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Lt. Colonel VelvetKiss[FLBG] VelvetKiss
TR BR 67

KDR: 4.68

Score: 5.3m

Last Seen: Mar 21st, 2020 6:56 PM
- OFFLINE - 220.5 hour(s)

Battle Rank 67 - Terran Republic on Miller
Level Progress (to 68): 87%
Level 100 Progress: 28% 2131h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F SR-7 L100 Python AP RAMS .50M NS-61 Emissary S12 Renegade L100 Python HESH Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $600,480 MLG Score: 480
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.696%18.739%407312295871.067273.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.216%0.091C+-0.345C--0.236CHEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.8-0.25C20.1-0.41C--72.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.1%0.56%452112317141827833.9016491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.77D--1.263D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.476B+6.70.465B+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.929%2.21%249212301811161811.5470199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.162%0.897B*-0.558D-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.40.291C*39.20.027C+46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.249%75.265%249212301,9811001719.6139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.71%-1.011D*0.531B+-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.167C3.3-0.026C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m312.4%106 (6.4k)101 (6.1k)4.677097,3291,5676.3790767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123237620.046%23.428%47033:202

24% Engineer75% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 3rd, 2013 5:42 AMMar 26th, 2018 10:32 AMMar 25th, 2020 6:08 AM (6d) (PST)Mar 21st, 2020 2:57 PM (9d) (PST)Mar 21st, 2020 2:56 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
324133110.1400.0300.0330.5580.039480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,41278018,6328223426,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
875.4h/36.5d 2,667 1,717 2,938 29.3k 348 2,148 2,060 17m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):520
KDR:0
Kill Difference:UNR
Playtime:205.764 hours
Usage:24%
Score:1.932m
Score/min:157
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
D
Kills:1,489
Deaths:165
KDR:9.024
Accuracy:28.787% F-
HSR:74.480% D
RAMS .50M
C+
Kills:492
Deaths:32
KDR:15.375
Accuracy:26.779% F-
HSR:77.642% C+
NS-61 Emissary
C+
Kills:412
Deaths:274
KDR:1.504
Accuracy:22.169% D--
HSR:17.233% C+
KSR-35
C++
Kills:109
Deaths:29
KDR:3.759
Accuracy:15.716% T-
HSR:30.275% C++
T4 AMP
D
Kills:66
Deaths:66
KDR:1
Accuracy:24.206% D
HSR:9.091% F-
Kills:2,568
Deaths (as Infiltrator):566
Deaths (to Infiltrators):367
KDR:4.5371
Kill Difference:2,002
Playtime:652.252 hours
Usage:75%
Score:3.278m
Score/min:84
Accuracy (listed only):23.531%
HSR (listed only):41.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):63
KDR:0
Kill Difference:UNR
Playtime:7.940 hours
Usage:1%
Score:0.054m
Score/min:114
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:714
V. Kills:492 145%
Deaths:23
KDR:31.044
Accuracy:33.100% F**
KPH:11.500 D**
VKPH:7.900 F
L100 Python HESH
D-
Kills:272
V. Kills:75 358%
Deaths:13
KDR:20.923
Accuracy:31.361% F-
KPH:16.600 D**
VKPH:4.600 D-
Skyguard
D-
Kills:241
V. Kills:214 112%
Deaths:18
KDR:13.389
Accuracy:20.126% F
KPH:6.900 D--
VKPH:6.100 D-
Kills:1,227 (1,227 + 0)
Deaths:54
KDR:22.722
VKDR:14.463
Vehicle Kills:781
Kill Difference:1,173
Playtime:113.814 hours
Usage:13%
Score:0.529m
Score/min:77
Driving Accuracy:20.126%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:108
V. Kills:67 159%
Deaths:12
KDR:9
Accuracy:56.536% C+
KPH:22.100 D*
VKPH:13.700 D--
G20 Vulcan-H
C+
Kills:73
V. Kills:41 174%
Deaths:11
KDR:6.636
Accuracy:44.764% C-
KPH:41.200 C+
VKPH:23.100 C
Kills:181 (0 + 181)
Deaths:23
KDR:7.870
VKDR:4.696
Vehicle Kills:108
Kill Difference:158
Playtime:6.648 hours
Usage:1%
Score:0.095m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:44.764%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:1,524
V. Kills:712 214%
Deaths:371
KDR:4.108
Accuracy:39.429% D-
KPH:8 D-
VKPH:3.700 D
S12 Renegade
D-
Kills:335
V. Kills:25 N/A
Deaths:112
KDR:2.991
Accuracy:31.426% D*
KPH:9.200 D*
VKPH:0.700 D-
M20 Basilisk-F
D
Kills:147
V. Kills:85 171%
Deaths:30
KDR:4.900
Accuracy:38.519% D
KPH:6 D-
VKPH:3.500 D
M12 Kobalt-F
D
Kills:57
V. Kills:8 N/A
Deaths:16
KDR:3.563
Accuracy:12.702% D**
KPH:5.200 D-
VKPH:0.700 D
Kills:2,063 (2,063 + 0)
Deaths:529
KDR:3.900
VKDR:1.569
Vehicle Kills:830
Kill Difference:1,534
Playtime:262.262 hours
Usage:30%
Score:0.562m
Score/min:36
Driving Accuracy:12.702%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 2,2361,5243714.108A+0.5739.429%D-N/A8D-3.7D38190.7h14.9C-37.7D--
SR-7 1,4991,4891659.024A++4.3528.787%F-74.48%D9.4D*N/A22159.1h3.3F-11.3F*
L100 Python AP 1,2067142331.043M*26.3733.1%F**N/A11.5D**7.9F8462.3h6.7C20.2F--
RAMS .50M 4994923215.375M++10.7026.779%F-77.642%C+7.8D**N/A2162.7h3.3F-12.5F*
NS-61 Emissary 4174122741.504B*3.1722.169%D--17.233%C+5.5D--N/A1574.4h23.3D*105.3F
S12 Renegade 3603351122.991C++1.6931.426%D*6.567%B+9.3D*N/A2536.2h5D**15.9F-
L100 Python HESH 3472721320.923B+16.2531.361%F-N/A16.6D**4.6D-6616.4h4.9D**15.8F**
Skyguard 4552411813.389S8.7120.126%FN/A6.8D--6.1D-7235.2h128C+636.2D-
Claymore 207207923A*18.3218.605%FN/A108.9DN/A2341.9h1.2C+6.2D**
Spear Anti-Vehicle Phalanx Turret 305177725.286M++20.6136.28%D-2.825%D19.2D*13.9D-1519.2h12D--33D*
M20 Basilisk-F 232147304.9M++0.2238.519%D1.361%C-6D-3.5D4124.4h161.5D**419.4F*
KSR-35 111109293.759B+0.9215.716%T-30.275%C++6.4D**N/A1317.1h8.2T*52.2T*
E540 Halberd-H 175108129C+4.3256.536%C+1.852%C+22D*13.7D--1334.9h8D-14.2D
G20 Vulcan-H 11473116.636B++1.9644.764%C-2.74%C+40.6C+22.8C5291.8h85.4B+190.7B+
T4 AMP 6766661C++3.6824.206%D9.091%F-3D*N/A1021.9h19.7D*81.6D
M12 Kobalt-F 6557163.563B++1.1112.702%D**14.035%B*5.2D-N/A2111h30.5F-240.1T

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H0760h
Nano-Armor Kit87139,92722.2h
Anti-Vehicle MANA Turret31350.2h
Medical Applicator1617,6121.3h
Motion Spotter33,3951.4h
Ammunition Package04690.2h
Anti-Infantry MANA Turret11880.3h
Recon Detection Device02730.6h

Check the help document for the dictionary if you want to learn more about words used here.


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