Online: daguest  
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General Veggieee[CSTY] Veggieee
TR BR 97

KDR: 6.99

Score: 18.3m

Last Seen: Jul 12th, 2019 8:05 PM
- OFFLINE - 997 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Miller
Level Progress (to 98): 42%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt M12 Kobalt M12 Kobalt-H TSAR-42 P2-120 AP MG-H1 Watchman P525 Marauder-H T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,307,644 MLG Score: 2644
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.159%38.939%12521212027,5583.952933.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.987%2.142A*2.757M-0.831D-HEAD ++ (~22.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.628B+8.90.376C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.991%0.37%936112131,8923897964.86375237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.368A-1.409D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++4.10.677B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.543%17.899%49189120512,554254127449.2314985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.375%-0.715D-3.299M*1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.561B+15.10.625B+37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.748%79.23%4918112132,18122679.60793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.919A++0.789B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.70.475B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.3m510.3%701 (42.1k)642 (38.5k)6.9935929,4364,2097.7153797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214355517.051%24.181%41206:459

76% Engineer17% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2017 5:06 AMMay 4th, 2019 1:12 PMAug 11th, 2019 6:09 AM (12d) (PST)Jul 12th, 2019 4:39 PM (41d) (PST)Jul 12th, 2019 4:05 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
977978801.0320.1480.2505.8080.1062644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5965,80352,79362915348638,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
475.2h/19.8d 3,038 7,118 13,071 165.6k 561 1,190 3,012 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A*
Kills:1,813
Deaths:406
KDR:4.466
Accuracy:31.311% A+
HSR:41.258% A*
T9 CARV
M
Kills:1,200
Deaths:254
KDR:4.724
Accuracy:32.876% M
HSR:37.917% A*
MSW-R
A*
Kills:1,196
Deaths:269
KDR:4.446
Accuracy:32.492% A++
HSR:39.047% A*
NS-15M2
A++
Kills:1,045
Deaths:252
KDR:4.147
Accuracy:32.673% A++
HSR:37.799% A+
TMG-50
A*
Kills:446
Deaths:91
KDR:4.901
Accuracy:32.666% A*
HSR:36.323% A++
NS-15MP
B**
Kills:234
Deaths:51
KDR:4.588
Accuracy:32.792% B**
HSR:41.026% B**
T9 CARV-S
A*
Kills:129
Deaths:34
KDR:3.794
Accuracy:30.033% A+
HSR:41.085% A*
Kills:6,063
Deaths (as Heavy Assault):1,357
Deaths (to Heavy Assaults):1,069
KDR:4.46794
Kill Difference:4,706
Playtime:81.093 hours
Usage:17%
Score:2.386m
Score/min:490
Accuracy (listed only):32.120%
HSR (listed only):39.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:247
Deaths:153
KDR:1.614
Accuracy:29.291% A+
HSR:32.389% A**
LC2 Lynx
A++
Kills:169
Deaths:59
KDR:2.864
Accuracy:26.702% B++
HSR:31.953% A++
MG-C1 Kindred
A+
Kills:90
Deaths:39
KDR:2.308
Accuracy:34.083% A+
HSR:28.889% B*
Kills:506
Deaths (as Engineer):251
Deaths (to Engineers):971
KDR:2.01594
Kill Difference:255
Playtime:358.789 hours
Usage:76%
Score:14.331m
Score/min:666
Accuracy (listed only):30.025%
HSR (listed only):31.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,181
Deaths:344
KDR:6.340
Accuracy:47.748% A
HSR:79.230% B**
NS-44B Commissioner
A**
Kills:643
Deaths:363
KDR:1.771
Accuracy:47.368% B*
HSR:43.546% A**
NS-357P Underboss
A
Kills:110
Deaths:77
KDR:1.429
Accuracy:44.226% B
HSR:37.273% A
Kills:2,934
Deaths (as Infiltrator):784
Deaths (to Infiltrators):609
KDR:3.74235
Kill Difference:2,150
Playtime:21.236 hours
Usage:4%
Score:0.943m
Score/min:740
Accuracy (listed only):46.447%
HSR (listed only):53.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:326
Deaths:111
KDR:2.937
Accuracy:32.178% A*
HSR:34.356% A++
Kills:326
Deaths (as Combat Medic):111
Deaths (to Combat Medics):335
KDR:2.93694
Kill Difference:215
Playtime:6.296 hours
Usage:1%
Score:0.284m
Score/min:752
Accuracy (listed only):32.178%
HSR (listed only):34.356%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:135
Deaths:12
KDR:11.250
Accuracy:22.601% A
HSR:26.667% B**
MRC3 Mercy
A
Kills:127
Deaths:12
KDR:10.583
Accuracy:22.652% A
HSR:27.559% A
Kills:262
Deaths (as MAX Suit):12
Deaths (to MAX Suits):121
KDR:21.83333
Kill Difference:250
Playtime:5.455 hours
Usage:1%
Score:0.348m
Score/min:1,064
Accuracy (listed only):22.627%
HSR (listed only):27.113%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:1,892
V. Kills:789 239%
Deaths:67
KDR:28.239
Accuracy:54.991% B**
KPH:69.800 M++
VKPH:29.100 A++
E540 Halberd
A++
Kills:179
V. Kills:61 289%
Deaths:7
KDR:25.571
Accuracy:54.957% A++
KPH:36.100 B*
VKPH:12.300 C+
G40-F Ranger
A*
Kills:78
V. Kills:41 186%
Deaths:2
KDR:39
Accuracy:37.457% B*
KPH:97.800 A*
VKPH:51.400 A*
Kills:2,149 (1,892 + 257)
Deaths:76
KDR:28.276
VKDR:11.724
Vehicle Kills:891
Kill Difference:2,073
Playtime:32.882 hours
Usage:7%
Score:0.734m
Score/min:372
Driving Accuracy:54.991%
Gunner Accuracy:37.457%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:2,694
V. Kills:78 N/A
Deaths:28
KDR:96.214
Accuracy:26.451% B*
KPH:160.900 B*
VKPH:4.700 C+
P525 Marauder-H
A+
Kills:1,592
V. Kills:97 N/A
Deaths:21
KDR:75.810
Accuracy:48.189% A+
KPH:164.600 A
VKPH:10 B*
M40 Fury-H
A*
Kills:705
V. Kills:314 224%
Deaths:46
KDR:15.326
Accuracy:62.445% A*
KPH:91.900 C++
VKPH:40.900 A*
G20 Vulcan-H
M*
Kills:287
V. Kills:110 259%
Deaths:12
KDR:23.917
Accuracy:51.728% B+
KPH:112.200 M*
VKPH:43 A+
G40-F Ranger
A+
Kills:203
V. Kills:111 181%
Deaths:6
KDR:33.833
Accuracy:38.187% B++
KPH:56.400 A+
VKPH:30.800 A+
Halberd-H SE
M
Kills:160
V. Kills:55 286%
Deaths:2
KDR:80
Accuracy:60.761% C+
KPH:141.200 A*
VKPH:48.500 M
Kills:5,641 (0 + 5,641)
Deaths:115
KDR:49.052
VKDR:6.652
Vehicle Kills:765
Kill Difference:5,526
Playtime:41.382 hours
Usage:9%
Score:1.592m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:60.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:3,443
V. Kills:183 N/A
Deaths:16
KDR:215.188
Accuracy:24.169% A
KPH:106 A
VKPH:5.600 B**
M12 Kobalt
A
Kills:3,374
V. Kills:183 N/A
Deaths:16
KDR:210.875
Accuracy:23.277% A
KPH:100.300 B*
VKPH:5.400 B+
M20 Basilisk
M**
Kills:80
V. Kills:17 444%
Deaths:
KDR:
Accuracy:52.245% A+
KPH:63.300 M**
VKPH:13.400 A+
M20 Basilisk
M**
Kills:77
V. Kills:18 405%
Deaths:4
KDR:19.250
Accuracy:51.903% A+
KPH:66 M**
VKPH:15.400 A
Kills:6,974 (0 + 6,974)
Deaths:36
KDR:193.722
VKDR:11.139
Vehicle Kills:401
Kill Difference:6,938
Playtime:68.556 hours
Usage:14%
Score:2.419m
Score/min:588
Driving Accuracy:N/A%
Gunner Accuracy:51.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 3,6263,44316215.188U208.1924.169%A24.02%A105.9A5.6B**60732.5h15.1B++62.3B++
M12 Kobalt 3,5573,37416210.875S203.8823.277%A22.703%B*100.4B*5.4B+57933.6h14.7B+63.4B++
M12 Kobalt-H 2,7722,6942896.214M**89.2226.451%B*23.608%A161.3B*4.7C+74216.7h11.6B++43.7B*
TSAR-42 2,1882,1813446.34B+0.6547.748%A79.23%B**141.6SN/A48315.4h1.7B**3.5B**
P2-120 AP 2,6811,8926728.239M+21.2554.991%B**N/A69.8M++29.1A++39327.1h4.1A7.4A
MG-H1 Watchman 1,8221,8134064.466A++2.5331.311%A+41.258%A*107.9A**N/A27116.8h10.5B**33.4B*
P525 Marauder-H 1,6891,5922175.81S68.8248.189%A+N/A164.1A10B*4859.7h7.7C+16B+
T9 CARV 1,2051,2002544.724A**2.2732.876%M37.917%A*114.3SN/A40910.5h9.1A27.5B**
MSW-R 1,2001,1962694.446B**2.5532.492%A++39.047%A*123.3M++N/A3049.7h8.7A26.9B**
NS-15M2 1,0541,0452524.147A+2.8532.673%A++37.799%A+112.4A**1B*4009.3h9.1B**27.8B*
C-4 1,3729401815.193M1.8022.575%DN/A86.2C++39.6B++73410.9h0.8A3.4B**
M40 Fury-H 1,0197054615.326C**8.3362.445%A*N/A91.6C++40.8A*5317.7h13.3D21.4C**
NS-44B Commissioner 6436433631.771B+5.2247.368%B*43.546%A**86.9B**N/A2597.4h2.6B**5.4B*
TMG-50 452446914.901M**2.0932.666%A*36.323%A++108.8M*1.5M3014.1h8.7B**26.6B*
T1 Cycler 3263261112.937A++4.0632.178%A*34.356%A++88.1M**N/A4123.7h10.2A31.6A
NS "Heatwave" Decimator 423298933.204A3.7972.035%B**N/A71B**29.8B+3594.2h4.1C+5.7B+
G20 Vulcan-H 3972871223.917S16.9251.728%B+3.484%B+110.4M++42.3A10702.6h55.4A+107.1A
TRAC-5 2492471531.614B**5.3829.291%A+32.389%A**15.4CN/A11716h12.4B+42.3B++
NS-15MP 234234514.588B**2.4132.792%B**41.026%B**97.5B*N/A2342.4h10.4C*31.6B+
G40-F Ranger 314203633.833S26.8438.187%B++N/A56.4A+30.8A+5113.6h66.8B175B+
E540 Halberd 240179725.571M18.5854.957%A++1.117%D*35.8B*12.2C+2045h6C+11B*
Ripper 174173642.703U4.2952.722%A**25.434%A115.3SN/A6111.5h1.1B*2C+
LC2 Lynx 173169592.864A+4.1326.702%B++31.953%A++26.8C+N/A1106.3h9.2A34.6B**
Halberd-H SE 215160280M+73.0160.761%C+1.25%B145.5A*50M6691.1h4.1B+6.7B+
MRC3 Mercy 1411351211.25M**4.2622.601%A26.667%B**75M*3.3S6811.8h14.7A65.2B*
T9 CARV-S 129129343.794A*3.2030.033%A+41.085%A*75.9AN/A2541.7h10.5B++35B++
MRC3 Mercy 1271271210.583M**3.5922.652%A27.559%A70.6M++N/A5231.8h15.7B**69.4B*
NS-357P Underboss 110110771.429C+5.5644.226%B37.273%A100B++N/A2951.1h3.3B+7.4B+
Chainblade 1161083,3230.033B6.9631.71%C*3.704%C-0.6C+N/A2183.2h2.4C**7.4B+
MG-C1 Kindred 9290392.308B++4.6934.083%A+28.889%B*34.6C+N/A3322.6h8.3B**24.2B**
Tank Mine 11986328.667U21.67143.2%SN/A430S165M**49100.2h4.2T*2.9A++
Hunter QCX 14385471.809A++5.1840.394%C+N/A22.4B*15.3A*2773.8h8.7C+21.5C+
M20 Basilisk 9780180U73.0152.245%A+7.5%B++61.5M**13.1A+5051.3h59.6B**114.2A
G40-F Ranger 11978239S32.0137.457%B*N/A97.5A*51.3A*6860.8h48.5B++129.6B*
M20 Basilisk 9577419.25S12.2651.903%A+3.896%D64.2M**15A4251.2h56B**107.8A
NS "Jackpot" Decimator 8560115.455A**1.5469.231%B++3.333%A+75A31.3B**5920.8h3.8C+5.4B
MANA Anti-Personnel Turret 5453163.313N/A3.6830.891%UN/A530U10U1174400.1h19.2T*62.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24840.4h
Nano-Armor Kit267768,30540.4h
Spitfire Auto-Turret21,3570.9h
Restoration Kit23450.3h
Ammunition Package52,0521.1h
Medical Applicator1811,6430.8h
Medical Kit1232,1286.6h
Anti-Infantry MANA Turret21140.2h
Nano-Repair Grenade01,4510.4h
Recon Detection Device71,3311.5h

Check the help document for the dictionary if you want to learn more about words used here.


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