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Paragon Surfer VexatileVS[69KD] VexatileVS
VS BR 145

KDR: 3.84

Score: 48m

Last Seen: Jul 28th, 2020 4:28 AM
- OFFLINE - 555.7 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Light PPA Saron Laser Cannon VE-C Horizon NSX Daimyo Pulsar C SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,676,136 MLG Score: 6136
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.612%34.205%111644130548,0632.904460.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.543%2.199A*1.969A++-1.174D*HEAD ++ (~17.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.644B+8.60.398B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.824%0.685%1657413456,426526197912.1936325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.157%0.169C++-0.817D-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.54B+290.455B+45.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.803%0.574%1142313464,35987917554.95904248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.631%2.399A*-1.245D*-1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.868B*3.30.731B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.432%6.287%9361013395,01066413597.54518368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.105%-0.073C+0.426B1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.766B++100.753B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.645%77.459%936713427,5951670424.5479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.887%2.062A*0.67B+-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.90.403B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.355%15.942%936513444,9431538673.21183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.095%1.778A++0.219C++0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.642B+30.387C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48m280%795 (47.7k)658 (39.5k)3.83981112,18429,2164.15409145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491004427.66%27.26%75402:3065

6% Combat Medic40% Engineer22% Heavy Assault16% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:11 AMMar 14th, 2020 9:40 PMJul 31st, 2020 12:58 AM (61d) (PST)Jul 28th, 2020 12:29 AM (64d) (PST)Jul 28th, 2020 12:28 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3332921,0411.5390.4010.4194.6750.1316136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,98317,53162,452922425281839,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1215.3h/50.6d 9,182 30,581 36,128 340.9k 1,498 4,580 9,582 97.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,827
Deaths:984
KDR:3.889
Accuracy:30.867% B+
HSR:37.627% B+
SVA-88
A
Kills:1,381
Deaths:329
KDR:4.198
Accuracy:32.952% A
HSR:34.323% B+
NSX Naginata
B**
Kills:1,213
Deaths:366
KDR:3.314
Accuracy:30.930% B**
HSR:39.406% B*
NSX-P Naginata
B+
Kills:1,198
Deaths:328
KDR:3.652
Accuracy:29.906% B+
HSR:35.977% B
NS-15M1
B**
Kills:1,195
Deaths:358
KDR:3.338
Accuracy:32.438% B**
HSR:34.895% B*
NSX "Networked" Naginata
C++
Kills:1,191
Deaths:277
KDR:4.300
Accuracy:29.333% C++
HSR:36.272% C++
VX29 Polaris
B++
Kills:1,191
Deaths:335
KDR:3.555
Accuracy:30.181% B++
HSR:33.501% B++
VE-H Maw
B*
Kills:1,176
Deaths:327
KDR:3.596
Accuracy:32.107% B++
HSR:39.116% B*
Ursa
B**
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:32.955% B**
HSR:32.244% B+
Orion VS54
B++
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:28.683% B++
HSR:31.352% C**
Flare VE6
B*
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:31.228% B*
HSR:27.907% C+
Pulsar LSW
B*
Kills:1,155
Deaths:333
KDR:3.468
Accuracy:30.941% B*
HSR:27.965% C+
NS-15 Gallows
B++
Kills:224
Deaths:41
KDR:5.463
Accuracy:32.842% B+
HSR:42.857% B++
Kills:17,236
Deaths (as Heavy Assault):4,592
Deaths (to Heavy Assaults):8,432
KDR:3.75348
Kill Difference:12,644
Playtime:270.464 hours
Usage:22%
Score:10.843m
Score/min:668
Accuracy (listed only):31.182%
HSR (listed only):34.880%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B*
Kills:1,660
Deaths:520
KDR:3.192
Accuracy:42.631% B*
HSR:26.446% C+
Pulsar C
B**
Kills:1,540
Deaths:468
KDR:3.291
Accuracy:33.231% B**
HSR:33.961% B**
Eclipse VE3A
B*
Kills:1,337
Deaths:391
KDR:3.419
Accuracy:31.267% B+
HSR:26.178% B*
VE-S Canis
B*
Kills:1,209
Deaths:357
KDR:3.387
Accuracy:34.607% B++
HSR:33.664% B*
Serpent VE92
B**
Kills:1,203
Deaths:253
KDR:4.755
Accuracy:31.225% B*
HSR:30.424% B**
NSX "Networked" Tengu
B*
Kills:1,194
Deaths:308
KDR:3.877
Accuracy:47.723% B*
HSR:29.397% B+
NS Baron G5
C*
Kills:1,190
Deaths:393
KDR:3.028
Accuracy:42.341% C--
HSR:16.555% C*
Deimos VA29
A
Kills:1,186
Deaths:351
KDR:3.379
Accuracy:79.130% A
HSR:15.177% C--
Solstice VE3
A++
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.009% B**
HSR:33.672% A++
PS1-AV Suppressor
B**
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% C++
HSR:34.208% B**
Zenith VX-5
A
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% B**
HSR:32.797% A
NSX-P Tanto
B+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% B+
HSR:31.128% C**
Thanatos VE70
A++
Kills:1,179
Deaths:412
KDR:2.862
Accuracy:59.578% A++
HSR:16.539% C+
Pandora VX25
B**
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:56.605% B**
HSR:16.964% C++
VX6-7
A
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% B**
HSR:33.305% A
NSX Tanto
B++
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% B++
HSR:32.738% B+
NSX Tengu
B**
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:46.981% B**
HSR:28.085% B+
NS-7 PDW
A++
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% B**
HSR:34.186% A++
NSX-P Tengu
B*
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% B*
HSR:26.087% C*
Eridani SX5
B*
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:33.085% B*
HSR:26.877% B
Phobos VX86
B**
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% B**
HSR:14.371% C--
Sirius SX12
A++
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:32.620% B**
HSR:37.468% A++
Eridani SX5-AE
B*
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B*
HSR:27.062% C
NS-11C
B**
Kills:899
Deaths:191
KDR:4.707
Accuracy:31.301% B*
HSR:28.254% B**
Chaos
B++
Kills:230
Deaths:71
KDR:3.239
Accuracy:60.823% B++
HSR:19.565% B++
NS-66 Punisher
B++
Kills:55
Deaths:52
KDR:1.058
Accuracy:32.296% B++
HSR:32.727% B
Kills:29,331
Deaths (as Light Assault):8,880
Deaths (to Light Assaults):5,648
KDR:3.30304
Kill Difference:20,451
Playtime:174.571 hours
Usage:14%
Score:7.593m
Score/min:725
Accuracy (listed only):41.530%
HSR (listed only):27.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B*
Kills:1,660
Deaths:520
KDR:3.192
Accuracy:42.631% B*
HSR:26.446% C+
Pulsar C
B**
Kills:1,540
Deaths:468
KDR:3.291
Accuracy:33.231% B**
HSR:33.961% B**
Eclipse VE3A
B*
Kills:1,337
Deaths:391
KDR:3.419
Accuracy:31.267% B+
HSR:26.178% B*
Serpent VE92
B**
Kills:1,203
Deaths:253
KDR:4.755
Accuracy:31.225% B*
HSR:30.424% B**
Eidolon VE33
B**
Kills:1,194
Deaths:291
KDR:4.103
Accuracy:38.504% B**
HSR:35.762% B**
NS Baron G5
C*
Kills:1,190
Deaths:393
KDR:3.028
Accuracy:42.341% C--
HSR:16.555% C*
Deimos VA29
A
Kills:1,186
Deaths:351
KDR:3.379
Accuracy:79.130% A
HSR:15.177% C--
VE-LR Obelisk
A
Kills:1,183
Deaths:247
KDR:4.789
Accuracy:44.101% A
HSR:44.125% B**
Solstice VE3
A++
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.009% B**
HSR:33.672% A++
Zenith VX-5
A
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% B**
HSR:32.797% A
NSX-P Tanto
B+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% B+
HSR:31.128% C**
Thanatos VE70
A++
Kills:1,179
Deaths:412
KDR:2.862
Accuracy:59.578% A++
HSR:16.539% C+
Pandora VX25
B**
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:56.605% B**
HSR:16.964% C++
VX6-7
A
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% B**
HSR:33.305% A
NSX Tanto
B++
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% B++
HSR:32.738% B+
Phobos VX86
B**
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% B**
HSR:14.371% C--
NS-11C
B**
Kills:899
Deaths:191
KDR:4.707
Accuracy:31.301% B*
HSR:28.254% B**
Chaos
B++
Kills:230
Deaths:71
KDR:3.239
Accuracy:60.823% B++
HSR:19.565% B++
Kills:21,043
Deaths (as Engineer):6,269
Deaths (to Engineers):4,113
KDR:3.35668
Kill Difference:14,774
Playtime:486.008 hours
Usage:40%
Score:19.304m
Score/min:662
Accuracy (listed only):43.837%
HSR (listed only):27.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,211
Deaths:417
KDR:2.904
Accuracy:31.311% B++
HSR:37.985% B**
VE-S Canis
B*
Kills:1,209
Deaths:357
KDR:3.387
Accuracy:34.607% B++
HSR:33.664% B*
NSX "Networked" Tengu
B*
Kills:1,194
Deaths:308
KDR:3.877
Accuracy:47.723% B*
HSR:29.397% B+
NS Baron G5
C*
Kills:1,190
Deaths:393
KDR:3.028
Accuracy:42.341% C--
HSR:16.555% C*
VE-A Lacerta
B+
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:31.458% C*
HSR:33.811% B+
Deimos VA29
A
Kills:1,186
Deaths:351
KDR:3.379
Accuracy:79.130% A
HSR:15.177% C--
PS1-AV Suppressor
B**
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% C++
HSR:34.208% B**
Corvus VA55
A+
Kills:1,180
Deaths:403
KDR:2.928
Accuracy:34.661% A+
HSR:38.220% A
Thanatos VE70
A++
Kills:1,179
Deaths:412
KDR:2.862
Accuracy:59.578% A++
HSR:16.539% C+
Pandora VX25
B**
Kills:1,179
Deaths:379
KDR:3.111
Accuracy:56.605% B**
HSR:16.964% C++
H-V45 AE
B++
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:33.923% B++
HSR:31.266% C+
H-V45
A
Kills:1,177
Deaths:396
KDR:2.972
Accuracy:30.571% B++
HSR:35.854% A
NSX Tengu
B**
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:46.981% B**
HSR:28.085% B+
NS-7 PDW
A++
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% B**
HSR:34.186% A++
Pulsar VS1
B*
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:30.794% B*
HSR:31.714% B*
NSX-P Tengu
B*
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% B*
HSR:26.087% C*
Eridani SX5
B*
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:33.085% B*
HSR:26.877% B
Phobos VX86
B**
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% B**
HSR:14.371% C--
Sirius SX12
A++
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:32.620% B**
HSR:37.468% A++
Eridani SX5-AE
B*
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B*
HSR:27.062% C
NSX "Networked" Yumi
B**
Kills:1,144
Deaths:326
KDR:3.509
Accuracy:28.800% C
HSR:43.444% B**
PSA-02 Diamondback
B**
Kills:353
Deaths:97
KDR:3.639
Accuracy:29.977% C+
HSR:39.943% B**
Darkstar
B+
Kills:241
Deaths:78
KDR:3.090
Accuracy:29.982% C**
HSR:31.120% B+
Chaos
B++
Kills:230
Deaths:71
KDR:3.239
Accuracy:60.823% B++
HSR:19.565% B++
NS-66 Punisher
B++
Kills:55
Deaths:52
KDR:1.058
Accuracy:32.296% B++
HSR:32.727% B
Kills:25,640
Deaths (as Combat Medic):7,981
Deaths (to Combat Medics):3,435
KDR:3.21263
Kill Difference:17,659
Playtime:67.654 hours
Usage:6%
Score:2.159m
Score/min:532
Accuracy (listed only):41.144%
HSR (listed only):29.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:1,588
Deaths:368
KDR:4.315
Accuracy:48.106% B++
HSR:96.474% B+
NS-44 Commissioner AE
B+
Kills:1,309
Deaths:579
KDR:2.261
Accuracy:49.030% B+
HSR:32.009% B
Ghost
B*
Kills:1,245
Deaths:228
KDR:5.461
Accuracy:47.689% B*
HSR:76.868% B+
VE-S Canis
B*
Kills:1,209
Deaths:357
KDR:3.387
Accuracy:34.607% B++
HSR:33.664% B*
NSX "Networked" Tengu
B*
Kills:1,194
Deaths:308
KDR:3.877
Accuracy:47.723% B*
HSR:29.397% B+
NSX "Networked" Tomoe
B*
Kills:1,189
Deaths:283
KDR:4.201
Accuracy:31.081% C
HSR:56.350% B*
PS1-AV Suppressor
B**
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% C++
HSR:34.208% B**
NS-61 "Networked" Emissary
B**
Kills:1,175
Deaths:381
KDR:3.084
Accuracy:36.720% B+
HSR:35.915% B**
NSX Tengu
B**
Kills:1,175
Deaths:358
KDR:3.282
Accuracy:46.981% B**
HSR:28.085% B+
Phantom VA23
B**
Kills:1,174
Deaths:255
KDR:4.604
Accuracy:43.716% B*
HSR:41.312% B**
NS-7 PDW
A++
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% B**
HSR:34.186% A++
NSX-P Tengu
B*
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% B*
HSR:26.087% C*
Eridani SX5
B*
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:33.085% B*
HSR:26.877% B
VA39 Spectre
A++
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:47.010% A++
HSR:45.944% B+
NSX Tomoe
B**
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:33.383% B+
HSR:55.346% B**
Sirius SX12
A++
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:32.620% B**
HSR:37.468% A++
Phaseshift VX-S
A++
Kills:1,167
Deaths:230
KDR:5.074
Accuracy:52.290% A++
HSR:84.490% B+
XM98
A
Kills:1,165
Deaths:181
KDR:6.436
Accuracy:49.215% A
HSR:76.652% C+
Eridani SX5-AE
B*
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% B*
HSR:27.062% C
NS-45 Pilot
C**
Kills:1,163
Deaths:700
KDR:1.661
Accuracy:35.540% C**
HSR:32.760% C*
NSX "Networked" Daimyo
B+
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:48.382% B+
HSR:92.507% D
Parallax VX3-AE
B*
Kills:1,161
Deaths:164
KDR:7.079
Accuracy:49.567% B*
HSR:77.347% D*
Beamer VS3
B+
Kills:764
Deaths:572
KDR:1.336
Accuracy:29.112% C+
HSR:28.796% B+
NS-44 Commissioner
B**
Kills:557
Deaths:318
KDR:1.752
Accuracy:48.622% B**
HSR:34.291% B**
Soldier Soaker
B++
Kills:282
Deaths:107
KDR:2.636
Accuracy:44.336% B++
HSR:17.376% B+
NS-AM7 VS/AE Archer
B*
Kills:257
Deaths:285
KDR:0.902
Accuracy:66.348% B*
HSR:9.728% D--
NS-30 Vandal
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:40.099% B+
HSR:29.091% C+
Ectoblaster
B++
Kills:104
Deaths:61
KDR:1.705
Accuracy:48.052% B++
HSR:5.769% D-
V10
B**
Kills:98
Deaths:18
KDR:5.444
Accuracy:50.172% B**
HSR:80.612% C++
NS-44L Showdown
B+
Kills:97
Deaths:61
KDR:1.590
Accuracy:42.420% C++
HSR:41.237% B+
NS-44L Blackhand
B+
Kills:84
Deaths:20
KDR:4.200
Accuracy:48.188% B+
HSR:41.667% C+
PSA-01 Hammerhead AMR
B+
Kills:84
Deaths:206
KDR:0.408
Accuracy:62.797% B+
HSR:16.667% C
NS-66 Punisher
B++
Kills:55
Deaths:52
KDR:1.058
Accuracy:32.296% B++
HSR:32.727% B
Kills:28,994
Deaths (as Infiltrator):9,030
Deaths (to Infiltrators):4,015
KDR:3.21085
Kill Difference:19,964
Playtime:197.495 hours
Usage:16%
Score:6.833m
Score/min:577
Accuracy (listed only):43.188%
HSR (listed only):42.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:988
Deaths:195
KDR:5.067
Accuracy:27.844% B**
HSR:24.292% C++
Blueshift VM5
A
Kills:924
Deaths:195
KDR:4.738
Accuracy:27.840% A
HSR:26.948% B+
Cosmos VM3
A
Kills:617
Deaths:75
KDR:8.227
Accuracy:27.983% A
HSR:20.097% C+
Cosmos VM3
A
Kills:555
Deaths:75
KDR:7.400
Accuracy:28.340% A
HSR:22.162% B+
Comet VM2
A+
Kills:70
Deaths:14
KDR:5
Accuracy:60.690% A+
HSR:4.286% C+
Kills:3,154
Deaths (as MAX Suit):277
Deaths (to MAX Suits):1,109
KDR:11.38628
Kill Difference:2,877
Playtime:18.693 hours
Usage:2%
Score:1.268m
Score/min:1,131
Accuracy (listed only):34.539%
HSR (listed only):19.557%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,216
V. Kills:102 N/A
Deaths:130
KDR:17.046
Accuracy:48.686% B*
KPH:148.200 A++
VKPH:6.800 B**
Saron Laser Cannon
A++
Kills:1,817
V. Kills:1,005 181%
Deaths:308
KDR:5.899
Accuracy:35.958% B++
KPH:41.200 A++
VKPH:22.800 A+
V26 Maelstrom Turbo Laser
M
Kills:1,197
V. Kills:621 192%
Deaths:190
KDR:6.300
Accuracy:36.937% B*
KPH:65.600 M
VKPH:34 A*
Dual Photon Pods
A**
Kills:1,196
V. Kills:228 N/A
Deaths:43
KDR:27.814
Accuracy:66.715% A+
KPH:264.600 A*
VKPH:50.400 A**
Antares LC
A++
Kills:802
V. Kills:415 193%
Deaths:
KDR:
Accuracy:32.378% C+
KPH:59.700 A++
VKPH:30.900 A
Hornet Missiles
S
Kills:456
V. Kills:283 161%
Deaths:4
KDR:114
Accuracy:72.678% B**
KPH:277.900 M**
VKPH:172.400 S
Coyote Missiles
A++
Kills:201
V. Kills:84 236%
Deaths:18
KDR:11.167
Accuracy:61.572% B**
KPH:104.200 A++
VKPH:43.500 A
M202 Wyrm
B+
Kills:119
V. Kills:65 180%
Deaths:6
KDR:19.833
Accuracy:63.114% A
KPH:130.900 C**
VKPH:71.500 B+
Kills:8,004 (6,032 + 0)
Deaths:699
KDR:11.451
VKDR:4.010
Vehicle Kills:2,803
Kill Difference:7,305
Playtime:99.732 hours
Usage:8%
Score:3.000m
Score/min:501
Piloting Accuracy:32.378%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:204
V. Kills:111 182%
Deaths:3
KDR:68
Accuracy:52.836% A++
KPH:86.600 A+
VKPH:47.100 B**
AP30 Shredder
B+
Kills:62
V. Kills:38 159%
Deaths:
KDR:
Accuracy:39.692% B+
KPH:43.300 C++
VKPH:26.500 C++
Dual-75 Duster
A
Kills:51
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:48.533% B++
KPH:121.800 B*
VKPH:9.600 A
Kills:317 (0 + 317)
Deaths:3
KDR:105.667
VKDR:51
Vehicle Kills:153
Kill Difference:314
Playtime:4.206 hours
Usage:0%
Score:0.305m
Score/min:1,211
Piloting Accuracy:N/A%
Gunner Accuracy:48.533%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
M
Kills:626
V. Kills:281 222%
Deaths:20
KDR:31.300
Accuracy:66.362% A+
KPH:92.300 A++
VKPH:41.500 M
L100 Python HESH
A*
Kills:586
V. Kills:81 N/A
Deaths:24
KDR:24.417
Accuracy:67.426% A++
KPH:128.800 A*
VKPH:17.800 A*
Kills:1,212 (1,212 + 0)
Deaths:44
KDR:27.545
VKDR:8.227
Vehicle Kills:362
Kill Difference:1,168
Playtime:11.330 hours
Usage:1%
Score:0.356m
Score/min:523
Driving Accuracy:67.426%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:2,606
V. Kills:1,209 215%
Deaths:146
KDR:17.849
Accuracy:65.955% A+
KPH:71.100 M
VKPH:33 M
E540 Halberd
M+
Kills:1,339
V. Kills:495 270%
Deaths:29
KDR:46.172
Accuracy:62.509% A++
KPH:72 M+
VKPH:26.600 A
Supernova PC
M**
Kills:1,167
V. Kills:291 400%
Deaths:63
KDR:18.524
Accuracy:64.913% A+
KPH:82.400 M**
VKPH:20.600 A++
Supernova VPC
M+
Kills:744
V. Kills:157 471%
Deaths:23
KDR:32.348
Accuracy:65.314% A
KPH:103.600 A*
VKPH:21.900 M+
Proton II PPA
A++
Kills:506
V. Kills:45 N/A
Deaths:21
KDR:24.095
Accuracy:45.273% M+
KPH:85.700 B+
VKPH:7.600 A++
Saron HRB
A+
Kills:371
V. Kills:178 207%
Deaths:11
KDR:33.727
Accuracy:60.325% A+
KPH:53.800 A+
VKPH:25.800 B+
Halberd SE
A+
Kills:364
V. Kills:157 230%
Deaths:
KDR:
Accuracy:59.156% A
KPH:66 B**
VKPH:28.500 A+
M12 Kobalt
A+
Kills:340
V. Kills:12 N/A
Deaths:7
KDR:48.571
Accuracy:21.194% B**
KPH:122.100 A+
VKPH:4.300 C++
Aphelion VEX-4
M
Kills:68
V. Kills:24 272%
Deaths:
KDR:
Accuracy:33.618% C
KPH:64.200 M
VKPH:22.600 B++
Kills:7,505 (4,517 + 2,988)
Deaths:300
KDR:25.017
VKDR:8.560
Vehicle Kills:2,568
Kill Difference:7,205
Playtime:98.747 hours
Usage:8%
Score:3.315m
Score/min:560
Driving Accuracy:65.314%
Gunner Accuracy:33.618%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:671
V. Kills:42 N/A
Deaths:11
KDR:61
Accuracy:50.852% A
KPH:222.700 A*
VKPH:13.900 A++
M12 Kobalt-H
B**
Kills:363
V. Kills:16 N/A
Deaths:2
KDR:181.500
Accuracy:25.970% C**
KPH:209.900 B*
VKPH:9.300 B**
G40-F Ranger
B++
Kills:148
V. Kills:87 168%
Deaths:16
KDR:9.250
Accuracy:43.035% A
KPH:49.300 B+
VKPH:29 B++
Kills:1,182 (0 + 1,182)
Deaths:29
KDR:40.759
VKDR:5
Vehicle Kills:145
Kill Difference:1,153
Playtime:7.743 hours
Usage:1%
Score:0.279m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:43.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:525
V. Kills:24 N/A
Deaths:9
KDR:58.333
Accuracy:26.839% B**
KPH:173.700 A++
VKPH:7.900 A++
M12 Kobalt
A**
Kills:449
V. Kills:14 N/A
Deaths:6
KDR:74.833
Accuracy:23.041% B++
KPH:175.700 A**
VKPH:5.500 B*
M20 Basilisk
S
Kills:126
V. Kills:37 332%
Deaths:6
KDR:21
Accuracy:53.703% B**
KPH:126.700 S
VKPH:37.200 S
M60-G Bulldog
S
Kills:66
V. Kills:14 440%
Deaths:
KDR:
Accuracy:64.908% A*
KPH:209.300 S
VKPH:44.400 M**
G40-F Ranger
M**
Kills:53
V. Kills:30 171%
Deaths:2
KDR:26.500
Accuracy:49.322% A++
KPH:67.200 M**
VKPH:38 M++
Kills:1,219 (0 + 1,219)
Deaths:23
KDR:53
VKDR:5.174
Vehicle Kills:119
Kill Difference:1,196
Playtime:7.676 hours
Usage:1%
Score:0.311m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:49.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:507
V. Kills:16 N/A
Deaths:127
KDR:3.992
Accuracy:51.038% B*
KPH:130.800 A++
VKPH:4.100 A++
M12 Kobalt-F
M
Kills:137
V. Kills:3 N/A
Deaths:21
KDR:6.524
Accuracy:25.412% C++
KPH:118.100 M
VKPH:2.600 B++
M40 Fury-F
A*
Kills:133
V. Kills:51 256%
Deaths:36
KDR:3.694
Accuracy:66.608% A
KPH:64.700 A*
VKPH:24.800 A*
V30-F Starfall
M**
Kills:54
V. Kills:32 164%
Deaths:4
KDR:13.500
Accuracy:60.390% C
KPH:71 M*
VKPH:42.100 M**
Kills:831 (831 + 0)
Deaths:188
KDR:4.420
VKDR:0.543
Vehicle Kills:102
Kill Difference:643
Playtime:7.854 hours
Usage:1%
Score:0.157m
Score/min:333
Driving Accuracy:60.390%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:939
V. Kills:31 N/A
Deaths:20
KDR:46.950
Accuracy:39.557% B*
KPH:206.800 M
VKPH:6.800 C+
Kills:939 (0 + 939)
Deaths:20
KDR:46.950
VKDR:1.550
Vehicle Kills:31
Kill Difference:919
Playtime:4.540 hours
Usage:0%
Score:0.219m
Score/min:804
Piloting Accuracy:N/A%
Gunner Accuracy:39.557%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,8933,8279843.889C*0.0530.867%B+37.627%B+138.7B**2.4B**63327.6h9.4B+30.4B+
Supernova FPC 3,8152,60614617.849B+14.0165.955%A+N/A71.2M33M66636.6h3.4B*5.2A
Light PPA 2,3182,21613017.046A13.2148.686%B*N/A147.7A++6.8B**45615h9B+18.4B+
Saron Laser Cannon 2,8221,8173085.899B+2.0635.958%B++N/A41.2A++22.8A+34944.1h55.2B*153.6B**
VE-C Horizon 1,6961,6605203.192B++0.6542.631%B*26.446%C+124.8B**2.7B*47113.3h11.4B+26.7B+
NSX Daimyo 1,5881,5883684.315C++0.4848.106%B++96.474%B+115.9B**N/A42113.7h1.7B**3.6B*
Pulsar C 1,5631,5404683.291B0.5533.231%B**33.961%B**110.8A+1.7B**42713.9h8.5B++25.5B*
SVA-88 1,3931,3813294.198B*0.3632.952%A34.323%B+153.4A*1.3B+3909h8.9B**26.9B*
E540 Halberd 1,8341,3392946.172A++42.3362.509%A++N/A72M+26.6A47818.6h4B**6.4A
Eclipse VE3A 1,3671,3373913.419A0.4231.267%B+26.178%B*132.4A++3M98210.1h9.7B++30.9B++
NS-44 Commissioner AE 1,3151,3095792.261B++1.5849.03%B+32.009%B105.6B**N/A24512.4h3B+6B++
Ghost 1,2491,2452285.461B+1.6247.689%B*76.868%B+129.7A*N/A4629.6h1.6B*3.3B*
NSX Naginata 1,2491,2133663.314B**0.5330.93%B**39.406%B*129A+3.8M*3119.4h9.8B+31.6B+
Terminus VX-9 1,2261,2114172.904C*0.9431.311%B++37.985%B**99.3A+1.2B++33512.2h10.3B+32.8B++
VE-S Canis 1,2281,2093573.387A++0.4534.607%B++33.664%B*128.6A2B*3329.4h8.9C**25.6B+
Serpent VE92 1,2221,2032534.755A*0.9231.225%B*30.424%B**148.5A*2.3A*5238.1h9.4B*30B++
NSX-P Naginata 1,2341,1983283.652B**0.1929.906%B+35.977%B149.8A+4.5M4418h9.5C**31.9B+
V26 Maelstrom Turbo Laser 1,8181,1971906.3B**2.4636.937%B*N/A65.4M33.9A*61518.3h42.2B*114.2B**
Dual Photon Pods 1,4241,1964327.814M+23.9766.715%A+N/A265.8A*50.7A**10424.5h13.1B*19.6B*
NS-15M1 1,2311,1953583.338B+0.5032.438%B**34.895%B*109.6B**3.3M**30310.9h9.9B+30.5B++
NSX "Networked" Tengu 1,2201,1943083.877A*0.0447.723%B*29.397%B+180.9A*3.9A++4326.6h8.5B*17.8B*
Eidolon VE33 1,2331,1942914.103A++0.2638.504%B**35.762%B**112.6A*3.7M*46610.6h4.8B**12.6B**
NSX "Networked" Naginata 1,2221,1912774.3A+0.4629.333%C++36.272%C++189A*4.9A*4186.3h9.4B31.9B+
VX29 Polaris 1,2211,1913353.555B++0.2830.181%B++33.501%B++140.1A++3.5M*4298.5h9.7B+32.1B+
NS Baron G5 1,2081,1903933.028M+0.8142.341%C--16.555%C*104.4A*1.6A*27511.4h4.2C++10C+
NSX "Networked" Tomoe 1,1941,1892834.201A++0.3631.081%C56.35%B*135.1A+N/A3068.8h9.3B**29.8B+
Lasher X2 1,2291,1883883.062A0.7846.724%A++2.862%D108A++3.7A++31111h14B**29.9B**
VE-A Lacerta 1,2261,1863133.789B**0.0531.458%C*33.811%B+130.3A+4.4M+3009.1h9.2B++29.1B+
Deimos VA29 1,2001,1863513.379B**0.4679.13%A15.177%C--158.1A*1.9A+4277.5h2B+2.5B+
VE-LR Obelisk 1,2081,1832474.789B*0.9544.101%A44.125%B**130A*2.7A*4369.1h4B**9.1B**
Solstice VE3 1,2091,1824732.499A++1.3432.009%B**33.672%A++64.6B**1.5A++25518.3h10.3B+32.3C++
PS1-AV Suppressor 1,2001,1813793.116B+0.7232.221%C++34.208%B**121.8A2A+2699.7h10.5B+32.7B+
Zenith VX-5 1,1991,1803103.806A++0.0332.47%B**32.797%A134.1A*2.2A*5338.8h9.5B*29.3B*
Corvus VA55 1,2031,1804032.928A0.9134.661%A+38.22%A95.2A++1.9A++28712.4h9.6B++27.7B*
NSX-P Tanto 1,1971,1793623.257A+0.5832.311%B+31.128%C**125.4A++1.9B*3619.4h10.2B31.4B+
Thanatos VE70 1,2001,1794122.862A+0.9859.578%A++16.539%C+121.5M2.2M++3319.7h4.2C++7B++
Pandora VX25 1,1941,1793793.111B**0.7356.605%B**16.964%C++151.2A*1.9A+5357.8h3.6B+6.3B++
H-V45 AE 1,1971,1773603.269B+0.5733.923%B++31.266%C+130.8A2.2A2919h9B**26.6B*
VX6-7 1,1931,1773353.513B*0.3333.181%B**33.305%A104.2A1.4B+29611.3h9.5B++28.6B++
H-V45 1,1921,1773962.972B+0.8730.571%B++35.854%A113.2A*1.4B**37210.4h10.2B++33.2B++
VE-H Maw 1,1921,1763273.596B++0.2432.107%B++39.116%B*133.6A1.8B+3558.8h7.9B+24.5B+
NSX Tanto 1,1931,1763942.985A+0.8533.031%B++32.738%B+103.2A1.5B**24111.4h10B++30.4B+
NS-61 "Networked" Emissary 1,1911,1753813.084A+0.7636.72%B+35.915%B**167.9A*2.3A3967h9.2B+24.9B++
NSX Tengu 1,1891,1753583.282A++0.5646.981%B**28.085%B+118.7A+1.4B+2879.9h8.3B*17.7B++
Phantom VA23 1,1871,1742554.604C+0.7643.716%B*41.312%B**129A*1.4A++4279.1h3.2B**7.3B**
NS-7 PDW 1,1861,1734122.847B*0.9932.559%B**34.186%A++123.5A**1.4A++3329.5h9.8B**30.1B++
Pulsar VS1 1,1921,1734082.875A+0.9630.794%B*31.714%B*96.9A*1.6A++29112.1h10.2B**33.2B*
NSX-P Tengu 1,1851,1733833.063B**0.7846.215%B*26.087%C*167.6A*1.7B+8887h8.6B+18.6B++
Eridani SX5 1,1801,1723193.674A+0.1733.085%B*26.877%B162.8A**1.1B**5287.2h8.6B*25.9B*
VA39 Spectre 1,1921,1712794.197B++0.3647.01%A++45.944%B+118.3M**2.1M*3339.9h3.3A7.1B**
NSX Tomoe 1,1781,1693773.101C*0.7433.383%B+55.346%B**90.6B**N/A22012.9h9.1B**27.3B*
Phobos VX86 1,1841,1694282.731B*1.1175.328%B**14.371%C--132.8A++1.7A*3348.8h2.1B2.7B+
Sirius SX12 1,1781,1693063.82A+0.0232.62%B**37.468%A++155.9M1.2B++4857.5h9.4C*28.8B+
Supernova PC 1,4581,1676318.524B**14.6864.913%A+N/A82.2M**20.5A++46014.2h3.6B++5.5B**
Phaseshift VX-S 1,1761,1672305.074B+1.2352.29%A++84.49%B+111.1M++N/A25210.5h1.8B++3.4B**
XM98 1,1681,1651816.436A+2.6049.215%A76.652%C+129.4M**N/A3379h1.6B**3.2B*
Eridani SX5-AE 1,1701,1642754.233B**0.3935.006%B*27.062%C166.3A++N/A3747h8.1A23.1B**
Ursa 1,1731,1632913.997A**0.1632.955%B**32.244%B+149.1A*1.3B+3557.8h8B**24.1B++
NS-45 Pilot 1,1671,1637001.661C++2.1835.54%C**32.76%C*93.8C*N/A28812.4h5.8B+16.3B+
NSX "Networked" Daimyo 1,1611,1611676.952B++3.1148.382%B+92.507%D187.3A*N/A4786.2h1.7B*3.5B*
Parallax VX3-AE 1,1661,1611647.079B+3.2449.567%B*77.347%D*110.6A+N/A28110.5h1.6B++3.2B*
Orion VS54 1,1681,1613543.28B0.5628.683%B++31.352%C**127.6A++N/A8589.1h9B+31.5C+
Flare VE6 1,1701,1612694.316A+0.4831.228%B*27.907%C+148.8A*1.2B+7607.8h7.9B*25.2B*
Lasher X2 AE 1,1741,1574352.66B*1.1850.465%A*2.42%D123.1A**1.8C+2679.4h12.3A+24.3A+
Pulsar LSW 1,1691,1553333.468B*0.3730.941%B*27.965%C+137.5A++1.7A7678.4h9.8B+31.6B
The Slasher 1,1761,14915,5060.074B+3.7727.902%C--6.266%C--2.5C+N/A7467.3h1.8B+6.4C*
NSX "Networked" Yumi 1,1761,1443263.509A+0.3328.8%C43.444%B**137.8A**3.9B*2858.3h8.2B+28.3B+
Plasma Grenade 1,0591,02911029N/A1,025.1660.597%A+N/A857.5B**25B+32881.2h2.6B++4.3B**
Blueshift VM5 1,0039881955.067B++1.2327.844%B**24.292%C++85.9A*1.3B++30111.5h13.3B++47.6B*
CAS 14-E 9709392046.95B++43.1139.557%B*1.81%C++208.7M+6.9C++8044.5h14.6A36.9B**
Blueshift VM5 9369241954.738B+0.9027.84%A26.948%B+80.3A++1B28111.5h14.2C**51.1B++
NS-11C 9108991914.707A*0.8731.301%B*28.254%B**134.2A*1.6A4296.7h9.7B**31.1B*
Antares LC 1,2178021802U798.1632.378%C+N/A59.9A++31A47713.4h49.4B++152.5B++
Beamer VS3 7767645721.336B+2.5029.112%C+28.796%B+65.9B*1C++19611.6h7B+24.1B+
Supernova VPC 9017442332.348B++28.5165.314%AN/A103.3A*21.8M+7957.2h2.7B+4.2B++
Proton II PPA-H 7136711161M+57.1650.852%AN/A223.7A*14A++6373h6.9B*13.6B**
LB00 Python AP 9076262031.3C++27.4666.362%A+N/A92.1A++41.3A**5486.8h3.6C**5.4B*
Cosmos VM3 631617758.227M4.3927.983%A20.097%C+121M**2.7M*5885.1h12B+42.8B*
NS Decimator 8335902112.796B*1.0470.565%B**2.034%C++65.6B**27B+5209h3.3B+4.6B++
L100 Python HESH 6675862424.417C*20.5867.426%A++N/A127.4A*17.6A*4864.6h2.6B+3.9B**
NS-44 Commissioner 5595573181.752B2.0948.622%B**34.291%B**91.3B**N/A3506.1h2.7B*5.5B++
Cosmos VM3 575555757.4M*3.5628.34%A22.162%B+108.8M+3.9S5245.1h13.5C++47.5C++
M12 Kobalt 549525958.333A+54.4926.839%B**19.619%C++175A++8A++6463h13.4B*50B+
S12 Renegade 5235071273.992C+0.1551.038%B*2.564%D130A++4.1A++2823.9h2.6B++5.1B*
Proton II PPA 5515062124.095C++20.2645.273%M+N/A85.8B+7.6A++2445.9h12.6D-27.8B++
Hornet Missiles 7394564114U110.1672.678%B**N/A285M**176.9S18331.6h7.3B++10.1B*
S1 7734512261.996B**1.8471.047%A1.109%D--53.1A37.9A++6148.5h5.5C**7.7C**
M12 Kobalt 463449674.833A++70.9923.041%B++20.713%C*172.7A*5.4B++5742.6h12.3B**53.2B*
Saron HRB 5493711133.727S29.8960.325%A+N/A53.8A+25.8B+6486.9h16.1B*26.7A
Halberd SE 5213641364S360.1659.156%AN/A66.2B**28.5A+4605.5h4C**6.7B++
M12 Kobalt-H 3793632181.5S177.6625.97%C**12.672%D--213.5B*9.4B**6301.7h11.5B*44.3B+
NSX Amaterasu 3703552,6600.133B++3.7131.431%B+16.338%C+4.3C+N/A1382.7h2.5C++7.8B+
PSA-02 Diamondback 360353973.639B**0.2029.977%C+39.943%B**110.3B**2.2B+3073.2h9.6B**32.2B++
M12 Kobalt 352340748.571B+44.7321.194%B**13.529%C121.4A+4.3C++3342.8h13B*61.5B++
C-4 444332983.388B*0.4534.907%B*N/A195.3A65.9A*21191.7h1B*2.7B*
Tank Mine 463330369.167M+5.3377.856%A*N/A183.3B*73.9C*11621.8h2C+2.6A++
M60-A Bulldog 3753201320U316.1652.18%B**N/A66.7B+11.5B+3084.8h4.8C**9.1B++
Rocklet Rifle 4942821302.169A++1.6759.969%B*N/A53.2A40B**6705.3h32.4C*54C*
Soldier Soaker 2832821072.636B*1.2044.336%B++17.376%B+148.4A*N/A4261.9h5.6B12.7B++
NS-AM7 VS/AE Archer 3862572850.902C++2.9466.348%B*9.728%D--7.9D3.9B**5332.7h14.6D22C
Darkstar 248241783.09B0.7529.982%C**31.12%B+120.5A++3.5M**4632h10.9B+36.4B+
Chaos 232230713.239B*0.6060.823%B++19.565%B++135.3A++1.2B+4981.7h3.7B+6.1B+
NS-15 Gallows 230224415.463B**1.6232.842%B+42.857%B++140B*3.8A++5001.6h9.7B+29.7B+
MANA Anti-Personnel Turret 221214454.756N/A0.9236.004%UN/A2140U70U5692600.1h15.5T*43.2T*
Force-Blade 2082066,2890.033C++3.8111.322%F5.34%C+1C+N/A3210.3h2.1C**18.2D
C150 Dalton 315204368S64.1652.836%A++N/A85A+46.3B**15062.4h2.6B+4.9B**
Coyote Missiles 2852011811.167A*7.3361.572%B**N/A105.8A++44.2A+8161.9h24.3B**39.5B**
M12 Kobalt 186181360.333C+56.4928.114%B**23.757%B**258.6A++7.1B++6320.7h12.7B++45B*
Nemesis VSH9 261169871.943B**1.9075.046%A2.367%C+42.3B++23B+3204h4.8B**6.4A
NS-30 Vandal 167165414.024C**0.1840.099%B+29.091%C+97.1B**1.2B**4001.7h3.9B**9.8B*
A30 Walker 2301541154U150.1630.271%B*N/A31.4B+15.5C++1874.9h100.9C++333.3B+
G40-F Ranger 235148169.25D5.4143.035%AN/A49.3B+29B++5443h63C++146.4B++
M12 Kobalt-F 140137216.524A*2.6825.412%C++5.839%C--114.2A**2.5B++3491.2h8.9B*35B++
M40 Fury-F 184133363.694B++0.1566.608%AN/A63.3A*24.3A*3762.1h8.6B12.9B++
M20 Basilisk 163126621S17.1653.703%B**7.143%B+126S37S8561h38.6B*71.8B**
M202 Wyrm 184119619.833C+15.9963.114%AN/A132.2B72.2B++9340.9h36.9C*58.5B+
Nightshade 1201102,5270.044B+3.8022.465%F2.727%D--1.2C+N/A492h5.3B+23.7B+
Ectoblaster 104104611.705B++2.1348.052%B++5.769%D-69.3B**N/A1631.5h15.1C**31.3B+
Fatestealer 101101921.098U2.7448.46%B*32.673%B**48.1B++N/A1002.1h2.3C4.8B+
V10 9898185.444B+1.6050.172%B**80.612%C++122.5A**N/A3570.8h1.5B**3B**
NS-44L Showdown 9797611.59C**2.2542.42%C++41.237%B+60.6B*N/A1851.6h3B++7.1B+
NS-44L Blackhand 8484204.2A+0.3648.188%B+41.667%C+120M+N/A4590.7h2.7B**5.6B*
PSA-01 Hammerhead AMR 128842060.408C+3.4362.797%B+16.667%C10.2C+5.4A+858.2h12C++19.1C**
Lancer VS22 12681342.382B++1.4652%D-N/A42.6A23.7B+5041.9h4.3B*8.3B*
Comet VM2 7670145S1.1660.69%A+4.286%C+63.6S5.5C*7051.1h7.8A12.8B++
Aphelion VEX-4 9268168U64.1633.618%C1.471%D--61.8A**21.8B+3261.1h22.6A+67.3B**
M60-G Bulldog 8066166S62.1664.908%A*N/A220S46.7S13290.3h4.3A6.6B**
NS-03 Thumper 6563351.8B+2.0445.156%B**N/A78.8A2.5B**8750.8h4.1B**9.2B**
AP30 Shredder 10062162S58.1639.692%B+N/A44.3C*27.1C++8751.4h79.3C+199.9C**
NS-66 Punisher 5555521.058C-2.7832.296%B++32.727%B32.4DN/A1241.7h12.5C38.6C*
V30-F Starfall 8654413.5S9.6660.39%CN/A67.5M++40M*4540.8h10.3B*17.1B**
G40-F Ranger 8353226.5M+22.6649.322%A++N/A66.3M**37.5M++6190.8h90B**182.4A
Sticky Grenade 5552152N/A48.1664.032%B**N/A520D*30A+24880.1h3.1D*4.9C
Dual-75 Duster 5551151M++47.1648.533%B++N/A127.5B**10A6870.4h4.2B**8.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1226,4442.1h
Anti-Vehicle MANA Turret0690.1h
Spawn Beacon81,9861h
AE Nano-Armor Kit584789,76957.8h
AE Medical Applicator9452,4594.2h
Motion Spotter93,6752.2h
Restoration Kit891,1982.5h
Welding Device02710.1h
Spitfire Auto-Turret159030.9h
Recon Detection Device192,1283.5h
Ammunition Package203,6151h
Medical Kit1,87514,26068.8h
Anti-Infantry MANA Turret32660.3h
Snowman Soldier81820.3h
Nano-Repair Grenade01630h

Check the help document for the dictionary if you want to learn more about words used here.


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