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Preceptor Founder Vernei[GOTR] Vernei
VS BR 15

KDR: 6.65

Score: 43.6m

Last Seen: Dec 1st, 2018 4:12 AM
- OFFLINE - 2024.2 hour(s)

Prestige 1, Battle Rank 15 - Vanu Sovereignty on Emerald
Level Progress (to 16): 42%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Blueshift VM5 Blueshift VM5 Nebula VM20 Nebula VM20 Supernova VPC Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 1278TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.204%22.376%407810142,0291.337515.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.723%-0.561D0.259C*0.102C+HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.4-0.088C+14.8-0.037C+66.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.106%1.478%88803101925,370530928447.7778273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.737%1.19B**-0.73D--0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.60.709B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.493%0.73%50110211374582870.29847548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.052B**-0.922D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.601B+22.50.43B24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.241%73.913%5011021699700.71134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.633B+0.444B-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.303C*2.70.151C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.739%16.272%501102133812002.79339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.806D-0.347C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.002C+4.20.139C++9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.6m382.8%477 (28.6k)484 (29k)6.6492339,9026,0019.2976215 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102233311.845%6.12%7214:565

77% Engineer7% Heavy Assault11% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:12 PMMay 24th, 2018 11:54 PMDec 29th, 2018 11:42 PM (55d) (PST)Dec 1st, 2018 12:12 AM (84d) (PST)Dec 1st, 2018 12:12 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
825897360.4430.0670.0272.1920.129238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5105,32544,1852742132829,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1499.7h/62.5d 15,893 2,442 8,954 197.2k 2,534 3,349 11,613 74.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:633
Deaths:218
KDR:2.904
Accuracy:17.467% D-
HSR:25.592% B+
SVA-88
C*
Kills:258
Deaths:127
KDR:2.032
Accuracy:14.842% F
HSR:26.744% C*
Flare VE6
C+
Kills:63
Deaths:43
KDR:1.465
Accuracy:11.209% F-
HSR:23.810% C+
Kills:954
Deaths (as Heavy Assault):388
Deaths (to Heavy Assaults):1,634
KDR:2.45876
Kill Difference:566
Playtime:105.104 hours
Usage:7%
Score:1.474m
Score/min:234
Accuracy (listed only):14.506%
HSR (listed only):25.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:338
Deaths:204
KDR:1.657
Accuracy:31.739% D
HSR:16.272% C**
NS-11C
C--
Kills:87
Deaths:242
KDR:0.360
Accuracy:18.523% D--
HSR:16.092% C--
Pulsar C
D--
Kills:73
Deaths:30
KDR:2.433
Accuracy:19.155% D--
HSR:15.069% D**
Kills:498
Deaths (as Engineer):476
Deaths (to Engineers):2,171
KDR:1.04622
Kill Difference:22
Playtime:1,151.037 hours
Usage:77%
Score:35.494m
Score/min:514
Accuracy (listed only):23.139%
HSR (listed only):15.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:519
Deaths:349
KDR:1.487
Accuracy:19.962% D-
HSR:21.773% C++
Pandora VX25
C**
Kills:338
Deaths:204
KDR:1.657
Accuracy:31.739% D
HSR:16.272% C**
Sirius SX12
D
Kills:269
Deaths:297
KDR:0.906
Accuracy:20.249% D-
HSR:13.755% D
Corvus VA55
B+
Kills:127
Deaths:46
KDR:2.761
Accuracy:22.035% C-
HSR:25.984% B+
Kills:1,253
Deaths (as Combat Medic):896
Deaths (to Combat Medics):455
KDR:1.39844
Kill Difference:357
Playtime:45.828 hours
Usage:3%
Score:1.356m
Score/min:493
Accuracy (listed only):23.496%
HSR (listed only):19.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C**
Kills:338
Deaths:204
KDR:1.657
Accuracy:31.739% D
HSR:16.272% C**
Sirius SX12
D
Kills:269
Deaths:297
KDR:0.906
Accuracy:20.249% D-
HSR:13.755% D
NS-11C
C--
Kills:87
Deaths:242
KDR:0.360
Accuracy:18.523% D--
HSR:16.092% C--
Pulsar C
D--
Kills:73
Deaths:30
KDR:2.433
Accuracy:19.155% D--
HSR:15.069% D**
Kills:767
Deaths (as Light Assault):773
Deaths (to Light Assaults):828
KDR:0.99224
Kill Difference:6
Playtime:19.046 hours
Usage:1%
Score:0.196m
Score/min:172
Accuracy (listed only):22.416%
HSR (listed only):15.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:269
Deaths:297
KDR:0.906
Accuracy:20.249% D-
HSR:13.755% D
XM98
C**
Kills:69
Deaths:9
KDR:7.667
Accuracy:39.241% C**
HSR:73.913% C+
Kills:338
Deaths (as Infiltrator):306
Deaths (to Infiltrators):472
KDR:1.10458
Kill Difference:32
Playtime:13.778 hours
Usage:1%
Score:0.129m
Score/min:157
Accuracy (listed only):29.745%
HSR (listed only):43.834%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,799
Deaths:406
KDR:4.431
Accuracy:15.966% D
HSR:20.456% C+
Blueshift VM5
C+
Kills:1,750
Deaths:406
KDR:4.310
Accuracy:16.565% D
HSR:20.914% C+
Nebula VM20
C++
Kills:1,170
Deaths:291
KDR:4.021
Accuracy:14.489% D
HSR:21.111% C++
Nebula VM20
B+
Kills:1,146
Deaths:291
KDR:3.938
Accuracy:14.961% D
HSR:23.298% B+
Cosmos VM3
B++
Kills:424
Deaths:128
KDR:3.313
Accuracy:13.866% D
HSR:22.877% B++
Cosmos VM3
B+
Kills:387
Deaths:128
KDR:3.023
Accuracy:14.382% C-
HSR:22.222% B+
NS-10 Burster
C++
Kills:211
Deaths:70
KDR:3.014
Accuracy:29.241% C+
HSR:7.583% C++
NS-10 Burster
C+
Kills:176
Deaths:71
KDR:2.479
Accuracy:29.572% C+
HSR:3.409% D
Vortex VM21
C*
Kills:143
Deaths:63
KDR:2.270
Accuracy:37.333% C-
HSR:4.196% C*
Comet VM2
C
Kills:128
Deaths:77
KDR:1.662
Accuracy:39.464% C
HSR:0% F-
Comet VM2
C--
Kills:117
Deaths:77
KDR:1.519
Accuracy:40.275% C--
HSR:0.855% F
Vortex VM21
C+
Kills:110
Deaths:63
KDR:1.746
Accuracy:38.882% C+
HSR:3.636% C+
Kills:7,561
Deaths (as MAX Suit):1,035.500
Deaths (to MAX Suits):380
KDR:7.30179
Kill Difference:6,525.500
Playtime:160.027 hours
Usage:11%
Score:4.923m
Score/min:513
Accuracy (listed only):25.416%
HSR (listed only):12.547%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:21,188
V. Kills:6,428 330%
Deaths:1,025
KDR:20.671
Accuracy:53.057% B+
KPH:33.800 B**
VKPH:10.300 B+
Supernova FPC
B+
Kills:3,118
V. Kills:2,686 116%
Deaths:651
KDR:4.790
Accuracy:52.475% C+
KPH:20.300 C
VKPH:17.400 B+
Supernova VPC
B*
Kills:1,064
V. Kills:142 N/A
Deaths:69
KDR:15.420
Accuracy:58.761% B*
KPH:57.100 B++
VKPH:7.600 C+
Saron HRB
B*
Kills:137
V. Kills:235 58%
Deaths:16
KDR:8.563
Accuracy:47.493% B+
KPH:13.300 D*
VKPH:22.700 B*
Kills:25,507 (25,370 + 137)
Deaths:1,761
KDR:14.484
VKDR:5.390
Vehicle Kills:9,491
Kill Difference:23,746
Playtime:809.128 hours
Usage:54%
Score:14.634m
Score/min:301
Driving Accuracy:58.761%
Gunner Accuracy:47.493%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 27,61621,1881,02520.671A*14.0253.057%B+1.397%D33.8B**10.3B+231626.2h3.4B**6.4B**
Supernova FPC 5,8043,1186514.79C+1.8652.475%C+2.277%C+20.3C17.5B+387153.9h5.6C+10.7C++
Blueshift VM5 1,8041,7994064.431B**2.2215.966%D20.456%C+33.9C++N/A13153.1h12.7B**79.6C**
Blueshift VM5 1,7581,7504064.31B*2.3416.565%D20.914%C+33C+N/A12653.1h13.6B*81.8C*
Nebula VM20 1,1791,1702914.021B**2.6314.489%D21.111%C++36.8C**N/A15831.8h11.4A+78.7B+
Nebula VM20 1,1491,1462913.938B**2.7114.961%D23.298%B+36C*N/A15231.8h12A80.3B+
Supernova VPC 1,2061,0646915.42B+8.7758.761%B*N/A57.2B++7.6C+44718.6h2.7B++4.6B++
Tank Mine 1,205733828.939M*2.2930.601%CN/A174.5A+112.4A++28394.2h1.4B*4.6B**
Proximity Mine 6706702230.455S23.8143.333%C++N/A209.4A++N/A7243.2h1.3A++3.1B**
NS-15M1 6346332182.904B**3.7517.467%D-25.592%B+21.2DN/A7729.8h14.2C81.1C
H-V45 5215193491.487C++5.1619.962%D-21.773%C++17.8DN/A8629.1h14.4C72.2C-
Cosmos VM3 4244241283.313B*3.3413.866%D22.877%B++33.7B+N/A17912.6h9.2A+66.3B+
Cosmos VM3 3883871283.023B*3.6314.382%C-22.222%B+30.7C*N/A15512.6h10.4A72.5C*
Pandora VX25 3383382041.657B+4.9931.739%D16.272%C**9.3D--N/A3736.4h4.2C**13.2C+
Sirius SX12 2712692970.906C+5.7420.249%D-13.755%D3.1D*N/A1886.8h18.2D89.8C-
SVA-88 2602581272.031C*4.6214.842%F26.744%C*13.7D*N/A7818.9h12.5C+84.4D-
NS-10 Burster 384211703.014M*3.6429.241%C+7.583%C++6C*4.9B*14635.1h131.1C*448.2C**
Lancer VS22 436211862.453A**4.2059.559%C1.896%C+13.8C+14.7C**38815.3h13.9B+23.4B+
NS-10 Burster 314176712.479A++4.1729.572%C+3.409%D5.1C+4C++13334.8h157.5C+532.7C++
Vortex VM21 280143632.27B**4.3837.333%C-4.196%C*10.1C++9.7A17514.1h19.7B*52.7B+
Saron HRB 372137168.563B*1.9147.493%B+N/A13.3D*22.8B*300710.3h22.5C++47.3B+
Spear Anti-Vehicle Phalanx Turret 218128718.286A++11.6438.394%D4.688%C**22.5D-15.8C--5805.7h9.9C+25.7C+
Comet VM2 224128771.662B**4.9939.464%CN/A13.3B+10M+3129.6h18.2B+46.1B
Corvus VA55 128127462.761A*3.8922.035%C-25.984%B+22.3CN/A1145.7h14.5D65.9C
Comet VM2 204117771.519B+5.1340.275%C--N/A12.3C++9.2A*2539.5h20.3B++50.4B+
Vortex VM21 215110631.746B**4.9038.882%C+3.636%C+7.8C++7.4B**14514.1h26.7B*68.8B+
C-4 145107323.344A+3.3154.167%SN/A152.9A++54.3A++42360.7h1.5C++2.7A
NS-11C 88872420.36D6.2918.523%D--16.092%C--1.4D*N/A1161h17.4C-94D
MAX Punch 77761,0350.073C6.5825.835%D*N/A0.5CN/A2147.1h1.5C++5.9C+
Pulsar C 7473302.433B*4.2219.155%D--15.069%D**1.9D*N/A5138.7h19.1D**99.8D--
XM98 696997.667M+1.0239.241%C**73.913%C+14.4C--N/A1034.8h2.7C+6.9C++
Flare VE6 6363431.465C++5.1811.209%F-23.81%C+12.9D--N/A1304.9h11.7C+104.1D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret121321.1h
NS Patriot Flare Gun11320.4h
Restoration Kit8910.2h
Spawn Beacon53780.9h
Nano-Armor Kit5601,284,31094.5h
Medical Applicator7959,0375.4h
Nanite Revive Grenade01220h
Ammunition Package7610.3h
Medical Kit152380.3h
Recon Detection Device1550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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