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Paragon Surfer VexatileVS[69KD] VexatileVS
VS BR 130

KDR: 3.71

Score: 36.3m

Last Seen: Oct 19th, 2019 7:55 PM
- OFFLINE - 231.9 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Light PPA Saron Laser Cannon VE-C Horizon NSX Daimyo NS-44 Commissioner AE Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,890,508 MLG Score: 5508
Fun Score: N/A
Cheeseburgers Flipped: 121TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.587%33.946%110637118937,5743.037510.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.593%2.21A*1.965A++-1.221D*HEAD ++ (~17.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.632B+8.90.376C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.711%0.691%1970412225,932408191514.5392310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.153%0.15C++-0.822D-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.515B+30.40.428B48.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.93%0.673%1200312233,56668613825.19825258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.755%2.413A**-1.197D*-1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.50.722B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.585%7.17%846912173,7245018567.41833435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.755%-0.335C-0.652B+1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.747B++9.90.753B++20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.809%76.528%846612206,4971274405.09569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.004%2.084A*0.613B+-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+20.387C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.414%15.92%846412223,2601132462.87732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%1.808A++0.235C++0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.90.401B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m291.9%808 (48.5k)657 (39.4k)3.7060381,34021,9484.01239130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1226701827.469%26.094%71702:3144

6% Combat Medic40% Engineer24% Heavy Assault13% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:11 AMJul 7th, 2018 9:55 PMOct 19th, 2019 8:06 PM (33d) (PST)Oct 19th, 2019 5:05 PM (33d) (PST)Oct 19th, 2019 3:55 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2542859691.4710.3970.3844.6560.1245508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,22117,08058,141882423279739,417

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
921.6h/38.4d 6,724 21,225 26,690 257.5k 1,114 3,367 6,857 69.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,531
Deaths:918
KDR:3.846
Accuracy:30.925% B**
HSR:37.921% B*
NSX Naginata
A++
Kills:1,213
Deaths:366
KDR:3.314
Accuracy:30.930% A++
HSR:39.406% A+
NSX-P Naginata
A
Kills:1,198
Deaths:328
KDR:3.652
Accuracy:29.906% A
HSR:35.977% B**
NS-15M1
A++
Kills:1,195
Deaths:358
KDR:3.338
Accuracy:32.438% A++
HSR:34.895% A++
VE-H Maw
A+
Kills:1,176
Deaths:327
KDR:3.596
Accuracy:32.107% A
HSR:39.116% A+
Ursa
A++
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:32.947% A++
HSR:32.244% B**
Flare VE6
A+
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:31.228% A+
HSR:27.907% B+
Orion VS54
A+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:28.683% A+
HSR:31.352% B*
Pulsar LSW
A
Kills:1,155
Deaths:333
KDR:3.468
Accuracy:30.941% A
HSR:27.965% B+
SVA-88
A++
Kills:1,135
Deaths:269
KDR:4.219
Accuracy:33.816% A++
HSR:32.952% B**
Kills:14,088
Deaths (as Heavy Assault):3,812
Deaths (to Heavy Assaults):6,236
KDR:3.6957
Kill Difference:10,276
Playtime:219.571 hours
Usage:24%
Score:8.672m
Score/min:658
Accuracy (listed only):31.392%
HSR (listed only):33.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A
Kills:1,560
Deaths:495
KDR:3.152
Accuracy:42.755% A
HSR:26.731% B+
Pulsar C
A++
Kills:1,244
Deaths:400
KDR:3.110
Accuracy:33.668% A++
HSR:33.923% A++
Eclipse VE3A
B**
Kills:1,190
Deaths:351
KDR:3.390
Accuracy:31.440% B**
HSR:25.798% B**
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
PS1-AV Suppressor
A
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A
Zenith VX-5
A++
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A+
HSR:32.797% A++
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
Pandora VX25
A++
Kills:1,179
Deaths:378
KDR:3.119
Accuracy:56.605% A++
HSR:16.964% B
NSX-P Tanto
A
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% A
HSR:31.128% B*
VX6-7
A*
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A++
HSR:33.305% A*
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
NS-7 PDW
M
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A+
HSR:34.186% M
NSX-P Tengu
A+
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A+
HSR:26.087% B++
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
Thanatos VE70
A**
Kills:497
Deaths:252
KDR:1.972
Accuracy:62.434% A**
HSR:16.700% C++
NS Baron G5
B
Kills:473
Deaths:175
KDR:2.703
Accuracy:28.622% D**
HSR:16.279% B
Deimos VA29
A+
Kills:415
Deaths:118
KDR:3.517
Accuracy:79.289% A+
HSR:16.386% C+
Eridani SX5
A+
Kills:374
Deaths:122
KDR:3.066
Accuracy:33.677% A+
HSR:27.540% B**
Serpent VE92
A++
Kills:331
Deaths:86
KDR:3.849
Accuracy:30.682% A
HSR:31.118% A++
NS-11C
A++
Kills:165
Deaths:53
KDR:3.113
Accuracy:31.896% A+
HSR:30.303% A++
Kills:21,533
Deaths (as Light Assault):6,890
Deaths (to Light Assaults):4,106
KDR:3.12525
Kill Difference:14,643
Playtime:143.957 hours
Usage:16%
Score:6.268m
Score/min:726
Accuracy (listed only):40.779%
HSR (listed only):27.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A
Kills:1,560
Deaths:495
KDR:3.152
Accuracy:42.755% A
HSR:26.731% B+
Pulsar C
A++
Kills:1,244
Deaths:400
KDR:3.110
Accuracy:33.668% A++
HSR:33.923% A++
Eclipse VE3A
B**
Kills:1,190
Deaths:351
KDR:3.390
Accuracy:31.440% B**
HSR:25.798% B**
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
Zenith VX-5
A++
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A+
HSR:32.797% A++
Pandora VX25
A++
Kills:1,179
Deaths:378
KDR:3.119
Accuracy:56.605% A++
HSR:16.964% B
NSX-P Tanto
A
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% A
HSR:31.128% B*
VX6-7
A*
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A++
HSR:33.305% A*
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Thanatos VE70
A**
Kills:497
Deaths:252
KDR:1.972
Accuracy:62.434% A**
HSR:16.700% C++
NS Baron G5
B
Kills:473
Deaths:175
KDR:2.703
Accuracy:28.622% D**
HSR:16.279% B
Deimos VA29
A+
Kills:415
Deaths:118
KDR:3.517
Accuracy:79.289% A+
HSR:16.386% C+
Serpent VE92
A++
Kills:331
Deaths:86
KDR:3.849
Accuracy:30.682% A
HSR:31.118% A++
VE-LR Obelisk
A++
Kills:283
Deaths:72
KDR:3.931
Accuracy:43.768% A++
HSR:48.410% A++
Eidolon VE33
A++
Kills:270
Deaths:73
KDR:3.699
Accuracy:38.468% A++
HSR:31.111% B*
NS-11C
A++
Kills:165
Deaths:53
KDR:3.113
Accuracy:31.896% A+
HSR:30.303% A++
Kills:14,670
Deaths (as Engineer):4,755
Deaths (to Engineers):3,115
KDR:3.08517
Kill Difference:9,915
Playtime:367.813 hours
Usage:40%
Score:15.139m
Score/min:686
Accuracy (listed only):42.233%
HSR (listed only):27.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A
Corvus VA55
A*
Kills:1,180
Deaths:403
KDR:2.928
Accuracy:34.661% A*
HSR:38.220% A*
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
Pandora VX25
A++
Kills:1,179
Deaths:378
KDR:3.119
Accuracy:56.605% A++
HSR:16.964% B
H-V45 AE
A
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:33.923% A
HSR:31.266% B+
Terminus VX-9
A+
Kills:1,175
Deaths:403
KDR:2.916
Accuracy:31.244% B**
HSR:38.043% A+
Pulsar VS1
A+
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:30.794% A+
HSR:31.714% A+
NS-7 PDW
M
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A+
HSR:34.186% M
NSX-P Tengu
A+
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A+
HSR:26.087% B++
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
H-V45
A++
Kills:939
Deaths:338
KDR:2.778
Accuracy:31.185% A
HSR:35.463% A++
Thanatos VE70
A**
Kills:497
Deaths:252
KDR:1.972
Accuracy:62.434% A**
HSR:16.700% C++
NS Baron G5
B
Kills:473
Deaths:175
KDR:2.703
Accuracy:28.622% D**
HSR:16.279% B
Deimos VA29
A+
Kills:415
Deaths:118
KDR:3.517
Accuracy:79.289% A+
HSR:16.386% C+
Eridani SX5
A+
Kills:374
Deaths:122
KDR:3.066
Accuracy:33.677% A+
HSR:27.540% B**
VE-A Lacerta
B+
Kills:97
Deaths:25
KDR:3.880
Accuracy:27.603% C-
HSR:29.897% B+
PSA-02 Diamondback
A+
Kills:55
Deaths:20
KDR:2.750
Accuracy:34.257% A
HSR:40% A+
Kills:16,945
Deaths (as Combat Medic):5,588
Deaths (to Combat Medics):2,554
KDR:3.03239
Kill Difference:11,357
Playtime:56.545 hours
Usage:6%
Score:1.709m
Score/min:504
Accuracy (listed only):41.440%
HSR (listed only):28.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:1,340
Deaths:334
KDR:4.012
Accuracy:48.586% B**
HSR:96.493% B++
NS-44 Commissioner AE
B**
Kills:1,309
Deaths:579
KDR:2.261
Accuracy:49.030% B**
HSR:32.009% B++
PS1-AV Suppressor
A
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
NS-7 PDW
M
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A+
HSR:34.186% M
NSX-P Tengu
A+
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A+
HSR:26.087% B++
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
VA39 Spectre
A**
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:47.021% A**
HSR:45.944% B++
NSX Tomoe
A++
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:33.383% B*
HSR:55.346% A++
Phaseshift VX-S
A*
Kills:1,167
Deaths:230
KDR:5.074
Accuracy:52.290% A*
HSR:84.490% B++
Ghost
A
Kills:1,165
Deaths:211
KDR:5.521
Accuracy:47.716% A
HSR:76.567% B++
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
Parallax VX3-AE
A
Kills:1,161
Deaths:164
KDR:7.079
Accuracy:49.567% A
HSR:77.347% D
NS-45 Pilot
B++
Kills:873
Deaths:507
KDR:1.722
Accuracy:35.954% B++
HSR:32.073% B++
Beamer VS3
B*
Kills:671
Deaths:508
KDR:1.321
Accuracy:29.100% C**
HSR:28.614% B*
XM98
A*
Kills:493
Deaths:69
KDR:7.145
Accuracy:51.018% A*
HSR:74.037% C+
Eridani SX5
A+
Kills:374
Deaths:122
KDR:3.066
Accuracy:33.677% A+
HSR:27.540% B**
NS-AM7 VS/AE Archer
B+
Kills:257
Deaths:285
KDR:0.902
Accuracy:66.348% B+
HSR:9.728% D
NS-44 Commissioner
A++
Kills:256
Deaths:123
KDR:2.081
Accuracy:50.038% A++
HSR:32.813% A+
Soldier Soaker
A
Kills:156
Deaths:56
KDR:2.786
Accuracy:45.489% A
HSR:16.026% B+
Ectoblaster
B*
Kills:69
Deaths:54
KDR:1.278
Accuracy:47.125% B*
HSR:8.696% C+
Phantom VA23
A++
Kills:57
Deaths:19
KDR:3
Accuracy:43.117% A
HSR:45.614% A++
Kills:18,730
Deaths (as Infiltrator):6,075
Deaths (to Infiltrators):3,040
KDR:3.08313
Kill Difference:12,655
Playtime:116.711 hours
Usage:13%
Score:3.414m
Score/min:488
Accuracy (listed only):43.509%
HSR (listed only):42.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:761
Deaths:148
KDR:5.142
Accuracy:28.473% A++
HSR:23.390% B
Blueshift VM5
A++
Kills:721
Deaths:148
KDR:4.872
Accuracy:28.411% A++
HSR:25.243% B++
Cosmos VM3
A*
Kills:617
Deaths:75
KDR:8.227
Accuracy:27.983% A*
HSR:20.097% C**
Cosmos VM3
A*
Kills:555
Deaths:75
KDR:7.400
Accuracy:28.340% A*
HSR:22.162% B++
Comet VM2
A*
Kills:66
Deaths:12
KDR:5.500
Accuracy:61.406% A*
HSR:4.545% C*
Kills:2,720
Deaths (as MAX Suit):229
Deaths (to MAX Suits):938
KDR:11.87773
Kill Difference:2,491
Playtime:15.114 hours
Usage:2%
Score:1.122m
Score/min:1,238
Accuracy (listed only):34.922%
HSR (listed only):19.088%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,793
V. Kills:80 N/A
Deaths:130
KDR:13.792
Accuracy:48.216% B**
KPH:145.500 M++
VKPH:6.500 A
Saron Laser Cannon
A**
Kills:1,790
V. Kills:994 180%
Deaths:308
KDR:5.812
Accuracy:36.044% B++
KPH:41.100 A**
VKPH:22.800 A*
Dual Photon Pods
M*
Kills:1,190
V. Kills:227 N/A
Deaths:43
KDR:27.674
Accuracy:66.782% A++
KPH:263.300 M*
VKPH:50.200 M
Maelstrom Turbo Laser
M*
Kills:1,159
V. Kills:603 192%
Deaths:190
KDR:6.100
Accuracy:36.947% B**
KPH:64.800 M*
VKPH:33.700 M+
Hornet Missiles
M++
Kills:217
V. Kills:140 154%
Deaths:4
KDR:54.250
Accuracy:71.809% B**
KPH:216.900 A*
VKPH:140 M++
Coyote Missiles
M
Kills:189
V. Kills:79 236%
Deaths:18
KDR:10.500
Accuracy:61.125% B**
KPH:113.700 M
VKPH:47.500 A++
M202 Wyrm
B+
Kills:89
V. Kills:51 171%
Deaths:6
KDR:14.833
Accuracy:63.259% B**
KPH:122.500 C++
VKPH:70.200 B+
Kills:6,427 (4,742 + 0)
Deaths:699
KDR:9.195
VKDR:3.110
Vehicle Kills:2,174
Kill Difference:5,728
Playtime:81.719 hours
Usage:9%
Score:2.373m
Score/min:484
Piloting Accuracy:36.947%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:73
V. Kills:41 174%
Deaths:3
KDR:24.333
Accuracy:47.465% B**
KPH:75.400 A++
VKPH:42.300 B**
Kills:73 (0 + 73)
Deaths:3
KDR:24.333
VKDR:13.667
Vehicle Kills:41
Kill Difference:70
Playtime:0.969 hours
Usage:0%
Score:0.075m
Score/min:1,295
Piloting Accuracy:N/A%
Gunner Accuracy:47.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:544
V. Kills:64 N/A
Deaths:24
KDR:22.667
Accuracy:67.913% A*
KPH:128.300 M*
VKPH:15.100 A++
LB00 Python AP
A*
Kills:340
V. Kills:126 268%
Deaths:20
KDR:17
Accuracy:61.280% C**
KPH:91.200 A*
VKPH:33.800 A++
Kills:884 (884 + 0)
Deaths:44
KDR:20.091
VKDR:4.318
Vehicle Kills:190
Kill Difference:840
Playtime:7.969 hours
Usage:1%
Score:0.234m
Score/min:490
Driving Accuracy:61.280%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,855
V. Kills:888 209%
Deaths:146
KDR:12.706
Accuracy:66.167% A+
KPH:66.900 M**
VKPH:32 M++
Supernova PC
S
Kills:1,167
V. Kills:291 400%
Deaths:63
KDR:18.524
Accuracy:64.908% A++
KPH:82.500 S
VKPH:20.600 M*
E540 Halberd
S
Kills:1,036
V. Kills:368 281%
Deaths:29
KDR:35.724
Accuracy:63.190% A*
KPH:76.900 S
VKPH:27.300 A*
Supernova VPC
M**
Kills:622
V. Kills:139 444%
Deaths:23
KDR:27.044
Accuracy:65.719% A++
KPH:101.800 M++
VKPH:22.700 M**
Proton II PPA
A*
Kills:506
V. Kills:45 N/A
Deaths:21
KDR:24.095
Accuracy:45.257% M*
KPH:86 B**
VKPH:7.600 A*
M12 Kobalt
A++
Kills:340
V. Kills:12 N/A
Deaths:7
KDR:48.571
Accuracy:21.194% A+
KPH:122.100 A++
VKPH:4.300 B+
Saron HRB
A*
Kills:130
V. Kills:66 194%
Deaths:11
KDR:11.818
Accuracy:61.339% A*
KPH:46 A*
VKPH:23.400 B**
Kills:5,656 (3,644 + 2,012)
Deaths:300
KDR:18.853
VKDR:6.030
Vehicle Kills:1,809
Kill Difference:5,356
Playtime:72.962 hours
Usage:8%
Score:2.477m
Score/min:566
Driving Accuracy:65.719%
Gunner Accuracy:61.339%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:545
V. Kills:36 N/A
Deaths:11
KDR:49.546
Accuracy:49.520% A
KPH:228.200 M++
VKPH:15.100 M
M12 Kobalt-H
B**
Kills:227
V. Kills:9 N/A
Deaths:2
KDR:113.500
Accuracy:26.081% B+
KPH:202.800 B**
VKPH:8 B*
G40-F Ranger
A
Kills:146
V. Kills:86 168%
Deaths:16
KDR:9.125
Accuracy:42.945% A
KPH:50.800 B**
VKPH:29.900 A
Kills:918 (0 + 918)
Deaths:29
KDR:31.655
VKDR:4.517
Vehicle Kills:131
Kill Difference:889
Playtime:6.382 hours
Usage:1%
Score:0.233m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:42.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:445
V. Kills:21 N/A
Deaths:9
KDR:49.444
Accuracy:24.710% B**
KPH:168 M+
VKPH:7.900 A*
M12 Kobalt
M+
Kills:441
V. Kills:14 N/A
Deaths:6
KDR:73.500
Accuracy:23.022% B**
KPH:176.700 M+
VKPH:5.600 B*
M20 Basilisk
S
Kills:123
V. Kills:37 324%
Deaths:6
KDR:20.500
Accuracy:53.965% A++
KPH:128.100 S
VKPH:38.500 S
Kills:1,009 (0 + 1,009)
Deaths:21
KDR:48.048
VKDR:3.429
Vehicle Kills:72
Kill Difference:988
Playtime:6.104 hours
Usage:1%
Score:0.237m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:53.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:429
V. Kills:14 N/A
Deaths:114
KDR:3.763
Accuracy:51.073% B**
KPH:130.100 A*
VKPH:4.200 A++
M40 Fury-F
M**
Kills:80
V. Kills:34 229%
Deaths:32
KDR:2.500
Accuracy:73.077% A*
KPH:59.600 A*
VKPH:25.300 M**
Kills:509 (509 + 0)
Deaths:146
KDR:3.486
VKDR:0.329
Vehicle Kills:48
Kill Difference:363
Playtime:4.640 hours
Usage:1%
Score:0.080m
Score/min:288
Driving Accuracy:73.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:883
V. Kills:27 N/A
Deaths:20
KDR:44.150
Accuracy:39.466% B*
KPH:207.400 M**
VKPH:6.300 C+
Kills:883 (0 + 883)
Deaths:20
KDR:44.150
VKDR:1.350
Vehicle Kills:27
Kill Difference:863
Playtime:4.257 hours
Usage:0%
Score:0.209m
Score/min:818
Piloting Accuracy:N/A%
Gunner Accuracy:39.466%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,5893,5319183.846B0.1430.925%B**37.921%B*137.9A*2.3M61825.6h9.4B*30.3B*
Supernova FPC 2,7431,85514612.705B**9.0066.167%A+1.024%D67M**32.1M++61027.7h3.6B**5.5A
Light PPA 1,8731,79313013.792A++10.0948.216%B**N/A145.8M++6.5A44912.3h9B+18.6B+
Saron Laser Cannon 2,7841,7903085.812B**2.1136.044%B++N/A41.1A**22.8A*34243.6h55.7B**154.5B**
VE-C Horizon 1,5951,5604953.152A0.5542.755%A26.731%B+121.9A*2.7A*45712.8h11.5B*26.9B*
NSX Daimyo 1,3401,3403344.012C**0.3148.586%B**96.493%B++110.7A*N/A39312.1h1.7B**3.5B**
NS-44 Commissioner AE 1,3151,3095792.261B**1.4549.03%B**32.009%B++105.6A+N/A24512.4h3B+6B*
Pulsar C 1,2621,2444003.11B**0.6033.668%A++33.923%A++108.2M++1.6M43611.5h8.4B**25B*
NSX Naginata 1,2491,2133663.314A*0.3930.93%A++39.406%A+129M++3.8S3029.4h9.8B++31.6B++
NSX-P Naginata 1,2341,1983283.652A*0.0529.906%A35.977%B**149.8M*4.5S4278h9.5B++31.9B*
NS-15M1 1,2311,1953583.338A0.3732.438%A++34.895%A++109.6A**3.3S29910.9h9.9B**30.5B*
Dual Photon Pods 1,4171,1904327.674M*23.9766.782%A++N/A264.4M**50.4M10264.5h13.1B**19.6B**
Eclipse VE3A 1,2191,1903513.39B*0.3231.44%B**25.798%B**133.7M**3.3M**10808.9h9.6B**30.6B**
Lasher X2 1,2291,1883883.062M0.6446.724%M+2.862%D108M**3.7A**29911h14A29.9B**
Solstice VE3 1,2091,1824732.499M+1.2132.011%A++33.672%A**64.9M1.5M++23218.2h10.3B**32.3B+
PS1-AV Suppressor 1,2001,1813793.116B**0.5932.221%B+34.208%A121.8A*2A++2699.7h10.5B*32.7B++
Zenith VX-5 1,1991,1803103.806M++0.1032.47%A+32.797%A++134.1M**2.2M**5288.8h9.5B**29.3B*
Corvus VA55 1,2031,1804032.928A**0.7834.661%A*38.22%A*95.2M1.9M+28112.4h9.6B**27.7B**
VE-S Canis 1,1961,1793563.312A*0.3934.769%A34.097%A++131M+1.9M3169h8.9B*25.5B++
Pandora VX25 1,1941,1793783.119A*0.5956.605%A++16.964%B151.2M**1.9M5267.8h3.6B++6.3B**
NSX-P Tanto 1,1971,1793623.257M+0.4532.311%A31.128%B*125.4S1.9A*3509.4h10.2B*31.4B*
VX6-7 1,1931,1773353.513A*0.1933.181%A++33.305%A*104.2A**1.4A++29011.3h9.5B*28.6B*
H-V45 AE 1,1971,1773603.269A0.4433.923%A31.266%B+130.8M2.2M+2899h9B**26.6B**
NSX Tanto 1,1931,1763942.985A++0.7233.031%A32.738%B**103.2M1.5A*23811.4h10B++30.4B*
VE-H Maw 1,1921,1763273.596A*0.1132.107%A39.116%A+133.6M1.8A++3298.8h7.9B**24.5B*
Terminus VX-9 1,1901,1754032.916B++0.7931.244%B**38.043%A+99.6A**1.3A32811.8h10.2B*32.5B*
Pulsar VS1 1,1921,1734082.875A*0.8330.794%A+31.714%A+96.9S1.6M+27412.1h10.2A33.2B**
NS-7 PDW 1,1861,1734122.847M0.8632.559%A+34.186%M123.5S1.4M+3279.5h9.8B**30.1B**
NSX-P Tengu 1,1851,1733833.063A*0.6446.215%A+26.087%B++167.6S1.7B**8757h8.6B**18.6B*
NSX Tengu 1,1861,1723533.32A*0.3946.974%A+28.072%B**120.8M+1.4A++2899.7h8.3B**17.7B*
VA39 Spectre 1,1921,1712794.197A+0.4947.021%A**45.944%B++119.5S2.1M**3269.8h3.3A+7.1A
NSX Tomoe 1,1781,1693773.101B**0.6133.383%B*55.346%A++90.6A*N/A21612.9h9.1A27.3B**
Phobos VX86 1,1841,1694282.731B**0.9875.328%A14.371%C132.8M+1.7M3268.8h2.1B+2.7B++
Phaseshift VX-S 1,1761,1672305.074B*1.3752.29%A*84.49%B++111.1M**N/A25010.5h1.8B*3.4B*
Supernova PC 1,4581,1676318.524A*14.8264.908%A++N/A82.8S20.6M*45514.1h3.6B**5.5A
Ghost 1,1691,1652115.521B**1.8147.716%A76.567%B++129.4M**N/A4489h1.6A3.3B**
Eridani SX5-AE 1,1701,1642754.233M0.5335.006%A27.062%C++166.3M++N/A3727h8.1B*23.1B*
Ursa 1,1731,1632904.01M++0.3032.947%A++32.244%B**149.1M**1.3A++3477.8h8B**24.1B*
Parallax VX3-AE 1,1661,1611647.079B*3.3749.567%A77.347%D110.6MN/A28110.5h1.6B++3.2B*
Flare VE6 1,1701,1612694.316M*0.6131.228%A+27.907%B+148.8M*1.2A7427.8h7.9B**25.2B*
Orion VS54 1,1681,1613543.28A+0.4328.683%A+31.352%B*127.6SN/A7869.1h9B**31.5C**
Maelstrom Turbo Laser 1,7621,1591906.1A++2.3936.947%B**N/A64.7M*33.7M+61217.9h42.4B**114.7B*
Lasher X2 AE 1,1741,1574352.66A+1.0550.465%A**2.42%D123.1M**1.8B+2669.4h12.3A+24.3B**
Pulsar LSW 1,1691,1553333.468A*0.2430.941%A27.965%B+137.5M++1.7A*7438.4h9.8B*31.6B*
SVA-88 1,1441,1352694.219A++0.5133.816%A++32.952%B**155.5M**1.2A+3917.3h8.7A25.7B*
E540 Halberd 1,4041,0362935.724A*32.0263.19%A*N/A76.7S27.3A*53913.5h3.9A+6.2A++
H-V45 9539393382.778B*0.9331.185%A35.463%A++111.8M+1.7M3788.4h10.2B**32.7B**
The Slasher 91189510,9750.082B*3.6226.232%D6.369%D2.6C+N/A7345.4h1.8B++6.8C++
CAS 14-E 9108832044.15A**40.4439.466%B*1.925%C++205.3M*6.3C+8184.3h14.4B**36.5A
NS-45 Pilot 8778735071.722B+1.9835.954%B++32.073%B++88.2B*N/A2729.9h5.8B++16.1B*
Blueshift VM5 7737611485.142A1.4428.473%A++23.39%B84.6M++1.3B**3139h13.6B**47.9B**
Plasma Grenade 7477261726N/A722.2961.003%A*N/A806.7A+23.3A33270.9h2.8B**4.6B**
Blueshift VM5 7307211484.872A1.1728.411%A++25.243%B++80.1M+1B+2889h14.4B+50.8B*
Beamer VS3 6826715081.321B*2.3929.1%C**28.614%B*68.5A*1.1B+1989.8h6.9B*23.7C**
Supernova VPC 7616222327.043A23.3465.719%A++N/A102M++22.8M**8556.1h2.9B+4.4B*
Cosmos VM3 631617758.227M**4.5227.983%A*20.097%C**121S2.7S5855.1h12B*42.8B**
Cosmos VM3 575555757.4M**3.6928.34%A*22.162%B++108.8S3.9S5235.1h13.5B+47.5B+
Proton II PPA-H 5815451149.545M++45.8449.52%AN/A227.1M++15A**6662.4h6.8B**13.8B**
L100 Python HESH 6085442422.667B**18.9667.913%A*N/A129.5M*15.2A++4684.2h2.6B*3.9B**
Proton II PPA 5515062124.095B+20.3945.257%M*N/A85.8B**7.6A*2375.9h12.5C--27.7B*
Thanatos VE70 5094972521.972A1.7362.434%A**16.7%C++88.8M++2.1S2945.6h4.3B+6.8B**
XM98 494493697.145M+3.4451.018%A*74.037%C+145SN/A4033.4h1.6A3.1A
NS Baron G5 4834731752.703A*1.0028.622%D**16.279%B81.6A*1.7M+2575.8h3.9B++13.8C+
S1 7734512261.996A**1.7171.047%A+1.109%D--53.1A*37.9M*5928.5h5.5B++7.7B*
M12 Kobalt 466445949.444M++45.7424.71%B**18.427%C++171.2M++8.1A*6512.6h12.4A50.3B*
M12 Kobalt 455441673.5A*69.7923.022%B**21.088%B+176.4M+5.6B*5712.5h12.2A52.9B*
S12 Renegade 4434291143.763C++0.0651.073%B**2.797%D130A*4.2A++2743.3h2.6B++5B*
Deimos VA29 4194151183.517A*0.1979.289%A+16.386%C+159.6M**1.5A*5082.6h1.9B*2.4B++
Eridani SX5 3783741223.066A++0.6433.677%A+27.54%B**143.8S1.5M5132.6h8.6B**25.4B*
M12 Kobalt 352340748.571B**44.8621.194%A+13.529%C+121.4A++4.3B+3342.8h13B**61.5B**
LB00 Python AP 4663402017C**13.2961.28%C**N/A91.9A*34.1A++5153.7h3.2B**5.2A
Serpent VE92 334331863.849A**0.1430.682%A31.118%A++132.4S1.2A++6162.5h9.4B**30.8B*
NS Decimator 4242991162.578A++1.1371.073%A1.672%C59.8A+25B**5565h3.3B**4.7B**
VE-LR Obelisk 292283723.931A+0.2243.768%A++48.41%A++113.2M*3.6S4492.5h4.4B**10B**
Eidolon VE33 277270733.699A*0.0138.468%A++31.111%B*79.4M+2.1M+3203.4h4.9A+12.6B**
NS-AM7 VS/AE Archer 3862572850.902C+2.8066.348%B+9.728%D7.9C3.9C+5332.7h14.6C++22C**
NS-44 Commissioner 2572561232.081B**1.6350.038%A++32.813%A+121.9M*N/A5512.1h2.6A5.1B**
C-4 338255713.592A+0.1136.656%A++N/A212.5M69.2M+24521.2h0.9B**2.6B**
Tank Mine 342245279.074M*5.3791.783%SN/A204.2A++80.8B++13631.2h2.1C2.3A*
Rocklet Rifle 4052311082.139M+1.5760.738%B*N/A49.1A++37A6324.7h33.1B+54.5B+
M12 Kobalt-H 2362272113.5S109.7926.081%B+10.573%D*206.4B**8.2B**6181.1h10.7B*41B++
Hornet Missiles 357217454.25S50.5471.809%B**N/A217A*140M++13791h7.7B+10.7B++
MANA Anti-Personnel Turret 220213454.733N/A1.0336.205%UN/A2130U70U5291800.1h15.4T*42.5T*
Force-Blade 2082066,2650.033B3.6711.334%D**5.34%C1B+N/A3209.2h2.1B+18.2D
Coyote Missiles 2681891810.5S6.7961.125%B**N/A111.2A**46.5A++8901.7h23.1B**37.8B**
Nemesis VSH9 261169871.943A**1.7675.139%A++2.367%C+42.3A++23A+2984h4.8A+6.4A++
NS-11C 168165533.113A*0.5931.896%A+30.303%A++110M**2M*6321.5h11.5B++36B*
Soldier Soaker 157156562.786A+0.9245.489%A16.026%B+141.8M++N/A4101.1h5.5B12B*
M12 Kobalt 155153351A47.2926.536%B++20.261%B+255M3.3D6360.6h11.6B**43.8B**
G40-F Ranger 232146169.125C+5.4242.945%AN/A50.3B**29.7B**5572.9h60.9B+141.8B*
Saron HRB 1961301111.818A8.1161.339%A*N/A46.4A*23.6B**11062.8h17.1B*27.8A
M20 Basilisk 160123620.5S16.7953.965%A++7.317%B++123S37S8271h38.7A+71.8A+
NSX Amaterasu 1251226550.186A++3.5228.271%C*20.492%B+6.1C++N/A2020h2.5C++9B+
Fatestealer 101101731.384S2.3248.958%A32.673%B**84.2A*N/A1771.2h2.3C++4.8B*
VE-A Lacerta 9997253.88A0.1727.603%C-29.897%B+121.3A++2.5B++2720.8h7.7A27.8B*
M202 Wyrm 14089614.833C*11.1363.259%B**N/A127.1C*72.9B+9130.7h41.1C++65B
Nightshade 96891,9130.047C**3.6615.097%F-N/A1.4C+N/A465.2h2.7B+18B+
M40 Fury-F 11480322.5B+1.2173.077%A*N/A61.5A*26.2S3221.3h8.3B+11.4B*
C150 Dalton 11473324.333A*20.6347.465%B**N/A73A++41B**12931h2.8B*5.9B**
Ectoblaster 6969541.278B**2.4347.125%B*8.696%C+57.5A+N/A1321.2h15.2C**32.3B+
Comet VM2 7166125.5S1.7961.406%A*4.545%C*66S5B+7791h7.5A+12.3A
M60-A Bulldog 6861161S57.2943.722%B++1.639%C+35.9C+4.1D1281.7h6.3C14.4B+
Phantom VA23 5757193B++0.7143.117%A45.614%A++114M++N/A3980.5h3.7B*8.7B*
PSA-02 Diamondback 5655202.75B++0.9634.257%A40%A+78.6B**1.4C++2160.7h10.3B**30.2B**
NS-03 Thumper 5755331.667A++2.0446.304%A++N/A78.6M2.9A*9140.7h4.3A9.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,6570.9h
Nano-Armor Kit1226,4442.1h
AE Nano-Armor Kit313621,77945.1h
AE Medical Applicator7843,2863.5h
Restoration Kit376211.2h
Spitfire Auto-Turret94470.4h
Motion Spotter21,1570.5h
Welding Device0850h
Recon Detection Device181,6442.9h
Ammunition Package162,7080.7h
Medical Kit1,3869,90154.8h
Anti-Infantry MANA Turret32630.3h
Snowman Soldier81820.3h

Check the help document for the dictionary if you want to learn more about words used here.


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