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Preceptor Paragon Vergle[GOKU] Vergle
VS BR 15

KDR: 3.12

Score: 39m

Last Seen: Jan 1st, 2019 3:15 AM
- OFFLINE - 2754.4 hour(s)

Prestige 1, Battle Rank 15 - Vanu Sovereignty on Emerald
Level Progress (to 16): 30%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 SVA-88 Pulsar C Betelgeuse 54-A Orion VS54 Blueshift VM5 Blueshift VM5 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,830,213 MLG Score: 1463
Fun Score: N/A
Cheeseburgers Flipped: 562TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.659%23.995%61639101028,5393.65182-0.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.552%0.889B*0.502B+-0.499DHEAD ++ (~11.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.406B11.40.203C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.059%2.405%673410451,9133285675.81459337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.277%-0.457D0.74B++0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.60.227C++41.20.223C++83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.708%2.439%703510443,0755628395.47153366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.844%-0.41C---0.104C+0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+4.40.651B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.221%1.461%232410457534343621.73502207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.09%0.19C++-0.737D-1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.786B++9.70.754B++15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.838%72.395%232310461,12383151.35138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.161%0.874B*0.345C**0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.41B2.40.252C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.507%10.539%23241045816674101.20889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.977%-0.494D-0.797D-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.216C++3.70.243C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39m361.6%565 (33.9k)509 (30.5k)3.1186548,28615,4833.635615 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1049106824.5%18.446%45204:5721

13% Combat Medic18% Engineer31% Heavy Assault8% Infiltrator24% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 4:33 PMMar 26th, 2016 5:02 AMJan 31st, 2019 12:57 AM (85d) (PST)Dec 31st, 2018 11:31 PM (115d) (PST)Dec 31st, 2018 11:15 PM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781715070.6310.2020.1162.4710.0521463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,65310,25330,40038127148330,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1275.1h/53.1d 8,004 8,907 9,704 189.1k 2,238 5,556 4,002 51.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,626
Deaths:703
KDR:2.313
Accuracy:22.923% C+
HSR:23.309% C
Betelgeuse 54-A
B+
Kills:1,549
Deaths:363
KDR:4.267
Accuracy:25.503% C+
HSR:34.797% B+
Orion VS54
D-
Kills:1,461
Deaths:555
KDR:2.632
Accuracy:16.192% D-
HSR:18.138% D--
VX29 Polaris
B*
Kills:1,228
Deaths:486
KDR:2.527
Accuracy:28.369% B*
HSR:18.323% D
Flare VE6
C*
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:23.552% C*
HSR:17.940% D-
NS-15M1
B+
Kills:1,167
Deaths:378
KDR:3.087
Accuracy:24.807% B+
HSR:27.164% B+
Pulsar LSW
B*
Kills:1,161
Deaths:316
KDR:3.674
Accuracy:27.383% B*
HSR:31.008% B*
NS-15M AE
B+
Kills:324
Deaths:93
KDR:3.484
Accuracy:26.527% C++
HSR:33.025% B+
Lasher X2
B++
Kills:296
Deaths:172
KDR:1.721
Accuracy:16.248% D*
HSR:5.068% B++
Ursa
A++
Kills:215
Deaths:83
KDR:2.590
Accuracy:26.890% B*
HSR:36.744% A++
NSX Naginata
B**
Kills:160
Deaths:65
KDR:2.462
Accuracy:27.672% B**
HSR:35% B**
Kills:10,391
Deaths (as Heavy Assault):3,604
Deaths (to Heavy Assaults):4,573
KDR:2.88319
Kill Difference:6,787
Playtime:398.318 hours
Usage:31%
Score:11.846m
Score/min:496
Accuracy (listed only):24.188%
HSR (listed only):25.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C**
Kills:1,805
Deaths:620
KDR:2.911
Accuracy:25.407% C*
HSR:22.382% C**
Pulsar C
C++
Kills:1,620
Deaths:672
KDR:2.411
Accuracy:24.600% C++
HSR:20.247% C--
NS-11C
B+
Kills:1,251
Deaths:376
KDR:3.327
Accuracy:26.620% B+
HSR:20.783% C**
Serpent VE92
A+
Kills:1,238
Deaths:405
KDR:3.057
Accuracy:30.935% A+
HSR:19.709% C+
Solstice SF
B**
Kills:1,188
Deaths:482
KDR:2.465
Accuracy:28.821% B**
HSR:5.724% F-
Zenith VX-5
C++
Kills:1,173
Deaths:262
KDR:4.477
Accuracy:25.957% C++
HSR:17.477% D
Solstice VE3
A
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:27.884% B**
HSR:26.724% A
Eridani SX5
B+
Kills:674
Deaths:192
KDR:3.510
Accuracy:28.983% B+
HSR:15.727% D
MKV Suppressed
B**
Kills:651
Deaths:134
KDR:4.858
Accuracy:30.963% B**
HSR:19.816% C++
Phobos VX86
D
Kills:385
Deaths:199
KDR:1.935
Accuracy:51.102% D
HSR:10.130% D--
Sirius SX12
D
Kills:376
Deaths:232
KDR:1.621
Accuracy:18.452% D*
HSR:13.830% D
NS-7 PDW
A
Kills:330
Deaths:119
KDR:2.773
Accuracy:31.857% A
HSR:19.394% C*
Nova
D*
Kills:229
Deaths:164
KDR:1.396
Accuracy:25.617% F
HSR:10.044% D*
NSX Tanto
B**
Kills:173
Deaths:62
KDR:2.790
Accuracy:31.397% B**
HSR:27.168% C**
Eclipse VE3A
B+
Kills:162
Deaths:43
KDR:3.767
Accuracy:29.196% B+
HSR:19.136% C+
NSX Tengu
B**
Kills:161
Deaths:62
KDR:2.597
Accuracy:41.766% B++
HSR:27.329% B**
Deimos VA29
D
Kills:130
Deaths:63
KDR:2.063
Accuracy:35.610% F--
HSR:12.308% D
Solstice Burst
B+
Kills:122
Deaths:32
KDR:3.813
Accuracy:28.461% B
HSR:27.869% B+
Thanatos VE70
A++
Kills:72
Deaths:37
KDR:1.946
Accuracy:55.857% A++
HSR:11.111% D--
Kills:12,900
Deaths (as Light Assault):4,398
Deaths (to Light Assaults):2,997
KDR:2.93315
Kill Difference:8,502
Playtime:311.658 hours
Usage:24%
Score:10.377m
Score/min:555
Accuracy (listed only):31.552%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C**
Kills:1,805
Deaths:620
KDR:2.911
Accuracy:25.407% C*
HSR:22.382% C**
Pulsar C
C++
Kills:1,620
Deaths:672
KDR:2.411
Accuracy:24.600% C++
HSR:20.247% C--
NS-11C
B+
Kills:1,251
Deaths:376
KDR:3.327
Accuracy:26.620% B+
HSR:20.783% C**
Serpent VE92
A+
Kills:1,238
Deaths:405
KDR:3.057
Accuracy:30.935% A+
HSR:19.709% C+
Solstice SF
B**
Kills:1,188
Deaths:482
KDR:2.465
Accuracy:28.821% B**
HSR:5.724% F-
Zenith VX-5
C++
Kills:1,173
Deaths:262
KDR:4.477
Accuracy:25.957% C++
HSR:17.477% D
Solstice VE3
A
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:27.884% B**
HSR:26.724% A
Phobos VX86
D
Kills:385
Deaths:199
KDR:1.935
Accuracy:51.102% D
HSR:10.130% D--
Eidolon VE33
C-
Kills:262
Deaths:118
KDR:2.220
Accuracy:24.142% D
HSR:22.137% C-
Nova
D*
Kills:229
Deaths:164
KDR:1.396
Accuracy:25.617% F
HSR:10.044% D*
NSX Tanto
B**
Kills:173
Deaths:62
KDR:2.790
Accuracy:31.397% B**
HSR:27.168% C**
Eclipse VE3A
B+
Kills:162
Deaths:43
KDR:3.767
Accuracy:29.196% B+
HSR:19.136% C+
Deimos VA29
D
Kills:130
Deaths:63
KDR:2.063
Accuracy:35.610% F--
HSR:12.308% D
Solstice Burst
B+
Kills:122
Deaths:32
KDR:3.813
Accuracy:28.461% B
HSR:27.869% B+
Thanatos VE70
A++
Kills:72
Deaths:37
KDR:1.946
Accuracy:55.857% A++
HSR:11.111% D--
Kills:10,970
Deaths (as Engineer):3,777
Deaths (to Engineers):2,952
KDR:2.90442
Kill Difference:7,193
Playtime:225.008 hours
Usage:18%
Score:5.937m
Score/min:440
Accuracy (listed only):31.441%
HSR (listed only):18.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,180
Deaths:346
KDR:3.410
Accuracy:28.378% B+
HSR:30.339% B+
H-V45
B
Kills:1,164
Deaths:458
KDR:2.541
Accuracy:25.284% C*
HSR:24.055% B
CME
B*
Kills:1,163
Deaths:500
KDR:2.326
Accuracy:27.522% C*
HSR:28.719% B*
NS-11A
B**
Kills:1,158
Deaths:367
KDR:3.155
Accuracy:30.243% B**
HSR:29.447% B**
Eridani SX5
B+
Kills:674
Deaths:192
KDR:3.510
Accuracy:28.983% B+
HSR:15.727% D
Pulsar VS1
A*
Kills:664
Deaths:275
KDR:2.415
Accuracy:30.489% A
HSR:36.295% A*
MKV Suppressed
B**
Kills:651
Deaths:134
KDR:4.858
Accuracy:30.963% B**
HSR:19.816% C++
Phobos VX86
D
Kills:385
Deaths:199
KDR:1.935
Accuracy:51.102% D
HSR:10.130% D--
Sirius SX12
D
Kills:376
Deaths:232
KDR:1.621
Accuracy:18.452% D*
HSR:13.830% D
NS-7 PDW
A
Kills:330
Deaths:119
KDR:2.773
Accuracy:31.857% A
HSR:19.394% C*
Corvus VA55
C+
Kills:323
Deaths:160
KDR:2.019
Accuracy:23.637% C+
HSR:21.053% C
Nova
D*
Kills:229
Deaths:164
KDR:1.396
Accuracy:25.617% F
HSR:10.044% D*
NSX Tengu
B**
Kills:161
Deaths:62
KDR:2.597
Accuracy:41.766% B++
HSR:27.329% B**
Deimos VA29
D
Kills:130
Deaths:63
KDR:2.063
Accuracy:35.610% F--
HSR:12.308% D
NS-11P
A
Kills:74
Deaths:18
KDR:4.111
Accuracy:28.571% B**
HSR:27.027% A
Thanatos VE70
A++
Kills:72
Deaths:37
KDR:1.946
Accuracy:55.857% A++
HSR:11.111% D--
Kills:8,734
Deaths (as Combat Medic):3,326
Deaths (to Combat Medics):1,772
KDR:2.62598
Kill Difference:5,408
Playtime:168.318 hours
Usage:13%
Score:5.296m
Score/min:524
Accuracy (listed only):32.146%
HSR (listed only):21.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:743
Deaths:143
KDR:5.196
Accuracy:42.428% B+
HSR:70.525% C*
Eridani SX5
B+
Kills:674
Deaths:192
KDR:3.510
Accuracy:28.983% B+
HSR:15.727% D
MKV Suppressed
B**
Kills:651
Deaths:134
KDR:4.858
Accuracy:30.963% B**
HSR:19.816% C++
NS-44P Commissioner
B
Kills:596
Deaths:507
KDR:1.176
Accuracy:44.416% B
HSR:22.148% C-
Sirius SX12
D
Kills:376
Deaths:232
KDR:1.621
Accuracy:18.452% D*
HSR:13.830% D
NS-7 PDW
A
Kills:330
Deaths:119
KDR:2.773
Accuracy:31.857% A
HSR:19.394% C*
Parallax VX3
C**
Kills:315
Deaths:39
KDR:8.077
Accuracy:40.706% C**
HSR:79.683% C**
Artemis VX26
B
Kills:292
Deaths:132
KDR:2.212
Accuracy:28.878% B
HSR:23.288% C++
NS-44 Commissioner
D--
Kills:190
Deaths:211
KDR:0.900
Accuracy:20.510% F-
HSR:14.737% D--
Beamer VS3
D
Kills:164
Deaths:127
KDR:1.291
Accuracy:22.053% D-
HSR:17.683% D
NS-30 Vandal
B+
Kills:162
Deaths:68
KDR:2.382
Accuracy:36.711% B+
HSR:29.630% B+
NSX Tomoe
B++
Kills:161
Deaths:59
KDR:2.729
Accuracy:32.304% B++
HSR:33.540% C
NSX Tengu
B**
Kills:161
Deaths:62
KDR:2.597
Accuracy:41.766% B++
HSR:27.329% B**
Manticore SX40
C
Kills:90
Deaths:73
KDR:1.233
Accuracy:26.095% C--
HSR:20% C
Phantom VA23
B+
Kills:66
Deaths:27
KDR:2.444
Accuracy:38.686% B+
HSR:21.212% D--
V10
D**
Kills:65
Deaths:10
KDR:6.500
Accuracy:30.720% D**
HSR:58.462% F--
Spiker
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:27.792% N/A
HSR:26% N/A
Kills:5,086
Deaths (as Infiltrator):2,197
Deaths (to Infiltrators):1,901
KDR:2.31497
Kill Difference:2,889
Playtime:95.658 hours
Usage:8%
Score:2.268m
Score/min:395
Accuracy (listed only):31.960%
HSR (listed only):30.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,344
Deaths:343
KDR:3.918
Accuracy:21.307% B+
HSR:20.238% C+
Blueshift VM5
B+
Kills:1,258
Deaths:324
KDR:3.883
Accuracy:22.243% B+
HSR:18.839% C-
Cosmos VM3
A
Kills:407
Deaths:80
KDR:5.088
Accuracy:22.703% A
HSR:17.936% C
Cosmos VM3
A+
Kills:402
Deaths:80
KDR:5.025
Accuracy:22.519% A+
HSR:20.149% C++
Comet VM2
A
Kills:311
Deaths:105
KDR:2.962
Accuracy:44.722% C*
HSR:6.752% A
Comet VM2
B*
Kills:290
Deaths:96
KDR:3.021
Accuracy:46.912% C*
HSR:5.862% B*
Quasar VM1
C
Kills:80
Deaths:29
KDR:2.759
Accuracy:13.291% C--
HSR:17.500% C
NS-10 Burster
A
Kills:69
Deaths:23
KDR:3
Accuracy:38.166% A
HSR:5.797% C
Kills:4,161
Deaths (as MAX Suit):540
Deaths (to MAX Suits):1,112
KDR:7.70556
Kill Difference:3,621
Playtime:70.439 hours
Usage:6%
Score:3.254m
Score/min:770
Accuracy (listed only):28.983%
HSR (listed only):14.134%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:928
V. Kills:34 N/A
Deaths:137
KDR:6.774
Accuracy:38.412% C
KPH:68.100 B++
VKPH:2.500 C
Dual Photon Pods
B**
Kills:485
V. Kills:101 475%
Deaths:31
KDR:15.645
Accuracy:60.315% B**
KPH:98.100 B+
VKPH:20.400 C*
Saron Laser Cannon
C-
Kills:270
V. Kills:214 126%
Deaths:256
KDR:1.055
Accuracy:32.450% C++
KPH:8.300 C-
VKPH:6.600 C-
Maelstrom Turbo Laser
C
Kills:230
V. Kills:150 152%
Deaths:177
KDR:1.299
Accuracy:27.195% D
KPH:9.900 C
VKPH:6.400 D
Kills:1,913 (1,428 + 0)
Deaths:601
KDR:3.183
VKDR:0.830
Vehicle Kills:499
Kill Difference:1,312
Playtime:74.522 hours
Usage:6%
Score:1.373m
Score/min:307
Piloting Accuracy:27.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,204
V. Kills:168 N/A
Deaths:37
KDR:32.541
Accuracy:29.172% D--
KPH:55.300 A+
VKPH:7.700 C+
L100 Python AP
C
Kills:241
V. Kills:142 169%
Deaths:21
KDR:11.476
Accuracy:44.632% D**
KPH:24.900 C
VKPH:14.700 D
L100 Python HESH
B+
Kills:145
V. Kills:16 N/A
Deaths:7
KDR:20.714
Accuracy:43.419% D
KPH:60.400 B+
VKPH:6.700 C-
Kills:1,590 (1,590 + 0)
Deaths:65
KDR:24.462
VKDR:5.015
Vehicle Kills:326
Kill Difference:1,525
Playtime:33.861 hours
Usage:3%
Score:0.779m
Score/min:384
Driving Accuracy:43.419%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,060
V. Kills:224 471%
Deaths:91
KDR:11.648
Accuracy:47.618% C+
KPH:35.300 A
VKPH:7.500 C
Supernova FPC
C*
Kills:425
V. Kills:247 171%
Deaths:55
KDR:7.727
Accuracy:47.711% D
KPH:26.700 C*
VKPH:15.500 C++
Proton II PPA
A++
Kills:287
V. Kills:15 N/A
Deaths:4
KDR:71.750
Accuracy:24.683% C++
KPH:102 A++
VKPH:5.300 B*
Saron HRB
B++
Kills:240
V. Kills:145 164%
Deaths:24
KDR:10
Accuracy:50.404% B++
KPH:28 C**
VKPH:16.900 C++
Kills:2,012 (1,485 + 527)
Deaths:174
KDR:11.563
VKDR:3.626
Vehicle Kills:631
Kill Difference:1,838
Playtime:57.361 hours
Usage:4%
Score:1.368m
Score/min:397
Driving Accuracy:47.711%
Gunner Accuracy:50.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:156
V. Kills:6 N/A
Deaths:14
KDR:11.143
Accuracy:28.968% D--
KPH:94.100 C++
VKPH:3.600 D
Saron HRB-H
B**
Kills:70
V. Kills:59 117%
Deaths:6
KDR:11.667
Accuracy:57.936% C**
KPH:41 C*
VKPH:34.600 B**
Kills:226 (0 + 226)
Deaths:20
KDR:11.300
VKDR:3.250
Vehicle Kills:65
Kill Difference:206
Playtime:3.364 hours
Usage:0%
Score:0.152m
Score/min:755
Driving Accuracy:N/A%
Gunner Accuracy:57.936%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:66
V. Kills:11 N/A
Deaths:6
KDR:11
Accuracy:28.880% D
KPH:23.500 C
VKPH:3.900 D
M40 Fury
B+
Kills:54
V. Kills:3 N/A
Deaths:1
KDR:54
Accuracy:28.900% D-
KPH:53 B+
VKPH:2.900 D*
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:2
Vehicle Kills:14
Kill Difference:113
Playtime:3.822 hours
Usage:0%
Score:0.077m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:28.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,8131,8056202.911A+0.2125.407%C*22.382%C**42.3B+N/A23942.7h11.8B46.3B+
SVA-88 1,6461,6267032.313C**0.8122.923%C+23.309%C36.6CN/A18944.4h12.7C+55.3C++
Pulsar C 1,6341,6206722.411B*0.7124.6%C++20.247%C--26.9C+N/A15860.3h11.6C*47.2C**
Betelgeuse 54-A 1,5621,5493634.267B+1.1525.503%C+34.797%B+72C*N/A60621.5h9.6B++37.6B+
Orion VS54 1,4701,4615552.632B*0.4916.192%D-18.138%D--31.3C+N/A19446.7h12.2B75.1C+
Blueshift VM5 1,3571,3443433.918B*0.8021.307%B+20.238%C+38.2B+N/A20235.2h14.5B+67.9B+
Blueshift VM5 1,2721,2583243.883B++0.7622.243%B+18.839%C-38.9B+N/A20732.3h14.9B+66.8B+
NS-11C 1,2541,2513763.327M0.2126.62%B+20.783%C**37.6B+N/A21033.3h11.5B++43.2B++
Serpent VE92 1,2531,2384053.057A++0.0630.935%A+19.709%C+39.7B+N/A21531.2h12.3B39.7B++
VX29 Polaris 1,2401,2284862.527B*0.5928.369%B*18.323%D42.3C+N/A21229h12.2C*43B+
C75 Viper 1,3721,2043732.541S29.4229.172%D--N/A55.2A+7.7C+36421.8h5.1A+17.5B**
Flare VE6 1,2091,2043903.087A++0.0323.552%C*17.94%D-41C++N/A28129.4h10.6C*45B
Solstice SF 1,2041,1884822.465A+0.6528.821%B**5.724%F-37B**N/A16332.1h6B*20.8B**
Terminus VX-9 1,1891,1803463.41A*0.2928.378%B+30.339%B+64.5B**N/A42818.3h10.7B++37.6B+
Zenith VX-5 1,1771,1732624.477M*1.3625.957%C++17.477%D44.1B+N/A33226.6h11B++42.5B+
NS-15M1 1,1731,1673783.087A0.0324.807%B+27.164%B+40.1C+N/A25129.1h10.4B*42B+
H-V45 1,1721,1644582.541B++0.5825.284%C*24.055%B36.5C**N/A23131.9h12.2B+48.3B+
CME 1,1771,1635002.326B**0.7927.522%C*28.719%B*36C++N/A11232.3h13.8C++50.1C**
Pulsar LSW 1,1661,1613163.674A*0.5627.383%B*31.008%B*64.1B*N/A18418.1h11.3B+41.1B+
Solstice VE3 1,1731,1602424.793S1.6727.884%B**26.724%A46.2A++N/A35725.1h11.6B*41.7B++
NS-11A 1,1741,1583673.155A++0.0430.243%B**29.447%B**59.4AN/A30219.5h11.8B++38.9B*
Supernova PC 1,2841,0609111.648B**8.5347.618%C+2.547%C*35.2A7.4C30930.1h3.5B**7.4B*
Light PPA 9629281376.774B+3.6638.412%C1.401%C*68.2B++2.5C49313.6h9B+23.5B+
NS Decimator 1,2389224392.1A1.0258.967%C2.82%B+40.1B13.7C46623h4B+6.8B+
Ghost 7487431435.196B*2.0842.428%B+70.525%C*39.1C++N/A24619h2.4C+5.6C**
Anti-Vehicle Grenade 7296871687N/A683.8868.588%A*N/A1145M**70C65960.6h2.4A++3.5A+
Eridani SX5 6766741923.51A*0.3928.983%B+15.727%D39.6C*N/A30117h11.7C**40.2B+
Pulsar VS1 6746642752.415A+0.7030.489%A36.295%A*45.5AN/A20314.6h12.3B*40.2B*
MKV Suppressed 6606511344.858S1.7430.963%B**19.816%C++67.1A++N/A4499.7h12.6B+40.7B+
NS-44P Commissioner 6035965071.176C+1.9444.416%B22.148%C-59.6C++N/A29110h3.5C++7.8B
Dual Photon Pods 5864853115.645A12.5360.315%B**2.062%A99B+20.6C*11094.9h18.8B+31.3B+
Supernova FPC 672425557.727B4.6147.711%D5.412%A*26.7C*15.5C++47115.9h4.6B+9.7C**
Frag Grenade 4184161416N/A412.8851.382%B*N/A832A+4C-49760.5h2.6B**5.1B**
Cosmos VM3 410407805.088A++1.9722.703%A17.936%C41.5B**N/A3109.8h14.6C++64.2B++
Cosmos VM3 408402805.025A++1.9122.519%A+20.149%C++41B**N/A3059.8h14.6C+64.8B+
Phobos VX86 3873851991.935B+1.1851.102%D10.13%D--37.4CN/A13510.3h2.9C--5.7C
Lancer AE 7753781662.277A0.8457.618%DN/A14.5C15.3C++42426h15.7C**27.2C**
Sirius SX12 3773762321.621B+1.5018.452%D*13.83%D21.4CN/A14617.6h13.8B75C+
Force-Blade 3703469,6950.036B+3.0827.819%C+N/A0.5C+N/A3686.6h2.4C**8.5B
NS-7 PDW 3353301192.773A**0.3531.857%A19.394%C*40.2B++N/A3048.2h14.1C**44.3B+
NS-15M AE 329324933.484B++0.3726.527%C++33.025%B+52.3C+N/A2846.2h11B41.5B
Corvus VA55 3243231602.019B**1.1023.637%C+21.053%C27.1C+N/A17811.9h13.9C-58.9C+
Parallax VX3 315315398.077A+4.9640.706%C**79.683%C**40.4B*N/A3177.8h2.3C+5.7C*
Comet VM2 3973111052.962A**0.1644.722%C*6.752%A21A++5.8B*29314.8h14.6B*32.6B++
Lasher X2 3032961721.721A1.4016.248%D*5.068%B++18.9DN/A16415.7h29.9F-184F
Artemis VX26 2932921322.212B*0.9128.878%B23.288%C++29.8C+N/A1749.8h11.8C**40.7B+
Comet VM2 364290963.021A**0.1046.912%C*5.862%B*21A++5.4C*28613.8h15.5B**33.1B*
Proton II PPA 302287471.75M**68.6324.683%C++1.394%D102.5A++5.4B*6972.8h6B**24.4B**
C-4 3632851002.85B**0.2729.108%B+N/A123.9B**33.9B23902.3h1.4C**4.8B+
Saron Laser Cannon 4842702561.055C+2.0632.45%C++4.074%A8.3C-6.5C-18232.7h149.1C+459.3C++
Eidolon VE33 2692621182.22B*0.9024.142%D22.137%C-23C+N/A16411.4h9.2C++38.3C+
Lancer VS22 5842481801.378B*1.7452.204%D*1.613%C+12.2C+16.6B+55520.3h20.6C**39.4C*
L100 Python AP 3832412111.476A+8.3644.632%D**4.979%A24.8C14.6D3809.7h5.3B++11.8C++
Saron HRB 3852402410B**6.8850.404%B++1.667%C++27.9C**16.9C++4728.6h10.9A++21.7A++
Maelstrom Turbo Laser 3802301771.299C+1.8227.195%D5.217%A++9.9C6.4D20323.3h91.6B336.6C*
Nova 2342291641.396C++1.7225.617%F10.044%D*22.7DN/A8310.1h5.2C20.3D**
Ursa 219215832.59A++0.5326.89%B*36.744%A++39.8C++N/A2515.4h10.9C**40.4B+
MANA Anti-Vehicle Turret 255202326.313A*3.1951.767%C2.475%D2020C530D-7390850.1h3.9A7.6B*
NS-44 Commissioner 1941902110.9C+2.2220.51%F-14.737%D--23.2CN/A1298.2h4.5C21.9D**
M60-A Bulldog 1941771017.7C++14.5847.739%C++1.695%C--38.5C++3.7C+3224.6h4.7B*9.9B++
NSX Tanto 173173622.79A++0.3331.397%B**27.168%C**39.3BN/A1134.4h11.9B+37.8B+
Beamer VS3 1681641271.291B++1.8322.053%D-17.683%D37.3B+N/A2574.4h8.3B+37.7C+
Eclipse VE3A 162162433.767B**0.6529.196%B+19.136%C+42.6C*N/A2753.8h10.9B+37.4B++
NS-30 Vandal 163162682.382B+0.7436.711%B+29.63%B+38.6C+N/A1924.2h6.2C+16.8C**
NSX Tomoe 163161592.729B*0.3932.304%B++33.54%C44.7C**N/A1383.6h13.8C*42.6B+
NSX Tengu 161161622.597A0.5241.766%B++27.329%B**42.4C**N/A1713.8h12B+28.7B+
NSX Naginata 160160652.462B**0.6627.672%B**35%B**51.6B+N/A1423.1h10.4B+37.6B+
Proton II PPA-H 1621561411.143C+8.0228.968%D--1.282%C-91.8C+3.5D5481.7h6.8B**23.3B+
L100 Python HESH 161145720.714B*17.6043.419%D2.759%B**60.4B+6.7C-5792.4h2.4B**5.6B++
Deimos VA29 131130632.063B++1.0635.61%F--12.308%D34.2CN/A1853.8h2.8C-7.9D*
Solstice Burst 124122323.813A++0.6928.461%B27.869%B+55.5B++N/A5792.2h10.3B**36.1B++
S1 159117254.68S1.5650.489%D3.419%B+27.2C*9.8C-6794.3h5.3B++10.5B+
Spear Anti-Vehicle Phalanx Turret 138110618.333A++15.2141.183%C3.636%C+52.4B*13.3D9462.1h6.4B*15.5B++
M60-A Bulldog 109103911.444C+8.3343.433%CN/A32.2C+1.9D2663.2h4.8B++11.1B+
Manticore SX40 9190731.233C**1.8926.095%C--20%C36BN/A2162.5h8.9C34.2C
Sticky Grenade 8585185N/A81.8847.059%C--N/A850C+N/A99480.1h1.3B**2.8B++
Nemesis VSH9 10980431.86A*1.2666.043%B+7.5%M++25.8B+9.4C+7393.1h6.2B*9.4B**
Quasar VM1 8080292.759B*0.3613.291%C--17.5%C20C+N/A2044h15.5C++116.9C+
Tank Mine 12475243.125C**0.0152.493%AN/A83.3C-54.4C21270.9h2.7D*5.1B++
NS-11P 7574184.111M0.9928.571%B**27.027%A46.3B**N/A4771.6h11B**38.4B*
Damascus Edge 77743,6210.02C3.1016.024%D--4.054%C--0.4CN/A2206.9h2.5C15.8C--
Thanatos VE70 7472371.946A1.1755.857%A++11.111%D--45B**1.3A**5401.6h4.6B8.2B*
Saron HRB-H 12970611.667A8.5557.936%C**1.429%C+41.2C*34.7B**9541.7h27.4C+47.3C++
NS-10 Burster 12369233M++0.1238.166%A5.797%C8.3B**6.5A*3588.3h196.2D*514C+
Phantom VA23 6666272.444B+0.6738.686%B+21.212%D--28.7C-N/A2512.3h4.8C+12.5C**
M60-G Bulldog 7766611A**7.8828.88%DN/A23.6C3.9D3042.8h5.7B*19.6B+
V10 6565106.5A++3.3830.72%D**58.462%F--26CN/A1322.5h3D--9.6D*
MANA Anti-Personnel Turret 5858153.867N/A0.7521.537%UN/A580UN/A4578400.1h25.5T*118.2T*
M40 Fury 5754154S50.8828.9%D-N/A54B+3D*4161h8.9B*30.6B+
Spiker 5150620.806C2.3127.792%C26%B*38.5C++N/A2951.3h8.9C++31.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret102070.9h
Motion Spotter61,1131h
Restoration Kit51320.1h
Spawn Beacon61680.2h
Nano-Armor Kit105147,83612.3h
Nanite Revive Grenade09660.3h
Medical Applicator113107,8028h
Ammunition Package75040.3h
Medical Kit5045,54820.9h
Anti-Infantry MANA Turret4680.5h
Recon Detection Device353,3436.1h

Check the help document for the dictionary if you want to learn more about words used here.


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