Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Immortal Vedfolnir[ATCQ] Vedfolnir
VS BR 68

KDR: 6.71

Score: 28.1m

Last Seen: Oct 13th, 2019 11:20 AM
- OFFLINE - 20.8 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Leader of A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
Level Progress (to 69): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP Parallax VX3 Skyguard Spear Anti-Vehicle Phalanx Turret Nebula VM20 Nebula VM20 L100 Python HEAT Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vedfolnir



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 458TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.942%19.296%636812081,9020.9557795.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.641%2.296A*-0.24C-4.943T*HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.322C*16.9-0.165C34.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.298%2.138%25754121218,6587431018025.1117183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.581%-1.163D*-0.083C+2.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.3-1.843F-28.2-1.542F68.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.131%3.757%1812121434646112140.74891828%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.591%3.046M++-0.168C-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271-1.273D**187.3-3.707T*83.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.002%87.783%1812121410,7395013121.4351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.957%2.57A**1.341A0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.672B+1.70.468B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.015%12.842%18121214366140202.59575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%-0.791D--0.354C--0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.442C--6.1-0.252C12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
28.1m256.9%245 (14.7k)235 (14.1k)6.7133441,4286,1718.6298868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216325814.509%26.248%38119:144

62% Engineer34% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2014 4:00 PMApr 27th, 2014 1:43 PMOct 14th, 2019 2:04 AM (2d) (PST)Oct 13th, 2019 10:33 AM (3d) (PST)Oct 13th, 2019 7:20 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
964399250.3470.0520.0911.2340.1341009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,8362,33355,503213574814,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1992.6h/83d 11,827 10,874 18,204 147.5k 1,376 6,568 15,994 115.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:241
Deaths:173
KDR:1.393
Accuracy:26.964% B*
HSR:23.237% B+
Thanatos VE70
C+
Kills:201
Deaths:197
KDR:1.020
Accuracy:39.256% C+
HSR:10.945% D*
Pandora VX25
C+
Kills:165
Deaths:192
KDR:0.859
Accuracy:26.128% D**
HSR:15.152% C+
NS Baron G5
C++
Kills:120
Deaths:112
KDR:1.071
Accuracy:38.625% C--
HSR:15% C++
NSX Tanto
A
Kills:62
Deaths:90
KDR:0.689
Accuracy:23.721% C-
HSR:33.871% A
Kills:789
Deaths (as Engineer):764
Deaths (to Engineers):1,971
KDR:1.03272
Kill Difference:25
Playtime:1,237.332 hours
Usage:62%
Score:19.633m
Score/min:264
Accuracy (listed only):30.939%
HSR (listed only):19.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:10,262
Deaths:1,203
KDR:8.530
Accuracy:52.521% A*
HSR:87.956% A
NS-61 Emissary
B*
Kills:723
Deaths:463
KDR:1.562
Accuracy:33.210% B*
HSR:17.566% C++
XM98
B**
Kills:477
Deaths:248
KDR:1.923
Accuracy:44.158% B**
HSR:84.067% B**
NS-44 Commissioner AE
B**
Kills:375
Deaths:313
KDR:1.198
Accuracy:49.818% B**
HSR:20% D
NS-44 Commissioner
A++
Kills:148
Deaths:84
KDR:1.762
Accuracy:50.337% A++
HSR:18.919% C-
NS-AM7 Archer
A++
Kills:148
Deaths:153
KDR:0.967
Accuracy:72.319% A++
HSR:3.378% D**
MKV Suppressed
A++
Kills:142
Deaths:225
KDR:0.631
Accuracy:24.612% C
HSR:29.578% A++
Manticore SX40
C+
Kills:63
Deaths:98
KDR:0.643
Accuracy:28.179% C
HSR:20.635% C+
Kills:12,338
Deaths (as Infiltrator):2,787
Deaths (to Infiltrators):1,199
KDR:4.42698
Kill Difference:9,551
Playtime:685.653 hours
Usage:34%
Score:7.510m
Score/min:183
Accuracy (listed only):44.394%
HSR (listed only):35.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,139
Deaths:436
KDR:2.612
Accuracy:17.337% C
HSR:20.281% C+
Nebula VM20
C
Kills:1,124
Deaths:438
KDR:2.566
Accuracy:17.492% C
HSR:16.904% D
NS-10 Burster
C++
Kills:71
Deaths:47
KDR:1.511
Accuracy:29.401% C++
HSR:1.408% D*
NS-10 Burster
C+
Kills:60
Deaths:45
KDR:1.333
Accuracy:29.233% C+
HSR:3.333% D
Kills:2,394
Deaths (as MAX Suit):483
Deaths (to MAX Suits):158
KDR:4.95652
Kill Difference:1,911
Playtime:57.332 hours
Usage:3%
Score:0.936m
Score/min:272
Accuracy (listed only):23.366%
HSR (listed only):10.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:13,139
V. Kills:5,677 231%
Deaths:437
KDR:30.066
Accuracy:56.799% C+
KPH:47.300 A
VKPH:20.400 B+
Skyguard
B+
Kills:4,047
V. Kills:3,419 118%
Deaths:543
KDR:7.453
Accuracy:27.278% C
KPH:13.800 C+
VKPH:11.700 B+
L100 Python HEAT
A++
Kills:747
V. Kills:547 136%
Deaths:63
KDR:11.857
Accuracy:65.833% A+
KPH:29.700 C+
VKPH:21.800 A++
Kills:17,933 (17,933 + 0)
Deaths:1,043
KDR:17.194
VKDR:9.245
Vehicle Kills:9,643
Kill Difference:16,890
Playtime:596.304 hours
Usage:30%
Score:5.902m
Score/min:165
Driving Accuracy:65.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:725
V. Kills:526 138%
Deaths:95
KDR:7.632
Accuracy:59.661% B++
KPH:25.700 C+
VKPH:18.600 B++
E540 Halberd
S
Kills:268
V. Kills:187 143%
Deaths:11
KDR:24.364
Accuracy:59.266% A+
KPH:64.100 M++
VKPH:44.700 S
Kills:993 (725 + 268)
Deaths:106
KDR:9.368
VKDR:6.726
Vehicle Kills:713
Kill Difference:887
Playtime:32.404 hours
Usage:2%
Score:0.570m
Score/min:293
Driving Accuracy:59.661%
Gunner Accuracy:59.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:343
V. Kills:285 120%
Deaths:19
KDR:18.053
Accuracy:31.231% F
KPH:30.200 D
VKPH:25.100 C+
E540 Halberd-H
B+
Kills:103
V. Kills:33 303%
Deaths:3
KDR:34.333
Accuracy:52.074% D
KPH:54.900 B+
VKPH:17.600 C--
M20 Basilisk-H
S
Kills:78
V. Kills:862 9%
Deaths:12
KDR:6.500
Accuracy:69.423% A*
KPH:7.400 D*
VKPH:81.900 S
Kills:524 (0 + 524)
Deaths:34
KDR:15.412
VKDR:34.706
Vehicle Kills:1,180
Kill Difference:490
Playtime:23.761 hours
Usage:1%
Score:0.648m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:69.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 18,81613,13943730.066S23.3556.799%C+1.941%C47.3A20.4B+195277.7h4.4B*7.7B++
Parallax VX3 10,29210,2621,2038.53A+1.8252.521%A*87.956%A30C++N/A75341.9h1.7B**3.2B**
Skyguard 7,4664,0475437.453A++0.7427.278%C2.298%C**13.8C+11.6B+137293.5h113C**414.4C*
Spear Anti-Vehicle Phalanx Turret 4,8612,2507629.605M**22.8955.753%B**4.756%B+32.9C38.2A++27168.3h11.8D21.1C++
Nebula VM20 1,1621,1394362.612C**4.1017.337%C20.281%C+27.2CN/A7041.8h19.2D110.8C+
Nebula VM20 1,1511,1244382.566C**4.1517.492%C16.904%D26.6C-N/A7042.2h20D114.2C+
L100 Python HEAT 1,2947476311.857A++5.1465.833%A+3.079%B+29.8C+21.8A++15925.1h8.2D12.5C++
Proximity Mine 7417392529.56S22.8534.271%D-N/A136.9BN/A3725.4h2.2D-6.3D--
Supernova FPC 1,251725957.632C*0.9259.661%B++3.862%B**25.7C+18.7B++25428.2h6.8D11.5C
NS-61 Emissary 7517234631.562B**5.1533.21%B*17.566%C++11DN/A2766h17.5C52.7C++
Tank Mine 9266141347.231U40.5229.881%CN/A245.6M+124.8A*17452.5h2C+6.9C
XM98 4774772481.923C+4.7944.158%B**84.067%B**14DN/A3834h2B*4.6B*
NS-44 Commissioner AE 3853753131.198C+5.5249.818%B**20%D7.1D*N/A1852.9h5.5F--11D
Aspis Anti-Aircraft Phalanx Turret 8043573111.516M**4.8025.8%C++N/A9.1C11.4C++19139.2h175.8C--681.4C+
Aphelion VEX-4H 6283431918.053A11.3431.231%F3.79%B+30.1D25C+62211.4h85.3D273.3F-
E540 Halberd 4552681124.364A17.6559.266%A+3.358%B++63.8M++44.5S5564.2h6C+10.1B++
Solstice VE3 2512411731.393B**5.3226.964%B*23.237%B+5.9D-N/A3140.6h22D--81.4C+
MANA Anti-Vehicle Turret 553211444.795B**1.9257.25%C+3.318%C++2110B++3420S780990.1h14.9C26C--
Thanatos VE70 2132011971.02C*5.6939.256%C+10.945%D*3.5D*N/A1258h6.1D15.5C+
Pandora VX25 1731651920.859C5.8526.128%D**15.152%C+2.8D*N/A959.6h6.1D*23.2D**
NS-44 Commissioner 151148841.762B*4.9550.337%A++18.919%C-12.3D-N/A4312h4.5C9B+
NS-AM7 Archer 2471481530.967B**5.7572.319%A++3.378%D**4D2.7C++2936.6h30D41.5C+
MKV Suppressed 1461422250.631C--6.0824.612%C29.578%A++3.3D*N/A1043.5h33.7T*137F
NS Baron G5 1201201121.071C+5.6438.625%C--15%C++14.6D-N/A418.2h5C+13C+
E540 Halberd-H 136103334.333A++27.6252.074%DN/A54.2B+17.4C--6601.9h4.6B++8.9B+
M20 Basilisk-H 94078126.5C++0.2169.423%A*5.128%C7.4D*82.1S23710.5h810.5T*1167.4T*
Spear Anti-Vehicle Phalanx Tower 10372172M**65.2943.371%D5.556%B*60B++25.8C+3601.2h5.4B**12.4B*
NS-10 Burster 11671471.511B*5.2029.401%C++1.408%D*6.4C*4.1B+9911.1h150.3C511.3C+
Manticore SX40 6863980.643C6.0728.179%C20.635%C+13.1D1B++414.8h12.7F45.1D--
NSX Tanto 6462900.689C-6.0223.721%C-33.871%A4.7D--N/A1413.2h21.7D--91.5C--
NS-10 Burster 9660451.333B5.3829.233%C+3.333%D5.6C+3.4C8610.7h171.6C--587.1C+

Consumables
  Name Deaths Consumed Time Equipped
Proton II PPA-H1900.1h
Nano-Armor Kit1562,651,743153.8h
Anti-Vehicle MANA Turret21,0771.4h
AE Nano-Armor Kit130519,40826h
AE Medical Applicator04350h
NSX Amaterasu2226440.1h
Xiphos Anti-Personnel Phalanx Tower0680h
Spitfire Auto-Turret02650.3h
Motion Spotter01670.2h
Medical Applicator73,2890.3h
Deconstruction Tool17090.1h
Lumine Edge59472152.1h
G40-F Ranger02630.1h
Ammunition Package74,0741.5h
Medical Kit31790.2h
Anti-Infantry MANA Turret22040.3h
Nano-Repair Grenade04220.1h
Recon Detection Device7519,16726.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.69s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.