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Veyoun[DIG] Veyoun
VS BR 128

KDR: 2.1

Score: 34.8m

Last Seen: Apr 15th, 2019 5:48 PM
- OFFLINE - 64.4 hour(s)

Battle Rank 112 (128 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 2%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Beamer VS3 Proximity Mine NS-11C Quasar VM1 Blueshift VM5 Spiker NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,374,398 MLG Score: 1898
Fun Score: N/A
Cheeseburgers Flipped: 2968TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.228%17.798%44922101316,4680.8496981.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.048%0.811B++-0.445C---2.331F--HEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B11.50.199C++34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.846%1.859%284103180728895340.279335151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.193%-1.196D*-0.441C--1.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.9-2.412F*38.1-2.012F--93.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.655%2.105%102103319019412740.097837369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.45%-0.503D-0.574D-1.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.1-0.542D56.4-0.423C--127.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.465%75.933%102103340,686328916012.3666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.089%1.872A++0.577B+0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+2.30.283C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.517%11.331%1021033556102270.544031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.109%0.507B+-0.639D0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++4.9-0.01C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.8m178%197 (11.8k)185 (11.1k)2.1002682,38939,2282.2901128 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035396824.732%43.801%108304:4710

8% Engineer6% Heavy Assault63% Infiltrator11% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 12:14 PMJun 23rd, 2017 9:43 PMApr 16th, 2019 1:46 AM (2d) (PST)Apr 15th, 2019 4:18 PM (3d) (PST)Apr 15th, 2019 1:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4951803150.4380.2090.1920.8380.0331898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,72110,77418,94726131250211,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3134.7h/130.6d 7,447 36,087 25,665 157.5k 2,726 9,270 6,118 93.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:300
Deaths:421
KDR:0.713
Accuracy:13.885% D*
HSR:20% D
Lasher X2
B*
Kills:224
Deaths:380
KDR:0.589
Accuracy:18.935% D-
HSR:5.357% B*
SVA-88
C-
Kills:172
Deaths:220
KDR:0.782
Accuracy:15.290% F
HSR:22.093% C-
Ursa
C--
Kills:140
Deaths:129
KDR:1.085
Accuracy:17.191% D-
HSR:20.714% C--
VX29 Polaris
D*
Kills:73
Deaths:102
KDR:0.716
Accuracy:14.601% F
HSR:15.069% D*
Kills:909
Deaths (as Heavy Assault):1,252
Deaths (to Heavy Assaults):9,690
KDR:0.72604
Kill Difference:343
Playtime:172.744 hours
Usage:6%
Score:1.606m
Score/min:155
Accuracy (listed only):15.980%
HSR (listed only):16.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:39,703
Deaths:8,875
KDR:4.474
Accuracy:47.782% A
HSR:75.972% C+
Beamer VS3
B++
Kills:3,848
Deaths:4,480
KDR:0.859
Accuracy:32.324% B++
HSR:18.503% C--
Spiker
B**
Kills:2,407
Deaths:2,722
KDR:0.884
Accuracy:37.598% B**
HSR:21.479% C++
NS-44 Commissioner
B+
Kills:1,345
Deaths:1,506
KDR:0.893
Accuracy:40.556% B+
HSR:14.870% D--
XM98
C**
Kills:983
Deaths:707
KDR:1.390
Accuracy:39.046% C**
HSR:74.364% C+
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Manticore SX40
B++
Kills:745
Deaths:898
KDR:0.830
Accuracy:34.312% B++
HSR:18.121% C--
Cerberus
B+
Kills:682
Deaths:801
KDR:0.851
Accuracy:34.653% B+
HSR:17.595% D
Sirius SX12
C+
Kills:396
Deaths:399
KDR:0.992
Accuracy:23.311% C+
HSR:8.838% D**
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
NS-AM7 Archer
A+
Kills:83
Deaths:200
KDR:0.415
Accuracy:55.585% C-
HSR:30.121% A+
NS-30 Vandal
B+
Kills:70
Deaths:79
KDR:0.886
Accuracy:27.873% D-
HSR:31.429% B+
Nyx VX31
C-
Kills:59
Deaths:62
KDR:0.952
Accuracy:24.465% F
HSR:25.424% C-
Kills:51,522
Deaths (as Infiltrator):21,952
Deaths (to Infiltrators):8,443
KDR:2.34703
Kill Difference:29,570
Playtime:1,984.759 hours
Usage:63%
Score:20.598m
Score/min:173
Accuracy (listed only):33.813%
HSR (listed only):28.451%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:3,474
Deaths:3,387
KDR:1.026
Accuracy:22.795% C+
HSR:16.667% C-
NS Baron G5
B+
Kills:1,250
Deaths:1,205
KDR:1.037
Accuracy:48.690% B+
HSR:13.360% C
Solstice VE3
D
Kills:582
Deaths:952
KDR:0.611
Accuracy:18.865% D
HSR:16.323% D
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
NSX Tanto
D
Kills:353
Deaths:435
KDR:0.811
Accuracy:22.578% D
HSR:21.247% D
Zenith VX-5
D
Kills:177
Deaths:209
KDR:0.847
Accuracy:21.293% D-
HSR:16.949% D
Eidolon VE33
D
Kills:87
Deaths:113
KDR:0.770
Accuracy:24.019% D
HSR:17.241% D*
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Kills:6,479
Deaths (as Engineer):6,825
Deaths (to Engineers):9,195
KDR:0.9493
Kill Difference:346
Playtime:241.869 hours
Usage:8%
Score:2.469m
Score/min:170
Accuracy (listed only):33.863%
HSR (listed only):15.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:3,474
Deaths:3,387
KDR:1.026
Accuracy:22.795% C+
HSR:16.667% C-
NS Baron G5
B+
Kills:1,250
Deaths:1,205
KDR:1.037
Accuracy:48.690% B+
HSR:13.360% C
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Solstice VE3
D
Kills:582
Deaths:952
KDR:0.611
Accuracy:18.865% D
HSR:16.323% D
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
Sirius SX12
C+
Kills:396
Deaths:399
KDR:0.992
Accuracy:23.311% C+
HSR:8.838% D**
NSX Tanto
D
Kills:353
Deaths:435
KDR:0.811
Accuracy:22.578% D
HSR:21.247% D
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
Zenith VX-5
D
Kills:177
Deaths:209
KDR:0.847
Accuracy:21.293% D-
HSR:16.949% D
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Kills:7,989
Deaths (as Light Assault):8,334
Deaths (to Light Assaults):5,977
KDR:0.9586
Kill Difference:345
Playtime:348.244 hours
Usage:11%
Score:3.663m
Score/min:175
Accuracy (listed only):31.225%
HSR (listed only):14.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,250
Deaths:1,205
KDR:1.037
Accuracy:48.690% B+
HSR:13.360% C
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
Sirius SX12
C+
Kills:396
Deaths:399
KDR:0.992
Accuracy:23.311% C+
HSR:8.838% D**
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
H-V45
C+
Kills:210
Deaths:223
KDR:0.942
Accuracy:18.576% D--
HSR:20.952% C+
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Pulsar VS1
D
Kills:64
Deaths:91
KDR:0.703
Accuracy:20.076% D
HSR:14.063% D--
Kills:3,677
Deaths (as Combat Medic):3,665
Deaths (to Combat Medics):3,556
KDR:1.00327
Kill Difference:12
Playtime:22.459 hours
Usage:1%
Score:0.227m
Score/min:169
Accuracy (listed only):33.172%
HSR (listed only):14.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:3,430
Deaths:1,826
KDR:1.878
Accuracy:18.209% C++
HSR:26.793% A
Blueshift VM5
B+
Kills:3,316
Deaths:1,866
KDR:1.777
Accuracy:19.448% C+
HSR:23.432% B+
Comet VM2
C
Kills:1,139
Deaths:1,439
KDR:0.792
Accuracy:36.850% D
HSR:3.687% C
Comet VM2
C
Kills:902
Deaths:1,284
KDR:0.702
Accuracy:40.586% C-
HSR:3.548% C
NS-10 Burster
B+
Kills:423
Deaths:513
KDR:0.825
Accuracy:31.488% B+
HSR:9.220% B+
NS-10 Burster
A
Kills:416
Deaths:501
KDR:0.830
Accuracy:31.237% C*
HSR:10.096% A
Quasar VM1
C
Kills:117
Deaths:130
KDR:0.900
Accuracy:9.011% D**
HSR:17.094% C
Kills:9,743
Deaths (as MAX Suit):3,779.500
Deaths (to MAX Suits):1,569
KDR:2.57785
Kill Difference:5,963.500
Playtime:371.709 hours
Usage:12%
Score:6.243m
Score/min:280
Accuracy (listed only):26.690%
HSR (listed only):13.410%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:257
V. Kills:106 240%
Deaths:150
KDR:1.713
Accuracy:29.584% D--
KPH:13.400 D-
VKPH:5.500 D
L100 Python AP
D--
Kills:251
V. Kills:173 144%
Deaths:111
KDR:2.261
Accuracy:47.150% D--
KPH:14.700 D*
VKPH:10.100 D**
Skyguard
C
Kills:184
V. Kills:135 135%
Deaths:70
KDR:2.629
Accuracy:26.994% C
KPH:11.200 C-
VKPH:8.200 C
L100 Python HESH
C--
Kills:151
V. Kills:23 N/A
Deaths:28
KDR:5.393
Accuracy:40.883% D-
KPH:39.200 C--
VKPH:6 D
L100 Python HEAT
B
Kills:115
V. Kills:84 135%
Deaths:64
KDR:1.797
Accuracy:57.096% B+
KPH:17.900 D-
VKPH:13.100 B
Kills:958 (958 + 0)
Deaths:423
KDR:2.265
VKDR:1.232
Vehicle Kills:521
Kill Difference:535
Playtime:63.080 hours
Usage:2%
Score:0.533m
Score/min:141
Driving Accuracy:57.096%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:83
V. Kills:29 277%
Deaths:12
KDR:6.917
Accuracy:29.546% F
KPH:21.500 C
VKPH:7.500 D--
Proton II PPA
C
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:19.906% D
KPH:49 C
VKPH:0.900 D**
Kills:136 (0 + 136)
Deaths:18
KDR:7.556
VKDR:1.667
Vehicle Kills:30
Kill Difference:118
Playtime:4.944 hours
Usage:0%
Score:0.079m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:19.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:107
V. Kills:43 243%
Deaths:37
KDR:2.892
Accuracy:30.820% D-
KPH:9.600 D-
VKPH:3.900 D--
G40-F Ranger
D*
Kills:53
V. Kills:50 104%
Deaths:54
KDR:0.981
Accuracy:29.963% C
KPH:4.900 D**
VKPH:4.600 D*
Kills:160 (0 + 160)
Deaths:91
KDR:1.758
VKDR:1.022
Vehicle Kills:93
Kill Difference:69
Playtime:22.014 hours
Usage:1%
Score:0.114m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:29.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 39,86239,7038,8754.474B+2.3747.782%A75.972%C+31.7C*N/A811254.4h2.3C+4.7B+
Beamer VS3 3,8633,8484,4800.859C*1.2432.324%B++18.503%C--29.2C*N/A79132h10C+31.1C++
Proximity Mine 3,5223,5203599.805A++7.7034.759%D-N/A136.4BN/A35325.8h1.9C++5.6C-
NS-11C 3,5313,4743,3871.026C++1.0722.795%C+16.667%C-18.6CN/A47186.4h14.4C*63.2C*
Quasar VM1 3,4603,4301,8261.878C+0.2218.209%C++26.793%A29.8C+N/A89115h11.6B*63.7B+
Blueshift VM5 3,3523,3161,8661.777C0.3219.448%C+23.432%B+27.7CN/A82119.5h14.1B++72.4B+
Spiker 2,4172,4072,7220.884C+1.2237.598%B**21.479%C++18.4DN/A45131.1h9C++24B+
NS-44 Commissioner 1,3481,3451,5060.893C+1.2140.556%B+14.87%D--23.8CN/A6956.4h4.3C10.6C*
NS Baron G5 1,2591,2501,2051.037C+1.0648.69%B+13.36%C23.6C-N/A6352.9h4.3B+8.9C++
C-4 1,9301,1606141.889B0.2121.746%DN/A107.4B++71.3M+97210.8h1.5C++7.1C
Comet VM2 1,9331,1391,4390.792C+1.3136.85%D3.687%C8.4C-5.9B*77135h30.3D82.3D
Force-Blade 1,1331,13322,6510.05B*2.0541.632%B**N/A0.7C++N/A21595.6h1.8B*4.4B++
Tank Mine 1,7361,1127614.632S12.5327.571%C-N/A154.4B**86.7B*11437.2h1.9C++6.9C
XM98 9839837071.39C0.7139.046%C**74.364%C+10.1D--N/A3097h2.8C7.2C++
Comet VM2 1,5739021,2840.702C1.4040.586%C-3.548%C7.4D5.5C**67121.2h40.6D-100D
NS-7 PDW 9019008511.058C*1.0424.072%C+10.889%D*23.6C+N/A8338.1h14.7C*61.2C*
Auraxium Force-Blade 75675610,6980.071B++2.0339.319%B++1.984%D-0.9C+N/A2833.2h1.5B**3.9B+
Manticore SX40 7497458980.83C+1.2734.312%B++18.121%C--36.3BN/A8620.5h8.5C+24.8B
MANA Anti-Vehicle Turret 1,1767325321.376C--0.7251.051%C3.552%C++7320A4440B+1133200.1h9.7D18.9C
Cerberus 6876828010.851C+1.2534.653%B+17.595%D46.7B+N/A11514.6h6.5C+18.9C**
Solstice VE3 5865829520.611C+1.4918.865%D16.323%D10.3C--N/A6456.5h18.2C96.2C
MAX Punch 5225213,8560.135C++1.9758.84%B++N/A1.4C+N/A4363h1.6C++2.7C**
Thanatos VE70 4804764531.051C*1.0546.277%B++11.345%D--19.2C-N/A7724.8h5.2C+11.3B+
NS-10 Burster 7404235130.825C+1.2831.488%B+9.22%B+3.9D2.9C52108.2h164.9C--523.7C+
NS-10 Burster 7194165010.83C1.2731.237%C*10.096%A3.9D2.8D51106.8h168.2C538.4C++
Sirius SX12 3993963990.992C+1.1123.311%C+8.838%D**23CN/A10117.2h16.1C+69.2C+
NSX Tanto 3623534350.811C1.2922.578%D21.247%D16.6DN/A4021.3h15.1C+66.8C+
MKV Suppressed 3023013720.809C1.2917.99%D**22.259%B+11.1D-N/A3927.2h19.9D--110.4D--
Orion VS54 3003004210.713C1.3913.885%D*20%D12.3D-N/A12424.4h13.8C+99.4D
Spear Anti-Vehicle Phalanx Turret 521295476.277C+4.1841.508%CN/A30.4C23.3C*3249.7h9.9C+23.8C+
C75 Viper 3632571501.713C--0.3929.584%D--N/A13.4D-5.5D10719.2h17.1C57.7D-
L100 Python AP 4242511112.261C-0.1647.15%D--3.187%C*14.7D*10.1D**14417.1h9.6D*20.4F
Lasher X2 2282243800.589C--1.5118.935%D-5.357%B*13.3D-N/A5116.9h22C116.2C-
H-V45 2122102230.942C+1.1618.576%D--20.952%C+19.8C--N/A8010.6h14.8C79.6D
Skyguard 319184702.629C+0.5326.994%C1.63%C11.2C-8.2C13816.5h124.2C++460.2C+
Zenith VX-5 1791772090.847C1.2521.293%D-16.949%D14.2DN/A4812.5h14.6C68.7C
SVA-88 1721722200.782C-1.3215.29%F22.093%C-18.3D--N/A1039.4h14.1D92.2D--
Frag Grenade 1601591159N/A156.9035.212%D*N/A265D-1.7D12370.6h4.8D13.5D--
L100 Python HESH 174151285.393C--3.2940.883%D-N/A38.7C--5.9D2193.9h3.3C**8.1C+
Hades VSH4 2631463210.455C1.6571.582%B+N/A8.1C-6.5C--8918.1h13.7F19.1D*
Ursa 1411401291.085C+1.0217.191%D-20.714%C--18.7DN/A947.5h12.6C73.3C
NS Decimator 2091392930.474D1.6346.526%F1.439%D12.4D**6.3D*12811.2h7.6F16.4F--
Nemesis VSH9 2681362730.498C1.6060.865%CN/A5.4D5.2D-12725.2h13.4F-22.1F-
Rocklet Rifle 2481341061.264B**0.8452.832%C+N/A39.4B**33.5B*4713.4h32.6B+61.7B+
The Slasher 1331337180.185M1.9247.662%B**N/A3.6C++N/A936.5h1.6B*3.4B+
Quasar VM1 1181171300.9C1.209.011%D**17.094%C10.7D--N/A5610.9h15.9C+177D
L100 Python HEAT 199115641.797D0.3057.096%B+2.609%C++18D-13.1B1956.4h9.2D*16.1C--
M20 Basilisk 150107372.892C+0.7930.82%D-2.804%D*9.6D-3.9D--9311.1h87.6B+284.4C+
Eidolon VE33 88871130.77C1.3324.019%D17.241%D*9.8DN/A588.9h13.2D--54.8D
Saron HRB 11283126.917B+4.8229.546%F1.205%C21.3C7.4D--2723.9h16.2B**54.7C++
NS-AM7 Archer 99832000.415C+1.6955.585%C-30.121%A+4.7C--N/A2517.5h20C++35.9C++
Deimos VA29 8380711.127C+0.9766.384%B+11.25%D-24.2DN/A843.3h2.9D4.4C+
VX29 Polaris 74731020.716D1.3814.601%F15.069%D*13.3D*N/A825.5h15.5D106.3D*
NS-30 Vandal 7270790.886C--1.2127.873%D-31.429%B+18.4D-N/A923.8h7.4D--26.6D-
Pulsar VS1 6464910.703C1.4020.076%D14.063%D--13.6DN/A1784.7h18.1D-90.4D
Nyx VX31 6059620.952D1.1524.465%F25.424%C-18.4DN/A843.2h7.2D-29.3D*
S1 95561670.335D1.7740.757%F-N/A9.3D*6.5D-3696h8.5D20.8D**
G40-F Ranger 10353540.981D--1.1229.963%CN/A4.9D**4.6D*7910.9h330.8T*1104.2T-
Proton II PPA 545368.833C6.7319.906%DN/A48.2CN/A2421.1h7.2B*36B+
NS-R3 Swarm 126521450.359C1.7461.133%DN/A3.8D-5.4C6713.8h48.6F-79.5F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret342,6414.6h
Motion Spotter384,2283h
Spawn Beacon147251.1h
Hellion G0630h
Nano-Armor Kit352354,61723.7h
Medical Applicator7627,5152.9h
Spitfire Auto-Turret128781.1h
M20 Basilisk0530h
Ammunition Package541,4155.2h
Anti-Infantry MANA Turret9890.5h
Recon Detection Device3099,96719.6h
Smoke Grenade02600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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