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Ascendant Destroyer Venda93[HARM] Venda93
VS BR 44

KDR: 3.75

Score: 26.7m

Last Seen: Oct 6th, 2018 9:19 PM
- OFFLINE - 404.9 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 76
Level Progress (to 45): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Saron HRB Dual Photon Pods E540 Halberd Supernova VPC Proton II PPA-H L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $178,893 MLG Score: 143
Fun Score: N/A
Cheeseburgers Flipped: 734TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.382%11.59%236610072,0190.909052.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.011%-0.12C+-1.392D**0.622B+HEAD (~1.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.6-0.089C+16.6-0.167C65

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.526%2.342%549410092,81867311304.18101249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.124%0.003C+0.662B+0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.413B35.20.331C**58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.378%2.54%21386100713,386885718315.1254186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.289%-0.042C+-0.084C+1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.555B+6.90.446B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.337%2.337%14641010037,40376733939.65189218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.339%0.672B+-0.509D1.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.74B++13.20.66B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.679%15%1464110126036100.165746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.258D**-3.448T*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.2-2.595F*9.4-1.975F-25.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 76
26.7m272.8%274 (16.4k)272 (16.3k)3.7508332,7118,7215.3577644 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101378915.593%3.769%5911:147

80% Engineer6% MAX Suit15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2013 6:50 PMAug 14th, 2018 9:53 PMOct 21st, 2018 10:47 AM (2d) (PST)Oct 6th, 2018 7:55 PM (17d) (PST)Oct 6th, 2018 5:19 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
811637480.3330.0890.0131.2850.138143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6863,76344,923205177816,304

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1636.9h/68.2d 14,014 1,233 9,776 126.2k 3,016 3,525 13,564 79.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:882
Deaths:1,657
KDR:0.532
Accuracy:20.037% C--
HSR:9.637% F-
Eidolon VE33
C
Kills:66
Deaths:88
KDR:0.750
Accuracy:25.088% C
HSR:16.667% D*
Kills:948
Deaths (as Engineer):1,745
Deaths (to Engineers):3,362
KDR:0.54327
Kill Difference:797
Playtime:1,306.809 hours
Usage:80%
Score:23.237m
Score/min:296
Accuracy (listed only):22.562%
HSR (listed only):13.152%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:559
Deaths:565
KDR:0.989
Accuracy:20.069% C+
HSR:13.954% D**
Pulsar LSW
C-
Kills:89
Deaths:88
KDR:1.011
Accuracy:19.585% D
HSR:20.225% C-
Kills:648
Deaths (as Heavy Assault):653
Deaths (to Heavy Assaults):1,803
KDR:0.99234
Kill Difference:5
Playtime:83.417 hours
Usage:5%
Score:0.846m
Score/min:169
Accuracy (listed only):19.827%
HSR (listed only):17.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:882
Deaths:1,657
KDR:0.532
Accuracy:20.037% C--
HSR:9.637% F-
NS-7 PDW
D
Kills:281
Deaths:414
KDR:0.679
Accuracy:21.451% D
HSR:9.253% D**
Kills:1,163
Deaths (as Light Assault):2,071
Deaths (to Light Assaults):1,170
KDR:0.56156
Kill Difference:908
Playtime:77.959 hours
Usage:5%
Score:0.881m
Score/min:188
Accuracy (listed only):20.744%
HSR (listed only):9.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:281
Deaths:414
KDR:0.679
Accuracy:21.451% D
HSR:9.253% D**
VA39 Spectre
D-
Kills:60
Deaths:59
KDR:1.017
Accuracy:26.679% D-
HSR:15% F-
Kills:341
Deaths (as Infiltrator):473
Deaths (to Infiltrators):950
KDR:0.72093
Kill Difference:132
Playtime:41.834 hours
Usage:3%
Score:0.229m
Score/min:91
Accuracy (listed only):24.065%
HSR (listed only):12.126%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:281
Deaths:414
KDR:0.679
Accuracy:21.451% D
HSR:9.253% D**
Pulsar VS1
C-
Kills:142
Deaths:187
KDR:0.759
Accuracy:21.011% C-
HSR:11.268% D*
Kills:423
Deaths (as Combat Medic):601
Deaths (to Combat Medics):663
KDR:0.70383
Kill Difference:178
Playtime:29.719 hours
Usage:2%
Score:0.369m
Score/min:207
Accuracy (listed only):21.231%
HSR (listed only):10.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:968
Deaths:336
KDR:2.881
Accuracy:15.784% C+
HSR:15.289% D-
Quasar VM1
C
Kills:945
Deaths:423
KDR:2.234
Accuracy:13.842% C
HSR:14.180% D-
Comet VM2
D
Kills:235
Deaths:223
KDR:1.054
Accuracy:35.747% D
HSR:2.979% D
Comet VM2
D
Kills:185
Deaths:150
KDR:1.233
Accuracy:36.905% D-
HSR:2.703% D
NS-10 Burster
D--
Kills:66
Deaths:83
KDR:0.795
Accuracy:22.635% D--
HSR:1.515% D*
NS-10 Burster
D
Kills:58
Deaths:69
KDR:0.841
Accuracy:24.064% D-
HSR:3.448% D
Kills:2,457
Deaths (as MAX Suit):642
Deaths (to MAX Suits):391
KDR:3.8271
Kill Difference:1,815
Playtime:91.951 hours
Usage:6%
Score:1.126m
Score/min:204
Accuracy (listed only):24.829%
HSR (listed only):6.686%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,886
V. Kills:498 378%
Deaths:230
KDR:8.200
Accuracy:55.582% B+
KPH:69.200 C+
VKPH:18.300 C++
Maelstrom Turbo Laser
C+
Kills:385
V. Kills:310 124%
Deaths:484
KDR:0.795
Accuracy:30.912% C+
KPH:5.700 D
VKPH:4.600 D-
Light PPA
A
Kills:344
V. Kills:17 N/A
Deaths:44
KDR:7.818
Accuracy:49.693% A
KPH:62.600 B+
VKPH:3.100 C+
Saron Laser Cannon
C*
Kills:203
V. Kills:156 129%
Deaths:236
KDR:0.860
Accuracy:32.848% C*
KPH:7.600 C--
VKPH:5.800 D
Antares LC
C
Kills:132
V. Kills:111 118%
Deaths:92
KDR:1.435
Accuracy:39.680% A
KPH:12.200 C-
VKPH:10.300 C
Photon A2A Missile Pods
C--
Kills:128
V. Kills:135 94%
Deaths:31
KDR:4.129
Accuracy:69.277% F
KPH:27 D
VKPH:28.400 C--
Kills:3,078 (1,064 + 0)
Deaths:1,117
KDR:2.756
VKDR:1.098
Vehicle Kills:1,227
Kill Difference:1,961
Playtime:142.059 hours
Usage:9%
Score:1.449m
Score/min:170
Piloting Accuracy:39.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:175
V. Kills:111 156%
Deaths:42
KDR:4.167
Accuracy:52.989% A
KPH:630,000 U
VKPH:399,600 U
L105 Zephyr
U
Kills:144
V. Kills:27 N/A
Deaths:16
KDR:9
Accuracy:41.559% C+
KPH:518,400 U
VKPH:97,200 U
Kills:319 (0 + 319)
Deaths:58
KDR:5.500
VKDR:2.379
Vehicle Kills:138
Kill Difference:261
Playtime:0.001 hours
Usage:0%
Score:0.143m
Score/min:2,859,300
Piloting Accuracy:N/A%
Gunner Accuracy:41.559%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,042
V. Kills:473 220%
Deaths:42
KDR:24.810
Accuracy:65.052% B**
KPH:45.700 A+
VKPH:20.800 B+
L100 Python HEAT
B+
Kills:1,041
V. Kills:316 328%
Deaths:86
KDR:12.105
Accuracy:56.193% B+
KPH:35.800 B+
VKPH:10.900 C+
Skyguard
C++
Kills:342
V. Kills:306 111%
Deaths:64
KDR:5.344
Accuracy:28.528% C+
KPH:11.100 C
VKPH:10 C++
C75 Viper
D
Kills:127
V. Kills:34 363%
Deaths:20
KDR:6.350
Accuracy:28.738% D*
KPH:19.400 D
VKPH:5.200 D
Kills:2,552 (2,552 + 0)
Deaths:212
KDR:12.038
VKDR:5.325
Vehicle Kills:1,129
Kill Difference:2,340
Playtime:89.090 hours
Usage:5%
Score:1.012m
Score/min:189
Driving Accuracy:28.738%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:7,236
V. Kills:5,034 144%
Deaths:624
KDR:11.596
Accuracy:58.087% B+
KPH:29.500 B++
VKPH:20.500 A
Supernova PC
B
Kills:2,183
V. Kills:783 278%
Deaths:218
KDR:10.014
Accuracy:52.130% B
KPH:22.200 C++
VKPH:8 C+
Saron HRB
B**
Kills:2,033
V. Kills:1,178 172%
Deaths:188
KDR:10.814
Accuracy:48.435% B+
KPH:35.200 B**
VKPH:20.400 B+
E540 Halberd
B+
Kills:1,702
V. Kills:1,003 170%
Deaths:127
KDR:13.402
Accuracy:54.366% B*
KPH:33.100 C*
VKPH:19.500 B+
Supernova VPC
B++
Kills:1,542
V. Kills:237 N/A
Deaths:105
KDR:14.686
Accuracy:56.254% B++
KPH:39.300 C+
VKPH:6 C
Proton II PPA
B**
Kills:758
V. Kills:45 N/A
Deaths:17
KDR:44.588
Accuracy:30.218% B**
KPH:77.900 B++
VKPH:4.600 B+
Kills:15,454 (10,961 + 4,493)
Deaths:1,279
KDR:12.083
VKDR:6.474
Vehicle Kills:8,280
Kill Difference:14,175
Playtime:501.894 hours
Usage:31%
Score:7.766m
Score/min:258
Driving Accuracy:56.254%
Gunner Accuracy:30.218%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,293
V. Kills:76 N/A
Deaths:68
KDR:19.015
Accuracy:45.125% B**
KPH:124.900 B++
VKPH:7.300 C**
Saron HRB-H
B*
Kills:684
V. Kills:550 124%
Deaths:85
KDR:8.047
Accuracy:67.489% A+
KPH:42.300 C**
VKPH:34 B*
E540 Halberd-H
B+
Kills:382
V. Kills:181 210%
Deaths:28
KDR:13.643
Accuracy:62.540% B+
KPH:46.400 C++
VKPH:22 C+
Aphelion VEX-4H
C++
Kills:229
V. Kills:190 120%
Deaths:32
KDR:7.156
Accuracy:47.201% C*
KPH:35.200 C
VKPH:29.200 C++
Kills:2,588 (0 + 2,588)
Deaths:213
KDR:12.150
VKDR:4.681
Vehicle Kills:997
Kill Difference:2,375
Playtime:41.235 hours
Usage:3%
Score:0.898m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:47.201%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:159
V. Kills:77 204%
Deaths:24
KDR:6.625
Accuracy:33.701% D
KPH:16.200 C
VKPH:7.900 C+
M20 Basilisk
C+
Kills:123
V. Kills:40 300%
Deaths:15
KDR:8.200
Accuracy:36.920% C+
KPH:17.600 C
VKPH:5.700 D
M12 Kobalt
C-
Kills:94
V. Kills:1 N/A
Deaths:2
KDR:47
Accuracy:11.542% D*
KPH:49.100 C-
VKPH:0.500 D*
Kills:376 (0 + 376)
Deaths:41
KDR:9.171
VKDR:2.878
Vehicle Kills:118
Kill Difference:335
Playtime:18.691 hours
Usage:1%
Score:0.160m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:11.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,2707,23662411.596B**7.8558.087%B+3.206%B+29.5B++20.5A283245.4h4.6B+8B++
Supernova PC 2,9662,18321810.014B++6.2652.13%B1.832%C-22.2C++8C+12898.2h3.9B*7.4B*
Saron HRB 3,2112,03318810.814A7.0648.435%B+1.722%C++35.2B**20.4B+40157.8h15.7B**32.5B**
Dual Photon Pods 2,3841,8862308.2B4.4555.582%B+2.492%A++69.3C+18.3C++37727.2h17.8B+32.1B+
E540 Halberd 2,7051,70212713.402B+9.6554.366%B*2.938%C*33C*19.5B+31251.5h5.2B+9.6B*
Supernova VPC 1,7791,54210514.686B10.9456.254%B++1.362%C39.2C+6C14739.3h2.9B+5.1B++
Proton II PPA-H 1,3691,2936819.015B+15.2645.125%B**N/A124.3B++7.3C**28010.4h7.8B++17.4B++
L100 Python AP 1,5151,0424224.81S21.0665.052%B**N/A45.7A+20.7B+25622.8h4.1A6.4B**
L100 Python HEAT 1,3571,0418612.105A++8.3556.193%B+3.17%B35.8B+10.9C+17729.1h3.6A6.3A
Cosmos VM3 9739683362.881B+0.8715.784%C+15.289%D-25.4CN/A6638.1h11.7B++74B+
Quasar VM1 9589454232.234B+1.5213.842%C14.18%D-18.6CN/A4850.8h13.6B+98.6C++
Solstice VE3 9118821,6570.532C3.2220.037%C--9.637%F-3.7D--N/A13238.5h17.3C+86.5C+
Proton II PPA 8037581744.588A++40.8430.218%B**N/A78.1B++4.6B+2319.7h8.2B+27.1B*
Saron HRB-H 1,234684858.047B++4.3067.489%A+1.17%C42.2C**34B*40316.2h22.8B33.7B++
Orion VS54 5695595650.989C+2.7620.069%C+13.954%D**13.2D-N/A4642.3h15.6D78C+
Tank Mine 671409498.347M++4.6039.472%B+N/A177.8A++113.9A++16552.3h1.9C++4.8B*
Maelstrom Turbo Laser 6953854840.795C2.9630.912%C+2.857%C++5.7D4.6D-8667h100.2C**324.2B
E540 Halberd-H 5633822813.643B+9.8962.54%B+4.712%A++46.6C*22.1C+3558.2h4.1B**6.6B**
Light PPA 361344447.818B4.0749.693%A1.163%C+62.5B+3.1C+2255.5h8.7B++17.5B++
Skyguard 648342645.344A1.5928.528%C+1.462%C--11.1C10C++14630.7h112.9B+395.8B+
NS-7 PDW 2822814140.679C3.0721.451%D9.253%D**6.2D--N/A1845h17.8C--83C
Comet VM2 3652352231.054C*2.7035.747%D2.979%D8D4.4C++7629.4h19.9B55.7C++
Aphelion VEX-4H 419229327.156C**3.4147.201%C*2.183%D35.2C29.2C++4056.5h59.2C++125.4C**
Saron Laser Cannon 3592032360.86C2.8932.848%C*1.97%C+7.6C--5.8D12626.8h117.7B358.4B+
Nemesis VSH9 3131921761.091B++2.6661.24%C+3.646%B+10.6C-6.7C--16218.1h7.2B+11.7B+
Comet VM2 2891851501.233C**2.5236.905%D-2.703%D9.7C5.4C*8619.1h19.8B++53.8B+
C150 Dalton 286175424.167C0.4252.989%AN/A1750U1110U10849700.1h5.6C--10.6B+
M20 Basilisk 236159246.625A++2.8733.701%D7.547%B++16.2C7.9C+1449.8h69B++204.7B+
C-4 245157831.892B+1.8634.759%A++N/A78.5C+44B**13632h1.2B+3.6C*
MANA Anti-Personnel Turret 159156801.95N/A1.8011.204%UN/A1560U30U2734800.1h30.7T*273.6T*
L105 Zephyr 171144169C++5.2541.559%C+N/A1440U270U3446800.1h4.3A10.2B*
Pulsar VS1 1431421870.759C+2.9921.011%C-11.268%D*9.9D-N/A4414.4h15.7C+74.9C+
Antares LC 243132921.435C+2.3239.68%AN/A12.2C-10.3C15910.8h118.8C*299.4B+
Photon A2A Missile Pods 263128314.129C+0.3869.277%FN/A27.2D28.7C--3764.7h7.3B+10.5C++
C75 Viper 161127206.35B+2.6028.738%D*N/A19.5D5.2D2166.5h10.5B++36.4C++
M20 Basilisk 163123158.2M++4.4536.92%C+5.691%C+17.6C5.7D1407h82.8B+224.3B+
MANA Anti-Vehicle Turret 245122821.488C2.2646.781%D*2.459%D-1220C1230C+16181700.1h9.4C+20.1D
Spear Anti-Vehicle Phalanx Turret 186103119.364B5.6141.138%C2.913%D26.4D21.3C+5193.9h12.1D29.4C--
M12 Kobalt 9594247M**43.2511.542%D*25.532%A++49.5C-N/A1411.9h16.2B+140.5C+
Pulsar LSW 8989881.011C2.7419.585%D20.225%C-16.8D-N/A715.3h17.3D**88.3D
Eidolon VE33 7066880.75C3.0025.088%C16.667%D*7.2D-N/A269.2h11.9D47.3C
NS-10 Burster 11266830.795C2.9622.635%D--1.515%D*3.9D2.7D6116.8h126.4B558.5C+
VA39 Spectre 6060591.017C2.7326.679%D-15%F-5.8D*N/A3010.3h9.4D**35.2D**
Lancer VS22 13459920.641C+3.1155.957%D-3.39%B+7.4D9.4D1518h25.5C++45.5C+
NS-10 Burster 9658690.841C2.9124.064%D-3.448%D4.1D2.7D-5614.2h128.7B+534.8C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72751h
Soldier Soaker01110h
Nano-Armor Kit6231,094,94784.9h
Spawn Beacon21240.3h
AE Nano-Armor Kit122315,66218.3h
AE Medical Applicator53,0100.2h
Spitfire Auto-Turret0690.1h
Damascus Edge1737221h
Medical Applicator10463,4904.7h
Anti-Infantry MANA Turret161501.1h
Ammunition Package36571.2h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


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