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Praetor VerdTre[TFDN] VerdTre
VS BR 86

KDR: 1.54

Score: 52.5m

Last Seen: Aug 16th, 2019 10:53 AM
- OFFLINE - 36.2 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Officer of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
Level Progress (to 87): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron HRB Solstice SF C-4 NS-7 PDW Serpent VE92 Pulsar C Supernova FPC Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $319,005 MLG Score: 255
Fun Score: N/A
Cheeseburgers Flipped: 501TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.624%15.693%40228118630,2111.114550.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.588%0.865B*-0.796D--1.288D**HEAD (~2.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.321C*130.093C+37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.76%0.638%63312111,09818918290.580645132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.655%-0.694D-0.879D--0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.8-0.93D--95.9-0.808D-215.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.508%1.031%209512094,363325531061.33999140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.582%0.34C**-0.978D--1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.378C**10.70.147C++13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.435%0.775%79312120211,875269678754.40467151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.557%1.454A+-0.908D--0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.613B+24.30.399B23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.761%60.227%79331211264206730.12766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%0.116C+-0.445C--2.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.293C4.6-0.437C--8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.863%10.699%793312113,1032021441.53462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.428%0.608B+-0.777D-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.47B+3.40.297C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
52.5m270.6%269 (16.1k)236 (14.2k)1.5352578,25850,9741.9963186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214237720.784%8.437%17504:2224

9% Combat Medic40% Engineer10% Heavy Assault6% Infiltrator33% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 12:25 AMMay 20th, 2013 4:38 AMAug 16th, 2019 4:24 PM (1d) (PST)Aug 16th, 2019 9:22 AM (1d) (PST)Aug 16th, 2019 6:53 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051614440.3520.2290.0301.1900.088255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2799,66026,6192114271514,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3704.9h/154.4d 23,502 6,603 24,220 264.6k 5,730 9,577 19,525 134.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:5,466
Deaths:4,047
KDR:1.351
Accuracy:23.813% C+
HSR:7.940% D**
Serpent VE92
B+
Kills:3,389
Deaths:3,132
KDR:1.082
Accuracy:26.031% B+
HSR:13.573% D*
Pulsar C
B+
Kills:3,245
Deaths:2,779
KDR:1.168
Accuracy:27.636% B+
HSR:18.459% D-
Eclipse VE3A
B
Kills:2,277
Deaths:1,905
KDR:1.195
Accuracy:28.466% B
HSR:15.722% D-
Solstice VE3
C+
Kills:1,293
Deaths:1,741
KDR:0.743
Accuracy:22.276% C+
HSR:11.446% D**
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
Zenith VX-5
B+
Kills:1,231
Deaths:854
KDR:1.441
Accuracy:27.994% B+
HSR:15.760% D--
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D**
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
Phobos VX86
B*
Kills:757
Deaths:585
KDR:1.294
Accuracy:68.573% B*
HSR:13.606% C-
VE-C Horizon
B**
Kills:454
Deaths:376
KDR:1.207
Accuracy:42.224% B**
HSR:12.335% D**
VX6-7
C++
Kills:406
Deaths:513
KDR:0.791
Accuracy:25.457% C++
HSR:16.010% D-
NSX Tanto
C++
Kills:310
Deaths:245
KDR:1.265
Accuracy:26.644% C++
HSR:20.968% D
Kills:22,466
Deaths (as Engineer):18,902
Deaths (to Engineers):12,026
KDR:1.18855
Kill Difference:3,564
Playtime:1,475.521 hours
Usage:40%
Score:26.179m
Score/min:296
Accuracy (listed only):35.932%
HSR (listed only):13.464%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,420
Deaths:911
KDR:1.559
Accuracy:19.144% D
HSR:13.169% D**
SVA-88
B
Kills:1,156
Deaths:998
KDR:1.158
Accuracy:25.313% B
HSR:19.118% D-
Orion VS54
C++
Kills:1,125
Deaths:1,282
KDR:0.878
Accuracy:21.475% C++
HSR:16.178% D*
Flare VE6
C
Kills:843
Deaths:666
KDR:1.266
Accuracy:20.866% C
HSR:15.777% D*
Kills:4,544
Deaths (as Heavy Assault):3,857
Deaths (to Heavy Assaults):13,263
KDR:1.17812
Kill Difference:687
Playtime:384.729 hours
Usage:10%
Score:3.848m
Score/min:167
Accuracy (listed only):21.699%
HSR (listed only):16.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:5,466
Deaths:4,047
KDR:1.351
Accuracy:23.813% C+
HSR:7.940% D**
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D--
Serpent VE92
B+
Kills:3,389
Deaths:3,132
KDR:1.082
Accuracy:26.031% B+
HSR:13.573% D*
Pulsar C
B+
Kills:3,245
Deaths:2,779
KDR:1.168
Accuracy:27.636% B+
HSR:18.459% D-
Eclipse VE3A
B
Kills:2,277
Deaths:1,905
KDR:1.195
Accuracy:28.466% B
HSR:15.722% D-
Sirius SX12
B*
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B*
HSR:16.267% C
Solstice VE3
C+
Kills:1,293
Deaths:1,741
KDR:0.743
Accuracy:22.276% C+
HSR:11.446% D**
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
Zenith VX-5
B+
Kills:1,231
Deaths:854
KDR:1.441
Accuracy:27.994% B+
HSR:15.760% D--
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D**
VE-S Canis
C**
Kills:1,178
Deaths:857
KDR:1.375
Accuracy:28.888% C**
HSR:18.930% C+
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
Phobos VX86
B*
Kills:757
Deaths:585
KDR:1.294
Accuracy:68.573% B*
HSR:13.606% C-
VE-C Horizon
B**
Kills:454
Deaths:376
KDR:1.207
Accuracy:42.224% B**
HSR:12.335% D**
VX6-7
C++
Kills:406
Deaths:513
KDR:0.791
Accuracy:25.457% C++
HSR:16.010% D-
NSX Tanto
C++
Kills:310
Deaths:245
KDR:1.265
Accuracy:26.644% C++
HSR:20.968% D
NSX Tengu
C**
Kills:176
Deaths:175
KDR:1.006
Accuracy:38.356% C**
HSR:11.932% D**
MKV Suppressed
C*
Kills:152
Deaths:109
KDR:1.395
Accuracy:26.773% C*
HSR:16.447% C--
Kills:28,861
Deaths (as Light Assault):23,722
Deaths (to Light Assaults):8,876
KDR:1.21663
Kill Difference:5,139
Playtime:1,223.591 hours
Usage:33%
Score:14.594m
Score/min:199
Accuracy (listed only):34.070%
HSR (listed only):13.932%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D--
Sirius SX12
B*
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B*
HSR:16.267% C
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
H-V45
C++
Kills:1,224
Deaths:1,251
KDR:0.978
Accuracy:24.383% C++
HSR:11.520% D*
NS-11A
B**
Kills:1,191
Deaths:981
KDR:1.214
Accuracy:29.195% B**
HSR:23.594% C*
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D**
VE-S Canis
C**
Kills:1,178
Deaths:857
KDR:1.375
Accuracy:28.888% C**
HSR:18.930% C+
Terminus VX-9
B
Kills:1,166
Deaths:1,205
KDR:0.968
Accuracy:27.483% B
HSR:16.381% D*
Pulsar VS1
B++
Kills:1,166
Deaths:1,139
KDR:1.024
Accuracy:27.427% B++
HSR:13.636% D--
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
Phobos VX86
B*
Kills:757
Deaths:585
KDR:1.294
Accuracy:68.573% B*
HSR:13.606% C-
NSX Tengu
C**
Kills:176
Deaths:175
KDR:1.006
Accuracy:38.356% C**
HSR:11.932% D**
NS-11P
C+
Kills:165
Deaths:207
KDR:0.797
Accuracy:20.292% D
HSR:18.788% C+
Equinox VE2
B++
Kills:165
Deaths:204
KDR:0.809
Accuracy:29.645% B++
HSR:15.152% D
MKV Suppressed
C*
Kills:152
Deaths:109
KDR:1.395
Accuracy:26.773% C*
HSR:16.447% C--
Corvus VA55
B+
Kills:149
Deaths:145
KDR:1.028
Accuracy:27.338% B+
HSR:26.846% B+
Kills:16,016
Deaths (as Combat Medic):13,262
Deaths (to Combat Medics):5,746
KDR:1.20766
Kill Difference:2,754
Playtime:347.147 hours
Usage:9%
Score:4.933m
Score/min:237
Accuracy (listed only):34.280%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D--
Sirius SX12
B*
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B*
HSR:16.267% C
VE-S Canis
C**
Kills:1,178
Deaths:857
KDR:1.375
Accuracy:28.888% C**
HSR:18.930% C+
NS-357 Underboss
C+
Kills:769
Deaths:955
KDR:0.805
Accuracy:36.456% C+
HSR:15.865% D
NS-44 Commissioner
B**
Kills:677
Deaths:1,022
KDR:0.662
Accuracy:45.623% B**
HSR:17.430% D
NS-45 Pilot
A
Kills:259
Deaths:214
KDR:1.210
Accuracy:38.971% A
HSR:17.761% D--
NS-61 Emissary
C**
Kills:243
Deaths:255
KDR:0.953
Accuracy:30.188% C**
HSR:14.403% C
NSX Tengu
C**
Kills:176
Deaths:175
KDR:1.006
Accuracy:38.356% C**
HSR:11.932% D**
NSX Tomoe
B+
Kills:175
Deaths:167
KDR:1.048
Accuracy:31.501% B+
HSR:29.143% D
MKV Suppressed
C*
Kills:152
Deaths:109
KDR:1.395
Accuracy:26.773% C*
HSR:16.447% C--
XM98
C++
Kills:108
Deaths:56
KDR:1.929
Accuracy:36.192% C+
HSR:75.926% C++
Soldier Soaker
B++
Kills:105
Deaths:117
KDR:0.897
Accuracy:39.532% B++
HSR:7.619% D*
Ghost
A++
Kills:93
Deaths:88
KDR:1.057
Accuracy:51.444% A++
HSR:66.667% C+
VA39 Spectre
C-
Kills:63
Deaths:151
KDR:0.417
Accuracy:29.440% C-
HSR:23.810% D*
Beamer VS3
B**
Kills:60
Deaths:160
KDR:0.375
Accuracy:33.686% B**
HSR:11.667% D**
Spiker
M++
Kills:53
Deaths:109
KDR:0.486
Accuracy:51.046% M++
HSR:15.094% D-
Kills:9,000
Deaths (as Infiltrator):8,114
Deaths (to Infiltrators):6,804
KDR:1.10919
Kill Difference:886
Playtime:217.276 hours
Usage:6%
Score:2.362m
Score/min:181
Accuracy (listed only):35.639%
HSR (listed only):23.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:479
Deaths:316
KDR:1.516
Accuracy:14.102% C
HSR:19.207% C++
Cosmos VM3
B+
Kills:371
Deaths:208
KDR:1.784
Accuracy:14.836% C--
HSR:21.833% B+
Blueshift VM5
B+
Kills:120
Deaths:58
KDR:2.069
Accuracy:21.890% B+
HSR:16.667% D-
Blueshift VM5
B+
Kills:105
Deaths:58
KDR:1.810
Accuracy:21.701% B+
HSR:20.952% C+
Kills:1,075
Deaths (as MAX Suit):320
Deaths (to MAX Suits):1,861
KDR:3.35938
Kill Difference:755
Playtime:62.725 hours
Usage:2%
Score:0.632m
Score/min:168
Accuracy (listed only):18.132%
HSR (listed only):19.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:564
V. Kills:460 122%
Deaths:634
KDR:0.890
Accuracy:28.786% C-
KPH:8.900 C
VKPH:7.200 C
Dual Photon Pods
B
Kills:448
V. Kills:178 250%
Deaths:90
KDR:4.978
Accuracy:52.206% C+
KPH:54.200 C-
VKPH:21.600 B
Photon A2A Missile Pods
A
Kills:131
V. Kills:67 193%
Deaths:16
KDR:8.188
Accuracy:86.683% A
KPH:94.200 B**
VKPH:48.200 C*
Maelstrom Turbo Laser
D-
Kills:86
V. Kills:118 72%
Deaths:329
KDR:0.261
Accuracy:29.537% C
KPH:2.300 D--
VKPH:3.200 D-
Coyote Missiles
D-
Kills:64
V. Kills:58 108%
Deaths:72
KDR:0.889
Accuracy:52.996% C+
KPH:10.800 D-
VKPH:9.800 D-
Hornet Missiles
C-
Kills:55
V. Kills:63 86%
Deaths:33
KDR:1.667
Accuracy:58.443% C
KPH:23.400 D
VKPH:26.800 C-
Kills:1,348 (650 + 0)
Deaths:1,174
KDR:1.148
VKDR:0.804
Vehicle Kills:944
Kill Difference:174
Playtime:118.178 hours
Usage:3%
Score:1.117m
Score/min:158
Piloting Accuracy:29.537%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:194
V. Kills:29 N/A
Deaths:30
KDR:6.467
Accuracy:40.214% C
KPH:31.200 D
VKPH:4.700 D
C150 Dalton
A
Kills:188
V. Kills:98 190%
Deaths:56
KDR:3.357
Accuracy:51.221% A
KPH:24.800 C--
VKPH:13 D-
AP30 Shredder
U
Kills:64
V. Kills:37 168%
Deaths:24
KDR:2.667
Accuracy:34.158% C+
KPH:230,400 U
VKPH:133,200 U
Kills:446 (0 + 446)
Deaths:110
KDR:4.055
VKDR:1.491
Vehicle Kills:164
Kill Difference:336
Playtime:13.786 hours
Usage:0%
Score:0.203m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:34.158%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:754
V. Kills:566 133%
Deaths:183
KDR:4.120
Accuracy:67.745% A
KPH:24.500 C--
VKPH:18.400 C+
C75 Viper
B**
Kills:464
V. Kills:228 203%
Deaths:101
KDR:4.594
Accuracy:63.423% A**
KPH:26.200 C+
VKPH:12.900 B**
L100 Python HEAT
D--
Kills:239
V. Kills:114 208%
Deaths:74
KDR:3.230
Accuracy:48.934% C
KPH:15 D--
VKPH:7.100 D--
Skyguard
C++
Kills:90
V. Kills:98 91%
Deaths:42
KDR:2.143
Accuracy:29.973% C++
KPH:9.100 D-
VKPH:9.900 C++
Kills:1,547 (1,547 + 0)
Deaths:400
KDR:3.868
VKDR:2.515
Vehicle Kills:1,006
Kill Difference:1,147
Playtime:74.333 hours
Usage:2%
Score:0.906m
Score/min:203
Driving Accuracy:29.973%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:10,334
V. Kills:6,925 149%
Deaths:1,229
KDR:8.408
Accuracy:57.916% A++
KPH:34.200 B*
VKPH:22.900 B*
Supernova FPC
C+
Kills:2,816
V. Kills:2,069 136%
Deaths:904
KDR:3.115
Accuracy:60.266% B*
KPH:21 C-
VKPH:15.500 C+
E540 Halberd
C--
Kills:296
V. Kills:150 196%
Deaths:37
KDR:8
Accuracy:54.415% B*
KPH:25.700 D
VKPH:13 C--
Proton II PPA
C
Kills:164
V. Kills:16 N/A
Deaths:28
KDR:5.857
Accuracy:29.181% B*
KPH:33 D-
VKPH:3.200 C
Aphelion VEX-4
B+
Kills:74
V. Kills:55 132%
Deaths:17
KDR:4.353
Accuracy:40.968% B*
KPH:26.900 C++
VKPH:20 B+
M20 Basilisk
D-
Kills:69
V. Kills:25 265%
Deaths:32
KDR:2.156
Accuracy:23.921% D-
KPH:8.900 D--
VKPH:3.200 D--
Kills:13,753 (2,816 + 10,937)
Deaths:2,247
KDR:6.121
VKDR:4.112
Vehicle Kills:9,240
Kill Difference:11,506
Playtime:462.635 hours
Usage:12%
Score:10.149m
Score/min:366
Driving Accuracy:60.266%
Gunner Accuracy:23.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:228
V. Kills:196 116%
Deaths:74
KDR:3.081
Accuracy:53.985% B**
KPH:32 C-
VKPH:27.500 C+
G40-F Ranger
B**
Kills:157
V. Kills:87 178%
Deaths:19
KDR:8.263
Accuracy:32.583% C+
KPH:50.600 B**
VKPH:28 B*
Saron HRB-H
B++
Kills:114
V. Kills:69 163%
Deaths:34
KDR:3.353
Accuracy:61.822% B++
KPH:25.500 D
VKPH:15.500 D-
E540 Halberd-H
D--
Kills:87
V. Kills:62 138%
Deaths:29
KDR:3
Accuracy:61.159% B+
KPH:18.800 D*
VKPH:13.400 D--
Proton II PPA-H
D--
Kills:80
V. Kills:6 N/A
Deaths:11
KDR:7.273
Accuracy:36.701% C+
KPH:37.100 D*
VKPH:2.800 D--
Kills:666 (0 + 666)
Deaths:167
KDR:3.988
VKDR:2.515
Vehicle Kills:420
Kill Difference:499
Playtime:21.460 hours
Usage:1%
Score:0.439m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:36.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:240
V. Kills:139 171%
Deaths:83
KDR:2.892
Accuracy:42.710% B+
KPH:10.100 D-
VKPH:5.800 C--
M20 Basilisk
D
Kills:138
V. Kills:92 148%
Deaths:56
KDR:2.464
Accuracy:42.007% B
KPH:9.500 D--
VKPH:6.300 D
M40 Fury
D--
Kills:118
V. Kills:27 421%
Deaths:35
KDR:3.371
Accuracy:35.485% C+
KPH:18.400 D--
VKPH:4.200 D--
M12 Kobalt
C+
Kills:97
V. Kills:8 N/A
Deaths:15
KDR:6.467
Accuracy:21.406% B++
KPH:36.100 D-
VKPH:3 C+
M60-G Bulldog
D--
Kills:89
V. Kills:18 468%
Deaths:20
KDR:4.450
Accuracy:43.296% B*
KPH:10.500 D*
VKPH:2.100 D--
Kills:682 (0 + 682)
Deaths:209
KDR:3.263
VKDR:1.359
Vehicle Kills:284
Kill Difference:473
Playtime:55.906 hours
Usage:2%
Score:0.334m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:43.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:87
V. Kills:41 207%
Deaths:105
KDR:0.829
Accuracy:66.943% A+
KPH:10.300 D
VKPH:4.900 C
M12 Kobalt-F
D-
Kills:72
V. Kills:10 N/A
Deaths:103
KDR:0.699
Accuracy:22.735% C+
KPH:2.700 D*
VKPH:0.400 D-
Kills:159 (159 + 0)
Deaths:208
KDR:0.764
VKDR:0.245
Vehicle Kills:51
Kill Difference:49
Playtime:35.314 hours
Usage:1%
Score:0.069m
Score/min:32
Driving Accuracy:22.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:343
V. Kills:40 N/A
Deaths:26
KDR:13.192
Accuracy:43.042% A+
KPH:76.200 C*
VKPH:8.900 B*
Kills:343 (0 + 343)
Deaths:26
KDR:13.192
VKDR:1.538
Vehicle Kills:40
Kill Difference:317
Playtime:4.503 hours
Usage:0%
Score:0.065m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:43.042%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 17,25910,3341,2298.408B++6.8757.916%A++N/A34.2B*22.9B*291301.8h21C**36.3B*
Solstice SF 5,5875,4664,0471.351B+0.1823.813%C+7.94%D**15.4CN/A42354.3h9.8B41B+
C-4 6,1294,1652,0352.047B+0.5126.515%C++N/A102.1B+48.1A74540.8h1.2B+4.7B+
NS-7 PDW 3,5353,5122,6711.315B+0.2223.709%C+12.158%D--17.8C-N/A47197.1h15C++63.4C++
Serpent VE92 3,4413,3893,1321.082C+0.4526.031%B+13.573%D*19.9C-N/A61169.9h12.9C*49.6B
Pulsar C 3,3163,2452,7791.168C+0.3727.636%B+18.459%D-16.4C--N/A46197.9h12.6C+45.5C**
Supernova FPC 4,8852,8169043.115C1.5860.266%B*N/A21C-15.5C+571133.8h5C**8.2B+
Eclipse VE3A 2,3502,2771,9051.195C+0.3428.466%B15.722%D-28.9CN/A7378.9h11.1B+38.9B+
Tank Mine 2,9251,5848331.902C0.3732.816%C+N/A88.5C74.9B+102117.9h1.7B+5.3B+
Pulsar LSW 1,4301,4209111.559C++0.0219.144%D13.169%D**21.3DN/A6366.8h13.7C71.4C
Sirius SX12 1,3871,3771,0081.366B0.1728.414%B*16.267%C23.1CN/A6959.5h12.7B+44.6B+
Solstice VE3 1,3031,2931,7410.743C+0.7922.276%C+11.446%D**10.3DN/A41125h14.3B64.1C++
NS Baron G5 1,3181,2921,0371.246C*0.2954.533%B**9.675%D--28CN/A7346.1h4.4C**8.1C++
Zenith VX-5 1,2451,2318541.441C**0.0927.994%B+15.76%D--26.5CN/A6246.4h12.1B+43.2B+
H-V45 1,2321,2241,2510.978C+0.5624.383%C++11.52%D*17DN/A5472.2h14.5C59.4C++
NS-11A 1,2261,1919811.214C+0.3229.195%B**23.594%C*23.5CN/A6350.6h15.4C-52.8B
Nova 1,1871,1827931.491C++0.0444.213%C+8.376%D**29.1CN/A7540.6h3.7B+8.4B+
VE-S Canis 1,2031,1788571.375C*0.1628.888%C**18.93%C+25.6C-N/A8346.1h11.2B38.9B
Terminus VX-9 1,1821,1661,2050.968C0.5727.483%B16.381%D*20.7DN/A5456.3h14C--50.9C++
Pulsar VS1 1,1871,1661,1391.024C++0.5127.427%B++13.636%D--18.3CN/A6063.6h16.3C59.6C**
Thanatos VE70 1,1851,1648951.301B+0.2349.264%B**11.168%D--33.2C*N/A9935.1h4.1B+8.2B*
Proximity Mine 1,1631,1631587.361B**5.8348.373%B++N/A197.1A+N/A5235.9h1.8B3.8B++
Force-Blade 1,2671,16230,8200.038B+1.5049.13%A+N/A0.6C+N/A21927.2h2.1B+4.3B++
SVA-88 1,1741,1569981.158C0.3825.313%B19.118%D-25.7DN/A8145h13.6D53.7C++
Orion VS54 1,1381,1251,2820.878C0.6621.475%C++16.178%D*14.5DN/A6077.7h13.2C++61.3C++
Flare VE6 8548436661.266C+0.2720.866%C15.777%D*20DN/A6542.1h11.6C+55.5C+
NS-357 Underboss 7777699550.805C+0.7336.456%C+15.865%D34.6C+N/A10422.2h4.2C++11.6C*
Phobos VX86 7757575851.294C+0.2468.573%B*13.606%C-41.1C+1B+11718.4h1.9B**2.8B++
L100 Python AP 1,3207541834.12C+2.5867.745%A2.255%C+24.5C--18.4C+22930.8h8.3D12.3C+
Lumine Edge 6896812,4980.273B+1.2641.58%A11.601%D7.4C*N/A1791.7h1.2B+2.8B+
NS-44 Commissioner 6826771,0220.662C0.8745.623%B**17.43%D33.3C+N/A10820.3h3.8C*8.4B+
Rocklet Rifle 1,1816155651.088B++0.4564.143%AN/A43.6A40.1A52014.1h35.9C*55.9B+
Hunter QCX 1,0156127810.784C++0.7552.903%B+N/A25.9A17.1M18623.6h8.4C+15.9C++
The Slasher 6085951,6120.369S1.1744.106%B++20.168%B**8.1B*N/A1973.8h2.3C+5.2C++
Saron Laser Cannon 1,0245646340.89C0.6528.786%C-N/A8.9C7.2C14663.5h123C**427.2C*
Quasar VM1 4804793161.516C+0.0214.102%C19.207%C++13.3D-N/A4436h13.9B+98.6C++
Auraxium Force-Blade 4844719,5650.049C**1.4940.043%B++1.486%D-1.1C+N/A3410.7h1.6B**4B+
C75 Viper 6924641014.594C++3.0663.423%A**N/A26.2C+12.9B**21017.7h16.6C26.2B+
VE-C Horizon 4624543761.207C+0.3342.224%B**12.335%D**20.9DN/A7221.7h17.3C+40.9B
Dual Photon Pods 626448904.978C+3.4452.206%C+N/A54C-21.4C**4668.3h30.8D59C
C-4 ARX 6494411932.285C++0.7527.817%C**N/A119.2C++56.2A7513.7h1.1B+3.9B+
VX6-7 4144065130.791C0.7425.457%C++16.01%D-11.9DN/A3634.1h12.8C++50.1C**
Frag Grenade 4024011401N/A399.4641.263%DN/A364.5C--N/A11641.1h4.1C+10C
Cosmos VM3 3743712081.784C+0.2514.836%C--21.833%B+18.5D-N/A5620.1h15.4C-103.6C
CAS 14-E 3833432613.192C+11.6643.042%A+N/A76.2C*8.9B*2404.5h33.9C+78.7B+
NSX Tanto 3133102451.265C++0.2726.644%C++20.968%D23.8CN/A6813h13.2C*49.7C++
E540 Halberd 446296378C+6.4654.415%B*2.703%C*25.7D13C--24711.5h5.4B9.9B++
S1 5692967360.402C--1.1357.761%C++3.378%B11.4D--10.5C20225.9h11.5F-19.8D*
Lancer VS22 6202614230.617C+0.9265.099%B+N/A10.2C14.1C++17125.5h40.5D62.2C-
NS-45 Pilot 2642592141.21C+0.3338.971%A17.761%D--21.2DN/A5112.2h7.3C++18.8B+
NS-61 Emissary 2532432550.953C*0.5830.188%C**14.403%C41.2B++1.7A++1315.9h17.2C56.9C+
M20 Basilisk 379240832.892C+1.3642.71%B+2.917%D*10.1D-5.8C--9923.8h126.9C-297.1C+
L100 Python HEAT 353239743.23C1.6948.934%C2.51%C+14.9D--7.1D--14916h6.3C++13C+
MANA Anti-Vehicle Turret 4762351931.218D0.3252.912%C+N/A2350A*2410A++26235400.1h11.3D*21.3C
Aphelion VEX-4H 424228743.081C+1.5553.985%B**N/A32.1C-27.6C++3847.1h61.4C++113.8B+
Sticky Grenade 2062061206N/A204.4639.053%FN/A412D*N/A9100.5h3.2D-8.2D--
L105 Zephyr 223194306.467C4.9340.214%CN/A31.3D4.7D1266.2h4.8B**12B++
NSX Masamune 2441922190.877C++0.6662.585%B+4.167%A++21.3C--5.8D1089h11.5C**18.4B
C150 Dalton 286188563.357C1.8251.221%A1.064%C++24.7C--12.9D-2507.6h5C9.8B+
NSX Tengu 1761761751.006C+0.5338.356%C**11.932%D**18DN/A509.8h13.7C++35.7C*
NSX Tomoe 1791751671.048C0.4931.501%B+29.143%D17.9D-N/A739.8h17.9D-56.8C+
NS-11P 1681652070.797C0.7420.292%D18.788%C+19C--N/A738.7h15.8C-77.6C
Equinox VE2 1681652040.809C0.7329.645%B++15.152%D22C-N/A1027.5h14.4C-48.7C*
Proton II PPA 180164285.857C-4.3229.181%B*1.22%D-32.8D-3.2C1355h13.9D--47.5C+
G40-F Ranger 244157198.263C6.7332.583%C+N/A50.6B**28.1B*3813.1h50.4B++154.5B+
Nemesis VSH9 3041542760.558C0.9864.51%C**1.948%C8.4C8.2C+19018.4h13.3F-20.7F
MKV Suppressed 1561521091.394B+0.1426.773%C*16.447%C--27.6C+N/A1485.5h14.9C+55.8C*
Corvus VA55 1541491451.028C+0.5127.338%B+26.846%B+21.6CN/A816.9h14.5D53.2C++
M20 Basilisk 230138562.464C+0.9342.007%B3.623%D9.5D--6.3D11014.5h147.2D-350.4C
NS Decimator 2111381381C+0.5466.733%B++N/A19.7D--10.4D2897h4.9C+7.3C**
Photon A2A Missile Pods 198131168.188B++6.6586.683%AN/A93.6B**47.9C*7261.4h8.3C*9.6B++
Spear Anti-Vehicle Phalanx Turret 222127343.735C--2.2054.415%B**1.575%D*34.3C25.7B+5363.7h9.9C+18.1B
Blueshift VM5 123120582.069C+0.5321.89%B+16.667%D-26.1C-N/A874.6h18.3D83.6C++
M40 Fury 145118353.371C--1.8435.485%C+N/A18.4D--4.2D--1246.4h15.9C+44.8C+
Saron HRB-H 183114343.353C1.8261.822%B++N/A25.3D15.3D-3624.5h24C*38.8B+
XM98 108108561.929C+0.3936.192%C+75.926%C++14.8DN/A707.3h2.7C+7.3C+
Blueshift VM5 108105581.81C0.2721.701%B+20.952%C+22.8DN/A914.6h21D**96.8C+
Soldier Soaker 1071051170.897C+0.6439.532%B++7.619%D*55.3C*1.1C*2271.9h6.6C+16.7B+
Fatestealer 1011011420.711A++0.8245.485%B*26.733%B+17.7CN/A405.7h2.7D--5.9B+
MANA Anti-Personnel Turret 102100482.083N/A0.5515.267%UN/A1000U20U2748900.1h22.5T*147.2T*
M12 Kobalt 10597156.467C4.9321.406%B++7.217%F--35.9D-3C+1222.7h20.6C96.2B
Ghost 9493881.057C--0.4851.444%A++66.667%C+14.5D--N/A896.4h4F*7.8C-
Skyguard 18890422.143C0.6129.973%C++1.111%D9.1D-9.9C++1979.9h188.9D**630.1D-
M60-G Bulldog 10789204.45C+2.9143.296%B*N/A10.6D*2.1D--578.4h7.8C+17.9B+
E540 Halberd-H 14987293C-1.4661.159%B+2.299%B18.9D*13.5D--3074.6h9.7F15.9D*
M40 Fury-F 128871050.829C0.7166.943%A+N/A10.4D4.9C1098.4h13.9C+20.8B+
Maelstrom Turbo Laser 204863290.261C--1.2729.537%C2.326%C+2.3D--3.2D-7136.7h257.3F-871.1F-
Proton II PPA-H 8680117.273C5.7436.701%C+1.25%C-36.4D*2.7D--1742.2h15.2D--41.5D
Aphelion VEX-4 12974174.353C+2.8240.968%B*4.054%C++26.4C++19.6B3862.8h60.8C++148.5B+
M12 Kobalt-F 82721030.699C--0.8422.735%C+9.722%C+2.7D*N/A826.9h25.1D--110.2C
M20 Basilisk 9469322.156C0.6223.921%D-4.348%C8.8D--3.2D--637.8h62.1B++259.8C**
Coyote Missiles 12264720.889D0.6552.996%C+N/A10.8D-9.8D-1185.9h62.9D-118.6D
AP30 Shredder 10164242.667C-1.1334.158%C+1.563%C640U370U4304200.1h90.6C++265.3C*
VA39 Spectre 64631510.417D1.1229.44%C-23.81%D*6.3D--N/A4610h8.7D*29.5D-
Beamer VS3 79601600.375C-1.1633.686%B**11.667%D**6.7D--2.1A*508.9h28.1T*83.5D-
M60-A Bulldog 675586.875C5.3442.634%C-3.636%B**9.6D*2.1D545.7h8.4D*19.7D
Hornet Missiles 11855331.667D0.1358.443%CN/A23.9D27.4C5152.3h22.7D*38.8F
Spiker 58531090.486C--1.0551.046%M++15.094%D-12.6D-1.2B++444.2h19.3F-37.9C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G1660h
Spawn Beacon1153,2774.8h
Anti-Vehicle MANA Turret691,5394.1h
Nano-Armor Kit1,1681,719,108187h
Nanite Revive Grenade02,2950.6h
Nanite Healing Grenade0540h
Medical Applicator502224,84117.9h
Spitfire Auto-Turret161,7061.3h
Restoration Kit41190.1h
Motion Spotter176,6542.3h
Deconstruction Tool03550h
Ammunition Package653,8482.7h
Medical Kit5193,8416.4h
Anti-Infantry MANA Turret182662.1h
Snowman Soldier0580h
Nano-Repair Grenade05480.2h
Recon Detection Device91,6852.3h

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