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Warden Destroyer VexXenon[KnA] VexXenon
NC BR 61

KDR: 10.25

Score: 58.5m

Last Seen: Aug 18th, 2018 2:22 AM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Connery - Outfit Member of Drunken Knights Of Auraxis[KnA] Drunken Knights Of Auraxis
NC outfit on Connery

Members: 239
Level Progress (to 62): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HESH Titan-150 AP GD-7F L100 Python HEAT AF-8 RailJack NC1 Gauss Rifle Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,188,450 MLG Score: 950
Fun Score: N/A
Cheeseburgers Flipped: 248TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.157%18.921%4571898722,9854.782565.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.395%0.628B+-0.237C-1.931F-HEAD ++ (~6.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.441B10.10.288C*31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.427%2.985%51110046721880.307339744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.035B**1.235B**-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.832B++12.70.759B++14

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.932%1.557%16119899771,54569815936102.5449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.524%0.421B-0.731D-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++4.80.615B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.01%3.951%183410016584654881.41505135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%0.078C+-0.081C+0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.502B+21.50.444B36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.397%85.679%183510005,7334811411.8942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.769%1.39A1.227B**-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.70.468B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.82%10.044%1831100422942530.538823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.454D-0.876D---1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.028C+4.9-0.004C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunken Knights Of Auraxis[KnA] Drunken Knights Of Auraxis
NC outfit on Connery

Members: 239
58.5m186.8%498 (29.9k)458 (27.5k)10.2512113,41911,06412.313561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10051115316.174%9.519%15411:3019

6% Combat Medic62% Engineer15% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2014 7:03 AMJan 7th, 2018 3:28 AMAug 18th, 2018 2:49 PM (12h) (PST)Aug 18th, 2018 1:14 AM (1d) (PST)Aug 17th, 2018 10:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,234511,1830.8870.0870.0841.9470.155950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,0633,04871,0155355117927,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2130h/88.8d 22,818 10,796 29,602 248.8k 4,031 4,965 19,782 157.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,424
Deaths:247
KDR:5.765
Accuracy:22.716% B+
HSR:20.084% C--
EM6
C++
Kills:957
Deaths:180
KDR:5.317
Accuracy:22.242% C++
HSR:22.571% C+
NC05 Jackhammer
C++
Kills:206
Deaths:59
KDR:3.492
Accuracy:40.692% C
HSR:15.534% C++
Kills:2,587
Deaths (as Heavy Assault):486
Deaths (to Heavy Assaults):2,827
KDR:5.32305
Kill Difference:2,101
Playtime:91.315 hours
Usage:4%
Score:1.703m
Score/min:311
Accuracy (listed only):28.550%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:5,578
Deaths:2,040
KDR:2.734
Accuracy:22.891% C
HSR:19.362% C+
AF-19 Mercenary
C*
Kills:1,402
Deaths:581
KDR:2.413
Accuracy:22.888% C*
HSR:21.969% C++
AF-4A Bandit
C+
Kills:1,245
Deaths:300
KDR:4.150
Accuracy:24.946% C+
HSR:17.430% D-
19A Fortuna
C+
Kills:1,226
Deaths:290
KDR:4.228
Accuracy:25.677% C+
HSR:18.189% C-
Razor GD-23
C++
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:24.493% C++
HSR:18.605% C
AC-X11
C**
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:26.045% C**
HSR:19.031% C-
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
Kills:11,997
Deaths (as Engineer):4,123
Deaths (to Engineers):2,692
KDR:2.90977
Kill Difference:7,874
Playtime:1,315.959 hours
Usage:62%
Score:43.048m
Score/min:545
Accuracy (listed only):26.108%
HSR (listed only):17.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:5,578
Deaths:2,040
KDR:2.734
Accuracy:22.891% C
HSR:19.362% C+
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% C--
AF-19 Mercenary
C*
Kills:1,402
Deaths:581
KDR:2.413
Accuracy:22.888% C*
HSR:21.969% C++
AF-4A Bandit
C+
Kills:1,245
Deaths:300
KDR:4.150
Accuracy:24.946% C+
HSR:17.430% D-
19A Fortuna
C+
Kills:1,226
Deaths:290
KDR:4.228
Accuracy:25.677% C+
HSR:18.189% C-
Razor GD-23
C++
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:24.493% C++
HSR:18.605% C
AF-4 Cyclone
C
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.030% C
HSR:15.345% C-
AC-X11
C**
Kills:1,156
Deaths:209
KDR:5.531
Accuracy:26.045% C**
HSR:19.031% C-
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
NSX Tengu
C
Kills:113
Deaths:65
KDR:1.738
Accuracy:34.524% C
HSR:11.504% D**
Kills:15,852
Deaths (as Light Assault):5,523
Deaths (to Light Assaults):2,234
KDR:2.87018
Kill Difference:10,329
Playtime:235.616 hours
Usage:11%
Score:4.388m
Score/min:310
Accuracy (listed only):26.540%
HSR (listed only):16.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:2,760
Deaths:504
KDR:5.476
Accuracy:25.163% B+
HSR:22.319% C**
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% C--
AF-4 Cyclone
C
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.030% C
HSR:15.345% C-
NS-11P
B+
Kills:552
Deaths:124
KDR:4.452
Accuracy:25.022% B+
HSR:17.754% C+
Mauler S6
C-
Kills:229
Deaths:257
KDR:0.891
Accuracy:35.820% C-
HSR:10.044% D--
NSX Tengu
C
Kills:113
Deaths:65
KDR:1.738
Accuracy:34.524% C
HSR:11.504% D**
Kills:7,396
Deaths (as Combat Medic):2,285
Deaths (to Combat Medics):1,001
KDR:3.23676
Kill Difference:5,111
Playtime:124.977 hours
Usage:6%
Score:3.165m
Score/min:422
Accuracy (listed only):28.108%
HSR (listed only):15.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:2,936
Deaths:190
KDR:15.453
Accuracy:43.208% B**
HSR:83.481% B*
Blitz GD-10
C+
Kills:2,582
Deaths:924
KDR:2.794
Accuracy:24.091% C+
HSR:13.362% C--
EM4 Longshot
A+
Kills:1,175
Deaths:61
KDR:19.262
Accuracy:44.858% B*
HSR:89.106% A+
AF-4 Cyclone
C
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:24.030% C
HSR:15.345% C-
LA80
B**
Kills:1,160
Deaths:46
KDR:25.217
Accuracy:47.298% B*
HSR:87.414% B**
NS-44 Commissioner
C*
Kills:686
Deaths:327
KDR:2.098
Accuracy:37.221% C*
HSR:12.536% D*
NS-30 Vandal
C+
Kills:635
Deaths:125
KDR:5.080
Accuracy:32.129% C+
HSR:23.622% C
NC14 Bolt Driver
A+
Kills:334
Deaths:96
KDR:3.479
Accuracy:44.016% A
HSR:88.024% A+
NS-45 Pilot
D
Kills:183
Deaths:99
KDR:1.848
Accuracy:27.779% D
HSR:20.219% D
NC4 Mag-Shot
B
Kills:130
Deaths:169
KDR:0.769
Accuracy:29.381% B
HSR:21.539% B
SAS-R
A+
Kills:128
Deaths:15
KDR:8.533
Accuracy:44.555% B*
HSR:82.813% A+
NSX Tengu
C
Kills:113
Deaths:65
KDR:1.738
Accuracy:34.524% C
HSR:11.504% D**
NS-44L Blackhand
C**
Kills:94
Deaths:36
KDR:2.611
Accuracy:44% C**
HSR:28.723% D--
NS-AM7 Archer
A++
Kills:54
Deaths:31
KDR:1.742
Accuracy:55.752% C
HSR:33.333% A++
Kills:11,370
Deaths (as Infiltrator):2,595
Deaths (to Infiltrators):1,433
KDR:4.3815
Kill Difference:8,775
Playtime:324.846 hours
Usage:15%
Score:5.113m
Score/min:262
Accuracy (listed only):38.060%
HSR (listed only):43.644%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:636
Deaths:97
KDR:6.557
Accuracy:22.523% D*
HSR:15.094% C+
NCM1 Scattercannon
C
Kills:568
Deaths:102
KDR:5.569
Accuracy:24.091% D*
HSR:13.909% C
NCM3 Raven
C+
Kills:213
Deaths:34
KDR:6.265
Accuracy:39.508% C+
HSR:0.939% D*
NCM3 Raven
C++
Kills:191
Deaths:34
KDR:5.618
Accuracy:40.104% C++
HSR:1.571% D-
Kills:1,608
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):531
KDR:12.04494
Kill Difference:1,474.500
Playtime:31.009 hours
Usage:1%
Score:1.059m
Score/min:569
Accuracy (listed only):31.557%
HSR (listed only):7.878%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:67
V. Kills:3 N/A
Deaths:5
KDR:13.400
Accuracy:47.427% C+
KPH:115.300 B+
VKPH:5.200 D--
Kills:67 (0 + 0)
Deaths:5
KDR:13.400
VKDR:0.600
Vehicle Kills:3
Kill Difference:62
Playtime:0.581 hours
Usage:0%
Score:0.067m
Score/min:1,908
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:60
V. Kills:52 113%
Deaths:3
KDR:20
Accuracy:42.724% A++
KPH:21.500 C-
VKPH:18.600 C+
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:17.333
Vehicle Kills:52
Kill Difference:57
Playtime:2.796 hours
Usage:0%
Score:0.040m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:42.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:29,218
V. Kills:3,477 N/A
Deaths:396
KDR:73.783
Accuracy:41.732% B+
KPH:100.100 M**
VKPH:11.900 A
L100 Python HESH
A++
Kills:26,062
V. Kills:3,547 N/A
Deaths:397
KDR:65.647
Accuracy:52.630% B+
KPH:95.200 A++
VKPH:13 A
L100 Python HEAT
A**
Kills:4,105
V. Kills:867 473%
Deaths:126
KDR:32.579
Accuracy:53.353% C**
KPH:65.500 A**
VKPH:13.800 B+
L100 Python AP
A++
Kills:1,124
V. Kills:626 179%
Deaths:39
KDR:28.821
Accuracy:56.042% C++
KPH:50.200 A++
VKPH:27.900 A++
Skyguard
A*
Kills:219
V. Kills:135 161%
Deaths:25
KDR:8.760
Accuracy:32.660% B++
KPH:26.600 A++
VKPH:16.400 A*
Kills:60,728 (60,728 + 0)
Deaths:983
KDR:61.778
VKDR:8.802
Vehicle Kills:8,652
Kill Difference:59,745
Playtime:658.902 hours
Usage:31%
Score:13.132m
Score/min:332
Driving Accuracy:32.660%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:8,904
V. Kills:6,763 132%
Deaths:327
KDR:27.229
Accuracy:55.650% B++
KPH:36.200 A+
VKPH:27.500 M+
Titan-150 HESH
A*
Kills:1,088
V. Kills:124 N/A
Deaths:17
KDR:64
Accuracy:52.304% B+
KPH:82 A*
VKPH:9.400 C**
Titan-150 HEAT
M**
Kills:825
V. Kills:397 207%
Deaths:35
KDR:23.571
Accuracy:60.745% A+
KPH:45.200 M
VKPH:21.800 M**
E540 Halberd
B+
Kills:312
V. Kills:176 176%
Deaths:12
KDR:26
Accuracy:50.789% B++
KPH:32.500 B
VKPH:18.300 B+
Enforcer ML85
C*
Kills:98
V. Kills:79 123%
Deaths:6
KDR:16.333
Accuracy:45.955% B+
KPH:22.200 C+
VKPH:17.900 C*
Kills:11,227 (10,817 + 410)
Deaths:397
KDR:28.280
VKDR:18.990
Vehicle Kills:7,539
Kill Difference:10,830
Playtime:291.394 hours
Usage:14%
Score:8.420m
Score/min:482
Driving Accuracy:60.745%
Gunner Accuracy:45.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:104
V. Kills:11 N/A
Deaths:3
KDR:34.667
Accuracy:35.934% D*
KPH:70.900 D
VKPH:7.500 C+
E540 Halberd-H
A**
Kills:59
V. Kills:11 N/A
Deaths:1
KDR:59
Accuracy:57.985% C*
KPH:88 A**
VKPH:16.400 D
Kills:163 (0 + 163)
Deaths:4
KDR:40.750
VKDR:5.500
Vehicle Kills:22
Kill Difference:159
Playtime:2.138 hours
Usage:0%
Score:0.075m
Score/min:581
Driving Accuracy:N/A%
Gunner Accuracy:57.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:183
V. Kills:66 273%
Deaths:7
KDR:26.143
Accuracy:35.399% C
KPH:29.700 B*
VKPH:10.700 B**
Kills:183 (0 + 183)
Deaths:7
KDR:26.143
VKDR:9.429
Vehicle Kills:66
Kill Difference:176
Playtime:6.165 hours
Usage:0%
Score:0.123m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:35.399%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:120
V. Kills:64 185%
Deaths:56
KDR:2.143
Accuracy:47.132% C+
KPH:17 C
VKPH:9.100 B+
Kills:120 (120 + 0)
Deaths:56
KDR:2.143
VKDR:1.143
Vehicle Kills:64
Kill Difference:64
Playtime:7.065 hours
Usage:0%
Score:0.076m
Score/min:179
Driving Accuracy:47.132%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 32,69529,21839673.783U63.5341.732%B+1.468%C+100.1M**11.9A355291.8h6.5A15.7B**
L100 Python HESH 29,60926,06239765.647S55.4052.63%B+N/A95.2A++13A291273.8h2.7B+5.2B++
Titan-150 AP 15,6678,90432727.229M*16.9855.65%B++3.302%C++36.2A+27.5M+407245.9h4.2C*7.6B++
GD-7F 5,5905,5782,0402.734A++7.5222.891%C19.362%C+36BN/A105154.8h11.4B+50B
L100 Python HEAT 4,9724,10512632.579S22.3353.353%C**2.948%C++65.5A**13.8B+30962.7h3.6B**6.7B**
AF-8 RailJack 2,9382,93619015.453S5.2043.208%B**83.481%B*49.4A*N/A16259.4h1.7B**3.8B**
NC1 Gauss Rifle 2,7652,7605045.476M**4.7825.163%B+22.319%C**39.8B**N/A12769.3h10.3B**41B*
Blitz GD-10 2,5942,5829242.794A*7.4624.091%C+13.362%C--34.8BN/A12374.3h11.9B*49.2B+
Tank Mine 2,4161,5389416.362S6.1146.732%B**N/A265.2M*151.4M++23485.8h2.3C--4.9B*
C-4 1,9271,5242925.219M+5.0329.279%B*N/A205.9M++54.5A++17227.4h1.3B+4.5B+
NC6 Gauss SAW 1,4271,4242475.765M**4.4922.716%B+20.084%C--58.1A+N/A28624.5h8.1B++35.6B+
AF-19 Mercenary 1,4051,4025812.413A++7.8422.888%C*21.969%C++41.1A+N/A18334.1h9B**39.1B++
AF-4A Bandit 1,2541,2453004.15A**6.1024.946%C+17.43%D-30.8C+N/A10640.4h10.3B41.4C**
19A Fortuna 1,2361,2262904.228M6.0225.677%C+18.189%C-31.4C+N/A9339h9.8C++38.3C++
EM4 Longshot 1,1811,1756119.262S9.0144.858%B*89.106%A+43.2B++N/A12827.2h1.6B**3.6B**
Razor GD-23 1,1661,1614462.603A++7.6524.493%C++18.605%C40.9B**N/A15228.4h10.5B++42.9B+
AF-4 Cyclone 1,1751,1604112.822A7.4324.03%C15.345%C-18.6DN/A6662.2h10.9C*45.6C++
LA80 1,1641,1604625.217S14.9747.298%B*87.414%B**53B+N/A15921.9h1.7B*3.5B*
AC-X11 1,1681,1562095.531S4.7226.045%C**19.031%C-42.8B++N/A14327h8.1B++31.2B+
L100 Python AP 1,7501,1243928.821S18.5756.042%C++4.093%B+50.2A++27.9A++56022.4h4.6B*8.2B**
Titan-150 HESH 1,2121,0881764S53.7552.304%B+1.563%C81.8A*9.3C**33113.3h2.3B*4.3B**
EM6 9659571805.317A**4.9322.242%C++22.571%C+42.3C++N/A14022.6h10B+44.9B
Titan-150 HEAT 1,2228253523.571M*13.3260.745%A+2.788%C+45.3M21.8M**54818.2h3.9B++6.4A
Frag Grenade 7487451745N/A734.7556.973%A+N/A827.8A+3.3D34690.9h2.5A4.4B**
NS-44 Commissioner 6896863272.098B**8.1537.221%C*12.536%D*44.5B+N/A14915.4h3.2B++8.5B+
Bouncing Betty 6826826111.18A**0.9347.102%B+N/A128.7C++N/A4045.3h2.3D*4.8C+
NCM1 Scattercannon 646636976.557A*3.6922.523%D*15.094%C+48.5B*N/A17213.1h4B**17.8C++
NS-30 Vandal 6426351255.08A++5.1732.129%C+23.622%C37.6C+N/A10616.9h6.2C19.2C+
NCM1 Scattercannon 5775681025.569A*4.6824.091%D*13.909%C42.7A++N/A18913.3h4.8A20C**
NS-11P 5575521244.452M+5.8025.022%B+17.754%C+36.6B+N/A10915.1h13.9C++55.5B+
Spear Anti-Vehicle Phalanx Turret 879509684.833U74.5852.268%B**3.536%C51.4B*37.4A+5989.9h9.2C+17.7B+
MANA Anti-Vehicle Turret 809450765.921U4.3355.142%UN/A4500U3590U13351030.1h7.9T*14.4T*
Shrike 4523911013.871S6.3863.048%B++4.604%B**48.3A*7.5D5918.1h3.6A+5.7A
NC14 Bolt Driver 334334963.479B*6.7744.016%A88.024%A+30.6B+N/A20010.9h2B*4.5B**
E540 Halberd 4883121226M++15.7550.789%B++2.564%C-32.5B18.3B+12179.6h5.5C**10.8B++
MANA Anti-Personnel Turret 2812781182.356N/A7.9017.973%UN/A2780U30U7442900.1h20.2T*112.2T*
NC15 Phoenix 4292661914U3.7555.099%C*N/A18.9B+11.6C+31014.1h9.3B+16.8B+
Mauler S6 2322292570.891C+9.3635.82%C-10.044%D--23.4CN/A1219.8h4.9C++13.6C++
Skyguard 354219258.76M+1.4932.66%B++1.37%D26.7A++16.5A*4458.2h90.8B*278B*
NCM3 Raven 389213346.265S3.9939.508%C+N/A17.2A++14.2M++29712.4h25.2B63.8B
Hawk GD-68 260208742.811S7.4460.648%C7.692%M27.7B**6.9D3007.5h5.7B**9.3B**
NC05 Jackhammer 208206593.492A*6.7640.692%C15.534%C++40.4C+N/A2035.1h4.5B+11C*
NCM3 Raven 353191345.618S4.6340.104%C++1.571%D-15.5A++13.2M++29712.3h28.3C*70.5C**
NS-45 Pilot 188183991.848B+8.4027.779%D20.219%D12.6D--N/A3214.5h8.6C-31C-
M20 Basilisk 249183726.143U15.8935.399%C4.372%D29.5B*10.6B*3326.2h64.1B+181B++
Sticky Grenade 1711711171N/A160.7562.125%B**N/A1710A+N/A62590.1h1.6B++2.5B++
Auraxium Mag-Cutter 1611532,8250.054B+10.2020.559%D2.614%D0.4C-N/A1432.3h1.8B+8.6C*
Mag-Cutter 1381316,5470.02C+10.2334.248%B+N/A0.2DN/A1593.2h2B5.8B+
NC4 Mag-Shot 1311301690.769C++9.4829.381%B21.539%B23.6C+N/A1345.5h7.4C**25.2C++
SAS-R 130128158.533A++1.7244.555%B*82.813%A+58.2B*N/A3942.2h2.1B+4.7B+
M40 Fury-F 184120562.143C**8.1147.132%C+N/A16.9C-9B+1797.1h12C+25.4C+
NSX Tengu 116113651.738B+8.5134.524%C11.504%D**23.1C--N/A554.9h10.6B++30.7B+
C85 Canister-H 115104334.667B**24.4235.934%D*8.654%D-69.3D7.3C+3731.5h4.6B++12.8C*
Enforcer ML85 17798616.333M6.0845.955%B+N/A22.3C+18C*31974.4h13.8C+30B
NS Annihilator 17196234.174S6.0880.379%C+N/A17.8A++13.9A++3895.4h8.4B**10.5B**
NS-44L Blackhand 9494362.611A+7.6444%C**28.723%D--22.9C+N/A654.1h3.7B+8.5B+
M60-A Bulldog 8780420C*9.7535.784%D--2.5%C++22.9C2D973.5h5.1B+14.1C++
Breaker Rocket Pods 7067513.4B**3.1547.427%C+2.985%M*111.7B+5D--19020.6h12.7B+26.7B+
AP30 Shredder 11260320A*9.7542.724%A++N/A21.4C-18.6C+2412.8h124.4D-291.1C+
E540 Halberd-H 7059159S48.7557.985%C*1.695%C84.3A*15.7D10320.7h4B++6.9B**
M60-A Bulldog 6058229B+18.7536.031%D--1.724%C-24.2C-N/A1312.4h4.8B++13.2C++
NS-AM7 Archer 6354311.742M*8.5155.752%C33.333%A++8.7B+1.5C--846.2h9.3B*16.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,7552.2h
Restoration Kit41250.2h
Nano-Armor Kit4501,851,246106.9h
Anti-Vehicle MANA Turret202,2752.9h
Spawn Beacon02780.1h
Nanite Revive Grenade01,9610.5h
Medical Applicator245395,58430.8h
Spitfire Auto-Turret39330.7h
Recon Detection Device8315,47228.8h
Ammunition Package296,8485.4h
Anti-Infantry MANA Turret247351.8h
Nano-Repair Grenade04180.1h
Shield Recharging Field71,1710.5h

Check the help document for the dictionary if you want to learn more about words used here.


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