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Arcanus Vedfolnir[ATCQ] Vedfolnir
VS BR 36

KDR: 5.9

Score: 24.1m

Last Seen: Jun 14th, 2018 8:34 AM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Cobalt - Outfit Leader of A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
Level Progress (to 37): 41%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 L100 Python AP Skyguard Spear Anti-Vehicle Phalanx Turret Nebula VM20 Nebula VM20 L100 Python HEAT Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,324,809 MLG Score: 1059
Fun Score: N/A
Cheeseburgers Flipped: 367TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.22%20.814%62979901,7200.9262254.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.824%1.832A++0.076C+-3.38T*HEAD + (~5.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.322C*15.4-0.082C+35.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.916%3.048%1887499312,009644760418.6475158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.784%-1.161D*0.192C++2.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.2-2.462F*38.5-2.086F--94.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.14%3.779%210299534439511200.86868731%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%3.107M++-0.119C+-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.4-1.365D**188.3-3.964T*84.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.168%87.822%210299510,5604833021.8182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.024%2.548A**1.377A0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.666B+1.70.462B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.015%12.842%2102995366132202.75188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%-0.767D--0.292C-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.438C--6.1-0.256C12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
24.1m267%238 (14.3k)228 (13.7k)5.9038533,0975,6067.6004336 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997260113.953%32%44618:524

59% Engineer37% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2014 4:00 PMApr 27th, 2014 1:43 PMJun 22nd, 2018 3:24 PM (2d) (PST)Jun 14th, 2018 5:00 AM (10d) (PST)Jun 14th, 2018 4:34 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
874388360.3130.0530.1001.1630.1231059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4402,30350,137193670713,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1764.7h/73.5d 9,511 10,591 15,893 123.1k 1,173 5,997 13,007 92.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:241
Deaths:173
KDR:1.393
Accuracy:26.964% B*
HSR:23.237% B++
Thanatos VE70
C+
Kills:201
Deaths:197
KDR:1.020
Accuracy:39.256% C+
HSR:10.945% D--
Pandora VX25
C++
Kills:165
Deaths:192
KDR:0.859
Accuracy:26.128% D*
HSR:15.152% C++
NSX Tanto
A+
Kills:52
Deaths:58
KDR:0.897
Accuracy:22.536% D
HSR:34.615% A+
Kills:659
Deaths (as Engineer):620
Deaths (to Engineers):1,758
KDR:1.0629
Kill Difference:39
Playtime:1,048.611 hours
Usage:59%
Score:16.171m
Score/min:257
Accuracy (listed only):28.721%
HSR (listed only):20.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:10,083
Deaths:1,187
KDR:8.495
Accuracy:52.711% A*
HSR:88.000% A
NS-61 Emissary
B*
Kills:702
Deaths:441
KDR:1.592
Accuracy:33.156% B*
HSR:17.949% C**
XM98
B**
Kills:477
Deaths:248
KDR:1.923
Accuracy:44.158% B**
HSR:84.067% B**
NS-44 Commissioner AE
B**
Kills:372
Deaths:304
KDR:1.224
Accuracy:49.639% B**
HSR:20.161% D
NS-44 Commissioner
A++
Kills:148
Deaths:84
KDR:1.762
Accuracy:50.337% A++
HSR:18.919% C
MKV Suppressed
A++
Kills:142
Deaths:225
KDR:0.631
Accuracy:24.612% C+
HSR:29.578% A++
NS-AM7 Archer
A*
Kills:79
Deaths:91
KDR:0.868
Accuracy:72.305% A*
HSR:2.532% F-
Manticore SX40
C+
Kills:63
Deaths:98
KDR:0.643
Accuracy:28.179% C+
HSR:20.635% C+
Kills:12,066
Deaths (as Infiltrator):2,678
Deaths (to Infiltrators):1,136
KDR:4.5056
Kill Difference:9,388
Playtime:658.891 hours
Usage:37%
Score:7.132m
Score/min:180
Accuracy (listed only):44.387%
HSR (listed only):35.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:973
Deaths:360
KDR:2.703
Accuracy:17.349% C+
HSR:20.144% C+
Nebula VM20
C+
Kills:952
Deaths:362
KDR:2.630
Accuracy:17.598% C+
HSR:16.282% D
NS-10 Burster
C+
Kills:58
Deaths:31
KDR:1.871
Accuracy:28.551% C+
HSR:1.724% D*
Kills:1,983
Deaths (as MAX Suit):376.500
Deaths (to MAX Suits):145
KDR:5.26693
Kill Difference:1,606.500
Playtime:46.002 hours
Usage:3%
Score:0.755m
Score/min:274
Accuracy (listed only):21.166%
HSR (listed only):12.717%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:7,078
V. Kills:3,405 208%
Deaths:311
KDR:22.759
Accuracy:60.548% B+
KPH:44.100 A++
VKPH:21.200 B+
Skyguard
B+
Kills:3,507
V. Kills:3,132 112%
Deaths:530
KDR:6.617
Accuracy:27.363% C
KPH:12.900 C++
VKPH:11.500 B+
L100 Python HEAT
A**
Kills:747
V. Kills:547 136%
Deaths:63
KDR:11.857
Accuracy:65.833% A+
KPH:29.700 C++
VKPH:21.800 A**
Kills:11,332 (11,332 + 0)
Deaths:904
KDR:12.535
VKDR:7.836
Vehicle Kills:7,084
Kill Difference:10,428
Playtime:457.355 hours
Usage:26%
Score:4.252m
Score/min:155
Driving Accuracy:65.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:677
V. Kills:509 133%
Deaths:91
KDR:7.440
Accuracy:59.900% B*
KPH:24.900 B
VKPH:18.700 B*
E540 Halberd
S
Kills:266
V. Kills:186 142%
Deaths:10
KDR:26.600
Accuracy:59.412% A+
KPH:65.200 M*
VKPH:45.600 S
Kills:943 (677 + 266)
Deaths:101
KDR:9.337
VKDR:6.881
Vehicle Kills:695
Kill Difference:842
Playtime:31.314 hours
Usage:2%
Score:0.493m
Score/min:262
Driving Accuracy:59.900%
Gunner Accuracy:59.412%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:162
V. Kills:198 81%
Deaths:14
KDR:11.571
Accuracy:34.301% D**
KPH:24.300 D-
VKPH:29.700 C++
M20 Basilisk-H
M*
Kills:78
V. Kills:862 9%
Deaths:12
KDR:6.500
Accuracy:69.423% A++
KPH:7.400 D*
VKPH:81.900 M*
Kills:240 (0 + 240)
Deaths:26
KDR:9.231
VKDR:40.769
Vehicle Kills:1,060
Kill Difference:214
Playtime:17.206 hours
Usage:1%
Score:0.401m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:69.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 10,11210,0831,1878.495A+2.5952.711%A*88%A30C++N/A75335.7h1.7B**3.2B**
L100 Python AP 10,4837,07831122.759S16.8660.548%B+3.207%C+44.1A++21.2B+194160.5h4.8B*7.9B*
Skyguard 6,6393,5075306.617A*0.7127.363%C2.566%C**12.9C++11.5B+132271.7h119B+435.1B
Spear Anti-Vehicle Phalanx Turret 4,7532,1687429.297M**23.3955.707%A4.889%B32.5C38.8A+27266.7h11.9C--21.3C++
Nebula VM20 9929733602.703C**3.2017.349%C+20.144%C+28.3CN/A7134.4h18.4D106.3C+
Nebula VM20 9739523622.63C**3.2717.598%C+16.282%D27.4CN/A6934.7h19.5D-110.8C+
L100 Python HEAT 1,2947476311.857A++5.9565.833%A+3.079%C*29.8C++21.8A**15225.1h8.2D-12.5C++
Proximity Mine 7347322529.28S23.3834.309%D--N/A140.8BN/A3775.2h2.2D-6.3D*
NS-61 Emissary 7297024411.592B**4.3133.156%B*17.949%C**11.1DN/A2763.5h17.1C51.5C++
Supernova FPC 1,186677917.44B+1.5459.9%B*3.84%B++24.9B18.7B*22327.2h7.1D11.8C+
XM98 4774772481.923C+3.9844.158%B**84.067%B**14DN/A3834h2B*4.6B*
Tank Mine 594379847.375U41.4732.545%C+N/A222.9M126.5A*17441.7h2.5D-7.6C--
NS-44 Commissioner AE 3823723041.224C+4.6849.639%B**20.161%D7.3D*N/A1851.1h5.4F-10.8C
Aspis Anti-Aircraft Phalanx Turret 8043573111.516M*5.6125.778%C++N/A9.2C11.5C++19139h174.7C-677.6C++
E540 Halberd 4522661026.6A++20.7059.412%A+3.383%B64.9M*45.4S5204.1h5.9C++10B++
Solstice VE3 2512411731.393B**4.5126.964%B*23.237%B++5.9D-N/A2940.6h22D--81.4C+
MANA Anti-Vehicle Turret 553211444.795C++1.1157.088%D--3.318%C+2110C**3420A++1079450.1h14.7C+25.8C
Thanatos VE70 2132011971.02C++4.8839.256%C+10.945%D--3.5D*N/A1258h6.1D15.5C
Pandora VX25 1731651920.859C5.0426.128%D*15.152%C++2.8D*N/A959.6h6.1D--23.2D**
Aphelion VEX-4H 3601621411.571B**5.6734.301%D**2.469%C24.2D-29.6C++6276.7h108.9D**317.4F-
NS-44 Commissioner 151148841.762B*4.1450.337%A++18.919%C12.3D-N/A4212h4.5C-9B+
MKV Suppressed 1461422250.631D5.2724.612%C+29.578%A++3.3D*N/A1043.4h33.7T*137F
NS-AM7 Archer 13379910.868B**5.0472.305%A*2.532%F-4.2D2.9C++3118.7h38.8D--53.7D
M20 Basilisk-H 94078126.5C++0.6069.423%A++5.128%C7.4D*82.1M*23610.5h810.5T*1167.4T*
Spear Anti-Vehicle Phalanx Tower 10372172M++66.1043.265%D5.556%B+60B**25.8C++3371.2h5.3B**12.2B**
Manticore SX40 6863980.643C5.2628.179%C+20.635%C+13.1D1B**414.8h12.7F-45.1D--
NS-10 Burster 9358311.871A+4.0328.551%C+1.724%D*7.2B*4.3B+1138.1h124.3B+435.2B
NSX Tanto 5352580.897C5.0122.536%D34.615%A+5.1D*N/A1510.1h18.3D-81D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21,0741.4h
Motion Spotter01620.1h
Nano-Armor Kit1562,651,743153.8h
Nano-Repair Grenade01010h
Proton II PPA-H1900.1h
AE Nano-Armor Kit86374,85719.2h
Medical Applicator73,2890.3h
Deconstruction Tool17090.1h
Spitfire Auto-Turret0700.1h
AE Medical Applicator04350h
Anti-Infantry MANA Turret22040.3h
G40-F Ranger02630.1h
Lumine Edge59472152.1h
Ammunition Package63,2921.2h
Medical Kit31780.2h
Recon Detection Device7518,62826.1h

Check the help document for the dictionary if you want to learn more about words used here.


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