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Myian (29)  d1ng0ateurbaby_ (11) 40
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Primarch VerQuerVS[nlm] VerQuerVS
VS BR 97

KDR: 3.13

Score: 32.1m

Last Seen: Jun 27th, 2019 7:22 PM
- OFFLINE - 497.8 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Officer of Bender[nlm] Bender
VS outfit on Miller

Members: 0
Level Progress (to 98): 98%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Saron Laser Cannon C-4 VX6-7 NS-44 Commissioner L-24R Spur Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,513,259 MLG Score: 2009
Fun Score: N/A
Cheeseburgers Flipped: 400TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.652%26.451%70524119035,7533.14091-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.325%1.071B**0.852B*-0.328C-HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.362C**12.70.113C+34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.035%1.395%536412104,01378719275.09911208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%-0.771D--0.179C0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.8-0.294C62.7-0.183C146.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.482%0.798%254212121,3789195051.49783272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.418%0.728B++-1.135D*0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+7.20.428B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.441%4.774%5691012043,95981316084.86364246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%-0.254C0.08C+0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.482B+20.70.481B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.574%79.202%569612086,4621612434.0062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.077%0.539B+0.787B++-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.349C**2.50.219C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.642%12.485%569212121,674835342.00479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.432%0.673B+-0.425C---1.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.026C+6.4-0.311C6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bender[nlm] Bender
VS outfit on Miller

Members: 0
32.1m336.1%369 (22.1k)304 (18.2k)3.1278768,64121,9453.5723497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214500025.577%23.071%59004:4832

12% Combat Medic19% Engineer22% Heavy Assault22% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2016 9:39 PMMar 30th, 2016 7:56 PMJul 13th, 2019 6:12 AM (5d) (PST)Jun 27th, 2019 3:23 PM (21d) (PST)Jun 27th, 2019 3:22 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7421475950.6510.2080.1502.4460.0772009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5338,80135,73239129147518,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1758.1h/73.3d 9,754 15,836 21,686 258k 1,400 5,465 8,117 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:8,765
Deaths:3,528
KDR:2.484
Accuracy:26.023% C+
HSR:30.451% C+
NS-15M2
B+
Kills:2,253
Deaths:778
KDR:2.896
Accuracy:26.888% B+
HSR:29.206% B+
Orion VS54
A+
Kills:1,180
Deaths:352
KDR:3.352
Accuracy:25.497% B*
HSR:35.509% A+
Flare VE6
A
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:27.769% B*
HSR:33.898% A
SVA-88
B**
Kills:1,179
Deaths:360
KDR:3.275
Accuracy:28.670% B**
HSR:30.280% B+
VX29 Polaris
A
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:31.083% A
HSR:32.024% A
VE-H Maw
B
Kills:776
Deaths:310
KDR:2.503
Accuracy:27.294% B
HSR:26.160% C+
Kills:16,504
Deaths (as Heavy Assault):6,205
Deaths (to Heavy Assaults):5,939
KDR:2.65979
Kill Difference:10,299
Playtime:385.437 hours
Usage:22%
Score:7.775m
Score/min:336
Accuracy (listed only):27.603%
HSR (listed only):31.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% B**
NS-11C
A
Kills:1,195
Deaths:456
KDR:2.621
Accuracy:27.719% B++
HSR:27.029% A
VE-S Canis
B+
Kills:1,183
Deaths:338
KDR:3.500
Accuracy:29.624% B+
HSR:20.203% C+
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% C**
HSR:27.018% B+
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
NS-7 PDW
B**
Kills:1,170
Deaths:415
KDR:2.819
Accuracy:30.279% B**
HSR:18.974% C*
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B+
Solstice VE3
B
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B
HSR:20.294% C++
Nova
B+
Kills:505
Deaths:367
KDR:1.376
Accuracy:50.498% B+
HSR:13.861% C
Eridani SX5
B++
Kills:441
Deaths:137
KDR:3.219
Accuracy:27.350% C*
HSR:25.170% B++
Kills:11,569
Deaths (as Light Assault):5,290
Deaths (to Light Assaults):3,726
KDR:2.18696
Kill Difference:6,279
Playtime:389.503 hours
Usage:22%
Score:6.703m
Score/min:287
Accuracy (listed only):32.274%
HSR (listed only):21.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% B**
NS-11C
A
Kills:1,195
Deaths:456
KDR:2.621
Accuracy:27.719% B++
HSR:27.029% A
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% C**
HSR:27.018% B+
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B+
Solstice VE3
B
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B
HSR:20.294% C++
Nova
B+
Kills:505
Deaths:367
KDR:1.376
Accuracy:50.498% B+
HSR:13.861% C
Kills:7,600
Deaths (as Engineer):3,877
Deaths (to Engineers):3,629
KDR:1.96028
Kill Difference:3,723
Playtime:327.172 hours
Usage:19%
Score:6.509m
Score/min:332
Accuracy (listed only):34.189%
HSR (listed only):22.107%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,221
Deaths:722
KDR:1.691
Accuracy:44.401% B**
HSR:22.195% C+
VE-S Canis
B+
Kills:1,183
Deaths:338
KDR:3.500
Accuracy:29.624% B+
HSR:20.203% C+
Artemis VX26
B++
Kills:1,179
Deaths:313
KDR:3.767
Accuracy:29.979% B+
HSR:28.160% B++
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
NS-7 PDW
B**
Kills:1,170
Deaths:415
KDR:2.819
Accuracy:30.279% B**
HSR:18.974% C*
Parallax VX3
C*
Kills:1,166
Deaths:154
KDR:7.571
Accuracy:37.554% C
HSR:79.417% C*
V10
B+
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:37.653% C
HSR:82.146% B+
Ghost
B
Kills:1,165
Deaths:201
KDR:5.796
Accuracy:41.185% B
HSR:72.189% B
Phaseshift VX-S
B+
Kills:1,165
Deaths:241
KDR:4.834
Accuracy:40.553% B+
HSR:77.682% C*
XM98
B**
Kills:1,164
Deaths:138
KDR:8.435
Accuracy:37.578% C+
HSR:83.677% B**
Beamer VS3
B**
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:33.757% B**
HSR:17.241% D
Parsec VX3-A
C**
Kills:637
Deaths:83
KDR:7.675
Accuracy:35.419% D*
HSR:80.848% C**
Eridani SX5
B++
Kills:441
Deaths:137
KDR:3.219
Accuracy:27.350% C*
HSR:25.170% B++
Kills:13,991
Deaths (as Infiltrator):4,332
Deaths (to Infiltrators):4,065
KDR:3.22969
Kill Difference:9,659
Playtime:388.434 hours
Usage:22%
Score:6.095m
Score/min:262
Accuracy (listed only):34.906%
HSR (listed only):48.405%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,183
Deaths:338
KDR:3.500
Accuracy:29.624% B+
HSR:20.203% C+
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
NS-7 PDW
B**
Kills:1,170
Deaths:415
KDR:2.819
Accuracy:30.279% B**
HSR:18.974% C*
H-V45
C
Kills:1,170
Deaths:617
KDR:1.896
Accuracy:21.857% C-
HSR:18.889% C
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Equinox VE2 Burst
D--
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:22.225% D--
HSR:19.466% D--
Terminus VX-9
D
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:23.119% D
HSR:20.657% D
NS-11A
C++
Kills:1,155
Deaths:672
KDR:1.719
Accuracy:23.861% C+
HSR:22.597% C++
Pulsar VS1
B+
Kills:1,151
Deaths:680
KDR:1.693
Accuracy:22.600% C+
HSR:23.632% B+
Nova
B+
Kills:505
Deaths:367
KDR:1.376
Accuracy:50.498% B+
HSR:13.861% C
Eridani SX5
B++
Kills:441
Deaths:137
KDR:3.219
Accuracy:27.350% C*
HSR:25.170% B++
Kills:11,437
Deaths (as Combat Medic):5,701
Deaths (to Combat Medics):2,170
KDR:2.00614
Kill Difference:5,736
Playtime:219.239 hours
Usage:12%
Score:3.778m
Score/min:287
Accuracy (listed only):29.921%
HSR (listed only):19.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:659
Deaths:134
KDR:4.918
Accuracy:20.209% B**
HSR:23.217% B*
Quasar VM1
B+
Kills:652
Deaths:131
KDR:4.977
Accuracy:20.304% B+
HSR:21.779% C*
Cosmos VM3
B
Kills:273
Deaths:61
KDR:4.475
Accuracy:18.801% B
HSR:15.751% D
Cosmos VM3
B
Kills:264
Deaths:61
KDR:4.328
Accuracy:18.683% B
HSR:17.424% C
NS-10 Burster
A+
Kills:203
Deaths:30
KDR:6.767
Accuracy:40.294% A+
HSR:2.463% D--
NS-10 Burster
A++
Kills:179
Deaths:30
KDR:5.967
Accuracy:39.951% A++
HSR:3.352% D-
Comet VM2
C
Kills:90
Deaths:28
KDR:3.214
Accuracy:43.342% C
HSR:0% F-
Comet VM2
C++
Kills:76
Deaths:31
KDR:2.452
Accuracy:44.399% C++
HSR:1.316% D**
Kills:2,396
Deaths (as MAX Suit):253
Deaths (to MAX Suits):828
KDR:9.47036
Kill Difference:2,143
Playtime:50.139 hours
Usage:3%
Score:1.248m
Score/min:415
Accuracy (listed only):30.748%
HSR (listed only):10.663%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,563
V. Kills:1,150 136%
Deaths:626
KDR:2.497
Accuracy:28.270% D
KPH:17.700 B+
VKPH:13 B+
Dual Photon Pods
B**
Kills:1,212
V. Kills:144 N/A
Deaths:66
KDR:18.364
Accuracy:57.667% B++
KPH:130 B**
VKPH:15.500 C+
Hornet Missiles
A
Kills:1,076
V. Kills:538 200%
Deaths:92
KDR:11.696
Accuracy:72.715% A
KPH:86 B
VKPH:43 C++
Maelstrom Turbo Laser
B+
Kills:885
V. Kills:580 152%
Deaths:346
KDR:2.558
Accuracy:30.201% C+
KPH:21.600 B+
VKPH:14.200 B+
Light PPA
C++
Kills:353
V. Kills:23 N/A
Deaths:47
KDR:7.511
Accuracy:41.423% C++
KPH:45.800 C+
VKPH:3 C+
Kills:5,089 (2,801 + 0)
Deaths:1,177
KDR:4.324
VKDR:2.069
Vehicle Kills:2,435
Kill Difference:3,912
Playtime:158.806 hours
Usage:9%
Score:2.062m
Score/min:216
Piloting Accuracy:41.423%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C**
Kills:1,214
V. Kills:45 N/A
Deaths:64
KDR:18.969
Accuracy:41.478% C**
KPH:34.900 C+
VKPH:1.300 C--
C150 Dalton
A*
Kills:884
V. Kills:625 141%
Deaths:50
KDR:17.680
Accuracy:34.101% C-
KPH:79.500 A*
VKPH:56.200 A*
Kills:2,098 (1,214 + 884)
Deaths:114
KDR:18.404
VKDR:5.877
Vehicle Kills:670
Kill Difference:1,984
Playtime:45.858 hours
Usage:3%
Score:0.626m
Score/min:227
Piloting Accuracy:41.478%
Gunner Accuracy:34.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:317
V. Kills:80 391%
Deaths:28
KDR:11.321
Accuracy:42.037% C*
KPH:42.600 B++
VKPH:10.700 B+
Kills:317 (317 + 0)
Deaths:28
KDR:11.321
VKDR:2.857
Vehicle Kills:80
Kill Difference:289
Playtime:7.450 hours
Usage:0%
Score:0.124m
Score/min:278
Driving Accuracy:42.037%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,061
V. Kills:412 257%
Deaths:83
KDR:12.783
Accuracy:54.533% B+
KPH:36.600 A
VKPH:14.200 A++
E540 Halberd
B**
Kills:631
V. Kills:217 289%
Deaths:22
KDR:28.682
Accuracy:48.923% C++
KPH:43.600 B**
VKPH:15 C
Saron HRB
A
Kills:627
V. Kills:292 214%
Deaths:41
KDR:15.293
Accuracy:51.174% B*
KPH:37.800 A
VKPH:17.600 C*
Proton II PPA
B*
Kills:64
V. Kills:10 N/A
Deaths:5
KDR:12.800
Accuracy:33.442% A+
KPH:35.500 D
VKPH:5.500 B*
Kills:2,383 (1,061 + 1,322)
Deaths:151
KDR:15.781
VKDR:6.166
Vehicle Kills:931
Kill Difference:2,232
Playtime:61.874 hours
Usage:4%
Score:0.771m
Score/min:208
Driving Accuracy:54.533%
Gunner Accuracy:33.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:466
V. Kills:34 N/A
Deaths:26
KDR:17.923
Accuracy:44.335% B*
KPH:92.500 C++
VKPH:6.800 C++
E540 Halberd-H
C**
Kills:278
V. Kills:97 284%
Deaths:22
KDR:12.636
Accuracy:57.835% C+
KPH:49.900 C**
VKPH:17.400 C--
Aphelion VEX-4H
B*
Kills:261
V. Kills:131 198%
Deaths:29
KDR:9
Accuracy:53.544% B*
KPH:51.600 B+
VKPH:25.900 C+
Kills:1,005 (0 + 1,005)
Deaths:77
KDR:13.052
VKDR:3.403
Vehicle Kills:262
Kill Difference:928
Playtime:15.665 hours
Usage:1%
Score:0.268m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:53.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:646
V. Kills:73 N/A
Deaths:16
KDR:40.375
Accuracy:19.859% C**
KPH:67.500 C++
VKPH:7.600 A++
M20 Basilisk
A++
Kills:281
V. Kills:74 375%
Deaths:32
KDR:8.781
Accuracy:41.266% C*
KPH:40.300 A++
VKPH:10.600 B*
M20 Basilisk
A++
Kills:180
V. Kills:46 383%
Deaths:13
KDR:13.846
Accuracy:37.415% C+
KPH:42.700 A++
VKPH:10.900 C**
M12 Kobalt
A
Kills:98
V. Kills:10 N/A
Deaths:3
KDR:32.667
Accuracy:18.517% C++
KPH:63 C+
VKPH:6.400 A
G30 Walker
A++
Kills:82
V. Kills:30 265%
Deaths:1
KDR:82
Accuracy:31.279% C**
KPH:30.300 A++
VKPH:11.100 B
Kills:1,287 (0 + 1,287)
Deaths:65
KDR:19.800
VKDR:3.585
Vehicle Kills:233
Kill Difference:1,222
Playtime:25.030 hours
Usage:1%
Score:0.364m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:31.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:935
V. Kills:54 N/A
Deaths:244
KDR:3.832
Accuracy:47.019% B+
KPH:55.100 C++
VKPH:3.200 B**
Kills:935 (935 + 0)
Deaths:244
KDR:3.832
VKDR:0.221
Vehicle Kills:54
Kill Difference:691
Playtime:16.961 hours
Usage:1%
Score:0.141m
Score/min:139
Driving Accuracy:47.019%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,8978,7653,5282.484C+0.6426.023%C+30.451%C+61.6C+N/A198142.3h12.5D-48.2C
NS-15M2 2,2872,2537782.896B++0.2326.888%B+29.206%B+62.6B++N/A16336h12.6C++46.9B+
Saron Laser Cannon 2,7131,5636262.497C**0.6328.27%D1.344%D17.7B+13B+18388.3h103.5B+365.9B+
C-4 1,7921,2625562.27B+0.8627.982%B+N/A44.8D-18.8D28928.2h1.2B+4.1B++
VX6-7 1,2491,2274322.84B**0.2927.894%B++27.71%B**45.6B+N/A10826.9h12.9C++46.1B+
NS-44 Commissioner 1,2311,2217221.691B++1.4444.401%B**22.195%C+29.5C+N/A9241.4h3.7C**8.3B+
L-24R Spur 1,2591,2146418.969B**15.8441.478%C**1.647%C35C+1.3C--10234.7h18.4B+44.3B+
Dual Photon Pods 1,3561,2126618.364A++15.2457.667%B++N/A130.3B**15.5C+4199.3h14.2B**24.7B*
NS-11C 1,2111,1954562.621A++0.5127.719%B++27.029%A47.4B**N/A12925.2h13.6C**49B+
VE-S Canis 1,2031,1833383.5A*0.3729.624%B+20.203%C+62.6B++1.1B*16618.9h11.7C*39.6B
Orion VS54 1,2021,1803523.352A0.2225.497%B*35.509%A+59.3B**1.1A+25119.9h11.7B+46C*
Flare VE6 1,1991,1804272.763A0.3627.769%B*33.898%A50.2BN/A12823.5h10.8C++38.7B+
Artemis VX26 1,2081,1793133.767A*0.6429.979%B+28.16%B++47.5B++1.2A**12924.8h15.2D--50.8C+
SVA-88 1,1941,1793603.275B++0.1528.67%B**30.28%B+72.8B**N/A23416.2h13.2C46B
Solstice Burst 1,1921,1775132.294B++0.8328.038%C**27.018%B+43.6C++N/A13227h13.7C+48.8C*
Sirius SX12 1,1861,1755232.247B**0.8828.444%B*21.362%B+46.8B*N/A17025.1h16.1C+56.6C**
VX29 Polaris 1,1851,1714502.602B**0.5331.083%A32.024%A67.7B*N/A16517.3h12.9C+41.4B+
NS-7 PDW 1,1821,1704152.819A*0.3130.279%B**18.974%C*44.8B*N/A15826.1h15.7C+51.9B+
H-V45 1,1771,1706171.896C**1.2321.857%C-18.889%C34.6C++N/A8433.8h13.5C+61.8C+
Thanatos VE70 1,1941,1698971.303B+1.8249.276%B**11.891%D-18.4C--N/A6563.6h6.3D-12.9C++
Pulsar C 1,1791,1694672.503B++0.6231.088%A26.946%B+60.3AN/A18019.4h11B35.3B+
Parallax VX3 1,1721,1661547.571A4.4437.554%C79.417%C*37B+N/A10731.5h2.3C+6.2C+
V10 1,1761,1651736.734A+3.6137.653%C82.146%B+37.1C++N/A8231.4h2.5C6.6C+
Ghost 1,1711,1652015.796B**2.6741.185%B72.189%B48.3B+N/A16924.1h2.3C++5.6C**
Phaseshift VX-S 1,1721,1652414.834B++1.7140.553%B+77.682%C*39B+N/A9629.9h3C++7.5B
XM98 1,1691,1641388.435M**5.3137.578%C+83.677%B**44.3B**N/A15726.3h2.4C*6.3B
Equinox VE2 Burst 1,1701,1615392.154C*0.9722.225%D--19.466%D--33.4CN/A10934.8h13.6C+61.4C-
Beamer VS3 1,1661,1608941.298B++1.8333.757%B**17.241%D32C**N/A9636.3h7.7B+22.9C**
Solstice VE3 1,1681,1587451.554B**1.5724.808%B20.294%C++20.5C++N/A8556.4h14.9C*60C*
Terminus VX-9 1,1701,1575162.242B0.8923.119%D20.657%D33.5CN/A9934.5h13.7C59.2C
NS-11A 1,1781,1556721.719C**1.4123.861%C+22.597%C++33.1C++N/A7934.9h14.1C+59.3C++
Pulsar VS1 1,1751,1516801.693B*1.4322.6%C+23.632%B+27C++N/A9142.6h15.8C+69.8C+
Hornet Missiles 1,6141,0769211.696A8.5772.715%A1.58%C+86.1B43C++47712.5h8.7B12B++
Supernova PC 1,4731,0618312.783B**9.6654.533%B+N/A36.6A14.2A++18229h5.4C+9.9B
S12 Renegade 9899352443.832C*0.7047.019%B+1.07%D**55C++3.2B**13917h3.6C+7.6C**
Frag Grenade 9509261926N/A922.8754.406%B**N/A514.4C++13.3B+17501.8h3.7C++6.8B+
Maelstrom Turbo Laser 1,4658853462.558B0.5730.201%C+2.373%C+21.6B+14.2B+17140.9h76.2B+252.3B+
C150 Dalton 1,5098845017.68A+14.5534.101%C-N/A79.6A*56.3A*62011.1h3.5B+10.4B
VE-H Maw 7887763102.503B*0.6227.294%B26.16%C+55.8C*N/A21613.9h10.6C*38.8B
Quasar VM1 6776591344.918A*1.7920.209%B**23.217%B*40.9A+1.1A+14516.1h18D89.3C*
Nemesis VSH9 1,0626542962.209M0.9263.143%C++N/A19.4C++12.1C+19733.7h7B+11.1B+
Quasar VM1 6776521314.977A+1.8520.304%B+21.779%C*41.5B+1.6A++13315.7h18.7F91.9C+
M12 Kobalt 7196461640.375M+37.2519.859%C**17.957%C+67.3C++7.6A++2309.6h21.2C+106.7C*
Parsec VX3-A 645637837.675B*4.5535.419%D*80.848%C**45.2C+N/A14414.1h2.2D--6.3D*
E540 Halberd 8486312228.682A++25.5548.923%C++N/A43.5B**15C22014.5h5.1B+10.4B+
Saron HRB 9196274115.293A*12.1751.174%B*N/A37.8A17.6C*24916.6h21.7C++42.5B+
M12 Kobalt 6385785115.6S112.4724.509%B+19.896%B+99.7C+10.3A++2535.8h23.4D95.3C+
Force-Blade 58655119,8800.028C++3.1046.972%A+8.893%C**0.4CN/A11251.2h2B+4.3B++
S1 7475112132.399M++0.7357.922%C++1.174%D--34.1B++15.7B+28115h6B+10.3B+
Nova 5145053671.376C+1.7550.498%B+13.861%C23.1C--N/A9921.9h6.4D--12.7C+
Proton II PPA-H 5004662617.923B+14.8044.335%B*1.502%C+93.2C++6.8C++3195h9.6C**21.6B+
Eridani SX5 4504411373.219A*0.0927.35%C*25.17%B++56.5B*1.2A*1697.8h14.2C-51.8C+
Tank Mine 546390468.478M++5.3529.296%CN/A108.3C+43.3D6633.6h1.7B+6C*
Light PPA 376353477.511B4.3841.423%C++N/A45.8C+3C+1657.7h15.1C+36.5C++
C75 Viper 3973172811.321A+8.1942.037%C*1.262%C+42.8B++10.8B+2787.4h13.1C*31.1B
M20 Basilisk 355281328.781M++5.6541.266%C*6.406%C**40.1A++10.6B*2337h69.3B*167.9B*
E540 Halberd-H 3752782212.636B9.5157.835%C+N/A49.6C**17.3C--2245.6h4.4B*7.6B*
Cosmos VM3 277273614.475A++1.3518.801%B15.751%D38.5B+N/A1257.1h18D*95.5C+
Cosmos VM3 274264614.328A1.2018.683%B17.424%C37.2B+1.4A++1277.1h18.9F-101.2C
Aphelion VEX-4H 392261299B+5.8753.544%B*1.533%D--51.2B+25.7C+3205.1h42.1B++78.5B*
Spear Anti-Vehicle Phalanx Turret 3642571418.357A++15.2350.107%B+3.502%C46.7B+19.5C+2995.5h8.2C**16.3B+
MANA Anti-Personnel Turret 260256584.414N/A1.2924.099%UN/A2560U40U6163000.1h23.2T*96.4T*
NS Decimator 3462511182.127A1.0057.897%C1.594%C-38C*14.4C+3766.6h4.6C++8C++
Rocklet Rifle 3762131111.919A*1.2139.382%D**N/A23.2C17.7D2969.2h29.2B++74.2C++
NS-10 Burster 314203306.767S3.6440.294%A+2.463%D--10.4A*5.7A10419.6h110.5B*274.2B**
M20 Basilisk 2261801313.846S10.7237.415%C+8.333%B**42.9A++11B2344.2h59.5A159.1B**
NS-10 Burster 280179305.967S2.8439.951%A++3.352%D-9.1A5.2B**10419.6h127.1C*318.1B*
Orbital Strike Uplink 2721731173U169.871105%UN/A865U495U58590.2h2.6T*0.2T*
Lasher X2 109105492.143A++0.9827.751%C*3.81%C+38.9B+1.5B++2262.7h21.6C78C*
Sticky Grenade 10098198N/A94.8765.581%A+N/A980C++20B++33360.1h2.9D4.4C++
M12 Kobalt 10898332.667B**29.5418.517%C++20.408%B+61.3C6.3A3111.6h20.7C112C++
Proximity Mine 9494910.444A*7.3243.662%C++N/A78.3D-N/A3721.2h2.3D--5.3C
Comet VM2 11890283.214M0.0943.342%CN/A12.3C++3.8D1017.3h32.5C75C+
G30 Walker 11282182U78.8731.279%C**6.098%B*30.4A*11.1B2812.7h127.7A+408.4B**
Comet VM2 10276312.452A*0.6844.399%C++1.316%D**9.9C3.4C1107.7h40.3D**90.8D-
M60-A Bulldog 8968154.533C+1.4138.31%C++N/A21.3D6.6C+1983.2h6.9D17.9C+
Proton II PPA 7464512.8C+9.6733.442%A+3.125%B**35.6D5.6B**1351.8h19.2F--57.5C--
Spear Anti-Vehicle Phalanx Tower 8659159M55.8753.674%B3.39%C49.2B22.5C3061.2h8.9C**16.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12630.2h
Nano-Armor Kit205355,59933.4h
Motion Spotter127,4613.6h
Turret AI Module1540.2h
Repair Module0680.2h
Nanite Revive Grenade01830.1h
Cortium Silo0870.3h
Spitfire Auto-Turret01780.2h
Rampart Wall2590.7h
Deconstruction Tool02650.3h
Welding Device03,6130.6h
Recon Detection Device103,3685.1h
Shield Recharging Field152,1940.8h
Ammunition Package132,8131.2h
Medical Kit44912,46851.6h
Anti-Infantry MANA Turret64770.6h
Medical Applicator220166,81511.7h
Nano-Repair Grenade04410.1h
Flail Targeting Dart11521.2h
Router01180.2h
Elysium Spawn Tube0590.1h
Orbital Strike Target Designator191213.4h

Check the help document for the dictionary if you want to learn more about words used here.


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