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Space VikingNOR[2TNC] VikingNOR
VS BR 170

KDR: 3.44

Score: 71.8m

Last Seen: Feb 20th, 2018 7:20 PM
- OFFLINE - 8744.7 hour(s)

Battle Rank 106 (170 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A C150 Dalton SVA-88 Dual Photon Pods Maelstrom Turbo Laser NS-11C Light PPA Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,612,088 MLG Score: 2088
Fun Score: N/A
Cheeseburgers Flipped: 182TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.64%23.604%6764997353,5033.280580.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.372%1.479A+0.45B+-0.373C-HEAD ++ (~9.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+9.60.325C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.107%2.327%748510177,692122634026.26895226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-0.349C-0.664B+0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.386C**33.70.364C**65.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.518%2.582%912710158,055165423234.86707347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.987%1.231B**-0.023C+-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++40.678B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.919%1.559%120417100512,891130839629.8555325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.301%-0.115C+-0.712D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.813B++7.70.804B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.196%69.47%1204610165,172178072.90399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.83%2.428A**0.153C++-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.90.406B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.585%14.579%1204410184,781112824.23847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.912%1.844A++0.01C+-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.60.46B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.8m256.7%664 (39.8k)609 (36.5k)3.4407115,32233,5173.89283170 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022407725.184%16.156%40703:3159

6% Combat Medic54% Engineer17% Heavy Assault11% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:37 PMJan 30th, 2017 7:45 PMFeb 21st, 2018 5:58 AM (365d) (PST)Feb 20th, 2018 5:08 PM (365d) (PST)Feb 20th, 2018 3:20 PM (365d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0801739070.9780.2840.1582.8110.1172088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,79110,37154,42059179169736,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1965.7h/81.9d 15,154 18,631 29,255 331.6k 3,673 6,426 13,825 127.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:5,391
Deaths:1,579
KDR:3.414
Accuracy:27.221% C*
HSR:28.251% C
SVA-88
B+
Kills:2,433
Deaths:856
KDR:2.842
Accuracy:26.046% B+
HSR:23.387% C
Ursa
B**
Kills:1,458
Deaths:438
KDR:3.329
Accuracy:28.138% B**
HSR:26.955% B+
Orion VS54
B++
Kills:1,438
Deaths:465
KDR:3.092
Accuracy:24.677% B++
HSR:22.392% C
Pulsar LSW
B++
Kills:1,400
Deaths:478
KDR:2.929
Accuracy:26.411% B++
HSR:22.071% C
Flare VE6
C++
Kills:1,256
Deaths:354
KDR:3.548
Accuracy:23.198% C++
HSR:21.417% C-
NS-15M2
B**
Kills:1,209
Deaths:388
KDR:3.116
Accuracy:29.376% B**
HSR:24.400% C+
NS-15M AE
B+
Kills:1,179
Deaths:350
KDR:3.369
Accuracy:28.629% B+
HSR:29.008% C*
NS-15M1
B
Kills:1,177
Deaths:525
KDR:2.242
Accuracy:24.573% B
HSR:22.855% C+
VX29 Polaris
B+
Kills:1,167
Deaths:356
KDR:3.278
Accuracy:26.914% B+
HSR:22.536% C+
NS-15MP
B
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:29.721% B
HSR:32.874% C**
Lasher X2
A+
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:36.315% A+
HSR:2.076% D--
VE-H Maw
A*
Kills:373
Deaths:91
KDR:4.099
Accuracy:29.763% B++
HSR:46.113% A*
Kills:20,799
Deaths (as Heavy Assault):6,739
Deaths (to Heavy Assaults):9,194
KDR:3.08636
Kill Difference:14,060
Playtime:327.456 hours
Usage:17%
Score:11.803m
Score/min:601
Accuracy (listed only):27.768%
HSR (listed only):24.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,585
Deaths:776
KDR:2.043
Accuracy:26.022% B+
HSR:17.350% C
Serpent VE92
B
Kills:1,340
Deaths:531
KDR:2.524
Accuracy:25.304% B
HSR:18.955% C+
Deimos VA29
B*
Kills:1,291
Deaths:436
KDR:2.961
Accuracy:71.453% B*
HSR:13.478% C--
VX6-7
C*
Kills:1,224
Deaths:426
KDR:2.873
Accuracy:25.521% C*
HSR:16.830% D
Eclipse VE3A
B*
Kills:1,194
Deaths:457
KDR:2.613
Accuracy:30.629% B*
HSR:20.268% C++
Solstice SF
A+
Kills:1,190
Deaths:545
KDR:2.183
Accuracy:31.277% A+
HSR:14.790% C
Pulsar C
B**
Kills:1,177
Deaths:665
KDR:1.770
Accuracy:29.984% B**
HSR:19.796% D
Nova
A++
Kills:1,172
Deaths:445
KDR:2.634
Accuracy:64.257% A++
HSR:15.188% C+
Thanatos VE70
A++
Kills:1,163
Deaths:410
KDR:2.837
Accuracy:57.328% A++
HSR:16.939% C*
Zenith VX-5
B+
Kills:1,162
Deaths:421
KDR:2.760
Accuracy:28.004% B+
HSR:21.429% C+
NS Baron G5
B+
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:43.634% C+
HSR:16.897% B+
Solstice VE3
B+
Kills:1,156
Deaths:300
KDR:3.853
Accuracy:25.186% B+
HSR:18.512% C+
Eidolon VE33
A++
Kills:1,156
Deaths:599
KDR:1.930
Accuracy:37.963% A++
HSR:29.239% B+
Phobos VX86
B+
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:65.991% B+
HSR:12.814% D
Solstice Burst
B**
Kills:1,132
Deaths:690
KDR:1.641
Accuracy:31.605% B**
HSR:24.382% C++
NS-11CP
B+
Kills:830
Deaths:221
KDR:3.756
Accuracy:30.945% B+
HSR:26.024% B
NS Baron G5AE
A
Kills:191
Deaths:82
KDR:2.329
Accuracy:52.020% B+
HSR:21.990% A
Revenant
C*
Kills:134
Deaths:68
KDR:1.971
Accuracy:35.045% C*
HSR:16.418% F
Kills:19,412
Deaths (as Engineer):7,869
Deaths (to Engineers):7,312
KDR:2.4669
Kill Difference:11,543
Playtime:1,059.904 hours
Usage:54%
Score:38.812m
Score/min:610
Accuracy (listed only):39.565%
HSR (listed only):18.961%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,585
Deaths:776
KDR:2.043
Accuracy:26.022% B+
HSR:17.350% C
Serpent VE92
B
Kills:1,340
Deaths:531
KDR:2.524
Accuracy:25.304% B
HSR:18.955% C+
Deimos VA29
B*
Kills:1,291
Deaths:436
KDR:2.961
Accuracy:71.453% B*
HSR:13.478% C--
VX6-7
C*
Kills:1,224
Deaths:426
KDR:2.873
Accuracy:25.521% C*
HSR:16.830% D
Eclipse VE3A
B*
Kills:1,194
Deaths:457
KDR:2.613
Accuracy:30.629% B*
HSR:20.268% C++
Solstice SF
A+
Kills:1,190
Deaths:545
KDR:2.183
Accuracy:31.277% A+
HSR:14.790% C
NS-7 PDW
B**
Kills:1,190
Deaths:434
KDR:2.742
Accuracy:30.327% B**
HSR:15.126% C-
Pulsar C
B**
Kills:1,177
Deaths:665
KDR:1.770
Accuracy:29.984% B**
HSR:19.796% D
Nova
A++
Kills:1,172
Deaths:445
KDR:2.634
Accuracy:64.257% A++
HSR:15.188% C+
Eridani SX5G
B*
Kills:1,163
Deaths:380
KDR:3.061
Accuracy:30.446% B+
HSR:27.601% B*
Thanatos VE70
A++
Kills:1,163
Deaths:410
KDR:2.837
Accuracy:57.328% A++
HSR:16.939% C*
Zenith VX-5
B+
Kills:1,162
Deaths:421
KDR:2.760
Accuracy:28.004% B+
HSR:21.429% C+
NS Baron G5
B+
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:43.634% C+
HSR:16.897% B+
Sirius SX12
A
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:30.836% A
HSR:17.185% C+
MKV Suppressed
B++
Kills:1,158
Deaths:518
KDR:2.236
Accuracy:29.107% B++
HSR:19.776% C++
Solstice VE3
B+
Kills:1,156
Deaths:300
KDR:3.853
Accuracy:25.186% B+
HSR:18.512% C+
Eridani SX5
B**
Kills:1,155
Deaths:478
KDR:2.416
Accuracy:31.434% B**
HSR:19.307% C+
Phobos VX86
B+
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:65.991% B+
HSR:12.814% D
Solstice Burst
B**
Kills:1,132
Deaths:690
KDR:1.641
Accuracy:31.605% B**
HSR:24.382% C++
NS-11CP
B+
Kills:830
Deaths:221
KDR:3.756
Accuracy:30.945% B+
HSR:26.024% B
VE-S Canis
M
Kills:542
Deaths:99
KDR:5.475
Accuracy:38.940% A++
HSR:43.542% M
Skorpios
B**
Kills:339
Deaths:169
KDR:2.006
Accuracy:28.834% B
HSR:29.499% B**
NS Baron G5AE
A
Kills:191
Deaths:82
KDR:2.329
Accuracy:52.020% B+
HSR:21.990% A
Kills:24,827
Deaths (as Light Assault):9,693
Deaths (to Light Assaults):6,874
KDR:2.56133
Kill Difference:15,134
Playtime:214.286 hours
Usage:11%
Score:7.435m
Score/min:578
Accuracy (listed only):37.351%
HSR (listed only):20.334%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,291
Deaths:436
KDR:2.961
Accuracy:71.453% B*
HSR:13.478% C--
NS-7 PDW
B**
Kills:1,190
Deaths:434
KDR:2.742
Accuracy:30.327% B**
HSR:15.126% C-
Corvus VA55
A++
Kills:1,187
Deaths:383
KDR:3.099
Accuracy:32.719% A++
HSR:23.926% C++
Nova
A++
Kills:1,172
Deaths:445
KDR:2.634
Accuracy:64.257% A++
HSR:15.188% C+
Eridani SX5G
B*
Kills:1,163
Deaths:380
KDR:3.061
Accuracy:30.446% B+
HSR:27.601% B*
NS-11A
B**
Kills:1,163
Deaths:527
KDR:2.207
Accuracy:29.839% B**
HSR:19.776% C
Thanatos VE70
A++
Kills:1,163
Deaths:410
KDR:2.837
Accuracy:57.328% A++
HSR:16.939% C*
CME
B**
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:32.103% B**
HSR:21.687% C+
H-V45
B+
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:26.984% B+
HSR:17.845% C-
NS Baron G5
B+
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:43.634% C+
HSR:16.897% B+
NS-11P
A
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:29.603% A
HSR:21.484% B+
Pulsar VS1
B**
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:28.727% B**
HSR:22.884% C**
Sirius SX12
A
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:30.836% A
HSR:17.185% C+
MKV Suppressed
B++
Kills:1,158
Deaths:518
KDR:2.236
Accuracy:29.107% B++
HSR:19.776% C++
Eridani SX5
B**
Kills:1,155
Deaths:478
KDR:2.416
Accuracy:31.434% B**
HSR:19.307% C+
Phobos VX86
B+
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:65.991% B+
HSR:12.814% D
VE-S Canis
M
Kills:542
Deaths:99
KDR:5.475
Accuracy:38.940% A++
HSR:43.542% M
Skorpios
B**
Kills:339
Deaths:169
KDR:2.006
Accuracy:28.834% B
HSR:29.499% B**
Terminus VX-9
B+
Kills:339
Deaths:123
KDR:2.756
Accuracy:28.382% B+
HSR:24.189% C
NS Baron G5AE
A
Kills:191
Deaths:82
KDR:2.329
Accuracy:52.020% B+
HSR:21.990% A
Darkstar
B+
Kills:172
Deaths:78
KDR:2.205
Accuracy:29.478% B+
HSR:15.698% D*
Equinox VE2 Burst
B**
Kills:110
Deaths:27
KDR:4.074
Accuracy:32.780% B**
HSR:26.364% C+
H-V45 AE
B**
Kills:94
Deaths:46
KDR:2.043
Accuracy:30.458% B+
HSR:36.170% B**
Kills:20,541
Deaths (as Combat Medic):7,515
Deaths (to Combat Medics):3,793
KDR:2.73333
Kill Difference:13,026
Playtime:120.241 hours
Usage:6%
Score:5.127m
Score/min:711
Accuracy (listed only):38.073%
HSR (listed only):21.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,235
Deaths:354
KDR:3.489
Accuracy:51.820% A++
HSR:61.377% D
NS-7 PDW
B**
Kills:1,190
Deaths:434
KDR:2.742
Accuracy:30.327% B**
HSR:15.126% C-
NS-30 Vandal
A++
Kills:1,169
Deaths:307
KDR:3.808
Accuracy:43.279% A++
HSR:22.412% C--
Nyx VX31
B**
Kills:1,164
Deaths:285
KDR:4.084
Accuracy:40.520% B**
HSR:31.615% C*
Phantom VA23
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:38.542% B+
HSR:29.751% C+
Eridani SX5G
B*
Kills:1,163
Deaths:380
KDR:3.061
Accuracy:30.446% B+
HSR:27.601% B*
XM98
A*
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:51.272% A*
HSR:71.576% C
Artemis VX26
A
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:33.218% A
HSR:22.931% C+
Parallax VX3
A*
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:53.428% A*
HSR:84.914% B*
V10
A++
Kills:1,159
Deaths:190
KDR:6.100
Accuracy:52.670% A++
HSR:66.868% D*
Sirius SX12
A
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:30.836% A
HSR:17.185% C+
MKV Suppressed
B++
Kills:1,158
Deaths:518
KDR:2.236
Accuracy:29.107% B++
HSR:19.776% C++
Eridani SX5
B**
Kills:1,155
Deaths:478
KDR:2.416
Accuracy:31.434% B**
HSR:19.307% C+
Manticore SX40
B++
Kills:955
Deaths:532
KDR:1.795
Accuracy:34.374% B++
HSR:20.524% C+
NS-357 Underboss
C++
Kills:687
Deaths:420
KDR:1.636
Accuracy:37.760% C++
HSR:20.524% C+
NS-44 Commissioner
A
Kills:633
Deaths:377
KDR:1.679
Accuracy:42.431% B++
HSR:30.648% A
VE-S Canis
M
Kills:542
Deaths:99
KDR:5.475
Accuracy:38.940% A++
HSR:43.542% M
Skorpios
B**
Kills:339
Deaths:169
KDR:2.006
Accuracy:28.834% B
HSR:29.499% B**
Spiker
B*
Kills:259
Deaths:158
KDR:1.639
Accuracy:35.220% B*
HSR:18.533% C
Parsec VX3-A
B**
Kills:242
Deaths:34
KDR:7.118
Accuracy:49.268% B**
HSR:76.033% C-
VA39 Spectre
A++
Kills:215
Deaths:52
KDR:4.135
Accuracy:43.424% A++
HSR:27.907% D-
Beamer VS3
A
Kills:171
Deaths:118
KDR:1.449
Accuracy:35.881% A
HSR:16.374% D-
NS CandyCannon 3000
C++
Kills:60
Deaths:82
KDR:0.732
Accuracy:36.103% C++
HSR:28.333% C
Kills:19,298
Deaths (as Infiltrator):6,499
Deaths (to Infiltrators):4,291
KDR:2.96938
Kill Difference:12,799
Playtime:208.515 hours
Usage:11%
Score:7.691m
Score/min:615
Accuracy (listed only):39.093%
HSR (listed only):34.885%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:282
Deaths:97
KDR:2.907
Accuracy:20.345% B+
HSR:22.695% B+
Nebula VM20
B**
Kills:271
Deaths:77
KDR:3.519
Accuracy:21.905% B++
HSR:26.937% B**
Blueshift VM5
A+
Kills:195
Deaths:53
KDR:3.679
Accuracy:24.256% B*
HSR:29.744% A+
Blueshift VM5
M+
Kills:143
Deaths:33
KDR:4.333
Accuracy:24.088% B**
HSR:36.364% M+
Comet VM2
D*
Kills:83
Deaths:21
KDR:3.952
Accuracy:32.428% D*
HSR:1.205% D**
NS-10 Burster
B+
Kills:76
Deaths:27
KDR:2.815
Accuracy:31.756% B+
HSR:5.263% C-
NS-10 Burster
C**
Kills:76
Deaths:27
KDR:2.815
Accuracy:31.803% C**
HSR:3.947% D
Comet VM2
B*
Kills:67
Deaths:21
KDR:3.190
Accuracy:32.909% D*
HSR:5.970% B*
Kills:1,193
Deaths (as MAX Suit):178
Deaths (to MAX Suits):1,794
KDR:6.70225
Kill Difference:1,015
Playtime:22.760 hours
Usage:1%
Score:0.902m
Score/min:661
Accuracy (listed only):27.436%
HSR (listed only):16.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,347
V. Kills:657 357%
Deaths:100
KDR:23.470
Accuracy:59.833% B*
KPH:130.400 B**
VKPH:36.500 A+
Maelstrom Turbo Laser
A
Kills:1,853
V. Kills:941 197%
Deaths:406
KDR:4.564
Accuracy:27.794% D
KPH:30.600 A
VKPH:15.500 B++
Light PPA
A*
Kills:1,494
V. Kills:57 N/A
Deaths:111
KDR:13.460
Accuracy:45.792% B++
KPH:119 A*
VKPH:4.500 B+
Hornet Missiles
B++
Kills:932
V. Kills:269 345%
Deaths:71
KDR:13.127
Accuracy:67.608% B+
KPH:107.800 B++
VKPH:31.100 C
Saron Laser Cannon
B**
Kills:840
V. Kills:551 152%
Deaths:179
KDR:4.693
Accuracy:28.856% C--
KPH:23.600 B**
VKPH:15.500 B*
Antares LC
M++
Kills:212
V. Kills:114 184%
Deaths:26
KDR:8.154
Accuracy:31.798% C+
KPH:63.800 M++
VKPH:34.300 A*
Photon A2A Missile Pods
C++
Kills:81
V. Kills:94 85%
Deaths:9
KDR:9
Accuracy:73.522% D--
KPH:39.200 C
VKPH:45.500 C++
Coyote Missiles
A
Kills:58
V. Kills:29 193%
Deaths:5
KDR:11.600
Accuracy:44.362% D*
KPH:83.100 B**
VKPH:41.500 A
Kills:7,817 (4,399 + 0)
Deaths:907
KDR:8.619
VKDR:2.990
Vehicle Kills:2,712
Kill Difference:6,910
Playtime:141.493 hours
Usage:7%
Score:3.968m
Score/min:467
Piloting Accuracy:31.798%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,770
V. Kills:2,083 181%
Deaths:329
KDR:11.459
Accuracy:51.794% A
KPH:13,572,000 U
VKPH:7,498,800 U
CAS30 Tank Buster
C+
Kills:1,158
V. Kills:1,088 106%
Deaths:463
KDR:2.501
Accuracy:47.030% C++
KPH:8.100 C+
VKPH:7.600 C+
L105 Zephyr
A*
Kills:1,092
V. Kills:125 N/A
Deaths:42
KDR:26
Accuracy:52.071% B**
KPH:108.200 A*
VKPH:12.400 B++
AP30 Shredder
B++
Kills:494
V. Kills:256 192%
Deaths:70
KDR:7.057
Accuracy:23.646% F
KPH:43.100 B++
VKPH:22.300 C++
L-24R Spur
M**
Kills:81
V. Kills:1 N/A
Deaths:1
KDR:81
Accuracy:49.762% A
KPH:124.200 M**
VKPH:1.500 C-
L105 Zephyr PX
C+
Kills:64
V. Kills:10 N/A
Deaths:9
KDR:7.111
Accuracy:45.968% D
KPH:58.700 D
VKPH:9.200 C+
Kills:6,659 (1,239 + 5,420)
Deaths:914
KDR:7.286
VKDR:3.898
Vehicle Kills:3,563
Kill Difference:5,745
Playtime:165.736 hours
Usage:8%
Score:5.693m
Score/min:573
Piloting Accuracy:49.762%
Gunner Accuracy:45.968%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,176
V. Kills:658 178%
Deaths:119
KDR:9.882
Accuracy:57.588% C++
KPH:51.700 A++
VKPH:28.900 A*
L100 Python HESH
A+
Kills:1,168
V. Kills:60 N/A
Deaths:39
KDR:29.949
Accuracy:59.516% B**
KPH:89 A+
VKPH:4.600 D--
C75 Viper
M**
Kills:1,122
V. Kills:107 N/A
Deaths:62
KDR:18.097
Accuracy:43.132% B
KPH:100 M**
VKPH:9.500 B+
L100 Python HEAT
A*
Kills:1,082
V. Kills:240 449%
Deaths:89
KDR:12.157
Accuracy:59.506% B*
KPH:61.600 A*
VKPH:13.700 B+
Kills:4,548 (4,548 + 0)
Deaths:309
KDR:14.718
VKDR:3.447
Vehicle Kills:1,065
Kill Difference:4,239
Playtime:64.648 hours
Usage:3%
Score:1.903m
Score/min:491
Driving Accuracy:59.506%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,300
V. Kills:844 154%
Deaths:161
KDR:8.075
Accuracy:56.655% B
KPH:35.100 B**
VKPH:22.800 A++
Proton II PPA
A**
Kills:1,259
V. Kills:58 N/A
Deaths:46
KDR:27.370
Accuracy:29.665% B*
KPH:128.900 A**
VKPH:5.900 B**
Supernova PC
M+
Kills:1,106
V. Kills:236 467%
Deaths:65
KDR:17.015
Accuracy:56.816% B*
KPH:52.100 M+
VKPH:11.100 B*
Supernova VPC
A++
Kills:1,101
V. Kills:146 N/A
Deaths:68
KDR:16.191
Accuracy:60.559% B**
KPH:77.900 A++
VKPH:10.300 B++
E540 Halberd
A*
Kills:898
V. Kills:468 191%
Deaths:79
KDR:11.367
Accuracy:60.930% A++
KPH:54.200 A*
VKPH:28.200 A++
Saron HRB
A*
Kills:540
V. Kills:237 227%
Deaths:42
KDR:12.857
Accuracy:47.458% B+
KPH:47.300 A*
VKPH:20.800 B+
Kills:6,204 (3,507 + 2,697)
Deaths:461
KDR:13.458
VKDR:4.315
Vehicle Kills:1,989
Kill Difference:5,743
Playtime:110.209 hours
Usage:6%
Score:4.001m
Score/min:605
Driving Accuracy:60.559%
Gunner Accuracy:47.458%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:1,239
V. Kills:26 N/A
Deaths:21
KDR:59
Accuracy:42.296% B+
KPH:289.900 S
VKPH:6.100 C+
E540 Halberd-H
M**
Kills:1,001
V. Kills:218 457%
Deaths:40
KDR:25.025
Accuracy:60.797% B+
KPH:116.900 M**
VKPH:25.500 B+
M40 Fury-H
M+
Kills:323
V. Kills:20 N/A
Deaths:11
KDR:29.364
Accuracy:37.013% D
KPH:230.300 M+
VKPH:14.300 C+
Saron HRB-H
A*
Kills:254
V. Kills:94 267%
Deaths:18
KDR:14.111
Accuracy:52.965% C
KPH:74.600 A*
VKPH:27.600 B
Aphelion VEX-4H
A++
Kills:99
V. Kills:63 155%
Deaths:8
KDR:12.375
Accuracy:45.464% C+
KPH:68.900 A++
VKPH:43.800 A+
M12 Kobalt-H
C**
Kills:85
V. Kills:2 N/A
Deaths:1
KDR:85
Accuracy:24.422% C**
KPH:140.200 C*
VKPH:3.300 D
Kills:3,001 (0 + 3,001)
Deaths:99
KDR:30.313
VKDR:4.273
Vehicle Kills:423
Kill Difference:2,902
Playtime:19.688 hours
Usage:1%
Score:0.907m
Score/min:767
Driving Accuracy:N/A%
Gunner Accuracy:24.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:816
V. Kills:133 N/A
Deaths:53
KDR:15.396
Accuracy:39.565% B
KPH:85.200 A++
VKPH:13.900 B**
M40 Fury
A++
Kills:495
V. Kills:84 N/A
Deaths:32
KDR:15.469
Accuracy:43.157% B++
KPH:97.800 A++
VKPH:16.600 B*
M12 Kobalt
A*
Kills:228
V. Kills:3 N/A
Deaths:2
KDR:114
Accuracy:20.625% B+
KPH:152.100 A*
VKPH:2 D
M60-G Bulldog
B*
Kills:107
V. Kills:18 N/A
Deaths:14
KDR:7.643
Accuracy:40.880% B+
KPH:43.600 B*
VKPH:7.300 B
M20 Basilisk
B
Kills:70
V. Kills:16 412%
Deaths:6
KDR:11.667
Accuracy:31.357% D-
KPH:24.200 B
VKPH:5.500 D
M60-G Bulldog
A*
Kills:52
V. Kills:3 N/A
Deaths:2
KDR:26
Accuracy:51.070% A
KPH:83.800 A*
VKPH:4.800 D
Kills:1,768 (0 + 1,768)
Deaths:109
KDR:16.220
VKDR:2.358
Vehicle Kills:257
Kill Difference:1,659
Playtime:22.100 hours
Usage:1%
Score:1.041m
Score/min:785
Driving Accuracy:N/A%
Gunner Accuracy:51.070%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:1,163
V. Kills:29 N/A
Deaths:219
KDR:5.311
Accuracy:61.347% A*
KPH:158.200 M*
VKPH:3.900 A++
M12 Kobalt-F
M++
Kills:1,129
V. Kills:30 N/A
Deaths:238
KDR:4.744
Accuracy:29.349% B**
KPH:112.200 M++
VKPH:3 A+
M40 Fury-F
A++
Kills:960
V. Kills:228 419%
Deaths:283
KDR:3.392
Accuracy:51.931% C*
KPH:51.800 A++
VKPH:12.300 A
Kills:3,252 (3,252 + 0)
Deaths:740
KDR:4.395
VKDR:0.388
Vehicle Kills:287
Kill Difference:2,512
Playtime:35.958 hours
Usage:2%
Score:1.002m
Score/min:464
Driving Accuracy:51.931%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:63
V. Kills:27 225%
Deaths:10
KDR:6.300
Accuracy:50.965% C+
KPH:45.700 B++
VKPH:19.600 A+
Kills:63 (0 + 63)
Deaths:10
KDR:6.300
VKDR:2.700
Vehicle Kills:27
Kill Difference:53
Playtime:1.380 hours
Usage:0%
Score:0.031m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:50.965%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4265,3911,5793.414C++0.0327.221%C*28.251%C119.3A+N/A45245.2h9.8B+36.1B+
C150 Dalton 5,8533,77032911.459B*8.0251.794%AN/A37700U20830U269126400.1h3.7B+7.2B**
SVA-88 2,4402,4338562.842B+0.6026.046%B+23.387%C83.9AN/A34129h10.3B++39.7B+
Dual Photon Pods 3,0042,34710023.47A**20.0359.833%B*1.108%C130.4B**36.5A+101018h15.1B*25.3B*
Maelstrom Turbo Laser 2,7941,8534064.564B**1.1227.794%D4.965%A+30.6A15.5B++34360.6h51.7B*185.9B*
NS-11C 1,5921,5857762.043A1.4026.022%B+17.35%C27.4C++N/A13957.8h12.8B+49.3B+
Light PPA 1,5511,49411113.459A++10.0245.792%B++N/A118.6A*4.5B+47512.6h9B+19.7B+
Ursa 1,4611,4584383.329A**0.1128.138%B**26.955%B+95.3A*N/A28315.3h8.8B*31.2B++
Orion VS54 1,4391,4384653.092B**0.3524.677%B++22.392%C68.8A++N/A44520.9h9.9B*40C**
Pulsar LSW 1,4041,4004782.929A0.5126.411%B++22.071%C78.2AN/A32417.9h10.6B++40.2B+
C-4 1,7221,3734722.909B**0.5327.176%C**N/A167.4A*42.6B**16568.2h1.1B*4.1B++
Serpent VE92 1,3431,3405312.524A0.9225.304%B18.955%C+30.3C++N/A17744.2h11B++43.5B+
Supernova FPC 2,1441,3001618.075B+4.6356.655%B3.846%B*35B**22.7A++65037.1h4.6B+8.2B++
Deimos VA29 1,2921,2914362.961A+0.4871.453%B*13.478%C--73.8AN/A31617.5h2B++2.8B+
Proton II PPA 1,3171,2594627.37B*23.9329.665%B*N/A128.5A**5.9B**5269.8h6.1B**20.4B**
Flare VE6 1,2611,2563543.548A*0.1123.198%C++21.417%C-67.2B*N/A30518.7h8.8B++37.8B+
Proton II PPA-H 1,2651,2392159M**55.5642.296%B+2.018%C**288.1S6C+9044.3h5.8B**13.7B**
Ghost 1,2351,2353543.489C**0.0551.82%A++61.377%D82.3A++N/A28215h2B+3.9B*
VX6-7 1,2271,2244262.873B**0.5725.521%C*16.83%D45.3B+N/A18827h10.9B+42.9B+
NS-15M2 1,2161,2093883.116B*0.3229.376%B**24.4%C+113A**N/A53110.7h10.6B++36B++
Eclipse VE3A 1,2031,1944572.613A0.8330.629%B*20.268%C++83.5A++N/A36914.3h11B+35.9B++
Solstice SF 1,1931,1905452.183A1.2631.277%A+14.79%C63.3M+N/A19718.8h10.8C**34.5B++
NS-7 PDW 1,1911,1904342.742A*0.7030.327%B**15.126%C-75.8A**N/A26315.7h11.5B*37.9B*
Corvus VA55 1,1871,1873833.099A*0.3432.719%A++23.926%C++94.2M++N/A30112.6h9.1A27.7B**
Sticky Grenade 1,1811,17911179N/A1,175.5666.171%A++N/A2947.5S5D90430.4h0.9A+1.4B**
NS-15M AE 1,1791,1793503.369B++0.0728.629%B+29.008%C*120.3A*N/A5069.8h9.9B++34.6B+
NS-15M1 1,1821,1775252.242B++1.2024.573%B22.855%C+61B++N/A24719.3h11.9B48.5B+
Pulsar C 1,1791,1776651.77B+1.6729.984%B**19.796%D65.4A+N/A33418h9.5B++31.6B+
L100 Python AP 1,8341,1761199.882A6.4457.588%C++4.167%B++51.8A++29A*63422.7h5.2B++9B+
Nova 1,1721,1724452.634B**0.8164.257%A++15.188%C+127.4M**N/A4519.2h3.3B*5.1B**
Frag Grenade 1,1771,17211172N/A1,168.5655.843%A+N/A1465S6.3C+60310.8h1.7A++3.1A+
NS-30 Vandal 1,1711,1693073.808A0.3743.279%A++22.412%C--115.7M**N/A32410.1h4.6B*10.6B**
L100 Python HESH 1,2281,1683929.949A++26.5159.516%B**1.455%C+89.2A+4.6D--39613.1h2.2B**3.7B**
VX29 Polaris 1,1711,1673563.278A++0.1626.914%B+22.536%C+77.8AN/A33915h10.4B++38.8B+
Nyx VX31 1,1651,1642854.084B*0.6440.52%B**31.615%C*105.8MN/A32611h4.4B++11B*
Phantom VA23 1,1701,1633123.728B**0.2938.542%B+29.751%C+106.7A++N/A43010.9h3.7B*9.6B++
S12 Renegade 1,1921,1632195.311B+1.8761.347%A*2.064%D--157.2M*3.9A++5807.4h2.8B++4.5B**
Eridani SX5G 1,1701,1633803.061A++0.3830.446%B+27.601%B*105.7A+N/A41011h10.1B+33.3B+
NS-11A 1,1641,1635272.207B+1.2329.839%B**19.776%C84.9A**N/A46113.7h11B**36.9B*
Thanatos VE70 1,1641,1634102.837A**0.6057.328%A++16.939%C*125.1SN/A6159.3h3.2A5.6B**
Zenith VX-5 1,1631,1624212.76A+0.6828.004%B+21.429%C+54.6B*N/A26521.3h11B++39.4B+
CME 1,1631,1623793.066A++0.3732.103%B**21.687%C+100.2MN/A33811.6h10.5B**32.6B**
NS-15MP 1,1671,1622963.926B*0.4929.721%B32.874%C**111.7B**N/A25610.4h9.8B+33.1B+
XM98 1,1621,1611916.079A*2.6451.272%A*71.576%C84.7A*N/A36513.7h1.9B**3.7B**
H-V45 1,1621,1604702.468B++0.9726.984%B+17.845%C-55.5B**N/A21020.9h11.4B++42.1B++
Artemis VX26 1,1611,1603763.085A+0.3633.218%A22.931%C+95.9M++N/A28512.1h9.7B*29.1B**
Parallax VX3 1,1611,1602205.273B++1.8353.428%A*84.914%B*64.8A*N/A22617.9h1.5A2.8A
NS Baron G5 1,1651,1604022.886A*0.5543.634%C+16.897%B+100M*N/A28811.6h3.6B*8.3C++
NS-11P 1,1641,1594002.898A+0.5429.603%A21.484%B+97.4M**N/A30711.9h10.4A35.2B**
V10 1,1611,1591906.1A2.6652.67%A++66.868%D*101.7M*N/A42711.4h1.8B*3.5B**
Pulsar VS1 1,1621,1584212.751A++0.6928.727%B**22.884%C**74.7M+N/A35415.5h10.4A36.1B**
CAS30 Tank Buster 2,2461,1584632.501B*0.9447.03%C++1.382%C+8.1C+7.6C+262142.4h45.1B+95.8B+
Sirius SX12 1,1611,1584132.804A++0.6430.836%A17.185%C+81.5MN/A31714.2h10.4B**33.8B*
MKV Suppressed 1,1631,1585182.236A+1.2029.107%B++19.776%C++67.7A++N/A22917.1h12.2B+42.1B+
Solstice VE3 1,1601,1563003.853S0.4125.186%B+18.512%C+32.3B*N/A18235.8h11.6B*45.9B+
Lasher X2 1,1681,1565632.053A++1.3936.315%A+2.076%D--72.3A++N/A24216h15.6B*43B*
Eidolon VE33 1,1601,1565991.93B++1.5137.963%A++29.239%B+71.4MN/A25616.2h6.6B**17.4B**
Eridani SX5 1,1591,1554782.416A1.0231.434%B**19.307%C+81.9A++N/A27814.1h9.6B*30.5B++
Phobos VX86 1,1551,1553952.924A+0.5265.991%B+12.814%D72.6B**N/A29315.9h2.1B++3.2B+
Solstice Burst 1,1431,1326901.641C++1.8031.605%B**24.382%C++33.9C+N/A12633.4h11.4B++36.1B++
M12 Kobalt-F 1,1591,1292384.744A++1.3029.349%B**4.429%D--111.8M++3A+46010.1h10.7B++36.4B++
Anti-Vehicle Grenade 1,1941,12211122N/A1,118.5665.9%A++N/A1122M**72C57361h2.2A++3.4A+
C75 Viper 1,2291,1226218.097M++14.6643.132%B2.406%B**100.2M**9.6B+49011.2h7.1A16.4B**
Supernova PC 1,3421,1066517.015A++13.5756.816%B*2.26%C+52.2M+11.1B*44821.2h3.1A5.4A
Supernova VPC 1,2471,1016816.191B+12.7560.559%B**0.999%D78.1A++10.4B++42714.1h2.6B++4.3B*
L105 Zephyr 1,2171,0924226A*22.5652.071%B**N/A108.1A*12.4B++59110.1h4.2A8B**
L100 Python HEAT 1,3221,0828912.157A*8.7259.506%B*2.68%C++61.5A*13.6B+37517.6h3.3A5.5A+
NS Decimator 1,3621,0727571.416B+2.0265.119%B+3.545%B**52.5B**14.2C+45920.4h3.2B**4.9B**
E540 Halberd-H 1,2191,0014025.025A+21.5860.797%B+1.798%C+116.4M**25.3B+7308.6h3.6B**5.9A
MANA Anti-Vehicle Turret 1,4679842264.354B*0.9163.282%C+5.996%A*9840A*4830B*69856700.1h4.4B++7B*
M40 Fury-F 1,1889602833.392B**0.0551.931%C*N/A51.9A++12.3A42118.5h8.1B+15.6B++
Manticore SX40 9559555321.795B*1.6534.374%B++20.524%C+97.4MN/A3959.8h6B*17.4B*
Hornet Missiles 1,2019327113.127A++9.6967.608%B+2.361%B++108.4B++31.3C6388.6h5.5B+8.2B*
E540 Halberd 1,3668987911.367C**7.9360.93%A++2.004%C54.1A*28.2A++82616.6h5B++8.2B**
Saron Laser Cannon 1,3918401794.693B**1.2528.856%C--3.81%B**23.6B**15.5B*32635.6h74B*256.6B++
NS-11CP 8388302213.756A+0.3230.945%B+26.024%B90.2B*N/A2239.2h11.2C*36.1B+
M40 Fury 9498165315.396A++11.9639.565%B1.716%C+85A++13.9B**8349.6h9.7B+24.6B*
NS-357 Underboss 6886874201.636B++1.8037.76%C++20.524%C+68B**N/A27210.1h3.7B+9.9B+
NS-44 Commissioner 6356333771.679B++1.7642.431%B++30.648%A79.1A++N/A3178h2.9B**6.8B*
Tank Mine 1,0575831853.151B0.2935.344%C++N/A135.6B++110.2A++26224.3h1.6B+4.7B**
VE-S Canis 547542995.475M**2.0338.94%A++43.542%M200.7S1.9M+4212.7h7.2A18.5B*
Saron HRB 7775404212.857A++9.4247.458%B+1.667%C++47.4A*20.8B+71611.4h11.9A++25A+
M40 Fury 5794953215.469A12.0343.157%B++2.222%C**97.1A++16.5B*12575.1h10.4B+24.1B*
AP30 Shredder 750494707.057B3.6223.646%F2.429%C**43B++22.3C++50811.5h47.4A200.4B++
Proximity Mine 4544541074.243C++0.8056.642%A++N/A267.1M++N/A11311.7h1.4A+2.4A++
Force-Blade 44942416,9640.025C++3.4257.385%A*N/A0.6C+N/A2660.8h2.1B+3.6B*
Nemesis VSH9 5013753041.234B**2.2169.534%B**7.733%M+32.3B**10.9C++43011.6h4.7A+6.8A++
VE-H Maw 376373914.099A++0.6629.763%B++46.113%A*133.2A**1.1B+2812.8h9.5B+32.1B+
Skorpios 3413391692.006B1.4328.834%B29.499%B**26.7DN/A12912.7h9.1B**31.6B*
Terminus VX-9 3423391232.756B*0.6828.382%B+24.189%C102.7MN/A5553.3h9.8B**34.7B++
M40 Fury-H 3433231129.364B**25.9237.013%DN/A230.7M+14.3C+11191.4h6.5B+17.5B
M60-A Bulldog 3253001030B*26.5651.139%B+1.333%D-49.2B++4.1C+2996.1h4.7B+9.2B*
Damascus Edge 2992928,6750.034C+3.4135.198%B+7.192%C+1C+N/A4299.6h1.7B++4.8B+
Nebula VM20 282282972.907B+0.5320.345%B+22.695%B+47.8B*N/A2205.9h16.8C+82.4B
M60-A Bulldog 3032751914.474A++11.0342.311%B+1.091%C76.4A+7.8B+9943.6h3.9A9.3B**
Nebula VM20 274271773.519B*0.0821.905%B++26.937%B**58.9A+N/A2534.6h14.3B++65.1B+
Spiker 2602591581.639B++1.8035.22%B*18.533%C107.9A*N/A3572.4h7.3B+20.6B++
Saron HRB-H 3482541814.111A++10.6752.965%CN/A74.7A*27.6B7103.4h10.9A++20.6A
Parsec VX3-A 243242347.118B++3.6849.268%B**76.033%C-96.8A*N/A3032.5h1.7B+3.4B*
M12 Kobalt 2312282114S110.5620.625%B+17.105%C+152A*2D5451.5h12.9B**62.4B++
VA39 Spectre 217215524.135A++0.6943.424%A++27.907%D-71.7M+N/A4143h3.9B**8.9B**
Spear Anti-Vehicle Phalanx Turret 3172131712.529B*9.0952.516%B*5.634%B*64.5A+31.5B**9443.3h7.5B+14.4B*
Antares LC 326212268.154M**4.7131.798%C+1.887%C+64.2M++34.5A*4213.3h42.6B*134.1B**
Blueshift VM5 196195533.679B+0.2424.256%B*29.744%A+62.9A++N/A3433.1h16.1C++66.3B+
NS Baron G5AE 192191822.329B*1.1152.02%B+21.99%A112.4A**N/A6191.7h3.2B**6.2C+
Darkstar 172172782.205B+1.2429.478%B+15.698%D*71.7B**N/A3522.4h10.5B**35.7B*
Beamer VS3 1711711181.449B*1.9935.881%A16.374%D-77.7MN/A4142.2h7.7B+21.5B
Blueshift VM5 143143334.333B*0.8924.088%B**36.364%M+79.4M+N/A4841.8h13.7B++56.9B++
Revenant 134134681.971C+1.4735.045%C*16.418%F35.3CN/A1093.8h6.5B+18.5B+
S1 188133711.873A*1.5762.944%B++2.256%C39.1B**16.2B+11723.4h4.7B**7.4B*
Equinox VE2 Burst 110110274.074A+0.6332.78%B**26.364%C+137.5M*N/A4100.8h9A27.4B**
M60-G Bulldog 125107147.643B**4.2040.88%B+N/A42.8B*7.2C**3092.5h6B++14.7B*
Lumine Edge 105104681.529S1.9125%C+22.115%B*40M**N/A1602.6h1.2B+4.6B
Aphelion VEX-4H 16299812.375B*8.9345.464%C+2.02%D70.7A++45A+5261.4h37B*81.4B*
The Slasher 100971,9760.049C+3.3958.904%A++N/A1.9CN/A751.4h1.8B+3B+
M60-A Bulldog 10094331.333B++27.8944.523%C+1.064%D--44.8B+2.9C2992.1h4.7B++10.6B+
H-V45 AE 9494462.043C*1.4030.458%B+36.17%B**85.5B**N/A1981.1h10.3B++33.7B+
MANA Anti-Personnel Turret 9492156.133N/A2.6919.002%UN/A920U20U4705200.1h16.1T*84.5T*
A30 Walker 18087184.833B**1.3926.336%C++N/A11.2B+11.9B*2997.8h170.2B++646.2B++
M12 Kobalt-H 8785185M**81.5624.422%C**17.647%C*141.7C*3.3D4040.6h16.5C+67.6C*
Comet VM2 12683213.952M**0.5132.428%D*1.205%D**18A9.3A**4784.6h17.5B+54.1C++
Photon A2A Missile Pods 1758199B**5.5673.522%D--N/A38.6C44.8C++10662.1h7.4B+10B+
L-24R Spur 8281181S77.5649.762%AN/A115.7M*1.4C-2970.7h18.1B+36.3B+
NS-10 Burster 13476272.815M++0.6331.756%B+5.263%C-8.5A6.5A++2978.9h119.2B+375.5B+
NS-10 Burster 12976272.815A*0.6331.803%C**3.947%D8.6A6A+2868.8h116.3B*365.6B++
M20 Basilisk 8670611.667S8.2331.357%D-5.714%C+24.1B5.5D4122.9h67.6B++215.6B+
Comet VM2 10267213.19M0.2532.909%D*5.97%B*16B++8.3A++3594.2h21.6B+65.7C++
L105 Zephyr PX 746497.111C3.6745.968%DN/A58.2D9.1C+7231.1h5.3C11.6C-
VLG Missile Launcher 9063106.3B+2.8650.965%C+7.937%A++45B++19.3A+3691.4h7.1B+14B++
NS CandyCannon 3000 6060820.732C++2.7136.103%C++28.333%C42.9B++N/A1501.4h4B11B+
Coyote Missiles 8758511.6S8.1644.362%D*3.448%S82.9B**41.4A6930.7h19.7A44.3B**
M60-G Bulldog 5552226S22.5651.07%A3.846%B+86.7A*5C--3750.6h3.2A+6.3B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit10770.2h
Motion Spotter375,6312.4h
Spawn Beacon101,4041.2h
Anti-Vehicle MANA Turret171,0493h
Nano-Armor Kit506772,95772h
Nanite Revive Grenade05090.1h
Medical Applicator296134,04111.3h
Deconstruction Tool01160h
Ammunition Package323,2391.7h
Shield Recharging Field362,3170.8h
Medical Kit6155,52110.9h
Anti-Infantry MANA Turret44400.7h
Recon Detection Device53220.9h

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