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Ascendant Archon Vespene[DIG] Vespene
VS BR 45

KDR: 2.4

Score: 18.1m

Last Seen: Apr 24th, 2019 3:39 PM
- OFFLINE - 36.8 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
Level Progress (to 46): 61%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Lancer VS22 Vortex VM21 Skyguard VX29 Polaris Vortex VM21 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $918,234 MLG Score: 734
Fun Score: N/A
Cheeseburgers Flipped: 1077TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.628%17.566%2922210855,0211.470280.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.592%-0.873D---0.482D-1.977F-HEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.1-0.085C+13.50.057C+67.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.189%1.299%431110677277490.277978154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.715B++-0.277C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.612B+27.60.478B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.991%2.575%879611014,62255113568.37319341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.602%-1.063D*-0.016C+0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.4-1.595F30.1-1.4D**70.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.352%4.545%54211051543631650.42424293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.953%0.017C+0.038C+1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.5-0.056C+45.6-0.152C79.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.546%79.848%54511024,213553287.61844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.563%0.54B+0.834B++-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.60.188C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.177%11.504%541110611334710.324713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.047C+-0.499D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.343C**3.50.27C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
18.1m368.7%218 (13.1k)188 (11.3k)2.4047523,7189,8633.7868845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS110746622.97%19.816%45509:432

7% Combat Medic24% Engineer37% Heavy Assault21% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 4:06 PMJul 29th, 2013 11:28 PMApr 24th, 2019 2:39 PM (2d) (PST)Apr 24th, 2019 12:22 PM (2d) (PST)Apr 24th, 2019 11:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
673965770.2470.1030.0491.1570.067734

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3645,74034,624156369411,303

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1601.3h/66.7d 13,632 4,700 6,649 111.2k 1,544 5,195 6,447 64.6m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:199
Deaths:142
KDR:1.401
Accuracy:18.856% D--
HSR:22.111% B+
Solstice VE3
D
Kills:131
Deaths:94
KDR:1.394
Accuracy:14.870% D**
HSR:15.267% D
Pulsar C
D
Kills:118
Deaths:109
KDR:1.083
Accuracy:19.165% D--
HSR:18.644% D
NS Baron G5AE
D-
Kills:115
Deaths:99
KDR:1.162
Accuracy:37.638% D-
HSR:8.696% D*
Phobos VX86
D-
Kills:113
Deaths:123
KDR:0.919
Accuracy:41.177% D**
HSR:11.504% D-
VX6-7
D
Kills:98
Deaths:112
KDR:0.875
Accuracy:17.013% D**
HSR:16.327% D
Kills:774
Deaths (as Engineer):679
Deaths (to Engineers):2,473
KDR:1.13991
Kill Difference:95
Playtime:387.513 hours
Usage:24%
Score:4.831m
Score/min:208
Accuracy (listed only):24.786%
HSR (listed only):15.425%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:983
Deaths:657
KDR:1.496
Accuracy:13.657% F-
HSR:17.091% D-
Pulsar LSW
D-
Kills:556
Deaths:285
KDR:1.951
Accuracy:13.120% F-
HSR:18.166% D-
SVA-88
C--
Kills:443
Deaths:69
KDR:6.420
Accuracy:14.422% F
HSR:21.896% C--
Orion VS54
C
Kills:374
Deaths:255
KDR:1.467
Accuracy:15.561% D--
HSR:21.925% C
Lasher X2
D
Kills:310
Deaths:228
KDR:1.360
Accuracy:20.412% D
HSR:2.903% D
NS-15M1
C
Kills:139
Deaths:78
KDR:1.782
Accuracy:14.939% D**
HSR:20.863% C
Ursa
D*
Kills:68
Deaths:29
KDR:2.345
Accuracy:11.587% F-
HSR:16.177% D*
NSX Naginata
D--
Kills:63
Deaths:32
KDR:1.969
Accuracy:11.700% F-
HSR:20.635% D--
Kills:2,936
Deaths (as Heavy Assault):1,633
Deaths (to Heavy Assaults):2,339
KDR:1.79792
Kill Difference:1,303
Playtime:592.193 hours
Usage:37%
Score:5.378m
Score/min:151
Accuracy (listed only):14.425%
HSR (listed only):17.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:2,813
Deaths:257
KDR:10.946
Accuracy:39.871% C++
HSR:84.003% B*
XM98
B+
Kills:642
Deaths:94
KDR:6.830
Accuracy:40.383% B+
HSR:73.209% C+
Sirius SX12
B
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% B
HSR:13.777% D
NS-44 Commissioner
C++
Kills:339
Deaths:374
KDR:0.906
Accuracy:36.941% C++
HSR:15.339% D--
Ghost
B**
Kills:327
Deaths:78
KDR:4.192
Accuracy:38.078% C+
HSR:78.899% B**
Phaseshift VX-S
B++
Kills:235
Deaths:23
KDR:10.217
Accuracy:33.349% C
HSR:85.532% B++
VA39 Spectre
B+
Kills:196
Deaths:59
KDR:3.322
Accuracy:34.702% B+
HSR:36.735% C+
Spiker
C+
Kills:181
Deaths:268
KDR:0.675
Accuracy:26.110% C--
HSR:20.442% C+
NS-357 Underboss
D-
Kills:173
Deaths:183
KDR:0.945
Accuracy:26.655% D*
HSR:14.451% D-
Artemis VX26
D-
Kills:116
Deaths:78
KDR:1.487
Accuracy:21.864% D*
HSR:17.241% D-
NS-30 Vandal
C
Kills:71
Deaths:34
KDR:2.088
Accuracy:30.148% C-
HSR:23.944% C
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D
HSR:15.942% C
NS-AM7 Archer
C
Kills:66
Deaths:102
KDR:0.647
Accuracy:50.292% D*
HSR:15.152% C
Beamer VS3
C
Kills:64
Deaths:59
KDR:1.085
Accuracy:25.570% C
HSR:15.625% D-
Kills:5,713
Deaths (as Infiltrator):1,986
Deaths (to Infiltrators):1,659
KDR:2.87664
Kill Difference:3,727
Playtime:340.688 hours
Usage:21%
Score:2.829m
Score/min:138
Accuracy (listed only):32.262%
HSR (listed only):36.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% B
HSR:13.777% D
Serpent VE92
B+
Kills:199
Deaths:142
KDR:1.401
Accuracy:18.856% D--
HSR:22.111% B+
Solstice VE3
D
Kills:131
Deaths:94
KDR:1.394
Accuracy:14.870% D**
HSR:15.267% D
Pulsar C
D
Kills:118
Deaths:109
KDR:1.083
Accuracy:19.165% D--
HSR:18.644% D
NS Baron G5AE
D-
Kills:115
Deaths:99
KDR:1.162
Accuracy:37.638% D-
HSR:8.696% D*
Phobos VX86
D-
Kills:113
Deaths:123
KDR:0.919
Accuracy:41.177% D**
HSR:11.504% D-
VX6-7
D
Kills:98
Deaths:112
KDR:0.875
Accuracy:17.013% D**
HSR:16.327% D
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D
HSR:15.942% C
Kills:1,264
Deaths (as Light Assault):1,056
Deaths (to Light Assaults):1,626
KDR:1.19697
Kill Difference:208
Playtime:28.312 hours
Usage:2%
Score:0.105m
Score/min:62
Accuracy (listed only):24.553%
HSR (listed only):15.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:421
Deaths:326
KDR:1.291
Accuracy:26.324% B
HSR:13.777% D
Pulsar VS1
D-
Kills:298
Deaths:220
KDR:1.355
Accuracy:18.884% D-
HSR:10.403% D**
NS Baron G5AE
D-
Kills:115
Deaths:99
KDR:1.162
Accuracy:37.638% D-
HSR:8.696% D*
Phobos VX86
D-
Kills:113
Deaths:123
KDR:0.919
Accuracy:41.177% D**
HSR:11.504% D-
NS-7 PDW
C
Kills:69
Deaths:51
KDR:1.353
Accuracy:21.385% D
HSR:15.942% C
H-V45
D
Kills:51
Deaths:77
KDR:0.662
Accuracy:19.508% D-
HSR:15.686% D
Kills:1,067
Deaths (as Combat Medic):896
Deaths (to Combat Medics):779
KDR:1.19085
Kill Difference:171
Playtime:104.095 hours
Usage:7%
Score:1.539m
Score/min:246
Accuracy (listed only):27.486%
HSR (listed only):12.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:1,031
Deaths:190
KDR:5.426
Accuracy:50.479% B**
HSR:0.970% D*
Vortex VM21
A
Kills:648
Deaths:190
KDR:3.411
Accuracy:51.931% A
HSR:2.315% D
Blueshift VM5
D
Kills:200
Deaths:66
KDR:3.030
Accuracy:16.966% D
HSR:14.500% D*
Blueshift VM5
C++
Kills:197
Deaths:66
KDR:2.985
Accuracy:16.509% D
HSR:21.827% C++
Comet VM2
A++
Kills:185
Deaths:113
KDR:1.637
Accuracy:45.621% B
HSR:8.108% A++
Comet VM2
B+
Kills:171
Deaths:112
KDR:1.527
Accuracy:45.994% C++
HSR:5.263% B+
NS-10 Burster
B+
Kills:131
Deaths:46
KDR:2.848
Accuracy:32.141% B+
HSR:5.344% C+
NS-10 Burster
B+
Kills:99
Deaths:46
KDR:2.152
Accuracy:31.903% B+
HSR:7.071% C+
Kills:2,662
Deaths (as MAX Suit):414.500
Deaths (to MAX Suits):639
KDR:6.4222
Kill Difference:2,247.500
Playtime:134.847 hours
Usage:8%
Score:3.418m
Score/min:422
Accuracy (listed only):36.443%
HSR (listed only):8.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:77
V. Kills:15 N/A
Deaths:22
KDR:3.500
Accuracy:44.189% D-
KPH:49.200 C--
VKPH:9.600 D
Kills:77 (0 + 0)
Deaths:22
KDR:3.500
VKDR:0.682
Vehicle Kills:15
Kill Difference:55
Playtime:1.565 hours
Usage:0%
Score:0.075m
Score/min:803
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,144
V. Kills:346 N/A
Deaths:151
KDR:20.821
Accuracy:46.197% C
KPH:49.200 C+
VKPH:5.400 D-
Skyguard
C++
Kills:1,013
V. Kills:856 118%
Deaths:109
KDR:9.294
Accuracy:29.054% C+
KPH:11.800 C
VKPH:10 C++
C75 Viper
C+
Kills:136
V. Kills:16 N/A
Deaths:13
KDR:10.462
Accuracy:26.448% D*
KPH:29.400 C+
VKPH:3.500 D--
L100 Python AP
D--
Kills:132
V. Kills:92 142%
Deaths:20
KDR:6.600
Accuracy:47.834% D--
KPH:17.800 D--
VKPH:12.400 D--
L100 Python HEAT
C+
Kills:97
V. Kills:25 373%
Deaths:9
KDR:10.778
Accuracy:45.052% D
KPH:27.100 C+
VKPH:7 D--
Kills:4,522 (4,522 + 0)
Deaths:302
KDR:14.974
VKDR:4.421
Vehicle Kills:1,335
Kill Difference:4,220
Playtime:165.123 hours
Usage:10%
Score:1.662m
Score/min:168
Driving Accuracy:45.052%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:100
V. Kills:9 N/A
Deaths:7
KDR:14.286
Accuracy:39.776% D*
KPH:42.200 C+
VKPH:3.800 D--
Saron HRB
B**
Kills:84
V. Kills:37 221%
Deaths:20
KDR:4.200
Accuracy:52.854% B**
KPH:25.700 C++
VKPH:11.300 D
Kills:184 (100 + 84)
Deaths:27
KDR:6.815
VKDR:1.704
Vehicle Kills:46
Kill Difference:157
Playtime:5.630 hours
Usage:0%
Score:0.145m
Score/min:430
Driving Accuracy:39.776%
Gunner Accuracy:52.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:70
V. Kills:32 212%
Deaths:6
KDR:11.667
Accuracy:30.360% D--
KPH:25.200 B+
VKPH:11.500 B**
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:5.333
Vehicle Kills:32
Kill Difference:64
Playtime:2.783 hours
Usage:0%
Score:0.030m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:30.360%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,4903,14415120.821B*18.4246.197%C2.608%B**49.2C+5.4D-16063.9h3.2B6.9C**
Parallax VX3 2,8322,81325710.946A*8.5439.871%C++84.003%B*22.2CN/A65126.6h2.2C*5.5C**
Lancer VS22 2,3101,1085162.147A++0.2660.726%C+N/A8.8D9.6D131125.4h18.6B+30.6B
Vortex VM21 1,9101,0311905.426S3.0250.479%B**N/A11.4B+9.7A13890.7h24.3B++48.2B++
Skyguard 1,8691,0131099.294M+6.8929.054%C+1.777%C+11.8C10C++15885.6h124.3C++428C*
VX29 Polaris 1,0449836571.496C++0.9113.657%F-17.091%D-10.8D*N/A2991.4h13.3C+97.3D-
Vortex VM21 1,2876481903.411M+1.0151.931%A2.315%D7.1C+7B**9690.7h40B+77.1B+
XM98 643642946.83A*4.4340.383%B+73.209%C+13D-N/A4449.2h2.8C7C++
Pulsar LSW 5785562851.951B+0.4513.12%F-18.166%D-8.1D*N/A3168.8h14.1C107.1D*
Proximity Mine 549549609.15A++6.7538.844%CN/A87.1DN/A2356.3h1.7B++4.3B+
S1 6535123801.347A1.0648.932%D-2.734%C+14.8D4.1D*12634.6h5.5B++11.2B
SVA-88 453443696.42A*4.0214.422%F21.896%C--11.5D*N/A8838.4h17.1F118.8F-
Sirius SX12 4214213261.291C**1.1126.324%B13.777%D26.1C+N/A7916.1h13.5B+51.1B+
NS Decimator 5694054500.9C+1.5052.905%D--3.704%A15.2D*6.2D*11226.6h5.4C10.3D
Orion VS54 3833742551.467C++0.9415.561%D--21.925%C13.9DN/A7126.9h13.7C+87.8C
C-4 4773653341.093C+1.3127.376%C**N/A38.4D-11.8D*3679.5h1.6C+5.8C*
NS-44 Commissioner 3433393740.906C+1.5036.941%C++15.339%D--27.6CN/A8412.3h3.9C++10.6C**
Ghost 332327784.192B+1.7938.078%C+78.899%B**16.5D-N/A5019.8h2.2C**5.8C*
Anti-Vehicle Grenade 3383111311N/A308.6062.26%AN/A622A54C--26040.5h3.4A5.5B**
Lasher X2 3203102281.36B++1.0420.412%D2.903%D16.2DN/A5319.1h29.4F-144.2D--
Pulsar VS1 2992982201.355B+1.0518.884%D-10.403%D**8.8D-N/A4934h16.8C-88.9D
Frag Grenade 2582551255N/A252.6032.847%FN/A1275M*15B++30390.2h1.9A++5.6B*
Phaseshift VX-S 2382352310.217M7.8133.349%C85.532%B++15.4DN/A3915.3h3.1C++9.2C++
Aspis Anti-Aircraft Phalanx Turret 4682322210.545M8.1422.681%C1.293%D8.2C--8.3C--16628.3h136.1B+600.2C**
NS Annihilator 567231912.538S0.1373.373%F-N/A6.5D-9.5C*9835.4h15.4D--21D**
Blueshift VM5 202200663.03B0.6316.966%D14.5%D*25.3C-N/A777.9h16.2C++95.4C+
Serpent VE92 2101991421.401B1.0018.856%D--22.111%B+6.5D--N/A2730.5h14.3C+75.9C
Blueshift VM5 198197662.985B0.5816.509%D21.827%C++24.6C--N/A808h16.2C+98.4C+
VA39 Spectre 196196593.322A+0.9234.702%B+36.735%C+9.4D-N/A4920.8h7.6D21.9C+
Comet VM2 2571851131.637B*0.7745.621%B8.108%A++11.1C+4.3C++12616.6h29.1C-63.8C+
Spiker 1971812680.675C1.7326.11%C--20.442%C+10.8D-1B+3616.8h13.6D-52D-
Force-Blade 1831815,3880.034B2.3736.056%B+1.105%D-0.3C-N/A1680.6h2.1B+5.9B+
Tank Mine 275180266.923A*4.5226.987%C--N/A85.7C45.2D8492.1h1.8C**6.7C+
MANA Anti-Vehicle Turret 369176503.52B++1.1253.455%C+2.841%C-1760C-1930C6872450.1h11.3D--21.1D
NS-357 Underboss 1741731830.945C+1.4626.655%D*14.451%D-13.3D-N/A4113h4.4C+16.5D
Comet VM2 2601711121.527B++0.8845.994%C++5.263%B+10.7C+5.6B11816h31.1C+67.7C++
Spear Anti-Vehicle Phalanx Turret 205141623.5A**21.1038.032%D3.546%C29.4C-13.3D4454.8h9.1C++24C+
NS-15M1 149139781.782C**0.6214.939%D**20.863%C14D-1A+529.9h14.7C-98.3D-
C75 Viper 1521361310.462A+8.0626.448%D*N/A29.6C+3.5D--2644.6h8.9B**33.8B
L100 Python AP 224132206.6B+4.2047.834%D--5.303%A+17.8D--12.4D--2457.4h9.7D*20.3F
Solstice VE3 131131941.394B**1.0114.87%D**15.267%D3.8D-N/A5334.2h15.7C++105.6C-
NS-10 Burster 227131462.848A*0.4432.141%B+5.344%C+7.5B*5.5A13717.5h119.9B++373.2B++
Pulsar C 1231181091.083C+1.3219.165%D--18.644%D3.4D--N/A1834.7h17.5D*91.3D-
Artemis VX26 117116781.487C++0.9221.864%D*17.241%D-21.5DN/A685.4h15.2D-69.6D--
NS Baron G5AE 116115991.162C+1.2437.638%D-8.696%D*14.2D--N/A408.1h4.7C12.6C+
Phobos VX86 1131131230.919C1.4941.177%D**11.504%D-9.6D*N/A3211.8h3.5D**8.6D**
Supernova VPC 109100714.286B11.8839.776%D*4%M41.7C+3.8D--2752.4h2.5B*6.3C**
NS-10 Burster 17499462.152A++0.2531.903%B+7.071%C+5.2C+4C**12718.9h174.1D545.7C+
VX6-7 108981120.875C1.5317.013%D**16.327%D4.4D--N/A1722.5h18.4D--108.1D**
L100 Python HEAT 12297910.778A+8.3745.052%D7.217%M++26.9C+6.9D--2443.6h5.9C**13C+
Saron HRB 12184204.2C+1.8052.854%B**3.571%A*25.5C++11.2D5423.3h32.4D**61.3C
MANA Anti-Personnel Turret 8179253.16N/A0.7618.495%UN/A790U20U3133400.1h27.8T*150.4T*
Dual Photon Pods 9277223.5C1.1044.189%D-1.299%C++48.1C--9.4D8031.6h27.6C62.6C-
NS-30 Vandal 7171342.088C**0.3230.148%C-23.944%C22.2DN/A683.2h6.3C20.9C+
M20 Basilisk 10270611.667M**9.2630.36%D--5.714%C+25B+11.4B**1822.8h61.5B**202.6B+
NS-7 PDW 7169511.353B+1.0521.385%D15.942%C11.9DN/A675.8h18.8D88.1C
Ursa 7068292.345A0.0611.587%F-16.177%D*9.1D*N/A357.5h11.1C*95.8D-
MAX Punch 68674150.161B2.243.422%F*N/A0.5C-N/A1131.9h1.9C++54.1T*
NS-AM7 Archer 89661020.647B+1.7650.292%D*15.152%C2.4D--N/A1727.5h22.2C+44.1C
Beamer VS3 6564591.085B+1.3225.57%C15.625%D-9.8DN/A706.5h10.5C+41.1C+
NSX Naginata 6763321.969B+0.4411.7%F-20.635%D--9.3D*N/A326.8h10.7B+91D
H-V45 5351770.662C1.7419.508%D-15.686%D4.8D*N/A2710.6h20.2F--103.5D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret114522h
Medical Applicator311130,83135.4h
Nano-Armor Kit115198,28227.2h
Restoration Kit53200.4h
Nanite Revive Grenade09900.3h
Ammunition Package118910.6h
Medical Kit3540.1h
Anti-Infantry MANA Turret65511.1h
Hardlight Barrier1890.1h
Recon Detection Device447,20527h
Shield Recharging Field1800h

Check the help document for the dictionary if you want to learn more about words used here.


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