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Maj. General Commissar Vikarth[NDRG] Vikarth
TR BR 85

KDR: 2.23

Score: 6m

Last Seen: Oct 19th, 2019 3:11 AM
- OFFLINE - 6.5 hour(s)

Battle Rank 85 - Terran Republic on Emerald
Level Progress (to 86): 86%
Level 100 Progress: 32% 2168h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M12 Kobalt MRC3 Mercy MRC3 Mercy Claymore Spitfire Auto-Turret P2-120 HESH G30 Walker Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $96,327 MLG Score: 77
Fun Score: N/A
Cheeseburgers Flipped: 893TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.167%22.249%248912188180.781281.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.901%-1.95F-0.194C++-0.015C+HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219-1.947F-24.5-0.712D-194.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.948%1.075%126112261861192551.5630273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.754F--0.938D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.286C*6.30.495B+21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
6.825%18.841%21112266980870.862578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.715F**3.495M*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.8-1.142D*17.60.563B+240.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.034%11.765%212122513611741.16239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.578%-1.542F-0.579D-1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.7-1.791F-8.5-0.741D-28.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m1236.6%99 (5.9k)97 (5.8k)2.230256,3252,8363.0528985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122727711.356%10.498%11921:440

8% Combat Medic55% Engineer18% Heavy Assault11% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:26 AMAug 7th, 2018 10:06 PMOct 19th, 2019 6:56 AM (49d) (PST)Oct 18th, 2019 11:35 PM (49d) (PST)Oct 18th, 2019 11:11 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
191691220.1030.0460.0111.4850.01777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,4524,1287,3246318915,838

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1025.8h/42.7d 2,333 664 4,006 91.4k 1,122 3,987 1,067 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:93
Deaths:161
KDR:0.578
Accuracy:7.284% F**
HSR:16.129% D*
MSW-R
B+
Kills:85
Deaths:161
KDR:0.528
Accuracy:9.659% F*
HSR:28.235% B+
T9 CARV
B++
Kills:74
Deaths:38
KDR:1.947
Accuracy:9.881% F-
HSR:28.378% B++
Kills:252
Deaths (as Heavy Assault):360
Deaths (to Heavy Assaults):679
KDR:0.7
Kill Difference:108
Playtime:187.055 hours
Usage:18%
Score:0.701m
Score/min:62
Accuracy (listed only):8.941%
HSR (listed only):24.248%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:163
Deaths:211
KDR:0.773
Accuracy:12.775% F--
HSR:21.472% C*
LC2 Lynx
C**
Kills:147
Deaths:185
KDR:0.795
Accuracy:11.926% F--
HSR:23.810% C**
TRAC-5 S
D**
Kills:121
Deaths:91
KDR:1.330
Accuracy:15.181% D**
HSR:6.612% F
TRS-12 Uppercut
C+
Kills:69
Deaths:64
KDR:1.078
Accuracy:22.025% T
HSR:14.493% C+
AS16 NightHawk
D**
Kills:67
Deaths:19
KDR:3.526
Accuracy:23.661% F
HSR:8.955% D**
HC1 Cougar
B+
Kills:60
Deaths:33
KDR:1.818
Accuracy:16.127% F
HSR:25% B+
PDW-16 Hailstorm
C++
Kills:58
Deaths:171
KDR:0.339
Accuracy:8.255% F**
HSR:17.241% C++
Kills:685
Deaths (as Light Assault):774
Deaths (to Light Assaults):479
KDR:0.88501
Kill Difference:89
Playtime:42.891 hours
Usage:4%
Score:0.138m
Score/min:53
Accuracy (listed only):15.707%
HSR (listed only):16.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:163
Deaths:211
KDR:0.773
Accuracy:12.775% F--
HSR:21.472% C*
LC2 Lynx
C**
Kills:147
Deaths:185
KDR:0.795
Accuracy:11.926% F--
HSR:23.810% C**
TRAC-5 S
D**
Kills:121
Deaths:91
KDR:1.330
Accuracy:15.181% D**
HSR:6.612% F
MG-HBR1 Dragoon
C
Kills:85
Deaths:19
KDR:4.474
Accuracy:19.202% F-
HSR:27.059% C
TRS-12 Uppercut
C+
Kills:69
Deaths:64
KDR:1.078
Accuracy:22.025% T
HSR:14.493% C+
AS16 NightHawk
D**
Kills:67
Deaths:19
KDR:3.526
Accuracy:23.661% F
HSR:8.955% D**
HC1 Cougar
B+
Kills:60
Deaths:33
KDR:1.818
Accuracy:16.127% F
HSR:25% B+
Kills:712
Deaths (as Engineer):622
Deaths (to Engineers):515
KDR:1.14469
Kill Difference:90
Playtime:563.516 hours
Usage:55%
Score:3.971m
Score/min:117
Accuracy (listed only):17.271%
HSR (listed only):18.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:58
Deaths:171
KDR:0.339
Accuracy:8.255% F**
HSR:17.241% C++
Kills:58
Deaths (as Infiltrator):171
Deaths (to Infiltrators):437
KDR:0.33918
Kill Difference:113
Playtime:37.308 hours
Usage:4%
Score:0.121m
Score/min:54
Accuracy (listed only):8.255%
HSR (listed only):17.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:69
Deaths:64
KDR:1.078
Accuracy:22.025% T
HSR:14.493% C+
AS16 NightHawk
D**
Kills:67
Deaths:19
KDR:3.526
Accuracy:23.661% F
HSR:8.955% D**
PDW-16 Hailstorm
C++
Kills:58
Deaths:171
KDR:0.339
Accuracy:8.255% F**
HSR:17.241% C++
TAR
F-
Kills:53
Deaths:39
KDR:1.359
Accuracy:11.861% F--
HSR:7.547% F-
Kills:247
Deaths (as Combat Medic):293
Deaths (to Combat Medics):186
KDR:0.843
Kill Difference:46
Playtime:80.435 hours
Usage:8%
Score:0.424m
Score/min:88
Accuracy (listed only):16.451%
HSR (listed only):12.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:326
Deaths:224
KDR:1.455
Accuracy:6.809% F-
HSR:19.325% C
MRC3 Mercy
C+
Kills:280
Deaths:186
KDR:1.505
Accuracy:6.580% F--
HSR:21.071% C+
M3 Pounder HEG
C+
Kills:141
Deaths:43
KDR:3.279
Accuracy:21.827% F-
HSR:2.837% C+
M3 Pounder HEG
B+
Kills:104
Deaths:36
KDR:2.889
Accuracy:21.612% F-
HSR:3.846% B+
NS-10 Burster
D-
Kills:69
Deaths:23
KDR:3
Accuracy:16.703% F
HSR:2.899% D-
NS-10 Burster
F
Kills:59
Deaths:12
KDR:4.917
Accuracy:17.645% F-
HSR:0% F
Kills:979
Deaths (as MAX Suit):262
Deaths (to MAX Suits):102
KDR:3.73664
Kill Difference:717
Playtime:111.881 hours
Usage:11%
Score:0.633m
Score/min:94
Accuracy (listed only):15.196%
HSR (listed only):8.330%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:129
V. Kills:45 280%
Deaths:16
KDR:8.063
Accuracy:22.719% T
KPH:12.600 D*
VKPH:4.400 D**
L100 Python HESH
D*
Kills:110
V. Kills:16 N/A
Deaths:14
KDR:7.857
Accuracy:23.974% F*
KPH:13.200 F
VKPH:1.900 D*
C75 Viper
D*
Kills:63
V. Kills:18 332%
Deaths:11
KDR:5.727
Accuracy:12.752% F*
KPH:5.800 D*
VKPH:1.700 D**
Kills:302 (302 + 0)
Deaths:41
KDR:7.366
VKDR:1.927
Vehicle Kills:79
Kill Difference:261
Playtime:29.444 hours
Usage:3%
Score:0.084m
Score/min:48
Driving Accuracy:12.752%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D*
Kills:186
V. Kills:30 N/A
Deaths:22
KDR:8.455
Accuracy:22.948% F--
KPH:11.900 F
VKPH:1.900 D*
P2-120 AP
D**
Kills:148
V. Kills:67 218%
Deaths:8
KDR:18.500
Accuracy:31.372% F
KPH:12.900 D**
VKPH:5.800 F-
P2-120 HEAT
D**
Kills:100
V. Kills:43 227%
Deaths:13
KDR:7.692
Accuracy:24.193% F-
KPH:7.300 D**
VKPH:3.100 F
Kills:434 (434 + 0)
Deaths:43
KDR:10.093
VKDR:3.256
Vehicle Kills:140
Kill Difference:391
Playtime:40.751 hours
Usage:4%
Score:0.170m
Score/min:69
Driving Accuracy:24.193%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:69
V. Kills:20 329%
Deaths:5
KDR:13.800
Accuracy:6.825% F-
KPH:20.800 D**
VKPH:6 B++
Kills:69 (0 + 69)
Deaths:5
KDR:13.800
VKDR:4
Vehicle Kills:20
Kill Difference:64
Playtime:3.321 hours
Usage:0%
Score:0.012m
Score/min:60
Driving Accuracy:N/A%
Gunner Accuracy:6.825%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 9788765175.2S172.9710.963%F-13.699%D--30.7D**3.6C8228.5h27.8D*254F--
MRC3 Mercy 3423262241.455C0.786.809%F-19.325%C5.7FN/A1656.9h24.3D--356.5F**
MRC3 Mercy 2922801861.505C0.736.58%F--21.071%C+5.5FN/A1551h26.4D*401.5T-
Claymore 2682681914.105B**11.8716.026%FN/A95.7DN/A2372.8h1.2C++7.5F-
P2-120 HESH 216186228.455C6.2222.948%F--1.075%C*11.9F1.9D*4915.6h6.3D-27.5F*
G30 Walker 2501771177U174.7723.396%F-3.955%B++17.5D-7.2D*9410.1h185.6B+793.5D--
Tank Mine 2461691511.267S9.0417.247%D*N/A99.4C+45.3D5121.7h1.3B**7.3C--
LC3 Jaguar 1701632110.773C1.4612.775%F--21.472%C*2.3D*N/A769.7h25.1F--196.4T*
P2-120 AP 215148818.5A+16.2731.372%FN/A12.9D**5.8F-11611.5h8.2C-26.1D**
LC2 Lynx 1511471850.795C1.4411.926%F--23.81%C**2D*N/A774.8h25.5F-214T*
M3 Pounder HEG 167141433.279B**1.0521.827%F-2.837%C+6.4D*1.2D*2121.9h27D*123.8F--
L100 Python HEAT 174129168.063B+5.8322.719%TN/A12.6D*4.4D**4510.2h7.7D34T*
TRAC-5 S 126121911.33B++0.9015.181%D**6.612%F4.8D--N/A1525.2h16.9D-111D**
L100 Python HESH 126110147.857C5.6323.974%F*N/A13.3F1.9D*618.3h5.6F-23.5T*
M3 Pounder HEG 126104362.889B*0.6621.612%F-3.846%B+5D**1.1F1420.7h36.1F--167T*
P2-120 HEAT 143100137.692B+5.4624.193%F-N/A7.3D**3.1F5413.7h7B28.8D*
T9 CARV-S 96931610.578D1.657.284%F**16.129%D*5.1D**N/A1318.4h14.9D204.6T*
MG-HBR1 Dragoon 9485194.474M++2.2419.202%F-27.059%C6D*N/A2014.2h15.4F*80.2T*
MSW-R 89851610.528C--1.709.659%F*28.235%B+3.1D**N/A1427.7h27.6T*286.1T*
M20 Basilisk 9878239S36.7723.824%T6.41%B**16.3D*4.2F-604.8h114.3C*479.7F-
T9 CARV 7874381.947B+0.289.881%F-28.378%B++3D*N/A3024.6h29.1T-294.2T*
M12 Kobalt 8969513.8C+11.576.825%F-18.841%C+20.9D**6.1B*593.3h17.6C++257.8F-
NS-10 Burster 10369233M++0.7716.703%F2.899%D-3.2D-1.6D*2921.5h127.2B++761.5D
TRS-12 Uppercut 7169641.078C+1.1522.025%T14.493%C+4D**N/A1817.3h6.1T*27.8T*
AS16 NightHawk 6967193.526A*1.3023.661%F8.955%D**4.7D*N/A1314.4h10.9T*46T*
ML-7 10265680.956B+1.2728.68%T-3.077%C++8.1D**4.6D*708h7C++24.2F-
C75 Viper 8163115.727B+3.5012.752%F*N/A5.8D*1.7D**4010.9h9.2B++72.4F
HC1 Cougar 6160331.818B*0.4116.127%F25%B+2.8D--N/A1021.8h34.2T*212.2T*
NS-10 Burster 9059124.917S2.6917.645%F-N/A3.8D2D*3215.7h129.4B*733.2C
PDW-16 Hailstorm 61581710.339D1.898.255%F**17.241%C++2.2D*N/A626.1h30.1F**364.9T*
Frag Grenade 5757157N/A54.7725.478%F*N/A285D-N/A7050.2h4.9D-19.3F--
TAR 5553391.359C+0.8711.861%F--7.547%F-3.1D*N/A1017.3h22.1T186.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit47162,36711.6h
Ripper AE160297129.2h
AE Nano-Armor Kit1175,5083.9h
AE Medical Applicator1025,3192.1h
Nanite Revive Grenade07080.2h
Medical Applicator6019,7084.6h
Spitfire Auto-Turret203,5503.2h
Motion Spotter02700.1h
Xiphos Anti-Personnel Phalanx Tower01200h
TR Triumph Flare Gun01680.1h
Welding Device03,2530.2h
Ammunition Package104,1181.5h
Shield Recharging Field12680.2h
Medical Kit41210.2h
Anti-Infantry MANA Turret1670.2h
HSR0560.1h
Router0500.1h
L-30R Vektor01190.3h
M20 Drake13670.3h

Check the help document for the dictionary if you want to learn more about words used here.


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