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Cavalier Executor Ventana[KN1] Ventana
NC BR 34

KDR: 3.21

Score: 11.9m

Last Seen: Jul 14th, 2019 10:17 PM
- OFFLINE - 1576.2 hour(s)

Prestige 1, Battle Rank 34 - New Conglomerate on Emerald
Level Progress (to 35): 40%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor EM1 GD-7F NC6S Gauss SAW S M30 Mustang AH NC6 Gauss SAW AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,838,519 MLG Score: 2269
Fun Score: N/A
Cheeseburgers Flipped: 272TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.908%27.539%87927118716,7913.65737-0.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.438%2.092A*1.017B**-1.853F-HEAD ++ (~11.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.572B+10.20.287C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.484%0.634%2079212121,8921982469.50754766%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.168%2.654M-0.882D---1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.905B*9.60.819B++5.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.44%0.837%344212124782792251.71326212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.421%1.622A+-1.103D*0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.80.701B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.242%22.466%18511213365187391.94149913%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.827D-4.445S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.595B+13.20.67B+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.613%81.098%1853121149249211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.937%1.448A0.91B*0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.499B+2.20.305C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.268%24.561%185112135732550.174847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.272C1.959A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.322C6.7-0.372C-10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m345.1%336 (20.2k)287 (17.2k)3.2053627,1598,4733.5334634 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214234031.265%21.617%67604:547

26% Engineer42% Heavy Assault13% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 9:28 PMSep 3rd, 2017 7:20 PMAug 12th, 2019 5:13 AM (37d) (PST)Jul 14th, 2019 7:24 PM (66d) (PST)Jul 14th, 2019 6:17 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6581604980.6540.2040.1412.4180.0472269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4929,61929,87339128145317,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
692.5h/28.9d 2,780 5,871 6,921 100.5k 711 3,386 1,949 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A**
Kills:2,654
Deaths:775
KDR:3.425
Accuracy:34.922% A**
HSR:33.421% A+
LA1 Anchor
A++
Kills:2,509
Deaths:608
KDR:4.127
Accuracy:33.863% A++
HSR:24.831% C+
EM1
A*
Kills:1,877
Deaths:442
KDR:4.247
Accuracy:33.644% A*
HSR:24.028% B
NC6S Gauss SAW S
A
Kills:1,188
Deaths:239
KDR:4.971
Accuracy:30.999% A
HSR:19.865% D
NC6 Gauss SAW
A
Kills:1,166
Deaths:350
KDR:3.331
Accuracy:26.847% A
HSR:28.130% B++
GD-22S
A
Kills:751
Deaths:228
KDR:3.294
Accuracy:30.358% A
HSR:28.495% B+
MGR-L1 Promise
A*
Kills:468
Deaths:163
KDR:2.871
Accuracy:35.041% A*
HSR:26.496% C*
NC6A GODSAW
A
Kills:309
Deaths:85
KDR:3.635
Accuracy:36.386% A
HSR:34.304% B**
NS-15M AE
A++
Kills:199
Deaths:53
KDR:3.755
Accuracy:34.237% A++
HSR:36.683% B**
NS-15MB
A
Kills:178
Deaths:45
KDR:3.956
Accuracy:33.181% A
HSR:29.214% C+
Kills:11,299
Deaths (as Heavy Assault):2,988
Deaths (to Heavy Assaults):2,368
KDR:3.78146
Kill Difference:8,311
Playtime:290.938 hours
Usage:42%
Score:5.570m
Score/min:319
Accuracy (listed only):32.948%
HSR (listed only):28.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,232
Deaths:523
KDR:2.356
Accuracy:25.811% C**
HSR:23.701% B+
AC-X11
A++
Kills:1,088
Deaths:380
KDR:2.863
Accuracy:34.907% A++
HSR:23.989% B
AF-4 Cyclone
D
Kills:508
Deaths:337
KDR:1.507
Accuracy:22.467% D
HSR:14.173% D
MGR-C1 Charger
A**
Kills:294
Deaths:82
KDR:3.585
Accuracy:39.391% A**
HSR:30.612% B*
MGR-S1 Gladius
A+
Kills:200
Deaths:69
KDR:2.899
Accuracy:34.519% A+
HSR:25.500% B+
NSX Tanto
A**
Kills:71
Deaths:22
KDR:3.227
Accuracy:39.763% A**
HSR:26.761% C*
AF-19 Mercenary
B++
Kills:66
Deaths:2
KDR:33
Accuracy:18.265% D-
HSR:25.758% B++
NS Baron G5
B**
Kills:64
Deaths:52
KDR:1.231
Accuracy:55.866% B**
HSR:14.063% C+
AF-57 Piston
M+
Kills:57
Deaths:49
KDR:1.163
Accuracy:38.268% C
HSR:24.561% M+
Kills:3,580
Deaths (as Light Assault):1,516
Deaths (to Light Assaults):1,730
KDR:2.36148
Kill Difference:2,064
Playtime:79.073 hours
Usage:11%
Score:1.474m
Score/min:311
Accuracy (listed only):34.362%
HSR (listed only):23.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,232
Deaths:523
KDR:2.356
Accuracy:25.811% C**
HSR:23.701% B+
AC-X11
A++
Kills:1,088
Deaths:380
KDR:2.863
Accuracy:34.907% A++
HSR:23.989% B
MGR-C1 Charger
A**
Kills:294
Deaths:82
KDR:3.585
Accuracy:39.391% A**
HSR:30.612% B*
MGR-M1 Bishop
A++
Kills:233
Deaths:46
KDR:5.065
Accuracy:43.869% A++
HSR:34.764% B+
NSX Tanto
A**
Kills:71
Deaths:22
KDR:3.227
Accuracy:39.763% A**
HSR:26.761% C*
AF-19 Mercenary
B++
Kills:66
Deaths:2
KDR:33
Accuracy:18.265% D-
HSR:25.758% B++
NS Baron G5
B**
Kills:64
Deaths:52
KDR:1.231
Accuracy:55.866% B**
HSR:14.063% C+
AF-57 Piston
M+
Kills:57
Deaths:49
KDR:1.163
Accuracy:38.268% C
HSR:24.561% M+
Kills:3,105
Deaths (as Engineer):1,156
Deaths (to Engineers):1,443
KDR:2.68599
Kill Difference:1,949
Playtime:176.588 hours
Usage:26%
Score:2.471m
Score/min:233
Accuracy (listed only):37.017%
HSR (listed only):25.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:508
Deaths:337
KDR:1.507
Accuracy:22.467% D
HSR:14.173% D
MGR-S1 Gladius
A+
Kills:200
Deaths:69
KDR:2.899
Accuracy:34.519% A+
HSR:25.500% B+
NC9 A-Tross
M
Kills:104
Deaths:47
KDR:2.213
Accuracy:38.588% M
HSR:26.923% B
NS Baron G5
B**
Kills:64
Deaths:52
KDR:1.231
Accuracy:55.866% B**
HSR:14.063% C+
AF-57 Piston
M+
Kills:57
Deaths:49
KDR:1.163
Accuracy:38.268% C
HSR:24.561% M+
NC1 Gauss Rifle
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:24.913% N/A
HSR:28% N/A
Kills:983
Deaths (as Combat Medic):576
Deaths (to Combat Medics):937
KDR:1.7066
Kill Difference:407
Playtime:16.141 hours
Usage:2%
Score:0.194m
Score/min:200
Accuracy (listed only):35.770%
HSR (listed only):22.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A
Kills:967
Deaths:208
KDR:4.649
Accuracy:34.913% A
HSR:38.987% C*
AF-4 Cyclone
D
Kills:508
Deaths:337
KDR:1.507
Accuracy:22.467% D
HSR:14.173% D
NS-44 Commissioner
A+
Kills:275
Deaths:189
KDR:1.455
Accuracy:49.424% A+
HSR:26.546% B+
SAS-R
B**
Kills:266
Deaths:50
KDR:5.320
Accuracy:46.437% B**
HSR:79.699% B**
NC08 Mag-Scatter
B**
Kills:262
Deaths:167
KDR:1.569
Accuracy:64.150% B**
HSR:21.374% B**
AF-18 Stalker
A+
Kills:261
Deaths:66
KDR:3.955
Accuracy:32.668% B**
HSR:30.651% A+
MGR-S1 Gladius
A+
Kills:200
Deaths:69
KDR:2.899
Accuracy:34.519% A+
HSR:25.500% B+
NC14 Bolt Driver
B++
Kills:132
Deaths:39
KDR:3.385
Accuracy:39.822% B++
HSR:76.515% C*
NS-44L Blackhand
A*
Kills:123
Deaths:21
KDR:5.857
Accuracy:60.929% A*
HSR:66.667% A++
Impetus
B**
Kills:102
Deaths:27
KDR:3.778
Accuracy:37.786% B+
HSR:36.275% B**
AF-8 RailJack
A*
Kills:94
Deaths:9
KDR:10.444
Accuracy:51.536% A*
HSR:91.489% A++
NS-61 Emissary
A++
Kills:84
Deaths:30
KDR:2.800
Accuracy:35.578% B**
HSR:26.191% A++
NC4 Mag-Shot
A++
Kills:66
Deaths:41
KDR:1.610
Accuracy:17.833% D**
HSR:30.303% A++
NS-357 Underboss
B**
Kills:57
Deaths:40
KDR:1.425
Accuracy:44.444% B**
HSR:14.035% D--
NS-45 Pilot
A
Kills:55
Deaths:24
KDR:2.292
Accuracy:39.672% A
HSR:18.182% D--
Kills:3,452
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):1,203
KDR:2.62111
Kill Difference:2,135
Playtime:91.587 hours
Usage:13%
Score:1.354m
Score/min:246
Accuracy (listed only):40.812%
HSR (listed only):39.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:612
Deaths:150
KDR:4.080
Accuracy:33.970% C+
HSR:17.647% C**
AF-34 Mattock
A
Kills:517
Deaths:150
KDR:3.447
Accuracy:36.061% C+
HSR:23.211% A
AF-41 Hacksaw
A++
Kills:141
Deaths:62
KDR:2.274
Accuracy:49.044% A++
HSR:14.894% C++
NCM3 Raven
M
Kills:131
Deaths:65
KDR:2.015
Accuracy:60.703% M
HSR:3.053% C*
AF-41 Hacksaw
A+
Kills:130
Deaths:69
KDR:1.884
Accuracy:50.446% A+
HSR:16.923% B+
NCM3 Raven
M
Kills:118
Deaths:65
KDR:1.815
Accuracy:61.503% M
HSR:2.542% C+
NS-10 Burster
A*
Kills:60
Deaths:29
KDR:2.069
Accuracy:45.079% A*
HSR:3.333% D
Kills:1,709
Deaths (as MAX Suit):295
Deaths (to MAX Suits):396
KDR:5.79322
Kill Difference:1,414
Playtime:34.083 hours
Usage:5%
Score:0.847m
Score/min:414
Accuracy (listed only):48.115%
HSR (listed only):11.658%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,180
V. Kills:67 N/A
Deaths:214
KDR:5.514
Accuracy:65.777% A
KPH:49 C+
VKPH:2.800 D
Breaker Rocket Pods
A
Kills:712
V. Kills:96 N/A
Deaths:59
KDR:12.068
Accuracy:59.646% A
KPH:99.600 C++
VKPH:13.400 C+
M20 Mustang
A+
Kills:74
V. Kills:42 172%
Deaths:46
KDR:1.609
Accuracy:40.411% A+
KPH:12.600 C+
VKPH:7.200 C
Kills:1,966 (1,254 + 0)
Deaths:319
KDR:6.163
VKDR:0.643
Vehicle Kills:205
Kill Difference:1,647
Playtime:37.080 hours
Usage:5%
Score:0.414m
Score/min:186
Piloting Accuracy:40.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:75
V. Kills:2 N/A
Deaths:1
KDR:75
Accuracy:49.662% A++
KPH:60 A+
VKPH:1.600 D
Kills:75 (75 + 0)
Deaths:1
KDR:75
VKDR:2
Vehicle Kills:2
Kill Difference:74
Playtime:1.250 hours
Usage:0%
Score:0.011m
Score/min:140
Piloting Accuracy:49.662%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:311
V. Kills:101 305%
Deaths:17
KDR:18.294
Accuracy:61.074% B++
KPH:66.600 A**
VKPH:21.600 B+
L100 Python HESH
C**
Kills:167
V. Kills:19 N/A
Deaths:6
KDR:27.833
Accuracy:48.568% C+
KPH:59.900 C**
VKPH:6.800 C
Skyguard
B**
Kills:118
V. Kills:70 166%
Deaths:17
KDR:6.941
Accuracy:35.396% B**
KPH:17.700 B+
VKPH:10.500 C**
Kills:596 (596 + 0)
Deaths:40
KDR:14.900
VKDR:4.750
Vehicle Kills:190
Kill Difference:556
Playtime:14.110 hours
Usage:2%
Score:0.234m
Score/min:276
Driving Accuracy:35.396%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:365
V. Kills:4 N/A
Deaths:8
KDR:45.625
Accuracy:27.242% A++
KPH:101.700 B**
VKPH:1.100 D--
Kills:365 (0 + 365)
Deaths:8
KDR:45.625
VKDR:0.500
Vehicle Kills:4
Kill Difference:357
Playtime:3.591 hours
Usage:1%
Score:0.068m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:27.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:53
V. Kills:2 N/A
Deaths:1
KDR:53
Accuracy:46.554% A*
KPH:176.500 M+
VKPH:6.700 C**
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:2
Vehicle Kills:2
Kill Difference:52
Playtime:0.301 hours
Usage:0%
Score:0.010m
Score/min:550
Piloting Accuracy:N/A%
Gunner Accuracy:46.554%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 2,7162,6547753.425B**0.2234.922%A**33.421%A+58.5B++1.4A*23145.4h10B+28.7B*
LA1 Anchor 2,5482,5096084.127B++0.9233.863%A++24.831%C+55.4C**N/A16045.3h9.5B+27.9B++
EM1 1,8991,8774424.247M++1.0433.644%A*24.028%B51B+N/A14136.8h11.5C*34.3B*
GD-7F 1,2581,2325232.356A0.8525.811%C**23.701%B+27.9C+N/A10244.2h12.1B+46.7B+
NC6S Gauss SAW S 1,1941,1882394.971M++1.7730.999%A19.865%D47.9C++N/A10524.8h10.4C**33.6B+
M30 Mustang AH 1,2471,1802145.514C++2.3165.777%AN/A49C+2.8D13624.1h7.5B11.4B+
NC6 Gauss SAW 1,1751,1663503.331A*0.1326.847%A28.13%B++40.2B+N/A13329h8.6B+32.2B++
AC-X11 1,1131,0883802.863A++0.3434.907%A++23.989%B31C++N/A10735.1h8.6B++24.8B++
NSX Tomoe 9809672084.649A*1.4434.913%A38.987%C*57.9B*N/A15916.7h13.1B+37.5B++
GD-22S 7557512283.294B**0.0930.358%A28.495%B+44.2C**N/A14017h10.6C**34.9B++
Breaker Rocket Pods 8087125912.068B++8.8659.646%AN/A100.3C++13.5C+3917.1h13.1B+22B++
NC05 Jackhammer 6486412642.428B**0.7850.423%B++16.693%B+57.7B+N/A18911.1h4.1B++8.1B++
AF-34 Mattock 6186121504.08B0.8733.97%C+17.647%C**49.4B+N/A15312.4h4.3B**12.7B*
AF-34 Mattock 5255171503.447C*0.2436.061%C+23.211%A41.7C++N/A12212.4h5.6B++15.4B+
AF-4 Cyclone 5145083371.507C*1.7022.467%D14.173%D21.8C--N/A6723.3h11.2C++49.7C+
MGR-L1 Promise 4784681632.871A0.3335.041%A*26.496%C*52.6B+1.1B+1858.9h13.4B+38.4B++
M12 Kobalt 369365845.625M+42.4227.242%A++22.466%B*101.4B**1.1D--3173.6h13.2B**48.4B*
NS Decimator 5153271242.637A*0.5765.501%B+1.529%C--29.5C16.9C++24911.1h5.4C8.2C+
The Slasher 3353125,8490.053C++3.1543.685%B++7.372%C0.8CN/A3380.6h1.9B+4.3C++
L100 Python AP 4123111718.294A**15.0961.074%B++N/A66.2A**21.5B+3974.7h4.4B++7.1B**
NC6A GODSAW 309309853.635B++0.4336.386%A34.304%B**58.3C+N/A1655.3h9.2C+25.4B+
MGR-C1 Charger 303294823.585M0.3839.391%A**30.612%B*55.5B*1.7A+2045.3h10.9B++27.6B*
NS-44 Commissioner 2782751891.455B+1.7549.424%A+26.546%B+29.6C+N/A1069.3h3.3B++6.6B*
SAS-R 267266505.32B**2.1146.437%B**79.699%B**46.7BN/A1445.7h2.2C*4.7B+
NC08 Mag-Scatter 2642621671.569C*1.6464.15%B**21.374%B**59.5B**N/A1744.4h3.2B*5B*
AF-18 Stalker 262261663.955A*0.7532.668%B**30.651%A+41.4B+N/A1036.3h12.5C++38.2B+
C-4 332249902.767B**0.4423.704%CN/A118.6B*39.5B++9602.1h1B**4.3B++
MGR-M1 Bishop 238233465.065A*1.8643.869%A++34.764%B+55.5A1.2B**1744.2h5.1B*11.7B**
Bouncing Betty 212212444.818B1.6131.23%D**N/A117.8C+N/A3021.8h1.4A++4.3C**
Frag Grenade 2072021202N/A198.7941.623%C--N/A673.3B*16.7A+22410.3h3.1B++7.6B+
MGR-S1 Gladius 207200692.899B**0.3134.519%A+25.5%B+50B+1.8M1944h8.3B++24.2B++
NS-15M AE 199199533.755B++0.5534.237%A++36.683%B**58.5C++N/A1633.4h10.3B+30.2B++
Spear Anti-Vehicle Phalanx Turret 272198633M**29.7946.866%B+2.02%D--58.2B**21.8C++3663.4h7.1B+15.1B+
NS-15MB 181178453.956A++0.7533.181%A29.214%C+46.8CN/A1323.8h12.3C+37B+
L100 Python HESH 186167627.833A++24.6348.568%C+N/A59.6C**6.8C2442.8h2.6B*5.4B+
AF-41 Hacksaw 144141622.274C+0.9349.044%A++14.894%C++41.5B++N/A1433.4h7.5C+15.2B*
NC14 Bolt Driver 132132393.385B**0.1839.822%B++76.515%C*16.7C-N/A687.9h2.7C+6.8B
NCM3 Raven 224131652.015A+1.1960.703%M3.053%C*13.5B*9.6A1159.7h31C51.1B++
AF-41 Hacksaw 132130691.884C+1.3250.446%A+16.923%B+35.1C**N/A1153.7h9.1D18.1B+
MANA Anti-Personnel Turret 130129255.16N/A1.9517.424%UN/A1290U10U2573400.1h21.5T*123.6T*
NS-44L Blackhand 123123215.857M**2.6560.929%A*66.667%A++28C++N/A834.4h2.9B**4.7B**
NCM3 Raven 200118651.815A+1.3961.503%M2.542%C+12.2B*8.5B**1159.7h35C56.8B++
Skyguard 188118176.941A++3.7435.396%B**N/A17.6B+10.4C*2056.7h103B+291.1B++
NC9 A-Tross 107104472.213B*0.9938.588%M26.923%B37.1C++1.1A+1432.8h10.6C27.5B*
Impetus 104102273.778B**0.5737.786%B+36.275%B**42.5C++N/A1442.4h4B++10.7B+
Rocklet Rifle 17299303.3S0.0958.525%B++N/A31.9B+23.5C+4053.1h32.4B+55.3B++
AF-8 RailJack 9494910.444M++7.2451.536%A*91.489%A++33.6B++N/A1002.8h1.6A3.1B**
Tank Mine 13787521.673C-1.5342.561%B++N/A62.1D-35.7D-6401.4h2.6D--6.1C++
NS-61 Emissary 8584302.8M+0.4135.578%B**26.191%A++32.3C**N/A1042.6h11.1B+31.3B*
MANA Anti-Vehicle Turret 10375145.357S2.1552.682%A*4%B750C-280T-874800.1h3.7A*7M+
L-24R Spur 7775175U71.7949.662%A++5.333%M+57.7A1.5D1401.3h17.6B+35.5B++
M20 Mustang 11674461.609C+1.6040.411%A+N/A12.5C+7.1C1435.9h89.3B+221B++
NSX Tanto 7271223.227A*0.0239.763%A**26.761%C*50.7B++N/A1881.4h11.8B+29.7B+
Hawk GD-68 11367203.35S0.1462.678%C+N/A17.2C*11.8B2303.9h7.9C*12.6C**
AF-19 Mercenary 6766233U29.7918.265%D-25.758%B++13.8CN/A2794.8h10B*54.5B
NC4 Mag-Shot 6666411.61A1.6017.833%D**30.303%A++13.2DN/A625h8.4C++47C-
NS Baron G5 6464521.231C*1.9755.866%B**14.063%C+30.5C+N/A1152.1h4.7C++8.4C+
NC15 Phoenix 11961451.356C*1.8551.077%CN/A12.2C+11.6C+1185h7B**13.7B*
NS-10 Burster 9660292.069A+1.1445.079%A*3.333%D9.4A++5.6A1236.4h139.8B310.1B**
NS-357 Underboss 5757401.425B+1.7844.444%B**14.035%D--47.5C*N/A1801.2h3.8B+8.5B++
AF-57 Piston 6157491.163C+2.0438.268%C24.561%M+21.9D1.5A*882.6h6.7D*17.4C--
NS-45 Pilot 5855242.292B*0.9139.672%A18.182%D--23.9D1.3B**662.3h7.5C+18.8B+
CAS 14-E 5553153A*49.7946.554%A*1.887%C+176.7M+6.7C**5480.3h19.8B*42.4B**
Orbital Strike Uplink 6650150N/A46.791400%UN/A500U160U332050.1h1.1T*0.1T*
NC1 Gauss Rifle 5250222.273B**0.9324.913%B+28%B**19.2CN/A2462.6h15.7D62.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9146,10211.9h
Spawn Beacon2800.1h
Anti-Vehicle MANA Turret1770.3h
Medical Kit6343,62710.6h
AE Nano-Armor Kit2850,0603.9h
AE Medical Applicator63,0160.4h
Xiphos Anti-Personnel Phalanx Tower0740h
Restoration Kit431620.5h
Motion Spotter41,9471.4h
Deconstruction Tool03400h
Spitfire Auto-Turret01210.1h
Recon Detection Device122,0084h
Ammunition Package81,0111.1h
Medical Applicator313,9572.4h
Anti-Infantry MANA Turret87991.9h
Nano-Repair Grenade01400h
M20 Drake11300.2h

Check the help document for the dictionary if you want to learn more about words used here.


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