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Praetor Verph[KOJ] Verph
VS BR 85

KDR: 0.69

Score: 14.2m

Last Seen: Feb 20th, 2019 3:15 AM
- OFFLINE - 30.1 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
Level Progress (to 86): 60%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Lumine Edge AE NS-44P Commissioner Tank Mine V10 Eridani SX5 VX6-7 NS-AM7 Archer
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bwicons/social COMMENTS - 0


No posts found under forum module: player:Verph



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-126,351 MLG Score: -101
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.269%25.715%701259975,5920.409550.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.172%1.194B**0.78B++-1.679F-HEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.405B12.10.153C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.865%4.478%101610166708785950.76223112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.628%0.133C++-0.002C+-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.1-0.069C+47.4-0.207C77.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.716%64.723%101610161,4061045331.34417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.907%-0.123C+-0.12C+-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.046C+3.2-0.014C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.082%17.971%101410188181187220.689132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.173%0.165C++0.673B+1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.338C**3.70.218C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
14.2m776.7%269 (16.1k)223 (13.4k)0.69039616,80724,3440.81256285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102255115.222%20.265%30802:372

9% Combat Medic43% Engineer32% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 4:15 AMOct 24th, 2015 4:02 AMFeb 20th, 2019 11:34 AM (16h) (PST)Feb 20th, 2019 12:02 AM (1d) (PST)Feb 19th, 2019 11:15 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3151991160.2640.3820.0532.3100.034-101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,91911,9336,98616233139213,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1062.2h/44.3d 2,974 3,406 8,016 147.2k 1,340 3,603 2,148 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:96
Deaths:315
KDR:0.305
Accuracy:18.235% D--
HSR:7.292% A++
Ursa
A++
Kills:58
Deaths:104
KDR:0.558
Accuracy:31.967% A++
HSR:25.862% C**
Kills:154
Deaths (as Heavy Assault):419
Deaths (to Heavy Assaults):7,301
KDR:0.36754
Kill Difference:265
Playtime:54.219 hours
Usage:5%
Score:0.427m
Score/min:131
Accuracy (listed only):25.101%
HSR (listed only):16.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:470
Deaths:973
KDR:0.483
Accuracy:20.985% D
HSR:26.809% B**
Eidolon VE33
C**
Kills:394
Deaths:854
KDR:0.461
Accuracy:29.323% C**
HSR:27.157% C*
Zenith VX-5
A+
Kills:318
Deaths:568
KDR:0.560
Accuracy:24.825% C+
HSR:30.818% A+
Phobos VX86
B++
Kills:274
Deaths:335
KDR:0.818
Accuracy:67.092% B++
HSR:19.343% B+
Deimos VA29
C++
Kills:235
Deaths:397
KDR:0.592
Accuracy:56.539% C
HSR:17.021% C++
Serpent VE92
B**
Kills:189
Deaths:339
KDR:0.558
Accuracy:24.744% C*
HSR:26.455% B**
Thanatos VE70
B+
Kills:171
Deaths:397
KDR:0.431
Accuracy:43.713% B+
HSR:18.129% B+
Pandora VX25
B+
Kills:138
Deaths:382
KDR:0.361
Accuracy:29.263% D--
HSR:16.667% B+
Solstice VE3
C
Kills:125
Deaths:232
KDR:0.539
Accuracy:20.943% C
HSR:18.400% C
NS Baron G5
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:37.321% D
HSR:10.294% D-
VE-LR Obelisk
C**
Kills:65
Deaths:137
KDR:0.474
Accuracy:34.039% C**
HSR:29.231% C
Nova
N/A
Kills:50
Deaths:102
KDR:0.490
Accuracy:47.834% N/A
HSR:24% N/A
Kills:2,497
Deaths (as Engineer):4,827
Deaths (to Engineers):4,536
KDR:0.5173
Kill Difference:2,330
Playtime:457.631 hours
Usage:43%
Score:6.984m
Score/min:254
Accuracy (listed only):36.385%
HSR (listed only):22.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:492
Deaths:1,242
KDR:0.396
Accuracy:20.125% D*
HSR:20.529% C++
VX6-7
B**
Kills:470
Deaths:973
KDR:0.483
Accuracy:20.985% D
HSR:26.809% B**
MKV Suppressed
B**
Kills:392
Deaths:649
KDR:0.604
Accuracy:27.884% B+
HSR:25.255% B**
VE-S Canis
C**
Kills:352
Deaths:507
KDR:0.694
Accuracy:28.819% C**
HSR:17.898% C
Zenith VX-5
A+
Kills:318
Deaths:568
KDR:0.560
Accuracy:24.825% C+
HSR:30.818% A+
Phobos VX86
B++
Kills:274
Deaths:335
KDR:0.818
Accuracy:67.092% B++
HSR:19.343% B+
Deimos VA29
C++
Kills:235
Deaths:397
KDR:0.592
Accuracy:56.539% C
HSR:17.021% C++
Serpent VE92
B**
Kills:189
Deaths:339
KDR:0.558
Accuracy:24.744% C*
HSR:26.455% B**
Thanatos VE70
B+
Kills:171
Deaths:397
KDR:0.431
Accuracy:43.713% B+
HSR:18.129% B+
Pandora VX25
B+
Kills:138
Deaths:382
KDR:0.361
Accuracy:29.263% D--
HSR:16.667% B+
Solstice VE3
C
Kills:125
Deaths:232
KDR:0.539
Accuracy:20.943% C
HSR:18.400% C
NSX Tengu
C++
Kills:78
Deaths:241
KDR:0.324
Accuracy:37.470% C++
HSR:20.513% C+
Sirius SX12
A
Kills:71
Deaths:73
KDR:0.973
Accuracy:31.466% A
HSR:16.901% C+
NS Baron G5
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:37.321% D
HSR:10.294% D-
PS1-AV Suppressor
B++
Kills:51
Deaths:88
KDR:0.580
Accuracy:25.600% D
HSR:29.412% B++
Nova
N/A
Kills:50
Deaths:102
KDR:0.490
Accuracy:47.834% N/A
HSR:24% N/A
Kills:3,474
Deaths (as Light Assault):6,636
Deaths (to Light Assaults):3,941
KDR:0.52351
Kill Difference:3,162
Playtime:96.836 hours
Usage:9%
Score:1.481m
Score/min:255
Accuracy (listed only):34.039%
HSR (listed only):21.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:492
Deaths:1,242
KDR:0.396
Accuracy:20.125% D*
HSR:20.529% C++
MKV Suppressed
B**
Kills:392
Deaths:649
KDR:0.604
Accuracy:27.884% B+
HSR:25.255% B**
VE-S Canis
C**
Kills:352
Deaths:507
KDR:0.694
Accuracy:28.819% C**
HSR:17.898% C
Phobos VX86
B++
Kills:274
Deaths:335
KDR:0.818
Accuracy:67.092% B++
HSR:19.343% B+
Deimos VA29
C++
Kills:235
Deaths:397
KDR:0.592
Accuracy:56.539% C
HSR:17.021% C++
Thanatos VE70
B+
Kills:171
Deaths:397
KDR:0.431
Accuracy:43.713% B+
HSR:18.129% B+
Corvus VA55
B++
Kills:149
Deaths:269
KDR:0.554
Accuracy:27.820% B++
HSR:26.175% B+
Pandora VX25
B+
Kills:138
Deaths:382
KDR:0.361
Accuracy:29.263% D--
HSR:16.667% B+
H-V45 AE
C++
Kills:116
Deaths:145
KDR:0.800
Accuracy:25.785% C--
HSR:28.448% C++
NSX Tengu
C++
Kills:78
Deaths:241
KDR:0.324
Accuracy:37.470% C++
HSR:20.513% C+
Sirius SX12
A
Kills:71
Deaths:73
KDR:0.973
Accuracy:31.466% A
HSR:16.901% C+
Pulsar VS1
C++
Kills:69
Deaths:201
KDR:0.343
Accuracy:20.630% D
HSR:21.739% C++
NS Baron G5
D
Kills:68
Deaths:111
KDR:0.613
Accuracy:37.321% D
HSR:10.294% D-
H-V45
A++
Kills:58
Deaths:126
KDR:0.460
Accuracy:27.777% B++
HSR:34.483% A++
PS1-AV Suppressor
B++
Kills:51
Deaths:88
KDR:0.580
Accuracy:25.600% D
HSR:29.412% B++
Nova
N/A
Kills:50
Deaths:102
KDR:0.490
Accuracy:47.834% N/A
HSR:24% N/A
Kills:2,764
Deaths (as Combat Medic):5,265
Deaths (to Combat Medics):2,652
KDR:0.52498
Kill Difference:2,501
Playtime:97.171 hours
Usage:9%
Score:1.386m
Score/min:238
Accuracy (listed only):34.696%
HSR (listed only):21.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:829
Deaths:1,779
KDR:0.466
Accuracy:36.539% C-
HSR:31.604% B+
V10
D
Kills:513
Deaths:690
KDR:0.743
Accuracy:36.342% D
HSR:71.735% D
Eridani SX5
C++
Kills:492
Deaths:1,242
KDR:0.396
Accuracy:20.125% D*
HSR:20.529% C++
NS-AM7 Archer
B+
Kills:468
Deaths:1,412
KDR:0.331
Accuracy:62.098% B+
HSR:12.607% C--
MKV Suppressed
B**
Kills:392
Deaths:649
KDR:0.604
Accuracy:27.884% B+
HSR:25.255% B**
Ghost
C+
Kills:383
Deaths:368
KDR:1.041
Accuracy:38.721% C+
HSR:58.747% D-
VE-S Canis
C**
Kills:352
Deaths:507
KDR:0.694
Accuracy:28.819% C**
HSR:17.898% C
Parallax VX3
C--
Kills:203
Deaths:222
KDR:0.914
Accuracy:35.855% C--
HSR:72.414% D
Nyx VX31
B+
Kills:178
Deaths:528
KDR:0.337
Accuracy:23.621% F
HSR:34.832% B+
NS-44 Commissioner AE
C
Kills:175
Deaths:373
KDR:0.469
Accuracy:34.300% D--
HSR:24.571% C
VA39 Spectre
C+
Kills:165
Deaths:337
KDR:0.490
Accuracy:31.015% C
HSR:38.788% C+
Artemis VX26
B**
Kills:163
Deaths:284
KDR:0.574
Accuracy:27.212% C+
HSR:30.061% B**
Phantom VA23
B++
Kills:140
Deaths:184
KDR:0.761
Accuracy:35.493% C++
HSR:35.714% B++
NS-61 Emissary
B**
Kills:135
Deaths:252
KDR:0.536
Accuracy:29.032% C++
HSR:22.222% B**
NSX Tengu
C++
Kills:78
Deaths:241
KDR:0.324
Accuracy:37.470% C++
HSR:20.513% C+
Phaseshift VX-S
C
Kills:77
Deaths:103
KDR:0.748
Accuracy:29.790% D-
HSR:70.130% C
Sirius SX12
A
Kills:71
Deaths:73
KDR:0.973
Accuracy:31.466% A
HSR:16.901% C+
NSX Tomoe
C**
Kills:68
Deaths:83
KDR:0.819
Accuracy:30.554% C**
HSR:38.235% C++
NS-30B Vandal
B++
Kills:67
Deaths:57
KDR:1.175
Accuracy:35.268% C++
HSR:32.836% B++
Parallax VX3-AE
C+
Kills:65
Deaths:55
KDR:1.182
Accuracy:38.658% C-
HSR:80% C+
PS1-AV Suppressor
B++
Kills:51
Deaths:88
KDR:0.580
Accuracy:25.600% D
HSR:29.412% B++
Kills:5,065
Deaths (as Infiltrator):9,527
Deaths (to Infiltrators):3,382
KDR:0.53165
Kill Difference:4,462
Playtime:340.011 hours
Usage:32%
Score:3.751m
Score/min:184
Accuracy (listed only):33.136%
HSR (listed only):37.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:54
Deaths:29
KDR:1.862
Accuracy:20.051% C**
HSR:12.963% D**
Kills:54
Deaths (as MAX Suit):14.500
Deaths (to MAX Suits):1,091
KDR:3.72414
Kill Difference:39.500
Playtime:14.124 hours
Usage:1%
Score:0.213m
Score/min:252
Accuracy (listed only):20.051%
HSR (listed only):12.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:136
V. Kills:72 186%
Deaths:44
KDR:3.091
Accuracy:48.312% C++
KPH:28.600 C
VKPH:15.100 C
Saron HRB
D
Kills:132
V. Kills:80 163%
Deaths:54
KDR:2.444
Accuracy:38.470% D
KPH:17.800 D
VKPH:10.800 D
Kills:268 (0 + 268)
Deaths:98
KDR:2.735
VKDR:1.551
Vehicle Kills:152
Kill Difference:170
Playtime:12.153 hours
Usage:1%
Score:0.122m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:38.470%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:184
V. Kills:110 166%
Deaths:84
KDR:2.190
Accuracy:56.889% C+
KPH:22.500 D--
VKPH:13.400 D--
Saron HRB-H
C*
Kills:131
V. Kills:73 177%
Deaths:46
KDR:2.848
Accuracy:57.010% C*
KPH:34.800 C+
VKPH:19.400 C-
Proton II PPA-H
D
Kills:102
V. Kills:8 N/A
Deaths:29
KDR:3.517
Accuracy:32.512% D
KPH:47.400 D-
VKPH:3.700 D
Kills:417 (0 + 417)
Deaths:159
KDR:2.623
VKDR:1.201
Vehicle Kills:191
Kill Difference:258
Playtime:14.104 hours
Usage:1%
Score:0.164m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:32.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:223
V. Kills:51 429%
Deaths:66
KDR:3.379
Accuracy:44.038% B+
KPH:28.600 B++
VKPH:6.500 C
M12 Kobalt
B**
Kills:94
V. Kills:8 N/A
Deaths:16
KDR:5.875
Accuracy:23.093% B*
KPH:73.300 C*
VKPH:6.200 B**
M60-G Bulldog
B
Kills:93
V. Kills:17 N/A
Deaths:33
KDR:2.818
Accuracy:38.561% B
KPH:31.800 C*
VKPH:5.800 C+
M20 Basilisk
C+
Kills:93
V. Kills:28 321%
Deaths:49
KDR:1.898
Accuracy:36.632% C
KPH:20.500 C+
VKPH:6.200 D
G40-F Ranger
A
Kills:90
V. Kills:58 153%
Deaths:30
KDR:3
Accuracy:39.026% B**
KPH:28.800 A
VKPH:18.600 B**
M40 Fury
D
Kills:65
V. Kills:19 325%
Deaths:23
KDR:2.826
Accuracy:30.290% D
KPH:19.100 D--
VKPH:5.600 D
Kills:658 (0 + 658)
Deaths:217
KDR:3.032
VKDR:0.834
Vehicle Kills:181
Kill Difference:441
Playtime:23.075 hours
Usage:2%
Score:0.234m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:30.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:51
V. Kills:3 N/A
Deaths:88
KDR:0.580
Accuracy:27.305% F
KPH:9.400 D*
VKPH:0.600 D--
Kills:51 (51 + 0)
Deaths:88
KDR:0.580
VKDR:0.034
Vehicle Kills:3
Kill Difference:37
Playtime:5.452 hours
Usage:1%
Score:0.008m
Score/min:24
Driving Accuracy:27.305%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 1,3611,3446,7420.199B0.4940.878%A17.932%C**6.2C++N/A16215.8h1.4C++3.5B+
Lumine Edge AE 1,1691,1532,7640.417B**0.2747.729%B*20.555%B14.8CN/A5377.7h1.3C2.8B+
NS-44P Commissioner 8408291,7790.466D0.2236.539%C-31.604%B+23.4DN/A6735.5h3.9C10.6C+
Tank Mine 9495783201.806C1.1222.414%D-N/A99.7C+64C++10185.8h1.8C**8.1D-
V10 5285136900.743D--0.0536.342%D71.735%D12.4D--N/A3141.3h2.6C-7.3C-
Eridani SX5 5064921,2420.396D0.2920.125%D*20.529%C++8.9D--N/A2855.2h15.1D75D
VX6-7 4904709730.483C--0.2120.985%D26.809%B**11.6DN/A3240.6h15.1C71.8C
NS-AM7 Archer 6444681,4120.331C0.3662.098%B+12.607%C--5.6C2.1C3483.1h15.7B+25.3B+
Eidolon VE33 4093948540.461C--0.2329.323%C**27.157%C*10.8DN/A3136.6h9.5C++32.4C**
MKV Suppressed 4063926490.604D0.0927.884%B+25.255%B**14.6DN/A5126.9h18.2D65.4C+
Ghost 3923833681.041C--0.3538.721%C+58.747%D-19.6DN/A6519.5h2.6C6.8C+
C-4 5353734990.747C-0.0622.719%C--N/A66.6C28.9C+5495.6h1.7C7.4C
VE-S Canis 3593525070.694C-0.0028.819%C**17.898%C18.1DN/A7119.5h12.4C++43.1C**
Zenith VX-5 3323185680.56D0.1324.825%C+30.818%A+14.4DN/A4922.1h14.1C+56.7C+
Phobos VX86 2842743350.818C0.1367.092%B++19.343%B+36.1C1.3B**1007.6h2.5C++3.7B
Deimos VA29 2412353970.592D0.1056.539%C17.021%C++19D-N/A5212.4h3.1D-5.4C
The Slasher 2342317590.304S0.3938.595%C**26.84%A++11.2A++N/A3220.6h2.7C-7C++
M20 Basilisk 274223663.379C*2.6944.038%B+5.381%C+28.6B++6.5C1617.8h79B+179.3B++
Parallax VX3 2082032220.914D0.2235.855%C--72.414%D18.1DN/A4611.2h2.3C+6.5C+
Proximity Mine 202202742.73C2.0436.324%DN/A106.3CN/A3501.9h2.1C--5.7D
Serpent VE92 1941893390.558C-0.1324.744%C*26.455%B**14.4DN/A4713.1h14.6C+59C++
E540 Halberd-H 294184842.19C--1.5056.889%C+N/A22.4D--13.4D--1728.2h9.4D*16.5D*
Nyx VX31 1841785280.337D0.3523.621%F34.832%B+5.8D*N/A1530.9h8.3D*35F-
NS-44 Commissioner AE 1771753730.469D0.2234.3%D--24.571%C23.3D-N/A817.5h4D11.6D
Thanatos VE70 1741713970.431D0.2643.713%B+18.129%B+13.2DN/A4613h5.1C+11.7C**
Force-Blade 1721709,5790.018C+0.6725.794%CN/A0.4CN/A1425.8h2B+7.8B+
VA39 Spectre 1661653370.49D0.2031.015%C38.788%C+6.4D-N/A2425.7h7.4C--23.9C
Artemis VX26 1691632840.574D0.1227.212%C+30.061%B**12.6D--N/A3312.9h15D-55.1C
Sticky Grenade 1641621162N/A161.3138.659%D**N/A405D*5D12690.4h3.2D-8.2D--
Spear Anti-Vehicle Phalanx Turret 228154179.059B8.3742.498%C+1.299%D**35.8C+17.2C2374.3h7.8B+18.4B+
Corvus VA55 1561492690.554D0.1427.82%B++26.175%B+15.1DN/A519.9h13.1C+47.2B
Phantom VA23 1441401840.761C0.0735.493%C++35.714%B++17.7DN/A527.9h5.2C14.8C+
Pandora VX25 1391383820.361D0.3329.263%D--16.667%B+9.4D--N/A3414.7h5.5D18.9D-
E540 Halberd 208136443.091C--2.4048.312%C++N/A28.3C15C1684.8h6.5C-13.5C+
NS-61 Emissary 1381352520.536C0.1529.032%C++22.222%B**18.2CN/A527.4h12.5B43.2B+
Saron HRB 212132542.444C--1.7538.47%DN/A17.8D10.8D1667.4h28.2D-73.3D-
Saron HRB-H 204131462.848C2.1657.01%C*N/A34.5C+19.2C--2733.8h30C52.5C+
Solstice VE3 1271252320.539C0.1520.943%C18.4%C8.9DN/A5414.1h14B+66.7C++
MANA Anti-Personnel Turret 1331241021.216N/A0.5314.081%UN/A1240U90U2496000.1h22.1T*157.2T*
H-V45 AE 1161161450.8D0.1125.785%C--28.448%C++23.2D-N/A815h12C++46.4C+
Heartstring 1281051760.597C-0.0952.951%B++9.524%D*20.2C+4.4C+855.2h9.6D18.1C
Proton II PPA-H 110102293.517D2.8332.512%D1.961%C*46.4D-3.6D1342.2h13.2D40.6D
Lasher X2 100963150.305D-0.3918.235%D--7.292%A++7.9D--N/A2712.2h19.7C++107.8C
M20 Basilisk 12995313.065D-2.3743.397%D--5.263%C**35.2C12.6D-2602.7h75.6B*174.2B+
M12 Kobalt 10294165.875D5.1823.093%B*9.574%F-72.3C*6.2B**2061.3h27.7D*119.9C++
M60-G Bulldog 11093332.818C--2.1338.561%B1.075%D*32.1C*5.9C+1252.9h9.6D25C+
M20 Basilisk 12193491.898C--1.2136.632%C5.376%C+20.7C+6.2D1554.5h85.8B+234.2B+
G40-F Ranger 14890303C-2.3139.026%B**N/A29A18.7B**2783.1h101.6B++260.4B*
Damascus Edge 89872,3500.037C++0.6534.87%B+N/A1.1C+N/A382.7h2B5.7B+
NSX Tengu 83782410.324D-0.3737.47%C++20.513%C+10.1D--N/A417.7h19.7D*52.6C
Phaseshift VX-S 77771030.748D0.0629.79%D-70.13%C12.8DN/A366h3.7C12.3C
Rocklet Rifle 137761650.461C-0.2354.549%C++N/A28.1C+22.6C+4732.7h32.7B+60B+
Sirius SX12 7471730.973C+0.2831.466%A16.901%C+23.7C+1A*1723h17.4C55.3B
MANA Anti-Vehicle Turret 10171740.959D-0.2753.571%D4.225%B*710D-300D-288160.1h8.7B+16.2B
Pulsar VS1 69692010.343D0.3520.63%D21.739%C++7.5D--N/A499.2h17.8D86.1C--
NS Baron G5 70681110.613D0.0837.321%D10.294%D-16.2D-N/A624.2h4.2B+11.3C+
NSX Tomoe 7068830.819C--0.1330.554%C**38.235%C++19.4D-N/A703.5h14.1C++46.2C**
NS-30B Vandal 7267571.175C--0.4835.268%C++32.836%B++19.7D-1.5A**573.4h7.1D20.1C+
M40 Fury 8465232.826D2.1430.29%D1.538%C19.1D--5.6D1303.4h20.3C--66.9D-
VE-LR Obelisk 65651370.474D0.2234.039%C**29.231%C10.8D--N/A526h10.1D*29.8C--
Parallax VX3-AE 6565551.182D--0.4938.658%C-80%C+25D-N/A702.6h1.9C++4.8C+
Ursa 60581040.558D0.1331.967%A++25.862%C**11.4D--N/A365.1h21.9T-68.6C
H-V45 60581260.46C-0.2327.777%B++34.483%A++14.5DN/A584h23.3T-84D-
Frag Grenade 5555155N/A54.3142.209%CN/A275D-N/A12080.2h5.1D--12D
Nebula VM20 5654291.862C+1.1720.051%C**12.963%D**38.6B1.4A++1511.4h8.7A*43.6B**
PS1-AV Suppressor 5451880.58D0.1125.6%D29.412%B++18.2D--1.1B+582.8h14.8C--58D
S12 Renegade 5451880.58C--0.1127.305%F7.843%B++9.3D*N/A245.5h3B+11.1C--
Nova 52501020.49D0.2047.834%C*24%A++18.5DN/A722.7h5.3C11.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,1691.2h
Restoration Kit439761.3h
Nano-Armor Kit415330,06524h
Decoy Grenade01550h
Snowman Soldier2690.1h
Spawn Beacon107360.6h
Anti-Vehicle MANA Turret137550.7h
AE Medical Applicator17331,5553.3h
AE Nano-Armor Kit322246,07716.2h
Nanite Revive Grenade05700.2h
Nanite Healing Grenade01300h
Medical Applicator26564,2466.1h
Deconstruction Tool06980.1h
Welding Device01590h
Spitfire Auto-Turret512,0012h
Anti-Infantry MANA Turret379891.4h
Ammunition Package324,8172.1h
Shield Recharging Field441,5851.2h
Medical Kit225260.6h
WLT-Howler Mining Laser22560.9h
Nano-Repair Grenade03730.1h
Hardlight Barrier61070.2h
Smoke Grenade0680h
Recon Detection Device1659,07617.5h

Check the help document for the dictionary if you want to learn more about words used here.


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