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Castellan Veschel[DIOR] Veschel
VS BR 65

KDR: 5.67

Score: 4.4m

Last Seen: Aug 24th, 2019 7:26 PM
- OFFLINE - 9.3 hour(s)

Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Officer of Christian Dior[DIOR] Christian Dior
VS outfit on Cobalt

Members: 5
Level Progress (to 66): 17%
Level 100 Progress: 23% 584h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Saron HRB Dual Photon Pods Solstice VE3 Halberd SE Proton II PPA Supernova PC Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $517,914 MLG Score: 414
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.658%27.896%799212126132.295883.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.258%1.154B**1.312A-0.353C-HEAD ++ (~13.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.399B13.40.15C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.124%0.717%2735312111,5356864422.2464238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.067%-0.273C-0.702D-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1330.27C*46.70.227C++86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.586%0.546%610112133661021053.58823345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81B**3.91B**4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.027%0.299%3516312111,0045250518.9434198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.205%0.28C*-0.799D-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.867B*190.843B*16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.508%42.105%351611213764001.9

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.555B+-1.586F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.101C+4.2-0.323C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Christian Dior[DIOR] Christian Dior
VS outfit on Cobalt

Members: 5
4.4m353%413 (24.8k)368 (22.1k)5.668255,9631,0527.9001965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121437922.446%5.081%11411:220

69% Engineer7% Heavy Assault20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2014 10:26 PMMar 10th, 2019 12:58 AMAug 25th, 2019 10:35 AM (13h) (PST)Aug 24th, 2019 4:49 PM (1d) (PST)Aug 24th, 2019 3:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
875258500.4980.0880.0252.2650.143414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4841,51450,9703052136922,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.5h/8.3d 2,348 303 2,715 27.1k 122 278 1,716 10.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:378
Deaths:231
KDR:1.636
Accuracy:32.311% A++
HSR:21.958% B
Kills:378
Deaths (as Engineer):231
Deaths (to Engineers):318
KDR:1.63636
Kill Difference:147
Playtime:137.687 hours
Usage:69%
Score:3.386m
Score/min:410
Accuracy (listed only):32.311%
HSR (listed only):21.958%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:235
Deaths:112
KDR:2.098
Accuracy:23.097% B+
HSR:37.447% A++
Kills:235
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):144
KDR:2.09821
Kill Difference:123
Playtime:13.460 hours
Usage:7%
Score:0.151m
Score/min:186
Accuracy (listed only):23.097%
HSR (listed only):37.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:378
Deaths:231
KDR:1.636
Accuracy:32.311% A++
HSR:21.958% B
Kills:378
Deaths (as Light Assault):231
Deaths (to Light Assaults):115
KDR:1.63636
Kill Difference:147
Playtime:39.025 hours
Usage:20%
Score:0.756m
Score/min:323
Accuracy (listed only):32.311%
HSR (listed only):21.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:76
Deaths:17
KDR:4.471
Accuracy:38.508% B**
HSR:42.105% B
Kills:76
Deaths (as Infiltrator):17
Deaths (to Infiltrators):105
KDR:4.47059
Kill Difference:59
Playtime:7.303 hours
Usage:4%
Score:0.091m
Score/min:208
Accuracy (listed only):38.508%
HSR (listed only):42.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):49
KDR:0
Kill Difference:UNR
Playtime:1.118 hours
Usage:1%
Score:0.016m
Score/min:243
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:859
V. Kills:484 177%
Deaths:213
KDR:4.033
Accuracy:33.299% C**
KPH:29.900 A+
VKPH:16.900 B**
Dual Photon Pods
B**
Kills:401
V. Kills:85 466%
Deaths:36
KDR:11.139
Accuracy:61.565% B**
KPH:89 C*
VKPH:18.900 C++
Light PPA
B+
Kills:275
V. Kills:22 N/A
Deaths:22
KDR:12.500
Accuracy:47.339% B*
KPH:58.100 B
VKPH:4.700 B+
Kills:1,535 (1,134 + 0)
Deaths:271
KDR:5.664
VKDR:2.181
Vehicle Kills:591
Kill Difference:1,264
Playtime:37.929 hours
Usage:19%
Score:0.508m
Score/min:223
Piloting Accuracy:47.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C**
Kills:58
V. Kills:28 200%
Deaths:5
KDR:11.600
Accuracy:32.799% C--
KPH:13.600 C**
VKPH:6.600 C+
Kills:58 (58 + 0)
Deaths:5
KDR:11.600
VKDR:5.600
Vehicle Kills:28
Kill Difference:53
Playtime:4.258 hours
Usage:2%
Score:0.026m
Score/min:103
Piloting Accuracy:32.799%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:829
V. Kills:374 221%
Deaths:68
KDR:12.191
Accuracy:54.304% A
KPH:31.400 B++
VKPH:14.200 C+
Halberd SE
C++
Kills:375
V. Kills:125 298%
Deaths:5
KDR:75
Accuracy:50.669% C++
KPH:37.200 C--
VKPH:12.400 D-
Proton II PPA
A**
Kills:370
V. Kills:22 N/A
Deaths:12
KDR:30.833
Accuracy:39.182% A**
KPH:55.700 C+
VKPH:3.300 C
Supernova PC
A*
Kills:366
V. Kills:90 402%
Deaths:33
KDR:11.091
Accuracy:48.586% C+
KPH:43.800 A*
VKPH:10.800 B+
E540 Halberd
M++
Kills:98
V. Kills:30 316%
Deaths:7
KDR:14
Accuracy:51.914% B+
KPH:66.200 M++
VKPH:20.300 B++
M12 Kobalt
B+
Kills:53
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:13.579% D
KPH:58 C
VKPH:4.400 B+
Kills:2,091 (366 + 1,725)
Deaths:125
KDR:16.728
VKDR:5.160
Vehicle Kills:645
Kill Difference:1,966
Playtime:53.914 hours
Usage:27%
Score:0.705m
Score/min:218
Driving Accuracy:48.586%
Gunner Accuracy:13.579%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:77
V. Kills:5 N/A
Deaths:1
KDR:77
Accuracy:35.198% C
KPH:117.700 B++
VKPH:7.600 B
Kills:77 (0 + 77)
Deaths:1
KDR:77
VKDR:5
Vehicle Kills:5
Kill Difference:76
Playtime:0.654 hours
Usage:0%
Score:0.012m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:35.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 1,3438592134.033B++1.6433.299%C**N/A29.9A+16.9B**21428.7h72.2B*216.9B*
Saron HRB 1,2038296812.191A6.5254.304%AN/A31.4B++14.2C+19226.4h21.6C*39.8B++
Dual Photon Pods 4864013611.139B++5.4761.565%B**0.998%C89.1C*18.9C++3304.5h13.2B**21.4B**
Solstice VE3 3973782311.636A4.0332.311%A++21.958%B17.5C+N/A6821.6h14.8C**45.8B+
Halberd SE 500375575S69.3350.669%C++N/A37.1C--12.4D-20410.1h4.7C9.4C+
Proton II PPA 3923701230.833B**25.1639.182%A**N/A56.1C+3.3C1986.6h13.3D-34B+
Supernova PC 4563663311.091B*5.4248.586%C+N/A43.6A++10.7B+2988.4h3.9B*8B*
Light PPA 2972752212.5A+6.8347.339%B*N/A58.5B4.7B+1814.7h15.9C+33.5C*
Orion VS54 2372351122.098B+3.5723.097%B+37.447%A++36.7C*N/A946.4h11.2B+48.4C*
C-4 171116716.571U10.9032.645%AN/A232M*110S15680.5h0.7A+2.1A+
E540 Halberd 12898714B+8.3351.914%B+1.02%D-65.3M++20B+3721.5h3.2A*6.1A++
Proton II PPA-H 8277177S71.3335.198%C1.299%C110B+7.1C*3120.7h10.6C++30.2C++
VA39 Spectre 7676174.471A*1.2038.508%B**42.105%B47.5A++N/A1661.6h4.2B**10.9B**
M20 Drake 10070170U64.3332.908%B+N/A36.8A+15.8B+1851.9h35B**106.3B**
Force-Blade 70694540.152S5.5210.871%F31.884%M**1.2B+N/A457.6h2.2B+20.1D
L-30R Vektor 8658511.6S5.9332.799%C--N/A13.5C**6.5C+1034.3h53.9B164.4B+
M12 Kobalt 5753153A++47.3313.579%D15.094%B58.9C4.4B+2800.9h13.7B*100.7B
Lancer VS22 8653124.417S1.2539.874%F**N/A11.5C7.2D884.6h9.5B++23.9B+
Hyena Missile Launcher 8053226.5U20.8343.934%A++N/A17.1C+8.7C1153.1h28.7B*65.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01560.3h
Nano-Armor Kit101211,04918.6h
Medical Applicator72,7210.3h
Spitfire Auto-Turret69730.7h
Ammunition Package34640.4h
Anti-Infantry MANA Turret0780.1h
Nano-Repair Grenade0560h

Check the help document for the dictionary if you want to learn more about words used here.


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