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Agent Destroyer VexXenon[KnA] VexXenon
NC BR 52

KDR: 10.06

Score: 57.1m

Last Seen: Jun 22nd, 2018 12:23 AM
- OFFLINE - 24.2 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Connery - Outfit Member of Drunken Knights Of Auraxis[KnA] Drunken Knights Of Auraxis
NC outfit on Connery

Members: 313
Level Progress (to 53): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HESH Titan-150 AP GD-7F L100 Python HEAT AF-8 RailJack NC1 Gauss Rifle Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,200,960 MLG Score: 960
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.142%18.892%4561798022,8724.805045.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.904%0.635B+-0.229C-0.944D--HEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.441B10.10.288C*31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.427%2.985%5219966721280.314554744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.026B**1.223B**-2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.831B++12.70.758B++14

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.997%1.614%15741898968,4666841539799.9504445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%0.422B-0.722D-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++4.90.608B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.831%3.969%18649936554544781.44273137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%0.079C+-0.068C+0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.499B+21.30.44B36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.303%85.538%18659925,6704761411.8868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.923%1.369A1.224B**-0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+1.70.465B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.82%10.044%186199622942030.545238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.45D-0.864D---1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.028C+4.9-0.005C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunken Knights Of Auraxis[KnA] Drunken Knights Of Auraxis
NC outfit on Connery

Members: 313
57.1m187.6%499 (29.9k)458 (27.5k)10.0553109,84410,92412.065852 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC9971073616.133%9.748%15711:2219

6% Combat Medic61% Engineer15% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2014 7:03 AMJan 7th, 2018 3:28 AMJun 23rd, 2018 11:50 PM (1d) (PST)Jun 21st, 2018 9:49 PM (3d) (PST)Jun 21st, 2018 8:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,220511,1690.8800.0880.0861.9380.153960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,2213,07970,1425355116927,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2080.1h/86.7d 21,963 10,708 28,583 241.9k 3,958 4,834 19,132 152.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,424
Deaths:247
KDR:5.765
Accuracy:22.716% B+
HSR:20.084% C--
EM6
C++
Kills:935
Deaths:176
KDR:5.313
Accuracy:22.356% C++
HSR:22.674% C+
NC05 Jackhammer
C*
Kills:206
Deaths:59
KDR:3.492
Accuracy:40.692% C
HSR:15.534% C*
Kills:2,565
Deaths (as Heavy Assault):482
Deaths (to Heavy Assaults):2,805
KDR:5.32158
Kill Difference:2,083
Playtime:88.946 hours
Usage:4%
Score:1.666m
Score/min:312
Accuracy (listed only):28.588%
HSR (listed only):19.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:5,578
Deaths:2,040
KDR:2.734
Accuracy:22.891% C
HSR:19.362% C+
AF-19 Mercenary
C*
Kills:1,402
Deaths:581
KDR:2.413
Accuracy:22.888% C*
HSR:21.969% C++
AF-4A Bandit
C+
Kills:1,245
Deaths:300
KDR:4.150
Accuracy:24.946% C+
HSR:17.430% D-
19A Fortuna
C+
Kills:1,226
Deaths:290
KDR:4.228
Accuracy:25.677% C+
HSR:18.189% C-
Razor GD-23
C++
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:24.493% C++
HSR:18.605% C
AC-X11
C**
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:26.045% C**
HSR:19.031% C-
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
Kills:11,997
Deaths (as Engineer):4,123
Deaths (to Engineers):2,649
KDR:2.90977
Kill Difference:7,874
Playtime:1,274.749 hours
Usage:61%
Score:41.878m
Score/min:548
Accuracy (listed only):26.108%
HSR (listed only):17.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:5,578
Deaths:2,040
KDR:2.734
Accuracy:22.891% C
HSR:19.362% C+
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% C--
AF-19 Mercenary
C*
Kills:1,402
Deaths:581
KDR:2.413
Accuracy:22.888% C*
HSR:21.969% C++
AF-4A Bandit
C+
Kills:1,245
Deaths:300
KDR:4.150
Accuracy:24.946% C+
HSR:17.430% D-
19A Fortuna
C+
Kills:1,226
Deaths:290
KDR:4.228
Accuracy:25.677% C+
HSR:18.189% C-
Razor GD-23
C++
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:24.493% C++
HSR:18.605% C
AC-X11
C**
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:26.045% C**
HSR:19.031% C-
AF-4 Cyclone
C
Kills:1,154
Deaths:405
KDR:2.849
Accuracy:24.090% C
HSR:15.425% C-
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
NSX Tengu
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:35.629% C+
HSR:12.621% D*
Kills:15,836
Deaths (as Light Assault):5,512
Deaths (to Light Assaults):2,220
KDR:2.873
Kill Difference:10,324
Playtime:234.020 hours
Usage:11%
Score:4.368m
Score/min:311
Accuracy (listed only):26.657%
HSR (listed only):16.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:2,760
Deaths:504
KDR:5.476
Accuracy:25.163% B+
HSR:22.319% C**
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% C--
AF-4 Cyclone
C
Kills:1,154
Deaths:405
KDR:2.849
Accuracy:24.090% C
HSR:15.425% C-
NS-11P
B+
Kills:549
Deaths:123
KDR:4.463
Accuracy:25.194% B+
HSR:17.851% C+
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
NSX Tengu
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:35.629% C+
HSR:12.621% D*
Kills:7,377
Deaths (as Combat Medic):2,273
Deaths (to Combat Medics):995
KDR:3.24549
Kill Difference:5,104
Playtime:124.142 hours
Usage:6%
Score:3.135m
Score/min:421
Accuracy (listed only):28.331%
HSR (listed only):15.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:2,936
Deaths:190
KDR:15.453
Accuracy:43.208% B**
HSR:83.481% B*
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% C--
EM4 Longshot
A+
Kills:1,175
Deaths:61
KDR:19.262
Accuracy:44.858% B*
HSR:89.106% A+
LA80
B**
Kills:1,160
Deaths:46
KDR:25.217
Accuracy:47.298% B*
HSR:87.414% B**
AF-4 Cyclone
C
Kills:1,154
Deaths:405
KDR:2.849
Accuracy:24.090% C
HSR:15.425% C-
NS-44 Commissioner
C*
Kills:685
Deaths:326
KDR:2.101
Accuracy:37.316% C*
HSR:12.555% D*
NS-30 Vandal
C+
Kills:635
Deaths:125
KDR:5.080
Accuracy:32.129% C+
HSR:23.622% C
NC14 Bolt Driver
A
Kills:271
Deaths:90
KDR:3.011
Accuracy:42.502% B**
HSR:85.609% A
NS-45 Pilot
C
Kills:156
Deaths:82
KDR:1.902
Accuracy:28.571% C
HSR:19.872% D
NC4 Mag-Shot
B
Kills:130
Deaths:169
KDR:0.769
Accuracy:29.381% B
HSR:21.539% B
SAS-R
A+
Kills:128
Deaths:15
KDR:8.533
Accuracy:44.555% B*
HSR:82.813% A+
NSX Tengu
C+
Kills:103
Deaths:60
KDR:1.717
Accuracy:35.629% C+
HSR:12.621% D*
NS-44L Blackhand
C**
Kills:94
Deaths:36
KDR:2.611
Accuracy:44% C**
HSR:28.723% D--
NS-AM7 Archer
A++
Kills:54
Deaths:31
KDR:1.742
Accuracy:55.752% C
HSR:33.333% A++
Kills:11,263
Deaths (as Infiltrator):2,560
Deaths (to Infiltrators):1,417
KDR:4.39961
Kill Difference:8,703
Playtime:320.290 hours
Usage:15%
Score:5.059m
Score/min:263
Accuracy (listed only):38.099%
HSR (listed only):43.534%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:618
Deaths:95
KDR:6.505
Accuracy:22.595% D*
HSR:15.049% C+
NCM1 Scattercannon
C
Kills:552
Deaths:100
KDR:5.520
Accuracy:24.042% D*
HSR:14.312% C
NCM3 Raven
C+
Kills:204
Deaths:32
KDR:6.375
Accuracy:39.595% C+
HSR:0.980% D*
NCM3 Raven
C++
Kills:176
Deaths:32
KDR:5.500
Accuracy:40.252% C++
HSR:1.705% D-
Kills:1,550
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):527
KDR:11.96911
Kill Difference:1,420.500
Playtime:29.765 hours
Usage:1%
Score:1.031m
Score/min:577
Accuracy (listed only):31.621%
HSR (listed only):8.011%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:67
V. Kills:3 N/A
Deaths:5
KDR:13.400
Accuracy:47.427% C+
KPH:115.300 B
VKPH:5.200 D-
Kills:67 (0 + 0)
Deaths:5
KDR:13.400
VKDR:0.600
Vehicle Kills:3
Kill Difference:62
Playtime:0.581 hours
Usage:0%
Score:0.065m
Score/min:1,866
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:60
V. Kills:52 113%
Deaths:3
KDR:20
Accuracy:42.724% A++
KPH:21.500 C-
VKPH:18.600 C+
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:17.333
Vehicle Kills:52
Kill Difference:57
Playtime:2.796 hours
Usage:0%
Score:0.040m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:42.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:29,218
V. Kills:3,477 N/A
Deaths:396
KDR:73.783
Accuracy:41.733% B+
KPH:100.100 M**
VKPH:11.900 A+
L100 Python HESH
A++
Kills:23,134
V. Kills:3,088 N/A
Deaths:360
KDR:64.261
Accuracy:52.563% B+
KPH:94.300 A++
VKPH:12.600 A+
L100 Python HEAT
A*
Kills:4,105
V. Kills:867 473%
Deaths:126
KDR:32.579
Accuracy:53.353% B
KPH:65.500 A*
VKPH:13.800 B++
L100 Python AP
A++
Kills:1,115
V. Kills:620 180%
Deaths:39
KDR:28.590
Accuracy:56.109% C++
KPH:50.100 A++
VKPH:27.900 A++
Skyguard
M
Kills:204
V. Kills:127 159%
Deaths:25
KDR:8.160
Accuracy:34.385% B*
KPH:28 A*
VKPH:17.400 M
Kills:57,776 (57,776 + 0)
Deaths:946
KDR:61.074
VKDR:8.646
Vehicle Kills:8,179
Kill Difference:56,830
Playtime:629.228 hours
Usage:30%
Score:12.572m
Score/min:333
Driving Accuracy:34.385%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:8,777
V. Kills:6,697 131%
Deaths:323
KDR:27.173
Accuracy:55.565% B++
KPH:36.100 A++
VKPH:27.500 M+
Titan-150 HESH
A*
Kills:1,088
V. Kills:124 N/A
Deaths:17
KDR:64
Accuracy:52.304% B+
KPH:82 A*
VKPH:9.400 B+
Titan-150 HEAT
M**
Kills:825
V. Kills:397 207%
Deaths:35
KDR:23.571
Accuracy:60.745% A++
KPH:45.200 M
VKPH:21.800 M**
E540 Halberd
B+
Kills:312
V. Kills:176 176%
Deaths:12
KDR:26
Accuracy:50.789% B*
KPH:32.500 B+
VKPH:18.300 B+
Enforcer ML85
C**
Kills:98
V. Kills:79 123%
Deaths:6
KDR:16.333
Accuracy:46.104% B+
KPH:22.600 C+
VKPH:18.200 C**
Kills:11,100 (10,690 + 410)
Deaths:393
KDR:28.244
VKDR:19.015
Vehicle Kills:7,473
Kill Difference:10,707
Playtime:288.687 hours
Usage:14%
Score:8.353m
Score/min:482
Driving Accuracy:60.745%
Gunner Accuracy:46.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:104
V. Kills:11 N/A
Deaths:3
KDR:34.667
Accuracy:35.934% D*
KPH:70.900 D
VKPH:7.500 C+
E540 Halberd-H
A**
Kills:59
V. Kills:11 N/A
Deaths:1
KDR:59
Accuracy:57.985% C*
KPH:88 A**
VKPH:16.400 D
Kills:163 (0 + 163)
Deaths:4
KDR:40.750
VKDR:5.500
Vehicle Kills:22
Kill Difference:159
Playtime:2.138 hours
Usage:0%
Score:0.073m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:57.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:180
V. Kills:66 269%
Deaths:7
KDR:25.714
Accuracy:35.171% C
KPH:29.500 B*
VKPH:10.800 B*
Kills:180 (0 + 180)
Deaths:7
KDR:25.714
VKDR:9.429
Vehicle Kills:66
Kill Difference:173
Playtime:6.102 hours
Usage:0%
Score:0.119m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:35.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:117
V. Kills:63 183%
Deaths:54
KDR:2.167
Accuracy:46.968% C+
KPH:17.100 C
VKPH:9.200 B++
Kills:117 (117 + 0)
Deaths:54
KDR:2.167
VKDR:1.167
Vehicle Kills:63
Kill Difference:63
Playtime:6.847 hours
Usage:0%
Score:0.074m
Score/min:181
Driving Accuracy:46.968%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 32,69529,21839673.783U63.7341.733%B+1.468%C+100.1M**11.9A+355291.8h6.5B**15.7B**
L100 Python HESH 26,22223,13436064.261S54.2152.563%B+N/A94.3A++12.6A+288245.2h2.7B+5.2B++
Titan-150 AP 15,4748,77732327.173M*17.1255.565%B++3.35%C++36.1A++27.5M+408243.2h4.2C**7.6B++
GD-7F 5,5905,5782,0402.734A++7.3222.891%C19.362%C+36B+N/A105154.8h11.4B+50B
L100 Python HEAT 4,9724,10512632.579S22.5253.353%B2.948%C++65.5A*13.8B++30862.7h3.6B**6.7B**
AF-8 RailJack 2,9382,93619015.453S5.4043.208%B**83.481%B*49.4A*N/A16259.4h1.7B**3.8B**
NC1 Gauss Rifle 2,7652,7605045.476M**4.5825.163%B+22.319%C**39.8B**N/A12669.3h10.3B**41B*
Blitz GD-10 2,5942,5829242.794A*7.2624.091%C+13.362%C--34.8BN/A12374.3h11.9B*49.2B+
C-4 1,8851,4922905.145M4.9128.877%B++N/A204.4M+53.8A++17187.3h1.3B+4.6B+
Tank Mine 2,2911,4479016.078S6.0246.957%B**N/A258.4M*150.7M+23605.6h2.4D5B*
NC6 Gauss SAW 1,4271,4242475.765S4.2922.716%B+20.084%C--58.4A+N/A28524.4h8.1B++35.6B+
AF-19 Mercenary 1,4051,4025812.413A++7.6422.888%C*21.969%C++41.1A+N/A18234.1h9B**39.1B++
AF-4A Bandit 1,2541,2453004.15A**5.9124.946%C+17.43%D-30.8C+N/A10640.4h10.3B41.4C**
19A Fortuna 1,2361,2262904.228M5.8325.677%C+18.189%C-31.4C+N/A9339h9.8C++38.3C++
EM4 Longshot 1,1811,1756119.262S9.2144.858%B*89.106%A+43.2B*N/A12827.2h1.6B**3.6B**
Razor GD-23 1,1661,1614462.603A++7.4524.493%C++18.605%C40.9B**N/A15128.4h10.5B++42.9B+
LA80 1,1641,1604625.217S15.1647.298%B*87.414%B**53B+N/A15921.9h1.7B*3.5B*
AC-X11 1,1681,1562095.531S4.5226.045%C**19.031%C-42.8B*N/A14227h8.1B*31.2B+
AF-4 Cyclone 1,1691,1544052.849A7.2124.09%C15.425%C-18.7DN/A6761.7h11C++45.5C++
L100 Python AP 1,7351,1153928.59S18.5356.109%C++4.126%B+50A++27.8A++55522.3h4.6B*8.2B**
Titan-150 HESH 1,2121,0881764S53.9452.304%B+1.563%C81.8A*9.3B32713.3h2.3B**4.3B**
EM6 9439351765.313A**4.7422.356%C++22.674%C+42.7C++N/A14221.9h10B+44.7B
Titan-150 HEAT 1,2228253523.571M*13.5260.745%A++2.788%C45.3M21.8M**54418.2h3.9B++6.4B**
Frag Grenade 7487451745N/A734.9457.025%A+N/A827.8A+3.3D34570.9h2.5B**4.4B**
NS-44 Commissioner 6886853262.101B**7.9537.316%C*12.555%D*44.8B+N/A14915.3h3.2B++8.5B+
Bouncing Betty 6806806111.148A*1.0947.008%BN/A128.3C++N/A4065.3h2.3D*4.8C+
NS-30 Vandal 6426351255.08A++4.9832.129%C+23.622%C37.6C+N/A10716.9h6.2C19.2C+
NCM1 Scattercannon 628618956.505A*3.5522.595%D*15.049%C+48.3B*N/A17312.8h4B**17.9C++
NCM1 Scattercannon 5615521005.52A*4.5424.042%D*14.312%C42.5A++N/A19013h4.8A20.1C**
NS-11P 5545491234.463M++5.5925.194%B+17.851%C+37.1B+N/A11114.8h13.9C++55B+
Spear Anti-Vehicle Phalanx Turret 857495682.5U72.4452.195%B**3.434%C-51B++37.3A+5989.7h9.3C+17.8B+
MANA Anti-Vehicle Turret 809450765.921M**4.1355.142%D-N/A4500S3590U13332030.1h7.9B+14.4C++
Shrike 4523911013.871S6.1863.048%B++4.604%B**48.3A*7.5D5828.1h3.6A+5.7A
E540 Halberd 4883121226M++15.9450.789%B*2.564%C--32.5B+18.3B+12079.6h5.5C**10.8B++
MANA Anti-Personnel Turret 2812781182.356N/A7.7017.973%UN/A2780U30U7407900.1h20.2T*112.2T*
NC14 Bolt Driver 271271903.011B++7.0442.502%B**85.609%A28.2B+N/A2129.6h2.1B*5B*
NC15 Phoenix 4002471714.529U4.4754.87%C*N/A18.7B+11.6C+31513.2h9.2B+16.8B+
Mauler S6 2322292570.891C+9.1635.82%C-10.044%D--23.4CN/A1209.8h4.9C++13.6C++
Hawk GD-68 260208742.811S7.2460.648%C7.692%M27.7B**6.9D2967.5h5.7B**9.3B**
NC05 Jackhammer 208206593.492A*6.5640.692%C15.534%C*40.4C+N/A2025.1h4.5B+11C*
NCM3 Raven 375204326.375S3.6839.595%C+N/A17.3A++14.5M++30511.8h24.9C**62.9B
Skyguard 331204258.16M+1.9034.385%B*1.471%D27.9A*17.4M4797.3h89.4B**260B**
M20 Basilisk 246180725.714U15.6635.171%C4.444%D29.5B*10.8B*3246.1h63.9B+181.7B++
NCM3 Raven 332176325.5S4.5640.252%C++1.705%D-14.9A+13.2M++30311.8h29.1C++72.3C*
Sticky Grenade 1711711171N/A160.9462.125%B**N/A1710A+N/A62530.1h1.6B+2.5B++
NS-45 Pilot 160156821.902B+8.1528.571%C19.872%D12.4D--N/A3312.6h8.4C29.4C
Auraxium Mag-Cutter 1591512,7380.055B++10.0021.315%D2.649%D0.4CN/A1418.3h1.8B+8.4C*
Mag-Cutter 1381316,5470.02C+10.0434.248%B+N/A0.2CN/A1593.1h2B+5.8B+
NC4 Mag-Shot 1311301690.769C++9.2929.381%B21.539%B23.6C+N/A1335.5h7.4C**25.2C++
SAS-R 130128158.533A+1.5244.555%B*82.813%A+58.2B**N/A3892.2h2.1B+4.7B+
M40 Fury-F 180117542.167B+7.8946.968%C+N/A17.2C9.3B++1816.8h11.9C+25.4C+
C85 Canister-H 115104334.667A24.6135.934%D*8.654%D-69.3D7.3C+3681.5h4.6B++12.8C*
NSX Tengu 104103601.717B+8.3435.629%C+12.621%D*24C--N/A594.3h10.4B++29.3B+
Enforcer ML85 17798616.333M6.2846.104%B+N/A22.8C+18.4C**32304.3h13.8C+29.9B
NS-44L Blackhand 9494362.611A+7.4444%C**28.723%D--22.9C+N/A654.1h3.7B+8.5B+
NS Annihilator 16190224.091S5.9680.13%C+N/A18A++14.2A++3955h8.2B**10.3B**
M60-A Bulldog 8780420C*9.9435.784%D--2.5%C++22.9C2D973.5h5.1B+14.1C+
Breaker Rocket Pods 7067513.4B*3.3447.427%C+2.985%M++111.7C**5D-18600.6h12.7B+26.7B+
AP30 Shredder 11260320A*9.9442.724%A++N/A21.4C-18.6C+2402.8h124.4D291.1C+
E540 Halberd-H 7059159S48.9457.985%C*1.695%C84.3A*15.7D10100.7h4B++6.9B**
M60-A Bulldog 6058229B+18.9436.031%D*1.724%C-24.2C-N/A1312.4h4.8B++13.2C++
NS-AM7 Archer 6354311.742M*8.3155.752%C33.333%A++8.9B+1.5D826.1h9.3B*16.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,6362.1h
Restoration Kit41240.2h
Nano-Armor Kit4311,808,291103.1h
Anti-Vehicle MANA Turret202,2752.9h
Spawn Beacon02720.1h
Nanite Revive Grenade01,9340.5h
Medical Applicator244391,52330.4h
Nano-Repair Grenade03700.1h
Spitfire Auto-Turret38240.6h
Recon Detection Device8315,45728.7h
Ammunition Package286,6765.3h
Anti-Infantry MANA Turret247351.8h
Shield Recharging Field71,1010.5h

Check the help document for the dictionary if you want to learn more about words used here.


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