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Paragon Harbinger Vendettus[] Vendettus
VS BR 101

KDR: 2.27

Score: 19.5m

Last Seen: Jul 16th, 2018 3:18 PM
- OFFLINE - 1307.3 hour(s)

Prestige 1, Battle Rank 100 (101 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 C-4 Phobos VX86 NS-7 PDW NSX-P Tanto VE-H Maw Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,022,867 MLG Score: 1617
Fun Score: N/A
Cheeseburgers Flipped: 441TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.567%25.734%73527118721,6682.194670.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.483%1.443A0.743B++-0.442C--HEAD ++ (~11.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.506B+10.50.263C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.845%0.76%282112135262801021.87857511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.581B+-0.765D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.841B*110.792B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.69%0.916%469312111,7467916962.20733251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.885%1.914A++-1.059D*-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.70.706B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.034%14.455%80312114226862070.61516203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%0.078C+2.469A**0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.468B+23.50.41B40

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.239%81.025%80412101,054122140.862521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.796%0.94B*0.906B*1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+20.367C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.963%16.085%80212122,549629274.05246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.218%2.028A*0.286C*1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.748B++2.20.549B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m343.5%436 (26.2k)376 (22.6k)2.2714242,68018,7902.50564101 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214291724.395%19.028%46402:4614

28% Engineer34% Heavy Assault15% Infiltrator14% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:49 PMJun 21st, 2018 4:30 PMAug 6th, 2018 9:42 AM (378d) (PST)Jul 16th, 2018 12:30 PM (398d) (PST)Jul 16th, 2018 11:18 AM (398d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6682863820.8220.3620.1563.0460.0651617

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,05017,17622,87449229183422,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
865.3h/36.1d 4,401 8,121 12,537 158.1k 892 2,737 3,354 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,908
Deaths:1,518
KDR:2.574
Accuracy:28.027% B+
HSR:30.246% C+
NS-15M2
B**
Kills:2,311
Deaths:777
KDR:2.974
Accuracy:29.524% B**
HSR:27.824% C**
VE-H Maw
B++
Kills:1,564
Deaths:408
KDR:3.833
Accuracy:29.768% B++
HSR:23.082% C
Flare VE6
C+
Kills:1,481
Deaths:341
KDR:4.343
Accuracy:21.854% C+
HSR:20.729% C--
SVA-88
B**
Kills:1,471
Deaths:803
KDR:1.832
Accuracy:28.396% B**
HSR:30.252% B+
Orion VS54
B**
Kills:1,186
Deaths:765
KDR:1.550
Accuracy:25.929% B**
HSR:25.464% C++
VX29 Polaris
B**
Kills:1,177
Deaths:699
KDR:1.684
Accuracy:30.281% B**
HSR:22.090% C+
Pulsar LSW
A
Kills:294
Deaths:94
KDR:3.128
Accuracy:28.921% B**
HSR:33.674% A
Ursa
B**
Kills:86
Deaths:42
KDR:2.048
Accuracy:29.469% B**
HSR:31.395% B**
NSX Naginata
B**
Kills:55
Deaths:17
KDR:3.235
Accuracy:27.086% B**
HSR:23.636% D
Kills:13,533
Deaths (as Heavy Assault):5,464
Deaths (to Heavy Assaults):4,859
KDR:2.47676
Kill Difference:8,069
Playtime:290.921 hours
Usage:34%
Score:5.482m
Score/min:314
Accuracy (listed only):27.925%
HSR (listed only):26.839%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:2,113
Deaths:1,044
KDR:2.024
Accuracy:75.029% A
HSR:15.902% C+
NS-7 PDW
B*
Kills:1,630
Deaths:1,245
KDR:1.309
Accuracy:28.950% B*
HSR:21.350% B+
NSX-P Tanto
B++
Kills:1,600
Deaths:1,544
KDR:1.036
Accuracy:29.148% B++
HSR:21.563% D
Pulsar C
A++
Kills:733
Deaths:248
KDR:2.956
Accuracy:34.026% A++
HSR:21.828% C
VE-S Canis
B**
Kills:690
Deaths:193
KDR:3.575
Accuracy:34.400% B**
HSR:18.406% C
Sirius SX12
A++
Kills:647
Deaths:420
KDR:1.540
Accuracy:29.894% B**
HSR:29.366% A++
Serpent VE92
B
Kills:443
Deaths:353
KDR:1.255
Accuracy:25.532% B
HSR:20.090% C+
Pandora VX25
A
Kills:436
Deaths:240
KDR:1.817
Accuracy:51.785% A
HSR:16.973% B+
Solstice SF
A+
Kills:358
Deaths:178
KDR:2.011
Accuracy:31.439% A+
HSR:16.481% C+
Eridani SX5
M
Kills:206
Deaths:54
KDR:3.815
Accuracy:31.482% B**
HSR:38.835% M
NSX Tengu
B**
Kills:80
Deaths:42
KDR:1.905
Accuracy:43.350% B**
HSR:13.750% D*
Solstice VE3
C
Kills:51
Deaths:5
KDR:10.200
Accuracy:20.531% C-
HSR:17.647% C
Kills:8,987
Deaths (as Light Assault):5,566
Deaths (to Light Assaults):3,352
KDR:1.61462
Kill Difference:3,421
Playtime:122.108 hours
Usage:14%
Score:2.828m
Score/min:386
Accuracy (listed only):36.297%
HSR (listed only):21.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:2,113
Deaths:1,044
KDR:2.024
Accuracy:75.029% A
HSR:15.902% C+
NS-7 PDW
B*
Kills:1,630
Deaths:1,245
KDR:1.309
Accuracy:28.950% B*
HSR:21.350% B+
VE-S Canis
B**
Kills:690
Deaths:193
KDR:3.575
Accuracy:34.400% B**
HSR:18.406% C
Sirius SX12
A++
Kills:647
Deaths:420
KDR:1.540
Accuracy:29.894% B**
HSR:29.366% A++
Pandora VX25
A
Kills:436
Deaths:240
KDR:1.817
Accuracy:51.785% A
HSR:16.973% B+
Terminus VX-9
B**
Kills:257
Deaths:184
KDR:1.397
Accuracy:31.029% B**
HSR:24.903% C+
Eridani SX5
M
Kills:206
Deaths:54
KDR:3.815
Accuracy:31.482% B**
HSR:38.835% M
H-V45
M++
Kills:140
Deaths:66
KDR:2.121
Accuracy:32.176% A++
HSR:42.857% M++
NSX Tengu
B**
Kills:80
Deaths:42
KDR:1.905
Accuracy:43.350% B**
HSR:13.750% D*
Kills:6,199
Deaths (as Combat Medic):3,488
Deaths (to Combat Medics):1,985
KDR:1.77724
Kill Difference:2,711
Playtime:27.753 hours
Usage:3%
Score:0.905m
Score/min:544
Accuracy (listed only):39.788%
HSR (listed only):24.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:2,113
Deaths:1,044
KDR:2.024
Accuracy:75.029% A
HSR:15.902% C+
NSX-P Tanto
B++
Kills:1,600
Deaths:1,544
KDR:1.036
Accuracy:29.148% B++
HSR:21.563% D
Pulsar C
A++
Kills:733
Deaths:248
KDR:2.956
Accuracy:34.026% A++
HSR:21.828% C
Eidolon VE33
A
Kills:637
Deaths:420
KDR:1.517
Accuracy:35.251% A
HSR:21.036% D
Serpent VE92
B
Kills:443
Deaths:353
KDR:1.255
Accuracy:25.532% B
HSR:20.090% C+
Pandora VX25
A
Kills:436
Deaths:240
KDR:1.817
Accuracy:51.785% A
HSR:16.973% B+
Solstice SF
A+
Kills:358
Deaths:178
KDR:2.011
Accuracy:31.439% A+
HSR:16.481% C+
Solstice VE3
C
Kills:51
Deaths:5
KDR:10.200
Accuracy:20.531% C-
HSR:17.647% C
Kills:6,371
Deaths (as Engineer):4,032
Deaths (to Engineers):2,983
KDR:1.58011
Kill Difference:2,339
Playtime:238.572 hours
Usage:28%
Score:5.563m
Score/min:389
Accuracy (listed only):37.843%
HSR (listed only):18.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,630
Deaths:1,245
KDR:1.309
Accuracy:28.950% B*
HSR:21.350% B+
VE-S Canis
B**
Kills:690
Deaths:193
KDR:3.575
Accuracy:34.400% B**
HSR:18.406% C
Sirius SX12
A++
Kills:647
Deaths:420
KDR:1.540
Accuracy:29.894% B**
HSR:29.366% A++
Phaseshift VX-S
A*
Kills:357
Deaths:21
KDR:17
Accuracy:51.092% A*
HSR:82.913% B+
Ghost
B**
Kills:313
Deaths:101
KDR:3.099
Accuracy:37.087% C
HSR:78.275% B**
NS-61 Emissary
B**
Kills:293
Deaths:161
KDR:1.820
Accuracy:35.218% B**
HSR:20.819% B++
NS-30 Vandal
B*
Kills:292
Deaths:63
KDR:4.635
Accuracy:37.999% B*
HSR:33.904% B*
NS-44 Commissioner
A*
Kills:283
Deaths:254
KDR:1.114
Accuracy:43.210% B*
HSR:36.396% A*
V10
C
Kills:263
Deaths:58
KDR:4.534
Accuracy:35.702% D
HSR:74.905% C
Eridani SX5
M
Kills:206
Deaths:54
KDR:3.815
Accuracy:31.482% B**
HSR:38.835% M
NSX Daimyo
B*
Kills:121
Deaths:41
KDR:2.951
Accuracy:47.397% B*
HSR:95.868% B+
Phantom VA23
C
Kills:117
Deaths:85
KDR:1.376
Accuracy:30.893% D
HSR:27.350% C
Soldier Soaker
M
Kills:106
Deaths:59
KDR:1.797
Accuracy:44.336% B**
HSR:30.189% M
NSX Tengu
B**
Kills:80
Deaths:42
KDR:1.905
Accuracy:43.350% B**
HSR:13.750% D*
NS-45 Pilot
B**
Kills:58
Deaths:72
KDR:0.806
Accuracy:38.707% B**
HSR:34.483% B**
Beamer VS3
B++
Kills:58
Deaths:13
KDR:4.462
Accuracy:25.228% C
HSR:27.586% B++
Kills:5,514
Deaths (as Infiltrator):2,882
Deaths (to Infiltrators):3,127
KDR:1.91325
Kill Difference:2,632
Playtime:133.089 hours
Usage:15%
Score:2.484m
Score/min:311
Accuracy (listed only):37.184%
HSR (listed only):41.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,530
Deaths:362
KDR:4.227
Accuracy:25.756% A
HSR:19.477% C
Blueshift VM5
B**
Kills:1,473
Deaths:362
KDR:4.069
Accuracy:24.927% B**
HSR:20.367% C+
Cosmos VM3
B++
Kills:828
Deaths:371
KDR:2.232
Accuracy:20.437% B++
HSR:20.169% C*
Cosmos VM3
B++
Kills:821
Deaths:371
KDR:2.213
Accuracy:20.899% B++
HSR:19.123% C+
NS-10 Burster
A
Kills:206
Deaths:55
KDR:3.745
Accuracy:37.621% A
HSR:1.942% D*
NS-10 Burster
A
Kills:174
Deaths:55
KDR:3.164
Accuracy:37.978% A
HSR:5.747% C+
Comet VM2
B++
Kills:90
Deaths:43
KDR:2.093
Accuracy:49.658% B++
HSR:0% F-
Comet VM2
B++
Kills:69
Deaths:43
KDR:1.605
Accuracy:51.798% B++
HSR:0% F-
Kills:5,191
Deaths (as MAX Suit):831
Deaths (to MAX Suits):717
KDR:6.24669
Kill Difference:4,360
Playtime:55.174 hours
Usage:6%
Score:2.256m
Score/min:681
Accuracy (listed only):33.634%
HSR (listed only):10.853%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:526
V. Kills:20 N/A
Deaths:218
KDR:2.413
Accuracy:42.845% C**
KPH:50.400 C++
VKPH:1.900 D
Photon A2A Missile Pods
A++
Kills:67
V. Kills:41 160%
Deaths:13
KDR:5.154
Accuracy:83.205% B++
KPH:119.800 A++
VKPH:73.300 B**
Kills:593 (526 + 0)
Deaths:231
KDR:2.567
VKDR:0.264
Vehicle Kills:61
Kill Difference:362
Playtime:10.988 hours
Usage:1%
Score:0.099m
Score/min:150
Piloting Accuracy:42.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:589
V. Kills:77 N/A
Deaths:74
KDR:7.959
Accuracy:51.211% C**
KPH:75 B**
VKPH:9.800 B+
L100 Python HEAT
B**
Kills:135
V. Kills:60 221%
Deaths:23
KDR:5.870
Accuracy:58.297% B++
KPH:37.600 B+
VKPH:16.700 B**
Kills:724 (724 + 0)
Deaths:97
KDR:7.464
VKDR:1.412
Vehicle Kills:137
Kill Difference:627
Playtime:11.450 hours
Usage:1%
Score:0.155m
Score/min:226
Driving Accuracy:58.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:1,335
V. Kills:487 274%
Deaths:144
KDR:9.271
Accuracy:62.213% B**
KPH:61.700 M*
VKPH:22.500 A
Supernova VPC
B+
Kills:276
V. Kills:46 N/A
Deaths:51
KDR:5.412
Accuracy:54.675% B+
KPH:41.600 C+
VKPH:6.900 C
Saron HRB
A
Kills:84
V. Kills:47 175%
Deaths:8
KDR:10.500
Accuracy:54.669% A
KPH:30.700 B+
VKPH:17.200 C*
Kills:1,695 (1,611 + 84)
Deaths:203
KDR:8.350
VKDR:2.857
Vehicle Kills:580
Kill Difference:1,492
Playtime:30.998 hours
Usage:4%
Score:0.749m
Score/min:403
Driving Accuracy:54.675%
Gunner Accuracy:54.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:275
V. Kills:6 N/A
Deaths:15
KDR:18.333
Accuracy:27.886% A++
KPH:121.600 A+
VKPH:2.700 C
M20 Basilisk
B++
Kills:63
V. Kills:14 420%
Deaths:20
KDR:3.150
Accuracy:45.130% B++
KPH:24.400 B
VKPH:5.400 D
M20 Basilisk
N/A
Kills:50
V. Kills:19 250%
Deaths:6
KDR:8.333
Accuracy:55.476% N/A
KPH:47.600 N/A
VKPH:18.100 N/A
Kills:388 (0 + 388)
Deaths:41
KDR:9.463
VKDR:0.951
Vehicle Kills:39
Kill Difference:347
Playtime:5.895 hours
Usage:1%
Score:0.108m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:55.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:424
V. Kills:201 210%
Deaths:222
KDR:1.910
Accuracy:63.662% A
KPH:28.300 B
VKPH:13.400 A+
V30-F Starfall
A++
Kills:249
V. Kills:142 174%
Deaths:132
KDR:1.886
Accuracy:75.195% A++
KPH:45 A++
VKPH:25.700 A+
S12 Renegade
B++
Kills:244
V. Kills:8 N/A
Deaths:125
KDR:1.952
Accuracy:48.308% B++
KPH:36.400 C-
VKPH:1.200 D
Kills:917 (917 + 0)
Deaths:479
KDR:1.914
VKDR:0.733
Vehicle Kills:351
Kill Difference:438
Playtime:27.193 hours
Usage:3%
Score:0.351m
Score/min:215
Driving Accuracy:48.308%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,9583,9081,5182.574C+0.3028.027%B+30.246%C+67.4C+N/A20558h10.4C*37.1B+
NS-15M2 2,3392,3117772.974B*0.7029.524%B**27.824%C**64.9B++N/A16335.6h10.5B++35.5B++
C-4 2,4492,1157582.79B**0.5231.076%B**N/A257.9M**40.7B*14818.2h0.8A2.5A
Phobos VX86 2,1302,1131,0442.024B++0.2575.029%A15.902%C+84.2AN/A22625.1h1.8B**2.4B*
NS-7 PDW 1,6541,6301,2451.309B+0.9628.95%B*21.35%B+39.3B++N/A9241.5h13.3B+46.1B+
NSX-P Tanto 1,6281,6001,5441.036C++1.2429.148%B++21.563%D19.3CN/A7283h13.2B+45.2B+
VE-H Maw 1,5751,5644083.833A*1.5629.768%B++23.082%C75.2B*N/A20220.8h9.1B++30.4B+
Blueshift VM5 1,5441,5303624.227B++1.9625.756%A19.477%C73.2A**N/A23020.9h13.1B*51B*
Flare VE6 1,4961,4813414.343M+2.0721.854%C+20.729%C--44.1C++N/A13933.6h10B45.8C**
Blueshift VM5 1,4941,4733624.069B++1.8024.927%B**20.367%C+69.5A*1B++22021.2h13.2B*52.9B*
SVA-88 1,4931,4718031.832C+0.4428.396%B**30.252%B+56.1B+N/A15826.2h11.5C*40.6B+
Supernova FPC 1,8221,3351449.271B+7.0062.213%B**N/A61.8M*22.5A46921.6h3.7B**5.9A
Orion VS54 1,1951,1867651.55C++0.7225.929%B**25.464%C++39C**N/A12530.4h11.5B+44.4C*
VX29 Polaris 1,1911,1776991.684C*0.5930.281%B**22.09%C+69.6B**N/A17516.9h10.8B+35.6B++
Cosmos VM3 8428283712.232C*0.0420.437%B++20.169%C*52.1AN/A21315.9h13.5C*65.9B+
Cosmos VM3 8378213712.213C**0.0620.899%B++19.123%C+51.6A1B*20115.9h13.9C++66.6C*
NS Decimator 1,1517584351.743B*0.5365.975%B++1.583%C--57.9A+30A++42513.1h3.7B++5.6B*
Pulsar C 7367332482.956B**0.6834.026%A++21.828%C62.6A+N/A19511.7h8.8B*26B*
VE-S Canis 6956901933.575A*1.3034.4%B**18.406%C66.3B*N/A27010.4h9B*26.1B++
Sirius SX12 6556474201.54B+0.7329.894%B**29.366%A++43.7B++N/A14114.8h11.3B*37.7B++
Eidolon VE33 6586374201.517B+0.7535.251%A21.036%D42.8B**1.4A++15414.9h5.6A15.8B**
L100 Python HESH 666589747.959C5.6951.211%C**N/A74.6B**9.7B2447.9h3C**5.8B+
Frag Grenade 5865731573N/A570.7357.508%A+N/A1146M+26A++58540.5h1.9A++3.3A
Light PPA 5465262182.413C0.1442.845%C**N/A50.6C++1.9D11910.4h11B25.7B+
Orbital Strike Uplink 6324741474U471.731147.06%UN/A2370U790U104620.2h0.8T*0.1T*
Serpent VE92 4494433531.255C++1.0225.532%B20.09%C+20.5CN/A6721.6h14C+54.9C*
Pandora VX25 4454362401.817B+0.4551.785%A16.973%B+60.6B*1.3A2607.2h3.9B+7.6B++
M40 Fury-F 6254242221.91C*0.3663.662%AN/A28.3B13.4A+16315h10.1B15.8B++
Solstice SF 3673581782.011B**0.2631.439%A+16.481%C+43.7A+1.1A1948.2h6.8B++21.5B**
Phaseshift VX-S 3583572117S14.7351.092%A*82.913%B+77.6M++N/A2094.6h1.8B*3.6B**
Lumine Edge 35435211,7280.03C2.2433.073%B+12.5%D0.9C--N/A3404.2h1.2B+3.6B+
Ghost 3153131013.099C++0.8337.087%C78.275%B**52.2B+N/A1566h1.9B++5.2B+
Pulsar LSW 300294943.128A0.8628.921%B**33.674%A60B+1.2A+4894.9h10.1B*34.9B++
NS-61 Emissary 3002931611.82A+0.4535.218%B**20.819%B++61A++1.5A+1804.8h11.2B+31.7B*
NS-30 Vandal 292292634.635A++2.3637.999%B*33.904%B*76.8A++N/A2573.8h4A10.6B**
NS-44 Commissioner 2872832541.114C++1.1643.21%B*36.396%A*38.8C*N/A1307.3h3.4B+7.9B++
Supernova VPC 322276515.412C--3.1454.675%B+1.449%C+41.8C+7C+2076.6h3.1C**5.6B+
M12 Kobalt 2812751518.333B+16.0627.886%A++20.364%B+119.6A+2.6C4132.3h14.2B**50.8B*
V10 263263584.534B+2.2635.702%D74.905%C22.9C--N/A6611.5h2.3C+6.4C+
Terminus VX-9 2602571841.397C+0.8731.029%B**24.903%C+38.4C+N/A1146.7h12.5C++40.4B+
V30-F Starfall 3912491321.886C*0.3975.195%A++N/A45.3A++25.8A+4855.5h12B*16B**
S12 Renegade 2522441251.952C0.3248.308%B++2.459%D-36.4C-1.2D1086.7h2.5B**5.2B*
NS-10 Burster 306206553.745S1.4737.621%A1.942%D*19.8S9.6S16210.4h65.4A+174A
Eridani SX5 209206543.815M1.5431.482%B**38.835%M85.8A*1.3A*5752.4h8.1B**25.7B*
Lasher X2 1901791541.162C**1.1130.251%B+1.117%F44.8B++2.8A*1824h24D-79.4C*
NS-10 Burster 273174553.164M+0.8937.978%A5.747%C+17.1S9.7S14910.2h77.9A++205A+
Rocklet Rifle 2701531441.063B++1.2155.976%BN/A51A++39A6663h26.8B*47.8B++
Tank Mine 201146216.952A*4.6837.825%C**N/A292M**110A++22020.5h1.6B+4.2B**
H-V45 143140662.121B+0.1532.176%A++42.857%M++53.8B**1.2A++2572.6h9.5A+29.6B**
L100 Python HEAT 195135235.87B3.6058.297%B++N/A37.5B+16.7B**1863.6h5B+8.5B*
NSX Daimyo 121121412.951C+0.6847.397%B*95.868%B+52.6C++N/A2742.3h2.2B+4.6B++
Phantom VA23 117117851.376C0.9030.893%D27.35%C27.9C--N/A864.2h4.8C+15.4C+
Soldier Soaker 107106591.797B+0.4744.336%B**30.189%M55.8C*N/A2691.9h6C++13.6B++
Comet VM2 13090432.093A+0.1849.658%B++N/A15B++6.7A1446h21.8C*43.8B+
Ursa 8786422.048B*0.2229.469%B**31.395%B**34.4C+N/A1212.5h13.4D45.3B
Saron HRB 13184810.5B**8.2354.669%A1.19%C31.1B+17.4C*3532.7h16.2B**29.7A
MANA Anti-Personnel Turret 8282613.667N/A11.4024.703%UN/A820UN/A2396800.1h20.3T*82.2T*
NSX Tengu 8280421.905B++0.3743.35%B**13.75%D*42.1C*1.1B**1421.9h10.7B++24.6B++
Hunter QCX 107711190.597C+1.6746.112%C*4.225%D**15.4C++7.8B*1014.6h13C--28.3C
Comet VM2 10269431.605B++0.6751.798%B++N/A13.5C**6.5B*1185.1h28.2C++54.4B
Photon A2A Missile Pods 10867135.154C++2.8883.205%B++N/A111.7A++68.3B**7180.6h6.4B**7.7A
M20 Basilisk 7763203.15C++0.8845.13%B++6.349%C**24.2B5.4D1702.6h74.1B+164.3B*
NS-45 Pilot 5858720.806C1.4738.707%B**34.483%B**18.7D-N/A1053.1h7.3C++18.9B+
Beamer VS3 5858134.462S2.1925.228%C27.586%B++41.4B++N/A1591.4h6.7B*26.5C*
NSX Naginata 5655173.235A++0.9627.086%B**23.636%D55B+1B+2691h8.9B*32.7B++
Solstice VE3 5151510.2U7.9320.531%C-17.647%C11.6C-N/A2464.4h12.3B++59.9C*
M20 Basilisk 695068.333M+6.0655.476%A++12%M45.5A*17.3A+4041.1h76.3B++137.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56680.4h
Anti-Vehicle MANA Turret4810.2h
Nano-Armor Kit267289,78118.4h
Repair Module1790.3h
Nanite Revive Grenade01670h
Medical Applicator11322,5032.3h
Cortium Silo01170.4h
Spitfire Auto-Turret1520.1h
Restoration Kit131890.2h
Motion Spotter162,7761.1h
Xiphos Anti-Personnel Tower1520.2h
Rampart Wall01211h
Spear Anti-Vehicle Tower2510.3h
Deconstruction Tool12,4750.4h
Shield Recharging Field36020.2h
Recon Detection Device88061.6h
Ammunition Package232,5400.9h
Medical Kit2753,9465.2h
Anti-Infantry MANA Turret2570.3h
Nano-Repair Grenade0760h
Orbital Strike Target Designator42652h
Hardlight Barrier577710.9h
Router1580.1h
Elysium Spawn Tube0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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