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Conqueror Venidici[TWC2] Venidici
VS BR 132

KDR: 1.93

Score: 37.5m

Last Seen: Aug 15th, 2019 3:21 AM
- OFFLINE - 187.2 hour(s)

Battle Rank 120 (132 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Light PPA M12 Kobalt Proton II PPA-H Cosmos VM3 Sirius SX12 Proximity Mine Nebula VM20 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 762TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.269%12.431%2401112033,7810.6760241.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.581%-0.367C--1.284D**-0.512DHEAD (~2.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.8-0.085C+15.6-0.091C+65.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.937%1.264%757412108,308111023407.47795355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.221%-0.887D---0.3C-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.80.258C*34.70.346C**85.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.437%2.297%83612081,52413785731.10515266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-1.898F--0.17C0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57-0.477D12.20.024C+44.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.037%3.606%5021212025,10289114235.72615358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.475%-1.031D*-0.208C-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.317C*20.40.488B+61.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.338%62.81%5021121312153600.225326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.7D-0.277C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.013C+30.045C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.104%12.302%5021121382147381.73207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.372A*-0.461D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.347C-12.4-1.561F5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
37.5m427%237 (14.2k)218 (13.1k)1.931837,16419,2382.5183132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214138714.91%6.014%9008:568

9% Combat Medic53% Engineer19% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 11:14 AMAug 18th, 2016 5:07 AMAug 21st, 2019 9:22 PM (20h) (PST)Aug 14th, 2019 11:21 PM (8d) (PST)Aug 14th, 2019 11:21 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
344772670.2160.1120.0131.1090.04497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,6564,62616,030137167313,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2865h/119.4d 11,283 2,235 17,780 190.6k 6,079 5,714 7,478 59.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:219
Deaths:176
KDR:1.244
Accuracy:14.252% F-
HSR:18.722% D-
Flare VE6
D--
Kills:194
Deaths:123
KDR:1.577
Accuracy:14.721% D**
HSR:17.010% D--
Pulsar LSW
D**
Kills:109
Deaths:85
KDR:1.282
Accuracy:15.172% D**
HSR:7.339% F--
Kills:522
Deaths (as Heavy Assault):384
Deaths (to Heavy Assaults):4,767
KDR:1.35938
Kill Difference:138
Playtime:147.929 hours
Usage:5%
Score:1.729m
Score/min:195
Accuracy (listed only):14.715%
HSR (listed only):14.357%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M+
Kills:821
Deaths:436
KDR:1.883
Accuracy:70.104% M+
HSR:12.302% D
Solstice SF
D
Kills:772
Deaths:1,540
KDR:0.501
Accuracy:17.228% D*
HSR:13.472% D
VX6-7
D**
Kills:214
Deaths:227
KDR:0.943
Accuracy:15.947% F
HSR:13.084% D**
Kills:1,807
Deaths (as Engineer):2,203
Deaths (to Engineers):6,224
KDR:0.82025
Kill Difference:396
Playtime:1,520.526 hours
Usage:53%
Score:20.595m
Score/min:226
Accuracy (listed only):34.426%
HSR (listed only):12.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D--
Kills:1,295
Deaths:1,257
KDR:1.030
Accuracy:19.068% D--
HSR:10.116% D*
Pandora VX25
M+
Kills:821
Deaths:436
KDR:1.883
Accuracy:70.104% M+
HSR:12.302% D
Solstice SF
D
Kills:772
Deaths:1,540
KDR:0.501
Accuracy:17.228% D*
HSR:13.472% D
NS-7 PDW
D
Kills:388
Deaths:524
KDR:0.740
Accuracy:21.151% D
HSR:14.175% D
VX6-7
D**
Kills:214
Deaths:227
KDR:0.943
Accuracy:15.947% F
HSR:13.084% D**
MKV Suppressed
C+
Kills:190
Deaths:324
KDR:0.586
Accuracy:21.426% D-
HSR:19.474% C+
VE-S Canis
C
Kills:68
Deaths:92
KDR:0.739
Accuracy:18.635% D**
HSR:17.647% C
Kills:3,748
Deaths (as Light Assault):4,400
Deaths (to Light Assaults):2,725
KDR:0.85182
Kill Difference:652
Playtime:322.709 hours
Usage:11%
Score:3.753m
Score/min:194
Accuracy (listed only):26.223%
HSR (listed only):14.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:1,295
Deaths:1,257
KDR:1.030
Accuracy:19.068% D--
HSR:10.116% D*
Pandora VX25
M+
Kills:821
Deaths:436
KDR:1.883
Accuracy:70.104% M+
HSR:12.302% D
NS-7 PDW
D
Kills:388
Deaths:524
KDR:0.740
Accuracy:21.151% D
HSR:14.175% D
NS-11P
D*
Kills:337
Deaths:292
KDR:1.154
Accuracy:15.105% F
HSR:11.276% D*
MKV Suppressed
C+
Kills:190
Deaths:324
KDR:0.586
Accuracy:21.426% D-
HSR:19.474% C+
VE-S Canis
C
Kills:68
Deaths:92
KDR:0.739
Accuracy:18.635% D**
HSR:17.647% C
Kills:3,099
Deaths (as Combat Medic):2,925
Deaths (to Combat Medics):1,388
KDR:1.05949
Kill Difference:174
Playtime:247.449 hours
Usage:9%
Score:3.545m
Score/min:239
Accuracy (listed only):27.581%
HSR (listed only):14.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:1,295
Deaths:1,257
KDR:1.030
Accuracy:19.068% D--
HSR:10.116% D*
NS-61 Emissary
B+
Kills:678
Deaths:986
KDR:0.688
Accuracy:30.678% B+
HSR:10.767% D--
NS-7 PDW
D
Kills:388
Deaths:524
KDR:0.740
Accuracy:21.151% D
HSR:14.175% D
MKV Suppressed
C+
Kills:190
Deaths:324
KDR:0.586
Accuracy:21.426% D-
HSR:19.474% C+
Parallax VX3
D*
Kills:121
Deaths:72
KDR:1.681
Accuracy:30.338% D*
HSR:62.810% F-
NS-44 Commissioner
D-
Kills:89
Deaths:192
KDR:0.464
Accuracy:25.320% D*
HSR:15.730% D-
VE-S Canis
C
Kills:68
Deaths:92
KDR:0.739
Accuracy:18.635% D**
HSR:17.647% C
Soldier Soaker
B**
Kills:60
Deaths:56
KDR:1.071
Accuracy:42.993% B**
HSR:3.333% F-
Kills:2,889
Deaths (as Infiltrator):3,503
Deaths (to Infiltrators):1,824
KDR:0.82472
Kill Difference:614
Playtime:530.786 hours
Usage:19%
Score:6.310m
Score/min:198
Accuracy (listed only):26.201%
HSR (listed only):19.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,433
Deaths:671
KDR:2.136
Accuracy:13.199% D-
HSR:16.190% D
Nebula VM20
D
Kills:1,232
Deaths:618
KDR:1.994
Accuracy:12.978% D--
HSR:17.533% D
Blueshift VM5
D--
Kills:95
Deaths:54
KDR:1.759
Accuracy:13.931% D*
HSR:15.790% D--
Comet VM2
B+
Kills:54
Deaths:107
KDR:0.505
Accuracy:34.379% D*
HSR:5.556% B+
Kills:2,814
Deaths (as MAX Suit):725
Deaths (to MAX Suits):1,117
KDR:3.88138
Kill Difference:2,089
Playtime:95.468 hours
Usage:3%
Score:1.580m
Score/min:276
Accuracy (listed only):18.622%
HSR (listed only):13.767%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:6,201
V. Kills:531 N/A
Deaths:1,063
KDR:5.833
Accuracy:31.887% D*
KPH:43.800 C+
VKPH:3.800 C*
Hornet Missiles
C
Kills:1,224
V. Kills:552 221%
Deaths:195
KDR:6.277
Accuracy:48.380% F
KPH:50.400 C
VKPH:22.700 D
Dual Photon Pods
C--
Kills:1,013
V. Kills:176 N/A
Deaths:180
KDR:5.628
Accuracy:45.021% D-
KPH:50.200 C--
VKPH:8.700 D
Saron Laser Cannon
D
Kills:746
V. Kills:664 112%
Deaths:581
KDR:1.284
Accuracy:26.145% D-
KPH:6.300 D
VKPH:5.600 D
Photon A2A Missile Pods
D
Kills:545
V. Kills:598 91%
Deaths:138
KDR:3.949
Accuracy:73.732% D
KPH:20.800 D-
VKPH:22.800 D
Maelstrom Turbo Laser
D
Kills:348
V. Kills:318 109%
Deaths:417
KDR:0.835
Accuracy:28.406% C-
KPH:5.600 D
VKPH:5.100 D
Coyote Missiles
D-
Kills:170
V. Kills:106 159%
Deaths:109
KDR:1.560
Accuracy:28.556% T*
KPH:8.700 D-
VKPH:5.400 D*
Kills:10,247 (7,295 + 0)
Deaths:2,683
KDR:3.819
VKDR:1.098
Vehicle Kills:2,945
Kill Difference:7,564
Playtime:412.674 hours
Usage:14%
Score:3.789m
Score/min:153
Piloting Accuracy:28.406%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:556
V. Kills:70 N/A
Deaths:105
KDR:5.295
Accuracy:29.808% D**
KPH:2,001,600 U
VKPH:252,000 U
C150 Dalton
U
Kills:154
V. Kills:86 177%
Deaths:45
KDR:3.422
Accuracy:34.809% C
KPH:554,400 U
VKPH:309,600 U
Kills:710 (0 + 710)
Deaths:150
KDR:4.733
VKDR:1.040
Vehicle Kills:156
Kill Difference:560
Playtime:0.001 hours
Usage:0%
Score:0.301m
Score/min:6,020,400
Piloting Accuracy:N/A%
Gunner Accuracy:34.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:519
V. Kills:114 451%
Deaths:63
KDR:8.238
Accuracy:39.631% D--
KPH:27.800 D--
VKPH:6.100 D
C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:16
KDR:5.500
Accuracy:23.754% F
KPH:22.300 C
VKPH:6.100 C-
Skyguard
F
Kills:61
V. Kills:52 115%
Deaths:24
KDR:2.542
Accuracy:16.737% F-
KPH:4 F
VKPH:3.400 F-
Kills:668 (668 + 0)
Deaths:103
KDR:6.485
VKDR:1.845
Vehicle Kills:190
Kill Difference:565
Playtime:37.721 hours
Usage:1%
Score:0.377m
Score/min:166
Driving Accuracy:16.737%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:602
V. Kills:479 125%
Deaths:134
KDR:4.493
Accuracy:37.435% D
KPH:18.900 D
VKPH:15.100 C+
Supernova PC
C
Kills:375
V. Kills:124 300%
Deaths:75
KDR:5
Accuracy:37.707% D*
KPH:18.500 C
VKPH:6.100 D
Proton II PPA
C
Kills:324
V. Kills:29 N/A
Deaths:27
KDR:12
Accuracy:19.050% D-
KPH:33.500 D
VKPH:3 C
Supernova VPC
D*
Kills:254
V. Kills:60 416%
Deaths:27
KDR:9.407
Accuracy:35.698% F
KPH:11.600 F
VKPH:2.700 D*
Supernova FPC
D
Kills:227
V. Kills:198 114%
Deaths:72
KDR:3.153
Accuracy:40.146% F
KPH:13.600 D--
VKPH:11.900 D
E540 Halberd
C+
Kills:200
V. Kills:113 175%
Deaths:28
KDR:7.143
Accuracy:41.353% D-
KPH:27.400 C
VKPH:15.500 C+
Kills:1,982 (856 + 1,126)
Deaths:363
KDR:5.460
VKDR:2.763
Vehicle Kills:1,003
Kill Difference:1,619
Playtime:107.659 hours
Usage:4%
Score:1.398m
Score/min:216
Driving Accuracy:40.146%
Gunner Accuracy:41.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,884
V. Kills:118 N/A
Deaths:49
KDR:38.449
Accuracy:24.804% D**
KPH:90.600 C+
VKPH:5.700 C+
Aphelion VEX-4H
C+
Kills:355
V. Kills:199 178%
Deaths:49
KDR:7.245
Accuracy:36.163% D*
KPH:40.600 C+
VKPH:22.700 C
Saron HRB-H
D
Kills:87
V. Kills:61 140%
Deaths:13
KDR:6.692
Accuracy:45.658% D*
KPH:23.600 D-
VKPH:16.500 D
G30 Walker
B
Kills:54
V. Kills:35 150%
Deaths:10
KDR:5.400
Accuracy:35.658% C+
KPH:28.300 C
VKPH:18.300 B
Kills:2,380 (0 + 2,380)
Deaths:121
KDR:19.669
VKDR:3.413
Vehicle Kills:413
Kill Difference:2,259
Playtime:35.161 hours
Usage:1%
Score:0.780m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:35.658%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:404
V. Kills:76 N/A
Deaths:54
KDR:7.481
Accuracy:26.663% D--
KPH:33.200 C-
VKPH:6.300 D
M12 Kobalt
C-
Kills:379
V. Kills:14 N/A
Deaths:28
KDR:13.536
Accuracy:14.672% D
KPH:48.200 C-
VKPH:1.800 D
M12 Kobalt
D
Kills:358
V. Kills:13 N/A
Deaths:45
KDR:7.956
Accuracy:14.177% D
KPH:43.500 D
VKPH:1.600 D
G30 Walker
C+
Kills:161
V. Kills:73 218%
Deaths:27
KDR:5.963
Accuracy:27.239% C
KPH:15.400 C+
VKPH:7 C-
M20 Basilisk
D
Kills:122
V. Kills:41 290%
Deaths:23
KDR:5.304
Accuracy:28.627% D*
KPH:13.600 D
VKPH:4.600 D-
M20 Basilisk
D-
Kills:120
V. Kills:60 197%
Deaths:35
KDR:3.429
Accuracy:26.311% D**
KPH:8.600 D--
VKPH:4.300 D-
M60-G Bulldog
D--
Kills:105
V. Kills:19 N/A
Deaths:29
KDR:3.621
Accuracy:21.145% D**
KPH:11.300 D*
VKPH:2.100 D--
Kills:1,649 (0 + 1,649)
Deaths:241
KDR:6.842
VKDR:1.228
Vehicle Kills:296
Kill Difference:1,408
Playtime:70.899 hours
Usage:2%
Score:0.546m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:21.145%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:86
V. Kills:1 N/A
Deaths:68
KDR:1.265
Accuracy:24.030% F--
KPH:51.900 C+
VKPH:0.600 D*
Kills:86 (86 + 0)
Deaths:68
KDR:1.265
VKDR:0.015
Vehicle Kills:1
Kill Difference:18
Playtime:1.656 hours
Usage:0%
Score:0.013m
Score/min:128
Driving Accuracy:24.030%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:128
V. Kills:18 N/A
Deaths:7
KDR:18.286
Accuracy:30.812% C-
KPH:79.800 C**
VKPH:11.200 A+
Kills:128 (0 + 128)
Deaths:7
KDR:18.286
VKDR:2.571
Vehicle Kills:18
Kill Difference:121
Playtime:1.604 hours
Usage:0%
Score:0.024m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:30.812%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,7326,2011,0635.833B3.9031.887%D*N/A43.8C+3.8C*151141.6h12.7C*39.8C+
M12 Kobalt 2,8602,8176940.826B++38.8914.6%D**13.951%D100.2C+1.5D*23228.1h14.8B+101.7C+
Proton II PPA-H 2,0021,8844938.449A*36.5224.804%D**N/A90.6C+5.7C+32920.8h9.1B+36.6C
Cosmos VM3 1,4411,4336712.136C*0.2013.199%D-16.19%D22.1C--N/A7664.8h12.6B+95.6C+
Sirius SX12 1,3111,2951,2571.03C+0.9019.068%D--10.116%D*8.3D--N/A31156.4h18D94.3D
Proximity Mine 1,2401,2392544.878B2.9533.329%D--N/A77D--N/A19916.1h1.9C++5.7D
Nebula VM20 1,2401,2326181.994C+0.0612.978%D--17.533%D20.5DN/A7260.2h15.2B+117.3C
Hornet Missiles 1,7761,2241956.277B4.3548.38%F1.225%C50.4C22.7D31324.3h8.8B18.2C++
Dual Photon Pods 1,1891,0131805.628C+3.7045.021%D-1.283%C+50.1C--8.7D23720.2h18.6B+41.4C**
Tank Mine 1,6119753732.614C+0.6825.523%DN/A62.9D-41D53615.5h2.1C8.1D-
Pandora VX25 8298214361.883B+0.0570.104%M+12.302%D7.4D*N/A84110.9h12.4T*17.8D
Solstice SF 7917721,5400.501C--1.4317.228%D*13.472%D2.9D*N/A10262.2h17.3D100.4D*
Saron Laser Cannon 1,4107465811.284C+0.6526.145%D-3.217%B++6.3D5.6D105119h159.3C+609.4C
NS-61 Emissary 6886789860.688C+1.2430.678%B+10.767%D--4.6D--N/A12148.4h13.6C++44.4B+
Saron HRB 1,0816021344.493C+2.5637.435%DN/A18.9D15.1C+21331.8h24.8C66.1C--
MANA Anti-Personnel Turret 5905852632.224N/A0.2915.829%UN/A5850U50U11767000.1h23.9T*150.8T*
L105 Zephyr 6265561055.295C3.3629.808%D**N/A5560U700U18648200.1h6.2B20.9C-
Photon A2A Missile Pods 1,1435451383.949C+2.0273.732%DN/A20.8D-22.8D37526.2h6.5B**8.8B**
L100 Python HESH 633519638.238C6.3139.631%D--1.156%C27.8D--6.1D16518.7h4.1C10.4D
M40 Fury 480404547.481C**5.5526.663%D--N/A33.1C-6.2D17312.2h15.2C+56.9C-
NS-7 PDW 3973885240.74C1.1921.151%D14.175%D6.4D--N/A2160.5h17.2C81.4C
M12 Kobalt 3933792813.536C++11.6014.672%D15.831%C--48C-1.8D1367.9h16B++109.1C*
Supernova PC 499375755C+3.0737.707%D*2.667%C**18.5C6.1D19620.3h4.8B12.7C+
M12 Kobalt 371358457.956C6.0214.177%D17.877%C+43.7D1.6D1258.2h17.5C**123.8C+
Aphelion VEX-4H 554355497.245C*5.3136.163%D*3.944%B+40.3C+22.6C2688.8h46.2B+127.8C*
Maelstrom Turbo Laser 6663484170.835C1.1028.406%C-2.011%C5.6D5.1D8461.8h205.5D*723.4D*
NS-11P 3413372921.154C+0.7815.105%F11.276%D*9.7D--N/A6234.7h15.7C104.1D*
Proton II PPA 3533242712C+10.0719.05%D-2.16%C++33.4D-3C1219.7h12.3D64.7D-
C-4 4283062371.291C+0.6419.362%D*N/A43.1D-17.2D-5257.1h1.5C++7.7C-
Supernova VPC 314254279.407C+7.4835.698%FN/A11.6F2.7D*14221.9h4.8D**13.4F--
Auraxium Slasher 2512514,0080.063C+1.8727.234%C13.147%B+0.5C-N/A1468h2.3C+8.5C++
Supernova FPC 425227723.153C1.2240.146%F5.286%A++13.6D--11.9D38716.7h6.8D-16.9F
M60-A Bulldog 247223268.577C6.6528.892%F-N/A20.3D2.2D11211h5.8C*20D-
SVA-88 2222191761.244C0.6914.252%F-18.722%D-14.9D*N/A7314.7h13.2C92.6D*
VX6-7 2182142270.943C0.9915.947%F13.084%D**8.9D-N/A3824.1h14.4C90.1D--
E540 Halberd 313200287.143C+5.2141.353%D-N/A27.4C15.5C+2497.3h6.2C15D
Flare VE6 1971941231.577C*0.3514.721%D**17.01%D--14.4D--N/A9713.5h11.2C+75.9D
MKV Suppressed 1901903240.586D1.3521.426%D-19.474%C+5.4D*N/A1835.5h18D84.1C--
Force-Blade 1831716,5550.026C++1.9134.08%B2.924%D0.2C--N/A1765.2h3C+8.9C**
Coyote Missiles 2761701091.56C-0.3728.556%T*N/A8.7D-5.4D*9219.6h63.3D--221.8F**
G30 Walker 234161275.963B**4.0327.239%C7.453%A+15.3C+7C-14510.5h145B**532.2B++
C150 Dalton 240154453.422C1.4934.809%CN/A1540U860U11453800.1h5.9D-17D-
Lasher X2 1591541700.906C+1.0311.871%F-5.844%B**9.6D*N/A6316h30.9F--260.6T-
Spear Anti-Vehicle Phalanx Turret 215134255.36C3.4331.252%D**2.239%D-19.1D*11.6D-2537h8.9C++28.4C-
M60-A Bulldog 153134216.381C4.4527.738%F-N/A11.8D--1.7D8111.4h8.1D-29.2F-
CAS 14-E 146128718.286B+16.3530.812%C-N/A80C**11.3A++2491.6h34.9C+113.2C+
Frag Grenade 1281261126N/A124.0733.916%D**N/A630B+10C++34930.2h3.1B++9.1C+
M20 Basilisk 163122235.304A3.3728.627%D*3.279%D-13.6D4.6D-1179h78.1B+273C++
Parallax VX3 121121721.681C0.2530.338%D*62.81%F-8.8D*N/A3613.8h3D--10D*
M20 Basilisk 180120353.429C**1.5026.311%D**6.667%B+8.6D--4.3D-10013.9h82B311.6C
Pulsar LSW 111109851.282C+0.6515.172%D**7.339%F--14.7D--N/A977.4h14.3C--94.4D--
M60-G Bulldog 124105293.621C+1.6921.145%D**N/A11.3D*2D--1009.3h8.1C+38.1D-
Blueshift VM5 9595541.759C0.1713.931%D*15.79%D--19.4D-N/A1004.9h15.9C++114.4C--
M60-A Bulldog 10090541.667D0.2618.335%F-N/A900U100U4187800.1h6.9D37.6F--
NS-44 Commissioner 90891920.464C-1.4725.32%D*15.73%D-4.5D*N/A2119.9h5.3D*21.1D**
C75 Viper 11288165.5B3.5723.754%F2.273%B*22.6C6.2C-3003.9h11.5B+48.3C-
Saron HRB-H 14887136.692C**4.7645.658%D*1.149%C23.5D-16.5D2313.7h31.7C--69.5D--
S12 Renegade 8786681.265C0.6724.03%F--4.651%C50.6C+N/A1281.7h3B+12.3D
Lumine Edge 85851700.5A+1.4322.927%C22.353%B**6.5C++N/A1413.1h1.1B++4.8B
Nemesis VSH9 137681080.63C+1.3047.882%F-N/A5.8C--5.9C15211.7h11D--22.9F-
Hunter QCX 70684090.166D1.772.299%F--11.765%D-1.1D*N/A663h5.6C*244.4T*
VE-S Canis 7068920.739C1.1918.635%D**17.647%C11.3D-N/A326h11.6C*62.5C
The Slasher 68684000.17A**1.7638.197%B2.941%D-1.4CN/A748.5h3.4D*9C+
MANA Anti-Vehicle Turret 14067680.985D0.9545.336%D-N/A670C730C+1184550.1h12.4D**27.4D*
M20 Basilisk 926797.444C++5.5149.05%C-1.493%D**55.8B++20.8C++4331.2h121C+246.7C+
Skyguard 11361242.542C+0.6116.737%F-4.918%A**4F3.4F-13315.1h178.8D*1068.2T-
Soldier Soaker 6260561.071C+0.8642.993%B**3.333%F-10.2D*N/A245.9h6.8C15.8B+
NS Decimator 8956670.836C1.1048.401%FN/A10.2F6D*1885.5h7.8F-16.2F*
G30 Walker 8954105.4C3.4735.658%C+N/A28.4C18.4B+15461.9h228.5D--640.8D
Comet VM2 98541070.505D1.4334.379%D*5.556%B+5.1D*4.2C8710.6h41D-119.2D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret226122h
CME01170.1h
Spawn Beacon122,0572.1h
Decoy Grenade01340h
Nano-Armor Kit9721,402,230159.8h
Skywall Shield Emitter0520.3h
Structure Shield Module1940.5h
Repair Module01250.5h
Turret AI Module11520.6h
Nanite Revive Grenade01,1130.2h
Medical Applicator877263,66353h
Cortium Silo12360.9h
Spitfire Auto-Turret198171.2h
Restoration Kit9570.1h
Motion Spotter568,5509.3h
Hoplon Anti-Aircraft Phalanx Tower11270.6h
Xiphos Anti-Personnel Tower01010.7h
Sunderer Garage1870.6h
Rampart Wall61461.4h
Spear Anti-Vehicle Tower11490.7h
Welding Device0930h
Deconstruction Tool12,8441h
Smoke Grenade0940h
Recon Detection Device594,49011.9h
Shield Recharging Field11420.1h
Ammunition Package323,6292.2h
Medical Kit31610.4h
Anti-Infantry MANA Turret802,9025.9h
Nano-Repair Grenade01,1960.3h
Snowman Soldier41250.1h
Elysium Spawn Tube0640.4h
Pillbox0760.6h
WLT-Howler Mining Laser20486,59749.7h
Infantry Tower0510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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