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Deputy Director VikingFIN[FIN5] VikingFIN
NC BR 88

KDR: 3.88

Score: 41.6m

Last Seen: Feb 24th, 2019 5:24 PM
- OFFLINE - 742.4 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 34%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Enforcer ML85 AF-4 Cyclone Blitz GD-10 Bouncing Betty AF-41 Hacksaw AF-41 Hacksaw L-24R Spur L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 1426TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.765%20.955%47725101016,0152.688431.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.503%0.325C*0.036C+-1.191D*HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.284C*12.20.148C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.115%1.527%341310321,1794972912.36747404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.543%0.391B-0.067C+0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.746B++16.80.683B+24.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.59%2.473%780710285,98482119967.28867300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.975%-1.006D*-0.082C+0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48-0.24C14.7-0.17C33.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.982%5.486%13001910168,603648318513.2762270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%-0.76D-0.274C*1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.429B190.52B+48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.878%84.611%1300310321,94364782.99846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.801%1.631A+1.144B**0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.393B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.082%13.161%13001103477553391.45403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.387C**-0.276C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.192C++4.9-0.012C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.6m437.2%260 (15.6k)252 (15.1k)3.8770255,29414,2624.8390888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035219621.159%12.721%26911:3816

34% Engineer12% Heavy Assault33% Infiltrator13% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 10:35 PMJun 24th, 2013 7:35 PMMar 11th, 2019 3:01 AM (44d) (PST)Feb 24th, 2019 2:51 PM (59d) (PST)Feb 24th, 2019 1:24 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
521844370.3350.0860.0431.7330.062554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2685,02326,2452053104415,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2752.7h/114.7d 13,721 7,034 12,947 286.2k 3,625 6,556 10,179 86.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C*
Kills:1,171
Deaths:606
KDR:1.932
Accuracy:44.524% C++
HSR:15.628% C*
NC6 Gauss SAW
C
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:18.640% C
HSR:18.884% D
NS-15M1
C+
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:18.969% D
HSR:21.189% C+
GD-22S
C+
Kills:807
Deaths:560
KDR:1.441
Accuracy:20.976% C
HSR:22.801% C+
EM6
D
Kills:202
Deaths:85
KDR:2.376
Accuracy:16.882% D--
HSR:19.802% D
Kills:4,506
Deaths (as Heavy Assault):2,051
Deaths (to Heavy Assaults):3,265
KDR:2.19698
Kill Difference:2,455
Playtime:322.281 hours
Usage:12%
Score:5.045m
Score/min:261
Accuracy (listed only):23.998%
HSR (listed only):19.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:18.152% D*
HSR:14.162% D--
Gauss Compact S
B+
Kills:889
Deaths:781
KDR:1.138
Accuracy:23.236% C+
HSR:20.810% B+
NC12 Sweeper
B
Kills:775
Deaths:615
KDR:1.260
Accuracy:46.082% B
HSR:13.161% C+
AC-X11
C+
Kills:634
Deaths:590
KDR:1.075
Accuracy:24.246% C+
HSR:16.404% D--
NS-11C
C
Kills:459
Deaths:257
KDR:1.786
Accuracy:21.409% C--
HSR:17.429% C
MGR-M1 Bishop
B**
Kills:236
Deaths:76
KDR:3.105
Accuracy:30.460% C
HSR:39.407% B**
Warden
A++
Kills:68
Deaths:32
KDR:2.125
Accuracy:26.487% C+
HSR:35.294% A++
AF-19 Mercenary
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:21.548% C+
HSR:27.692% B**
Kills:4,284
Deaths (as Engineer):2,603
Deaths (to Engineers):3,441
KDR:1.64579
Kill Difference:1,681
Playtime:944.779 hours
Usage:34%
Score:18.451m
Score/min:325
Accuracy (listed only):26.453%
HSR (listed only):23.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D-
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
EM4 Longshot
B*
Kills:1,164
Deaths:105
KDR:11.086
Accuracy:44.954% B*
HSR:81.529% B+
NS-7 PDW
C+
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C+
HSR:11.426% D--
LA8 Rebel
M*
Kills:1,158
Deaths:165
KDR:7.018
Accuracy:44.611% A++
HSR:46.546% M*
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
NC4 Mag-Shot
A**
Kills:1,139
Deaths:349
KDR:3.264
Accuracy:36.048% A
HSR:34.943% A**
NS-61 Emissary
A+
Kills:791
Deaths:354
KDR:2.234
Accuracy:33.265% B++
HSR:25.285% A+
SAS-R
A*
Kills:690
Deaths:51
KDR:13.529
Accuracy:49.437% A+
HSR:89.855% A*
AF-18 Stalker
C
Kills:638
Deaths:264
KDR:2.417
Accuracy:26.580% C
HSR:16.458% D
Tempest
C
Kills:292
Deaths:169
KDR:1.728
Accuracy:21.566% D**
HSR:18.493% C
NS-44 Commissioner
C**
Kills:199
Deaths:241
KDR:0.826
Accuracy:38.746% C**
HSR:15.075% D--
LA3 Desperado
B++
Kills:184
Deaths:112
KDR:1.643
Accuracy:31.143% B+
HSR:23.913% B++
MGR-S1 Gladius
C
Kills:162
Deaths:101
KDR:1.604
Accuracy:20.703% D*
HSR:19.136% C
NSX Tomoe
B+
Kills:92
Deaths:50
KDR:1.840
Accuracy:31.633% B+
HSR:28.261% D-
NC14 Bolt Driver
B**
Kills:89
Deaths:4
KDR:22.250
Accuracy:38.302% B+
HSR:84.270% B**
Kills:11,834
Deaths (as Infiltrator):4,431
Deaths (to Infiltrators):2,168
KDR:2.67073
Kill Difference:7,403
Playtime:903.139 hours
Usage:33%
Score:8.961m
Score/min:165
Accuracy (listed only):31.783%
HSR (listed only):33.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D-
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
NS-7 PDW
C+
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C+
HSR:11.426% D--
GD-7F
D--
Kills:1,158
Deaths:207
KDR:5.594
Accuracy:18.152% D*
HSR:14.162% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
Gauss Compact S
B+
Kills:889
Deaths:781
KDR:1.138
Accuracy:23.236% C+
HSR:20.810% B+
NC12 Sweeper
B
Kills:775
Deaths:615
KDR:1.260
Accuracy:46.082% B
HSR:13.161% C+
AC-X11
C+
Kills:634
Deaths:590
KDR:1.075
Accuracy:24.246% C+
HSR:16.404% D--
NS-11C
C
Kills:459
Deaths:257
KDR:1.786
Accuracy:21.409% C--
HSR:17.429% C
Tempest
C
Kills:292
Deaths:169
KDR:1.728
Accuracy:21.566% D**
HSR:18.493% C
MGR-S1 Gladius
C
Kills:162
Deaths:101
KDR:1.604
Accuracy:20.703% D*
HSR:19.136% C
AF-19 Mercenary
B**
Kills:65
Deaths:45
KDR:1.444
Accuracy:21.548% C+
HSR:27.692% B**
Kills:9,670
Deaths (as Light Assault):5,231
Deaths (to Light Assaults):2,446
KDR:1.84859
Kill Difference:4,439
Playtime:363.763 hours
Usage:13%
Score:4.808m
Score/min:220
Accuracy (listed only):24.040%
HSR (listed only):16.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,480
Deaths:635
KDR:2.331
Accuracy:21.378% D-
HSR:16.689% C
Blitz GD-10
D
Kills:1,451
Deaths:692
KDR:2.097
Accuracy:21.120% D
HSR:13.232% D
NS-7 PDW
C+
Kills:1,164
Deaths:491
KDR:2.371
Accuracy:24.864% C+
HSR:11.426% D--
MKV Suppressed
C
Kills:1,141
Deaths:648
KDR:1.761
Accuracy:24.173% C
HSR:13.672% D-
NC12 Sweeper
B
Kills:775
Deaths:615
KDR:1.260
Accuracy:46.082% B
HSR:13.161% C+
Tempest
C
Kills:292
Deaths:169
KDR:1.728
Accuracy:21.566% D**
HSR:18.493% C
MGR-S1 Gladius
C
Kills:162
Deaths:101
KDR:1.604
Accuracy:20.703% D*
HSR:19.136% C
NS-11A
C++
Kills:102
Deaths:56
KDR:1.821
Accuracy:24.806% C++
HSR:13.726% D--
GR-22
C++
Kills:67
Deaths:41
KDR:1.634
Accuracy:20.995% D
HSR:20.896% C++
Kills:6,634
Deaths (as Combat Medic):3,448
Deaths (to Combat Medics):1,140
KDR:1.92401
Kill Difference:3,186
Playtime:26.338 hours
Usage:1%
Score:0.530m
Score/min:335
Accuracy (listed only):25.076%
HSR (listed only):15.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,396
Deaths:283
KDR:4.933
Accuracy:19.181% D*
HSR:12.607% D
AF-41 Hacksaw
B++
Kills:1,384
Deaths:302
KDR:4.583
Accuracy:39.796% B++
HSR:13.584% C-
AF-34 Mattock
B**
Kills:888
Deaths:247
KDR:3.595
Accuracy:42.353% B**
HSR:14.752% C-
AF-34 Mattock
B**
Kills:836
Deaths:247
KDR:3.385
Accuracy:45.631% B**
HSR:15.550% D
NS-10 Burster
C--
Kills:311
Deaths:108
KDR:2.880
Accuracy:25.816% C--
HSR:2.572% D-
NS-10 Burster
C-
Kills:293
Deaths:89
KDR:3.292
Accuracy:25.701% D
HSR:3.754% C-
NCM3 Raven
B++
Kills:185
Deaths:85
KDR:2.176
Accuracy:44.865% B++
HSR:3.243% B+
NCM3 Raven
A*
Kills:161
Deaths:85
KDR:1.894
Accuracy:44.823% B++
HSR:5.590% A*
NCM2 Falcon
A
Kills:96
Deaths:44
KDR:2.182
Accuracy:50.977% A
HSR:7.292% B**
NCM2 Falcon
B*
Kills:61
Deaths:44
KDR:1.386
Accuracy:51.090% B*
HSR:3.279% D
Kills:5,611
Deaths (as MAX Suit):767
Deaths (to MAX Suits):755
KDR:7.31551
Kill Difference:4,844
Playtime:178.540 hours
Usage:6%
Score:3.797m
Score/min:354
Accuracy (listed only):39.023%
HSR (listed only):8.222%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:700
V. Kills:59 N/A
Deaths:87
KDR:8.046
Accuracy:54.812% C+
KPH:20.400 D-
VKPH:1.700 D--
Breaker Rocket Pods
C++
Kills:389
V. Kills:91 423%
Deaths:19
KDR:20.474
Accuracy:39.775% D--
KPH:71.500 C+
VKPH:16.700 C++
Vortek Rotary
D--
Kills:74
V. Kills:65 112%
Deaths:103
KDR:0.718
Accuracy:23.132% D**
KPH:2 D--
VKPH:1.800 D*
Kills:1,163 (774 + 0)
Deaths:209
KDR:5.565
VKDR:1.029
Vehicle Kills:215
Kill Difference:954
Playtime:76.216 hours
Usage:3%
Score:0.598m
Score/min:131
Piloting Accuracy:23.132%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:1,311
V. Kills:67 N/A
Deaths:51
KDR:25.706
Accuracy:36.657% C
KPH:31.600 C+
VKPH:1.600 D
C150 Dalton
A+
Kills:795
V. Kills:409 194%
Deaths:36
KDR:22.083
Accuracy:53.170% A+
KPH:47.500 B*
VKPH:24.400 C++
L105 Zephyr PX
C++
Kills:694
V. Kills:44 N/A
Deaths:25
KDR:27.760
Accuracy:44.374% D
KPH:90.800 C++
VKPH:5.800 C-
AP30 Shredder
B
Kills:550
V. Kills:242 226%
Deaths:48
KDR:11.458
Accuracy:23.514% D-
KPH:34.800 B
VKPH:15.300 C
L105 Zephyr
B+
Kills:236
V. Kills:63 369%
Deaths:13
KDR:18.154
Accuracy:38.739% C
KPH:40.500 C
VKPH:10.800 B+
L-30R Vektor
B
Kills:90
V. Kills:39 225%
Deaths:7
KDR:12.857
Accuracy:28.745% D*
KPH:13.900 B
VKPH:6 C+
Kills:3,676 (1,401 + 2,275)
Deaths:180
KDR:20.422
VKDR:4.800
Vehicle Kills:864
Kill Difference:3,496
Playtime:94.060 hours
Usage:3%
Score:1.549m
Score/min:274
Piloting Accuracy:28.745%
Gunner Accuracy:38.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,291
V. Kills:120 N/A
Deaths:27
KDR:47.815
Accuracy:42.253% D
KPH:51 C+
VKPH:4.700 D-
C75 Viper
B++
Kills:1,211
V. Kills:147 N/A
Deaths:47
KDR:25.766
Accuracy:27.183% D*
KPH:41.400 B++
VKPH:5 D
L100 Python HEAT
C*
Kills:896
V. Kills:239 373%
Deaths:41
KDR:21.854
Accuracy:47.254% C
KPH:33.400 C*
VKPH:8.900 D
Skyguard
B
Kills:728
V. Kills:449 162%
Deaths:61
KDR:11.934
Accuracy:28.610% C+
KPH:16.800 B
VKPH:10.400 C*
L100 Python AP
D
Kills:171
V. Kills:114 149%
Deaths:30
KDR:5.700
Accuracy:54.056% C+
KPH:22 D
VKPH:14.600 D
Kills:4,297 (4,297 + 0)
Deaths:206
KDR:20.859
VKDR:5.189
Vehicle Kills:1,069
Kill Difference:4,091
Playtime:132.493 hours
Usage:5%
Score:1.977m
Score/min:249
Driving Accuracy:54.056%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:1,802
V. Kills:1,028 175%
Deaths:122
KDR:14.771
Accuracy:44.618% B+
KPH:30.500 B*
VKPH:17.400 C++
Titan-150 AP
D
Kills:988
V. Kills:803 123%
Deaths:143
KDR:6.909
Accuracy:45.527% D
KPH:14.800 D-
VKPH:12 D
Titan-150 HESH
C+
Kills:699
V. Kills:100 N/A
Deaths:22
KDR:31.773
Accuracy:45.404% C
KPH:38.900 C+
VKPH:5.600 D
E540 Halberd
B+
Kills:687
V. Kills:285 240%
Deaths:44
KDR:15.614
Accuracy:48.746% B+
KPH:33.900 B+
VKPH:14.100 C+
M12 Kobalt
C++
Kills:543
V. Kills:17 N/A
Deaths:19
KDR:28.579
Accuracy:14.746% C++
KPH:41.200 C--
VKPH:1.300 C--
M96 Mjolnir
C**
Kills:144
V. Kills:88 162%
Deaths:7
KDR:20.571
Accuracy:31.580% D
KPH:35.600 C*
VKPH:21.700 C**
C85 Canister
C*
Kills:144
V. Kills:10 N/A
Deaths:5
KDR:28.800
Accuracy:41.468% C**
KPH:72.400 C+
VKPH:5 C*
Kills:5,007 (1,687 + 3,320)
Deaths:362
KDR:13.831
VKDR:6.439
Vehicle Kills:2,331
Kill Difference:4,645
Playtime:183.412 hours
Usage:7%
Score:3.643m
Score/min:331
Driving Accuracy:45.404%
Gunner Accuracy:41.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:647
V. Kills:270 239%
Deaths:44
KDR:14.705
Accuracy:54.319% C
KPH:44.600 C++
VKPH:18.600 C
G40-F Ranger
C
Kills:606
V. Kills:370 163%
Deaths:38
KDR:15.947
Accuracy:35.824% C**
KPH:30.500 C
VKPH:18.600 C
C85 Canister-H
B+
Kills:432
V. Kills:31 N/A
Deaths:43
KDR:10.047
Accuracy:55.026% B+
KPH:80 C-
VKPH:5.700 C--
M96 Mjolnir-H
C*
Kills:175
V. Kills:116 150%
Deaths:26
KDR:6.731
Accuracy:47.297% C
KPH:52.300 C*
VKPH:34.600 C*
Enforcer ML65-H
C*
Kills:69
V. Kills:52 130%
Deaths:9
KDR:7.667
Accuracy:59.255% C*
KPH:31.500 C+
VKPH:23.700 C-
M12 Kobalt-H
D
Kills:56
V. Kills: N/A
Deaths:4
KDR:14
Accuracy:18.281% D
KPH:65.300 D-
VKPH:0 F
Kills:1,985 (0 + 1,985)
Deaths:164
KDR:12.104
VKDR:5.116
Vehicle Kills:839
Kill Difference:1,821
Playtime:46.195 hours
Usage:2%
Score:0.927m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:18.281%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:581
V. Kills:31 N/A
Deaths:17
KDR:34.177
Accuracy:13.744% D-
KPH:48.600 C
VKPH:2.600 C++
M20 Basilisk
C+
Kills:221
V. Kills:89 246%
Deaths:21
KDR:10.524
Accuracy:37.507% C+
KPH:18 C+
VKPH:7.200 C+
M12 Kobalt
C--
Kills:193
V. Kills:7 N/A
Deaths:5
KDR:38.600
Accuracy:14.942% D
KPH:50.500 D
VKPH:1.800 C--
M20 Basilisk
C+
Kills:188
V. Kills:61 303%
Deaths:20
KDR:9.400
Accuracy:31.712% D
KPH:20.400 C+
VKPH:6.600 C-
M40 Fury
C+
Kills:94
V. Kills:34 269%
Deaths:18
KDR:5.222
Accuracy:27.893% D-
KPH:23.600 D-
VKPH:8.500 C+
M60-G Bulldog
C--
Kills:65
V. Kills:7 N/A
Deaths:5
KDR:13
Accuracy:26.497% D
KPH:20.400 C--
VKPH:2.200 D-
Kills:1,342 (0 + 1,342)
Deaths:86
KDR:15.605
VKDR:2.663
Vehicle Kills:229
Kill Difference:1,256
Playtime:44.469 hours
Usage:2%
Score:0.578m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:26.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:316
V. Kills:17 N/A
Deaths:84
KDR:3.762
Accuracy:41.039% C+
KPH:24.700 D-
VKPH:1.300 C
M40 Fury-F
D-
Kills:165
V. Kills:74 220%
Deaths:85
KDR:1.941
Accuracy:39.579% D
KPH:6 D--
VKPH:2.700 D-
Kills:481 (481 + 0)
Deaths:169
KDR:2.846
VKDR:0.538
Vehicle Kills:91
Kill Difference:312
Playtime:40.084 hours
Usage:1%
Score:0.177m
Score/min:74
Driving Accuracy:39.579%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:116
V. Kills:22 N/A
Deaths:11
KDR:10.546
Accuracy:39.380% D-
KPH:59.900 C**
VKPH:11.400 D
Kills:116 (0 + 116)
Deaths:11
KDR:10.545
VKDR:2
Vehicle Kills:22
Kill Difference:105
Playtime:1.936 hours
Usage:0%
Score:0.023m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:39.380%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Enforcer ML85 2,8301,80212214.77A*10.8944.618%B+3.108%B*30.5B*17.4C++35059h8.1A+18.1A
AF-4 Cyclone 1,4921,4806352.331B*1.5521.378%D-16.689%C15.4DN/A6795.8h11.6C+54.1C+
Blitz GD-10 1,4561,4516922.097B**1.7821.12%D13.232%D17.8C--N/A8081.3h15.4C++73C+
Bouncing Betty 1,4431,4436821.221S17.3439.26%C-N/A203.2A++N/A7027.1h1.7B++4.3B
AF-41 Hacksaw 1,4011,3962834.933B*1.0619.181%D*12.607%D23.9C-N/A14858.4h4.6B**23.8C++
AF-41 Hacksaw 1,3861,3843024.583B++0.7139.796%B++13.584%C-21.5DN/A13064.3h10.3D*25.9C+
L-24R Spur 1,3781,3115125.706M21.8336.657%C1.373%C--31.5C+1.6D10341.6h23.4B63.9B
L100 Python HESH 1,4111,2912747.815M**43.9442.253%D2.866%A51C+4.7D-26425.3h2.6B*6.1B+
C75 Viper 1,3581,2114725.766S21.8927.183%D*1.321%C+41.3B++5D24129.3h7.3B**26.8B+
NC05 Jackhammer 1,1731,1716061.932B++1.9544.524%C++15.628%C*25.2DN/A12946.4h4.9C++11.1C*
NC6 Gauss SAW 1,1771,1654162.8A++1.0818.64%C18.884%D23.6CN/A13349.4h10.1C**54.4C*
EM4 Longshot 1,1691,16410511.086A*7.2144.954%B*81.529%B+20.5DN/A8456.8h2B+4.5B+
NS-7 PDW 1,1671,1644912.371A*1.5124.864%C+11.426%D--23.3C+N/A9949.9h13.1B+52.7B
NS-15M1 1,1731,1613843.023A0.8518.969%D21.189%C+25.1C--N/A11146.2h14.1C74.2C
GD-7F 1,1621,1582075.594S1.7218.152%D*14.162%D--12.9DN/A8389.8h13.6C++75.1C
LA8 Rebel 1,1691,1581657.018S3.1444.611%A++46.546%M*36.5C**N/A10831.7h5.2B++11.7B*
C-4 1,8741,1462494.602A*0.7223.38%C-N/A95.5B60.7A*139812h1.1B*4.6B+
MKV Suppressed 1,1641,1416481.761B*2.1224.173%C13.672%D-23.3CN/A6948.9h14.3C++59.4C++
NC4 Mag-Shot 1,1621,1393493.264M**0.6136.048%A34.943%A**12.2DN/A4293.5h7.8B21.8B+
Tank Mine 1,8861,1278213.744S9.8725.841%DN/A158.7B**106.9A+18427.1h1.7B+6.4C+
Titan-150 AP 1,7919881436.909C*3.0345.527%D4.049%B++14.7D-12D37367h5C+11C+
L100 Python HEAT 1,1358964121.854A*17.9847.254%C2.567%C+33.4C*8.9D16926.8h5.6C*11.9C++
Gauss Compact S 9138897811.138C**2.7423.236%C+20.81%B+6.2D-N/A27142.6h12C+51.8C++
AF-34 Mattock 8998882473.595C++0.2842.353%B**14.752%C-30.7DN/A10428.9h7.8D*18.5C++
AF-34 Mattock 8488362473.385C++0.4945.631%B**15.55%D28.9DN/A9628.9h8.9D*19.5C++
Mag-Cutter 91182510,2050.081A*3.8039.554%B**7.394%C++0.6C+N/A31327.4h2.6C++6.6B+
GD-22S 8258075601.441C+2.4420.976%C22.801%C+16D-N/A5950.3h14.5D--68.9C
C150 Dalton 1,2047953622.083A*18.2153.17%A+N/A47.6B*24.5C++52116.7h4.3C*8.2B*
NS-61 Emissary 8087913542.234A*1.6433.265%B++25.285%A+12.5DN/A3563.4h14.3C++43B+
NC12 Sweeper 7837756151.26C++2.6246.082%B13.161%C+10.5D--N/A4373.7h4.9C+10.7C*
Frag Grenade 7647461746N/A742.1243.1%CN/A678.2B*16.4A+24141.1h3B*6.9B+
Skyguard 1,1777286111.934M**8.0628.61%C+1.786%C16.8B10.4C*27243.3h85.9B*300.4B++
M30 Mustang AH 759700878.046B4.1754.812%C+1%C20.4D-1.7D--9134.3h11.8C21.5C+
Titan-150 HESH 7996992231.773A*27.9045.404%C1.717%C+38.8C+5.6D23218h3B+6.6B
L105 Zephyr PX 7386942527.76B+23.8844.374%DN/A91.3C++5.8C-3997.6h3.9B+8.9B
SAS-R 6936905113.529S9.6549.437%A+89.855%A*22.5DN/A6530.6h1.7B**3.5B**
E540 Halberd 9726874415.614B**11.7448.746%B+6.405%A++33.8B+14C+35920.3h4.8B*9.9B*
E540 Halberd-H 9176474414.705B**10.8354.319%C4.328%A++44.6C++18.6C40614.5h4.1B**7.6B**
AF-18 Stalker 6466382642.417B**1.4626.58%C16.458%D18.4DN/A9934.7h12.5C*47.2C++
AC-X11 6436345901.075C+2.8024.246%C+16.404%D--6.3D--N/A29100.3h12.3C-50.8C+
G40-F Ranger 9766063815.947B*12.0735.824%C**N/A30.5C18.6C26919.9h73.2C+204.3C*
M12 Kobalt 6125811734.176A++30.3013.744%D-15.491%D48.4C2.6C++20512h18.2B+132.4C+
AP30 Shredder 7925504811.458B*7.5823.514%D-3.091%B++34.8B15.3C43115.8h48.4B*205.9B+
M12 Kobalt 5605431928.579B**24.7014.746%C++18.048%B+41.1C--1.3C--12513.2h20.4C138.5C+
M12 Kobalt 5605401731.765C+27.8917.731%D-14.074%D68.4D2.5D2267.9h17.4C*98.1C+
NS-11C 4624592571.786B**2.0921.409%C--17.429%C14.9C--N/A7530.9h14.4C*67.4C++
C85 Canister-H 4634324310.047C+6.1755.026%B+8.796%D80C-5.7C--2275.4h8.7C15.8C+
Shrike 5094002241.786A*2.0954.203%C3%C++33.3B*9.1C--46912h4.5B**8.2B*
Breaker Rocket Pods 4803891920.474A++16.6039.775%D--1.799%A72C+16.9C++7175.4h18.9C+47.6C
S12 Renegade 333316843.762C**0.1241.039%C+3.797%C-24.7D-1.3C6512.8h3.6C+8.8C+
MANA Anti-Vehicle Turret 639314704.486U0.6154.108%U2.548%T*3140U3250U26708150.1h7.9T*14.6T*
NS-10 Burster 5323111082.88M1.0025.816%C--2.572%D-5.4C++3.8C++9158.1h138B+534.6C*
NC15 Phoenix 545296595.017M**1.1451.6%CN/A12.7C+10.7C+22123.3h10.8C+20.9C+
NS-10 Burster 491293893.292M0.5925.701%D3.754%C-5.6C++3.8C++9852.1h135.4B++526.9C**
Tempest 2972921691.728C*2.1521.566%D**18.493%C15.8D*N/A5218.5h12.8D**59.3F
L105 Zephyr 2992361318.154B++14.2838.739%CN/A40.7C10.9B+3955.8h6.9C+17.9C+
MGR-M1 Bishop 242236763.105B**0.7730.46%C39.407%B**23.4CN/A5410.1h6.4C**21C++
M20 Basilisk 3102212110.524M**6.6537.507%C+6.787%B18C+7.2C+23112.3h87.3C**232.6B
Spear Anti-Vehicle Phalanx Turret 3242111217.583A++13.7143.134%C+2.37%D-33C17.7C5136.4h6.6B+15.4B+
Carver 2282032910.698A+3.1854.449%A**8.374%D*2CN/A4100.9h1.3B2.3B+
EM6 205202852.376B+1.5016.882%D--19.802%D17.7D-N/A7711.4h12.8C75.7C
NS-44 Commissioner 2021992410.826C+3.0538.746%C**15.075%D--17.5DN/A9111.4h5D-12.9C+
NS Annihilator 400196892.202S1.6876.221%D*N/A9.1C9.4C*25021.6h11.6C++15.3C+
M12 Kobalt 200193538.6M*34.7214.942%D18.653%C+50.8D1.8C--2633.8h20.3C+135.6C+
M20 Basilisk 249188209.4M*5.5231.712%D3.191%D--20.4C+6.6C-2509.2h56.6B**178.6B*
NCM3 Raven 303185852.176A++1.7044.865%B++3.243%B+9.4C+6C+14119.7h26.1B58.2B+
LA3 Desperado 1851841121.643B*2.2331.143%B+23.913%B++9.9D--N/A3118.6h8.6B27.7B+
M96 Mjolnir-H 291175266.731B*2.8547.297%CN/A53C*35.2C**5423.3h36.9C*78C*
L100 Python AP 285171305.7C**1.8254.056%C+4.094%B*21.9D14.6D3757.8h5.9C*11C*
M40 Fury-F 239165851.941B+1.9439.579%DN/A6D--2.7D-7827.3h14.4C36.3C--
MGR-S1 Gladius 1641621011.604C*2.2720.703%D*19.136%C10.3D-N/A3515.8h15.4D--74.2D-
NCM3 Raven 255161851.894A+1.9844.823%B++5.59%A*8.1C4.7C--11619.8h29.6C*66B+
M60-A Bulldog 166156722.286C*18.4150.193%B+N/A53.8B*3.4C+3772.9h5.8C*11.6B+
M96 Mjolnir 232144720.571M**16.6931.58%DN/A35.1C*21.5C**3854.1h28.2B++89.4B+
C85 Canister 154144528.8B*24.9241.468%C**14.583%C*72C+5C*2192h7.3C**17.5B+
NS Decimator 201143971.474B+2.4053.786%D-1.399%D24.7D10D2365.8h5.8D10.7D
C-4 ARX 179120158M*4.1227.298%C*N/A120C*59A+9981h1.7D*6.1D
Pelter Rocket Pod 1381161110.545C*6.6739.38%D-N/A61.1B11.6D1991.9h14.9B**37.8B+
NS-11A 103102561.821B+2.0624.806%C++13.726%D--17DN/A966h20.7F-83.5D
NCM2 Falcon 13596442.182B**1.7050.977%A7.292%B**11.2C4.5C+1508.6h19.6D*38.4C
Sticky Grenade 9595195N/A91.1250.454%CN/A475D--N/A20370.2h2.9C-5.8C
M40 Fury 12894185.222C+1.3427.893%D-1.064%D23.5D-8.5C+1724h16.8C60.2D
M60-A Bulldog 10993423.25C*19.3741.496%C-1.075%D--40.4C*7B*3322.3h5.4C**13.1C++
NSX Tomoe 9592501.84C*2.0431.633%B+28.261%D-20.9DN/A634.4h18.5D-58.6C+
L-30R Vektor 12990712.857M++8.9828.745%D*4.444%A++13.8B6C+986.5h46.8B*163B+
AF-22 Crow 15889253.56S0.3265.898%C+N/A14.6C+11.3C+2866.1h10.6C--16.1C--
NC14 Bolt Driver 8989422.25U18.3738.302%B+84.27%B**15.9C-N/A1855.6h2.1B*5.4B++
Spear Anti-Vehicle Phalanx Tower 9876176M+72.1244.673%C--1.316%D*42.2C+12.2D-2821.8h6.6B+14.7B+
Vortek Rotary 139741030.718C3.1623.132%D**N/A2D--1.8D*8136.5h141.8D*612.9F
Enforcer ML65-H 1216997.667B**3.7959.255%C*1.449%C31.4C+23.6C-4092.2h14.5B24.5B+
Warden 7068322.125B**1.7526.487%C+35.294%A++19.4C+N/A1123.5h12.1C-45.8C+
GR-22 6867411.634C**2.2420.995%D20.896%C++16DN/A1044.2h15.7D75C--
M60-G Bulldog 7265513A**9.1226.497%D3.077%C++20.3C--2.2D-1093.2h7.2C*27.2C+
AF-19 Mercenary 6665451.444B*2.4321.548%C+27.692%B**5D-N/A15913.1h16.7C--77.3C+
NCM2 Falcon 9661441.386B++2.4951.09%B*3.279%D7.5D4.3C+1208.1h30.4F-59.4D
M12 Kobalt-H 5656414C+10.1218.281%D10.714%D*62.2D--N/A2970.9h13.2B+72.1C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter116,5453.5h
NS Patriot Flare Gun01380.3h
Nanite Revive Grenade06150.2h
Nano-Armor Kit229758,54044.2h
Spawn Beacon47201.1h
Anti-Vehicle MANA Turret86164.1h
Medical Applicator4773,8035.7h
CAS 14-E0630h
Medical Kit261,0881.4h
Skywall Shield Emitter0580.6h
Turret AI Module01090.7h
Repair Module11350.9h
Structure Shield Module0630.3h
Spitfire Auto-Turret16150.7h
Rampart Wall01151.6h
Deconstruction Tool07700h
Welding Device01,7560.1h
Recon Detection Device4211,11717.5h
Ammunition Package44,4111.7h
Anti-Infantry MANA Turret01370.4h
WLT-Howler Mining Laser01,2550.2h
Nano-Repair Grenade06720.2h
Router0520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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