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Archon VerdTre[TFDN] VerdTre
VS BR 76

KDR: 1.54

Score: 49.5m

Last Seen: Jan 9th, 2019 2:07 PM
- OFFLINE - 991.1 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt
Level Progress (to 77): 57%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron HRB Solstice SF C-4 NS-7 PDW Serpent VE92 Pulsar C Supernova FPC Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $310,248 MLG Score: 248
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.457%15.436%3932699628,6661.126980.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.717%0.857B*-0.807D--1.357D**HEAD (~2.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.32C*12.90.094C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.806%0.643%65310191,08817968200.605454133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-0.696D-0.884D--0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.8-0.93D--95.7-0.808D-215.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.004%1.077%203510174,087309929561.31839138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.64%0.304C*-0.99D--1.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.361C**10.90.133C++13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.64%0.811%76711101110,976258874444.24111147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.881%1.438A-0.902D--0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.605B+24.10.388C**22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.761%60.227%76731019264197130.133942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%0.109C+-0.454D2.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.299C4.6-0.442C--8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.705%10.678%767310193,0531887381.61706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.417%0.606B+-0.766D-0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.466B+3.40.293C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.5m264.3%265 (15.9k)234 (14k)1.5409573,98748,0142.0062776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022221420.651%8.289%17104:2521

9% Combat Medic40% Engineer11% Heavy Assault6% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 12:25 AMMay 20th, 2013 4:38 AMFeb 6th, 2019 3:16 AM (13d) (PST)Jan 9th, 2019 11:46 AM (41d) (PST)Jan 9th, 2019 10:07 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041604440.3490.2260.0291.1540.088248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2479,62226,6252114269514,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3533.3h/147.2d 22,342 6,133 22,581 244.6k 5,559 9,174 18,586 128.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:5,466
Deaths:4,047
KDR:1.351
Accuracy:23.813% C+
HSR:7.940% D**
Serpent VE92
B+
Kills:3,335
Deaths:3,076
KDR:1.084
Accuracy:25.992% B+
HSR:13.613% D*
Pulsar C
B+
Kills:3,229
Deaths:2,758
KDR:1.171
Accuracy:27.627% B+
HSR:18.458% D-
Eclipse VE3A
B
Kills:1,986
Deaths:1,627
KDR:1.221
Accuracy:28.501% B
HSR:16.415% D
Solstice VE3
C+
Kills:1,293
Deaths:1,741
KDR:0.743
Accuracy:22.276% C+
HSR:11.446% D**
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
Zenith VX-5
B+
Kills:1,231
Deaths:854
KDR:1.441
Accuracy:27.994% B+
HSR:15.760% D--
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D*
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
Phobos VX86
B*
Kills:707
Deaths:550
KDR:1.285
Accuracy:68.533% B*
HSR:13.720% C
VX6-7
C*
Kills:406
Deaths:513
KDR:0.791
Accuracy:25.457% C*
HSR:16.010% D-
NSX Tanto
C++
Kills:310
Deaths:245
KDR:1.265
Accuracy:26.644% C++
HSR:20.968% D
Kills:21,601
Deaths (as Engineer):18,136
Deaths (to Engineers):11,503
KDR:1.19106
Kill Difference:3,465
Playtime:1,407.375 hours
Usage:40%
Score:24.814m
Score/min:294
Accuracy (listed only):35.404%
HSR (listed only):13.629%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:1,420
Deaths:911
KDR:1.559
Accuracy:19.144% D
HSR:13.169% D**
Orion VS54
C++
Kills:1,125
Deaths:1,282
KDR:0.878
Accuracy:21.475% C++
HSR:16.178% D*
SVA-88
C**
Kills:977
Deaths:833
KDR:1.173
Accuracy:24.751% C**
HSR:18.321% D--
Flare VE6
C
Kills:824
Deaths:649
KDR:1.270
Accuracy:20.689% C
HSR:15.777% D*
Kills:4,346
Deaths (as Heavy Assault):3,675
Deaths (to Heavy Assaults):12,404
KDR:1.18259
Kill Difference:671
Playtime:372.849 hours
Usage:11%
Score:3.620m
Score/min:162
Accuracy (listed only):21.515%
HSR (listed only):15.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:5,466
Deaths:4,047
KDR:1.351
Accuracy:23.813% C+
HSR:7.940% D**
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D-
Serpent VE92
B+
Kills:3,335
Deaths:3,076
KDR:1.084
Accuracy:25.992% B+
HSR:13.613% D*
Pulsar C
B+
Kills:3,229
Deaths:2,758
KDR:1.171
Accuracy:27.627% B+
HSR:18.458% D-
Eclipse VE3A
B
Kills:1,986
Deaths:1,627
KDR:1.221
Accuracy:28.501% B
HSR:16.415% D
Sirius SX12
B++
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B++
HSR:16.267% C
Solstice VE3
C+
Kills:1,293
Deaths:1,741
KDR:0.743
Accuracy:22.276% C+
HSR:11.446% D**
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
Zenith VX-5
B+
Kills:1,231
Deaths:854
KDR:1.441
Accuracy:27.994% B+
HSR:15.760% D--
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D*
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
VE-S Canis
C**
Kills:1,122
Deaths:815
KDR:1.377
Accuracy:28.829% C**
HSR:19.341% C+
Phobos VX86
B*
Kills:707
Deaths:550
KDR:1.285
Accuracy:68.533% B*
HSR:13.720% C
VX6-7
C*
Kills:406
Deaths:513
KDR:0.791
Accuracy:25.457% C*
HSR:16.010% D-
NSX Tanto
C++
Kills:310
Deaths:245
KDR:1.265
Accuracy:26.644% C++
HSR:20.968% D
NSX Tengu
B
Kills:164
Deaths:166
KDR:0.988
Accuracy:39.252% B
HSR:12.805% D*
Kills:27,776
Deaths (as Light Assault):22,796
Deaths (to Light Assaults):8,309
KDR:1.21846
Kill Difference:4,980
Playtime:1,189.834 hours
Usage:34%
Score:14.046m
Score/min:197
Accuracy (listed only):34.066%
HSR (listed only):14.007%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D-
Sirius SX12
B++
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B++
HSR:16.267% C
VE-S Canis
C**
Kills:1,122
Deaths:815
KDR:1.377
Accuracy:28.829% C**
HSR:19.341% C+
NS-44 Commissioner
B**
Kills:671
Deaths:998
KDR:0.672
Accuracy:45.676% B**
HSR:17.288% D
NS-357 Underboss
C+
Kills:664
Deaths:756
KDR:0.878
Accuracy:35.180% C+
HSR:15.211% D
NS-45 Pilot
A
Kills:248
Deaths:200
KDR:1.240
Accuracy:39.268% A
HSR:17.339% D--
NS-61 Emissary
C**
Kills:243
Deaths:254
KDR:0.957
Accuracy:30.198% C**
HSR:14.403% C
NSX Tomoe
B+
Kills:175
Deaths:167
KDR:1.048
Accuracy:31.501% B+
HSR:29.143% D
NSX Tengu
B
Kills:164
Deaths:166
KDR:0.988
Accuracy:39.252% B
HSR:12.805% D*
XM98
C++
Kills:108
Deaths:56
KDR:1.929
Accuracy:36.192% C+
HSR:75.926% C++
Ghost
A++
Kills:93
Deaths:88
KDR:1.057
Accuracy:51.444% A++
HSR:66.667% C+
Soldier Soaker
B**
Kills:67
Deaths:72
KDR:0.931
Accuracy:45.049% B**
HSR:8.955% D--
VA39 Spectre
C-
Kills:63
Deaths:151
KDR:0.417
Accuracy:29.440% C-
HSR:23.810% D*
Beamer VS3
B*
Kills:60
Deaths:160
KDR:0.375
Accuracy:33.686% B*
HSR:11.667% D**
Spiker
M++
Kills:53
Deaths:109
KDR:0.486
Accuracy:51.046% M++
HSR:15.094% D
Kills:8,620
Deaths (as Infiltrator):7,671
Deaths (to Infiltrators):6,437
KDR:1.12371
Kill Difference:949
Playtime:205.938 hours
Usage:6%
Score:2.185m
Score/min:177
Accuracy (listed only):36.592%
HSR (listed only):23.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:3,512
Deaths:2,671
KDR:1.315
Accuracy:23.709% C+
HSR:12.158% D-
Sirius SX12
B++
Kills:1,377
Deaths:1,008
KDR:1.366
Accuracy:28.414% B++
HSR:16.267% C
NS Baron G5
B**
Kills:1,292
Deaths:1,037
KDR:1.246
Accuracy:54.533% B**
HSR:9.675% D--
H-V45
C++
Kills:1,224
Deaths:1,251
KDR:0.978
Accuracy:24.383% C++
HSR:11.520% D*
Nova
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:44.213% C+
HSR:8.376% D*
Pulsar VS1
B++
Kills:1,166
Deaths:1,139
KDR:1.024
Accuracy:27.427% B++
HSR:13.636% D--
Thanatos VE70
B**
Kills:1,164
Deaths:895
KDR:1.301
Accuracy:49.264% B**
HSR:11.168% D--
Terminus VX-9
B
Kills:1,162
Deaths:1,202
KDR:0.967
Accuracy:27.492% B
HSR:16.437% D*
VE-S Canis
C**
Kills:1,122
Deaths:815
KDR:1.377
Accuracy:28.829% C**
HSR:19.341% C+
Phobos VX86
B*
Kills:707
Deaths:550
KDR:1.285
Accuracy:68.533% B*
HSR:13.720% C
NS-11A
B*
Kills:688
Deaths:591
KDR:1.164
Accuracy:28.450% B*
HSR:21.512% C+
NS-11P
C+
Kills:165
Deaths:207
KDR:0.797
Accuracy:20.292% D
HSR:18.788% C+
NSX Tengu
B
Kills:164
Deaths:166
KDR:0.988
Accuracy:39.252% B
HSR:12.805% D*
Kills:14,925
Deaths (as Combat Medic):12,325
Deaths (to Combat Medics):5,407
KDR:1.21095
Kill Difference:2,600
Playtime:302.331 hours
Usage:9%
Score:4.243m
Score/min:234
Accuracy (listed only):35.753%
HSR (listed only):14.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:479
Deaths:316
KDR:1.516
Accuracy:14.102% C
HSR:19.207% C++
Cosmos VM3
B+
Kills:371
Deaths:208
KDR:1.784
Accuracy:14.836% C
HSR:21.833% B+
Blueshift VM5
B+
Kills:87
Deaths:44
KDR:1.977
Accuracy:21.635% B+
HSR:16.092% D-
Blueshift VM5
B+
Kills:81
Deaths:44
KDR:1.841
Accuracy:21.416% B+
HSR:20.988% C+
Kills:1,018
Deaths (as MAX Suit):306
Deaths (to MAX Suits):1,803
KDR:3.3268
Kill Difference:712
Playtime:61.601 hours
Usage:2%
Score:0.606m
Score/min:164
Accuracy (listed only):17.997%
HSR (listed only):19.530%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:554
V. Kills:451 123%
Deaths:621
KDR:0.892
Accuracy:28.836% C--
KPH:9.100 C
VKPH:7.400 C
Dual Photon Pods
C**
Kills:448
V. Kills:178 250%
Deaths:90
KDR:4.978
Accuracy:52.127% C+
KPH:54.200 C
VKPH:21.600 C**
Photon A2A Missile Pods
B**
Kills:131
V. Kills:67 193%
Deaths:16
KDR:8.188
Accuracy:86.683% B**
KPH:94.200 B**
VKPH:48.200 C*
Maelstrom Turbo Laser
D--
Kills:86
V. Kills:118 72%
Deaths:329
KDR:0.261
Accuracy:29.537% C
KPH:2.300 D--
VKPH:3.200 D--
Coyote Missiles
D-
Kills:63
V. Kills:57 109%
Deaths:71
KDR:0.887
Accuracy:53.197% C+
KPH:10.800 D-
VKPH:9.800 D-
Hornet Missiles
N/A
Kills:50
V. Kills:60 82%
Deaths:33
KDR:1.515
Accuracy:58.756% N/A
KPH:21.300 N/A
VKPH:25.600 N/A
Kills:1,332 (640 + 0)
Deaths:1,160
KDR:1.148
VKDR:0.803
Vehicle Kills:931
Kill Difference:172
Playtime:115.649 hours
Usage:3%
Score:1.101m
Score/min:159
Piloting Accuracy:29.537%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:192
V. Kills:28 N/A
Deaths:30
KDR:6.400
Accuracy:39.886% C
KPH:31.500 D
VKPH:4.600 D
C150 Dalton
A+
Kills:186
V. Kills:97 190%
Deaths:54
KDR:3.444
Accuracy:52.007% A+
KPH:25.100 C-
VKPH:13.100 D-
Kills:378 (0 + 378)
Deaths:84
KDR:4.500
VKDR:1.488
Vehicle Kills:125
Kill Difference:294
Playtime:13.507 hours
Usage:0%
Score:0.157m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:52.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:720
V. Kills:546 132%
Deaths:177
KDR:4.068
Accuracy:67.705% A
KPH:24.200 C
VKPH:18.400 C++
C75 Viper
B**
Kills:373
V. Kills:180 206%
Deaths:88
KDR:4.239
Accuracy:63.830% A**
KPH:24.600 C
VKPH:11.900 B**
L100 Python HEAT
D-
Kills:239
V. Kills:114 208%
Deaths:74
KDR:3.230
Accuracy:48.934% C
KPH:15 D--
VKPH:7.100 D-
Skyguard
C*
Kills:90
V. Kills:98 91%
Deaths:42
KDR:2.143
Accuracy:29.813% C++
KPH:9.500 D
VKPH:10.300 C*
Kills:1,422 (1,422 + 0)
Deaths:381
KDR:3.732
VKDR:2.462
Vehicle Kills:938
Kill Difference:1,041
Playtime:70.363 hours
Usage:2%
Score:0.835m
Score/min:198
Driving Accuracy:29.813%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:9,560
V. Kills:6,538 146%
Deaths:1,158
KDR:8.256
Accuracy:57.927% A++
KPH:34.400 B**
VKPH:23.500 B**
Supernova FPC
C++
Kills:2,665
V. Kills:1,987 134%
Deaths:876
KDR:3.042
Accuracy:60.226% B*
KPH:20.700 C
VKPH:15.500 C++
E540 Halberd
B*
Kills:296
V. Kills:150 196%
Deaths:37
KDR:8
Accuracy:54.415% B*
KPH:25.700 C--
VKPH:13 D
Proton II PPA
C--
Kills:153
V. Kills:13 N/A
Deaths:27
KDR:5.667
Accuracy:28.328% B++
KPH:32.100 D-
VKPH:2.700 C--
Aphelion VEX-4
B
Kills:74
V. Kills:55 132%
Deaths:16
KDR:4.625
Accuracy:40.968% B*
KPH:26.900 C++
VKPH:20 B
M20 Basilisk
D-
Kills:69
V. Kills:25 265%
Deaths:32
KDR:2.156
Accuracy:23.921% D-
KPH:8.900 D--
VKPH:3.200 D--
Kills:12,817 (2,665 + 10,152)
Deaths:2,146
KDR:5.973
VKDR:4.086
Vehicle Kills:8,768
Kill Difference:10,671
Playtime:433.534 hours
Usage:12%
Score:9.525m
Score/min:366
Driving Accuracy:60.226%
Gunner Accuracy:23.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:226
V. Kills:195 115%
Deaths:74
KDR:3.054
Accuracy:53.723% B*
KPH:31.900 C-
VKPH:27.600 C+
G40-F Ranger
B**
Kills:157
V. Kills:87 178%
Deaths:19
KDR:8.263
Accuracy:32.576% C+
KPH:50.800 B**
VKPH:28.100 B*
Saron HRB-H
B++
Kills:113
V. Kills:68 164%
Deaths:33
KDR:3.424
Accuracy:61.997% B++
KPH:25.400 D
VKPH:15.300 D-
E540 Halberd-H
D--
Kills:78
V. Kills:56 137%
Deaths:29
KDR:2.690
Accuracy:61.090% B+
KPH:17.800 D*
VKPH:12.800 D--
Proton II PPA-H
D--
Kills:75
V. Kills:6 N/A
Deaths:10
KDR:7.500
Accuracy:35.832% C+
KPH:36.500 D*
VKPH:2.900 D--
Kills:649 (0 + 649)
Deaths:165
KDR:3.933
VKDR:2.497
Vehicle Kills:412
Kill Difference:484
Playtime:21.046 hours
Usage:1%
Score:0.423m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:35.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:207
V. Kills:129 159%
Deaths:81
KDR:2.556
Accuracy:41.775% C**
KPH:9 D--
VKPH:5.600 D
M20 Basilisk
D
Kills:137
V. Kills:92 147%
Deaths:56
KDR:2.446
Accuracy:42.007% B
KPH:9.600 D--
VKPH:6.400 D
M40 Fury
C+
Kills:118
V. Kills:27 421%
Deaths:35
KDR:3.371
Accuracy:35.519% C+
KPH:18.600 D--
VKPH:4.200 D--
M12 Kobalt
C+
Kills:97
V. Kills:8 N/A
Deaths:14
KDR:6.929
Accuracy:21.180% B++
KPH:36.400 D-
VKPH:3 C+
M60-G Bulldog
D--
Kills:89
V. Kills:18 468%
Deaths:20
KDR:4.450
Accuracy:43.296% B*
KPH:10.500 D*
VKPH:2.100 D--
Kills:648 (0 + 648)
Deaths:206
KDR:3.146
VKDR:1.330
Vehicle Kills:274
Kill Difference:442
Playtime:54.711 hours
Usage:2%
Score:0.323m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:43.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:82
V. Kills:38 210%
Deaths:102
KDR:0.804
Accuracy:66.741% A+
KPH:9.800 D
VKPH:4.600 C
M12 Kobalt-F
D-
Kills:72
V. Kills:10 N/A
Deaths:103
KDR:0.699
Accuracy:22.735% C++
KPH:2.700 D--
VKPH:0.400 D-
Kills:154 (154 + 0)
Deaths:205
KDR:0.751
VKDR:0.234
Vehicle Kills:48
Kill Difference:51
Playtime:35.191 hours
Usage:1%
Score:0.066m
Score/min:31
Driving Accuracy:22.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:342
V. Kills:40 N/A
Deaths:25
KDR:13.680
Accuracy:43.018% A+
KPH:77.500 C*
VKPH:9.100 B*
Kills:342 (0 + 342)
Deaths:25
KDR:13.680
VKDR:1.600
Vehicle Kills:40
Kill Difference:317
Playtime:4.415 hours
Usage:0%
Score:0.064m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:43.018%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 16,0989,5601,1588.256B++6.7257.927%A++N/A34.4B**23.5B**296278.2h21.1C**36.4B*
Solstice SF 5,5875,4664,0471.351B+0.1923.813%C+7.94%D**15.4CN/A42354.2h9.8B+41B+
C-4 6,1174,1552,0352.042B+0.5026.5%C++N/A101.8B+48.1A73940.8h1.2B+4.7B+
NS-7 PDW 3,5353,5122,6711.315B+0.2323.709%C+12.158%D-17.8C-N/A47197.1h15C++63.4C++
Serpent VE92 3,3853,3353,0761.084C+0.4625.992%B+13.613%D*20CN/A61167.1h12.9C*49.7B
Pulsar C 3,3003,2292,7581.171C+0.3727.627%B+18.458%D-16.4C--N/A46197.4h12.6C+45.5C**
Supernova FPC 4,6522,6658763.042C1.5060.226%B*N/A20.7C15.5C++555128.5h5.1B8.4B++
Eclipse VE3A 2,0411,9861,6271.221C+0.3228.501%B16.415%D30CN/A7366.1h10.9B+38.3B+
Tank Mine 2,8421,5318171.874C0.3332.667%C+N/A87.5C74.9B+101617.5h1.7B+5.4B+
Pulsar LSW 1,4301,4209111.559C++0.0219.144%D13.169%D**21.3DN/A6266.8h13.7C71.4C
Sirius SX12 1,3871,3771,0081.366B0.1728.414%B++16.267%C23.1CN/A6859.5h12.7B+44.6B+
Solstice VE3 1,3031,2931,7410.743C+0.8022.276%C+11.446%D**10.3C--N/A40125h14.3B64.1C*
NS Baron G5 1,3181,2921,0371.246C*0.2954.533%B**9.675%D--28CN/A7246.1h4.4C**8.1C++
Zenith VX-5 1,2451,2318541.441C*0.1027.994%B+15.76%D--26.5CN/A6146.4h12.1B+43.2B+
H-V45 1,2321,2241,2510.978C+0.5624.383%C++11.52%D*17DN/A5372.2h14.5C59.4C++
Nova 1,1871,1827931.491C++0.0544.213%C+8.376%D*29.1CN/A7540.6h3.7B+8.4B+
Pulsar VS1 1,1871,1661,1391.024C++0.5227.427%B++13.636%D--18.4CN/A5963.2h16.3C59.6B
Thanatos VE70 1,1851,1648951.301B+0.2449.264%B**11.168%D--33.2C**N/A9935.1h4.1B+8.2B*
Terminus VX-9 1,1781,1621,2020.967C0.5727.492%B16.437%D*20.7DN/A5456.1h14C--51C++
Proximity Mine 1,1581,1581577.376B**5.8448.391%B++N/A196.3A+N/A5175.9h1.8B3.8B++
Force-Blade 1,2611,15630,7200.038B+1.5049.165%A+N/A0.6C+N/A21921.5h2.1B+4.3B++
Orion VS54 1,1381,1251,2820.878C0.6621.475%C++16.178%D*14.5DN/A5777.7h13.2C++61.3C++
VE-S Canis 1,1451,1228151.377C++0.1628.829%C**19.341%C+25.4C-N/A8344.1h11.3B39B
SVA-88 9939778331.173C0.3724.751%C**18.321%D--25.6DN/A7538.1h13.1C53C++
Flare VE6 8348246491.27C+0.2720.689%C15.777%D*20.2DN/A6540.8h11.5C+55.5C+
L100 Python AP 1,2667201774.068C+2.5367.705%A2.361%C24.2C18.4C++22229.7h8.5D12.6C+
Phobos VX86 7197075501.285C+0.2668.533%B*13.72%C41.6C+N/A12117h1.9B*2.8B++
NS-11A 7046885911.164C+0.3828.45%B*21.512%C+25.2CN/A6827.3h15.9D56C*
NS-44 Commissioner 6756719980.672C0.8745.676%B**17.288%D33.7C+N/A10819.9h3.8C*8.3B+
Lumine Edge 6786702,4880.269B++1.2741.543%A11.642%D7.3C*N/A1691.2h1.2B+2.8B++
NS-357 Underboss 6696647560.878C+0.6635.18%C+15.211%D33.2CN/A9520h4.1C*11.8C*
The Slasher 5945841,3500.433S1.1144.066%B++20.548%B**9.8A+N/A2359.8h2.3C+5.3B
Rocklet Rifle 1,0945665261.076B++0.4663.808%AN/A44.2A41.3A+52412.8h34.4B53.8B+
Saron Laser Cannon 1,0055546210.892C0.6528.836%C--N/A9.1C7.4C14961.1h123.3C**427.6C*
Hunter QCX 9065496930.792C++0.7550.59%B+N/A25.2B**16.4A**17521.8h8.1C+16C++
Quasar VM1 4804793161.516C+0.0214.102%C19.207%C++13.3D-N/A4436h13.9B+98.6C++
Dual Photon Pods 626448904.978C+3.4452.127%C+N/A54C21.4C**4638.3h30.7D58.8C
Auraxium Force-Blade 4464358,7420.05B1.4940.486%B*1.609%D-1.1C+N/A3379.8h1.6B*4B+
VX6-7 4144065130.791C0.7525.457%C*16.01%D-11.9DN/A3534.1h12.8C++50.1C**
Frag Grenade 3953941394N/A392.4641.378%C--N/A358.2C--N/A11491.1h4.1C+10C+
C75 Viper 553373884.239C++2.7063.83%A**N/A24.5C11.8B**20615.2h17.6C--27.5B+
Cosmos VM3 3743712081.784C+0.2414.836%C21.833%B+18.5D-N/A5620.1h15.4C-103.6C+
CAS 14-E 3823422513.68C++12.1443.018%A+N/A77.7C*9.1B*2414.4h33.6C+78.1B+
NSX Tanto 3133102451.265C++0.2826.644%C++20.968%D23.8CN/A6813h13.2C*49.7C*
E540 Halberd 446296378C+6.4654.415%B*2.703%C++25.7C--13D24111.5h5.4B+9.9B++
S1 5692967360.402C--1.1457.761%C++3.378%C**11.4D-10.5C19925.9h11.5F--19.8D*
C-4 ARX 4202911252.328C*0.7928.923%B++N/A107.8C+47.8B*6412.7h1.1B+3.8B++
Lancer VS22 6202614220.618C+0.9265.095%B+N/A10.3C14.1C*17125.4h40.5C-62.2C
NS-45 Pilot 2532482001.24C+0.3039.268%A17.339%D--22.5DN/A5411h7.3C++18.6B+
NS-61 Emissary 2532432540.957C*0.5830.198%C**14.403%C41.2B*1.7A*1305.9h17.1C56.8C+
L100 Python HEAT 353239743.23C1.6948.934%C2.51%C+14.9D--7.1D-14416h6.3C++13C+
MANA Anti-Vehicle Turret 4762351931.218D0.3252.912%DN/A2350C2410C+26189500.1h11.3C*21.3C+
Aphelion VEX-4H 421226743.054C+1.5153.723%B*N/A31.8C-27.5C+3807.1h61.3C++114.2B+
M20 Basilisk 336207812.556C+1.0241.775%C**3.382%D--9D--5.6D9623h136.7D327.2C
Sticky Grenade 2062061206N/A204.4639.027%D**N/A412D--N/A9120.5h3.2D-8.2D--
L105 Zephyr 220192306.4C4.8639.886%CN/A31.5D4.6D1246.1h4.7B**11.8B++
NSX Masamune 2411902080.913C++0.6362.59%B+4.211%A++21.6D5.8D1088.8h11C**17.6B
C150 Dalton 283186543.444C1.9052.007%A+1.075%C++25.1C-13.1D-2507.4h4.9C9.5B+
NSX Tomoe 1791751671.048C0.4931.501%B+29.143%D17.9D-N/A729.8h17.9D-56.8C+
NS-11P 1681652070.797C0.7420.292%D18.788%C+19C--N/A728.7h15.8C-77.6C
NSX Tengu 1641641660.988C+0.5539.252%B12.805%D*17.8DN/A459.2h14C+35.7C*
G40-F Ranger 244157198.263C6.7232.576%C+N/A50.6B**28.1B*3803.1h50.1B++153.7B+
Proton II PPA 166153275.667C--4.1328.328%B++1.307%D31.9D-2.7C--1334.8h13.8D--48.8C+
Nemesis VSH9 2991512700.559C0.9864.422%C**1.987%C8.4C--8.2C19018h13.2F-20.5F
M20 Basilisk 229137562.446C+0.9142.007%B2.92%D--9.6D--6.4D11014.3h146.3D-348.2C
Photon A2A Missile Pods 198131168.188B*6.6586.683%B**N/A93.6B**47.9C*7201.4h8.3C*9.6B+
Spear Anti-Vehicle Phalanx Turret 214122333.697C--2.1654.067%B**1.639%D*33.9C+25.6B+5243.6h10C+18.5B+
M40 Fury 145118353.371C--1.8335.519%C+N/A18.4D--4.2D--1256.4h15.7C+44.2C++
Saron HRB-H 181113333.424C1.8861.997%B++N/A25.7D15.5D-3574.4h24C*38.7B+
XM98 108108561.929C+0.3936.192%C+75.926%C++14.8C--N/A687.3h2.7C+7.3C+
NS Decimator 1491011070.944C+0.6067.927%B*N/A16.8D--8D-2586h4.4C**6.5B+
MANA Anti-Personnel Turret 102100482.083N/A0.5415.267%UN/A1000U20U2709300.1h22.5T*147.2T*
M12 Kobalt 10597146.929C5.3921.18%B++7.217%F--35.9D-3C+1222.7h20.1C+94.7B
Ghost 9493881.057C--0.4851.444%A++66.667%C+14.5D--N/A856.4h4F*7.8C-
Skyguard 18890422.143C0.6029.813%C++1.111%D9.5D10.3C*2019.5h185.8D*623.3D
M60-G Bulldog 10789204.45C++2.9143.296%B*N/A10.6D*2.1D--578.4h7.8C+17.9B+
Blueshift VM5 8887441.977C+0.4421.635%B+16.092%D-23.5DN/A803.7h18.7D86.3C++
Maelstrom Turbo Laser 204863290.261C--1.2829.537%C2.326%C+2.3D--3.2D--7036.7h257.3F-871.1F
M40 Fury-F 120821020.804C0.7466.741%A+N/A9.9D4.6C1068.3h14.5C21.8C**
Blueshift VM5 8181441.841C+0.3021.416%B+20.988%C+22.5DN/A903.6h20.1D*94C+
E540 Halberd-H 13478292.69C--1.1561.09%B+2.564%B+17.7D*12.7D--2864.4h10.1D**16.5D*
Proton II PPA-H 8175107.5C5.9635.832%C+1.333%C-35.7D*2.9D--1702.1h14.9D--41.5D
Aphelion VEX-4 12974164.625C+3.0840.968%B*4.054%C++26.4C+19.6C**3852.8h60.8C++148.5B+
M12 Kobalt-F 82721030.699C--0.8422.735%C++9.722%C+2.7D--N/A826.9h25.1D*110.2C
M20 Basilisk 9469322.156C0.6223.921%D-4.348%C8.8D--3.2D--617.8h62.1B*259.8C**
Soldier Soaker 6967720.931C+0.6145.049%B**8.955%D--51.5C++1.5B++2431.3h7.5D--16.7B
Coyote Missiles 12063710.887D0.6553.197%C+N/A10.9D-9.8D-1175.8h63.4D-119.1D
VA39 Spectre 64631510.417D1.1229.44%C-23.81%D*6.4D-N/A439.9h8.7D*29.5D
Beamer VS3 79601600.375C-1.1733.686%B*11.667%D**6.7D-2.1A*488.9h28.1T*83.5D-
M60-A Bulldog 675586.875C5.3342.634%C3.636%B**9.6D--2.1D545.7h8.4D-19.7D
Spiker 58531090.486C--1.0551.046%M++15.094%D12.6D1.2B++444.2h19.3F-37.9C+
Hornet Missiles 11050331.515D0.0358.756%CN/A21.7D26.1C--4862.3h24.6D*41.8D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter116,1212.1h
Restoration Kit41190.1h
Nano-Armor Kit1,0961,622,384178.1h
Snowman Soldier0580h
Anti-Vehicle MANA Turret691,5394.1h
Spawn Beacon1093,0694.6h
Hellion G1660h
Nanite Revive Grenade02,1890.6h
Nanite Healing Grenade0540h
Medical Applicator471206,13716.9h
Deconstruction Tool03550h
Spitfire Auto-Turret121,3751h
Anti-Infantry MANA Turret182662.1h
Ammunition Package633,5782.6h
Medical Kit3963,1535.4h
Nano-Repair Grenade04480.1h
Recon Detection Device91,6852.3h

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