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Paragon VexatileVS[69KD] VexatileVS
VS BR 137

KDR: 3.8

Score: 41.3m

Last Seen: Mar 16th, 2020 8:12 PM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Light PPA Saron Laser Cannon VE-C Horizon SVA-88 NSX Daimyo NS-44 Commissioner AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,923,034 MLG Score: 5534
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.6%34.086%111138119441,4452.972890.823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.547%2.206A*1.977A++-1.186D*HEAD ++ (~17.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.639B+8.70.388C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.698%0.673%1837412286,089449194813.5612312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.166%0.151C++-0.835D-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.521B+30.10.435B47.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.842%0.607%1199312294,11779116265.2048253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.627%2.404A**-1.233D*-1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.866B*3.40.729B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.093%6.178%10081012224,67856912428.20702376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.185%-0.104C+0.406B1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.764B++100.752B++18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.761%76.784%1008712257,2751413425.14498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.864%2.079A*0.629B+-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.90.4B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.401%15.83%1008512274,7631288663.69798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.321%1.796A++0.209C++0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+30.393B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.3m284.8%796 (47.8k)654 (39.2k)3.7963493,81924,7134.12726137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232815127.302%25.8%70402:3354

6% Combat Medic41% Engineer23% Heavy Assault13% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:11 AMMar 14th, 2020 9:40 PMMar 16th, 2020 6:35 PM (11d) (PST)Mar 16th, 2020 4:58 PM (11d) (PST)Mar 16th, 2020 4:12 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3052821,0231.4850.3910.3834.6050.1325534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,29016,93061,360892323276839,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1052.8h/43.9d 8,178 24,205 30,394 290.9k 1,247 3,852 8,328 82.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,764
Deaths:974
KDR:3.864
Accuracy:30.847% B*
HSR:37.726% B++
SVA-88
A++
Kills:1,381
Deaths:329
KDR:4.198
Accuracy:32.952% A++
HSR:34.323% B**
NSX Naginata
A+
Kills:1,213
Deaths:366
KDR:3.314
Accuracy:30.930% A+
HSR:39.406% A
NSX-P Naginata
B**
Kills:1,198
Deaths:328
KDR:3.652
Accuracy:29.906% B**
HSR:35.977% B*
NS-15M1
A++
Kills:1,195
Deaths:358
KDR:3.338
Accuracy:32.438% A++
HSR:34.895% A+
VE-H Maw
B**
Kills:1,176
Deaths:327
KDR:3.596
Accuracy:32.107% B*
HSR:39.116% B**
Ursa
A+
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:32.955% A+
HSR:32.244% B*
Flare VE6
A
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:31.228% A
HSR:27.907% C**
Orion VS54
A
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:28.683% A
HSR:31.352% B*
Pulsar LSW
B**
Kills:1,155
Deaths:333
KDR:3.468
Accuracy:30.941% B**
HSR:27.965% B
NS-15 Gallows
B*
Kills:116
Deaths:18
KDR:6.444
Accuracy:33.295% B*
HSR:40.517% B++
Kills:14,683
Deaths (as Heavy Assault):3,947
Deaths (to Heavy Assaults):7,050
KDR:3.72004
Kill Difference:10,736
Playtime:239.462 hours
Usage:23%
Score:9.414m
Score/min:655
Accuracy (listed only):31.480%
HSR (listed only):34.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B**
Kills:1,655
Deaths:518
KDR:3.195
Accuracy:42.644% B**
HSR:26.405% C++
Pulsar C
A++
Kills:1,264
Deaths:407
KDR:3.106
Accuracy:33.703% A+
HSR:34.019% A++
Eclipse VE3A
B**
Kills:1,193
Deaths:352
KDR:3.389
Accuracy:31.436% B*
HSR:25.817% B**
NS Baron G5
B+
Kills:1,188
Deaths:392
KDR:3.031
Accuracy:42.259% C
HSR:16.583% B+
Solstice VE3
A*
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A+
HSR:33.672% A*
PS1-AV Suppressor
A
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A
Zenith VX-5
A+
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A
HSR:32.797% A+
Thanatos VE70
A++
Kills:1,179
Deaths:412
KDR:2.862
Accuracy:59.578% A++
HSR:16.539% C++
Pandora VX25
A
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:56.605% A
HSR:16.964% B
VE-S Canis
B**
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B*
HSR:34.097% B**
NSX-P Tanto
B**
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% B**
HSR:31.128% B++
Deimos VA29
A+
Kills:1,177
Deaths:348
KDR:3.382
Accuracy:79.077% A+
HSR:15.123% C
VX6-7
A++
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A+
HSR:33.305% A++
NSX Tanto
B**
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% B**
HSR:32.738% B*
NSX-P Tengu
A+
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A+
HSR:26.087% B+
NS-7 PDW
A**
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A
HSR:34.186% A**
NSX Tengu
A
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C+
Eridani SX5
B**
Kills:967
Deaths:272
KDR:3.555
Accuracy:33.305% B**
HSR:27.301% B*
Serpent VE92
A++
Kills:719
Deaths:140
KDR:5.136
Accuracy:30.904% B**
HSR:31.572% A++
NS-11C
A+
Kills:570
Deaths:123
KDR:4.634
Accuracy:31.894% A+
HSR:28.421% A+
Chaos
A+
Kills:59
Deaths:19
KDR:3.105
Accuracy:57.881% B+
HSR:22.034% A+
Kills:25,255
Deaths (as Light Assault):7,822
Deaths (to Light Assaults):4,669
KDR:3.22871
Kill Difference:17,433
Playtime:156.009 hours
Usage:15%
Score:6.799m
Score/min:726
Accuracy (listed only):41.972%
HSR (listed only):27.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:1,655
Deaths:518
KDR:3.195
Accuracy:42.644% B**
HSR:26.405% C++
Pulsar C
A++
Kills:1,264
Deaths:407
KDR:3.106
Accuracy:33.703% A+
HSR:34.019% A++
Eclipse VE3A
B**
Kills:1,193
Deaths:352
KDR:3.389
Accuracy:31.436% B*
HSR:25.817% B**
NS Baron G5
B+
Kills:1,188
Deaths:392
KDR:3.031
Accuracy:42.259% C
HSR:16.583% B+
Solstice VE3
A*
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A+
HSR:33.672% A*
Zenith VX-5
A+
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A
HSR:32.797% A+
Thanatos VE70
A++
Kills:1,179
Deaths:412
KDR:2.862
Accuracy:59.578% A++
HSR:16.539% C++
Pandora VX25
A
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:56.605% A
HSR:16.964% B
NSX-P Tanto
B**
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% B**
HSR:31.128% B++
Deimos VA29
A+
Kills:1,177
Deaths:348
KDR:3.382
Accuracy:79.077% A+
HSR:15.123% C
VX6-7
A++
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A+
HSR:33.305% A++
NSX Tanto
B**
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% B**
HSR:32.738% B*
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Serpent VE92
A++
Kills:719
Deaths:140
KDR:5.136
Accuracy:30.904% B**
HSR:31.572% A++
NS-11C
A+
Kills:570
Deaths:123
KDR:4.634
Accuracy:31.894% A+
HSR:28.421% A+
VE-LR Obelisk
A++
Kills:330
Deaths:80
KDR:4.125
Accuracy:43.452% A
HSR:48.788% A++
Eidolon VE33
A+
Kills:289
Deaths:76
KDR:3.803
Accuracy:39.000% A+
HSR:31.488% B++
Chaos
A+
Kills:59
Deaths:19
KDR:3.105
Accuracy:57.881% B+
HSR:22.034% A+
Kills:17,865
Deaths (as Engineer):5,548
Deaths (to Engineers):3,554
KDR:3.22008
Kill Difference:12,317
Playtime:435.986 hours
Usage:41%
Score:17.620m
Score/min:674
Accuracy (listed only):43.709%
HSR (listed only):27.320%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,188
Deaths:392
KDR:3.031
Accuracy:42.259% C
HSR:16.583% B+
VE-A Lacerta
B++
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:31.458% C**
HSR:33.811% B++
PS1-AV Suppressor
A
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A
Corvus VA55
A*
Kills:1,180
Deaths:403
KDR:2.928
Accuracy:34.661% A++
HSR:38.220% A*
Thanatos VE70
A++
Kills:1,179
Deaths:412
KDR:2.862
Accuracy:59.578% A++
HSR:16.539% C++
Pandora VX25
A
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:56.605% A
HSR:16.964% B
VE-S Canis
B**
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B*
HSR:34.097% B**
H-V45
A++
Kills:1,177
Deaths:396
KDR:2.972
Accuracy:30.571% B**
HSR:35.854% A++
Deimos VA29
A+
Kills:1,177
Deaths:348
KDR:3.382
Accuracy:79.077% A+
HSR:15.123% C
H-V45 AE
B**
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:33.923% B**
HSR:31.266% C*
Terminus VX-9
A
Kills:1,175
Deaths:403
KDR:2.916
Accuracy:31.244% B**
HSR:38.043% A
Pulsar VS1
A+
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:30.794% A
HSR:31.714% A+
NSX-P Tengu
A+
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A+
HSR:26.087% B+
NS-7 PDW
A**
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A
HSR:34.186% A**
NSX Tengu
A
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C+
Eridani SX5
B**
Kills:967
Deaths:272
KDR:3.555
Accuracy:33.305% B**
HSR:27.301% B*
PSA-02 Diamondback
A++
Kills:304
Deaths:91
KDR:3.341
Accuracy:29.638% B
HSR:41.776% A++
Chaos
A+
Kills:59
Deaths:19
KDR:3.105
Accuracy:57.881% B+
HSR:22.034% A+
Kills:21,332
Deaths (as Combat Medic):6,782
Deaths (to Combat Medics):2,880
KDR:3.14538
Kill Difference:14,550
Playtime:63.683 hours
Usage:6%
Score:1.970m
Score/min:515
Accuracy (listed only):42.703%
HSR (listed only):28.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B*
Kills:1,348
Deaths:336
KDR:4.012
Accuracy:48.606% B*
HSR:96.439% B++
NS-44 Commissioner AE
B++
Kills:1,309
Deaths:579
KDR:2.261
Accuracy:49.030% B++
HSR:32.009% B+
PS1-AV Suppressor
A
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A
VE-S Canis
B**
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% B*
HSR:34.097% B**
Phantom VA23
B**
Kills:1,174
Deaths:255
KDR:4.604
Accuracy:43.716% B**
HSR:41.312% B**
NSX-P Tengu
A+
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A+
HSR:26.087% B+
NS-7 PDW
A**
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A
HSR:34.186% A**
NSX Tengu
A
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A
HSR:28.072% B**
VA39 Spectre
A*
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:47.021% A*
HSR:45.944% B++
NSX Tomoe
A+
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:33.383% B*
HSR:55.346% A+
Phaseshift VX-S
A*
Kills:1,167
Deaths:230
KDR:5.074
Accuracy:52.290% A*
HSR:84.490% B++
XM98
A+
Kills:1,165
Deaths:181
KDR:6.436
Accuracy:49.215% A+
HSR:76.652% C++
Ghost
B**
Kills:1,165
Deaths:211
KDR:5.521
Accuracy:47.716% B**
HSR:76.567% B++
Eridani SX5-AE
B**
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B**
HSR:27.062% C+
Parallax VX3-AE
B**
Kills:1,161
Deaths:164
KDR:7.079
Accuracy:49.567% B**
HSR:77.347% D
NS-45 Pilot
B+
Kills:1,159
Deaths:696
KDR:1.665
Accuracy:35.540% B+
HSR:32.873% B+
Eridani SX5
B**
Kills:967
Deaths:272
KDR:3.555
Accuracy:33.305% B**
HSR:27.301% B*
Beamer VS3
B++
Kills:736
Deaths:548
KDR:1.343
Accuracy:29.037% C*
HSR:28.125% B++
NS-44 Commissioner
A++
Kills:351
Deaths:186
KDR:1.887
Accuracy:49.511% A+
HSR:36.182% A++
NS-AM7 VS/AE Archer
C**
Kills:257
Deaths:285
KDR:0.902
Accuracy:66.348% C**
HSR:9.728% D*
Soldier Soaker
B**
Kills:156
Deaths:56
KDR:2.786
Accuracy:45.489% B**
HSR:16.026% B
Ectoblaster
B**
Kills:104
Deaths:61
KDR:1.705
Accuracy:48.052% B**
HSR:5.769% D-
V10
B**
Kills:98
Deaths:18
KDR:5.444
Accuracy:50.172% B**
HSR:80.612% C**
PSA-01 Hammerhead AMR
B
Kills:62
Deaths:128
KDR:0.484
Accuracy:61.716% B
HSR:16.129% D
Kills:21,761
Deaths (as Infiltrator):7,020
Deaths (to Infiltrators):3,387
KDR:3.09986
Kill Difference:14,741
Playtime:139.585 hours
Usage:13%
Score:4.321m
Score/min:516
Accuracy (listed only):44.477%
HSR (listed only):42.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:840
Deaths:167
KDR:5.030
Accuracy:28.190% A+
HSR:23.810% B
Blueshift VM5
A+
Kills:802
Deaths:167
KDR:4.802
Accuracy:28.114% A+
HSR:25.686% B++
Cosmos VM3
A++
Kills:617
Deaths:75
KDR:8.227
Accuracy:27.983% A++
HSR:20.097% C*
Cosmos VM3
A++
Kills:555
Deaths:75
KDR:7.400
Accuracy:28.340% A++
HSR:22.162% B++
Comet VM2
A++
Kills:68
Deaths:13
KDR:5.231
Accuracy:60.617% A++
HSR:4.412% C++
Kills:2,882
Deaths (as MAX Suit):248.500
Deaths (to MAX Suits):1,003
KDR:11.59759
Kill Difference:2,633.500
Playtime:16.364 hours
Usage:2%
Score:1.181m
Score/min:1,203
Accuracy (listed only):34.649%
HSR (listed only):19.233%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,905
V. Kills:87 N/A
Deaths:130
KDR:14.654
Accuracy:48.380% B*
KPH:144.500 A*
VKPH:6.600 A
Saron Laser Cannon
A*
Kills:1,817
V. Kills:1,005 181%
Deaths:308
KDR:5.899
Accuracy:35.958% B++
KPH:41.200 A*
VKPH:22.800 A++
Dual Photon Pods
M+
Kills:1,190
V. Kills:227 N/A
Deaths:43
KDR:27.674
Accuracy:66.782% A++
KPH:263.300 M+
VKPH:50.200 A*
Maelstrom Turbo Laser
M++
Kills:1,177
V. Kills:613 192%
Deaths:190
KDR:6.195
Accuracy:36.945% B**
KPH:65.300 M++
VKPH:34 A**
Antares LC
A*
Kills:431
V. Kills:226 190%
Deaths:
KDR:
Accuracy:32.254% C+
KPH:55.400 A*
VKPH:29.100 A
Hornet Missiles
S
Kills:352
V. Kills:220 159%
Deaths:4
KDR:88
Accuracy:73.242% A
KPH:257.700 M**
VKPH:161.100 S
Coyote Missiles
A++
Kills:190
V. Kills:79 238%
Deaths:18
KDR:10.556
Accuracy:61.730% B**
KPH:107.500 A++
VKPH:44.700 A
M202 Wyrm
B+
Kills:89
V. Kills:51 171%
Deaths:6
KDR:14.833
Accuracy:63.736% A
KPH:121.700 C++
VKPH:69.800 B+
Kills:7,151 (5,330 + 0)
Deaths:699
KDR:10.230
VKDR:3.588
Vehicle Kills:2,508
Kill Difference:6,452
Playtime:91.420 hours
Usage:9%
Score:2.693m
Score/min:491
Piloting Accuracy:32.254%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:132
V. Kills:75 174%
Deaths:3
KDR:44
Accuracy:49.244% B**
KPH:80.700 A++
VKPH:45.800 A
AP30 Shredder
B++
Kills:62
V. Kills:38 159%
Deaths:
KDR:
Accuracy:39.692% B++
KPH:43.300 B+
VKPH:26.500 B+
Dual-75 Duster
A+
Kills:51
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:48.533% B**
KPH:122.300 A+
VKPH:9.600 A
Kills:245 (0 + 245)
Deaths:3
KDR:81.667
VKDR:39
Vehicle Kills:117
Kill Difference:242
Playtime:3.485 hours
Usage:0%
Score:0.259m
Score/min:1,240
Piloting Accuracy:N/A%
Gunner Accuracy:48.533%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:576
V. Kills:77 N/A
Deaths:24
KDR:24
Accuracy:67.411% A*
KPH:128.900 M
VKPH:17.200 A*
LB00 Python AP
M
Kills:534
V. Kills:239 223%
Deaths:20
KDR:26.700
Accuracy:66.189% B++
KPH:91.500 A*
VKPH:40.900 M
Kills:1,110 (1,110 + 0)
Deaths:44
KDR:25.227
VKDR:7.182
Vehicle Kills:316
Kill Difference:1,066
Playtime:10.306 hours
Usage:1%
Score:0.322m
Score/min:520
Driving Accuracy:66.189%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:2,374
V. Kills:1,101 215%
Deaths:146
KDR:16.260
Accuracy:66.044% A+
KPH:69.900 M**
VKPH:32.400 M*
E540 Halberd
M*
Kills:1,273
V. Kills:465 273%
Deaths:29
KDR:43.897
Accuracy:62.087% A++
KPH:71.900 M*
VKPH:26.300 A+
Supernova PC
S
Kills:1,167
V. Kills:291 400%
Deaths:63
KDR:18.524
Accuracy:64.908% A++
KPH:82.500 S
VKPH:20.600 M+
Supernova VPC
M*
Kills:744
V. Kills:157 471%
Deaths:23
KDR:32.348
Accuracy:65.314% A++
KPH:103.600 M
VKPH:21.900 M*
Proton II PPA
A++
Kills:506
V. Kills:45 N/A
Deaths:21
KDR:24.095
Accuracy:45.273% M*
KPH:85.700 B++
VKPH:7.600 A++
Saron HRB
A**
Kills:363
V. Kills:173 209%
Deaths:11
KDR:33
Accuracy:60.186% A++
KPH:53.500 A**
VKPH:25.500 B**
M12 Kobalt
A++
Kills:340
V. Kills:12 N/A
Deaths:7
KDR:48.571
Accuracy:21.194% A+
KPH:122.100 A++
VKPH:4.300 B++
Halberd SE
A
Kills:95
V. Kills:50 186%
Deaths:
KDR:
Accuracy:57.512% B**
KPH:50.400 B
VKPH:26.600 A
Aphelion VEX-4
M**
Kills:68
V. Kills:24 272%
Deaths:
KDR:
Accuracy:33.618% C+
KPH:64.200 M**
VKPH:22.600 B*
Kills:6,930 (4,285 + 2,645)
Deaths:300
KDR:23.100
VKDR:7.727
Vehicle Kills:2,318
Kill Difference:6,630
Playtime:91.398 hours
Usage:9%
Score:3.065m
Score/min:559
Driving Accuracy:65.314%
Gunner Accuracy:33.618%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:599
V. Kills:38 N/A
Deaths:11
KDR:54.455
Accuracy:50.459% A+
KPH:224.700 A**
VKPH:14.300 A*
M12 Kobalt-H
A
Kills:303
V. Kills:13 N/A
Deaths:2
KDR:151.500
Accuracy:25.460% B
KPH:199 B*
VKPH:8.500 A
G40-F Ranger
B**
Kills:148
V. Kills:87 168%
Deaths:16
KDR:9.250
Accuracy:43.089% B**
KPH:49.400 B*
VKPH:29.100 B**
Kills:1,050 (0 + 1,050)
Deaths:29
KDR:36.207
VKDR:4.759
Vehicle Kills:138
Kill Difference:1,021
Playtime:7.184 hours
Usage:1%
Score:0.258m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:43.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:464
V. Kills:22 N/A
Deaths:9
KDR:51.556
Accuracy:24.988% B**
KPH:166.200 A**
VKPH:7.900 A*
M12 Kobalt
A**
Kills:447
V. Kills:14 N/A
Deaths:6
KDR:74.500
Accuracy:23.008% B*
KPH:175.800 A**
VKPH:5.500 B++
M20 Basilisk
S
Kills:123
V. Kills:37 324%
Deaths:6
KDR:20.500
Accuracy:53.903% A+
KPH:127 S
VKPH:38.200 S
M60-G Bulldog
S
Kills:64
V. Kills:13 457%
Deaths:
KDR:
Accuracy:63.830% A**
KPH:207.400 S
VKPH:42.100 S
Kills:1,098 (0 + 1,098)
Deaths:21
KDR:52.286
VKDR:4.095
Vehicle Kills:86
Kill Difference:1,077
Playtime:6.611 hours
Usage:1%
Score:0.270m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:63.830%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:451
V. Kills:14 N/A
Deaths:116
KDR:3.888
Accuracy:51.193% B*
KPH:130.300 A*
VKPH:4 A++
M40 Fury-F
M*
Kills:116
V. Kills:45 252%
Deaths:33
KDR:3.515
Accuracy:67.459% A++
KPH:65.200 A*
VKPH:25.300 M*
Kills:567 (567 + 0)
Deaths:149
KDR:3.805
VKDR:0.396
Vehicle Kills:59
Kill Difference:418
Playtime:5.242 hours
Usage:0%
Score:0.094m
Score/min:298
Driving Accuracy:67.459%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:935
V. Kills:31 N/A
Deaths:20
KDR:46.750
Accuracy:39.594% B*
KPH:207 M
VKPH:6.900 C*
Kills:935 (0 + 935)
Deaths:20
KDR:46.750
VKDR:1.550
Vehicle Kills:31
Kill Difference:915
Playtime:4.517 hours
Usage:0%
Score:0.218m
Score/min:805
Piloting Accuracy:N/A%
Gunner Accuracy:39.594%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,8283,7649743.864C*0.0730.847%B*37.726%B++138.4A+2.4A**61327.2h9.4B+30.5B++
Supernova FPC 3,4752,37414616.26B*12.4666.044%A+N/A70M**32.5M*64733.9h3.5B**5.3A+
Light PPA 1,9921,90513014.654A10.8648.38%B*N/A144.3A*6.6A44313.2h9.1B+18.7B+
Saron Laser Cannon 2,8221,8173085.899B*2.1035.958%B++N/A41.3A*22.8A++34644h55.2B**153.6B**
VE-C Horizon 1,6911,6555183.195B**0.6042.644%B**26.405%C++124.4A2.7A+46213.3h11.4B++26.7B++
SVA-88 1,3931,3813294.198B**0.4032.952%A++34.323%B**153.4M++1.3A+3809h8.9B**26.9B*
NSX Daimyo 1,3481,3483364.012C++0.2248.606%B*96.439%B++111.4A+N/A39412.1h1.7B**3.5B**
NS-44 Commissioner AE 1,3151,3095792.261B++1.5449.03%B++32.009%B+105.6B**N/A24512.4h3B+6B++
E540 Halberd 1,7381,2732943.897A**40.1062.087%A++N/A71.9M*26.3A+48117.7h4A6.4A+
Pulsar C 1,2821,2644073.106B++0.6933.703%A+34.019%A++108A*1.5A*44211.7h8.5B*25.1B*
NSX Naginata 1,2491,2133663.314A++0.4830.93%A+39.406%A129M3.8S3059.4h9.8B++31.6B++
NSX-P Naginata 1,2341,1983283.652A++0.1429.906%B**35.977%B*149.8M+4.5S4338h9.5B*31.9B*
NS-15M1 1,2311,1953583.338B**0.4632.438%A++34.895%A+109.6A*3.3S30010.9h9.9B*30.5B*
Eclipse VE3A 1,2231,1933523.389B+0.4131.436%B*25.817%B**134M3.4M**10808.9h9.6B*30.6B*
Dual Photon Pods 1,4171,1904327.674A*23.8866.782%A++N/A264.4M+50.4A*10324.5h13.1B**19.6B**
NS Baron G5 1,2061,1883923.031M0.7742.259%C16.583%B+104.2M+1.6M27411.4h4.2B10C++
Lasher X2 1,2291,1883883.062A++0.7346.724%A**2.862%D108M++3.7M++30311h14B**29.9B**
VE-A Lacerta 1,2261,1863133.789A+0.0131.458%C**33.811%B++130.3A++4.4A**2929.1h9.2B*29.1B++
Solstice VE3 1,2091,1824732.499A*1.3032.011%A+33.672%A*64.9A++1.5M+24118.2h10.3B**32.3B
PS1-AV Suppressor 1,2001,1813793.116B++0.6832.221%B+34.208%A121.8A++2A+2699.7h10.5B++32.7B+
Corvus VA55 1,2031,1804032.928A++0.8734.661%A++38.22%A*95.2M+1.9M++28412.4h9.6B*27.7B**
Zenith VX-5 1,1991,1803103.806A*0.0132.47%A32.797%A+134.1M++2.2M++5298.8h9.5B**29.3B*
Thanatos VE70 1,2001,1794122.862A++0.9359.578%A++16.539%C++121.5M**2.2M**3269.7h4.2B+7B*
Pandora VX25 1,1941,1793793.111A++0.6956.605%A16.964%B151.2M++1.9A*5297.8h3.6B++6.3B**
VE-S Canis 1,1961,1793563.312A0.4834.769%B*34.097%B**131A++1.9A*3259h8.9B+25.5B+
NSX-P Tanto 1,1971,1793623.257A*0.5432.311%B**31.128%B++125.4M*1.9A++3549.4h10.2B*31.4B*
H-V45 1,1921,1773962.972B++0.8230.571%B**35.854%A++113.2M++1.4A*36710.4h10.2B**33.2B*
Deimos VA29 1,1911,1773483.382A++0.4179.077%A+15.123%C159.1M*1.9M+4217.4h2B+2.5B++
Maelstrom Turbo Laser 1,7901,1771906.195A2.4036.945%B**N/A65.4M++34.1A**61418h42.3B**114.5B**
VX6-7 1,1931,1773353.513A++0.2833.181%A+33.305%A++104.2A++1.4A+29211.3h9.5B++28.6B*
H-V45 AE 1,1971,1773603.269B++0.5333.923%B**31.266%C*130.8A*2.2A*2909h9B**26.6B**
VE-H Maw 1,1921,1763273.596B**0.2032.107%B*39.116%B**133.6A++1.8A3388.8h7.9B*24.5B++
NSX Tanto 1,1931,1763942.985A+0.8133.031%B**32.738%B*103.2A*1.5A++23911.4h10B*30.4C**
Terminus VX-9 1,1901,1754032.916B+0.8831.244%B**38.043%A99.6A++1.3A33411.8h10.2B++32.5B*
Phantom VA23 1,1871,1742554.604B0.8143.716%B**41.312%B**129M++1.4A*4269.1h3.2A7.3B**
Pulsar VS1 1,1921,1734082.875A++0.9230.794%A31.714%A+96.9M++1.6M27912.1h10.2A33.2B**
NSX-P Tengu 1,1851,1733833.063A++0.7346.215%A+26.087%B+167.6M**1.7A8817h8.6B**18.6B*
NS-7 PDW 1,1861,1734122.847A*0.9532.559%A34.186%A**123.5S1.4M+3309.5h9.8A30.1B*
NSX Tengu 1,1861,1723533.32A++0.4846.974%A28.072%B**120.8M1.4A++2919.7h8.3B**17.7B*
VA39 Spectre 1,1921,1712794.197A+0.4047.021%A*45.944%B++119.5S2.1S3309.8h3.3A7.1A
NSX Tomoe 1,1781,1693773.101B*0.7033.383%B*55.346%A+90.6A++N/A21712.9h9.1A27.3B**
Phobos VX86 1,1841,1694282.731B**1.0775.328%A14.371%C132.8M1.7A**3278.8h2.1B+2.7B+
Supernova PC 1,4581,1676318.524A+14.7364.908%A++N/A82.8S20.6M+45814.1h3.6B*5.5A
Phaseshift VX-S 1,1761,1672305.074B+1.2852.29%A*84.49%B++111.1M**N/A25110.5h1.8B*3.4B*
XM98 1,1681,1651816.436A**2.6449.215%A+76.652%C++129.4SN/A3359h1.6A3.2B**
Ghost 1,1691,1652115.521B++1.7247.716%B**76.567%B++129.4MN/A4559h1.6B**3.3B**
Eridani SX5-AE 1,1701,1642754.233A++0.4435.006%B**27.062%C+166.3A*N/A3737h8.1B**23.1B*
Ursa 1,1731,1632913.997A*0.2032.955%A+32.244%B*149.1M1.3A3497.8h8B**24.1B*
Flare VE6 1,1701,1612694.316A*0.5231.228%A27.907%C**148.8M+1.2A7467.8h7.9B**25.2B*
Orion VS54 1,1681,1613543.28B*0.5228.683%A31.352%B*127.6M++N/A8119.1h9B**31.5C++
Parallax VX3-AE 1,1661,1611647.079B++3.2849.567%B**77.347%D110.6A*N/A28110.5h1.6B++3.2B*
NS-45 Pilot 1,1631,1596961.665C*2.1335.54%B+32.873%B+93.5B++N/A28612.4h5.8B++16.3B++
Lasher X2 AE 1,1741,1574352.66B+1.1450.465%A*2.42%D123.1M+1.8B+2669.4h12.3A24.3B**
Pulsar LSW 1,1691,1553333.468A0.3330.941%B**27.965%B137.5A**1.7A*7528.4h9.8B*31.6B*
The Slasher 1,0401,02113,1460.078B++3.7227.486%D6.17%C--2.5C+N/A7406.6h1.8B++6.5C++
Eridani SX5 9759672723.555A++0.2433.305%B**27.301%B*156M**1.3A++5316.2h8.5B**25.5B*
CAS 14-E 9669352046.75B**42.9539.594%B*1.818%C++207.8M6.9C*8054.5h14.6B**36.9B**
Blueshift VM5 8558401675.03B**1.2328.19%A+23.81%B84A*1.5A+30910h13.9B+49.2B*
Plasma Grenade 8388131813N/A809.2061.159%A++N/A813B**25B**33901h2.7B++4.5B*
Blueshift VM5 8138021674.802B*1.0128.114%A+25.686%B++80.2A*1.1B*28810h14.5C**51.7B++
Supernova VPC 9017442332.348A28.5565.314%A++N/A103.3M21.8M*7937.2h2.7B+4.2B*
Beamer VS3 7487365481.343B+2.4529.037%C*28.125%B++66.3A+1.1B+19611.1h7B++24B+
Serpent VE92 7287191405.136M++1.3430.904%B**31.572%A++153M**1.9M+5244.7h9.2B*29.7B*
Cosmos VM3 631617758.227M*4.4327.983%A++20.097%C*121S2.7S5875.1h12B+42.8B**
Proton II PPA-H 6375991154.455M++50.6650.459%A+1.002%D221.9A**14.1A*6492.7h6.9B*13.6B**
L100 Python HESH 6535762424B*20.2067.411%A*N/A128M17.1A*4804.5h2.6B++3.9B**
NS-11C 5755701234.634M++0.8431.894%A+28.421%A+139S1.2A++5024.1h9.9B**31B*
Cosmos VM3 575555757.4M**3.6028.34%A++22.162%B++108.8M**3.9S5235.1h13.5C**47.5C*
LB00 Python AP 7735342026.7B*22.9066.189%B++N/A92.1A*41.2M5515.8h3.7B+5.6B*
Proton II PPA 5515062124.095B+20.3045.273%M*N/A85.8B++7.6A++2435.9h12.6D--27.8B++
M12 Kobalt 486464951.556A*47.7624.988%B**18.75%C++165.7A**7.9A*6432.8h12.7B**50.8B++
S12 Renegade 4654511163.888C+0.0951.193%B*2.661%D128.9A*4A++2773.5h2.6B*5B*
S1 7734512261.996A*1.8071.047%A+1.109%D--53.1A++37.9M+6028.5h5.5B+7.7B+
M12 Kobalt 461447674.5A70.7023.008%B*20.805%B+178.8A**5.6B++5742.5h12.2B**53B*
Antares LC 6574311431U427.2032.254%C+N/A55.3A*29A4917.8h53B*164.3B*
NS Decimator 5573951512.616A1.1870.674%A1.266%D-58.1B**23.8B*4956.8h3.5B++4.9B**
Saron HRB 5363631133S29.2060.186%A++N/A53.4A**25.4B**6486.8h16.2B++27A
Hornet Missiles 572352488U84.2073.242%AN/A251.4M**157.1S15251.4h7.2B*9.9B**
NS-44 Commissioner 3523511861.887B++1.9149.511%A+36.182%A++109.7A**N/A4453.2h2.6A5.2B**
M12 Kobalt 352340748.571A**44.7721.194%A+13.529%C+121.4A++4.3B++3342.8h13B*61.5B*
VE-LR Obelisk 339330804.125B**0.3343.452%A48.788%A++103.1A*2.8M++4383.2h4.3B**9.8B**
PSA-02 Diamondback 311304913.341B**0.4629.638%B41.776%A++104.8A++2.4A+2532.9h9.7B**32.7B*
M12 Kobalt-H 3163032151.5S147.7025.46%B11.881%D--202B*8.7A6181.5h11.2B*44.2B*
C-4 389291773.779A+0.0235.22%A+N/A194A*65.3A**22731.5h1B**2.7B**
Tank Mine 404290338.788M+4.9985.106%M**N/A181.3A+71.3C*12071.6h2.1C2.4A*
Eidolon VE33 297289763.803A+0.0139%A+31.488%B++80.3A++2.2M3413.6h5A12.9B**
M60-A Bulldog 3122601260U256.2051.855%AN/A60.5B+12.1B**3024.3h5.1B9.7B*
NS-AM7 VS/AE Archer 3862572850.902C+2.8966.348%C**9.728%D*7.9C3.9C5332.7h14.6C22C+
Rocklet Rifle 4382501182.119A*1.6860.084%B*N/A51A+38.4B**6444.9h32.8B54.6B+
MANA Anti-Personnel Turret 221214454.756N/A0.9636.004%UN/A2140U70U5479000.1h15.5T*43.2T*
Force-Blade 2082066,2860.033C*3.7611.334%F5.34%C+1C**N/A3209.9h2.1B+18.2D
Coyote Missiles 2691901810.556M*6.7661.73%B**N/A105.6A++43.9B**8481.8h24.2B**39.1B**
Nemesis VSH9 261169871.943A+1.8575.139%A++2.367%C+42.3A+23A3094h4.8A+6.4A+
M12 Kobalt 163161353.667B**49.8726.371%B++20.497%B+230A++2.9D5880.7h11.8B**44.8B**
Soldier Soaker 157156562.786A1.0145.489%B**16.026%B141.8MN/A4101.1h5.5B+12B*
NSX Amaterasu 1581538770.174A++3.6227.546%C++20.261%B+5.4C*N/A1828.5h2.6C+9.6B
G40-F Ranger 235148169.25C5.4543.089%B**N/A49.3B*29B**5453h62.9B+145.9B*
C150 Dalton 207132344M**40.2049.244%B**N/A82.5A*46.9A+17271.6h2.7B*5.5B**
A30 Walker 1921301130U126.2030.71%AN/A35.1A16.8B+2093.7h95.8B+312B++
M20 Basilisk 160123620.5S16.7053.903%A+7.317%B+123S37S8581h38.9A72.1A+
M40 Fury-F 161116333.515B*0.2867.459%A++N/A64.4A*25M*3391.8h8.6B+12.7B*
NS-15 Gallows 121116186.444B**2.6533.295%B*40.517%B++145A+6.3S3450.8h9.8B+29.6B++
Ectoblaster 104104611.705A2.0948.052%B**5.769%D-69.3A++N/A1631.5h15.1C*31.3B+
Fatestealer 101101761.329S2.4748.958%B**32.673%B**77.7A**N/A1631.3h2.3C+4.8B*
V10 9898185.444B+1.6550.172%B**80.612%C**140M**N/A3500.7h1.5B**3B**
Nightshade 105972,2600.043C++3.7513.116%F-N/A1.2CN/A480h2.7B+20.3B+
Halberd SE 14595195S91.2057.512%B**N/A50C**26.3A6861.9h4.9C8.5C++
M202 Wyrm 14089614.833C+11.0463.736%AN/A127.1C*72.9B++9170.7h42.4C+66.6C**
Comet VM2 7368135.231S1.4360.617%A++4.412%C++68S5C*7781h7.5A+12.4B**
Aphelion VEX-4 9268168U64.2033.618%C+1.471%D*61.8M*21.8B++3251.1h22.6A++67.3A+
Lancer VS22 10367292.31A1.4951.154%D*N/A44.7A++24B+5071.5h4B**7.8B*
M60-G Bulldog 7764164U60.2063.83%A**N/A213.3S43.3S13170.3h4.2B**6.6A
PSA-01 Hammerhead AMR 93621280.484C+3.3161.716%B16.129%D11.5C-5.7A895.4h12.1C++19.5C*
AP30 Shredder 10062162S58.2039.692%B++N/A44.3B+27.1B+8621.4h79.3C*199.9B+
NS-03 Thumper 6361351.743A++2.0545.156%A+N/A76.3A*2.5A+8570.8h4.3A9.5B**
Chaos 6059193.105B**0.6957.881%B+22.034%A+118A*2A++6980.5h3.8B+6.6B+
Dual-75 Duster 5551151A**47.2048.533%B**N/A127.5A++10A6120.4h4.2B*8.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,8321h
Nano-Armor Kit1226,4442.1h
AE Nano-Armor Kit479730,77453.2h
AE Medical Applicator9150,4394h
Restoration Kit648951.9h
Spitfire Auto-Turret157610.7h
Motion Spotter51,9021h
Welding Device0850h
Recon Detection Device181,7923.1h
Ammunition Package173,2640.9h
Medical Kit1,55611,26558.4h
Anti-Infantry MANA Turret32660.3h
Snowman Soldier81820.3h
Nano-Repair Grenade0940h

Check the help document for the dictionary if you want to learn more about words used here.


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