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Ascendant Veersling[MUHU] Veersling
VS BR 44

KDR: 3.05

Score: 85.9m

Last Seen: Jul 16th, 2018 5:56 PM
- OFFLINE - 9674.8 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Cobalt
Level Progress (to 45): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Pulsar C C75 Viper Supernova FPC Eidolon VE33 MANA Anti-Vehicle Turret Lasher X2 L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $859,437 MLG Score: 687
Fun Score: N/A
Cheeseburgers Flipped: 484TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.386%23.445%57241117366,0393.15237-0.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.352%0.629B+0.394B-1.068D*HEAD ++ (~11.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.326C**12.20.143C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.932%1.269%240312112,601132211791.96599220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.718%-0.254C-0.296C0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.1-0.091C+61.5-0.161C114.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.182%2.553%11218120627,03224611217910.9797222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.264%-1.146D*-0.005C+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.1-0.505D16.9-0.354C-41.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.597%9.981%291812065,340177321753.01184245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.144%-0.795D-1.365A0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.9-1.602F85.8-1.151D*225.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.854%36.256%291212121,2663681190.343928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%0.431B-2.002F--2.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.289C4.8-0.517D7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.032%11.698%29111213265189430.139842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.29C*-0.58D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+6.2-0.271C7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.9m230.6%284 (17k)270 (16.2k)3.04677137,13845,0113.9511244 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214549518.234%14.768%26907:0347

6% Combat Medic67% Engineer12% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 11:17 PMAug 30th, 2014 9:33 PMAug 9th, 2018 3:32 AM (380d) (PST)Jul 16th, 2018 2:36 PM (403d) (PST)Jul 16th, 2018 1:56 PM (403d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351076280.4310.1420.0641.1840.082687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0736,42937,644268471516,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5299.7h/220.8d 40,706 20,253 45,474 376.5k 7,541 20,396 26,135 233.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:2,867
Deaths:1,146
KDR:2.502
Accuracy:21.063% C-
HSR:22.044% C+
Orion VS54
C**
Kills:1,637
Deaths:627
KDR:2.611
Accuracy:22.441% C**
HSR:24.985% C+
Pulsar LSW
C+
Kills:1,502
Deaths:542
KDR:2.771
Accuracy:21.565% C
HSR:24.234% C+
Betelgeuse 54-A
D--
Kills:1,165
Deaths:398
KDR:2.927
Accuracy:20.513% D**
HSR:22.318% D--
SVA-88
C++
Kills:1,162
Deaths:484
KDR:2.401
Accuracy:19.962% D
HSR:26.506% C++
Flare VE6
C+
Kills:1,156
Deaths:447
KDR:2.586
Accuracy:20.344% C
HSR:24.481% C+
NS-15M2
C+
Kills:1,155
Deaths:542
KDR:2.131
Accuracy:22.153% C
HSR:25.195% C+
Ursa
C*
Kills:1,154
Deaths:450
KDR:2.564
Accuracy:21.537% C
HSR:25.650% C*
Kills:11,798
Deaths (as Heavy Assault):4,636
Deaths (to Heavy Assaults):10,213
KDR:2.54487
Kill Difference:7,162
Playtime:610.681 hours
Usage:12%
Score:10.475m
Score/min:286
Accuracy (listed only):21.197%
HSR (listed only):24.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:12,912
Deaths:4,612
KDR:2.800
Accuracy:23.762% C+
HSR:14.467% C
Pulsar C
C+
Kills:12,656
Deaths:5,346
KDR:2.367
Accuracy:24.498% C+
HSR:23.530% C+
NS-11C
B++
Kills:1,978
Deaths:942
KDR:2.100
Accuracy:22.729% C
HSR:23.155% B++
Solstice VE3
A
Kills:1,575
Deaths:1
KDR:1,575
Accuracy:18.211% D-
HSR:27.238% A
Sirius SX12
B+
Kills:1,245
Deaths:532
KDR:2.340
Accuracy:25.846% C**
HSR:21.526% B+
Eclipse VE3A
C+
Kills:1,190
Deaths:599
KDR:1.987
Accuracy:21.885% D*
HSR:19.160% C+
VX6-7
C++
Kills:1,184
Deaths:518
KDR:2.286
Accuracy:24.183% C+
HSR:21.875% C++
Skorpios
C
Kills:1,177
Deaths:457
KDR:2.575
Accuracy:26.061% C
HSR:16.398% D
Zenith VX-5
C
Kills:1,174
Deaths:647
KDR:1.815
Accuracy:20.851% D--
HSR:19.421% C
NSX Tanto
C
Kills:1,171
Deaths:394
KDR:2.972
Accuracy:24.164% C
HSR:22.289% C-
Eridani SX5
C*
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:27.734% C*
HSR:21.157% C++
Solstice Burst
C+
Kills:1,154
Deaths:453
KDR:2.547
Accuracy:25.801% C+
HSR:22.704% C
Serpent VE92
C++
Kills:1,154
Deaths:448
KDR:2.576
Accuracy:24.449% C++
HSR:20.711% C++
MKV Suppressed
C*
Kills:1,152
Deaths:476
KDR:2.420
Accuracy:24.932% C+
HSR:20.920% C*
NS-7 PDW
C++
Kills:1,151
Deaths:564
KDR:2.041
Accuracy:23.553% C
HSR:18.158% C++
NS Baron G5
B++
Kills:742
Deaths:398
KDR:1.864
Accuracy:50.787% B++
HSR:11.321% D
Thanatos VE70
B+
Kills:265
Deaths:119
KDR:2.227
Accuracy:45.032% B+
HSR:11.698% D--
VE-S Canis
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:31.417% N/A
HSR:18% N/A
Kills:43,088
Deaths (as Light Assault):17,004
Deaths (to Light Assaults):10,233
KDR:2.53399
Kill Difference:26,084
Playtime:432.064 hours
Usage:8%
Score:6.135m
Score/min:237
Accuracy (listed only):26.994%
HSR (listed only):19.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:12,912
Deaths:4,612
KDR:2.800
Accuracy:23.762% C+
HSR:14.467% C
Pulsar C
C+
Kills:12,656
Deaths:5,346
KDR:2.367
Accuracy:24.498% C+
HSR:23.530% C+
Eidolon VE33
C+
Kills:6,663
Deaths:2,388
KDR:2.790
Accuracy:27.829% C+
HSR:24.539% C+
NS-11C
B++
Kills:1,978
Deaths:942
KDR:2.100
Accuracy:22.729% C
HSR:23.155% B++
Solstice VE3
A
Kills:1,575
Deaths:1
KDR:1,575
Accuracy:18.211% D-
HSR:27.238% A
Revenant
C+
Kills:1,394
Deaths:466
KDR:2.991
Accuracy:31.640% C
HSR:28.623% C+
Eclipse VE3A
C+
Kills:1,190
Deaths:599
KDR:1.987
Accuracy:21.885% D*
HSR:19.160% C+
VX6-7
C++
Kills:1,184
Deaths:518
KDR:2.286
Accuracy:24.183% C+
HSR:21.875% C++
Zenith VX-5
C
Kills:1,174
Deaths:647
KDR:1.815
Accuracy:20.851% D--
HSR:19.421% C
NSX Tanto
C
Kills:1,171
Deaths:394
KDR:2.972
Accuracy:24.164% C
HSR:22.289% C-
Solstice Burst
C+
Kills:1,154
Deaths:453
KDR:2.547
Accuracy:25.801% C+
HSR:22.704% C
Serpent VE92
C++
Kills:1,154
Deaths:448
KDR:2.576
Accuracy:24.449% C++
HSR:20.711% C++
NS Baron G5
B++
Kills:742
Deaths:398
KDR:1.864
Accuracy:50.787% B++
HSR:11.321% D
Thanatos VE70
B+
Kills:265
Deaths:119
KDR:2.227
Accuracy:45.032% B+
HSR:11.698% D--
VE-LR Obelisk
B++
Kills:145
Deaths:31
KDR:4.677
Accuracy:36.379% B++
HSR:31.724% C+
Kills:45,357
Deaths (as Engineer):17,362
Deaths (to Engineers):9,458
KDR:2.61243
Kill Difference:27,995
Playtime:3,567.319 hours
Usage:67%
Score:57.939m
Score/min:271
Accuracy (listed only):28.147%
HSR (listed only):21.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,245
Deaths:532
KDR:2.340
Accuracy:25.846% C**
HSR:21.526% B+
Skorpios
C
Kills:1,177
Deaths:457
KDR:2.575
Accuracy:26.061% C
HSR:16.398% D
Spiker
C+
Kills:1,170
Deaths:664
KDR:1.762
Accuracy:29.827% C+
HSR:18.376% C
VA39 Spectre
B**
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:38.909% B**
HSR:33.333% C-
Eridani SX5
C*
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:27.734% C*
HSR:21.157% C++
Artemis VX26
C**
Kills:1,153
Deaths:443
KDR:2.603
Accuracy:28.635% C**
HSR:23.938% C++
NS-30 Vandal
C**
Kills:1,153
Deaths:545
KDR:2.116
Accuracy:34.964% C**
HSR:25.932% C+
Nyx VX31
B
Kills:1,153
Deaths:316
KDR:3.649
Accuracy:36.488% B
HSR:33.044% B
MKV Suppressed
C*
Kills:1,152
Deaths:476
KDR:2.420
Accuracy:24.932% C+
HSR:20.920% C*
NS-7 PDW
C++
Kills:1,151
Deaths:564
KDR:2.041
Accuracy:23.553% C
HSR:18.158% C++
Manticore SX40
C**
Kills:1,142
Deaths:761
KDR:1.501
Accuracy:31.026% C**
HSR:19.615% C
NS-AM7 Archer
C+
Kills:973
Deaths:534
KDR:1.822
Accuracy:56.930% C
HSR:17.575% C+
NS-61 Emissary
B
Kills:666
Deaths:368
KDR:1.810
Accuracy:26.042% C
HSR:18.469% B
Beamer VS3
C*
Kills:240
Deaths:66
KDR:3.636
Accuracy:23.433% D
HSR:24.167% C*
Phantom VA23
C++
Kills:208
Deaths:51
KDR:4.078
Accuracy:35.563% C++
HSR:29.327% C+
Phaseshift VX-S
C+
Kills:96
Deaths:31
KDR:3.097
Accuracy:24.959% D**
HSR:71.875% C+
VE-S Canis
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:31.417% N/A
HSR:18% N/A
Kills:15,057
Deaths (as Infiltrator):6,526
Deaths (to Infiltrators):8,216
KDR:2.30723
Kill Difference:8,531
Playtime:330.308 hours
Usage:6%
Score:4.817m
Score/min:243
Accuracy (listed only):30.960%
HSR (listed only):25.401%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B*
Kills:2,143
Deaths:854
KDR:2.509
Accuracy:26.685% C+
HSR:28.465% B*
Sirius SX12
B+
Kills:1,245
Deaths:532
KDR:2.340
Accuracy:25.846% C**
HSR:21.526% B+
Skorpios
C
Kills:1,177
Deaths:457
KDR:2.575
Accuracy:26.061% C
HSR:16.398% D
NS-11A
C++
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:24.682% C++
HSR:22.374% C++
Corvus VA55
B+
Kills:1,159
Deaths:602
KDR:1.925
Accuracy:24.264% C+
HSR:26.143% B+
Eridani SX5
C*
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:27.734% C*
HSR:21.157% C++
H-V45
C*
Kills:1,156
Deaths:590
KDR:1.959
Accuracy:22.897% C
HSR:22.924% C*
MKV Suppressed
C*
Kills:1,152
Deaths:476
KDR:2.420
Accuracy:24.932% C+
HSR:20.920% C*
Pulsar VS1
B++
Kills:1,151
Deaths:618
KDR:1.862
Accuracy:23.777% C+
HSR:25.891% B++
NS-7 PDW
C++
Kills:1,151
Deaths:564
KDR:2.041
Accuracy:23.553% C
HSR:18.158% C++
Terminus VX-9
C
Kills:1,146
Deaths:503
KDR:2.278
Accuracy:23.411% C--
HSR:23.735% C
Darkstar
C
Kills:1,136
Deaths:501
KDR:2.267
Accuracy:22.727% D--
HSR:21.479% C
NS Baron G5
B++
Kills:742
Deaths:398
KDR:1.864
Accuracy:50.787% B++
HSR:11.321% D
Thanatos VE70
B+
Kills:265
Deaths:119
KDR:2.227
Accuracy:45.032% B+
HSR:11.698% D--
Equinox VE2
C
Kills:207
Deaths:92
KDR:2.250
Accuracy:24.253% C
HSR:18.841% C
VE-S Canis
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:31.417% N/A
HSR:18% N/A
Kills:16,209
Deaths (as Combat Medic):7,366
Deaths (to Combat Medics):3,960
KDR:2.20052
Kill Difference:8,843
Playtime:296.516 hours
Usage:6%
Score:5.405m
Score/min:304
Accuracy (listed only):28.004%
HSR (listed only):20.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:349
Deaths:52
KDR:6.712
Accuracy:16.424% D
HSR:20.917% C+
Blueshift VM5
B**
Kills:304
Deaths:52
KDR:5.846
Accuracy:15.955% D
HSR:26.316% B**
Vortex VM21
B++
Kills:234
Deaths:84
KDR:2.786
Accuracy:36.386% D
HSR:5.128% B++
Vortex VM21
B+
Kills:219
Deaths:84
KDR:2.607
Accuracy:36.683% C--
HSR:5.023% B+
Comet VM2
A+
Kills:110
Deaths:39
KDR:2.821
Accuracy:45.707% C+
HSR:7.273% A+
Comet VM2
B
Kills:102
Deaths:39
KDR:2.615
Accuracy:44.426% C++
HSR:4.902% B
Kills:1,318
Deaths (as MAX Suit):175
Deaths (to MAX Suits):1,911
KDR:7.53143
Kill Difference:1,143
Playtime:60.563 hours
Usage:1%
Score:1.109m
Score/min:305
Accuracy (listed only):32.597%
HSR (listed only):11.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,105
V. Kills:158 N/A
Deaths:268
KDR:4.123
Accuracy:42.731% C*
KPH:24.700 D
VKPH:3.500 C+
Dual Photon Pods
A+
Kills:950
V. Kills:427 222%
Deaths:64
KDR:14.844
Accuracy:58.034% B++
KPH:76.600 C+
VKPH:34.500 A+
Saron Laser Cannon
D
Kills:546
V. Kills:524 104%
Deaths:628
KDR:0.869
Accuracy:31.253% C+
KPH:5.100 D
VKPH:4.900 D
Kills:2,601 (1,651 + 0)
Deaths:960
KDR:2.709
VKDR:1.155
Vehicle Kills:1,109
Kill Difference:1,641
Playtime:163.654 hours
Usage:3%
Score:1.381m
Score/min:141
Piloting Accuracy:31.253%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:9,981
V. Kills:1,376 N/A
Deaths:327
KDR:30.523
Accuracy:33.536% D
KPH:48.300 B**
VKPH:6.700 C
L100 Python AP
C--
Kills:3,175
V. Kills:2,324 137%
Deaths:250
KDR:12.700
Accuracy:50.058% D
KPH:20.900 D-
VKPH:15.300 C--
Skyguard
B
Kills:2,314
V. Kills:2,147 108%
Deaths:385
KDR:6.010
Accuracy:26.320% C--
KPH:11.600 C-
VKPH:10.800 B
L100 Python HEAT
C**
Kills:1,202
V. Kills:271 442%
Deaths:47
KDR:25.575
Accuracy:41.341% D--
KPH:33.700 C**
VKPH:7.600 D-
L100 Python HESH
C++
Kills:995
V. Kills:210 472%
Deaths:35
KDR:28.429
Accuracy:45.748% C
KPH:42 C
VKPH:8.900 C++
Kills:17,667 (17,667 + 0)
Deaths:1,044
KDR:16.922
VKDR:6.061
Vehicle Kills:6,328
Kill Difference:16,623
Playtime:617.084 hours
Usage:12%
Score:6.035m
Score/min:163
Driving Accuracy:45.748%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:6,877
V. Kills:4,995 138%
Deaths:482
KDR:14.268
Accuracy:44.869% D--
KPH:19 D
VKPH:13.800 C
Supernova PC
A+
Kills:1,382
V. Kills:622 222%
Deaths:73
KDR:18.932
Accuracy:51.952% C**
KPH:30.500 B++
VKPH:13.700 A+
Supernova VPC
B
Kills:1,106
V. Kills:234 471%
Deaths:38
KDR:29.105
Accuracy:44.369% D
KPH:43.500 C+
VKPH:9.200 B
Saron HRB
C-
Kills:306
V. Kills:131 232%
Deaths:22
KDR:13.909
Accuracy:39.761% C-
KPH:18 D
VKPH:7.700 D--
Kills:9,671 (9,365 + 306)
Deaths:615
KDR:15.725
VKDR:9.727
Vehicle Kills:5,982
Kill Difference:9,056
Playtime:449.306 hours
Usage:8%
Score:5.464m
Score/min:203
Driving Accuracy:44.369%
Gunner Accuracy:39.761%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,313
V. Kills:95 N/A
Deaths:8
KDR:164.125
Accuracy:16.093% C-
KPH:70.700 C++
VKPH:5.100 B++
M12 Kobalt
B+
Kills:1,239
V. Kills:86 N/A
Deaths:7
KDR:177
Accuracy:14.631% D
KPH:64.300 C+
VKPH:4.500 B+
M20 Basilisk
A*
Kills:882
V. Kills:472 186%
Deaths:36
KDR:24.500
Accuracy:42.454% B
KPH:30.800 B*
VKPH:16.500 A*
G30 Walker
B**
Kills:640
V. Kills:617 104%
Deaths:10
KDR:64
Accuracy:29.346% C+
KPH:15.800 C+
VKPH:15.200 B**
G30 Walker
B*
Kills:415
V. Kills:441 94%
Deaths:10
KDR:41.500
Accuracy:26.969% D
KPH:12.800 D
VKPH:13.600 B*
M40 Fury
A
Kills:305
V. Kills:61 492%
Deaths:12
KDR:25.417
Accuracy:29.271% D
KPH:77 A
VKPH:15.400 A
M20 Basilisk
C**
Kills:240
V. Kills:100 238%
Deaths:13
KDR:18.462
Accuracy:37.270% C+
KPH:25 C**
VKPH:10.400 C*
G40-F Ranger
B+
Kills:169
V. Kills:101 166%
Deaths:1
KDR:169
Accuracy:27.054% D
KPH:22.200 B+
VKPH:13.200 C*
Kills:5,203 (0 + 5,203)
Deaths:97
KDR:53.639
VKDR:20.340
Vehicle Kills:1,973
Kill Difference:5,106
Playtime:160.832 hours
Usage:3%
Score:2.072m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:27.054%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 13,16512,9124,6122.8A++0.2523.762%C+14.467%C33.3B*N/A90387.3h9.6B+40.2B+
Pulsar C 12,86612,6565,3462.367B++0.6824.498%C+23.53%C+27.6C+N/A75459.3h12.2C++49.9C++
C75 Viper 11,3579,98132730.523S27.4833.536%D1.473%C++48.4B**6.7C161206.4h6.2A18.6B**
Supernova FPC 11,8726,87748214.268B**11.2244.869%D--3.374%B++19D13.8C182361.7h5C**11.2C+
Eidolon VE33 6,8196,6632,3882.79A+0.2627.829%C+24.539%C+27.3C*N/A72244.2h10.4C37.5C+
MANA Anti-Vehicle Turret 8,1224,0877345.568A++2.5258.774%C++2.789%C-40870U40350U25290740.1h7.6B+12.9B+
Lasher X2 3,3253,2801,9381.692B**1.3528.176%C**3.293%C38.1BN/A10786.2h22.3C-79.2C*
L100 Python AP 5,4993,17525012.7A++9.6550.058%D3.433%B+20.9D-15.3C--174151.7h6.5C+13C
VX29 Polaris 2,9112,8671,1462.502B*0.5421.063%C-22.044%C+40.4C+N/A11371h12.9C+61.3C+
Skyguard 4,4612,3143856.01B**2.9626.32%C--1.556%C11.6C-10.8B147199.6h139.7C530.8C
CME 2,1562,1438542.509A0.5426.685%C+28.465%B*44.1B+N/A10648.6h11.9B+44.5B+
NS-11C 1,9971,9789422.1A0.9522.729%C23.155%B++26.1C+N/A9475.7h14.5C++63.9C++
Orion VS54 1,6481,6376272.611B*0.4422.441%C**24.985%C+43.7B+N/A21537.5h11.2B+50C*
Lancer VS22 3,2671,5797352.148A++0.9060.706%C+N/A14.4C+15.4C++212109.6h16.4B+27.1B+
Solstice VE3 1,6101,57511575U1,571.9518.211%D-27.238%A24C**N/A15265.7h14.5B79.4C+
Pulsar LSW 1,5301,5025422.771B**0.2821.565%C24.234%C+35.1CN/A10142.8h13.5C62.7C+
MANA Anti-Personnel Turret 1,5021,4701967.5N/A4.4521.169%UN/A14700U320U29078800.1h21.6T*102.1T*
Revenant 1,4221,3944662.991C++0.0631.64%C28.623%C+24D-N/A5358.2h8.8D27.8C-
Supernova PC 2,0041,3827318.932A*15.8951.952%C**3.329%B*30.5B++13.7A+25845.3h4.5B+8.7B++
M12 Kobalt 1,4081,3138164.125U161.0816.093%C-16.527%C70.6C++5.1B++23218.6h19C*118C++
Sirius SX12 1,2641,2455322.34B**0.7125.846%C**21.526%B+27.6C+N/A9445.1h14.4C*55.6C**
M12 Kobalt 1,3251,2397177S173.9514.631%D17.595%C+64.2C+4.5B+18119.3h20.8C141.9C+
L100 Python HEAT 1,4731,2024725.574S22.5341.341%D--5.408%A*33.7C**7.6D-19235.7h3.4A8.1B*
Eclipse VE3A 1,2011,1905991.987C*1.0621.885%D*19.16%C+37.9C+N/A11331.4h14.9D68.3D--
VX6-7 1,2061,1845182.286B++0.7624.183%C+21.875%C++30.7C+N/A8838.6h13.3C+55C++
Skorpios 1,1961,1774572.575B++0.4726.061%C16.398%D30.4DN/A7638.7h14D*53.6D-
Zenith VX-5 1,1831,1746471.815B++1.2320.851%D--19.421%C26.3CN/A8044.6h14.9C-71.4C--
NSX Tanto 1,1851,1713942.972A++0.0724.164%C22.289%C-34.1C++N/A8134.3h13.8C++56.9C++
NS-11A 1,1801,1715622.084B+0.9624.682%C++22.374%C++33.9C++N/A10234.5h12.7B+51.5B+
Spiker 1,1931,1706641.762B*1.2829.827%C+18.376%C58.8B*1.2B++17019.9h8.5C*28.6B
VA39 Spectre 1,1881,1702205.318M+2.2738.909%B**33.333%C-33.4B++N/A12335h5B+12.8B++
Betelgeuse 54-A 1,1791,1653982.927C+0.1220.513%D**22.318%D--43.8DN/A16726.6h14.7F-71.7F-
SVA-88 1,1731,1624842.401C**0.6519.962%D26.506%C++45.9C+N/A16825.3h12.8C64.2C
Corvus VA55 1,1631,1596021.925B**1.1224.264%C+26.143%B+34.2C**N/A10633.9h11.6B48C**
Eridani SX5 1,1741,1584802.413B**0.6327.734%C*21.157%C++34C+N/A9334.1h11.8C*42.5C**
Flare VE6 1,1751,1564472.586B**0.4620.344%C24.481%C+36.4C+N/A15931.8h11.5C+56.6C+
H-V45 1,1651,1565901.959B1.0922.897%C22.924%C*36.6C*N/A12531.6h12.8C**55.9C*
NS-15M2 1,1671,1555422.131B0.9222.153%C25.195%C+39.3C+N/A14029.4h12.6C++56.8C++
Solstice Burst 1,1721,1544532.547B*0.5025.801%C+22.704%C31.8CN/A7936.3h14.2C+55C+
Ursa 1,1691,1544502.564A0.4821.537%C25.65%C*43.7C*N/A14826.4h11.3C++52.3C++
Serpent VE92 1,1761,1544482.576A0.4724.449%C++20.711%C++33C++N/A11135h11.2B+45.7B+
Artemis VX26 1,1721,1534432.603B**0.4428.635%C**23.938%C++32.2C+N/A8535.8h12.4C+43.4C*
NS-30 Vandal 1,1721,1535452.116C**0.9334.964%C**25.932%C+26.4C--N/A11843.7h6C+17.1C*
Nyx VX31 1,1771,1533163.649B**0.6036.488%B33.044%B31CN/A11237.2h5.6C++15.2B
MKV Suppressed 1,1681,1524762.42A++0.6324.932%C+20.92%C*29.2C+N/A9939.4h13.5C**54.1C*
Pulsar VS1 1,1691,1516181.862B**1.1823.777%C+25.891%B++32.5B+N/A13235.4h14C**58.8C**
NS-7 PDW 1,1671,1515642.041A1.0123.553%C18.158%C++28.6C++N/A10540.3h13.8B58.6C**
Terminus VX-9 1,1631,1465032.278B+0.7723.411%C--23.735%C30.2CN/A7837.9h13.7C58.3C
Manticore SX40 1,1721,1427611.501B+1.5531.026%C**19.615%C68A++1.8B**19216.8h6.5B+21B+
Darkstar 1,1641,1365012.267B+0.7822.727%D--21.479%C38CN/A11829.9h17.4F76.5D**
Supernova VPC 1,3401,1063829.105A+26.0644.369%D2.08%B+43.5C+9.2B20125.4h3.1C**7C+
Light PPA 1,2631,1052684.123C+1.0842.731%C*0.995%C-24.7D3.5C+10644.8h18.9C44.1C+
L100 Python HESH 1,2059953528.429A++25.3845.748%C3.216%A+42C8.9C++20423.7h3.7C+8.1C+
NS-AM7 Archer 1,3339735341.822M++1.2256.93%C17.575%C+9.9B+3.7B++4598.6h20.3C++35.6C++
Dual Photon Pods 1,3779506414.844A11.8058.034%B++N/A76.6C+34.4A+61512.4h25.7C+44.2C*
S1 1,2969137551.209B*1.8462.726%B++2.41%C28.4C*11.9C+33832.2h6.3C**10.1B+
M20 Basilisk 1,3548823624.5U21.4542.454%B6.236%C*30.7B*16.4A*20428.7h87.4C*205.9B+
C-4 1,1778162932.785B**0.2626.665%C++N/A145.7A+64.5A**18505.6h1.3B+5B+
NS Baron G5 7477423981.864B**1.1850.787%B++11.321%D32.4C+N/A8722.9h5.3C10.4C+
NS-61 Emissary 6726663681.81A+1.2426.042%C18.469%B50.5AN/A13413.2h11.1B+42.6B+
G30 Walker 1,2576401064U60.9529.346%C+1.875%D--15.8C+15.2B**21940.6h271.3D-924.4C
Frag Grenade 6166101610N/A606.9550.018%B+N/A1016.7A*10C++38200.6h2.2A+4.5B**
Saron Laser Cannon 1,0705466280.869C2.1831.253%C+2.747%B+5.1D4.9D100106.5h210.2D672.5D
Spear Anti-Vehicle Phalanx Turret 9044241042.4S39.3544.605%C+5.189%B++27.7D31.4B*44115.3h13D-29.1C--
Proximity Mine 4164163113.419M++10.3753.782%AN/A260M+N/A8311.6h1.5A2.9A
G30 Walker 8564151041.5U38.4526.969%D1.205%D**12.8D13.6B*19332.5h314.6D**1166.6D**
Blueshift VM5 354349526.712A++3.6716.424%D20.917%C+25.3C--N/A11013.8h19.9D--121D
Saron HRB 4373062213.909A++10.8639.761%C-2.288%B++18D7.7D--49617h16.5B**41.5B++
M40 Fury 3663051225.417M*22.3729.271%D2.295%B++76.3A15.3A4984h11.5B+39.3C**
Blueshift VM5 309304525.846A+2.8015.955%D26.316%B**22DN/A10113.8h22.1F138.7D--
Thanatos VE70 2682651192.227A+0.8245.032%B+11.698%D--26.2C+N/A15010.1h6.2D13.7C+
M20 Basilisk 3402401318.462S15.4237.27%C+5%C+25C**10.4C*2469.6h73.7B++197.8B++
Beamer VS3 243240663.636M**0.5923.433%D24.167%C*96M*1.2B*5592.5h5.3A22.5C**
Vortex VM21 395234842.786B**0.2636.386%D5.128%B++8C5.5C+9529.3h44.7C+122.8C+
Rocklet Rifle 4612261381.638A++1.4151.432%C+N/A21.9C--22.8C+27110.3h52.8D*102.7D
Vortex VM21 340219842.607A0.4436.683%C--5.023%B+7.5C+4.1C7729.3h48.7C++132.8C++
Tank Mine 297209444.75B**1.7077.708%M*N/A174.2A73.3B+23801.2h4.1T*5.3B+
Phantom VA23 209208514.078A+1.0335.563%C++29.327%C+31CN/A906.7h5.5D15.5C+
Equinox VE2 215207922.25B**0.8024.253%C18.841%C30.4C+1.2A1476.8h11.3B+46.4C**
Anti-Vehicle Grenade 2281951195N/A191.9562.391%AN/A650A110C++38600.3h3.3A5.3B**
G40-F Ranger 2701691169U165.9527.054%DN/A22.2B+13.3C*1837.6h104B+384.4C**
VE-LR Obelisk 154145314.677A++1.6336.379%B++31.724%C+34.5C++2.1A*964.2h7.3C+20.2C**
Hunter QCX 1591371031.33B**1.7240.087%C+6.569%D*16.3C**2.6C+858.4h15.4D38.5C--
Nemesis VSH9 260132811.63A++1.4268.056%B++N/A13.5C+13.1C++4659.8h8.8C+12.9C*
Comet VM2 169110392.821A*0.2345.707%C+7.273%A+10.6C+5.7B+20510.4h34.9C-76.3C+
Aspis Anti-Aircraft Phalanx Turret 228102137.846A++4.8024.749%C+N/A9.6C11.9C*31710.6h160.5C+648.4C++
Comet VM2 149102392.615A*0.4344.426%C++4.902%B9.8C4.5C*29810.4h36.6D*82.3D
Phaseshift VX-S 9796313.097C++0.0524.959%D**71.875%C+14.5D-N/A636.6h3.2C+12.7C--
Auraxium Force-Blade 1467218,0340.004D3.0448.156%AN/A0CN/A01533.4h6T*12.4C+
M20 Basilisk 14069323M**19.9547.755%D2.899%D40.6C+41.8A**4201.7h128.1C+268.3C
VE-S Canis 5350182.778A+0.2731.417%B++18%C41.7C++2.5M**2381.2h10.8B+34.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87720.9h
Anti-Vehicle MANA Turret1165,50422.6h
Nano-Armor Kit1,3753,757,043191.7h
Nanite Revive Grenade02200.1h
Medical Applicator769483,03929.9h
Spitfire Auto-Turret119572h
Aphelion VEX0520.2h
Rampart Wall1790.8h
Deconstruction Tool05,4640.4h
Shield Recharging Field213,0351.3h
Ammunition Package2212,3104.5h
Medical Kit451,1901h
Anti-Infantry MANA Turret492,0436.6h
Recon Detection Device597,35310.1h
Hardlight Barrier84240.8h

Check the help document for the dictionary if you want to learn more about words used here.


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