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VengeanceD[OO] VengeanceD
TR BR 191

KDR: 4.23

Score: 96m

Last Seen: Jan 27th, 2019 4:09 AM
- OFFLINE - 500.2 hour(s)

Battle Rank 120 (191 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9 CARV-S NS Decimator TMG-50 T9A "Butcher" T16 Rhino M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,903,571 MLG Score: 2321
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 14.2%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.172%22.328%562191003167,3826.53708-2.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.121%0.801B++0.254C*-0.921D--HEAD ++ (~9.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+100.303C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.774%1.035%251110212,6091118972.331552662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.699D-0.524D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.802B++9.80.814B++22.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.664%1.741%106310191,20616951140.7110851049%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.945%0.173C++-0.563D-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.10.752B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.697%1.168%6331310097,36614149165.20933803%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%-0.135C-0.811D-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.813B++7.70.805B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.66%9.942%63311021171291700.0586018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.812D--0.913D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.223C++3.20.331C**7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
96m205.9%489 (29.3k)470 (28.2k)4.23265194,34245,9154.36559191 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10221071224.678%19.476%48104:2713

6% Engineer89% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 3:58 AMJul 2nd, 2017 5:32 AMFeb 14th, 2019 1:36 PM (2d) (PST)Jan 27th, 2019 1:50 AM (21d) (PST)Jan 27th, 2019 12:09 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6762414350.9500.2250.1852.0160.0292321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,58314,44026,143571311121228,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3407.7h/142d 6,104 37,850 40,277 412.2k 4,628 14,518 5,907 138.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:115,575
Deaths:19,112
KDR:6.047
Accuracy:25.202% A
HSR:22.633% C+
MSW-R
B++
Kills:21,180
Deaths:3,730
KDR:5.678
Accuracy:26.391% B++
HSR:24.580% C++
T9 CARV-S
C*
Kills:12,338
Deaths:2,615
KDR:4.718
Accuracy:22.901% C*
HSR:17.588% D--
TMG-50
B+
Kills:4,692
Deaths:1,526
KDR:3.075
Accuracy:23.817% B+
HSR:18.521% D
T9A "Butcher"
C+
Kills:4,244
Deaths:828
KDR:5.126
Accuracy:24.076% C+
HSR:23.845% C--
T16 Rhino
B**
Kills:3,254
Deaths:637
KDR:5.108
Accuracy:26.094% B**
HSR:21.328% C+
NS-15M1
B*
Kills:1,150
Deaths:167
KDR:6.886
Accuracy:27.207% B*
HSR:25.478% B
MG-H1 Watchman
C+
Kills:385
Deaths:64
KDR:6.016
Accuracy:21.071% C
HSR:26.494% C+
T7 Mini-Chaingun
A
Kills:210
Deaths:50
KDR:4.200
Accuracy:23.377% A
HSR:17.143% B**
T32 Bull
B**
Kills:116
Deaths:38
KDR:3.053
Accuracy:24.585% C++
HSR:31.897% B**
Kills:163,144
Deaths (as Heavy Assault):28,767
Deaths (to Heavy Assaults):15,171
KDR:5.67122
Kill Difference:134,377
Playtime:3,045.589 hours
Usage:89%
Score:85.775m
Score/min:469
Accuracy (listed only):24.472%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B**
Kills:449
Deaths:188
KDR:2.388
Accuracy:28.726% B**
HSR:13.140% D*
TRAC-5
B**
Kills:289
Deaths:227
KDR:1.273
Accuracy:27.463% B**
HSR:17.647% C
HC1 Cougar
B*
Kills:244
Deaths:41
KDR:5.951
Accuracy:28.724% B*
HSR:21.721% C+
AS16 NightHawk
D
Kills:171
Deaths:61
KDR:2.803
Accuracy:31.660% D
HSR:9.942% D*
PDW-16 Hailstorm
B+
Kills:72
Deaths:48
KDR:1.500
Accuracy:23.125% C+
HSR:19.444% B+
NS Baron G5
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:55.276% N/A
HSR:10% N/A
Kills:1,275
Deaths (as Light Assault):574
Deaths (to Light Assaults):8,576
KDR:2.22125
Kill Difference:701
Playtime:112.927 hours
Usage:3%
Score:2.733m
Score/min:403
Accuracy (listed only):32.496%
HSR (listed only):15.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B**
Kills:449
Deaths:188
KDR:2.388
Accuracy:28.726% B**
HSR:13.140% D*
TRAC-5
B**
Kills:289
Deaths:227
KDR:1.273
Accuracy:27.463% B**
HSR:17.647% C
HC1 Cougar
B*
Kills:244
Deaths:41
KDR:5.951
Accuracy:28.724% B*
HSR:21.721% C+
AS16 NightHawk
D
Kills:171
Deaths:61
KDR:2.803
Accuracy:31.660% D
HSR:9.942% D*
NS Baron G5
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:55.276% N/A
HSR:10% N/A
Kills:1,203
Deaths (as Engineer):526
Deaths (to Engineers):7,925
KDR:2.28707
Kill Difference:677
Playtime:199.888 hours
Usage:6%
Score:7.175m
Score/min:598
Accuracy (listed only):34.370%
HSR (listed only):14.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
C**
Kills:1,676
Deaths:922
KDR:1.818
Accuracy:30.444% C**
HSR:17.900% C
NS-44 Commissioner
B++
Kills:1,341
Deaths:665
KDR:2.017
Accuracy:42.722% B++
HSR:20.507% C
TX1 Repeater
B+
Kills:128
Deaths:80
KDR:1.600
Accuracy:27.601% B+
HSR:17.969% C-
PDW-16 Hailstorm
B+
Kills:72
Deaths:48
KDR:1.500
Accuracy:23.125% C+
HSR:19.444% B+
NS-357 Underboss
B+
Kills:65
Deaths:39
KDR:1.667
Accuracy:41.116% B+
HSR:23.077% C*
Kills:3,282
Deaths (as Infiltrator):1,754
Deaths (to Infiltrators):5,846
KDR:1.87115
Kill Difference:1,528
Playtime:18.371 hours
Usage:1%
Score:0.192m
Score/min:174
Accuracy (listed only):33.002%
HSR (listed only):19.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:2,609
V. Kills:54 N/A
Deaths:215
KDR:12.135
Accuracy:30.774% C++
KPH:48.500 C++
VKPH:1 D*
Coyote Missiles
C+
Kills:77
V. Kills:32 233%
Deaths:7
KDR:11
Accuracy:53.621% C+
KPH:47 C+
VKPH:19.500 C
Hellfire Rocket Pods
M++
Kills:57
V. Kills:11 N/A
Deaths:3
KDR:19
Accuracy:58.949% A
KPH:215.100 A*
VKPH:41.500 M++
Kills:2,743 (2,609 + 0)
Deaths:225
KDR:12.191
VKDR:0.431
Vehicle Kills:97
Kill Difference:2,518
Playtime:55.749 hours
Usage:2%
Score:0.884m
Score/min:264
Piloting Accuracy:30.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:222
V. Kills:68 322%
Deaths:13
KDR:17.077
Accuracy:19.715% D**
KPH:52.300 A++
VKPH:16 C
C150 Dalton
B+
Kills:186
V. Kills:65 282%
Deaths:12
KDR:15.500
Accuracy:44.671% B
KPH:41.500 B+
VKPH:14.500 D
L105 Zephyr
B
Kills:74
V. Kills:11 N/A
Deaths:2
KDR:37
Accuracy:45.786% B
KPH:59.900 B
VKPH:8.900 C++
Kills:482 (0 + 482)
Deaths:27
KDR:17.852
VKDR:5.333
Vehicle Kills:144
Kill Difference:455
Playtime:9.969 hours
Usage:0%
Score:0.900m
Score/min:1,504
Piloting Accuracy:N/A%
Gunner Accuracy:45.786%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:195
V. Kills:14 N/A
Deaths:9
KDR:21.667
Accuracy:50.549% C*
KPH:93.100 A++
VKPH:6.700 C
Kills:195 (195 + 0)
Deaths:9
KDR:21.667
VKDR:1.556
Vehicle Kills:14
Kill Difference:186
Playtime:2.096 hours
Usage:0%
Score:0.077m
Score/min:616
Driving Accuracy:50.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:843
V. Kills:38 N/A
Deaths:26
KDR:32.423
Accuracy:42.523% C++
KPH:89.500 A++
VKPH:4 D-
P2-120 HEAT
M
Kills:168
V. Kills:25 N/A
Deaths:11
KDR:15.273
Accuracy:39.069% C
KPH:58 M
VKPH:8.600 C
E540 Halberd
B*
Kills:68
V. Kills:32 206%
Deaths:11
KDR:6.182
Accuracy:45.518% B+
KPH:33.500 B*
VKPH:15.700 B++
Kills:1,079 (1,011 + 68)
Deaths:48
KDR:22.479
VKDR:1.979
Vehicle Kills:95
Kill Difference:1,031
Playtime:14.346 hours
Usage:0%
Score:0.560m
Score/min:650
Driving Accuracy:39.069%
Gunner Accuracy:45.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,071
V. Kills:31 N/A
Deaths:35
KDR:30.600
Accuracy:36.312% C++
KPH:216.800 A*
VKPH:6.300 C+
M40 Fury-H
M**
Kills:626
V. Kills:57 N/A
Deaths:16
KDR:39.125
Accuracy:38.616% C-
KPH:239.100 M**
VKPH:21.800 B
G20 Vulcan-H
M*
Kills:312
V. Kills:115 269%
Deaths:19
KDR:16.421
Accuracy:41.046% D
KPH:112.800 M*
VKPH:41.600 A
Kills:2,009 (0 + 2,009)
Deaths:70
KDR:28.700
VKDR:2.900
Vehicle Kills:203
Kill Difference:1,939
Playtime:10.324 hours
Usage:0%
Score:0.614m
Score/min:991
Driving Accuracy:N/A%
Gunner Accuracy:41.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:2,458
V. Kills:202 N/A
Deaths:82
KDR:29.976
Accuracy:36.227% C++
KPH:145.400 S
VKPH:12 B+
M40 Fury
M*
Kills:586
V. Kills:69 N/A
Deaths:16
KDR:36.625
Accuracy:36.977% C++
KPH:134.400 M*
VKPH:15.800 B*
M60-G Bulldog
S
Kills:570
V. Kills:42 N/A
Deaths:19
KDR:30
Accuracy:55.989% A*
KPH:153.700 S
VKPH:11.300 A
M60-G Bulldog
S
Kills:198
V. Kills:21 N/A
Deaths:8
KDR:24.750
Accuracy:56.448% A++
KPH:137.800 S
VKPH:14.600 B**
M20 Basilisk
C++
Kills:62
V. Kills:16 365%
Deaths:16
KDR:3.875
Accuracy:39.032% C++
KPH:9.900 D--
VKPH:2.600 D*
M12 Kobalt
A++
Kills:52
V. Kills: N/A
Deaths:1
KDR:52
Accuracy:15.960% C
KPH:129.700 A++
VKPH:0 D*
Kills:3,926 (0 + 3,926)
Deaths:142
KDR:27.648
VKDR:2.465
Vehicle Kills:350
Kill Difference:3,784
Playtime:33.048 hours
Usage:1%
Score:1.509m
Score/min:761
Driving Accuracy:N/A%
Gunner Accuracy:15.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 115,930115,57519,1126.047M1.8125.202%A22.633%C+80.1MN/A3301442.3h9.9B**39.3B*
MSW-R 21,35921,1803,7305.678A+1.4526.391%B++24.58%C++90.3A*N/A267234.5h10.3B*39.1B++
T9 CARV-S 12,37112,3382,6154.718A*0.4922.901%C*17.588%D--48.1C**N/A245256.5h10.4B++45.5B+
NS Decimator 10,8298,0922,0503.947M**0.2964.206%B+2.323%C+71.8A*24.3B**721112.7h3.3B**5.2B**
TMG-50 4,7054,6921,5263.075A++1.1623.817%B+18.521%D34.2C+N/A150137h9.3B*39.3B+
T9A "Butcher" 4,2744,2448285.126A++0.8924.076%C+23.845%C--90.7AN/A24346.8h10.7B+44.2C**
T16 Rhino 3,2753,2546375.108M**0.8826.094%B**21.328%C+85.6A**N/A34838h10.3B**39.4B*
M14 Banshee 2,6632,60921512.135B++7.9030.774%C++1.035%C+48.5C++1D*22853.8h9.8B*32B++
M40 Fury 2,6602,4588229.976M+25.7436.227%C++N/A145.4S12B+80816.9h5.1A+14.1A
TS2 Inquisitor 1,6841,6769221.818B+2.4130.444%C**17.9%C98A**N/A40717.1h8.1B++26.8B++
Chainblade 1,4141,39127,4140.051B*4.1854.014%A*N/A0.7C++N/A31941.5h1.7B*3.1B++
NS-44 Commissioner 1,3551,3416652.017B**2.2242.722%B++20.507%C97.2A**1A36213.8h3.3B++7.7B++
NS-15M1 1,1541,1501676.886S2.6527.207%B*25.478%B92.7A++N/A37012.4h10.4B*38.1B++
P525 Marauder-H 1,1021,0713530.6A+26.3736.312%C++N/A218.6A**6.3C+8254.9h4.8B*13.3B*
Frag Grenade 1,0351,02611026N/A1,021.7752.566%B**N/A732.9B**6.4C38571.4h2.7B**5.1B**
ML-7 1,4641,0134182.423M+1.8161.491%B+1.974%D40.4A+18B*68125.1h4.3A7B**
M60-A Bulldog 1,0669555916.186A11.9536.338%C+N/A37.6C++4.4D33725.4h4.1A11.2B*
P2-120 HESH 8818432632.423A+28.1942.523%C++N/A89.7A++4D-5399.4h3.2A7.6B**
M40 Fury-H 6836261639.125A**34.8938.616%C-N/A240.8M**21.9B+12582.6h4.3A11.2A
M40 Fury 6555861636.625M**32.3936.977%C++1.536%C133.2M*15.7B*9664.4h5.7A15.4A
M60-G Bulldog 6125701930S25.7755.989%A*1.579%D-154.1S11.4A11153.7h3.5A+6.2A+
Claymore 451451675.167S70.9351.406%A*N/A225.5A+N/A12822h1.4D**2.8B*
T5 AMC 4504491882.388A1.8428.726%B**13.14%D*23C+N/A19719.5h11.6B*40.5B*
MG-H1 Watchman 386385646.016M+1.7821.071%C26.494%C+77AN/A1975h12.8B++60.5B
G20 Vulcan-H 4273121916.421M*12.1941.046%D6.09%A*111.4M*41.1A10342.8h43.7A++106.6A
C-4 4283031901.595C++2.6424.214%CN/A28.9D*11.9D*78110.5h1.8C-7.5C
TRAC-5 2902892271.273B++2.9627.463%B**17.647%C14.5CN/A30819.9h13B+47.3B++
HC1 Cougar 254244415.951S1.7228.724%B*21.721%C+27.7C+1.1A++2278.8h9.7B*33.7B++
Auraxium Chainblade 24224017,5900.014C-4.2244.118%B**N/A0.2C-N/A11056.3h1.6B**3.5B+
AP30 Shredder 2902221317.077B+12.8419.715%D**2.703%C*52.9A++16.2C14904.2h28.2A143.1B**
Tank Mine 342219593.712B++0.5227.946%CN/A35.9D**20.2D**7176.1h1.7B+6C**
T7 Mini-Chaingun 210210504.2M**0.0323.377%A17.143%B**75A*N/A12342.8h10.7B**45.8B*
M60-G Bulldog 219198824.75S20.5256.448%A++N/A141.4S15A12601.4h3.7A6.5B**
L100 Python HESH 209195921.667B**17.4350.549%C*3.077%A92.9A++6.7C6162.1h2.1A4.2B**
T2 Striker 4441881201.567M2.6763.387%B**N/A10.9C+14.9B++44317.2h29.8B*47.1B*
C150 Dalton 2511861215.5B**11.2744.671%BN/A41.3B+14.4D17134.5h3B**6.6B**
AS16 NightHawk 171171612.803A++1.4331.66%D9.942%D*30.5C+N/A2655.6h3.2B**10.3B+
P2-120 HEAT 1931681115.273A++11.0439.069%C5.952%A++57.9M8.6C9662.9h3.6A+9.2A
TX1 Repeater 128128801.6B**2.6327.601%B+17.969%C-55.7AN/A5852.3h9.3B**33.7B+
Spear Anti-Vehicle Phalanx Turret 145125913.889A9.6660.511%A++4%C+104.2M**16.7C-11351.2h4.2B*6.9A
SABR-13 1201201240.968C3.2616.583%F-26.667%C++15.2D-N/A1537.9h9.9B++60C-
T32 Bull 116116383.053A+1.1824.585%C++31.897%B**52.7B+N/A7752.2h11.9C**48.3B
Anti-Vehicle Grenade 1281131113N/A108.7748.105%CN/A376.7C+50D44370.3h4.4B++9.1B+
Coyote Missiles 10977711A**6.7753.621%C+N/A48.1C+20C4971.6h42C++78.4C++
L105 Zephyr 8574237A**32.7745.786%BN/A61.7B+9.2C++7921.2h5.4B+11.9B+
PDW-16 Hailstorm 7372481.5B+2.7323.125%C+19.444%B+13.8DN/A2975.2h12.8B+55.2B+
E540 Halberd 10068116.182C+1.9545.518%B+1.471%D--34B*16B++7142h4.8B*10.5B*
NS-357 Underboss 6565391.667B++2.5741.116%B+23.077%C*81.3A+N/A6530.8h4.3C+10.5B+
T1 Cycler 6464561.143C++3.0921.255%C+15.625%D-13.3DN/A8214.8h14.2C*66.8C*
M20 Basilisk 7862163.875B0.3639.032%C++3.226%D--10D-2.6D*1666.2h81.8B+209.5B+
Hellfire Rocket Pods 6857319A+14.7758.949%AN/A190A++36.7A**62070.3h15.5B+26.4B++
M12 Kobalt 5252152M47.7715.96%C7.692%F--130A++N/A7200.4h9.2A++57.6B*
NS Baron G5 505095.556S1.3255.276%B**10%D--71.4A++N/A8340.7h4.4C**8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01840.3h
Restoration Kit12982910.9h
Nano-Armor Kit284304,56227h
Spawn Beacon748,55316h
Medical Applicator274,8090.8h
Medical Kit10,24063,335472.3h
Ammunition Package10870.3h
Recon Detection Device12040.6h

Check the help document for the dictionary if you want to learn more about words used here.


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