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Immortal VerQuerVS[nlm] VerQuerVS
VS BR 67

KDR: 3.05

Score: 26.7m

Last Seen: Jan 19th, 2019 6:39 PM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Officer of Bender[nlm] Bender
VS outfit on Miller

Members: 1
Level Progress (to 68): 53%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon VX6-7 C-4 Dual Photon Pods Orion VS54 Flare VE6 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,476,980 MLG Score: 1980
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.779%26.705%71522100029,2123.014030.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.66%1.119B**0.944B*-0.592DHEAD ++ (~13.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.37C**12.60.116C+34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.955%1.462%567410183,83170818975.40339202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.812%-0.787D--0.134C0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.4-0.346C-64.8-0.226C151.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.479%0.812%291210201,3547885011.7161270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.508%0.743B++-1.166D*0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.619B+7.10.43B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.272%3.821%527910132,93172611604.03719252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.923%0.106C+-0.108C+0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.541B+19.80.485B+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.913%79.022%527510175,8251380354.22101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.904%0.582B+0.78B++-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.50.208C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.98%12.412%527210201,563695322.24569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.013%0.716B++-0.417C---1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.033C+6.4-0.315C6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bender[nlm] Bender
VS outfit on Miller

Members: 1
26.7m309.3%367 (22k)299 (17.9k)3.0523557,14018,7203.4892667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022410525.419%23.409%59504:4627

15% Combat Medic19% Engineer20% Heavy Assault19% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2016 9:39 PMMar 30th, 2016 7:56 PMJan 19th, 2019 8:08 PM (1d) (PST)Jan 19th, 2019 3:00 PM (1d) (PST)Jan 19th, 2019 2:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7251375880.6410.2100.1502.2260.0791980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5078,19835,30938139134517,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1486.4h/61.9d 8,179 13,376 18,074 198.5k 1,186 4,396 7,022 64.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:6,721
Deaths:2,585
KDR:2.600
Accuracy:27.428% C**
HSR:30.725% C++
Orion VS54
A+
Kills:1,180
Deaths:352
KDR:3.352
Accuracy:25.497% B**
HSR:35.509% A+
Flare VE6
A+
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:27.769% B**
HSR:33.898% A+
SVA-88
B**
Kills:1,179
Deaths:360
KDR:3.275
Accuracy:28.670% B**
HSR:30.280% B++
NS-15M2
B**
Kills:1,175
Deaths:390
KDR:3.013
Accuracy:29.613% B**
HSR:30.128% B++
VX29 Polaris
A+
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:31.083% A+
HSR:32.024% A
VE-H Maw
B
Kills:776
Deaths:310
KDR:2.503
Accuracy:27.294% B
HSR:26.160% C+
Lasher X2
B+
Kills:101
Deaths:47
KDR:2.149
Accuracy:28.195% B+
HSR:3.960% C+
Kills:13,483
Deaths (as Heavy Assault):4,921
Deaths (to Heavy Assaults):5,001
KDR:2.73989
Kill Difference:8,562
Playtime:292.390 hours
Usage:20%
Score:5.951m
Score/min:339
Accuracy (listed only):28.194%
HSR (listed only):27.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% B**
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% B
HSR:27.018% B+
Sirius SX12
B++
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B++
HSR:21.362% B+
NS-11C
A+
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:27.728% B*
HSR:27.048% A+
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B++
Solstice VE3
B+
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B+
HSR:20.294% C++
Nova
B+
Kills:394
Deaths:260
KDR:1.515
Accuracy:52.142% B+
HSR:13.959% C+
NS-7 PDW
A*
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.942% A*
HSR:17.742% C+
Kills:8,765
Deaths (as Light Assault):4,373
Deaths (to Light Assaults):3,213
KDR:2.00434
Kill Difference:4,392
Playtime:384.363 hours
Usage:26%
Score:6.621m
Score/min:287
Accuracy (listed only):33.929%
HSR (listed only):21.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% B**
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% B
HSR:27.018% B+
NS-11C
A+
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:27.728% B*
HSR:27.048% A+
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B++
Solstice VE3
B+
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B+
HSR:20.294% C++
Nova
B+
Kills:394
Deaths:260
KDR:1.515
Accuracy:52.142% B+
HSR:13.959% C+
Kills:7,466
Deaths (as Engineer):3,761
Deaths (to Engineers):3,174
KDR:1.98511
Kill Difference:3,705
Playtime:283.777 hours
Usage:19%
Score:5.512m
Score/min:324
Accuracy (listed only):34.425%
HSR (listed only):22.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B++
HSR:21.362% B+
Parallax VX3
C*
Kills:1,166
Deaths:154
KDR:7.571
Accuracy:37.554% C
HSR:79.417% C*
V10
B+
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:37.653% C-
HSR:82.146% B+
Phaseshift VX-S
B+
Kills:1,165
Deaths:241
KDR:4.834
Accuracy:40.553% B+
HSR:77.682% C*
Ghost
B+
Kills:1,165
Deaths:201
KDR:5.796
Accuracy:41.185% B
HSR:72.189% B+
XM98
B**
Kills:1,164
Deaths:138
KDR:8.435
Accuracy:37.578% C+
HSR:83.677% B**
Beamer VS3
B**
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:33.757% B**
HSR:17.241% D
Artemis VX26
B*
Kills:839
Deaths:216
KDR:3.884
Accuracy:29.736% B+
HSR:28.129% B*
NS-44 Commissioner
B**
Kills:835
Deaths:495
KDR:1.687
Accuracy:45.811% B**
HSR:20.958% C+
NS-7 PDW
A*
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.942% A*
HSR:17.742% C+
Kills:9,958
Deaths (as Infiltrator):3,124
Deaths (to Infiltrators):3,447
KDR:3.18758
Kill Difference:6,834
Playtime:288.255 hours
Usage:19%
Score:4.298m
Score/min:248
Accuracy (listed only):36.821%
HSR (listed only):50.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B++
HSR:21.362% B+
H-V45
C
Kills:1,170
Deaths:617
KDR:1.896
Accuracy:21.857% C-
HSR:18.889% C
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Equinox VE2 Burst
D-
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:22.225% D--
HSR:19.466% D-
Terminus VX-9
C--
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:23.119% C--
HSR:20.657% D
NS-11A
C++
Kills:1,155
Deaths:672
KDR:1.719
Accuracy:23.861% C+
HSR:22.597% C++
Pulsar VS1
B+
Kills:1,151
Deaths:680
KDR:1.693
Accuracy:22.600% C+
HSR:23.632% B+
Nova
B+
Kills:394
Deaths:260
KDR:1.515
Accuracy:52.142% B+
HSR:13.959% C+
NS-7 PDW
A*
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.942% A*
HSR:17.742% C+
Kills:8,656
Deaths (as Combat Medic):4,793
Deaths (to Combat Medics):1,875
KDR:1.80597
Kill Difference:3,863
Playtime:219.236 hours
Usage:15%
Score:3.778m
Score/min:287
Accuracy (listed only):31.052%
HSR (listed only):18.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:524
Deaths:115
KDR:4.557
Accuracy:21.368% A
HSR:23.664% B**
Quasar VM1
B*
Kills:515
Deaths:112
KDR:4.598
Accuracy:21.548% B*
HSR:24.272% B++
NS-10 Burster
A++
Kills:86
Deaths:12
KDR:7.167
Accuracy:41.211% A++
HSR:1.163% D**
NS-10 Burster
A++
Kills:73
Deaths:12
KDR:6.083
Accuracy:40.269% A++
HSR:2.740% D--
Kills:1,198
Deaths (as MAX Suit):125.500
Deaths (to MAX Suits):723
KDR:9.54582
Kill Difference:1,072.500
Playtime:21.318 hours
Usage:1%
Score:0.518m
Score/min:405
Accuracy (listed only):31.099%
HSR (listed only):12.960%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,556
V. Kills:1,144 136%
Deaths:621
KDR:2.506
Accuracy:28.264% D
KPH:17.800 B+
VKPH:13.100 B+
Dual Photon Pods
B**
Kills:1,188
V. Kills:138 N/A
Deaths:66
KDR:18
Accuracy:57.777% B++
KPH:128.200 B**
VKPH:14.900 C
Hornet Missiles
A
Kills:1,074
V. Kills:537 200%
Deaths:92
KDR:11.674
Accuracy:72.721% A
KPH:85.800 B
VKPH:42.900 C*
Maelstrom Turbo Laser
B++
Kills:885
V. Kills:580 152%
Deaths:346
KDR:2.558
Accuracy:30.201% C+
KPH:21.600 B++
VKPH:14.200 B+
Light PPA
C*
Kills:202
V. Kills:15 N/A
Deaths:26
KDR:7.769
Accuracy:42.721% C*
KPH:42.400 C+
VKPH:3.200 C+
Kills:4,905 (2,643 + 0)
Deaths:1,151
KDR:4.262
VKDR:2.097
Vehicle Kills:2,414
Kill Difference:3,754
Playtime:155.119 hours
Usage:10%
Score:2.013m
Score/min:216
Piloting Accuracy:42.721%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:831
V. Kills:27 N/A
Deaths:53
KDR:15.679
Accuracy:40.844% C*
KPH:33.900 C++
VKPH:1.100 C-
C150 Dalton
A++
Kills:524
V. Kills:371 141%
Deaths:40
KDR:13.100
Accuracy:31.319% D
KPH:64.400 A++
VKPH:45.600 A+
Kills:1,355 (831 + 524)
Deaths:93
KDR:14.570
VKDR:4.280
Vehicle Kills:398
Kill Difference:1,262
Playtime:32.626 hours
Usage:2%
Score:0.432m
Score/min:220
Piloting Accuracy:40.844%
Gunner Accuracy:31.319%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:317
V. Kills:80 391%
Deaths:28
KDR:11.321
Accuracy:42.037% C**
KPH:42.600 B++
VKPH:10.700 B++
Kills:317 (317 + 0)
Deaths:28
KDR:11.321
VKDR:2.857
Vehicle Kills:80
Kill Difference:289
Playtime:7.450 hours
Usage:1%
Score:0.119m
Score/min:267
Driving Accuracy:42.037%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,037
V. Kills:408 254%
Deaths:81
KDR:12.803
Accuracy:54.788% B++
KPH:36.700 A+
VKPH:14.400 A++
Saron HRB
A
Kills:572
V. Kills:269 212%
Deaths:39
KDR:14.667
Accuracy:51.297% B*
KPH:37.500 A
VKPH:17.600 C*
E540 Halberd
B**
Kills:516
V. Kills:178 288%
Deaths:19
KDR:27.158
Accuracy:50.159% C**
KPH:43.900 B**
VKPH:15.100 C
Proton II PPA
A
Kills:63
V. Kills:10 N/A
Deaths:5
KDR:12.600
Accuracy:33.166% A+
KPH:37.900 D
VKPH:6 A
Kills:2,188 (1,037 + 1,151)
Deaths:144
KDR:15.194
VKDR:6.007
Vehicle Kills:865
Kill Difference:2,044
Playtime:56.956 hours
Usage:4%
Score:0.704m
Score/min:206
Driving Accuracy:54.788%
Gunner Accuracy:33.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:465
V. Kills:34 N/A
Deaths:26
KDR:17.885
Accuracy:44.325% B*
KPH:92.800 C++
VKPH:6.800 C++
Aphelion VEX-4H
B*
Kills:261
V. Kills:131 198%
Deaths:29
KDR:9
Accuracy:53.552% B*
KPH:51.600 B++
VKPH:25.900 C+
E540 Halberd-H
C*
Kills:105
V. Kills:26 389%
Deaths:10
KDR:10.500
Accuracy:55.479% C
KPH:47.600 C*
VKPH:11.800 D*
Kills:831 (0 + 831)
Deaths:65
KDR:12.785
VKDR:2.938
Vehicle Kills:191
Kill Difference:766
Playtime:12.269 hours
Usage:1%
Score:0.223m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:55.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:301
V. Kills:52 N/A
Deaths:7
KDR:43
Accuracy:20.164% B
KPH:79.400 B+
VKPH:13.700 S
M20 Basilisk
A++
Kills:266
V. Kills:70 375%
Deaths:26
KDR:10.231
Accuracy:41.151% C*
KPH:41.700 A++
VKPH:11 B*
M20 Basilisk
A+
Kills:148
V. Kills:41 352%
Deaths:13
KDR:11.385
Accuracy:37.361% C+
KPH:38.600 A+
VKPH:10.700 C*
M12 Kobalt
B**
Kills:76
V. Kills:7 N/A
Deaths:3
KDR:25.333
Accuracy:18.363% C++
KPH:63.900 C+
VKPH:5.900 B**
Kills:791 (0 + 791)
Deaths:49
KDR:16.143
VKDR:3.469
Vehicle Kills:170
Kill Difference:742
Playtime:15.188 hours
Usage:1%
Score:0.220m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:18.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:875
V. Kills:52 N/A
Deaths:223
KDR:3.924
Accuracy:47.540% B++
KPH:56.800 C*
VKPH:3.400 B**
Kills:875 (875 + 0)
Deaths:223
KDR:3.924
VKDR:0.233
Vehicle Kills:52
Kill Difference:652
Playtime:15.418 hours
Usage:1%
Score:0.129m
Score/min:140
Driving Accuracy:47.540%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,8286,7212,5852.6C+0.4527.428%C**30.725%C++65.2C+1B++203103.1h12.5D-45.4C+
Saron Laser Cannon 2,7001,5566212.506C**0.5528.264%D1.35%D17.8B+13.1B+18387.6h103.3B+365.7B+
VX6-7 1,2491,2274322.84B**0.2127.894%B++27.71%B**45.6B+N/A10626.9h12.9C++46.1B+
C-4 1,7291,2185512.211B+0.8427.764%B+N/A43.7D-18.3D27427.9h1.2B+4.2B++
Dual Photon Pods 1,3261,1886618A++14.9557.777%B++1.01%C127.7B**14.8C4089.3h14.1B**24.4B*
Orion VS54 1,2021,1803523.352A0.3025.497%B**35.509%A+59.3A1.1A*22119.9h11.7B+46B+
Flare VE6 1,1991,1804272.763A0.2927.769%B**33.898%A+50.2B+N/A12523.5h10.8C++38.7B+
SVA-88 1,1941,1793603.275B++0.2228.67%B**30.28%B++72.8B**N/A23016.2h13.2C46B
Solstice Burst 1,1921,1775132.294B++0.7628.038%B27.018%B+43.6C**N/A13127h13.7C++48.8C**
NS-15M2 1,1911,1753903.013B*0.0429.613%B**30.128%B++69.9B**1B**21216.8h12.1C**40.8B+
Sirius SX12 1,1861,1755232.247B**0.8128.444%B++21.362%B+46.8B**N/A16725.1h16.1C+56.6C**
NS-11C 1,1881,1724472.622A++0.4327.728%B*27.048%A+47.6B**N/A12624.6h13.6B49B+
VX29 Polaris 1,1851,1714502.602B**0.4531.083%A+32.024%A67.7B**N/A16317.3h12.9C+41.4B+
H-V45 1,1771,1706171.896B1.1621.857%C-18.889%C34.6C*N/A8233.8h13.5C+61.8C+
Thanatos VE70 1,1941,1698971.303B+1.7549.276%B**11.891%D-18.4C--N/A6463.6h6.3D-12.9C++
Pulsar C 1,1791,1694672.503B*0.5531.088%A26.946%B++60.3A+N/A17519.4h11B35.3B+
Parallax VX3 1,1721,1661547.571A4.5237.554%C79.417%C*37B+N/A10531.5h2.3C+6.2C+
V10 1,1761,1651736.734A+3.6837.653%C-82.146%B+37.1C++N/A8231.4h2.5C6.6C+
Phaseshift VX-S 1,1721,1652414.834B++1.7840.553%B+77.682%C*39B++N/A9629.9h3C++7.5B
Ghost 1,1711,1652015.796B**2.7441.185%B72.189%B+48.3B+N/A16224.1h2.3C++5.6C**
XM98 1,1691,1641388.435M*5.3837.578%C+83.677%B**44.3B**N/A15626.3h2.4C*6.3C**
Equinox VE2 Burst 1,1701,1615392.154C**0.9022.225%D--19.466%D-33.4CN/A10934.8h13.6C+61.4C-
Beamer VS3 1,1661,1608941.298B++1.7533.757%B**17.241%D32BN/A9436.2h7.7B+22.9C*
Solstice VE3 1,1681,1587451.554B**1.5024.808%B+20.294%C++20.5C++N/A8056.4h14.9C**60C**
Terminus VX-9 1,1701,1575162.242B+0.8123.119%C--20.657%D33.5C+N/A9734.5h13.7C59.2C
NS-11A 1,1781,1556721.719C**1.3323.861%C+22.597%C++33.1C++N/A7634.9h14.1C+59.3C++
Pulsar VS1 1,1751,1516801.693B++1.3622.6%C+23.632%B+27C++N/A8642.6h15.8C+69.8C+
Hornet Missiles 1,6111,0749211.674A8.6272.721%A1.583%C+85.9B43C*47312.5h8.7B12B+
Supernova PC 1,4451,0378112.802B**9.7554.788%B++N/A36.6A+14.4A++17928.3h5.3C++9.7B+
Maelstrom Turbo Laser 1,4658853462.558C**0.4930.201%C+2.373%C+21.6B++14.2B+17140.9h76.2B+252.3B+
S12 Renegade 9278752233.924B0.8747.54%B++1.143%D*56.8C*3.4B**14015.4h3.6C+7.6B
Artemis VX26 8638392163.884A*0.8329.736%B+28.129%B*45.6B+1.3M*13318.4h16D*53.8C
NS-44 Commissioner 8458354951.687B++1.3745.811%B**20.958%C+28.6C+N/A8929.2h3.7C**8.2B++
L-24R Spur 8588315315.679A**12.6340.844%C*1.564%C-33.9C++1.1C-10624.5h18.7B+45.7B+
VE-H Maw 7887763102.503B++0.5527.294%B26.16%C+55.8C*N/A20513.9h10.6C*38.8B
Frag Grenade 7907681768N/A764.9554.061%AN/A548.6C**15.7B**17451.4h3.6C**6.7B+
Saron HRB 8415723914.667A*11.6151.297%B*N/A37.4A17.6C*25415.3h21.7C++42.3B+
M12 Kobalt 5985465109.2S106.1524.893%B+20.147%B++101.1C+9.6A2575.4h23.1C-92.6C+
Nemesis VSH9 8555282442.164M0.8961.965%C+N/A24.1B+14.9B+24021.9h6.6B++10.6B++
Quasar VM1 5385241154.557A*1.5021.368%A23.664%B**42.3A++1.1A++14012.4h18.4D85.9C**
C150 Dalton 8955244013.1B**10.0531.319%DN/A64.7A++45.8A+5658.1h3.6B+11.6C*
E540 Halberd 6945161927.158A++24.1150.159%C**N/A43.7B**15.1C21711.8h5.2B+10.4B+
Force-Blade 54551516,9600.03C*3.0248.415%A+9.515%B+0.5C+N/A11070.6h2B+4.2B++
Quasar VM1 5325151124.598A1.5521.548%B*24.272%B++42.9B++1.4A++12712h19.1F88.9C+
S1 7475112132.399M+0.6557.922%C++1.174%D-34.1B*15.7B+26315h6B+10.3B+
Proton II PPA-H 4994652617.885B+14.8344.325%B*1.505%C93C++6.8C++3115h9.5C**21.5B+
Nova 4013942601.515C++1.5452.142%B+13.959%C+26.1CN/A11915.1h6.5D--12.4C+
Tank Mine 461327408.175M+5.1232.268%C+N/A105.5C++43.2D6553.1h1.9C++5.7B+
C75 Viper 3973172811.321A++8.2742.037%C**1.262%C42.8B++10.8B*2677.4h13.1C*31.1B+
M12 Kobalt 353301743M++39.9520.164%B17.608%C+79.2B+13.7S2493.8h17.9C**88.7B+
M20 Basilisk 3362662610.231M*7.1841.151%C*6.767%B+41.6A++10.9B*2376.4h70.4B++171.1B*
Aphelion VEX-4H 392261299B+5.9553.552%B*1.533%D--51.2B+25.7C+3165.1h42.1B++78.5B*
Spear Anti-Vehicle Phalanx Turret 3132211317A++13.9550%B+4.072%C+42.5C**17.7C2575.2h8.9C++17.9B+
MANA Anti-Personnel Turret 223219544.056N/A1.0024.086%UN/A2190U40U4875400.1h23.7T*98.2T*
Light PPA 217202267.769B4.7242.721%C*N/A42.1C+3.1C+1824.8h16.9C+39.5C++
Rocklet Rifle 3572011091.844A*1.2139.469%D**N/A23.4C18.1D2808.6h29.9B++75.8C+
Orbital Strike Uplink 2721731173U169.951105%UN/A865U495U57850.2h2.6T*0.2T*
M20 Basilisk 1891481311.385S8.3337.361%C+8.784%B**38.9A+10.8C**2203.8h66.4B*177.8B*
NS-7 PDW 125124891.393B+1.6635.942%A*17.742%C+20CN/A986.2h12.6B+35.1B*
E540 Halberd-H 1311051010.5C**7.4555.479%CN/A47.7C**11.8D*2522.2h3.9B**7B**
Lasher X2 105101472.149A++0.9028.195%B+3.96%C+40.4B+1.6B**1992.5h20.4C+72.5B
Sticky Grenade 10098198N/A94.9564.917%A+N/A980C++20B**32060.1h2.8C-4.3C*
Proximity Mine 9393910.333A*7.2843.149%C++N/A84.5DN/A3571.1h2.3D--5.3C
NS-10 Burster 13386127.167S4.1141.211%A++1.163%D**10.4A*5.7A978.3h102.2B**248.1A
M12 Kobalt 8376325.333B+22.2818.363%C++19.737%B63.3C+5.8B**2981.2h19.3C+104.8C*
NS-10 Burster 11273126.083S3.0340.269%A++2.74%D--8.8A4.7B++1008.3h120.5B+299.3B*
M60-A Bulldog 8968154.533C+1.4838.31%C++N/A21.3D6.6C++1973.2h6.9D17.9C+
Proton II PPA 7363512.6C+9.5533.166%A+3.175%B**37.1D5.9A1441.7h17.8F--53.7C
Spear Anti-Vehicle Phalanx Tower 8659159M55.9553.674%B3.39%C49.2B22.5C3031.2h8.9B16.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter126,8893.3h
Nano-Armor Kit182319,43630.3h
Flail Targeting Dart11521.2h
Spawn Beacon11850.1h
Repair Module0680.2h
Turret AI Module1540.2h
Cortium Silo0870.3h
Nanite Revive Grenade01830.1h
Deconstruction Tool02650.3h
Welding Device03,6130.6h
Spitfire Auto-Turret01350.2h
Rampart Wall2590.7h
Ammunition Package122,6391.1h
Medical Kit3439,49039.6h
Anti-Infantry MANA Turret64470.5h
Medical Applicator220166,78811.6h
Elysium Spawn Tube0590.1h
Router01180.2h
Nano-Repair Grenade02430.1h
Orbital Strike Target Designator191213.4h
Shield Recharging Field152,1940.8h
Recon Detection Device13430.7h

Check the help document for the dictionary if you want to learn more about words used here.


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