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Major Major Vikarth[NDRG] Vikarth
TR BR 64

KDR: 1.51

Score: 3.3m

Last Seen: Dec 14th, 2018 1:39 AM
- OFFLINE - 2.3 hour(s)

Battle Rank 64 - Terran Republic on Emerald - Outfit Leader of Nova Dragoon[NDRG] Nova Dragoon
TR outfit on Emerald

Members: 1
Level Progress (to 65): 74%
Level 100 Progress: 18% 3047h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M12 Kobalt Claymore MRC3 Mercy MRC3 Mercy Spitfire Auto-Turret L100 Python HEAT TRAC-5 S LC3 Jaguar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $63,801 MLG Score: 51
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.93%21.651%215710155450.6048830.905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.686%-2.173F--0.162C++0.125C++HEAD ++ (~16.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.7-2.12F--23.2-0.626D210.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.879%1.22%581102182971810.83673545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.047F---0.911D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.058C+7.20.423B29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
6.417%14.754%22110216161730.98387182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.76F**2.668M-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269.3-1.284D**17.30.559B+252

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nova Dragoon[NDRG] Nova Dragoon
TR outfit on Emerald

Members: 1
3.3m990.7%85 (5.1k)87 (5.2k)1.509623,6882,4432.083164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102214910.298%9.87%10215:380

8% Combat Medic53% Engineer21% Heavy Assault11% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:26 AMAug 7th, 2018 10:06 PMDec 14th, 2018 2:24 AM (20h) (PST)Dec 13th, 2018 9:56 PM (1d) (PST)Dec 13th, 2018 9:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
16884840.0960.0640.0101.1160.01651

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,1015,0635,0386416715,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
638.2h/26.6d 1,401 364 2,158 42.7k 807 2,589 623 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:93
Deaths:161
KDR:0.578
Accuracy:7.292% F**
HSR:16.129% D*
MSW-R
B++
Kills:72
Deaths:150
KDR:0.480
Accuracy:9.164% F*
HSR:29.167% B++
T9 CARV
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:9.788% F-
HSR:21.667% C+
Kills:225
Deaths (as Heavy Assault):344
Deaths (to Heavy Assaults):586
KDR:0.65407
Kill Difference:119
Playtime:132.809 hours
Usage:21%
Score:0.445m
Score/min:56
Accuracy (listed only):8.748%
HSR (listed only):22.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D**
Kills:118
Deaths:86
KDR:1.372
Accuracy:15.239% D**
HSR:6.780% F
LC3 Jaguar
D
Kills:108
Deaths:173
KDR:0.624
Accuracy:11.684% F--
HSR:16.667% D
LC2 Lynx
B++
Kills:104
Deaths:152
KDR:0.684
Accuracy:11.132% F--
HSR:25% B++
PDW-16 Hailstorm
B+
Kills:51
Deaths:164
KDR:0.311
Accuracy:7.787% T
HSR:19.608% B+
Kills:381
Deaths (as Light Assault):575
Deaths (to Light Assaults):427
KDR:0.66261
Kill Difference:194
Playtime:30.596 hours
Usage:5%
Score:0.085m
Score/min:46
Accuracy (listed only):11.461%
HSR (listed only):17.014%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D**
Kills:118
Deaths:86
KDR:1.372
Accuracy:15.239% D**
HSR:6.780% F
LC3 Jaguar
D
Kills:108
Deaths:173
KDR:0.624
Accuracy:11.684% F--
HSR:16.667% D
LC2 Lynx
B++
Kills:104
Deaths:152
KDR:0.684
Accuracy:11.132% F--
HSR:25% B++
MG-HBR1 Dragoon
C
Kills:57
Deaths:18
KDR:3.167
Accuracy:17.325% F--
HSR:26.316% C
Kills:387
Deaths (as Engineer):429
Deaths (to Engineers):448
KDR:0.9021
Kill Difference:42
Playtime:338.234 hours
Usage:53%
Score:2.199m
Score/min:108
Accuracy (listed only):13.845%
HSR (listed only):18.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:51
Deaths:164
KDR:0.311
Accuracy:7.787% T
HSR:19.608% B+
Kills:51
Deaths (as Infiltrator):164
Deaths (to Infiltrators):392
KDR:0.31098
Kill Difference:113
Playtime:13.159 hours
Usage:2%
Score:0.031m
Score/min:39
Accuracy (listed only):7.787%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:51
Deaths:164
KDR:0.311
Accuracy:7.787% T
HSR:19.608% B+
Kills:51
Deaths (as Combat Medic):164
Deaths (to Combat Medics):163
KDR:0.31098
Kill Difference:113
Playtime:50.856 hours
Usage:8%
Score:0.223m
Score/min:73
Accuracy (listed only):7.787%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:215
Deaths:190
KDR:1.132
Accuracy:7.265% F-
HSR:21.861% C**
MRC3 Mercy
C+
Kills:166
Deaths:151
KDR:1.099
Accuracy:6.816% F-
HSR:20.482% C+
NS-10 Burster
D
Kills:54
Deaths:19
KDR:2.842
Accuracy:14.837% F-
HSR:3.704% D
Kills:435
Deaths (as MAX Suit):180
Deaths (to MAX Suits):98
KDR:2.41667
Kill Difference:255
Playtime:70.909 hours
Usage:11%
Score:0.345m
Score/min:81
Accuracy (listed only):9.639%
HSR (listed only):15.349%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:118
V. Kills:39 295%
Deaths:16
KDR:7.375
Accuracy:22.416% T
KPH:13.300 D*
VKPH:4.400 D**
C75 Viper
D*
Kills:63
V. Kills:18 332%
Deaths:11
KDR:5.727
Accuracy:12.752% F**
KPH:5.800 D*
VKPH:1.700 D**
L100 Python HESH
F-
Kills:52
V. Kills:7 N/A
Deaths:14
KDR:3.714
Accuracy:18.688% T-
KPH:8.800 F-
VKPH:1.200 F-
Kills:233 (233 + 0)
Deaths:41
KDR:5.683
VKDR:1.561
Vehicle Kills:64
Kill Difference:192
Playtime:25.661 hours
Usage:4%
Score:0.060m
Score/min:39
Driving Accuracy:18.688%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
F
Kills:93
V. Kills:42 216%
Deaths:13
KDR:7.154
Accuracy:23.389% F-
KPH:7.100 F
VKPH:3.200 F
P2-120 HESH
D*
Kills:82
V. Kills:20 390%
Deaths:20
KDR:4.100
Accuracy:19.879% F--
KPH:8.700 F-
VKPH:2.100 D*
P2-120 AP
D--
Kills:55
V. Kills:29 183%
Deaths:7
KDR:7.857
Accuracy:35.587% D--
KPH:10.400 D**
VKPH:5.500 F-
Kills:230 (230 + 0)
Deaths:40
KDR:5.750
VKDR:2.275
Vehicle Kills:91
Kill Difference:190
Playtime:27.840 hours
Usage:4%
Score:0.092m
Score/min:55
Driving Accuracy:35.587%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:61
V. Kills:19 305%
Deaths:4
KDR:15.250
Accuracy:6.417% F-
KPH:20.400 D**
VKPH:6.400 B**
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:4.750
Vehicle Kills:19
Kill Difference:57
Playtime:2.989 hours
Usage:0%
Score:0.007m
Score/min:41
Driving Accuracy:N/A%
Gunner Accuracy:6.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4514001400U398.4910.877%F-12.25%D*28.4D**3.6C7314.1h27.1D*249.1F**
Claymore 2422421813.444B**11.9316.154%F-N/A93.1D-N/A2402.6h1.2C++7.4F-
MRC3 Mercy 2252151901.132C0.387.265%F-21.861%C**5.5FN/A1439h23.8D--327.7F--
MRC3 Mercy 1731661511.099C-0.416.816%F-20.482%C+5FN/A1333h26.8D**392.7T-
L100 Python HEAT 157118167.375B+5.8722.416%TN/A13.4D*4.4D**448.8h7.1C-31.6T*
TRAC-5 S 123118861.372B+0.1415.239%D**6.78%F5D--N/A1523.4h16.1D105.8D*
LC3 Jaguar 1141081730.624C-0.8911.684%F--16.667%D2.2D*N/A549.8h25.8F**220.5T*
LC2 Lynx 1051041520.684C0.8311.132%F--25%B++2.8D*N/A937.1h24.8F-222.9T*
T9 CARV-S 96931610.578D0.937.292%F**16.129%D*5.1D**N/A1218.4h14.9D204.4T*
P2-120 HEAT 13593137.154C**5.6423.389%F-N/A7.1F3.2F5113.1h6.5B+27.9D--
Tank Mine 12486136.615A*5.1117.044%D*N/A71.7D31.7D--3741.2h1.5B++8.7D*
P2-120 HESH 10282204.1D2.5919.879%F--1.22%B8.6F-2.1D*389.5h7.2D**36.4T*
MSW-R 74721500.48C--1.039.164%F*29.167%B++3.4D**N/A1221h24.6T*267.9T*
ML-7 10265670.97B+0.5428.763%T-3.077%C++8.2D**4.7D--637.9h6.9C+24.1F--
C75 Viper 8163115.727C**4.2212.752%F**N/A5.8D*1.7D**3610.9h9.2B++72.4F
G30 Walker 8961161U59.4927.515%D*4.918%B**13.6D*6.2D**984.5h275.8D1002.3D**
M12 Kobalt 8061415.25C++13.746.417%F-14.754%D-20.3D**6.3B**413h17.3C++269.3F-
T9 CARV 6460331.818B+0.319.788%F-21.667%C+3.1D*N/A3019.5h28.5T*291T*
MG-HBR1 Dragoon 6357183.167A1.6617.325%F--26.316%C5.3D*N/A1610.8h16.1T-92.9T*
P2-120 AP 845577.857C**6.3535.587%D--N/A10.4D**5.5F-945.3h9.8D-27.4D*
NS-10 Burster 7854192.842M1.3314.837%F-3.704%D3.2D-1.4D**2617h101.8B**686.1C
L100 Python HESH 5952143.714D2.2018.688%T-N/A8.8F-1.2F-365.9h6.1F*32.8T*
PDW-16 Hailstorm 53511640.311D1.207.787%T19.608%B+2.2D*N/A622.7h29.5F**378.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit47161,24011.6h
Ripper AE2822316.8h
Nanite Revive Grenade02510.1h
Medical Applicator6019,7084.6h
TR Triumph Flare Gun01680.1h
Spitfire Auto-Turret182,2482.2h
Welding Device04670h
Xiphos Anti-Personnel Phalanx Tower01200h
HSR0560.1h
Anti-Infantry MANA Turret1650.2h
Ammunition Package102,7011h
Medical Kit41200.2h
M20 Drake13670.3h
Shield Recharging Field11080.1h
L-30R Vektor01190.3h

Check the help document for the dictionary if you want to learn more about words used here.


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