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Field Marshal Veggieee[CSTY] Veggieee
TR BR 115

KDR: 6.32

Score: 26.7m

Last Seen: Oct 15th, 2019 7:13 PM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Terran Republic on Miller - Outfit Member of Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M12 Kobalt TSAR-42 M12 Kobalt M12 Kobalt-H C-4 MG-H1 Watchman P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,390,210 MLG Score: 2710
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.003%41.372%136521119512,5234.008642.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.301%2.142A*2.757M-0.831D-HEAD ++ (~24.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.628B+8.70.376C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.655%0.365%1568212145,20265721887.90578238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%1.368A-1.409D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.809B++3.80.677B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.762%17.848%29219120713,144453137029.0154959%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.35%-0.715D-3.299M*1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.561B+15.10.625B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.134%81.02%2921112153,530347910.1437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.919A++0.789B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.646B+1.60.475B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.064%26.891%29212121435733311.07207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.017%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31B**2.21B**0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 4
26.7m472.3%646 (38.8k)596 (35.8k)6.3199444,8407,0957.08471115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216521017.485%24.991%43706:2013

72% Engineer18% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2017 5:06 AMMay 4th, 2019 1:12 PMOct 16th, 2019 2:00 AM (10h) (PST)Oct 15th, 2019 5:09 PM (19h) (PST)Oct 15th, 2019 3:13 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
98811587310.1580.2505.2790.1182710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2576,90352,35460915317735,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
747.6h/31.2d 5,426 11,206 19,425 236.8k 767 1,854 5,305 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A*
Kills:1,813
Deaths:406
KDR:4.466
Accuracy:31.311% A+
HSR:41.258% A*
MSW-R
A*
Kills:1,204
Deaths:270
KDR:4.459
Accuracy:32.477% A++
HSR:39.037% A*
T9 CARV
M
Kills:1,200
Deaths:254
KDR:4.724
Accuracy:32.876% M
HSR:37.917% A*
NS-15M2
A++
Kills:1,171
Deaths:272
KDR:4.305
Accuracy:32.437% A++
HSR:38.343% A+
NS-15MB
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.511% A
HSR:51.111% A*
NS-15MP
A+
Kills:1,170
Deaths:226
KDR:5.177
Accuracy:35.813% A+
HSR:43.333% A
T9A "Butcher"
A*
Kills:751
Deaths:172
KDR:4.366
Accuracy:34.786% A*
HSR:43.808% A*
TMG-50
A*
Kills:457
Deaths:98
KDR:4.663
Accuracy:32.748% A*
HSR:36.105% A++
T32 Bull
M+
Kills:236
Deaths:60
KDR:3.933
Accuracy:32.732% A++
HSR:46.610% M+
T16 Rhino
M++
Kills:185
Deaths:54
KDR:3.426
Accuracy:31.876% A*
HSR:42.703% M++
T9 CARV-S
A*
Kills:129
Deaths:34
KDR:3.794
Accuracy:30.033% A+
HSR:41.085% A*
NS-15 Gallows
A*
Kills:68
Deaths:14
KDR:4.857
Accuracy:37.710% A*
HSR:50% A*
Kills:9,554
Deaths (as Heavy Assault):2,053
Deaths (to Heavy Assaults):1,842
KDR:4.65368
Kill Difference:7,501
Playtime:132.396 hours
Usage:18%
Score:3.970m
Score/min:500
Accuracy (listed only):33.193%
HSR (listed only):42.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
A+
Kills:730
Deaths:204
KDR:3.578
Accuracy:34.144% A+
HSR:32.877% A+
LC2 Lynx
A
Kills:341
Deaths:138
KDR:2.471
Accuracy:28.619% B**
HSR:29.032% A
TRS-12 Uppercut
A*
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A*
HSR:26.296% A++
TRAC-5
A**
Kills:269
Deaths:161
KDR:1.671
Accuracy:29.377% A+
HSR:32.714% A**
SMG-46 Armistice
M
Kills:88
Deaths:43
KDR:2.047
Accuracy:34.757% A++
HSR:32.955% M
AS16 NightHawk
M**
Kills:87
Deaths:29
KDR:3
Accuracy:64.440% A**
HSR:28.736% M**
Kills:1,785
Deaths (as Light Assault):650
Deaths (to Light Assaults):1,021
KDR:2.74615
Kill Difference:1,135
Playtime:6.817 hours
Usage:1%
Score:0.221m
Score/min:541
Accuracy (listed only):45.466%
HSR (listed only):30.435%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
A+
Kills:730
Deaths:204
KDR:3.578
Accuracy:34.144% A+
HSR:32.877% A+
LC2 Lynx
A
Kills:341
Deaths:138
KDR:2.471
Accuracy:28.619% B**
HSR:29.032% A
TRS-12 Uppercut
A*
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A*
HSR:26.296% A++
TRAC-5
A**
Kills:269
Deaths:161
KDR:1.671
Accuracy:29.377% A+
HSR:32.714% A**
AS16 NightHawk
M**
Kills:87
Deaths:29
KDR:3
Accuracy:64.440% A**
HSR:28.736% M**
Kills:1,697
Deaths (as Engineer):607
Deaths (to Engineers):1,686
KDR:2.79572
Kill Difference:1,090
Playtime:535.741 hours
Usage:72%
Score:19.693m
Score/min:613
Accuracy (listed only):47.607%
HSR (listed only):29.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,530
Deaths:498
KDR:7.088
Accuracy:48.134% A+
HSR:81.020% A
NS-44B Commissioner
A*
Kills:801
Deaths:421
KDR:1.903
Accuracy:47.422% B*
HSR:42.072% A*
NS-357P Underboss
A**
Kills:350
Deaths:225
KDR:1.556
Accuracy:44.574% B+
HSR:48.286% A**
NS-45 Pilot
A*
Kills:147
Deaths:48
KDR:3.063
Accuracy:38.527% B**
HSR:45.578% A*
SMG-46 Armistice
M
Kills:88
Deaths:43
KDR:2.047
Accuracy:34.757% A++
HSR:32.955% M
Kills:4,916
Deaths (as Infiltrator):1,235
Deaths (to Infiltrators):963
KDR:3.98057
Kill Difference:3,681
Playtime:43.160 hours
Usage:6%
Score:1.518m
Score/min:586
Accuracy (listed only):42.683%
HSR (listed only):49.982%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M++
Kills:579
Deaths:124
KDR:4.669
Accuracy:34.918% A*
HSR:45.769% M++
PSA-02 Diamondback
U
Kills:369
Deaths:84
KDR:4.393
Accuracy:36.635% U
HSR:44.444% U
T1 Cycler
A*
Kills:326
Deaths:111
KDR:2.937
Accuracy:32.178% A*
HSR:34.356% A++
TRS-12 Uppercut
A*
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A*
HSR:26.296% A++
SMG-46 Armistice
M
Kills:88
Deaths:43
KDR:2.047
Accuracy:34.757% A++
HSR:32.955% M
AS16 NightHawk
M**
Kills:87
Deaths:29
KDR:3
Accuracy:64.440% A**
HSR:28.736% M**
TAR
A++
Kills:68
Deaths:28
KDR:2.429
Accuracy:32.069% A++
HSR:26.471% B++
Kills:1,787
Deaths (as Combat Medic):494
Deaths (to Combat Medics):537
KDR:3.61741
Kill Difference:1,293
Playtime:19.658 hours
Usage:3%
Score:0.823m
Score/min:698
Accuracy (listed only):45.208%
HSR (listed only):34.147%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:278
Deaths:37
KDR:7.514
Accuracy:24.400% A++
HSR:25.899% B**
MRC3 Mercy
A*
Kills:256
Deaths:37
KDR:6.919
Accuracy:24.627% A++
HSR:32.031% A*
M3 Pounder HEG
A++
Kills:63
Deaths:15
KDR:4.200
Accuracy:53.199% A++
HSR:1.587% D--
Kills:597
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):186
KDR:13.41573
Kill Difference:552.500
Playtime:9.573 hours
Usage:1%
Score:0.495m
Score/min:862
Accuracy (listed only):34.075%
HSR (listed only):19.839%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:103
V. Kills:44 229%
Deaths:
KDR:
Accuracy:31.804% B+
KPH:26.200 A++
VKPH:11.200 B+
L100 Python AP
S
Kills:90
V. Kills:34 257%
Deaths:
KDR:
Accuracy:58.933% B
KPH:109.600 S
VKPH:41.400 M**
Kills:193 (193 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:78
Kill Difference:193
Playtime:4.745 hours
Usage:1%
Score:0.145m
Score/min:508
Driving Accuracy:58.933%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:4,995
V. Kills:2,041 245%
Deaths:67
KDR:74.552
Accuracy:56.692% B**
KPH:77.900 M**
VKPH:31.800 A**
E540 Halberd
A++
Kills:238
V. Kills:77 305%
Deaths:7
KDR:34
Accuracy:55.283% A++
KPH:39.700 B**
VKPH:12.800 C+
P2-120 HESH
M
Kills:207
V. Kills:55 370%
Deaths:2
KDR:103.500
Accuracy:55.737% A+
KPH:87.600 A++
VKPH:23.300 M
G40-F Ranger
M
Kills:114
V. Kills:60 187%
Deaths:2
KDR:57
Accuracy:38.500% B**
KPH:104.300 M
VKPH:54.900 A**
Kills:5,554 (5,202 + 352)
Deaths:78
KDR:71.205
VKDR:28.628
Vehicle Kills:2,233
Kill Difference:5,476
Playtime:73.607 hours
Usage:10%
Score:1.822m
Score/min:412
Driving Accuracy:55.737%
Gunner Accuracy:38.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:2,721
V. Kills:78 N/A
Deaths:28
KDR:97.179
Accuracy:26.460% B*
KPH:160.700 B*
VKPH:4.600 C+
P525 Marauder-H
A+
Kills:1,670
V. Kills:104 N/A
Deaths:21
KDR:79.524
Accuracy:48.173% A+
KPH:163 A
VKPH:10.100 B*
M40 Fury-H
A*
Kills:713
V. Kills:318 224%
Deaths:46
KDR:15.500
Accuracy:62.019% A++
KPH:91.900 C++
VKPH:41 A*
G20 Vulcan-H
M**
Kills:328
V. Kills:128 254%
Deaths:12
KDR:27.333
Accuracy:51.918% B+
KPH:118.200 M**
VKPH:46.100 A++
G40-F Ranger
A+
Kills:212
V. Kills:117 180%
Deaths:6
KDR:35.333
Accuracy:37.757% B+
KPH:55.600 A+
VKPH:30.700 A+
Halberd-H SE
A*
Kills:192
V. Kills:61 310%
Deaths:2
KDR:96
Accuracy:60.939% C+
KPH:140.100 A*
VKPH:44.500 A*
Kills:5,836 (0 + 5,836)
Deaths:115
KDR:50.748
VKDR:7.009
Vehicle Kills:806
Kill Difference:5,721
Playtime:42.898 hours
Usage:6%
Score:1.800m
Score/min:699
Driving Accuracy:N/A%
Gunner Accuracy:60.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:3,659
V. Kills:193 N/A
Deaths:16
KDR:228.688
Accuracy:24.366% A
KPH:106.700 A
VKPH:5.600 B**
M12 Kobalt
A
Kills:3,525
V. Kills:191 N/A
Deaths:16
KDR:220.312
Accuracy:23.360% A
KPH:101.500 B*
VKPH:5.500 B++
M20 Basilisk
M**
Kills:80
V. Kills:17 444%
Deaths:
KDR:
Accuracy:52.659% A+
KPH:60.600 M**
VKPH:12.900 A
M20 Basilisk
M**
Kills:78
V. Kills:18 411%
Deaths:4
KDR:19.500
Accuracy:51.921% A+
KPH:65.700 M**
VKPH:15.200 A
Kills:7,342 (0 + 7,342)
Deaths:36
KDR:203.944
VKDR:11.639
Vehicle Kills:419
Kill Difference:7,306
Playtime:71.523 hours
Usage:10%
Score:2.497m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:51.921%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,0364,9956774.552S68.2356.692%B**N/A77.8M**31.8A**41964.2h3.8A+6.7A+
M12 Kobalt 3,8523,65916228.688U222.3724.366%A23.914%A106.7A5.6B**59634.3h15B++61.5B++
TSAR-42 3,5393,5304987.088B++0.7748.134%A+81.02%A141.2SN/A44925h1.6A3.4B**
M12 Kobalt 3,7163,52516220.313S213.9923.36%A22.809%B*101.6B*5.5B++57534.7h14.6B++62.6B++
M12 Kobalt-H 2,7992,7212897.179M**90.8626.46%B*23.778%A161B*4.6C+73916.9h11.6B++43.7B*
C-4 2,9652,0377982.553B*3.7723.174%C--N/A91.3C*41.6B*68022.3h0.7A+3.2B**
MG-H1 Watchman 1,8221,8134064.466A++1.8531.311%A+41.258%A*107.9A**N/A27316.8h10.5B**33.4B*
P525 Marauder-H 1,7741,6702179.524S73.2048.173%A+N/A163.7A10.2B**48310.2h7.6C+15.9B+
MSW-R 1,2081,2042704.459B**1.8632.477%A++39.037%A*122.9M++N/A3169.8h8.7A26.8B**
T9 CARV 1,2051,2002544.724A**1.6032.876%M37.917%A*114.3SN/A42210.5h9.1A27.5B**
NS-15M2 1,1811,1712724.305A+2.0132.437%A++38.343%A+114.8A*1B++40410.2h9B**27.7B**
NS-15MB 1,1791,1701936.062M**0.2633.511%A51.111%A*131.5A*1B+3548.9h8.1A24.3B*
NS-15MP 1,1781,1702265.177A1.1435.813%A+43.333%A130A++N/A3489h9.1B*25.5B*
NS-44B Commissioner 8028014211.903B++4.4247.422%B*42.072%A*95.4AN/A2798.4h2.5B**5.3B*
T9A "Butcher" 7547511724.366A+1.9534.786%A*43.808%A*134.1MN/A4215.6h8.4A+24.2A
MG-C1 Kindred 7347302043.578A+2.7434.144%A+32.877%A+94.8A++N/A3897.7h8.7B*25.6B**
M40 Fury-H 1,0317134615.5B9.1862.019%A++N/A91.4C++40.8A*5517.8h13.3D21.5C*
TORQ-9 5865791244.669A**1.6534.918%A*45.769%M++98.1M++1.2A++3995.9h10A+28.7A
TMG-50 463457984.663M*1.6632.748%A*36.105%A++108.8M*1.4A*3054.2h8.7B**26.7B*
PSA-02 Diamondback 373369844.393N/A1.9336.635%UN/A108.5U1.2U3263.4h9.5T*26T*
NS-357P Underboss 3503502251.556C++4.7644.574%B+48.286%A**109.4B*N/A3403.2h3.2B++7.1B++
LC2 Lynx 3493411382.471A3.8528.619%B**29.032%A26C+N/A10413.1h10.9B**38B*
G20 Vulcan-H 4563281227.333S21.0151.918%B+3.659%B+117.1M**45.7A++18892.8h56.9A+109.6A
T1 Cycler 3263261112.937A++3.3832.178%A*34.356%A++88.1M**N/A4343.7h10.2A31.6A
NS "Jackpot" Decimator 437310764.079A+2.2466.888%C**N/A75.6A31B*4004.1h3.6C*5.3B
NS "Heatwave" Decimator 423298933.204B**3.1272.035%B**N/A71A29.8B*3604.2h4.1C++5.7B+
Ripper 2862851162.457U3.8654.011%A**23.509%B**129.5SN/A5472.2h1.1B*2C+
MRC3 Mercy 285278377.514A*1.1924.4%A++25.899%B**67.8M+1.7A*4024.1h15.4B**62.9B**
TRS-12 Uppercut 271270753.6A*2.7281.457%A*26.296%A++192.9SN/A5861.4h1.8A2.2B**
TRAC-5 2712691611.671B**4.6529.377%A+32.714%A**16.2C+N/A12916.6h12B++41B*
MRC3 Mercy 259256376.919A*0.6024.627%A++32.031%A*62.4A**N/A3254.1h16.9B++68.6B*
E540 Halberd 315238734M**27.6855.283%A++N/A39.7B**12.8C+2496h5.5B9.9B**
T32 Bull 239236603.933A*2.3932.732%A++46.61%M+118M++1.5A*4162h9.1B**27.7B*
G40-F Ranger 329212635.333S29.0137.757%B+N/A55.8A+30.8A+5453.8h67.5B178.7B+
P2-120 HESH 2622072103.5S97.1855.737%A+N/A86.3A++22.9A**4832.4h3.6B**6.5B**
Halberd-H SE 253192296M**89.6860.939%C+1.042%C+137.1A*43.6A*6701.4h4.2B+6.9B
T16 Rhino 185185543.426A*2.8931.876%A*42.703%M++115.6M**N/A3851.6h8.9A27.9B**
Tank Mine 222158439.5U33.1883.562%M**N/A263.3M++106.7A++25600.6h3.5F*4.2B**
Chainblade 1651575,3410.029C*6.2932.218%C**4.459%C0.6C+N/A2253.4h2.3B+7.2B+
NS-45 Pilot 147147483.063A3.2638.527%B**45.578%A*183.8M*N/A6220.8h4.6A11.9B**
T9 CARV-S 129129343.794A*2.5330.033%A+41.085%A*75.9AN/A2611.7h10.5B++35B++
T2 Striker 191126432.93S3.3945.626%DN/A32.3A*16.7B+2793.9h19.8A+43.4B**
Hunter QCX 201122751.627A+4.6947.873%C**N/A25.4B**16.5A**2884.8h9.8C+20.4C+
G40-F Ranger 174114257S50.6838.5%B**N/A103.6M54.5A**7491.1h47.7B++123.9B*
Frag Grenade 1091051105N/A98.6844.025%C+N/A525C*20A++25880.2h3.3B+7.6B+
Skyguard 1471031103U96.6831.804%B+1.942%C+26.4A++11.3B+2633.9h78.6B**247.1B**
L100 Python AP 12490190U83.6858.933%B1.111%D-112.5S42.5S16750.8h2.5B**4.2A+
The Slasher 90898110.11A+6.2146.173%B**7.865%C2.5C+N/A735h2.1C**4.6C*
SMG-46 Armistice 8888432.047B*4.2734.757%A++32.955%M40B+N/A2592.2h10.2A29.3B*
AS16 NightHawk 8787293A+3.3264.44%A**28.736%M**124.3M**N/A5730.7h3.4B*5.3B**
M20 Basilisk 9780180U73.6852.659%A+7.5%B++61.5M**13.1A+5201.3h61.3B**116.4A
M20 Basilisk 9678419.5S13.1851.921%A+3.846%D65M**15A4641.2h55.8B**107.4A
NS-15 Gallows 6868144.857B*1.4637.71%A*50%A*97.1B*N/A3280.7h8.9B**23.6A
TAR 7168282.429B++3.8932.069%A++26.471%B++35.8C++1.6M2071.9h10.3B**32.2B**
M3 Pounder HEG 7263154.2A++2.1253.199%A++1.587%D--27.4A3.9B2102.3h18C+33.7B+
MANA Anti-Personnel Turret 5453163.313N/A3.0130.891%UN/A530U10U1287100.1h19.2T*62.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon29001.4h
Nanite Revive Grenade0710h
Nano-Armor Kit4281,007,29351.8h
Restoration Kit148901h
Spitfire Auto-Turret41,7111.1h
Ammunition Package82,3931.3h
Medical Applicator2828,9561.6h
Medical Kit2223,7019.3h
Anti-Infantry MANA Turret21140.2h
Nano-Repair Grenade01,9840.6h
Recon Detection Device132,4642.9h

Check the help document for the dictionary if you want to learn more about words used here.


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