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Primus Veschel[DIOR] Veschel
VS BR 50

KDR: 5.31

Score: 2.3m

Last Seen: Apr 19th, 2019 5:45 PM
- OFFLINE - 40.5 hour(s)

Battle Rank 50 - Vanu Sovereignty on Cobalt - Outfit Officer of Christian Dior[DIOR] Christian Dior
VS outfit on Cobalt

Members: 2
Level Progress (to 51): 82%
Level 100 Progress: 12% 694h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Saron HRB Light PPA Orion VS54 Solstice VE3 Supernova PC Proton II PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $694,305 MLG Score: 555
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.089%29.195%791210334352.485712.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.423%1.168B**1.3A-0.406C--HEAD ++ (~15.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.397B12.20.146C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.751%0.84%2897310321,1915046523.82256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.432%-0.279C-0.699D0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.80.282C*40.30.241C++75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.225%1.212%78121033165292735.6896560%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%0.283C*-0.799D-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.866B*6.30.842B*9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.678%42.667%78111034753402.20588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.549B+-1.6F-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.104C+4.2-0.326C-6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Christian Dior[DIOR] Christian Dior
VS outfit on Cobalt

Members: 2
2.3m317.2%397 (23.8k)357 (21.4k)5.310773,4526507.0876950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103526424.03%6.228%15010:060

66% Engineer9% Heavy Assault18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2014 10:26 PMMar 10th, 2019 12:58 AMApr 19th, 2019 2:41 PM (2d) (PST)Apr 19th, 2019 1:47 PM (2d) (PST)Apr 19th, 2019 1:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
854308240.5250.0990.0332.1350.148555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2481,82749,4213262128921,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
109.5h/4.6d 1,155 215 1,124 14k 84 178 969 5.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:217
Deaths:104
KDR:2.087
Accuracy:30.606% A+
HSR:21.198% C**
Kills:217
Deaths (as Engineer):104
Deaths (to Engineers):187
KDR:2.08654
Kill Difference:113
Playtime:72.297 hours
Usage:66%
Score:1.718m
Score/min:396
Accuracy (listed only):30.606%
HSR (listed only):21.198%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:218
Deaths:102
KDR:2.137
Accuracy:23.753% B+
HSR:37.156% A++
Kills:218
Deaths (as Heavy Assault):102
Deaths (to Heavy Assaults):107
KDR:2.13725
Kill Difference:116
Playtime:10.374 hours
Usage:9%
Score:0.122m
Score/min:197
Accuracy (listed only):23.753%
HSR (listed only):37.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:217
Deaths:104
KDR:2.087
Accuracy:30.606% A+
HSR:21.198% C**
Kills:217
Deaths (as Light Assault):104
Deaths (to Light Assaults):69
KDR:2.08654
Kill Difference:113
Playtime:19.616 hours
Usage:18%
Score:0.409m
Score/min:348
Accuracy (listed only):30.606%
HSR (listed only):21.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:75
Deaths:16
KDR:4.688
Accuracy:38.678% B**
HSR:42.667% B
Kills:75
Deaths (as Infiltrator):16
Deaths (to Infiltrators):79
KDR:4.6875
Kill Difference:59
Playtime:5.908 hours
Usage:5%
Score:0.082m
Score/min:232
Accuracy (listed only):38.678%
HSR (listed only):42.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):36
KDR:0
Kill Difference:UNR
Playtime:0.917 hours
Usage:1%
Score:0.015m
Score/min:280
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:547
V. Kills:328 166%
Deaths:153
KDR:3.575
Accuracy:31.923% C+
KPH:27.600 A
VKPH:16.500 B**
Dual Photon Pods
B**
Kills:396
V. Kills:84 466%
Deaths:36
KDR:11
Accuracy:61.568% B**
KPH:87.900 C*
VKPH:18.600 C+
Light PPA
B+
Kills:248
V. Kills:21 N/A
Deaths:19
KDR:13.053
Accuracy:48.642% B**
KPH:57.700 B+
VKPH:4.900 B+
Kills:1,191 (795 + 0)
Deaths:208
KDR:5.726
VKDR:2.082
Vehicle Kills:433
Kill Difference:983
Playtime:28.641 hours
Usage:26%
Score:0.374m
Score/min:218
Piloting Accuracy:48.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:354
V. Kills:166 212%
Deaths:26
KDR:13.615
Accuracy:56.813% A+
KPH:37.500 A
VKPH:17.600 C*
Supernova PC
A*
Kills:121
V. Kills:36 327%
Deaths:9
KDR:13.444
Accuracy:45.445% C-
KPH:45.200 A*
VKPH:13.400 A+
Proton II PPA
B
Kills:117
V. Kills:9 N/A
Deaths:5
KDR:23.400
Accuracy:37.383% A*
KPH:56.800 C++
VKPH:4.400 B
E540 Halberd
M*
Kills:98
V. Kills:30 316%
Deaths:6
KDR:16.333
Accuracy:51.852% B+
KPH:67.400 M*
VKPH:20.600 B++
Kills:690 (121 + 569)
Deaths:46
KDR:15
VKDR:5.239
Vehicle Kills:241
Kill Difference:644
Playtime:15.621 hours
Usage:14%
Score:0.280m
Score/min:299
Driving Accuracy:45.445%
Gunner Accuracy:51.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:67
V. Kills:4 N/A
Deaths:1
KDR:67
Accuracy:35.543% C
KPH:114 B+
VKPH:6.800 C++
Kills:67 (0 + 67)
Deaths:1
KDR:67
VKDR:4
Vehicle Kills:4
Kill Difference:66
Playtime:0.588 hours
Usage:1%
Score:0.011m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:35.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 8755471533.575B+1.7431.923%C+N/A27.6A16.6B**20419.8h70.8B*221.7B*
Dual Photon Pods 4803963611B++5.6961.568%B**1.01%C88C*18.7C++3184.5h13.3B**21.6B**
Saron HRB 5203542613.615A++8.3056.813%A+N/A37.7A17.7C*2679.4h20B+35.2B**
Light PPA 2692481913.053A+7.7448.642%B**N/A57.7B+4.9B+1744.3h16C+32.8C*
Orion VS54 2192181022.137B+3.1723.753%B+37.156%A++38.9BN/A975.6h11B++46.2B+
Solstice VE3 2242171042.087A++3.2230.606%A+21.198%C**18.9C+N/A7511.5h13.5B+44B++
Supernova PC 157121913.444A8.1345.445%C-N/A44.8A*13.3A+4862.7h3.5B**7.6B*
Proton II PPA 126117523.4B++18.0937.383%A*N/A55.7C+4.3C**1912.1h13.6D-36.4B+
E540 Halberd 12898616.333B++11.0251.852%B+1.02%D-65.3M++20B+3081.5h3.1A*6.1A++
VA39 Spectre 7575164.688A**0.6238.678%B**42.667%B50A++N/A1511.5h4.2B**10.9B**
M20 Drake 10070170U64.6932.908%B*N/A36.8B**15.8C**1851.9h35B*106.3B*
Proton II PPA-H 7167167S61.6935.543%C1.493%C111.7B+6.7C++3020.6h10.8C+30.4C+
Hyena Missile Launcher 7751225.5U20.1943.571%A+N/A18.2C+9.3C1202.8h26.8B*61.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540.1h
Nano-Armor Kit3599,2178.5h
Medical Applicator62,5340.3h
Spitfire Auto-Turret23150.2h
Anti-Infantry MANA Turret0780.1h
Ammunition Package23730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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