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Commissar Commissar Vikarth[NDRG] Vikarth
TR BR 78

KDR: 1.92

Score: 5m

Last Seen: Jun 20th, 2019 11:10 PM
- OFFLINE - 6.2 hour(s)

Battle Rank 78 - Terran Republic on Emerald - Outfit Leader of Nova Dragoon[NDRG] Nova Dragoon
TR outfit on Emerald

Members: 1
Level Progress (to 79): 92%
Level 100 Progress: 26% 2465h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M12 Kobalt MRC3 Mercy Claymore MRC3 Mercy Spitfire Auto-Turret LC3 Jaguar Tank Mine LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $85,068 MLG Score: 68
Fun Score: N/A
Cheeseburgers Flipped: 660TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.212%23.529%264812057480.7384011.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.082%-2.031F--0.431B-0.094C+HEAD ++ (~17.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.9-1.918F-24.4-0.631D193.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.089%1.504%81112121331152201.1565260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.001F---0.612D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.201C++6.10.498B+24.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
6.89%17.647%21112126876840.88311780%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.72F**3.289M*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.8-1.135D*17.70.565B+239.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.831%10%21112126011340.526316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.347D**-0.842D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-2.164F--10.4-1.172D*31.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nova Dragoon[NDRG] Nova Dragoon
TR outfit on Emerald

Members: 1
5m1205.3%94 (5.6k)93 (5.6k)1.918415,2202,7212.6438878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121321210.998%10.747%11819:360

8% Combat Medic56% Engineer19% Heavy Assault9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:26 AMAug 7th, 2018 10:06 PMJun 25th, 2019 8:10 AM (2d) (PST)Jun 20th, 2019 7:20 PM (6d) (PST)Jun 20th, 2019 7:10 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
176671090.0980.0510.0111.3820.01768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,5734,0156,5586318315,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
888.2h/37d 1,974 561 3,217 73.6k 1,004 3,361 888 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:93
Deaths:161
KDR:0.578
Accuracy:7.284% F**
HSR:16.129% D*
MSW-R
B++
Kills:85
Deaths:161
KDR:0.528
Accuracy:9.723% F*
HSR:28.235% B++
T9 CARV
B*
Kills:70
Deaths:37
KDR:1.892
Accuracy:9.798% F-
HSR:28.571% B*
Kills:248
Deaths (as Heavy Assault):359
Deaths (to Heavy Assaults):655
KDR:0.69081
Kill Difference:111
Playtime:168.386 hours
Usage:19%
Score:0.623m
Score/min:62
Accuracy (listed only):8.935%
HSR (listed only):24.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:162
Deaths:210
KDR:0.771
Accuracy:12.753% F--
HSR:21.605% C**
LC2 Lynx
B++
Kills:140
Deaths:171
KDR:0.819
Accuracy:12.251% F--
HSR:25% B++
TRAC-5 S
D**
Kills:118
Deaths:87
KDR:1.356
Accuracy:15.317% D**
HSR:6.780% F
AS16 NightHawk
D*
Kills:60
Deaths:13
KDR:4.615
Accuracy:24.831% D**
HSR:10% D*
PDW-16 Hailstorm
C*
Kills:58
Deaths:171
KDR:0.339
Accuracy:8.282% T
HSR:17.241% C*
HC1 Cougar
B+
Kills:55
Deaths:33
KDR:1.667
Accuracy:16.792% D**
HSR:25.455% B+
Kills:593
Deaths (as Light Assault):685
Deaths (to Light Assaults):470
KDR:0.86569
Kill Difference:92
Playtime:33.998 hours
Usage:4%
Score:0.095m
Score/min:46
Accuracy (listed only):15.038%
HSR (listed only):17.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:162
Deaths:210
KDR:0.771
Accuracy:12.753% F--
HSR:21.605% C**
LC2 Lynx
B++
Kills:140
Deaths:171
KDR:0.819
Accuracy:12.251% F--
HSR:25% B++
TRAC-5 S
D**
Kills:118
Deaths:87
KDR:1.356
Accuracy:15.317% D**
HSR:6.780% F
MG-HBR1 Dragoon
C
Kills:85
Deaths:19
KDR:4.474
Accuracy:19.192% F-
HSR:27.059% C
AS16 NightHawk
D*
Kills:60
Deaths:13
KDR:4.615
Accuracy:24.831% D**
HSR:10% D*
HC1 Cougar
B+
Kills:55
Deaths:33
KDR:1.667
Accuracy:16.792% D**
HSR:25.455% B+
Kills:620
Deaths (as Engineer):533
Deaths (to Engineers):499
KDR:1.16323
Kill Difference:87
Playtime:500.067 hours
Usage:56%
Score:3.389m
Score/min:113
Accuracy (listed only):16.856%
HSR (listed only):19.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C*
Kills:58
Deaths:171
KDR:0.339
Accuracy:8.282% T
HSR:17.241% C*
Kills:58
Deaths (as Infiltrator):171
Deaths (to Infiltrators):425
KDR:0.33918
Kill Difference:113
Playtime:29.941 hours
Usage:3%
Score:0.094m
Score/min:52
Accuracy (listed only):8.282%
HSR (listed only):17.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:60
Deaths:13
KDR:4.615
Accuracy:24.831% D**
HSR:10% D*
PDW-16 Hailstorm
C*
Kills:58
Deaths:171
KDR:0.339
Accuracy:8.282% T
HSR:17.241% C*
Kills:118
Deaths (as Combat Medic):184
Deaths (to Combat Medics):178
KDR:0.6413
Kill Difference:66
Playtime:70.861 hours
Usage:8%
Score:0.337m
Score/min:79
Accuracy (listed only):16.556%
HSR (listed only):13.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:278
Deaths:210
KDR:1.324
Accuracy:7.133% F-
HSR:19.784% C+
MRC3 Mercy
C+
Kills:230
Deaths:171
KDR:1.345
Accuracy:6.848% F--
HSR:20% C+
NS-10 Burster
D
Kills:54
Deaths:20
KDR:2.700
Accuracy:15.597% F-
HSR:3.704% D
Kills:562
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):101
KDR:2.80299
Kill Difference:361.500
Playtime:82.695 hours
Usage:9%
Score:0.432m
Score/min:87
Accuracy (listed only):9.859%
HSR (listed only):14.496%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:124
V. Kills:43 282%
Deaths:16
KDR:7.750
Accuracy:22.447% T
KPH:12.500 D*
VKPH:4.300 F
L100 Python HESH
F
Kills:70
V. Kills:11 N/A
Deaths:14
KDR:5
Accuracy:20.624% T
KPH:10.100 F
VKPH:1.600 F
C75 Viper
D**
Kills:63
V. Kills:18 332%
Deaths:11
KDR:5.727
Accuracy:12.752% F**
KPH:5.800 D**
VKPH:1.700 D**
Kills:257 (257 + 0)
Deaths:41
KDR:6.268
VKDR:1.756
Vehicle Kills:72
Kill Difference:216
Playtime:27.733 hours
Usage:3%
Score:0.069m
Score/min:41
Driving Accuracy:12.752%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D*
Kills:133
V. Kills:25 N/A
Deaths:22
KDR:6.045
Accuracy:20.089% F--
KPH:10.700 F
VKPH:2 D*
P2-120 AP
D**
Kills:97
V. Kills:45 211%
Deaths:8
KDR:12.125
Accuracy:31.547% D**
KPH:11 D**
VKPH:5.100 F-
P2-120 HEAT
F
Kills:96
V. Kills:43 218%
Deaths:13
KDR:7.385
Accuracy:24.706% F-
KPH:7.100 F
VKPH:3.200 F
Kills:326 (326 + 0)
Deaths:43
KDR:7.581
VKDR:2.628
Vehicle Kills:113
Kill Difference:283
Playtime:34.675 hours
Usage:4%
Score:0.126m
Score/min:60
Driving Accuracy:24.706%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:68
V. Kills:20 324%
Deaths:5
KDR:13.600
Accuracy:6.890% F-
KPH:20.600 D**
VKPH:6.100 B**
Kills:68 (0 + 68)
Deaths:5
KDR:13.600
VKDR:4
Vehicle Kills:20
Kill Difference:63
Playtime:3.302 hours
Usage:0%
Score:0.012m
Score/min:59
Driving Accuracy:N/A%
Gunner Accuracy:6.890%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 7937025140.4S138.4810.799%F-13.39%D--30.8D**4C8422.8h27D*249.7T
MRC3 Mercy 2922782101.324C0.597.133%F-19.784%C+5.8FN/A1648h23.4D--328.2F*
Claymore 2622621913.789B**11.8716.162%FN/A93.6DN/A2392.8h1.2C++7.4F-
MRC3 Mercy 2402301711.345C0.576.848%F--20%C+5.5FN/A1442h25.6D*374T-
LC3 Jaguar 1691622100.771C1.1512.753%F--21.605%C**2.3D*N/A669.2h25F**196.4T*
Tank Mine 2101441410.286M**8.3717.271%D*N/A96C+44D4891.5h1.3B**7.3C--
LC2 Lynx 1431401710.819C1.1012.251%F--25%B++2D*N/A769.5h25.9F--211.1T*
G30 Walker 1981401140U138.0824.793%F3.571%B+18.4D-7.6D*1057.6h178.9B+721.6C--
P2-120 HESH 158133226.045C--4.1320.089%F--1.504%B*10.7F2D*4412.4h6.1D30.4T-
L100 Python HEAT 167124167.75B+5.8322.447%TN/A12.5D*4.3F439.9h7.7D34.3T*
TRAC-5 S 123118871.356B+0.5615.317%D**6.78%F4.9D--N/A1524.2h16.9D-110.3D**
P2-120 AP 14297812.125B++10.2131.547%D**N/A11D**5.1F-978.8h9.7D--30.8F-
P2-120 HEAT 13996137.385C*5.4724.706%F-N/A7.2F3.2F5213.4h7C*28.3D*
T9 CARV-S 96931610.578D1.347.284%F**16.129%D*5.1D**N/A1318.4h14.9D204.6T-
MG-HBR1 Dragoon 9485194.474M+2.5619.192%F-27.059%C6.1D*N/A1814h15.3F**79.8T*
MSW-R 89851610.528C--1.399.723%F*28.235%B++3.2D**N/A1326.4h26.4T*271.8T*
L100 Python HESH 8170145C--3.0820.624%TN/A10.1F1.6F446.9h6.1F*29.8T*
T9 CARV 7470371.892B+0.039.798%F-28.571%B*3.2D*N/A3022.1h28T-285.8T*
M12 Kobalt 8868513.6C+11.686.89%F-17.647%C20.6D**6.1B**593.3h17.7C++256.8F
ML-7 10265670.97B+0.9528.763%T-3.077%C++8.2D**4.7D*697.9h6.9C+24.1F--
C75 Viper 8163115.727C**3.8112.752%F**N/A5.8D**1.7D**3810.9h9.2B++72.4F
AS16 NightHawk 6260134.615M++2.7024.831%D**10%D*5.9D*N/A1610.1h10.4F**41.9T*
PDW-16 Hailstorm 61581710.339D1.588.282%T17.241%C*2.2D**N/A626h30.1T362.9T*
HC1 Cougar 5555331.667B+0.2516.792%D**25.455%B+2.6D*N/A920.9h35.7T*212.5T*
NS-10 Burster 7854202.7A*0.7815.597%F-3.704%D2.9D--1.3D**2518.5h122B++782D
Frag Grenade 5151151N/A49.0824.157%F**N/A255D--N/A7140.2h4.2C17.5F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit47161,59411.6h
Ripper AE151295120.4h
AE Nano-Armor Kit1043,8572.3h
AE Medical Applicator812,4141h
Nanite Revive Grenade06290.2h
Medical Applicator6019,7084.6h
Spitfire Auto-Turret193,1862.9h
Motion Spotter01750.1h
Xiphos Anti-Personnel Phalanx Tower01200h
TR Triumph Flare Gun01680.1h
Welding Device02,2540.1h
HSR0560.1h
Ammunition Package103,7461.4h
Medical Kit41210.2h
Anti-Infantry MANA Turret1670.2h
L-30R Vektor01190.3h
Shield Recharging Field11080.1h
M20 Drake13670.3h

Check the help document for the dictionary if you want to learn more about words used here.


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