10.409%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:7,757
V. Kills:3,651 212%
Deaths:329
KDR:23.578
Accuracy:60.077% B+
KPH:44.300 A+
VKPH:20.900 B+
Skyguard
B+
Kills:3,584
V. Kills:3,181 113%
Deaths:537
KDR:6.674
Accuracy:27.304% C
KPH:13 C+
VKPH:11.500 B+
L100 Python HEAT
A**
Kills:747
V. Kills:547 136%
Deaths:63
KDR:11.857
Accuracy:65.833% A+
KPH:29.700 C++
VKPH:21.800 A**
Kills:12,088 (12,088 + 0)
Deaths:929
KDR:13.012
VKDR:7.943
Vehicle Kills:7,379
Kill Difference:11,159
Playtime:476.581 hours
Usage:27%
Score:4.444m
Score/min:155
Driving Accuracy:65.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:677
V. Kills:509 133%
Deaths:91
KDR:7.440
Accuracy:59.900% B*
KPH:24.900 C*
VKPH:18.700 B*
E540 Halberd
S
Kills:266
V. Kills:186 142%
Deaths:10
KDR:26.600
Accuracy:59.412% A+
KPH:65.200 M++
VKPH:45.600 S
Kills:943 (677 + 266)
Deaths:101
KDR:9.337
VKDR:6.881
Vehicle Kills:695
Kill Difference:842
Playtime:31.314 hours
Usage:2%
Score:0.497m
Score/min:265
Driving Accuracy:59.900%
Gunner Accuracy:59.412%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:162
V. Kills:198 81%
Deaths:14
KDR:11.571
Accuracy:34.301% D*
KPH:24.300 D-
VKPH:29.700 C*
M20 Basilisk-H
M**
Kills:78
V. Kills:862 9%
Deaths:12
KDR:6.500
Accuracy:69.423% A++
KPH:7.400 D**
VKPH:81.900 M**
Kills:240 (0 + 240)
Deaths:26
KDR:9.231
VKDR:40.769
Vehicle Kills:1,060
Kill Difference:214
Playtime:17.206 hours
Usage:1%
Score:0.401m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:69.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 10,15210,1231,1898.514A+2.5152.666%A*87.958%A30C++N/A75336.9h1.7B**3.2B**
L100 Python AP 11,4087,75732923.578S17.5860.077%B+2.926%C+44.3A+20.9B+192175.1h4.8B**7.9B*
Skyguard 6,7653,5845376.674A*0.6727.304%C2.511%C**13C+11.5B+133276.4h118.7B434.6C**
Spear Anti-Vehicle Phalanx Turret 4,7672,1787429.432M**23.4355.73%A4.867%B32.6C38.7A++27266.9h11.9D21.3C++
Nebula VM20 1,0089893672.695C**3.3117.357%C+20.121%C+28.1CN/A7035.2h18.5D106.6C+
Nebula VM20 9979753692.642C**3.3617.593%C+16%D-27.4CN/A6935.6h19.4D110.3C+
L100 Python HEAT 1,2947476311.857A++5.8665.833%A+3.079%C**29.8C++21.8A**15325.1h8.2D-12.5C++
Proximity Mine 7357332529.32S23.3234.269%D--N/A138.3BN/A3755.3h2.2D-6.3D--
NS-61 Emissary 7397124481.589B**4.4133.138%B*17.697%C*11.1DN/A2764h17.1C51.6C++
Supernova FPC 1,186677917.44B+1.4459.9%B*3.84%B*24.9C*18.7B*22627.2h7.1D11.8C+
XM98 4774772481.923C+4.0844.158%B**84.067%B**14DN/A3834h2B*4.6B*
Tank Mine 637410851.25U45.2531.959%C+N/A227.8M126.1A*17481.8h2.4D7.4C-
NS-44 Commissioner AE 3823723041.224C+4.7849.639%B*20.161%D7.3D*N/A1851.1h5.4F-10.8C-
Aspis Anti-Aircraft Phalanx Turret 8043573111.516M++5.5125.795%C++N/A9.1C11.4C++19139.1h174.9C-678.2C+
E540 Halberd 4522661026.6A++20.6059.412%A+3.383%B+64.9M++45.4S5234.1h5.9C++10B++
Solstice VE3 2512411731.393B*4.6126.964%B*23.237%B++5.9D-N/A3040.6h22D-81.4C+
MANA Anti-Vehicle Turret 553211444.795A*1.2157.088%C+3.318%D2110C+3420A+1079910.1h14.7D--25.8D-
Thanatos VE70 2132011971.02C++4.9839.256%C+10.945%D--3.5D*N/A1258h6.1D15.5C+
Pandora VX25 1731651920.859C5.1426.128%D*15.152%C++2.8D*N/A959.6h6.1D--23.2D**
Aphelion VEX-4H 3601621411.571A+5.5734.301%D*2.469%C24.2D-29.6C*6286.7h108.9D*317.4F-
NS-44 Commissioner 151148841.762B*4.2450.337%A++18.919%C12.3D-N/A4212h4.5C-9B+
MKV Suppressed 1461422250.631C--5.3724.612%C+29.578%A++3.3D*N/A1043.4h33.7T*137F
NS-AM7 Archer 16799971.021A+4.9872.366%A++2.02%F-4.7C-3.2C*3321.2h33.9D46.8C
M20 Basilisk-H 94078126.5C++0.5069.423%A++5.128%C+7.4D**82.1M**23610.5h810.5T*1167.4T*
Spear Anti-Vehicle Phalanx Tower 10372172M*66.0043.265%D5.556%B+60B**25.8C++3371.2h5.3B**12.2B**
Manticore SX40 6863980.643C5.3628.179%C+20.635%C+13.1D-1B**414.8h12.7F45.1D*
NS Baron G5 6161461.326B4.6833.718%D-14.754%C++19.1DN/A613.2h4.3B12.8C+
NS-10 Burster 9760341.765A4.2429.437%C++1.667%D*6.9B++4.3B+1108.7h135.5C++460.2C**
NSX Tanto 5352580.897C5.1022.536%D34.615%A+5.1D*N/A1510.1h18.3D81D
NS-10 Burster 8252321.625B*4.3829.212%C+3.846%D6.3B+3.6C+938.3h149.1C++510.3C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21,0741.4h
Motion Spotter01620.1h
Nano-Repair Grenade01330h
Nano-Armor Kit1562,651,743153.8h
Proton II PPA-H1900.1h
AE Nano-Armor Kit90388,98819.9h
Medical Applicator73,2890.3h
Deconstruction Tool17090.1h
Spitfire Auto-Turret0880.1h
AE Medical Applicator04350h
Anti-Infantry MANA Turret22040.3h
G40-F Ranger02630.1h
Lumine Edge59472152.1h
Ammunition Package63,3541.3h
Medical Kit31790.2h
Recon Detection Device7518,73526.2h

Check the help document for the dictionary if you want to learn more about words used here.


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