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Primarch Verph[KOJ] Verph
VS BR 96

KDR: 0.72

Score: 16m

Last Seen: Aug 20th, 2019 6:10 AM
- OFFLINE - 55 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 31
Level Progress (to 97): 31%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Lumine Edge AE NS-44P Commissioner Tank Mine V10 Eridani SX5 C-4 VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-97,578 MLG Score: -78
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.272%25.736%7022711875,8750.3909630.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.026%1.184B**0.749B++-1.557FHEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B12.20.152C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.385%4.474%112612087609356210.811966122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.857%0.258C*-0.019C+-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.5-0.047C+48.7-0.223C74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.992%63.837%112612081,4961126361.32742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.052%-0.017C+-0.181C0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.082C+3.20.004C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.132%18.476%112512099581303250.735226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.539%0.298C*0.758B++0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**3.80.226C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 31
16m791.7%283 (17k)235 (14.1k)0.72157619,21726,6320.84687696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121461715.977%19.389%31002:342

9% Combat Medic43% Engineer32% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 4:15 AMOct 24th, 2015 4:02 AMAug 20th, 2019 9:09 AM (2d) (PST)Aug 20th, 2019 2:21 AM (2d) (PST)Aug 20th, 2019 2:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3292051240.2820.3900.0552.5130.036-78

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,76712,2857,48217233151214,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1136.7h/47.4d 3,337 3,726 9,109 171.4k 1,430 3,954 2,432 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:61
Deaths:83
KDR:0.735
Accuracy:28.893% B+
HSR:26.230% C+
Ursa
A+
Kills:61
Deaths:109
KDR:0.560
Accuracy:30.876% A+
HSR:26.230% C**
Kills:122
Deaths (as Heavy Assault):192
Deaths (to Heavy Assaults):7,951
KDR:0.63542
Kill Difference:70
Playtime:57.159 hours
Usage:5%
Score:0.490m
Score/min:143
Accuracy (listed only):29.885%
HSR (listed only):26.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:470
Deaths:973
KDR:0.483
Accuracy:20.985% D
HSR:26.809% B**
Eidolon VE33
C**
Kills:418
Deaths:878
KDR:0.476
Accuracy:29.649% C**
HSR:26.794% C++
VE-C Horizon
B++
Kills:412
Deaths:517
KDR:0.797
Accuracy:38.783% B++
HSR:15.291% D*
Zenith VX-5
A+
Kills:344
Deaths:595
KDR:0.578
Accuracy:25.169% C+
HSR:30.523% A+
Phobos VX86
B+
Kills:322
Deaths:382
KDR:0.843
Accuracy:65.082% B+
HSR:19.255% B+
Deimos VA29
C++
Kills:235
Deaths:397
KDR:0.592
Accuracy:56.539% C
HSR:17.021% C++
Thanatos VE70
B*
Kills:190
Deaths:420
KDR:0.452
Accuracy:44.320% B+
HSR:20% B*
Serpent VE92
B**
Kills:189
Deaths:339
KDR:0.558
Accuracy:24.744% C*
HSR:26.455% B**
Pandora VX25
C++
Kills:152
Deaths:403
KDR:0.377
Accuracy:30.390% D--
HSR:15.790% C++
Solstice VE3
C+
Kills:127
Deaths:236
KDR:0.538
Accuracy:20.949% C
HSR:18.898% C+
NS Baron G5
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:37.321% D
HSR:10.294% D-
VE-LR Obelisk
C*
Kills:65
Deaths:137
KDR:0.474
Accuracy:33.451% C*
HSR:29.231% C
Nova
A++
Kills:59
Deaths:118
KDR:0.500
Accuracy:49.838% B+
HSR:22.034% A++
Kills:3,051
Deaths (as Engineer):5,506
Deaths (to Engineers):4,929
KDR:0.55412
Kill Difference:2,455
Playtime:484.635 hours
Usage:43%
Score:7.699m
Score/min:265
Accuracy (listed only):36.709%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:493
Deaths:1,242
KDR:0.397
Accuracy:20.121% D*
HSR:20.487% C++
VX6-7
B**
Kills:470
Deaths:973
KDR:0.483
Accuracy:20.985% D
HSR:26.809% B**
VE-C Horizon
B++
Kills:412
Deaths:517
KDR:0.797
Accuracy:38.783% B++
HSR:15.291% D*
MKV Suppressed
B*
Kills:392
Deaths:651
KDR:0.602
Accuracy:27.875% B+
HSR:25.255% B*
VE-S Canis
C**
Kills:352
Deaths:507
KDR:0.694
Accuracy:28.819% C**
HSR:17.898% C
Zenith VX-5
A+
Kills:344
Deaths:595
KDR:0.578
Accuracy:25.169% C+
HSR:30.523% A+
Phobos VX86
B+
Kills:322
Deaths:382
KDR:0.843
Accuracy:65.082% B+
HSR:19.255% B+
Deimos VA29
C++
Kills:235
Deaths:397
KDR:0.592
Accuracy:56.539% C
HSR:17.021% C++
Thanatos VE70
B*
Kills:190
Deaths:420
KDR:0.452
Accuracy:44.320% B+
HSR:20% B*
Serpent VE92
B**
Kills:189
Deaths:339
KDR:0.558
Accuracy:24.744% C*
HSR:26.455% B**
Pandora VX25
C++
Kills:152
Deaths:403
KDR:0.377
Accuracy:30.390% D--
HSR:15.790% C++
Sirius SX12
B**
Kills:128
Deaths:132
KDR:0.970
Accuracy:30.099% B**
HSR:16.406% C
Solstice VE3
C+
Kills:127
Deaths:236
KDR:0.538
Accuracy:20.949% C
HSR:18.898% C+
NSX Tengu
C++
Kills:78
Deaths:241
KDR:0.324
Accuracy:37.470% C++
HSR:20.513% C+
NS Baron G5
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:37.321% D
HSR:10.294% D-
Nova
A++
Kills:59
Deaths:118
KDR:0.500
Accuracy:49.838% B+
HSR:22.034% A++
Eridani SX5-AE
B++
Kills:51
Deaths:106
KDR:0.481
Accuracy:24.347% D*
HSR:31.373% B++
PS1-AV Suppressor
B*
Kills:51
Deaths:88
KDR:0.580
Accuracy:25.600% D
HSR:29.412% B*
Kills:4,113
Deaths (as Light Assault):7,458
Deaths (to Light Assaults):4,320
KDR:0.55149
Kill Difference:3,345
Playtime:112.119 hours
Usage:10%
Score:1.844m
Score/min:274
Accuracy (listed only):33.803%
HSR (listed only):21.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:493
Deaths:1,242
KDR:0.397
Accuracy:20.121% D*
HSR:20.487% C++
MKV Suppressed
B*
Kills:392
Deaths:651
KDR:0.602
Accuracy:27.875% B+
HSR:25.255% B*
VE-S Canis
C**
Kills:352
Deaths:507
KDR:0.694
Accuracy:28.819% C**
HSR:17.898% C
Phobos VX86
B+
Kills:322
Deaths:382
KDR:0.843
Accuracy:65.082% B+
HSR:19.255% B+
Deimos VA29
C++
Kills:235
Deaths:397
KDR:0.592
Accuracy:56.539% C
HSR:17.021% C++
Thanatos VE70
B*
Kills:190
Deaths:420
KDR:0.452
Accuracy:44.320% B+
HSR:20% B*
Corvus VA55
B+
Kills:173
Deaths:320
KDR:0.541
Accuracy:26.632% B+
HSR:26.012% B+
Pandora VX25
C++
Kills:152
Deaths:403
KDR:0.377
Accuracy:30.390% D--
HSR:15.790% C++
Sirius SX12
B**
Kills:128
Deaths:132
KDR:0.970
Accuracy:30.099% B**
HSR:16.406% C
H-V45 AE
C+
Kills:116
Deaths:145
KDR:0.800
Accuracy:25.785% C--
HSR:28.448% C+
NSX Tengu
C++
Kills:78
Deaths:241
KDR:0.324
Accuracy:37.470% C++
HSR:20.513% C+
Pulsar VS1
C++
Kills:69
Deaths:201
KDR:0.343
Accuracy:20.630% D
HSR:21.739% C++
NS Baron G5
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:37.321% D
HSR:10.294% D-
Nova
A++
Kills:59
Deaths:118
KDR:0.500
Accuracy:49.838% B+
HSR:22.034% A++
H-V45
A++
Kills:58
Deaths:126
KDR:0.460
Accuracy:27.777% B++
HSR:34.483% A++
Eridani SX5-AE
B++
Kills:51
Deaths:106
KDR:0.481
Accuracy:24.347% D*
HSR:31.373% B++
PS1-AV Suppressor
B*
Kills:51
Deaths:88
KDR:0.580
Accuracy:25.600% D
HSR:29.412% B*
Kills:2,987
Deaths (as Combat Medic):5,590
Deaths (to Combat Medics):3,003
KDR:0.53435
Kill Difference:2,603
Playtime:101.445 hours
Usage:9%
Score:1.470m
Score/min:241
Accuracy (listed only):34.038%
HSR (listed only):22.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:834
Deaths:1,789
KDR:0.466
Accuracy:36.504% C-
HSR:31.775% B+
V10
D
Kills:513
Deaths:690
KDR:0.743
Accuracy:36.313% D
HSR:71.735% D
Eridani SX5
C++
Kills:493
Deaths:1,242
KDR:0.397
Accuracy:20.121% D*
HSR:20.487% C++
Ghost
C++
Kills:470
Deaths:463
KDR:1.015
Accuracy:39.341% C++
HSR:57.234% D--
NS-AM7 Archer
B+
Kills:469
Deaths:1,413
KDR:0.332
Accuracy:62.089% B+
HSR:12.580% C--
MKV Suppressed
B*
Kills:392
Deaths:651
KDR:0.602
Accuracy:27.875% B+
HSR:25.255% B*
VE-S Canis
C**
Kills:352
Deaths:507
KDR:0.694
Accuracy:28.819% C**
HSR:17.898% C
Parallax VX3
C--
Kills:203
Deaths:222
KDR:0.914
Accuracy:35.855% C--
HSR:72.414% D
Nyx VX31
B+
Kills:178
Deaths:528
KDR:0.337
Accuracy:23.621% F
HSR:34.832% B+
NS-44 Commissioner AE
C+
Kills:175
Deaths:373
KDR:0.469
Accuracy:34.300% D--
HSR:24.571% C+
Artemis VX26
B**
Kills:174
Deaths:295
KDR:0.590
Accuracy:27.450% C+
HSR:30.460% B**
VA39 Spectre
C+
Kills:166
Deaths:337
KDR:0.493
Accuracy:31.067% C+
HSR:38.554% C+
Phantom VA23
B+
Kills:157
Deaths:185
KDR:0.849
Accuracy:35.814% C++
HSR:35.669% B+
NS-61 Emissary
B**
Kills:135
Deaths:252
KDR:0.536
Accuracy:29.032% C++
HSR:22.222% B**
Sirius SX12
B**
Kills:128
Deaths:132
KDR:0.970
Accuracy:30.099% B**
HSR:16.406% C
Phaseshift VX-S
C
Kills:79
Deaths:108
KDR:0.731
Accuracy:29.158% D--
HSR:69.620% C
NSX Tengu
C++
Kills:78
Deaths:241
KDR:0.324
Accuracy:37.470% C++
HSR:20.513% C+
NSX Tomoe
B
Kills:68
Deaths:83
KDR:0.819
Accuracy:30.554% B
HSR:38.235% C++
NS-30B Vandal
B+
Kills:67
Deaths:57
KDR:1.175
Accuracy:35.268% C++
HSR:32.836% B+
Parallax VX3-AE
C+
Kills:65
Deaths:55
KDR:1.182
Accuracy:38.658% C--
HSR:80% C+
Soldier Soaker
B+
Kills:61
Deaths:85
KDR:0.718
Accuracy:39.004% B+
HSR:8.197% D--
AM7-XOXO
B++
Kills:55
Deaths:96
KDR:0.573
Accuracy:67.928% B++
HSR:5.455% D**
Eridani SX5-AE
B++
Kills:51
Deaths:106
KDR:0.481
Accuracy:24.347% D*
HSR:31.373% B++
PS1-AV Suppressor
B*
Kills:51
Deaths:88
KDR:0.580
Accuracy:25.600% D
HSR:29.412% B*
Kills:5,414
Deaths (as Infiltrator):9,998
Deaths (to Infiltrators):3,671
KDR:0.54151
Kill Difference:4,584
Playtime:364.054 hours
Usage:32%
Score:4.293m
Score/min:197
Accuracy (listed only):34.429%
HSR (listed only):34.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:54
Deaths:29
KDR:1.862
Accuracy:20.051% C**
HSR:12.963% D**
Kills:54
Deaths (as MAX Suit):14.500
Deaths (to MAX Suits):1,159
KDR:3.72414
Kill Difference:39.500
Playtime:14.994 hours
Usage:1%
Score:0.238m
Score/min:264
Accuracy (listed only):20.051%
HSR (listed only):12.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:143
V. Kills:84 168%
Deaths:60
KDR:2.383
Accuracy:40.032% C-
KPH:18.200 D
VKPH:10.700 D
E540 Halberd
C+
Kills:139
V. Kills:73 188%
Deaths:44
KDR:3.159
Accuracy:48.490% C++
KPH:29.100 C
VKPH:15.300 C+
Kills:282 (0 + 282)
Deaths:104
KDR:2.712
VKDR:1.510
Vehicle Kills:157
Kill Difference:178
Playtime:12.644 hours
Usage:1%
Score:0.126m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:48.490%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:184
V. Kills:110 166%
Deaths:84
KDR:2.190
Accuracy:56.866% C+
KPH:22.300 D*
VKPH:13.300 D--
Saron HRB-H
C++
Kills:133
V. Kills:73 180%
Deaths:47
KDR:2.830
Accuracy:57.019% C++
KPH:34.700 C+
VKPH:19.100 C-
Proton II PPA-H
D
Kills:102
V. Kills:8 N/A
Deaths:29
KDR:3.517
Accuracy:32.512% D
KPH:47.400 D-
VKPH:3.700 D
Kills:419 (0 + 419)
Deaths:160
KDR:2.619
VKDR:1.194
Vehicle Kills:191
Kill Difference:259
Playtime:14.224 hours
Usage:1%
Score:0.167m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:32.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:300
V. Kills:67 441%
Deaths:74
KDR:4.054
Accuracy:45.424% B++
KPH:33 B**
VKPH:7.400 C+
M20 Basilisk
C+
Kills:100
V. Kills:29 333%
Deaths:50
KDR:2
Accuracy:37.808% C+
KPH:21.200 C+
VKPH:6.200 D
M12 Kobalt
B*
Kills:99
V. Kills:8 N/A
Deaths:16
KDR:6.188
Accuracy:23.132% B*
KPH:68.600 C++
VKPH:5.500 B*
G40-F Ranger
B**
Kills:98
V. Kills:61 158%
Deaths:34
KDR:2.882
Accuracy:39.273% B**
KPH:26.400 B**
VKPH:16.400 B*
M60-G Bulldog
B+
Kills:94
V. Kills:17 N/A
Deaths:33
KDR:2.848
Accuracy:38.557% B+
KPH:31.900 C*
VKPH:5.800 C+
M40 Fury
D
Kills:65
V. Kills:19 325%
Deaths:23
KDR:2.826
Accuracy:30.290% D
KPH:19.100 D--
VKPH:5.600 D
Kills:756 (0 + 756)
Deaths:230
KDR:3.287
VKDR:0.874
Vehicle Kills:201
Kill Difference:526
Playtime:25.306 hours
Usage:2%
Score:0.269m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:30.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:51
V. Kills:3 N/A
Deaths:88
KDR:0.580
Accuracy:27.209% F
KPH:9.200 D**
VKPH:0.500 D*
Kills:51 (51 + 0)
Deaths:88
KDR:0.580
VKDR:0.034
Vehicle Kills:3
Kill Difference:37
Playtime:5.574 hours
Usage:0%
Score:0.008m
Score/min:24
Driving Accuracy:27.209%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 1,7891,7527,9720.22B+0.5042.278%A17.295%C*7.1C++N/A19247.8h1.4C++3.3B+
Lumine Edge AE 1,3801,3513,2460.416A**0.3147.9%B**20.503%C**14.5C+N/A5293.2h1.3C+2.8B+
NS-44P Commissioner 8458341,7890.466D0.2636.504%C-31.775%B+23.3DN/A6835.8h3.9C10.6C+
Tank Mine 1,0356393381.891C1.1722.862%DN/A104.8C+64.9C++10416.1h1.8C*7.7D
V10 5285136900.743D--0.0236.313%D71.735%D12.4D--N/A3141.3h2.7D7.3C-
Eridani SX5 5074931,2420.397D0.3220.121%D*20.487%C++8.9D--N/A2855.2h15.1D74.9D
C-4 6734795660.846C0.1223.313%C-N/A76C+30.8C++6086.3h1.6C+6.9C+
VX6-7 4904709730.483D0.2420.985%D26.809%B**11.6DN/A3240.6h15.1C71.8C
Ghost 4814704631.015C--0.2939.341%C++57.234%D--19.8DN/A6423.7h2.7C--6.9C+
NS-AM7 Archer 6454691,4130.332C0.3962.089%B+12.58%C--5.6C2.1C3483.1h15.7B+25.2B+
Eidolon VE33 4364188780.476C--0.2529.649%C**26.794%C++11.1DN/A3337.7h9.4C++31.7C**
VE-C Horizon 4284125170.797C0.0838.783%B++15.291%D*27.8C--1.1C++10014.8h17.5C45.1C*
MKV Suppressed 4063926510.602D0.1227.875%B+25.255%B*14.5D-N/A5127h18.3D65.7C+
VE-S Canis 3593525070.694C-0.0328.819%C**17.898%C18.1DN/A7519.5h12.4C++43.1C*
Zenith VX-5 3623445950.578D0.1425.169%C+30.523%A+14.7DN/A5123.4h14C+55.6C+
Phobos VX86 3333223820.843C0.1265.082%B+19.255%B+36.2C1.2B*1178.9h2.5C+3.8B
Proximity Mine 3013011012.98C2.2638.798%CN/A125.4C++N/A4192.4h2C5.2C
M20 Basilisk 367300744.054B+3.3345.424%B++5.333%C+33B**7.4C+1769.1h73.5B+161.9B*
Deimos VA29 2412353970.592D0.1356.539%C17.021%C++19D-N/A5212.4h3.1D--5.4C
The Slasher 2382357640.308S0.4138.789%B26.383%A++11.2AN/A3221h2.7C-6.9C+
Heartstring 3002313890.594C-0.1361.358%A5.628%F21.2C+6.3B+12810.9h11.5D18.7C
Parallax VX3 2082032220.914D0.1935.855%C--72.414%D18.1DN/A4611.2h2.3C+6.5C+
Thanatos VE70 1951904200.452C--0.2744.32%B+20%B*14.2DN/A5013.4h5C+11.3B
Serpent VE92 1941893390.558C-0.1624.744%C*26.455%B**14.4DN/A4913.1h14.6C59C++
E540 Halberd-H 294184842.19C--1.4756.866%C+N/A22.4D*13.4D--1728.2h9.4D**16.5D*
Spear Anti-Vehicle Phalanx Turret 2711841710.824B+10.1044.581%C+1.087%D**40C++18.9C2774.6h7.5B+16.8B+
Sticky Grenade 1831811181N/A180.2838.592%FN/A452.5D--5D-12780.4h3D7.8D-
Nyx VX31 1841785280.337D--0.3823.621%F34.832%B+5.8D*N/A1530.9h8.3F35F--
NS-44 Commissioner AE 1771753730.469D0.2534.3%D--24.571%C+23.3D-N/A817.5h4C--11.6D
Artemis VX26 1811742950.59D0.1327.45%C+30.46%B**13.2D--N/A3813.2h15.3D--55.8C
Corvus VA55 1811733200.541D0.1826.632%B+26.012%B+14.3DN/A5112.1h13.4C50.5C*
Force-Blade 1721709,5800.018C+0.7025.794%CN/A0.4CN/A1425.9h2B+7.8B+
VA39 Spectre 1681663370.493D0.2331.067%C+38.554%C+6.5D--N/A2525.7h7.4D23.8C
Phantom VA23 1621571850.849D0.1335.814%C++35.669%B+19.4D-N/A558.1h5.2C-14.5C+
Pandora VX25 1531524030.377D0.3430.39%D--15.79%C++10.1D--N/A3915.1h5.4D17.9D
NSX Amaterasu 1461431,0080.142A++0.5831.707%B+11.888%C--4.3C+N/A1432.9h3.5C+11.2B
Saron HRB 227143602.383D1.6640.032%C-N/A18.1D10.6D1627.9h29.7D--74.3D-
E540 Halberd 212139443.159C--2.4448.49%C++N/A29C15.2C+1714.8h6.5C-13.3C+
MANA Anti-Personnel Turret 1461361061.283N/A0.5614.259%UN/A1360U100U2699300.1h21.5T*150.8T*
NS-61 Emissary 1381352520.536C0.1929.032%C++22.222%B**18C-N/A537.5h12.5C**43.2B+
Saron HRB-H 206133472.83C2.1157.019%C++N/A35C+19.2C-2783.8h30.1C52.7C+
Sirius SX12 1351281320.97C+0.2530.099%B**16.406%C24.6C+1.3M1405.2h17.5C-58.1C**
Solstice VE3 1291272360.538C0.1820.949%C18.898%C+8.9DN/A5714.2h13.9B+66.4C++
H-V45 AE 1161161450.8D0.0825.785%C--28.448%C+23.2D-N/A825h12C+46.4C+
Lasher X2 1071033320.31D-0.4118.588%D--7.767%A*8.3D*N/A3112.4h19.8C++106.4C
Rocklet Rifle 1831021970.518C0.2056.116%BN/A32.9B26.1C++5343.1h29.9B++53.3B+
Proton II PPA-H 110102293.517D2.8032.512%D1.961%C**46.4D-3.6D1362.2h13.2C--40.6C--
M20 Basilisk 135100323.125D--2.4043.952%D--6%B++37C+13D-2582.7h75.7B++172.3B+
M20 Basilisk 129100502C-1.2837.808%C+5%C+21.3C+6.2D1674.7h86.9B+229.8B+
M12 Kobalt 10799166.188D5.4723.132%B*9.091%F-70.7C++5.7B**2121.4h26.9D--116.3C++
G40-F Ranger 15998342.882D2.1639.273%B**N/A26.5B**16.5B*2633.7h109.1B+277.8B++
M60-G Bulldog 11194332.848C-2.1338.557%B+1.064%D*32.4C*5.9C+1252.9h9.6D24.9C+
Damascus Edge 89872,3500.037C+0.6834.87%B+N/A1.1C+N/A382.7h2C**5.7B+
Phaseshift VX-S 79791080.731D-0.0129.158%D--69.62%C12.3D--N/A356.4h3.7C12.6C-
NSX Tengu 83782410.324D-0.4037.47%C++20.513%C+10.1D--N/A437.7h19.7D*52.6C
MANA Anti-Vehicle Turret 10171740.959D0.2453.46%C4.225%C**710C300D321180.1h8.7C++16.3C++
Pulsar VS1 69692010.343D0.3820.63%D21.739%C++7.5D--N/A539.2h17.8D86.1C--
NS Baron G5 70681110.613D0.1137.321%D10.294%D-16.2D-N/A644.2h4.2B+11.3C+
NSX Tomoe 7068830.819C--0.1030.554%B38.235%C++19.4D-N/A703.5h14.1C++46.2C**
NS-30B Vandal 7267571.175C--0.4535.268%C++32.836%B+19.7D-1.5A573.4h7.1D20.1C+
VE-LR Obelisk 65651370.474D0.2533.451%C*29.231%C10.7D--N/A536.1h10.2D**30.4C--
Parallax VX3-AE 6565551.182D--0.4638.658%C--80%C+25D-N/A702.6h1.9C+4.8C+
M40 Fury 8465232.826D2.1030.29%D1.538%C19.1D--5.6D1313.4h20.3D66.9D-
Soldier Soaker 6461850.718C0.0039.004%B+8.197%D--18.5D--N/A523.3h6.8C17.4B
VE-H Maw 6161830.735D0.0128.893%B+26.23%C+15.3D--N/A994h13D45.2C++
Ursa 65611090.56D0.1630.876%A+26.23%C**11.3D--N/A415.4h21.5T69.6C
Nova 61591180.5D0.2249.838%B+22.034%A++19.7DN/A833h5.2C10.5C++
H-V45 60581260.46C-0.2627.777%B++34.483%A++14.5DN/A614h23.3T-84D-
AM7-XOXO 7655960.573C0.1567.928%B++5.455%D**11C4.2C+835h14.4C+21.1C*
Frag Grenade 5555155N/A54.2842.145%C-N/A275D-N/A14110.2h5.1D--12D
Nebula VM20 5654291.862C+1.1420.051%C**12.963%D**38.6C**1.4A++1621.4h8.7A*43.6B**
S12 Renegade 5451880.58C--0.1427.209%F7.843%B++9.1D**N/A245.6h3B+11.1C-
Eridani SX5-AE 52511060.481D--0.2424.347%D*31.373%B++14.2D--N/A583.6h13.2C-54D
PS1-AV Suppressor 5451880.58D0.1425.6%D29.412%B*18.2D--1.1B+582.8h14.8C--58D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit415331,19624.1h
Decoy Grenade01550h
Anti-Vehicle MANA Turret137570.7h
Spawn Beacon138410.7h
Nanite Revive Grenade06030.2h
Medical Applicator26564,2466.1h
Nanite Healing Grenade01300h
AE Medical Applicator18534,1413.5h
AE Nano-Armor Kit363280,94018.2h
Motion Spotter181,1891.2h
Restoration Kit439771.3h
Welding Device06270h
Deconstruction Tool06980.1h
Spitfire Auto-Turret702,6282.6h
Shield Recharging Field461,6511.3h
Smoke Grenade0680h
Ammunition Package345,3372.2h
Medical Kit256280.7h
Anti-Infantry MANA Turret381,0291.4h
Recon Detection Device18010,29420.2h
Nano-Repair Grenade04040.1h
Snowman Soldier2690.1h
Hardlight Barrier61110.2h
Router2820.2h
WLT-Howler Mining Laser22561h

Check the help document for the dictionary if you want to learn more about words used here.


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