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Overseer Commando VenomNC[BHO] VenomNC
NC BR 68

KDR: 4.9

Score: 3.1m

Last Seen: May 28th, 2020 8:41 PM
- OFFLINE - 9.5 hour(s)

Battle Rank 68 - New Conglomerate on Miller
Level Progress (to 69): 92%
Level 100 Progress: 16% 1634h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Frag Grenade L100 Python HESH L100 Python AP Enforcer ML85 L100 Python HEAT Bouncing Betty MGR-S1 Gladius NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.018%20.603%268212811990.9521533.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.241%0C+0C+0C+HEAD ++ (~14.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.40C+20.10C+134.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.159%82.5%0112821202874.28571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50C+2.60C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m1168.6%161 (9.7k)129 (7.7k)4.901054,2108596.8591468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128326114.632%4.964%7327:470

79% Engineer9% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2019 8:51 PMMar 25th, 2020 10:28 PMMay 29th, 2020 10:14 AM (2d) (PST)May 28th, 2020 7:14 PM (2d) (PST)May 28th, 2020 4:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
410313790.1760.0360.0092.5880.04596

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5771,85122,726112115537,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
398.6h/16.6d 1,682 209 1,585 61.9k 551 1,153 1,086 9.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):148
KDR:0
Kill Difference:UNR
Playtime:17.273 hours
Usage:4%
Score:0.096m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:71
Deaths:244
KDR:0.291
Accuracy:13.363% F-
HSR:23.944% B+
Kills:71
Deaths (as Engineer):244
Deaths (to Engineers):217
KDR:0.29098
Kill Difference:173
Playtime:313.487 hours
Usage:79%
Score:2.540m
Score/min:135
Accuracy (listed only):13.363%
HSR (listed only):23.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:128
Deaths:222
KDR:0.577
Accuracy:12.682% F**
HSR:18.750% D
NC14 Bolt Driver
B*
Kills:120
Deaths:8
KDR:15
Accuracy:25.159% F
HSR:82.500% B*
Kills:248
Deaths (as Infiltrator):230
Deaths (to Infiltrators):103
KDR:1.07826
Kill Difference:18
Playtime:36.337 hours
Usage:9%
Score:0.216m
Score/min:99
Accuracy (listed only):18.921%
HSR (listed only):50.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:128
Deaths:222
KDR:0.577
Accuracy:12.682% F**
HSR:18.750% D
Kills:128
Deaths (as Combat Medic):222
Deaths (to Combat Medics):44
KDR:0.57658
Kill Difference:94
Playtime:7.987 hours
Usage:2%
Score:0.075m
Score/min:156
Accuracy (listed only):12.682%
HSR (listed only):18.750%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:105
Deaths:52
KDR:2.019
Accuracy:26.199% D-
HSR:6.667% F--
AF-41 Hacksaw
B+
Kills:79
Deaths:51
KDR:1.549
Accuracy:25.029% D-
HSR:16.456% B+
Kills:184
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):32
KDR:3.57282
Kill Difference:132.500
Playtime:19.284 hours
Usage:5%
Score:0.160m
Score/min:138
Accuracy (listed only):25.614%
HSR (listed only):11.561%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:676
V. Kills:216 312%
Deaths:
KDR:
Accuracy:28.397% F--
KPH:19.300 D**
VKPH:6.200 C--
L100 Python AP
D*
Kills:420
V. Kills:224 187%
Deaths:
KDR:
Accuracy:33.585% F--
KPH:16.900 D*
VKPH:9 F
L100 Python HEAT
D
Kills:233
V. Kills:120 193%
Deaths:
KDR:
Accuracy:34.590% F-
KPH:16 D--
VKPH:8.300 D
Kills:1,329 (1,329 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:560
Kill Difference:1,329
Playtime:74.381 hours
Usage:19%
Score:0.365m
Score/min:82
Driving Accuracy:34.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C*
Kills:319
V. Kills:193 164%
Deaths:
KDR:
Accuracy:42.940% C*
KPH:15.200 D-
VKPH:9.200 D*
Titan-150 AP
D*
Kills:69
V. Kills:39 173%
Deaths:
KDR:
Accuracy:28.359% F*
KPH:12.900 D*
VKPH:7.300 F
Kills:388 (69 + 319)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:232
Kill Difference:388
Playtime:26.315 hours
Usage:7%
Score:0.270m
Score/min:171
Driving Accuracy:28.359%
Gunner Accuracy:42.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 8538151815N/A810.1052.76%B*N/A582.1C*27.1A**16711.4h3.4C*6.4B+
L100 Python HESH 8926761676U671.1028.397%F--N/A19.3D**6.2C--7435h4.7D**16.6T
L100 Python AP 6444201420U415.1033.585%F--N/A16.9D*9F10424.9h6.1C+18.3F-
Enforcer ML85 5123191319U314.1042.94%C*N/A15.2D-9.2D*8821h12.8C+29.9C*
L100 Python HEAT 3532331233U228.1034.59%F-N/A16.1D--8.3D6214.5h8.6D*24.8F**
Bouncing Betty 1811811116.455S11.5529.494%FN/A90.5DN/A3172h2.1D7.1F-
MGR-S1 Gladius 1341282220.577C-4.3212.682%F**18.75%D2.4D*N/A852.7h15.4D**121.7T-
NC14 Bolt Driver 124120815S10.1025.159%F82.5%B*10D-N/A2912h2.6C++10.5D
Tank Mine 1531081108U103.1015.048%D**N/A135B+56.3C7370.8h1.5B+9.7F--
AF-41 Hacksaw 106105522.019C+2.8826.199%D-6.667%F--9.8D**N/A2610.7h28.5T*108.7T*
AF-41 Hacksaw 8279511.549C3.3525.029%D-16.456%B+7.7D**N/A1810.3h35.7T*142.7T*
AF-19 Mercenary 76712440.291D4.6113.363%F-23.944%B+1.5D--N/A1148.5h28.5T-213.2T*
Titan-150 AP 10869169S64.1028.359%F*1.449%D12.8D*7.2F4975.4h5.3C18.6F*
NC15 Phoenix 9461320.333U15.4352.237%CN/A7.1D-3.8D--718.6h16.7F-31.9F-

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire0960.1h
Nano-Armor Kit42124,06410h
Nanite Revive Grenade01000h
Spitfire Auto-Turret91,0521.4h
Shield Recharging Field2690.1h
Recon Detection Device51,6374h
M20 Basilisk-F0640.3h
Ammunition Package44,0831.4h
Medical Applicator716,0581.3h
Nano-Repair Grenade04150.1h
M20 Drake01540.2h

Check the help document for the dictionary if you want to learn more about words used here.


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