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Paragon Immortal Veg[AC] Veg
VS BR 161

KDR: 2.24

Score: 62.4m

Last Seen: Jan 2nd, 2019 12:33 AM
- OFFLINE - 2554.4 hour(s)

Battle Rank 100 (161 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 9%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 H-V45 Pulsar LSW Dual Photon Pods Maelstrom Turbo Laser C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,447,407 MLG Score: 1157
Fun Score: N/A
Cheeseburgers Flipped: 295TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.057%25.941%70232100351,3513.07731-0.84

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.361%1.164B**0.803B++-0.362C-HEAD ++ (~12.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.543B+9.20.353C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.815%1.801%612510308,107161433575.02292241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%-0.273C0.183C++0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.275C*40.70.233C++76.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.865%1.446%365510302,55812215912.09329432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.383%0.872B*-0.745D--0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*2.80.776B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.459%2.725%1064103184411835260.712838160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%0.583B+-0.418C--0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.872B*6.40.837B++8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.643%67.965%1062103323176000.303947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.383%1.896A++0.055C+-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+2.10.353C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.623%13.869%106510303,634150442.41622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±17.834%3.428M*-0.134C4.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+5.2-0.072C+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.4m325.3%505 (30.3k)469 (28.1k)2.2372781,44836,4052.52795161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103582624.363%18.447%44903:3930

23% Combat Medic34% Engineer28% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:39 PMNov 20th, 2012 9:41 PMJan 29th, 2019 12:02 PM (79d) (PST)Jan 1st, 2019 9:14 PM (106d) (PST)Jan 1st, 2019 8:33 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5902423480.6120.2740.1132.1640.0531157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,38914,54020,84937167130328,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2217.1h/92.4d 10,582 15,025 13,015 287.8k 1,435 9,858 7,041 78.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:8,541
Deaths:3,128
KDR:2.731
Accuracy:26.365% B**
HSR:31.296% B**
Betelgeuse 54-A
C*
Kills:5,993
Deaths:2,043
KDR:2.933
Accuracy:26.921% C++
HSR:32.004% C*
SVA-88
B++
Kills:5,308
Deaths:2,064
KDR:2.572
Accuracy:26.778% B++
HSR:31.179% B++
Pulsar LSW
B+
Kills:2,646
Deaths:1,146
KDR:2.309
Accuracy:25.819% B+
HSR:25.321% C++
Flare VE6
B**
Kills:1,638
Deaths:731
KDR:2.241
Accuracy:28.492% B**
HSR:24.970% C++
VX29 Polaris
C+
Kills:1,194
Deaths:385
KDR:3.101
Accuracy:22.443% C+
HSR:13.819% D*
NS-15M1
A
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:29.267% A
HSR:25.517% B+
Ursa
B**
Kills:779
Deaths:374
KDR:2.083
Accuracy:27.846% B**
HSR:30.552% B**
Lasher X2
A*
Kills:266
Deaths:148
KDR:1.797
Accuracy:40.066% A*
HSR:7.143% A++
NS-15M AE
A
Kills:172
Deaths:66
KDR:2.606
Accuracy:32.402% A
HSR:26.744% C+
Kills:27,697
Deaths (as Heavy Assault):10,632
Deaths (to Heavy Assaults):10,674
KDR:2.60506
Kill Difference:17,065
Playtime:623.227 hours
Usage:28%
Score:18.570m
Score/min:497
Accuracy (listed only):28.640%
HSR (listed only):24.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,249
Deaths:447
KDR:2.794
Accuracy:29.599% B**
HSR:15.132% C
NS-11C
A++
Kills:1,248
Deaths:589
KDR:2.119
Accuracy:32.156% A++
HSR:23.317% B++
VX6-7
C
Kills:1,217
Deaths:400
KDR:3.043
Accuracy:22.973% C
HSR:16.023% D-
Thanatos VE70
B**
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:48.782% B**
HSR:12.799% D
Serpent VE92
B*
Kills:1,171
Deaths:656
KDR:1.785
Accuracy:27.824% B*
HSR:20.154% C++
Phobos VX86
C+
Kills:1,166
Deaths:610
KDR:1.911
Accuracy:57.310% C+
HSR:14.237% C
Pulsar C
B**
Kills:1,163
Deaths:453
KDR:2.567
Accuracy:29.854% B**
HSR:19.776% D
Nova
S
Kills:1,152
Deaths:7
KDR:164.571
Accuracy:128.265% S
HSR:13.455% C
Eclipse VE3A
B+
Kills:520
Deaths:260
KDR:2
Accuracy:29.660% B+
HSR:21.731% B
Zenith VX-5
B+
Kills:247
Deaths:126
KDR:1.960
Accuracy:27.559% B+
HSR:21.053% C+
NS-11CG
B
Kills:118
Deaths:56
KDR:2.107
Accuracy:27.160% B
HSR:16.949% D
Solstice VE3
A
Kills:93
Deaths:36
KDR:2.583
Accuracy:24.212% C**
HSR:26.882% A
Deimos VA29
A+
Kills:89
Deaths:56
KDR:1.589
Accuracy:74.729% A
HSR:25.843% A+
Pandora VX25
B++
Kills:55
Deaths:28
KDR:1.964
Accuracy:37.400% C
HSR:18.182% B++
Kills:10,660
Deaths (as Engineer):4,352
Deaths (to Engineers):8,187
KDR:2.44945
Kill Difference:6,308
Playtime:760.402 hours
Usage:34%
Score:23.277m
Score/min:510
Accuracy (listed only):42.677%
HSR (listed only):18.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,290
Deaths:724
KDR:1.782
Accuracy:30.829% B*
HSR:22.171% B
Solstice SF
B**
Kills:1,249
Deaths:447
KDR:2.794
Accuracy:29.599% B**
HSR:15.132% C
NS-11C
A++
Kills:1,248
Deaths:589
KDR:2.119
Accuracy:32.156% A++
HSR:23.317% B++
VX6-7
C
Kills:1,217
Deaths:400
KDR:3.043
Accuracy:22.973% C
HSR:16.023% D-
Sirius SX12
B+
Kills:1,196
Deaths:673
KDR:1.777
Accuracy:27.660% B+
HSR:14.298% D
Thanatos VE70
B**
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:48.782% B**
HSR:12.799% D
Serpent VE92
B*
Kills:1,171
Deaths:656
KDR:1.785
Accuracy:27.824% B*
HSR:20.154% C++
Phobos VX86
C+
Kills:1,166
Deaths:610
KDR:1.911
Accuracy:57.310% C+
HSR:14.237% C
Pulsar C
B**
Kills:1,163
Deaths:453
KDR:2.567
Accuracy:29.854% B**
HSR:19.776% D
Nova
S
Kills:1,152
Deaths:7
KDR:164.571
Accuracy:128.265% S
HSR:13.455% C
Eclipse VE3A
B+
Kills:520
Deaths:260
KDR:2
Accuracy:29.660% B+
HSR:21.731% B
NS-7B PDW
A
Kills:403
Deaths:291
KDR:1.385
Accuracy:32.718% A
HSR:18.859% C++
Zenith VX-5
B+
Kills:247
Deaths:126
KDR:1.960
Accuracy:27.559% B+
HSR:21.053% C+
NS-11CG
B
Kills:118
Deaths:56
KDR:2.107
Accuracy:27.160% B
HSR:16.949% D
Solstice VE3
A
Kills:93
Deaths:36
KDR:2.583
Accuracy:24.212% C**
HSR:26.882% A
Deimos VA29
A+
Kills:89
Deaths:56
KDR:1.589
Accuracy:74.729% A
HSR:25.843% A+
Pandora VX25
B++
Kills:55
Deaths:28
KDR:1.964
Accuracy:37.400% C
HSR:18.182% B++
Kills:13,549
Deaths (as Light Assault):6,040
Deaths (to Light Assaults):6,869
KDR:2.24321
Kill Difference:7,509
Playtime:189.122 hours
Usage:9%
Score:5.078m
Score/min:448
Accuracy (listed only):40.511%
HSR (listed only):18.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:4,396
Deaths:896
KDR:4.906
Accuracy:25.420% C**
HSR:19.768% C
Terminus VX-9
A
Kills:1,719
Deaths:776
KDR:2.215
Accuracy:28.095% B+
HSR:36.649% A
NS-11A
B+
Kills:1,546
Deaths:172
KDR:8.988
Accuracy:26.603% B+
HSR:16.106% D
CME
C
Kills:1,305
Deaths:671
KDR:1.945
Accuracy:24.878% C
HSR:15.326% D--
Eridani SX5
B*
Kills:1,290
Deaths:724
KDR:1.782
Accuracy:30.829% B*
HSR:22.171% B
Sirius SX12
B+
Kills:1,196
Deaths:673
KDR:1.777
Accuracy:27.660% B+
HSR:14.298% D
Thanatos VE70
B**
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:48.782% B**
HSR:12.799% D
Corvus VA55
B+
Kills:1,170
Deaths:644
KDR:1.817
Accuracy:27.132% B+
HSR:18.718% D
Equinox VE2 Burst
A
Kills:1,169
Deaths:559
KDR:2.091
Accuracy:29.078% C**
HSR:38.837% A
Phobos VX86
C+
Kills:1,166
Deaths:610
KDR:1.911
Accuracy:57.310% C+
HSR:14.237% C
Pulsar VS1
A
Kills:1,163
Deaths:553
KDR:2.103
Accuracy:29.414% B**
HSR:29.063% A
Nova
S
Kills:1,152
Deaths:7
KDR:164.571
Accuracy:128.265% S
HSR:13.455% C
NS-11P
A+
Kills:830
Deaths:370
KDR:2.243
Accuracy:30.300% A+
HSR:27.108% A
Darkstar
C++
Kills:541
Deaths:251
KDR:2.155
Accuracy:27.935% C++
HSR:20.887% C-
NS-7B PDW
A
Kills:403
Deaths:291
KDR:1.385
Accuracy:32.718% A
HSR:18.859% C++
Deimos VA29
A+
Kills:89
Deaths:56
KDR:1.589
Accuracy:74.729% A
HSR:25.843% A+
Pandora VX25
B++
Kills:55
Deaths:28
KDR:1.964
Accuracy:37.400% C
HSR:18.182% B++
Kills:20,362
Deaths (as Combat Medic):7,909
Deaths (to Combat Medics):4,655
KDR:2.57454
Kill Difference:12,453
Playtime:516.274 hours
Usage:23%
Score:12.492m
Score/min:403
Accuracy (listed only):40.385%
HSR (listed only):21.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,290
Deaths:724
KDR:1.782
Accuracy:30.829% B*
HSR:22.171% B
Sirius SX12
B+
Kills:1,196
Deaths:673
KDR:1.777
Accuracy:27.660% B+
HSR:14.298% D
NS-44B Commissioner
B*
Kills:1,167
Deaths:824
KDR:1.416
Accuracy:47.556% B*
HSR:18.338% D
NS-7B PDW
A
Kills:403
Deaths:291
KDR:1.385
Accuracy:32.718% A
HSR:18.859% C++
Cerberus
B**
Kills:196
Deaths:137
KDR:1.431
Accuracy:39.158% B**
HSR:19.388% C-
V10
B**
Kills:176
Deaths:10
KDR:17.600
Accuracy:46.736% B**
HSR:75.568% C+
Ghost
A++
Kills:55
Deaths:23
KDR:2.391
Accuracy:50.649% A++
HSR:43.636% F--
Beamer VS3
C--
Kills:52
Deaths:27
KDR:1.926
Accuracy:23.992% C--
HSR:13.462% D*
Kills:4,535
Deaths (as Infiltrator):2,709
Deaths (to Infiltrators):3,325
KDR:1.67405
Kill Difference:1,826
Playtime:70.931 hours
Usage:3%
Score:1.684m
Score/min:396
Accuracy (listed only):37.412%
HSR (listed only):28.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:905
Deaths:214
KDR:4.229
Accuracy:24.273% A
HSR:23.094% B+
Nebula VM20
A+
Kills:905
Deaths:214
KDR:4.229
Accuracy:25.245% A+
HSR:24.420% B++
Cosmos VM3
A+
Kills:227
Deaths:73
KDR:3.110
Accuracy:23.006% A+
HSR:14.978% D--
Cosmos VM3
A++
Kills:203
Deaths:73
KDR:2.781
Accuracy:24.056% A++
HSR:19.704% C++
Blueshift VM5
B++
Kills:67
Deaths:21
KDR:3.190
Accuracy:22.372% B++
HSR:14.925% D*
Blueshift VM5
B++
Kills:61
Deaths:21
KDR:2.905
Accuracy:23.161% B++
HSR:21.312% C+
Kills:2,368
Deaths (as MAX Suit):308
Deaths (to MAX Suits):2,583
KDR:7.68831
Kill Difference:2,060
Playtime:36.948 hours
Usage:2%
Score:1.317m
Score/min:594
Accuracy (listed only):23.685%
HSR (listed only):19.739%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:2,592
V. Kills:483 N/A
Deaths:249
KDR:10.410
Accuracy:61.685% B**
KPH:71.100 C+
VKPH:13.200 C
Maelstrom Turbo Laser
C*
Kills:2,447
V. Kills:1,634 150%
Deaths:1,077
KDR:2.272
Accuracy:30.523% C+
KPH:17.600 C*
VKPH:11.700 C++
Light PPA
A+
Kills:1,593
V. Kills:67 N/A
Deaths:260
KDR:6.127
Accuracy:52.605% A+
KPH:78.300 B**
VKPH:3.300 C+
Saron Laser Cannon
B++
Kills:1,235
V. Kills:915 135%
Deaths:737
KDR:1.676
Accuracy:35.067% B+
KPH:18.300 B+
VKPH:13.600 B++
Hornet Missiles
B
Kills:639
V. Kills:134 473%
Deaths:81
KDR:7.889
Accuracy:60.822% C+
KPH:84.300 B
VKPH:17.700 D-
Antares LC
B++
Kills:304
V. Kills:224 135%
Deaths:180
KDR:1.689
Accuracy:35.911% B++
KPH:15.900 C+
VKPH:11.700 C+
Coyote Missiles
B**
Kills:92
V. Kills:17 N/A
Deaths:10
KDR:9.200
Accuracy:58.347% B++
KPH:65.100 B**
VKPH:12 D
Kills:8,902 (5,579 + 0)
Deaths:2,594
KDR:3.432
VKDR:1.339
Vehicle Kills:3,474
Kill Difference:6,308
Playtime:291.550 hours
Usage:13%
Score:7.085m
Score/min:405
Piloting Accuracy:35.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:589
V. Kills:71 N/A
Deaths:25
KDR:23.560
Accuracy:55.460% A+
KPH:2,120,400 U
VKPH:255,600 U
CAS30 Tank Buster
D-
Kills:240
V. Kills:207 115%
Deaths:457
KDR:0.525
Accuracy:36.922% D-
KPH:3 D-
VKPH:2.500 D--
C150 Dalton
U
Kills:76
V. Kills:34 217%
Deaths:13
KDR:5.846
Accuracy:50.148% A
KPH:273,600 U
VKPH:122,400 U
Kills:905 (240 + 665)
Deaths:495
KDR:1.828
VKDR:0.630
Vehicle Kills:312
Kill Difference:410
Playtime:81.220 hours
Usage:4%
Score:0.989m
Score/min:203
Piloting Accuracy:36.922%
Gunner Accuracy:50.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:356
V. Kills:27 N/A
Deaths:25
KDR:14.240
Accuracy:44.877% B+
KPH:75.600 M
VKPH:5.700 C--
L100 Python HESH
A+
Kills:262
V. Kills:15 N/A
Deaths:6
KDR:43.667
Accuracy:61.042% A+
KPH:79.200 A
VKPH:4.500 D--
Kills:618 (618 + 0)
Deaths:31
KDR:19.935
VKDR:1.355
Vehicle Kills:42
Kill Difference:587
Playtime:8.013 hours
Usage:0%
Score:0.245m
Score/min:510
Driving Accuracy:61.042%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:731
V. Kills:52 N/A
Deaths:13
KDR:56.231
Accuracy:55.812% B+
KPH:50.200 B+
VKPH:3.600 D--
Supernova FPC
B+
Kills:686
V. Kills:390 175%
Deaths:124
KDR:5.532
Accuracy:46.202% D-
KPH:29 B+
VKPH:16.500 C**
Supernova PC
M*
Kills:523
V. Kills:87 N/A
Deaths:41
KDR:12.756
Accuracy:53.754% B+
KPH:55.400 M*
VKPH:9.200 C*
E540 Halberd
B++
Kills:441
V. Kills:269 163%
Deaths:67
KDR:6.582
Accuracy:53.310% B++
KPH:34.100 C**
VKPH:20.800 B++
Saron HRB
B+
Kills:185
V. Kills:73 250%
Deaths:28
KDR:6.607
Accuracy:41.449% C
KPH:28.900 B+
VKPH:11.400 C--
Proton II PPA
B**
Kills:161
V. Kills:2 N/A
Deaths:15
KDR:10.733
Accuracy:28.852% B++
KPH:87.800 B**
VKPH:1.100 D*
Kills:2,727 (1,940 + 787)
Deaths:288
KDR:9.469
VKDR:3.031
Vehicle Kills:873
Kill Difference:2,439
Playtime:68.844 hours
Usage:3%
Score:2.345m
Score/min:568
Driving Accuracy:53.754%
Gunner Accuracy:28.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:149
V. Kills:7 N/A
Deaths:11
KDR:13.546
Accuracy:44.570% C*
KPH:138.500 B**
VKPH:6.500 D
E540 Halberd-H
C+
Kills:57
V. Kills:35 158%
Deaths:11
KDR:5.182
Accuracy:52.390% D
KPH:33.700 C--
VKPH:20.700 C+
Kills:206 (0 + 206)
Deaths:22
KDR:9.364
VKDR:1.909
Vehicle Kills:42
Kill Difference:184
Playtime:2.765 hours
Usage:0%
Score:0.117m
Score/min:702
Driving Accuracy:N/A%
Gunner Accuracy:52.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:125
V. Kills:6 N/A
Deaths:8
KDR:15.625
Accuracy:38.326% C*
KPH:133.800 M**
VKPH:6.400 D
M60-G Bulldog
A**
Kills:66
V. Kills:6 N/A
Deaths:6
KDR:11
Accuracy:51.384% A++
KPH:66.100 A**
VKPH:6 C+
Kills:191 (0 + 191)
Deaths:14
KDR:13.643
VKDR:0.857
Vehicle Kills:12
Kill Difference:177
Playtime:1.933 hours
Usage:0%
Score:0.096m
Score/min:824
Driving Accuracy:N/A%
Gunner Accuracy:51.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,5488,5413,1282.73B*0.4926.365%B**31.296%B**51.1B*N/A300167h8.7A33.2B*
Betelgeuse 54-A 6,0115,9932,0432.933C+0.7026.921%C++32.004%C*65.9C++N/A36991h9.2B*34.1B+
SVA-88 5,3125,3082,0642.572B+0.3326.778%B++31.179%B++50.7C*N/A270104.7h9.1B**33.8B++
H-V45 4,3994,3968964.906A*2.6725.42%C**19.768%C33.5C++N/A181131.3h9.9A38.9B++
Pulsar LSW 2,6512,6461,1462.309B*0.0725.819%B+25.321%C++47.5C*N/A25055.7h9.5B**36.8B++
Dual Photon Pods 3,0752,59224910.41B+8.1761.685%B**1.157%C+71C+13.2C52236.5h15.3B*24.8B*
Maelstrom Turbo Laser 4,0812,4471,0772.272C*0.0330.523%C+2.861%C*17.6C*11.7C++316139.2h66.8B++218.8B++
C-4 2,2481,9408662.24B+0.0022.216%DN/A126B**20D109815.4h0.8A3.6B*
Terminus VX-9 1,7211,7197762.215B*0.0228.095%B+36.649%A38.4C+N/A24744.8h8.8A31.5B*
Flare VE6 1,6401,6387312.241B*0.0028.492%B**24.97%C++47.1C**N/A24234.8h8.3B**29.2B++
Light PPA 1,6601,5932606.127B3.8952.605%A+1.255%C+78.5B**3.3C+40820.3h8B++15.1B++
NS-11A 1,5481,5461728.988S6.7526.603%B+16.106%D39B+N/A27539.6h9.9A37.4B*
CME 1,3091,3056711.945B++0.2924.878%C15.326%D--26.3CN/A13749.6h10.9B*43.8B+
Eridani SX5 1,2921,2907241.782B+0.4630.829%B*22.171%B19.5DN/A10766h9.3B*30B++
Solstice SF 1,2561,2494472.794A++0.5629.599%B**15.132%C41.6AN/A22630h7.9B+26.7B*
NS-11C 1,2501,2485892.119A0.1232.156%A++23.317%B++32.8BN/A18238.1h10.1B**31.5B**
Saron Laser Cannon 2,1501,2357371.676C+0.5635.067%B+1.943%C+18.3B+13.6B++46567.4h82.3B++234.8B*
VX6-7 1,2191,2174003.043A++0.8122.973%C16.023%D-14.3DN/A9285.1h10.7B+46.6B+
Sirius SX12 1,1991,1966731.777B++0.4627.66%B+14.298%D26.9C+N/A14544.4h11.3B*40.9B+
VX29 Polaris 1,1961,1943853.101A+0.8622.443%C+13.819%D*40.8C+N/A20529.3h9.9B*44B+
Thanatos VE70 1,1731,1726281.866A0.3748.782%B**12.799%D44.9B**N/A21626.1h3.5B**7.2B*
Serpent VE92 1,1741,1716561.785B++0.4527.824%B*20.154%C++20.8CN/A11356.3h10.6B++38.2B++
Corvus VA55 1,1711,1706441.817B**0.4227.132%B+18.718%D33.3C**N/A16635.1h9.5B**34.9B*
Equinox VE2 Burst 1,1701,1695592.091C*0.1529.078%C**38.837%A44.1C+N/A21226.5h8.5A+29.3B**
NS-44B Commissioner 1,1671,1678241.416B++0.8247.556%B*18.338%D73.4B++N/A37015.9h2.7B**5.7B*
Phobos VX86 1,1671,1666101.911B+0.3357.31%C+14.237%C55.3B+N/A24821.1h2.1B++3.7B
Pulsar VS1 1,1671,1635532.103B**0.1329.414%B**29.063%A40.5B**N/A27128.7h9.3A++31.8A
Pulsar C 1,1641,1634532.567B**0.3329.854%B**19.776%D59.9A+N/A46519.4h8.7B*29.2B++
NS-15M1 1,1621,1605472.121B+0.1229.267%A25.517%B+50.9B+N/A25422.8h9.5B**32.3B*
Nova 1,1541,1527164.571U162.33128.265%S13.455%C53.3B*N/A37321.6h10.3T*8B+
NS Decimator 1,6081,1247871.428B+0.8162.45%C*1.868%C47.2B*20.3B+73123.8h3.8B++6B++
Nebula VM20 9089052144.229A1.9924.273%A23.094%B+56.6A+N/A32316h10.9A+44.7B**
Nebula VM20 9079052144.229B**1.9925.245%A+24.42%B++59.5A+N/A33115.2h10.6A++42B**
Frag Grenade 8558531853N/A850.7620.934%T-N/A4265U10C*91180.2h0.8M3.6A
NS-11P 8308303702.243B**0.0130.3%A+27.108%A46.1B**N/A27718h10.2A33.7B**
Ursa 7807793742.083B**0.1527.846%B**30.552%B**46.6B+N/A27416.7h8B**28.7B*
Supernova VPC 7837311356.231S53.9955.812%B+1.231%C50.1B3.6D--34914.6h2.3B**4.1B**
Supernova FPC 1,0766861245.532C+3.2946.202%D-2.332%C+28.9B+16.5C**62723.7h3.6A7.7B*
Hornet Missiles 773639817.889B+5.6560.822%C+1.878%C*84.1B17.6D-8677.6h5.5B++9B*
L105 Zephyr 6605892523.56A++21.3255.46%A+N/A5890U710U25515900.1h3.8A+6.9A
Darkstar 5435412512.155B+0.0827.935%C++20.887%C-42.9C+N/A26212.6h11B*39.4B+
Supernova PC 6105234112.756A10.5253.754%B+1.147%D-55.6M*9.3C*5869.4h2.2A++4.2A+
Eclipse VE3A 5205202602C*0.2429.66%B+21.731%B48.6B+N/A24610.7h10.9B+36.8B++
Proximity Mine 517517796.544B*4.3152.659%AN/A206.8A++N/A10102.5h1.6B**2.9A
Force-Blade 48647824,7230.019C+2.2247.913%A+N/A0.4CN/A21210.2h1.9B++4B++
E540 Halberd 710441676.582C+4.3453.31%B++3.175%B+34.2C**20.9B++74712.9h5.1B++9.6B*
NS-7B PDW 4044032911.385C**0.8532.718%A18.859%C++22.3CN/A14718.1h10.8B*33.1B++
C75 Viper 3833562514.24A**12.0044.877%B+N/A75.7M5.7C--5194.7h4A++8.9A+
S1 4653481801.933A*0.3064.895%B*1.437%D-43A+14.4C*7578.1h4.5B**6.9B**
Sticky Grenade 3123091309N/A306.7669.697%A*N/A1545A15B125240.2h1.2B**1.7B**
Tank Mine 488305714.296B*2.0623.13%DN/A101.7C+61C+16443h1.4B*6.1C*
Antares LC 5283041801.689C+0.5535.911%B++5.921%M*15.9C+11.7C+40519.1h89.4B+248.8B+
Lasher X2 2692661481.797A0.4440.066%A*7.143%A++49.3B**N/A3745.4h10.1A*25.2A
L100 Python HESH 277262643.667M41.4361.042%A+1.145%C79.4A4.5D--4953.3h1.9A+3.1A
Zenith VX-5 2472471261.96B*0.2827.559%B+21.053%C+42.6B+N/A3065.8h10.3B*37.5B++
CAS30 Tank Buster 4472404570.525C--1.7136.922%D-N/A3D-2.5D--12281.2h51B138C++
Cosmos VM3 227227733.11B++0.8723.006%A+14.978%D--38.5B*N/A2645.9h10.4A45.4B**
Cosmos VM3 204203732.781B+0.5424.056%A++19.704%C++34.4B+N/A2255.9h11.8B**49.1B*
Cerberus 1961961371.431B+0.8139.158%B**19.388%C-65.3B**N/A3833h4.4A11.3B**
Saron HRB 258185286.607C**4.3741.449%C2.162%B+28.9B+11.4C--3986.4h10.4A++25.1A+
Anti-Vehicle Grenade 2021831183N/A180.7657.506%B++N/A610B**63.3C59420.3h3.7B**6.4B**
V10 1761761017.6S15.3646.736%B**75.568%C+22DN/A1348h2B+4.4B+
NS-15M AE 172172662.606C**0.3732.402%A26.744%C+101.2A+N/A5961.7h8.3A25.6B*
Proton II PPA 1631611510.733C+8.5028.852%B++2.484%B+89.4A1.1D*7601.8h6.1B**21.2B**
M40 Fury-H 1561491113.545C++11.3144.57%C*N/A135.5B**6.4D6921.1h3.7B**8.3A
M40 Fury 131125815.625A+13.3938.326%C*N/A138.9M**6.7C--9240.9h5.6A+14.5A
NS-11CG 119118562.107A++0.1327.16%B16.949%D53.6B+N/A1062.2h10.4B++38.3B++
Solstice VE3 9393362.583M0.3524.212%C**26.882%A15C+N/A4536.2h11.3B*46.7B+
Coyote Missiles 10992109.2M*6.9658.347%B++N/A65.7B**12.1D7591.4h15.6A+26.7A
Deimos VA29 8989561.589B0.6574.729%A25.843%A+55.6B+N/A3471.6h2.3C**3.1B+
C150 Dalton 11076135.846C+3.6150.148%AN/A760U340U14222200.1h4.5C+8.9B++
Blueshift VM5 6767213.19B+0.9522.372%B++14.925%D*31.9C+N/A4252.1h11.9A53.2B++
M60-G Bulldog 7266611A++8.7651.384%A++N/A66A**6C+7291h4.5A8.8A
Blueshift VM5 6361212.905C**0.6723.161%B++21.312%C+27.7CN/A4002.2h13.6B*58.8B++
E540 Halberd-H 9257115.182C2.9452.39%D1.754%C+33.5C--20.6C+7061.7h5B++9.5B+
Pandora VX25 5555281.964B*0.2737.4%C18.182%B++42.3C*N/A4521.3h3.4B*9.1B+
Ghost 5555232.391C+0.1550.649%A++43.636%F--32.4CN/A4541.7h2.1B+4.2B++
Beamer VS3 5252271.926A+0.3123.992%C--13.462%D*37.1B+N/A4851.4h7.1B+29.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44920.6h
Restoration Kit477540.9h
Nano-Armor Kit266595,16455.3h
Spawn Beacon299462h
Anti-Vehicle MANA Turret17841.4h
Nanite Revive Grenade09430.2h
Medical Applicator354185,46520.6h
Ammunition Package144030.4h
Medical Kit1,71612,31930.8h
Anti-Infantry MANA Turret3900.4h
Shield Recharging Field723,2291.4h
Recon Detection Device212,9454h

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