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Primus Veschel[AC66] Veschel
VS BR 49

KDR: 5.25

Score: 2.2m

Last Seen: Dec 8th, 2018 5:56 PM
- OFFLINE - 172.7 hour(s)

Battle Rank 49 - Vanu Sovereignty on Cobalt - Outfit Officer of ONEIMANIARMY[AC66] ONEIMANIARMY
VS outfit on Cobalt

Members: 2
Level Progress (to 50): 89%
Level 100 Progress: 12% 689h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Saron HRB Light PPA Orion VS54 Solstice VE3 Proton II PPA E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $731,835 MLG Score: 585
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.145%30.75%835210204002.380952.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.519%1.196B**1.572A+-0.488DHEAD ++ (~17.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B12.30.136C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.986%0.866%3214310191,1554444526.25259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.404%-0.259C-0.684D0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.292C*39.80.247C++73.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.284%1.212%84021020165272426.1111168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%0.293C*-0.801D-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.865B*6.30.84B*9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.678%42.667%84011021753402.20588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.545B+-1.613F-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.109C+4.2-0.331C-6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ONEIMANIARMY[AC66] ONEIMANIARMY
VS outfit on Cobalt

Members: 2
2.2m318.1%403 (24.2k)362 (21.7k)5.254843,2586206.9549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102225524.348%6.446%15709:540

65% Engineer10% Heavy Assault6% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2014 10:26 PMOct 7th, 2018 2:00 AMDec 15th, 2018 1:40 PM (3h) (PST)Dec 8th, 2018 3:06 PM (7d) (PST)Dec 8th, 2018 1:56 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
848318170.5320.1010.0342.1590.146585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,8651,87348,9923262130921,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
102h/4.3d 1,051 210 1,061 13.2k 81 165 895 5.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:200
Deaths:99
KDR:2.020
Accuracy:30.704% A+
HSR:22.500% B+
Kills:200
Deaths (as Engineer):99
Deaths (to Engineers):176
KDR:2.0202
Kill Difference:101
Playtime:66.717 hours
Usage:65%
Score:1.620m
Score/min:405
Accuracy (listed only):30.704%
HSR (listed only):22.500%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:200
Deaths:96
KDR:2.083
Accuracy:23.578% B+
HSR:39% A*
Kills:200
Deaths (as Heavy Assault):96
Deaths (to Heavy Assaults):103
KDR:2.08333
Kill Difference:104
Playtime:9.697 hours
Usage:10%
Score:0.109m
Score/min:188
Accuracy (listed only):23.578%
HSR (listed only):39%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:200
Deaths:99
KDR:2.020
Accuracy:30.704% A+
HSR:22.500% B+
Kills:200
Deaths (as Light Assault):99
Deaths (to Light Assaults):67
KDR:2.0202
Kill Difference:101
Playtime:18.461 hours
Usage:18%
Score:0.392m
Score/min:354
Accuracy (listed only):30.704%
HSR (listed only):22.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:75
Deaths:16
KDR:4.688
Accuracy:38.678% B**
HSR:42.667% B
Kills:75
Deaths (as Infiltrator):16
Deaths (to Infiltrators):77
KDR:4.6875
Kill Difference:59
Playtime:5.844 hours
Usage:6%
Score:0.082m
Score/min:234
Accuracy (listed only):38.678%
HSR (listed only):42.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):35
KDR:0
Kill Difference:UNR
Playtime:0.916 hours
Usage:1%
Score:0.015m
Score/min:280
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:511
V. Kills:308 165%
Deaths:147
KDR:3.476
Accuracy:32.028% C+
KPH:27.400 A+
VKPH:16.500 B**
Dual Photon Pods
B**
Kills:396
V. Kills:84 466%
Deaths:36
KDR:11
Accuracy:61.568% B**
KPH:87.900 C*
VKPH:18.600 C++
Light PPA
B++
Kills:248
V. Kills:21 N/A
Deaths:19
KDR:13.053
Accuracy:48.642% B**
KPH:57.700 B
VKPH:4.900 B++
Kills:1,155 (759 + 0)
Deaths:202
KDR:5.718
VKDR:2.045
Vehicle Kills:413
Kill Difference:953
Playtime:27.478 hours
Usage:27%
Score:0.360m
Score/min:219
Piloting Accuracy:48.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:291
V. Kills:135 214%
Deaths:20
KDR:14.550
Accuracy:57.538% A++
KPH:40.900 A++
VKPH:19 B+
Proton II PPA
B
Kills:117
V. Kills:9 N/A
Deaths:5
KDR:23.400
Accuracy:37.383% A*
KPH:56.800 C+
VKPH:4.400 B
E540 Halberd
M*
Kills:98
V. Kills:30 316%
Deaths:6
KDR:16.333
Accuracy:51.852% B+
KPH:67.400 M*
VKPH:20.600 B+
Supernova PC
M
Kills:91
V. Kills:25 350%
Deaths:8
KDR:11.375
Accuracy:45.625% C
KPH:49 M
VKPH:13.500 A++
Kills:597 (91 + 506)
Deaths:39
KDR:15.308
VKDR:5.103
Vehicle Kills:199
Kill Difference:558
Playtime:12.481 hours
Usage:12%
Score:0.253m
Score/min:338
Driving Accuracy:45.625%
Gunner Accuracy:51.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:67
V. Kills:4 N/A
Deaths:1
KDR:67
Accuracy:35.612% C+
KPH:114.500 B+
VKPH:6.800 C++
Kills:67 (0 + 67)
Deaths:1
KDR:67
VKDR:4
Vehicle Kills:4
Kill Difference:66
Playtime:0.585 hours
Usage:1%
Score:0.011m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:35.612%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 8195111473.476B+1.7832.028%C+N/A27.3A+16.5B**20518.7h71.8B*224.3B*
Dual Photon Pods 4803963611B++5.7561.568%B**1.01%C-88C*18.7C++3174.5h13.3B**21.6B**
Saron HRB 4262912014.55A*9.3057.538%A++N/A41A++19B+3117.1h19.4B+33.7B**
Light PPA 2692481913.053B**7.8048.642%B**N/A57.7B4.9B++1744.3h16C+32.8C*
Orion VS54 200200962.083B+3.1723.578%B+39%A*37.7BN/A945.3h10.7B++45.4C*
Solstice VE3 206200992.02A++3.2330.704%A+22.5%B+18.5C+N/A7710.8h14B45.5B+
Proton II PPA 126117523.4B+18.1537.383%A*N/A55.7C+4.3C**1902.1h13.6D--36.4B+
E540 Halberd 12898616.333B*11.0851.852%B+1.02%D--65.3M++20B+3041.5h3.1A*6.1A++
Supernova PC 11691811.375B*6.1245.625%CN/A47.9A**13.2A+6351.9h3.2A7B**
VA39 Spectre 7575164.688A*0.5738.678%B**42.667%B50A++N/A1511.5h4.2B**10.9B**
M20 Drake 10070170U64.7532.908%B*N/A36.8A++15.8B++1851.9h35B**106.3B**
Proton II PPA-H 7167167S61.7535.612%C+1.493%C111.7B+6.7C++3020.6h10.8C+30.3C+
Hyena Missile Launcher 7751225.5U20.2543.571%A++N/A18.2C+9.3C1202.8h26.8B**61.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3189,9577.8h
Medical Applicator62,5340.3h
Spitfire Auto-Turret22550.2h
Anti-Infantry MANA Turret0750.1h
Ammunition Package23560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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