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Field Marshal Veggieee[CSTY] Veggieee
TR BR 134

KDR: 6

Score: 39.4m

Last Seen: Jan 23rd, 2020 3:32 PM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M12 Kobalt-H TSAR-42 M12 Kobalt M12 Kobalt C-4 P525 Marauder-H MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,683,744 MLG Score: 3744
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.772%41.465%140026120618,5482.950683.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.659%2.321A*3.085M++-0.283CHEAD ++ (~24.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.649B+8.30.394B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.721%0.398%1606212306,77883728848.08831235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.325%1.539A+-1.395D**-1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.826B++3.70.694B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.576%18.148%331510122219,021593227632.0219835%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.246%-0.668D3.178M++0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.572B+14.30.629B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.498%82.073%3315212305,740636109.01099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.001%1.989A++0.902B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.60.486B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.296%28.635%33152123044763320.706161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.366%2.475A**2.719M0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.738B++2.50.492B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.4m449.5%651 (39.1k)600 (36k)5.9965775,28712,5556.59323134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232928618.678%28.866%53905:1427

6% Combat Medic64% Engineer18% Heavy Assault9% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2017 5:06 AMMay 4th, 2019 1:12 PMJan 23rd, 2020 10:29 AM (3d) (PST)Jan 23rd, 2020 12:00 PM (2d) (PST)Jan 23rd, 2020 11:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0961409561.1450.1910.3315.6850.1193744

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,7678,42057,347691120341735,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1095.4h/45.6d 7,491 21,732 29,073 373.7k 1,195 2,955 7,834 72m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A++
Kills:2,106
Deaths:485
KDR:4.342
Accuracy:31.606% A+
HSR:41.121% A++
T9A "Butcher"
A*
Kills:1,504
Deaths:347
KDR:4.334
Accuracy:34.966% A*
HSR:43.152% A*
MSW-R
A++
Kills:1,204
Deaths:271
KDR:4.443
Accuracy:32.479% A++
HSR:39.037% A++
T9 CARV
M
Kills:1,200
Deaths:254
KDR:4.724
Accuracy:32.876% M
HSR:37.917% A*
NS-15M2
A+
Kills:1,171
Deaths:272
KDR:4.305
Accuracy:32.437% A+
HSR:38.343% A+
NS-15MP
A+
Kills:1,170
Deaths:226
KDR:5.177
Accuracy:35.813% A+
HSR:43.333% A
NS-15MB
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.511% A
HSR:51.111% A*
NS-15 Gallows
A++
Kills:1,168
Deaths:202
KDR:5.782
Accuracy:36.164% A+
HSR:48.630% A++
NSX "Networked" Naginata
U
Kills:1,164
Deaths:272
KDR:4.279
Accuracy:33.738% U
HSR:49.656% U
TMG-50
A++
Kills:457
Deaths:98
KDR:4.663
Accuracy:32.748% A++
HSR:36.105% A++
T32 Bull
M+
Kills:236
Deaths:60
KDR:3.933
Accuracy:32.732% A++
HSR:46.610% M+
T16 Rhino
M++
Kills:185
Deaths:54
KDR:3.426
Accuracy:31.876% A*
HSR:42.703% M++
T9 CARV-S
A*
Kills:129
Deaths:34
KDR:3.794
Accuracy:30.033% A+
HSR:41.085% A*
Kills:12,864
Deaths (as Heavy Assault):2,768
Deaths (to Heavy Assaults):3,560
KDR:4.6474
Kill Difference:10,096
Playtime:195.831 hours
Usage:18%
Score:6.229m
Score/min:530
Accuracy (listed only):33.152%
HSR (listed only):42.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
A
Kills:1,183
Deaths:309
KDR:3.828
Accuracy:33.265% A
HSR:30.516% B**
NS-11CP
A
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:34.807% A
HSR:32.116% A
NSX "Networked" Tengu
U
Kills:1,170
Deaths:257
KDR:4.553
Accuracy:46.093% U
HSR:37.949% U
LC2 Lynx
B**
Kills:343
Deaths:141
KDR:2.433
Accuracy:28.695% B**
HSR:29.155% B**
HC1 Cougar
A**
Kills:327
Deaths:93
KDR:3.516
Accuracy:36.478% A**
HSR:33.945% A*
TRS-12 Uppercut
A*
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A*
HSR:26.296% A++
TRAC-5
A*
Kills:270
Deaths:162
KDR:1.667
Accuracy:29.400% A+
HSR:32.593% A*
NSX-P Tengu
A++
Kills:259
Deaths:66
KDR:3.924
Accuracy:47.974% A++
HSR:28.571% B**
SMG-46 Armistice
M
Kills:222
Deaths:78
KDR:2.846
Accuracy:36.266% A*
HSR:32.883% M
SMG-46AE Armistice
B**
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.357% B**
HSR:32.990% B**
AS16 NightHawk
S
Kills:177
Deaths:70
KDR:2.529
Accuracy:63.452% A**
HSR:32.203% S
Kills:5,592
Deaths (as Light Assault):1,605
Deaths (to Light Assaults):1,986
KDR:3.48411
Kill Difference:3,987
Playtime:18.893 hours
Usage:2%
Score:0.644m
Score/min:568
Accuracy (listed only):42.931%
HSR (listed only):31.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
A
Kills:1,183
Deaths:309
KDR:3.828
Accuracy:33.265% A
HSR:30.516% B**
NS-11CP
A
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:34.807% A
HSR:32.116% A
LC2 Lynx
B**
Kills:343
Deaths:141
KDR:2.433
Accuracy:28.695% B**
HSR:29.155% B**
HC1 Cougar
A**
Kills:327
Deaths:93
KDR:3.516
Accuracy:36.478% A**
HSR:33.945% A*
TRS-12 Uppercut
A*
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A*
HSR:26.296% A++
TRAC-5
A*
Kills:270
Deaths:162
KDR:1.667
Accuracy:29.400% A+
HSR:32.593% A*
AS16 NightHawk
S
Kills:177
Deaths:70
KDR:2.529
Accuracy:63.452% A**
HSR:32.203% S
Kills:3,747
Deaths (as Engineer):1,159
Deaths (to Engineers):2,431
KDR:3.23296
Kill Difference:2,588
Playtime:702.704 hours
Usage:64%
Score:25.641m
Score/min:608
Accuracy (listed only):43.936%
HSR (listed only):30.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:4,576
Deaths:661
KDR:6.923
Accuracy:48.771% A+
HSR:82.299% A+
NSX "Networked" Tengu
U
Kills:1,170
Deaths:257
KDR:4.553
Accuracy:46.093% U
HSR:37.949% U
NS-357P Underboss
A*
Kills:1,167
Deaths:664
KDR:1.758
Accuracy:45.369% B+
HSR:47.387% A*
NS-61 "Networked" Emissary
U
Kills:1,165
Deaths:293
KDR:3.976
Accuracy:39.251% U
HSR:38.884% U
RAMS-AE .50M
C*
Kills:1,164
Deaths:150
KDR:7.760
Accuracy:43.110% C*
HSR:81.186% C+
NSX "Networked" Tomoe
U
Kills:1,163
Deaths:265
KDR:4.389
Accuracy:32.641% U
HSR:63.715% U
NSX "Networked" Daimyo
U
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:48.433% U
HSR:97.069% U
NS-44B Commissioner
A++
Kills:801
Deaths:421
KDR:1.903
Accuracy:47.422% B*
HSR:42.072% A++
NS-45 Pilot
A++
Kills:563
Deaths:202
KDR:2.787
Accuracy:36.994% B*
HSR:42.629% A++
NS-44P Commissioner
A**
Kills:521
Deaths:226
KDR:2.305
Accuracy:50.850% B**
HSR:49.904% A**
NSX-P Tengu
A++
Kills:259
Deaths:66
KDR:3.924
Accuracy:47.974% A++
HSR:28.571% B**
SMG-46 Armistice
M
Kills:222
Deaths:78
KDR:2.846
Accuracy:36.266% A*
HSR:32.883% M
SMG-46AE Armistice
B**
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.357% B**
HSR:32.990% B**
Kills:14,125
Deaths (as Infiltrator):3,509
Deaths (to Infiltrators):1,909
KDR:4.02536
Kill Difference:10,616
Playtime:102.990 hours
Usage:9%
Score:3.900m
Score/min:631
Accuracy (listed only):42.887%
HSR (listed only):52.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX "Networked" Yumi
U
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:31.685% U
HSR:52.170% U
PSA-02 Diamondback
A*
Kills:1,174
Deaths:259
KDR:4.533
Accuracy:37.614% A*
HSR:46.252% A*
NSX "Networked" Tengu
U
Kills:1,170
Deaths:257
KDR:4.553
Accuracy:46.093% U
HSR:37.949% U
MG-A1 Arbalest
A++
Kills:735
Deaths:258
KDR:2.849
Accuracy:34.278% A
HSR:45.306% A++
TORQ-9
M++
Kills:615
Deaths:135
KDR:4.556
Accuracy:34.693% A*
HSR:46.667% M++
T1 Cycler
A*
Kills:326
Deaths:111
KDR:2.937
Accuracy:32.178% A*
HSR:34.356% A++
TRS-12 Uppercut
A*
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A*
HSR:26.296% A++
NSX-P Tengu
A++
Kills:259
Deaths:66
KDR:3.924
Accuracy:47.974% A++
HSR:28.571% B**
TAR-AE
A+
Kills:254
Deaths:89
KDR:2.854
Accuracy:30.456% B+
HSR:39.764% A+
SMG-46 Armistice
M
Kills:222
Deaths:78
KDR:2.846
Accuracy:36.266% A*
HSR:32.883% M
SMG-46AE Armistice
B**
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.357% B**
HSR:32.990% B**
AS16 NightHawk
S
Kills:177
Deaths:70
KDR:2.529
Accuracy:63.452% A**
HSR:32.203% S
TAR
A++
Kills:68
Deaths:28
KDR:2.429
Accuracy:32.069% A++
HSR:26.471% B+
Kills:6,639
Deaths (as Combat Medic):1,881
Deaths (to Combat Medics):1,114
KDR:3.52951
Kill Difference:4,758
Playtime:63.734 hours
Usage:6%
Score:2.497m
Score/min:653
Accuracy (listed only):41.736%
HSR (listed only):37.068%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:292
Deaths:38
KDR:7.684
Accuracy:24.088% A+
HSR:26.370% B**
MRC3 Mercy
A*
Kills:266
Deaths:38
KDR:7
Accuracy:24.305% A+
HSR:31.579% A*
M3 Pounder HEG
A+
Kills:65
Deaths:17
KDR:3.824
Accuracy:52.568% A+
HSR:1.538% D--
M3 Pounder HEG
M*
Kills:51
Deaths:17
KDR:3
Accuracy:55.069% A+
HSR:7.843% M*
Kills:674
Deaths (as MAX Suit):55
Deaths (to MAX Suits):284
KDR:12.25455
Kill Difference:619
Playtime:10.322 hours
Usage:1%
Score:0.512m
Score/min:826
Accuracy (listed only):39.007%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:145
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:31.413% B
KPH:51.900 C*
VKPH:2.900 C
Kills:145 (145 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:145
Playtime:2.795 hours
Usage:0%
Score:0.057m
Score/min:339
Piloting Accuracy:31.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:305
V. Kills:130 233%
Deaths:
KDR:
Accuracy:50.966% B**
KPH:90.100 M++
VKPH:38.400 B**
Kills:305 (0 + 305)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:130
Kill Difference:305
Playtime:3.384 hours
Usage:0%
Score:0.102m
Score/min:501
Piloting Accuracy:N/A%
Gunner Accuracy:50.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:240
V. Kills:119 200%
Deaths:
KDR:
Accuracy:28.535% C+
KPH:24.100 A
VKPH:12 B+
L100 Python AP
S
Kills:140
V. Kills:52 264%
Deaths:
KDR:
Accuracy:62.963% B*
KPH:97.800 S
VKPH:36.300 M
Kills:380 (380 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:171
Kill Difference:380
Playtime:11.381 hours
Usage:1%
Score:0.238m
Score/min:349
Driving Accuracy:62.963%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:6,500
V. Kills:2,630 247%
Deaths:67
KDR:97.015
Accuracy:56.883% B**
KPH:81.200 M**
VKPH:32.800 A**
P2-120 HESH
A*
Kills:278
V. Kills:69 397%
Deaths:2
KDR:139
Accuracy:53.135% A
KPH:86 A+
VKPH:21.300 A*
E540 Halberd
A++
Kills:238
V. Kills:77 305%
Deaths:7
KDR:34
Accuracy:55.302% A++
KPH:39.700 A+
VKPH:12.800 C++
G40-F Ranger
A*
Kills:121
V. Kills:64 186%
Deaths:2
KDR:60.500
Accuracy:38.179% B*
KPH:105.200 A*
VKPH:55.600 A*
Kills:7,137 (6,778 + 359)
Deaths:78
KDR:91.500
VKDR:36.410
Vehicle Kills:2,840
Kill Difference:7,059
Playtime:90.470 hours
Usage:8%
Score:2.306m
Score/min:425
Driving Accuracy:53.135%
Gunner Accuracy:38.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:5,801
V. Kills:206 N/A
Deaths:28
KDR:207.179
Accuracy:27.305% B**
KPH:166.800 B*
VKPH:5.900 C**
P525 Marauder-H
A++
Kills:2,423
V. Kills:134 N/A
Deaths:21
KDR:115.381
Accuracy:49.526% A++
KPH:164 A
VKPH:9.100 B++
M40 Fury-H
A++
Kills:1,152
V. Kills:488 236%
Deaths:46
KDR:25.044
Accuracy:60.945% A++
KPH:98 C**
VKPH:41.500 A++
Halberd-H SE
A*
Kills:1,080
V. Kills:332 324%
Deaths:2
KDR:540
Accuracy:66.568% B*
KPH:135.900 A*
VKPH:41.800 A++
M60-G Bulldog-H
A++
Kills:1,037
V. Kills:202 N/A
Deaths:
KDR:
Accuracy:67.756% A++
KPH:124.500 B**
VKPH:24.200 A++
G20 Vulcan-H
M*
Kills:410
V. Kills:167 244%
Deaths:12
KDR:34.167
Accuracy:54.205% B++
KPH:109.800 M*
VKPH:44.700 A++
G40-F Ranger
B**
Kills:246
V. Kills:136 180%
Deaths:6
KDR:41
Accuracy:37.002% B+
KPH:46.600 B**
VKPH:25.800 B**
E540 Halberd-H
M**
Kills:236
V. Kills:94 248%
Deaths:1
KDR:236
Accuracy:71.823% A++
KPH:113.500 M**
VKPH:45.200 M+
Kills:12,385 (0 + 12,385)
Deaths:116
KDR:106.767
VKDR:15.164
Vehicle Kills:1,759
Kill Difference:12,269
Playtime:88.664 hours
Usage:8%
Score:3.297m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:71.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:4,444
V. Kills:245 N/A
Deaths:16
KDR:277.750
Accuracy:24.855% A+
KPH:111.300 A+
VKPH:6.100 A
M12 Kobalt
A
Kills:3,967
V. Kills:216 N/A
Deaths:16
KDR:247.938
Accuracy:23.547% A
KPH:104.500 B**
VKPH:5.700 B++
M20 Basilisk
S
Kills:104
V. Kills:21 473%
Deaths:4
KDR:26
Accuracy:49.624% B**
KPH:72.100 S
VKPH:14.600 B**
M20 Basilisk
S
Kills:96
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:51.728% A+
KPH:66.800 S
VKPH:13.200 A+
G40-F Ranger
A*
Kills:55
V. Kills:29 183%
Deaths:2
KDR:27.500
Accuracy:44.303% A++
KPH:40.100 A*
VKPH:21.200 A+
Kills:8,666 (0 + 8,666)
Deaths:38
KDR:228.053
VKDR:13.947
Vehicle Kills:530
Kill Difference:8,628
Playtime:82.143 hours
Usage:7%
Score:2.951m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:44.303%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,1306,5006797.015U91.0256.883%B**N/A81.1M**32.8A**43180.1h3.7A+6.4A+
M12 Kobalt-H 6,0075,80128207.179S201.1827.305%B**24.944%A+166.7B*5.9C**58834.8h11.6B++42.4B*
TSAR-42 4,5864,5766616.923B++0.9348.771%A+82.299%A+142.1SN/A43532.2h1.6A3.3B**
M12 Kobalt 4,6894,44416277.75U271.7524.855%A+23.83%B**111.4A+6.1A61339.9h14.7B*59.2B++
M12 Kobalt 4,1833,96716247.938U241.9423.547%A23.166%B**104.4B**5.7B++59438h14.5B++61.8B*
C-4 3,6082,4949772.553B*3.4424.004%CN/A95.2C*42.5B*71026.2h0.8A3.2B**
P525 Marauder-H 2,5572,42321115.381S109.3849.526%A++N/A163.7A9.1B++48214.8h7.6C+15.4B+
MG-H1 Watchman 2,1192,1064854.342A++1.6531.606%A+41.121%A++112.6A**N/A29218.7h10.4B**32.9B*
T9A "Butcher" 1,5211,5043474.334A+1.6634.966%A*43.152%A*144.6M+1.6A42710.4h8.6A+24.5A
MSW-R 1,2081,2042714.443B**1.5532.479%A++39.037%A++122.9M++N/A3509.8h8.7A26.8B**
T9 CARV 1,2051,2002544.724A**1.2732.876%M37.917%A*113.2SN/A46210.6h9.1A27.5B**
MG-C1 Kindred 1,1911,1833093.828A+2.1733.265%A30.516%B**106.6A*N/A39111.1h8.6B*25.9B*
NS-11CP 1,1941,1773093.809A++2.1934.807%A32.116%A81.7B++1.2B*25714.4h10B*28.8B++
NSX "Networked" Yumi 1,1901,1754102.866N/A3.1331.685%UN/A83.3U1.1U22614.1h8.5T*27T*
PSA-02 Diamondback 1,1851,1742594.533A++1.4637.614%A*46.252%A*111.8A*1C30110.5h9.4A24.9A
NS-15M2 1,1811,1712724.305B**1.6932.437%A+38.343%A+114.8A*1B+42110.2h9B**27.7B*
NS-15MP 1,1781,1702265.177A0.8235.813%A+43.333%A130A++N/A3519h9.1B*25.5B++
NS-15MB 1,1791,1701936.062M**0.0733.511%A51.111%A*131.5A++1B3548.9h8.1A24.3B*
NSX "Networked" Tengu 1,1791,1702574.553N/A1.4446.093%UN/A139.3U1.1U4068.4h8.2T*17.8T*
NS-15 Gallows 1,1751,1682025.782A+0.2136.164%A+48.63%A++144.2A++N/A3798.1h8.8B**24.2A
NS-357P Underboss 1,1701,1676641.758C**4.2445.369%B+47.387%A*138.9A++N/A4838.4h3B**6.6B*
NS-61 "Networked" Emissary 1,1691,1652933.976N/A2.0239.251%UN/A122.6UN/A3639.5h9T*22.9T*
NSX "Networked" Naginata 1,1671,1642724.279N/A1.7233.738%UN/A136.9UN/A3388.5h8.7T*25.8T*
RAMS-AE .50M 1,1641,1641507.76A1.7643.11%C*81.186%C+102.1A*N/A35111.4h1.6B*3.8B++
NSX "Networked" Tomoe 1,1651,1632654.389N/A1.6132.641%UN/A136.8UN/A3758.5h8.4T*25.6T*
NSX "Networked" Daimyo 1,1601,1601816.409N/A0.4148.433%UN/A126.1UN/A5809.2h1.9T*3.9T*
M40 Fury-H 1,6401,1524625.043B*19.0560.945%A++N/A97.6C*41.4A++60911.8h12.5C-20.5B+
Halberd-H SE 1,4121,0802540U534.0066.568%B*N/A136.7A*42A*7597.9h3.1A4.7A
M60-G Bulldog-H 1,2391,03711037U1,031.0067.756%A++N/A124.9B**24.3A*4298.3h4.5B+6.6B++
NS-44B Commissioner 8028014211.903B++4.0947.422%B*42.072%A++95.4B**N/A2798.4h2.5B**5.3B*
MG-A1 Arbalest 7417352582.849B*3.1534.278%A45.306%A++89.6AN/A2958.2h11.1B**32.4B**
NS "Jackpot" Decimator 9806891414.887A*1.1167.196%B1.451%C81.1B**34.2B+3868.5h3.4B+5B+
TORQ-9 6226151354.556A*1.4434.693%A*46.667%M++97.6M+1.1B**4046.3h9.9A+28.6A
The Slasher 5825666,2270.091B*5.9150.904%A2.65%D--2.4C+N/A7236.4h1.7B++3.4C*
NS-45 Pilot 5645632022.787B**3.2136.994%B*42.629%A++187.7M*N/A5863h4.7A12.7B**
NS-44P Commissioner 5225212262.305B**3.6950.85%B**49.904%A**133.6A++N/A3663.9h2.9B+5.6B++
TMG-50 463457984.663M*1.3332.748%A++36.105%A++108.8M++1.4A*3214.2h8.7B*26.7B*
G20 Vulcan-H 5774101234.167S28.1754.205%B++3.415%B+110.8M*45.1A++17433.7h60.3A111.3A
LC2 Lynx 3513431412.433A3.5628.695%B**29.155%B**26.2C+N/A11613.1h10.9B**38.2B*
HC1 Cougar 331327933.516M2.4836.478%A**33.945%A*136.3S1.7M4892.4h8.4A23B**
T1 Cycler 3263261112.937A+3.0632.178%A*34.356%A++88.1M**N/A5053.7h10.2A31.6A
C150 Dalton 4353051305U299.0050.966%B**N/A89.7M++38.2B**5013.4h2.1A4.1A+
NS "Heatwave" Decimator 423298933.204A+2.7972.035%AN/A71B**29.8B++3614.2h4.1C+5.7B+
MRC3 Mercy 299292387.684A*1.6924.088%A+26.37%B**67.9M1.6A++4014.3h15.1B**62.8B**
Ripper 2892881751.646U4.3553.846%A**23.264%B*48M++N/A2096h1.1B*2B+
P2-120 HESH 3472782139S133.0053.135%AN/A86.9A+21.6A*4473.2h3.6B**6.8B**
TRS-12 Uppercut 271270753.6A*2.4081.457%A*26.296%A++192.9SN/A6361.4h1.8A2.2B**
TRAC-5 2722701621.667A4.3329.4%A+32.593%A*15.7C+N/A15417.2h12.1B++41.1B*
MRC3 Mercy 269266387A*1.0024.305%A+31.579%A*61.9A*N/A3294.3h16.8B*69.2B*
NSX-P Tengu 259259663.924M+2.0747.974%A++28.571%B**107.9A*N/A3492.4h8.5B**17.7B*
Tank Mine 363257642.833U36.8488.413%M**N/A367.1S151.4M++28820.7h3.3F--3.7A+
TAR-AE 256254892.854B++3.1430.456%B+39.764%A+87.6B**N/A4492.9h10.1B++33.2B++
G40-F Ranger 382246641M**35.0037.002%B+N/A46.4B**25.7B**4565.3h71.7C**193.7B+
T7 Mini-Chaingun 247243753.24M+2.7623.03%B**32.922%S135S2.2M+4961.8h9.1A39.6B*
Skyguard 3592401240U234.0028.535%C+N/A24.2A12B+2089.9h76.7B**268.7B*
E540 Halberd 315238734M**28.0055.302%A++N/A39.7A+12.8C++2646h5.5B9.9B**
E540 Halberd-H 3302361236U230.0071.823%A++N/A112.4M**44.8M8192.1h3.9B**5.4A+
T32 Bull 239236603.933A*2.0632.732%A++46.61%M+118M+1.5A*4682h9.1B**27.7B**
SMG-46 Armistice 225222782.846A++3.1536.266%A*32.883%M67.3A++N/A2963.3h9.7A26.8B**
Hunter QCX 325196982A++4.0051.875%B+N/A32.1A*21.1M**3276.1h8.5C+16.5C++
SMG-46AE Armistice 195194454.311M+1.6934.357%B**32.99%B**74.6B+N/A2912.6h9.3B**27.2B*
Frag Grenade 1961911191N/A185.0040.898%DN/A382C-10C++20040.5h3.5B+8.5C*
T16 Rhino 185185543.426A*2.5731.876%A*42.703%M++115.6M**N/A4101.6h8.9B**27.9B**
AS16 NightHawk 178177702.529A3.4763.452%A**32.203%S110.6M+N/A4341.6h3.5B**5.6B**
Chainblade 1661585,3550.03B5.9732.309%C**4.43%C0.6C+N/A2254.2h2.3B7.2B+
M14 Banshee 1531451145U139.0031.413%BN/A51.8C*2.9C3382.8h13.8B++44B++
T2 Striker 215141522.712S3.2846.518%C--N/A30M+15.7B*2804.7h21.8A46.9B**
L100 Python AP 1921401140U134.0062.963%B*N/A100S37.1M+13231.4h2.7A++4.2A++
T9 CARV-S 129129343.794A++2.2030.033%A+41.085%A*75.9AN/A2841.7h10.5B++35B++
G40-F Ranger 185121260.5S54.5038.179%B*N/A100.8A*53.3A*7651.2h47B++123B++
M20 Basilisk 125104426S20.0049.624%B**3.846%D74.3S15A5081.4h48.2A97.1A
M20 Basilisk 11596196U90.0051.728%A+8.333%B**68.6S13.6A++5891.4h53.3A103.1A
TAR 7168282.429B++3.5732.069%A++26.471%B+35.8C++1.6A**2671.9h10.3B**32.2B**
M3 Pounder HEG 7565173.824A+2.1752.568%A+1.538%D--26B*4B+2372.5h18.1C+34.4B+
M12 Kobalt 7165165A59.0034.073%A*18.462%C++325S30M*14170.2h12.3B++36.1B*
G40-F Ranger 8455227.5S21.5044.303%A++N/A39.3A*20.7A+4041.4h113B+255B**
MANA Anti-Personnel Turret 5453163.313N/A2.6830.891%UN/A530U10U1463500.1h19.2T*62.1T*
M3 Pounder HEG 6351173B*3.0055.069%A+7.843%M*20.4C++4.8B+1812.5h24.2D43.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,2363.7h
Nano-Armor Kit7491,394,40470.1h
Nanite Revive Grenade02520.1h
Restoration Kit171,3241.5h
Motion Spotter11,0120.3h
Spitfire Auto-Turret62,4871.9h
Ammunition Package153,4162.8h
Medical Applicator8386,6024.6h
Medical Kit4216,98222.8h
Anti-Infantry MANA Turret21140.2h
Snowman Soldier31500.2h
Nano-Repair Grenade02,7230.8h
Recon Detection Device196,0797.1h

Check the help document for the dictionary if you want to learn more about words used here.


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