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Centurion Archon Vespene[DIG] Vespene
VS BR 54

KDR: 2.44

Score: 18.9m

Last Seen: Jan 9th, 2020 3:19 PM
- OFFLINE - 107.3 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller
Level Progress (to 55): 66%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Vortex VM21 Lancer VS22 Skyguard VX29 Polaris Vortex VM21 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $948,258 MLG Score: 758
Fun Score: N/A
Cheeseburgers Flipped: 1156TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.564%17.643%2922413225,2431.478150.958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.564%-0.909D---0.521D-1.901F-HEAD ++ (~9.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.104C+13.50.051C+68.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.189%1.299%411134577290490.264605154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.736B++-0.249C-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.615B+27.60.481B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.043%2.551%874613404,70456613878.31095339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.623%-1.066D*0.032C+0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.7-1.592F29.9-1.401D**69.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.971%4.908%55213441633811680.42782196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.886%0.069C+0.094C+1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.6-0.027C+45.7-0.135C77.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.294%80%55513414,525583347.74829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.602%0.503B+0.834B++-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.33C**2.60.201C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.907%12.258%551134515535820.431755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.259C*-0.498D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B3.30.326C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.9m388.8%221 (13.3k)189 (11.3k)2.436524,88410,2133.8098554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134652023.13%20.137%46609:483

7% Combat Medic24% Engineer37% Heavy Assault22% Infiltrator9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 4:06 PMJul 29th, 2013 11:28 PMJan 13th, 2020 10:04 AM (175d) (PST)Jan 9th, 2020 11:55 AM (178d) (PST)Jan 9th, 2020 11:19 AM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
675965790.2490.1020.0501.2300.067758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4935,75534,738156374411,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1663.1h/69.3d 14,026 5,011 7,023 122.8k 1,561 5,502 6,691 67.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:199
Deaths:144
KDR:1.382
Accuracy:18.810% D*
HSR:22.111% C++
Phobos VX86
D
Kills:155
Deaths:151
KDR:1.026
Accuracy:44.907% D**
HSR:12.258% D
Solstice VE3
D-
Kills:131
Deaths:94
KDR:1.394
Accuracy:14.870% F
HSR:15.267% D-
Pulsar C
D-
Kills:118
Deaths:109
KDR:1.083
Accuracy:19.096% D*
HSR:18.644% D-
NS Baron G5AE
D--
Kills:116
Deaths:100
KDR:1.160
Accuracy:37.509% D--
HSR:8.621% D*
VX6-7
D-
Kills:98
Deaths:112
KDR:0.875
Accuracy:17.013% F
HSR:16.327% D-
Kills:817
Deaths (as Engineer):710
Deaths (to Engineers):2,526
KDR:1.1507
Kill Difference:107
Playtime:393.114 hours
Usage:24%
Score:4.913m
Score/min:208
Accuracy (listed only):25.367%
HSR (listed only):15.538%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:1,023
Deaths:670
KDR:1.527
Accuracy:13.678% F-
HSR:17.204% D-
Pulsar LSW
D--
Kills:556
Deaths:285
KDR:1.951
Accuracy:13.120% F--
HSR:18.166% D--
SVA-88
D
Kills:443
Deaths:69
KDR:6.420
Accuracy:14.422% F-
HSR:21.896% D
Orion VS54
C--
Kills:406
Deaths:282
KDR:1.440
Accuracy:15.646% D*
HSR:22.168% C--
NS-15M1
C
Kills:139
Deaths:78
KDR:1.782
Accuracy:14.939% F
HSR:20.863% C
Ursa
D*
Kills:68
Deaths:29
KDR:2.345
Accuracy:11.587% F--
HSR:16.177% D*
NSX Naginata
D*
Kills:63
Deaths:32
KDR:1.969
Accuracy:11.700% F--
HSR:20.635% D*
VE-H Maw
D-
Kills:57
Deaths:51
KDR:1.118
Accuracy:11.293% F**
HSR:21.053% D-
Kills:2,755
Deaths (as Heavy Assault):1,496
Deaths (to Heavy Assaults):2,392
KDR:1.84158
Kill Difference:1,259
Playtime:610.685 hours
Usage:37%
Score:5.568m
Score/min:152
Accuracy (listed only):13.298%
HSR (listed only):19.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:3,027
Deaths:270
KDR:11.211
Accuracy:39.459% C+
HSR:83.746% B++
XM98
C*
Kills:642
Deaths:94
KDR:6.830
Accuracy:40.383% C*
HSR:73.209% C
Sirius SX12
C*
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% C*
HSR:13.777% D
Ghost
B**
Kills:419
Deaths:99
KDR:4.232
Accuracy:37.896% C-
HSR:80.430% B**
NS-44 Commissioner
C+
Kills:340
Deaths:375
KDR:0.907
Accuracy:36.949% C+
HSR:15.588% D--
Phaseshift VX-S
B++
Kills:241
Deaths:24
KDR:10.042
Accuracy:32.819% D
HSR:85.477% B++
Spiker
C-
Kills:199
Deaths:301
KDR:0.661
Accuracy:26.195% D
HSR:19.096% C-
VA39 Spectre
C**
Kills:196
Deaths:59
KDR:3.322
Accuracy:34.702% C**
HSR:36.735% C+
NS-357 Underboss
D--
Kills:173
Deaths:183
KDR:0.945
Accuracy:26.655% D*
HSR:14.451% D--
Artemis VX26
D-
Kills:123
Deaths:80
KDR:1.538
Accuracy:21.647% D**
HSR:17.073% D-
NS-AM7 Archer
C--
Kills:73
Deaths:112
KDR:0.652
Accuracy:50.920% D--
HSR:13.699% C--
NS-30 Vandal
C-
Kills:71
Deaths:34
KDR:2.088
Accuracy:30.148% D
HSR:23.944% C-
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D-
HSR:15.942% C
Beamer VS3
C
Kills:64
Deaths:59
KDR:1.085
Accuracy:25.570% C
HSR:15.625% D--
Kills:6,058
Deaths (as Infiltrator):2,067
Deaths (to Infiltrators):1,738
KDR:2.93082
Kill Difference:3,991
Playtime:360.675 hours
Usage:22%
Score:3.052m
Score/min:141
Accuracy (listed only):32.218%
HSR (listed only):36.342%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% C*
HSR:13.777% D
Serpent VE92
C++
Kills:199
Deaths:144
KDR:1.382
Accuracy:18.810% D*
HSR:22.111% C++
Phobos VX86
D
Kills:155
Deaths:151
KDR:1.026
Accuracy:44.907% D**
HSR:12.258% D
Solstice VE3
D-
Kills:131
Deaths:94
KDR:1.394
Accuracy:14.870% F
HSR:15.267% D-
Pulsar C
D-
Kills:118
Deaths:109
KDR:1.083
Accuracy:19.096% D*
HSR:18.644% D-
NS Baron G5AE
D--
Kills:116
Deaths:100
KDR:1.160
Accuracy:37.509% D--
HSR:8.621% D*
VX6-7
D-
Kills:98
Deaths:112
KDR:0.875
Accuracy:17.013% F
HSR:16.327% D-
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D-
HSR:15.942% C
Kills:1,307
Deaths (as Light Assault):1,087
Deaths (to Light Assaults):1,693
KDR:1.20239
Kill Difference:220
Playtime:28.982 hours
Usage:2%
Score:0.105m
Score/min:61
Accuracy (listed only):24.989%
HSR (listed only):15.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% C*
HSR:13.777% D
Pulsar VS1
D*
Kills:298
Deaths:221
KDR:1.348
Accuracy:18.877% D*
HSR:10.403% F
Phobos VX86
D
Kills:155
Deaths:151
KDR:1.026
Accuracy:44.907% D**
HSR:12.258% D
NS Baron G5AE
D--
Kills:116
Deaths:100
KDR:1.160
Accuracy:37.509% D--
HSR:8.621% D*
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D-
HSR:15.942% C
H-V45
D
Kills:60
Deaths:81
KDR:0.741
Accuracy:19.616% D*
HSR:18.333% D
Corvus VA55
D--
Kills:51
Deaths:53
KDR:0.962
Accuracy:17.205% F
HSR:17.647% D--
Kills:1,170
Deaths (as Combat Medic):983
Deaths (to Combat Medics):804
KDR:1.19023
Kill Difference:187
Playtime:110.391 hours
Usage:7%
Score:1.593m
Score/min:240
Accuracy (listed only):26.546%
HSR (listed only):13.854%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:1,154
Deaths:203
KDR:5.685
Accuracy:50.736% B**
HSR:0.953% D*
Vortex VM21
B**
Kills:723
Deaths:203
KDR:3.562
Accuracy:52.209% B**
HSR:2.351% D
Blueshift VM5
D-
Kills:201
Deaths:70
KDR:2.871
Accuracy:17.108% D-
HSR:14.428% D**
Blueshift VM5
C+
Kills:199
Deaths:70
KDR:2.843
Accuracy:16.693% D-
HSR:21.608% C+
Comet VM2
A++
Kills:194
Deaths:115
KDR:1.687
Accuracy:45.691% C++
HSR:8.247% A++
Comet VM2
B+
Kills:173
Deaths:114
KDR:1.518
Accuracy:46.083% C+
HSR:5.202% B+
NS-10 Burster
C++
Kills:149
Deaths:50
KDR:2.980
Accuracy:32.486% C++
HSR:4.698% C
NS-10 Burster
C*
Kills:109
Deaths:50
KDR:2.180
Accuracy:32.149% C*
HSR:7.339% C*
Kills:2,902
Deaths (as MAX Suit):437.500
Deaths (to MAX Suits):651
KDR:6.63314
Kill Difference:2,464.500
Playtime:144.746 hours
Usage:9%
Score:3.667m
Score/min:422
Accuracy (listed only):36.644%
HSR (listed only):8.103%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:77
V. Kills:15 N/A
Deaths:22
KDR:3.500
Accuracy:44.189% D*
KPH:49.200 D
VKPH:9.600 D
Kills:77 (0 + 0)
Deaths:22
KDR:3.500
VKDR:0.682
Vehicle Kills:15
Kill Difference:55
Playtime:1.565 hours
Usage:0%
Score:0.076m
Score/min:804
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,186
V. Kills:351 N/A
Deaths:152
KDR:20.961
Accuracy:46.224% C-
KPH:49.100 C
VKPH:5.400 D
Skyguard
C+
Kills:1,034
V. Kills:868 119%
Deaths:109
KDR:9.486
Accuracy:29.088% C+
KPH:12 C--
VKPH:10 C+
L100 Python AP
D--
Kills:151
V. Kills:106 141%
Deaths:22
KDR:6.864
Accuracy:48.073% D--
KPH:18.900 D--
VKPH:13.300 D--
C75 Viper
C
Kills:136
V. Kills:16 N/A
Deaths:13
KDR:10.462
Accuracy:26.448% D**
KPH:29.400 C
VKPH:3.500 D--
L100 Python HEAT
C
Kills:97
V. Kills:25 373%
Deaths:9
KDR:10.778
Accuracy:45.052% D
KPH:27.100 C
VKPH:7 D--
Kills:4,604 (4,604 + 0)
Deaths:305
KDR:15.095
VKDR:4.479
Vehicle Kills:1,366
Kill Difference:4,299
Playtime:167.557 hours
Usage:10%
Score:1.699m
Score/min:169
Driving Accuracy:45.052%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:100
V. Kills:9 N/A
Deaths:7
KDR:14.286
Accuracy:39.776% D**
KPH:42.200 C
VKPH:3.800 D--
Saron HRB
B**
Kills:88
V. Kills:39 220%
Deaths:21
KDR:4.190
Accuracy:53.276% B**
KPH:25.800 C+
VKPH:11.400 C--
Kills:188 (100 + 88)
Deaths:28
KDR:6.714
VKDR:1.714
Vehicle Kills:48
Kill Difference:160
Playtime:5.774 hours
Usage:0%
Score:0.148m
Score/min:427
Driving Accuracy:39.776%
Gunner Accuracy:53.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:75
V. Kills:32 227%
Deaths:6
KDR:12.500
Accuracy:30.970% D--
KPH:26.100 C**
VKPH:11.100 B*
Kills:75 (0 + 75)
Deaths:6
KDR:12.500
VKDR:5.333
Vehicle Kills:32
Kill Difference:69
Playtime:2.873 hours
Usage:0%
Score:0.032m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:30.970%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,5373,18615220.961B+18.5246.224%C-2.605%B**49.1C5.4D16064.9h3.2C+6.9C+
Parallax VX3 3,0503,02727011.211A+8.7739.459%C+83.746%B++22.3DN/A66135.8h2.2C+5.5C++
Vortex VM21 2,0951,1542035.685B*3.2550.736%B**N/A11.7C*9.5B**13898.6h23.4B+46.1B+
Lancer VS22 2,3171,1125182.147B+0.2960.761%C+N/A8.9C--9.6C131125.6h18.5C*30.5C*
Skyguard 1,9021,0341099.486A+7.0529.088%C+1.741%C+12C--10C+16086.4h123.1C+423C+
VX29 Polaris 1,0891,0236701.527C+0.9113.678%F-17.204%D-10.9D*N/A2993.9h13.2C96.6D*
Vortex VM21 1,4037232033.562B+1.1352.209%B**2.351%D7.3C6.9B+9698.6h38.6C*73.9B+
XM98 643642946.83A*4.3940.383%C*73.209%C13D-N/A4449.2h2.8D7C+
Proximity Mine 566566629.129A+6.6938.871%C--N/A84.5D-N/A2316.7h1.7B+4.4C++
Pulsar LSW 5785562851.951C*0.4913.12%F--18.166%D--8.1D*N/A3168.8h14.1D-107.1F
S1 6535123871.323B*1.1148.698%D--2.734%C+14.6D-4D*12735h5.5B+11.3C++
NS Decimator 6754884950.986C1.4553.294%D--3.893%A+16.1D*6.2D*11630.4h5.4D10D-
SVA-88 453443696.42A*3.9814.422%F-21.896%D11.5D*N/A8838.4h17.1F--118.8F*
Sirius SX12 4214213261.291C++1.1526.324%C*13.777%D26.1CN/A7916.1h13.5C*51.1C**
Ghost 426419994.232B1.8037.896%C-80.43%B**17.5D--N/A5323.9h2.2C+5.8C+
Orion VS54 4164062821.44C+1.0015.646%D*22.168%C--14.1D-N/A7128.7h13.6C87.2C+
C-4 5053873401.138C1.3027.38%C++N/A39.9D--12.2D*3779.7h1.6C5.7C++
NS-44 Commissioner 3443403750.907C+1.5336.949%C+15.588%D--27.6CN/A8512.3h3.9C+10.6C++
Anti-Vehicle Grenade 3453161316N/A313.5660.744%B*N/A632B*58C--25160.5h3.5B**5.7B**
Lasher X2 3243142291.371C++1.0720.33%D--2.866%D16.1D-N/A5319.5h29.4F--144.8D**
Pulsar VS1 2992982211.348C*1.0918.877%D*10.403%F8.6D--N/A4834.6h16.8D-88.9D-
Plasma Grenade 2612581258N/A255.5633.808%FN/A1290M+15C*29830.2h1.9A+5.7B+
NS Annihilator 585242922.63S0.1973.516%F-N/A6.7D-9.5C**10036h14.9D--20.3D**
Phaseshift VX-S 2442412410.042M+7.6132.819%D85.477%B++14.3D--N/A3716.9h3.1C+9.4C+
Aspis Anti-Aircraft Phalanx Turret 4752362210.727M8.2922.815%D1.271%D8.3D8.4D16728.4h135.2B+592.8C++
Blueshift VM5 203201702.871C++0.4317.108%D-14.428%D**25.1DN/A788h16.4C95.7C-
Serpent VE92 2101991441.382C++1.0518.81%D*22.111%C++6.5D--N/A2730.6h14.4C--76.4D
Blueshift VM5 200199702.843C++0.4116.693%D-21.608%C+24.6DN/A818.1h16.4C98.3C-
Spiker 2181993010.661C-1.7826.195%D19.096%C-10.8D--1C*4018.4h13.6F-51.8D**
Tank Mine 297196267.538A*5.1026.812%DN/A89.1C-45.9D8652.2h1.8C++6.5C
VA39 Spectre 196196593.322B+0.8934.702%C**36.735%C+9.4D--N/A5020.8h7.6D--21.9C
Comet VM2 2681941151.687B++0.7545.691%C++8.247%A++11.5C4.4C+12916.9h28.4D62.1C+
Force-Blade 1831815,3900.034C*2.4036.056%B+1.105%D-0.3C-N/A1681.2h2.1B+5.9B+
MANA Anti-Vehicle Turret 371177503.54C+1.1053.514%D2.825%C++1770C+1940M13935550.1h11.3F-21.1F--
Comet VM2 2621731141.518B+0.9246.083%C+5.202%B+10.7C5.5C*12016.2h31.5C-68.4C
NS-357 Underboss 1741731830.945C+1.4926.655%D*14.451%D--13.3D--N/A4213h4.4C16.5D-
Phobos VX86 1561551511.026C1.4144.907%D**12.258%D12D*N/A3712.9h3.3D*7.3D*
L100 Python AP 257151226.864C+4.4348.073%D--4.636%B**18.9D--13.3D--2468h9.4D*19.6D**
NS-10 Burster 255149502.98A0.5432.486%C++4.698%C8B++5.7B**13718.7h112.4B*346B++
Spear Anti-Vehicle Phalanx Turret 205141623.5A*21.0637.973%D-3.546%C+29.4D13.3D-4494.8h9.2C+24.2C
NS-15M1 149139781.782C++0.6514.939%F20.863%C14D--1B++529.9h14.7D-98.3D**
C75 Viper 1521361310.462B++8.0326.448%D**N/A29.6C3.5D--2754.6h8.9B++33.8C+
Solstice VE3 131131941.394B++1.0414.87%F15.267%D-3.8D-N/A5334.3h15.7C+105.6C
Artemis VX26 124123801.538C+0.9021.647%D**17.073%D-22DN/A725.6h14.9D*69F
Pulsar C 1231181091.083C+1.3519.096%D*18.644%D-3.3D--N/A1835.3h17.5F-91.6F
NS Baron G5AE 1171161001.16C1.2837.509%D--8.621%D*14.1D--N/A408.2h4.7C12.6C+
NS-10 Burster 189109502.18B**0.2632.149%C*7.339%C*5.4C4C+12520.2h167.3D520.5C
Supernova VPC 109100714.286C+11.8539.776%D**4%M+41.7C3.8D--2792.4h2.5B++6.3C+
VX6-7 108981120.875C1.5617.013%F16.327%D-4.4D*N/A1722.5h18.4D*108.1F-
L100 Python HEAT 12297910.778B++8.3445.052%D7.217%M*26.9C-6.9D--2473.6h5.9C+13C+
Saron HRB 12788214.19C1.7553.276%B**3.409%A++25.9C+11.5C--5303.4h32.8F-61.6D
MANA Anti-Personnel Turret 8381263.115N/A0.6818.975%UN/A810U20U3287600.1h28.7T*151.2T*
Dual Photon Pods 9277223.5D1.0644.189%D*1.299%C++48.1D9.4D8031.6h27.6D62.6D-
M20 Basilisk 10775612.5M**10.0630.97%D--6.667%B25.9C**11B++1862.9h60.8B+196.3B+
NS-AM7 Archer 99731120.652C**1.7850.92%D--13.699%C--2.5D--N/A1929.6h22.4C43.9C--
NS-30 Vandal 7171342.088C+0.3530.148%D23.944%C-22.2D-N/A693.2h6.3D20.9C-
NS-7 PDW 7169511.353C**1.0821.385%D-15.942%C11.9D-N/A685.8h18.8D--88.1D
MAX Punch 69684430.153C*2.283.078%F**N/A0.5DN/A1141.8h1.9C++60.7T*
Ursa 7068292.345B*0.0911.587%F--16.177%D*9.1D*N/A357.5h11.1C+95.8F
Beamer VS3 6564591.085C**1.3525.57%C15.625%D--9.8D-N/A706.5h10.5C41.1C
NSX Naginata 6763321.969B+0.4711.7%F--20.635%D*9.3D*N/A336.8h10.7B+91D--
H-V45 6360810.741C1.7019.616%D*18.333%D5.1D*N/A2711.8h18.9F--96.4F-
VE-H Maw 5957511.118C--1.3211.293%F**21.053%D-3.8D**N/A1414.9h16.9F--149.9T*
Corvus VA55 5251530.962C1.4717.205%F17.647%D--7.5D*N/A326.8h16.1F93.6F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit115201,16727.6h
Anti-Vehicle MANA Turret114642h
Nanite Revive Grenade01,0240.3h
Medical Applicator317133,26035.8h
Restoration Kit53200.4h
Recon Detection Device497,72828.9h
Ammunition Package129240.6h
Shield Recharging Field1800h
Medical Kit4540.1h
Anti-Infantry MANA Turret65551.1h
Hardlight Barrier1890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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