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VengeanceD[OO] VengeanceD
TR BR 193

KDR: 4.14

Score: 98.6m

Last Seen: May 31st, 2019 9:55 PM
- OFFLINE - 455.8 hour(s)

Battle Rank 120 (193 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 54
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9 CARV-S NS Decimator TMG-50 T9A "Butcher" T16 Rhino M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,887,308 MLG Score: 2308
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 14.7%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.057%22.539%565201190173,0156.34661-2.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.9%0.765B++0.264C*-0.747D-HEAD ++ (~10.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.465B+100.3C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.771%1.035%242112092,6091161972.245272662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.695D-0.515D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.802B++9.80.814B++22.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.664%1.741%104312071,20617261140.6987251049%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.945%0.167C++-0.537D-0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.10.752B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.776%1.181%6211311977,45414619385.0985794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.488%-0.131C-0.807D-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.811B++7.80.803B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.645%9.942%62111209171310800.0550193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.819D--0.922D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.221C++3.30.331C**7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 54
98.6m207%484 (29k)461 (27.7k)4.14199201,25148,5884.27348193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12101138024.605%19.712%48504:2414

6% Engineer90% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 3:58 AMJul 2nd, 2017 5:32 AMJun 17th, 2019 8:02 PM (2d) (PST)May 31st, 2019 6:09 PM (19d) (PST)May 31st, 2019 5:55 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6692404290.9410.2270.1852.0080.0292308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,16914,38625,783561411120227,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3565.4h/148.6d 6,389 39,671 42,434 429.5k 4,947 14,989 6,209 143.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:116,070
Deaths:19,292
KDR:6.016
Accuracy:25.182% A
HSR:22.630% C+
MSW-R
B++
Kills:21,629
Deaths:3,919
KDR:5.519
Accuracy:26.175% B++
HSR:24.717% C++
T9 CARV-S
C*
Kills:16,157
Deaths:3,599
KDR:4.489
Accuracy:23.051% C*
HSR:20.449% C--
TMG-50
B+
Kills:4,692
Deaths:1,526
KDR:3.075
Accuracy:23.817% B+
HSR:18.521% D
T9A "Butcher"
C+
Kills:4,294
Deaths:856
KDR:5.016
Accuracy:23.876% C+
HSR:23.871% C--
T16 Rhino
B**
Kills:3,260
Deaths:646
KDR:5.046
Accuracy:26.085% B**
HSR:21.350% C+
NS-15M1
B+
Kills:1,251
Deaths:209
KDR:5.986
Accuracy:25.906% B+
HSR:25.739% B+
NSX-P Naginata
C+
Kills:714
Deaths:189
KDR:3.778
Accuracy:21.775% C+
HSR:25.350% C-
MG-H1 Watchman
C+
Kills:495
Deaths:104
KDR:4.760
Accuracy:20.774% C
HSR:25.455% C+
T32 Bull
B*
Kills:397
Deaths:158
KDR:2.513
Accuracy:20.292% D
HSR:29.723% B*
T7 Mini-Chaingun
A
Kills:210
Deaths:50
KDR:4.200
Accuracy:23.377% A
HSR:17.143% B**
NSX Naginata
B+
Kills:163
Deaths:69
KDR:2.362
Accuracy:23.578% C**
HSR:31.288% B+
Kills:169,332
Deaths (as Heavy Assault):30,617
Deaths (to Heavy Assaults):16,076
KDR:5.53065
Kill Difference:138,715
Playtime:3,192.625 hours
Usage:90%
Score:88.299m
Score/min:461
Accuracy (listed only):23.657%
HSR (listed only):23.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B**
Kills:449
Deaths:188
KDR:2.388
Accuracy:28.679% B**
HSR:13.140% D*
TRAC-5
A
Kills:289
Deaths:227
KDR:1.273
Accuracy:27.463% A
HSR:17.647% C
HC1 Cougar
B++
Kills:285
Deaths:59
KDR:4.831
Accuracy:27.576% B++
HSR:21.754% C+
AS16 NightHawk
D-
Kills:171
Deaths:62
KDR:2.758
Accuracy:31.645% D-
HSR:9.942% D*
PDW-16 Hailstorm
B+
Kills:73
Deaths:51
KDR:1.431
Accuracy:23.079% C+
HSR:19.178% B+
NS Baron G5
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:55.250% N/A
HSR:10% N/A
Kills:1,317
Deaths (as Light Assault):597
Deaths (to Light Assaults):9,121
KDR:2.20603
Kill Difference:720
Playtime:121.574 hours
Usage:3%
Score:2.800m
Score/min:384
Accuracy (listed only):32.282%
HSR (listed only):15.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B**
Kills:449
Deaths:188
KDR:2.388
Accuracy:28.679% B**
HSR:13.140% D*
TRAC-5
A
Kills:289
Deaths:227
KDR:1.273
Accuracy:27.463% A
HSR:17.647% C
HC1 Cougar
B++
Kills:285
Deaths:59
KDR:4.831
Accuracy:27.576% B++
HSR:21.754% C+
AS16 NightHawk
D-
Kills:171
Deaths:62
KDR:2.758
Accuracy:31.645% D-
HSR:9.942% D*
NS Baron G5
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:55.250% N/A
HSR:10% N/A
Kills:1,244
Deaths (as Engineer):546
Deaths (to Engineers):8,233
KDR:2.27839
Kill Difference:698
Playtime:201.261 hours
Usage:6%
Score:7.187m
Score/min:595
Accuracy (listed only):34.123%
HSR (listed only):14.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
C**
Kills:1,681
Deaths:927
KDR:1.813
Accuracy:30.316% C**
HSR:17.847% C
NS-44 Commissioner
B++
Kills:1,436
Deaths:747
KDR:1.922
Accuracy:42.210% B++
HSR:20.961% C+
TX1 Repeater
B+
Kills:128
Deaths:80
KDR:1.600
Accuracy:27.601% B+
HSR:17.969% C--
NS-357 Underboss
B
Kills:80
Deaths:60
KDR:1.333
Accuracy:37.835% C*
HSR:23.750% B
PDW-16 Hailstorm
B+
Kills:73
Deaths:51
KDR:1.431
Accuracy:23.079% C+
HSR:19.178% B+
Kills:3,398
Deaths (as Infiltrator):1,865
Deaths (to Infiltrators):6,236
KDR:1.82198
Kill Difference:1,533
Playtime:20.415 hours
Usage:1%
Score:0.209m
Score/min:171
Accuracy (listed only):32.208%
HSR (listed only):19.941%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:2,609
V. Kills:54 N/A
Deaths:216
KDR:12.079
Accuracy:30.771% C*
KPH:48.300 C*
VKPH:1 D*
Coyote Missiles
C++
Kills:77
V. Kills:32 233%
Deaths:7
KDR:11
Accuracy:53.621% C+
KPH:47 C++
VKPH:19.500 C
Hellfire Rocket Pods
M+
Kills:57
V. Kills:11 N/A
Deaths:3
KDR:19
Accuracy:58.949% A
KPH:215.100 A**
VKPH:41.500 M+
Kills:2,743 (2,609 + 0)
Deaths:226
KDR:12.137
VKDR:0.429
Vehicle Kills:97
Kill Difference:2,517
Playtime:55.881 hours
Usage:2%
Score:0.886m
Score/min:264
Piloting Accuracy:30.771%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:242
V. Kills:76 314%
Deaths:13
KDR:18.615
Accuracy:21.189% D*
KPH:52.600 A+
VKPH:16.500 C
C150 Dalton
B+
Kills:197
V. Kills:71 274%
Deaths:14
KDR:14.071
Accuracy:43.620% C*
KPH:40.900 B+
VKPH:14.700 D
L105 Zephyr
B
Kills:74
V. Kills:11 N/A
Deaths:2
KDR:37
Accuracy:45.786% B
KPH:59.900 B
VKPH:8.900 C++
Kills:513 (0 + 513)
Deaths:29
KDR:17.690
VKDR:5.448
Vehicle Kills:158
Kill Difference:484
Playtime:10.647 hours
Usage:0%
Score:0.916m
Score/min:1,434
Piloting Accuracy:N/A%
Gunner Accuracy:45.786%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:195
V. Kills:14 N/A
Deaths:9
KDR:21.667
Accuracy:50.549% C*
KPH:93.100 A++
VKPH:6.700 C
Kills:195 (195 + 0)
Deaths:9
KDR:21.667
VKDR:1.556
Vehicle Kills:14
Kill Difference:186
Playtime:2.096 hours
Usage:0%
Score:0.078m
Score/min:618
Driving Accuracy:50.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:843
V. Kills:38 N/A
Deaths:26
KDR:32.423
Accuracy:42.523% C++
KPH:89.500 A++
VKPH:4 D-
P2-120 HEAT
M+
Kills:168
V. Kills:25 N/A
Deaths:11
KDR:15.273
Accuracy:39.069% C
KPH:58 M+
VKPH:8.600 C
E540 Halberd
B*
Kills:68
V. Kills:32 206%
Deaths:11
KDR:6.182
Accuracy:45.518% B+
KPH:33.500 B*
VKPH:15.700 B++
Kills:1,079 (1,011 + 68)
Deaths:48
KDR:22.479
VKDR:1.979
Vehicle Kills:95
Kill Difference:1,031
Playtime:14.346 hours
Usage:0%
Score:0.560m
Score/min:651
Driving Accuracy:39.069%
Gunner Accuracy:45.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,071
V. Kills:31 N/A
Deaths:35
KDR:30.600
Accuracy:36.300% C++
KPH:216 A**
VKPH:6.300 C+
M40 Fury-H
M**
Kills:626
V. Kills:57 N/A
Deaths:16
KDR:39.125
Accuracy:38.616% C
KPH:239.100 M**
VKPH:21.800 B+
G20 Vulcan-H
M*
Kills:312
V. Kills:115 269%
Deaths:19
KDR:16.421
Accuracy:41.046% D
KPH:112.800 M*
VKPH:41.600 A
Kills:2,009 (0 + 2,009)
Deaths:70
KDR:28.700
VKDR:2.900
Vehicle Kills:203
Kill Difference:1,939
Playtime:10.341 hours
Usage:0%
Score:0.615m
Score/min:992
Driving Accuracy:N/A%
Gunner Accuracy:41.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:2,458
V. Kills:202 N/A
Deaths:82
KDR:29.976
Accuracy:36.227% C++
KPH:145.300 S
VKPH:11.900 B+
M40 Fury
M*
Kills:586
V. Kills:69 N/A
Deaths:16
KDR:36.625
Accuracy:36.977% C++
KPH:134.400 M*
VKPH:15.800 B*
M60-G Bulldog
S
Kills:570
V. Kills:42 N/A
Deaths:19
KDR:30
Accuracy:55.989% A*
KPH:153.700 S
VKPH:11.300 A
M60-G Bulldog
S
Kills:198
V. Kills:21 N/A
Deaths:8
KDR:24.750
Accuracy:56.448% A++
KPH:137.800 S
VKPH:14.600 A
M12 Kobalt
A+
Kills:72
V. Kills:2 N/A
Deaths:1
KDR:72
Accuracy:17.932% C++
KPH:112.600 A+
VKPH:3.100 C+
M20 Basilisk
C++
Kills:63
V. Kills:16 371%
Deaths:16
KDR:3.938
Accuracy:39.327% C++
KPH:9.900 D--
VKPH:2.500 D**
Kills:3,947 (0 + 3,947)
Deaths:142
KDR:27.796
VKDR:2.479
Vehicle Kills:352
Kill Difference:3,805
Playtime:33.417 hours
Usage:1%
Score:1.513m
Score/min:755
Driving Accuracy:N/A%
Gunner Accuracy:39.327%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 116,429116,07019,2926.016M+1.8725.182%A22.63%C+80M+N/A3291450.5h9.9B**39.4B*
MSW-R 21,81921,6293,9195.519A+1.3826.175%B++24.717%C++89A*N/A266242.9h10.3B*39.5B++
T9 CARV-S 16,26516,1573,5994.489A*0.3523.051%C*20.449%C--52B+N/A229310.5h10.5B+45.5B+
NS Decimator 11,2818,3962,1033.992M**0.1564.158%B+2.275%C+71.8A**24.7B**710117h3.3B**5.2B**
TMG-50 4,7054,6921,5263.075A++1.0723.817%B+18.521%D34.2C++N/A150137h9.3B*39.3B++
T9A "Butcher" 4,3244,2948565.016A++0.8723.876%C+23.871%C--90B**N/A24247.7h10.7B44.8C**
T16 Rhino 3,2813,2606465.046M**0.9026.085%B**21.35%C+84.7MN/A34438.5h10.3B**39.4B*
M14 Banshee 2,6632,60921612.079B++7.9430.771%C*1.035%C+48.3C*1D*22854h9.8B*32B*
M40 Fury 2,6602,4588229.976M+25.8336.227%C++N/A145.4S12B++80816.9h5.1A+14.1A
TS2 Inquisitor 1,6901,6819271.813B+2.3330.316%C**17.847%C97.2A*N/A40417.3h8.1B++26.9B++
NS-44 Commissioner 1,4511,4367471.922B**2.2242.21%B++20.961%C+92.6A*1A33915.5h3.3B++7.7B++
Chainblade 1,4141,39127,4590.051B*4.0954.014%A*N/A0.7C++N/A31950.9h1.7B*3.1B++
NS-15M1 1,2551,2512095.986M*1.8425.906%B+25.739%B+83.4A+N/A32815h10.6B++41.1B+
Frag Grenade 1,1091,10011100N/A1,095.8652.377%B**N/A687.5B*5.6C-36951.6h2.7B**5.2B**
P525 Marauder-H 1,1021,0713530.6A26.4636.3%C++N/A214.2A**6.2C+8235h4.9B*13.4B++
ML-7 1,4641,0134182.423M+1.7261.491%B+1.974%C--40.4A++18B**68225.1h4.3A7A
M60-A Bulldog 1,1069916116.246B**12.1037.003%C+N/A37.1C++4.3C-32426.7h4.3B**11.5B++
P2-120 HESH 8818432632.423A+28.2842.523%C++N/A89.7A++4D-5399.4h3.2A7.6B**
NSX-P Naginata 7207141893.778A++0.3621.775%C+25.35%C-72.9B**N/A1689.8h9.6B**44.1B+
M40 Fury-H 6836261639.125A*34.9838.616%CN/A240.8M**21.9B+12582.6h4.3B**11.2B**
M40 Fury 6555861636.625M**32.4836.977%C++1.536%C133.2M++15.7B*9664.4h5.7A+15.4A
M60-G Bulldog 6125701930S25.8655.989%A*1.579%D-154.1S11.4A+11153.7h3.5A+6.2A+
MG-H1 Watchman 5044951044.76A*0.6220.774%C25.455%C+71.7A1.3B**1856.9h12.6B++60.8B
Claymore 451451675.167U71.0351.406%A*N/A205B**N/A11742.2h1.4D**2.8B*
T5 AMC 4504491882.388A+1.7528.679%B**13.14%D*22.9C+N/A19719.6h11.6B*40.6B*
T32 Bull 4043971582.513B*1.6320.292%D29.723%B*44.6C*N/A2608.9h12.9C+63.8C+
G20 Vulcan-H 4273121916.421M*12.2841.046%D6.09%A*111.4M++41.1A10402.8h43.7A++106.6A
C-4 4293041901.6C++2.5424.259%CN/A29D*11.9D*79010.5h1.8C--7.4C
TRAC-5 2902892271.273B++2.8727.463%A17.647%C14.5CN/A31220h13B+47.3B++
HC1 Cougar 301285594.831M**0.6927.576%B++21.754%C+25.2C+1.4A**18811.3h9.9B*36B++
AP30 Shredder 3182421318.615B+14.4721.189%D*2.479%C++52.6A+16.5C14004.6h30.3A142.8B**
Auraxium Chainblade 24224020,2160.012C--4.1342.325%B*N/A0.2C-N/A11196.6h1.6B**3.7B+
Tank Mine 342219593.712B+0.4328.12%CN/A35.3D**19.8D**7066.2h1.7B+6.1C++
T7 Mini-Chaingun 210210504.2M**0.0623.377%A17.143%B**75A*N/A12392.8h10.7B**45.8B*
M60-G Bulldog 219198824.75M**20.6156.448%A++N/A141.4S15A+12601.4h3.7A6.5B**
C150 Dalton 2681971414.071B**9.9343.62%C*N/A41B+14.8D16314.8h3B**6.8B**
L100 Python HESH 209195921.667B**17.5350.549%C*3.077%A92.9A++6.7C6182.1h2.1A4.2B**
T2 Striker 4501921221.574A**2.5762.63%B**N/A10.8C+14.6B++43717.7h29.8B*47.7B*
AS16 NightHawk 171171622.758A+1.3831.645%D-9.942%D*30C+N/A2715.7h3.3B++10.3B+
P2-120 HEAT 1931681115.273A11.1339.069%C5.952%A++57.9M+8.6C9682.9h3.6A+9.2A
NSX Naginata 164163692.362B**1.7823.578%C**31.288%B+60.4B++N/A2962.7h10.7B+45.5B+
Spear Anti-Vehicle Phalanx Turret 1551331112.091B*7.9560.586%A++3.759%C+102.3M**16.9C-10901.3h4.2B*6.9A
TX1 Repeater 128128801.6B**2.5427.601%B+17.969%C--55.7AN/A5962.3h9.3B*33.7B*
SABR-13 1221221250.976C3.1716.63%F-26.23%C++15.3D-N/A1598h10B*60.3C--
Anti-Vehicle Grenade 1281131113N/A108.8648.105%CN/A376.7C+50D44520.3h4.4B++9.1B+
NS-357 Underboss 8080601.333B2.8137.835%C*23.75%B57.1B+N/A4091.4h4.4C+11.7C*
Coyote Missiles 10977711A**6.8653.621%C+N/A48.1C++20C4971.6h42C++78.4C++
L105 Zephyr 8574237A**32.8645.786%BN/A61.7B+9.2C++7931.2h5.4B+11.9B+
PDW-16 Hailstorm 7473511.431B+2.7123.079%C+19.178%B+13.8DN/A2975.3h12.8B+55.4B+
M12 Kobalt 7472172M**67.8617.932%C++8.333%F--120A++3.3C+5270.6h9.7A++54B*
E540 Halberd 10068116.182C+2.0445.518%B+1.471%D--34B*16B*7162h4.8B*10.5B*
T1 Cycler 6464561.143C++3.0021.255%C+15.625%D-13.3DN/A8534.8h14.2C*66.8C*
M20 Basilisk 7963163.938B0.2039.327%C++3.175%D--9.8D--2.5D**1666.4h82.3B+209.3B+
Hellfire Rocket Pods 6857319A+14.8658.949%AN/A190A++36.7A**62390.3h15.5B+26.4B++
NS Baron G5 5050105S0.8655.25%B**10%D--71.4A++N/A8230.7h4.4C**8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon829,41917h
Nano-Armor Kit286307,40927.6h
Medical Applicator274,8850.9h
Restoration Kit13484412.8h
Motion Spotter02360.3h
Ammunition Package10880.3h
Medical Kit10,83965,866511.3h
Recon Detection Device12040.6h

Check the help document for the dictionary if you want to learn more about words used here.


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