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Centurion VerQuerVS[nlm] VerQuerVS
VS BR 51

KDR: 3.01

Score: 25.4m

Last Seen: Nov 14th, 2018 9:33 PM
- OFFLINE - 27 minute(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Miller - Outfit Officer of Bender[nlm] Bender
VS outfit on Miller

Members: 1
Level Progress (to 52): 10%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon VX6-7 C-4 Dual Photon Pods Flare VE6 Orion VS54 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,543,283 MLG Score: 2033
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.738%26.731%7152299328,6183.006090.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.657%1.113B**0.942B*-0.59DHEAD ++ (~13.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.37C**12.60.117C+34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.009%1.466%581410113,82069018895.52822202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.804%-0.78D--0.146C0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.7-0.347C-64.7-0.23C151

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.355%0.814%296210131,3527744991.74677270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.431%0.741B++-1.176D*0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.62B+7.10.432B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.556%4.235%491910062,6217019623.73362272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.078%0.183C++-0.059C+0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.51B+21.50.438B35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.913%79.022%491510105,8251349354.31801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.904%0.578B+0.782B++-0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.50.206C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.915%12.214%491210131,531684302.2383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.004%0.701B++-0.426C---1.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.038C+6.3-0.303C6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bender[nlm] Bender
VS outfit on Miller

Members: 1
25.4m295.9%367 (22k)298 (17.9k)3.0102255,09918,3043.4373951 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1015393325.505%23.933%61004:3927

15% Combat Medic17% Engineer20% Heavy Assault19% Infiltrator27% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2016 9:39 PMMar 30th, 2016 7:56 PMNov 14th, 2018 10:59 PM (14h) (PST)Nov 14th, 2018 7:12 PM (18h) (PST)Nov 14th, 2018 5:33 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7241405840.6460.2150.1552.1410.0782033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4548,40035,05439139128517,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1421.9h/59.2d 7,819 13,187 17,482 182.7k 1,155 4,296 6,641 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,280
Deaths:2,392
KDR:2.625
Accuracy:27.403% B+
HSR:30.955% C++
Flare VE6
A+
Kills:1,180
Deaths:427
KDR:2.763
Accuracy:27.769% B**
HSR:33.898% A+
Orion VS54
A++
Kills:1,180
Deaths:352
KDR:3.352
Accuracy:25.497% B**
HSR:35.509% A++
SVA-88
B**
Kills:1,179
Deaths:360
KDR:3.275
Accuracy:28.670% B**
HSR:30.280% B++
NS-15M2
A
Kills:1,175
Deaths:390
KDR:3.013
Accuracy:29.613% A
HSR:30.128% B++
VX29 Polaris
A+
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:31.083% A+
HSR:32.024% A
VE-H Maw
B+
Kills:776
Deaths:310
KDR:2.503
Accuracy:27.294% B+
HSR:26.160% C+
Lasher X2
B
Kills:90
Deaths:42
KDR:2.143
Accuracy:27.465% B
HSR:4.444% C*
Kills:13,031
Deaths (as Heavy Assault):4,723
Deaths (to Heavy Assaults):4,899
KDR:2.75905
Kill Difference:8,308
Playtime:279.818 hours
Usage:20%
Score:5.690m
Score/min:339
Accuracy (listed only):28.099%
HSR (listed only):27.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% A
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% B
HSR:27.018% B+
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
NS-11C
A+
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:27.728% B*
HSR:27.048% A+
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B++
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Solstice VE3
B+
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B+
HSR:20.294% C++
Nova
B+
Kills:362
Deaths:228
KDR:1.588
Accuracy:52.117% B+
HSR:13.260% C
NS-7 PDW
A*
Kills:121
Deaths:86
KDR:1.407
Accuracy:36.099% A*
HSR:18.182% C++
Kills:8,730
Deaths (as Light Assault):4,338
Deaths (to Light Assaults):3,143
KDR:2.01245
Kill Difference:4,392
Playtime:383.957 hours
Usage:27%
Score:6.609m
Score/min:287
Accuracy (listed only):33.944%
HSR (listed only):21.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:1,227
Deaths:432
KDR:2.840
Accuracy:27.894% B++
HSR:27.710% A
Solstice Burst
B+
Kills:1,177
Deaths:513
KDR:2.294
Accuracy:28.038% B
HSR:27.018% B+
NS-11C
A+
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:27.728% B*
HSR:27.048% A+
Pulsar C
A
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:31.088% A
HSR:26.946% B++
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Solstice VE3
B+
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:24.808% B+
HSR:20.294% C++
Nova
B+
Kills:362
Deaths:228
KDR:1.588
Accuracy:52.117% B+
HSR:13.260% C
Kills:7,434
Deaths (as Engineer):3,729
Deaths (to Engineers):3,087
KDR:1.99356
Kill Difference:3,705
Playtime:247.674 hours
Usage:17%
Score:4.807m
Score/min:324
Accuracy (listed only):34.421%
HSR (listed only):22.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
Parallax VX3
C*
Kills:1,166
Deaths:154
KDR:7.571
Accuracy:37.554% C+
HSR:79.417% C*
Phaseshift VX-S
B+
Kills:1,165
Deaths:241
KDR:4.834
Accuracy:40.553% B+
HSR:77.682% C*
V10
B+
Kills:1,165
Deaths:173
KDR:6.734
Accuracy:37.653% C
HSR:82.146% B+
Ghost
B+
Kills:1,165
Deaths:201
KDR:5.796
Accuracy:41.185% B
HSR:72.189% B+
XM98
B**
Kills:1,164
Deaths:138
KDR:8.435
Accuracy:37.578% C+
HSR:83.677% B**
Beamer VS3
B**
Kills:1,160
Deaths:893
KDR:1.299
Accuracy:33.753% B**
HSR:17.241% D
Artemis VX26
B**
Kills:792
Deaths:207
KDR:3.826
Accuracy:29.651% B+
HSR:28.914% B**
NS-44 Commissioner
A
Kills:732
Deaths:440
KDR:1.664
Accuracy:45.717% A
HSR:20.765% C+
NS-7 PDW
A*
Kills:121
Deaths:86
KDR:1.407
Accuracy:36.099% A*
HSR:18.182% C++
Kills:9,805
Deaths (as Infiltrator):3,056
Deaths (to Infiltrators):3,381
KDR:3.20844
Kill Difference:6,749
Playtime:273.425 hours
Usage:19%
Score:4.018m
Score/min:245
Accuracy (listed only):36.819%
HSR (listed only):50.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,175
Deaths:523
KDR:2.247
Accuracy:28.444% B*
HSR:21.362% B+
H-V45
C
Kills:1,170
Deaths:617
KDR:1.896
Accuracy:21.857% C
HSR:18.889% C
Thanatos VE70
B**
Kills:1,169
Deaths:897
KDR:1.303
Accuracy:49.276% B**
HSR:11.891% D-
Equinox VE2 Burst
D-
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:22.225% D--
HSR:19.466% D-
Terminus VX-9
C--
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:23.119% C--
HSR:20.657% D
NS-11A
C*
Kills:1,155
Deaths:672
KDR:1.719
Accuracy:23.861% C+
HSR:22.597% C*
Pulsar VS1
B+
Kills:1,151
Deaths:680
KDR:1.693
Accuracy:22.600% C+
HSR:23.632% B+
Nova
B+
Kills:362
Deaths:228
KDR:1.588
Accuracy:52.117% B+
HSR:13.260% C
NS-7 PDW
A*
Kills:121
Deaths:86
KDR:1.407
Accuracy:36.099% A*
HSR:18.182% C++
Kills:8,621
Deaths (as Combat Medic):4,758
Deaths (to Combat Medics):1,836
KDR:1.8119
Kill Difference:3,863
Playtime:219.236 hours
Usage:15%
Score:3.778m
Score/min:287
Accuracy (listed only):31.066%
HSR (listed only):18.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:521
Deaths:113
KDR:4.611
Accuracy:21.374% A
HSR:23.417% B**
Quasar VM1
B*
Kills:509
Deaths:110
KDR:4.627
Accuracy:21.523% B*
HSR:24.362% B++
NS-10 Burster
A++
Kills:84
Deaths:12
KDR:7
Accuracy:41.250% A++
HSR:1.190% D**
NS-10 Burster
A++
Kills:73
Deaths:12
KDR:6.083
Accuracy:40.352% A++
HSR:2.740% D--
Kills:1,187
Deaths (as MAX Suit):123.500
Deaths (to MAX Suits):707
KDR:9.61134
Kill Difference:1,063.500
Playtime:21.029 hours
Usage:1%
Score:0.513m
Score/min:407
Accuracy (listed only):31.125%
HSR (listed only):12.927%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,545
V. Kills:1,136 136%
Deaths:611
KDR:2.529
Accuracy:28.327% D
KPH:17.900 B+
VKPH:13.100 B+
Dual Photon Pods
B**
Kills:1,188
V. Kills:138 N/A
Deaths:66
KDR:18
Accuracy:57.777% B++
KPH:128.200 B**
VKPH:14.900 C
Hornet Missiles
A
Kills:1,066
V. Kills:531 200%
Deaths:91
KDR:11.714
Accuracy:72.702% A
KPH:86.200 B+
VKPH:42.900 C*
Maelstrom Turbo Laser
B++
Kills:885
V. Kills:580 152%
Deaths:346
KDR:2.558
Accuracy:30.201% C+
KPH:21.600 B++
VKPH:14.200 B+
Light PPA
C**
Kills:202
V. Kills:15 N/A
Deaths:26
KDR:7.769
Accuracy:42.721% C**
KPH:42.400 C+
VKPH:3.200 C+
Kills:4,886 (2,632 + 0)
Deaths:1,140
KDR:4.286
VKDR:2.105
Vehicle Kills:2,400
Kill Difference:3,746
Playtime:153.778 hours
Usage:11%
Score:1.992m
Score/min:216
Piloting Accuracy:42.721%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:243
V. Kills:177 137%
Deaths:39
KDR:6.231
Accuracy:27.001% D*
KPH:43.300 B+
VKPH:31.600 B+
L-24R Spur
C
Kills:183
V. Kills:8 N/A
Deaths:14
KDR:13.071
Accuracy:35.087% D
KPH:25.300 C
VKPH:1.100 C-
Kills:426 (183 + 243)
Deaths:53
KDR:8.038
VKDR:3.491
Vehicle Kills:185
Kill Difference:373
Playtime:12.849 hours
Usage:1%
Score:0.180m
Score/min:234
Piloting Accuracy:35.087%
Gunner Accuracy:27.001%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:317
V. Kills:80 391%
Deaths:28
KDR:11.321
Accuracy:42.037% C**
KPH:42.600 B++
VKPH:10.700 B*
Kills:317 (317 + 0)
Deaths:28
KDR:11.321
VKDR:2.857
Vehicle Kills:80
Kill Difference:289
Playtime:7.450 hours
Usage:1%
Score:0.119m
Score/min:266
Driving Accuracy:42.037%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:1,035
V. Kills:406 254%
Deaths:81
KDR:12.778
Accuracy:54.571% B+
KPH:36.700 A+
VKPH:14.400 A*
Saron HRB
A
Kills:564
V. Kills:267 210%
Deaths:37
KDR:15.243
Accuracy:51.357% B*
KPH:37.500 A
VKPH:17.700 C*
E540 Halberd
B**
Kills:512
V. Kills:178 286%
Deaths:19
KDR:26.947
Accuracy:50.207% C**
KPH:44.200 B**
VKPH:15.400 C
Proton II PPA
A
Kills:63
V. Kills:10 N/A
Deaths:5
KDR:12.600
Accuracy:33.166% A+
KPH:37.900 D
VKPH:6 A
Kills:2,174 (1,035 + 1,139)
Deaths:142
KDR:15.310
VKDR:6.063
Vehicle Kills:861
Kill Difference:2,032
Playtime:56.513 hours
Usage:4%
Score:0.694m
Score/min:205
Driving Accuracy:54.571%
Gunner Accuracy:33.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:465
V. Kills:34 N/A
Deaths:26
KDR:17.885
Accuracy:44.325% B*
KPH:92.800 C++
VKPH:6.800 C++
Aphelion VEX-4H
B**
Kills:258
V. Kills:130 197%
Deaths:28
KDR:9.214
Accuracy:53.587% B**
KPH:51.400 B++
VKPH:25.900 C+
E540 Halberd-H
C++
Kills:102
V. Kills:25 392%
Deaths:10
KDR:10.200
Accuracy:55.249% C
KPH:46.500 C++
VKPH:11.400 D*
Kills:825 (0 + 825)
Deaths:64
KDR:12.891
VKDR:2.953
Vehicle Kills:189
Kill Difference:761
Playtime:12.224 hours
Usage:1%
Score:0.220m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:55.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:284
V. Kills:51 N/A
Deaths:7
KDR:40.571
Accuracy:20.315% B+
KPH:80.400 B+
VKPH:14.400 S
M20 Basilisk
A*
Kills:266
V. Kills:70 375%
Deaths:26
KDR:10.231
Accuracy:41.151% C**
KPH:41.800 A*
VKPH:11 B*
M20 Basilisk
A+
Kills:148
V. Kills:41 352%
Deaths:13
KDR:11.385
Accuracy:37.485% C+
KPH:38.800 A+
VKPH:10.700 C*
M12 Kobalt
B**
Kills:76
V. Kills:7 N/A
Deaths:3
KDR:25.333
Accuracy:18.352% C++
KPH:64.500 C+
VKPH:5.900 B**
Kills:774 (0 + 774)
Deaths:49
KDR:15.796
VKDR:3.449
Vehicle Kills:169
Kill Difference:725
Playtime:14.898 hours
Usage:1%
Score:0.211m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:18.352%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:864
V. Kills:49 N/A
Deaths:208
KDR:4.154
Accuracy:47.476% B+
KPH:60.600 B
VKPH:3.400 B**
Kills:864 (864 + 0)
Deaths:208
KDR:4.154
VKDR:0.236
Vehicle Kills:49
Kill Difference:656
Playtime:14.266 hours
Usage:1%
Score:0.128m
Score/min:150
Driving Accuracy:47.476%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3806,2802,3922.625C+0.3927.403%B+30.955%C++66C++1.1B**20795.1h12.3D44.9C+
Saron Laser Cannon 2,6811,5456112.529C**0.4828.327%D1.359%D17.9B+13.1B+18386.4h103.4B+364.9B+
VX6-7 1,2491,2274322.84A+0.1727.894%B++27.71%A45.6B++N/A10626.9h12.9C++46.1B+
C-4 1,7291,2185512.211B+0.8027.744%B+N/A43.7D-18.3D27127.9h1.2B+4.2C++
Dual Photon Pods 1,3261,1886618A++14.9957.777%B++1.01%C-127.7B**14.8C4049.3h14.1B**24.4B*
Flare VE6 1,1991,1804272.763A0.2527.769%B**33.898%A+50.2B+N/A12523.5h10.8C++38.7B+
Orion VS54 1,2021,1803523.352A0.3425.497%B**35.509%A++59.3A+1.1A*21919.9h11.7B+46C*
SVA-88 1,1941,1793603.275B++0.2628.67%B**30.28%B++72.8B**N/A23016.2h13.2C46B
Solstice Burst 1,1921,1775132.294B+0.7228.038%B27.018%B+43.6C**N/A13127h13.7C+48.8C**
NS-15M2 1,1911,1753903.013B++0.0029.613%A30.128%B++69.9B**1A21116.8h12.1C**40.8B+
Sirius SX12 1,1861,1755232.247B**0.7628.444%B*21.362%B+46.8B**N/A16725.1h16.1C+56.6B
NS-11C 1,1881,1724472.622A++0.3927.728%B*27.048%A+47.6B**N/A12624.6h13.6B49B+
VX29 Polaris 1,1851,1714502.602B**0.4131.083%A+32.024%A67.7B**N/A16317.3h12.9C+41.4B+
H-V45 1,1771,1706171.896B+1.1121.857%C18.889%C34.6C*N/A8233.8h13.5C+61.8C+
Pulsar C 1,1791,1694672.503B**0.5131.088%A26.946%B++60.3A+N/A17419.4h11B+35.3B+
Thanatos VE70 1,1941,1698971.303B+1.7149.276%B**11.891%D-18.4C--N/A6363.6h6.3D-12.9C++
Parallax VX3 1,1721,1661547.571A4.5637.554%C+79.417%C*37B+N/A10531.5h2.3C+6.2C++
Phaseshift VX-S 1,1721,1652414.834B++1.8240.553%B+77.682%C*39B+N/A9629.9h3C++7.5B
V10 1,1761,1651736.734A+3.7237.653%C82.146%B+37.1C*N/A8231.4h2.5C6.6C+
Ghost 1,1711,1652015.796B**2.7941.185%B72.189%B+48.3B+N/A16124.1h2.3C++5.6C**
XM98 1,1691,1641388.435M++5.4237.578%C+83.677%B**44.3AN/A15626.3h2.4C*6.3B
Equinox VE2 Burst 1,1701,1615392.154C*0.8622.225%D--19.466%D-33.4CN/A10934.8h13.6C+61.4C-
Beamer VS3 1,1661,1608931.299B++1.7133.753%B**17.241%D32BN/A9436.2h7.7B+22.9C*
Solstice VE3 1,1681,1587451.554B**1.4624.808%B+20.294%C++20.5C++N/A7956.4h14.9C*60C*
Terminus VX-9 1,1701,1575162.242B+0.7723.119%C--20.657%D33.5C+N/A9634.5h13.7C-59.2C
NS-11A 1,1781,1556721.719B+1.2923.861%C+22.597%C*33.1C++N/A7634.9h14.1C+59.3C++
Pulsar VS1 1,1751,1516801.693B*1.3222.6%C+23.632%B+27C*N/A8642.6h15.8C+69.8C+
Hornet Missiles 1,5971,0669111.714A8.7072.702%A1.595%C+86B+42.8C*46912.4h8.6C**11.9B+
Supernova PC 1,4411,0358112.778B**9.7754.571%B+N/A36.7A+14.4A*17728.2h5.3C++9.7B+
Maelstrom Turbo Laser 1,4658853462.558C**0.4530.201%C+2.373%C+21.6B++14.2B+16940.9h76.2B+252.3B+
S12 Renegade 9138642084.154C**1.1447.476%B+1.157%D*60.4B3.4B**15014.3h3.6C+7.5B
Artemis VX26 8167922073.826A*0.8229.651%B+28.914%B**45.8B++1.4M**12817.3h15.6D--52.7C+
VE-H Maw 7887763102.503B+0.5127.294%B+26.16%C+55.8C**N/A20313.9h10.6C*38.8B
Frag Grenade 7617401740N/A736.9953.857%B**N/A528.6C++15B**17241.4h3.6C*6.8B+
NS-44 Commissioner 7397324401.664B++1.3545.717%A20.765%C+32.5C+N/A10122.5h3.7C**8.1B++
Saron HRB 8315643715.243A*12.2351.357%B*N/A37.6A17.8C*25515h21.7C*42.3B+
Quasar VM1 5345211134.611A*1.6021.374%A23.417%B**42.7A++1.1A++14112.2h18.2D85.4C**
E540 Halberd 6905121926.947A++23.9450.207%C**N/A44.1B**15.3C21511.6h5.2B+10.4B+
S1 7455102112.417M+0.5957.918%C++1.176%D--34.2B*15.8B+26214.9h6B+10.3B+
Quasar VM1 5265091104.627A1.6221.523%B*24.362%B++43.1B*1.4A++12711.8h19.1F-88.8C+
Force-Blade 53750816,6000.031C*2.9848.21%A+9.646%B+0.5C+N/A11039.9h2B+4.2B+
M12 Kobalt 5525025100.4M*97.3925.483%B++20.12%B+104.6C+10.4A++2524.8h23.1C--90.6C++
Nemesis VSH9 7664752182.179M0.8361.719%C+1.053%D--25.3B*15.5B++25218.8h6.5B++10.6B++
Proton II PPA-H 4994652617.885B+14.8744.325%B*1.505%C93C++6.8C++3095h9.5C*21.5B+
Nova 3673622281.588C++1.4252.117%B+13.26%C31.2C+N/A14211.6h6.3D--12.1C+
Tank Mine 456324398.308M++5.3033.408%C+N/A108C++44D6613h1.8C**5.5B+
C75 Viper 3973172811.321A+8.3142.037%C**1.262%C42.8B*10.8B*2667.4h13.1C*31.1B+
M12 Kobalt 335284740.571M++37.5620.315%B+18.31%C++81.1B+14.6S2333.5h17.5B86.2B+
M20 Basilisk 3362662610.231M**7.2241.151%C**6.767%B41.6A*10.9B*2366.4h70.4B++171.1B*
Aphelion VEX-4H 388258289.214B+6.2053.587%B**1.55%D-51.6B++26C+3165h42.3B++79B*
C150 Dalton 420243396.231C++3.2227.001%D*N/A43.4B+31.6B+4695.6h3.8B+14C+
Spear Anti-Vehicle Phalanx Turret 3132211218.417A++15.4149.923%B+4.072%C+43.3B18C2605.1h8.8C*17.7B+
MANA Anti-Personnel Turret 223219544.056N/A1.0524.086%UN/A2190U40U4862000.1h23.7T*98.2T*
Light PPA 217202267.769B4.7642.721%C**N/A42.1C+3.1C+1804.8h16.9C+39.5C++
Rocklet Rifle 3572011081.861A**1.1539.538%D**N/A23.4C18.1D2718.6h29.9B+75.6C+
L-24R Spur 1911831413.071B**10.0635.087%D1.093%D-25.4C1.1C-527.2h18.8B+53.6B
M20 Basilisk 1891481311.385S8.3737.485%C+8.784%A38.9A+10.8C*2193.8h66.2B**176.7B*
NS-7 PDW 122121861.407B+1.6036.099%A*18.182%C++19.8CN/A976.1h12.6B++34.9B*
Orbital Strike Uplink 1651121112U108.99824.242%UN/A1120U530U32020.1h2.4T*0.3T*
E540 Halberd-H 1271021010.2C*7.1955.249%CN/A46.4C++11.4D*2442.2h3.9B**7.1B**
Sticky Grenade 10098198N/A94.9964.748%A+N/A980C++20B**32400.1h2.8C-4.3C*
Proximity Mine 9191910.111A*7.1042.68%C++N/A82.7D-N/A3501.1h2.3D--5.3C
Lasher X2 9490422.143A++0.8727.465%B4.444%C*39.1B+1.7B2022.3h20.5C+74.5B
NS-10 Burster 13084127S3.9941.25%A++1.19%D**10.2A*5.6A958.2h103.3B**250.3B**
M12 Kobalt 8376325.333B+22.3218.352%C++19.737%B63.3C+5.8B**2971.2h19.2C+104.6C*
NS-10 Burster 11273126.083S3.0740.352%A++2.74%D--8.9A4.8B*1008.2h119.1B+295B*
M60-A Bulldog 8968154.533C+1.5238.31%C++N/A21.3D6.6C++1963.2h6.9D17.9C+
Proton II PPA 7363512.6C+9.5933.166%A+3.175%B**37.1D5.9B**1421.7h17.8F--53.7C
Spear Anti-Vehicle Phalanx Tower 7653153A*49.9954.072%B3.774%C+66.3B**28.8C*3900.8h6.3B*11.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter126,7513.2h
Nano-Armor Kit169282,36326.8h
Flail Targeting Dart11391.2h
Spawn Beacon11850.1h
Cortium Silo0670.2h
Nanite Revive Grenade01830.1h
Welding Device02,5250.5h
Deconstruction Tool02650.3h
Spitfire Auto-Turret01220.1h
Ammunition Package122,6001.1h
Medical Kit3329,23339.1h
Anti-Infantry MANA Turret64470.5h
Medical Applicator220166,78811.6h
Nano-Repair Grenade01800.1h
Orbital Strike Target Designator17752.1h
Shield Recharging Field152,1940.8h
Recon Detection Device13350.7h

Check the help document for the dictionary if you want to learn more about words used here.


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