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Justicar Archon Vespene[DIG] Vespene
VS BR 41

KDR: 2.41

Score: 17.8m

Last Seen: Feb 18th, 2019 6:06 PM
- OFFLINE - 115.1 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
Level Progress (to 42): 92%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Lancer VS22 Vortex VM21 VX29 Polaris Skyguard XM98 Vortex VM21
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $914,481 MLG Score: 731
Fun Score: N/A
Cheeseburgers Flipped: 1057TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.614%17.593%2922210005,0021.49180.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.58%-0.871D---0.476D-1.985F-HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.1-0.084C+13.50.057C+67.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.189%1.299%451102177266490.28839154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.712B++-0.28C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.611B+27.60.478B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.058%2.611%883610164,55854213268.39411343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.598%-1.056D*-0.003C+0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.2-1.566F29.8-1.379D**69.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.346%4.545%55210201543561640.43258493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.98%0.017C+0.044C+1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.5-0.051C+45.3-0.147C79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.707%79.835%55510174,111541267.59889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.563%0.552B+0.832B++-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.319C*2.60.181C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.183%11.111%55110219934510.286956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+-0.681D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.60.268C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
17.8m361.2%218 (13.1k)189 (11.3k)2.405423,3309,6993.7921441 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102245522.942%19.713%45209:432

6% Combat Medic24% Engineer37% Heavy Assault21% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 4:06 PMJul 29th, 2013 11:28 PMFeb 23rd, 2019 6:21 AM (53m) (PST)Feb 18th, 2019 2:24 PM (5d) (PST)Feb 18th, 2019 2:06 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
675965790.2470.1030.0491.1370.067731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5255,75734,768156368411,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1571.7h/65.5d 13,450 4,599 6,502 107.3k 1,539 5,046 6,364 63.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:199
Deaths:142
KDR:1.401
Accuracy:18.894% D--
HSR:22.111% B+
Solstice VE3
D
Kills:131
Deaths:94
KDR:1.394
Accuracy:14.870% D**
HSR:15.267% D
Pulsar C
D
Kills:116
Deaths:107
KDR:1.084
Accuracy:19.334% D-
HSR:18.966% D
NS Baron G5AE
D-
Kills:108
Deaths:95
KDR:1.137
Accuracy:37.707% D-
HSR:9.259% D*
Phobos VX86
D-
Kills:99
Deaths:104
KDR:0.952
Accuracy:40.183% D**
HSR:11.111% D-
VX6-7
D
Kills:98
Deaths:112
KDR:0.875
Accuracy:17.013% D**
HSR:16.327% D
Kills:751
Deaths (as Engineer):654
Deaths (to Engineers):2,446
KDR:1.14832
Kill Difference:97
Playtime:381.070 hours
Usage:24%
Score:4.764m
Score/min:208
Accuracy (listed only):24.667%
HSR (listed only):15.507%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:981
Deaths:656
KDR:1.495
Accuracy:13.638% F
HSR:17.125% D
Pulsar LSW
D
Kills:556
Deaths:285
KDR:1.951
Accuracy:13.120% F-
HSR:18.166% D
SVA-88
C-
Kills:443
Deaths:69
KDR:6.420
Accuracy:14.422% F
HSR:21.896% C-
Orion VS54
C
Kills:368
Deaths:248
KDR:1.484
Accuracy:15.587% D--
HSR:22.011% C
Lasher X2
D
Kills:308
Deaths:225
KDR:1.369
Accuracy:20.302% D
HSR:2.922% D
NS-15M1
C
Kills:139
Deaths:78
KDR:1.782
Accuracy:14.939% D**
HSR:20.863% C
Ursa
D*
Kills:68
Deaths:29
KDR:2.345
Accuracy:11.587% F-
HSR:16.177% D*
NSX Naginata
D--
Kills:63
Deaths:32
KDR:1.969
Accuracy:11.700% F-
HSR:20.635% D--
Kills:2,926
Deaths (as Heavy Assault):1,622
Deaths (to Heavy Assaults):2,310
KDR:1.80395
Kill Difference:1,304
Playtime:583.650 hours
Usage:37%
Score:5.325m
Score/min:152
Accuracy (listed only):14.412%
HSR (listed only):17.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:2,735
Deaths:254
KDR:10.768
Accuracy:40.009% C++
HSR:84.095% B*
XM98
B+
Kills:642
Deaths:94
KDR:6.830
Accuracy:40.383% B+
HSR:73.209% C+
Sirius SX12
B
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% B
HSR:13.777% D
NS-44 Commissioner
C++
Kills:339
Deaths:373
KDR:0.909
Accuracy:36.941% C++
HSR:15.339% D--
Ghost
B**
Kills:306
Deaths:77
KDR:3.974
Accuracy:39.026% C+
HSR:78.758% B**
Phaseshift VX-S
B*
Kills:232
Deaths:22
KDR:10.546
Accuracy:33.717% C
HSR:85.776% B*
VA39 Spectre
B+
Kills:196
Deaths:59
KDR:3.322
Accuracy:34.702% B+
HSR:36.735% C+
NS-357 Underboss
D-
Kills:173
Deaths:183
KDR:0.945
Accuracy:26.655% D*
HSR:14.451% D-
Spiker
C+
Kills:172
Deaths:244
KDR:0.705
Accuracy:26.325% C--
HSR:20.930% C+
Artemis VX26
D
Kills:116
Deaths:78
KDR:1.487
Accuracy:21.864% D*
HSR:17.241% D
NS-30 Vandal
C
Kills:71
Deaths:34
KDR:2.088
Accuracy:30.148% C-
HSR:23.944% C
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D
HSR:15.942% C
NS-AM7 Archer
C
Kills:66
Deaths:99
KDR:0.667
Accuracy:50.124% D*
HSR:15.152% C
Beamer VS3
C
Kills:64
Deaths:59
KDR:1.085
Accuracy:25.570% C
HSR:15.625% D-
Kills:5,602
Deaths (as Infiltrator):1,953
Deaths (to Infiltrators):1,626
KDR:2.86841
Kill Difference:3,649
Playtime:332.451 hours
Usage:21%
Score:2.770m
Score/min:139
Accuracy (listed only):32.370%
HSR (listed only):36.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% B
HSR:13.777% D
Serpent VE92
B+
Kills:199
Deaths:142
KDR:1.401
Accuracy:18.894% D--
HSR:22.111% B+
Solstice VE3
D
Kills:131
Deaths:94
KDR:1.394
Accuracy:14.870% D**
HSR:15.267% D
Pulsar C
D
Kills:116
Deaths:107
KDR:1.084
Accuracy:19.334% D-
HSR:18.966% D
NS Baron G5AE
D-
Kills:108
Deaths:95
KDR:1.137
Accuracy:37.707% D-
HSR:9.259% D*
Phobos VX86
D-
Kills:99
Deaths:104
KDR:0.952
Accuracy:40.183% D**
HSR:11.111% D-
VX6-7
D
Kills:98
Deaths:112
KDR:0.875
Accuracy:17.013% D**
HSR:16.327% D
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D
HSR:15.942% C
Kills:1,241
Deaths (as Light Assault):1,031
Deaths (to Light Assaults):1,598
KDR:1.20369
Kill Difference:210
Playtime:27.851 hours
Usage:2%
Score:0.104m
Score/min:62
Accuracy (listed only):24.464%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% B
HSR:13.777% D
Pulsar VS1
D--
Kills:298
Deaths:220
KDR:1.355
Accuracy:18.884% D--
HSR:10.403% D**
NS Baron G5AE
D-
Kills:108
Deaths:95
KDR:1.137
Accuracy:37.707% D-
HSR:9.259% D*
Phobos VX86
D-
Kills:99
Deaths:104
KDR:0.952
Accuracy:40.183% D**
HSR:11.111% D-
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D
HSR:15.942% C
H-V45
D
Kills:51
Deaths:77
KDR:0.662
Accuracy:19.526% D-
HSR:15.686% D
Kills:1,046
Deaths (as Combat Medic):873
Deaths (to Combat Medics):766
KDR:1.19817
Kill Difference:173
Playtime:100.781 hours
Usage:6%
Score:1.524m
Score/min:252
Accuracy (listed only):27.335%
HSR (listed only):12.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:1,015
Deaths:183
KDR:5.546
Accuracy:50.479% B**
HSR:0.985% D*
Vortex VM21
A
Kills:629
Deaths:183
KDR:3.437
Accuracy:51.935% A
HSR:2.385% D
Blueshift VM5
D
Kills:198
Deaths:62
KDR:3.194
Accuracy:16.908% D
HSR:14.141% D*
Blueshift VM5
C*
Kills:195
Deaths:62
KDR:3.145
Accuracy:16.445% D
HSR:22.051% C*
Comet VM2
A++
Kills:182
Deaths:111
KDR:1.640
Accuracy:45.340% C**
HSR:8.242% A++
Comet VM2
B+
Kills:167
Deaths:110
KDR:1.518
Accuracy:45.747% C++
HSR:5.389% B+
NS-10 Burster
B
Kills:129
Deaths:46
KDR:2.804
Accuracy:32.090% B
HSR:5.426% C+
NS-10 Burster
B+
Kills:96
Deaths:46
KDR:2.087
Accuracy:31.821% B+
HSR:6.250% C
Kills:2,611
Deaths (as MAX Suit):401.500
Deaths (to MAX Suits):631
KDR:6.50311
Kill Difference:2,209.500
Playtime:132.402 hours
Usage:8%
Score:3.357m
Score/min:423
Accuracy (listed only):36.346%
HSR (listed only):8.109%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:77
V. Kills:15 N/A
Deaths:22
KDR:3.500
Accuracy:44.189% D-
KPH:49.200 C--
VKPH:9.600 D
Kills:77 (0 + 0)
Deaths:22
KDR:3.500
VKDR:0.682
Vehicle Kills:15
Kill Difference:55
Playtime:1.565 hours
Usage:0%
Score:0.075m
Score/min:803
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,136
V. Kills:344 N/A
Deaths:150
KDR:20.907
Accuracy:46.213% C
KPH:49.200 C+
VKPH:5.400 D
Skyguard
C++
Kills:957
V. Kills:828 115%
Deaths:108
KDR:8.861
Accuracy:29.100% C+
KPH:11.400 C
VKPH:9.900 C++
C75 Viper
C+
Kills:136
V. Kills:16 N/A
Deaths:13
KDR:10.462
Accuracy:26.448% D*
KPH:29.400 C+
VKPH:3.500 D--
L100 Python AP
D--
Kills:132
V. Kills:92 142%
Deaths:20
KDR:6.600
Accuracy:47.834% D--
KPH:17.800 D--
VKPH:12.400 D--
L100 Python HEAT
C+
Kills:97
V. Kills:25 373%
Deaths:9
KDR:10.778
Accuracy:45.052% D
KPH:27.100 C+
VKPH:7 D--
Kills:4,458 (4,458 + 0)
Deaths:300
KDR:14.860
VKDR:4.350
Vehicle Kills:1,305
Kill Difference:4,158
Playtime:163.166 hours
Usage:10%
Score:1.637m
Score/min:167
Driving Accuracy:45.052%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:100
V. Kills:9 N/A
Deaths:7
KDR:14.286
Accuracy:39.776% D*
KPH:42.200 C+
VKPH:3.800 D--
Saron HRB
B**
Kills:84
V. Kills:37 221%
Deaths:20
KDR:4.200
Accuracy:52.854% B**
KPH:25.700 C++
VKPH:11.300 D
Kills:184 (100 + 84)
Deaths:27
KDR:6.815
VKDR:1.704
Vehicle Kills:46
Kill Difference:157
Playtime:5.630 hours
Usage:0%
Score:0.145m
Score/min:430
Driving Accuracy:39.776%
Gunner Accuracy:52.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:70
V. Kills:32 212%
Deaths:6
KDR:11.667
Accuracy:30.284% D--
KPH:25.500 B+
VKPH:11.600 B**
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:5.333
Vehicle Kills:32
Kill Difference:64
Playtime:2.749 hours
Usage:0%
Score:0.030m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:30.284%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,4803,13615020.907B*18.5046.213%C2.615%B*49.2C+5.4D16063.7h3.2B6.9C**
Parallax VX3 2,7522,73525410.768A*8.3640.009%C++84.095%B*22.2CN/A66123.1h2.2C*5.5C**
Lancer VS22 2,3101,1085162.147A*0.2660.723%C+N/A8.8D9.6D130125.3h18.6B+30.6B
Vortex VM21 1,8841,0151835.546S3.1450.479%B**N/A11.4B+9.8A13889.1h24.3B++48.2B++
VX29 Polaris 1,0429816561.495C++0.9113.638%F17.125%D10.8D*N/A2991h13.3C+97.3D-
Skyguard 1,7859571088.861M+6.4629.1%C+1.881%C+11.4C9.9C++15783.8h128.1C++440.4C++
XM98 643642946.83A**4.4240.383%B+73.209%C+13DN/A4449.2h2.8C7C++
Vortex VM21 1,2596291833.437M+1.0351.935%A2.385%D7.1C+7.1B**9689.1h40.6B+78.1B+
Pulsar LSW 5785562851.951B+0.4513.12%F-18.166%D8.1D*N/A3168.8h14.1C107.1D*
Proximity Mine 538538608.967A++6.5638.776%CN/A92.8DN/A2525.8h1.7B++4.3B
S1 6535123801.347B**1.0648.94%D-2.734%C+14.8D4.1D*12534.6h5.5B++11.2C**
SVA-88 453443696.42M+4.0114.422%F21.896%C-11.5D*N/A8838.4h17.1F118.8F-
Sirius SX12 4214213261.291C**1.1126.324%B13.777%D26.1C+N/A7916.1h13.5B+51.1B+
NS Decimator 5383854340.887C+1.5253.167%D-3.896%A15.2D*6D*11325.4h5.4C10.2D
Orion VS54 3773682481.484C++0.9215.587%D--22.011%C14DN/A7226.2h13.6C+87.5C+
C-4 4733613231.118C+1.2927.22%C**N/A40.6D-12.6D*3918.9h1.6C+5.8C*
NS-44 Commissioner 3433393730.909C+1.5036.941%C++15.339%D--27.6CN/A8412.3h3.9C++10.6C**
Anti-Vehicle Grenade 3343091309N/A306.5962.886%AN/A618B**50D26240.5h3.4B**5.4B**
Lasher X2 3183082251.369B++1.0420.302%D2.922%D16.4DN/A5318.8h29.3F-144.1D--
Ghost 311306773.974B+1.5739.026%C+78.758%B**16.9D-N/A5218.1h2.2C**5.7C*
Pulsar VS1 2992982201.355B+1.0518.884%D--10.403%D**8.8D-N/A4934h16.8C-88.9D
Frag Grenade 2572541254N/A251.5932.823%FN/A1270M**15A+30460.2h1.9A++5.7B*
Phaseshift VX-S 2352322210.545M+8.1433.717%C85.776%B*15.5DN/A3915h3C++9C++
Aspis Anti-Aircraft Phalanx Turret 4622282210.364M+7.9622.634%C1.316%D8.1C--8.3C--16628.2h137.7B+608.5C*
NS Annihilator 549219882.489S0.0873.214%F-N/A6.5D-9.8B+9933.7h15.7D*21.5F
Serpent VE92 2101991421.401B1.0018.894%D--22.111%B+6.5D--N/A2730.4h14.3C+75.8C
Blueshift VM5 200198623.194B+0.7916.908%D14.141%D*25.7C-N/A797.7h16C++94.6C+
VA39 Spectre 196196593.322B**0.9234.702%B+36.735%C+9.4DN/A4820.8h7.6D21.9C+
Blueshift VM5 196195623.145B+0.7416.445%D22.051%C*25C-N/A817.8h16.1C+97.7C+
Comet VM2 2521821111.64B**0.7745.34%C**8.242%A++11C+4.2C+12316.5h29.1C--64.1C+
Force-Blade 1831815,3790.034B2.3736.056%B+1.105%D-0.3CN/A1680h2.1B+5.9B+
MANA Anti-Vehicle Turret 367175503.5B+1.0953.463%D2.857%C+1750C1920C+3048870.1h11.3C**21.2C++
NS-357 Underboss 1741731830.945C+1.4626.655%D*14.451%D-13.3D-N/A4113h4.4C+16.5D
Tank Mine 265172266.615A*4.2126.609%C--N/A81.9C-44.3D8582.1h1.8C*6.7C+
Spiker 1881722440.705C1.7026.325%C--20.93%C+10.9D1B+3715.8h13.5D51.1D-
Comet VM2 2551671101.518B+0.8945.747%C++5.389%B+10.6C+5.6B11715.8h31.4C68.6C+
Spear Anti-Vehicle Phalanx Turret 202139623.167A**20.7637.489%D3.597%C29.6C-13.4D4504.7h8.9C++23.8C+
NS-15M1 149139781.782C**0.6214.939%D**20.863%C14D-1A+529.9h14.7C--98.3D-
C75 Viper 1521361310.462A8.0626.448%D*N/A29.6C+3.5D--2644.6h8.9B*33.8C**
L100 Python AP 224132206.6B+4.1947.834%D--5.303%A17.8D--12.4D--2437.4h9.7D*20.3D*
Solstice VE3 131131941.394B*1.0114.87%D**15.267%D3.8D--N/A5334.2h15.7C++105.6C
NS-10 Burster 224129462.804A*0.4032.09%B5.426%C+7.6B*5.6A14017h119.1B++371.1B++
Artemis VX26 117116781.487C++0.9221.864%D*17.241%D21.5DN/A685.4h15.2D-69.6D--
Pulsar C 1211161071.084C+1.3219.334%D-18.966%D3.4D--N/A1734.4h17.6D*91.2D-
NS Baron G5AE 109108951.137C+1.2737.707%D-9.259%D*14.2D--N/A417.6h4.8C12.8C+
Supernova VPC 109100714.286B11.8839.776%D*4%M41.7C+3.8D--2752.4h2.5B*6.3C*
Phobos VX86 99991040.952C1.4540.183%D**11.111%D-9.3D*N/A3310.6h3.6D**8.8D**
VX6-7 108981120.875C1.5317.013%D**16.327%D4.4D--N/A1722.5h18.4D--108.1D*
L100 Python HEAT 12297910.778A++8.3745.052%D7.217%M++26.9C+6.9D--2423.6h5.9C*13C+
NS-10 Burster 17096462.087A++0.3231.821%B+6.25%C5.2C+4C**13018.4h175.6D551.9C+
Saron HRB 12184204.2C+1.7952.854%B**3.571%A++25.5C++11.2D5423.3h32.4D**61.3C
MANA Anti-Personnel Turret 8179253.16N/A0.7518.495%UN/A790U20U3121800.1h27.8T*150.4T*
Dual Photon Pods 9277223.5C1.0944.189%D-1.299%C+48.1C--9.4D8031.6h27.6C62.6C-
NS-30 Vandal 7171342.088C**0.3230.148%C-23.944%C22.2DN/A683.2h6.3C20.9C+
M20 Basilisk 10270611.667M**9.2630.284%D--5.714%C+25.9B+11.9B**1842.7h60.7B**200.3B+
NS-7 PDW 7169511.353B++1.0521.385%D15.942%C11.9DN/A665.8h18.8D88.1C-
Ursa 7068292.345A0.0611.587%F-16.177%D*9.1D*N/A357.5h11.1C*95.8D--
NS-AM7 Archer 8966990.667B+1.7450.124%D*15.152%C2.5D--N/A1726.6h21.4C++42.7C+
MAX Punch 67664020.164B+2.243.454%F*N/A0.5CN/A1129.5h1.8C++53.5T*
Beamer VS3 6564591.085B+1.3225.57%C15.625%D-9.8DN/A696.5h10.5C+41.1C+
NSX Naginata 6763321.969B+0.4411.7%F-20.635%D--9.3D*N/A326.8h10.7B+91D
H-V45 5351770.662C1.7419.526%D-15.686%D4.8D--N/A2710.6h20.2F--103.4F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret114422h
Restoration Kit53200.4h
Nano-Armor Kit112196,02926.9h
Nanite Revive Grenade09650.3h
Medical Applicator309129,88835.3h
Ammunition Package118540.6h
Medical Kit3540.1h
Anti-Infantry MANA Turret65301.1h
Hardlight Barrier1890.1h
Recon Detection Device447,03725.9h
Shield Recharging Field1800h

Check the help document for the dictionary if you want to learn more about words used here.


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