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Lt. General Lt. General Veliah[B4NZ] Veliah
TR BR 93

KDR: 0.88

Score: 10.3m

Last Seen: Oct 22nd, 2018 4:40 PM
- OFFLINE - 30.7 hour(s)

Battle Rank 93 - Terran Republic on Miller - Outfit Leader of CHIROPRACTIC BANSHEE SERVICES[B4NZ] CHIROPRACTIC BANSHEE SERVICES
TR outfit on Miller

Members: 0
Level Progress (to 94): 90%
Level 100 Progress: 55% 571h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS T7 Mini-Chaingun CAS30 Tank Buster MSW-R M2 Mutilator M14 Banshee AP30 Shredder T9 CARV M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.122%19.751%318810061,6860.492550.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.354%-0.957D---0.125C0.367C**HEAD ++ (~11.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91-0.214C14.7-0.028C+76.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.871%0.276%192210127255005821.44711124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.756%0.042C+-1.23D*-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.10.175C++500.05C+82

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.894%2.772%47310114698754090.536114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.866%-1.557F0.072C+0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.3-4.075T*48.9-2.899T147.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.724%0.921%93310115436478640.83925863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.482%-0.408C---0.879D--1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.7-1.287D**85.2-1.186D*183.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.512%91.228%932101239940510.982759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.139%2.168A*1.587A+0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.686B+1.50.517B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.501%17.568%932101222224410.909836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.926%-0.153C0.628B+0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+2.80.427B4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIROPRACTIC BANSHEE SERVICES[B4NZ] CHIROPRACTIC BANSHEE SERVICES
TR outfit on Miller

Members: 0
10.3m600.1%249 (14.9k)210 (12.6k)0.8768658,1119,2501.3055193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101420213.194%14.129%18605:191

7% Combat Medic65% Engineer16% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2014 6:49 PMNov 14th, 2017 3:34 PMNov 6th, 2018 1:50 PM (6d) (PST)Oct 22nd, 2018 12:42 PM (21d) (PST)Oct 22nd, 2018 12:40 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791082710.1650.1880.0231.3160.05465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7676,50916,2581011179312,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
819.4h/34.1d 3,965 1,146 5,289 64.7k 681 1,538 2,673 18.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C*
Kills:212
Deaths:582
KDR:0.364
Accuracy:16.178% D**
HSR:22.642% C*
TRAC-5
C
Kills:203
Deaths:318
KDR:0.638
Accuracy:19.367% C
HSR:16.256% C--
TAS-16 Blackjack
C+
Kills:161
Deaths:134
KDR:1.201
Accuracy:48.257% D-
HSR:14.907% C+
FA1 Barrage
A++
Kills:61
Deaths:90
KDR:0.678
Accuracy:31.495% D-
HSR:24.590% A++
Kills:637
Deaths (as Engineer):1,124
Deaths (to Engineers):2,928
KDR:0.56673
Kill Difference:487
Playtime:530.671 hours
Usage:65%
Score:7.200m
Score/min:226
Accuracy (listed only):28.824%
HSR (listed only):19.599%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B++
Kills:1,168
Deaths:1,110
KDR:1.052
Accuracy:16.434% C+
HSR:16.096% B++
MSW-R
D
Kills:379
Deaths:706
KDR:0.537
Accuracy:14.796% D**
HSR:17.942% D
T9 CARV
C+
Kills:235
Deaths:306
KDR:0.768
Accuracy:16.876% C
HSR:22.128% C+
Kills:1,782
Deaths (as Heavy Assault):2,122
Deaths (to Heavy Assaults):2,243
KDR:0.83977
Kill Difference:340
Playtime:135.114 hours
Usage:16%
Score:1.270m
Score/min:157
Accuracy (listed only):16.035%
HSR (listed only):18.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A*
Kills:235
Deaths:44
KDR:5.341
Accuracy:52.006% A*
HSR:90.638% A++
RAMS .50M
A++
Kills:164
Deaths:32
KDR:5.125
Accuracy:45.957% B**
HSR:92.073% A++
SMG-46 Armistice
C+
Kills:163
Deaths:457
KDR:0.357
Accuracy:14.836% F-
HSR:15.337% C+
NS-44 Commissioner
C--
Kills:61
Deaths:123
KDR:0.496
Accuracy:10.642% T
HSR:18.033% C--
Kills:623
Deaths (as Infiltrator):656
Deaths (to Infiltrators):1,149
KDR:0.9497
Kill Difference:33
Playtime:18.691 hours
Usage:2%
Score:0.181m
Score/min:162
Accuracy (listed only):30.860%
HSR (listed only):54.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C*
Kills:212
Deaths:582
KDR:0.364
Accuracy:16.178% D**
HSR:22.642% C*
TRAC-5
C
Kills:203
Deaths:318
KDR:0.638
Accuracy:19.367% C
HSR:16.256% C--
SMG-46 Armistice
C+
Kills:163
Deaths:457
KDR:0.357
Accuracy:14.836% F-
HSR:15.337% C+
TAS-16 Blackjack
C+
Kills:161
Deaths:134
KDR:1.201
Accuracy:48.257% D-
HSR:14.907% C+
FA1 Barrage
A++
Kills:61
Deaths:90
KDR:0.678
Accuracy:31.495% D-
HSR:24.590% A++
Kills:800
Deaths (as Light Assault):1,581
Deaths (to Light Assaults):1,227
KDR:0.50601
Kill Difference:781
Playtime:32.259 hours
Usage:4%
Score:0.413m
Score/min:213
Accuracy (listed only):26.027%
HSR (listed only):18.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:217
Deaths:268
KDR:0.810
Accuracy:18.770% D
HSR:22.120% C++
TAR
C*
Kills:216
Deaths:417
KDR:0.518
Accuracy:15.606% F
HSR:22.222% C*
SMG-46 Armistice
C+
Kills:163
Deaths:457
KDR:0.357
Accuracy:14.836% F-
HSR:15.337% C+
TAS-16 Blackjack
C+
Kills:161
Deaths:134
KDR:1.201
Accuracy:48.257% D-
HSR:14.907% C+
FA1 Barrage
A++
Kills:61
Deaths:90
KDR:0.678
Accuracy:31.495% D-
HSR:24.590% A++
Kills:818
Deaths (as Combat Medic):1,366
Deaths (to Combat Medics):671
KDR:0.59883
Kill Difference:548
Playtime:56.177 hours
Usage:7%
Score:0.723m
Score/min:215
Accuracy (listed only):25.793%
HSR (listed only):19.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:359
Deaths:323
KDR:1.111
Accuracy:8.549% D**
HSR:17.549% C
M1 Heavy Cycler
B++
Kills:209
Deaths:201
KDR:1.040
Accuracy:9.823% D--
HSR:21.053% B++
M2 Mutilator
M
Kills:157
Deaths:159
KDR:0.987
Accuracy:7.487% F
HSR:29.936% M
MR1 Fracture
N/A
Kills:50
Deaths:103
KDR:0.485
Accuracy:29.924% N/A
HSR:4% N/A
Kills:775
Deaths (as MAX Suit):393
Deaths (to MAX Suits):550
KDR:1.97201
Kill Difference:382
Playtime:42.222 hours
Usage:5%
Score:0.551m
Score/min:218
Accuracy (listed only):13.946%
HSR (listed only):18.134%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:288
V. Kills:13 N/A
Deaths:36
KDR:8
Accuracy:27.302% C
KPH:48.400 C*
VKPH:2.200 D
M18 Needler
C--
Kills:61
V. Kills:46 130%
Deaths:71
KDR:0.859
Accuracy:17.316% F--
KPH:7.300 C--
VKPH:5.500 D
Kills:349 (349 + 0)
Deaths:107
KDR:3.262
VKDR:0.551
Vehicle Kills:59
Kill Difference:242
Playtime:14.280 hours
Usage:2%
Score:0.102m
Score/min:119
Piloting Accuracy:17.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:437
V. Kills:442 99%
Deaths:433
KDR:1.009
Accuracy:40.755% C--
KPH:5.300 C-
VKPH:5.400 C-
AP30 Shredder
B+
Kills:278
V. Kills:375 74%
Deaths:72
KDR:3.861
Accuracy:24.677% D-
KPH:16.800 D
VKPH:22.700 B+
C150 Dalton
C-
Kills:88
V. Kills:106 82%
Deaths:36
KDR:2.444
Accuracy:19.821% F-
KPH:14.600 D--
VKPH:17.600 C-
Kills:803 (437 + 366)
Deaths:541
KDR:1.484
VKDR:1.706
Vehicle Kills:923
Kill Difference:262
Playtime:104.309 hours
Usage:13%
Score:0.924m
Score/min:148
Piloting Accuracy:40.755%
Gunner Accuracy:19.821%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:100
V. Kills:85 116%
Deaths:88
KDR:1.136
Accuracy:23.335% D-
KPH:5.700 D*
VKPH:4.800 D*
Kills:100 (100 + 0)
Deaths:88
KDR:1.136
VKDR:0.966
Vehicle Kills:85
Kill Difference:12
Playtime:17.657 hours
Usage:2%
Score:0.108m
Score/min:102
Driving Accuracy:23.335%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:207
V. Kills:204 101%
Deaths:117
KDR:1.769
Accuracy:38.610% D
KPH:13.100 D*
VKPH:12.900 D
P2-120 HEAT
D
Kills:162
V. Kills:85 188%
Deaths:75
KDR:2.160
Accuracy:28.883% D**
KPH:13.500 D--
VKPH:7.100 D
Kills:369 (369 + 0)
Deaths:192
KDR:1.922
VKDR:1.505
Vehicle Kills:289
Kill Difference:177
Playtime:27.820 hours
Usage:3%
Score:0.307m
Score/min:184
Driving Accuracy:28.883%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:177
V. Kills:175 101%
Deaths:79
KDR:2.241
Accuracy:47.824% C++
KPH:29.500 D
VKPH:29.200 C**
Kills:177 (0 + 177)
Deaths:79
KDR:2.241
VKDR:2.215
Vehicle Kills:175
Kill Difference:98
Playtime:6.001 hours
Usage:1%
Score:0.146m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:47.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,1721,1681,1101.052C+0.1816.434%C+16.096%B++25.7CN/A5745.5h13.4B+81.8B
CAS30 Tank Buster 8794374331.009C+0.1340.755%C--N/A5.3C-5.4C-7281.8h70.1C172.1C
MSW-R 3903797060.537C-0.3414.796%D**17.942%D13.5D--N/A3828h14.1D95.6D--
M2 Mutilator 3623593231.111C0.238.549%D**17.549%C17.2D-N/A4920.9h17.5C+205.2D-
M14 Banshee 301288368B7.1227.302%CN/A48C*2.2D1266h19.5B+71.3B
AP30 Shredder 653278723.861C+2.9824.677%D-N/A16.8D22.7B+39316.5h88C++356.8C+
T9 CARV 2402353060.768C0.1116.876%C22.128%C+19.3C-N/A8012.2h12B++71.3C**
M77-B 235235445.341A*4.4652.006%A*90.638%A++42.7B**N/A1045.5h1.6A3.1A
T1 Cycler 2202172680.81C+0.0718.77%D22.12%C++15.7C--N/A5413.8h12.9B+68.6C*
TAR 2182164170.518C--0.3615.606%F22.222%C*9.9D--N/A3621.9h16.7D*107F
LC2 Lynx 2212125820.364D0.5116.178%D**22.642%C*3.2D*N/A967.2h20.6D*127D*
M1 Heavy Cycler 2122092011.04C+0.169.823%D--21.053%B++17CN/A6412.3h16.3B+166C+
P2-120 AP 4112071171.769D0.8938.61%D3.382%C+13.1D*12.9D21615.8h13.9F--36.1F--
TRAC-5 2032033180.638C+0.2419.367%C16.256%C--8.9DN/A4022.9h13.3B+68.8C**
G20 Vulcan-H 352177792.241C1.3647.824%C++1.695%D29.5D29.2C**4066h121.1C-253.2C+
RAMS .50M 164164325.125B++4.2545.957%B**92.073%A++41B*N/A1054h1.4A+3.1B**
SMG-46 Armistice 1641634570.357D0.5214.836%F-15.337%C+3.9D*N/A1341.8h17.1C-115.5D*
P2-120 HEAT 247162752.16C--1.2828.883%D**2.469%C-13.5D--7.1D14112h9.5D32.8D**
TAS-16 Blackjack 1621611341.201C+0.3248.257%D-14.907%C+35C+N/A754.6h2.2B+4.6C++
M2 Mutilator 1571571590.987C-0.117.487%F29.936%M15.2D--N/A3610.3h19.6C--262.1D**
C-4 2291391221.139C+0.2622.233%DN/A53.5D34.6B+5542.6h1.7C7.5C+
Tank Mine 2211291171.103D0.2324.581%DN/A58.6D--41.8D7382.2h1.7B+6.9C+
Skyguard 185100881.136D0.2623.335%D-2%C+5.6D*4.8D*10217.7h185.1D--793D**
C150 Dalton 19488362.444D1.5719.821%F-1.136%B14.7D--17.7C-5096h4.3C**21.6F
FA1 Barrage 6161900.678C+0.2031.495%D-24.59%A++14.2DN/A494.3h4.2B++13.4C++
NS-44 Commissioner 63611230.496C0.3810.642%T18.033%C--10.9D-N/A355.6h4.7D43.9T*
M18 Needler 10761710.859C0.0217.316%F--N/A7.3C--5.5D1148.3h87.7B++506.3C++
ML-7 79511300.392C--0.4843.952%D**N/A14.6D8D2223.5h7.2C+16.4D
MR1 Fracture 92501030.485C-0.3929.924%D4%C+5.1D-4.3C569.8h68.1D227.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11380.2h
MG-H1 Watchman07640.1h
Spawn Beacon31400.1h
Nano-Armor Kit652629,05151.8h
Turret AI Module0520.2h
Repair Module0540.1h
Welding Device08140.2h
Spitfire Auto-Turret52120.3h
Rampart Wall2660.6h
M12 Kobalt02440.1h
Anti-Infantry MANA Turret142300.5h
Ammunition Package161,2340.9h
Shield Recharging Field123360.3h
MAX Punch4615432.5h
Medical Applicator361102,04910.4h
Recon Detection Device31920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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