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Brigadier Horseman VikingFIN[FIN5] VikingFIN
NC BR 80

KDR: 3.75

Score: 39.5m

Last Seen: Dec 11th, 2018 10:08 PM
- OFFLINE - 24.4 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Miller - Outfit Leader of Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 5
Level Progress (to 81): 80%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Enforcer ML85 AF-4 Cyclone Blitz GD-10 Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 1317TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.639%20.201%4572599715,4002.661141.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.397%0.314C*-0.063C+-1.134D*HEAD ++ (~8.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.276C*12.30.14C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.676%1.309%339210209934682232.12179443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%0.864B*-0.277C-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.803B++14.50.726B++17.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.215%2.502%771710155,79579418977.28931305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.942%-1.038D*-0.089C+0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.149C13.4-0.071C+31

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.698%5.627%12961910038,300621301113.3655276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%-0.783D-0.33C**1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.428B18.70.523B+48.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.809%84.241%1296310191,89162083.04509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.193%1.615A+1.124B**1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.90.39B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.27%12.997%12961102175451991.45279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.408B-0.298C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.21C++4.80.005C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 5
39.5m433.3%264 (15.8k)256 (15.4k)3.7451951,57513,7714.6778780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022188220.753%12.907%26811:1414

33% Engineer12% Heavy Assault33% Infiltrator14% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 10:35 PMJun 24th, 2013 7:35 PMDec 13th, 2018 12:40 PM (1d) (PST)Dec 11th, 2018 6:09 PM (3d) (PST)Dec 11th, 2018 6:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
514864280.3350.0890.0431.7180.062546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8315,18425,6472053103415,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2568.5h/107d 12,844 6,657 11,930 264.7k 3,493 6,288 9,511 79.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C*
Kills:1,171
Deaths:606
KDR:1.932
Accuracy:44.534% C++
HSR:15.628% C*
NC6 Gauss SAW
C
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:18.640% C
HSR:18.884% D
NS-15M1
C+
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:18.969% D
HSR:21.189% C+
GD-22S
C
Kills:668
Deaths:479
KDR:1.395
Accuracy:21.154% C
HSR:22.305% C
EM6
D
Kills:202
Deaths:85
KDR:2.376
Accuracy:17.215% D-
HSR:19.802% D
Kills:4,367
Deaths (as Heavy Assault):1,970
Deaths (to Heavy Assaults):3,173
KDR:2.21675
Kill Difference:2,397
Playtime:307.384 hours
Usage:12%
Score:4.898m
Score/min:266
Accuracy (listed only):24.102%
HSR (listed only):19.562%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:18.152% D*
HSR:14.162% D--
Gauss Compact S
B+
Kills:872
Deaths:746
KDR:1.169
Accuracy:23.465% C+
HSR:20.872% B+
NC12 Sweeper
B+
Kills:754
Deaths:594
KDR:1.269
Accuracy:46.270% B+
HSR:12.997% C+
AC-X11
C+
Kills:619
Deaths:570
KDR:1.086
Accuracy:24.619% C+
HSR:15.509% D*
NS-11C
C
Kills:459
Deaths:257
KDR:1.786
Accuracy:21.409% C-
HSR:17.429% C
MGR-M1 Bishop
A
Kills:225
Deaths:73
KDR:3.082
Accuracy:29.222% D
HSR:40% A
Warden
A++
Kills:68
Deaths:32
KDR:2.125
Accuracy:26.487% C+
HSR:35.294% A++
AF-19 Mercenary
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:21.548% C+
HSR:27.692% B**
Kills:4,220
Deaths (as Engineer):2,524
Deaths (to Engineers):3,330
KDR:1.67195
Kill Difference:1,696
Playtime:857.873 hours
Usage:33%
Score:17.299m
Score/min:336
Accuracy (listed only):26.396%
HSR (listed only):22.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
EM4 Longshot
B*
Kills:1,164
Deaths:105
KDR:11.086
Accuracy:44.988% B*
HSR:81.529% B+
NS-7 PDW
C++
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C++
HSR:11.426% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
NC4 Mag-Shot
A*
Kills:1,139
Deaths:349
KDR:3.264
Accuracy:36.048% A
HSR:34.943% A*
LA8 Rebel
M*
Kills:936
Deaths:136
KDR:6.882
Accuracy:43.726% A++
HSR:45.833% M*
SAS-R
A*
Kills:647
Deaths:49
KDR:13.204
Accuracy:49.575% A++
HSR:89.335% A*
AF-18 Stalker
C+
Kills:638
Deaths:264
KDR:2.417
Accuracy:26.580% C+
HSR:16.458% D
NS-61 Emissary
B++
Kills:582
Deaths:331
KDR:1.758
Accuracy:32.290% B++
HSR:20.447% B++
Tempest
C
Kills:292
Deaths:169
KDR:1.728
Accuracy:21.566% D*
HSR:18.493% C
NS-44 Commissioner
B
Kills:199
Deaths:241
KDR:0.826
Accuracy:38.746% B
HSR:15.075% D--
LA3 Desperado
B++
Kills:184
Deaths:112
KDR:1.643
Accuracy:31.143% B+
HSR:23.913% B++
MGR-S1 Gladius
D
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.906% D--
HSR:17.308% D
NSX Tomoe
B+
Kills:92
Deaths:50
KDR:1.840
Accuracy:31.633% B+
HSR:28.261% D-
NC14 Bolt Driver
B*
Kills:80
Deaths:4
KDR:20
Accuracy:36.957% C*
HSR:82.500% B*
Kills:11,345
Deaths (as Infiltrator):4,372
Deaths (to Infiltrators):2,109
KDR:2.59492
Kill Difference:6,973
Playtime:846.679 hours
Usage:33%
Score:8.483m
Score/min:167
Accuracy (listed only):31.606%
HSR (listed only):33.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
NS-7 PDW
C++
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C++
HSR:11.426% D--
GD-7F
D--
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:18.152% D*
HSR:14.162% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
Gauss Compact S
B+
Kills:872
Deaths:746
KDR:1.169
Accuracy:23.465% C+
HSR:20.872% B+
NC12 Sweeper
B+
Kills:754
Deaths:594
KDR:1.269
Accuracy:46.270% B+
HSR:12.997% C+
AC-X11
C+
Kills:619
Deaths:570
KDR:1.086
Accuracy:24.619% C+
HSR:15.509% D*
NS-11C
C
Kills:459
Deaths:257
KDR:1.786
Accuracy:21.409% C-
HSR:17.429% C
Tempest
C
Kills:292
Deaths:169
KDR:1.728
Accuracy:21.566% D*
HSR:18.493% C
MGR-S1 Gladius
D
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.906% D--
HSR:17.308% D
AF-19 Mercenary
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:21.548% C+
HSR:27.692% B**
Kills:9,611
Deaths (as Light Assault):5,150
Deaths (to Light Assaults):2,371
KDR:1.86621
Kill Difference:4,461
Playtime:357.933 hours
Usage:14%
Score:4.762m
Score/min:222
Accuracy (listed only):24.122%
HSR (listed only):16.624%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
NS-7 PDW
C++
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C++
HSR:11.426% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
NC12 Sweeper
B+
Kills:754
Deaths:594
KDR:1.269
Accuracy:46.270% B+
HSR:12.997% C+
Tempest
C
Kills:292
Deaths:169
KDR:1.728
Accuracy:21.566% D*
HSR:18.493% C
MGR-S1 Gladius
D
Kills:156
Deaths:96
KDR:1.625
Accuracy:20.906% D--
HSR:17.308% D
NS-11A
C**
Kills:95
Deaths:46
KDR:2.065
Accuracy:25.564% C**
HSR:12.632% D*
GR-22
C++
Kills:61
Deaths:34
KDR:1.794
Accuracy:21.252% D
HSR:19.672% C++
Kills:6,594
Deaths (as Combat Medic):3,405
Deaths (to Combat Medics):1,106
KDR:1.93656
Kill Difference:3,189
Playtime:20.446 hours
Usage:1%
Score:0.476m
Score/min:388
Accuracy (listed only):25.233%
HSR (listed only):15.125%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:1,396
Deaths:283
KDR:4.933
Accuracy:19.194% D*
HSR:12.607% C--
AF-41 Hacksaw
B++
Kills:1,384
Deaths:302
KDR:4.583
Accuracy:39.821% B++
HSR:13.584% C-
AF-34 Mattock
B**
Kills:769
Deaths:222
KDR:3.464
Accuracy:42.438% B**
HSR:14.825% C
AF-34 Mattock
B**
Kills:739
Deaths:222
KDR:3.329
Accuracy:45.655% B**
HSR:15.832% C-
NS-10 Burster
C-
Kills:260
Deaths:97
KDR:2.680
Accuracy:26.449% C-
HSR:3.077% D-
NS-10 Burster
C-
Kills:248
Deaths:78
KDR:3.179
Accuracy:26.289% D
HSR:4.032% C-
NCM3 Raven
B+
Kills:180
Deaths:85
KDR:2.118
Accuracy:44.424% B+
HSR:3.333% B+
NCM3 Raven
A++
Kills:161
Deaths:85
KDR:1.894
Accuracy:44.368% B+
HSR:5.590% A++
NCM2 Falcon
A
Kills:95
Deaths:42
KDR:2.262
Accuracy:50.915% A
HSR:7.368% B**
NCM2 Falcon
B*
Kills:60
Deaths:42
KDR:1.429
Accuracy:51.036% B*
HSR:3.333% D
Kills:5,292
Deaths (as MAX Suit):729
Deaths (to MAX Suits):735
KDR:7.25926
Kill Difference:4,563
Playtime:164.976 hours
Usage:6%
Score:3.597m
Score/min:363
Accuracy (listed only):39.059%
HSR (listed only):8.358%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:608
V. Kills:51 N/A
Deaths:79
KDR:7.696
Accuracy:54.106% C
KPH:20.200 D-
VKPH:1.700 D--
Breaker Rocket Pods
C++
Kills:385
V. Kills:91 418%
Deaths:19
KDR:20.263
Accuracy:39.660% D*
KPH:70.800 C+
VKPH:16.700 C++
Vortek Rotary
D--
Kills:61
V. Kills:56 107%
Deaths:93
KDR:0.656
Accuracy:24.006% D*
KPH:1.800 D--
VKPH:1.700 D*
Kills:1,054 (669 + 0)
Deaths:191
KDR:5.518
VKDR:1.037
Vehicle Kills:198
Kill Difference:863
Playtime:69.099 hours
Usage:3%
Score:0.551m
Score/min:133
Piloting Accuracy:24.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C++
Kills:659
V. Kills:33 N/A
Deaths:24
KDR:27.458
Accuracy:44.494% D
KPH:96.700 C++
VKPH:4.800 C--
C150 Dalton
A+
Kills:642
V. Kills:297 215%
Deaths:35
KDR:18.343
Accuracy:55.648% A+
KPH:45.900 B*
VKPH:21.200 C+
AP30 Shredder
B+
Kills:546
V. Kills:238 228%
Deaths:47
KDR:11.617
Accuracy:23.457% D-
KPH:35.100 B+
VKPH:15.300 C
L105 Zephyr
B+
Kills:232
V. Kills:61 374%
Deaths:13
KDR:17.846
Accuracy:38.575% C-
KPH:40.400 C
VKPH:10.600 B+
Kills:2,079 (0 + 2,079)
Deaths:119
KDR:17.471
VKDR:5.286
Vehicle Kills:629
Kill Difference:1,960
Playtime:42.105 hours
Usage:2%
Score:1.149m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:38.575%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,291
V. Kills:120 N/A
Deaths:27
KDR:47.815
Accuracy:42.253% D
KPH:51 C+
VKPH:4.700 D-
C75 Viper
B++
Kills:1,211
V. Kills:147 N/A
Deaths:47
KDR:25.766
Accuracy:27.183% D*
KPH:41.400 B++
VKPH:5 D
L100 Python HEAT
C++
Kills:835
V. Kills:211 394%
Deaths:39
KDR:21.410
Accuracy:45.117% D
KPH:32.900 C++
VKPH:8.300 D
Skyguard
C++
Kills:607
V. Kills:381 159%
Deaths:55
KDR:11.036
Accuracy:28.008% C+
KPH:15.400 C++
VKPH:9.600 C+
L100 Python AP
D
Kills:171
V. Kills:114 149%
Deaths:30
KDR:5.700
Accuracy:54.056% C+
KPH:22 D
VKPH:14.600 D
Kills:4,115 (4,115 + 0)
Deaths:198
KDR:20.783
VKDR:4.914
Vehicle Kills:973
Kill Difference:3,917
Playtime:127.203 hours
Usage:5%
Score:1.884m
Score/min:247
Driving Accuracy:54.056%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:1,802
V. Kills:1,028 175%
Deaths:122
KDR:14.771
Accuracy:44.618% B+
KPH:30.500 B*
VKPH:17.400 C++
Titan-150 AP
D
Kills:981
V. Kills:800 122%
Deaths:142
KDR:6.908
Accuracy:45.246% D
KPH:14.800 D-
VKPH:12.100 D
Titan-150 HESH
C+
Kills:699
V. Kills:100 N/A
Deaths:22
KDR:31.773
Accuracy:45.404% C
KPH:38.900 C+
VKPH:5.600 D
E540 Halberd
B+
Kills:678
V. Kills:283 239%
Deaths:43
KDR:15.767
Accuracy:49.132% B+
KPH:33.900 B+
VKPH:14.100 C+
M12 Kobalt
C++
Kills:540
V. Kills:17 N/A
Deaths:19
KDR:28.421
Accuracy:14.719% C++
KPH:41.500 C-
VKPH:1.300 C-
C85 Canister
B
Kills:144
V. Kills:10 N/A
Deaths:5
KDR:28.800
Accuracy:41.468% B
KPH:72.400 C+
VKPH:5 C+
M96 Mjolnir
C++
Kills:115
V. Kills:76 149%
Deaths:6
KDR:19.167
Accuracy:30.518% D
KPH:31.900 C+
VKPH:21.100 C++
Kills:4,959 (1,680 + 3,279)
Deaths:359
KDR:13.813
VKDR:6.446
Vehicle Kills:2,314
Kill Difference:4,600
Playtime:181.941 hours
Usage:7%
Score:3.607m
Score/min:330
Driving Accuracy:45.404%
Gunner Accuracy:30.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:647
V. Kills:270 239%
Deaths:44
KDR:14.705
Accuracy:54.319% C
KPH:44.600 C*
VKPH:18.600 C
G40-F Ranger
C
Kills:556
V. Kills:343 162%
Deaths:35
KDR:15.886
Accuracy:36.072% B+
KPH:30.100 C
VKPH:18.600 C
C85 Canister-H
B+
Kills:414
V. Kills:29 N/A
Deaths:42
KDR:9.857
Accuracy:55.291% B+
KPH:78.700 C--
VKPH:5.500 C--
M96 Mjolnir-H
C*
Kills:172
V. Kills:114 150%
Deaths:25
KDR:6.880
Accuracy:46.561% C
KPH:52.400 C*
VKPH:34.700 C*
Enforcer ML65-H
C*
Kills:69
V. Kills:52 130%
Deaths:9
KDR:7.667
Accuracy:59.255% C*
KPH:31.500 C+
VKPH:23.700 C-
M12 Kobalt-H
D
Kills:55
V. Kills: N/A
Deaths:3
KDR:18.333
Accuracy:18.857% D
KPH:65.300 D-
VKPH:0 F
Kills:1,913 (0 + 1,913)
Deaths:158
KDR:12.108
VKDR:5.114
Vehicle Kills:808
Kill Difference:1,755
Playtime:44.523 hours
Usage:2%
Score:0.881m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:18.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:561
V. Kills:28 N/A
Deaths:17
KDR:33
Accuracy:13.697% D
KPH:48.700 C
VKPH:2.400 C+
M20 Basilisk
C+
Kills:215
V. Kills:84 253%
Deaths:21
KDR:10.238
Accuracy:36.075% C+
KPH:18.100 C+
VKPH:7.100 C+
M12 Kobalt
C--
Kills:193
V. Kills:7 N/A
Deaths:5
KDR:38.600
Accuracy:14.942% D
KPH:50.500 D
VKPH:1.800 C--
M20 Basilisk
C+
Kills:188
V. Kills:61 303%
Deaths:20
KDR:9.400
Accuracy:31.659% D
KPH:20.400 C+
VKPH:6.600 C-
M40 Fury
C+
Kills:94
V. Kills:34 269%
Deaths:18
KDR:5.222
Accuracy:27.893% D-
KPH:23.600 D-
VKPH:8.500 C+
M60-G Bulldog
C--
Kills:65
V. Kills:7 N/A
Deaths:5
KDR:13
Accuracy:26.504% D
KPH:20.500 C--
VKPH:2.200 D-
Kills:1,316 (0 + 1,316)
Deaths:86
KDR:15.302
VKDR:2.570
Vehicle Kills:221
Kill Difference:1,230
Playtime:43.590 hours
Usage:2%
Score:0.566m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:26.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:316
V. Kills:17 N/A
Deaths:84
KDR:3.762
Accuracy:41.039% C+
KPH:24.800 D
VKPH:1.300 C-
M40 Fury-F
D-
Kills:165
V. Kills:74 220%
Deaths:85
KDR:1.941
Accuracy:39.579% D-
KPH:6 D--
VKPH:2.700 D-
Kills:481 (481 + 0)
Deaths:169
KDR:2.846
VKDR:0.538
Vehicle Kills:91
Kill Difference:312
Playtime:40.043 hours
Usage:2%
Score:0.177m
Score/min:74
Driving Accuracy:39.579%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:113
V. Kills:22 N/A
Deaths:11
KDR:10.273
Accuracy:39.928% D-
KPH:60.800 C++
VKPH:11.800 D
Kills:113 (0 + 113)
Deaths:11
KDR:10.273
VKDR:2
Vehicle Kills:22
Kill Difference:102
Playtime:1.859 hours
Usage:0%
Score:0.022m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:39.928%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Enforcer ML85 2,8301,80212214.77A*11.0244.618%B+3.108%B+30.5B*17.4C++35059h8.1B**18.1A
AF-4 Cyclone 1,4921,4806352.331B**1.4121.378%D16.689%C15.4DN/A6795.8h11.6C+54.1C+
Blitz GD-10 1,4561,4516922.097B**1.6521.12%D13.232%D17.8C--N/A8081.3h15.4C++73C+
Bouncing Betty 1,4221,4226721.224S17.4839.606%C-N/A203.1A++N/A7107h1.7B++4.2B
AF-41 Hacksaw 1,4011,3962834.933B*1.1919.194%D*12.607%C--23.9C--N/A14858.4h4.6B**23.8C+
AF-41 Hacksaw 1,3861,3843024.583B*0.8439.821%B++13.584%C-21.6DN/A13064.2h10.3D**25.9C+
L100 Python HESH 1,4111,2912747.815M++44.0742.253%D2.866%B**51C+4.7D-26325.3h2.6B*6.1B+
C75 Viper 1,3581,2114725.766S22.0227.183%D*1.321%C+41.3B++5D23929.3h7.3B**26.8B+
NC05 Jackhammer 1,1731,1716061.932B+1.8144.534%C++15.628%C*25.2DN/A12946.4h4.9C++11.1C*
NC6 Gauss SAW 1,1771,1654162.8A+0.9518.64%C18.884%D23.6CN/A13249.4h10.1C*54.4C*
EM4 Longshot 1,1691,16410511.086A**7.3444.988%B*81.529%B+20.5DN/A8456.7h2B+4.5B+
NS-7 PDW 1,1671,1644912.371A++1.3724.864%C++11.426%D--23.3C+N/A9949.9h13.1B+52.7B
NS-15M1 1,1731,1613843.023A0.7218.969%D21.189%C+25.1C--N/A11146.2h14.1C74.2C
GD-7F 1,1621,1582075.594S1.8518.152%D*14.162%D--12.9DN/A8389.8h13.6C++75.1C
C-4 1,8711,1432494.59A*0.8423.297%CN/A95.3B+60.7A*139012h1.1B*4.6B+
MKV Suppressed 1,1641,1416481.761B*1.9824.173%C13.672%D-23.3CN/A6948.9h14.3C++59.4C++
NC4 Mag-Shot 1,1621,1393493.264M**0.4836.048%A34.943%A*12.2DN/A4293.5h7.8B21.8C**
Tank Mine 1,7681,0448112.889S9.1425.917%DN/A153.5B**106.5A+18556.8h1.7B+6.6C+
Titan-150 AP 1,7819811426.908C**3.1645.246%D4.077%B++14.8D-12D37366.4h4.9C+10.9C+
LA8 Rebel 9459361366.882S3.1443.726%A++45.833%M*37.9B+N/A11524.7h5.2B++11.8C*
Gauss Compact S 8948727461.169C**2.5823.465%C+20.872%B+7D-N/A30125.1h11.8C+50.3C++
L100 Python HEAT 1,0468353921.41M*17.6645.117%D2.754%C+32.9C++8.3D15925.4h5.4C*11.9C++
Mag-Cutter 8747939,8880.08A++3.6741.469%B**7.44%C++0.6C+N/A31258.6h2.6C++6.3B+
AF-34 Mattock 7787692223.464C++0.2842.438%B**14.825%C30.2DN/A10425.5h7.9D*18.7C+
NC12 Sweeper 7627545941.269C++2.4846.27%B+12.997%C+10.8D-N/A4569.8h4.8C+10.4C**
AF-34 Mattock 7497392223.329C++0.4245.655%B**15.832%C-29DN/A9825.5h8.8D*19.3C++
Frag Grenade 7447271727N/A723.2543.029%CN/A727B**17A++23931h3B*7B+
Titan-150 HESH 7996992231.773A*28.0345.404%C1.717%C+38.8C+5.6D22918h3C**6.6C**
E540 Halberd 9616784315.767A12.0249.132%B+6.49%A++33.9B+14.2C+35820h4.8B*9.8B*
GD-22S 6796684791.395C+2.3521.154%C22.305%C15.8D-N/A6242.2h14.4D--68.2C-
L105 Zephyr PX 6926592427.458B++23.7144.494%DN/A96.9C++4.9C--4326.8h3.7B+8.2B+
SAS-R 6506474913.204M**9.4649.575%A++89.335%A*22.8DN/A6528.4h1.7B**3.5B**
E540 Halberd-H 9176474414.705B**10.9654.319%C4.328%A+44.6C*18.6C40614.5h4.1B*7.6B*
C150 Dalton 9396423518.343A++14.6055.648%A+N/A45.9B*21.2C+51614h4.2C**7.5B**
AF-18 Stalker 6466382642.417B**1.3326.58%C+16.458%D18.4DN/A9934.7h12.5C++47.2C++
AC-X11 6286195701.086C+2.6624.619%C+15.509%D*6.3D--N/A2998.8h12.3C--49.8C+
M30 Mustang AH 659608797.696B3.9554.106%CN/A20.1D-1.7D--8630.2h11.6C21.5C+
Skyguard 9886075511.036M**7.2928.008%C+1.647%C15.4C++9.6C+27439.5h87.6B*312.9B++
NS-61 Emissary 5985823311.758A1.9932.29%B++20.447%B++10D-N/A2858.1h15.9C+49.1C*
M12 Kobalt 5895611733A++29.2513.697%D15.508%D48.8C2.4C+20711.5h18.1B132.1C+
G40-F Ranger 8995563515.886B++12.1436.072%B+N/A30.2C18.6C25818.4h73.2C+203C*
AP30 Shredder 7845464711.617B**7.8723.457%D-3.114%B*35B+15.3C43315.6h47.5B*202.7B+
M12 Kobalt 5575401928.421B**24.6814.719%C++18.148%B+41.5C-1.3C-12613h20.3C137.6C++
M12 Kobalt 5595391731.706C+27.9617.716%D14.1%D-68.2D2.5D2257.9h17.4C*98.1C+
NS-11C 4624592571.786B*1.9621.409%C-17.429%C14.9C--N/A7530.9h14.4C++67.4C++
C85 Canister-H 443414429.857C+6.1155.291%B+8.937%D78.1C--5.5C--2205.3h8.6C--15.6C+
Shrike 5094002241.786A++1.9654.269%C3%C++33.3B*9.1C--46512h4.5B**8.2B*
Breaker Rocket Pods 4763851920.263A++16.5239.66%D*1.818%A71.3C+16.9C++7045.4h18.9C47.7C
S12 Renegade 333316843.762C++0.0241.039%C+3.797%C24.9D1.3C-6512.7h3.6C+8.8C+
MANA Anti-Vehicle Turret 639314704.486S0.7454.078%M+2.548%D*3140C**3250M*26708150.1h7.9C++14.6B+
Tempest 2972921691.728B2.0221.566%D*18.493%C15.8D*N/A5218.5h12.8D**59.3D**
NC15 Phoenix 490261584.5M*0.7550.944%CN/A12.7C+11.2C+22720.5h10.3C++20.3C+
NS-10 Burster 449260972.68M1.0726.449%C-3.077%D-5.3C+3.8C++9949.2h136.4B+515.6C*
NS-10 Burster 418248783.179M+0.5726.289%D4.032%C-5.8C**3.9C++10843.1h130.1B++495B
L105 Zephyr 2932321317.846B++14.1038.575%C-N/A40.7C10.7B+3925.7h6.8C+17.6C+
MGR-M1 Bishop 230225733.082B*0.6629.222%D40%A25CN/A559h5.9B+20.2C*
M20 Basilisk 2992152110.238M**6.4936.075%C+6.977%B18.1C+7.1C+23011.9h80.5C*223.2B
Spear Anti-Vehicle Phalanx Turret 3242111217.583A++13.8443.095%C+2.37%D-33C17.7C5116.4h6.6B+15.4B+
Carver 2282032890.702A*3.0455.508%A**8.374%D*2.1CN/A499h1.3B2.3B+
EM6 205202852.376B+1.3717.215%D-19.802%D17.7D-N/A7611.4h12.8C-74.1C
NS-44 Commissioner 2021992410.826C+2.9238.746%B15.075%D--17.5DN/A9011.4h5D-12.9C+
NS Annihilator 397194882.205S1.5476.152%D*N/A9.2C9.7B25321h11.5C++15.1C+
M12 Kobalt 200193538.6M+34.8514.942%D18.653%C+50.8D1.8C--2603.8h20.3C+135.6C+
M20 Basilisk 249188209.4M**5.6531.659%D3.191%D--20.4C+6.6C-2499.2h56.3B177.9B+
LA3 Desperado 1851841121.643B++2.1031.143%B+23.913%B++9.9D--N/A3118.6h8.6C**27.7C++
NCM3 Raven 297180852.118A++1.6344.424%B+3.333%B+9.3C6.1C+14219.3h25.7C**57.9B+
M96 Mjolnir-H 286172256.88B**3.1346.561%CN/A52.1C*34.5C*5343.3h35.7C*76.6C*
L100 Python AP 285171305.7B1.9554.056%C+4.094%B++21.9D14.6D3707.8h5.9C*11C*
M40 Fury-F 239165851.941C*1.8039.579%D-N/A6D--2.7D-7827.3h14.4C36.3D
NCM3 Raven 255161851.894A+1.8544.368%B+5.59%A++8.3C4.9C--11819.3h28.4C*64B+
MGR-S1 Gladius 158156961.625C*2.1220.906%D--17.308%D10.5D-N/A3414.8h15.1D*72.2D--
M60-A Bulldog 166156722.286C*18.5450.193%B+N/A53.8B++3.4C+3712.9h5.8C++11.6B+
C85 Canister 154144528.8B*25.0541.468%B14.583%C**72C+5C+2172h7.3C*17.5B+
M96 Mjolnir 191115619.167M*15.4230.518%DN/A31.9C+21.1C++3923.6h29.4B++96.3C**
Pelter Rocket Pod 1351131110.273C++6.5339.928%D-N/A59.5C++11.6D1961.9h14.7B**36.7B+
NS Decimator 157111841.321B+2.4253.755%D-N/A25.2C--10.5D2644.4h5.7C-10.7D
NS-11A 9695462.065B++1.6825.564%C**12.632%D*18.6DN/A1075.1h19.3F75.6C-
NCM2 Falcon 13495422.262B**1.4850.915%A7.368%B**11.9C+4.9C++1568h18.2D*35.7C+
M40 Fury 12894185.222C1.4827.893%D-1.064%D23.5D-8.5C+1704h16.8C-60.2D
M60-A Bulldog 10993423.25C*19.5041.496%C-1.075%D--40.4C*7B**3322.3h5.4C*13.1C++
C-4 ARX 13892118.364M**4.6228.2%B+N/A131.4B65.7A++12990.7h1.4C5C+
NSX Tomoe 9592501.84C++1.9131.633%B+28.261%D-20.9DN/A624.4h18.5D--58.6C
AF-22 Crow 15889253.56S0.1965.898%CN/A14.6C11.3C+2856.1h10.6D16.1D
NC14 Bolt Driver 8080420U16.2536.957%C*82.5%B*15.4C--N/A1925.2h2.1B*5.8B++
Sticky Grenade 7575175N/A71.2548.485%C--N/A750C-N/A19690.1h3.2D6.6C--
Enforcer ML65-H 1216997.667B**3.9259.255%C*1.449%C31.4C+23.6C-4022.2h14.5B24.5B+
Warden 7068322.125A1.6226.487%C+35.294%A++19.4C+N/A1043.5h12.1D45.8C+
Spear Anti-Vehicle Phalanx Tower 8667167M++63.2544.674%C--1.493%D--44.7C+12.7D3061.5h6.4B+14.4B+
AF-19 Mercenary 6665451.444B++2.3021.548%C+27.692%B**5D-N/A15812.9h16.7D77.3C+
M60-G Bulldog 7265513A**9.2526.504%D3.077%C++20.3C--2.2D-1083.2h7.2C++27.1C+
Vortek Rotary 11761930.656C3.0924.006%D*N/A1.8D--1.7D*8233.5h155.6D**648.3F-
GR-22 6261341.794B+1.9521.252%D19.672%C++16.9DN/A1163.6h15.6D73.6C-
NCM2 Falcon 9560421.429B+2.3251.036%B*3.333%D7.9D4.6C+1257.6h28.3F55.5D
M12 Kobalt-H 5555318.333C+14.5918.857%D9.091%F68.8D-N/A2910.8h13.3B70.3C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter116,4303.4h
NS Patriot Flare Gun01380.3h
Nano-Armor Kit220693,85741.4h
Anti-Vehicle MANA Turret86154.1h
CAS 14-E0630h
Spawn Beacon46841.1h
Turret AI Module0990.6h
Repair Module11210.8h
Skywall Shield Emitter0550.4h
Structure Shield Module0610.3h
Nanite Revive Grenade03960.1h
Medical Applicator4570,5265.5h
Deconstruction Tool07700h
Welding Device01,5550.1h
Spitfire Auto-Turret15690.7h
Medical Kit241,0431.3h
Rampart Wall01081.5h
Recon Detection Device4210,92117.2h
Ammunition Package43,9321.6h
Anti-Infantry MANA Turret01370.4h
WLT-Howler Mining Laser01,2550.2h
Nano-Repair Grenade05840.2h
Router0520.2h

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