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Centurion Signifer Verus[24x7] Verus
VS BR 51

KDR: 0.86

Score: 12.9m

Last Seen: Feb 14th, 2019 4:04 AM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 109
Level Progress (to 52): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Pulsar LSW L100 Python HEAT Proximity Mine Orion VS54 Sirius SX12 VX29 Polaris Nova
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Verus



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 433TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.727%19.913%4131810045,9960.8402470.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.151%-0.092C+-0.104C+-0.222CHEAD ++ (~9.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.8-0.035C+15.9-0.117C+60.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.753%1.156%30210201734241320.407059130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.551%-1.757F--0.412C--0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
431.4-1.675F-89.5-0.684D341.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.04%0.645%225410181,3966736382.07122218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.379%-0.978D---1.263D**1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.3-0.023C+12.20.027C+27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.788%3.768%211610161,0356334821.63507214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%0.051C+-0.147C0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.4-0.018C+44.3-0.122C+76.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.811%15.196%2111102140866020.617247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.116C+0.133C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.497D8.5-0.742D-11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 109
12.9m861.7%175 (10.5k)160 (9.6k)0.8602914,13816,4341.2447451 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102223118.222%10.688%19504:561

52% Engineer33% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:46 PMJul 22nd, 2018 6:15 AMFeb 14th, 2019 3:48 AM (3d) (PST)Feb 14th, 2019 2:40 AM (3d) (PST)Feb 14th, 2019 12:04 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3131371760.1750.2030.0191.7830.03256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7548,21910,5351012110729,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1348.9h/56.2d 6,318 1,511 5,190 144.3k 2,150 4,180 2,606 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:943
Deaths:1,396
KDR:0.676
Accuracy:19.695% D
HSR:20.679% C-
Orion VS54
C+
Kills:685
Deaths:900
KDR:0.761
Accuracy:20.835% C+
HSR:21.898% C
VX29 Polaris
C+
Kills:417
Deaths:598
KDR:0.697
Accuracy:23.431% C+
HSR:19.185% C--
VE-H Maw
D
Kills:307
Deaths:653
KDR:0.470
Accuracy:20.215% D--
HSR:21.498% D
NS-15M2
C+
Kills:156
Deaths:190
KDR:0.821
Accuracy:22.702% C
HSR:25% C+
SVA-88
C-
Kills:90
Deaths:182
KDR:0.495
Accuracy:17.215% D*
HSR:22.222% C-
Lasher X2
D*
Kills:65
Deaths:74
KDR:0.878
Accuracy:13.790% F
HSR:1.538% D*
Kills:2,663
Deaths (as Heavy Assault):3,993
Deaths (to Heavy Assaults):4,840
KDR:0.66692
Kill Difference:1,330
Playtime:440.790 hours
Usage:33%
Score:3.428m
Score/min:130
Accuracy (listed only):19.698%
HSR (listed only):18.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,189
Deaths:1,913
KDR:0.622
Accuracy:18.203% D-
HSR:17.578% C
Nova
C+
Kills:408
Deaths:437
KDR:0.934
Accuracy:42.811% C+
HSR:15.196% C+
Pulsar C
C++
Kills:299
Deaths:588
KDR:0.509
Accuracy:24.741% C++
HSR:23.746% C++
VE-LR Obelisk
D-
Kills:242
Deaths:422
KDR:0.573
Accuracy:21.964% D**
HSR:23.967% D-
Eidolon VE33
B**
Kills:97
Deaths:164
KDR:0.591
Accuracy:33.349% B**
HSR:34.021% B**
VX6-7
C+
Kills:81
Deaths:147
KDR:0.551
Accuracy:21.952% C-
HSR:20.988% C+
NSX-P Tanto
C
Kills:81
Deaths:238
KDR:0.340
Accuracy:23.552% C
HSR:23.457% C
Zenith VX-5
B+
Kills:53
Deaths:88
KDR:0.602
Accuracy:22.210% D
HSR:24.528% B+
Kills:2,450
Deaths (as Engineer):3,997
Deaths (to Engineers):3,646
KDR:0.61296
Kill Difference:1,547
Playtime:707.648 hours
Usage:52%
Score:7.688m
Score/min:181
Accuracy (listed only):26.098%
HSR (listed only):22.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,189
Deaths:1,913
KDR:0.622
Accuracy:18.203% D-
HSR:17.578% C
Sirius SX12
C+
Kills:679
Deaths:1,059
KDR:0.641
Accuracy:19.977% D-
HSR:16.642% C+
Nova
C+
Kills:408
Deaths:437
KDR:0.934
Accuracy:42.811% C+
HSR:15.196% C+
VE-S Canis
C
Kills:309
Deaths:446
KDR:0.693
Accuracy:25.670% C
HSR:12.621% D-
Pulsar C
C++
Kills:299
Deaths:588
KDR:0.509
Accuracy:24.741% C++
HSR:23.746% C++
VX6-7
C+
Kills:81
Deaths:147
KDR:0.551
Accuracy:21.952% C-
HSR:20.988% C+
NSX-P Tanto
C
Kills:81
Deaths:238
KDR:0.340
Accuracy:23.552% C
HSR:23.457% C
Zenith VX-5
B+
Kills:53
Deaths:88
KDR:0.602
Accuracy:22.210% D
HSR:24.528% B+
Kills:3,099
Deaths (as Light Assault):4,916
Deaths (to Light Assaults):2,427
KDR:0.63039
Kill Difference:1,817
Playtime:59.259 hours
Usage:4%
Score:0.455m
Score/min:128
Accuracy (listed only):24.889%
HSR (listed only):19.344%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:679
Deaths:1,059
KDR:0.641
Accuracy:19.977% D-
HSR:16.642% C+
Nova
C+
Kills:408
Deaths:437
KDR:0.934
Accuracy:42.811% C+
HSR:15.196% C+
VE-S Canis
C
Kills:309
Deaths:446
KDR:0.693
Accuracy:25.670% C
HSR:12.621% D-
Pulsar VS1
C+
Kills:105
Deaths:153
KDR:0.686
Accuracy:23.601% C+
HSR:19.048% C
Kills:1,501
Deaths (as Combat Medic):2,095
Deaths (to Combat Medics):1,831
KDR:0.71647
Kill Difference:594
Playtime:20.016 hours
Usage:1%
Score:0.205m
Score/min:171
Accuracy (listed only):28.015%
HSR (listed only):15.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:679
Deaths:1,059
KDR:0.641
Accuracy:19.977% D-
HSR:16.642% C+
VE-S Canis
C
Kills:309
Deaths:446
KDR:0.693
Accuracy:25.670% C
HSR:12.621% D-
Spiker
C**
Kills:146
Deaths:253
KDR:0.577
Accuracy:31.470% C**
HSR:17.808% C
Manticore SX40
C++
Kills:117
Deaths:189
KDR:0.619
Accuracy:28.882% C+
HSR:22.222% C++
Kills:1,251
Deaths (as Infiltrator):1,947
Deaths (to Infiltrators):1,802
KDR:0.64253
Kill Difference:696
Playtime:64.728 hours
Usage:5%
Score:0.566m
Score/min:146
Accuracy (listed only):26.500%
HSR (listed only):17.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:285
Deaths:230
KDR:1.239
Accuracy:15.362% D-
HSR:17.193% D
Quasar VM1
D
Kills:186
Deaths:69
KDR:2.696
Accuracy:12.745% D
HSR:13.979% D--
Blueshift VM5
D
Kills:175
Deaths:175
KDR:1
Accuracy:16.496% D
HSR:17.714% D
Comet VM2
C+
Kills:77
Deaths:50
KDR:1.540
Accuracy:36.661% D
HSR:3.896% C+
Kills:723
Deaths (as MAX Suit):262
Deaths (to MAX Suits):948
KDR:2.75954
Kill Difference:461
Playtime:54.289 hours
Usage:4%
Score:0.583m
Score/min:179
Accuracy (listed only):20.316%
HSR (listed only):13.195%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:121
V. Kills:48 247%
Deaths:61
KDR:1.984
Accuracy:39.095% D**
KPH:14.500 D*
VKPH:5.700 D--
Maelstrom Turbo Laser
D--
Kills:52
V. Kills:49 104%
Deaths:220
KDR:0.236
Accuracy:17.736% F--
KPH:1.600 D--
VKPH:1.500 D*
Kills:173 (52 + 0)
Deaths:281
KDR:0.616
VKDR:0.345
Vehicle Kills:97
Kill Difference:108
Playtime:40.653 hours
Usage:3%
Score:0.202m
Score/min:83
Piloting Accuracy:17.736%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:167
V. Kills:20 N/A
Deaths:8
KDR:20.875
Accuracy:45.089% C**
KPH:46.800 C+
VKPH:5.600 C--
C150 Dalton
C*
Kills:88
V. Kills:40 215%
Deaths:16
KDR:5.500
Accuracy:39.962% C*
KPH:24.500 C--
VKPH:11.100 D--
Kills:255 (0 + 255)
Deaths:24
KDR:10.625
VKDR:2.500
Vehicle Kills:60
Kill Difference:231
Playtime:7.163 hours
Usage:1%
Score:0.119m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:39.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:872
V. Kills:361 241%
Deaths:324
KDR:2.691
Accuracy:51.068% C+
KPH:16.900 D-
VKPH:7 D--
C75 Viper
C+
Kills:292
V. Kills:104 278%
Deaths:99
KDR:2.950
Accuracy:39.758% C+
KPH:20.100 C--
VKPH:7.100 C+
Skyguard
D-
Kills:61
V. Kills:38 156%
Deaths:26
KDR:2.346
Accuracy:20.196% D**
KPH:8.300 D-
VKPH:5.200 D*
Kills:1,225 (1,225 + 0)
Deaths:449
KDR:2.728
VKDR:1.120
Vehicle Kills:503
Kill Difference:776
Playtime:73.646 hours
Usage:5%
Score:0.528m
Score/min:119
Driving Accuracy:20.196%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:354
V. Kills:161 219%
Deaths:73
KDR:4.849
Accuracy:38.382% D
KPH:14.600 D--
VKPH:6.600 D*
Supernova FPC
D**
Kills:171
V. Kills:111 153%
Deaths:85
KDR:2.012
Accuracy:37.685% F-
KPH:8.500 D**
VKPH:5.500 F-
Proton II PPA
C++
Kills:140
V. Kills:8 N/A
Deaths:9
KDR:15.556
Accuracy:24.762% C++
KPH:42.900 C-
VKPH:2.500 D
E540 Halberd
N/A
Kills:50
V. Kills:23 208%
Deaths:9
KDR:5.556
Accuracy:38.158% N/A
KPH:19.200 N/A
VKPH:8.800 N/A
Kills:715 (171 + 544)
Deaths:176
KDR:4.063
VKDR:1.722
Vehicle Kills:303
Kill Difference:539
Playtime:50.377 hours
Usage:4%
Score:0.495m
Score/min:164
Driving Accuracy:37.685%
Gunner Accuracy:38.158%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:72
V. Kills:3 N/A
Deaths:12
KDR:6
Accuracy:26.345% D*
KPH:36.600 D*
VKPH:1.500 D**
Kills:72 (0 + 72)
Deaths:12
KDR:6
VKDR:0.250
Vehicle Kills:3
Kill Difference:60
Playtime:1.966 hours
Usage:0%
Score:0.019m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:26.345%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:204
V. Kills:77 262%
Deaths:61
KDR:3.344
Accuracy:39.739% C++
KPH:11.200 D
VKPH:4.200 D--
M12 Kobalt
C--
Kills:92
V. Kills:8 N/A
Deaths:22
KDR:4.182
Accuracy:16.051% C-
KPH:24.300 D*
VKPH:2.100 C--
M20 Basilisk
B+
Kills:78
V. Kills:31 244%
Deaths:18
KDR:4.333
Accuracy:43.357% B+
KPH:9.700 D--
VKPH:3.900 D*
Kills:374 (0 + 374)
Deaths:101
KDR:3.703
VKDR:1.149
Vehicle Kills:116
Kill Difference:273
Playtime:30.010 hours
Usage:2%
Score:0.211m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:43.357%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:68
V. Kills:34 194%
Deaths:44
KDR:1.545
Accuracy:33.733% C--
KPH:13.400 D
VKPH:6.700 D-
Kills:68 (0 + 68)
Deaths:44
KDR:1.545
VKDR:0.773
Vehicle Kills:34
Kill Difference:24
Playtime:5.061 hours
Usage:0%
Score:0.085m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:33.733%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2141,1891,9130.622C+0.2418.203%D-17.578%C6.7DN/A58177.4h17.9C98.4C
Pulsar LSW 9709431,3960.676D0.1819.695%D20.679%C-10.8D*N/A4387.2h16.8D*85.5D
L100 Python HEAT 1,2338723242.691C1.8351.068%C+N/A16.9D-7D--10951.7h7C13.6C+
Proximity Mine 8388387211.639A**10.7838.488%C-N/A167.6B**N/A5195h1.6B*4.1B+
Orion VS54 7026859000.761C0.1020.835%C+21.898%C11.7D-N/A5858.3h15.8D75.7C+
Sirius SX12 6846791,0590.641C0.2219.977%D-16.642%C+7.5D--N/A3290.8h17.1C85.4C
VX29 Polaris 4284175980.697D0.1623.431%C+19.185%C--13.9D--N/A4330.1h15.6D-66.4C+
Nova 4104084370.934C0.0742.811%C+15.196%C+8D*N/A5150.9h8.5F--19.8D*
Saron HRB 515354734.849C+3.9938.382%D1.977%B14.6D--6.6D*14324.3h17.3B*44.9B+
VE-S Canis 3183094460.693C-0.1725.67%C12.621%D-9.9D-N/A3431.1h13.5C+52.7C+
VE-H Maw 3143076530.47D-0.3920.215%D--21.498%D9.7D*N/A3431.8h14.6D*72.4D-
Pulsar C 3042995880.509C-0.3524.741%C++23.746%C++8.1D-N/A3236.7h16.2D-65.3C
C75 Viper 396292992.949C+2.0939.758%C+1.027%C--20C--7.1C+15414.6h13.1C*33.1C**
Tank Mine 424290604.833A3.9728.741%CN/A96.7C+44.7D6863h2C+7C
Blueshift VM5 2912852301.239C-0.3815.362%D-17.193%D11.5D*N/A5124.8h16.7C+108.6C
Lancer VS22 4332761052.629M1.7726.672%T*N/A12.7C+7.2D--14921.7h3.7B**13.9B++
VE-LR Obelisk 2452424220.573D0.2921.964%D**23.967%D-6.3D*N/A2238.4h7.8C35.7D--
NS-R3 Swarm 3442162101.029A0.1755.9%F-N/A7.4C+4.4D6729h17.9A32B**
Frag Grenade 2112081208N/A207.1429.07%F-N/A1040A*15B*24310.2h1.9A++6.6B+
M20 Basilisk 281204613.344C*2.4839.739%C++4.412%D11.2D4.2D--10018.2h113.7C286.2C+
Quasar VM1 188186692.696B*1.8412.745%D13.979%D--10.6D--N/A9017.5h14.3B112.1C+
Blueshift VM5 1781751751D0.1416.496%D17.714%D11.1D*N/A3715.8h19.6D-118.8D
Supernova FPC 282171852.012C--1.1537.685%F-2.339%C+8.5D**5.5F-17520.2h4.9B+13C--
L105 Zephyr 187167820.875A+20.0145.089%C**N/A46.4C+5.6C--2553.6h5.6B+12.5B+
NS-15M2 1601561900.821C0.0422.702%C25%C+15.4D--N/A5010.1h15.1D66.3C+
Spiker 1501462530.577C-0.2831.47%C**17.808%C8.9D-N/A4016.4h11.6C-36.8C+
Nemesis VSH9 233142981.449A+0.5953.69%D*N/A11.2C7.2C--13512.7h7.1B+13.2C++
Proton II PPA 148140915.556C++14.7024.762%C++N/A42.4C-2.4D2473.3h10.6C+42.7C++
MANA Anti-Vehicle Turret 2411381071.29D0.4328.819%F--2.174%C--1380D1030D2351020.1h7.2B+25.1C+
Dual Photon Pods 169121611.984D1.1239.095%D**N/A14.4D*5.7D--1748.4h34.1D--87.1D*
Manticore SX40 1191171890.619C0.2428.882%C+22.222%C++8.9D-N/A4213.2h8.7C+30.3C+
C-4 1631171280.914C0.0525%C+N/A46.8D18.4D5082.5h1.2B+4.9B+
Pulsar VS1 1071051530.686C0.1723.601%C+19.048%C12.2DN/A668.6h16.2C68.8C+
Eidolon VE33 101971640.591C0.2733.349%B**34.021%B**6.5D-N/A3314.9h14.3D*42.8C+
M12 Kobalt 10092224.182D-3.3216.051%C-21.739%B*24.2D*2.1C--1493.8h26.9D*167.5C--
SVA-88 94901820.495D0.3717.215%D*22.222%C-8.1D*N/A3311.1h17.8F-103.7D**
C150 Dalton 12888165.5C+4.6439.962%C*N/A24.4C--11.1D--2963.6h4.7C+11.8C++
NSX Masamune 130831690.491C--0.3752.946%DN/A12.2D*6.9D1056.8h22D--41.5D--
VX6-7 82811470.551C--0.3121.952%C-20.988%C+8.4D-N/A359.7h17.2D-78.3C--
NSX-P Tanto 85812380.34D0.5223.552%C23.457%C5.1D--N/A2016h21.1D--89.7D
M20 Basilisk 10978184.333B*3.4743.357%B+1.282%F9.8D--3.9D*1428h149.4D-344.7C
Comet VM2 10477501.54B*0.6836.661%D3.896%C+5.7D--2D--9213.6h20.6C**56.1C++
Proton II PPA-H 7572126C-5.1426.345%D*N/A36D*1.5D**1652h10.6C+40.3C--
M20 Wyvern 10268441.545D0.6833.733%C--2.941%C13.3D6.7D-2805.1h88.6C+262.5C
Force-Blade 666610,8520.006C--0.8516.854%D--3.03%D0.1DN/A0733.1h2B+12.1C+
Lasher X2 6765740.878C+0.0213.79%F1.538%D*7.5D--N/A448.7h28.2F204.8F--
Skyguard 9961262.346C+1.4920.196%D**1.639%C8.2D-5.1D*1247.4h103B++509.8C+
Zenith VX-5 5653880.602D0.2622.21%D24.528%B+7.3D--N/A317.3h22.2F--99.7D**
Maelstrom Turbo Laser 101522200.236C--0.6217.736%F--1.923%C-1.6D--1.5D*5932.3h218.6D**1232.6T
E540 Halberd 735095.556C4.7038.158%D*N/A19.2D--8.8D*1682.6h5.2B+13.7C
Spear Anti-Vehicle Phalanx Turret 8150124.167C-3.3126.74%F-2%D--13.9D*8.6D*1723.6h9.7C+36.2D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret192902.6h
Motion Spotter16710.4h
Restoration Kit857011.2h
Lumine Edge AE2805915.4h
Nano-Armor Kit263362,53536.6h
Spawn Beacon34000.7h
Turret AI Module0690.5h
Spear Anti-Vehicle Tower0930.9h
Spitfire Auto-Turret161,1051.4h
Rampart Wall1610.7h
Xiphos Anti-Personnel Tower0670.7h
Hoplon Anti-Aircraft Phalanx Tower0680.7h
Welding Device01,2600.1h
Ammunition Package382,0351.9h
Anti-Infantry MANA Turret33570.8h
Medical Applicator259,8852.1h
Nano-Repair Grenade05080.1h
Recon Detection Device66481.7h

Check the help document for the dictionary if you want to learn more about words used here.


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