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Legate Signifer Verus[24x7] Verus
VS BR 73

KDR: 0.87

Score: 14.7m

Last Seen: Apr 24th, 2019 1:29 AM
- OFFLINE - 30.3 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 65
Level Progress (to 74): 10%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Pulsar LSW Orion VS54 L100 Python HEAT Proximity Mine Sirius SX12 VE-H Maw VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.261%19.515%4152110147,1690.8600050.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.492%0.024C+-0.183C-0.447C--HEAD ++ (~8.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.01C+16-0.122C+59.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.719%1.143%26210331754861330.360082131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.652%-1.76F--0.42C--0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
431.3-1.657F-89.4-0.672D342

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.052%0.636%229410311,5737937271.98111216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%-0.776D--1.257D**1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39-0.018C+12.9-0.034C+26.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.116%3.611%233610291,1637355651.58231205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.636%0.544B+-0.194C0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.2-0.201C60.3-0.515D82.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.669%15.122%2331103441076720.53455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.102C+0.113C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.499D8.4-0.739D-11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 65
14.7m897.7%179 (10.7k)161 (9.7k)0.87138316,32118,7301.2646673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103529420%10.808%21604:512

51% Engineer35% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:46 PMJul 22nd, 2018 6:15 AMApr 24th, 2019 6:24 AM (20h) (PST)Apr 23rd, 2019 11:05 PM (1d) (PST)Apr 23rd, 2019 9:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3381352030.1790.2060.0191.9010.03366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2548,08112,1731112111429,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1518.7h/63.3d 7,366 1,764 5,980 173.2k 2,387 4,533 2,973 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:1,172
Deaths:1,630
KDR:0.719
Accuracy:20.713% C-
HSR:20.222% D
Orion VS54
C*
Kills:1,048
Deaths:1,422
KDR:0.737
Accuracy:21.775% C*
HSR:21.756% C-
VE-H Maw
D
Kills:450
Deaths:850
KDR:0.529
Accuracy:21.340% D
HSR:18.222% D-
VX29 Polaris
C+
Kills:426
Deaths:618
KDR:0.689
Accuracy:23.398% C+
HSR:19.249% C--
NS-15M2
C+
Kills:196
Deaths:252
KDR:0.778
Accuracy:22.960% C+
HSR:22.449% C
Lasher X2
D--
Kills:94
Deaths:118
KDR:0.797
Accuracy:15.005% D**
HSR:2.128% D--
SVA-88
C-
Kills:90
Deaths:182
KDR:0.495
Accuracy:17.215% D*
HSR:22.222% C-
Ursa
D*
Kills:58
Deaths:61
KDR:0.951
Accuracy:15.970% D*
HSR:10.345% F-
NSX-P Naginata
D*
Kills:52
Deaths:55
KDR:0.945
Accuracy:17.006% D*
HSR:15.385% F-
Kills:3,586
Deaths (as Heavy Assault):5,188
Deaths (to Heavy Assaults):5,480
KDR:0.69121
Kill Difference:1,602
Playtime:530.211 hours
Usage:35%
Score:4.318m
Score/min:136
Accuracy (listed only):19.487%
HSR (listed only):16.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,200
Deaths:1,930
KDR:0.622
Accuracy:18.282% D-
HSR:17.583% C
Nova
C++
Kills:410
Deaths:444
KDR:0.923
Accuracy:42.669% C+
HSR:15.122% C++
Pulsar C
C++
Kills:305
Deaths:602
KDR:0.507
Accuracy:24.826% C++
HSR:23.607% C++
VE-LR Obelisk
D--
Kills:275
Deaths:455
KDR:0.604
Accuracy:22.887% D*
HSR:22.545% D--
VX6-7
C*
Kills:123
Deaths:208
KDR:0.591
Accuracy:25.402% C*
HSR:20.325% C+
Zenith VX-5
C+
Kills:100
Deaths:145
KDR:0.690
Accuracy:23.505% C
HSR:21% C+
Eidolon VE33
B**
Kills:97
Deaths:166
KDR:0.584
Accuracy:33.452% B**
HSR:34.021% B**
VE-C Horizon
D
Kills:91
Deaths:127
KDR:0.717
Accuracy:31.802% D
HSR:16.484% D-
NSX-P Tanto
C+
Kills:86
Deaths:244
KDR:0.352
Accuracy:22.478% D
HSR:24.419% C+
Kills:2,687
Deaths (as Engineer):4,321
Deaths (to Engineers):4,086
KDR:0.62185
Kill Difference:1,634
Playtime:769.086 hours
Usage:51%
Score:8.360m
Score/min:181
Accuracy (listed only):27.256%
HSR (listed only):21.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,200
Deaths:1,930
KDR:0.622
Accuracy:18.282% D-
HSR:17.583% C
Sirius SX12
C
Kills:689
Deaths:1,076
KDR:0.640
Accuracy:20.013% D-
HSR:16.546% C
Nova
C++
Kills:410
Deaths:444
KDR:0.923
Accuracy:42.669% C+
HSR:15.122% C++
VE-S Canis
C
Kills:311
Deaths:451
KDR:0.690
Accuracy:25.645% C
HSR:12.540% D-
Pulsar C
C++
Kills:305
Deaths:602
KDR:0.507
Accuracy:24.826% C++
HSR:23.607% C++
VX6-7
C*
Kills:123
Deaths:208
KDR:0.591
Accuracy:25.402% C*
HSR:20.325% C+
Zenith VX-5
C+
Kills:100
Deaths:145
KDR:0.690
Accuracy:23.505% C
HSR:21% C+
VE-C Horizon
D
Kills:91
Deaths:127
KDR:0.717
Accuracy:31.802% D
HSR:16.484% D-
NSX-P Tanto
C+
Kills:86
Deaths:244
KDR:0.352
Accuracy:22.478% D
HSR:24.419% C+
NS-7 PDW
C+
Kills:57
Deaths:91
KDR:0.626
Accuracy:23.214% C
HSR:17.544% C+
Kills:3,372
Deaths (as Light Assault):5,318
Deaths (to Light Assaults):2,775
KDR:0.63407
Kill Difference:1,946
Playtime:65.084 hours
Usage:4%
Score:0.487m
Score/min:125
Accuracy (listed only):25.784%
HSR (listed only):18.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:689
Deaths:1,076
KDR:0.640
Accuracy:20.013% D-
HSR:16.546% C
Nova
C++
Kills:410
Deaths:444
KDR:0.923
Accuracy:42.669% C+
HSR:15.122% C++
VE-S Canis
C
Kills:311
Deaths:451
KDR:0.690
Accuracy:25.645% C
HSR:12.540% D-
Pulsar VS1
C+
Kills:110
Deaths:160
KDR:0.688
Accuracy:23.532% C+
HSR:19.091% C
NS-7 PDW
C+
Kills:57
Deaths:91
KDR:0.626
Accuracy:23.214% C
HSR:17.544% C+
Kills:1,577
Deaths (as Combat Medic):2,222
Deaths (to Combat Medics):2,096
KDR:0.70972
Kill Difference:645
Playtime:24.623 hours
Usage:2%
Score:0.240m
Score/min:163
Accuracy (listed only):27.015%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:689
Deaths:1,076
KDR:0.640
Accuracy:20.013% D-
HSR:16.546% C
VE-S Canis
C
Kills:311
Deaths:451
KDR:0.690
Accuracy:25.645% C
HSR:12.540% D-
Spiker
C**
Kills:172
Deaths:280
KDR:0.614
Accuracy:31.809% C**
HSR:16.861% C--
Manticore SX40
C+
Kills:139
Deaths:234
KDR:0.594
Accuracy:29.009% C+
HSR:21.583% C+
Cerberus
B+
Kills:65
Deaths:83
KDR:0.783
Accuracy:35.309% B+
HSR:18.462% C--
NS-7 PDW
C+
Kills:57
Deaths:91
KDR:0.626
Accuracy:23.214% C
HSR:17.544% C+
Kills:1,433
Deaths (as Infiltrator):2,215
Deaths (to Infiltrators):2,125
KDR:0.64695
Kill Difference:782
Playtime:70.175 hours
Usage:5%
Score:0.627m
Score/min:149
Accuracy (listed only):27.500%
HSR (listed only):17.256%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:298
Deaths:246
KDR:1.211
Accuracy:15.920% D
HSR:18.121% C--
Blueshift VM5
C--
Kills:190
Deaths:191
KDR:0.995
Accuracy:17.218% C--
HSR:18.421% C--
Quasar VM1
D
Kills:186
Deaths:69
KDR:2.696
Accuracy:12.745% D
HSR:13.979% D--
Comet VM2
C
Kills:82
Deaths:54
KDR:1.519
Accuracy:40.393% C
HSR:3.659% C
Kills:756
Deaths (as MAX Suit):280
Deaths (to MAX Suits):1,040
KDR:2.7
Kill Difference:476
Playtime:57.065 hours
Usage:4%
Score:0.618m
Score/min:181
Accuracy (listed only):21.569%
HSR (listed only):13.545%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:121
V. Kills:48 247%
Deaths:61
KDR:1.984
Accuracy:39.303% D**
KPH:14.400 D*
VKPH:5.700 D--
Maelstrom Turbo Laser
D--
Kills:54
V. Kills:50 106%
Deaths:225
KDR:0.240
Accuracy:17.659% F--
KPH:1.700 D--
VKPH:1.500 D*
Kills:175 (54 + 0)
Deaths:286
KDR:0.612
VKDR:0.343
Vehicle Kills:98
Kill Difference:111
Playtime:40.950 hours
Usage:3%
Score:0.205m
Score/min:83
Piloting Accuracy:17.659%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:169
V. Kills:21 N/A
Deaths:12
KDR:14.083
Accuracy:42.926% C+
KPH:44.600 C+
VKPH:5.500 C--
C150 Dalton
C++
Kills:89
V. Kills:41 212%
Deaths:19
KDR:4.684
Accuracy:39.630% C++
KPH:23.900 D
VKPH:11 D--
Kills:258 (0 + 258)
Deaths:31
KDR:8.323
VKDR:2
Vehicle Kills:62
Kill Difference:227
Playtime:7.511 hours
Usage:0%
Score:0.124m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:39.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,041
V. Kills:433 240%
Deaths:391
KDR:2.662
Accuracy:51.816% C+
KPH:17.200 D-
VKPH:7.200 D-
C75 Viper
C+
Kills:292
V. Kills:104 278%
Deaths:100
KDR:2.920
Accuracy:39.971% C+
KPH:20 C--
VKPH:7.100 C+
Skyguard
D--
Kills:63
V. Kills:39 158%
Deaths:26
KDR:2.423
Accuracy:23.103% D--
KPH:7.600 D--
VKPH:4.700 D*
Kills:1,396 (1,396 + 0)
Deaths:517
KDR:2.700
VKDR:1.114
Vehicle Kills:576
Kill Difference:879
Playtime:83.208 hours
Usage:5%
Score:0.615m
Score/min:123
Driving Accuracy:23.103%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:367
V. Kills:168 217%
Deaths:80
KDR:4.588
Accuracy:39.732% C-
KPH:14.500 D--
VKPH:6.600 D--
Supernova FPC
D**
Kills:177
V. Kills:115 153%
Deaths:94
KDR:1.883
Accuracy:39.108% F-
KPH:8.500 D**
VKPH:5.500 F-
Proton II PPA
C++
Kills:140
V. Kills:8 N/A
Deaths:9
KDR:15.556
Accuracy:24.762% C++
KPH:42.900 C-
VKPH:2.500 D
E540 Halberd
N/A
Kills:50
V. Kills:23 208%
Deaths:10
KDR:5
Accuracy:38.192% N/A
KPH:19.200 N/A
VKPH:8.800 N/A
Kills:734 (177 + 557)
Deaths:193
KDR:3.803
VKDR:1.627
Vehicle Kills:314
Kill Difference:541
Playtime:51.971 hours
Usage:3%
Score:0.532m
Score/min:171
Driving Accuracy:39.108%
Gunner Accuracy:38.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:76
V. Kills:3 N/A
Deaths:15
KDR:5.067
Accuracy:26.781% D*
KPH:37.900 D*
VKPH:1.500 D*
Kills:76 (0 + 76)
Deaths:15
KDR:5.067
VKDR:0.200
Vehicle Kills:3
Kill Difference:61
Playtime:2.007 hours
Usage:0%
Score:0.020m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:26.781%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:266
V. Kills:103 256%
Deaths:84
KDR:3.167
Accuracy:44.091% B+
KPH:11.500 D
VKPH:4.500 D-
M20 Basilisk
A
Kills:117
V. Kills:52 221%
Deaths:36
KDR:3.250
Accuracy:51.302% A
KPH:10.200 D-
VKPH:4.500 D--
M12 Kobalt
D
Kills:104
V. Kills:8 N/A
Deaths:25
KDR:4.160
Accuracy:16.140% C-
KPH:25.100 D--
VKPH:1.900 D
Kills:487 (0 + 487)
Deaths:145
KDR:3.359
VKDR:1.124
Vehicle Kills:163
Kill Difference:342
Playtime:38.750 hours
Usage:3%
Score:0.302m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:16.140%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:72
V. Kills:36 195%
Deaths:47
KDR:1.532
Accuracy:34.888% C
KPH:12.800 D
VKPH:6.400 D-
Kills:72 (0 + 72)
Deaths:47
KDR:1.532
VKDR:0.766
Vehicle Kills:36
Kill Difference:25
Playtime:5.636 hours
Usage:0%
Score:0.087m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:34.888%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2251,2001,9300.622C+0.2518.282%D-17.583%C6.7DN/A58178.3h18C98.2C
Pulsar LSW 1,2081,1721,6300.719D0.1520.713%C-20.222%D11.4D*N/A42102.6h16.9D*81.8C--
Orion VS54 1,0711,0481,4220.737C0.1321.775%C*21.756%C-12.8D-N/A6181.7h16.2D74.5C+
L100 Python HEAT 1,4741,0413912.662C-1.7951.816%C+N/A17.2D-7.2D-11460.4h7.1C13.7C+
Proximity Mine 8538537211.847A**10.9838.239%C-N/A167.3B**N/A5145.1h1.6B**4.2B+
Sirius SX12 6946891,0760.64C0.2320.013%D-16.546%C7.5D--N/A3292.2h17.1C85.2C
VE-H Maw 4644508500.529D-0.3421.34%D18.222%D-11.2D*N/A4140.3h14.8D--69.3D
VX29 Polaris 4374266180.689D0.1823.398%C+19.249%C--13.7D--N/A4331h15.5D-66.4C+
Nova 4124104440.923C0.0542.669%C+15.122%C++8D*N/A5151.4h8.4F--19.8D*
Saron HRB 535367804.588C+3.7239.732%C-2.18%B++14.5D--6.6D--14325.3h18.3B++46.1B+
Tank Mine 510348635.524A+4.6529.046%CN/A99.4C+46.3D7193.5h2C+7C
VE-S Canis 3203114510.69C-0.1825.645%C12.54%D-9.9D-N/A3731.3h13.5C+52.8C+
Pulsar C 3103056020.507C-0.3624.826%C++23.607%C++8D-N/A3337.9h16.5D-66.5C
Blueshift VM5 3042982461.211C-0.3415.92%D18.121%C--11.6D*N/A5225.8h17.7C-111C
C75 Viper 3962921002.92C2.0539.971%C+1.027%C--20C--7.1C+15714.6h13.3C*33.3B
Lancer VS22 4412811092.578A**1.7128.065%T*N/A12.4C+7.1D--14722.6h4B*14.3B++
VE-LR Obelisk 2802754550.604D0.2722.887%D*22.545%D--6.6D*N/A2341.5h8.3C-36.1D-
M20 Basilisk 369266843.167C++2.3044.091%B+3.759%D-11.5D4.5D-11523.1h134.5D-305C+
Frag Grenade 2302271227N/A226.1331.13%F-N/A1135M15B++24280.2h2.1A+6.7B+
NS-R3 Swarm 3502202191.005A0.1356.479%F-N/A7.4C+4.3D6829.9h18.5A32.8B**
NS-15M2 2031962520.778C0.0922.96%C+22.449%C14D--N/A4914h15.8D68.7C
Blueshift VM5 1931901910.995D0.1217.218%C--18.421%C--11.3D*N/A3916.8h20.7D*120.4D
Quasar VM1 188186692.696B*1.8212.745%D13.979%D--10.6D--N/A9117.5h14.3B112.1C+
Supernova FPC 292177941.883D1.0139.108%F-2.26%C+8.5D**5.5F-19020.8h5.2C**13.2D
Spiker 1771722800.614C0.2631.809%C**16.861%C--9.8D--N/A4217.5h11.7C-36.9C+
L105 Zephyr 1901691214.083B+13.2142.926%C+N/A44.5C+5.5C--2543.8h5.8B+13.4B+
Nemesis VSH9 2461501041.442A0.5753.834%D*N/A11.5C7.4C-13913h6.9B+12.9C*
MANA Anti-Vehicle Turret 2461411101.282C--0.4129.594%F2.128%D--1410D1050D3971600.1h7.4C++25D--
Proton II PPA 148140915.556C++14.6824.762%C++N/A42.4C-2.4D2483.3h10.6C+42.7C*
Manticore SX40 1431392340.594C0.2829.009%C+21.583%C+9.6D--N/A4414.5h8.8C30.3C+
NSX Masamune 1991322440.541C-0.3356.477%C+N/A13.1D--6.6D11710.1h23.4D*41.5D-
VX6-7 1251232080.591C--0.2825.402%C*20.325%C+6.5D--N/A2718.8h20.6D**80.9D
C-4 1691211320.917C0.0524.329%CN/A46.5D18.5D5462.6h1.3B+5.2B+
Dual Photon Pods 169121611.984D1.1139.303%D**N/A14.4D*5.7D--1748.4h34.7D--88.2D*
M20 Basilisk 169117363.25C**2.3851.302%AN/A10.2D-4.5D--15311.5h193F-376.2D
Pulsar VS1 1121101600.688C0.1823.532%C+19.091%C12.2DN/A699h16.5C70.3C+
M12 Kobalt 112104254.16D-3.2916.14%C-20.192%B+25.4D--2D1504.1h25.2D-156.3C
Zenith VX-5 1061001450.69C-0.1823.505%C21%C+8.8D--N/A3811.3h20.6F-87.6D--
Eidolon VE33 101971660.584C0.2933.452%B**34.021%B**6.4D-N/A3315.1h14.5D**43.3C
Lasher X2 96941180.797C+0.0715.005%D**2.128%D--9.2D*N/A5210.2h23.8D158.3D*
VE-C Horizon 92911270.717C-0.1531.802%D16.484%D-17.2D-N/A405.3h23.4D--73.7D
SVA-88 94901820.495D0.3817.215%D*22.222%C-8.1D*N/A3411.1h17.8F-103.7D**
C150 Dalton 13089194.684C+3.8139.63%C++N/A24.1C--11.1D--2943.7h4.8C12.1C++
NSX-P Tanto 90862440.352D0.5222.478%D24.419%C+4.9D--N/A2017.5h20.7D-92D
Comet VM2 11082541.519B*0.6540.393%C3.659%C5.7D--2D--9114.3h23C++57.1C++
Proton II PPA-H 7976155.067C--4.2026.781%D*N/A38D*1.5D*1682h10.5C++39.2C-
M20 Wyvern 10872471.532D0.6634.888%C2.778%C-12.9D6.4D-2575.6h92C+263.8C
Force-Blade 666611,8530.006C--0.8716.403%D*3.03%D0.1DN/A0797.7h2B+12.5C+
Cerberus 6665830.783C0.0935.309%B+18.462%C--13.3D-N/A504.9h6.3C+17.9B
Skyguard 10263262.423C+1.5523.103%D--1.587%C7.7D--4.8D*1288.2h128.4C+556C-
Ursa 6058610.951C0.0815.97%D*10.345%F-10D--N/A545.8h18.1F-113.4D**
M12 Kobalt 635878.286D--7.4117.887%D-6.897%F--32.2D*2.8D2291.8h25.8D--144.1D--
Spear Anti-Vehicle Phalanx Turret 9057124.75C3.8826.944%F1.754%D*14.3D*8.3D*1644h9.8C+36.3D--
NS-7 PDW 5857910.626C0.2523.214%C17.544%C+12.4DN/A474.6h16.9C72.7C+
Maelstrom Turbo Laser 104542250.24C--0.6317.659%F--1.852%C-1.7D--1.5D*6032.6h211.9D*1200.2F**
NSX-P Naginata 5552550.945C0.0717.006%D*15.385%F-13.7D--N/A623.8h20.3F119.2D**
Spear Anti-Vehicle Phalanx Tower 7852152A*51.1335.38%F1.923%D-52B26C+3091h4.7B**13.2B*
NS Annihilator 7850153.333S2.4675.214%D**N/A11.9B6.7C--1914.2h10.6B+14C**
E540 Halberd 7350105C4.1338.192%D*N/A19.2D*8.8D*1782.6h5.2B+13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret193132.6h
Motion Spotter16710.4h
Restoration Kit1291,1652h
Lumine Edge AE2805915.4h
Nano-Armor Kit280393,04339.1h
Spawn Beacon45700.9h
Turret AI Module0870.6h
Nanite Revive Grenade0660h
Spear Anti-Vehicle Tower11131h
Welding Device01,2670.1h
Spitfire Auto-Turret181,3221.6h
Rampart Wall1790.9h
Xiphos Anti-Personnel Tower0820.8h
Hoplon Anti-Aircraft Phalanx Tower0840.8h
Ammunition Package422,2362h
Anti-Infantry MANA Turret33570.8h
Medical Applicator2611,4452.2h
Nano-Repair Grenade07240.2h
Recon Detection Device87951.9h

Check the help document for the dictionary if you want to learn more about words used here.


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