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Colonel VictorMarx[RSG1] VictorMarx
TR BR 75

KDR: 1.14

Score: 106m

Last Seen: Dec 9th, 2018 9:20 AM
- OFFLINE - 39.6 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Cobalt - Outfit Leader of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 46
Level Progress (to 76): 87%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R C-4 T1S Cycler LC3 Jaguar T9 CARV TAR T1 Cycler TORQ-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 724TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.27%22.852%60051971111,6681.28752-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.033%1.027B**0.347C**-0.885D--HEAD ++ (~9.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+10.40.273C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.149%0.891%133410182,13218655421.14316393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.732%-0.453D-0.662D-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.90.259C*39.40.254C*79.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.094%2.083%88710153,409570115260.597965223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%0.122C+-0.362C-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.33C**10.90.13C++15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.427%6.052%471110112,04950816550.403188312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.929%-0.251C0.443B0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.5-0.007C+39.6-0.014C+78.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.139%62.345%47710152,422785320.308378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%-0.004C+-0.347C-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.121C+30.045C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.606%11.572%47610167,4755286341.41411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.782%0.77B++-0.582D-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.50.278C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 46
106m274%422 (25.3k)355 (21.3k)1.13978172,342151,2061.2466475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022375822.624%18.487%41801:5952

29% Combat Medic19% Engineer18% Heavy Assault16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:25 PMNov 21st, 2012 8:31 PMDec 9th, 2018 8:35 AM (1d) (PST)Dec 9th, 2018 6:48 AM (2d) (PST)Dec 9th, 2018 5:20 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4903251650.5770.5060.1071.6700.033355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,41119,5169,89535306100221,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4979.7h/207.5d 16,157 31,861 63,866 499k 7,542 17,612 9,786 146.5m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:6,020
Deaths:5,340
KDR:1.127
Accuracy:26.998% B++
HSR:18.555% C
LC2 Lynx
B*
Kills:3,861
Deaths:3,563
KDR:1.084
Accuracy:27.213% B*
HSR:21.186% C+
NS-11C
B++
Kills:3,248
Deaths:3,406
KDR:0.954
Accuracy:27.200% B++
HSR:17.241% C
TRAC-5 S
B+
Kills:3,195
Deaths:3,609
KDR:0.885
Accuracy:25.207% B+
HSR:15.931% C+
HC1 Cougar
B+
Kills:2,525
Deaths:2,717
KDR:0.929
Accuracy:26.568% B+
HSR:19.406% C--
T5 AMC
B
Kills:2,073
Deaths:2,519
KDR:0.823
Accuracy:24.898% B
HSR:13.941% D*
TRS-12 Uppercut
B
Kills:1,746
Deaths:1,827
KDR:0.956
Accuracy:61.085% B
HSR:10.080% D-
NS Baron G5
B++
Kills:1,416
Deaths:1,363
KDR:1.039
Accuracy:50.690% B++
HSR:10.664% D-
PDW-16 Hailstorm
B+
Kills:1,415
Deaths:1,481
KDR:0.955
Accuracy:25.977% B+
HSR:12.580% D
NSX Tanto
B++
Kills:1,325
Deaths:1,121
KDR:1.182
Accuracy:28.777% B+
HSR:30.113% B++
TAS-16 Blackjack
B+
Kills:1,323
Deaths:1,231
KDR:1.075
Accuracy:65.956% B+
HSR:10.658% D-
TRAC-Shot
C+
Kills:1,283
Deaths:1,481
KDR:0.866
Accuracy:24.346% C+
HSR:12.315% D*
NS-7 PDW
C++
Kills:1,259
Deaths:1,337
KDR:0.942
Accuracy:25.262% C++
HSR:11.438% D--
MKV Suppressed
B+
Kills:1,245
Deaths:1,414
KDR:0.880
Accuracy:27.750% B+
HSR:18.072% C+
MG-S1 Jackal
A++
Kills:1,243
Deaths:977
KDR:1.272
Accuracy:28.504% B+
HSR:30.893% A++
TRAC-5
C*
Kills:1,235
Deaths:1,634
KDR:0.756
Accuracy:22.246% C*
HSR:12.308% D*
SMG-46 Armistice
C++
Kills:1,210
Deaths:1,316
KDR:0.919
Accuracy:25.858% C++
HSR:13.223% C--
FA1 Barrage
B+
Kills:1,206
Deaths:1,270
KDR:0.950
Accuracy:44.909% B+
HSR:11.194% D-
AS16 NightHawk
B+
Kills:1,203
Deaths:1,145
KDR:1.051
Accuracy:43.562% B+
HSR:11.721% D
Havoc
C**
Kills:1,163
Deaths:922
KDR:1.261
Accuracy:54.530% C*
HSR:15.047% C**
TS4 Haymaker
C**
Kills:834
Deaths:853
KDR:0.978
Accuracy:44.697% C**
HSR:11.631% C--
Shuriken
B++
Kills:624
Deaths:520
KDR:1.200
Accuracy:27.377% C+
HSR:23.077% B++
NSX-P Tanto
A*
Kills:173
Deaths:130
KDR:1.331
Accuracy:27.360% B+
HSR:41.041% A*
Kills:40,825
Deaths (as Light Assault):41,176
Deaths (to Light Assaults):25,313
KDR:0.99148
Kill Difference:351
Playtime:808.881 hours
Usage:16%
Score:20.986m
Score/min:432
Accuracy (listed only):34.216%
HSR (listed only):17.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:9,487
Deaths:7,256
KDR:1.307
Accuracy:26.330% B*
HSR:29.757% B*
T9 CARV
B**
Kills:5,846
Deaths:4,963
KDR:1.178
Accuracy:24.512% B**
HSR:25.248% B+
T9A "Butcher"
C++
Kills:4,497
Deaths:3,649
KDR:1.232
Accuracy:24.452% C++
HSR:24.616% C
NS-15M2
B+
Kills:3,493
Deaths:2,551
KDR:1.369
Accuracy:26.438% B+
HSR:25.394% C+
NS-15M1
B+
Kills:3,305
Deaths:2,648
KDR:1.248
Accuracy:25.228% B+
HSR:23.964% C*
TMG-50
B+
Kills:3,053
Deaths:2,766
KDR:1.104
Accuracy:23.368% B+
HSR:22.208% C+
T32 Bull
B+
Kills:2,902
Deaths:2,514
KDR:1.154
Accuracy:25.264% B+
HSR:22.915% C+
T9 CARV-S
C++
Kills:2,848
Deaths:3,102
KDR:0.918
Accuracy:22.192% C++
HSR:19.558% D
MG-H1 Watchman
A++
Kills:2,427
Deaths:1,373
KDR:1.768
Accuracy:27.522% B**
HSR:39.061% A++
T16 Rhino
C**
Kills:2,116
Deaths:1,818
KDR:1.164
Accuracy:21.918% C**
HSR:18.289% D
NSX Naginata
B++
Kills:1,471
Deaths:1,148
KDR:1.281
Accuracy:25.743% B++
HSR:31.543% B+
T7 Mini-Chaingun
B**
Kills:1,450
Deaths:1,272
KDR:1.140
Accuracy:21.720% B**
HSR:11.655% C
Kills:42,895
Deaths (as Heavy Assault):35,060
Deaths (to Heavy Assaults):32,081
KDR:1.22347
Kill Difference:7,835
Playtime:917.339 hours
Usage:18%
Score:20.188m
Score/min:367
Accuracy (listed only):24.557%
HSR (listed only):24.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
B++
Kills:6,165
Deaths:5,682
KDR:1.085
Accuracy:26.900% B++
HSR:20.389% C+
TAR
B++
Kills:5,448
Deaths:4,162
KDR:1.309
Accuracy:26.299% B++
HSR:25.936% B++
T1 Cycler
A
Kills:4,798
Deaths:3,989
KDR:1.203
Accuracy:27.256% A
HSR:24.073% B+
TORQ-9
B*
Kills:4,499
Deaths:3,624
KDR:1.241
Accuracy:28.015% B*
HSR:22.805% C+
NS-11A
B+
Kills:3,593
Deaths:2,746
KDR:1.308
Accuracy:25.627% B
HSR:24.520% B+
NS-11P
B**
Kills:2,990
Deaths:2,678
KDR:1.117
Accuracy:27.540% B**
HSR:19.766% C++
SABR-13
B++
Kills:2,861
Deaths:2,775
KDR:1.031
Accuracy:28.915% B++
HSR:21.042% D
T1B Cycler
B++
Kills:2,540
Deaths:1,919
KDR:1.324
Accuracy:29.139% B++
HSR:26.024% C+
Cycler TRV
B++
Kills:2,538
Deaths:2,226
KDR:1.140
Accuracy:26.103% B++
HSR:18.400% C+
T1A Unity
C+
Kills:1,879
Deaths:1,873
KDR:1.003
Accuracy:25.174% C+
HSR:21.075% C-
TRS-12 Uppercut
B
Kills:1,746
Deaths:1,827
KDR:0.956
Accuracy:61.085% B
HSR:10.080% D-
NS Baron G5
B++
Kills:1,416
Deaths:1,363
KDR:1.039
Accuracy:50.690% B++
HSR:10.664% D-
PDW-16 Hailstorm
B+
Kills:1,415
Deaths:1,481
KDR:0.955
Accuracy:25.977% B+
HSR:12.580% D
TAS-16 Blackjack
B+
Kills:1,323
Deaths:1,231
KDR:1.075
Accuracy:65.956% B+
HSR:10.658% D-
NS-7 PDW
C++
Kills:1,259
Deaths:1,337
KDR:0.942
Accuracy:25.262% C++
HSR:11.438% D--
MKV Suppressed
B+
Kills:1,245
Deaths:1,414
KDR:0.880
Accuracy:27.750% B+
HSR:18.072% C+
MG-S1 Jackal
A++
Kills:1,243
Deaths:977
KDR:1.272
Accuracy:28.504% B+
HSR:30.893% A++
SMG-46 Armistice
C++
Kills:1,210
Deaths:1,316
KDR:0.919
Accuracy:25.858% C++
HSR:13.223% C--
FA1 Barrage
B+
Kills:1,206
Deaths:1,270
KDR:0.950
Accuracy:44.909% B+
HSR:11.194% D-
AS16 NightHawk
B+
Kills:1,203
Deaths:1,145
KDR:1.051
Accuracy:43.562% B+
HSR:11.721% D
Havoc
C**
Kills:1,163
Deaths:922
KDR:1.261
Accuracy:54.530% C*
HSR:15.047% C**
TS4 Haymaker
C**
Kills:834
Deaths:853
KDR:0.978
Accuracy:44.697% C**
HSR:11.631% C--
Shuriken
B++
Kills:624
Deaths:520
KDR:1.200
Accuracy:27.377% C+
HSR:23.077% B++
Kills:53,198
Deaths (as Combat Medic):47,330
Deaths (to Combat Medics):18,702
KDR:1.12398
Kill Difference:5,868
Playtime:1,464.265 hours
Usage:29%
Score:31.473m
Score/min:358
Accuracy (listed only):34.657%
HSR (listed only):18.013%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:6,020
Deaths:5,340
KDR:1.127
Accuracy:26.998% B++
HSR:18.555% C
LC2 Lynx
B*
Kills:3,861
Deaths:3,563
KDR:1.084
Accuracy:27.213% B*
HSR:21.186% C+
NS-11C
B++
Kills:3,248
Deaths:3,406
KDR:0.954
Accuracy:27.200% B++
HSR:17.241% C
TRAC-5 S
B+
Kills:3,195
Deaths:3,609
KDR:0.885
Accuracy:25.207% B+
HSR:15.931% C+
HC1 Cougar
B+
Kills:2,525
Deaths:2,717
KDR:0.929
Accuracy:26.568% B+
HSR:19.406% C--
T5 AMC
B
Kills:2,073
Deaths:2,519
KDR:0.823
Accuracy:24.898% B
HSR:13.941% D*
AMR-66
B+
Kills:1,831
Deaths:1,870
KDR:0.979
Accuracy:29.992% B+
HSR:19.989% D
TRS-12 Uppercut
B
Kills:1,746
Deaths:1,827
KDR:0.956
Accuracy:61.085% B
HSR:10.080% D-
NS Baron G5
B++
Kills:1,416
Deaths:1,363
KDR:1.039
Accuracy:50.690% B++
HSR:10.664% D-
NSX Tanto
B++
Kills:1,325
Deaths:1,121
KDR:1.182
Accuracy:28.777% B+
HSR:30.113% B++
TAS-16 Blackjack
B+
Kills:1,323
Deaths:1,231
KDR:1.075
Accuracy:65.956% B+
HSR:10.658% D-
TRAC-Shot
C+
Kills:1,283
Deaths:1,481
KDR:0.866
Accuracy:24.346% C+
HSR:12.315% D*
TRAC-5
C*
Kills:1,235
Deaths:1,634
KDR:0.756
Accuracy:22.246% C*
HSR:12.308% D*
FA1 Barrage
B+
Kills:1,206
Deaths:1,270
KDR:0.950
Accuracy:44.909% B+
HSR:11.194% D-
AS16 NightHawk
B+
Kills:1,203
Deaths:1,145
KDR:1.051
Accuracy:43.562% B+
HSR:11.721% D
Havoc
C**
Kills:1,163
Deaths:922
KDR:1.261
Accuracy:54.530% C*
HSR:15.047% C**
TS4 Haymaker
C**
Kills:834
Deaths:853
KDR:0.978
Accuracy:44.697% C**
HSR:11.631% C--
MG-HBR1 Dragoon
B**
Kills:264
Deaths:210
KDR:1.257
Accuracy:39.423% B**
HSR:27.273% C
NSX-P Tanto
A*
Kills:173
Deaths:130
KDR:1.331
Accuracy:27.360% B+
HSR:41.041% A*
Kills:35,924
Deaths (as Engineer):36,211
Deaths (to Engineers):26,419
KDR:0.99207
Kill Difference:287
Playtime:967.226 hours
Usage:19%
Score:16.034m
Score/min:276
Accuracy (listed only):36.613%
HSR (listed only):17.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:1,415
Deaths:1,481
KDR:0.955
Accuracy:25.977% B+
HSR:12.580% D
NS-7 PDW
C++
Kills:1,259
Deaths:1,337
KDR:0.942
Accuracy:25.262% C++
HSR:11.438% D--
NS-44 Commissioner
C*
Kills:1,247
Deaths:1,766
KDR:0.706
Accuracy:37.359% C*
HSR:14.836% D--
TX1 Repeater
B+
Kills:1,246
Deaths:1,559
KDR:0.799
Accuracy:27.953% B+
HSR:21.910% C++
MKV Suppressed
B+
Kills:1,245
Deaths:1,414
KDR:0.880
Accuracy:27.750% B+
HSR:18.072% C+
MG-S1 Jackal
A++
Kills:1,243
Deaths:977
KDR:1.272
Accuracy:28.504% B+
HSR:30.893% A++
SMG-46 Armistice
C++
Kills:1,210
Deaths:1,316
KDR:0.919
Accuracy:25.858% C++
HSR:13.223% C--
TX2 Emperor
B+
Kills:1,172
Deaths:1,361
KDR:0.861
Accuracy:31.256% B+
HSR:24.317% B+
RAMS .50M
C
Kills:930
Deaths:720
KDR:1.292
Accuracy:36.432% C
HSR:68.280% D*
NSX Tomoe
B+
Kills:835
Deaths:605
KDR:1.380
Accuracy:30.923% B+
HSR:33.653% C
TSAR-42
C**
Kills:751
Deaths:517
KDR:1.453
Accuracy:39.947% C**
HSR:58.855% D-
NS-357 Underboss
B++
Kills:746
Deaths:969
KDR:0.770
Accuracy:41.117% B++
HSR:14.477% D-
TS2 Inquisitor
C**
Kills:655
Deaths:856
KDR:0.765
Accuracy:30.069% C**
HSR:19.542% C+
Shuriken
B++
Kills:624
Deaths:520
KDR:1.200
Accuracy:27.377% C+
HSR:23.077% B++
SOAS-20
B**
Kills:605
Deaths:453
KDR:1.336
Accuracy:31.400% B++
HSR:27.934% B**
T4 AMP
C+
Kills:512
Deaths:628
KDR:0.815
Accuracy:26.907% C+
HSR:17.773% C
NS-61 Emissary
C**
Kills:353
Deaths:401
KDR:0.880
Accuracy:29.742% C**
HSR:15.298% C
NS-30 Vandal
C+
Kills:345
Deaths:233
KDR:1.481
Accuracy:32.444% C+
HSR:24.348% C
M77-B
C**
Kills:299
Deaths:130
KDR:2.300
Accuracy:38.767% C**
HSR:73.913% C
HSR-1
B+
Kills:175
Deaths:97
KDR:1.804
Accuracy:37.624% B+
HSR:33.143% B+
TRAP-M1
C
Kills:173
Deaths:210
KDR:0.824
Accuracy:26.970% C-
HSR:23.121% C
NS-45 Pilot
A
Kills:141
Deaths:109
KDR:1.294
Accuracy:26.086% D-
HSR:36.170% A
Soldier Soaker
B
Kills:133
Deaths:91
KDR:1.462
Accuracy:37.037% B
HSR:18.045% B
NSX Daimyo
C
Kills:123
Deaths:80
KDR:1.538
Accuracy:38.999% C
HSR:86.179% F--
NS-44L Blackhand
C++
Kills:111
Deaths:158
KDR:0.703
Accuracy:42.513% C++
HSR:21.622% D**
NS-AM7 Archer
B++
Kills:100
Deaths:213
KDR:0.469
Accuracy:57.376% C+
HSR:24% B++
99SV
A
Kills:75
Deaths:67
KDR:1.119
Accuracy:38.500% A
HSR:44% B*
SR-7
C--
Kills:71
Deaths:88
KDR:0.807
Accuracy:36.818% C--
HSR:46.479% T*
Kills:17,794
Deaths (as Infiltrator):18,356
Deaths (to Infiltrators):20,923
KDR:0.96938
Kill Difference:562
Playtime:175.154 hours
Usage:4%
Score:2.669m
Score/min:254
Accuracy (listed only):33.463%
HSR (listed only):30.613%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:1,236
Deaths:801
KDR:1.543
Accuracy:21.583% B**
HSR:16.262% D
M6 Onslaught
B**
Kills:1,155
Deaths:809
KDR:1.428
Accuracy:22.311% B**
HSR:15.065% D--
MRC3 Mercy
B+
Kills:890
Deaths:513
KDR:1.735
Accuracy:19.070% B+
HSR:19.214% C
MRC3 Mercy
B+
Kills:871
Deaths:513
KDR:1.698
Accuracy:18.574% B+
HSR:21.584% C*
M2 Mutilator
A++
Kills:746
Deaths:439
KDR:1.699
Accuracy:21.137% A++
HSR:19.035% C++
M2 Mutilator
A+
Kills:706
Deaths:439
KDR:1.608
Accuracy:21.084% A+
HSR:19.547% C*
M1 Heavy Cycler
A+
Kills:634
Deaths:447
KDR:1.418
Accuracy:22.386% A+
HSR:17.508% C
M1 Heavy Cycler
A++
Kills:631
Deaths:439
KDR:1.437
Accuracy:22.147% A++
HSR:19.651% B+
M3 Pounder HEG
A*
Kills:72
Deaths:51
KDR:1.412
Accuracy:55.967% A*
HSR:4.167% B++
M3 Pounder HEG
A++
Kills:68
Deaths:51
KDR:1.333
Accuracy:55.123% A++
HSR:1.471% D*
NS-10 Burster
A
Kills:57
Deaths:111
KDR:0.514
Accuracy:35.753% A
HSR:8.772% B++
NS-20 Gorgon
B**
Kills:53
Deaths:43
KDR:1.233
Accuracy:26.316% C*
HSR:24.528% B**
Kills:7,119
Deaths (as MAX Suit):2,328
Deaths (to MAX Suits):7,834
KDR:3.05799
Kill Difference:4,791
Playtime:90.720 hours
Usage:2%
Score:3.230m
Score/min:593
Accuracy (listed only):28.454%
HSR (listed only):15.567%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:1,003
V. Kills:108 N/A
Deaths:124
KDR:8.089
Accuracy:52.012% B+
KPH:124 B*
VKPH:13.400 C+
M14 Banshee
C+
Kills:845
V. Kills:66 N/A
Deaths:595
KDR:1.420
Accuracy:29.084% C+
KPH:23.500 D
VKPH:1.800 D
M18 Rotary
D
Kills:153
V. Kills:161 94%
Deaths:448
KDR:0.342
Accuracy:27.361% D
KPH:4.400 D-
VKPH:4.700 D
M18 Needler
D
Kills:131
V. Kills:125 104%
Deaths:250
KDR:0.524
Accuracy:31.610% C+
KPH:6.100 D
VKPH:5.800 D
Tomcat A2AM Pods
C
Kills:67
V. Kills:73 91%
Deaths:19
KDR:3.526
Accuracy:75.737% D
KPH:33.400 D
VKPH:36.400 C
Kills:2,199 (1,129 + 0)
Deaths:1,436
KDR:1.531
VKDR:0.371
Vehicle Kills:533
Kill Difference:763
Playtime:102.191 hours
Usage:2%
Score:1.062m
Score/min:173
Piloting Accuracy:31.610%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:111
V. Kills:58 188%
Deaths:18
KDR:6.167
Accuracy:32.560% C++
KPH:18.100 D
VKPH:9.400 D--
L105 Zephyr
D-
Kills:93
V. Kills:15 N/A
Deaths:16
KDR:5.813
Accuracy:30.024% D**
KPH:25.900 D--
VKPH:4.200 D-
Dual-75 Duster
D-
Kills:87
V. Kills:6 N/A
Deaths:13
KDR:6.692
Accuracy:27.159% D*
KPH:21.400 D**
VKPH:1.500 D-
C150 Dalton
B++
Kills:62
V. Kills:27 221%
Deaths:23
KDR:2.696
Accuracy:47.968% B++
KPH:16.700 D-
VKPH:7.300 D*
Kills:353 (0 + 353)
Deaths:70
KDR:5.043
VKDR:1.514
Vehicle Kills:106
Kill Difference:283
Playtime:17.493 hours
Usage:0%
Score:0.187m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:47.968%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:352
V. Kills:121 289%
Deaths:89
KDR:3.955
Accuracy:60.085% B**
KPH:35 B
VKPH:12 C++
L100 Python AP
B
Kills:309
V. Kills:238 129%
Deaths:141
KDR:2.191
Accuracy:64.761% B**
KPH:25.200 C
VKPH:19.400 B
C75 Viper
B**
Kills:288
V. Kills:42 N/A
Deaths:65
KDR:4.431
Accuracy:46.830% B*
KPH:46.800 B**
VKPH:6.800 C+
Skyguard
B*
Kills:117
V. Kills:81 143%
Deaths:41
KDR:2.854
Accuracy:33.927% B*
KPH:8.900 D
VKPH:6.100 D-
Kills:1,066 (1,066 + 0)
Deaths:336
KDR:3.173
VKDR:1.435
Vehicle Kills:482
Kill Difference:730
Playtime:41.689 hours
Usage:1%
Score:0.733m
Score/min:293
Driving Accuracy:33.927%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:1,012
V. Kills:352 287%
Deaths:227
KDR:4.458
Accuracy:47.572% B++
KPH:16.700 D
VKPH:5.800 D--
P2-120 AP
C
Kills:890
V. Kills:642 138%
Deaths:312
KDR:2.853
Accuracy:51.902% B++
KPH:21 D
VKPH:15.100 C
P2-120 HESH
C+
Kills:441
V. Kills:47 N/A
Deaths:66
KDR:6.682
Accuracy:40.255% C+
KPH:42.500 C
VKPH:4.500 D-
E540 Halberd
D
Kills:136
V. Kills:79 170%
Deaths:33
KDR:4.121
Accuracy:43.731% B+
KPH:17.300 D-
VKPH:10.100 D
G30 Vulcan
D
Kills:84
V. Kills:47 175%
Deaths:39
KDR:2.154
Accuracy:23.806% D
KPH:15.600 D
VKPH:8.700 D
MR11 Gatekeeper
B**
Kills:82
V. Kills:43 186%
Deaths:13
KDR:6.308
Accuracy:44.046% B++
KPH:27.700 B**
VKPH:14.500 C
Kills:2,645 (2,343 + 302)
Deaths:690
KDR:3.833
VKDR:1.754
Vehicle Kills:1,210
Kill Difference:1,955
Playtime:129.511 hours
Usage:3%
Score:2.014m
Score/min:259
Driving Accuracy:40.255%
Gunner Accuracy:44.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:119
V. Kills:80 147%
Deaths:60
KDR:1.983
Accuracy:47.146% C+
KPH:22.300 D--
VKPH:15 D--
P525 Marauder-H
C--
Kills:74
V. Kills:3 N/A
Deaths:13
KDR:5.692
Accuracy:30.814% C--
KPH:57.800 D-
VKPH:2.300 D*
Kills:193 (0 + 193)
Deaths:73
KDR:2.644
VKDR:1.137
Vehicle Kills:83
Kill Difference:120
Playtime:6.624 hours
Usage:0%
Score:0.192m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:30.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:476
V. Kills:85 N/A
Deaths:80
KDR:5.950
Accuracy:40.950% B++
KPH:45.200 C+
VKPH:8.100 C+
M12 Kobalt
C+
Kills:324
V. Kills:10 N/A
Deaths:43
KDR:7.535
Accuracy:15.829% C+
KPH:48.300 C
VKPH:1.500 D
M20 Basilisk
B+
Kills:240
V. Kills:63 375%
Deaths:99
KDR:2.424
Accuracy:42.055% B+
KPH:15.900 C
VKPH:4.200 D--
M40 Fury
C-
Kills:237
V. Kills:48 484%
Deaths:50
KDR:4.740
Accuracy:41.088% B++
KPH:40.200 C--
VKPH:8.100 C-
M12 Kobalt
D
Kills:133
V. Kills:5 N/A
Deaths:17
KDR:7.824
Accuracy:12.299% D-
KPH:34.100 D--
VKPH:1.300 D
M20 Basilisk
B
Kills:127
V. Kills:43 289%
Deaths:56
KDR:2.268
Accuracy:41.627% B
KPH:12.600 D
VKPH:4.300 D-
M60-G Bulldog
D
Kills:62
V. Kills:15 388%
Deaths:24
KDR:2.583
Accuracy:30.755% C
KPH:15 D-
VKPH:3.600 D
Kills:1,599 (0 + 1,599)
Deaths:369
KDR:4.333
VKDR:0.729
Vehicle Kills:269
Kill Difference:1,230
Playtime:56.365 hours
Usage:1%
Score:0.704m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:30.755%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:79
V. Kills:9 N/A
Deaths:26
KDR:3.038
Accuracy:27.928% D--
KPH:22.500 D*
VKPH:2.600 D*
M20 Wyvern
D
Kills:57
V. Kills:31 178%
Deaths:42
KDR:1.357
Accuracy:34.827% D
KPH:5.900 D*
VKPH:3.200 D**
Kills:136 (0 + 136)
Deaths:68
KDR:2
VKDR:0.588
Vehicle Kills:40
Kill Difference:68
Playtime:13.235 hours
Usage:0%
Score:0.047m
Score/min:59
Piloting Accuracy:N/A%
Gunner Accuracy:34.827%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,5429,4877,2561.307C+0.1726.33%B*29.757%B*46.8B+N/A154202.8h9.7B**36.9B++
C-4 10,6318,3726,5631.276C+0.1421.543%DN/A87.3C*23.6C84795.9h1.2B+5.5C**
T1S Cycler 6,2036,1655,6821.085C+0.0526.9%B++20.389%C+34.6C**N/A105178.3h10.6B*39.3B*
LC3 Jaguar 6,0666,0205,3401.127C+0.0126.998%B++18.555%C36.7B+N/A136164.2h10.4B++38.5B++
T9 CARV 5,8815,8464,9631.178C++0.0424.512%B**25.248%B+42.5B*N/A181137.6h10.4B**42.4B*
TAR 5,4915,4484,1621.309C+0.1726.299%B++25.936%B++38BN/A122143.4h10.4B**39.6B*
T1 Cycler 4,8354,7983,9891.203C*0.0627.256%A24.073%B+38B**N/A132126.1h10.3A37.9B**
TORQ-9 4,5284,4993,6241.241C+0.1028.015%B*22.805%C+41.9B+N/A148107.3h11.6B**41.4B*
T9A "Butcher" 4,5254,4973,6491.232C0.0924.452%C++24.616%C48.3C+N/A17593.1h10B*40.7B+
LC2 Lynx 3,8853,8613,5631.084C+0.0627.213%B*21.186%C+38.5B++N/A153100.4h11.7B*43.1B++
NS-11A 3,6293,5932,7461.308C++0.1725.627%B24.52%B+34.2C*N/A106105.2h10.8B**42.2B++
NS-15M2 3,5123,4932,5511.369C+0.2326.438%B+25.394%C+46.9C*N/A16874.5h10.1B*38.2B++
NS-15M1 3,3193,3052,6481.248C+0.1125.228%B+23.964%C*43.3C*N/A14376.4h10.5B*41.6B+
NS-11C 3,2683,2483,4060.954C+0.1927.2%B++17.241%C31.5C**N/A143103.1h11.7B++43B++
TRAC-5 S 3,2253,1953,6090.885C+0.2525.207%B+15.931%C+23.5C**N/A85136h11B+43.4B+
TMG-50 3,0723,0532,7661.104C+0.0423.368%B+22.208%C+40.8BN/A17074.9h9.2B*39.6B+
NS-11P 3,0092,9902,6781.117C+0.0227.54%B**19.766%C++37.4B+N/A13680h11B**39.9B*
T32 Bull 2,9152,9022,5141.154C+0.0125.264%B+22.915%C+40.7C++N/A15471.3h10.5B++41.5B+
SABR-13 2,8722,8612,7751.031C0.1128.915%B++21.042%D31.5C+N/A12290.8h9.5B*33B*
T9 CARV-S 2,8692,8483,1020.918C0.2222.192%C++19.558%D35.6C+N/A15480.1h11.4B+51.3B
T1B Cycler 2,5552,5401,9191.324C+0.1829.139%B++26.024%C+44.9C++N/A12056.6h9.9B**33.9B*
Cycler TRV 2,5522,5382,2261.14C+0.0026.103%B++18.4%C+33.7C*N/A13375.3h10.3B**39.6B*
HC1 Cougar 2,5462,5252,7170.929C+0.2126.568%B+19.406%C--29.6C++N/A14785.3h9.8B*36.9B++
MG-H1 Watchman 2,4412,4271,3731.768C**0.6327.522%B**39.061%A++63.5B*N/A19238.2h11.4B*41.5B*
Frag Grenade 2,2022,18412184N/A2,182.8648.611%B+N/A753.1B**6.2C33372.9h2.6B**5.4B*
T16 Rhino 2,1322,1161,8181.164C+0.0221.918%C**18.289%D28.8C+N/A12273.4h11.8B+53.8B+
T5 AMC 2,0822,0732,5190.823C+0.3224.898%B13.941%D*20.9C+N/A10099h11.5B*46.1B++
T1A Unity 1,8881,8791,8731.003C-0.1425.174%C+21.075%C-33.6CN/A16256h11.4B+45.3B+
AMR-66 1,8461,8311,8700.979C++0.1629.992%B+19.989%D27.6B+N/A11666.3h6.6B**22.1B*
TRS-12 Uppercut 1,7531,7461,8270.956C0.1861.085%B10.08%D-33.4C+N/A13652.3h2.6C++4.3C**
C-4 ARX 1,9851,7038731.951C+0.8122.131%D--N/A150.7B++25D68811.3h1.1B+5.1C+
NSX Naginata 1,4791,4711,1481.281C+0.1425.743%B++31.543%B+50.9B+N/A14128.9h9B*35.1B++
T7 Mini-Chaingun 1,4571,4501,2721.14C++0.0021.72%B**11.655%C47.4B*N/A28330.6h11.4B*52.5B++
NS Baron G5 1,4211,4161,3631.039C+0.1050.69%B++10.664%D-37.2C*N/A16138.1h4.2B+8.3C+
PDW-16 Hailstorm 1,4201,4151,4810.955C+0.1825.977%B+12.58%D32.8C**N/A15543.1h12.9B+49.7B+
NSX Tanto 1,3351,3251,1211.182C+0.0428.777%B+30.113%B++42.7B+N/A11131h10.2B++35.5B+
TAS-16 Blackjack 1,3261,3231,2311.075C+0.0665.956%B+10.658%D-36C+N/A18536.8h2.5C++3.9B
TRAC-Shot 1,2901,2831,4810.866C0.2724.346%C+12.315%D*31.1C+N/A17141.2h10.7B44C**
NS-7 PDW 1,2611,2591,3370.942C+0.2025.262%C++11.438%D--31.1C**N/A18140.5h13B+51.4B+
NS-44 Commissioner 1,2501,2471,7660.706C+0.4337.359%C*14.836%D--40.8BN/A19530.6h3.8C*10.1B
TX1 Repeater 1,2501,2461,5590.799C++0.3427.953%B+21.91%C++72.9A**N/A27917.1h10B*35.9B
MKV Suppressed 1,2541,2451,4140.88C0.2627.75%B+18.072%C+33.6C++N/A11137h12.5B+44.9B+
MG-S1 Jackal 1,2511,2439771.272C++0.1328.504%B+30.893%A++49.5B++N/A13525.1h9.9B34.8B+
M6 Onslaught 1,2441,2368011.543C0.4021.583%B**16.262%D45.6B*N/A24627.1h15.1B*70.1B++
TRAC-5 1,2391,2351,6340.756C+0.3822.246%C*12.308%D*22.1BN/A20955.9h11.7B*52.7B+
SMG-46 Armistice 1,2161,2101,3160.919C+0.2225.858%C++13.223%C--32.2C*N/A15637.6h12.9B+49.9B+
FA1 Barrage 1,2081,2061,2700.95C+0.1944.909%B+11.194%D-31.4C**N/A17538.4h4.1B++9.2B++
AS16 NightHawk 1,2161,2031,1451.051C+0.0943.562%B+11.721%D37.2C*N/A19632.3h4.4C**10.2B+
TX2 Emperor 1,1771,1721,3610.861C+0.2831.256%B+24.317%B+64.8A++N/A20218.1h7.1B*22.7C++
Havoc 1,1671,1639221.261C+0.1254.53%C*15.047%C**46C+N/A10825.3h4C++7.4C*
M6 Onslaught 1,1611,1558091.428C0.2922.311%B**15.065%D--42.2B++N/A22527.4h17.1B+76.6B++
NS Decimator 1,6441,1101,8210.61C-0.5372.677%A+N/A24.2D11.7C24445.8h5.1C+7B+
P2-120 HEAT 1,3641,0122274.458C+3.3247.572%B++1.285%D*16.7D5.8D--13660.5h5.3B**11.2B**
Hellfire Rocket Pods 1,1111,0031248.089C*6.9552.012%B+N/A123.8B*13.3C+8128.1h23.3C++44.9C**
The Slasher 1,01397666,5290.015D-1.1237.853%C**13.525%C++0.6CN/A21711.7h2.7C-7C++
RAMS .50M 9319307201.292C--0.1536.432%C68.28%D*26.6C+N/A10534.9h2.5C6.8C+
Tank Mine 1,5629187381.244D0.1026.561%C--N/A60.4D-42.4D96315.2h1.4B*5.4B+
MRC3 Mercy 8988905131.735C+0.6019.07%B+19.214%C38.7B*N/A13623h14.3A75B*
P2-120 AP 1,5328903122.853C--1.7151.902%B++4.045%B20.9D15.1C40342.5h8.5C16.3C*
MRC3 Mercy 8808715131.698C+0.5618.574%B+21.584%C*37.9B*N/A14223h14.5A77.8B*
ML-7 1,2568481,9240.441C0.7071.389%A++1.769%D18.5C-8.9C-31645.8h7.4C10.3B+
M14 Banshee 9118455951.42C0.2829.084%C+N/A23.5D1.8D12035.9h26.1C++89.8C++
NSX Tomoe 8368356051.38C+0.2430.923%B+33.653%C43C*N/A10619.4h11.6B++37.4B++
TS4 Haymaker 8398348530.978C+0.1644.697%C**11.631%C--37.6B+N/A18522.2h3.8B+8.5B+
TSAR-42 7517515171.453C0.3139.947%C**58.855%D-33.4C+N/A14622.5h2.4C+6C*
NS-357 Underboss 7507469690.77C+0.3741.117%B++14.477%D-60.7B*N/A30212.3h4.1C*9.9B+
M2 Mutilator 7517464391.699C+0.5621.137%A++19.035%C++44.1A++N/A26616.9h13.6B**64.1B**
M2 Mutilator 7187064391.608C+0.4721.084%A+19.547%C*41.8AN/A23116.9h14.4B**68.2B*
Sticky Grenade 6916861686N/A684.8649.675%CN/A762.2C-5.6D37040.9h2.1C++4.3C++
Anti-Vehicle Grenade 8106671667N/A665.8651.389%C+N/A317.6C68.1C22562.1h5.7C++11.1C*
TS2 Inquisitor 6626558560.765C0.3730.069%C**19.542%C+53.7B++N/A20912.2h8.7B+28.9B+
M1 Heavy Cycler 6426344471.418C+0.2822.386%A+17.508%C44AN/A19614.4h12.8B**57.3B**
M1 Heavy Cycler 6376314391.437C++0.3022.147%A++19.651%B+43.8A*N/A28414.4h12.8A57.9B**
Shuriken 6346245201.2C0.0627.377%C+23.077%B++44.6C+N/A12614h12.7C++46.3C*
NSX Masamune 9176208720.711C+0.4373.371%A++1.613%C30.4C+14.6C++22020.4h9.5B+12.9B++
SOAS-20 6146054531.336C+0.2031.4%B++27.934%B**45.1B+N/A15213.4h10.6B+33.7B++
T4 AMP 5145126280.815C+0.3226.907%C+17.773%C66.5A+N/A2447.7h11.9B++44.4B+
M40 Fury 561476805.95C+4.8140.95%B++1.681%C+45.3C+8.1C+27810.5h13.1C*32B+
P2-120 HESH 488441666.682C-5.5440.255%C+N/A42.4C4.5D-20410.4h4.1B++10.1B+
M9 SKEP Launcher 7044121,1300.365C0.7777.535%AN/A11.5C8.1C16235.9h9.1C+11.7B+
NS-61 Emissary 3563534010.88C++0.2629.742%C**15.298%C52.7A+N/A1476.7h11.8B+39.7B+
L100 Python HEAT 473352893.955C+2.8260.085%B**1.705%D34.9C**12C++25710.1h4.8B++8B*
NS-30 Vandal 3463452331.481C+0.3432.444%C+24.348%C44.8BN/A1837.7h5B+15.3B+
Chainblade 35233651,5080.007C-1.1333.81%B+8.631%C*0.2DN/A11613.8h2.5C**7.5C+
MANA Anti-Personnel Turret 3293292091.574N/A0.4317.589%UN/A3290UN/A9401800.1h16.4T*93.2T*
Spear Anti-Vehicle Phalanx Turret 468328536.189C+5.0546.399%C**2.439%D-30.4C-13D32710.8h7.5B16.3B+
M12 Kobalt 334324437.535C6.4015.829%C+19.136%C*48.4C1.5D1986.7h16.8B105.9C**
Ripper 33331724,7780.013D1.1334.082%B++11.987%D0.5C-N/A2646.6h2.2D*6.6C++
L100 Python AP 5473091412.191C--1.0564.761%B**2.913%C+25.1C19.3C**38612.3h8D12.3C++
M77-B 2992991302.3C*1.1638.767%C**73.913%C29.3C*N/A15510.2h2.3B5.8B+
C75 Viper 330288654.431C++3.2946.83%B*N/A46.5B**6.8C+4736.2h10.9B+23.3B*
MG-HBR1 Dragoon 2652642101.257C+0.1239.423%B**27.273%C35.7B+N/A1157.4h5.1B*12.9B*
M20 Basilisk 303240992.424C1.2842.055%B+3.75%D-15.9C4.2D--16615.1h79.4B+188.9B++
M40 Fury 285237504.74C3.6041.088%B++1.266%D40.2C--8.1C-3465.9h15.1C36.8C*
HSR-1 175175971.804C+0.6637.624%B+33.143%B+53B+N/A1853.3h4.6B++12.1B++
NSX-P Tanto 1741731301.331B+0.1927.36%B+41.041%A*48.1B**N/A1803.6h10.7B**39.3B*
TRAP-M1 1741732100.824D0.3226.97%C-23.121%C24.4DN/A957.1h8.6B31.8C*
M18 Rotary 3141534480.342C--0.8027.361%DN/A4.4D-4.7D7234.6h141.6C+517.6C+
NS-45 Pilot 1421411091.294C++0.1526.086%D-36.17%A61.3B+N/A2252.3h5.5B*21.1B+
Claymore 139139622.242D1.1040.119%B*N/A92.7D-N/A6631.5h1.5F--3.6C**
E540 Halberd 215136334.121C2.9843.731%B+2.941%C17.2D-10D3957.9h7.2D16.5C+
M12 Kobalt 138133177.824C6.6812.299%D-16.541%C--34.1D--1.3D2023.9h15B+121.7C+
Soldier Soaker 135133911.462C**0.3237.037%B18.045%B60.5B+N/A3402.2h5.8C*15.6B+
ASP-30 Grounder 2421324320.306D0.8368.79%B*N/A7.3D6.1C--21518h10.6D--15.3C-
M18 Needler 2561312500.524C0.6231.61%C+1.527%C6.1D5.8D15721.6h128.6B407B+
M20 Basilisk 170127562.268C1.1341.627%B4.724%C12.6D4.3D-15310.1h93.8C*225.4B+
NSX Daimyo 123123801.538C--0.4038.999%C86.179%F--34.2DN/A1103.6h3.4D--8.6D
G20 Vulcan-H 199119601.983C-0.8447.146%C+3.361%C**22.5D--15.1D--4625.3h121.2C-257C
Skyguard 198117412.854C++1.7133.927%B*2.564%C**8.9D6.1D-15113.2h129.6C+382.1B+
NS-44L Blackhand 1121111580.703C0.4442.513%C++21.622%D**35.8B++N/A1543.1h4.3C*10.1C**
AP30 Shredder 169111186.167C+5.0332.56%C++1.802%C18.2D9.5D--1796.1h93.1C+286.1C*
NS-AM7 Archer 1191002130.469C+0.6757.376%C+24%B++12.2B**2.3C+988.2h11.2B++19.6B*
L105 Zephyr 10893165.813C4.6730.024%D**N/A25.8D--4.2D-1673.6h6.7C+22.4D
Dual-75 Duster 9387136.692C-5.5527.159%D*N/A21.2D**1.5D-844.1h8.5F31.1D**
G30 Vulcan 13184392.154C1.0123.806%D2.381%D15.6D8.7D3825.4h80.1B+336.6C**
MR11 Gatekeeper 12582136.308B++5.1744.046%B++N/A27.3B**14.3C3163h37.3B**84.7B**
CAS 14-E 8879263.038C--1.9027.928%D--3.797%A++22.6D*2.6D*763.5h38.9D139.3D--
99SV 7575671.119C0.0238.5%A44%B*27.8BN/A3642.7h5.1B+13.3B++
P525 Marauder-H 7774135.692D4.5530.814%C--N/A56.9D-2.3D*5691.3h6.4C**20.7C++
M3 Pounder HEG 7672511.412C+0.2755.967%A*4.167%B++24.8B*1.4D*5302.9h12.2B*21.8B*
SR-7 7171880.807D-0.3336.818%C--46.479%T*15.8D-N/A984.5h3.4F9.3D*
M3 Pounder HEG 8168511.333C+0.1955.123%A++1.471%D*27.2B**5.2B*5092.5h12.5B*22.7B*
Tomcat A2AM Pods 14067193.526C2.3975.737%DN/A33.5D36.5C4652h10D13.2D--
MANA Anti-Vehicle Turret 121631220.516D0.6246.414%D3.175%C18.5D17.1D7933.4h11.1C+23.9C
M60-G Bulldog 7762242.583C-1.4430.755%C3.226%C++15.1D-3.7D1404.1h8C+26.1C+
C150 Dalton 8962232.696C--1.5647.968%B++N/A16.8D-7.3D*2913.7h8.8F--18.3D--
Rocklet Rifle 11660960.625C+0.5149.447%CN/A22.2C-20.7C4782.7h43.2C87.4C
NS-10 Burster 94571110.514D0.6335.753%A8.772%B++3.9C--2.6D7914.5h152.6C++426.8B++
M20 Wyvern 8857421.357D-0.2234.827%D5.263%B*5.9D*3.2D**529.7h133.6D**383.6F
MAX Punch 60572,4760.023D1.1241.565%CN/A0.6C-N/A499.9h3C+7.2C+
M60-A Bulldog 6354124.5C3.3640.913%D1.852%C-8.9D--1.5D726.1h8.1D-19.9D-
NS-20 Gorgon 5453431.233C+0.0926.316%C*24.528%B**35.3A++N/A1461.5h19.2B*73.1B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2301,8892h
Motion Spotter107510.7h
Spawn Beacon56222,79826.1h
Anti-Vehicle MANA Turret244202.1h
Nano-Armor Kit908726,39467.6h
Nanite Revive Grenade08,5032.4h
Medical Applicator2,086573,71862.2h
Welding Device14,7160.5h
Spitfire Auto-Turret102610.5h
Rampart Wall4790.6h
Ammunition Package1122,0151.6h
Medical Kit1,76512,58016.6h
Anti-Infantry MANA Turret366751.9h
IPC Targeting Dart1550.6h
Hardlight Barrier82600.4h
Recon Detection Device402,7573.9h
Smoke Grenade01460h

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