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Immortal Veschel[DIOR] Veschel
VS BR 67

KDR: 5.62

Score: 4.9m

Last Seen: Jan 25th, 2020 6:01 PM
- OFFLINE - 26.3 hour(s)

Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Officer of Christian Dior[DIOR] Christian Dior
VS outfit on Cobalt

Members: 2
Level Progress (to 68): 61%
Level 100 Progress: 26% 585h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Saron HRB Halberd SE Supernova PC Solstice VE3 Proton II PPA Dual Photon Pods Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $475,380 MLG Score: 380
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.77%27.838%801212306432.17233.444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.211%1.462A+1.061B**-0.98D--HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.365C**13.60.051C+33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.924%0.72%2646312291,6677771221.6493234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.07%-0.25C-0.788D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.20.16C++47.90.106C+89.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.136%0.798%706112315011211534.10656325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.774B++-1.109D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.798B++3.80.696B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.077%0.287%3297312291,0475853717.7458195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.007%1.563A+-1.022D*0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.7B++18.60.524B+16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.508%42.105%329711231764401.68889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.533B+-1.608F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.101C+4.2-0.319C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Christian Dior[DIOR] Christian Dior
VS outfit on Cobalt

Members: 2
4.9m341.7%398 (23.9k)353 (21.2k)5.616416,7791,2077.8757267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123243321.957%4.853%10711:300

68% Engineer6% Heavy Assault22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2014 10:26 PMMar 10th, 2019 12:58 AMJan 25th, 2020 8:35 PM (18h) (PST)Jan 25th, 2020 4:08 PM (22h) (PST)Jan 25th, 2020 2:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
876248520.4870.0870.0242.1560.144380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5531,45251,1012951129921,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.8h/9.7d 2,727 329 2,980 30k 137 305 1,996 12.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:408
Deaths:261
KDR:1.563
Accuracy:32.179% A++
HSR:22.304% B+
Kills:408
Deaths (as Engineer):261
Deaths (to Engineers):358
KDR:1.56322
Kill Difference:147
Playtime:157.264 hours
Usage:68%
Score:3.756m
Score/min:398
Accuracy (listed only):32.179%
HSR (listed only):22.304%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:235
Deaths:112
KDR:2.098
Accuracy:23.097% B+
HSR:37.447% A++
Kills:235
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):157
KDR:2.09821
Kill Difference:123
Playtime:13.888 hours
Usage:6%
Score:0.154m
Score/min:185
Accuracy (listed only):23.097%
HSR (listed only):37.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:408
Deaths:261
KDR:1.563
Accuracy:32.179% A++
HSR:22.304% B+
Kills:408
Deaths (as Light Assault):261
Deaths (to Light Assaults):129
KDR:1.56322
Kill Difference:147
Playtime:49.947 hours
Usage:22%
Score:0.886m
Score/min:296
Accuracy (listed only):32.179%
HSR (listed only):22.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:76
Deaths:17
KDR:4.471
Accuracy:38.508% B**
HSR:42.105% B
Kills:76
Deaths (as Infiltrator):17
Deaths (to Infiltrators):123
KDR:4.47059
Kill Difference:59
Playtime:8.581 hours
Usage:4%
Score:0.096m
Score/min:187
Accuracy (listed only):38.508%
HSR (listed only):42.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:986
V. Kills:551 179%
Deaths:213
KDR:4.629
Accuracy:33.286% C*
KPH:30 A+
VKPH:16.800 B**
Dual Photon Pods
B**
Kills:401
V. Kills:85 466%
Deaths:36
KDR:11.139
Accuracy:61.565% B**
KPH:89 C++
VKPH:18.900 C+
Light PPA
B+
Kills:280
V. Kills:22 N/A
Deaths:22
KDR:12.727
Accuracy:47.468% B*
KPH:58.900 C**
VKPH:4.600 B+
Kills:1,667 (1,266 + 0)
Deaths:271
KDR:6.151
VKDR:2.428
Vehicle Kills:658
Kill Difference:1,396
Playtime:42.134 hours
Usage:18%
Score:0.557m
Score/min:220
Piloting Accuracy:47.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:60
V. Kills:29 200%
Deaths:5
KDR:12
Accuracy:33.377% C-
KPH:13.100 C++
VKPH:6.300 C
C150 Dalton
A++
Kills:55
V. Kills:29 183%
Deaths:1
KDR:55
Accuracy:36.446% C+
KPH:72.500 A++
VKPH:38.200 B*
Kills:115 (60 + 55)
Deaths:6
KDR:19.167
VKDR:9.667
Vehicle Kills:58
Kill Difference:109
Playtime:5.327 hours
Usage:2%
Score:0.137m
Score/min:430
Piloting Accuracy:33.377%
Gunner Accuracy:36.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:832
V. Kills:377 220%
Deaths:68
KDR:12.235
Accuracy:54.419% A
KPH:31.200 B+
VKPH:14.100 C+
Halberd SE
C+
Kills:595
V. Kills:214 277%
Deaths:5
KDR:119
Accuracy:50% C+
KPH:35.100 C
VKPH:12.600 D
Supernova PC
A*
Kills:501
V. Kills:134 371%
Deaths:33
KDR:15.182
Accuracy:49.136% C+
KPH:44.900 A*
VKPH:12 B*
Proton II PPA
A*
Kills:404
V. Kills:26 N/A
Deaths:12
KDR:33.667
Accuracy:38.565% A*
KPH:54.800 C+
VKPH:3.500 C+
E540 Halberd
A*
Kills:138
V. Kills:47 288%
Deaths:7
KDR:19.714
Accuracy:49.687% C**
KPH:53 A*
VKPH:18 B
M12 Kobalt
C**
Kills:53
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:13.579% C-
KPH:58 C
VKPH:4.400 C**
Kills:2,523 (501 + 2,022)
Deaths:125
KDR:20.184
VKDR:6.416
Vehicle Kills:802
Kill Difference:2,398
Playtime:65.692 hours
Usage:28%
Score:0.848m
Score/min:215
Driving Accuracy:49.136%
Gunner Accuracy:13.579%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:77
V. Kills:5 N/A
Deaths:1
KDR:77
Accuracy:35.198% C
KPH:117.700 B++
VKPH:7.600 B
Kills:77 (0 + 77)
Deaths:1
KDR:77
VKDR:5
Vehicle Kills:5
Kill Difference:76
Playtime:0.654 hours
Usage:0%
Score:0.012m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:35.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 1,5379862134.629B++0.9933.286%C*N/A30A+16.7B**21132.9h71.2B*213.9B*
Saron HRB 1,2098326812.235A+6.6254.419%AN/A31.2B+14.1C+19126.7h21.8C*40.1B++
Halberd SE 8095955119S113.3850%C+1.008%C+35.2C12.7D17716.9h4.8C++9.6C++
Supernova PC 6355013315.182A+9.5749.136%C+N/A44.7A*12B*31811.2h3.8B*7.7B*
Solstice VE3 4284082611.563A4.0532.179%A++22.304%B+17.1C+N/A6623.8h14.9C**46.4B
Proton II PPA 4304041233.667B**28.0538.565%A*N/A54.6C+3.5C+1917.4h13.3D34.5B+
Dual Photon Pods 4864013611.139B++5.5261.565%B**0.998%C89.1C++18.9C+3304.5h13.2B**21.4B*
Light PPA 3022802212.727A+7.1147.468%B*N/A58.3C**4.6B+1824.8h15.7C+33.1C*
Orion VS54 2372351122.098B+3.5223.097%B+37.447%A++36.2C++N/A936.5h11.2B+48.4C++
C-4 2091411211.75S6.1332.698%B**N/A201.4A**97.1S13540.7h0.7A+2.2A
E540 Halberd 185138719.714B**14.1049.687%C**N/A53.1A*18.1B+3162.6h3.4A++6.9A+
Lumine Edge 79793340.237B5.3824.165%C21.519%B**2.4CN/A733h1.2B+4.9B
Proton II PPA-H 8277177S71.3835.198%C1.299%C110B+7.1C*3120.7h10.6C++30.2C++
VA39 Spectre 7676174.471A++1.1538.508%B**42.105%B47.5A+N/A1671.6h4.2B**10.9B**
M20 Drake 10070170U64.3832.908%B+N/A36.8B**15.8C++1851.9h35B*106.3B*
Force-Blade 70694540.152M*5.4610.856%F31.884%M*1.2B+N/A457.8h2.2C**20.2D
L-30R Vektor 8960512S6.3833.377%C-N/A13C++6.3C1014.6h55.7B+166.9B+
Lancer VS22 9055134.231M*1.3939.801%F**N/A11.5C7.3D884.8h9.5B++23.8B+
C150 Dalton 8455155S49.3836.446%C+N/A68.8A+36.3B++24070.8h2.2B**6B**
M12 Kobalt 5753153B++47.3813.579%C-15.094%B58.9C+4.4C**2800.9h13.7B++100.7B+
Hyena Missile Launcher 8053226.5U20.8843.77%A++N/A17.1C+8.7C1173.1h28.8B*65.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11882.7h
Nano-Armor Kit156244,78921.4h
Medical Applicator72,7540.4h
Spitfire Auto-Turret61,1420.8h
Ammunition Package34890.5h
Anti-Infantry MANA Turret0780.1h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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