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Centurion Veschel[DIOR] Veschel
VS BR 51

KDR: 5.4

Score: 2.5m

Last Seen: May 23rd, 2019 4:41 PM
- OFFLINE - 84.7 hour(s)

Battle Rank 51 - Vanu Sovereignty on Cobalt
Level Progress (to 52): 90%
Level 100 Progress: 13% 677h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Saron HRB Light PPA Solstice VE3 Orion VS54 Supernova PC Proton II PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $675,540 MLG Score: 540
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.064%29.372%795212084462.491622.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.358%1.156B**1.308A-0.355C-HEAD ++ (~15.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.399B12.10.151C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.782%0.831%2931312071,2045048124.08250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.406%-0.272C-0.703D-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.275C*40.60.233C++76.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.225%1.212%78121208165292945.6896556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%0.281C*-0.799D-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.866B*6.30.843B*9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.678%42.667%78111209753402.20588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.553B+-1.591F-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.102C+4.2-0.325C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m324.6%403 (24.2k)364 (21.8k)5.401813,5766627.2507551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121026623.764%6.124%14610:190

67% Engineer9% Heavy Assault18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2014 10:26 PMMar 10th, 2019 12:58 AMJun 11th, 2019 5:59 PM (8d) (PST)May 23rd, 2019 1:03 PM (27d) (PST)May 23rd, 2019 12:41 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
861308310.5220.0970.0322.1770.149540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,6551,78649,8693162131921,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
114.2h/4.8d 1,224 219 1,167 14.9k 84 188 1,018 5.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:228
Deaths:108
KDR:2.111
Accuracy:30.423% A+
HSR:21.930% B+
Kills:228
Deaths (as Engineer):108
Deaths (to Engineers):189
KDR:2.11111
Kill Difference:120
Playtime:75.979 hours
Usage:67%
Score:1.849m
Score/min:406
Accuracy (listed only):30.423%
HSR (listed only):21.930%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:218
Deaths:102
KDR:2.137
Accuracy:23.753% B+
HSR:37.156% A++
Kills:218
Deaths (as Heavy Assault):102
Deaths (to Heavy Assaults):107
KDR:2.13725
Kill Difference:116
Playtime:10.626 hours
Usage:9%
Score:0.122m
Score/min:192
Accuracy (listed only):23.753%
HSR (listed only):37.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:228
Deaths:108
KDR:2.111
Accuracy:30.423% A+
HSR:21.930% B+
Kills:228
Deaths (as Light Assault):108
Deaths (to Light Assaults):74
KDR:2.11111
Kill Difference:120
Playtime:20.414 hours
Usage:18%
Score:0.422m
Score/min:345
Accuracy (listed only):30.423%
HSR (listed only):21.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:75
Deaths:16
KDR:4.688
Accuracy:38.678% B**
HSR:42.667% B+
Kills:75
Deaths (as Infiltrator):16
Deaths (to Infiltrators):80
KDR:4.6875
Kill Difference:59
Playtime:5.948 hours
Usage:5%
Score:0.082m
Score/min:231
Accuracy (listed only):38.678%
HSR (listed only):42.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):36
KDR:0
Kill Difference:UNR
Playtime:0.917 hours
Usage:1%
Score:0.015m
Score/min:280
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:560
V. Kills:336 166%
Deaths:155
KDR:3.613
Accuracy:32.020% C+
KPH:27.700 A
VKPH:16.600 B**
Dual Photon Pods
B**
Kills:396
V. Kills:84 466%
Deaths:36
KDR:11
Accuracy:61.568% B**
KPH:87.900 C*
VKPH:18.600 C++
Light PPA
B++
Kills:248
V. Kills:21 N/A
Deaths:19
KDR:13.053
Accuracy:48.642% B**
KPH:57.700 B+
VKPH:4.900 B++
Kills:1,204 (808 + 0)
Deaths:210
KDR:5.733
VKDR:2.100
Vehicle Kills:441
Kill Difference:994
Playtime:29.041 hours
Usage:25%
Score:0.382m
Score/min:219
Piloting Accuracy:48.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B+
Kills:58
V. Kills:28 200%
Deaths:3
KDR:19.333
Accuracy:32.839% D
KPH:16.700 B+
VKPH:8.100 C+
Kills:58 (58 + 0)
Deaths:3
KDR:19.333
VKDR:9.333
Vehicle Kills:28
Kill Difference:55
Playtime:3.477 hours
Usage:3%
Score:0.026m
Score/min:124
Piloting Accuracy:32.839%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:392
V. Kills:187 209%
Deaths:27
KDR:14.519
Accuracy:56.992% A+
KPH:37.700 A
VKPH:18 C**
Supernova PC
A++
Kills:135
V. Kills:42 314%
Deaths:10
KDR:13.500
Accuracy:44.136% D
KPH:40.200 A++
VKPH:12.500 B**
Proton II PPA
C**
Kills:117
V. Kills:9 N/A
Deaths:5
KDR:23.400
Accuracy:37.383% A*
KPH:56.800 C+
VKPH:4.400 C**
E540 Halberd
M*
Kills:98
V. Kills:30 316%
Deaths:6
KDR:16.333
Accuracy:51.852% B+
KPH:67.400 M*
VKPH:20.600 B++
Kills:742 (135 + 607)
Deaths:48
KDR:15.458
VKDR:5.583
Vehicle Kills:268
Kill Difference:694
Playtime:17.283 hours
Usage:15%
Score:0.307m
Score/min:296
Driving Accuracy:44.136%
Gunner Accuracy:51.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:67
V. Kills:4 N/A
Deaths:1
KDR:67
Accuracy:35.543% C
KPH:114 B+
VKPH:6.800 C++
Kills:67 (0 + 67)
Deaths:1
KDR:67
VKDR:4
Vehicle Kills:4
Kill Difference:66
Playtime:0.588 hours
Usage:1%
Score:0.011m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:35.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 8965601553.613B+1.7932.02%C+N/A27.7A16.6B**20620.2h70.9B*221.4B*
Dual Photon Pods 4803963611B++5.6061.568%B**1.01%C88C*18.7C++3214.5h13.3B**21.6B**
Saron HRB 5793922714.519A++9.1256.992%A+N/A37.7A18C**27510.4h19.9B35B*
Light PPA 2692481913.053B**7.6548.642%B**N/A57.7B+4.9B++1744.3h16C+32.8C*
Solstice VE3 2362281082.111A*3.2930.423%A+21.93%B+19.2C+N/A7811.9h13.2B+43.5B+
Orion VS54 2192181022.137B+3.2623.753%B+37.156%A++38.2C**N/A955.7h11B++46.2C*
Supernova PC 1771351013.5A8.1044.136%DN/A39.7A+12.4B**4073.4h3.8B*8.5B++
Proton II PPA 126117523.4B+18.0037.383%A*N/A55.7C+4.3C**2152.1h13.6D--36.4B+
E540 Halberd 12898616.333B++10.9351.852%B+1.02%D-65.3M++20B+3081.5h3.1A*6.1A++
VA39 Spectre 7575164.688A**0.7138.678%B**42.667%B+50A++N/A1511.5h4.2B**10.9B**
M20 Drake 10070170U64.6032.908%B++N/A36.8A+15.8B++1851.9h35B**106.3B**
Proton II PPA-H 7167167S61.6035.543%C1.493%C111.7B+6.7C++3020.6h10.8C+30.4C+
L-30R Vektor 8658319.333U13.9332.839%DN/A16.6B+8C+1243.5h50.7B++154.5B+
Hyena Missile Launcher 7751225.5U20.1043.559%A++N/A18.2C+9.3C1212.8h27.5B*63B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540.2h
Nano-Armor Kit36107,4859h
Medical Applicator62,5340.3h
Spitfire Auto-Turret23370.3h
Ammunition Package23790.1h
Anti-Infantry MANA Turret0780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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