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Warden Destroyer VexXenon[KnA] VexXenon
NC BR 62

KDR: 10.27

Score: 58.7m

Last Seen: Sep 8th, 2018 3:26 AM
- OFFLINE - 2232.3 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Connery
Level Progress (to 63): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HESH Titan-150 AP GD-7F L100 Python HEAT AF-8 RailJack NC1 Gauss Rifle Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.155%18.927%45718100422,9944.775495.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.396%0.613B+-0.258C-1.876F-HEAD ++ (~6.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.44B10.10.29C*31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.427%2.985%51110216722080.304545744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.047B**1.26A-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.834B++12.70.76B++14

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.95%1.549%161598101472,00070116020102.71449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.516%0.401B-0.704D-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++4.80.616B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.885%3.881%190410186704685021.43162133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.446%0.163C++-0.115C+0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.485B+230.412B37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.398%85.692%190510175,7384811411.9046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.767%1.403A1.22B**-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.70.47B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.82%10.044%1901102122942630.5363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.461D-0.888D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.028C+4.9-0.003C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.7m187%498 (29.9k)457 (27.4k)10.2732113,97111,09412.345862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10221120716.206%9.482%15411:3819

6% Combat Medic62% Engineer15% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2014 7:03 AMJan 7th, 2018 3:28 AMOct 6th, 2018 3:16 AM (65d) (PST)Sep 8th, 2018 1:06 AM (93d) (PST)Sep 7th, 2018 11:26 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,235511,1840.8870.0860.0841.9490.155949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,1263,04771,0795355117927,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2140.8h/89.2d 22,993 10,807 29,816 250.4k 4,049 4,989 19,896 158.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,424
Deaths:247
KDR:5.765
Accuracy:22.716% B+
HSR:20.084% C--
EM6
C++
Kills:957
Deaths:180
KDR:5.317
Accuracy:22.209% C++
HSR:22.571% C+
NC05 Jackhammer
C++
Kills:206
Deaths:59
KDR:3.492
Accuracy:40.692% C
HSR:15.534% C++
Kills:2,587
Deaths (as Heavy Assault):486
Deaths (to Heavy Assaults):2,832
KDR:5.32305
Kill Difference:2,101
Playtime:91.739 hours
Usage:4%
Score:1.712m
Score/min:311
Accuracy (listed only):28.539%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:5,578
Deaths:2,040
KDR:2.734
Accuracy:22.891% C
HSR:19.362% C+
AF-19 Mercenary
C++
Kills:1,402
Deaths:581
KDR:2.413
Accuracy:22.888% C++
HSR:21.969% C++
AF-4A Bandit
C+
Kills:1,245
Deaths:300
KDR:4.150
Accuracy:24.946% C+
HSR:17.430% D-
19A Fortuna
C+
Kills:1,226
Deaths:290
KDR:4.228
Accuracy:25.677% C+
HSR:18.189% C-
Razor GD-23
C++
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:24.493% C++
HSR:18.605% C
AC-X11
C**
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:26.045% C**
HSR:19.031% C--
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
Kills:11,997
Deaths (as Engineer):4,123
Deaths (to Engineers):2,699
KDR:2.90977
Kill Difference:7,874
Playtime:1,324.261 hours
Usage:62%
Score:43.227m
Score/min:544
Accuracy (listed only):26.108%
HSR (listed only):17.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:5,578
Deaths:2,040
KDR:2.734
Accuracy:22.891% C
HSR:19.362% C+
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% D
AF-19 Mercenary
C++
Kills:1,402
Deaths:581
KDR:2.413
Accuracy:22.888% C++
HSR:21.969% C++
AF-4A Bandit
C+
Kills:1,245
Deaths:300
KDR:4.150
Accuracy:24.946% C+
HSR:17.430% D-
19A Fortuna
C+
Kills:1,226
Deaths:290
KDR:4.228
Accuracy:25.677% C+
HSR:18.189% C-
Razor GD-23
C++
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:24.493% C++
HSR:18.605% C
AF-4 Cyclone
C
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.030% C
HSR:15.345% C--
AC-X11
C**
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:26.045% C**
HSR:19.031% C--
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
NSX Tengu
C
Kills:117
Deaths:68
KDR:1.721
Accuracy:34.598% C
HSR:11.966% D**
Kills:15,856
Deaths (as Light Assault):5,526
Deaths (to Light Assaults):2,240
KDR:2.86934
Kill Difference:10,330
Playtime:235.869 hours
Usage:11%
Score:4.390m
Score/min:310
Accuracy (listed only):26.548%
HSR (listed only):16.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:2,760
Deaths:504
KDR:5.476
Accuracy:25.163% B+
HSR:22.319% C*
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% D
AF-4 Cyclone
C
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.030% C
HSR:15.345% C--
NS-11P
B+
Kills:552
Deaths:124
KDR:4.452
Accuracy:24.952% B+
HSR:17.754% C+
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
NSX Tengu
C
Kills:117
Deaths:68
KDR:1.721
Accuracy:34.598% C
HSR:11.966% D**
Kills:7,400
Deaths (as Combat Medic):2,288
Deaths (to Combat Medics):1,002
KDR:3.23427
Kill Difference:5,112
Playtime:125.151 hours
Usage:6%
Score:3.169m
Score/min:422
Accuracy (listed only):28.109%
HSR (listed only):15.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:2,936
Deaths:190
KDR:15.453
Accuracy:43.208% B**
HSR:83.481% B*
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% D
EM4 Longshot
A
Kills:1,175
Deaths:61
KDR:19.262
Accuracy:44.858% B*
HSR:89.106% A
AF-4 Cyclone
C
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.030% C
HSR:15.345% C--
LA80
B**
Kills:1,160
Deaths:46
KDR:25.217
Accuracy:47.298% B**
HSR:87.414% B**
NS-44 Commissioner
C*
Kills:686
Deaths:327
KDR:2.098
Accuracy:37.221% C*
HSR:12.536% D*
NS-30 Vandal
C+
Kills:638
Deaths:125
KDR:5.104
Accuracy:32.083% C+
HSR:23.668% C
NC14 Bolt Driver
A+
Kills:339
Deaths:97
KDR:3.495
Accuracy:44.034% A
HSR:88.201% A+
NS-45 Pilot
C--
Kills:189
Deaths:105
KDR:1.800
Accuracy:27.910% C--
HSR:20.635% D
NC4 Mag-Shot
B
Kills:130
Deaths:169
KDR:0.769
Accuracy:29.381% B
HSR:21.539% B
SAS-R
A+
Kills:128
Deaths:15
KDR:8.533
Accuracy:44.555% B*
HSR:82.813% A+
NSX Tengu
C
Kills:117
Deaths:68
KDR:1.721
Accuracy:34.598% C
HSR:11.966% D**
NS-44L Blackhand
C**
Kills:94
Deaths:36
KDR:2.611
Accuracy:44% C**
HSR:28.723% D--
NS-AM7 Archer
A++
Kills:54
Deaths:31
KDR:1.742
Accuracy:55.752% C
HSR:33.333% A++
Kills:11,388
Deaths (as Infiltrator):2,605
Deaths (to Infiltrators):1,437
KDR:4.37159
Kill Difference:8,783
Playtime:325.826 hours
Usage:15%
Score:5.142m
Score/min:263
Accuracy (listed only):38.073%
HSR (listed only):43.723%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:636
Deaths:97
KDR:6.557
Accuracy:22.523% D*
HSR:15.094% C+
NCM1 Scattercannon
C
Kills:568
Deaths:102
KDR:5.569
Accuracy:24.091% D*
HSR:13.909% C
NCM3 Raven
C+
Kills:216
Deaths:35
KDR:6.171
Accuracy:39.899% C+
HSR:1.389% D-
NCM3 Raven
C++
Kills:196
Deaths:35
KDR:5.600
Accuracy:40.504% C++
HSR:1.531% D-
Kills:1,616
Deaths (as MAX Suit):134.500
Deaths (to MAX Suits):531
KDR:12.01487
Kill Difference:1,481.500
Playtime:31.664 hours
Usage:1%
Score:1.066m
Score/min:561
Accuracy (listed only):31.754%
HSR (listed only):7.981%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:67
V. Kills:3 N/A
Deaths:5
KDR:13.400
Accuracy:47.427% C+
KPH:115.300 B
VKPH:5.200 D-
Kills:67 (0 + 0)
Deaths:5
KDR:13.400
VKDR:0.600
Vehicle Kills:3
Kill Difference:62
Playtime:0.581 hours
Usage:0%
Score:0.067m
Score/min:1,910
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:60
V. Kills:52 113%
Deaths:3
KDR:20
Accuracy:42.724% A++
KPH:21.500 C-
VKPH:18.600 C+
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:17.333
Vehicle Kills:52
Kill Difference:57
Playtime:2.796 hours
Usage:0%
Score:0.041m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:42.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:29,218
V. Kills:3,477 N/A
Deaths:396
KDR:73.783
Accuracy:41.732% B+
KPH:100.100 M**
VKPH:11.900 B**
L100 Python HESH
A++
Kills:26,487
V. Kills:3,619 N/A
Deaths:403
KDR:65.725
Accuracy:52.573% B+
KPH:94.800 A++
VKPH:13 A
L100 Python HEAT
A*
Kills:4,105
V. Kills:867 473%
Deaths:126
KDR:32.579
Accuracy:53.353% C**
KPH:65.500 A*
VKPH:13.800 B+
L100 Python AP
A++
Kills:1,124
V. Kills:626 179%
Deaths:39
KDR:28.821
Accuracy:56.042% C++
KPH:50.200 A++
VKPH:27.900 A++
Skyguard
A*
Kills:219
V. Kills:135 161%
Deaths:25
KDR:8.760
Accuracy:32.660% B+
KPH:26.600 A++
VKPH:16.400 A*
Kills:61,153 (61,153 + 0)
Deaths:989
KDR:61.833
VKDR:8.821
Vehicle Kills:8,724
Kill Difference:60,164
Playtime:664.452 hours
Usage:31%
Score:13.197m
Score/min:331
Driving Accuracy:32.660%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:8,932
V. Kills:6,774 132%
Deaths:327
KDR:27.315
Accuracy:55.654% B++
KPH:36.300 A+
VKPH:27.500 M+
Titan-150 HESH
A**
Kills:1,088
V. Kills:124 N/A
Deaths:17
KDR:64
Accuracy:52.304% B+
KPH:82 A**
VKPH:9.400 C**
Titan-150 HEAT
M*
Kills:827
V. Kills:398 207%
Deaths:35
KDR:23.629
Accuracy:60.657% A+
KPH:45.100 A**
VKPH:21.700 M*
E540 Halberd
B++
Kills:312
V. Kills:176 176%
Deaths:12
KDR:26
Accuracy:50.774% B*
KPH:32.400 B
VKPH:18.300 B++
Enforcer ML85
C*
Kills:98
V. Kills:79 123%
Deaths:6
KDR:16.333
Accuracy:45.955% B+
KPH:22.200 C+
VKPH:17.900 C*
Kills:11,257 (10,847 + 410)
Deaths:397
KDR:28.355
VKDR:19.020
Vehicle Kills:7,551
Kill Difference:10,860
Playtime:291.923 hours
Usage:14%
Score:8.436m
Score/min:482
Driving Accuracy:60.657%
Gunner Accuracy:45.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:104
V. Kills:11 N/A
Deaths:3
KDR:34.667
Accuracy:35.934% D**
KPH:70.900 D
VKPH:7.500 C+
E540 Halberd-H
A**
Kills:59
V. Kills:11 N/A
Deaths:1
KDR:59
Accuracy:57.985% C*
KPH:88 A**
VKPH:16.400 D
Kills:163 (0 + 163)
Deaths:4
KDR:40.750
VKDR:5.500
Vehicle Kills:22
Kill Difference:159
Playtime:2.138 hours
Usage:0%
Score:0.075m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:57.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:195
V. Kills:72 267%
Deaths:7
KDR:27.857
Accuracy:36.509% C+
KPH:30.200 B*
VKPH:11.100 B*
Kills:195 (0 + 195)
Deaths:7
KDR:27.857
VKDR:10.286
Vehicle Kills:72
Kill Difference:188
Playtime:6.461 hours
Usage:0%
Score:0.126m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:36.509%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:120
V. Kills:64 185%
Deaths:56
KDR:2.143
Accuracy:47.132% C+
KPH:17 C
VKPH:9.100 B+
Kills:120 (120 + 0)
Deaths:56
KDR:2.143
VKDR:1.143
Vehicle Kills:64
Kill Difference:64
Playtime:7.065 hours
Usage:0%
Score:0.076m
Score/min:180
Driving Accuracy:47.132%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 32,69529,21839673.783U63.5141.732%B+1.468%C+100.1M**11.9B**355291.8h6.5A15.7B**
L100 Python HESH 30,10626,48740365.725S55.4552.573%B+N/A94.8A++13A289279.3h2.7B++5.2B++
Titan-150 AP 15,7068,93232727.315M*17.0455.654%B++3.303%C*36.3A+27.5M+407246.3h4.2C*7.6B+
GD-7F 5,5905,5782,0402.734A++7.5422.891%C19.362%C+36B+N/A105154.8h11.4B++50B
L100 Python HEAT 4,9724,10512632.579S22.3153.353%C**2.948%C++65.5A*13.8B+30962.7h3.6B**6.7B**
AF-8 RailJack 2,9382,93619015.453S5.1843.208%B**83.481%B*49.4A*N/A16259.4h1.7B**3.8B**
NC1 Gauss Rifle 2,7652,7605045.476M**4.8025.163%B+22.319%C*39.8B**N/A12769.3h10.3B**41B++
Blitz GD-10 2,5942,5829242.794A+7.4824.091%C+13.362%D34.8BN/A12374.3h11.9B*49.2B+
Tank Mine 2,4291,5489516.295S6.0246.58%B**N/A258M*146.8M+22796h2.3C--4.9B*
C-4 1,9321,5282925.233M5.0429.353%B++N/A206.5M+54.6A++17267.4h1.3B+4.5B+
NC6 Gauss SAW 1,4271,4242475.765S4.5122.716%B+20.084%C--58.1A+N/A28624.5h8.1B++35.6B+
AF-19 Mercenary 1,4051,4025812.413A++7.8622.888%C++21.969%C++41.1A+N/A18334.1h9B**39.1B++
AF-4A Bandit 1,2541,2453004.15A**6.1224.946%C+17.43%D-30.8C+N/A10640.4h10.3B41.4C**
19A Fortuna 1,2361,2262904.228M6.0525.677%C+18.189%C-31.4C+N/A9339h9.8C*38.3C++
EM4 Longshot 1,1811,1756119.262S8.9944.858%B*89.106%A43.2B++N/A12827.2h1.6B**3.6B**
Razor GD-23 1,1661,1614462.603A++7.6724.493%C++18.605%C40.9B**N/A15228.4h10.5B++42.9B+
AF-4 Cyclone 1,1751,1604112.822A7.4524.03%C15.345%C--18.6DN/A6762.2h10.9C*45.6C++
LA80 1,1641,1604625.217S14.9447.298%B**87.414%B**53B+N/A15921.9h1.7B*3.5B*
AC-X11 1,1681,1562095.531S4.7426.045%C**19.031%C--42.8B*N/A14327h8.1B*31.2B+
L100 Python AP 1,7501,1243928.821S18.5556.042%C++4.093%B++50.2A++27.9A++56122.4h4.6B++8.2B*
Titan-150 HESH 1,2121,0881764S53.7352.304%B+1.563%C81.8A**9.3C**33113.3h2.3B**4.3B**
EM6 9659571805.317A**4.9622.209%C++22.571%C+42.2C++N/A14022.7h10B+45B
Titan-150 HEAT 1,2258273523.629M**13.3660.657%A+2.781%C+44.9A**21.6M*54618.4h3.9B++6.4A
Frag Grenade 7487451745N/A734.7356.973%A+N/A827.8A+3.3D34800.9h2.5A4.4B**
NS-44 Commissioner 6896863272.098B**8.1837.221%C*12.536%D*44.5B+N/A14915.4h3.2B++8.5B+
Bouncing Betty 6826826111.18M0.9147.122%B+N/A126.3C++N/A4045.4h2.3D*4.8C+
NS-30 Vandal 6466381255.104A*5.1732.083%C+23.668%C37.3C+N/A10617.1h6.2C19.3C+
NCM1 Scattercannon 646636976.557A++3.7222.523%D*15.094%C+48.5B*N/A17213.1h4B**17.8C++
NCM1 Scattercannon 5775681025.569A++4.7024.091%D*13.909%C42.7A+N/A18813.3h4.8A20C**
NS-11P 5575521244.452M+5.8224.952%B+17.754%C+36.3B+N/A10815.2h13.9C*55.7B+
Spear Anti-Vehicle Phalanx Turret 879509684.833U74.5652.268%B**3.536%C51.4B*37.4A+5999.9h9.2C+17.7B+
MANA Anti-Vehicle Turret 809450765.921S4.3555.142%B*1.778%D-4500U3590S13351030.1h7.9B**14.4A
Shrike 4523911013.871S6.4063.048%B++4.604%B**48.3A*7.5D5928.1h3.6A+5.7A
NC14 Bolt Driver 339339973.495B**6.7844.034%A88.201%A+31.1B+N/A20110.9h2B**4.5B**
E540 Halberd 4883121226M+15.7350.774%B*2.564%C32.5B18.3B++12199.6h5.5C**10.8B++
NC15 Phoenix 4492791914.684U4.4155.216%C*N/A19.5B+11.9C+31314.3h9B+16.3B+
MANA Anti-Personnel Turret 2812781182.356N/A7.9217.973%UN/A2780U30U7450900.1h20.2T*112.2T*
Mauler S6 2322292570.891C+9.3835.82%C-10.044%D--23.4CN/A1219.8h4.9C++13.6C++
Skyguard 354219258.76M+1.5132.66%B+1.37%D26.7A++16.5A*4458.2h90.8B*278B*
NCM3 Raven 393216356.171S4.1039.899%C+1.389%D-16.7A+13.7M+28712.9h25.7C**64.4B
Hawk GD-68 260208742.811S7.4660.648%C7.692%M27.7B*6.9C--3017.5h5.7B**9.3B**
NC05 Jackhammer 208206593.492A*6.7840.692%C15.534%C++40.4C+N/A2035.1h4.5B+11C*
NCM3 Raven 360196355.6S4.6740.504%C++1.531%D-15.3A+12.8M+28812.8h28.5C*70.3C**
M20 Basilisk 267195727.857U17.5836.509%C+4.103%D30B*11.1B*3256.5h66.5B+182.3B++
NS-45 Pilot 1941891051.8B+8.4727.91%C--20.635%D12.8D--N/A3314.8h8.7C--31.2C-
Sticky Grenade 1711711171N/A160.7362.125%B**N/A1710A+N/A62590.1h1.6B+2.5B++
Auraxium Mag-Cutter 1621542,8440.054B+10.2220.619%D2.597%D0.4C-N/A1435.3h1.8B+8.6C*
Mag-Cutter 1381316,5470.02C+10.2534.248%B+N/A0.2C--N/A1593.3h2B+5.8B+
NC4 Mag-Shot 1311301690.769C++9.5029.381%B21.539%B23.6C+N/A1345.5h7.4B+25.2C*
SAS-R 130128158.533A++1.7444.555%B*82.813%A+58.2B**N/A3952.2h2.1B+4.7B+
M40 Fury-F 184120562.143C**8.1347.132%C+N/A16.9C9B+1807.1h12C++25.4C++
NSX Tengu 120117681.721B+8.5534.598%C11.966%D**22.5DN/A545.2h10.6B++30.6B+
C85 Canister-H 115104334.667B**24.3935.934%D**8.654%D69.3D7.3C+3751.5h4.6B++12.8C**
Enforcer ML85 17798616.333M6.0645.955%B+N/A22.3C+18C*32074.4h13.8C+30B
NS Annihilator 17196244S6.2780.454%C+N/A17.5A+13.6A++3865.5h8.5B**10.6B**
NS-44L Blackhand 9494362.611A7.6644%C**28.723%D--22.9C+N/A654.1h3.7B+8.5B+
M60-A Bulldog 8780420C++9.7335.784%D--2.5%C++22.9C2D973.5h5.1B+14.1C+
Breaker Rocket Pods 7067513.4B*3.1347.427%C+2.985%M*111.7C**5D-19040.6h12.7B+26.7B+
AP30 Shredder 11260320A*9.7342.724%A++N/A21.4C-18.6C+2422.8h124.4D-291.1C+
E540 Halberd-H 7059159S48.7357.985%C*1.695%C84.3A*15.7D10330.7h4B*6.9B**
M60-A Bulldog 6058229B+18.7336.031%D--1.724%C-24.2CN/A1312.4h4.8B+13.2C++
NS-AM7 Archer 6354311.742M++8.5355.752%C33.333%A++8.7B+1.5D866.2h9.3B*16.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret202,2752.9h
Medical Applicator245396,51330.9h
Motion Spotter32,7672.2h
Nanite Revive Grenade01,9650.5h
Restoration Kit51260.2h
Nano-Armor Kit4531,858,752107.5h
Spawn Beacon02820.1h
Spitfire Auto-Turret49610.7h
Recon Detection Device8315,49528.9h
Ammunition Package296,8825.4h
Anti-Infantry MANA Turret247351.8h
Nano-Repair Grenade04220.1h
Shield Recharging Field71,1890.5h

Check the help document for the dictionary if you want to learn more about words used here.


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