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Commissar Veggieee[CSTY] Veggieee
TR BR 78

KDR: 5.79

Score: 13.1m

Last Seen: Jun 16th, 2019 6:08 PM
- OFFLINE - 20.7 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller - Outfit Member of Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 3
Level Progress (to 79): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt-H TSAR-42 MG-H1 Watchman M12 Kobalt P2-120 AP T9 CARV MSW-R M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,438,999 MLG Score: 2749
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.354%39.128%12661111997,2893.985241.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.888%2.191A*2.845M+-0.755D-HEAD ++ (~22.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.633B+8.90.379C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.587%0.238%1025112091,6843137105.36306237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.335A-1.498F-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++4.10.675B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.056%19.283%2981712036,22320481230.3561765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.448%-0.768D-3.754M**1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.569B+14.90.639B+38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.748%79.23%2981112092,181216710.0972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.916A++0.79B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.70.474B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 3
13.1m540%681 (40.9k)622 (37.3k)5.7884521,9443,7916.359878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210249916.471%26.864%44205:357

71% Engineer21% Heavy Assault6% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2017 5:06 AMMay 4th, 2019 1:12 PMJun 16th, 2019 9:48 PM (12h) (PST)Jun 16th, 2019 3:40 PM (18h) (PST)Jun 16th, 2019 2:08 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9761138631.0380.1790.2796.1640.1042749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5546,76951,785621117370637,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
352.5h/14.7d 2,166 5,895 7,559 130.4k 408 863 2,194 20.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A*
Kills:1,796
Deaths:404
KDR:4.446
Accuracy:31.237% A++
HSR:41.537% A*
T9 CARV
M+
Kills:1,200
Deaths:254
KDR:4.724
Accuracy:32.876% M+
HSR:37.917% A**
MSW-R
A*
Kills:1,196
Deaths:269
KDR:4.446
Accuracy:32.492% A*
HSR:39.047% A*
NS-15M2
A++
Kills:984
Deaths:238
KDR:4.134
Accuracy:32.921% A++
HSR:37.297% A+
TMG-50
A*
Kills:446
Deaths:91
KDR:4.901
Accuracy:32.666% A*
HSR:36.323% A*
NS-15MP
B**
Kills:234
Deaths:51
KDR:4.588
Accuracy:32.792% B**
HSR:41.026% B**
T9 CARV-S
A**
Kills:129
Deaths:34
KDR:3.794
Accuracy:30.033% A+
HSR:41.085% A**
Kills:5,985
Deaths (as Heavy Assault):1,341
Deaths (to Heavy Assaults):1,007
KDR:4.46309
Kill Difference:4,644
Playtime:74.433 hours
Usage:21%
Score:2.258m
Score/min:506
Accuracy (listed only):32.145%
HSR (listed only):39.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:228
Deaths:147
KDR:1.551
Accuracy:29.606% A++
HSR:32.018% A**
MG-C1 Kindred
A+
Kills:89
Deaths:39
KDR:2.282
Accuracy:34.089% A+
HSR:29.214% B*
Kills:317
Deaths (as Engineer):186
Deaths (to Engineers):794
KDR:1.7043
Kill Difference:131
Playtime:248.563 hours
Usage:71%
Score:9.657m
Score/min:647
Accuracy (listed only):31.847%
HSR (listed only):30.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,181
Deaths:344
KDR:6.340
Accuracy:47.748% A+
HSR:79.230% B**
NS-44B Commissioner
A*
Kills:643
Deaths:363
KDR:1.771
Accuracy:47.368% B*
HSR:43.546% A*
NS-357P Underboss
A+
Kills:107
Deaths:75
KDR:1.427
Accuracy:44.136% C**
HSR:38.318% A+
Kills:2,931
Deaths (as Infiltrator):782
Deaths (to Infiltrators):573
KDR:3.74808
Kill Difference:2,149
Playtime:21.221 hours
Usage:6%
Score:0.942m
Score/min:740
Accuracy (listed only):46.417%
HSR (listed only):53.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:326
Deaths:109
KDR:2.991
Accuracy:32.184% A*
HSR:34.356% A++
Kills:326
Deaths (as Combat Medic):109
Deaths (to Combat Medics):327
KDR:2.99083
Kill Difference:217
Playtime:6.127 hours
Usage:2%
Score:0.272m
Score/min:740
Accuracy (listed only):32.184%
HSR (listed only):34.356%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:1,684
V. Kills:703 239%
Deaths:63
KDR:26.730
Accuracy:54.587% B**
KPH:70.200 M*
VKPH:29.300 A*
E540 Halberd
A++
Kills:178
V. Kills:61 287%
Deaths:7
KDR:25.429
Accuracy:54.718% A++
KPH:36.100 B**
VKPH:12.400 C+
G40-F Ranger
A**
Kills:60
V. Kills:32 182%
Deaths:1
KDR:60
Accuracy:36.449% B*
KPH:99.500 A**
VKPH:53.100 A*
Kills:1,922 (1,684 + 238)
Deaths:71
KDR:27.070
VKDR:11.211
Vehicle Kills:796
Kill Difference:1,851
Playtime:29.532 hours
Usage:8%
Score:0.645m
Score/min:364
Driving Accuracy:54.587%
Gunner Accuracy:36.449%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:2,443
V. Kills:70 N/A
Deaths:25
KDR:97.720
Accuracy:26.695% B**
KPH:161.900 B*
VKPH:4.600 C+
P525 Marauder-H
A*
Kills:664
V. Kills:38 N/A
Deaths:7
KDR:94.857
Accuracy:45.062% A
KPH:205.900 A*
VKPH:11.800 A+
M40 Fury-H
A**
Kills:609
V. Kills:287 211%
Deaths:44
KDR:13.841
Accuracy:63.590% A*
KPH:96.100 C*
VKPH:45.300 A**
G40-F Ranger
A*
Kills:144
V. Kills:80 178%
Deaths:3
KDR:48
Accuracy:35.980% B+
KPH:64.300 A*
VKPH:35.700 A*
Halberd-H SE
A+
Kills:89
V. Kills:25 342%
Deaths:
KDR:
Accuracy:58.487% C+
KPH:144.300 A+
VKPH:40.500 A+
G20 Vulcan-H
M*
Kills:72
V. Kills:34 206%
Deaths:4
KDR:18
Accuracy:55.357% B**
KPH:113 M*
VKPH:53.400 A**
Kills:4,021 (0 + 4,021)
Deaths:83
KDR:48.446
VKDR:6.434
Vehicle Kills:534
Kill Difference:3,938
Playtime:28.146 hours
Usage:8%
Score:1.146m
Score/min:679
Driving Accuracy:N/A%
Gunner Accuracy:55.357%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,793
V. Kills:104 N/A
Deaths:12
KDR:149.417
Accuracy:23.100% B**
KPH:97.700 B++
VKPH:5.700 B*
M12 Kobalt
A+
Kills:984
V. Kills:38 N/A
Deaths:7
KDR:140.571
Accuracy:24.901% A+
KPH:93.800 B*
VKPH:3.600 C++
Kills:2,777 (0 + 2,777)
Deaths:19
KDR:146.158
VKDR:7.474
Vehicle Kills:142
Kill Difference:2,758
Playtime:28.853 hours
Usage:8%
Score:1.331m
Score/min:769
Driving Accuracy:N/A%
Gunner Accuracy:24.901%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 2,5132,4432597.72M**91.9326.695%B**23.414%A161.8B*4.6C+65715.1h11.6B++43.5B*
TSAR-42 2,1882,1813446.34B++0.5547.748%A+79.23%B**141.6SN/A47815.4h1.7B**3.5B**
MG-H1 Watchman 1,8051,7964044.446A*1.3431.237%A++41.537%A*108.8MN/A26716.5h10.4B**33.4B**
M12 Kobalt 1,8971,79312149.417S143.6323.1%B**20.97%B+97.4B++5.7B*64618.4h15B+64.8B++
P2-120 AP 2,3871,6846326.73M20.9454.587%B**N/A70.2M*29.3A*39124h4.1A7.4A
T9 CARV 1,2051,2002544.724A*1.0632.876%M+37.917%A**114.3SN/A39710.5h9.1A27.5B**
MSW-R 1,2001,1962694.446B**1.3432.492%A*39.047%A*124.6M**N/A2969.6h8.7A26.9B**
M12 Kobalt 1,0229847140.571S134.7824.901%A+25.102%A+93.7B*3.6C++98210.5h15.8B+63.3B++
NS-15M2 9929842384.134A+1.6532.921%A++37.297%A+111.8A**N/A4058.8h9.1B**27.8B**
P525 Marauder-H 702664794.857S89.0745.062%AN/A207.5A*11.9A+6973.2h7.4C+16.5B+
NS-44B Commissioner 6436433631.771A4.0247.368%B*43.546%A*86.9B**N/A2597.4h2.6B**5.4B*
M40 Fury-H 8966094413.841C++8.0563.59%A*N/A96.7C*45.6A**5896.3h13.7D-21.5C*
C-4 8195621134.973A**0.8222.374%DN/A83.9C++38.4B++8406.7h0.8A3.4B**
TMG-50 452446914.901M*0.8932.666%A*36.323%A*108.8M**1.5M+2924.1h8.7B**26.6B**
T1 Cycler 3263261092.991A++2.8032.184%A*34.356%A++90.6SN/A3853.6h10.2A31.6A
NS "Heatwave" Decimator 423298933.204A2.5872.035%B**N/A71B**29.8B**3574.2h4.1C+5.7B+
NS-15MP 234234514.588B**1.2032.792%B**41.026%B**97.5B*N/A2312.4h10.4C*31.6B+
TRAC-5 2302281471.551B**4.2429.606%A++32.018%A**16.1C+N/A10914.2h12.4B++42B*
E540 Halberd 239178725.429M19.6454.718%A++1.124%D*36.3B**12.4C+1904.9h6C+11B*
Ripper 174173642.703U3.0952.722%A*25.434%A115.3SN/A6081.5h1.1B++2C+
G40-F Ranger 224144348S42.2135.98%B+N/A65.5A*36.4A*5612.2h56.9B++158.3B++
T9 CARV-S 129129343.794A++1.9930.033%A+41.085%A**75.9A+N/A2511.7h10.5B+35B++
NS-357P Underboss 107107751.427C+4.3644.136%C**38.318%A+97.3B++N/A3001.1h3.3B++7.4B+
Chainblade 104973,0710.032C**5.7632.712%C**4.124%C0.6C+N/A2155.8h2.4B7.2B+
MG-C1 Kindred 9189392.282B++3.5134.089%A+29.214%B*34.2CN/A2932.6h8.3B**24.3B**
Halberd-H SE 11489189S83.2158.487%C+2.247%A++148.3A++41.7A+8100.6h3.9B6.7B
G20 Vulcan-H 10672418M**12.2155.357%B**1.389%D--120M**56.7M22600.6h61.5A111.1A
Tank Mine 9064232U26.21102.643%SN/A320S130A*38930.2h3.6F**3.5A+
G40-F Ranger 9260160U54.2136.449%B*N/A100A**53.3A*7050.6h47.5B++130.4B++
MANA Anti-Personnel Turret 5453163.313N/A2.4830.891%UN/A530U10U1022300.1h19.2T*62.1T*
NS "Jackpot" Decimator 715195.667M0.1272.587%B**3.922%A*85A33.3B+6230.6h3.7C++5.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23540.4h
Nano-Armor Kit195542,51728.4h
Restoration Kit23420.3h
Spitfire Auto-Turret27710.5h
Ammunition Package31,6400.9h
Medical Kit1232,1096.6h
Medical Applicator1610,6800.7h
Anti-Infantry MANA Turret21140.1h
Nano-Repair Grenade09690.3h
Recon Detection Device71,3281.5h

Check the help document for the dictionary if you want to learn more about words used here.


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