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Praetor Jolly VexatileVS[69KD] VexatileVS
VS BR 87

KDR: 3.71

Score: 25.2m

Last Seen: Apr 21st, 2019 4:22 PM
- OFFLINE - 28.2 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Emerald - Outfit Officer of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
Level Progress (to 88): 18%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC NS-44 Commissioner AE Saron Laser Cannon Light PPA NSX Daimyo NS-15M1 NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,305,040 MLG Score: 5040
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.706%34.514%112929100628,2353.240930.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.657%2.263A*2.108A*-1.301D**HEAD ++ (~18.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.641B+8.80.385C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.7%0.68%1949410314,850336161414.3917300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.231%0.137C++-0.845D--0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.505B+30.90.417B48.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.704%0.684%1300310323,21656911975.65202268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.581%2.413A**-1.231D*-1.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.50.723B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.89%6.716%735710282,7254276166.38173442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.375%-0.304C0.583B+1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.752B++9.70.755B++19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.284%80.266%735510304,586956194.79707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.952%2.145A*0.859B*-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.90.417B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.715%14.657%735310321,849778322.37356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.61%2.104A*0.02C+-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.689B+2.70.437B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
25.2m246.6%736 (44.2k)593 (35.6k)3.7083858,67415,8224.0437487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035477926.846%25.874%69502:4130

8% Combat Medic41% Engineer25% Heavy Assault12% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:11 AMJul 7th, 2018 9:55 PMApr 23rd, 2019 6:37 AM (1d) (PST)Apr 21st, 2019 2:28 PM (3d) (PST)Apr 21st, 2019 12:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2032629411.3810.3720.3573.7150.1265040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,17415,73956,435832221223835,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.1h/29.5d 5,306 15,181 18,947 157.8k 795 2,468 5,332 51.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,445
Deaths:643
KDR:3.802
Accuracy:31.008% B**
HSR:38.609% B**
NS-15M1
A++
Kills:1,195
Deaths:358
KDR:3.338
Accuracy:32.438% A++
HSR:34.895% A++
NSX Naginata
A++
Kills:1,186
Deaths:363
KDR:3.267
Accuracy:31.151% A++
HSR:39.629% A++
VE-H Maw
A+
Kills:1,176
Deaths:327
KDR:3.596
Accuracy:32.107% B**
HSR:39.116% A+
Flare VE6
A+
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:31.228% A+
HSR:27.907% B+
Orion VS54
A+
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:28.685% A+
HSR:31.379% B**
Lasher X2 AE
M
Kills:1,157
Deaths:435
KDR:2.660
Accuracy:50.465% M
HSR:2.420% D
Ursa
A++
Kills:1,157
Deaths:288
KDR:4.017
Accuracy:32.964% A++
HSR:32.239% B**
Pulsar LSW
A+
Kills:1,155
Deaths:333
KDR:3.468
Accuracy:30.951% A+
HSR:27.965% B+
SVA-88
A*
Kills:1,135
Deaths:269
KDR:4.219
Accuracy:33.816% A*
HSR:32.952% B**
Lasher X2
M++
Kills:733
Deaths:234
KDR:3.132
Accuracy:47.991% M++
HSR:3.001% C--
Kills:13,660
Deaths (as Heavy Assault):3,873
Deaths (to Heavy Assaults):4,382
KDR:3.52698
Kill Difference:9,787
Playtime:179.414 hours
Usage:25%
Score:6.866m
Score/min:638
Accuracy (listed only):34.800%
HSR (listed only):28.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:33.583% A++
HSR:34.179% A*
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
VE-S Canis
A+
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B**
HSR:34.097% A+
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A+
HSR:14.371% C
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C*
VX6-7
A*
Kills:876
Deaths:257
KDR:3.409
Accuracy:33.341% A++
HSR:33.448% A*
NS-7 PDW
M
Kills:710
Deaths:258
KDR:2.752
Accuracy:32.124% A
HSR:34.648% M
VE-C Horizon
A+
Kills:655
Deaths:224
KDR:2.924
Accuracy:45.426% A+
HSR:20.763% C
Pandora VX25
A++
Kills:380
Deaths:124
KDR:3.065
Accuracy:56.976% A++
HSR:15% C+
Thanatos VE70
M
Kills:300
Deaths:208
KDR:1.442
Accuracy:64.594% M
HSR:15.333% C+
NS Baron G5
B**
Kills:185
Deaths:80
KDR:2.313
Accuracy:16.790% F*
HSR:19.460% B**
PS1-AV Suppressor
M+
Kills:117
Deaths:34
KDR:3.441
Accuracy:33.041% B++
HSR:45.299% M+
NSX-P Tanto
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.746% B++
HSR:33.333% B**
Kills:11,561
Deaths (as Light Assault):3,884
Deaths (to Light Assaults):2,627
KDR:2.97657
Kill Difference:7,677
Playtime:81.471 hours
Usage:12%
Score:2.262m
Score/min:463
Accuracy (listed only):40.183%
HSR (listed only):28.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:33.583% A++
HSR:34.179% A*
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
Phobos VX86
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A+
HSR:14.371% C
VX6-7
A*
Kills:876
Deaths:257
KDR:3.409
Accuracy:33.341% A++
HSR:33.448% A*
VE-C Horizon
A+
Kills:655
Deaths:224
KDR:2.924
Accuracy:45.426% A+
HSR:20.763% C
Pandora VX25
A++
Kills:380
Deaths:124
KDR:3.065
Accuracy:56.976% A++
HSR:15% C+
Thanatos VE70
M
Kills:300
Deaths:208
KDR:1.442
Accuracy:64.594% M
HSR:15.333% C+
NS Baron G5
B**
Kills:185
Deaths:80
KDR:2.313
Accuracy:16.790% F*
HSR:19.460% B**
VE-LR Obelisk
A*
Kills:143
Deaths:37
KDR:3.865
Accuracy:43.645% A++
HSR:51.748% A*
Eidolon VE33
M
Kills:128
Deaths:31
KDR:4.129
Accuracy:36.533% A+
HSR:44.531% M
NSX-P Tanto
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.746% B++
HSR:33.333% B**
Kills:7,490
Deaths (as Engineer):2,676
Deaths (to Engineers):2,417
KDR:2.79895
Kill Difference:4,814
Playtime:293.638 hours
Usage:41%
Score:11.780m
Score/min:669
Accuracy (listed only):41.750%
HSR (listed only):29.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B**
HSR:34.097% A+
H-V45 AE
A
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:33.923% A
HSR:31.266% B+
Terminus VX-9
A+
Kills:1,175
Deaths:403
KDR:2.916
Accuracy:31.244% B**
HSR:38.043% A+
Pulsar VS1
A++
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:30.794% A+
HSR:31.714% A++
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A+
HSR:14.371% C
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C*
Corvus VA55
A*
Kills:992
Deaths:336
KDR:2.952
Accuracy:34.960% A*
HSR:38.004% A*
NS-7 PDW
M
Kills:710
Deaths:258
KDR:2.752
Accuracy:32.124% A
HSR:34.648% M
Pandora VX25
A++
Kills:380
Deaths:124
KDR:3.065
Accuracy:56.976% A++
HSR:15% C+
Thanatos VE70
M
Kills:300
Deaths:208
KDR:1.442
Accuracy:64.594% M
HSR:15.333% C+
NS Baron G5
B**
Kills:185
Deaths:80
KDR:2.313
Accuracy:16.790% F*
HSR:19.460% B**
PS1-AV Suppressor
M+
Kills:117
Deaths:34
KDR:3.441
Accuracy:33.041% B++
HSR:45.299% M+
Kills:10,893
Deaths (as Combat Medic):3,623
Deaths (to Combat Medics):1,840
KDR:3.00662
Kill Difference:7,270
Playtime:53.311 hours
Usage:8%
Score:1.540m
Score/min:481
Accuracy (listed only):40.502%
HSR (listed only):28.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:1,308
Deaths:577
KDR:2.267
Accuracy:49.010% B*
HSR:31.957% B+
NSX Daimyo
B**
Kills:1,206
Deaths:315
KDR:3.829
Accuracy:47.932% B**
HSR:96.186% B++
VE-S Canis
A+
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B**
HSR:34.097% A+
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
NSX Tomoe
A++
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:33.383% B*
HSR:55.346% A++
Phaseshift VX-S
A*
Kills:1,167
Deaths:230
KDR:5.074
Accuracy:52.290% A*
HSR:84.490% B++
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C*
Parallax VX3-AE
B**
Kills:1,161
Deaths:164
KDR:7.079
Accuracy:49.567% B**
HSR:77.347% D
NS-7 PDW
M
Kills:710
Deaths:258
KDR:2.752
Accuracy:32.124% A
HSR:34.648% M
Beamer VS3
B*
Kills:669
Deaths:507
KDR:1.320
Accuracy:29.115% C**
HSR:28.700% B*
Ghost
A
Kills:619
Deaths:109
KDR:5.679
Accuracy:48.083% A
HSR:71.406% C**
NS-45 Pilot
B*
Kills:603
Deaths:340
KDR:1.774
Accuracy:36.689% B*
HSR:31.841% B++
VA39 Spectre
M
Kills:433
Deaths:111
KDR:3.901
Accuracy:47.787% M
HSR:45.035% B+
NS-AM7 VS/AE Archer
C*
Kills:228
Deaths:230
KDR:0.991
Accuracy:66.224% C*
HSR:7.895% D--
PS1-AV Suppressor
M+
Kills:117
Deaths:34
KDR:3.441
Accuracy:33.041% B++
HSR:45.299% M+
Ectoblaster
B*
Kills:69
Deaths:54
KDR:1.278
Accuracy:47.125% B*
HSR:8.696% C+
Kills:12,974
Deaths (as Infiltrator):4,290
Deaths (to Infiltrators):2,269
KDR:3.02424
Kill Difference:8,684
Playtime:88.084 hours
Usage:12%
Score:2.180m
Score/min:412
Accuracy (listed only):43.070%
HSR (listed only):44.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:741
Deaths:146
KDR:5.075
Accuracy:28.464% A++
HSR:23.212% B
Blueshift VM5
A*
Kills:711
Deaths:146
KDR:4.870
Accuracy:28.419% A*
HSR:25.176% B*
Cosmos VM3
M++
Kills:170
Deaths:28
KDR:6.071
Accuracy:30.349% M++
HSR:21.765% B+
Cosmos VM3
M*
Kills:166
Deaths:28
KDR:5.929
Accuracy:30.423% M*
HSR:12.651% F
Kills:1,788
Deaths (as MAX Suit):174
Deaths (to MAX Suits):771
KDR:10.27586
Kill Difference:1,614
Playtime:10.694 hours
Usage:2%
Score:0.586m
Score/min:913
Accuracy (listed only):29.414%
HSR (listed only):20.701%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,269
V. Kills:729 174%
Deaths:281
KDR:4.516
Accuracy:35.585% B+
KPH:36.700 A*
VKPH:21.100 A++
Light PPA
M*
Kills:1,250
V. Kills:52 N/A
Deaths:103
KDR:12.136
Accuracy:48.719% B**
KPH:146.300 M*
VKPH:6.100 B**
Dual Photon Pods
M*
Kills:1,177
V. Kills:224 N/A
Deaths:43
KDR:27.372
Accuracy:66.832% A++
KPH:262 M*
VKPH:49.900 A**
Maelstrom Turbo Laser
M**
Kills:1,154
V. Kills:600 192%
Deaths:189
KDR:6.106
Accuracy:36.957% B**
KPH:64.800 M**
VKPH:33.700 M++
Coyote Missiles
M++
Kills:189
V. Kills:79 236%
Deaths:17
KDR:11.118
Accuracy:60.767% B**
KPH:120.200 M++
VKPH:50.200 A*
M202 Wyrm
C++
Kills:65
V. Kills:40 159%
Deaths:6
KDR:10.833
Accuracy:63.737% A+
KPH:97.400 C
VKPH:59.900 C++
Kills:5,104 (3,673 + 0)
Deaths:639
KDR:7.987
VKDR:2.698
Vehicle Kills:1,724
Kill Difference:4,465
Playtime:67.719 hours
Usage:10%
Score:1.944m
Score/min:478
Piloting Accuracy:36.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:495
V. Kills:57 N/A
Deaths:21
KDR:23.571
Accuracy:67.227% A*
KPH:127.900 M*
VKPH:14.700 A++
LB00 Python AP
B**
Kills:161
V. Kills:54 293%
Deaths:6
KDR:26.833
Accuracy:59.015% C+
KPH:75.200 B**
VKPH:25.200 B+
Kills:656 (656 + 0)
Deaths:27
KDR:24.296
VKDR:4.111
Vehicle Kills:111
Kill Difference:629
Playtime:6.011 hours
Usage:1%
Score:0.168m
Score/min:467
Driving Accuracy:59.015%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,554
V. Kills:761 204%
Deaths:134
KDR:11.597
Accuracy:65.963% A+
KPH:65 M**
VKPH:31.800 M**
Supernova PC
S
Kills:1,167
V. Kills:291 400%
Deaths:63
KDR:18.524
Accuracy:64.908% A++
KPH:82.500 S
VKPH:20.600 M**
E540 Halberd
S
Kills:759
V. Kills:276 274%
Deaths:21
KDR:36.143
Accuracy:65.708% A**
KPH:83.900 S
VKPH:30.500 A*
Proton II PPA
A*
Kills:504
V. Kills:45 N/A
Deaths:21
KDR:24
Accuracy:45.273% M*
KPH:85.900 B**
VKPH:7.700 A*
Supernova VPC
M**
Kills:378
V. Kills:88 425%
Deaths:14
KDR:27
Accuracy:68.207% A*
KPH:92.600 M
VKPH:21.600 M**
M12 Kobalt
A++
Kills:333
V. Kills:11 N/A
Deaths:7
KDR:47.571
Accuracy:21.552% A+
KPH:127.700 A++
VKPH:4.200 B+
Saron HRB
A*
Kills:116
V. Kills:65 176%
Deaths:11
KDR:10.546
Accuracy:61.984% A*
KPH:44.600 A++
VKPH:25 B**
Kills:4,811 (3,099 + 1,712)
Deaths:271
KDR:17.753
VKDR:5.672
Vehicle Kills:1,537
Kill Difference:4,540
Playtime:62.258 hours
Usage:9%
Score:2.091m
Score/min:560
Driving Accuracy:68.207%
Gunner Accuracy:61.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:445
V. Kills:32 N/A
Deaths:11
KDR:40.455
Accuracy:48.961% A
KPH:211.100 M
VKPH:15.200 A*
G40-F Ranger
A++
Kills:103
V. Kills:58 175%
Deaths:11
KDR:9.364
Accuracy:43.771% A++
KPH:53.200 B**
VKPH:30 B**
Kills:548 (0 + 548)
Deaths:22
KDR:24.909
VKDR:4.091
Vehicle Kills:90
Kill Difference:526
Playtime:4.043 hours
Usage:1%
Score:0.137m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:43.771%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:322
V. Kills:11 N/A
Deaths:4
KDR:80.500
Accuracy:24.293% A
KPH:171.600 M+
VKPH:5.900 B+
M12 Kobalt
A*
Kills:291
V. Kills:17 N/A
Deaths:7
KDR:41.571
Accuracy:24.884% A
KPH:146.200 A*
VKPH:8.500 A*
M20 Basilisk
U
Kills:71
V. Kills:21 323%
Deaths:6
KDR:11.833
Accuracy:49.950% B**
KPH:152.100 U
VKPH:45 S
Kills:684 (0 + 684)
Deaths:17
KDR:40.235
VKDR:2.882
Vehicle Kills:49
Kill Difference:667
Playtime:4.334 hours
Usage:1%
Score:0.150m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:49.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:325
V. Kills:10 N/A
Deaths:93
KDR:3.495
Accuracy:51.625% B**
KPH:135.800 M+
VKPH:4.200 A++
M40 Fury-F
S
Kills:80
V. Kills:34 229%
Deaths:32
KDR:2.500
Accuracy:72.891% A*
KPH:61.700 M
VKPH:26.200 S
Kills:405 (405 + 0)
Deaths:125
KDR:3.240
VKDR:0.352
Vehicle Kills:44
Kill Difference:280
Playtime:3.690 hours
Usage:1%
Score:0.067m
Score/min:302
Driving Accuracy:72.891%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:881
V. Kills:27 N/A
Deaths:20
KDR:44.050
Accuracy:39.478% B*
KPH:207.600 M*
VKPH:6.400 C+
Kills:881 (0 + 881)
Deaths:20
KDR:44.050
VKDR:1.350
Vehicle Kills:27
Kill Difference:861
Playtime:4.245 hours
Usage:1%
Score:0.208m
Score/min:818
Piloting Accuracy:N/A%
Gunner Accuracy:39.478%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,4852,4456433.802C**0.0931.008%B**38.609%B**135.8A*2.2M++60818h9.1B**29.5B*
Supernova FPC 2,3151,55413411.597B*7.8965.963%A+1.094%D-65M**31.8M**60023.9h3.7B**5.6A
NS-44 Commissioner AE 1,3141,3085772.267B*1.4449.01%B*31.957%B+105.5A+N/A24312.4h3B+6B++
Saron Laser Cannon 1,9981,2692814.516B*0.8135.585%B+N/A36.7A*21.1A++32534.6h58.6B**164.6B**
Light PPA 1,3021,25010312.136A8.4348.719%B**N/A147.1M*6.1B**4658.5h8.9B+18.3B+
NSX Daimyo 1,2061,2063153.829C*0.1247.932%B**96.186%B++105.8A*N/A26911.4h1.7A3.6B**
NS-15M1 1,2311,1953583.338A+0.3732.438%A++34.895%A++109.6A**3.3S28710.9h9.9B**30.5B*
NSX Naginata 1,2211,1863633.267A++0.4431.151%A++39.629%A++128.9M**3.8S2879.2h9.8B++31.3B++
Pulsar C 1,2001,1823763.144A+0.5633.583%A++34.179%A*107.5M**1.6M++41511h8.4B**24.9B*
Solstice VE3 1,2091,1824732.499A**1.2132.011%A++33.672%A**65.3M+1.5M++19818.1h10.3B**32.3B*
VE-S Canis 1,1961,1793563.312A++0.4034.769%B**34.097%A+131M+1.9M2979h8.9B*25.5B++
H-V45 AE 1,1971,1773603.269B**0.4433.923%A31.266%B+130.8M+2.2M+2829h9B**26.6B**
Dual Photon Pods 1,4011,1774327.372M++23.6666.832%A++N/A261.6M*49.8A**10134.5h13.2B**19.7B**
VE-H Maw 1,1921,1763273.596A++0.1132.107%B**39.116%A+133.6M+1.8A*3058.8h7.9B**24.5B*
NSX Tanto 1,1931,1763942.985A*0.7233.031%A32.738%B**103.2M+1.5M23111.4h10B++30.4B++
Terminus VX-9 1,1901,1754032.916A+0.7931.244%B**38.043%A+99.6M1.3A++30711.8h10.2B*32.5B++
Pulsar VS1 1,1921,1734082.875A*0.8330.794%A+31.714%A++96.9S1.6M++25012.1h10.2A+33.2B**
NSX Tengu 1,1861,1723533.32A*0.3946.974%A+28.072%B**120.8M*1.4A++2839.7h8.3B**17.7B*
NSX Tomoe 1,1781,1693773.101B**0.6133.383%B*55.346%A++90.6A*N/A21112.9h9.1A27.3B**
Phobos VX86 1,1841,1694282.731B**0.9875.328%A+14.371%C132.8M++1.7A3218.8h2.1B++2.7B++
Phaseshift VX-S 1,1761,1672305.074B*1.3752.29%A*84.49%B++111.1SN/A24710.5h1.8B++3.4B*
Supernova PC 1,4581,1676318.524A*14.8264.908%A++N/A82.8S20.6M**45014.1h3.6B**5.5A
Eridani SX5-AE 1,1701,1642754.233A*0.5235.006%B**27.062%C*166.3M+N/A3687h8.1B*23.1B*
Parallax VX3-AE 1,1661,1611647.079B*3.3749.567%B**77.347%D110.6A**N/A28110.5h1.6B*3.2B**
Flare VE6 1,1701,1612694.316M++0.6131.228%A+27.907%B+148.8S1.2A++7277.8h7.9B**25.2B*
Orion VS54 1,1671,1603543.277A0.4328.685%A+31.379%B**128.9SN/A7069h9B**31.5B*
Lasher X2 AE 1,1741,1574352.66B*1.0550.465%M2.42%D123.1M*1.8B**2659.4h12.3A+24.3B**
Ursa 1,1671,1572884.017M*0.3132.964%A++32.239%B**148.3S1.3A*3417.8h8B**24.2B*
Pulsar LSW 1,1691,1553333.468A++0.2430.951%A+27.965%B+137.5M**1.7M+7168.4h9.8B*31.6B*
Maelstrom Turbo Laser 1,7541,1541896.106A+2.4036.957%B**N/A64.8M**33.7M++60617.8h42.4B**114.7B**
SVA-88 1,1441,1352694.219A0.5133.816%A*32.952%B**155.5S1.2A++3767.3h8.7B**25.7B*
Corvus VA55 1,0159923362.952A*0.7634.96%A*38.004%A*90.2M**2.1S23011h9.8B**28B**
CAS 14-E 9088812044.05A*40.3439.478%B*1.93%C*209.8M*6.4C+8184.2h14.4A36.5B**
VX6-7 8878762573.409A*0.3033.341%A++33.448%A*93.2A**1.2A++2679.4h9.8B++29.3B*
E540 Halberd 1,0357592136.143A**32.4365.708%A**N/A83.4S30.3A*6319.1h3.8A++5.8A++
Blueshift VM5 7537411465.075A1.3728.464%A++23.212%B84.2M*1.4A++3058.8h13.7B*48.2B*
Lasher X2 7647332343.132M*0.5847.991%M++3.001%C--101.8M**4.3S2917.2h14A29.2B**
Blueshift VM5 7207111464.87A1.1628.419%A*25.176%B*80.8M++1B*2818.8h14.3B+50.5B*
NS-7 PDW 7187102582.752A**0.9632.124%A34.648%M110.9S1.3M+2666.4h9.5A29.7B*
The Slasher 7076976,5840.106B**3.6024.201%D7.891%C2.9C+N/A7236.8h1.8B+7.4C++
Beamer VS3 6806695071.32B*2.3929.115%C**28.7%B*68.3A*1.1B++1939.8h6.9B++23.8C*
VE-C Horizon 6646552242.924B**0.7845.426%A+20.763%C97.8A++1.3C++2066.7h12.9B*28.4B*
Ghost 6216191095.679B**1.9748.083%A71.406%C**123.8M**N/A4475h1.6A3.3B**
NS-45 Pilot 6056033401.774B+1.9336.689%B*31.841%B++82.6B**N/A2327.3h5.7B*15.6B*
Frag Grenade 6045881588N/A584.2960.414%A*N/A735B**20A28030.8h2.9B*4.8B**
Proton II PPA 5495042124B++20.2945.273%M*N/A85.4B**7.6A*2345.9h12.6D27.7B*
L100 Python HESH 5524952123.571B**19.8667.227%A*N/A126.9M*14.6A++4683.9h2.6B*3.8B**
S1 7734512261.996A**1.7171.047%A+1.109%D--53.1A*37.9M*5748.5h5.5B++7.7B**
Proton II PPA-H 4774451140.455M36.7548.961%AN/A211.9M15.2A*6362.1h7B*14.3B**
VA39 Spectre 4364331113.901A++0.1947.787%M45.035%B+98.4SN/A2754.4h3.4A+7.2A
Pandora VX25 3883801243.065A*0.6456.976%A++15%C+122.6M*2.6M*3323.1h3.6B++6.3B**
Supernova VPC 4663781427A+23.2968.207%A*N/A92.2M21.5M*7954.1h2.9B+4.2B**
M12 Kobalt 344333747.571B**43.8621.552%A+13.814%C+128.1A++4.2B+3482.6h12.5B**58B*
S12 Renegade 335325933.495C*0.2151.625%B**2.462%D-135.4M+4.2A++2872.4h2.5B*4.9B*
M12 Kobalt 333322480.5M**76.7924.293%A21.118%B++169.5M5.8B+5191.9h12.7B**52.4B*
Thanatos VE70 3093002081.442B++2.2764.594%M15.333%C+71.4A*2.1S2094.2h4.3B+6.6B**
M12 Kobalt 308291741.571M+37.8624.884%A18.557%C++145.5A*8.5A*5022h13.3B**53.3B*
NS-AM7 VS/AE Archer 3432282300.991C++2.7266.224%C*7.895%D--8.2C4.1C5427.9h14.7C*22.1B
MANA Anti-Personnel Turret 220213454.733N/A1.0236.205%UN/A2130U70U4712600.1h15.4T*42.5T*
Force-Blade 2062046,2250.033B3.6811.266%D**5.392%C+1B+N/A3208.3h2.1B+18.3D
C-4 271203474.319A*0.6136.546%A++N/A225.6M*75.6M++23980.9h0.9B**2.5A
Coyote Missiles 2681891711.118M**7.4160.767%B**N/A118.1M+49.4A*9201.6h22.2B**36.6B**
NS Baron G5 190185802.313A+1.4016.79%F*19.46%B**56.1B**1.5M+1663.3h4.2B+24.9C--
Tank Mine 254185218.81M*5.10100.743%SN/A185A++69C*12301h2.2C2.2A*
Cosmos VM3 182170286.071A**2.3630.349%M++21.765%B+100S7.1U2681.7h16.6D54.8B*
Nemesis VSH9 259168861.953A*1.7675.07%A++2.381%C+42A+22.8A*2854h4.8A+6.4A++
Cosmos VM3 174166285.929A*2.2230.423%M*12.651%F97.6S4.7U2661.7h17.1D--56.3B*
LB00 Python AP 215161626.833A+23.1259.015%C+N/A76.7B**25.7B+4652.1h3.3B**5.5B**
M12 Kobalt 149147273.5A*69.7926.806%B*20.408%B+245A**3.3D5720.6h11.6B**43.4B**
Rocklet Rifle 253145622.339M*1.3759.851%B++N/A50A++37.2B**5842.9h32.6B+54.5B+
VE-LR Obelisk 150143373.865A0.1643.645%A++51.748%A*110M*5.4S4661.3h4.5B**10.4B**
Eidolon VE33 128128314.129A**0.4236.533%A+44.531%M71.1A**N/A2751.8h5.5A15.1B**
PS1-AV Suppressor 118117343.441B**0.2733.041%B++45.299%M+78B**N/A1961.5h10B**30.2B**
Saron HRB 1811161110.545B**6.8461.984%A*N/A44.6A++25B**11162.6h18B++29A
NSX-P Tanto 114114442.591A++1.1229.746%B++33.333%B**60A+N/A2411.9h10.6B**35.5B*
NS Decimator 154111462.413A++1.3068.843%B**1.802%C44.4B++17.2C++5162.5h3.3B**4.8B**
G40-F Ranger 161103119.364C+5.6643.771%A++N/A54.2B**30.5B**4861.9h55.7B+127.3B**
Fatestealer 101101731.384U2.3248.958%A32.673%B**84.2MN/A1771.2h2.3C*4.8B*
M40 Fury-F 11480322.5B+1.2172.891%A*N/A61.5M26.2S3301.3h8.1B+11.1B**
M20 Basilisk 9271611.833M**8.1249.95%B**5.634%C+142U42S11380.5h28.2A++56.5A++
Ectoblaster 6969541.278B**2.4347.125%B*8.696%C+57.5A+N/A1311.2h15.2C**32.3B+
M202 Wyrm 10565610.833C+7.1263.737%A+N/A92.9C-57.1C++5840.7h41.7C65.5C+
Nightshade 65591,0590.056C--3.6524.892%FN/A1.6DN/A436.7h2.9B+11.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06520.1h
Nano-Armor Kit1226,4442h
Snowman Soldier81820.3h
Spawn Beacon71,2390.6h
AE Medical Applicator7541,5003.4h
AE Nano-Armor Kit204500,25436.6h
Spitfire Auto-Turret1780.1h
Restoration Kit193590.5h
Anti-Infantry MANA Turret32630.2h
Ammunition Package142,1290.6h
Medical Kit9386,87943.2h
Recon Detection Device151,1432h

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