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Veyoun[DIG] Veyoun
VS BR 127

KDR: 2.1

Score: 34.6m

Last Seen: Jan 18th, 2019 9:08 PM
- OFFLINE - 773.6 hour(s)

Battle Rank 111 (127 total) - Vanu Sovereignty on Miller
Level Progress (to 112): 83%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Beamer VS3 Proximity Mine NS-11C Quasar VM1 Blueshift VM5 Spiker NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,383,155 MLG Score: 1905
Fun Score: N/A
Cheeseburgers Flipped: 2946TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.25%17.814%45022100016,3920.8494591.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.064%0.816B++-0.441C---2.341F--HEAD + (~5.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.394B11.40.199C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.629%1.921%274101878128695100.27222153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.249%-1.195D*-0.448C--1.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132-2.415F*37.8-2.015F--94.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.745%2.105%112102019019312720.098343770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.448%-0.502D-0.573D-1.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183-0.546D56.3-0.428C--126.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.484%75.944%112102040,567327515712.3831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%1.87A++0.577B+0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.30.282C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.517%11.331%1121020556101770.546169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.109%0.507B+-0.636D0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++4.9-0.01C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.6m177.6%197 (11.8k)185 (11.1k)2.1026782,02539,0102.29146127 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022395424.748%43.86%108504:4710

8% Engineer6% Heavy Assault63% Infiltrator11% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 12:14 PMJun 23rd, 2017 9:43 PMFeb 16th, 2019 9:55 AM (3d) (PST)Jan 18th, 2019 6:58 PM (32d) (PST)Jan 18th, 2019 5:08 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4951803150.4390.2090.1920.8370.0321905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,70710,77518,93226131250211,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3116.3h/129.8d 7,365 35,976 25,531 156.4k 2,715 9,215 6,062 92.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:300
Deaths:421
KDR:0.713
Accuracy:13.885% D*
HSR:20% D
Lasher X2
B*
Kills:218
Deaths:370
KDR:0.589
Accuracy:18.655% D--
HSR:5.505% B*
SVA-88
C-
Kills:172
Deaths:220
KDR:0.782
Accuracy:15.290% F
HSR:22.093% C-
Ursa
C-
Kills:140
Deaths:129
KDR:1.085
Accuracy:17.191% D--
HSR:20.714% C-
VX29 Polaris
D--
Kills:73
Deaths:102
KDR:0.716
Accuracy:14.601% F
HSR:15.069% D--
Kills:903
Deaths (as Heavy Assault):1,242
Deaths (to Heavy Assaults):9,643
KDR:0.72705
Kill Difference:339
Playtime:171.497 hours
Usage:6%
Score:1.587m
Score/min:154
Accuracy (listed only):15.924%
HSR (listed only):16.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:39,584
Deaths:8,840
KDR:4.478
Accuracy:47.803% A
HSR:75.983% C+
Beamer VS3
B++
Kills:3,847
Deaths:4,474
KDR:0.860
Accuracy:32.331% B++
HSR:18.482% C--
Spiker
B**
Kills:2,388
Deaths:2,702
KDR:0.884
Accuracy:37.739% B**
HSR:21.650% C++
NS-44 Commissioner
B+
Kills:1,340
Deaths:1,498
KDR:0.895
Accuracy:40.569% B+
HSR:14.851% D--
XM98
C*
Kills:983
Deaths:707
KDR:1.390
Accuracy:39.046% C*
HSR:74.364% C+
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Manticore SX40
B++
Kills:745
Deaths:898
KDR:0.830
Accuracy:34.312% B++
HSR:18.121% C--
Cerberus
B+
Kills:682
Deaths:801
KDR:0.851
Accuracy:34.653% B+
HSR:17.595% D
Sirius SX12
C
Kills:395
Deaths:397
KDR:0.995
Accuracy:23.276% C
HSR:8.861% D**
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
NS-AM7 Archer
A+
Kills:83
Deaths:197
KDR:0.421
Accuracy:55.710% C
HSR:30.121% A+
NS-30 Vandal
B+
Kills:70
Deaths:79
KDR:0.886
Accuracy:27.873% D-
HSR:31.429% B+
Nyx VX31
C-
Kills:59
Deaths:62
KDR:0.952
Accuracy:24.465% F
HSR:25.424% C-
Kills:51,377
Deaths (as Infiltrator):21,878
Deaths (to Infiltrators):8,404
KDR:2.34834
Kill Difference:29,499
Playtime:1,977.012 hours
Usage:63%
Score:20.538m
Score/min:173
Accuracy (listed only):33.834%
HSR (listed only):28.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:3,451
Deaths:3,349
KDR:1.030
Accuracy:22.855% C+
HSR:16.662% C-
NS Baron G5
B+
Kills:1,250
Deaths:1,203
KDR:1.039
Accuracy:48.746% B+
HSR:13.360% C
Solstice VE3
D
Kills:582
Deaths:952
KDR:0.611
Accuracy:18.865% D
HSR:16.323% D
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
NSX Tanto
C--
Kills:330
Deaths:410
KDR:0.805
Accuracy:22.414% D
HSR:21.515% C--
Zenith VX-5
D
Kills:177
Deaths:209
KDR:0.847
Accuracy:21.293% D-
HSR:16.949% D
Eidolon VE33
D
Kills:87
Deaths:113
KDR:0.770
Accuracy:24.019% D
HSR:17.241% D*
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Kills:6,433
Deaths (as Engineer):6,760
Deaths (to Engineers):9,148
KDR:0.95163
Kill Difference:327
Playtime:238.633 hours
Usage:8%
Score:2.440m
Score/min:170
Accuracy (listed only):33.857%
HSR (listed only):15.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:3,451
Deaths:3,349
KDR:1.030
Accuracy:22.855% C+
HSR:16.662% C-
NS Baron G5
B+
Kills:1,250
Deaths:1,203
KDR:1.039
Accuracy:48.746% B+
HSR:13.360% C
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Solstice VE3
D
Kills:582
Deaths:952
KDR:0.611
Accuracy:18.865% D
HSR:16.323% D
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
Sirius SX12
C
Kills:395
Deaths:397
KDR:0.995
Accuracy:23.276% C
HSR:8.861% D**
NSX Tanto
C--
Kills:330
Deaths:410
KDR:0.805
Accuracy:22.414% D
HSR:21.515% C--
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
Zenith VX-5
D
Kills:177
Deaths:209
KDR:0.847
Accuracy:21.293% D-
HSR:16.949% D
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Kills:7,942
Deaths (as Light Assault):8,267
Deaths (to Light Assaults):5,949
KDR:0.96069
Kill Difference:325
Playtime:344.983 hours
Usage:11%
Score:3.637m
Score/min:176
Accuracy (listed only):31.217%
HSR (listed only):14.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,250
Deaths:1,203
KDR:1.039
Accuracy:48.746% B+
HSR:13.360% C
NS-7 PDW
C+
Kills:900
Deaths:851
KDR:1.058
Accuracy:24.072% C+
HSR:10.889% D*
Thanatos VE70
B++
Kills:476
Deaths:453
KDR:1.051
Accuracy:46.277% B++
HSR:11.345% D--
Sirius SX12
C
Kills:395
Deaths:397
KDR:0.995
Accuracy:23.276% C
HSR:8.861% D**
MKV Suppressed
B+
Kills:301
Deaths:372
KDR:0.809
Accuracy:17.990% D**
HSR:22.259% B+
H-V45
C+
Kills:206
Deaths:220
KDR:0.936
Accuracy:18.455% D*
HSR:20.874% C+
Deimos VA29
B+
Kills:80
Deaths:71
KDR:1.127
Accuracy:66.384% B+
HSR:11.250% D-
Pulsar VS1
D
Kills:64
Deaths:91
KDR:0.703
Accuracy:20.076% D
HSR:14.063% D--
Kills:3,672
Deaths (as Combat Medic):3,658
Deaths (to Combat Medics):3,547
KDR:1.00383
Kill Difference:14
Playtime:22.359 hours
Usage:1%
Score:0.226m
Score/min:169
Accuracy (listed only):33.160%
HSR (listed only):14.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:3,416
Deaths:1,819
KDR:1.878
Accuracy:18.233% C++
HSR:26.698% A
Blueshift VM5
B+
Kills:3,302
Deaths:1,859
KDR:1.776
Accuracy:19.474% C+
HSR:23.380% B+
Comet VM2
C
Kills:1,132
Deaths:1,431
KDR:0.791
Accuracy:36.741% D
HSR:3.710% C
Comet VM2
C
Kills:894
Deaths:1,276
KDR:0.701
Accuracy:40.499% C--
HSR:3.579% C
NS-10 Burster
B+
Kills:422
Deaths:510
KDR:0.827
Accuracy:31.495% B
HSR:9.242% B+
NS-10 Burster
B**
Kills:416
Deaths:498
KDR:0.835
Accuracy:31.247% C*
HSR:10.096% B**
Quasar VM1
C
Kills:117
Deaths:130
KDR:0.900
Accuracy:9.011% D**
HSR:17.094% C
Kills:9,699
Deaths (as MAX Suit):3,761.500
Deaths (to MAX Suits):1,568
KDR:2.57849
Kill Difference:5,937.500
Playtime:368.926 hours
Usage:12%
Score:6.219m
Score/min:281
Accuracy (listed only):26.671%
HSR (listed only):13.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:256
V. Kills:105 242%
Deaths:148
KDR:1.730
Accuracy:29.575% D--
KPH:13.400 D-
VKPH:5.500 D
L100 Python AP
D--
Kills:239
V. Kills:165 144%
Deaths:105
KDR:2.276
Accuracy:47.235% D--
KPH:14.400 D*
VKPH:9.900 D**
Skyguard
C-
Kills:171
V. Kills:125 136%
Deaths:69
KDR:2.478
Accuracy:26.683% C-
KPH:10.900 C-
VKPH:7.900 C-
L100 Python HESH
D
Kills:136
V. Kills:18 N/A
Deaths:25
KDR:5.440
Accuracy:40.901% D-
KPH:38.100 D
VKPH:5 D-
L100 Python HEAT
B+
Kills:115
V. Kills:84 135%
Deaths:64
KDR:1.797
Accuracy:57.096% B+
KPH:17.900 D
VKPH:13.100 B+
Kills:917 (917 + 0)
Deaths:411
KDR:2.231
VKDR:1.209
Vehicle Kills:497
Kill Difference:506
Playtime:61.455 hours
Usage:2%
Score:0.517m
Score/min:140
Driving Accuracy:57.096%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:83
V. Kills:29 277%
Deaths:12
KDR:6.917
Accuracy:29.642% F
KPH:21.500 C
VKPH:7.500 D--
Proton II PPA
C
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:19.906% D
KPH:49 C
VKPH:0.900 D**
Kills:136 (0 + 136)
Deaths:18
KDR:7.556
VKDR:1.667
Vehicle Kills:30
Kill Difference:118
Playtime:4.935 hours
Usage:0%
Score:0.078m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:19.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:107
V. Kills:43 243%
Deaths:35
KDR:3.057
Accuracy:30.910% D-
KPH:9.700 D-
VKPH:3.900 D--
G40-F Ranger
D*
Kills:53
V. Kills:50 104%
Deaths:54
KDR:0.981
Accuracy:29.963% C
KPH:4.900 D**
VKPH:4.600 D*
Kills:160 (0 + 160)
Deaths:89
KDR:1.798
VKDR:1.045
Vehicle Kills:93
Kill Difference:71
Playtime:21.881 hours
Usage:1%
Score:0.114m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:29.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 39,74039,5848,8404.478B+2.3847.803%A75.983%C+31.6C*N/A811250.7h2.3C+4.7B+
Beamer VS3 3,8623,8474,4740.86C++1.2432.331%B++18.482%C--29.2C*N/A79131.7h10C+31.1C++
Proximity Mine 3,5083,5063579.821A++7.7234.845%D-N/A137BN/A35325.6h1.9C++5.6C--
NS-11C 3,5083,4513,3491.03C++1.0722.855%C+16.662%C-18.8CN/A47183.6h14.4C++62.9C++
Quasar VM1 3,4453,4161,8191.878C+0.2218.233%C++26.698%A29.9C+N/A90114.2h11.6B++63.5B+
Blueshift VM5 3,3383,3021,8591.776C0.3319.474%C+23.38%B+27.8CN/A82118.7h14.1B++72.2B+
Spiker 2,3982,3882,7020.884C+1.2237.739%B**21.65%C++18.5DN/A46129.2h9C++23.9B+
NS-44 Commissioner 1,3431,3401,4980.895C+1.2140.569%B+14.851%D--24CN/A6955.8h4.3C10.6C**
NS Baron G5 1,2591,2501,2031.039C+1.0648.746%B+13.36%C23.7C-N/A6352.8h4.3B+8.9C+
C-4 1,9171,1526111.885B0.2221.706%DN/A107.7B++71.5M+97210.7h1.5C++7.1C+
Force-Blade 1,1331,13322,5420.05B*2.0541.64%B**N/A0.7C+N/A21589.4h1.8B++4.4B++
Comet VM2 1,9241,1321,4310.791C+1.3136.741%D3.71%C8.5C-5.9B*77133.9h30.2D82.2D
Tank Mine 1,7231,1037414.905S12.8027.79%C-N/A155.4B**87.3B*11537.1h1.9C++6.8C+
XM98 9839837071.39C0.7139.046%C*74.364%C+10.1DN/A3097h2.8C7.2C++
NS-7 PDW 9019008511.058C*1.0424.072%C+10.889%D*23.6C+N/A8338.1h14.7C*61.2C*
Comet VM2 1,5648941,2760.701C1.4040.499%C--3.579%C7.4D5.6B67120.1h40.6D-100.2D-
Auraxium Force-Blade 75275210,6270.071B*2.0339.283%B++1.995%D-0.9C+N/A2826.4h1.5B**3.9B+
Manticore SX40 7497458980.83C+1.2734.312%B++18.121%C--36.3C*N/A8620.5h8.5C+24.8B
MANA Anti-Vehicle Turret 1,1737305301.377D0.7351.084%D-3.562%B+7300A4430B++2261790.1h9.7B18.9C*
Cerberus 6876828010.851C+1.2534.653%B+17.595%D46.7C**N/A11514.6h6.5C+18.9C*
Solstice VE3 5865829520.611C1.4918.865%D16.323%D10.3C--N/A6456.5h18.2C96.2C
MAX Punch 5225213,8360.136C++1.9758.925%B++N/A1.4C+N/A4360.4h1.6C++2.7C**
Thanatos VE70 4804764531.051C*1.0546.277%B++11.345%D--19.2C-N/A7724.8h5.2C+11.3B
NS-10 Burster 7394225100.827C+1.2831.495%B9.242%B+3.9D2.9C-52107.6h164.5C--522.2C+
NS-10 Burster 7194164980.835C1.2731.247%C*10.096%B**3.9D2.9D51106.2h167.3C535.5C++
Sirius SX12 3983953970.995C+1.1123.276%C8.861%D**23CN/A10117.2h16.1C+69.3C+
NSX Tanto 3363304100.805C1.3022.414%D21.515%C--16.5DN/A4120h15.3C+68.2C+
MKV Suppressed 3023013720.809C1.2917.99%D**22.259%B+11.1D--N/A3927.2h19.9D-110.4D--
Orion VS54 3003004210.713C1.3913.885%D*20%D12.3D-N/A12324.4h13.8C+99.4C
Spear Anti-Vehicle Phalanx Turret 515291476.191C+4.0941.414%CN/A30C-23.1C++3239.7h10C+24.1C+
C75 Viper 3612561481.73C-0.3729.575%D--N/A13.4D-5.5D10719.1h17C57.6D-
L100 Python AP 4042391052.276C-0.1747.235%D--3.347%C**14.4D*9.9D**14316.6h9.8D*20.7D**
Lasher X2 2222183700.589C--1.5118.655%D--5.505%B*13.2DN/A5216.5h21.7C116.3C--
H-V45 2082062200.936C1.1718.455%D*20.874%C+19.4C--N/A8010.6h14.7C79.8D
Zenith VX-5 1791772090.847C1.2621.293%D-16.949%D14.2DN/A4812.5h14.6C68.7C
SVA-88 1721722200.782C--1.3215.29%F22.093%C-18.3D--N/A1029.4h14.1D92.2D*
Skyguard 296171692.478C+0.3826.683%C-1.754%C10.9C-8C-13915.7h127.2C++476.7C+
Frag Grenade 1581571157N/A154.9035.239%D*N/A261.7D-1.7D12360.6h4.8D13.6D--
Hades VSH4 2631463180.459C+1.6471.696%B+N/A8.1C6.5C8918h13.6D**19D*
Ursa 1411401291.085C+1.0217.191%D--20.714%C-18.7DN/A947.5h12.6C73.3C
L100 Python HESH 154136255.44C-3.3440.901%D-N/A37.8D5D-2193.6h3.5C++8.5C
NS Decimator 2041362930.464D1.6446.617%F1.471%D12.3D*6.1D--12711.1h7.8F-16.6F*
The Slasher 1331337180.185M+1.9247.662%B**N/A3.6C++N/A936.5h1.6B*3.4B+
Nemesis VSH9 2631322720.485C1.6261.005%CN/A5.3D5.2D-12725.1h13.8F--22.6F-
Rocklet Rifle 2371281001.28B**0.8252.795%C+N/A38.8B*33B++4773.3h32.2B+60.9B+
Quasar VM1 1181171300.9C1.209.011%D**17.094%C10.7D--N/A5510.9h15.9C+177D
L100 Python HEAT 199115641.797D0.3157.096%B+2.609%C+18D13.1B+1946.4h9.2D*16.1D
M20 Basilisk 150107353.057C++0.9530.91%D-2.804%D*9.7D-3.9D--9411h87.4B282.6C+
Eidolon VE33 88871130.77C1.3324.019%D17.241%D*9.8DN/A588.9h13.2D--54.8D
NS-AM7 Archer 99831970.421C+1.6855.71%C30.121%A+4.8C-N/A2517.3h19.8C++35.6C++
Saron HRB 11283126.917B+4.8129.642%F1.205%C21.3C7.4D--2703.9h16.2B**54.5C+
Deimos VA29 8380711.127C+0.9866.384%B+11.25%D-24.2DN/A833.3h2.9D4.4C+
VX29 Polaris 74731020.716D1.3914.601%F15.069%D--13.3D--N/A825.5h15.5D-106.3D*
NS-30 Vandal 7270790.886C--1.2227.873%D-31.429%B+18.4D-N/A923.8h7.4D--26.6D-
Pulsar VS1 6464910.703C1.4020.076%D14.063%D--13.6DN/A1784.7h18.1D-90.4D
Nyx VX31 6059620.952C-1.1524.465%F25.424%C-18.4D-N/A843.2h7.2D29.3D**
S1 95561670.335D1.7740.757%F-N/A9.3D--6.5D-3696h8.5D20.8D**
Proton II PPA 545368.833C6.7319.906%DN/A48.2CN/A2421.1h7.2B*36B+
G40-F Ranger 10353540.981D**1.1229.963%CN/A4.9D**4.6D*7910.9h330.8T*1104.2F*
NS-R3 Swarm 126521430.364C1.7461.139%DN/A3.8D-5.4C6713.7h48.5F-79.3F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret342,6204.6h
Medical Applicator7627,3212.9h
Motion Spotter384,1803h
Nano-Armor Kit349350,13323.4h
Hellion G0630h
Spawn Beacon147211.1h
Spitfire Auto-Turret128491.1h
M20 Basilisk0530h
Anti-Infantry MANA Turret9810.5h
Recon Detection Device3069,87619.4h
Smoke Grenade02580.1h
Ammunition Package521,3995.1h

Check the help document for the dictionary if you want to learn more about words used here.


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