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Praetor Jolly VexatileVS[69KD] VexatileVS
VS BR 82

KDR: 3.69

Score: 23.3m

Last Seen: Jan 18th, 2019 5:32 PM
- OFFLINE - 763.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Officer of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 9
Level Progress (to 83): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner AE NSX Daimyo Light PPA NSX Naginata Pulsar C Solstice VE3 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,561,495 MLG Score: 5245
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 6.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.669%34.461%11262999326,5753.302470.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.587%2.265A*2.121A*-1.262D**HEAD ++ (~18.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+8.70.388C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.052%0.665%2023410184,662315153914.8303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.21%0.171C++-0.864D--0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.512B+30.70.42B47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.441%0.791%1209310192,7815269965.27704279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.607%2.394A*-1.173D*-1.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*3.50.718B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.455%4.308%636710151,9733964854.98232406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.533%0.028C+-0.015C+1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.781B++9.40.76B++16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.361%80.304%636510174,544884195.14027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.92%2.152A*0.863B*-0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.90.416B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.437%14.548%636310191,801703312.55824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.463%2.164A*0.004C+-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.698B+2.70.446B1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 9
23.3m251.3%754 (45.2k)602 (36.1k)3.6853153,50714,5193.9999382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022433427.428%26.533%72802:4027

8% Combat Medic40% Engineer26% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:11 AMJul 7th, 2018 9:55 PMFeb 17th, 2019 11:55 AM (2d) (PST)Jan 18th, 2019 3:06 PM (32d) (PST)Jan 18th, 2019 1:32 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1712599121.3820.3750.3673.7760.1215245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,23815,51454,724832222227736,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
645.3h/26.9d 4,568 14,197 17,425 146.2k 699 2,237 4,667 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,338
Deaths:613
KDR:3.814
Accuracy:31.017% B**
HSR:38.323% B**
NSX Naginata
A++
Kills:1,186
Deaths:363
KDR:3.267
Accuracy:31.151% A++
HSR:39.629% A+
VE-H Maw
A+
Kills:1,176
Deaths:327
KDR:3.596
Accuracy:32.107% B**
HSR:39.116% A+
Flare VE6
A+
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:31.228% A+
HSR:27.907% B+
Orion VS54
A+
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:28.685% A+
HSR:31.379% B*
Lasher X2 AE
M
Kills:1,157
Deaths:435
KDR:2.660
Accuracy:50.465% M
HSR:2.420% D
Ursa
A++
Kills:1,157
Deaths:288
KDR:4.017
Accuracy:32.964% A++
HSR:32.239% B**
Pulsar LSW
A+
Kills:1,155
Deaths:333
KDR:3.468
Accuracy:30.951% A+
HSR:27.965% B+
SVA-88
A*
Kills:1,135
Deaths:269
KDR:4.219
Accuracy:33.816% A*
HSR:32.952% B**
Lasher X2
M++
Kills:621
Deaths:214
KDR:2.902
Accuracy:47.406% M++
HSR:3.060% C--
NS-15M1
A++
Kills:474
Deaths:132
KDR:3.591
Accuracy:32.910% A++
HSR:36.709% A++
Kills:12,720
Deaths (as Heavy Assault):3,597
Deaths (to Heavy Assaults):3,979
KDR:3.53628
Kill Difference:9,123
Playtime:167.800 hours
Usage:26%
Score:6.523m
Score/min:648
Accuracy (listed only):34.791%
HSR (listed only):28.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:33.583% A++
HSR:34.179% A++
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
Phobos VX86
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A+
HSR:14.371% C
VX6-7
A*
Kills:631
Deaths:171
KDR:3.690
Accuracy:33.381% A++
HSR:32.171% A*
Pandora VX25
A++
Kills:332
Deaths:92
KDR:3.609
Accuracy:57.609% A++
HSR:14.458% C+
Thanatos VE70
M
Kills:300
Deaths:208
KDR:1.442
Accuracy:64.594% M
HSR:15.333% C+
NS Baron G5
B+
Kills:148
Deaths:55
KDR:2.691
Accuracy:14.671% F**
HSR:16.216% B+
Eidolon VE33
M
Kills:124
Deaths:26
KDR:4.769
Accuracy:36.865% A+
HSR:44.355% M
NSX-P Tanto
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.746% B*
HSR:33.333% B**
VE-LR Obelisk
A*
Kills:102
Deaths:17
KDR:6
Accuracy:42.871% A+
HSR:50.980% A*
Kills:6,460
Deaths (as Engineer):2,284
Deaths (to Engineers):2,215
KDR:2.82837
Kill Difference:4,176
Playtime:259.876 hours
Usage:40%
Score:10.708m
Score/min:687
Accuracy (listed only):41.245%
HSR (listed only):29.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:33.583% A++
HSR:34.179% A++
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
VE-S Canis
A+
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B**
HSR:34.097% A+
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A+
HSR:14.371% C
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C++
VX6-7
A*
Kills:631
Deaths:171
KDR:3.690
Accuracy:33.381% A++
HSR:32.171% A*
NS-7 PDW
M+
Kills:574
Deaths:197
KDR:2.914
Accuracy:32.248% A+
HSR:35.366% M+
Pandora VX25
A++
Kills:332
Deaths:92
KDR:3.609
Accuracy:57.609% A++
HSR:14.458% C+
Thanatos VE70
M
Kills:300
Deaths:208
KDR:1.442
Accuracy:64.594% M
HSR:15.333% C+
NS Baron G5
B+
Kills:148
Deaths:55
KDR:2.691
Accuracy:14.671% F**
HSR:16.216% B+
NSX-P Tanto
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.746% B*
HSR:33.333% B**
PS1-AV Suppressor
M+
Kills:112
Deaths:30
KDR:3.733
Accuracy:33.216% B++
HSR:45.536% M+
Kills:10,435
Deaths (as Light Assault):3,452
Deaths (to Light Assaults):2,403
KDR:3.02289
Kill Difference:6,983
Playtime:70.545 hours
Usage:11%
Score:2.003m
Score/min:473
Accuracy (listed only):39.726%
HSR (listed only):28.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B**
HSR:34.097% A+
H-V45 AE
A
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:33.923% A
HSR:31.266% B+
Terminus VX-9
A+
Kills:1,175
Deaths:403
KDR:2.916
Accuracy:31.244% B**
HSR:38.043% A+
Pulsar VS1
A+
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:30.794% A+
HSR:31.714% A+
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A+
HSR:14.371% C
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C++
Corvus VA55
A*
Kills:832
Deaths:261
KDR:3.188
Accuracy:35.416% A*
HSR:36.899% A*
NS-7 PDW
M+
Kills:574
Deaths:197
KDR:2.914
Accuracy:32.248% A+
HSR:35.366% M+
Pandora VX25
A++
Kills:332
Deaths:92
KDR:3.609
Accuracy:57.609% A++
HSR:14.458% C+
Thanatos VE70
M
Kills:300
Deaths:208
KDR:1.442
Accuracy:64.594% M
HSR:15.333% C+
NS Baron G5
B+
Kills:148
Deaths:55
KDR:2.691
Accuracy:14.671% F**
HSR:16.216% B+
PS1-AV Suppressor
M+
Kills:112
Deaths:30
KDR:3.733
Accuracy:33.216% B++
HSR:45.536% M+
Kills:10,507
Deaths (as Combat Medic):3,426
Deaths (to Combat Medics):1,706
KDR:3.06684
Kill Difference:7,081
Playtime:50.933 hours
Usage:8%
Score:1.479m
Score/min:484
Accuracy (listed only):40.446%
HSR (listed only):28.341%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:1,308
Deaths:577
KDR:2.267
Accuracy:49.010% B*
HSR:31.957% B+
NSX Daimyo
B*
Kills:1,206
Deaths:315
KDR:3.829
Accuracy:47.932% B*
HSR:96.186% B++
VE-S Canis
A+
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B**
HSR:34.097% A+
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
NSX Tomoe
A++
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:33.383% B*
HSR:55.346% A++
Phaseshift VX-S
A*
Kills:1,167
Deaths:230
KDR:5.074
Accuracy:52.290% A*
HSR:84.490% B++
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C++
Parallax VX3-AE
A
Kills:1,161
Deaths:164
KDR:7.079
Accuracy:49.567% A
HSR:77.347% D
Beamer VS3
B*
Kills:669
Deaths:507
KDR:1.320
Accuracy:29.115% C**
HSR:28.700% B*
Ghost
A+
Kills:577
Deaths:99
KDR:5.828
Accuracy:48.676% A+
HSR:71.057% C**
NS-7 PDW
M+
Kills:574
Deaths:197
KDR:2.914
Accuracy:32.248% A+
HSR:35.366% M+
VA39 Spectre
A**
Kills:433
Deaths:111
KDR:3.901
Accuracy:47.787% A**
HSR:45.035% B+
NS-45 Pilot
B*
Kills:418
Deaths:227
KDR:1.841
Accuracy:36.876% B*
HSR:31.579% B++
NS-AM7 VS/AE Archer
C*
Kills:172
Deaths:192
KDR:0.896
Accuracy:65.537% C*
HSR:6.395% D--
PS1-AV Suppressor
M+
Kills:112
Deaths:30
KDR:3.733
Accuracy:33.216% B++
HSR:45.536% M+
Ectoblaster
B*
Kills:69
Deaths:54
KDR:1.278
Accuracy:47.125% B*
HSR:8.696% C+
Kills:12,550
Deaths (as Infiltrator):4,064
Deaths (to Infiltrators):2,116
KDR:3.08809
Kill Difference:8,486
Playtime:84.462 hours
Usage:13%
Score:2.104m
Score/min:415
Accuracy (listed only):43.094%
HSR (listed only):44.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:719
Deaths:141
KDR:5.099
Accuracy:28.590% A++
HSR:23.227% B+
Blueshift VM5
A*
Kills:687
Deaths:141
KDR:4.872
Accuracy:28.589% A*
HSR:25.328% B*
Kills:1,406
Deaths (as MAX Suit):141
Deaths (to MAX Suits):713
KDR:9.97163
Kill Difference:1,265
Playtime:8.764 hours
Usage:1%
Score:0.493m
Score/min:937
Accuracy (listed only):28.589%
HSR (listed only):24.277%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:1,188
V. Kills:48 N/A
Deaths:97
KDR:12.247
Accuracy:48.955% B**
KPH:149.500 M*
VKPH:6 B**
Dual Photon Pods
M*
Kills:1,175
V. Kills:223 N/A
Deaths:43
KDR:27.326
Accuracy:66.968% A++
KPH:261.600 M*
VKPH:49.600 M
Maelstrom Turbo Laser
S
Kills:1,154
V. Kills:600 192%
Deaths:189
KDR:6.106
Accuracy:36.957% B**
KPH:64.800 S
VKPH:33.700 M++
Saron Laser Cannon
A*
Kills:1,145
V. Kills:659 173%
Deaths:262
KDR:4.370
Accuracy:36.015% B++
KPH:35.600 A*
VKPH:20.500 A++
Coyote Missiles
A*
Kills:189
V. Kills:79 236%
Deaths:17
KDR:11.118
Accuracy:60.877% B**
KPH:120.200 A*
VKPH:50.200 A++
Kills:4,851 (3,487 + 0)
Deaths:608
KDR:7.979
VKDR:2.646
Vehicle Kills:1,609
Kill Difference:4,243
Playtime:63.996 hours
Usage:10%
Score:1.867m
Score/min:486
Piloting Accuracy:36.015%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:495
V. Kills:57 N/A
Deaths:21
KDR:23.571
Accuracy:67.227% A*
KPH:128.200 M++
VKPH:14.800 A++
LB00 Python AP
A
Kills:116
V. Kills:34 331%
Deaths:4
KDR:29
Accuracy:59.016% C+
KPH:82 A
VKPH:24 B+
Kills:611 (611 + 0)
Deaths:25
KDR:24.440
VKDR:3.640
Vehicle Kills:91
Kill Difference:586
Playtime:5.274 hours
Usage:1%
Score:0.154m
Score/min:487
Driving Accuracy:59.016%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,167
V. Kills:291 400%
Deaths:63
KDR:18.524
Accuracy:64.908% A++
KPH:82.500 S
VKPH:20.600 M**
Supernova FPC
M*
Kills:1,119
V. Kills:560 199%
Deaths:122
KDR:9.172
Accuracy:65.448% A+
KPH:58.100 M*
VKPH:29.100 M++
E540 Halberd
S
Kills:548
V. Kills:207 263%
Deaths:17
KDR:32.235
Accuracy:67.288% A**
KPH:94 S
VKPH:35.500 M+
Proton II PPA
A*
Kills:467
V. Kills:44 N/A
Deaths:20
KDR:23.350
Accuracy:45.665% M*
KPH:83.900 B**
VKPH:7.900 A*
Supernova VPC
S
Kills:343
V. Kills:88 385%
Deaths:12
KDR:28.583
Accuracy:69.422% A*
KPH:89.900 A**
VKPH:23.100 S
M12 Kobalt
A++
Kills:291
V. Kills:7 N/A
Deaths:7
KDR:41.571
Accuracy:21.560% A+
KPH:127.500 A++
VKPH:3.100 C+
Saron HRB
A*
Kills:111
V. Kills:62 176%
Deaths:11
KDR:10.091
Accuracy:61.617% A*
KPH:43.900 A++
VKPH:24.500 B**
Kills:4,046 (2,629 + 1,417)
Deaths:252
KDR:16.056
VKDR:4.996
Vehicle Kills:1,259
Kill Difference:3,794
Playtime:53.413 hours
Usage:8%
Score:1.810m
Score/min:565
Driving Accuracy:69.422%
Gunner Accuracy:61.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:430
V. Kills:31 N/A
Deaths:11
KDR:39.091
Accuracy:48.595% A
KPH:206.800 A**
VKPH:14.900 A**
G40-F Ranger
B**
Kills:75
V. Kills:43 170%
Deaths:9
KDR:8.333
Accuracy:43.885% A++
KPH:50.600 B**
VKPH:29 B**
Kills:505 (0 + 505)
Deaths:20
KDR:25.250
VKDR:3.700
Vehicle Kills:74
Kill Difference:485
Playtime:3.563 hours
Usage:1%
Score:0.125m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:43.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:93
V. Kills:4 N/A
Deaths:1
KDR:93
Accuracy:23.967% A
KPH:160.700 A*
VKPH:6.900 A+
M12 Kobalt
A**
Kills:74
V. Kills:3 N/A
Deaths:3
KDR:24.667
Accuracy:26.119% A+
KPH:153.100 A**
VKPH:6.200 B**
M20 Basilisk
U
Kills:70
V. Kills:21 318%
Deaths:6
KDR:11.667
Accuracy:50.442% A
KPH:153.200 U
VKPH:46 S
Kills:237 (0 + 237)
Deaths:10
KDR:23.700
VKDR:2.800
Vehicle Kills:28
Kill Difference:227
Playtime:1.519 hours
Usage:0%
Score:0.076m
Score/min:839
Driving Accuracy:N/A%
Gunner Accuracy:50.442%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:325
V. Kills:10 N/A
Deaths:93
KDR:3.495
Accuracy:51.625% B**
KPH:135.800 M
VKPH:4.200 A++
M40 Fury-F
S
Kills:80
V. Kills:34 229%
Deaths:31
KDR:2.581
Accuracy:73.243% A*
KPH:63.200 A**
VKPH:26.900 S
Kills:405 (405 + 0)
Deaths:124
KDR:3.266
VKDR:0.355
Vehicle Kills:44
Kill Difference:281
Playtime:3.659 hours
Usage:1%
Score:0.067m
Score/min:304
Driving Accuracy:73.243%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:797
V. Kills:25 N/A
Deaths:19
KDR:41.947
Accuracy:39.211% B*
KPH:206.200 M*
VKPH:6.500 C++
Kills:797 (0 + 797)
Deaths:19
KDR:41.947
VKDR:1.316
Vehicle Kills:25
Kill Difference:778
Playtime:3.866 hours
Usage:1%
Score:0.199m
Score/min:856
Piloting Accuracy:N/A%
Gunner Accuracy:39.211%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,3772,3386133.814C**0.1331.017%B**38.323%B**135.9A*2.3M*61717.2h9.2B*29.6B**
NS-44 Commissioner AE 1,3141,3085772.267B*1.4249.01%B*31.957%B+105.5A+N/A24312.4h3B+6B++
NSX Daimyo 1,2061,2063153.829C*0.1447.932%B*96.186%B++105.8A++N/A26911.4h1.7B**3.6B**
Light PPA 1,2361,1889712.247A+8.5648.955%B**N/A150.4M*6.1B**4857.9h8.8B+17.9B++
NSX Naginata 1,2211,1863633.267A++0.4231.151%A++39.629%A+128.9M*3.8S2879.2h9.8B++31.3B++
Pulsar C 1,2001,1823763.144A0.5433.583%A++34.179%A++107.5M*1.6M*41211h8.4B**24.9B*
Solstice VE3 1,2091,1824732.499A**1.1932.011%A++33.672%A**65.3M++1.5M**19618.1h10.3B**32.3B+
VE-S Canis 1,1961,1793563.312A++0.3734.769%B**34.097%A+131M1.9M+2959h8.9B*25.5B++
H-V45 AE 1,1971,1773603.269B**0.4233.923%A31.266%B+130.8A**2.2M+2819h9B**26.6B**
VE-H Maw 1,1921,1763273.596A+0.0932.107%B**39.116%A+133.6M1.8A++3038.8h7.9B**24.5B*
NSX Tanto 1,1931,1763942.985A++0.7033.031%A32.738%B**103.2M+1.5A*23011.4h10B++30.4B+
Terminus VX-9 1,1901,1754032.916B*0.7731.244%B**38.043%A+99.6M1.3A++30611.8h10.2B*32.5B*
Dual Photon Pods 1,3981,1754327.326M++23.6466.968%A++N/A261.1M*49.6M10104.5h13.1B**19.6B**
Pulsar VS1 1,1921,1734082.875A*0.8130.794%A+31.714%A+96.9S1.6M++24712.1h10.2A33.2B**
NSX Tengu 1,1861,1723533.32A*0.3746.974%A+28.072%B**120.8M++1.4A*2839.7h8.3B**17.7B*
NSX Tomoe 1,1781,1693773.101B**0.5833.383%B*55.346%A++90.6A*N/A21012.9h9.1A27.3B**
Phobos VX86 1,1841,1694282.731A0.9575.328%A+14.371%C132.8M*1.7A+3208.8h2.1B++2.7B++
Supernova PC 1,4581,1676318.524A*14.8464.908%A++N/A82.8S20.6M**44614.1h3.6B**5.5A
Phaseshift VX-S 1,1761,1672305.074B*1.3952.29%A*84.49%B++111.1M++N/A24610.5h1.8B*3.4B**
Eridani SX5-AE 1,1701,1642754.233A*0.5535.006%B**27.062%C++166.3M+N/A3667h8.1B*23.1B++
Flare VE6 1,1701,1612694.316M++0.6331.228%A+27.907%B+148.8M**1.2A++7257.8h7.9B**25.2B*
Parallax VX3-AE 1,1661,1611647.079B**3.3949.567%A77.347%D110.6A**N/A28110.5h1.6B++3.2B*
Orion VS54 1,1671,1603543.277A0.4128.685%A+31.379%B*128.9SN/A6979h9B**31.5B
Lasher X2 AE 1,1741,1574352.66A+1.0350.465%M2.42%D123.1M*1.8B*2659.4h12.3A24.3B**
Ursa 1,1671,1572884.017M++0.3332.964%A++32.239%B**148.3S1.3A*3417.8h8B**24.2B*
Pulsar LSW 1,1691,1553333.468A++0.2230.951%A+27.965%B+137.5M*1.7M+7138.4h9.8B*31.6B*
Maelstrom Turbo Laser 1,7541,1541896.106A+2.4236.957%B**N/A64.8S33.7M++60517.8h42.4B**114.7B**
Saron Laser Cannon 1,8041,1452624.37B*0.6836.015%B++N/A35.6A*20.5A++32632.2h59.7B**165.7B**
SVA-88 1,1441,1352694.219A0.5333.816%A*32.952%B**155.5M**1.2A*3737.3h8.7A25.7B**
Supernova FPC 1,6791,1191229.172B+5.4965.448%A+1.519%D58.3M*29.2M++59019.2h3.9B**6A
Corvus VA55 8538322613.188A**0.5035.416%A*36.899%A*92.4M++2.3S2419h9.8B**27.7B**
CAS 14-E 8227971941.947A*38.2639.211%B*2.133%B+204.4M*6.4C++8563.9h14.1A35.9B**
Blueshift VM5 7317191415.099A1.4128.59%A++23.227%B+83.6M++1.4A*3068.6h13.9B++48.5B*
The Slasher 7026926,5030.106A3.5824.604%D7.948%C3C+N/A7234.5h1.8B+7.3C++
Blueshift VM5 6966871414.872B**1.1928.589%A*25.328%B*79.9M+1B**2818.6h14.6B+50.9B*
Beamer VS3 6806695071.32B++2.3729.115%C**28.7%B*68.3A*1.1B++1929.8h6.9B*23.8C**
VX6-7 6416311713.69A++0.0033.381%A++32.171%A*95.6A**1.5M3056.6h9.6B*28.6B*
Lasher X2 6466212142.902M++0.7847.406%M++3.06%C--95.5M+3.8M*2906.5h13.7A28.8B**
Ghost 579577995.828B**2.1448.676%A+71.057%C**128.2M**N/A4694.5h1.6A3.2B**
NS-7 PDW 5805741972.914A**0.7732.248%A+35.366%M+114.8S1.2M+2855h9.3A28.8B**
Frag Grenade 5815651565N/A561.3160.197%A*N/A807.1A22.9A++28770.7h2.8B**4.7B**
E540 Halberd 7555481732.235A*28.5567.288%A**N/A94.5S35.7M+7745.8h3.6A++5.4A++
L100 Python HESH 5524952123.571B**19.8967.227%A*N/A126.9M++14.6A++4663.9h2.6B*3.8B**
NS-15M1 4914741323.591A++0.0932.91%A++36.709%A++121.5M+4.4S4163.9h9.6B**29B*
Proton II PPA 5114672023.35B++19.6645.665%M*1.071%D--83.4B*7.9A*2305.6h12.9D28.2B*
S1 7734512261.996A*1.6971.047%A+1.109%D-53.1A++37.9M**5688.5h5.5B++7.7B*
VA39 Spectre 4364331113.901A+0.2247.787%A**45.035%B+98.4SN/A2734.4h3.4A7.2A
Proton II PPA-H 4614301139.091A*35.4148.595%AN/A204.8A**14.8A**6352.1h7B*14.4B**
NS-45 Pilot 4194182271.841B+1.8436.876%B*31.579%B++80.4B*N/A2495.2h5.7B*15.6B*
Supernova VPC 4313431228.583A+24.9069.422%A*N/A90.3A**23.2S7973.8h3B4.3B*
Pandora VX25 339332923.609M*0.0857.609%A++14.458%C+144.3S3S3942.3h3.5B*6B**
S12 Renegade 335325933.495C++0.1951.625%B**2.462%D-135.4M4.2A++2852.4h2.5B*4.9B*
Thanatos VE70 3093002081.442B++2.2464.594%M15.333%C+71.4A*2.1S2064.2h4.3B+6.6B**
M12 Kobalt 298291741.571A37.8921.56%A+13.402%C+126.5A++3C+3592.3h12.5B*57.8B*
MANA Anti-Personnel Turret 220213434.953N/A1.2736.301%UN/A2130U70U4662300.1h15.3T*42.2T*
Force-Blade 2062046,2250.033C**3.6511.266%D**5.392%C+1C**N/A3208.2h2.1B+18.3D
Coyote Missiles 2681891711.118M**7.4360.877%B**N/A118.1A*49.4A++9181.6h22.2B**36.4B**
NS-AM7 VS/AE Archer 2591721920.896C+2.7965.537%C*6.395%D--7C3.5C+4924.6h16.2C++24.7C++
Nemesis VSH9 259168861.953A*1.7375.07%A++2.381%C+42A+22.8A*2814h4.8A+6.4A++
Tank Mine 225166179.765M**6.08106.422%SN/A207.5A*73.8B+13230.8h2.1C2A**
C-4 206152354.343A*0.6636.962%A*N/A217.1M++77.1M*26300.7h1B**2.6A
NS Baron G5 151148552.691A*0.9914.671%F**16.216%B+52.9B**1.1A++1642.8h4.3B+29.6C
M12 Kobalt 148146273A*69.3126.648%B*20.548%B++243.3A*3.3D5800.6h11.2B*42.2B**
Eidolon VE33 124124264.769M++1.0836.865%A+44.355%M77.5M+N/A2881.6h5.5A14.9B**
Rocklet Rifle 214123522.365M*1.3259.468%B++N/A49.2A++36.4B**6022.5h32.3B+54.4B+
LB00 Python AP 150116429A++25.3159.016%C+N/A82.9A+24.3B+5451.4h3.1B**5.3B**
NSX-P Tanto 114114442.591A++1.0929.746%B*33.333%B**60A++N/A2341.9h10.6B**35.5B*
PS1-AV Suppressor 113112303.733B**0.0533.216%B++45.536%M+80B**N/A2051.4h10.1B**30.3B*
Saron HRB 1731111110.091B**6.4161.617%A*N/A44.4A++24.8B**11272.5h17.9B++29.1A
VE-LR Obelisk 108102176M2.3142.871%A+50.98%A*127.5M**7.5U6030.8h4.3B**10B**
M12 Kobalt 9793193M++89.3123.967%A19.355%C**155A*6.7A+6410.6h11.2A46.6B*
M40 Fury-F 11480312.581B+1.1073.243%A*N/A61.5A*26.2S3381.3h8.1B+11B*
G40-F Ranger 1187598.333C4.6543.885%A++N/A50B*28.7B**5111.5h60C**136.7B++
M12 Kobalt 7774324.667B**20.9826.119%A+21.622%B*148A*6B**7900.5h13B**49.8B*
M20 Basilisk 9170611.667S7.9850.442%A4.286%D140U42S11330.5h28.5A++56.5A+
Ectoblaster 6969541.278B++2.4147.125%B*8.696%C+57.5A+N/A1311.2h15.2C**32.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06520.1h
Restoration Kit142500.4h
Nano-Armor Kit1226,4442h
Snowman Soldier81820.3h
Spawn Beacon61,0760.6h
AE Medical Applicator6938,1273.1h
AE Nano-Armor Kit160408,64031.4h
Anti-Infantry MANA Turret32490.2h
Ammunition Package121,8740.5h
Medical Kit8736,42342.4h
Recon Detection Device159491.7h

Check the help document for the dictionary if you want to learn more about words used here.


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