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Commander Commissar Vikarth[LKoC] Vikarth
TR BR 51

KDR: 3.53

Score: 10.7m

Last Seen: Jul 27th, 2020 12:33 AM
- OFFLINE - 16 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Emerald
Level Progress (to 52): 13%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt Frag Grenade MRC3 Mercy MRC3 Mercy Spitfire Auto-Turret Claymore P2-120 AP M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $127,602 MLG Score: 102
Fun Score: N/A
Cheeseburgers Flipped: 1489TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.147%21.178%2571113381,1380.9734822.556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.795%-1.764F-0.01C+0.066C+HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.6-1.939F-26.4-0.854D--191.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.505%0.87%288313464601373423.35766134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.208%-1.602F-1.054D*-1.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.346C**6.20.505B+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
7.073%18.75%22113488090880.87912190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.693F**3.437M*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.3-1.064D*17.60.564B+230.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.504%16.599%223134624713491.84328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.287%-1.589F0.347C**-1.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.3-1.851F-8.4-0.733D-28.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m1331.1%124 (7.4k)115 (6.9k)3.5293611,4213,2364.6220651 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134963611.21%10.962%12328:341

10% Combat Medic55% Engineer15% Heavy Assault12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:26 AMFeb 25th, 2020 3:22 AMJul 27th, 2020 1:17 AM (123d) (PST)Jul 26th, 2020 8:58 PM (123d) (PST)Jul 26th, 2020 8:33 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
212651470.1220.0350.0131.8590.018102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,6903,9088,78272111216,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1558.6h/64.9d 3,536 1,252 7,342 173.8k 1,555 5,894 1,638 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:114
Deaths:166
KDR:0.687
Accuracy:10.380% F*
HSR:16.667% D*
MSW-R
C
Kills:112
Deaths:175
KDR:0.640
Accuracy:10.786% F**
HSR:26.786% C
T9 CARV
C++
Kills:83
Deaths:40
KDR:2.075
Accuracy:10.866% F--
HSR:27.711% C++
Kills:309
Deaths (as Heavy Assault):381
Deaths (to Heavy Assaults):768
KDR:0.81102
Kill Difference:72
Playtime:241.299 hours
Usage:15%
Score:0.961m
Score/min:66
Accuracy (listed only):10.677%
HSR (listed only):23.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:163
Deaths:211
KDR:0.773
Accuracy:12.783% F**
HSR:21.472% C
LC2 Lynx
C+
Kills:155
Deaths:213
KDR:0.728
Accuracy:12.170% F**
HSR:24.516% C+
TRAC-5 S
D**
Kills:149
Deaths:106
KDR:1.406
Accuracy:15.365% F-
HSR:6.711% D**
AS16 NightHawk
C+
Kills:106
Deaths:39
KDR:2.718
Accuracy:22.629% F--
HSR:15.094% C+
TRS-12 Uppercut
C
Kills:75
Deaths:64
KDR:1.172
Accuracy:22.989% T*
HSR:14.667% C
HC1 Cougar
B+
Kills:71
Deaths:35
KDR:2.029
Accuracy:15.839% F--
HSR:28.169% B+
FA1 Barrage
B**
Kills:66
Deaths:21
KDR:3.143
Accuracy:21.866% F--
HSR:21.212% B**
PDW-16 Hailstorm
C
Kills:58
Deaths:173
KDR:0.335
Accuracy:8.485% T*
HSR:17.241% C
TRAC-5
D**
Kills:51
Deaths:57
KDR:0.895
Accuracy:11.017% F--
HSR:11.765% D**
Kills:894
Deaths (as Light Assault):919
Deaths (to Light Assaults):532
KDR:0.9728
Kill Difference:25
Playtime:54.104 hours
Usage:3%
Score:0.164m
Score/min:51
Accuracy (listed only):15.905%
HSR (listed only):17.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:163
Deaths:211
KDR:0.773
Accuracy:12.783% F**
HSR:21.472% C
LC2 Lynx
C+
Kills:155
Deaths:213
KDR:0.728
Accuracy:12.170% F**
HSR:24.516% C+
TRAC-5 S
D**
Kills:149
Deaths:106
KDR:1.406
Accuracy:15.365% F-
HSR:6.711% D**
MG-HBR1 Dragoon
D
Kills:141
Deaths:21
KDR:6.714
Accuracy:21.912% F-
HSR:25.532% D
AS16 NightHawk
C+
Kills:106
Deaths:39
KDR:2.718
Accuracy:22.629% F--
HSR:15.094% C+
TRS-12 Uppercut
C
Kills:75
Deaths:64
KDR:1.172
Accuracy:22.989% T*
HSR:14.667% C
HC1 Cougar
B+
Kills:71
Deaths:35
KDR:2.029
Accuracy:15.839% F--
HSR:28.169% B+
FA1 Barrage
B**
Kills:66
Deaths:21
KDR:3.143
Accuracy:21.866% F--
HSR:21.212% B**
TRAC-5
D**
Kills:51
Deaths:57
KDR:0.895
Accuracy:11.017% F--
HSR:11.765% D**
Kills:977
Deaths (as Engineer):767
Deaths (to Engineers):569
KDR:1.27379
Kill Difference:210
Playtime:858.348 hours
Usage:55%
Score:6.791m
Score/min:132
Accuracy (listed only):17.397%
HSR (listed only):18.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
D--
Kills:63
Deaths:
KDR:
Accuracy:30.246% F
HSR:73.016% D--
PDW-16 Hailstorm
C
Kills:58
Deaths:173
KDR:0.335
Accuracy:8.485% T*
HSR:17.241% C
Kills:121
Deaths (as Infiltrator):173
Deaths (to Infiltrators):478
KDR:0.69942
Kill Difference:52
Playtime:50.623 hours
Usage:3%
Score:0.163m
Score/min:54
Accuracy (listed only):19.366%
HSR (listed only):45.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
D*
Kills:215
Deaths:49
KDR:4.388
Accuracy:19.459% D**
HSR:13.954% D*
T1 Cycler
D**
Kills:118
Deaths:66
KDR:1.788
Accuracy:13.665% F--
HSR:13.559% D**
AS16 NightHawk
C+
Kills:106
Deaths:39
KDR:2.718
Accuracy:22.629% F--
HSR:15.094% C+
TRS-12 Uppercut
C
Kills:75
Deaths:64
KDR:1.172
Accuracy:22.989% T*
HSR:14.667% C
TAR
F
Kills:72
Deaths:47
KDR:1.532
Accuracy:12.577% F**
HSR:11.111% F
FA1 Barrage
B**
Kills:66
Deaths:21
KDR:3.143
Accuracy:21.866% F--
HSR:21.212% B**
PDW-16 Hailstorm
C
Kills:58
Deaths:173
KDR:0.335
Accuracy:8.485% T*
HSR:17.241% C
Kills:710
Deaths (as Combat Medic):459
Deaths (to Combat Medics):205
KDR:1.54684
Kill Difference:251
Playtime:161.523 hours
Usage:10%
Score:1.447m
Score/min:149
Accuracy (listed only):17.381%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:455
Deaths:240
KDR:1.896
Accuracy:6.713% F*
HSR:18.901% D
MRC3 Mercy
C--
Kills:388
Deaths:205
KDR:1.893
Accuracy:6.515% F*
HSR:20.103% C--
M3 Pounder HEG
C
Kills:248
Deaths:50
KDR:4.960
Accuracy:23.187% F--
HSR:2.823% C
M3 Pounder HEG
C+
Kills:215
Deaths:40
KDR:5.375
Accuracy:23.566% F--
HSR:3.256% C+
M1 Heavy Cycler
C--
Kills:131
Deaths:48
KDR:2.729
Accuracy:7.711% F-
HSR:16.031% C--
NS-10 Burster
D*
Kills:118
Deaths:24
KDR:4.917
Accuracy:17.878% F-
HSR:1.695% D*
M2 Mutilator
C+
Kills:84
Deaths:20
KDR:4.200
Accuracy:7.653% F-
HSR:19.048% C+
M1 Heavy Cycler
C
Kills:82
Deaths:8
KDR:10.250
Accuracy:9.193% F-
HSR:19.512% C
NS-10 Burster
D**
Kills:80
Deaths:13
KDR:6.154
Accuracy:18.578% F-
HSR:1.250% D**
M2 Mutilator
D-
Kills:79
Deaths:21
KDR:3.762
Accuracy:7.927% F-
HSR:15.190% D-
Kills:1,880
Deaths (as MAX Suit):334.500
Deaths (to MAX Suits):115
KDR:5.62033
Kill Difference:1,545.500
Playtime:186.502 hours
Usage:12%
Score:1.206m
Score/min:108
Accuracy (listed only):12.892%
HSR (listed only):11.781%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D**
Kills:129
V. Kills:45 280%
Deaths:16
KDR:8.063
Accuracy:22.719% T-
KPH:12.600 D**
VKPH:4.400 F
L100 Python HESH
D**
Kills:126
V. Kills:19 N/A
Deaths:14
KDR:9
Accuracy:23.989% T
KPH:13.900 F-
VKPH:2.100 D**
L100 Python AP
D**
Kills:116
V. Kills:50 227%
Deaths:3
KDR:38.667
Accuracy:34.598% F*
KPH:15.900 D**
VKPH:6.800 F--
C75 Viper
D**
Kills:63
V. Kills:18 332%
Deaths:11
KDR:5.727
Accuracy:12.752% F**
KPH:5.800 D**
VKPH:1.700 D**
Kills:434 (434 + 0)
Deaths:44
KDR:9.864
VKDR:3
Vehicle Kills:132
Kill Difference:390
Playtime:37.494 hours
Usage:2%
Score:0.143m
Score/min:64
Driving Accuracy:12.752%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D**
Kills:257
V. Kills:108 236%
Deaths:8
KDR:32.125
Accuracy:33.515% F
KPH:15.200 D**
VKPH:6.400 F-
P2-120 HESH
D**
Kills:218
V. Kills:38 N/A
Deaths:22
KDR:9.909
Accuracy:24.610% F--
KPH:12.800 F-
VKPH:2.200 D**
P2-120 HEAT
F
Kills:116
V. Kills:46 247%
Deaths:13
KDR:8.923
Accuracy:24.781% F-
KPH:8 F
VKPH:3.200 F
Kills:591 (591 + 0)
Deaths:43
KDR:13.744
VKDR:4.465
Vehicle Kills:192
Kill Difference:548
Playtime:48.414 hours
Usage:3%
Score:0.225m
Score/min:77
Driving Accuracy:24.781%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:80
V. Kills:20 381%
Deaths:5
KDR:16
Accuracy:7.073% F--
KPH:22 F
VKPH:5.500 B+
Kills:80 (0 + 80)
Deaths:5
KDR:16
VKDR:4
Vehicle Kills:20
Kill Difference:75
Playtime:3.644 hours
Usage:0%
Score:0.015m
Score/min:68
Driving Accuracy:N/A%
Gunner Accuracy:7.073%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,8792,6675533.4U529.8711.142%F--15.148%D33.9F2.7D-10078.7h25.1F-225.6T*
Frag Grenade 8427941794N/A790.4745.891%CN/A529.3C32A*18531.5h3.4C+7.4C+
MRC3 Mercy 4754552401.896C1.636.713%F*18.901%D5.5F-N/A1682.2h24F357.2T*
MRC3 Mercy 4083882051.893C1.646.515%F*20.103%C--5F-N/A1477.5h27.1F*416.2T*
Claymore 2802802014B++10.4715.79%F-N/A90.3D--N/A2313.1h1.2C+7.6F--
P2-120 AP 365257832.125A**28.6033.515%FN/A15.2D**6.4F-12016.9h7.4C--22.2D**
M3 Pounder HEG 308248504.96A1.4323.187%F--2.823%C6.5D**1.6D*2238.1h30.4F--131.1T*
P2-120 HESH 256218229.909C--6.3824.61%F--N/A12.7F-2.2D**5117.1h6.4D**26.2T-
T1S Cycler 231215494.388M+0.8619.459%D**13.954%D*7.6D**N/A2528.2h17.5F--89.9F-
M3 Pounder HEG 275215405.375A1.8523.566%F--3.256%C+6.2F1.7D**2134.5h34.5T146.6T*
Tank Mine 3062101613.125S9.6018.605%D*N/A105C48D5412h1.3B**7.2D*
G30 Walker 2922061206S202.4722.794%F4.369%B**17F7.1F-9112.1h186.2C+816.9D--
LC3 Jaguar 1701632110.773C--2.7612.783%F**21.472%C2.3D*N/A869.8h25.1D**196.4T*
LC2 Lynx 1601552130.728D2.8012.17%F**24.516%C+1.7D*N/A689.3h28.3T*232.8T*
TRAC-5 S 1551491061.406C*2.1215.365%F-6.711%D**4.3D--N/A1634.9h16.6D**107.9F-
MG-HBR1 Dragoon 153141216.714M**3.1821.912%F-25.532%D7.1D*N/A2619.9h14.9T*67.9T*
M1 Heavy Cycler 137131482.729B+0.807.711%F-16.031%C--8.1D*N/A3316.1h23.4D**303.2F*
L100 Python HEAT 174129168.063C+4.5322.719%T-N/A12.6D**4.4F4910.2h7.7D**34T*
L100 Python HESH 145126149D5.4723.989%TN/A13.8F-2.1D**629.1h5.3F--22.2T*
T1 Cycler 123118661.788C++1.7413.665%F--13.559%D**3.3D**N/A2236h29T*212T*
NS-10 Burster 173118244.917M++1.3917.878%F-1.695%D*4.2D2D**3928.1h109.1B**610.3C-
L100 Python AP 166116338.667A*35.1434.598%F*N/A15.9D**6.8F--1167.3h6.8C--19.5F--
P2-120 HEAT 162116138.923C++5.3924.781%F-N/A8.1F3.2F5814.4h6.6C++26.5D**
T9 CARV-S 1191141660.687D2.8410.38%F*16.667%D*4.9FN/A1323.4h23.4T*225T*
MSW-R 1181121750.64D2.8910.786%F**26.786%C3.1D**N/A1936.7h29.2T*270.6T*
M20 Basilisk 140110255M++51.4726.423%F*6.364%B*15.3D*4.2F-627.2h142.1D-537.8F**
AS16 NightHawk 111106392.718B0.8122.629%F--15.094%C+3.1D**N/A1034h9.9T*43.8T*
M2 Mutilator 9084204.2B++0.677.653%F-19.048%C+6FN/A1713.9h24.4F--318.9F--
T9 CARV 8783402.075C++1.4510.866%F--27.711%C++2.8D*N/A3330h34.7T*319.8T*
M1 Heavy Cycler 8482810.25S6.729.193%F-19.512%C8.5F-N/A399.6h27.2T295.7T
M12 Kobalt 10080516C12.477.073%F--18.75%C+22.2F5.6B+683.6h17.6C248.3T-
NS-10 Burster 12380136.154M**2.6218.578%F-1.25%D**3.6D--1.9F3522.2h145.8B784.9D--
M2 Mutilator 8379213.762B+0.237.927%F-15.19%D-5.2F-N/A1615.3h29.1T*366.8T*
TRS-12 Uppercut 7775641.172C2.3622.989%T*14.667%C3.9D**N/A1919.1h6.4T*27.8T*
TAR 7472471.532C+2.0012.577%F**11.111%F2.7D**N/A1026.8h24.1T*191.7T*
HC1 Cougar 7271352.029B+1.5015.839%F--28.169%B+2.9D*N/A1224.7h32.9T*207.6T*
C-4 7668302.267C*1.2627.679%C+N/A35.8D*4.2F3931.9h1.8D*6.6D
FA1 Barrage 6866213.143B**0.3921.866%F--21.212%B**5.9D*N/A2811.1h8.3F**37.8T*
ML-7 10466680.971C+2.5628.925%T*3.03%C**8D**4.6D--818.2h7.3C25.1F*
RAMS .50M 6463163U59.4730.246%F73.016%D--6.6FN/A309.5h5.7T*18.7T*
C75 Viper 8163115.727C2.2012.752%F**N/A5.8D**1.7D**4410.9h9.2C++72.4F-
PDW-16 Hailstorm 61581730.335D-3.198.485%T*17.241%C2.2D*N/A726.7h31.3T*368.6T*
T7 Mini-Chaingun 5953391.359C+2.177.778%F-13.208%C2.7D**N/A1519.3h64.3T*826.5T*
TRAC-5 5551570.895C2.6311.017%F--11.765%D**1.2D--N/A2143.9h27.1F--246T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit54180,70312.9h
Ancient Psykinetic Blade7720053.4h
AE Nano-Armor Kit25167,92410.5h
Xiphos Anti-Personnel Phalanx Tower01200h
Rampart Wall0600.5h
AE Medical Applicator36108,26710.8h
Nanite Revive Grenade01,2450.3h
Medical Applicator6121,1044.7h
Motion Spotter13830.2h
Welding Device03,8190.3h
WLT-Mandible Mining Laser282,270175.4h
TR Triumph Flare Gun01680.1h
Spitfire Auto-Turret225,5174.6h
Shield Recharging Field15420.6h
M18 Locust0590h
Ammunition Package126,3422.3h
Medical Kit72680.3h
HSR0560.1h
Anti-Infantry MANA Turret1680.2h
Ripper AE160309132.7h
Nano-Repair Grenade0620h
M20 Drake13670.3h
WLT-Howler Mining Laser01681.1h
L-30R Vektor01190.3h
Router01120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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