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Primus Vedfolnir[ATCQ] Vedfolnir
VS BR 46

KDR: 6.15

Score: 25.1m

Last Seen: Oct 3rd, 2018 11:47 AM
- OFFLINE - 308.9 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Cobalt - Outfit Leader of A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
Level Progress (to 47): 85%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 L100 Python AP Skyguard Spear Anti-Vehicle Phalanx Turret Nebula VM20 Nebula VM20 L100 Python HEAT Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,314,801 MLG Score: 1051
Fun Score: N/A
Cheeseburgers Flipped: 396TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.555%19.471%634810051,8540.964625.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.759%2.266A*-0.165C-5.147T*HEAD (~3.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.323C*16.5-0.159C34.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.974%2.691%21334100913,900661834121.0287167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.75%-1.157D*0.013C+2.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.6-2.118F--35-1.789F-85.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.14%3.779%2012101134441311210.83091831%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%3.07M++-0.132C-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.4-1.323D**188.3-3.845T*84.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.119%87.737%2012101110,6344893021.7464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.004%2.556A**1.359A0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.669B+1.70.464B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.015%12.842%20121011366135202.69118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%-0.776D--0.319C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.438C--6.1-0.254C12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
A Tribe Called Quest[ATCQ] A Tribe Called Quest
VS outfit on Cobalt

Members: 1
25.1m262%239 (14.3k)230 (13.8k)6.1487535,4665,7687.91846 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1013278314.155%30.139%42718:524

60% Engineer36% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2014 4:00 PMApr 27th, 2014 1:43 PMOct 14th, 2018 8:03 PM (1d) (PST)Oct 3rd, 2018 9:22 AM (13d) (PST)Oct 3rd, 2018 7:47 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
903398640.3240.0530.0981.1800.1261051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1932,33851,855193671813,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1823.7h/76d 10,205 10,689 16,535 129.1k 1,219 6,139 13,822 98.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:241
Deaths:173
KDR:1.393
Accuracy:26.964% B*
HSR:23.237% B++
Thanatos VE70
C+
Kills:201
Deaths:197
KDR:1.020
Accuracy:39.256% C+
HSR:10.945% D--
Pandora VX25
C+
Kills:165
Deaths:192
KDR:0.859
Accuracy:26.128% D*
HSR:15.152% C+
NS Baron G5
B++
Kills:75
Deaths:59
KDR:1.271
Accuracy:33.476% D-
HSR:17.333% B++
NSX Tanto
A+
Kills:52
Deaths:58
KDR:0.897
Accuracy:22.536% D
HSR:34.615% A+
Kills:734
Deaths (as Engineer):679
Deaths (to Engineers):1,804
KDR:1.081
Kill Difference:55
Playtime:1,098.108 hours
Usage:60%
Score:17.056m
Score/min:259
Accuracy (listed only):29.672%
HSR (listed only):20.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:10,157
Deaths:1,196
KDR:8.492
Accuracy:52.654% A*
HSR:87.910% A
NS-61 Emissary
B*
Kills:720
Deaths:456
KDR:1.579
Accuracy:33.093% B*
HSR:17.639% C*
XM98
B**
Kills:477
Deaths:248
KDR:1.923
Accuracy:44.158% B**
HSR:84.067% B**
NS-44 Commissioner AE
B**
Kills:372
Deaths:304
KDR:1.224
Accuracy:49.639% B**
HSR:20.161% D
NS-44 Commissioner
A++
Kills:148
Deaths:84
KDR:1.762
Accuracy:50.337% A++
HSR:18.919% C
MKV Suppressed
A++
Kills:142
Deaths:225
KDR:0.631
Accuracy:24.612% C+
HSR:29.578% A++
NS-AM7 Archer
A++
Kills:116
Deaths:108
KDR:1.074
Accuracy:72.671% A++
HSR:1.724% F-
Manticore SX40
C+
Kills:63
Deaths:98
KDR:0.643
Accuracy:28.179% C+
HSR:20.635% C+
Kills:12,195
Deaths (as Infiltrator):2,719
Deaths (to Infiltrators):1,157
KDR:4.4851
Kill Difference:9,476
Playtime:664.401 hours
Usage:36%
Score:7.200m
Score/min:181
Accuracy (listed only):44.418%
HSR (listed only):35.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,037
Deaths:386
KDR:2.687
Accuracy:17.214% C+
HSR:20.444% C+
Nebula VM20
C+
Kills:1,019
Deaths:388
KDR:2.626
Accuracy:17.433% C+
HSR:16.389% D
NS-10 Burster
C++
Kills:64
Deaths:37
KDR:1.730
Accuracy:29.384% C++
HSR:1.563% D*
NS-10 Burster
C+
Kills:53
Deaths:35
KDR:1.514
Accuracy:29.147% C+
HSR:3.774% D
Kills:2,173
Deaths (as MAX Suit):423
Deaths (to MAX Suits):147
KDR:5.13712
Kill Difference:1,750
Playtime:49.607 hours
Usage:3%
Score:0.812m
Score/min:273
Accuracy (listed only):23.295%
HSR (listed only):10.542%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:8,760
V. Kills:4,022 218%
Deaths:349
KDR:25.100
Accuracy:59.696% B
KPH:45.500 A+
VKPH:20.900 B+
Skyguard
B+
Kills:3,716
V. Kills:3,252 114%
Deaths:540
KDR:6.881
Accuracy:27.278% C
KPH:13.200 C+
VKPH:11.600 B+
L100 Python HEAT
A**
Kills:747
V. Kills:547 136%
Deaths:63
KDR:11.857
Accuracy:65.833% A+
KPH:29.700 C++
VKPH:21.800 A**
Kills:13,223 (13,223 + 0)
Deaths:952
KDR:13.890
VKDR:8.215
Vehicle Kills:7,821
Kill Difference:12,271
Playtime:498.334 hours
Usage:27%
Score:4.700m
Score/min:157
Driving Accuracy:65.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:677
V. Kills:509 133%
Deaths:91
KDR:7.440
Accuracy:59.900% B*
KPH:24.900 C*
VKPH:18.700 B*
E540 Halberd
S
Kills:266
V. Kills:186 142%
Deaths:10
KDR:26.600
Accuracy:59.412% A+
KPH:65.200 M++
VKPH:45.600 S
Kills:943 (677 + 266)
Deaths:101
KDR:9.337
VKDR:6.881
Vehicle Kills:695
Kill Difference:842
Playtime:31.314 hours
Usage:2%
Score:0.502m
Score/min:267
Driving Accuracy:59.900%
Gunner Accuracy:59.412%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:165
V. Kills:200 82%
Deaths:16
KDR:10.313
Accuracy:34.227% D*
KPH:24.300 D-
VKPH:29.500 C++
M20 Basilisk-H
M++
Kills:78
V. Kills:862 9%
Deaths:12
KDR:6.500
Accuracy:69.423% A++
KPH:7.400 D**
VKPH:81.900 M++
Kills:243 (0 + 243)
Deaths:28
KDR:8.679
VKDR:37.929
Vehicle Kills:1,062
Kill Difference:215
Playtime:17.311 hours
Usage:1%
Score:0.403m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:69.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 10,18610,1571,1968.492A+2.3452.654%A*87.91%A30.1C++N/A75338h1.7B**3.2B**
L100 Python AP 12,7828,76034925.1S18.9559.696%B2.683%C+45.5A+20.9B+192192.4h4.7B**7.8B*
Skyguard 6,9683,7165406.881A*0.7327.278%C2.422%C*13.2C+11.6B+133280.8h116.8B428.1C**
Spear Anti-Vehicle Phalanx Turret 4,7912,1967529.28M**23.1355.786%A4.827%C**32.7C38.6A++27167.2h11.9C--21.3C++
Nebula VM20 1,0571,0373862.687C**3.4617.214%C+20.444%C+28.2CN/A7036.8h18.5D107.4C+
Nebula VM20 1,0411,0193882.626B3.5217.433%C+16.389%D27.4CN/A6937.2h19.4D111.3C+
L100 Python HEAT 1,2947476311.857A++5.7165.833%A+3.079%C**29.8C++21.8A**15425.1h8.2D-12.5C++
Proximity Mine 7377352529.4S23.2534.317%D-N/A138.7B+N/A3755.3h2.2D-6.3D--
NS-61 Emissary 7487204561.579B**4.5733.093%B*17.639%C*11.1DN/A2765h17.2C52C++
Supernova FPC 1,186677917.44B+1.2959.9%B*3.84%B*24.9C*18.7B*22927.2h7.1D11.8C+
XM98 4774772481.923C+4.2344.158%B**84.067%B**14DN/A3834h2B*4.6B*
Tank Mine 661427947.444U41.3031.572%C+N/A224.7M123.2A*17311.9h2.4D7.4C-
NS-44 Commissioner AE 3823723041.224C+4.9249.639%B**20.161%D7.3D*N/A1851.1h5.4F-10.8C-
Aspis Anti-Aircraft Phalanx Turret 8043573111.516M++5.3725.816%C++N/A9.1C11.4C++19139.1h175.2C-678.5C++
E540 Halberd 4522661026.6A++20.4559.412%A+3.383%B+64.9M++45.4S5254.1h5.9C++10B++
Solstice VE3 2512411731.393B*4.7626.964%B*23.237%B++5.9D-N/A3040.6h22D-81.4C+
MANA Anti-Vehicle Turret 553211444.795A*1.3557.088%C3.318%C+2110C*3420A++1082010.1h14.7D-25.8D-
Thanatos VE70 2132011971.02C++5.1339.256%C+10.945%D--3.5D*N/A1258h6.1D15.5C+
Pandora VX25 1731651920.859C5.2926.128%D*15.152%C+2.8D*N/A959.6h6.1D--23.2D**
Aphelion VEX-4H 3651651610.313B++4.1634.227%D*2.424%C24.3D-29.4C++6236.8h108.1D*315.7F-
NS-44 Commissioner 151148841.762B*4.3950.337%A++18.919%C12.3D-N/A4212h4.5C-9B+
MKV Suppressed 1461422250.631C--5.5224.612%C+29.578%A++3.3D*N/A1043.5h33.7T-137F
NS-AM7 Archer 1971161081.074A+5.0772.671%A++1.724%F-4.8C-3.3C*3424.2h32.2D44.3C
M20 Basilisk-H 94078126.5C++0.3569.423%A++5.128%C7.4D**82.1M++23710.5h810.5T*1167.4T*
NS Baron G5 7575591.271C**4.8833.476%D-17.333%B++17.9DN/A544.2h4.2B+12.4C+
Spear Anti-Vehicle Phalanx Tower 10372172M**65.8543.265%D5.556%B+60B**25.8C+3391.2h5.3B**12.2B**
NS-10 Burster 10464371.73A4.4229.384%C++1.563%D*7B++4.3B+1089.2h137.2C++467C**
Manticore SX40 6863980.643C5.5128.179%C+20.635%C+13.1D1B414.8h12.7F45.1D--
NS-10 Burster 8453351.514B++4.6329.147%C+3.774%D6C**3.5C908.8h158.4C+543.6C++
NSX Tanto 5352580.897C5.2522.536%D34.615%A+5.1D*N/A1510.1h18.3D81C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21,0741.4h
Motion Spotter01620.1h
Nano-Repair Grenade02660.1h
Proton II PPA-H1900.1h
Nano-Armor Kit1562,651,743153.8h
AE Nano-Armor Kit97409,86020.9h
Medical Applicator73,2890.3h
Deconstruction Tool17090.1h
Spitfire Auto-Turret01230.2h
AE Medical Applicator04350h
G40-F Ranger02630.1h
Lumine Edge59472152.1h
Anti-Infantry MANA Turret22040.3h
Ammunition Package63,4761.3h
Medical Kit31790.2h
Recon Detection Device7518,83326.4h

Check the help document for the dictionary if you want to learn more about words used here.


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