Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,734)players online:
Thel_ (24)  PierreKira (11)  femanuelexxx (4)  fbmarder (4)  Krokozor (4)  jackd23 (2) 49
stats.dasanfall.com
Praetor VerQuerVS[nlm] VerQuerVS
VS BR 87

KDR: 3.14

Score: 29.5m

Last Seen: Apr 17th, 2019 10:26 PM
- OFFLINE - 7.5 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Officer of Bender[nlm] Bender
VS outfit on Miller

Members: 2
Level Progress (to 88): 53%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon C-4 VX6-7 L-24R Spur Dual Photon Pods VE-S Canis Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VerQuerVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,515,761 MLG Score: 2011
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.064%26.208%70924101132,9103.13668-0.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.401%1.163B**0.841B*-0.389C-HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.374C**12.70.114C+34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.991%1.431%548410313,91275019205.216204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.783%-0.78D--0.155C0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.4-0.323C64-0.207C149.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.482%0.798%269210331,3788695051.58573272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.418%0.736B++-1.158D*0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.618B+7.20.429B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.46%4.204%580910263,66378415524.67219236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.774%-0.066C+-0.048C+0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.572B+18.10.544B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.651%79.238%580610296,3481476414.30081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.048%0.545B+0.793B++-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**2.50.217C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.838%12.599%580210331,635765342.13725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.704%0.699B+-0.388C--1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.028C+6.4-0.316C6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bender[nlm] Bender
VS outfit on Miller

Members: 2
29.5m325%363 (21.8k)299 (17.9k)3.1356463,64120,2963.5794387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035464325.688%23.105%59404:5131

13% Combat Medic19% Engineer19% Heavy Assault23% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2016 9:39 PMMar 30th, 2016 7:56 PMApr 21st, 2019 2:41 PM (1d) (PST)Apr 17th, 2019 6:27 PM (5d) (PST)Apr 17th, 2019 6:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7371366010.6460.2060.1492.3560.0792011

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2158,18636,02939129141517,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1641.4h/68.4d 9,007 14,704 20,083 232k 1,298 4,965 7,744 72.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:7,108
Deaths:2,733
KDR:2.601
Accuracy:27.454% C**
HSR:30.543% C+
Orion VS54
A+
Kills:1,180
Deaths:352
KDR:3.352
Accuracy:25.497% B*
HSR:35.509% A+
Flare VE6
A+
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:27.769% B**
HSR:33.898% A+
SVA-88
B**
Kills:1,179
Deaths:360
KDR:3.275
Accuracy:28.670% B**
HSR:30.280% B++
NS-15M2
B**
Kills:1,175
Deaths:390
KDR:3.013
Accuracy:29.613% B**
HSR:30.128% B+
VX29 Polaris
A
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:31.083% A
HSR:32.024% A
VE-H Maw
C**
Kills:776
Deaths:310
KDR:2.503
Accuracy:27.294% C**
HSR:26.160% C+
Lasher X2
B
Kills:102
Deaths:47
KDR:2.170
Accuracy:28.009% B
HSR:3.922% C+
Kills:13,871
Deaths (as Heavy Assault):5,069
Deaths (to Heavy Assaults):5,406
KDR:2.73644
Kill Difference:8,802
Playtime:314.499 hours
Usage:19%
Score:6.356m
Score/min:337
Accuracy (listed only):28.174%
HSR (listed only):27.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% A
VE-S Canis
B
Kills:1,183
Deaths:338
KDR:3.500
Accuracy:29.624% B
HSR:20.203% C+
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% C**
HSR:27.018% B+
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
NS-11C
A+
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:27.728% B++
HSR:27.048% A+
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
NS-7 PDW
B**
Kills:1,169
Deaths:414
KDR:2.824
Accuracy:30.283% B**
HSR:18.991% C*
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B++
Solstice VE3
B+
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B+
HSR:20.294% C++
Nova
B+
Kills:466
Deaths:343
KDR:1.359
Accuracy:51.267% B+
HSR:14.378% C+
Eridani SX5
B*
Kills:435
Deaths:135
KDR:3.222
Accuracy:27.293% C*
HSR:25.287% B*
Kills:11,500
Deaths (as Light Assault):5,254
Deaths (to Light Assaults):3,462
KDR:2.18881
Kill Difference:6,246
Playtime:387.103 hours
Usage:24%
Score:6.663m
Score/min:287
Accuracy (listed only):32.340%
HSR (listed only):21.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% A
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% C**
HSR:27.018% B+
NS-11C
A+
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:27.728% B++
HSR:27.048% A+
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B++
Solstice VE3
B+
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B+
HSR:20.294% C++
Nova
B+
Kills:466
Deaths:343
KDR:1.359
Accuracy:51.267% B+
HSR:14.378% C+
Kills:7,538
Deaths (as Engineer):3,844
Deaths (to Engineers):3,435
KDR:1.96098
Kill Difference:3,694
Playtime:315.591 hours
Usage:19%
Score:6.077m
Score/min:321
Accuracy (listed only):34.300%
HSR (listed only):22.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B
Kills:1,183
Deaths:338
KDR:3.500
Accuracy:29.624% B
HSR:20.203% C+
Artemis VX26
B*
Kills:1,179
Deaths:313
KDR:3.767
Accuracy:29.979% B+
HSR:28.160% B*
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
NS-7 PDW
B**
Kills:1,169
Deaths:414
KDR:2.824
Accuracy:30.283% B**
HSR:18.991% C*
Parallax VX3
C*
Kills:1,166
Deaths:154
KDR:7.571
Accuracy:37.554% C
HSR:79.417% C*
V10
B+
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:37.653% C
HSR:82.146% B+
Ghost
B
Kills:1,165
Deaths:201
KDR:5.796
Accuracy:41.185% B
HSR:72.189% B
Phaseshift VX-S
B+
Kills:1,165
Deaths:241
KDR:4.834
Accuracy:40.553% B+
HSR:77.682% C*
XM98
B**
Kills:1,164
Deaths:138
KDR:8.435
Accuracy:37.578% C+
HSR:83.677% B**
Beamer VS3
B**
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:33.757% B**
HSR:17.241% D
NS-44 Commissioner
B**
Kills:1,143
Deaths:654
KDR:1.748
Accuracy:45.447% B**
HSR:21.697% C+
Parsec VX3-A
B+
Kills:523
Deaths:67
KDR:7.806
Accuracy:35.640% D*
HSR:81.644% B+
Eridani SX5
B*
Kills:435
Deaths:135
KDR:3.222
Accuracy:27.293% C*
HSR:25.287% B*
Kills:13,792
Deaths (as Infiltrator):4,245
Deaths (to Infiltrators):3,753
KDR:3.249
Kill Difference:9,547
Playtime:379.345 hours
Usage:23%
Score:5.949m
Score/min:261
Accuracy (listed only):34.999%
HSR (listed only):48.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:1,183
Deaths:338
KDR:3.500
Accuracy:29.624% B
HSR:20.203% C+
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
H-V45
C
Kills:1,170
Deaths:617
KDR:1.896
Accuracy:21.857% C-
HSR:18.889% C
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
NS-7 PDW
B**
Kills:1,169
Deaths:414
KDR:2.824
Accuracy:30.283% B**
HSR:18.991% C*
Equinox VE2 Burst
D--
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:22.225% D--
HSR:19.466% D--
Terminus VX-9
C--
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:23.119% C--
HSR:20.657% D
NS-11A
C++
Kills:1,155
Deaths:672
KDR:1.719
Accuracy:23.861% C+
HSR:22.597% C++
Pulsar VS1
B+
Kills:1,151
Deaths:680
KDR:1.693
Accuracy:22.600% C+
HSR:23.632% B+
Nova
B+
Kills:466
Deaths:343
KDR:1.359
Accuracy:51.267% B+
HSR:14.378% C+
Eridani SX5
B*
Kills:435
Deaths:135
KDR:3.222
Accuracy:27.293% C*
HSR:25.287% B*
Kills:11,391
Deaths (as Combat Medic):5,674
Deaths (to Combat Medics):2,020
KDR:2.00758
Kill Difference:5,717
Playtime:219.236 hours
Usage:13%
Score:3.778m
Score/min:287
Accuracy (listed only):29.986%
HSR (listed only):19.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:555
Deaths:120
KDR:4.625
Accuracy:21.241% A
HSR:23.964% B**
Quasar VM1
B*
Kills:542
Deaths:117
KDR:4.632
Accuracy:21.411% B*
HSR:23.432% B+
NS-10 Burster
A++
Kills:110
Deaths:20
KDR:5.500
Accuracy:42.137% A++
HSR:1.818% D*
NS-10 Burster
A++
Kills:91
Deaths:20
KDR:4.550
Accuracy:41.215% A++
HSR:2.198% D*
Comet VM2
C+
Kills:63
Deaths:15
KDR:4.200
Accuracy:44.403% C+
HSR:0% F-
Kills:1,361
Deaths (as MAX Suit):146
Deaths (to MAX Suits):777
KDR:9.32192
Kill Difference:1,215
Playtime:28.069 hours
Usage:2%
Score:0.628m
Score/min:373
Accuracy (listed only):34.081%
HSR (listed only):10.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,563
V. Kills:1,150 136%
Deaths:626
KDR:2.497
Accuracy:28.270% D
KPH:17.700 B+
VKPH:13 B+
Dual Photon Pods
B**
Kills:1,203
V. Kills:140 N/A
Deaths:66
KDR:18.227
Accuracy:57.754% B++
KPH:129.300 B**
VKPH:15 C
Hornet Missiles
A
Kills:1,076
V. Kills:538 200%
Deaths:92
KDR:11.696
Accuracy:72.715% A
KPH:86 B
VKPH:43 C*
Maelstrom Turbo Laser
B+
Kills:885
V. Kills:580 152%
Deaths:346
KDR:2.558
Accuracy:30.201% C+
KPH:21.600 B+
VKPH:14.200 B+
Light PPA
C+
Kills:261
V. Kills:20 N/A
Deaths:34
KDR:7.676
Accuracy:42.018% C++
KPH:43.900 C+
VKPH:3.400 C+
Kills:4,988 (2,709 + 0)
Deaths:1,164
KDR:4.285
VKDR:2.086
Vehicle Kills:2,428
Kill Difference:3,824
Playtime:157.026 hours
Usage:10%
Score:2.039m
Score/min:216
Piloting Accuracy:42.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C**
Kills:1,214
V. Kills:45 N/A
Deaths:64
KDR:18.969
Accuracy:41.478% C**
KPH:34.900 C+
VKPH:1.300 C--
C150 Dalton
A*
Kills:884
V. Kills:625 141%
Deaths:50
KDR:17.680
Accuracy:34.101% C
KPH:79.500 A*
VKPH:56.200 A*
Kills:2,098 (1,214 + 884)
Deaths:114
KDR:18.404
VKDR:5.877
Vehicle Kills:670
Kill Difference:1,984
Playtime:45.858 hours
Usage:3%
Score:0.624m
Score/min:227
Piloting Accuracy:41.478%
Gunner Accuracy:34.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:317
V. Kills:80 391%
Deaths:28
KDR:11.321
Accuracy:42.037% C*
KPH:42.600 B++
VKPH:10.700 B++
Kills:317 (317 + 0)
Deaths:28
KDR:11.321
VKDR:2.857
Vehicle Kills:80
Kill Difference:289
Playtime:7.450 hours
Usage:0%
Score:0.122m
Score/min:274
Driving Accuracy:42.037%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,061
V. Kills:412 257%
Deaths:83
KDR:12.783
Accuracy:54.533% B+
KPH:36.600 A+
VKPH:14.200 A++
Saron HRB
A
Kills:611
V. Kills:283 215%
Deaths:41
KDR:14.902
Accuracy:51.297% B*
KPH:37.600 A
VKPH:17.400 C*
E540 Halberd
B**
Kills:597
V. Kills:208 286%
Deaths:20
KDR:29.850
Accuracy:49.402% C*
KPH:43.900 B**
VKPH:15.300 C+
Proton II PPA
B**
Kills:64
V. Kills:10 N/A
Deaths:5
KDR:12.800
Accuracy:33.442% A+
KPH:35.500 D
VKPH:5.600 B**
Kills:2,333 (1,061 + 1,272)
Deaths:149
KDR:15.658
VKDR:6.128
Vehicle Kills:913
Kill Difference:2,184
Playtime:60.631 hours
Usage:4%
Score:0.751m
Score/min:207
Driving Accuracy:54.533%
Gunner Accuracy:33.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:466
V. Kills:34 N/A
Deaths:26
KDR:17.923
Accuracy:44.335% B*
KPH:92.500 C++
VKPH:6.800 C++
E540 Halberd-H
C*
Kills:261
V. Kills:91 284%
Deaths:22
KDR:11.864
Accuracy:58.624% C++
KPH:48.900 C*
VKPH:17.100 D
Aphelion VEX-4H
B*
Kills:261
V. Kills:131 198%
Deaths:29
KDR:9
Accuracy:53.544% B*
KPH:51.600 B++
VKPH:25.900 C+
Kills:988 (0 + 988)
Deaths:77
KDR:12.831
VKDR:3.325
Vehicle Kills:256
Kill Difference:911
Playtime:15.430 hours
Usage:1%
Score:0.260m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:53.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:494
V. Kills:63 N/A
Deaths:9
KDR:54.889
Accuracy:20.376% B
KPH:77.600 B+
VKPH:9.900 M
M20 Basilisk
A++
Kills:276
V. Kills:73 373%
Deaths:27
KDR:10.222
Accuracy:41.154% C*
KPH:42 A++
VKPH:11.100 B*
M20 Basilisk
A++
Kills:177
V. Kills:46 377%
Deaths:13
KDR:13.615
Accuracy:37.231% C+
KPH:42.600 A++
VKPH:11.100 B
M12 Kobalt
B++
Kills:94
V. Kills:10 N/A
Deaths:3
KDR:31.333
Accuracy:18.528% C++
KPH:64.100 C+
VKPH:6.800 B++
Kills:1,041 (0 + 1,041)
Deaths:52
KDR:20.019
VKDR:3.692
Vehicle Kills:192
Kill Difference:989
Playtime:18.562 hours
Usage:1%
Score:0.273m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:18.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:929
V. Kills:53 N/A
Deaths:241
KDR:3.855
Accuracy:46.957% B+
KPH:55.200 C++
VKPH:3.100 B*
Kills:929 (929 + 0)
Deaths:241
KDR:3.855
VKDR:0.220
Vehicle Kills:53
Kill Difference:688
Playtime:16.840 hours
Usage:1%
Score:0.140m
Score/min:139
Driving Accuracy:46.957%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,2247,1082,7332.601C+0.5327.454%C**30.543%C+64.6C+1.1B++202110.1h12.5D-45.6C+
Saron Laser Cannon 2,7131,5636262.497C*0.6428.27%D1.344%D17.7B+13B+18388.3h103.5B+365.9B+
C-4 1,7741,2485552.249B+0.8927.804%BN/A44.4D18.7D28128.1h1.2B+4.1B++
VX6-7 1,2491,2274322.84A+0.3027.894%B++27.71%A45.6B+N/A10726.9h12.9C++46.1B+
L-24R Spur 1,2591,2146418.969A+15.8341.478%C**1.647%C35C+1.3C--10234.7h18.4B+44.3B+
Dual Photon Pods 1,3431,2036618.227A++15.0957.754%B++0.998%C129.4B**15.1C4139.3h14.1B**24.5B*
VE-S Canis 1,2031,1833383.5A*0.3629.624%B20.203%C+62.6B++1.1B*16218.9h11.7C*39.6B
Orion VS54 1,2021,1803523.352A0.2225.497%B*35.509%A+59.3A1.1A++23619.9h11.7B+46B+
Flare VE6 1,1991,1804272.763A+0.3727.769%B**33.898%A+50.2B+N/A12623.5h10.8C++38.7B+
Artemis VX26 1,2081,1793133.767A*0.6329.979%B+28.16%B*47.5B++1.2M12924.8h15.2D-50.8C+
SVA-88 1,1941,1793603.275B++0.1428.67%B**30.28%B++72.8B**N/A23116.2h13.2C46B
Solstice Burst 1,1921,1775132.294B++0.8428.038%C**27.018%B+43.6C**N/A13127h13.7C++48.8C**
Sirius SX12 1,1861,1755232.247B**0.8928.444%B*21.362%B+46.8B*N/A16925.1h16.1C+56.6C**
NS-15M2 1,1911,1753903.013B*0.1229.613%B**30.128%B+69.9B**1B*21616.8h12.1C**40.8B+
NS-11C 1,1881,1724472.622A++0.5127.728%B++27.048%A+47.6B**N/A12724.6h13.6B49B+
VX29 Polaris 1,1851,1714502.602B**0.5331.083%A32.024%A67.7B**N/A16417.3h12.9C+41.4B+
H-V45 1,1771,1706171.896B1.2421.857%C-18.889%C34.6C*N/A8333.8h13.5C+61.8C+
Thanatos VE70 1,1941,1698971.303B+1.8349.276%B**11.891%D-18.4C-N/A6463.6h6.3D12.9C*
NS-7 PDW 1,1811,1694142.824M0.3130.283%B**18.991%C*45B*N/A15826h15.7C+51.8B+
Pulsar C 1,1791,1694672.503B**0.6331.088%A26.946%B++60.3A+N/A17719.4h11B+35.3B+
Parallax VX3 1,1721,1661547.571A4.4437.554%C79.417%C*37B+N/A10631.5h2.3C+6.2C+
V10 1,1761,1651736.734A++3.6037.653%C82.146%B+37.1C++N/A8231.4h2.5C6.6C+
Ghost 1,1711,1652015.796B**2.6641.185%B72.189%B48.3B+N/A16624.1h2.3C++5.6C**
Phaseshift VX-S 1,1721,1652414.834B++1.7040.553%B+77.682%C*39B+N/A9629.9h3C++7.5B
XM98 1,1691,1641388.435M+5.3037.578%C+83.677%B**44.3B**N/A15726.3h2.4C**6.3B
Equinox VE2 Burst 1,1701,1615392.154C**0.9822.225%D--19.466%D--33.4CN/A10934.8h13.6C+61.4C--
Beamer VS3 1,1661,1608941.298B++1.8433.757%B**17.241%D32BN/A9536.3h7.7B+22.9C*
Solstice VE3 1,1681,1587451.554B**1.5824.808%B+20.294%C++20.5C++N/A8256.4h14.9C**60B+
Terminus VX-9 1,1701,1575162.242B*0.8923.119%C--20.657%D33.5C+N/A9734.5h13.7C59.2C+
NS-11A 1,1781,1556721.719B+1.4223.861%C+22.597%C++33.1C++N/A7734.9h14.1C+59.3C++
Pulsar VS1 1,1751,1516801.693B++1.4422.6%C+23.632%B+27C*N/A8842.6h15.8C+69.8C+
NS-44 Commissioner 1,1531,1436541.748B*1.3945.447%B**21.697%C+30.1C+N/A9238h3.7C**8.1B++
Hornet Missiles 1,6141,0769211.696B**8.5672.715%A1.58%C+86.1B43C*47612.5h8.7B12B++
Supernova PC 1,4731,0618312.783A9.6554.533%B+N/A36.6A+14.2A++18129h5.4C++9.9B+
S12 Renegade 9829292413.855C**0.7246.957%B+1.076%D**55.3C++3.2B**13916.8h3.6C+7.6C**
Maelstrom Turbo Laser 1,4658853462.558C**0.5830.201%C+2.373%C+21.6B+14.2B+17140.9h76.2B+252.3B+
C150 Dalton 1,5098845017.68A*14.5434.101%CN/A79.6A*56.3A*61711.1h3.5B+10.4B+
Frag Grenade 8748501850N/A846.8654.279%B**N/A531.3C*15B++17171.6h3.7C*6.7B+
VE-H Maw 7887763102.503B*0.6327.294%C**26.16%C+55.8C**N/A21013.9h10.6C*38.8B
Nemesis VSH9 1,0576512942.214M0.9263.196%C++N/A19.4C++12.1B19433.5h7B+11.2B+
Saron HRB 8946114114.902A++11.7751.297%B*N/A37.7A17.5C*25116.2h21.7C*42.3B++
E540 Halberd 8055972029.85A++26.7149.402%C*N/A43.9B**15.3C+21813.6h5.1B++10.4B+
M12 Kobalt 6385785115.6S112.4624.763%B+19.896%B+99.7C+10.3A+2535.8h23.3D94C+
Quasar VM1 5725551204.625A*1.4921.241%A23.964%B**41.4A++1.3A**13613.4h18.3D86B
Quasar VM1 5615421174.632A1.5021.411%B*23.432%B+41.7B++1.5A++12213h19.2F89.6C+
Force-Blade 56853618,3750.029C*3.1147.87%A+9.142%B0.5C+N/A11175.9h2B+4.2B++
Parsec VX3-A 529523677.806B*4.6735.64%D*81.644%B+48C+N/A14410.9h2.2D-6.2D*
S1 7475112132.399M++0.7457.922%C++1.174%D--34.1B++15.7B26915h6B+10.3B+
M12 Kobalt 557494954.889S51.7520.376%B18.016%C+77.2B9.8M2406.4h19.3C++94.6B
Proton II PPA-H 5004662617.923B+14.7944.335%B*1.502%C93.2C++6.8C++3155h9.6C**21.6B+
Nova 4754663431.359C+1.7851.267%B+14.378%C+23.9C--N/A10219.5h6.5D*12.7C+
Eridani SX5 4434351353.222A++0.0927.293%C*25.287%B*58B**1.1A++1687.5h14.1C51.7C+
Tank Mine 518369468.022M+4.8929.986%CN/A105.4C+42.6D6443.5h1.8C**5.9C**
C75 Viper 3973172811.321A++8.1942.037%C*1.262%C+42.8B*10.8B++2747.4h13.1C**31.1B+
M20 Basilisk 3492762710.222M++7.0941.154%C*6.522%B41.8A++11.1B*2426.6h69.2B*168B*
Light PPA 281261347.676B+4.5442.018%C++N/A44.2C+3.4C+1775.9h16C+38.2C++
E540 Halberd-H 3522612211.864B8.7358.624%C++N/A49.2C*17.2D2125.3h4.4B**7.5B**
Aphelion VEX-4H 392261299B+5.8653.544%B*1.533%D--51.2B+25.7C+3195.1h42.1B++78.5B*
Spear Anti-Vehicle Phalanx Turret 3402391417.071A+13.9449.804%B+3.766%C+44.3B+18.7C2715.4h8.5C**17.1B+
MANA Anti-Personnel Turret 226222554.036N/A0.9024.282%UN/A2220U40U4971900.1h23.9T*98.6T*
Rocklet Rifle 3652061111.856A*1.2839.36%D**N/A22.6C17.5D2829.1h29.9B++76C++
M20 Basilisk 2231771313.615S10.4837.231%C+8.475%B**42.1A++11C**2304.2h59.4B**159.6B**
Orbital Strike Uplink 2721731173U169.861105%UN/A865U495U58120.2h2.6T*0.2T*
NS-10 Burster 168110205.5S2.3642.137%A++1.818%D*10.2A*5.4B**9710.8h112.2B*266.4B**
Lasher X2 106102472.17A++0.9728.009%B3.922%C+40.8B+1.6A2132.5h20.5C+73.2B
Sticky Grenade 10098198N/A94.8665.33%A+N/A980C++20B*32570.1h2.8C4.3C*
M12 Kobalt 10494331.333B**28.2018.528%C++19.149%C*62.7C+6.7B++3191.5h20.2C+109.3C++
Proximity Mine 9393910.333A*7.2043.26%C++N/A77.5D-N/A3601.2h2.3D--5.3C
NS-10 Burster 14291204.55S1.4141.215%A++2.198%D*8.4B**4.7B*9610.8h135.7C++329.3B++
M60-A Bulldog 8968154.533C+1.4038.31%C++N/A21.3D6.6C+1973.2h6.9D17.9C+
Proton II PPA 7464512.8C+9.6633.442%A+3.125%B**35.6D5.6B**1351.8h19.2F--57.5C-
Comet VM2 8363154.2M**1.0644.403%C+N/A16.2B*5.1C++1193.9h28C++63.1C++
Spear Anti-Vehicle Phalanx Tower 8659159M+55.8653.674%B3.39%C49.2C**22.5C3021.2h8.9C**16.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter127,3473.5h
Nano-Armor Kit205345,50432.7h
Flail Targeting Dart11521.2h
Spawn Beacon12110.1h
Repair Module0680.2h
Turret AI Module1540.2h
Cortium Silo0870.3h
Nanite Revive Grenade01830.1h
Deconstruction Tool02650.3h
Welding Device03,6130.6h
Spitfire Auto-Turret01570.2h
Rampart Wall2590.7h
Ammunition Package132,7051.2h
Medical Kit37710,99446.6h
Anti-Infantry MANA Turret64520.5h
Medical Applicator220166,78811.6h
Elysium Spawn Tube0590.1h
Router01180.2h
Nano-Repair Grenade04000.1h
Orbital Strike Target Designator191213.4h
Recon Detection Device103,3225h
Shield Recharging Field152,1940.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.15s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.