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Paragon Surfer VexatileVS[69KD] VexatileVS
VS BR 128

KDR: 3.68

Score: 35.3m

Last Seen: Sep 4th, 2019 8:33 PM
- OFFLINE - 27.7 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Light PPA VE-C Horizon Saron Laser Cannon NSX Daimyo NS-44 Commissioner AE Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,824,205 MLG Score: 5455
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.621%33.985%110936117836,6873.048610.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.549%2.243A*2.032A*-1.18D*HEAD ++ (~17.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.636B+8.90.379C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.857%0.682%1909412105,572396179414.0353310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.155%0.153C++-0.854D--0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.512B+30.20.424B47.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.83%0.684%1202312113,51167213395.21694262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%2.406A**-1.22D*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*3.40.723B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.765%7.121%829912053,5954978247.2334436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.84%-0.426C--0.688B+1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.746B++10.10.76B++20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.675%76.728%829512096,0031240394.83723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.026%2.146A*0.86B*-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.621B+20.419B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.472%15.688%829412102,9451097442.68459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.455%1.994A++0.045C+-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.678B+2.90.427B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m295%814 (48.8k)661 (39.7k)3.6756478,55221,3713.97862128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214671427.396%26.038%71302:3044

6% Combat Medic40% Engineer24% Heavy Assault12% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:11 AMJul 7th, 2018 9:55 PMSep 4th, 2019 7:11 PM (18d) (PST)Sep 4th, 2019 6:31 PM (18d) (PST)Sep 4th, 2019 4:33 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2452879581.4700.4000.3834.6960.1225455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,72317,24557,478882423282739,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
890.8h/37.1d 6,475 20,453 25,863 251k 1,070 3,285 6,528 66.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,094
Deaths:839
KDR:3.688
Accuracy:31.055% B**
HSR:38.688% B**
NSX Naginata
A++
Kills:1,213
Deaths:366
KDR:3.314
Accuracy:30.930% A++
HSR:39.406% A+
NSX-P Naginata
A+
Kills:1,198
Deaths:328
KDR:3.652
Accuracy:29.906% A+
HSR:35.977% B**
NS-15M1
A++
Kills:1,195
Deaths:358
KDR:3.338
Accuracy:32.438% A++
HSR:34.895% A++
VE-H Maw
A+
Kills:1,176
Deaths:327
KDR:3.596
Accuracy:32.107% A
HSR:39.116% A+
Flare VE6
A+
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:31.228% A+
HSR:27.907% B+
Orion VS54
A+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:28.683% A+
HSR:31.352% B*
Ursa
A++
Kills:1,157
Deaths:288
KDR:4.017
Accuracy:32.964% A++
HSR:32.239% B**
Pulsar LSW
A+
Kills:1,155
Deaths:333
KDR:3.468
Accuracy:30.941% A+
HSR:27.965% B+
SVA-88
A*
Kills:1,135
Deaths:269
KDR:4.219
Accuracy:33.816% A*
HSR:32.952% B**
Kills:13,645
Deaths (as Heavy Assault):3,731
Deaths (to Heavy Assaults):6,069
KDR:3.6572
Kill Difference:9,914
Playtime:213.720 hours
Usage:24%
Score:8.467m
Score/min:660
Accuracy (listed only):31.407%
HSR (listed only):34.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A
Kills:1,560
Deaths:495
KDR:3.152
Accuracy:42.755% A
HSR:26.731% B+
Pulsar C
A++
Kills:1,244
Deaths:400
KDR:3.110
Accuracy:33.668% A++
HSR:33.923% A++
Eclipse VE3A
B**
Kills:1,190
Deaths:351
KDR:3.390
Accuracy:31.440% B**
HSR:25.798% B**
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
PS1-AV Suppressor
A+
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A+
Zenith VX-5
A++
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A+
HSR:32.797% A++
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
NSX-P Tanto
A
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% A
HSR:31.128% B*
Pandora VX25
A++
Kills:1,179
Deaths:378
KDR:3.119
Accuracy:56.605% A++
HSR:16.964% B+
VX6-7
A*
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A++
HSR:33.305% A*
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
NS-7 PDW
M
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A+
HSR:34.186% M
NSX-P Tengu
A++
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A++
HSR:26.087% B++
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
NS Baron G5
B++
Kills:400
Deaths:154
KDR:2.597
Accuracy:26.108% F-
HSR:17.500% B++
Thanatos VE70
M
Kills:353
Deaths:217
KDR:1.627
Accuracy:64.842% M
HSR:16.431% C+
Eridani SX5
A+
Kills:285
Deaths:100
KDR:2.850
Accuracy:34.070% A+
HSR:27.018% B**
Deimos VA29
A++
Kills:244
Deaths:68
KDR:3.588
Accuracy:81.125% A++
HSR:14.754% C
Serpent VE92
A*
Kills:234
Deaths:62
KDR:3.774
Accuracy:30.858% A+
HSR:31.197% A*
NS-11C
A++
Kills:150
Deaths:46
KDR:3.261
Accuracy:31.665% A+
HSR:29.333% A++
Kills:20,944
Deaths (as Light Assault):6,731
Deaths (to Light Assaults):3,981
KDR:3.11157
Kill Difference:14,213
Playtime:140.737 hours
Usage:16%
Score:6.160m
Score/min:729
Accuracy (listed only):40.873%
HSR (listed only):27.335%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A
Kills:1,560
Deaths:495
KDR:3.152
Accuracy:42.755% A
HSR:26.731% B+
Pulsar C
A++
Kills:1,244
Deaths:400
KDR:3.110
Accuracy:33.668% A++
HSR:33.923% A++
Eclipse VE3A
B**
Kills:1,190
Deaths:351
KDR:3.390
Accuracy:31.440% B**
HSR:25.798% B**
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
Zenith VX-5
A++
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A+
HSR:32.797% A++
NSX-P Tanto
A
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:32.311% A
HSR:31.128% B*
Pandora VX25
A++
Kills:1,179
Deaths:378
KDR:3.119
Accuracy:56.605% A++
HSR:16.964% B+
VX6-7
A*
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A++
HSR:33.305% A*
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
NS Baron G5
B++
Kills:400
Deaths:154
KDR:2.597
Accuracy:26.108% F-
HSR:17.500% B++
Thanatos VE70
M
Kills:353
Deaths:217
KDR:1.627
Accuracy:64.842% M
HSR:16.431% C+
VE-LR Obelisk
A++
Kills:280
Deaths:71
KDR:3.944
Accuracy:44.061% A++
HSR:48.571% A++
Eidolon VE33
A++
Kills:259
Deaths:71
KDR:3.648
Accuracy:38.660% A++
HSR:31.274% B++
Deimos VA29
A++
Kills:244
Deaths:68
KDR:3.588
Accuracy:81.125% A++
HSR:14.754% C
Serpent VE92
A*
Kills:234
Deaths:62
KDR:3.774
Accuracy:30.858% A+
HSR:31.197% A*
NS-11C
A++
Kills:150
Deaths:46
KDR:3.261
Accuracy:31.665% A+
HSR:29.333% A++
Kills:14,156
Deaths (as Engineer):4,615
Deaths (to Engineers):3,042
KDR:3.06739
Kill Difference:9,541
Playtime:352.955 hours
Usage:40%
Score:14.702m
Score/min:694
Accuracy (listed only):42.360%
HSR (listed only):27.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A+
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A+
Corvus VA55
A*
Kills:1,180
Deaths:403
KDR:2.928
Accuracy:34.661% A*
HSR:38.220% A*
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
Pandora VX25
A++
Kills:1,179
Deaths:378
KDR:3.119
Accuracy:56.605% A++
HSR:16.964% B+
H-V45 AE
A
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:33.923% A
HSR:31.266% B+
Terminus VX-9
A+
Kills:1,175
Deaths:403
KDR:2.916
Accuracy:31.244% B**
HSR:38.043% A+
NS-7 PDW
M
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A+
HSR:34.186% M
NSX-P Tengu
A++
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A++
HSR:26.087% B++
Pulsar VS1
A+
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:30.794% A+
HSR:31.714% A+
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
H-V45
A*
Kills:879
Deaths:318
KDR:2.764
Accuracy:31.239% A+
HSR:35.722% A*
NS Baron G5
B++
Kills:400
Deaths:154
KDR:2.597
Accuracy:26.108% F-
HSR:17.500% B++
Thanatos VE70
M
Kills:353
Deaths:217
KDR:1.627
Accuracy:64.842% M
HSR:16.431% C+
Eridani SX5
A+
Kills:285
Deaths:100
KDR:2.850
Accuracy:34.070% A+
HSR:27.018% B**
Deimos VA29
A++
Kills:244
Deaths:68
KDR:3.588
Accuracy:81.125% A++
HSR:14.754% C
Kills:16,256
Deaths (as Combat Medic):5,395
Deaths (to Combat Medics):2,484
KDR:3.01316
Kill Difference:10,861
Playtime:55.549 hours
Usage:6%
Score:1.683m
Score/min:505
Accuracy (listed only):42.805%
HSR (listed only):27.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:1,339
Deaths:333
KDR:4.021
Accuracy:48.606% B**
HSR:96.490% B++
NS-44 Commissioner AE
B*
Kills:1,309
Deaths:579
KDR:2.261
Accuracy:49.030% B*
HSR:32.009% B+
PS1-AV Suppressor
A+
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:32.221% B+
HSR:34.208% A+
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
NS-7 PDW
M
Kills:1,173
Deaths:412
KDR:2.847
Accuracy:32.559% A+
HSR:34.186% M
NSX-P Tengu
A++
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:46.215% A++
HSR:26.087% B++
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
VA39 Spectre
A**
Kills:1,171
Deaths:279
KDR:4.197
Accuracy:47.021% A**
HSR:45.944% B++
NSX Tomoe
A++
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:33.383% B**
HSR:55.346% A++
Phaseshift VX-S
A*
Kills:1,167
Deaths:230
KDR:5.074
Accuracy:52.290% A*
HSR:84.490% B++
Ghost
A
Kills:1,165
Deaths:211
KDR:5.521
Accuracy:47.716% A
HSR:76.567% B++
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
Parallax VX3-AE
B**
Kills:1,161
Deaths:164
KDR:7.079
Accuracy:49.567% B**
HSR:77.347% D
NS-45 Pilot
B*
Kills:841
Deaths:474
KDR:1.774
Accuracy:36.147% B*
HSR:32.580% B++
Beamer VS3
B*
Kills:669
Deaths:507
KDR:1.320
Accuracy:29.115% C**
HSR:28.700% B*
Eridani SX5
A+
Kills:285
Deaths:100
KDR:2.850
Accuracy:34.070% A+
HSR:27.018% B**
NS-AM7 VS/AE Archer
B
Kills:257
Deaths:279
KDR:0.921
Accuracy:66.489% B
HSR:9.728% D
NS-44 Commissioner
A+
Kills:178
Deaths:96
KDR:1.854
Accuracy:48.613% A+
HSR:32.584% A+
Soldier Soaker
A
Kills:156
Deaths:56
KDR:2.786
Accuracy:45.489% A
HSR:16.026% C**
Ectoblaster
B*
Kills:69
Deaths:54
KDR:1.278
Accuracy:47.125% B*
HSR:8.696% C+
Kills:17,978
Deaths (as Infiltrator):5,897
Deaths (to Infiltrators):2,966
KDR:3.04867
Kill Difference:12,081
Playtime:111.200 hours
Usage:12%
Score:3.202m
Score/min:480
Accuracy (listed only):43.120%
HSR (listed only):40.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:758
Deaths:147
KDR:5.156
Accuracy:28.450% A++
HSR:23.351% B
Blueshift VM5
A++
Kills:719
Deaths:147
KDR:4.891
Accuracy:28.387% A++
HSR:25.174% B++
Cosmos VM3
A*
Kills:617
Deaths:75
KDR:8.227
Accuracy:27.983% A*
HSR:20.097% C*
Cosmos VM3
A*
Kills:555
Deaths:75
KDR:7.400
Accuracy:28.340% A*
HSR:22.162% B++
Comet VM2
A*
Kills:63
Deaths:10
KDR:6.300
Accuracy:63.845% A*
HSR:4.762% C**
Kills:2,712
Deaths (as MAX Suit):227
Deaths (to MAX Suits):925
KDR:11.94714
Kill Difference:2,485
Playtime:14.886 hours
Usage:2%
Score:1.117m
Score/min:1,251
Accuracy (listed only):35.401%
HSR (listed only):19.109%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,671
V. Kills:75 N/A
Deaths:130
KDR:12.854
Accuracy:48.348% B**
KPH:145.100 M++
VKPH:6.500 A
Saron Laser Cannon
A**
Kills:1,552
V. Kills:878 177%
Deaths:308
KDR:5.039
Accuracy:36.040% B++
KPH:39.300 A**
VKPH:22.200 A*
Dual Photon Pods
M*
Kills:1,190
V. Kills:227 N/A
Deaths:43
KDR:27.674
Accuracy:66.782% A++
KPH:263.300 M*
VKPH:50.200 M
Maelstrom Turbo Laser
M*
Kills:1,159
V. Kills:603 192%
Deaths:190
KDR:6.100
Accuracy:36.947% B**
KPH:64.800 M*
VKPH:33.700 M++
Coyote Missiles
A*
Kills:189
V. Kills:79 236%
Deaths:18
KDR:10.500
Accuracy:61.114% B**
KPH:113.700 A*
VKPH:47.500 A++
Hornet Missiles
A**
Kills:130
V. Kills:78 165%
Deaths:4
KDR:32.500
Accuracy:70.318% B**
KPH:190 A++
VKPH:114 A**
M202 Wyrm
B+
Kills:81
V. Kills:48 165%
Deaths:6
KDR:13.500
Accuracy:63.372% B**
KPH:121.300 C++
VKPH:71.900 B+
Kills:5,972 (4,382 + 0)
Deaths:699
KDR:8.544
VKDR:2.844
Vehicle Kills:1,988
Kill Difference:5,273
Playtime:76.478 hours
Usage:9%
Score:2.225m
Score/min:485
Piloting Accuracy:36.947%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:70
V. Kills:39 175%
Deaths:3
KDR:23.333
Accuracy:48.338% B**
KPH:85.800 M
VKPH:47.800 A++
Kills:70 (0 + 70)
Deaths:3
KDR:23.333
VKDR:13
Vehicle Kills:39
Kill Difference:67
Playtime:0.816 hours
Usage:0%
Score:0.073m
Score/min:1,492
Piloting Accuracy:N/A%
Gunner Accuracy:48.338%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:544
V. Kills:64 N/A
Deaths:24
KDR:22.667
Accuracy:67.913% A*
KPH:128.300 M*
VKPH:15.100 A++
LB00 Python AP
A++
Kills:337
V. Kills:125 267%
Deaths:20
KDR:16.850
Accuracy:61.192% C**
KPH:90.700 A++
VKPH:33.700 A++
Kills:881 (881 + 0)
Deaths:44
KDR:20.023
VKDR:4.295
Vehicle Kills:189
Kill Difference:837
Playtime:7.955 hours
Usage:1%
Score:0.233m
Score/min:488
Driving Accuracy:61.192%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,800
V. Kills:860 209%
Deaths:146
KDR:12.329
Accuracy:65.988% A+
KPH:67.400 M**
VKPH:32.200 M*
Supernova PC
S
Kills:1,167
V. Kills:291 400%
Deaths:63
KDR:18.524
Accuracy:64.908% A++
KPH:82.500 S
VKPH:20.600 M*
E540 Halberd
S
Kills:962
V. Kills:343 280%
Deaths:29
KDR:33.172
Accuracy:64.013% A*
KPH:79.200 S
VKPH:28.200 A*
Supernova VPC
M**
Kills:571
V. Kills:124 457%
Deaths:23
KDR:24.826
Accuracy:66.735% A++
KPH:101.400 M++
VKPH:22 M**
Proton II PPA
A*
Kills:506
V. Kills:45 N/A
Deaths:21
KDR:24.095
Accuracy:45.257% M*
KPH:86 B**
VKPH:7.600 A*
M12 Kobalt
A++
Kills:337
V. Kills:11 N/A
Deaths:7
KDR:48.143
Accuracy:21.292% A
KPH:122.100 A++
VKPH:4 C**
Saron HRB
A*
Kills:116
V. Kills:65 176%
Deaths:11
KDR:10.546
Accuracy:61.984% A*
KPH:44.600 A*
VKPH:25 B**
Kills:5,459 (3,538 + 1,921)
Deaths:300
KDR:18.197
VKDR:5.797
Vehicle Kills:1,739
Kill Difference:5,159
Playtime:69.873 hours
Usage:8%
Score:2.402m
Score/min:573
Driving Accuracy:66.735%
Gunner Accuracy:61.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:534
V. Kills:36 N/A
Deaths:11
KDR:48.546
Accuracy:49.490% A
KPH:230.300 M++
VKPH:15.500 A**
M12 Kobalt-H
B**
Kills:227
V. Kills:9 N/A
Deaths:2
KDR:113.500
Accuracy:26.010% B++
KPH:205.600 B**
VKPH:8.200 B**
G40-F Ranger
B**
Kills:146
V. Kills:86 168%
Deaths:16
KDR:9.125
Accuracy:42.942% A+
KPH:50.800 B**
VKPH:29.900 B**
Kills:907 (0 + 907)
Deaths:29
KDR:31.276
VKDR:4.517
Vehicle Kills:131
Kill Difference:878
Playtime:6.297 hours
Usage:1%
Score:0.231m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:42.942%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:433
V. Kills:21 N/A
Deaths:9
KDR:48.111
Accuracy:24.784% A
KPH:170 M++
VKPH:8.200 A*
M12 Kobalt
M+
Kills:416
V. Kills:14 N/A
Deaths:6
KDR:69.333
Accuracy:23.408% B**
KPH:173 M+
VKPH:5.800 B**
M20 Basilisk
S
Kills:123
V. Kills:37 324%
Deaths:6
KDR:20.500
Accuracy:54.183% A++
KPH:129.400 S
VKPH:38.900 S
Kills:972 (0 + 972)
Deaths:21
KDR:46.286
VKDR:3.429
Vehicle Kills:72
Kill Difference:951
Playtime:5.902 hours
Usage:1%
Score:0.230m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:54.183%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:429
V. Kills:14 N/A
Deaths:114
KDR:3.763
Accuracy:51.097% B**
KPH:131.300 M
VKPH:4.300 A++
M40 Fury-F
S
Kills:80
V. Kills:34 229%
Deaths:32
KDR:2.500
Accuracy:73.077% A*
KPH:59.600 A*
VKPH:25.300 S
Kills:509 (509 + 0)
Deaths:146
KDR:3.486
VKDR:0.329
Vehicle Kills:48
Kill Difference:363
Playtime:4.611 hours
Usage:1%
Score:0.080m
Score/min:289
Driving Accuracy:73.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:883
V. Kills:27 N/A
Deaths:20
KDR:44.150
Accuracy:39.466% B*
KPH:207.400 M*
VKPH:6.300 C+
Kills:883 (0 + 883)
Deaths:20
KDR:44.150
VKDR:1.350
Vehicle Kills:27
Kill Difference:863
Playtime:4.257 hours
Usage:0%
Score:0.209m
Score/min:818
Piloting Accuracy:N/A%
Gunner Accuracy:39.466%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,1433,0948393.688C**0.0131.055%B**38.688%B**136.3A*2.2A**64622.7h9.3B*29.9B*
Supernova FPC 2,6601,80014612.329B*8.6565.988%A+1.056%D-67.4M**32.2M*61126.7h3.6B**5.5A
Light PPA 1,7461,67113012.854A+9.1848.348%B**1.017%C145.3M++6.5A44911.5h9B+18.6B+
VE-C Horizon 1,5951,5604953.152B**0.5242.755%A26.731%B+121.9A*2.7A*45512.8h11.5B*26.9B*
Saron Laser Cannon 2,4301,5523085.039B**1.3636.04%B++N/A39.3A**22.2A*34039.5h57.1B**158.4B**
NSX Daimyo 1,3391,3393334.021C**0.3548.606%B**96.49%B++110.7A*N/A39312.1h1.7A3.5B**
NS-44 Commissioner AE 1,3151,3095792.261B*1.4149.03%B*32.009%B+105.6A+N/A24512.4h3B+6B*
Pulsar C 1,2621,2444003.11B**0.5733.668%A++33.923%A++108.2M*1.6M+43511.5h8.4B**25B*
NSX Naginata 1,2491,2133663.314A++0.3630.93%A++39.406%A+129M++3.8S3029.4h9.8B++31.6B*
NSX-P Naginata 1,2341,1983283.652A++0.0229.906%A+35.977%B**149.8M**4.5S4278h9.5B**31.9B*
NS-15M1 1,2311,1953583.338A+0.3432.438%A++34.895%A++109.6A**3.3S29910.9h9.9B**30.5B*
Eclipse VE3A 1,2191,1903513.39A*0.2931.44%B**25.798%B**133.7M**3.3M**10798.9h9.6B*30.6B**
Dual Photon Pods 1,4171,1904327.674M++24.0066.782%A++N/A264.4M*50.4M10244.5h13.1B**19.6B**
Lasher X2 1,2291,1883883.062M++0.6146.724%M+2.862%D108M**3.7M+29811h14A29.9B**
Solstice VE3 1,2091,1824732.499M1.1832.011%A++33.672%A**64.9M1.5M++23118.2h10.3B**32.3B+
PS1-AV Suppressor 1,2001,1813793.116B*0.5632.221%B+34.208%A+121.8A**2A*2699.7h10.5B*32.7B*
Zenith VX-5 1,1991,1803103.806M0.1332.47%A+32.797%A++134.1S2.2M**5278.8h9.5B**29.3B**
Corvus VA55 1,2031,1804032.928A*0.7534.661%A*38.22%A*95.2M**1.9M**28012.4h9.6B**27.7B**
VE-S Canis 1,1961,1793563.312A*0.3634.769%A34.097%A++131M+1.9A**3149h8.9B*25.5B++
NSX-P Tanto 1,1971,1793623.257M0.4232.311%A31.128%B*125.4S1.9A**3509.4h10.2B**31.4B**
Pandora VX25 1,1941,1793783.119A++0.5656.605%A++16.964%B+151.2S1.9A*5257.8h3.6B*6.3B*
VX6-7 1,1931,1773353.513A++0.1633.181%A++33.305%A*104.2M1.4A++29011.3h9.5B*28.6B*
H-V45 AE 1,1971,1773603.269B**0.4133.923%A31.266%B+130.8A**2.2M2899h9B**26.6B**
NSX Tanto 1,1931,1763942.985A++0.6933.031%A32.738%B**103.2M+1.5A*23811.4h10B++30.4B+
VE-H Maw 1,1921,1763273.596A++0.0832.107%A39.116%A+133.6M1.8A++3288.8h7.9B**24.5B*
Terminus VX-9 1,1901,1754032.916B++0.7631.244%B**38.043%A+99.6A**1.3A+32711.8h10.2B*32.5B*
NS-7 PDW 1,1861,1734122.847A*0.8332.559%A+34.186%M123.5S1.4M*3259.5h9.8A30.1B**
NSX-P Tengu 1,1851,1733833.063A*0.6146.215%A++26.087%B++167.6S1.7B**8757h8.6A18.6B**
Pulsar VS1 1,1921,1734082.875A*0.8030.794%A+31.714%A+96.9S1.6M+27312.1h10.2A33.2B**
NSX Tengu 1,1861,1723533.32A*0.3646.974%A+28.072%B**120.8M*1.4A++2899.7h8.3B**17.7B*
VA39 Spectre 1,1921,1712794.197A*0.5247.021%A**45.944%B++119.5S2.1S3259.8h3.3A+7.1A
NSX Tomoe 1,1781,1693773.101B**0.5733.383%B**55.346%A++90.6A*N/A21512.9h9.1A27.3B**
Phobos VX86 1,1841,1694282.731B**0.9475.328%A14.371%C132.8M++1.7A+3258.8h2.1B+2.7B++
Phaseshift VX-S 1,1761,1672305.074B*1.4052.29%A*84.49%B++111.1SN/A25010.5h1.8B*3.4B**
Supernova PC 1,4581,1676318.524A++14.8564.908%A++N/A82.8S20.6M*45414.1h3.6B**5.5A
Ghost 1,1691,1652115.521B**1.8547.716%A76.567%B++129.4M**N/A4479h1.6B**3.3B**
Eridani SX5-AE 1,1701,1642754.233A**0.5635.006%A27.062%C++166.3M+N/A3727h8.1B*23.1B*
Parallax VX3-AE 1,1661,1611647.079B**3.4049.567%B**77.347%D110.6A*N/A28110.5h1.6B++3.2B*
Flare VE6 1,1701,1612694.316M+0.6431.228%A+27.907%B+148.8M**1.2A++7417.8h7.9B**25.2B*
Orion VS54 1,1681,1613543.28A0.4028.683%A+31.352%B*127.6SN/A7819.1h9B**31.5B+
Maelstrom Turbo Laser 1,7621,1591906.1A+2.4236.947%B**N/A64.7M*33.7M++61017.9h42.4B**114.7B**
Lasher X2 AE 1,1741,1574352.66B**1.0250.465%M2.42%D123.1M*1.8B++2669.4h12.3A+24.3B**
Ursa 1,1671,1572884.017M+0.3432.964%A++32.239%B**148.3M**1.3A++3467.8h8B**24.2B**
Pulsar LSW 1,1691,1553333.468A++0.2130.941%A+27.965%B+137.5M*1.7M7438.4h9.8B*31.6B*
SVA-88 1,1441,1352694.219B**0.5433.816%A*32.952%B**155.5S1.2A++3907.3h8.7A25.7B**
E540 Halberd 1,3059622933.172A*29.5064.013%A*N/A79.5S28.3A*56912.1h3.9A+6A++
CAS 14-E 9108832044.15A**40.4739.466%B*1.925%C++205.3M*6.3C+8184.3h14.4A36.5A
H-V45 8928793182.764B++0.9131.239%A+35.722%A*111.3M**1.6M+3857.9h10.3B**32.8B**
The Slasher 89187610,4950.083B++3.5925.865%D6.279%C--2.7C+N/A7329.8h1.8B++6.8C+
NS-45 Pilot 8458414741.774B+1.9036.147%B*32.58%B++88.5B**N/A2769.5h5.7B*15.8B*
Blueshift VM5 7707581475.156B**1.4828.45%A++23.351%B84.2M++1.3A+3149h13.6B++47.9B**
Frag Grenade 7407191719N/A715.3261.162%A*N/A798.9A23.3A++33360.9h2.8B*4.6B**
Blueshift VM5 7287191474.891B**1.2228.387%A++25.174%B++79.9M+1B+2899h14.4B+50.7B*
Beamer VS3 6806695071.32B++2.3629.115%C**28.7%B*68.3A*1.1B++1989.8h6.9B++23.8C*
Cosmos VM3 631617758.227M**4.5527.983%A*20.097%C*121S2.7S5855.1h12B++42.8B**
Supernova VPC 6955712324.826B**21.1566.735%A++N/A102M++22.1M**8865.6h2.9B+4.3B*
Cosmos VM3 575555757.4M**3.7228.34%A*22.162%B++108.8S3.9S5235.1h13.5C**47.5B+
L100 Python HESH 6085442422.667B**18.9967.913%A*N/A129.5M*15.2A++4674.2h2.6B*3.9B**
Proton II PPA-H 5705341148.545M++44.8749.49%AN/A232.2M++15.7A**6702.3h6.8B**13.8B**
Proton II PPA 5515062124.095B++20.4245.257%M*N/A85.8B**7.6A*2375.9h12.5D27.7B*
S1 7734512261.996A*1.6871.047%A+1.109%D--53.1A*37.9M**5938.5h5.5B++7.7B*
M12 Kobalt 454433948.111M*44.4424.784%A17.783%C+173.2M++8.4A*6582.5h12.4A50B*
S12 Renegade 4434291143.763C*0.0951.097%B**2.797%D-130M4.2A++2763.3h2.6B*5B*
M12 Kobalt 430416669.333A**65.6623.408%B**20.914%B+173.3M+5.8B**5672.4h12.3B**52.7B*
NS Baron G5 4084001542.597A++1.0826.108%F-17.5%B++78.4A*1.6M2605.1h4B+15.2C+
Thanatos VE70 3643532171.627B*2.0564.842%M16.431%C+78.4M2.4S2684.5h4.3B+6.6B**
M12 Kobalt 348337748.143A+44.4721.292%A13.65%C+120.4A++3.9C*3352.8h13.1B*61.4B*
LB00 Python AP 4623372016.85B+13.1761.192%C**N/A91.1A++33.8A++5103.7h3.2B**5.3A
Eridani SX5 2862851002.85A++0.8334.07%A+27.018%B**150SN/A5551.9h8.7B**25.6B*
VE-LR Obelisk 289280713.944A0.2744.061%A++48.571%A++112M*3.6S4572.5h4.3A9.8B**
NS Decimator 3932771092.541A++1.1371.025%A1.805%C58.9A+24.7B**5714.7h3.4B*4.7B**
Eidolon VE33 266259713.648M0.0338.66%A++31.274%B++80.9M++2.2M++3323.2h4.8A+12.4B**
NS-AM7 VS/AE Archer 3862572790.921C+2.7566.489%B9.728%D8C4C+5432.3h14.6C*21.9C**
C-4 333252703.6A+0.0836.677%A++N/A210M+67.5M24701.2h0.9A2.5A
Deimos VA29 247244683.588A*0.0981.125%A++14.754%C162.7S2A5791.5h1.8B**2.3B++
Tank Mine 329237269.115M*5.4495.131%SN/A215.5A*83.6B++14141.1h2.1C2.3A*
Serpent VE92 237234623.774A*0.1030.858%A+31.197%A*137.6S1.8M**7291.7h9.8B*31.6B*
M12 Kobalt-H 2362272113.5S109.8226.01%B++10.573%D*206.4A8.2B**6271.1h10.6B**40.8B*
Rocklet Rifle 3932241062.113M1.5660.553%B*N/A48.7A++36.7B**6284.6h33.1B+54.6B+
MANA Anti-Personnel Turret 220213454.733N/A1.0636.205%UN/A2130U70U5246800.1h15.4T*42.5T*
Force-Blade 2082066,2610.033B3.6411.334%F5.34%C1BN/A3209h2.1B+18.2D
Coyote Missiles 2681891810.5M++6.8261.114%B**N/A111.2A++46.5A++8761.7h22.6B**37B**
NS-44 Commissioner 179178961.854B*1.8248.613%A+32.584%A+111.3M++N/A6101.6h2.7B**5.5B**
Nemesis VSH9 261169871.943A*1.7375.139%A++2.367%C+42.3B**23B+2984h4.8A+6.4A++
Soldier Soaker 157156562.786A+0.8945.489%A16.026%C**141.8M++N/A4101.1h5.5B12B*
M12 Kobalt 155153351B**47.3226.493%B*20.261%B+255M3.3D6250.6h11.6B**43.8B**
NS-11C 152150463.261M0.4131.665%A+29.333%A++115.4S1.5M+6901.3h11.2B*35.3B*
G40-F Ranger 232146169.125C+5.4542.942%A+N/A50.3B**29.7B**5572.9h60.8B141.6B++
Hornet Missiles 208130432.5S28.8270.318%B**N/A185.7A++111.4A*12360.7h7.7B10.9B++
M20 Basilisk 160123620.5S16.8254.183%A++7.317%B++123S37S8261h38.7B**71.3A+
NSX Amaterasu 1251226410.19M3.4928.335%C++20.492%B+6.4C*N/A2019.2h2.5C++8.9B+
Saron HRB 1811161110.545B**6.8761.984%A*N/A44.6A*25B**11732.6h18B++29A
Fatestealer 101101731.384U2.2948.958%A32.673%B**84.2A**N/A1771.2h2.3C++4.8B*
Nightshade 96891,8270.049C+3.6315.449%F-N/A1.4CN/A461.7h2.7B+17.4B+
M202 Wyrm 12981613.5B+9.8263.372%B**N/A115.7C+68.6B9350.7h42C+66.2C*
M40 Fury-F 11480322.5B+1.1873.077%A*N/A61.5A*26.2S3211.3h8.3B+11.4B**
C150 Dalton 10970323.333A*19.6648.338%B**N/A87.5M48.8A++14890.8h2.7B**5.6A
Ectoblaster 6969541.278B**2.4047.125%B*8.696%C+57.5A+N/A1311.2h15.2C**32.3B+
Comet VM2 6763106.3S2.6263.845%A*4.762%C**78.8U5B+9120.8h7.1A+11.1A
M60-A Bulldog 6357157S53.3244.876%B*1.754%C++33.5C+3.5D-1221.7h6.7C-14.9B
NS-03 Thumper 5755331.667B**2.0146.304%A+N/A78.6M++2.9M**9110.7h4.3A9.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,6180.9h
Nano-Armor Kit1226,4442.1h
AE Nano-Armor Kit273606,41243.5h
AE Medical Applicator7742,7953.5h
Spitfire Auto-Turret83940.3h
Restoration Kit355951h
Motion Spotter19830.4h
Welding Device0850h
Recon Detection Device181,6422.8h
Ammunition Package162,6420.7h
Medical Kit1,3489,56953.2h
Anti-Infantry MANA Turret32630.3h
Snowman Soldier81820.3h

Check the help document for the dictionary if you want to learn more about words used here.


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