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Cavalier Executor Ventana[KN1] Ventana
NC BR 32

KDR: 3.21

Score: 11.8m

Last Seen: Jun 23rd, 2019 6:43 PM
- OFFLINE - 72.1 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
Level Progress (to 33): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor EM1 GD-7F NC6S Gauss SAW S M30 Mustang AH NC6 Gauss SAW AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,826,009 MLG Score: 2259
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.855%27.572%87827118516,6333.67255-0.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.431%2.087A*1.029B**-1.859F-HEAD ++ (~11.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.571B+10.20.287C*21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.484%0.634%2155212101,8921912439.85417775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.168%2.65M-0.884D---1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.905B*9.60.818B++5.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.684%0.847%345212104722762211.71014213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.579%1.661A++-1.087D*0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.70.695B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.209%22.857%17911211350186391.88172875%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.831D-4.585S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.587B+13.40.663B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.613%81.098%1793120949248511.01443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.937%1.445A0.912B*0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.20.304C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.268%24.561%179112115731850.179245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.268C1.972A++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.321C6.7-0.372C-10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
11.8m346.2%335 (20.1k)286 (17.2k)3.2131526,8338,3513.5441332 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1212231931.199%21.66%67604:577

26% Engineer42% Heavy Assault13% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 9:28 PMSep 3rd, 2017 7:20 PMJun 24th, 2019 12:48 PM (2d) (PST)Jun 23rd, 2019 3:51 PM (3d) (PST)Jun 23rd, 2019 2:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6561594970.6500.2020.1412.4120.0472259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3669,56229,80439128145317,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
688.4h/28.7d 2,764 5,812 6,818 99.6k 706 3,361 1,933 27.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A**
Kills:2,651
Deaths:774
KDR:3.425
Accuracy:34.945% A**
HSR:33.459% A+
LA1 Anchor
A++
Kills:2,425
Deaths:579
KDR:4.188
Accuracy:33.712% A++
HSR:24.948% C+
EM1
A*
Kills:1,877
Deaths:442
KDR:4.247
Accuracy:33.644% A*
HSR:24.028% B+
NC6S Gauss SAW S
A+
Kills:1,188
Deaths:239
KDR:4.971
Accuracy:30.999% A+
HSR:19.865% C--
NC6 Gauss SAW
A
Kills:1,166
Deaths:350
KDR:3.331
Accuracy:26.847% A
HSR:28.130% B*
GD-22S
A+
Kills:751
Deaths:228
KDR:3.294
Accuracy:30.358% A+
HSR:28.495% B++
MGR-L1 Promise
A*
Kills:461
Deaths:163
KDR:2.828
Accuracy:34.985% A*
HSR:26.681% C**
NC6A GODSAW
A
Kills:309
Deaths:85
KDR:3.635
Accuracy:36.386% A
HSR:34.304% B**
NS-15M AE
A++
Kills:199
Deaths:53
KDR:3.755
Accuracy:34.237% A++
HSR:36.683% B**
NS-15MB
B**
Kills:178
Deaths:45
KDR:3.956
Accuracy:33.181% B**
HSR:29.214% C+
Kills:11,205
Deaths (as Heavy Assault):2,958
Deaths (to Heavy Assaults):2,340
KDR:3.78803
Kill Difference:8,247
Playtime:288.937 hours
Usage:42%
Score:5.522m
Score/min:319
Accuracy (listed only):32.929%
HSR (listed only):28.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:1,212
Deaths:513
KDR:2.363
Accuracy:25.709% C**
HSR:23.762% B++
AC-X11
A++
Kills:1,088
Deaths:380
KDR:2.863
Accuracy:34.907% A++
HSR:23.989% B+
AF-4 Cyclone
D
Kills:508
Deaths:337
KDR:1.507
Accuracy:22.467% D
HSR:14.173% D
MGR-C1 Charger
A**
Kills:288
Deaths:79
KDR:3.646
Accuracy:39.284% A**
HSR:29.861% B++
MGR-S1 Gladius
A+
Kills:196
Deaths:64
KDR:3.063
Accuracy:34.452% A+
HSR:25.510% B+
NSX Tanto
A**
Kills:71
Deaths:22
KDR:3.227
Accuracy:39.763% A**
HSR:26.761% C*
AF-19 Mercenary
B++
Kills:66
Deaths:2
KDR:33
Accuracy:18.265% D-
HSR:25.758% B++
NS Baron G5
B**
Kills:64
Deaths:52
KDR:1.231
Accuracy:55.866% B**
HSR:14.063% C+
AF-57 Piston
M+
Kills:57
Deaths:49
KDR:1.163
Accuracy:38.268% C
HSR:24.561% M+
Kills:3,550
Deaths (as Light Assault):1,498
Deaths (to Light Assaults):1,699
KDR:2.36983
Kill Difference:2,052
Playtime:78.688 hours
Usage:11%
Score:1.465m
Score/min:310
Accuracy (listed only):34.331%
HSR (listed only):23.160%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,212
Deaths:513
KDR:2.363
Accuracy:25.709% C**
HSR:23.762% B++
AC-X11
A++
Kills:1,088
Deaths:380
KDR:2.863
Accuracy:34.907% A++
HSR:23.989% B+
MGR-C1 Charger
A**
Kills:288
Deaths:79
KDR:3.646
Accuracy:39.284% A**
HSR:29.861% B++
MGR-M1 Bishop
A++
Kills:233
Deaths:46
KDR:5.065
Accuracy:43.869% A++
HSR:34.764% B+
NSX Tanto
A**
Kills:71
Deaths:22
KDR:3.227
Accuracy:39.763% A**
HSR:26.761% C*
AF-19 Mercenary
B++
Kills:66
Deaths:2
KDR:33
Accuracy:18.265% D-
HSR:25.758% B++
NS Baron G5
B**
Kills:64
Deaths:52
KDR:1.231
Accuracy:55.866% B**
HSR:14.063% C+
AF-57 Piston
M+
Kills:57
Deaths:49
KDR:1.163
Accuracy:38.268% C
HSR:24.561% M+
Kills:3,079
Deaths (as Engineer):1,143
Deaths (to Engineers):1,428
KDR:2.69379
Kill Difference:1,936
Playtime:175.786 hours
Usage:26%
Score:2.452m
Score/min:233
Accuracy (listed only):36.991%
HSR (listed only):25.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:508
Deaths:337
KDR:1.507
Accuracy:22.467% D
HSR:14.173% D
MGR-S1 Gladius
A+
Kills:196
Deaths:64
KDR:3.063
Accuracy:34.452% A+
HSR:25.510% B+
NC9 A-Tross
M
Kills:104
Deaths:47
KDR:2.213
Accuracy:38.588% M
HSR:26.923% B+
NS Baron G5
B**
Kills:64
Deaths:52
KDR:1.231
Accuracy:55.866% B**
HSR:14.063% C+
AF-57 Piston
M+
Kills:57
Deaths:49
KDR:1.163
Accuracy:38.268% C
HSR:24.561% M+
NC1 Gauss Rifle
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:24.913% N/A
HSR:28% N/A
Kills:979
Deaths (as Combat Medic):571
Deaths (to Combat Medics):920
KDR:1.71454
Kill Difference:408
Playtime:16.082 hours
Usage:2%
Score:0.193m
Score/min:200
Accuracy (listed only):35.759%
HSR (listed only):22.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
B**
Kills:937
Deaths:199
KDR:4.709
Accuracy:34.718% B**
HSR:38.847% C*
AF-4 Cyclone
D
Kills:508
Deaths:337
KDR:1.507
Accuracy:22.467% D
HSR:14.173% D
SAS-R
B**
Kills:266
Deaths:50
KDR:5.320
Accuracy:46.437% B**
HSR:79.699% B**
NS-44 Commissioner
A+
Kills:266
Deaths:179
KDR:1.486
Accuracy:49.073% A+
HSR:27.068% B++
NC08 Mag-Scatter
B**
Kills:262
Deaths:167
KDR:1.569
Accuracy:64.150% B**
HSR:21.374% B**
AF-18 Stalker
A+
Kills:261
Deaths:66
KDR:3.955
Accuracy:32.668% B**
HSR:30.651% A+
MGR-S1 Gladius
A+
Kills:196
Deaths:64
KDR:3.063
Accuracy:34.452% A+
HSR:25.510% B+
NC14 Bolt Driver
B++
Kills:132
Deaths:39
KDR:3.385
Accuracy:39.822% B++
HSR:76.515% C**
NS-44L Blackhand
A*
Kills:123
Deaths:21
KDR:5.857
Accuracy:60.929% A*
HSR:66.667% A++
Impetus
B**
Kills:102
Deaths:26
KDR:3.923
Accuracy:37.661% B+
HSR:36.275% B**
AF-8 RailJack
A*
Kills:94
Deaths:9
KDR:10.444
Accuracy:51.536% A*
HSR:91.489% A++
NS-61 Emissary
A++
Kills:84
Deaths:30
KDR:2.800
Accuracy:35.578% B**
HSR:26.191% A++
NC4 Mag-Shot
A++
Kills:66
Deaths:41
KDR:1.610
Accuracy:17.833% D**
HSR:30.303% A++
NS-357 Underboss
B**
Kills:57
Deaths:40
KDR:1.425
Accuracy:44.444% B**
HSR:14.035% D--
NS-45 Pilot
A
Kills:54
Deaths:22
KDR:2.455
Accuracy:39.941% A
HSR:18.519% D-
Kills:3,408
Deaths (as Infiltrator):1,290
Deaths (to Infiltrators):1,188
KDR:2.64186
Kill Difference:2,118
Playtime:90.885 hours
Usage:13%
Score:1.330m
Score/min:244
Accuracy (listed only):40.781%
HSR (listed only):39.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:612
Deaths:150
KDR:4.080
Accuracy:33.970% C+
HSR:17.647% C**
AF-34 Mattock
A
Kills:517
Deaths:150
KDR:3.447
Accuracy:36.061% C+
HSR:23.211% A
NCM3 Raven
M
Kills:131
Deaths:65
KDR:2.015
Accuracy:60.703% M
HSR:3.053% C*
AF-41 Hacksaw
A++
Kills:129
Deaths:59
KDR:2.186
Accuracy:49.096% A++
HSR:15.504% C**
AF-41 Hacksaw
A+
Kills:120
Deaths:66
KDR:1.818
Accuracy:50.023% A+
HSR:16.667% B+
NCM3 Raven
M
Kills:118
Deaths:65
KDR:1.815
Accuracy:61.503% M
HSR:2.542% C+
NS-10 Burster
A*
Kills:60
Deaths:29
KDR:2.069
Accuracy:45.079% A*
HSR:3.333% D
Kills:1,687
Deaths (as MAX Suit):292
Deaths (to MAX Suits):387
KDR:5.7774
Kill Difference:1,395
Playtime:33.961 hours
Usage:5%
Score:0.841m
Score/min:413
Accuracy (listed only):48.062%
HSR (listed only):11.708%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,180
V. Kills:67 N/A
Deaths:214
KDR:5.514
Accuracy:65.777% A
KPH:49 C++
VKPH:2.800 D
Breaker Rocket Pods
A
Kills:712
V. Kills:96 N/A
Deaths:59
KDR:12.068
Accuracy:59.646% A
KPH:99.600 C++
VKPH:13.400 C+
M20 Mustang
A+
Kills:68
V. Kills:39 170%
Deaths:45
KDR:1.511
Accuracy:40.235% A+
KPH:12 C+
VKPH:6.900 C-
Kills:1,960 (1,248 + 0)
Deaths:318
KDR:6.164
VKDR:0.635
Vehicle Kills:202
Kill Difference:1,642
Playtime:36.897 hours
Usage:5%
Score:0.413m
Score/min:186
Piloting Accuracy:40.235%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:305
V. Kills:98 308%
Deaths:17
KDR:17.941
Accuracy:61.521% B++
KPH:66.600 M
VKPH:21.400 B+
L100 Python HESH
C**
Kills:167
V. Kills:19 N/A
Deaths:6
KDR:27.833
Accuracy:48.568% C+
KPH:59.900 C**
VKPH:6.800 C
Skyguard
B**
Kills:116
V. Kills:69 166%
Deaths:17
KDR:6.824
Accuracy:35.349% B**
KPH:17.600 B+
VKPH:10.500 C**
Kills:588 (588 + 0)
Deaths:40
KDR:14.700
VKDR:4.650
Vehicle Kills:186
Kill Difference:548
Playtime:13.963 hours
Usage:2%
Score:0.231m
Score/min:276
Driving Accuracy:35.349%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:350
V. Kills:4 N/A
Deaths:8
KDR:43.750
Accuracy:27.209% A++
KPH:98.500 B**
VKPH:1.100 D--
Kills:350 (0 + 350)
Deaths:8
KDR:43.750
VKDR:0.500
Vehicle Kills:4
Kill Difference:342
Playtime:3.554 hours
Usage:1%
Score:0.067m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:27.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:51
V. Kills:2 N/A
Deaths:1
KDR:51
Accuracy:46.639% A*
KPH:179.500 M+
VKPH:7 B
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:2
Vehicle Kills:2
Kill Difference:50
Playtime:0.284 hours
Usage:0%
Score:0.010m
Score/min:564
Piloting Accuracy:N/A%
Gunner Accuracy:46.639%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 2,7132,6517743.425B**0.2134.945%A**33.459%A+58.5B++1.4A**23145.3h10B+28.7B*
LA1 Anchor 2,4612,4255794.188B++0.9733.712%A++24.948%C+54.9C**N/A15944.2h9.4B+28B++
EM1 1,8991,8774424.247M++1.0333.644%A*24.028%B+51B++N/A14136.8h11.5C**34.3B*
GD-7F 1,2371,2125132.363B**0.8525.709%C**23.762%B++27.5C+N/A10244h12.1B+47B+
NC6S Gauss SAW S 1,1941,1882394.971M++1.7630.999%A+19.865%C--47.9C*N/A10524.8h10.4C**33.6B+
M30 Mustang AH 1,2471,1802145.514C++2.3065.777%AN/A49C++2.8D13624.1h7.5B11.4B+
NC6 Gauss SAW 1,1751,1663503.331A*0.1226.847%A28.13%B*40.2B+N/A13329h8.6B+32.2B++
AC-X11 1,1131,0883802.863A++0.3534.907%A++23.989%B+31C++N/A10735.1h8.6B+24.8B++
NSX Tomoe 9499371994.709A+1.5034.718%B**38.847%C*57.1B++N/A15716.4h13.1B+37.7B+
GD-22S 7557512283.294B**0.0830.358%A+28.495%B++44.2BN/A14017h10.6B34.9B++
Breaker Rocket Pods 8087125912.068B++8.8559.646%AN/A100.3C++13.5C+3917.1h13.1B+22B++
AF-34 Mattock 6186121504.08C**0.8733.97%C+17.647%C**49.4B+N/A15312.4h4.3B**12.7B++
NC05 Jackhammer 5955882352.502A0.7149.927%B++17.347%B+55B+N/A18510.7h4.1B++8.2B+
AF-34 Mattock 5255171503.447C++0.2336.061%C+23.211%A41.7C++N/A12212.4h5.6B+15.4B+
AF-4 Cyclone 5145083371.507C*1.7122.467%D14.173%D21.8C-N/A6623.3h11.2C++49.7C+
MGR-L1 Promise 4714611632.828B**0.3934.985%A*26.681%C**51.8B1.1B+1848.9h13.5B+38.5B*
M12 Kobalt 354350843.75M40.5427.209%A++22.857%B**97.2B**1.1D--3133.6h13.4B**49.2B*
NS Decimator 5073211232.61A++0.6065.477%B+1.558%C--28.9C16.8C++24711.1h5.4C8.3C+
NC6A GODSAW 309309853.635B++0.4236.386%A34.304%B**58.3C+N/A1655.3h9.2C+25.4B+
The Slasher 3313085,7290.054C++3.1643.638%B++7.468%C0.8CN/A3377.5h1.9B+4.3C++
L100 Python AP 4033051717.941M14.7361.521%B++N/A66.3M21.3B+3974.6h4.4B*7.1B**
MGR-C1 Charger 297288793.646A**0.4339.284%A**29.861%B++55.4B*1.7A+2055.2h10.9B++27.7B**
SAS-R 267266505.32B**2.1146.437%B**79.699%B**46.7BN/A1445.7h2.2C*4.7B+
NS-44 Commissioner 2692661791.486B+1.7349.073%A+27.068%B++29.2C+N/A1059.1h3.3B++6.7B*
NC08 Mag-Scatter 2642621671.569C*1.6464.15%B**21.374%B**59.5B**N/A1744.4h3.2B*5B*
AF-18 Stalker 262261663.955A*0.7432.668%B**30.651%A+41.4B+N/A1036.3h12.5C++38.2B+
C-4 330247872.839B**0.3723.738%CN/A117.6B*39.5B++9612.1h1B**4.3B++
MGR-M1 Bishop 238233465.065A*1.8543.869%A++34.764%B+55.5A1.2B**1744.2h5.1B*11.7B**
Bouncing Betty 211211444.795C**1.5831.189%D**N/A117.2C+N/A3001.8h1.4A+4.3C*
NS-15M AE 199199533.755B*0.5434.237%A++36.683%B**58.5C++N/A1633.4h10.3B+30.2B++
Frag Grenade 2041991199N/A195.7941.2%DN/A663.3B*16.7A+22620.3h3.1B++7.5B+
Spear Anti-Vehicle Phalanx Turret 272198633S29.7946.866%B+2.02%D--58.2B**21.8C++3663.4h7.1B+15.1B+
MGR-S1 Gladius 203196643.063A0.1534.452%A+25.51%B+49B+1.8M+1944h8.4B++24.3B++
NS-15MB 181178453.956A++0.7433.181%B**29.214%C+46.8CN/A1323.8h12.3C+37C**
L100 Python HESH 186167627.833A++24.6248.568%C+N/A59.6C**6.8C2442.8h2.6B++5.4B+
NC14 Bolt Driver 132132393.385B**0.1739.822%B++76.515%C**16.7C-N/A677.9h2.7C+6.8B+
NCM3 Raven 224131652.015A+1.2060.703%M3.053%C*13.5B*9.6A1159.7h31C51.1B++
AF-41 Hacksaw 131129592.186C+1.0349.096%A++15.504%C**39.1B+N/A1413.3h7.6C15.4B*
NS-44L Blackhand 123123215.857M**2.6460.929%A*66.667%A++28C*N/A834.4h2.9B**4.7B**
MANA Anti-Personnel Turret 124123254.92N/A1.7117.082%UN/A1230U10U2506300.1h21.6T*126.2T*
AF-41 Hacksaw 122120661.818C+1.4050.023%A+16.667%B+33.3C*N/A1133.6h9.2D18.3B+
NCM3 Raven 200118651.815A+1.4061.503%M2.542%C+12.2B++8.5B**1159.7h35C-56.8B++
Skyguard 185116176.824A++3.6135.349%B**N/A17.6B+10.5C**2046.6h104.2B+294.9B++
NC9 A-Tross 107104472.213B*1.0038.588%M26.923%B+37.1C++1.1A+1422.8h10.6C27.5B*
Impetus 104102263.923B**0.7137.661%B+36.275%B**44.3C*N/A1452.3h4B++10.6B++
Rocklet Rifle 17299303.3S0.0958.746%B++N/A31.9B23.5C+4063.1h32.4B+55.1B+
AF-8 RailJack 9494910.444M++7.2351.536%A*91.489%A++33.6B++N/A1002.8h1.6A3.1B**
Tank Mine 13686521.654C-1.5642.857%B++N/A61.4D-35.7D--6341.4h2.6D*6.1C++
NS-61 Emissary 8584302.8M+0.4135.578%B**26.191%A++32.3BN/A1032.6h11.1B+31.3B*
MANA Anti-Vehicle Turret 10375145.357U2.1452.682%DN/A750D280F-874800.1h3.7S7A+
NSX Tanto 7271223.227A*0.0139.763%A**26.761%C*50.7B++N/A1881.4h11.8B+29.7B+
M20 Mustang 10768451.511C+1.7040.235%A+N/A11.9C+6.8C-1445.7h92.2B+229.1B++
Hawk GD-68 11367203.35S0.1462.678%C+N/A17.2C*11.8B2303.9h7.9C*12.6C**
NC4 Mag-Shot 6666411.61A1.6017.833%D**30.303%A++13.2DN/A625h8.4C++47C+
AF-19 Mercenary 6766233U29.7918.265%D-25.758%B++13.8CN/A2784.8h10B*54.5C**
NS Baron G5 6464521.231C*1.9855.866%B**14.063%C+30.5C+N/A1152.1h4.7C++8.4C+
NC15 Phoenix 11961451.356C**1.8651.077%CN/A12.2C+11.6C+1185h7B**13.7B*
NS-10 Burster 9660292.069A++1.1445.079%A*3.333%D9.4A++5.6A1236.4h139.8B310.1B**
AF-57 Piston 6157491.163C+2.0538.268%C24.561%M+21.9D1.5A*882.6h6.7D*17.4C--
NS-357 Underboss 5757401.425B+1.7944.444%B**14.035%D--47.5C*N/A1801.2h3.8B+8.5B++
NS-45 Pilot 5754222.455B*0.7639.941%A18.519%D-24.5D1.4A662.2h7.5C+18.7B+
CAS 14-E 5351151A*47.7946.639%A*1.961%C+170M6.7C*5590.3h20.1B*43.2B**
NC1 Gauss Rifle 5250222.273B**0.9424.913%B+28%B**19.2CN/A2452.6h15.7D-62.9C+
Orbital Strike Uplink 6650150N/A46.791400%UN/A500U160U332050.1h1.1T*0.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9146,10211.9h
Anti-Vehicle MANA Turret1770.3h
Spawn Beacon0760.1h
Medical Kit6213,58610.5h
AE Nano-Armor Kit2849,5173.9h
AE Medical Applicator63,0160.4h
Xiphos Anti-Personnel Phalanx Tower0740h
Restoration Kit431620.5h
Motion Spotter41,9471.4h
Deconstruction Tool03400h
Spitfire Auto-Turret01200.1h
Recon Detection Device111,9363.8h
Ammunition Package81,0081.1h
Medical Applicator313,9572.4h
Anti-Infantry MANA Turret87981.9h
Nano-Repair Grenade01400h
M20 Drake11300.2h

Check the help document for the dictionary if you want to learn more about words used here.


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