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Conqueror Venidici[TWC2] Venidici
VS BR 131

KDR: 1.93

Score: 37.3m

Last Seen: Mar 17th, 2019 2:26 PM
- OFFLINE - 472.8 hour(s)

Battle Rank 120 (131 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Light PPA M12 Kobalt Proton II PPA-H Cosmos VM3 Sirius SX12 Nebula VM20 Proximity Mine Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 762TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.27%12.43%2401110243,7570.6751121.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.601%-0.355C--1.271D**-0.536DHEAD (~2.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.8-0.081C+15.6-0.09C+65.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.943%1.264%759410318,304110723377.49459355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.22%-0.891D---0.31C-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.50.258C*34.60.347C**84.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.398%2.322%83610291,50713645671.10403265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.841%-1.9F--0.183C0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.5-0.487D12.30.019C+45.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.067%3.204%4951210234,99388414135.64181353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.461%-1.03D*-0.298C-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.321C*20.20.489B+60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.323%62.81%4951103412152900.228302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.706D--0.283C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.011C+30.048C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.104%12.302%4951103482146681.75803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.386A*-0.446C---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.344C-12.4-1.562F5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m425.2%237 (14.2k)219 (13.1k)1.9300136,89819,1182.51585131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035137514.895%5.971%8908:568

9% Combat Medic53% Engineer18% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 11:14 AMAug 18th, 2016 5:07 AMMar 24th, 2019 10:51 PM (25d) (PST)Mar 17th, 2019 10:33 AM (33d) (PST)Mar 17th, 2019 10:26 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
345772680.2160.1120.0131.1050.04496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,6884,64916,039137166313,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2843h/118.5d 11,200 2,203 17,548 188.5k 6,035 5,666 7,428 58.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:219
Deaths:176
KDR:1.244
Accuracy:14.252% F-
HSR:18.722% D-
Flare VE6
D--
Kills:194
Deaths:123
KDR:1.577
Accuracy:14.721% D**
HSR:17.010% D--
Lasher X2
B**
Kills:153
Deaths:167
KDR:0.916
Accuracy:11.779% F-
HSR:5.882% B**
Pulsar LSW
D**
Kills:109
Deaths:85
KDR:1.282
Accuracy:15.172% D**
HSR:7.339% F--
Kills:675
Deaths (as Heavy Assault):551
Deaths (to Heavy Assaults):4,751
KDR:1.22505
Kill Difference:124
Playtime:147.506 hours
Usage:5%
Score:1.725m
Score/min:195
Accuracy (listed only):13.981%
HSR (listed only):12.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M++
Kills:821
Deaths:436
KDR:1.883
Accuracy:70.104% M++
HSR:12.302% D
Solstice SF
D
Kills:772
Deaths:1,540
KDR:0.501
Accuracy:17.228% D*
HSR:13.472% D
VX6-7
D*
Kills:214
Deaths:227
KDR:0.943
Accuracy:15.947% F
HSR:13.084% D*
Kills:1,807
Deaths (as Engineer):2,203
Deaths (to Engineers):6,191
KDR:0.82025
Kill Difference:396
Playtime:1,507.494 hours
Usage:53%
Score:20.456m
Score/min:226
Accuracy (listed only):34.426%
HSR (listed only):12.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D--
Kills:1,295
Deaths:1,257
KDR:1.030
Accuracy:19.068% D--
HSR:10.116% D*
Pandora VX25
M++
Kills:821
Deaths:436
KDR:1.883
Accuracy:70.104% M++
HSR:12.302% D
Solstice SF
D
Kills:772
Deaths:1,540
KDR:0.501
Accuracy:17.228% D*
HSR:13.472% D
NS-7 PDW
D
Kills:381
Deaths:511
KDR:0.746
Accuracy:21.434% D
HSR:14.173% D
VX6-7
D*
Kills:214
Deaths:227
KDR:0.943
Accuracy:15.947% F
HSR:13.084% D*
MKV Suppressed
C+
Kills:190
Deaths:324
KDR:0.586
Accuracy:21.426% D-
HSR:19.474% C+
VE-S Canis
C
Kills:68
Deaths:92
KDR:0.739
Accuracy:18.635% D*
HSR:17.647% C
Kills:3,741
Deaths (as Light Assault):4,387
Deaths (to Light Assaults):2,711
KDR:0.85275
Kill Difference:646
Playtime:322.652 hours
Usage:11%
Score:3.753m
Score/min:194
Accuracy (listed only):26.263%
HSR (listed only):14.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:1,295
Deaths:1,257
KDR:1.030
Accuracy:19.068% D--
HSR:10.116% D*
Pandora VX25
M++
Kills:821
Deaths:436
KDR:1.883
Accuracy:70.104% M++
HSR:12.302% D
NS-7 PDW
D
Kills:381
Deaths:511
KDR:0.746
Accuracy:21.434% D
HSR:14.173% D
NS-11P
D*
Kills:337
Deaths:292
KDR:1.154
Accuracy:15.105% F
HSR:11.276% D*
MKV Suppressed
C+
Kills:190
Deaths:324
KDR:0.586
Accuracy:21.426% D-
HSR:19.474% C+
VE-S Canis
C
Kills:68
Deaths:92
KDR:0.739
Accuracy:18.635% D*
HSR:17.647% C
Kills:3,092
Deaths (as Combat Medic):2,912
Deaths (to Combat Medics):1,383
KDR:1.06181
Kill Difference:180
Playtime:246.444 hours
Usage:9%
Score:3.536m
Score/min:239
Accuracy (listed only):27.629%
HSR (listed only):14.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:1,295
Deaths:1,257
KDR:1.030
Accuracy:19.068% D--
HSR:10.116% D*
NS-61 Emissary
B+
Kills:661
Deaths:960
KDR:0.689
Accuracy:30.808% B+
HSR:10.741% D--
NS-7 PDW
D
Kills:381
Deaths:511
KDR:0.746
Accuracy:21.434% D
HSR:14.173% D
MKV Suppressed
C+
Kills:190
Deaths:324
KDR:0.586
Accuracy:21.426% D-
HSR:19.474% C+
Parallax VX3
D*
Kills:121
Deaths:71
KDR:1.704
Accuracy:30.323% D*
HSR:62.810% F-
NS-44 Commissioner
D-
Kills:89
Deaths:192
KDR:0.464
Accuracy:25.320% D*
HSR:15.730% D-
VE-S Canis
C
Kills:68
Deaths:92
KDR:0.739
Accuracy:18.635% D*
HSR:17.647% C
Soldier Soaker
B*
Kills:60
Deaths:56
KDR:1.071
Accuracy:42.993% B*
HSR:3.333% F-
Kills:2,865
Deaths (as Infiltrator):3,463
Deaths (to Infiltrators):1,813
KDR:0.82732
Kill Difference:598
Playtime:523.328 hours
Usage:18%
Score:6.241m
Score/min:199
Accuracy (listed only):26.251%
HSR (listed only):19.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,433
Deaths:671
KDR:2.136
Accuracy:13.199% D
HSR:16.190% D
Nebula VM20
D
Kills:1,232
Deaths:618
KDR:1.994
Accuracy:12.978% D--
HSR:17.533% D
Blueshift VM5
D--
Kills:95
Deaths:54
KDR:1.759
Accuracy:13.931% D*
HSR:15.790% D--
Comet VM2
B++
Kills:54
Deaths:107
KDR:0.505
Accuracy:34.379% D*
HSR:5.556% B++
Kills:2,814
Deaths (as MAX Suit):725
Deaths (to MAX Suits):1,117
KDR:3.88138
Kill Difference:2,089
Playtime:95.468 hours
Usage:3%
Score:1.580m
Score/min:276
Accuracy (listed only):18.622%
HSR (listed only):13.767%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:6,201
V. Kills:531 N/A
Deaths:1,063
KDR:5.833
Accuracy:31.887% D*
KPH:43.800 C+
VKPH:3.800 C++
Hornet Missiles
C+
Kills:1,223
V. Kills:551 222%
Deaths:195
KDR:6.272
Accuracy:48.412% F
KPH:50.400 C+
VKPH:22.700 D
Dual Photon Pods
C--
Kills:1,013
V. Kills:176 N/A
Deaths:180
KDR:5.628
Accuracy:45.021% D-
KPH:50.200 C--
VKPH:8.700 D
Saron Laser Cannon
D
Kills:746
V. Kills:664 112%
Deaths:580
KDR:1.286
Accuracy:26.135% D--
KPH:6.300 D
VKPH:5.600 D
Photon A2A Missile Pods
D
Kills:545
V. Kills:598 91%
Deaths:138
KDR:3.949
Accuracy:73.732% D--
KPH:20.800 D-
VKPH:22.800 D
Maelstrom Turbo Laser
D
Kills:344
V. Kills:315 109%
Deaths:414
KDR:0.831
Accuracy:28.428% C-
KPH:5.600 D
VKPH:5.100 D
Coyote Missiles
D*
Kills:163
V. Kills:103 157%
Deaths:107
KDR:1.523
Accuracy:28.377% T*
KPH:8.400 D*
VKPH:5.300 D*
Kills:10,235 (7,291 + 0)
Deaths:2,677
KDR:3.823
VKDR:1.097
Vehicle Kills:2,938
Kill Difference:7,558
Playtime:412.104 hours
Usage:14%
Score:3.784m
Score/min:153
Piloting Accuracy:28.428%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:556
V. Kills:70 N/A
Deaths:105
KDR:5.295
Accuracy:29.808% F
KPH:2,001,600 U
VKPH:252,000 U
C150 Dalton
U
Kills:154
V. Kills:86 177%
Deaths:45
KDR:3.422
Accuracy:34.809% C
KPH:554,400 U
VKPH:309,600 U
Kills:710 (0 + 710)
Deaths:150
KDR:4.733
VKDR:1.040
Vehicle Kills:156
Kill Difference:560
Playtime:0.001 hours
Usage:0%
Score:0.301m
Score/min:6,012,740
Piloting Accuracy:N/A%
Gunner Accuracy:34.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:515
V. Kills:113 452%
Deaths:63
KDR:8.175
Accuracy:39.662% D--
KPH:27.700 D--
VKPH:6.100 D
C75 Viper
C
Kills:88
V. Kills:24 352%
Deaths:16
KDR:5.500
Accuracy:23.754% F
KPH:22.300 C
VKPH:6.100 C-
Skyguard
D**
Kills:61
V. Kills:52 115%
Deaths:24
KDR:2.542
Accuracy:16.737% F-
KPH:4 D**
VKPH:3.400 F
Kills:664 (664 + 0)
Deaths:103
KDR:6.447
VKDR:1.835
Vehicle Kills:189
Kill Difference:561
Playtime:37.593 hours
Usage:1%
Score:0.375m
Score/min:166
Driving Accuracy:16.737%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:602
V. Kills:479 125%
Deaths:134
KDR:4.493
Accuracy:37.436% D
KPH:18.900 D
VKPH:15.100 C+
Supernova PC
C
Kills:367
V. Kills:123 296%
Deaths:74
KDR:4.959
Accuracy:37.665% D*
KPH:18.200 C
VKPH:6.100 D
Proton II PPA
C
Kills:324
V. Kills:29 N/A
Deaths:27
KDR:12
Accuracy:19.050% D
KPH:33.500 D
VKPH:3 C
Supernova VPC
D*
Kills:254
V. Kills:60 416%
Deaths:27
KDR:9.407
Accuracy:35.698% F
KPH:11.600 F
VKPH:2.700 D*
Supernova FPC
D
Kills:222
V. Kills:194 114%
Deaths:70
KDR:3.171
Accuracy:39.974% F
KPH:13.700 D--
VKPH:12 D
E540 Halberd
C+
Kills:199
V. Kills:112 176%
Deaths:26
KDR:7.654
Accuracy:40.975% D-
KPH:27.600 C
VKPH:15.600 C+
Kills:1,968 (843 + 1,125)
Deaths:358
KDR:5.497
VKDR:2.785
Vehicle Kills:997
Kill Difference:1,610
Playtime:106.866 hours
Usage:4%
Score:1.391m
Score/min:217
Driving Accuracy:39.974%
Gunner Accuracy:40.975%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,884
V. Kills:118 N/A
Deaths:49
KDR:38.449
Accuracy:24.803% D**
KPH:90.600 C+
VKPH:5.700 C+
Aphelion VEX-4H
C+
Kills:355
V. Kills:199 178%
Deaths:49
KDR:7.245
Accuracy:36.163% D*
KPH:40.600 C+
VKPH:22.700 C
Saron HRB-H
D
Kills:87
V. Kills:61 140%
Deaths:13
KDR:6.692
Accuracy:45.737% D*
KPH:23.600 D-
VKPH:16.600 D
G30 Walker
B+
Kills:54
V. Kills:35 150%
Deaths:10
KDR:5.400
Accuracy:35.658% C++
KPH:28.300 C+
VKPH:18.300 B+
Kills:2,380 (0 + 2,380)
Deaths:121
KDR:19.669
VKDR:3.413
Vehicle Kills:413
Kill Difference:2,259
Playtime:35.138 hours
Usage:1%
Score:0.779m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:35.658%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:404
V. Kills:76 N/A
Deaths:54
KDR:7.481
Accuracy:26.650% D--
KPH:33.400 C-
VKPH:6.300 D
M12 Kobalt
C-
Kills:338
V. Kills:13 N/A
Deaths:44
KDR:7.682
Accuracy:14.106% D
KPH:43.300 D
VKPH:1.700 C-
M12 Kobalt
D
Kills:307
V. Kills:13 N/A
Deaths:24
KDR:12.792
Accuracy:14.891% D
KPH:44.100 D
VKPH:1.900 D
G30 Walker
C+
Kills:152
V. Kills:71 211%
Deaths:26
KDR:5.846
Accuracy:26.944% C
KPH:14.700 C+
VKPH:6.900 C--
M20 Basilisk
D-
Kills:120
V. Kills:60 197%
Deaths:35
KDR:3.429
Accuracy:26.153% D**
KPH:8.700 D--
VKPH:4.300 D-
M20 Basilisk
D
Kills:114
V. Kills:38 292%
Deaths:22
KDR:5.182
Accuracy:27.312% D*
KPH:13 D
VKPH:4.300 D--
M60-G Bulldog
D--
Kills:105
V. Kills:19 N/A
Deaths:29
KDR:3.621
Accuracy:21.145% D**
KPH:11.300 D--
VKPH:2.100 D--
Kills:1,540 (0 + 1,540)
Deaths:234
KDR:6.581
VKDR:1.239
Vehicle Kills:290
Kill Difference:1,306
Playtime:69.050 hours
Usage:2%
Score:0.530m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:21.145%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:86
V. Kills:1 N/A
Deaths:68
KDR:1.265
Accuracy:24.030% F--
KPH:51.900 C++
VKPH:0.600 D*
Kills:86 (86 + 0)
Deaths:68
KDR:1.265
VKDR:0.015
Vehicle Kills:1
Kill Difference:18
Playtime:1.656 hours
Usage:0%
Score:0.013m
Score/min:128
Driving Accuracy:24.030%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:119
V. Kills:15 N/A
Deaths:7
KDR:17
Accuracy:29.716% D
KPH:84.600 B+
VKPH:10.700 A
Kills:119 (0 + 119)
Deaths:7
KDR:17
VKDR:2.143
Vehicle Kills:15
Kill Difference:112
Playtime:1.406 hours
Usage:0%
Score:0.022m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:29.716%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,7326,2011,0635.833C**3.9031.887%D*N/A43.8C+3.8C++151141.6h12.7C**39.8C++
M12 Kobalt 2,8522,8096841.309B++39.3814.558%D**13.848%D100.3C+1.5D*23128h14.8B+101.7C+
Proton II PPA-H 2,0021,8844938.449A**36.5224.803%D**N/A90.6C+5.7C+32920.8h9.1B+36.6C
Cosmos VM3 1,4411,4336712.136C*0.2113.199%D16.19%D22.1CN/A7664.8h12.6B++95.6C++
Sirius SX12 1,3111,2951,2571.03C+0.9019.068%D--10.116%D*8.3D--N/A31156.4h18C--94.3C--
Nebula VM20 1,2401,2326181.994C+0.0612.978%D--17.533%D20.5DN/A7260.2h15.2B+117.3C
Proximity Mine 1,2251,2242504.896B2.9733.3%D--N/A77D-N/A20015.9h1.9C++5.7D
Hornet Missiles 1,7741,2231956.272C*4.3448.412%F1.226%C50.3C+22.7D31224.3h8.8B18.1C*
Dual Photon Pods 1,1891,0131805.628C+3.7045.021%D-1.283%C++50.1C--8.7D23720.2h18.6B+41.4C**
Tank Mine 1,5959653722.594C+0.6625.442%DN/A62.7D-40.9D53715.4h2.1C8.1D-
Pandora VX25 8298214361.883B*0.0570.104%M++12.302%D7.4D*N/A84110.9h12.4T*17.8D
Solstice SF 7917721,5400.501C-1.4317.228%D*13.472%D2.9D*N/A10262.2h17.3C--100.4D--
Saron Laser Cannon 1,4107465801.286C+0.6426.135%D--3.217%B++6.3D5.6D106118.8h158.9C+607.9C
NS-61 Emissary 6716619600.689C+1.2430.808%B+10.741%D--4.6D--N/A12144h13.6C*44.1B+
Saron HRB 1,0816021344.493C+2.5637.436%DN/A18.9D15.1C+21331.8h24.8C66.1C--
MANA Anti-Personnel Turret 5905852612.241N/A0.3115.848%UN/A5850U50U11767000.1h23.9T*150.6T*
L105 Zephyr 6265561055.295C3.3629.808%FN/A5560U700U18642700.1h6.2C**20.9D
Photon A2A Missile Pods 1,1435451383.949C+2.0273.732%D--N/A20.8D-22.8D37526.2h6.5B**8.8B*
L100 Python HESH 628515638.175C6.2439.662%D--1.165%C27.7D--6.1D16618.6h4.1C-10.5D
M40 Fury 480404547.481C*5.5526.65%D--N/A33.4C-6.3D17412.1h15.1C++56.5C
NS-7 PDW 3903815110.746C1.1821.434%D14.173%D6.5D--N/A2258.9h17.2C80.3C+
Supernova PC 490367744.959C+3.0337.665%D*2.725%C**18.3C6.1D19620.1h4.8B+12.8C+
Aphelion VEX-4H 554355497.245C*5.3136.163%D*3.944%B+40.3C+22.6C-2688.8h46.2B+127.8C*
Maelstrom Turbo Laser 6593444140.831C1.1028.428%C-2.035%C5.6D5.1D8461.6h206.5D*726.5D*
M12 Kobalt 351338447.682C5.7514.106%D17.16%C+43.3D1.7C-1277.8h17.3B122.9C+
NS-11P 3413372921.154C+0.7815.105%F11.276%D*9.7D--N/A6234.7h15.7C104.1D--
Proton II PPA 3533242712C+10.0719.05%D2.16%C++33.4D3C1219.7h12.3C--64.7D
M12 Kobalt 3203072412.792C+10.8614.891%D14.007%D-43.9D1.9D1327h17.1B+114.7C++
C-4 4283062371.291C+0.6419.362%D*N/A43.1D-17.2D-5247.1h1.5C++7.7C
Supernova VPC 314254279.407C+7.4835.698%FN/A11.6F2.7D*14221.9h4.8D**13.4F-
Auraxium Slasher 2512513,9600.063B+1.8727.247%C13.147%B+0.5C-N/A1462.1h2.3C+8.5C++
M60-A Bulldog 247223268.577C6.6528.892%F-N/A20.3D2.2D11111h5.8C**20D-
Supernova FPC 416222703.171C1.2439.974%F5.405%A*13.7D--12D39616.2h6.8D17D**
SVA-88 2222191761.244C0.6914.252%F-18.722%D-14.9D--N/A7314.7h13.2C92.6D--
VX6-7 2182142270.943C+0.9915.947%F13.084%D*8.9D-N/A3824.1h14.4C+90.1D-
E540 Halberd 311199267.654C+5.7240.975%D-N/A27.6C15.6C+2517.2h6.1C+14.8C-
Flare VE6 1971941231.577C*0.3514.721%D**17.01%D--14.4D--N/A9713.5h11.2C+75.9D
MKV Suppressed 1901903240.586D1.3421.426%D-19.474%C+5.4D*N/A1835.5h18D84.1C-
Force-Blade 1831716,5550.026C++1.9034.08%B2.924%D0.2DN/A1765.2h3C+8.9C**
Coyote Missiles 2661631071.523C-0.4128.377%T*N/A8.4D*5.3D*9019.5h65.2D--229.9T
C150 Dalton 240154453.422C1.4934.809%CN/A1540U860U11421000.1h5.9D-17D-
Lasher X2 1581531670.916C+1.0111.779%F-5.882%B**9.6D*N/A6415.9h30.7F-261T
G30 Walker 223152265.846B*3.9226.944%C7.237%A+14.8C+6.9C--14510.3h147.1A546.1B*
Spear Anti-Vehicle Phalanx Turret 215134245.583C3.6531.326%D*2.239%D--19.1D--11.6D-2547h8.9C*28.4C-
M60-A Bulldog 151133216.333C4.4027.732%F-N/A11.8D--1.6D8111.3h8.1D29F-
Frag Grenade 1281261126N/A124.0733.916%D**N/A630B+10C*34820.2h3.1B++9.1C+
Parallax VX3 121121711.704C0.2330.323%D*62.81%F-8.8D*N/A3713.7h3D--10D*
M20 Basilisk 180120353.429C*1.5026.153%D**6.667%B+8.6D--4.3D-10013.9h80.8B+308.9C+
CAS 14-E 134119717C**15.0729.716%DN/A85B+10.7A2611.4h32.8C++110.5C+
M20 Basilisk 152114225.182A3.2527.312%D*3.509%D-13D4.3D--1168.8h74.1B*271.4C*
Pulsar LSW 111109851.282C+0.6515.172%D**7.339%F--14.7D--N/A977.4h14.3C-94.4D-
M60-G Bulldog 124105293.621C1.6921.145%D**N/A11.3D--2D--1009.3h8.1C+38.1D-
Blueshift VM5 9595541.759C0.1713.931%D*15.79%D--19.4D-N/A1004.9h15.9C++114.4C
M60-A Bulldog 10090541.667D0.2618.335%F-N/A900U100U4187800.1h6.9D37.6F--
NS-44 Commissioner 90891920.464C-1.4725.32%D*15.73%D-4.5D*N/A2119.9h5.3D--21.1D*
C75 Viper 11288165.5B3.5723.754%F2.273%B**22.6C6.2C2963.9h11.5B+48.3C
Saron HRB-H 14887136.692B4.7645.737%D*1.149%C23.5D-16.5D2303.7h31.7D69.3D--
S12 Renegade 8786681.265C0.6724.03%F--4.651%C50.6C+N/A1281.7h3B+12.3D
Lumine Edge 82821410.582A*1.3522.444%C-23.171%B**9.8B+N/A228.4h1.1B++4.9C**
Nemesis VSH9 137681080.63C+1.3047.882%F-N/A5.8D5.9D15211.7h11D--22.9F--
VE-S Canis 7068920.739C1.1918.635%D*17.647%C11.3D-N/A316h11.6C**62.5C
Hunter QCX 70684070.167D1.762.31%F*11.765%D-1.1D*N/A662.9h5.6C*243.2T*
The Slasher 68684000.17A**1.7638.197%C**2.941%D--1.4CN/A748.5h3.4D*9C+
M20 Basilisk 926797.444C+5.5149.05%C1.493%D**55.8B++20.8C++4331.2h121C+246.7C+
MANA Anti-Vehicle Turret 14067680.985D0.9545.306%DN/A670D730D1183930.1h12.4D**27.3D*
Skyguard 11361242.542C+0.6116.737%F-4.918%M4D**3.4F13315.1h178.8D*1068.2T
Soldier Soaker 6260561.071C+0.8642.993%B*3.333%F-10.2D*N/A245.9h6.8C15.8B+
NS Decimator 8956670.836C1.0948.401%D**N/A10.2D**6D*1885.5h7.8F16.2F--
G30 Walker 8954105.4C+3.4735.658%C++N/A28.4C+18.4B+15461.9h228.5D-640.8C--
Comet VM2 98541070.505D1.4334.379%D*5.556%B++5.1D*4.2C8710.6h41D-119.2D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter568,4239.2h
Restoration Kit9560.1h
Nano-Armor Kit9591,387,601158.6h
Decoy Grenade01340h
Spawn Beacon111,9592.1h
Anti-Vehicle MANA Turret226112h
CME01170.1h
Turret AI Module11520.6h
Repair Module01250.5h
Skywall Shield Emitter0520.3h
Structure Shield Module1940.5h
Cortium Silo12360.9h
Nanite Revive Grenade01,1110.2h
Medical Applicator876263,20252.9h
Spear Anti-Vehicle Tower11490.7h
Deconstruction Tool12,8441h
Snowman Soldier41250.1h
Spitfire Auto-Turret187581.1h
Welding Device0930h
Rampart Wall61461.4h
Sunderer Garage1870.6h
Xiphos Anti-Personnel Tower01010.7h
Hoplon Anti-Aircraft Phalanx Tower11270.6h
Anti-Infantry MANA Turret802,8925.9h
Medical Kit31610.4h
Elysium Spawn Tube0640.4h
Pillbox0760.6h
WLT-Howler Mining Laser20486,59749.5h
Infantry Tower0510.4h
Nano-Repair Grenade01,1130.3h
Recon Detection Device594,49011.9h
Ammunition Package323,5732.1h
Smoke Grenade0940h
Shield Recharging Field11420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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