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Veyoun[DIG] Veyoun
VS BR 128

KDR: 2.1

Score: 34.9m

Last Seen: Jun 2nd, 2019 6:59 PM
- OFFLINE - 1171.7 hour(s)

Battle Rank 112 (128 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 18%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Beamer VS3 Proximity Mine NS-11C Quasar VM1 Blueshift VM5 Spiker NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,371,896 MLG Score: 1896
Fun Score: N/A
Cheeseburgers Flipped: 2974TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.193%17.798%44822119216,5470.8503081.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.051%0.787B++-0.466D-2.293F--HEAD + (~5.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.389C**11.50.198C++34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.898%1.832%294121081928975420.282706151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.164%-1.174D*-0.47D1.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.1-2.423F*38.2-2.049F--93.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.833%2.094%112121219119452760.098150169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.522%-0.495D-0.581D-1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.4-0.543D56.9-0.425C--127.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.459%75.907%112121240,754329516012.3647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.086%1.876A++0.573B+0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.30.284C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.517%11.331%1121212556102870.540856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.109%0.496B+-0.652D0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++4.9-0.01C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.9m178.4%197 (11.8k)185 (11.1k)2.0989382,59539,3512.28884128 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214398124.744%43.762%108304:4710

8% Engineer6% Heavy Assault63% Infiltrator11% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 12:14 PMJun 23rd, 2017 9:43 PMJul 2nd, 2019 1:35 AM (19d) (PST)Jun 2nd, 2019 3:24 PM (49d) (PST)Jun 2nd, 2019 2:59 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4951803150.4380.2090.1920.8390.0331896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,71810,77018,94826131150211,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3143.3h/131d 7,473 36,145 25,722 158.3k 2,733 9,291 6,138 93.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:300
Deaths:421
KDR:0.713
Accuracy:13.885% D**
HSR:20% D
SVA-88
C-
Kills:172
Deaths:220
KDR:0.782
Accuracy:15.290% F
HSR:22.093% C-
Ursa
C--
Kills:140
Deaths:129
KDR:1.085
Accuracy:17.191% D--
HSR:20.714% C--
VX29 Polaris
D*
Kills:73
Deaths:102
KDR:0.716
Accuracy:14.601% F
HSR:15.069% D*
Kills:685
Deaths (as Heavy Assault):872
Deaths (to Heavy Assaults):9,719
KDR:0.78555
Kill Difference:187
Playtime:172.986 hours
Usage:6%
Score:1.608m
Score/min:155
Accuracy (listed only):15.242%
HSR (listed only):19.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:39,771
Deaths:8,889
KDR:4.474
Accuracy:47.775% A
HSR:75.945% C+
Beamer VS3
B*
Kills:3,848
Deaths:4,480
KDR:0.859
Accuracy:32.324% B*
HSR:18.503% C--
Spiker
B**
Kills:2,427
Deaths:2,742
KDR:0.885
Accuracy:37.557% B**
HSR:21.549% C++
NS-44 Commissioner
B+
Kills:1,345
Deaths:1,506
KDR:0.893
Accuracy:40.556% B+
HSR:14.870% D--
XM98
C**
Kills:983
Deaths:707
KDR:1.390
Accuracy:39.046% C**
HSR:74.364% C+
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Manticore SX40
B++
Kills:745
Deaths:898
KDR:0.830
Accuracy:34.312% B++
HSR:18.121% C--
Cerberus
B+
Kills:682
Deaths:801
KDR:0.851
Accuracy:34.653% B+
HSR:17.595% D
Sirius SX12
C
Kills:396
Deaths:399
KDR:0.992
Accuracy:23.311% C
HSR:8.838% D**
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
NS-AM7 Archer
A+
Kills:83
Deaths:200
KDR:0.415
Accuracy:55.585% C-
HSR:30.121% A+
NS-30 Vandal
B+
Kills:70
Deaths:79
KDR:0.886
Accuracy:27.873% D-
HSR:31.429% B+
Nyx VX31
C--
Kills:59
Deaths:62
KDR:0.952
Accuracy:24.465% F
HSR:25.424% C--
Kills:51,610
Deaths (as Infiltrator):21,986
Deaths (to Infiltrators):8,476
KDR:2.3474
Kill Difference:29,624
Playtime:1,988.602 hours
Usage:63%
Score:20.647m
Score/min:173
Accuracy (listed only):33.809%
HSR (listed only):28.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:3,488
Deaths:3,400
KDR:1.026
Accuracy:22.779% C
HSR:16.657% C-
NS Baron G5
B+
Kills:1,250
Deaths:1,205
KDR:1.037
Accuracy:48.690% B+
HSR:13.360% C
Solstice VE3
D
Kills:582
Deaths:952
KDR:0.611
Accuracy:18.865% D
HSR:16.323% D
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
NSX Tanto
D
Kills:398
Deaths:481
KDR:0.827
Accuracy:22.008% D-
HSR:20.352% D
Zenith VX-5
D-
Kills:177
Deaths:209
KDR:0.847
Accuracy:21.293% D-
HSR:16.949% D-
Eidolon VE33
D
Kills:87
Deaths:113
KDR:0.770
Accuracy:24.019% D
HSR:17.241% D*
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Kills:6,538
Deaths (as Engineer):6,884
Deaths (to Engineers):9,213
KDR:0.94974
Kill Difference:346
Playtime:242.656 hours
Usage:8%
Score:2.478m
Score/min:170
Accuracy (listed only):33.789%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:3,488
Deaths:3,400
KDR:1.026
Accuracy:22.779% C
HSR:16.657% C-
NS Baron G5
B+
Kills:1,250
Deaths:1,205
KDR:1.037
Accuracy:48.690% B+
HSR:13.360% C
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Solstice VE3
D
Kills:582
Deaths:952
KDR:0.611
Accuracy:18.865% D
HSR:16.323% D
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
NSX Tanto
D
Kills:398
Deaths:481
KDR:0.827
Accuracy:22.008% D-
HSR:20.352% D
Sirius SX12
C
Kills:396
Deaths:399
KDR:0.992
Accuracy:23.311% C
HSR:8.838% D**
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
Zenith VX-5
D-
Kills:177
Deaths:209
KDR:0.847
Accuracy:21.293% D-
HSR:16.949% D-
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Kills:8,048
Deaths (as Light Assault):8,393
Deaths (to Light Assaults):6,004
KDR:0.95889
Kill Difference:345
Playtime:351.246 hours
Usage:11%
Score:3.711m
Score/min:176
Accuracy (listed only):31.167%
HSR (listed only):14.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,250
Deaths:1,205
KDR:1.037
Accuracy:48.690% B+
HSR:13.360% C
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
Sirius SX12
C
Kills:396
Deaths:399
KDR:0.992
Accuracy:23.311% C
HSR:8.838% D**
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
H-V45
C+
Kills:210
Deaths:223
KDR:0.942
Accuracy:18.576% D*
HSR:20.952% C+
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Pulsar VS1
D
Kills:64
Deaths:91
KDR:0.703
Accuracy:20.076% D
HSR:14.063% D--
Kills:3,677
Deaths (as Combat Medic):3,665
Deaths (to Combat Medics):3,564
KDR:1.00327
Kill Difference:12
Playtime:22.459 hours
Usage:1%
Score:0.227m
Score/min:169
Accuracy (listed only):33.172%
HSR (listed only):14.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:3,432
Deaths:1,827
KDR:1.878
Accuracy:18.216% C++
HSR:26.807% B**
Blueshift VM5
B+
Kills:3,320
Deaths:1,867
KDR:1.778
Accuracy:19.459% C+
HSR:23.434% B+
Comet VM2
C
Kills:1,139
Deaths:1,441
KDR:0.790
Accuracy:36.854% D
HSR:3.687% C
Comet VM2
C
Kills:902
Deaths:1,286
KDR:0.701
Accuracy:40.589% C--
HSR:3.548% C
NS-10 Burster
B+
Kills:424
Deaths:514
KDR:0.825
Accuracy:31.517% B
HSR:9.198% B+
NS-10 Burster
A
Kills:419
Deaths:502
KDR:0.835
Accuracy:31.272% C++
HSR:10.263% A
Quasar VM1
C
Kills:117
Deaths:130
KDR:0.900
Accuracy:9.011% D**
HSR:17.094% C
Kills:9,753
Deaths (as MAX Suit):3,783.500
Deaths (to MAX Suits):1,569
KDR:2.57777
Kill Difference:5,969.500
Playtime:372.444 hours
Usage:12%
Score:6.256m
Score/min:280
Accuracy (listed only):26.702%
HSR (listed only):13.433%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:265
V. Kills:112 235%
Deaths:150
KDR:1.767
Accuracy:29.826% D--
KPH:13.600 D-
VKPH:5.800 C--
L100 Python AP
D--
Kills:252
V. Kills:174 144%
Deaths:111
KDR:2.270
Accuracy:47.242% D--
KPH:14.700 D*
VKPH:10.100 D**
Skyguard
C-
Kills:187
V. Kills:136 136%
Deaths:70
KDR:2.671
Accuracy:27.038% C
KPH:11.200 C--
VKPH:8.200 C-
L100 Python HESH
C-
Kills:153
V. Kills:23 N/A
Deaths:28
KDR:5.464
Accuracy:41.009% D-
KPH:39.500 C-
VKPH:5.900 D
L100 Python HEAT
C**
Kills:115
V. Kills:84 135%
Deaths:64
KDR:1.797
Accuracy:57.096% B+
KPH:17.900 D-
VKPH:13.100 C**
Kills:972 (972 + 0)
Deaths:423
KDR:2.298
VKDR:1.251
Vehicle Kills:529
Kill Difference:549
Playtime:63.567 hours
Usage:2%
Score:0.539m
Score/min:141
Driving Accuracy:57.096%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:83
V. Kills:29 277%
Deaths:12
KDR:6.917
Accuracy:29.546% F
KPH:21.500 C
VKPH:7.500 D--
Proton II PPA
C
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:19.906% D
KPH:49 C
VKPH:0.900 D**
Kills:136 (0 + 136)
Deaths:18
KDR:7.556
VKDR:1.667
Vehicle Kills:30
Kill Difference:118
Playtime:4.944 hours
Usage:0%
Score:0.079m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:19.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:108
V. Kills:44 240%
Deaths:37
KDR:2.919
Accuracy:31.023% D-
KPH:9.700 D--
VKPH:3.900 D--
G40-F Ranger
D**
Kills:53
V. Kills:50 104%
Deaths:54
KDR:0.981
Accuracy:29.963% C
KPH:4.900 D**
VKPH:4.600 D**
Kills:161 (0 + 161)
Deaths:91
KDR:1.769
VKDR:1.033
Vehicle Kills:94
Kill Difference:70
Playtime:22.051 hours
Usage:1%
Score:0.114m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:29.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 39,93039,7718,8894.474B+2.3847.775%A75.945%C+31.6C*N/A811256.6h2.3C+4.7B+
Beamer VS3 3,8633,8484,4800.859C++1.2432.324%B*18.503%C--29.2C++N/A79132h10C+31.1C++
Proximity Mine 3,5293,5273609.797A++7.7034.721%D-N/A136.7C**N/A35325.8h1.9C+5.6D
NS-11C 3,5453,4883,4001.026C++1.0722.779%C16.657%C-18.7CN/A47186.9h14.4C++63.3C++
Quasar VM1 3,4623,4321,8271.878C+0.2218.216%C++26.807%B**29.8C+N/A89115.2h11.6B++63.7B+
Blueshift VM5 3,3563,3201,8671.778C0.3219.459%C+23.434%B+27.7CN/A82119.7h14.1B+72.3B+
Spiker 2,4372,4272,7420.885C+1.2137.557%B**21.549%C++18.4DN/A45132.2h9C++24B+
NS-44 Commissioner 1,3481,3451,5060.893C+1.2140.556%B+14.87%D--23.8CN/A6956.4h4.3C10.6C**
NS Baron G5 1,2591,2501,2051.037C+1.0648.69%B+13.36%C23.6C--N/A6352.9h4.3B+8.9C+
C-4 1,9391,1676181.888B0.2121.733%DN/A107.1B+70.8M+96610.9h1.5C++7.1C
Comet VM2 1,9331,1391,4410.79C+1.3136.854%D3.687%C8.4C--5.9B*77135.1h30.3D82.3D
Force-Blade 1,1341,13422,7340.05B*2.0541.627%B**N/A0.7C+N/A21599h1.8B++4.4B++
Tank Mine 1,7361,1127614.632S12.5327.462%C-N/A154.4B**86.7B*11387.2h1.9C++6.9C
XM98 9839837071.39C0.7139.046%C**74.364%C+10.1D--N/A3097h2.8C7.2C+
Comet VM2 1,5739021,2860.701C1.4040.589%C--3.548%C7.4D5.5C**67121.3h40.6D-100.1D-
NS-7 PDW 9019008511.058C++1.0424.072%C+10.889%D*23.6C+N/A8338.1h14.7C++61.2C*
Auraxium Force-Blade 75975910,7350.071B*2.0339.389%B++1.976%D-0.9C+N/A2836.6h1.5B**3.9B+
Manticore SX40 7497458980.83C+1.2734.312%B++18.121%C--36.3C**N/A8620.5h8.5C+24.8B
MANA Anti-Vehicle Turret 1,1767325321.376C0.7251.032%D3.552%C++7320S4440M7252500.1h9.7C++18.9C+
Cerberus 6876828010.851C+1.2534.653%B+17.595%D46.7BN/A11514.6h6.5C+18.9C*
Solstice VE3 5865829520.611C1.4918.865%D16.323%D10.3DN/A6456.5h18.2C96.2C
MAX Punch 5225213,8600.135C++1.9658.87%B*N/A1.4C+N/A4363.7h1.6C++2.7C**
Thanatos VE70 4804764531.051C*1.0546.277%B++11.345%D--19.2C-N/A7824.8h5.2C+11.3B
NS-10 Burster 7414245140.825C+1.2731.517%B9.198%B+3.9D2.9C-52108.6h165D523.5C+
NS-10 Burster 7234195020.835C1.2631.272%C++10.263%A3.9D2.8D51107.2h167.5C535.6C+
NSX Tanto 4083984810.827C1.2722.008%D-20.352%D16.9DN/A4323.6h14.8C+67.2C+
Sirius SX12 3993963990.992C+1.1123.311%C8.838%D**23CN/A10117.2h16.1C+69.2C+
MKV Suppressed 3023013720.809C1.2917.99%D**22.259%B+11.1D--N/A3927.2h19.9D--110.4D*
Orion VS54 3003004210.713C1.3913.885%D**20%D12.3D-N/A12424.4h13.8C+99.4C
Spear Anti-Vehicle Phalanx Turret 521295476.277C+4.1841.552%CN/A30.4C-23.3C++3249.7h9.9C+23.9C+
C75 Viper 3772651501.767C-0.3329.826%D--N/A13.7D-5.8C--10819.4h16.9C-56.8D-
L100 Python AP 4262521112.27C--0.1747.242%D--3.175%B14.7D*10.1D**14417.2h9.6D*20.4F
Lasher X2 2322273840.591C--1.5119.151%D--5.286%B++13.3D-N/A5117.1h22.3C-116.3D
H-V45 2122102230.942C+1.1618.576%D*20.952%C+19.8C--N/A8010.6h14.8C79.6D
Skyguard 323187702.671C+0.5727.038%C1.604%C11.2C--8.1C-13816.7h124.5C+460.6C+
Zenith VX-5 1791772090.847C1.2521.293%D-16.949%D-14.2DN/A4812.5h14.6C68.7C-
SVA-88 1721722200.782C-1.3215.29%F22.093%C-18.3D--N/A1039.4h14.1D92.2D*
Frag Grenade 1601591159N/A156.9035.179%D**N/A265D--1.7D12350.6h4.8D13.5D--
L100 Python HESH 176153285.464C-3.3741.009%D-N/A39.2C-5.9D2193.9h3.3C++8C+
Hades VSH4 2631463210.455C1.6471.582%B+N/A8.1C6.5C8918.1h13.7F19.1D*
NS Decimator 2111412940.48D1.6246.573%F-1.418%D12.6D**6.3D*13111.2h7.5F16.1F*
Ursa 1411401291.085C+1.0117.191%D--20.714%C--18.7DN/A947.5h12.6C73.3C-
Rocklet Rifle 2571391141.219B**0.8852.587%C+N/A38.6B*32.8B++4663.6h32.8B+62.4B
Nemesis VSH9 2681362730.498C1.6060.864%CN/A5.4D5.2C12725.2h13.5F--22.1F-
The Slasher 1331337180.185M1.9147.662%B**N/A3.6C++N/A936.5h1.6B*3.4C++
Quasar VM1 1181171300.9C1.209.011%D**17.094%C10.7D--N/A5610.9h15.9C+177D
L100 Python HEAT 199115641.797D0.3057.096%B+2.609%C++18D-13.1C**1956.4h9.2D*16.1D
M20 Basilisk 152108372.919C+0.8231.023%D-2.778%D*9.7D--4D--9311.1h88.1B284.1C+
Eidolon VE33 88871130.77C1.3324.019%D17.241%D*9.8DN/A588.9h13.2D--54.8D
Saron HRB 11283126.917B4.8229.546%F1.205%C21.3C7.4D--2723.9h16.2B**54.7C+
NS-AM7 Archer 99832000.415C+1.6855.585%C-30.121%A+4.7C--N/A2517.5h20C++35.9C++
Deimos VA29 8380711.127C+0.9766.384%B+11.25%D-24.2DN/A843.3h2.9D4.4C+
VX29 Polaris 74731020.716D1.3814.601%F15.069%D*13.3D--N/A825.5h15.5D-106.3D*
NS-30 Vandal 7270790.886C-1.2127.873%D-31.429%B+18.4D-N/A923.8h7.4D--26.6D-
Pulsar VS1 6464910.703C1.4020.076%D14.063%D--13.6DN/A1804.7h18.1D-90.4D
Nyx VX31 6059620.952C-1.1524.465%F25.424%C--18.4DN/A843.2h7.2D--29.3D**
S1 95561670.335D1.7640.757%F-N/A9.3D*6.5D-3706h8.5D20.8D**
Proton II PPA 545368.833C6.7319.906%DN/A48.2CN/A2421.1h7.2B*36B+
G40-F Ranger 10353540.981D**1.1229.963%CN/A4.9D**4.6D**7910.9h330.8T*1104.2T
NS-R3 Swarm 126521450.359C-1.7461.111%DN/A3.8D--5.4C6713.8h48.7F--79.6F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon157531.1h
Hellion G0630h
Anti-Vehicle MANA Turret342,6514.7h
Nano-Armor Kit354355,20223.7h
Medical Applicator7627,5152.9h
Spitfire Auto-Turret148991.2h
Motion Spotter394,2473h
M20 Basilisk0530h
Recon Detection Device30910,02419.7h
Smoke Grenade02600.1h
Ammunition Package561,4195.2h
Anti-Infantry MANA Turret9890.5h

Check the help document for the dictionary if you want to learn more about words used here.


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