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Sentinel Horseman VikingFIN[FIN5] VikingFIN
NC BR 71

KDR: 3.7

Score: 38.3m

Last Seen: Oct 21st, 2018 4:27 PM
- OFFLINE - 52 minute(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Miller - Outfit Leader of Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 3
Level Progress (to 72): 4%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Enforcer ML85 AF-4 Cyclone Blitz GD-10 Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $670,536 MLG Score: 536
Fun Score: N/A
Cheeseburgers Flipped: 1297TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.503%19.227%4332598814,8182.599191.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.213%0.295C*-0.264C-1.142D*HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.256C*12.50.12C+43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.678%1.053%288210118554642171.84267392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.952%0.634B+-0.4C---0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.766B++14.70.691B+18.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.161%2.529%772710065,73378418677.3125307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.951%-1.043D*-0.083C+0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.2-0.12C+13-0.043C+30.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.665%5.521%1271199948,097616295613.1232274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.471%-0.78D-0.281C*1.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.445B18.30.536B+47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.927%84.078%1271310101,85960783.0626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.381%1.637A+1.113B**1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.90.388C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.751%13.067%12711101275051191.46771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.459B+-0.364C--1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.221C++4.80.006C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Finnish Firing Squad[FIN5] Finnish Firing Squad
NC outfit on Miller

Members: 3
38.3m417.7%264 (15.8k)257 (15.4k)3.6981250,21313,5784.625271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013176520.712%12.614%26110:5914

34% Engineer12% Heavy Assault32% Infiltrator14% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 10:35 PMJun 24th, 2013 7:35 PMOct 21st, 2018 10:33 PM (2d) (PST)Oct 21st, 2018 4:53 PM (2d) (PST)Oct 21st, 2018 12:27 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
518884300.3370.0910.0431.6720.063536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0775,30625,7712053100415,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2479.7h/103.3d 12,588 6,334 11,296 248.7k 3,423 6,158 9,327 77.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C*
Kills:1,171
Deaths:606
KDR:1.932
Accuracy:44.534% C++
HSR:15.628% C*
NC6 Gauss SAW
C
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:18.640% C
HSR:18.884% D
NS-15M1
C+
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:18.969% D
HSR:21.189% C+
GD-22S
C
Kills:616
Deaths:444
KDR:1.387
Accuracy:21.393% C
HSR:21.591% C
EM6
D
Kills:202
Deaths:85
KDR:2.376
Accuracy:17.215% D-
HSR:19.802% D
Kills:4,315
Deaths (as Heavy Assault):1,935
Deaths (to Heavy Assaults):3,132
KDR:2.22997
Kill Difference:2,380
Playtime:299.941 hours
Usage:12%
Score:4.791m
Score/min:266
Accuracy (listed only):24.150%
HSR (listed only):19.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:18.152% D*
HSR:14.162% D--
Gauss Compact S
B+
Kills:861
Deaths:738
KDR:1.167
Accuracy:23.411% C+
HSR:20.906% B+
NC12 Sweeper
B+
Kills:750
Deaths:583
KDR:1.286
Accuracy:46.751% B+
HSR:13.067% C+
AC-X11
C+
Kills:619
Deaths:570
KDR:1.086
Accuracy:24.619% C+
HSR:15.509% D*
NS-11C
C
Kills:459
Deaths:257
KDR:1.786
Accuracy:21.409% C-
HSR:17.429% C
MGR-M1 Bishop
B**
Kills:212
Deaths:71
KDR:2.986
Accuracy:29.519% C--
HSR:39.151% B**
Warden
A++
Kills:68
Deaths:32
KDR:2.125
Accuracy:26.487% C+
HSR:35.294% A++
AF-19 Mercenary
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:21.548% C+
HSR:27.692% B**
Kills:4,192
Deaths (as Engineer):2,503
Deaths (to Engineers):3,296
KDR:1.67479
Kill Difference:1,689
Playtime:842.911 hours
Usage:34%
Score:16.886m
Score/min:334
Accuracy (listed only):26.487%
HSR (listed only):22.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
EM4 Longshot
B*
Kills:1,164
Deaths:105
KDR:11.086
Accuracy:44.988% B*
HSR:81.529% B+
NS-7 PDW
C++
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C++
HSR:11.426% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
NC4 Mag-Shot
A*
Kills:1,139
Deaths:349
KDR:3.264
Accuracy:36.024% A
HSR:34.943% A*
AF-18 Stalker
C+
Kills:638
Deaths:264
KDR:2.417
Accuracy:26.580% C+
HSR:16.458% D
SAS-R
A*
Kills:618
Deaths:45
KDR:13.733
Accuracy:50.165% A++
HSR:88.997% A*
NS-61 Emissary
B++
Kills:580
Deaths:331
KDR:1.752
Accuracy:32.291% B++
HSR:20.517% B++
LA8 Rebel
M*
Kills:430
Deaths:87
KDR:4.943
Accuracy:40.297% A
HSR:45.116% M*
Tempest
C-
Kills:285
Deaths:167
KDR:1.707
Accuracy:21.829% D*
HSR:17.895% C-
NS-44 Commissioner
B+
Kills:199
Deaths:241
KDR:0.826
Accuracy:38.746% B+
HSR:15.075% D--
LA3 Desperado
B++
Kills:184
Deaths:112
KDR:1.643
Accuracy:31.143% B+
HSR:23.913% B++
MGR-S1 Gladius
D
Kills:154
Deaths:93
KDR:1.656
Accuracy:21.069% D--
HSR:16.883% D
NSX Tomoe
B+
Kills:92
Deaths:50
KDR:1.840
Accuracy:31.633% B+
HSR:28.261% D-
NC14 Bolt Driver
B**
Kills:77
Deaths:3
KDR:25.667
Accuracy:36.758% C*
HSR:83.117% B**
Kills:10,796
Deaths (as Infiltrator):4,313
Deaths (to Infiltrators):2,074
KDR:2.50313
Kill Difference:6,483
Playtime:786.190 hours
Usage:32%
Score:7.888m
Score/min:167
Accuracy (listed only):31.441%
HSR (listed only):32.983%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
NS-7 PDW
C++
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C++
HSR:11.426% D--
GD-7F
D--
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:18.152% D*
HSR:14.162% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
Gauss Compact S
B+
Kills:861
Deaths:738
KDR:1.167
Accuracy:23.411% C+
HSR:20.906% B+
NC12 Sweeper
B+
Kills:750
Deaths:583
KDR:1.286
Accuracy:46.751% B+
HSR:13.067% C+
AC-X11
C+
Kills:619
Deaths:570
KDR:1.086
Accuracy:24.619% C+
HSR:15.509% D*
NS-11C
C
Kills:459
Deaths:257
KDR:1.786
Accuracy:21.409% C-
HSR:17.429% C
Tempest
C-
Kills:285
Deaths:167
KDR:1.707
Accuracy:21.829% D*
HSR:17.895% C-
MGR-S1 Gladius
D
Kills:154
Deaths:93
KDR:1.656
Accuracy:21.069% D--
HSR:16.883% D
AF-19 Mercenary
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:21.548% C+
HSR:27.692% B**
Kills:9,587
Deaths (as Light Assault):5,126
Deaths (to Light Assaults):2,339
KDR:1.87027
Kill Difference:4,461
Playtime:354.957 hours
Usage:14%
Score:4.716m
Score/min:221
Accuracy (listed only):24.194%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
NS-7 PDW
C++
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C++
HSR:11.426% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
NC12 Sweeper
B+
Kills:750
Deaths:583
KDR:1.286
Accuracy:46.751% B+
HSR:13.067% C+
Tempest
C-
Kills:285
Deaths:167
KDR:1.707
Accuracy:21.829% D*
HSR:17.895% C-
MGR-S1 Gladius
D
Kills:154
Deaths:93
KDR:1.656
Accuracy:21.069% D--
HSR:16.883% D
NS-11A
B
Kills:95
Deaths:46
KDR:2.065
Accuracy:25.564% B
HSR:12.632% D*
GR-22
C++
Kills:61
Deaths:34
KDR:1.794
Accuracy:21.252% D
HSR:19.672% C++
Kills:6,581
Deaths (as Combat Medic):3,389
Deaths (to Combat Medics):1,092
KDR:1.94187
Kill Difference:3,192
Playtime:20.433 hours
Usage:1%
Score:0.476m
Score/min:388
Accuracy (listed only):25.333%
HSR (listed only):15.019%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:1,396
Deaths:283
KDR:4.933
Accuracy:19.194% D*
HSR:12.607% C--
AF-41 Hacksaw
B++
Kills:1,384
Deaths:302
KDR:4.583
Accuracy:39.821% B++
HSR:13.584% C-
AF-34 Mattock
B**
Kills:757
Deaths:219
KDR:3.457
Accuracy:42.355% B**
HSR:14.795% C
AF-34 Mattock
B**
Kills:729
Deaths:219
KDR:3.329
Accuracy:45.619% B**
HSR:15.912% C-
NS-10 Burster
C-
Kills:247
Deaths:95
KDR:2.600
Accuracy:26.389% C-
HSR:3.239% D
NS-10 Burster
C-
Kills:243
Deaths:76
KDR:3.197
Accuracy:26.197% D
HSR:4.115% C-
NCM3 Raven
B++
Kills:178
Deaths:85
KDR:2.094
Accuracy:44.454% B++
HSR:3.371% B+
NCM3 Raven
A++
Kills:161
Deaths:85
KDR:1.894
Accuracy:44.403% B+
HSR:5.590% A++
NCM2 Falcon
A
Kills:94
Deaths:42
KDR:2.238
Accuracy:50.587% A
HSR:7.447% B**
NCM2 Falcon
B*
Kills:60
Deaths:42
KDR:1.429
Accuracy:50.735% B*
HSR:3.333% D
Kills:5,249
Deaths (as MAX Suit):724
Deaths (to MAX Suits):728
KDR:7.25
Kill Difference:4,525
Playtime:162.398 hours
Usage:7%
Score:3.538m
Score/min:363
Accuracy (listed only):38.976%
HSR (listed only):8.399%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:472
V. Kills:46 N/A
Deaths:69
KDR:6.841
Accuracy:53.750% C
KPH:20.400 D-
VKPH:2 D-
Breaker Rocket Pods
C++
Kills:383
V. Kills:90 421%
Deaths:19
KDR:20.158
Accuracy:39.744% D--
KPH:70.400 C+
VKPH:16.600 C++
Vortek Rotary
D--
Kills:61
V. Kills:56 107%
Deaths:93
KDR:0.656
Accuracy:24.006% D*
KPH:1.800 D--
VKPH:1.700 D*
Kills:916 (533 + 0)
Deaths:181
KDR:5.061
VKDR:1.061
Vehicle Kills:192
Kill Difference:735
Playtime:61.913 hours
Usage:2%
Score:0.524m
Score/min:141
Piloting Accuracy:24.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C+
Kills:659
V. Kills:33 N/A
Deaths:24
KDR:27.458
Accuracy:44.494% D
KPH:96.700 C+
VKPH:4.800 C--
C150 Dalton
A+
Kills:642
V. Kills:297 215%
Deaths:35
KDR:18.343
Accuracy:55.648% A+
KPH:45.900 B*
VKPH:21.200 C+
AP30 Shredder
B+
Kills:546
V. Kills:238 228%
Deaths:47
KDR:11.617
Accuracy:23.457% D-
KPH:35.100 B+
VKPH:15.300 C
L105 Zephyr
B+
Kills:232
V. Kills:61 374%
Deaths:13
KDR:17.846
Accuracy:38.575% C-
KPH:40.400 C
VKPH:10.600 B+
Kills:2,079 (0 + 2,079)
Deaths:119
KDR:17.471
VKDR:5.286
Vehicle Kills:629
Kill Difference:1,960
Playtime:42.105 hours
Usage:2%
Score:1.147m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:38.575%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,291
V. Kills:120 N/A
Deaths:27
KDR:47.815
Accuracy:42.253% D
KPH:51 C+
VKPH:4.700 D-
C75 Viper
B++
Kills:1,209
V. Kills:145 N/A
Deaths:47
KDR:25.723
Accuracy:27.062% D*
KPH:41.400 B++
VKPH:5 D
L100 Python HEAT
C++
Kills:817
V. Kills:203 400%
Deaths:38
KDR:21.500
Accuracy:44.708% D
KPH:32.800 C++
VKPH:8.100 D
Skyguard
C++
Kills:575
V. Kills:366 157%
Deaths:53
KDR:10.849
Accuracy:27.895% C+
KPH:15.100 C++
VKPH:9.600 C+
L100 Python AP
C+
Kills:171
V. Kills:114 149%
Deaths:30
KDR:5.700
Accuracy:54.056% C+
KPH:22 D
VKPH:14.600 D
Kills:4,063 (4,063 + 0)
Deaths:195
KDR:20.836
VKDR:4.862
Vehicle Kills:948
Kill Difference:3,868
Playtime:125.329 hours
Usage:5%
Score:1.839m
Score/min:245
Driving Accuracy:54.056%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:1,802
V. Kills:1,028 175%
Deaths:122
KDR:14.771
Accuracy:44.618% B+
KPH:30.500 B*
VKPH:17.400 C++
Titan-150 AP
D
Kills:978
V. Kills:797 123%
Deaths:141
KDR:6.936
Accuracy:45.195% D
KPH:14.700 D-
VKPH:12 D
Titan-150 HESH
C+
Kills:692
V. Kills:98 N/A
Deaths:22
KDR:31.455
Accuracy:45.361% C
KPH:39.400 C+
VKPH:5.600 D
E540 Halberd
B+
Kills:657
V. Kills:276 237%
Deaths:42
KDR:15.643
Accuracy:48.925% B+
KPH:33.800 B+
VKPH:14.200 C+
M12 Kobalt
C--
Kills:529
V. Kills:17 N/A
Deaths:18
KDR:29.389
Accuracy:14.786% C++
KPH:41.100 C--
VKPH:1.300 C--
C85 Canister
B
Kills:143
V. Kills:10 N/A
Deaths:5
KDR:28.600
Accuracy:41.643% B
KPH:73.900 C++
VKPH:5.200 C++
M96 Mjolnir
C++
Kills:111
V. Kills:75 146%
Deaths:6
KDR:18.500
Accuracy:30.799% D
KPH:32.400 C+
VKPH:21.900 C++
Kills:4,912 (1,670 + 3,242)
Deaths:356
KDR:13.798
VKDR:6.463
Vehicle Kills:2,301
Kill Difference:4,556
Playtime:180.564 hours
Usage:7%
Score:3.585m
Score/min:331
Driving Accuracy:45.361%
Gunner Accuracy:30.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:645
V. Kills:269 239%
Deaths:44
KDR:14.659
Accuracy:54.186% C
KPH:44.600 C*
VKPH:18.600 C
G40-F Ranger
C-
Kills:491
V. Kills:304 161%
Deaths:33
KDR:14.879
Accuracy:35.939% B+
KPH:29.300 C--
VKPH:18.200 C-
C85 Canister-H
C--
Kills:408
V. Kills:29 N/A
Deaths:42
KDR:9.714
Accuracy:55.280% B+
KPH:79 C--
VKPH:5.600 C--
M96 Mjolnir-H
C**
Kills:172
V. Kills:114 150%
Deaths:25
KDR:6.880
Accuracy:46.479% C
KPH:53.300 C**
VKPH:35.300 C*
Enforcer ML65-H
C*
Kills:69
V. Kills:52 130%
Deaths:9
KDR:7.667
Accuracy:59.711% C*
KPH:31.700 C+
VKPH:23.900 C-
M12 Kobalt-H
D
Kills:55
V. Kills: N/A
Deaths:3
KDR:18.333
Accuracy:18.857% D
KPH:65.300 D-
VKPH:0 F
Kills:1,840 (0 + 1,840)
Deaths:156
KDR:11.795
VKDR:4.923
Vehicle Kills:768
Kill Difference:1,684
Playtime:42.610 hours
Usage:2%
Score:0.837m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:18.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:470
V. Kills:25 N/A
Deaths:15
KDR:31.333
Accuracy:13.648% D
KPH:44.700 C--
VKPH:2.400 C+
M20 Basilisk
C+
Kills:211
V. Kills:82 254%
Deaths:21
KDR:10.048
Accuracy:35.323% C
KPH:17.900 C+
VKPH:7 C+
M12 Kobalt
C--
Kills:191
V. Kills:7 N/A
Deaths:5
KDR:38.200
Accuracy:15.021% C--
KPH:50.400 D
VKPH:1.800 C--
M20 Basilisk
C+
Kills:188
V. Kills:61 303%
Deaths:20
KDR:9.400
Accuracy:31.659% D
KPH:20.400 C+
VKPH:6.600 C--
M40 Fury
C+
Kills:94
V. Kills:34 269%
Deaths:18
KDR:5.222
Accuracy:27.893% D-
KPH:23.600 D-
VKPH:8.500 C+
M60-G Bulldog
C--
Kills:65
V. Kills:7 N/A
Deaths:5
KDR:13
Accuracy:26.504% D-
KPH:20.500 C--
VKPH:2.200 D-
Kills:1,219 (0 + 1,219)
Deaths:84
KDR:14.512
VKDR:2.571
Vehicle Kills:216
Kill Difference:1,135
Playtime:42.451 hours
Usage:2%
Score:0.543m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:26.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:315
V. Kills:17 N/A
Deaths:84
KDR:3.750
Accuracy:41.181% C+
KPH:25.200 D
VKPH:1.400 C-
M40 Fury-F
D-
Kills:164
V. Kills:74 219%
Deaths:84
KDR:1.952
Accuracy:39.556% D
KPH:6 D--
VKPH:2.700 D-
Kills:479 (479 + 0)
Deaths:168
KDR:2.851
VKDR:0.542
Vehicle Kills:91
Kill Difference:311
Playtime:39.794 hours
Usage:2%
Score:0.177m
Score/min:74
Driving Accuracy:39.556%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:113
V. Kills:22 N/A
Deaths:11
KDR:10.273
Accuracy:39.928% D
KPH:60.800 C++
VKPH:11.800 D
Kills:113 (0 + 113)
Deaths:11
KDR:10.273
VKDR:2
Vehicle Kills:22
Kill Difference:102
Playtime:1.859 hours
Usage:0%
Score:0.022m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:39.928%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Enforcer ML85 2,8301,80212214.77A*11.0744.618%B+3.108%B++30.5B*17.4C++34959h8.1B**18.1A
AF-4 Cyclone 1,4921,4806352.331B**1.3721.378%D16.689%C15.4DN/A6795.8h11.6C+54.1C+
Blitz GD-10 1,4561,4516922.097B**1.6021.12%D13.232%D17.8C--N/A8081.3h15.4C++73C+
Bouncing Betty 1,4111,4116721.06S17.3639.837%C-N/A204.5A++N/A7096.9h1.7B++4.2B
AF-41 Hacksaw 1,4011,3962834.933B*1.2319.194%D*12.607%C--23.9C-N/A14858.4h4.6B**23.8C++
AF-41 Hacksaw 1,3861,3843024.583B*0.8839.821%B++13.584%C-21.6DN/A13064.2h10.3D**25.9C+
L100 Python HESH 1,4111,2912747.815M*44.1242.253%D2.866%B**51C+4.7D-26325.3h2.6B++6.1B+
C75 Viper 1,3541,2094725.723S22.0227.062%D*1.323%C+41.4B++5D23829.2h7.3B**26.8B+
NC05 Jackhammer 1,1731,1716061.932B++1.7744.534%C++15.628%C*25.2DN/A12946.4h4.9C*11.1C*
NC6 Gauss SAW 1,1771,1654162.8A0.9018.64%C18.884%D23.6CN/A13249.3h10.1C*54.4C*
EM4 Longshot 1,1691,16410511.086M7.3944.988%B*81.529%B+20.5DN/A8456.7h2B+4.5B+
NS-7 PDW 1,1671,1644912.371A++1.3324.864%C++11.426%D--23.3C+N/A9949.9h13.1B+52.7B+
NS-15M1 1,1731,1613843.023A0.6818.969%D21.189%C+25.1C--N/A11146.2h14.1C74.2C
GD-7F 1,1621,1582075.594S1.9018.152%D*14.162%D--12.9DN/A8389.8h13.6C++75.1C
C-4 1,8711,1432494.59A*0.8923.278%CN/A95.3B+60.7A*138812h1.1B*4.6C++
MKV Suppressed 1,1641,1416481.761B*1.9424.173%C13.672%D-23.3CN/A6948.9h14.3C++59.4C++
NC4 Mag-Shot 1,1621,1393493.264M**0.4336.024%A34.943%A*12.2DN/A4293.4h7.8B21.8C++
Tank Mine 1,7471,0308012.875S9.1825.849%DN/A151.5B**105.4A+18586.8h1.7B+6.7C+
Titan-150 AP 1,7759781416.936C**3.2445.195%D4.09%B+14.8D-12D37266.3h4.9C+10.9C+
Gauss Compact S 8828617381.167B2.5323.411%C+20.906%B+7D-N/A29122.4h11.7C+50.2C++
L100 Python HEAT 1,0208173821.5A**17.8044.708%D2.815%C++32.8C++8.2D15624.9h5.3B11.9C++
AF-34 Mattock 7667572193.457C++0.2442.355%B**14.795%C30.2DN/A10425.1h7.9D*18.7C+
NC12 Sweeper 7587505831.286C*2.4146.751%B+13.067%C+11.2D-N/A4667h4.8C+10.3C**
Mag-Cutter 8057359,7390.075A++3.6244.861%A7.891%C++0.6C+N/A31207.5h2.6C++5.8B+
AF-34 Mattock 7397292193.329C++0.3745.619%B**15.912%C-29DN/A9725.1h8.8D*19.3C++
Frag Grenade 7407231723N/A719.3043.019%CN/A723B**17A++23951h3B*7B+
Titan-150 HESH 7906922231.455A*27.7645.361%C1.734%C+39.3C+5.6D22917.6h3C**6.6C**
L105 Zephyr PX 6926592427.458B+23.7644.494%DN/A96.9C+4.9C--4326.8h3.7B+8.2B+
E540 Halberd 9336574215.643A11.9448.925%B+6.545%A++33.9B+14.2C+36319.4h4.8B*9.8B*
E540 Halberd-H 9146454414.659B**10.9654.186%C4.341%A+44.5C*18.6C40514.5h4.1B++7.5B*
C150 Dalton 9396423518.343A++14.6455.648%A+N/A45.9B*21.2C+51514h4.2B7.5B**
AF-18 Stalker 6466382642.417B**1.2826.58%C+16.458%D18.4DN/A9934.7h12.5C++47.2C++
AC-X11 6286195701.086C+2.6124.619%C+15.509%D*6.3D--N/A2998.8h12.3C-49.8C+
SAS-R 6216184513.733M+10.0350.165%A++88.997%A*23.1DN/A6526.7h1.7B**3.4B**
GD-22S 6266164441.387C+2.3121.393%C21.591%C16.1D-N/A6338.2h14.1D-66C
NS-61 Emissary 5965803311.752A1.9532.291%B++20.517%B++10D-N/A2858.1h15.9C+49.2C*
Skyguard 9415755310.849S7.1527.895%C+1.739%C15.1C++9.6C+27138.1h87.6B*314.2B++
AP30 Shredder 7845464711.617B**7.9223.457%D-3.114%B*35B15.3C43215.6h47.5B*202.7B+
M12 Kobalt 5545351731.471B27.7717.715%D14.206%D-69.5D2.5D2297.7h17.2C*96.9C+
M12 Kobalt 5465291829.389B**25.6914.786%C++18.148%B++41C--1.3C--12412.9h20.4C-137.9C+
G40-F Ranger 7954913314.879B+11.1835.939%B+N/A29.4C--18.2C-24416.7h74.1C+206.3C++
M30 Mustang AH 518472696.841C*3.1453.75%CN/A20.4D-2D-9523.1h11.3C21C+
M12 Kobalt 4954701531.333A++27.6313.648%D15.319%D44.8C--2.4C+20110.5h19C++138.9C+
NS-11C 4624592571.786B*1.9121.409%C-17.429%C14.9C--N/A7530.9h14.4C++67.4C++
LA8 Rebel 436430874.943S1.2440.297%A45.116%M*34.4C**N/A11412.5h5.2B++13C*
C85 Canister-H 437408429.714C+6.0255.28%B+9.069%D78.5C--5.6C--2195.2h8.6D15.6C+
Shrike 5094002241.786A++1.9154.269%C3%C++33.3B*9.1C--46112h4.5B**8.2B*
Breaker Rocket Pods 4733831920.158A++16.4639.744%D--1.828%A70.9C+16.7C++7005.4h18.9C+47.6C
S12 Renegade 332315843.75C++0.0541.181%C+3.81%C25.2D1.4C-6612.5h3.6C+8.8C+
MANA Anti-Vehicle Turret 637313704.471A++0.7753.949%D--2.556%B+3130B**3240A++26657400.1h7.9F14.6F*
Tempest 2902851671.707B1.9921.829%D*17.895%C-16.1D*N/A5217.7h12.6D*57.8D**
NS-10 Burster 428247952.6A**1.1026.389%C-3.239%D5.2C+3.8C++9947.1h136.3B+516.5C*
NC15 Phoenix 464246554.473M*0.7750.309%C--N/A12.9C+11.5C+22319h9.9C*19.7C++
NS-10 Burster 411243763.197M+0.5026.197%D4.115%C-5.9B4.1C**11141.1h125.4B*478.6B+
L105 Zephyr 2932321317.846B*14.1538.575%C-N/A40.7C10.7B+3925.7h6.8C+17.6C+
MGR-M1 Bishop 217212712.986B++0.7129.519%C--39.151%B**26.5CN/A568h6B20.5C++
M20 Basilisk 2932112110.048M**6.3535.323%C7.109%B+17.9C+6.9C+22911.8h78.5C**222.1B+
Spear Anti-Vehicle Phalanx Turret 3222101217.5A++13.8043.06%C+2.381%D-32.8C17.5C5096.4h6.6B+15.4B+
Carver 2282032890.702A*3.0056.858%M8.374%D*2.1CN/A498.1h1.3C**2.2B+
EM6 205202852.376B+1.3217.215%D-19.802%D17.7D-N/A7611.4h12.8C-74.1C
NS-44 Commissioner 2021992410.826C+2.8738.746%B+15.075%D--17.5DN/A8911.4h5D-12.9C+
NS Annihilator 397194882.205S1.4976.006%D*N/A9.3C9.8C**25420.8h11.3C++14.9C+
M12 Kobalt 198191538.2M+34.5015.021%C--18.848%C+50.3D1.8C--2413.8h20.4C135.9C+
M20 Basilisk 249188209.4M**5.7031.659%D3.191%D--20.4C+6.6C--2499.2h56.3B177.9B++
LA3 Desperado 1851841121.643B*2.0631.143%B+23.913%B++9.9D--N/A3118.6h8.6C**27.7B+
NCM3 Raven 294178852.094A++1.6044.454%B++3.371%B+9.3C6C+14119.2h26C**58.5B+
M96 Mjolnir-H 286172256.88B*3.1846.479%CN/A53.8C**35.6C**5403.2h35.5C*76.3C*
L100 Python AP 285171305.7B+2.0054.056%C+4.094%B++21.9D14.6D3687.8h5.9C**11C**
M40 Fury-F 238164841.952C*1.7539.556%DN/A6D--2.7D-7827.3h14.4C36.5D
NCM3 Raven 255161851.894A+1.8044.403%B+5.59%A++8.4C4.9C--11819.2h28.4C*63.9B+
M60-A Bulldog 166156722.286C**18.5950.193%B+N/A53.8B*3.4C+3712.9h5.8C++11.6B+
MGR-S1 Gladius 156154931.656C*2.0421.069%D--16.883%D10.8D-N/A3414.2h14.7D*69.9D--
C85 Canister 153143528.6B++24.9041.643%B13.986%C++75.3C++5.3C++2221.9h7.3C*17.4B+
Pelter Rocket Pod 1351131110.273C++6.5739.928%DN/A59.5C++11.6D-1961.9h14.7B**36.7B+
M96 Mjolnir 186111618.5M++14.8030.799%DN/A32.6C+22.1C++4013.4h29.3B+95C**
NS Decimator 143102801.275B2.4255.432%DN/A25.5C-10.3D2624h5.9D10.6D
NS-11A 9695462.065B++1.6325.564%B12.632%D*18.6DN/A1045.1h19.3F75.6C-
M40 Fury 12894185.222C1.5227.893%D-1.064%D23.5D-8.5C+1694h16.8C-60.2D
NCM2 Falcon 13294422.238B**1.4650.587%A7.447%B**11.8C+4.8C++1558h17.9D*35.3C+
M60-A Bulldog 10993423.25C**19.5541.496%C-1.075%D--40.4C*7A3322.3h5.4B13.1C++
NSX Tomoe 9592501.84C*1.8631.633%B+28.261%D-20.9DN/A614.4h18.5D--58.6C+
AF-22 Crow 15889253.56S0.1465.944%CN/A14.6C+11.3C+2866.1h10.6D16.1D
NC14 Bolt Driver 7777325.667U21.9736.758%C*83.117%B**15.7C--N/A1984.9h2.1B*5.7B++
Enforcer ML65-H 1216997.667B**3.9759.711%C*1.449%C31.4C+23.6C-4062.2h14.4B24.1B+
Warden 7068322.125A1.5726.487%C+35.294%A++19.4C+N/A1043.5h12.1D45.8C+
Spear Anti-Vehicle Phalanx Tower 8667167M++63.3044.674%C--1.493%D--44.7C++12.7D3061.5h6.4B+14.4B+
M60-G Bulldog 7265513A*9.3026.504%D-3.077%C++20.3D2.2D-1083.2h7.2C++27.1C+
AF-19 Mercenary 6665451.444B*2.2521.548%C+27.692%B**5D-N/A15812.9h16.7D77.3C+
C-4 ARX 956397M++3.3029.154%B*N/A157.5B*80M12800.4h1.5D5.1C+
GR-22 6261341.794B+1.9021.252%D19.672%C++16.9DN/A1153.6h15.6D73.6C-
Vortek Rotary 11761930.656C3.0424.006%D*N/A1.8D--1.7D*8233.4h155.6D*648.3F
Sticky Grenade 6060160N/A56.3045.254%D-N/A600DN/A18590.1h3.4D--7.6D-
NCM2 Falcon 9560421.429B++2.2750.735%B*3.333%D8D4.7C+1257.5h27.6D**54.4C--
M12 Kobalt-H 5555318.333C+14.6318.857%D9.091%F68.8D-N/A2880.8h13.3B70.3C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter116,3913.4h
NS Patriot Flare Gun01380.3h
Medical Applicator4570,4675.5h
Medical Kit219781.2h
Nano-Armor Kit219667,35140h
Anti-Vehicle MANA Turret86054h
Nanite Revive Grenade03960.1h
CAS 14-E0630h
Spawn Beacon46541.1h
Skywall Shield Emitter0520.4h
Turret AI Module0910.6h
Repair Module11160.8h
Structure Shield Module0590.3h
Spitfire Auto-Turret15390.6h
Rampart Wall01001.4h
Welding Device07860h
Deconstruction Tool07700h
Recon Detection Device4110,43016.3h
Ammunition Package43,8301.4h
Anti-Infantry MANA Turret01370.4h
Nano-Repair Grenade05190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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