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Archon VerdTre[TFDN] VerdTre
VS BR 79

KDR: 1.54

Score: 50.4m

Last Seen: Apr 19th, 2019 10:38 AM
- OFFLINE - 44.1 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Officer of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 80): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron HRB Solstice SF C-4 NS-7 PDW Serpent VE92 Pulsar C Supernova FPC Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 496TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.521%15.528%39626100929,1031.121810.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.722%0.859B*-0.802D--1.349D**HEAD (~2.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*12.90.095C+37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.764%0.639%64310321,09618368270.596625132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.639%-0.696D-0.883D--0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.5-0.925D--95.8-0.803D-215.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.214%1.072%205510304,197316830111.32481139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.621%0.315C*-0.976D--1.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.368C**10.80.139C++13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.787%0.783%78411102411,364262876364.3242149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.833%1.445A-0.905D--0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.608B+240.392B22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.761%60.227%78431032264199630.132264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%0.111C+-0.451D2.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.296C4.6-0.44C--8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.856%10.706%784310323,1011938431.59928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.426%0.617B+-0.764D-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.40.297C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
50.4m265.3%265 (15.9k)233 (14k)1.5424675,56548,9902.0087679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035226420.685%8.329%17204:2422

9% Combat Medic40% Engineer10% Heavy Assault6% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 12:25 AMMay 20th, 2013 4:38 AMApr 23rd, 2019 5:41 AM (2d) (PST)Apr 19th, 2019 4:15 PM (6d) (PST)Apr 19th, 2019 6:38 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051604450.3500.2270.0291.1620.088251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2739,62226,6512114270513,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3597.8h/149.9d 22,844 6,294 23,092 250.8k 5,624 9,308 18,963 130.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:5,466
Deaths:4,047
KDR:1.351
Accuracy:23.813% C+
HSR:7.940% D**
Serpent VE92
B+
Kills:3,362
Deaths:3,102
KDR:1.084
Accuracy:26.019% B+
HSR:13.653% D*
Pulsar C
B+
Kills:3,239
Deaths:2,770
KDR:1.169
Accuracy:27.637% B+
HSR:18.463% D-
Eclipse VE3A
B+
Kills:2,079
Deaths:1,738
KDR:1.196
Accuracy:28.619% B+
HSR:16.162% D
Solstice VE3
C+
Kills:1,293
Deaths:1,741
KDR:0.743
Accuracy:22.276% C+
HSR:11.446% D**
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
Zenith VX-5
B+
Kills:1,231
Deaths:854
KDR:1.441
Accuracy:27.994% B+
HSR:15.760% D--
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D**
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
Phobos VX86
B*
Kills:755
Deaths:582
KDR:1.297
Accuracy:68.563% B*
HSR:13.642% C-
VX6-7
C*
Kills:406
Deaths:513
KDR:0.791
Accuracy:25.457% C*
HSR:16.010% D-
NSX Tanto
C++
Kills:310
Deaths:245
KDR:1.265
Accuracy:26.644% C++
HSR:20.968% D
VE-C Horizon
A
Kills:214
Deaths:161
KDR:1.329
Accuracy:44.068% A
HSR:11.215% F
Kills:21,993
Deaths (as Engineer):18,478
Deaths (to Engineers):11,703
KDR:1.19023
Kill Difference:3,515
Playtime:1,436.029 hours
Usage:40%
Score:25.264m
Score/min:293
Accuracy (listed only):36.085%
HSR (listed only):13.421%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,420
Deaths:911
KDR:1.559
Accuracy:19.144% D
HSR:13.169% D**
Orion VS54
C++
Kills:1,125
Deaths:1,282
KDR:0.878
Accuracy:21.475% C++
HSR:16.178% D*
SVA-88
C**
Kills:1,006
Deaths:856
KDR:1.175
Accuracy:24.935% C**
HSR:18.787% D-
Flare VE6
C
Kills:827
Deaths:650
KDR:1.272
Accuracy:20.701% C
HSR:15.720% D*
Kills:4,378
Deaths (as Heavy Assault):3,699
Deaths (to Heavy Assaults):12,685
KDR:1.18356
Kill Difference:679
Playtime:374.522 hours
Usage:10%
Score:3.647m
Score/min:162
Accuracy (listed only):21.563%
HSR (listed only):15.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:5,466
Deaths:4,047
KDR:1.351
Accuracy:23.813% C+
HSR:7.940% D**
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D-
Serpent VE92
B+
Kills:3,362
Deaths:3,102
KDR:1.084
Accuracy:26.019% B+
HSR:13.653% D*
Pulsar C
B+
Kills:3,239
Deaths:2,770
KDR:1.169
Accuracy:27.637% B+
HSR:18.463% D-
Eclipse VE3A
B+
Kills:2,079
Deaths:1,738
KDR:1.196
Accuracy:28.619% B+
HSR:16.162% D
Sirius SX12
B++
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B++
HSR:16.267% C
Solstice VE3
C+
Kills:1,293
Deaths:1,741
KDR:0.743
Accuracy:22.276% C+
HSR:11.446% D**
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
Zenith VX-5
B+
Kills:1,231
Deaths:854
KDR:1.441
Accuracy:27.994% B+
HSR:15.760% D--
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D**
VE-S Canis
C**
Kills:1,178
Deaths:857
KDR:1.375
Accuracy:28.888% C**
HSR:18.930% C+
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
Phobos VX86
B*
Kills:755
Deaths:582
KDR:1.297
Accuracy:68.563% B*
HSR:13.642% C-
VX6-7
C*
Kills:406
Deaths:513
KDR:0.791
Accuracy:25.457% C*
HSR:16.010% D-
NSX Tanto
C++
Kills:310
Deaths:245
KDR:1.265
Accuracy:26.644% C++
HSR:20.968% D
VE-C Horizon
A
Kills:214
Deaths:161
KDR:1.329
Accuracy:44.068% A
HSR:11.215% F
NSX Tengu
B+
Kills:164
Deaths:166
KDR:0.988
Accuracy:39.252% B+
HSR:12.805% D*
Kills:28,224
Deaths (as Light Assault):23,180
Deaths (to Light Assaults):8,499
KDR:1.2176
Kill Difference:5,044
Playtime:1,207.799 hours
Usage:34%
Score:14.216m
Score/min:196
Accuracy (listed only):34.668%
HSR (listed only):13.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D-
Sirius SX12
B++
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B++
HSR:16.267% C
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
H-V45
C++
Kills:1,224
Deaths:1,251
KDR:0.978
Accuracy:24.383% C++
HSR:11.520% D*
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D**
VE-S Canis
C**
Kills:1,178
Deaths:857
KDR:1.375
Accuracy:28.888% C**
HSR:18.930% C+
Terminus VX-9
B
Kills:1,166
Deaths:1,205
KDR:0.968
Accuracy:27.483% B
HSR:16.381% D*
Pulsar VS1
B*
Kills:1,166
Deaths:1,139
KDR:1.024
Accuracy:27.427% B*
HSR:13.636% D--
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
NS-11A
B*
Kills:852
Deaths:730
KDR:1.167
Accuracy:28.692% B*
HSR:23.357% C*
Phobos VX86
B*
Kills:755
Deaths:582
KDR:1.297
Accuracy:68.563% B*
HSR:13.642% C-
NS-11P
C+
Kills:165
Deaths:207
KDR:0.797
Accuracy:20.292% D
HSR:18.788% C+
NSX Tengu
B+
Kills:164
Deaths:166
KDR:0.988
Accuracy:39.252% B+
HSR:12.805% D*
Kills:15,197
Deaths (as Combat Medic):12,541
Deaths (to Combat Medics):5,503
KDR:1.21179
Kill Difference:2,656
Playtime:312.948 hours
Usage:9%
Score:4.389m
Score/min:234
Accuracy (listed only):35.778%
HSR (listed only):14.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D-
Sirius SX12
B++
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B++
HSR:16.267% C
VE-S Canis
C**
Kills:1,178
Deaths:857
KDR:1.375
Accuracy:28.888% C**
HSR:18.930% C+
NS-357 Underboss
C+
Kills:705
Deaths:828
KDR:0.851
Accuracy:35.960% C+
HSR:15.319% D
NS-44 Commissioner
B**
Kills:671
Deaths:998
KDR:0.672
Accuracy:45.676% B**
HSR:17.288% D
NS-45 Pilot
A
Kills:258
Deaths:212
KDR:1.217
Accuracy:39.003% A
HSR:17.830% D--
NS-61 Emissary
C**
Kills:243
Deaths:255
KDR:0.953
Accuracy:30.188% C**
HSR:14.403% C
NSX Tomoe
B+
Kills:175
Deaths:167
KDR:1.048
Accuracy:31.501% B+
HSR:29.143% D
NSX Tengu
B+
Kills:164
Deaths:166
KDR:0.988
Accuracy:39.252% B+
HSR:12.805% D*
XM98
C++
Kills:108
Deaths:56
KDR:1.929
Accuracy:36.192% C+
HSR:75.926% C++
Ghost
A++
Kills:93
Deaths:88
KDR:1.057
Accuracy:51.444% A++
HSR:66.667% C+
Soldier Soaker
B**
Kills:67
Deaths:72
KDR:0.931
Accuracy:45.049% B**
HSR:8.955% D--
VA39 Spectre
C-
Kills:63
Deaths:151
KDR:0.417
Accuracy:29.440% C-
HSR:23.810% D*
Beamer VS3
B**
Kills:60
Deaths:160
KDR:0.375
Accuracy:33.686% B**
HSR:11.667% D**
Spiker
M++
Kills:53
Deaths:109
KDR:0.486
Accuracy:51.046% M++
HSR:15.094% D
Kills:8,727
Deaths (as Infiltrator):7,798
Deaths (to Infiltrators):6,533
KDR:1.11913
Kill Difference:929
Playtime:210.937 hours
Usage:6%
Score:2.226m
Score/min:176
Accuracy (listed only):36.630%
HSR (listed only):23.751%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:479
Deaths:316
KDR:1.516
Accuracy:14.102% C
HSR:19.207% C++
Cosmos VM3
B+
Kills:371
Deaths:208
KDR:1.784
Accuracy:14.836% C
HSR:21.833% B+
Blueshift VM5
B+
Kills:108
Deaths:51
KDR:2.118
Accuracy:21.807% B+
HSR:15.741% D--
Blueshift VM5
B+
Kills:96
Deaths:51
KDR:1.882
Accuracy:21.311% B+
HSR:19.792% C
Kills:1,054
Deaths (as MAX Suit):313
Deaths (to MAX Suits):1,823
KDR:3.36741
Kill Difference:741
Playtime:62.061 hours
Usage:2%
Score:0.614m
Score/min:165
Accuracy (listed only):18.014%
HSR (listed only):19.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:562
V. Kills:458 122%
Deaths:632
KDR:0.889
Accuracy:28.795% C--
KPH:8.900 C
VKPH:7.200 C
Dual Photon Pods
C**
Kills:448
V. Kills:178 250%
Deaths:90
KDR:4.978
Accuracy:52.155% C+
KPH:54.200 C-
VKPH:21.600 C**
Photon A2A Missile Pods
B**
Kills:131
V. Kills:67 193%
Deaths:16
KDR:8.188
Accuracy:86.683% B**
KPH:94.200 B**
VKPH:48.200 C*
Maelstrom Turbo Laser
D--
Kills:86
V. Kills:118 72%
Deaths:329
KDR:0.261
Accuracy:29.537% C
KPH:2.300 D--
VKPH:3.200 D--
Coyote Missiles
D-
Kills:64
V. Kills:58 108%
Deaths:72
KDR:0.889
Accuracy:52.996% C+
KPH:10.800 D*
VKPH:9.800 D-
Hornet Missiles
C--
Kills:53
V. Kills:62 84%
Deaths:33
KDR:1.606
Accuracy:58.642% C
KPH:22.600 D
VKPH:26.400 C--
Kills:1,344 (648 + 0)
Deaths:1,172
KDR:1.147
VKDR:0.803
Vehicle Kills:941
Kill Difference:172
Playtime:117.972 hours
Usage:3%
Score:1.108m
Score/min:157
Piloting Accuracy:29.537%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:194
V. Kills:29 N/A
Deaths:30
KDR:6.467
Accuracy:40.214% C
KPH:31.200 D
VKPH:4.700 D
C150 Dalton
A+
Kills:186
V. Kills:97 190%
Deaths:54
KDR:3.444
Accuracy:52.007% A+
KPH:25.100 C--
VKPH:13.100 D-
Kills:380 (0 + 380)
Deaths:84
KDR:4.524
VKDR:1.500
Vehicle Kills:126
Kill Difference:296
Playtime:13.638 hours
Usage:0%
Score:0.158m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:52.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:721
V. Kills:547 132%
Deaths:178
KDR:4.051
Accuracy:67.689% A
KPH:24.200 C-
VKPH:18.400 C++
C75 Viper
B**
Kills:412
V. Kills:197 208%
Deaths:94
KDR:4.383
Accuracy:63.592% A**
KPH:25.100 C+
VKPH:12 B**
L100 Python HEAT
D--
Kills:239
V. Kills:114 208%
Deaths:74
KDR:3.230
Accuracy:48.934% C
KPH:15 D--
VKPH:7.100 D--
Skyguard
C++
Kills:90
V. Kills:98 91%
Deaths:42
KDR:2.143
Accuracy:29.813% C++
KPH:9.500 D
VKPH:10.300 C++
Kills:1,462 (1,462 + 0)
Deaths:388
KDR:3.768
VKDR:2.464
Vehicle Kills:956
Kill Difference:1,074
Playtime:71.591 hours
Usage:2%
Score:0.853m
Score/min:199
Driving Accuracy:29.813%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:9,924
V. Kills:6,718 148%
Deaths:1,191
KDR:8.332
Accuracy:57.900% A++
KPH:34.400 B*
VKPH:23.300 B*
Supernova FPC
C++
Kills:2,735
V. Kills:2,024 135%
Deaths:893
KDR:3.063
Accuracy:60.269% B*
KPH:20.900 C
VKPH:15.500 C++
E540 Halberd
B*
Kills:296
V. Kills:150 196%
Deaths:37
KDR:8
Accuracy:54.415% B*
KPH:25.700 C--
VKPH:13 D
Proton II PPA
C
Kills:164
V. Kills:16 N/A
Deaths:28
KDR:5.857
Accuracy:29.181% B*
KPH:33 D
VKPH:3.200 C
Aphelion VEX-4
B
Kills:74
V. Kills:55 132%
Deaths:16
KDR:4.625
Accuracy:40.968% B*
KPH:26.900 C++
VKPH:20 B
M20 Basilisk
D-
Kills:69
V. Kills:25 265%
Deaths:32
KDR:2.156
Accuracy:23.921% D-
KPH:8.900 D--
VKPH:3.200 D--
Kills:13,262 (2,735 + 10,527)
Deaths:2,197
KDR:6.036
VKDR:4.091
Vehicle Kills:8,988
Kill Difference:11,065
Playtime:446.294 hours
Usage:12%
Score:9.763m
Score/min:365
Driving Accuracy:60.269%
Gunner Accuracy:23.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:228
V. Kills:196 116%
Deaths:74
KDR:3.081
Accuracy:53.985% B**
KPH:32 C-
VKPH:27.500 C+
G40-F Ranger
B*
Kills:157
V. Kills:87 178%
Deaths:19
KDR:8.263
Accuracy:32.554% C+
KPH:50.700 B*
VKPH:28.100 B++
Saron HRB-H
B++
Kills:114
V. Kills:69 163%
Deaths:34
KDR:3.353
Accuracy:61.822% B++
KPH:25.500 D
VKPH:15.500 D-
E540 Halberd-H
D--
Kills:78
V. Kills:56 137%
Deaths:29
KDR:2.690
Accuracy:61.090% B+
KPH:17.800 D*
VKPH:12.800 D--
Proton II PPA-H
D--
Kills:75
V. Kills:6 N/A
Deaths:10
KDR:7.500
Accuracy:36.268% C+
KPH:36.200 D*
VKPH:2.900 D--
Kills:652 (0 + 652)
Deaths:166
KDR:3.928
VKDR:2.494
Vehicle Kills:414
Kill Difference:486
Playtime:21.126 hours
Usage:1%
Score:0.427m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:36.268%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:220
V. Kills:132 165%
Deaths:81
KDR:2.716
Accuracy:42.091% B
KPH:9.500 D-
VKPH:5.700 D
M20 Basilisk
D
Kills:137
V. Kills:92 147%
Deaths:56
KDR:2.446
Accuracy:42.007% C**
KPH:9.600 D--
VKPH:6.400 D
M40 Fury
D--
Kills:118
V. Kills:27 421%
Deaths:35
KDR:3.371
Accuracy:35.501% C+
KPH:18.500 D--
VKPH:4.200 D--
M12 Kobalt
C+
Kills:97
V. Kills:8 N/A
Deaths:15
KDR:6.467
Accuracy:21.180% B++
KPH:36.400 D-
VKPH:3 C+
M60-G Bulldog
D--
Kills:89
V. Kills:18 468%
Deaths:20
KDR:4.450
Accuracy:43.296% B*
KPH:10.500 D*
VKPH:2.100 D--
Kills:661 (0 + 661)
Deaths:207
KDR:3.193
VKDR:1.338
Vehicle Kills:277
Kill Difference:454
Playtime:54.997 hours
Usage:2%
Score:0.326m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:43.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:84
V. Kills:39 210%
Deaths:105
KDR:0.800
Accuracy:66.797% A+
KPH:10 D-
VKPH:4.700 C
M12 Kobalt-F
D-
Kills:72
V. Kills:10 N/A
Deaths:103
KDR:0.699
Accuracy:22.735% C+
KPH:2.700 D*
VKPH:0.400 D-
Kills:156 (156 + 0)
Deaths:208
KDR:0.750
VKDR:0.236
Vehicle Kills:49
Kill Difference:52
Playtime:35.249 hours
Usage:1%
Score:0.067m
Score/min:32
Driving Accuracy:22.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:342
V. Kills:40 N/A
Deaths:25
KDR:13.680
Accuracy:42.973% A+
KPH:76.900 C*
VKPH:9 B*
Kills:342 (0 + 342)
Deaths:25
KDR:13.680
VKDR:1.600
Vehicle Kills:40
Kill Difference:317
Playtime:4.448 hours
Usage:0%
Score:0.064m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:42.973%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 16,6429,9241,1918.332B++6.7957.9%A++N/A34.4B*23.3B*292288.5h21.1C**36.4B*
Solstice SF 5,5875,4664,0471.351B+0.1923.813%C+7.94%D**15.4CN/A42354.2h9.8B41B+
C-4 6,1204,1572,0352.043B+0.5026.505%C++N/A101.9B+48.1A74040.8h1.2B+4.7B+
NS-7 PDW 3,5353,5122,6711.315B+0.2323.709%C+12.158%D-17.8C-N/A47197.1h15C++63.4C++
Serpent VE92 3,4133,3623,1021.084C++0.4626.019%B+13.653%D*19.9CN/A60168.8h12.9C*49.7B+
Pulsar C 3,3103,2392,7701.169C+0.3727.637%B+18.463%D-16.4C--N/A46197.7h12.6C+45.5B
Supernova FPC 4,7592,7358933.063C1.5260.269%B*N/A20.9C15.5C++560130.8h5B8.3B++
Eclipse VE3A 2,1392,0791,7381.196C+0.3528.619%B+16.162%D29.1CN/A7171.4h11B+38.6B+
Tank Mine 2,8811,5548251.884C0.3432.876%C+N/A88.3C75.4B+101817.6h1.8C**5.3B+
Pulsar LSW 1,4301,4209111.559C++0.0219.144%D13.169%D**21.3DN/A6266.8h13.7C71.4C
Sirius SX12 1,3871,3771,0081.366B0.1828.414%B++16.267%C23.1CN/A6859.5h12.7B+44.6B+
Solstice VE3 1,3031,2931,7410.743C+0.8022.276%C+11.446%D**10.3C--N/A40125h14.3B+64.1C**
NS Baron G5 1,3181,2921,0371.246C*0.3054.533%B**9.675%D--28CN/A7246.1h4.4B8.1C++
Zenith VX-5 1,2451,2318541.441C**0.1027.994%B+15.76%D--26.5CN/A6246.4h12.1B+43.2B+
H-V45 1,2321,2241,2510.978C+0.5624.383%C++11.52%D*17DN/A5472.2h14.5C59.4C++
Nova 1,1871,1827931.491C++0.0544.213%C+8.376%D**29.1CN/A7540.6h3.7B+8.4B+
VE-S Canis 1,2031,1788571.375C++0.1728.888%C**18.93%C+25.6C-N/A8246.1h11.2B38.9B
Terminus VX-9 1,1821,1661,2050.968C0.5727.483%B16.381%D*20.7DN/A5456.3h14C50.9C++
Pulsar VS1 1,1871,1661,1391.024C++0.5227.427%B*13.636%D--18.4CN/A5963.3h16.3C59.6B
Thanatos VE70 1,1851,1648951.301B+0.2449.264%B**11.168%D--33.2BN/A9935.1h4.1B++8.2B*
Force-Blade 1,2671,16230,8200.038B+1.5049.13%A+N/A0.6C+N/A21927.1h2.1B+4.3B++
Proximity Mine 1,1581,1581577.376B**5.8348.359%B++N/A196.3A++N/A5175.9h1.8B+3.8B++
Orion VS54 1,1381,1251,2820.878C0.6621.475%C++16.178%D*14.5DN/A5877.7h13.2C++61.3C**
SVA-88 1,0231,0068561.175C0.3724.935%C**18.787%D-25.7DN/A7539.1h13.2C52.9C++
NS-11A 8708527301.167C+0.3828.692%B*23.357%C*24.1CN/A6335.3h15.7C-54.7C**
Flare VE6 8378276501.272C+0.2720.701%C15.72%D*20.2DN/A6540.9h11.5C+55.4C+
Phobos VX86 7727555821.297C+0.2568.563%B*13.642%C-41C+N/A11718.4h1.9B*2.8B++
L100 Python AP 1,2687211784.051C+2.5167.689%A2.358%C24.3C-18.4C++22529.7h8.5D12.6C+
NS-357 Underboss 7117058280.851C+0.6935.96%C+15.319%D33.9CN/A9720.8h4.2C++11.7C*
NS-44 Commissioner 6756719980.672C0.8745.676%B**17.288%D33.7C+N/A10919.9h3.8C*8.3B+
Lumine Edge 6786702,4880.269B*1.2741.543%A11.642%D7.3C*N/A1691.2h1.2B+2.8B+
The Slasher 6085951,6120.369S1.1744.106%B++20.168%B**8.1B*N/A1973.8h2.3C+5.2B+
Rocklet Rifle 1,1205805381.078B++0.4664.05%AN/A43.6A40.6A51613.3h35.2C**55B+
Hunter QCX 9435707390.771C++0.7751.649%B+N/A25.1A16.4M17522.7h8.3C+16.1C++
Saron Laser Cannon 1,0205626320.889C0.6528.795%C--N/A8.9C7.2C14563.3h123C**427.2C*
Quasar VM1 4804793161.516C+0.0314.102%C19.207%C++13.3D-N/A4436h13.9B+98.6C++
Dual Photon Pods 626448904.978C+3.4452.155%C+N/A54C-21.4C**4648.3h30.7D58.9C
Auraxium Force-Blade 4594468,9560.05C**1.4940.202%B++1.57%D-1.2C+N/A3387.8h1.6B*4B+
C75 Viper 609412944.383C++2.8463.592%A**N/A25.1C+12B**20116.4h17.2C27B++
VX6-7 4144065130.791C0.7525.457%C*16.01%D-11.9DN/A3534.1h12.8C++50.1C**
Frag Grenade 3973961396N/A394.4641.279%C--N/A360C--N/A11471.1h4.1C+10C+
Cosmos VM3 3743712081.784C+0.2414.836%C21.833%B+18.5D-N/A5620.1h15.4C103.6C+
CAS 14-E 3823422513.68C+12.1442.973%A+N/A77.7C*9.1B*2414.4h33.8C+78.5B+
C-4 ARX 5003411502.273C++0.7328.233%B+N/A110C+51.3B**6393.1h1.1B+3.8B+
NSX Tanto 3133102451.265C++0.2826.644%C++20.968%D23.8CN/A6813h13.2C*49.7C**
E540 Halberd 446296378C+6.4654.415%B*2.703%C++25.7C--13D24411.5h5.4B+9.9B++
S1 5692967360.402C--1.1457.761%C++3.378%B+11.4D--10.5C20125.9h11.5F-19.8D*
Lancer VS22 6202614220.618C+0.9265.095%B+N/A10.3C14.1C++17125.4h40.5C-62.2C
NS-45 Pilot 2632582121.217C+0.3339.003%A17.83%D--21.1DN/A5112.2h7.3C++18.7B+
NS-61 Emissary 2532432550.953C*0.5930.188%C**14.403%C41.2B*1.7A*1305.9h17.2C56.9C+
L100 Python HEAT 353239743.23C1.6948.934%C2.51%C+14.9D--7.1D--14616h6.3C++13C+
MANA Anti-Vehicle Turret 4762351931.218D0.3252.912%CN/A2350C2410C+26189500.1h11.3D--21.3D
Aphelion VEX-4H 424228743.081C+1.5453.985%B**N/A32.1C-27.6C+3807.1h61.4C++113.8B+
M20 Basilisk 352220812.716C+1.1742.091%B3.182%D--9.5D-5.7D9723.2h131.6D312.7C
VE-C Horizon 2162141611.329C+0.2144.068%A11.215%F22.1DN/A499.7h17.5C++39.7B+
Sticky Grenade 2062061206N/A204.4639.04%D**N/A412D--N/A9100.5h3.2D-8.2D--
L105 Zephyr 223194306.467C4.9240.214%CN/A31.3D4.7D1246.2h4.8B**12B+
NSX Masamune 2411902120.896C++0.6562.397%B+4.211%A*21.3C--5.7D1078.9h11.2C**17.9B
C150 Dalton 283186543.444C-1.9052.007%A+1.075%C*25.1C--13.1D-2517.4h4.9C9.5B+
NSX Tomoe 1791751671.048C0.4931.501%B+29.143%D17.9D-N/A729.8h17.9D56.8C+
NS-11P 1681652070.797C0.7520.292%D18.788%C+19C-N/A728.7h15.8C77.6C
Proton II PPA 180164285.857C-4.3129.181%B*1.22%D32.8D-3.2C1355h13.9D--47.5C+
NSX Tengu 1641641660.988C+0.5539.252%B+12.805%D*17.8DN/A459.2h14C+35.7C*
G40-F Ranger 244157198.263C6.7232.554%C+N/A50.6B*28.1B++3813.1h50.2B*154.3B*
Nemesis VSH9 3021532710.565C0.9864.423%C*1.961%C8.5C--8.3C19018h13.1F-20.4F
M20 Basilisk 229137562.446C+0.9042.007%C**2.92%D--9.6D--6.4D11014.3h147D--350C
Photon A2A Missile Pods 198131168.188B+6.6586.683%B**N/A93.6B**47.9C*7201.4h8.3C*9.6B+
Spear Anti-Vehicle Phalanx Turret 216123333.727C--2.1854.036%B**1.626%D*34.2C+25.8B+5223.6h10C+18.4B+
M40 Fury 145118353.371C-1.8335.501%C+N/A18.4D--4.2D--1246.4h15.8C+44.6C++
Saron HRB-H 183114343.353C1.8161.822%B++N/A25.3D15.3D-3594.5h24C*38.8B+
NS Decimator 1651111101.009C+0.5368.975%B**N/A17.9D--8.7D-2626.2h4.7C++6.8B+
Blueshift VM5 110108512.118C+0.5821.807%B+15.741%D--26.3CN/A824.1h18.1C82.8C*
XM98 108108561.929C+0.3936.192%C+75.926%C++14.8DN/A697.3h2.7C+7.3C+
Fatestealer 1011011420.711A++0.8345.485%B*26.733%B+17.7CN/A405.7h2.7D--5.9B+
MANA Anti-Personnel Turret 102100482.083N/A0.5415.267%UN/A1000U20U2717700.1h22.5T*147.2T*
M12 Kobalt 10597156.467C-4.9221.18%B++7.217%F--35.9D-3C+1222.7h20.1C+94.7C**
Blueshift VM5 9996511.882C+0.3421.311%B+19.792%C23.4DN/A864.1h20.1D*94.4C+
Ghost 9493881.057C--0.4951.444%A++66.667%C+14.5D--N/A866.4h4F*7.8C-
Skyguard 18890422.143C0.6029.813%C++1.111%D9.5D10.3C++2029.5h185.8D*623.3D
M60-G Bulldog 10789204.45C++2.9143.296%B*N/A10.6D*2.1D--578.4h7.8C++17.9B+
Maelstrom Turbo Laser 204863290.261C--1.2829.537%C2.326%C+2.3D--3.2D--7036.7h257.3F-871.1F
M40 Fury-F 123841050.8C0.7466.797%A+N/A10D-4.6C1078.4h14.3C21.3B
E540 Halberd-H 13478292.69C--1.1561.09%B+2.564%B+17.7D*12.7D--2914.4h10.1F16.5D*
Proton II PPA-H 8175107.5C5.9636.268%C+1.333%C35.7D*2.9D--1702.1h15.2D--41.8D
Aphelion VEX-4 12974164.625C++3.0840.968%B*4.054%C++26.4C++19.6C**3862.8h60.8C++148.5B+
M12 Kobalt-F 82721030.699D0.8422.735%C+9.722%C+2.7D*N/A826.9h25.1D*110.2C--
M20 Basilisk 9469322.156C0.6123.921%D-4.348%C8.8D--3.2D--617.8h62.1B++259.8C**
Soldier Soaker 6967720.931C+0.6145.049%B**8.955%D--51.5C++1.5B++2431.3h7.5D-16.7B+
Coyote Missiles 12264720.889D0.6552.996%C+N/A10.8D*9.8D-1175.9h62.9D-118.6D
VA39 Spectre 64631510.417D1.1329.44%C-23.81%D*6.4D--N/A459.9h8.7D*29.5D
Beamer VS3 79601600.375C-1.1733.686%B**11.667%D**6.7D-2.1A*498.9h28.1T*83.5D
M60-A Bulldog 675586.875C5.3342.634%C-3.636%B**9.6D*2.1D545.7h8.4D--19.7D-
Hornet Missiles 11553331.606D0.0658.642%CN/A23D27C-4952.3h23.3D*39.7D**
Spiker 58531090.486C--1.0651.046%M++15.094%D12.6D-1.2B++444.2h19.3F-37.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter126,2452.2h
Nano-Armor Kit1,1221,665,692181.9h
Spawn Beacon1113,1654.6h
Anti-Vehicle MANA Turret691,5394.1h
Restoration Kit41190.1h
Hellion G1660h
Nanite Revive Grenade02,2250.6h
Nanite Healing Grenade0540h
Medical Applicator476211,03117.1h
Deconstruction Tool03550h
Spitfire Auto-Turret141,4971.1h
Ammunition Package643,6792.7h
Medical Kit4313,3455.6h
Anti-Infantry MANA Turret182662.1h
Nano-Repair Grenade05090.1h
Recon Detection Device91,6852.3h
Snowman Soldier0580h

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