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Archon Signifer Verus[UXSQ] Verus
VS BR 78

KDR: 0.89

Score: 15.3m

Last Seen: Aug 21st, 2019 3:56 AM
- OFFLINE - 50.4 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Emerald - Outfit Member of Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 34
Level Progress (to 79): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Solstice VE3 L100 Python HEAT Orion VS54 Proximity Mine Sirius SX12 Pulsar C VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 473TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.43%19.419%4162311917,7400.885685-0

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.48%0.024C+-0.214C-0.454DHEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.5-0.011C+15.8-0.123C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.851%1.143%26212121754941330.354251131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.593%-1.755F--0.412C--0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
433-1.673F-90.3-0.686D342.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.343%0.601%238412101,6648157662.03922217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.04%-0.756D--1.246D*1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.6-0.001C+12.5-0.024C+25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.029%3.719%231612081,1837535791.56897204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.533%0.543B+-0.191C0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.8-0.196C60-0.507D82.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.669%15.122%2311121341080720.508054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.094C+0.096C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.502D8.4-0.738D-11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 34
15.3m905%183 (11k)164 (9.8k)0.88559817,19319,4141.2758378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121432120.147%10.865%21904:502

50% Engineer35% Heavy Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:46 PMJul 26th, 2019 12:52 AMAug 21st, 2019 7:27 AM (2d) (PST)Aug 21st, 2019 1:26 AM (2d) (PST)Aug 20th, 2019 11:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3421362060.1840.2070.0201.9580.03371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,4948,14612,3481112111729,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1560.4h/65d 7,576 1,868 6,311 183.3k 2,475 4,637 3,063 32m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:1,215
Deaths:1,683
KDR:0.722
Accuracy:20.798% C-
HSR:20% D
Orion VS54
C*
Kills:1,081
Deaths:1,459
KDR:0.741
Accuracy:21.819% C*
HSR:21.462% C--
VE-H Maw
D
Kills:465
Deaths:868
KDR:0.536
Accuracy:21.424% D
HSR:18.065% D-
VX29 Polaris
C+
Kills:462
Deaths:654
KDR:0.706
Accuracy:23.416% C+
HSR:19.264% C--
NS-15M2
C+
Kills:196
Deaths:252
KDR:0.778
Accuracy:22.960% C+
HSR:22.449% C-
SVA-88
C-
Kills:90
Deaths:182
KDR:0.495
Accuracy:17.215% D*
HSR:22.222% C-
Ursa
D*
Kills:58
Deaths:61
KDR:0.951
Accuracy:15.970% D*
HSR:10.345% F-
NSX-P Naginata
D*
Kills:54
Deaths:57
KDR:0.947
Accuracy:17.086% D*
HSR:14.815% F-
Kills:3,621
Deaths (as Heavy Assault):5,216
Deaths (to Heavy Assaults):5,699
KDR:0.69421
Kill Difference:1,595
Playtime:538.699 hours
Usage:35%
Score:4.432m
Score/min:137
Accuracy (listed only):20.086%
HSR (listed only):18.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,200
Deaths:1,930
KDR:0.622
Accuracy:18.282% D-
HSR:17.583% C
Pulsar C
C+
Kills:486
Deaths:766
KDR:0.634
Accuracy:24.402% C+
HSR:22.634% C+
Nova
C+
Kills:410
Deaths:444
KDR:0.923
Accuracy:42.669% C+
HSR:15.122% C+
VE-LR Obelisk
D--
Kills:283
Deaths:464
KDR:0.610
Accuracy:23.501% D*
HSR:22.615% D--
VE-C Horizon
D
Kills:172
Deaths:206
KDR:0.835
Accuracy:30.160% D
HSR:14.535% D*
VX6-7
C++
Kills:160
Deaths:257
KDR:0.623
Accuracy:25.181% C++
HSR:16.875% D
Zenith VX-5
C+
Kills:100
Deaths:145
KDR:0.690
Accuracy:23.505% C
HSR:21% C+
Eidolon VE33
B**
Kills:97
Deaths:166
KDR:0.584
Accuracy:33.452% B**
HSR:34.021% B**
NSX-P Tanto
C+
Kills:86
Deaths:244
KDR:0.352
Accuracy:22.478% D
HSR:24.419% C+
Kills:2,994
Deaths (as Engineer):4,622
Deaths (to Engineers):4,180
KDR:0.64777
Kill Difference:1,628
Playtime:782.023 hours
Usage:50%
Score:8.658m
Score/min:185
Accuracy (listed only):27.070%
HSR (listed only):20.978%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,200
Deaths:1,930
KDR:0.622
Accuracy:18.282% D-
HSR:17.583% C
Sirius SX12
C
Kills:692
Deaths:1,079
KDR:0.641
Accuracy:20.024% D-
HSR:16.474% C
Pulsar C
C+
Kills:486
Deaths:766
KDR:0.634
Accuracy:24.402% C+
HSR:22.634% C+
Nova
C+
Kills:410
Deaths:444
KDR:0.923
Accuracy:42.669% C+
HSR:15.122% C+
VE-S Canis
C
Kills:349
Deaths:494
KDR:0.706
Accuracy:25.560% C
HSR:12.034% D--
VE-C Horizon
D
Kills:172
Deaths:206
KDR:0.835
Accuracy:30.160% D
HSR:14.535% D*
VX6-7
C++
Kills:160
Deaths:257
KDR:0.623
Accuracy:25.181% C++
HSR:16.875% D
Zenith VX-5
C+
Kills:100
Deaths:145
KDR:0.690
Accuracy:23.505% C
HSR:21% C+
NS-7 PDW
C+
Kills:91
Deaths:121
KDR:0.752
Accuracy:23.641% C+
HSR:13.187% D
NSX-P Tanto
C+
Kills:86
Deaths:244
KDR:0.352
Accuracy:22.478% D
HSR:24.419% C+
Kills:3,746
Deaths (as Light Assault):5,686
Deaths (to Light Assaults):2,913
KDR:0.65881
Kill Difference:1,940
Playtime:80.108 hours
Usage:5%
Score:0.656m
Score/min:137
Accuracy (listed only):25.590%
HSR (listed only):17.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:692
Deaths:1,079
KDR:0.641
Accuracy:20.024% D-
HSR:16.474% C
Nova
C+
Kills:410
Deaths:444
KDR:0.923
Accuracy:42.669% C+
HSR:15.122% C+
VE-S Canis
C
Kills:349
Deaths:494
KDR:0.706
Accuracy:25.560% C
HSR:12.034% D--
Pulsar VS1
C+
Kills:110
Deaths:160
KDR:0.688
Accuracy:23.532% C+
HSR:19.091% C
NS-7 PDW
C+
Kills:91
Deaths:121
KDR:0.752
Accuracy:23.641% C+
HSR:13.187% D
Terminus VX-9
B+
Kills:52
Deaths:77
KDR:0.675
Accuracy:26.283% C++
HSR:30.769% B+
Kills:1,704
Deaths (as Combat Medic):2,375
Deaths (to Combat Medics):2,186
KDR:0.71747
Kill Difference:671
Playtime:25.081 hours
Usage:2%
Score:0.245m
Score/min:163
Accuracy (listed only):26.951%
HSR (listed only):17.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:692
Deaths:1,079
KDR:0.641
Accuracy:20.024% D-
HSR:16.474% C
VE-S Canis
C
Kills:349
Deaths:494
KDR:0.706
Accuracy:25.560% C
HSR:12.034% D--
Spiker
B
Kills:176
Deaths:293
KDR:0.601
Accuracy:31.898% B
HSR:16.477% D
Manticore SX40
C++
Kills:140
Deaths:235
KDR:0.596
Accuracy:29.019% C+
HSR:22.143% C++
NS-7 PDW
C+
Kills:91
Deaths:121
KDR:0.752
Accuracy:23.641% C+
HSR:13.187% D
Nyx VX31
D
Kills:86
Deaths:62
KDR:1.387
Accuracy:27.725% D--
HSR:24.419% D
Cerberus
B++
Kills:65
Deaths:89
KDR:0.730
Accuracy:36.565% B++
HSR:18.462% C--
Kills:1,599
Deaths (as Infiltrator):2,373
Deaths (to Infiltrators):2,207
KDR:0.67383
Kill Difference:774
Playtime:72.376 hours
Usage:5%
Score:0.667m
Score/min:154
Accuracy (listed only):27.776%
HSR (listed only):17.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:306
Deaths:247
KDR:1.239
Accuracy:15.888% D
HSR:17.974% D
Blueshift VM5
D
Kills:196
Deaths:192
KDR:1.021
Accuracy:17.146% D
HSR:18.367% D
Quasar VM1
D
Kills:186
Deaths:69
KDR:2.696
Accuracy:12.745% D
HSR:13.979% D--
Comet VM2
C+
Kills:82
Deaths:54
KDR:1.519
Accuracy:41.755% C+
HSR:3.659% C
Kills:770
Deaths (as MAX Suit):281
Deaths (to MAX Suits):1,060
KDR:2.74021
Kill Difference:489
Playtime:59.253 hours
Usage:4%
Score:0.666m
Score/min:187
Accuracy (listed only):21.883%
HSR (listed only):13.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:121
V. Kills:48 247%
Deaths:61
KDR:1.984
Accuracy:39.303% D**
KPH:14.400 D*
VKPH:5.700 D--
Maelstrom Turbo Laser
D--
Kills:54
V. Kills:50 106%
Deaths:225
KDR:0.240
Accuracy:17.826% F--
KPH:1.700 D--
VKPH:1.500 D*
Kills:175 (54 + 0)
Deaths:286
KDR:0.612
VKDR:0.343
Vehicle Kills:98
Kill Difference:111
Playtime:41.090 hours
Usage:3%
Score:0.206m
Score/min:84
Piloting Accuracy:17.826%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:169
V. Kills:21 N/A
Deaths:12
KDR:14.083
Accuracy:42.926% C+
KPH:44.600 C+
VKPH:5.500 C-
C150 Dalton
C++
Kills:89
V. Kills:41 212%
Deaths:19
KDR:4.684
Accuracy:39.630% C++
KPH:23.900 D
VKPH:11 D--
Kills:258 (0 + 258)
Deaths:31
KDR:8.323
VKDR:2
Vehicle Kills:62
Kill Difference:227
Playtime:7.511 hours
Usage:0%
Score:0.125m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:39.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,109
V. Kills:460 241%
Deaths:405
KDR:2.738
Accuracy:52.193% C+
KPH:17.900 D-
VKPH:7.400 D-
C75 Viper
C
Kills:292
V. Kills:104 278%
Deaths:100
KDR:2.920
Accuracy:39.971% C+
KPH:20 C--
VKPH:7.100 C
Skyguard
D--
Kills:63
V. Kills:39 158%
Deaths:26
KDR:2.423
Accuracy:22.997% D--
KPH:7.600 D--
VKPH:4.700 D**
Kills:1,464 (1,464 + 0)
Deaths:531
KDR:2.757
VKDR:1.136
Vehicle Kills:603
Kill Difference:933
Playtime:85.024 hours
Usage:5%
Score:0.636m
Score/min:125
Driving Accuracy:22.997%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:370
V. Kills:170 216%
Deaths:80
KDR:4.625
Accuracy:39.892% C-
KPH:14.600 D--
VKPH:6.700 D--
Supernova FPC
D**
Kills:200
V. Kills:127 156%
Deaths:102
KDR:1.961
Accuracy:41.602% D**
KPH:8.900 D**
VKPH:5.700 F-
Proton II PPA
C++
Kills:140
V. Kills:8 N/A
Deaths:9
KDR:15.556
Accuracy:24.762% C++
KPH:42.900 C-
VKPH:2.500 D
E540 Halberd
D*
Kills:56
V. Kills:24 224%
Deaths:11
KDR:5.091
Accuracy:37.915% D*
KPH:17.500 D*
VKPH:7.500 D**
Kills:766 (200 + 566)
Deaths:202
KDR:3.792
VKDR:1.629
Vehicle Kills:329
Kill Difference:564
Playtime:54.303 hours
Usage:3%
Score:0.586m
Score/min:180
Driving Accuracy:41.602%
Gunner Accuracy:37.915%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:76
V. Kills:3 N/A
Deaths:15
KDR:5.067
Accuracy:26.781% D*
KPH:37.900 D--
VKPH:1.500 D*
Kills:76 (0 + 76)
Deaths:15
KDR:5.067
VKDR:0.200
Vehicle Kills:3
Kill Difference:61
Playtime:2.007 hours
Usage:0%
Score:0.020m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:26.781%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:271
V. Kills:103 261%
Deaths:84
KDR:3.226
Accuracy:43.972% B+
KPH:11.600 D
VKPH:4.400 D-
M20 Basilisk
D-
Kills:125
V. Kills:55 223%
Deaths:37
KDR:3.378
Accuracy:50.886% A
KPH:10.600 D-
VKPH:4.700 D-
M12 Kobalt
D
Kills:108
V. Kills:8 N/A
Deaths:27
KDR:4
Accuracy:16.493% C
KPH:25.900 D--
VKPH:1.900 D
Kills:504 (0 + 504)
Deaths:148
KDR:3.405
VKDR:1.122
Vehicle Kills:166
Kill Difference:356
Playtime:39.394 hours
Usage:3%
Score:0.318m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:16.493%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:72
V. Kills:36 195%
Deaths:47
KDR:1.532
Accuracy:34.968% C
KPH:12.700 D
VKPH:6.400 D-
Kills:72 (0 + 72)
Deaths:47
KDR:1.532
VKDR:0.766
Vehicle Kills:36
Kill Difference:25
Playtime:5.663 hours
Usage:0%
Score:0.087m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:34.968%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,2511,2151,6830.722D0.1620.798%C-20%D11.6D--N/A42104.5h16.9D*81.3D
Solstice VE3 1,2251,2001,9300.622C+0.2618.282%D-17.583%C6.7DN/A58178.3h18C98.2C
L100 Python HEAT 1,5691,1094052.738C-1.8552.193%C+N/A17.9D-7.4D-11662.1h7C13.3C+
Orion VS54 1,1041,0811,4590.741C0.1421.819%C*21.462%C--12.9D-N/A6183.8h16.2D74.4C+
Proximity Mine 8598597211.931M11.0538.336%C-N/A168.4B**N/A5175.1h1.6B*4.2B+
Sirius SX12 6976921,0790.641C0.2420.024%D-16.474%C7.5D--N/A3292.4h17C85.1C
Pulsar C 4914867660.634C0.2524.402%C+22.634%C+10.5DN/A3846.2h14.9D60.9C+
VE-H Maw 4794658680.536D-0.3521.424%D18.065%D-11.3D*N/A4241.2h14.8D*69.2D
VX29 Polaris 4734626540.706D0.1823.416%C+19.264%C--14.3D--N/A4732.2h15.4D-65.6C+
Nova 4124104440.923C0.0442.669%C+15.122%C+8D*N/A5151.4h8.4F--19.8D*
Saron HRB 540370804.625C+3.7439.892%C-2.162%B+14.6D--6.7D--14625.4h18.4B++46B+
Tank Mine 533364645.688A+4.8029.21%CN/A101.1C+46.9C--7213.6h2.1C7.1C
VE-S Canis 3583494940.706C-0.1825.56%C12.034%D--10.8D-N/A3932.4h13.1C+51.2C+
Blueshift VM5 3123062471.239C-0.3515.888%D17.974%D11.7D*N/A5226.1h17.6C-110.6C
C75 Viper 3962921002.92C2.0339.971%C+1.027%C-20C--7.1C15814.6h13.3C*33.3C**
VE-LR Obelisk 2882834640.61D0.2823.501%D*22.615%D--6.7D*N/A2442h8.4D35.9D--
Lancer VS22 4412811102.555A*1.6728.069%T*N/A12.4C+7.1D14722.6h4B**14.3B++
M20 Basilisk 374271843.226C++2.3443.972%B+3.69%D-11.6D4.4D-11723.4h133.4D303.4C+
Frag Grenade 2402361236N/A235.1131.821%F-N/A1180M+20A23470.2h2.1A+6.6B+
NS-R3 Swarm 3562242191.023A0.1456.581%FN/A7.5C+4.4D6930h18.3B**32.4B*
Supernova FPC 3272001021.961D1.0841.602%D**2%C+8.9D**5.6F-21122.5h5.6C+13.5D
Blueshift VM5 1991961921.021D0.1417.146%D18.367%D11.5D**N/A4017.1h20.7D*120.8D
NS-15M2 2031962520.778C0.1122.96%C+22.449%C-14D--N/A4914h15.8D68.7C
Quasar VM1 188186692.696B*1.8112.745%D13.979%D--10.6D--N/A9117.5h14.3B112.1C+
Spiker 1811762930.601C0.2831.898%B16.477%D9.9D--N/A4217.7h11.8C36.9C+
VE-C Horizon 1751722060.835C0.0530.16%D14.535%D*17.6D-N/A419.8h19.8D65.6D
L105 Zephyr 1901691214.083B++13.2042.926%C+N/A44.5C+5.5C-2553.8h5.8B+13.4B+
VX6-7 1631602570.623C-0.2625.181%C++16.875%D7.7D-N/A3020.9h19.2D*76.1C--
Nemesis VSH9 2461501041.442A+0.5653.834%D*N/A11.5C7.4C13913h6.9B++12.9C*
MANA Anti-Vehicle Turret 2461411101.282C0.4029.594%F-2.128%D1410B++1050B3980700.1h7.4B+25D--
Manticore SX40 1441402350.596C0.2929.019%C+22.143%C++9.6D--N/A4414.6h8.7C30.1C+
Proton II PPA 148140915.556C++14.6724.762%C++N/A42.4C--2.4D2483.3h10.6C+42.7C++
C-4 1921371420.965C0.0823.873%CN/A48.9D19.6D5682.8h1.3B+5.5C**
NSX Masamune 2001332550.522C-0.3656.421%C+N/A12.7D--6.4D11410.5h24.2D*43D--
M20 Basilisk 180125373.378C**2.4950.886%A1.6%F10.6D-4.7D-16111.8h183.3F360.1C-
Dual Photon Pods 169121611.984D1.1039.303%D**N/A14.4D*5.7D--1758.4h34.7D--88.2D*
Pulsar VS1 1121101600.688C0.2023.532%C+19.091%C12.2DN/A719h16.5C70.3C+
M12 Kobalt 116108274D-3.1116.493%C20.37%B+25.7D--1.9D1574.2h25.2D-152.6C
Zenith VX-5 1061001450.69C--0.2023.505%C21%C+8.8D--N/A3911.3h20.6F-87.6D*
Eidolon VE33 101971660.584C0.3033.452%B**34.021%B**6.4D--N/A3415.2h14.5D**43.3C
Lasher X2 96941180.797C+0.0915.005%D**2.128%D--9.2D*N/A5310.2h23.8D158.3D**
NS-7 PDW 94911210.752C+0.1323.641%C+13.187%D13.6DN/A636.7h15.8C+66.7C++
SVA-88 94901820.495D0.3917.215%D*22.222%C-8D**N/A3411.2h17.8F-103.7F
C150 Dalton 13089194.684C3.8039.63%C++N/A24.1D11.1D--3013.7h4.8C12.1C+
NSX-P Tanto 90862440.352D0.5322.478%D24.419%C+4.9D--N/A2017.5h20.7D-92D
Nyx VX31 8786621.387C0.5027.725%D--24.419%D16.9D-N/A845.1h6.2C22.2C--
Comet VM2 11082541.519B*0.6341.755%C+3.659%C5.7D--1.9D*9114.4h24.4C+58.5C+
Proton II PPA-H 7976155.067C--4.1826.781%D*N/A38D--1.5D*1682h10.5C++39.2C-
M20 Wyvern 10872471.532D0.6534.968%C2.778%C-12.6D6.3D-2565.7h93.1C+266.2C
Force-Blade 707012,3830.006C--0.8816.078%D*4.286%C0.1DN/A0821.8h2B+12.5C+
Cerberus 6665890.73C0.1636.565%B++18.462%C--13D-N/A505h6.8C18.7C**
Skyguard 10263262.423C1.5422.997%D--1.587%C7.6D--4.7D**1298.3h129C+561.1D
M12 Kobalt 656078.571D--7.6918.012%D6.667%F--33.3D*2.8D2301.8h25.3D-140.2D-
Ursa 6058610.951C0.0715.97%D*10.345%F-10D--N/A555.8h18.1F-113.4F
Spear Anti-Vehicle Phalanx Turret 9057124.75C3.8627.425%F-1.754%D*13.9D**8D*1634.1h10.1C+36.7D*
E540 Halberd 8056115.091C4.2137.915%D*N/A17.5D*7.5D**1663.2h5.9C+15.6D
Maelstrom Turbo Laser 104542250.24C--0.6517.826%F--1.852%C1.7D--1.5D*6032.7h214.9D**1205.5T
NSX-P Naginata 5754570.947C0.0617.086%D*14.815%F-13.8D--N/A653.9h20.1F-117.7F
Spear Anti-Vehicle Phalanx Tower 7852152A*51.1135.38%D**1.923%D-52B+26C+3091h4.7B**13.2B*
Terminus VX-9 5652770.675C0.2126.283%C++30.769%B+14.9D--1.1B**663.5h14.7D55.8C+
NS Annihilator 7850153.333S2.4575.284%D**N/A11.6C**6.5D1954.3h10.6B+14.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75960.9h
Anti-Vehicle MANA Turret193132.6h
Lumine Edge AE2805915.4h
Nano-Armor Kit283398,86239.4h
Turret AI Module0870.6h
Nanite Revive Grenade0670h
Spitfire Auto-Turret191,3851.6h
Restoration Kit1351,1932h
Motion Spotter16710.4h
Hoplon Anti-Aircraft Phalanx Tower0840.8h
Xiphos Anti-Personnel Tower0820.8h
Rampart Wall1790.9h
Welding Device01,2670.1h
Spear Anti-Vehicle Tower11131h
Ammunition Package422,2722h
Medical Kit7820.1h
Anti-Infantry MANA Turret33570.8h
Medical Applicator2611,4752.2h
Nano-Repair Grenade07740.2h
Recon Detection Device98712.1h

Check the help document for the dictionary if you want to learn more about words used here.


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