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Centurion Vedfolnir[ATCQ] Vedfolnir
VS BR 55

KDR: 6.22

Score: 26m

Last Seen: Nov 17th, 2018 3:07 PM
- OFFLINE - 625.4 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Cobalt - Outfit Leader of A Tribe Called Quest[ATCQ] A Tribe Called Quest
NS outfit on Cobalt

Members: 0
Level Progress (to 56): 46%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 L100 Python AP Skyguard Spear Anti-Vehicle Phalanx Turret Nebula VM20 Nebula VM20 L100 Python HEAT Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,303,542 MLG Score: 1042
Fun Score: N/A
Cheeseburgers Flipped: 413TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.888%19.362%637810141,8800.9616375.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.751%2.321A*-0.192C-5.077T*HEAD (~2.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.325C*16.6-0.166C33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.947%2.626%21624101814,471677855521.3437169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.732%-1.162D*-0.01C+2.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.7-2.045F--34.1-1.719F-83.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.135%3.768%1952102034542711940.80607529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.592%3.066M++-0.146C-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.7-1.305D**187.8-3.798T*83.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.072%87.726%1952102010,6734913021.6931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.985%2.555A**1.353A0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.70.465B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.015%12.842%19521020366138202.65217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%-0.779D--0.328C--0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.439C--6.1-0.253C12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
A Tribe Called Quest[ATCQ] A Tribe Called Quest
NS outfit on Cobalt

Members: 0
26m264.8%241 (14.5k)231 (13.9k)6.2213436,6815,8968.0113655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022287414.308%29.35%42019:144

60% Engineer36% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2014 4:00 PMApr 27th, 2014 1:43 PMDec 11th, 2018 6:10 PM (2d) (PST)Nov 17th, 2018 12:18 PM (26d) (PST)Nov 17th, 2018 11:07 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
908398690.3260.0520.0961.1990.1271042

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4652,35652,109203672813,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1874.3h/78.1d 10,554 10,766 16,864 134.8k 1,257 6,223 14,234 102.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:241
Deaths:173
KDR:1.393
Accuracy:26.964% B*
HSR:23.237% B++
Thanatos VE70
C+
Kills:201
Deaths:197
KDR:1.020
Accuracy:39.256% C+
HSR:10.945% D--
Pandora VX25
C+
Kills:165
Deaths:192
KDR:0.859
Accuracy:26.128% D*
HSR:15.152% C+
NS Baron G5
B
Kills:99
Deaths:78
KDR:1.269
Accuracy:34.419% D-
HSR:16.162% B
NSX Tanto
A
Kills:52
Deaths:58
KDR:0.897
Accuracy:22.536% D
HSR:34.615% A
Kills:758
Deaths (as Engineer):698
Deaths (to Engineers):1,859
KDR:1.08596
Kill Difference:60
Playtime:1,131.412 hours
Usage:60%
Score:17.633m
Score/min:260
Accuracy (listed only):29.861%
HSR (listed only):20.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:10,196
Deaths:1,199
KDR:8.504
Accuracy:52.601% A*
HSR:87.897% A
NS-61 Emissary
B*
Kills:721
Deaths:460
KDR:1.567
Accuracy:33.194% B*
HSR:17.614% C*
XM98
B**
Kills:477
Deaths:248
KDR:1.923
Accuracy:44.158% B**
HSR:84.067% B**
NS-44 Commissioner AE
B**
Kills:375
Deaths:310
KDR:1.210
Accuracy:49.842% B**
HSR:20% D
NS-44 Commissioner
A++
Kills:148
Deaths:84
KDR:1.762
Accuracy:50.337% A++
HSR:18.919% C-
MKV Suppressed
A++
Kills:142
Deaths:225
KDR:0.631
Accuracy:24.612% C+
HSR:29.578% A++
NS-AM7 Archer
A++
Kills:138
Deaths:121
KDR:1.141
Accuracy:72.559% A++
HSR:3.623% F
Manticore SX40
C+
Kills:63
Deaths:98
KDR:0.643
Accuracy:28.179% C+
HSR:20.635% C+
Kills:12,260
Deaths (as Infiltrator):2,745
Deaths (to Infiltrators):1,163
KDR:4.4663
Kill Difference:9,515
Playtime:679.366 hours
Usage:36%
Score:7.455m
Score/min:183
Accuracy (listed only):44.435%
HSR (listed only):35.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,091
Deaths:412
KDR:2.648
Accuracy:17.354% C+
HSR:20.257% C+
Nebula VM20
C+
Kills:1,066
Deaths:414
KDR:2.575
Accuracy:17.551% C+
HSR:16.886% D
NS-10 Burster
C+
Kills:64
Deaths:37
KDR:1.730
Accuracy:29.375% C+
HSR:1.563% D*
NS-10 Burster
C+
Kills:53
Deaths:35
KDR:1.514
Accuracy:29.120% C+
HSR:3.774% D
Kills:2,274
Deaths (as MAX Suit):449
Deaths (to MAX Suits):154
KDR:5.06459
Kill Difference:1,825
Playtime:51.755 hours
Usage:3%
Score:0.862m
Score/min:278
Accuracy (listed only):23.350%
HSR (listed only):10.620%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:9,191
V. Kills:4,173 220%
Deaths:361
KDR:25.460
Accuracy:59.431% B
KPH:45.900 A+
VKPH:20.900 B+
Skyguard
B+
Kills:3,812
V. Kills:3,299 116%
Deaths:541
KDR:7.046
Accuracy:27.220% C
KPH:13.400 C+
VKPH:11.600 B+
L100 Python HEAT
A*
Kills:747
V. Kills:547 136%
Deaths:63
KDR:11.857
Accuracy:65.833% A+
KPH:29.700 C+
VKPH:21.800 A*
Kills:13,750 (13,750 + 0)
Deaths:965
KDR:14.249
VKDR:8.310
Vehicle Kills:8,019
Kill Difference:12,785
Playtime:509.461 hours
Usage:27%
Score:4.853m
Score/min:159
Driving Accuracy:65.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:721
V. Kills:525 137%
Deaths:94
KDR:7.670
Accuracy:59.657% B++
KPH:25.600 C*
VKPH:18.700 B*
E540 Halberd
S
Kills:267
V. Kills:186 143%
Deaths:10
KDR:26.700
Accuracy:59.263% A+
KPH:65.200 M++
VKPH:45.400 S
Kills:988 (721 + 267)
Deaths:104
KDR:9.500
VKDR:6.837
Vehicle Kills:711
Kill Difference:884
Playtime:32.234 hours
Usage:2%
Score:0.534m
Score/min:276
Driving Accuracy:59.657%
Gunner Accuracy:59.263%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:343
V. Kills:285 120%
Deaths:19
KDR:18.053
Accuracy:31.231% F
KPH:30.200 C--
VKPH:25.100 C
M20 Basilisk-H
S
Kills:78
V. Kills:862 9%
Deaths:12
KDR:6.500
Accuracy:69.423% A*
KPH:7.400 D**
VKPH:81.900 S
E540 Halberd-H
B+
Kills:77
V. Kills:22 335%
Deaths:3
KDR:25.667
Accuracy:50.366% D-
KPH:52.600 B+
VKPH:15 D
Kills:498 (0 + 498)
Deaths:34
KDR:14.647
VKDR:34.382
Vehicle Kills:1,169
Kill Difference:464
Playtime:23.351 hours
Usage:1%
Score:0.631m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:50.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 10,22510,1961,1998.504A+2.2852.601%A*87.897%A30.1C++N/A75339h1.7B*3.2B**
L100 Python AP 13,3649,19136125.46S19.2459.431%B2.589%C45.9A+20.9B+193200.1h4.6B*7.8B*
Skyguard 7,1113,8125417.046A*0.8227.22%C2.387%C**13.4C+11.6B+135284.2h115.2B423.2C**
Spear Anti-Vehicle Phalanx Turret 4,8422,2387529.84M**23.6255.785%A4.781%B32.9C38.3A++27068h11.8D21.1C*
Nebula VM20 1,1121,0914122.648C**3.5717.354%C+20.257%C+28.2CN/A7238.7h18.7D108C+
Nebula VM20 1,0881,0664142.575C**3.6517.551%C+16.886%D27.3CN/A7139.1h19.8D-112.6C+
L100 Python HEAT 1,2947476311.857A++5.6465.833%A+3.079%C**29.8C+21.8A*15425.1h8.2D-12.5C++
Proximity Mine 7397372529.48S23.2634.318%D-N/A139.1BN/A3735.3h2.2D-6.3D--
NS-61 Emissary 7497214601.567B**4.6533.194%B*17.614%C*11DN/A2765.8h17.4C52.3C++
Supernova FPC 1,246721947.67B+1.4559.657%B++3.884%B*25.7C*18.7B*23728.1h6.8D11.5C+
XM98 4774772481.923C+4.3044.158%B**84.067%B**14DN/A3834h2B*4.6B*
Tank Mine 700455950.556U44.3331.363%C+N/A227.5M122.5A*17412h2.3C--7.3C-
NS-44 Commissioner AE 3853753101.21C+5.0149.842%B**20%D7.1D*N/A1852.5h5.5F--11C-
Aspis Anti-Aircraft Phalanx Turret 8043573111.516M*5.2925.8%C++N/A9.1C11.4C++19139.2h175.5C-680.1C+
Aphelion VEX-4H 6283431918.053A+11.8331.231%F3.79%B+30.1C--25C61511.4h85.3D273.3F
E540 Halberd 4532671026.7A++20.4859.263%A+3.371%B+65.1M++45.4S5434.1h5.9C++10B++
Solstice VE3 2512411731.393B*4.8326.964%B*23.237%B++5.9D-N/A3040.6h22D-81.4C+
MANA Anti-Vehicle Turret 553211444.795C+1.4357.245%D-3.318%C+2110B+3420A**774010.1h14.8C25.9D
Thanatos VE70 2132011971.02C++5.2039.256%C+10.945%D--3.5D*N/A1258h6.1D15.5C
Pandora VX25 1731651920.859C5.3626.128%D*15.152%C+2.8D*N/A959.6h6.1D--23.2D**
NS-44 Commissioner 151148841.762B*4.4650.337%A++18.919%C-12.3D-N/A4212h4.5C9B+
MKV Suppressed 1461422250.631C--5.5924.612%C+29.578%A++3.3D*N/A1043.5h33.7T-137F
NS-AM7 Archer 2311381211.14A++5.0872.559%A++3.623%F4.3D2.9C*3032.1h30.4D41.9C+
NS Baron G5 9999781.269C**4.9534.419%D-16.162%B18.3DN/A535.4h4.2B+12.1C+
M20 Basilisk-H 94078126.5C+0.2869.423%A*5.128%C7.4D**82.1S23710.5h810.5T*1167.4T*
E540 Halberd-H 9977325.667A++19.4550.366%D-N/A51.3B+14.7D-7061.5h4.5B*8.9B+
Spear Anti-Vehicle Phalanx Tower 10372172M**65.7843.371%D5.556%B+60B*25.8C+3341.2h5.4B**12.4B**
NS-10 Burster 10464371.73A4.4929.375%C+1.563%D*6.9B+4.3B+1089.3h138.2C++470.6C*
Manticore SX40 6863980.643C5.5828.179%C+20.635%C+13.1D-1C**414.8h12.7F45.1D--
NS-10 Burster 8453351.514B+4.7129.12%C+3.774%D6C*3.5C908.9h159.5C+547.8C+
NSX Tanto 5352580.897C5.3222.536%D34.615%A5.1D*N/A1510.1h18.3D81C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21,0751.4h
Medical Applicator73,2890.3h
Motion Spotter01620.1h
Nano-Repair Grenade03130.1h
Proton II PPA-H1900.1h
Nano-Armor Kit1562,651,743153.8h
AE Nano-Armor Kit102434,98022.1h
NSX Amaterasu2226439.9h
Spitfire Auto-Turret01570.2h
Xiphos Anti-Personnel Phalanx Tower0680h
AE Medical Applicator04350h
Deconstruction Tool17090.1h
G40-F Ranger02630.1h
Lumine Edge59472152.1h
Anti-Infantry MANA Turret22040.3h
Ammunition Package63,7761.4h
Medical Kit31790.2h
Recon Detection Device7518,96626.6h

Check the help document for the dictionary if you want to learn more about words used here.


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