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Lt. General Imperator VexTR[WOHA] VexTR
TR BR 91

KDR: 0.94

Score: 11.8m

Last Seen: Apr 15th, 2019 7:36 PM
- OFFLINE - 131.3 hour(s)

Battle Rank 91 - Terran Republic on Miller - Outfit Officer of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 25
Level Progress (to 92): 66%
Level 100 Progress: 62% 392h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV SMG-46 Armistice T1B Cycler TAR T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.083%28.024%70328100723,3411.24068-0.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.486%0.777B++1.12B**-0.452DHEAD ++ (~15.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.42B10.90.239C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.624%1.667%171103460523160.114504353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.55B+0.062C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.791B++14.40.729B++19.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.7%3.414%138610291,20112054630.99668259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%0.327C**-0.246C-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.167C++39.30.007C+59.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.68%72.796%138210332,121186931.13423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%1.451A+0.371C**-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.58B+1.90.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.642%10%138110346084510.0710059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.184C++-0.904D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.60.046C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 25
11.8m186.2%301 (18.1k)205 (12.3k)0.9420328,87730,6540.98773491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035121523.088%28.874%66701:5213

32% Combat Medic10% Engineer43% Heavy Assault14% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2015 9:32 PMAug 20th, 2016 3:27 PMApr 20th, 2019 1:17 PM (13h) (PST)Apr 15th, 2019 5:46 PM (5d) (PST)Apr 15th, 2019 3:36 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380294860.5030.5340.1450.9700.01875

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,80917,6565,1533032958112,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
957.5h/39.9d 1,401 8,338 8,153 55.7k 1,157 2,949 1,049 21.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,671
Deaths:2,948
KDR:0.906
Accuracy:24.718% B+
HSR:28.454% B+
T9A "Butcher"
B**
Kills:2,594
Deaths:2,175
KDR:1.193
Accuracy:28.877% B*
HSR:35.775% B**
T9 CARV
B+
Kills:1,555
Deaths:2,011
KDR:0.773
Accuracy:18.312% C+
HSR:27.010% B+
T9 CARV-S
B*
Kills:1,236
Deaths:1,584
KDR:0.780
Accuracy:23.292% C*
HSR:30.663% B*
T16 Rhino
B**
Kills:1,191
Deaths:1,378
KDR:0.864
Accuracy:23.010% B+
HSR:29.555% B**
TMG-50
C++
Kills:1,171
Deaths:1,526
KDR:0.767
Accuracy:20.271% C+
HSR:24.424% C++
NS-15M2
B**
Kills:1,089
Deaths:943
KDR:1.155
Accuracy:29.118% B**
HSR:31.680% B++
T32 Bull
B+
Kills:328
Deaths:375
KDR:0.875
Accuracy:26.808% B+
HSR:22.256% C
T7 Mini-Chaingun
B**
Kills:183
Deaths:208
KDR:0.880
Accuracy:22.936% B**
HSR:14.208% C**
NSX Naginata
A
Kills:134
Deaths:80
KDR:1.675
Accuracy:29.088% A
HSR:28.358% C++
Kills:12,152
Deaths (as Heavy Assault):13,228
Deaths (to Heavy Assaults):10,011
KDR:0.91866
Kill Difference:1,076
Playtime:411.486 hours
Usage:43%
Score:4.495m
Score/min:182
Accuracy (listed only):24.643%
HSR (listed only):27.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,067
Deaths:1,359
KDR:1.521
Accuracy:44.816% B*
HSR:72.424% B+
SMG-46 Armistice
B*
Kills:1,473
Deaths:1,167
KDR:1.262
Accuracy:30.516% B*
HSR:16.158% C+
NS-30 Vandal
B+
Kills:980
Deaths:698
KDR:1.404
Accuracy:36.429% B+
HSR:15.408% D*
TX2 Emperor
B++
Kills:274
Deaths:331
KDR:0.828
Accuracy:33.198% B++
HSR:11.314% D*
NS-44 Commissioner
B+
Kills:171
Deaths:232
KDR:0.737
Accuracy:40% B+
HSR:16.959% D
TX1 Repeater
B**
Kills:77
Deaths:104
KDR:0.740
Accuracy:30.236% B**
HSR:9.091% F-
KSR-35
D
Kills:73
Deaths:68
KDR:1.074
Accuracy:30.019% D
HSR:19.178% D*
NS-7 PDW
B*
Kills:71
Deaths:74
KDR:0.959
Accuracy:29.542% B*
HSR:21.127% B+
M77-B
A
Kills:54
Deaths:35
KDR:1.543
Accuracy:40.079% B+
HSR:87.037% A
Kills:5,240
Deaths (as Infiltrator):4,068
Deaths (to Infiltrators):5,221
KDR:1.2881
Kill Difference:1,172
Playtime:129.702 hours
Usage:14%
Score:1.509m
Score/min:194
Accuracy (listed only):34.982%
HSR (listed only):29.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B*
Kills:1,473
Deaths:1,167
KDR:1.262
Accuracy:30.516% B*
HSR:16.158% C+
LC3 Jaguar
A+
Kills:331
Deaths:411
KDR:0.805
Accuracy:26.780% B+
HSR:29.003% A+
TRAC-5 Burst
A+
Kills:177
Deaths:167
KDR:1.060
Accuracy:24.809% C+
HSR:33.898% A+
TRAC-5
B++
Kills:160
Deaths:294
KDR:0.544
Accuracy:20.709% C+
HSR:22.500% B++
NS-7 PDW
B*
Kills:71
Deaths:74
KDR:0.959
Accuracy:29.542% B*
HSR:21.127% B+
FA1 Barrage
B+
Kills:60
Deaths:89
KDR:0.674
Accuracy:43.642% B+
HSR:10% D--
Kills:2,272
Deaths (as Light Assault):2,202
Deaths (to Light Assaults):4,586
KDR:1.03179
Kill Difference:70
Playtime:16.233 hours
Usage:2%
Score:0.193m
Score/min:198
Accuracy (listed only):29.333%
HSR (listed only):22.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:331
Deaths:411
KDR:0.805
Accuracy:26.780% B+
HSR:29.003% A+
AMR-66
A+
Kills:205
Deaths:184
KDR:1.114
Accuracy:35.992% A+
HSR:22.439% C
TRAC-5 Burst
A+
Kills:177
Deaths:167
KDR:1.060
Accuracy:24.809% C+
HSR:33.898% A+
TRAC-5
B++
Kills:160
Deaths:294
KDR:0.544
Accuracy:20.709% C+
HSR:22.500% B++
FA1 Barrage
B+
Kills:60
Deaths:89
KDR:0.674
Accuracy:43.642% B+
HSR:10% D--
Kills:933
Deaths (as Engineer):1,145
Deaths (to Engineers):4,780
KDR:0.81485
Kill Difference:212
Playtime:92.193 hours
Usage:10%
Score:1.227m
Score/min:222
Accuracy (listed only):30.386%
HSR (listed only):23.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B*
Kills:1,473
Deaths:1,167
KDR:1.262
Accuracy:30.516% B*
HSR:16.158% C+
T1B Cycler
B
Kills:1,400
Deaths:1,495
KDR:0.936
Accuracy:24.668% C
HSR:29.929% B
TAR
A
Kills:1,368
Deaths:1,561
KDR:0.876
Accuracy:26.205% B+
HSR:30.336% A
Cycler TRV
A++
Kills:1,218
Deaths:1,322
KDR:0.921
Accuracy:25.030% B+
HSR:31.199% A++
T1 Cycler
B**
Kills:1,206
Deaths:1,530
KDR:0.788
Accuracy:23.896% B
HSR:28.275% B**
TORQ-9
B**
Kills:1,179
Deaths:1,434
KDR:0.822
Accuracy:26.082% B
HSR:31.383% B**
T1A Unity
B**
Kills:606
Deaths:732
KDR:0.828
Accuracy:26.686% C*
HSR:31.353% B**
NS-11A
A+
Kills:281
Deaths:300
KDR:0.937
Accuracy:32.002% A+
HSR:30.249% B**
T1S Cycler
A++
Kills:271
Deaths:301
KDR:0.900
Accuracy:26.874% B+
HSR:33.579% A++
SABR-13
B+
Kills:122
Deaths:180
KDR:0.678
Accuracy:25.348% C+
HSR:30.328% B+
NS-7 PDW
B*
Kills:71
Deaths:74
KDR:0.959
Accuracy:29.542% B*
HSR:21.127% B+
FA1 Barrage
B+
Kills:60
Deaths:89
KDR:0.674
Accuracy:43.642% B+
HSR:10% D--
Kills:9,255
Deaths (as Combat Medic):10,185
Deaths (to Combat Medics):3,345
KDR:0.90869
Kill Difference:930
Playtime:301.781 hours
Usage:32%
Score:4.326m
Score/min:239
Accuracy (listed only):28.374%
HSR (listed only):26.993%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:60
V. Kills:3 N/A
Deaths:26
KDR:2.308
Accuracy:42.624% D
KPH:49.400 C-
VKPH:2.500 D*
Kills:60 (0 + 0)
Deaths:26
KDR:2.308
VKDR:0.115
Vehicle Kills:3
Kill Difference:34
Playtime:1.215 hours
Usage:0%
Score:0.016m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:125
V. Kills:42 291%
Deaths:28
KDR:4.464
Accuracy:42.369% C++
KPH:37.900 A
VKPH:12.700 C+
MR11 Gatekeeper
C
Kills:89
V. Kills:48 182%
Deaths:31
KDR:2.871
Accuracy:30.812% D--
KPH:18.700 C
VKPH:10.100 D-
Kills:214 (0 + 214)
Deaths:59
KDR:3.627
VKDR:1.525
Vehicle Kills:90
Kill Difference:155
Playtime:8.063 hours
Usage:1%
Score:0.076m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:30.812%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:511
V. Kills:17 N/A
Deaths:36
KDR:14.194
Accuracy:29.603% D
KPH:74.600 D
VKPH:2.500 D*
G20 Vulcan-H
C
Kills:371
V. Kills:297 124%
Deaths:209
KDR:1.775
Accuracy:41.811% D
KPH:28.300 D
VKPH:22.700 C
MR11 Gatekeeper-H
D
Kills:127
V. Kills:107 118%
Deaths:92
KDR:1.380
Accuracy:44.986% D--
KPH:22.800 D
VKPH:19.200 D-
M12 Kobalt-H
D
Kills:72
V. Kills:1 N/A
Deaths:2
KDR:36
Accuracy:18.514% D
KPH:59.100 D-
VKPH:0.800 D**
E540 Halberd-H
B*
Kills:52
V. Kills:18 274%
Deaths:4
KDR:13
Accuracy:46.361% D**
KPH:60.800 B*
VKPH:21.100 C+
Kills:1,133 (0 + 1,133)
Deaths:343
KDR:3.303
VKDR:1.283
Vehicle Kills:440
Kill Difference:790
Playtime:27.584 hours
Usage:3%
Score:0.349m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:46.361%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:79
V. Kills:20 376%
Deaths:22
KDR:3.591
Accuracy:32.761% C
KPH:41 C+
VKPH:10.400 C**
M40 Fury
C--
Kills:54
V. Kills:15 338%
Deaths:13
KDR:4.154
Accuracy:34.141% C
KPH:28.500 D-
VKPH:7.900 C--
Kills:133 (0 + 133)
Deaths:35
KDR:3.800
VKDR:1
Vehicle Kills:35
Kill Difference:98
Playtime:3.824 hours
Usage:0%
Score:0.053m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:34.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,6842,6712,9480.906C0.0424.718%B+28.454%B+34.3C+N/A8477.8h11B+44.7B+
T9A "Butcher" 2,6152,5942,1751.193C0.2528.877%B*35.775%B**40.8C--N/A9863.6h10.6B+36.8B++
TSAR-42 2,0702,0671,3591.521C0.5844.816%B*72.424%B+42.4C*N/A11448.7h1.9B*4.1B*
T9 CARV 1,5611,5552,0110.773C+0.1718.312%C+27.01%B+26C+N/A7259.8h12.1B+65.8B
SMG-46 Armistice 1,4741,4731,1671.262C*0.3230.516%B*16.158%C+48.8B**N/A10530.2h10.8B**35.3B*
T1B Cycler 1,4061,4001,4950.936C-0.0124.668%C29.929%B31.7CN/A7244.1h11.2B+45.4B
TAR 1,3811,3681,5610.876C0.0726.205%B+30.336%A29.7C+N/A7446h10.9B*41.6B++
T9 CARV-S 1,2461,2361,5840.78C-0.1623.292%C*30.663%B*30.2C-N/A7540.9h12.1C*52C**
Cycler TRV 1,2191,2181,3220.921C0.0225.03%B+31.199%A++30.3C+N/A6840.2h11.2B*44.9B+
T1 Cycler 1,2111,2061,5300.788C+0.1523.896%B28.275%B**24.2C+N/A6749.8h11.3B**47.1B*
T16 Rhino 1,1971,1911,3780.864C0.0823.01%B+29.555%B**28.9C+N/A7141.2h11.8B+51.2B+
TORQ-9 1,1871,1791,4340.822C0.1226.082%B31.383%B**29.5C+N/A7740h12.8B++49.2B+
TMG-50 1,1771,1711,5260.767C0.1820.271%C+24.424%C++26.3CN/A5644.5h10.4B+51.1C**
NS-15M2 1,0941,0899431.155C+0.2129.118%B**31.68%B++37.8C+N/A9728.8h11.2B+38.4B+
NS-30 Vandal 9819806981.404C+0.4636.429%B+15.408%D*49.7B+N/A10619.7h4.5B*12.3B++
T1A Unity 6086067320.828D0.1126.686%C*31.353%B**29.9DN/A6520.3h11.3B+42.5B+
P525 Marauder-H 5285113614.194C+13.2529.603%DN/A74.1D2.5D*1726.9h5.4B++18.1B
G20 Vulcan-H 6683712091.775C--0.8341.811%D4.313%B**28.3D22.7C23813.1h112.6C+269.2C
LC3 Jaguar 3323314110.805C0.1426.78%B+29.003%A+22.1CN/A6615h12.4C*46.4B+
T32 Bull 3303283750.875C0.0726.808%B+22.256%C35.3C+N/A1239.3h11.9B44.4B+
NS-11A 2842813000.937C0.0132.002%A+30.249%B**30.9C+N/A799.1h11.2B*35.1B**
TX2 Emperor 2742743310.828C+0.1133.198%B++11.314%D*28.8C+N/A719.5h8B+24.2B+
T1S Cycler 2712713010.9C0.0426.874%B+33.579%A++26.3C+N/A5910.3h10.5B*39B++
AMR-66 2072051841.114C*0.1735.992%A+22.439%C38.7AN/A1105.3h7.2B*20.1B*
T7 Mini-Chaingun 1831832080.88C+0.0622.936%B**14.208%C**38.1C**N/A1204.8h13.8B+60.1B+
TRAC-5 Burst 1771771671.06C0.1224.809%C+33.898%A+30.5CN/A815.8h12.3C**49.5C**
NS-44 Commissioner 1721712320.737C+0.2140%B+16.959%D39.8C**N/A1324.3h3.3B+8.3B+
NS Decimator 2591632140.762C0.1853.733%D-2.454%C*29.1C17.1C++2235.6h4.7C++8.8C+
TRAC-5 1631602940.544C0.4020.709%C+22.5%B++9.1DN/A5917.5h13B+62.8B+
NSX Naginata 137134801.675B0.7329.088%A28.358%C++44.7C*1B++1363h10.4B+35.7B++
Frag Grenade 1341341134N/A133.0644.937%C+N/A446.7C+N/A17520.3h3.5B+7.7B+
MR11 Gatekeeper-H 234127921.38D0.4444.986%D--N/A22.7D19.1D-1985.6h55.8C**124C+
E540 Halberd 167125284.464C3.5242.369%C++7.2%A++37.9A12.7C+1863.3h4.5B**10.5B*
SABR-13 1221221800.678C0.2625.348%C+30.328%B+21.4DN/A555.7h11.6C*45.9C*
MR11 Gatekeeper 13789312.871C1.9330.812%D--3.371%B**18.5C10D--1364.8h41.5B++134.6C*
M40 Fury 9979223.591C-2.6532.761%CN/A41.6C+10.5C**2681.9h11.8B+36.1B+
TX1 Repeater 77771040.74C+0.2030.236%B**9.091%F-26.6C+N/A1022.9h13.3C*44B+
KSR-35 7373681.074C-0.1330.019%D19.178%D*19.7D--N/A533.7h4.4C**14.6C+
M12 Kobalt-H 7372236A35.0618.514%D12.5%D-60D-N/A1201.2h12.9B+69.9C**
NS-7 PDW 7171740.959C++0.0229.542%B*21.127%B+30.9C*N/A1432.3h12B++40.6B+
M60-A Bulldog 7568322.667A++21.7239.293%C**1.471%C+37.8C++3.9C--1111.8h5.6C*14.1B+
Tank Mine 9467880.761D-0.1838.127%BN/A60.9D-24.5D*5621.1h1.7B+4.5B**
FA1 Barrage 6160890.674C0.2743.642%B+10%D--27.3C+N/A1362.2h4.6B+10.6B+
Hellfire Rocket Pods 6360262.308D1.3742.624%D1.667%B**50C-2.5D*2231.2h14.4B+33.7B+
M77-B 5454351.543C0.6040.079%B+87.037%A30C**N/A1201.8h1.9B*4.7B*
M40 Fury 6954134.154C--3.2134.141%C1.852%C+28.4D--7.9C--1891.9h15.9C46.6C
E540 Halberd-H 7052413B*12.0646.361%D**N/A57.8B++20C3230.9h3.3B**7.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter293990.4h
Spawn Beacon156040.5h
Nano-Armor Kit150114,47610.4h
Nanite Revive Grenade03,0810.9h
Medical Applicator467113,22410.1h
Nanite Healing Grenade01960.1h
Medical Kit9215,73810.5h
Recon Detection Device11060.1h
Ammunition Package214830.3h

Check the help document for the dictionary if you want to learn more about words used here.


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