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Paragon Jolly VexatileVS[69KD] VexatileVS
VS BR 120

KDR: 3.69

Score: 29.7m

Last Seen: Jun 5th, 2019 7:39 PM
- OFFLINE - 25.9 hour(s)

Prestige 1, Battle Rank 100 (120 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Light PPA NS-44 Commissioner AE Saron Laser Cannon NSX Daimyo NS-15M1 Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,482,682 MLG Score: 5182
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.674%34.189%111732118232,8823.245680.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.506%2.243A*2.032A*-1.18D*HEAD ++ (~17.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.636B+8.90.379C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.791%0.664%1848412104,967365162013.6082306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.205%0.153C++-0.854D--0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.512B+30.50.424B48.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.76%0.666%1232312113,30461712575.35494263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.648%2.406A**-1.22D*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.864B*3.50.723B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.582%7.239%809912053,4264687167.32051478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.64%-0.426C--0.688B+1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.746B++9.60.76B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.258%80.314%809512094,6531066194.36491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%2.146A*0.86B*-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.80.419B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.563%14.864%809312111,978890332.22247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.796%1.994A++0.045C+-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.678B+2.80.427B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.7m291.7%782 (46.9k)633 (38k)3.6931666,92018,1204.01164120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214556626.893%25.874%69602:3535

7% Combat Medic40% Engineer24% Heavy Assault12% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:11 AMJul 7th, 2018 9:55 PMJun 10th, 2019 1:30 AM (37d) (PST)Jun 5th, 2019 4:46 PM (42d) (PST)Jun 5th, 2019 3:39 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2222759471.4250.3860.3694.5150.1225182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,29616,50756,789862322271737,955

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
782.6h/32.6d 5,771 17,315 21,160 212k 908 2,855 5,746 57.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,698
Deaths:739
KDR:3.651
Accuracy:31.076% B**
HSR:38.732% B**
NS-15M1
A++
Kills:1,195
Deaths:358
KDR:3.338
Accuracy:32.438% A++
HSR:34.895% A++
NSX Naginata
A++
Kills:1,186
Deaths:363
KDR:3.267
Accuracy:31.151% A++
HSR:39.629% A+
VE-H Maw
A+
Kills:1,176
Deaths:327
KDR:3.596
Accuracy:32.107% A
HSR:39.116% A+
Flare VE6
A+
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:31.228% A+
HSR:27.907% B+
Orion VS54
A+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:28.683% A+
HSR:31.352% B*
Ursa
A++
Kills:1,157
Deaths:288
KDR:4.017
Accuracy:32.964% A++
HSR:32.239% B**
Pulsar LSW
A+
Kills:1,155
Deaths:333
KDR:3.468
Accuracy:30.951% A+
HSR:27.965% B+
SVA-88
A*
Kills:1,135
Deaths:269
KDR:4.219
Accuracy:33.816% A*
HSR:32.952% B**
NSX-P Naginata
A
Kills:353
Deaths:92
KDR:3.837
Accuracy:29.062% A
HSR:38.527% A
Kills:12,377
Deaths (as Heavy Assault):3,392
Deaths (to Heavy Assaults):5,083
KDR:3.64888
Kill Difference:8,985
Playtime:190.084 hours
Usage:24%
Score:7.420m
Score/min:651
Accuracy (listed only):31.348%
HSR (listed only):34.331%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:1,190
Deaths:351
KDR:3.390
Accuracy:31.440% B**
HSR:25.798% B**
Pulsar C
A++
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:33.583% A++
HSR:34.179% A++
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
Zenith VX-5
A++
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A+
HSR:32.797% A++
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
VE-C Horizon
A+
Kills:1,178
Deaths:367
KDR:3.210
Accuracy:44.001% A+
HSR:26.910% B+
VX6-7
A*
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A++
HSR:33.305% A*
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
NS-7 PDW
M
Kills:875
Deaths:343
KDR:2.551
Accuracy:32.700% A+
HSR:34.286% M
NSX-P Tanto
A
Kills:818
Deaths:253
KDR:3.233
Accuracy:32.285% A
HSR:32.641% B**
Pandora VX25
A+
Kills:503
Deaths:161
KDR:3.124
Accuracy:56.196% A+
HSR:15.905% C*
Thanatos VE70
M
Kills:306
Deaths:209
KDR:1.464
Accuracy:64.546% M
HSR:15.033% C
NS Baron G5
B**
Kills:203
Deaths:89
KDR:2.281
Accuracy:17.744% F*
HSR:19.212% B**
NSX-P Tengu
A*
Kills:184
Deaths:59
KDR:3.119
Accuracy:48.502% A*
HSR:32.065% A++
PS1-AV Suppressor
A*
Kills:138
Deaths:41
KDR:3.366
Accuracy:33.802% B*
HSR:41.304% A*
Kills:15,976
Deaths (as Light Assault):5,173
Deaths (to Light Assaults):3,172
KDR:3.08834
Kill Difference:10,803
Playtime:114.384 hours
Usage:15%
Score:4.643m
Score/min:677
Accuracy (listed only):39.865%
HSR (listed only):28.525%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:1,190
Deaths:351
KDR:3.390
Accuracy:31.440% B**
HSR:25.798% B**
Pulsar C
A++
Kills:1,182
Deaths:376
KDR:3.144
Accuracy:33.583% A++
HSR:34.179% A++
Solstice VE3
A**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.011% A++
HSR:33.672% A**
Zenith VX-5
A++
Kills:1,180
Deaths:310
KDR:3.806
Accuracy:32.470% A+
HSR:32.797% A++
VE-C Horizon
A+
Kills:1,178
Deaths:367
KDR:3.210
Accuracy:44.001% A+
HSR:26.910% B+
VX6-7
A*
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:33.181% A++
HSR:33.305% A*
NSX Tanto
A
Kills:1,176
Deaths:394
KDR:2.985
Accuracy:33.031% A
HSR:32.738% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
NSX-P Tanto
A
Kills:818
Deaths:253
KDR:3.233
Accuracy:32.285% A
HSR:32.641% B**
Pandora VX25
A+
Kills:503
Deaths:161
KDR:3.124
Accuracy:56.196% A+
HSR:15.905% C*
Thanatos VE70
M
Kills:306
Deaths:209
KDR:1.464
Accuracy:64.546% M
HSR:15.033% C
VE-LR Obelisk
A*
Kills:267
Deaths:65
KDR:4.108
Accuracy:44.026% A++
HSR:50.562% A*
NS Baron G5
B**
Kills:203
Deaths:89
KDR:2.281
Accuracy:17.744% F*
HSR:19.212% B**
Eidolon VE33
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:36.614% A+
HSR:42.754% A*
Kills:11,669
Deaths (as Engineer):3,846
Deaths (to Engineers):2,669
KDR:3.03406
Kill Difference:7,823
Playtime:316.220 hours
Usage:40%
Score:12.832m
Score/min:676
Accuracy (listed only):40.461%
HSR (listed only):29.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A*
Kills:1,180
Deaths:403
KDR:2.928
Accuracy:34.661% A*
HSR:38.220% A*
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
H-V45 AE
A
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:33.923% A
HSR:31.266% B+
Terminus VX-9
A+
Kills:1,175
Deaths:403
KDR:2.916
Accuracy:31.244% B**
HSR:38.043% A+
Pulsar VS1
A+
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:30.794% A+
HSR:31.714% A+
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
Phobos VX86
A
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:75.328% A
HSR:14.371% C
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
NS-7 PDW
M
Kills:875
Deaths:343
KDR:2.551
Accuracy:32.700% A+
HSR:34.286% M
Pandora VX25
A+
Kills:503
Deaths:161
KDR:3.124
Accuracy:56.196% A+
HSR:15.905% C*
H-V45
A++
Kills:376
Deaths:141
KDR:2.667
Accuracy:31.570% A+
HSR:35.106% A++
Thanatos VE70
M
Kills:306
Deaths:209
KDR:1.464
Accuracy:64.546% M
HSR:15.033% C
NS Baron G5
B**
Kills:203
Deaths:89
KDR:2.281
Accuracy:17.744% F*
HSR:19.212% B**
NSX-P Tengu
A*
Kills:184
Deaths:59
KDR:3.119
Accuracy:48.502% A*
HSR:32.065% A++
PS1-AV Suppressor
A*
Kills:138
Deaths:41
KDR:3.366
Accuracy:33.802% B*
HSR:41.304% A*
Kills:11,974
Deaths (as Combat Medic):4,029
Deaths (to Combat Medics):2,152
KDR:2.97195
Kill Difference:7,945
Playtime:54.893 hours
Usage:7%
Score:1.639m
Score/min:498
Accuracy (listed only):40.517%
HSR (listed only):29.050%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:1,309
Deaths:579
KDR:2.261
Accuracy:49.030% B*
HSR:32.009% B+
NSX Daimyo
B**
Kills:1,206
Deaths:315
KDR:3.829
Accuracy:47.932% B**
HSR:96.186% B+
VE-S Canis
A++
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:34.769% A
HSR:34.097% A++
NSX Tengu
A+
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:46.974% A+
HSR:28.072% B**
NSX Tomoe
A++
Kills:1,169
Deaths:377
KDR:3.101
Accuracy:33.383% B**
HSR:55.346% A++
Phaseshift VX-S
A*
Kills:1,167
Deaths:230
KDR:5.074
Accuracy:52.290% A*
HSR:84.490% B++
Eridani SX5-AE
A
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:35.006% A
HSR:27.062% C++
Parallax VX3-AE
B**
Kills:1,161
Deaths:164
KDR:7.079
Accuracy:49.567% B**
HSR:77.347% D
NS-7 PDW
M
Kills:875
Deaths:343
KDR:2.551
Accuracy:32.700% A+
HSR:34.286% M
NS-45 Pilot
B*
Kills:722
Deaths:403
KDR:1.792
Accuracy:36.467% B*
HSR:32.549% B++
Ghost
A
Kills:684
Deaths:128
KDR:5.344
Accuracy:48.055% A
HSR:72.807% B+
Beamer VS3
B*
Kills:669
Deaths:507
KDR:1.320
Accuracy:29.115% C**
HSR:28.700% B*
VA39 Spectre
M
Kills:435
Deaths:113
KDR:3.850
Accuracy:47.751% M
HSR:44.828% B+
NS-AM7 VS/AE Archer
B
Kills:242
Deaths:253
KDR:0.957
Accuracy:66.509% B
HSR:8.678% D-
NSX-P Tengu
A*
Kills:184
Deaths:59
KDR:3.119
Accuracy:48.502% A*
HSR:32.065% A++
PS1-AV Suppressor
A*
Kills:138
Deaths:41
KDR:3.366
Accuracy:33.802% B*
HSR:41.304% A*
Ectoblaster
B*
Kills:69
Deaths:54
KDR:1.278
Accuracy:47.125% B*
HSR:8.696% C+
Kills:13,545
Deaths (as Infiltrator):4,550
Deaths (to Infiltrators):2,565
KDR:2.97692
Kill Difference:8,995
Playtime:93.200 hours
Usage:12%
Score:2.373m
Score/min:424
Accuracy (listed only):43.469%
HSR (listed only):43.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:741
Deaths:146
KDR:5.075
Accuracy:28.464% A++
HSR:23.212% B
Blueshift VM5
A*
Kills:711
Deaths:146
KDR:4.870
Accuracy:28.419% A*
HSR:25.176% B++
Cosmos VM3
M
Kills:352
Deaths:51
KDR:6.902
Accuracy:28.954% M
HSR:16.761% D
Cosmos VM3
A**
Kills:351
Deaths:51
KDR:6.882
Accuracy:29.228% A**
HSR:21.937% B+
Kills:2,155
Deaths (as MAX Suit):197
Deaths (to MAX Suits):824
KDR:10.93909
Kill Difference:1,958
Playtime:12.116 hours
Usage:2%
Score:0.794m
Score/min:1,092
Accuracy (listed only):28.766%
HSR (listed only):21.772%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,365
V. Kills:57 N/A
Deaths:116
KDR:11.767
Accuracy:48.198% B**
KPH:142.900 M++
VKPH:6 B**
Saron Laser Cannon
A*
Kills:1,271
V. Kills:730 174%
Deaths:283
KDR:4.491
Accuracy:35.712% B++
KPH:36.400 A*
VKPH:20.900 A++
Dual Photon Pods
M**
Kills:1,177
V. Kills:224 N/A
Deaths:43
KDR:27.372
Accuracy:66.832% A++
KPH:262 M**
VKPH:49.900 M
Maelstrom Turbo Laser
M**
Kills:1,154
V. Kills:600 192%
Deaths:189
KDR:6.106
Accuracy:36.957% B**
KPH:64.800 M**
VKPH:33.700 M++
Coyote Missiles
M+
Kills:189
V. Kills:79 236%
Deaths:17
KDR:11.118
Accuracy:60.787% B**
KPH:120.200 M+
VKPH:50.200 A*
M202 Wyrm
C*
Kills:69
V. Kills:42 160%
Deaths:6
KDR:11.500
Accuracy:63.519% B**
KPH:103.400 C+
VKPH:62.900 C*
Kills:5,225 (3,790 + 0)
Deaths:654
KDR:7.989
VKDR:2.648
Vehicle Kills:1,732
Kill Difference:4,571
Playtime:68.996 hours
Usage:9%
Score:1.973m
Score/min:477
Piloting Accuracy:36.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:531
V. Kills:64 N/A
Deaths:24
KDR:22.125
Accuracy:67.490% A*
KPH:129.200 M*
VKPH:15.600 A*
LB00 Python AP
B**
Kills:220
V. Kills:80 272%
Deaths:12
KDR:18.333
Accuracy:59.418% C++
KPH:77.500 B**
VKPH:28.200 B*
Kills:751 (751 + 0)
Deaths:36
KDR:20.861
VKDR:4
Vehicle Kills:144
Kill Difference:715
Playtime:6.950 hours
Usage:1%
Score:0.200m
Score/min:479
Driving Accuracy:59.418%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,606
V. Kills:785 204%
Deaths:137
KDR:11.723
Accuracy:65.986% A+
KPH:65.500 M**
VKPH:32 M**
Supernova PC
S
Kills:1,167
V. Kills:291 400%
Deaths:63
KDR:18.524
Accuracy:64.908% A++
KPH:82.500 S
VKPH:20.600 M**
E540 Halberd
S
Kills:876
V. Kills:314 278%
Deaths:28
KDR:31.286
Accuracy:64.301% A*
KPH:79.500 S
VKPH:28.500 A++
Supernova VPC
M++
Kills:547
V. Kills:117 464%
Deaths:21
KDR:26.048
Accuracy:67.296% A++
KPH:101.800 M++
VKPH:21.800 M++
Proton II PPA
A*
Kills:506
V. Kills:45 N/A
Deaths:21
KDR:24.095
Accuracy:45.257% M*
KPH:86 B**
VKPH:7.600 A*
M12 Kobalt
A+
Kills:337
V. Kills:11 N/A
Deaths:7
KDR:48.143
Accuracy:21.292% A
KPH:122.100 A+
VKPH:4 B+
Saron HRB
A*
Kills:116
V. Kills:65 176%
Deaths:11
KDR:10.546
Accuracy:61.984% A*
KPH:44.600 A++
VKPH:25 B**
Kills:5,155 (3,320 + 1,835)
Deaths:288
KDR:17.899
VKDR:5.653
Vehicle Kills:1,628
Kill Difference:4,867
Playtime:66.280 hours
Usage:8%
Score:2.294m
Score/min:577
Driving Accuracy:67.296%
Gunner Accuracy:61.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:521
V. Kills:36 N/A
Deaths:11
KDR:47.364
Accuracy:49.725% A+
KPH:229.800 M++
VKPH:15.900 M
M12 Kobalt-H
B**
Kills:227
V. Kills:9 N/A
Deaths:2
KDR:113.500
Accuracy:26.010% B++
KPH:205.600 B**
VKPH:8.200 B**
G40-F Ranger
A
Kills:143
V. Kills:84 168%
Deaths:15
KDR:9.533
Accuracy:44.014% A++
KPH:52.200 B**
VKPH:30.700 A
Kills:891 (0 + 891)
Deaths:28
KDR:31.821
VKDR:4.607
Vehicle Kills:129
Kill Difference:863
Playtime:6.113 hours
Usage:1%
Score:0.226m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:44.014%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:414
V. Kills:20 N/A
Deaths:8
KDR:51.750
Accuracy:24.923% A
KPH:168.400 M+
VKPH:8.100 A*
M12 Kobalt
M
Kills:414
V. Kills:14 N/A
Deaths:6
KDR:69
Accuracy:23.398% B**
KPH:173.300 M
VKPH:5.900 B**
M20 Basilisk
U
Kills:74
V. Kills:22 322%
Deaths:6
KDR:12.333
Accuracy:49.691% B**
KPH:140.900 U
VKPH:41.900 S
Kills:902 (0 + 902)
Deaths:20
KDR:45.100
VKDR:2.800
Vehicle Kills:56
Kill Difference:882
Playtime:5.373 hours
Usage:1%
Score:0.212m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:49.691%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:418
V. Kills:13 N/A
Deaths:111
KDR:3.766
Accuracy:51.530% B**
KPH:137.400 M+
VKPH:4.300 A++
M40 Fury-F
S
Kills:80
V. Kills:34 229%
Deaths:32
KDR:2.500
Accuracy:73.128% A*
KPH:59.800 A**
VKPH:25.400 S
Kills:498 (498 + 0)
Deaths:143
KDR:3.483
VKDR:0.329
Vehicle Kills:47
Kill Difference:355
Playtime:4.381 hours
Usage:1%
Score:0.078m
Score/min:297
Driving Accuracy:73.128%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:881
V. Kills:27 N/A
Deaths:20
KDR:44.050
Accuracy:39.478% B*
KPH:207.600 M*
VKPH:6.400 C++
Kills:881 (0 + 881)
Deaths:20
KDR:44.050
VKDR:1.350
Vehicle Kills:27
Kill Difference:861
Playtime:4.245 hours
Usage:1%
Score:0.209m
Score/min:819
Piloting Accuracy:N/A%
Gunner Accuracy:39.478%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,7412,6987393.651C**0.0431.076%B**38.732%B**132.9A++2.1A**62820.3h9.2B*29.5B*
Supernova FPC 2,3911,60613711.723B*8.0365.986%A+1.059%D-65.6M**32M**62524.5h3.7B**5.5A
Light PPA 1,4221,36511611.767B*8.0748.198%B**N/A142.2M++5.9B**4539.6h9B+18.6B+
NS-44 Commissioner AE 1,3151,3095792.261B*1.4349.03%B*32.009%B+105.6A+N/A24412.4h3B+6B*
Saron Laser Cannon 2,0011,2712834.491B*0.8035.712%B++N/A36.4A*20.9A++32434.9h59B**165.2B**
NSX Daimyo 1,2061,2063153.829C*0.1447.932%B**96.186%B+105.8A++N/A27111.4h1.7A3.6B**
NS-15M1 1,2311,1953583.338A+0.3632.438%A++34.895%A++109.6A**3.3S29610.9h9.9B**30.5B*
Eclipse VE3A 1,2191,1903513.39B*0.3031.44%B**25.798%B**133.7M**3.3S10738.9h9.6B*30.6B**
NSX Naginata 1,2211,1863633.267A++0.4331.151%A++39.629%A+128.9M++3.8S2989.2h9.8B++31.3B*
Pulsar C 1,2001,1823763.144B**0.5533.583%A++34.179%A++107.5M*1.6M+42611h8.4B**24.9B*
Solstice VE3 1,2091,1824732.499A**1.1932.011%A++33.672%A**64.9M1.5M++21718.2h10.3B**32.3B+
Corvus VA55 1,2031,1804032.928A*0.7734.661%A*38.22%A*95.2M**1.9M**27712.4h9.6B**27.7B**
Zenith VX-5 1,1991,1803103.806M0.1132.47%A+32.797%A++134.1S2.2M**5258.8h9.5B**29.3B**
VE-S Canis 1,1961,1793563.312A*0.3834.769%A34.097%A++131M+1.9A**3069h8.9B*25.5B++
VE-C Horizon 1,2021,1783673.21A0.4844.001%A+26.91%B+117.8A*2.4A++30810h11.4B*26B*
Dual Photon Pods 1,4011,1774327.372M++23.6866.832%A++N/A261.6M**49.8M10164.5h13.2B**19.7B**
VX6-7 1,1931,1773353.513A++0.1833.181%A++33.305%A*104.2M1.4A*28611.3h9.5B**28.6B**
H-V45 AE 1,1971,1773603.269B**0.4233.923%A31.266%B+130.8A**2.2M2869h9B**26.6B**
NSX Tanto 1,1931,1763942.985A++0.7133.031%A32.738%B**103.2M+1.5A*23611.4h10B++30.4B+
VE-H Maw 1,1921,1763273.596A++0.1032.107%A39.116%A+133.6M1.8A++3168.8h7.9B**24.5B*
Terminus VX-9 1,1901,1754032.916B++0.7831.244%B**38.043%A+99.6A**1.3A+31611.8h10.2B*32.5B*
Pulsar VS1 1,1921,1734082.875A*0.8230.794%A+31.714%A+96.9S1.6M++26312.1h10.2A33.2B**
NSX Tengu 1,1861,1723533.32A*0.3746.974%A+28.072%B**120.8M*1.4A++2869.7h8.3B**17.7B*
NSX Tomoe 1,1781,1693773.101B**0.5933.383%B**55.346%A++90.6A*N/A21312.9h9.1A27.3B**
Phobos VX86 1,1841,1694282.731B**0.9675.328%A14.371%C132.8M++1.7A+3228.8h2.1B+2.7B++
Supernova PC 1,4581,1676318.524A++14.8364.908%A++N/A82.8S20.6M**45114.1h3.6B**5.5A
Phaseshift VX-S 1,1761,1672305.074B*1.3852.29%A*84.49%B++111.1SN/A24910.5h1.8B*3.4B**
Eridani SX5-AE 1,1701,1642754.233A**0.5435.006%A27.062%C++166.3M+N/A3707h8.1B*23.1B*
Parallax VX3-AE 1,1661,1611647.079B**3.3949.567%B**77.347%D110.6A*N/A28110.5h1.6B++3.2B*
Flare VE6 1,1701,1612694.316M+0.6231.228%A+27.907%B+148.8M**1.2A++7337.8h7.9B**25.2B*
Orion VS54 1,1681,1613543.28A0.4128.683%A+31.352%B*127.6SN/A7439.1h9B**31.5B+
Ursa 1,1671,1572884.017M+0.3232.964%A++32.239%B**148.3M**1.3A++3457.8h8B**24.2B**
Lasher X2 AE 1,1741,1574352.66B**1.0350.465%M2.42%D123.1M*1.8B++2669.4h12.3A+24.3B**
Pulsar LSW 1,1691,1553333.468A++0.2330.951%A+27.965%B+137.5M*1.7M7358.4h9.8B*31.6B*
Maelstrom Turbo Laser 1,7541,1541896.106A++2.4136.957%B**N/A64.8M**33.7M++60617.8h42.4B**114.7B**
SVA-88 1,1441,1352694.219B**0.5333.816%A*32.952%B**155.5S1.2A++3837.3h8.7A25.7B**
Lasher X2 9539193003.063M++0.6347.393%M+3.156%C-103.3M**3.8M++3018.9h14A29.6B**
CAS 14-E 9088812044.05A*40.3639.478%B*1.93%C++209.8M**6.4C++8184.2h14.4A36.5B**
E540 Halberd 1,1908762831.286A++27.5964.301%A*N/A79.6S28.5A++59311h3.9A+6A++
NS-7 PDW 8848753432.551A*1.1432.7%A+34.286%M113.6S1.2M3237.7h9.6A29.4B**
NSX-P Tanto 8268182533.233A**0.4632.285%A32.641%B**118.6S1.2B**3576.9h10.2B**31.5B**
The Slasher 7917788,0360.097B*3.6025.166%D7.069%C-2.9C+N/A7271.5h1.8B++7.2C+
Blueshift VM5 7537411465.075B**1.3828.464%A++23.212%B84.2M++1.4A++3108.8h13.7B++48.2B*
NS-45 Pilot 7267224031.792B+1.9036.467%B*32.549%B++84B*N/A2628.6h5.7B*15.7B*
Blueshift VM5 7207111464.87B**1.1828.419%A*25.176%B++80.8M+1B++2848.8h14.3B+50.5B*
Ghost 6866841285.344B**1.6548.055%A72.807%B+122.1M**N/A4415.6h1.6B**3.3B**
Beamer VS3 6806695071.32B++2.3729.115%C**28.7%B*68.3A*1.1B++1969.8h6.9B*23.8C**
Frag Grenade 6616431643N/A639.3160.659%A*N/A803.8A+22.5A++30860.8h2.8B**4.7B**
Supernova VPC 6645472126.048A+22.3567.296%A++N/A101.3M++21.7M++8845.4h2.9B+4.3B*
L100 Python HESH 5955312422.125B**18.4367.49%A*N/A129.5M*15.6A*4724.1h2.6B*3.8A
Proton II PPA-H 5575211147.364M++43.6749.725%A+N/A226.5M++15.7M6702.3h6.8B**13.6B**
Proton II PPA 5515062124.095B+20.4045.257%M*N/A85.8B**7.6A*2365.9h12.5D27.7B*
Pandora VX25 5115031613.124A+0.5756.196%A+15.905%C*132.4M**2.1M+4873.8h3.5B*6.2B*
S1 7734512261.996A*1.7071.047%A+1.109%D--53.1A*37.9M**5868.5h5.5B++7.7B*
VA39 Spectre 4384351133.85A++0.1647.751%M44.828%B+96.7SN/A2834.5h3.4A+7.2A
S12 Renegade 4314181113.766C*0.0751.53%B**2.392%D--139.3M+4.3A++2873h2.5B**4.9B*
M12 Kobalt 434414851.75S48.0624.923%A18.116%C+165.6M+8A*6562.5h12.4A49.9B*
M12 Kobalt 428414669M*65.3123.398%B**20.773%B+172.5M5.8B**5682.4h12.3B**52.6B*
H-V45 3803761412.667B++1.0331.57%A+35.106%A++113.9M**1.2A++3813.3h9.9A31.3B**
NSX-P Naginata 358353923.837A*0.1429.062%A38.527%A147.1M*2.1A5602.4h9.4B**32.4B*
Cosmos VM3 362352516.902M+3.2128.954%M16.761%D113.5S3.2S4843.1h13.9C+47.9B**
Cosmos VM3 366351516.882M*3.1929.228%A**21.937%B+113.2S4.8S4883.1h14C++48B+
M12 Kobalt 348337748.143A+44.4521.292%A13.65%C+120.4A+3.9B3352.8h13.1B*61.4B*
Thanatos VE70 3163062091.464B++2.2364.546%M15.033%C71.2A*2.3S2214.3h4.4B+6.8B**
VE-LR Obelisk 275267654.108A+0.4144.026%A++50.562%A*116.1M**3.5S4352.3h4.3A9.7B**
NS-AM7 VS/AE Archer 3642422530.957C+2.7466.509%B8.678%D-8.2C4.1C+5629.5h14.5C*21.9C**
M12 Kobalt-H 2362272113.5S109.8126.01%B++10.573%D*206.4A8.2B**6231.1h10.6B**40.8B*
LB00 Python AP 3002201218.333B++14.6459.418%C++N/A78.6A28.6B**4892.8h3.3B**5.6B**
C-4 289216504.32A*0.6336.364%A++N/A240M**81.1M**25170.9h0.9B**2.5A
MANA Anti-Personnel Turret 220213454.733N/A1.0436.205%UN/A2130U70U5041100.1h15.4T*42.5T*
Force-Blade 2082066,2600.033C**3.6611.334%D**5.34%C1B+N/A3208.9h2.1B+18.2D
Rocklet Rifle 360204832.458M*1.2460.746%B*N/A51A++39A6284h31.9B+52.5B+
NS Baron G5 208203892.281A+1.4117.744%F*19.212%B**59.7A1.5A**1763.4h4.1B+23.2C
Tank Mine 264193238.391M++4.70102.088%SN/A193A++71C**12831h2.3D2.2A*
Coyote Missiles 2681891711.118M*7.4260.787%B**N/A118.1M49.4A++9201.6h22.2B**36.6B**
NSX-P Tengu 185184593.119A*0.5748.502%A*32.065%A++184S1C*7011h8.4A17.4B**
NS Decimator 242171692.478A++1.2269.674%B**1.17%D-51.8B**21.5B++6243.3h3.3B**4.7B**
Nemesis VSH9 259168861.953A*1.7475.07%A++2.381%C+42B**22.8B+2914h4.8A+6.4A++
M12 Kobalt 155153351B**47.3126.493%B*20.261%B+255M3.3D6150.6h11.6B**43.8B**
G40-F Ranger 227143159.533C+5.8444.014%A++N/A53A31.1A5712.7h59B+134.1B*
PS1-AV Suppressor 139138413.366B**0.3333.802%B*41.304%A*81.2B**N/A2331.7h9.9B**29.4B**
Eidolon VE33 139138353.943M++0.2536.614%A+42.754%A*69A**N/A2662h5.6A15.2B**
Saron HRB 1811161110.545B**6.8561.984%A*N/A44.6A++25B**11262.6h18B++29A
Fatestealer 101101731.384U2.3148.958%A32.673%B**84.2A**N/A1771.2h2.3C++4.8B*
Nightshade 92851,7000.05C+3.6415.646%F-N/A1.5CN/A456.3h2.8B+17.7B+
M40 Fury-F 11480322.5B+1.1973.128%A*N/A61.5M26.2S3201.3h8.3B+11.4B**
NSX Amaterasu 8280761.053U2.6426.781%C+27.5%A42.1S1.1S981.9h2.7C++10.2B+
M20 Basilisk 9674612.333S8.6449.691%B**6.757%B+148U44U10700.5h28.2A++56.8A++
M202 Wyrm 11169611.5C*7.8163.519%B**N/A98.6C60C++6550.7h41.2C+64.9C**
Ectoblaster 6969541.278B**2.4247.125%B*8.696%C+57.5A+N/A1311.2h15.2C**32.3B+
M60-A Bulldog 6357157S53.3144.959%B++1.754%B+35.6C+3.8D-1201.6h6.6C-14.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4660.8h
Nano-Armor Kit1226,4442h
AE Medical Applicator7642,3383.5h
AE Nano-Armor Kit233552,87139.7h
Motion Spotter06520.1h
Restoration Kit274680.7h
Welding Device0850h
Spitfire Auto-Turret22180.2h
Ammunition Package152,3320.6h
Medical Kit1,0937,90545.7h
Anti-Infantry MANA Turret32630.2h
Recon Detection Device181,3292.3h
Snowman Soldier81820.3h

Check the help document for the dictionary if you want to learn more about words used here.


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