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Signifer Destroyer Venda93[HARM] Venda93
VS BR 59

KDR: 3.91

Score: 28.5m

Last Seen: Dec 5th, 2018 5:02 PM
- OFFLINE - 140.4 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 79
Level Progress (to 60): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Saron HRB E540 Halberd Dual Photon Pods L100 Python AP Supernova VPC Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 734TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.18%11.685%236710152,1480.9322922.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.256%-0.165C-1.381D**-0.296CHEAD (~1.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.5-0.089C+16.5-0.153C65.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.526%2.342%541410182,81868411304.11988249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.124%0.007C+0.669B+0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.416B35.20.334C**58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.354%2.341%22846101614,907922790116.1681189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%-0.046C+-0.192C0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.441B8.80.304C*13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.553%2.45%14971110118,122807360010.052226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.821%0.588B+-0.471D1.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.725B++13.60.648B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.679%15%1497110216037200.160858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.256D**-3.437T*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.2-2.588F*9.4-1.97F-25.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 79
28.5m274.1%280 (16.8k)276 (16.6k)3.9107335,3539,0405.6300959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102290416.17%3.598%5811:229

80% Engineer20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2013 6:50 PMAug 14th, 2018 9:53 PMDec 11th, 2018 5:32 AM (2h) (PST)Dec 5th, 2018 1:04 PM (6d) (PST)Dec 5th, 2018 1:02 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
846617850.3430.0880.0121.3280.141147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7413,65447,087215180816,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1716.9h/71.5d 15,543 1,272 10,456 136.8k 3,054 3,645 14,560 87.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:885
Deaths:1,662
KDR:0.532
Accuracy:20.041% C--
HSR:9.605% F
Eidolon VE33
C+
Kills:85
Deaths:97
KDR:0.876
Accuracy:26.366% C+
HSR:16.471% D*
Kills:970
Deaths (as Engineer):1,759
Deaths (to Engineers):3,468
KDR:0.55145
Kill Difference:789
Playtime:1,380.235 hours
Usage:80%
Score:24.941m
Score/min:301
Accuracy (listed only):23.203%
HSR (listed only):13.038%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:609
Deaths:647
KDR:0.941
Accuracy:20.247% C+
HSR:13.629% F
Pulsar LSW
C--
Kills:89
Deaths:88
KDR:1.011
Accuracy:19.585% D
HSR:20.225% C--
Kills:698
Deaths (as Heavy Assault):735
Deaths (to Heavy Assaults):1,858
KDR:0.94966
Kill Difference:37
Playtime:83.981 hours
Usage:5%
Score:0.853m
Score/min:169
Accuracy (listed only):19.916%
HSR (listed only):16.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:885
Deaths:1,662
KDR:0.532
Accuracy:20.041% C--
HSR:9.605% F
NS-7 PDW
D
Kills:283
Deaths:422
KDR:0.671
Accuracy:21.316% D
HSR:9.187% D**
Kills:1,168
Deaths (as Light Assault):2,084
Deaths (to Light Assaults):1,204
KDR:0.56046
Kill Difference:916
Playtime:78.739 hours
Usage:5%
Score:0.891m
Score/min:189
Accuracy (listed only):20.678%
HSR (listed only):9.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:283
Deaths:422
KDR:0.671
Accuracy:21.316% D
HSR:9.187% D**
VA39 Spectre
D-
Kills:60
Deaths:59
KDR:1.017
Accuracy:26.679% D-
HSR:15% F-
Beamer VS3
D
Kills:53
Deaths:90
KDR:0.589
Accuracy:11.147% F--
HSR:16.981% D
Kills:396
Deaths (as Infiltrator):571
Deaths (to Infiltrators):986
KDR:0.69352
Kill Difference:175
Playtime:46.299 hours
Usage:3%
Score:0.276m
Score/min:99
Accuracy (listed only):19.714%
HSR (listed only):13.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:283
Deaths:422
KDR:0.671
Accuracy:21.316% D
HSR:9.187% D**
Pulsar VS1
C-
Kills:144
Deaths:189
KDR:0.762
Accuracy:21.116% C-
HSR:11.111% D**
Kills:427
Deaths (as Combat Medic):611
Deaths (to Combat Medics):675
KDR:0.69885
Kill Difference:184
Playtime:30.337 hours
Usage:2%
Score:0.373m
Score/min:205
Accuracy (listed only):21.216%
HSR (listed only):10.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:968
Deaths:336
KDR:2.881
Accuracy:15.784% C+
HSR:15.289% D-
Quasar VM1
C
Kills:945
Deaths:423
KDR:2.234
Accuracy:13.842% C
HSR:14.180% D-
Comet VM2
D
Kills:235
Deaths:223
KDR:1.054
Accuracy:35.747% D-
HSR:2.979% D
Comet VM2
D
Kills:185
Deaths:150
KDR:1.233
Accuracy:36.905% D-
HSR:2.703% D
NS-10 Burster
D--
Kills:66
Deaths:83
KDR:0.795
Accuracy:22.635% D--
HSR:1.515% D*
NS-10 Burster
D
Kills:58
Deaths:69
KDR:0.841
Accuracy:24.064% D-
HSR:3.448% D
Kills:2,457
Deaths (as MAX Suit):642
Deaths (to MAX Suits):396
KDR:3.8271
Kill Difference:1,815
Playtime:91.951 hours
Usage:5%
Score:1.126m
Score/min:204
Accuracy (listed only):24.829%
HSR (listed only):6.686%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,886
V. Kills:498 378%
Deaths:230
KDR:8.200
Accuracy:55.582% B+
KPH:69.200 C+
VKPH:18.300 C+
Maelstrom Turbo Laser
C+
Kills:385
V. Kills:310 124%
Deaths:484
KDR:0.795
Accuracy:30.912% C+
KPH:5.700 D
VKPH:4.600 D-
Light PPA
B**
Kills:344
V. Kills:17 N/A
Deaths:44
KDR:7.818
Accuracy:49.693% B**
KPH:62.600 B+
VKPH:3.100 C+
Saron Laser Cannon
C++
Kills:203
V. Kills:156 129%
Deaths:236
KDR:0.860
Accuracy:32.848% C++
KPH:7.600 C--
VKPH:5.800 D
Antares LC
C
Kills:134
V. Kills:112 119%
Deaths:93
KDR:1.441
Accuracy:39.584% A
KPH:12.400 C-
VKPH:10.300 C
Photon A2A Missile Pods
C--
Kills:128
V. Kills:135 94%
Deaths:31
KDR:4.129
Accuracy:69.322% F
KPH:27 D
VKPH:28.400 C--
Kills:3,080 (1,066 + 0)
Deaths:1,118
KDR:2.755
VKDR:1.098
Vehicle Kills:1,228
Kill Difference:1,962
Playtime:142.114 hours
Usage:8%
Score:1.460m
Score/min:171
Piloting Accuracy:39.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:175
V. Kills:111 156%
Deaths:42
KDR:4.167
Accuracy:52.989% A+
KPH:630,000 U
VKPH:399,600 U
L105 Zephyr
U
Kills:144
V. Kills:27 N/A
Deaths:16
KDR:9
Accuracy:41.559% C+
KPH:518,400 U
VKPH:97,200 U
Kills:319 (0 + 319)
Deaths:58
KDR:5.500
VKDR:2.379
Vehicle Kills:138
Kill Difference:261
Playtime:0.001 hours
Usage:0%
Score:0.145m
Score/min:2,893,680
Piloting Accuracy:N/A%
Gunner Accuracy:41.559%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,828
V. Kills:848 215%
Deaths:65
KDR:28.123
Accuracy:64.034% B*
KPH:47.900 A++
VKPH:22.200 B++
L100 Python HEAT
B++
Kills:1,163
V. Kills:368 315%
Deaths:89
KDR:13.067
Accuracy:57.836% B++
KPH:37.100 B+
VKPH:11.700 C++
Skyguard
B+
Kills:758
V. Kills:500 151%
Deaths:80
KDR:9.475
Accuracy:32.286% B+
KPH:17.300 B+
VKPH:11.400 B+
C75 Viper
C-
Kills:143
V. Kills:38 367%
Deaths:24
KDR:5.958
Accuracy:29.731% D--
KPH:21.100 C-
VKPH:5.600 C--
Kills:3,892 (3,892 + 0)
Deaths:258
KDR:15.085
VKDR:6.798
Vehicle Kills:1,754
Kill Difference:3,634
Playtime:120.112 hours
Usage:7%
Score:1.579m
Score/min:219
Driving Accuracy:29.731%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:7,433
V. Kills:5,127 145%
Deaths:634
KDR:11.724
Accuracy:58.348% B+
KPH:29.800 B++
VKPH:20.600 A
Supernova PC
B
Kills:2,183
V. Kills:783 278%
Deaths:218
KDR:10.014
Accuracy:52.130% B
KPH:22.200 C+
VKPH:8 C+
Saron HRB
B**
Kills:2,052
V. Kills:1,187 173%
Deaths:189
KDR:10.857
Accuracy:48.470% B+
KPH:35.300 B**
VKPH:20.400 B+
E540 Halberd
B+
Kills:2,034
V. Kills:1,146 177%
Deaths:138
KDR:14.739
Accuracy:55.264% B**
KPH:34.400 C**
VKPH:19.400 B+
Supernova VPC
B++
Kills:1,542
V. Kills:237 N/A
Deaths:105
KDR:14.686
Accuracy:56.254% B++
KPH:39.300 C+
VKPH:6 C
Proton II PPA
B**
Kills:758
V. Kills:45 N/A
Deaths:17
KDR:44.588
Accuracy:30.218% B**
KPH:77.900 B++
VKPH:4.600 B+
Kills:16,002 (11,158 + 4,844)
Deaths:1,301
KDR:12.300
VKDR:6.553
Vehicle Kills:8,525
Kill Difference:14,701
Playtime:513.665 hours
Usage:30%
Score:8.114m
Score/min:263
Driving Accuracy:56.254%
Gunner Accuracy:30.218%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,451
V. Kills:84 N/A
Deaths:77
KDR:18.844
Accuracy:45.954% B**
KPH:120.500 B+
VKPH:7 C*
Saron HRB-H
B*
Kills:684
V. Kills:550 124%
Deaths:85
KDR:8.047
Accuracy:67.489% A+
KPH:42.300 C**
VKPH:34 B*
E540 Halberd-H
B+
Kills:382
V. Kills:181 210%
Deaths:28
KDR:13.643
Accuracy:62.540% B+
KPH:46.400 C++
VKPH:22 C+
Aphelion VEX-4H
C++
Kills:231
V. Kills:191 120%
Deaths:32
KDR:7.219
Accuracy:47.322% C*
KPH:35.500 C
VKPH:29.300 C++
Kills:2,748 (0 + 2,748)
Deaths:222
KDR:12.378
VKDR:4.532
Vehicle Kills:1,006
Kill Difference:2,526
Playtime:42.930 hours
Usage:3%
Score:0.931m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:47.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:218
V. Kills:103 210%
Deaths:25
KDR:8.720
Accuracy:37.341% C+
KPH:18.500 C+
VKPH:8.700 C*
M12 Kobalt
C+
Kills:147
V. Kills:1 N/A
Deaths:3
KDR:49
Accuracy:12.836% D--
KPH:60.100 C+
VKPH:0.400 D*
M20 Basilisk
C+
Kills:130
V. Kills:45 283%
Deaths:17
KDR:7.647
Accuracy:38.550% C+
KPH:17.400 C
VKPH:6 D
M12 Kobalt
C+
Kills:91
V. Kills:3 N/A
Deaths:2
KDR:45.500
Accuracy:16.175% C
KPH:68.400 C+
VKPH:2.300 C
Kills:586 (0 + 586)
Deaths:47
KDR:12.468
VKDR:3.234
Vehicle Kills:152
Kill Difference:539
Playtime:23.026 hours
Usage:1%
Score:0.220m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:16.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,5607,43363411.724B**7.8158.348%B+3.135%B29.8B++20.6A291249.2h4.6B+7.9B++
Supernova PC 2,9662,18321810.014B++6.1052.13%B1.832%C-22.2C+8C+13098.2h3.9B*7.4B*
Saron HRB 3,2392,05218910.857A6.9548.47%B+1.706%C++35.3B**20.4B+40558.1h15.7B**32.4B**
E540 Halberd 3,1802,03413814.739B++10.8355.264%B**2.458%C+34.4C**19.4B+30859.1h5.2B+9.3B*
Dual Photon Pods 2,3841,8862308.2C**4.2955.582%B+2.492%A++69.3C+18.3C+37727.2h17.8B+32.1B+
L100 Python AP 2,6761,8286528.123S24.2164.034%B*N/A47.9A++22.2B++27338.2h4.2B**6.5B**
Supernova VPC 1,7791,54210514.686B10.7856.254%B++1.362%C39.2C+6C14839.3h2.9B+5.1B++
Proton II PPA-H 1,5351,4517718.844B+14.9345.954%B**N/A120.9B+7C*27212h8.1B+17.7B++
L100 Python HEAT 1,5311,1638913.067A*9.1657.836%B++2.837%C++37.2B+11.8C++19931.3h3.8B**6.5B**
Cosmos VM3 9739683362.881B+1.0315.784%C+15.289%D-25.4CN/A6638.1h11.7B++74B+
Quasar VM1 9589454232.234B+1.6813.842%C14.18%D-18.6CN/A4850.8h13.6B+98.6C++
Solstice VE3 9148851,6620.532C3.3820.041%C--9.605%F3.7D--N/A13239h17.3C+86.3C+
Skyguard 1,258758809.475M*5.5632.286%B+1.715%C17.3B+11.4B+18543.8h94.5B*292.6B*
Proton II PPA 8037581744.588A++40.6830.218%B**N/A78.1B++4.6B+2319.7h8.2B+27.1B*
Saron HRB-H 1,234684858.047B+4.1467.489%A+1.17%C42.2C**34B*40416.2h22.8C**33.7B++
Orion VS54 6226096470.941C2.9720.247%C+13.629%F11.8D-N/A4251.7h15.8D78.1C+
Tank Mine 721443508.86M*4.9540.911%B+N/A184.6A++115.8A++17142.4h1.9C++4.8B*
Maelstrom Turbo Laser 6953854840.795C3.1230.912%C+2.857%C++5.7D4.6D-8767h100.2C**324.2C**
E540 Halberd-H 5633822813.643B+9.7362.54%B+4.712%A++46.6C*22.1C+3668.2h4.1B**6.6B**
Light PPA 361344447.818B+3.9149.693%B**1.163%C+62.5B+3.1C+2275.5h8.7B++17.5B++
NS-7 PDW 2842834220.671C3.2421.316%D9.187%D**6.2D--N/A1845.6h17.9C--83.8C
Comet VM2 3652352231.054C*2.8635.747%D-2.979%D8D4.4C++7729.4h19.9B55.7C++
Aphelion VEX-4H 422231327.219C**3.3147.322%C*2.165%D35.5C29.4C*4166.5h59.1C++125C**
M20 Basilisk 321218258.72M+4.8137.341%C+7.339%B+18.5C+8.7C*15711.8h76.5B+204.7B+
Saron Laser Cannon 3592032360.86C3.0532.848%C++1.97%C7.6C--5.8D12926.8h117.7B358.4B+
Nemesis VSH9 3161941801.078B++2.8361.172%C+3.608%B+10.7C-6.7C--16318.2h7.2B+11.7B+
Comet VM2 2891851501.233C*2.6836.905%D-2.703%D9.7C5.4C*8719.1h19.8B++53.8B
C150 Dalton 286175424.167C0.2652.989%A+N/A1750U1110U10972700.1h5.6C--10.6B+
C-4 260167871.92B+1.9936.083%A*N/A79.5C+44.3B**13562.1h1.3B+3.5B*
MANA Anti-Personnel Turret 163160811.975N/A1.9411.334%UN/A1600U30U2811900.1h30.5T*269T*
M12 Kobalt 148147349M**45.0912.836%D--21.769%B*61.3C+N/A1802.4h14.8B*115.4C++
L105 Zephyr 171144169C++5.0941.559%C+N/A1440U270U3495700.1h4.3A10.2B*
Pulsar VS1 1451441890.762C+3.1521.116%C-11.111%D**9.9D-N/A4414.6h15.9C75.1C+
C75 Viper 181143245.958B+2.0529.731%D--N/A21C-5.6C--2346.8h10.1B++34C**
Antares LC 246134931.441C+2.4739.584%AN/A12.4C-10.4C16210.8h117.3C*296.3B+
M20 Basilisk 175130177.647M3.7438.55%C+6.154%C*17.3C6D1477.5h88.9B+230.5B+
Photon A2A Missile Pods 263128314.129C+0.2269.322%FN/A27.2D28.7C--3784.7h7.3B+10.5C++
MANA Anti-Vehicle Turret 245122821.488D2.4246.762%D**2.459%D1220C+1230C*16194200.1h9.4C*20.1C
Spear Anti-Vehicle Phalanx Turret 188104119.455B+5.5441.215%C2.885%D26.7D21.5C+5243.9h12D29.1C--
M12 Kobalt 9491245.5A41.5916.175%C13.187%D--70C+2.3C2131.3h17.3C**106.9C++
Pulsar LSW 8989881.011C2.9019.585%D20.225%C--16.8D-N/A725.3h17.3D**88.3D
Eidolon VE33 8985970.876C+3.0326.366%C+16.471%D*8.4D-N/A2910.1h11.1C-42C+
NS-10 Burster 11266830.795C3.1222.635%D--1.515%D*3.9D2.7D6216.8h126.4B558.5C+
VA39 Spectre 6060591.017C2.8926.679%D-15%F-5.8D*N/A3210.3h9.4D**35.2D**
Lancer VS22 13459920.641C+3.2755.945%D3.39%B+7.4D9.4D1548h25.7C++45.9C+
NS-10 Burster 9658690.841C3.0724.064%D-3.448%D4.1D2.7D5814.2h128.7B+534.8C++
Beamer VS3 5353900.589C+3.3211.147%F--16.981%D7.6D-N/A337h10.9C+98.2D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72761h
Soldier Soaker01110h
Nano-Armor Kit6271,104,17485.9h
Spawn Beacon21500.3h
Medical Applicator10463,4904.7h
AE Nano-Armor Kit147408,47823.5h
AE Medical Applicator63,7120.4h
Spitfire Auto-Turret0760.1h
Damascus Edge1737221h
Anti-Infantry MANA Turret161561.1h
Ammunition Package37261.2h
Nano-Repair Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


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