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Field Marshal Veggieee[CSTY] Veggieee
TR BR 142

KDR: 6.18

Score: 45.7m

Last Seen: Mar 4th, 2020 9:24 PM
- OFFLINE - 20.5 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M12 Kobalt-H TSAR-42 M12 Kobalt M12 Kobalt C-4 P525 Marauder-H MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,496,094 MLG Score: 3594
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.84%41.42%140228120420,2102.826973.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.586%2.447A**3.082M++-0.499DHEAD ++ (~24.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.67B+8.30.419B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.632%0.345%2061212309,866949413010.3962239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.929%1.511A+-1.402D**-1.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.50.723B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.921%17.698%311110122220,144678308529.7109653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.153%-0.582D3.2M++1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.608B+14.10.649B+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.614%82.324%3111212305,878757117.75462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.043%1.906A++0.986B*0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.60.494B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.342%28.75%31112123048072420.662983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.457%2.287A*2.733M0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.60.467B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m452.5%641 (38.5k)592 (35.5k)6.1751888,72514,3686.84507142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12321085518.392%27.646%50805:2333

67% Engineer18% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2017 5:06 AMJan 31st, 2020 9:10 PMMar 4th, 2020 6:10 PM (25d) (PST)Mar 4th, 2020 8:00 PM (25d) (PST)Mar 4th, 2020 5:24 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1801331,0471.1490.1860.3185.8060.1343594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,7848,00662,778691119348835,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1286.6h/53.6d 9,625 24,529 33,995 448.2k 1,364 3,369 10,322 91.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A++
Kills:2,106
Deaths:485
KDR:4.342
Accuracy:31.606% A+
HSR:41.121% A++
T9 CARV
M
Kills:1,580
Deaths:305
KDR:5.180
Accuracy:33.541% M
HSR:39.304% A**
T9A "Butcher"
A*
Kills:1,504
Deaths:347
KDR:4.334
Accuracy:34.966% A*
HSR:43.152% A++
MSW-R
A++
Kills:1,204
Deaths:271
KDR:4.443
Accuracy:32.479% A++
HSR:39.037% A++
NS-15M2
A+
Kills:1,171
Deaths:272
KDR:4.305
Accuracy:32.437% A+
HSR:38.343% A
NS-15MP
A++
Kills:1,170
Deaths:226
KDR:5.177
Accuracy:35.813% A++
HSR:43.333% A+
NS-15MB
A++
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:33.511% B**
HSR:51.111% A++
MG-H1 Watchman AE
A*
Kills:1,170
Deaths:190
KDR:6.158
Accuracy:36.365% A*
HSR:48.547% A*
NSX-P Naginata
A*
Kills:1,169
Deaths:230
KDR:5.083
Accuracy:35.222% A*
HSR:45.595% A*
NS-15 Gallows
A++
Kills:1,168
Deaths:202
KDR:5.782
Accuracy:36.164% A+
HSR:48.630% A++
NSX "Networked" Naginata
A*
Kills:1,164
Deaths:272
KDR:4.279
Accuracy:33.738% B**
HSR:49.656% A*
TMG-50
A++
Kills:457
Deaths:98
KDR:4.663
Accuracy:32.748% A++
HSR:36.105% A++
T32 Bull
M+
Kills:236
Deaths:60
KDR:3.933
Accuracy:32.732% A++
HSR:46.610% M+
T16 Rhino
M++
Kills:185
Deaths:54
KDR:3.426
Accuracy:31.876% A*
HSR:42.703% M++
T9 CARV-S
A*
Kills:129
Deaths:34
KDR:3.794
Accuracy:30.033% A+
HSR:41.085% A*
Kills:15,583
Deaths (as Heavy Assault):3,239
Deaths (to Heavy Assaults):4,093
KDR:4.81105
Kill Difference:12,344
Playtime:226.812 hours
Usage:18%
Score:7.437m
Score/min:546
Accuracy (listed only):33.549%
HSR (listed only):43.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
A
Kills:1,185
Deaths:309
KDR:3.835
Accuracy:33.266% A
HSR:30.464% B**
NS-11CP
A
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:34.807% B**
HSR:32.116% A
NSX "Networked" Tengu
A++
Kills:1,170
Deaths:257
KDR:4.553
Accuracy:46.093% B++
HSR:37.949% A++
LC3 Jaguar
A**
Kills:591
Deaths:311
KDR:1.900
Accuracy:31.641% A+
HSR:34.010% A**
SMG-46AE Armistice
A
Kills:384
Deaths:89
KDR:4.315
Accuracy:35.055% B**
HSR:34.896% A
HC1 Cougar
A**
Kills:377
Deaths:111
KDR:3.396
Accuracy:36.785% A**
HSR:33.422% A++
LC2 Lynx
B**
Kills:343
Deaths:141
KDR:2.433
Accuracy:28.695% B**
HSR:29.155% B**
TRAC-5
A**
Kills:278
Deaths:166
KDR:1.675
Accuracy:29.922% A+
HSR:32.734% A**
TRS-12 Uppercut
A++
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A++
HSR:26.296% A++
NSX-P Tengu
A++
Kills:259
Deaths:66
KDR:3.924
Accuracy:47.974% A++
HSR:28.571% B**
SMG-46 Armistice
M
Kills:222
Deaths:78
KDR:2.846
Accuracy:36.266% A*
HSR:32.883% M
AS16 NightHawk
S
Kills:210
Deaths:80
KDR:2.625
Accuracy:63.193% A*
HSR:31.905% S
NSX-P Tanto
A++
Kills:105
Deaths:42
KDR:2.500
Accuracy:35.024% A++
HSR:40% A++
Kills:6,571
Deaths (as Light Assault):2,034
Deaths (to Light Assaults):2,250
KDR:3.23058
Kill Difference:4,537
Playtime:19.661 hours
Usage:2%
Score:0.661m
Score/min:560
Accuracy (listed only):41.552%
HSR (listed only):32.646%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
A
Kills:1,185
Deaths:309
KDR:3.835
Accuracy:33.266% A
HSR:30.464% B**
NS-11CP
A
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:34.807% B**
HSR:32.116% A
LC3 Jaguar
A**
Kills:591
Deaths:311
KDR:1.900
Accuracy:31.641% A+
HSR:34.010% A**
HC1 Cougar
A**
Kills:377
Deaths:111
KDR:3.396
Accuracy:36.785% A**
HSR:33.422% A++
LC2 Lynx
B**
Kills:343
Deaths:141
KDR:2.433
Accuracy:28.695% B**
HSR:29.155% B**
TRAC-5
A**
Kills:278
Deaths:166
KDR:1.675
Accuracy:29.922% A+
HSR:32.734% A**
TRS-12 Uppercut
A++
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A++
HSR:26.296% A++
AS16 NightHawk
S
Kills:210
Deaths:80
KDR:2.625
Accuracy:63.193% A*
HSR:31.905% S
NSX-P Tanto
A++
Kills:105
Deaths:42
KDR:2.500
Accuracy:35.024% A++
HSR:40% A++
Kills:4,536
Deaths (as Engineer):1,544
Deaths (to Engineers):2,764
KDR:2.93782
Kill Difference:2,992
Playtime:859.307 hours
Usage:67%
Score:30.554m
Score/min:593
Accuracy (listed only):41.643%
HSR (listed only):32.233%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:4,714
Deaths:677
KDR:6.963
Accuracy:48.888% A+
HSR:82.605% A+
NSX "Networked" Tengu
A++
Kills:1,170
Deaths:257
KDR:4.553
Accuracy:46.093% B++
HSR:37.949% A++
NS-357P Underboss
A*
Kills:1,167
Deaths:664
KDR:1.758
Accuracy:45.369% B+
HSR:47.387% A*
NS-61 "Networked" Emissary
A+
Kills:1,165
Deaths:293
KDR:3.976
Accuracy:39.251% B*
HSR:38.884% A+
RAMS-AE .50M
C*
Kills:1,164
Deaths:150
KDR:7.760
Accuracy:43.110% C*
HSR:81.186% C+
NSX "Networked" Tomoe
A++
Kills:1,163
Deaths:265
KDR:4.389
Accuracy:32.641% C++
HSR:63.715% A++
NSX "Networked" Daimyo
B+
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:48.433% B+
HSR:97.069% B+
NS-44P Commissioner
A**
Kills:820
Deaths:380
KDR:2.158
Accuracy:51.192% B**
HSR:51.342% A**
NS-44B Commissioner
A++
Kills:801
Deaths:421
KDR:1.903
Accuracy:47.422% B++
HSR:42.072% A++
NS-45 Pilot
A++
Kills:602
Deaths:220
KDR:2.736
Accuracy:37.032% B*
HSR:43.522% A++
SMG-46AE Armistice
A
Kills:384
Deaths:89
KDR:4.315
Accuracy:35.055% B**
HSR:34.896% A
NSX-P Tengu
A++
Kills:259
Deaths:66
KDR:3.924
Accuracy:47.974% A++
HSR:28.571% B**
SMG-46 Armistice
M
Kills:222
Deaths:78
KDR:2.846
Accuracy:36.266% A*
HSR:32.883% M
Kills:14,791
Deaths (as Infiltrator):3,741
Deaths (to Infiltrators):2,223
KDR:3.95376
Kill Difference:11,050
Playtime:106.169 hours
Usage:8%
Score:4.011m
Score/min:630
Accuracy (listed only):42.979%
HSR (listed only):52.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX "Networked" Yumi
A++
Kills:1,175
Deaths:410
KDR:2.866
Accuracy:31.685% B+
HSR:52.170% A++
PSA-02 Diamondback
A*
Kills:1,174
Deaths:259
KDR:4.533
Accuracy:37.614% A*
HSR:46.252% A*
NSX "Networked" Tengu
A++
Kills:1,170
Deaths:257
KDR:4.553
Accuracy:46.093% B++
HSR:37.949% A++
MG-A1 Arbalest
A*
Kills:809
Deaths:286
KDR:2.829
Accuracy:34.056% A+
HSR:46.601% A*
TORQ-9
M++
Kills:615
Deaths:135
KDR:4.556
Accuracy:34.693% A*
HSR:46.667% M++
SMG-46AE Armistice
A
Kills:384
Deaths:89
KDR:4.315
Accuracy:35.055% B**
HSR:34.896% A
T1 Cycler
A*
Kills:326
Deaths:111
KDR:2.937
Accuracy:32.178% A*
HSR:34.356% A++
TRS-12 Uppercut
A++
Kills:270
Deaths:75
KDR:3.600
Accuracy:81.457% A++
HSR:26.296% A++
NSX-P Tengu
A++
Kills:259
Deaths:66
KDR:3.924
Accuracy:47.974% A++
HSR:28.571% B**
TAR-AE
A
Kills:254
Deaths:90
KDR:2.822
Accuracy:30.456% B+
HSR:39.764% A
SMG-46 Armistice
M
Kills:222
Deaths:78
KDR:2.846
Accuracy:36.266% A*
HSR:32.883% M
AS16 NightHawk
S
Kills:210
Deaths:80
KDR:2.625
Accuracy:63.193% A*
HSR:31.905% S
TAR
A++
Kills:68
Deaths:28
KDR:2.429
Accuracy:32.069% A++
HSR:26.471% B+
Kills:6,936
Deaths (as Combat Medic):1,964
Deaths (to Combat Medics):1,274
KDR:3.53157
Kill Difference:4,972
Playtime:65.004 hours
Usage:5%
Score:2.538m
Score/min:651
Accuracy (listed only):41.753%
HSR (listed only):37.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:302
Deaths:39
KDR:7.744
Accuracy:24.297% A+
HSR:25.828% B*
MRC3 Mercy
A*
Kills:275
Deaths:39
KDR:7.051
Accuracy:24.473% A
HSR:32% A*
M3 Pounder HEG
A+
Kills:65
Deaths:17
KDR:3.824
Accuracy:52.568% A+
HSR:1.538% D*
M3 Pounder HEG
M*
Kills:51
Deaths:17
KDR:3
Accuracy:55.069% A+
HSR:7.843% M*
Kills:693
Deaths (as MAX Suit):56
Deaths (to MAX Suits):338
KDR:12.375
Kill Difference:637
Playtime:10.700 hours
Usage:1%
Score:0.522m
Score/min:813
Accuracy (listed only):39.102%
HSR (listed only):16.802%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:153
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:31.854% B+
KPH:53.100 C++
VKPH:2.800 C
Kills:153 (153 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:153
Playtime:2.880 hours
Usage:0%
Score:0.061m
Score/min:352
Piloting Accuracy:31.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:1,416
V. Kills:596 237%
Deaths:
KDR:
Accuracy:55.297% A
KPH:94.200 M++
VKPH:39.700 A
Kills:1,416 (0 + 1,416)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:596
Kill Difference:1,416
Playtime:15.027 hours
Usage:1%
Score:0.432m
Score/min:479
Piloting Accuracy:N/A%
Gunner Accuracy:55.297%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:396
V. Kills:200 197%
Deaths:
KDR:
Accuracy:27.998% C
KPH:26.500 A++
VKPH:13.400 B**
LB00 Python AP
B**
Kills:249
V. Kills:88 280%
Deaths:
KDR:
Accuracy:53.926% C--
KPH:73.700 B**
VKPH:26 C*
L100 Python AP
S
Kills:176
V. Kills:67 259%
Deaths:
KDR:
Accuracy:62.774% B*
KPH:90.600 S
VKPH:34.500 A*
Kills:821 (821 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:355
Kill Difference:821
Playtime:20.272 hours
Usage:2%
Score:0.396m
Score/min:326
Driving Accuracy:62.774%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:9,331
V. Kills:3,729 250%
Deaths:67
KDR:139.269
Accuracy:56.779% A
KPH:84 S
VKPH:33.600 A**
P2-120 HESH
A*
Kills:535
V. Kills:120 442%
Deaths:2
KDR:267.500
Accuracy:54.152% A+
KPH:86.400 A+
VKPH:19.400 A*
E540 Halberd
A++
Kills:462
V. Kills:149 308%
Deaths:7
KDR:66
Accuracy:54.567% A++
KPH:48.500 A++
VKPH:15.600 B+
G40-F Ranger
A*
Kills:143
V. Kills:75 188%
Deaths:2
KDR:71.500
Accuracy:39.112% B**
KPH:105.600 A*
VKPH:55.400 A*
Kills:10,471 (9,866 + 605)
Deaths:78
KDR:134.244
VKDR:52.218
Vehicle Kills:4,073
Kill Difference:10,393
Playtime:128.116 hours
Usage:10%
Score:3.360m
Score/min:437
Driving Accuracy:54.152%
Gunner Accuracy:39.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:6,158
V. Kills:217 N/A
Deaths:28
KDR:219.929
Accuracy:27.546% B**
KPH:165.400 B++
VKPH:5.800 C*
P525 Marauder-H
A++
Kills:2,435
V. Kills:134 N/A
Deaths:21
KDR:115.952
Accuracy:49.516% A++
KPH:163.700 A
VKPH:9 B++
M40 Fury-H
A*
Kills:1,484
V. Kills:625 237%
Deaths:46
KDR:32.261
Accuracy:60.405% A++
KPH:97.900 C++
VKPH:41.200 A*
Halberd-H SE
A++
Kills:1,420
V. Kills:392 361%
Deaths:2
KDR:710
Accuracy:65.053% B*
KPH:133.500 A++
VKPH:36.900 B*
M60-G Bulldog-H
A++
Kills:1,293
V. Kills:240 N/A
Deaths:
KDR:
Accuracy:66.755% A++
KPH:121.100 A
VKPH:22.500 A
G20 Vulcan-H
M*
Kills:410
V. Kills:167 244%
Deaths:12
KDR:34.167
Accuracy:54.205% B*
KPH:109.700 M*
VKPH:44.700 A++
E540 Halberd-H
M**
Kills:374
V. Kills:140 265%
Deaths:1
KDR:374
Accuracy:71.594% A++
KPH:117.400 M**
VKPH:44 M
G40-F Ranger
A
Kills:264
V. Kills:145 181%
Deaths:6
KDR:44
Accuracy:37.074% B+
KPH:47.200 A
VKPH:25.900 B**
M20 Basilisk-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:45.837% N/A
KPH:79 N/A
VKPH:9.500 N/A
Kills:13,888 (0 + 13,888)
Deaths:116
KDR:119.724
VKDR:17.810
Vehicle Kills:2,066
Kill Difference:13,772
Playtime:101.721 hours
Usage:8%
Score:3.663m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:45.837%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:4,472
V. Kills:246 N/A
Deaths:16
KDR:279.500
Accuracy:24.916% A
KPH:111.700 A
VKPH:6.100 A
M12 Kobalt
B*
Kills:3,981
V. Kills:216 N/A
Deaths:16
KDR:248.812
Accuracy:23.546% B**
KPH:104.600 B*
VKPH:5.700 B*
M20 Basilisk
S
Kills:104
V. Kills:21 473%
Deaths:4
KDR:26
Accuracy:49.624% B**
KPH:72.100 S
VKPH:14.600 A
M20 Basilisk
M**
Kills:96
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:51.898% A+
KPH:65.600 M**
VKPH:13 A+
G40-F Ranger
A++
Kills:67
V. Kills:36 181%
Deaths:2
KDR:33.500
Accuracy:41.736% B**
KPH:38.900 A++
VKPH:20.900 B**
Kills:8,720 (0 + 8,720)
Deaths:38
KDR:229.474
VKDR:14.158
Vehicle Kills:538
Kill Difference:8,682
Playtime:82.716 hours
Usage:6%
Score:2.970m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:41.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,0609,33167139.269U133.0956.779%AN/A84.1S33.6A**448111h3.5A+6.1A+
M12 Kobalt-H 6,3756,15828219.929S213.7527.546%B**25.057%A+165.5B++5.8C*57537.2h11.7B*42.5B*
TSAR-42 4,7254,7146776.963B**0.7948.888%A+82.605%A+141.6SN/A43633.3h1.6A3.3B**
M12 Kobalt 4,7184,47216279.5U273.3224.916%A23.86%B**111.8A6.2A61340h14.7B++59B++
M12 Kobalt 4,1973,98116248.813U242.6423.546%B**23.286%B*104.8B*5.7B*59438h14.5B++61.7B++
C-4 3,8112,6371,0562.497B++3.6824.196%CN/A94.5C++42.1B*70327.9h0.8A3.2B*
P525 Marauder-H 2,5692,43521115.952S109.7849.516%A++N/A163.4A9B++48314.9h7.6C15.4B+
MG-H1 Watchman 2,1192,1064854.342A1.8331.606%A+41.121%A++112.6A*N/A29518.7h10.4B**32.9B*
T9 CARV 1,5921,5803055.18A*1.0033.541%M39.304%A**126.4S1B**52612.5h9A26.7B**
T9A "Butcher" 1,5211,5043474.334B**1.8434.966%A*43.152%A++144.6M1.6A43110.4h8.6A24.5A
M40 Fury-H 2,1091,4844632.261A26.0960.405%A++N/A97.6C++41.1A*57915.2h12.6D20.8C*
Halberd-H SE 1,8121,4202710U703.8265.053%B*N/A134A++37B*68710.6h3A+4.6A
C150 Dalton 2,0121,41611416U1,409.8255.297%A1.13%B+94.4M++39.7A47915h2.1A3.8A+
M60-G Bulldog-H 1,5331,29311293U1,286.8266.755%A++N/A120.8A22.4A41210.7h4.5B+6.7B+
MSW-R 1,2081,2042714.443B**1.7332.479%A++39.037%A++122.9M+N/A3629.8h8.7A26.8B**
MG-C1 Kindred 1,1931,1853093.835A*2.3433.266%A30.464%B**106.8A++N/A39611.1h8.6B**25.9B*
NS-11CP 1,1941,1773093.809A2.3734.807%B**32.116%A81.7B+1.2B*25714.4h10B++28.8B*
MANA Anti-Personnel Turret 1,1941,17711310.416N/A4.2428.592%UN/A11770U170U17606600.1h12.9T*45.1T*
NSX "Networked" Yumi 1,1901,1754102.866B++3.3131.685%B+52.17%A++83.3B*1.1C-22614.1h8.5B++27B+
PSA-02 Diamondback 1,1851,1742594.533A++1.6437.614%A*46.252%A*111.8A*1C30310.5h9.4A24.9B**
NS-15M2 1,1811,1712724.305B**1.8732.437%A+38.343%A114.8A++1B+42610.2h9B**27.7B*
NSX "Networked" Tengu 1,1791,1702574.553A+1.6246.093%B++37.949%A++139.3A++1.1C+4068.4h8.2B**17.8B++
NS-15MP 1,1781,1702265.177B**1.0035.813%A++43.333%A+130A+N/A3519h9.1B*25.5B**
NS-15MB 1,1791,1701936.062M+0.1133.511%B**51.111%A++131.5A++1B+3548.9h8.1A24.3B**
MG-H1 Watchman AE 1,1751,1701906.158M++0.0236.365%A*48.547%A*172.1M+N/A4356.8h9.1A+25A
NSX-P Naginata 1,1791,1692305.083M1.0935.222%A*45.595%A*151.8M+1.3C*4397.7h8.5B**24B**
NS-15 Gallows 1,1751,1682025.782B*0.3936.164%A+48.63%A++144.2AN/A3808.1h8.8B**24.2B**
NS-357P Underboss 1,1701,1676641.758C++4.4245.369%B+47.387%A*138.9A+N/A4838.4h3B**6.6B*
NS-61 "Networked" Emissary 1,1691,1652933.976A++2.2039.251%B*38.884%A+122.6B**N/A3639.5h9B+22.9B*
NSX "Networked" Naginata 1,1671,1642724.279A1.9033.738%B**49.656%A*136.9AN/A3388.5h8.7B**25.8B**
RAMS-AE .50M 1,1641,1641507.76B**1.5843.11%C*81.186%C+102.1A++N/A35111.4h1.6B*3.8B+
NSX "Networked" Tomoe 1,1651,1632654.389A1.7932.641%C++63.715%A++136.8A++N/A3758.5h8.4B**25.6B*
NSX "Networked" Daimyo 1,1601,1601816.409B++0.2348.433%B+97.069%B+126.1B**N/A5809.2h1.9B+3.9B++
NS-44P Commissioner 8228203802.158B++4.0251.192%B**51.342%A**134.4A++N/A3706.1h2.8B+5.4B*
NS "Jackpot" Decimator 1,1788201714.795A+1.3867.618%B1.463%C82A35.8B*40710h3.4B5B+
MG-A1 Arbalest 8158092862.829A3.3534.056%A+46.601%A*89.9A+N/A2929h11.1B**32.6B**
NS-44B Commissioner 8028014211.903B+4.2747.422%B++42.072%A++95.4B*N/A2798.4h2.5B**5.3B*
The Slasher 6606417,9420.081B++6.0947.38%B*2.808%D-2.1C+N/A6311.6h1.7B*3.7B+
TORQ-9 6226151354.556A++1.6234.693%A*46.667%M++97.6M1.1A4096.3h9.9A+28.6A
NS-45 Pilot 6036022202.736B*3.4437.032%B*43.522%A++188.1M+N/A5783.2h4.7A12.6B**
LC3 Jaguar 6025913111.9C**4.2831.641%A+34.01%A**39.4C**N/A12515h9.8B+31.1B*
P2-120 HESH 6555352267.5U261.3254.152%A+N/A86.3A+19.4A*3836.2h3.4B**6.3B**
E540 Halberd 611462766S59.8254.567%A++N/A48.6A++15.7B+2889.5h4.4B**8.1A
TMG-50 463457984.663A**1.5132.748%A++36.105%A++108.8M+1.4A*3284.2h8.7B*26.7B**
G20 Vulcan-H 5774101234.167S27.9954.205%B*3.415%B110.8M**45.1A++18033.7h60.3A111.3A
Skyguard 5963961396U389.8227.998%CN/A26.6A++13.4B**21114.9h72B**257.2B**
SMG-46AE Armistice 385384894.315M1.8635.055%B**34.896%A73.8BN/A2405.2h9.4A26.9B**
HC1 Cougar 3813771113.396A*2.7836.785%A**33.422%A++130M**1.4A++4682.9h8.5B**23B**
E540 Halberd-H 5143741374U367.8271.594%A++N/A116.9M**43.8M7633.2h3.6A5.1A+
LC2 Lynx 3513431412.433B**3.7428.695%B**29.155%B**26.2CN/A11813.1h10.9B*38.2B*
NS-03 Thumper 3443371063.179M**3.0048.493%A++2.671%B++105.3M**2.2B**2633.2h4A8.3A
T7 Mini-Chaingun 338333873.828M*2.3522.979%B**31.832%S151.4S2.3M+5372.2h9.1A39.8B*
T1 Cycler 3263261112.937A3.2432.178%A*34.356%A++88.1M*N/A5433.7h10.2A31.6A
Ripper 3223211801.783U4.3953.689%A*23.053%B**53.5M**N/A2256h1.1B*2B++
Tank Mine 425304933.778U27.6086.228%M**N/A337.8S134.4A*26980.9h3.2F--3.8A
MRC3 Mercy 309302397.744A++1.5724.297%A+25.828%B*68.6M1.6A++4024.4h15.3B**63.1B*
NS "Heatwave" Decimator 423298933.204B*2.9772.035%B**N/A71B*29.8B+3614.2h4.1C+5.7B
TRAC-5 2812781661.675B**4.5029.922%A+32.734%A**15.8CN/A16117.6h12.5B+41.7B++
MRC3 Mercy 279275397.051A++0.8824.473%A32%A*62.5A++N/A3294.4h17B++69.6B*
TRS-12 Uppercut 271270753.6A*2.5881.457%A++26.296%A++192.9SN/A6511.4h1.8A2.2B**
G40-F Ranger 409264644S37.8237.074%B+N/A47.1A25.9B**4595.6h70.1B189B+
NSX-P Tengu 259259663.924M2.2547.974%A++28.571%B**107.9A*N/A3592.4h8.5B**17.7B**
TAR-AE 256254902.822B**3.3530.456%B+39.764%A87.6B*N/A4512.9h10.1B++33.2B+
LB00 Python AP 3372491249U242.8253.926%C--N/A73.2B**25.9C*3463.4h3.3B*6.2B++
T32 Bull 239236603.933A++2.2432.732%A++46.61%M+118M1.5A*4792h9.1B**27.7B**
Frag Grenade 2352271227N/A220.8240%DN/A378.3D13.3B+18530.6h3.6C++8.9C+
SMG-46 Armistice 225222782.846A++3.3336.266%A*32.883%M67.3A+N/A3063.3h9.7A26.8B**
Hunter QCX 3502141072A++4.1853.054%B++N/A30.6A19.4M++3137h8.6C+16.3C++
AS16 NightHawk 211210802.625B*3.5563.193%A*31.905%S110.5A**N/A4281.9h3.6B++5.7B**
T16 Rhino 185185543.426A++2.7531.876%A*42.703%M++115.6M*N/A4271.6h8.9A27.9B**
Sticky Grenade 1841781178N/A171.8253.019%C+N/A890C30A+29910.2h2C*3.8C*
L100 Python AP 2431761176U169.8262.774%B*1.136%D-92.6S35.3A**11771.9h2.9A++4.7A++
Chainblade 1661585,3670.029C*6.1532.168%C++4.43%C0.6C+N/A2256.5h2.3B7.2B+
M14 Banshee 1611531153U146.8231.854%B+N/A52.8C++2.8C3522.9h13.9B++43.6B+
T2 Striker 230151552.745S3.4346.463%DN/A29A15.2C**2835.2h23.3A50.2B**
G40-F Ranger 218143271.5S65.3239.112%B**N/A102.1A*53.6A*7901.4h47.5B++121.5B++
T9 CARV-S 129129343.794B**2.3830.033%A+41.085%A*75.9B**N/A2891.7h10.5B+35B++
NSX-P Tanto 106105422.5A+3.6835.024%A++40%A++55.3B*N/A3661.9h11.4B++32.5B*
M20 Basilisk 125104426S19.8249.624%B**3.846%D74.3S15A5301.4h48.2A+97.1A+
M20 Basilisk 11596196U89.8251.898%A+8.333%B*64M**12.7A+6261.5h54.7A105.4A
TAR 7168282.429B++3.7532.069%A++26.471%B+35.8C+1.6A**2861.9h10.3B**32.2B**
G40-F Ranger 10367233.5A**27.3241.736%B**N/A39.4A++21.2B**3701.7h108.2B+259.3B*
M12 Kobalt 7367167B**60.8234.845%A**19.403%C**335S30S14410.2h12.7B*36.5A
M3 Pounder HEG 7565173.824A2.3552.568%A+1.538%D*26B++4C**2432.5h18.1C34.4B+
M3 Pounder HEG 6351173B++3.1855.069%A+7.843%M*20.4C+4.8B+1882.5h24.2D-43.9C++
M20 Basilisk-H 5650150S43.8245.837%C+12%A*83.3C**10D-3990.6h44.9B++98B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,4804.5h
Anti-Vehicle MANA Turret0520.1h
Nano-Armor Kit7981,457,38473.5h
AE Nano-Armor Kit208247,03414.6h
AE Medical Applicator02560h
Nanite Revive Grenade02520.1h
Restoration Kit171,3301.5h
Spitfire Auto-Turret72,9172.2h
Motion Spotter11,0120.3h
Ammunition Package205,8015.4h
Medical Applicator8487,1154.7h
Medical Kit4798,07827.2h
Anti-Infantry MANA Turret111,3191.2h
Nano-Repair Grenade03,0770.9h
Snowman Soldier31500.2h
Recon Detection Device206,3797.6h

Check the help document for the dictionary if you want to learn more about words used here.


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