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Colonel Colonel Vikarth[NDRG] Vikarth
TR BR 73

KDR: 1.63

Score: 3.7m

Last Seen: Apr 18th, 2019 3:14 AM
- OFFLINE - 114.7 hour(s)

Battle Rank 73 - Terran Republic on Emerald - Outfit Leader of Nova Dragoon[NDRG] Nova Dragoon
TR outfit on Emerald

Members: 1
Level Progress (to 74): 61%
Level 100 Progress: 20% 2938h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt Claymore MRC3 Mercy MRC3 Mercy Spitfire Auto-Turret LC3 Jaguar L100 Python HEAT TRAC-5 S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 604TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.321%21.827%225710285910.6320861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.96%-2.101F--0.169C++-0.069C+HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.1-2.037F--23.4-0.64D203.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.264%1.064%6211034941011870.92156950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.108F---0.987D---1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.073C+6.90.45B28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
6.417%14.754%20110346166760.91044879%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.76F**2.601M-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269.3-1.265D**17.30.564B+252

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.411%10.714%20110345610340.543689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.168D*-0.762D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.9-1.946F-10.7-1.195D*28.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nova Dragoon[NDRG] Nova Dragoon
TR outfit on Emerald

Members: 1
3.7m1299.3%86 (5.2k)76 (4.6k)1.632464,1042,5142.2462273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103517310.593%9.917%10519:360

8% Combat Medic46% Engineer17% Heavy Assault9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:26 AMAug 7th, 2018 10:06 PMApr 21st, 2019 8:57 AM (1d) (PST)Apr 18th, 2019 12:00 AM (5d) (PST)Apr 17th, 2019 11:14 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
14868800.0840.0510.0081.2750.01448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,9024,0964,8065317614,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
813.9h/33.9d 1,543 407 2,490 62.2k 856 2,793 686 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:93
Deaths:161
KDR:0.578
Accuracy:7.292% F**
HSR:16.129% D*
MSW-R
B+
Kills:77
Deaths:153
KDR:0.503
Accuracy:9.626% F*
HSR:28.571% B+
T9 CARV
C++
Kills:64
Deaths:35
KDR:1.829
Accuracy:9.751% F-
HSR:23.438% C++
Kills:234
Deaths (as Heavy Assault):349
Deaths (to Heavy Assaults):598
KDR:0.67049
Kill Difference:115
Playtime:140.447 hours
Usage:17%
Score:0.466m
Score/min:55
Accuracy (listed only):8.890%
HSR (listed only):22.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:131
Deaths:181
KDR:0.724
Accuracy:12.609% F--
HSR:18.321% C
TRAC-5 S
D**
Kills:118
Deaths:86
KDR:1.372
Accuracy:15.218% D**
HSR:6.780% F
LC2 Lynx
B+
Kills:107
Deaths:160
KDR:0.669
Accuracy:11.248% F--
HSR:24.299% B+
AS16 NightHawk
D-
Kills:56
Deaths:12
KDR:4.667
Accuracy:27.411% D*
HSR:10.714% D-
PDW-16 Hailstorm
B+
Kills:52
Deaths:165
KDR:0.315
Accuracy:7.838% T
HSR:19.231% B+
Kills:464
Deaths (as Light Assault):604
Deaths (to Light Assaults):438
KDR:0.76821
Kill Difference:140
Playtime:31.934 hours
Usage:4%
Score:0.089m
Score/min:46
Accuracy (listed only):14.865%
HSR (listed only):15.869%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:131
Deaths:181
KDR:0.724
Accuracy:12.609% F--
HSR:18.321% C
TRAC-5 S
D**
Kills:118
Deaths:86
KDR:1.372
Accuracy:15.218% D**
HSR:6.780% F
LC2 Lynx
B+
Kills:107
Deaths:160
KDR:0.669
Accuracy:11.248% F--
HSR:24.299% B+
MG-HBR1 Dragoon
C
Kills:67
Deaths:19
KDR:3.526
Accuracy:18.896% F--
HSR:25.373% C
AS16 NightHawk
D-
Kills:56
Deaths:12
KDR:4.667
Accuracy:27.411% D*
HSR:10.714% D-
Kills:479
Deaths (as Engineer):458
Deaths (to Engineers):459
KDR:1.04585
Kill Difference:21
Playtime:378.310 hours
Usage:46%
Score:2.450m
Score/min:108
Accuracy (listed only):17.076%
HSR (listed only):17.097%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:52
Deaths:165
KDR:0.315
Accuracy:7.838% T
HSR:19.231% B+
Kills:52
Deaths (as Infiltrator):165
Deaths (to Infiltrators):405
KDR:0.31515
Kill Difference:113
Playtime:17.477 hours
Usage:2%
Score:0.045m
Score/min:43
Accuracy (listed only):7.838%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D-
Kills:56
Deaths:12
KDR:4.667
Accuracy:27.411% D*
HSR:10.714% D-
PDW-16 Hailstorm
B+
Kills:52
Deaths:165
KDR:0.315
Accuracy:7.838% T
HSR:19.231% B+
Kills:108
Deaths (as Combat Medic):177
Deaths (to Combat Medics):169
KDR:0.61017
Kill Difference:69
Playtime:62.458 hours
Usage:8%
Score:0.287m
Score/min:77
Accuracy (listed only):17.624%
HSR (listed only):14.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:231
Deaths:196
KDR:1.179
Accuracy:7.245% F-
HSR:21.212% C++
MRC3 Mercy
C+
Kills:191
Deaths:157
KDR:1.217
Accuracy:6.852% F-
HSR:20.419% C+
NS-10 Burster
D
Kills:54
Deaths:19
KDR:2.842
Accuracy:15.414% F-
HSR:3.704% D
Kills:476
Deaths (as MAX Suit):186
Deaths (to MAX Suits):98
KDR:2.55914
Kill Difference:290
Playtime:75.653 hours
Usage:9%
Score:0.371m
Score/min:82
Accuracy (listed only):9.837%
HSR (listed only):15.112%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:118
V. Kills:39 295%
Deaths:16
KDR:7.375
Accuracy:22.416% T
KPH:13.300 D*
VKPH:4.400 F
C75 Viper
D*
Kills:63
V. Kills:18 332%
Deaths:11
KDR:5.727
Accuracy:12.752% F*
KPH:5.800 D*
VKPH:1.700 D**
L100 Python HESH
F-
Kills:53
V. Kills:7 N/A
Deaths:14
KDR:3.786
Accuracy:20.462% T-
KPH:8.500 F-
VKPH:1.100 F-
Kills:234 (234 + 0)
Deaths:41
KDR:5.707
VKDR:1.561
Vehicle Kills:64
Kill Difference:193
Playtime:25.948 hours
Usage:3%
Score:0.061m
Score/min:39
Driving Accuracy:20.462%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D**
Kills:96
V. Kills:43 218%
Deaths:13
KDR:7.385
Accuracy:24.706% F-
KPH:7.100 D**
VKPH:3.200 F
P2-120 HESH
D*
Kills:94
V. Kills:22 409%
Deaths:21
KDR:4.476
Accuracy:19.264% F*
KPH:8.800 F-
VKPH:2.100 D*
P2-120 AP
D*
Kills:67
V. Kills:31 209%
Deaths:7
KDR:9.571
Accuracy:33.387% D*
KPH:10.600 D**
VKPH:4.900 F-
Kills:257 (257 + 0)
Deaths:41
KDR:6.268
VKDR:2.341
Vehicle Kills:96
Kill Difference:216
Playtime:30.420 hours
Usage:4%
Score:0.098m
Score/min:54
Driving Accuracy:33.387%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:61
V. Kills:19 305%
Deaths:4
KDR:15.250
Accuracy:6.417% F--
KPH:20.400 D**
VKPH:6.300 B**
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:4.750
Vehicle Kills:19
Kill Difference:57
Playtime:2.994 hours
Usage:0%
Score:0.007m
Score/min:41
Driving Accuracy:N/A%
Gunner Accuracy:6.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5254662233S231.3711.086%F-12.232%D*27.9D**3.5C--7016.7h27.7D**249.6T-
Claymore 2462461912.947B**11.3116.111%FN/A94.6DN/A2372.6h1.2C++7.4F-
MRC3 Mercy 2432311961.179C0.457.245%F-21.212%C++5.5FN/A1442.3h24D--331.4F*
MRC3 Mercy 1991911571.217C0.426.852%F-20.419%C+5.3FN/A1336.3h25.6D*373.5T
LC3 Jaguar 1371311810.724C0.9112.609%F--18.321%C2.4D*N/A654.5h25.3F--200.6T*
L100 Python HEAT 157118167.375B+5.7422.416%TN/A13.4D*4.4F448.8h7.1C31.6T
TRAC-5 S 123118861.372B++0.2615.218%D**6.78%F5D--N/A1523.4h16.1D106D*
LC2 Lynx 1081071600.669C0.9611.248%F--24.299%B+2.7D*N/A939.1h25.1F-223.1T*
Tank Mine 149103137.923M+6.2917.995%D*N/A79.2D35.4D-4151.3h1.4B*8D-
P2-120 HEAT 13996137.385B+5.7524.706%F-N/A7.2D**3.2F5113.4h7B28.3D--
P2-120 HESH 11694214.476C--2.8419.264%F*1.064%C++8.8F-2.1D*3710.7h6.9D*35.8T*
T9 CARV-S 96931610.578D1.057.292%F**16.129%D*5.1D**N/A1218.4h14.9D204.4T-
MSW-R 81771530.503C--1.139.626%F*28.571%B+3.3D**N/A1223.3h26.3T*273.6T*
G30 Walker 10169169U67.3726.912%D**5.797%A++14.4D--6.7D*974.8h257.8C958D--
P2-120 AP 986779.571B+7.9433.387%D*N/A10.6D**4.9F-876.3h9.3D27.9D**
MG-HBR1 Dragoon 7467193.526A*1.8918.896%F--25.373%C5.4D*N/A1612.3h16.3T86.3T*
ML-7 10265670.97B+0.6628.763%T-3.077%C*8.2D**4.7D*647.9h6.9C++24.1F--
T9 CARV 6864351.829B+0.209.751%F-23.438%C++3D*N/A2921h28T287.6T*
C75 Viper 8163115.727C**4.0912.752%F*N/A5.8D*1.7D**3610.9h9.2B++72.4D**
M12 Kobalt 8061415.25C+13.626.417%F--14.754%D-20.3D**6.3B**413h17.3C*269.3F-
AS16 NightHawk 5856124.667M++3.0327.411%D*10.714%D-6.4D*N/A178.8h10.7T*38.9T-
NS-10 Burster 7854192.842M1.2115.414%F-3.704%D3D-1.3D**2517.8h112.7B**731.1C-
L100 Python HESH 6053143.786D2.1520.462%T-N/A8.5F-1.1F-376.2h7T-34.3T*
PDW-16 Hailstorm 54521650.315D1.327.838%T19.231%B+2.2D*N/A624h29.8F**380.3T*

Consumables
  Name Deaths Consumed Time Equipped
Ripper AE7923947h
Nano-Armor Kit47161,59411.6h
AE Nano-Armor Kit19,3790.4h
Nanite Revive Grenade04600.1h
Medical Applicator6019,7084.6h
TR Triumph Flare Gun01680.1h
Spitfire Auto-Turret182,3982.3h
Welding Device01,6260.1h
Xiphos Anti-Personnel Phalanx Tower01200h
AE Medical Applicator46,9400.5h
HSR0560.1h
Ammunition Package102,9231.1h
Medical Kit41210.2h
Anti-Infantry MANA Turret1650.2h
M20 Drake13670.3h
Shield Recharging Field11080.1h
L-30R Vektor01190.3h

Check the help document for the dictionary if you want to learn more about words used here.


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