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Ensign ViktumNC[NCCR] ViktumNC
NC BR 50

KDR: 8.05

Score: 13.4m

Last Seen: Jul 19th, 2020 2:12 AM
- OFFLINE - 380.8 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Emerald
Level Progress (to 51): 9%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP AF-34 Mattock AF-34 Mattock L100 Python HEAT NCM3 Raven NCM3 Raven NS-10 Burster NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 5149TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.266%17.136%262313463910.76077.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.219%-1.16D*-0.597D1.185B**HEAD ++ (~9.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.2-1.691F-30.4-1.132D*168.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.671%0.706%4146313464,532125154536.256293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.773%-0.811D--1.16D*-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.632B+4.60.63B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.371%79.839%0313462486753.64706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%-0.843D--0.823B++-0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.007C+2.90.092C+7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.4m902.7%178 (10.7k)165 (9.9k)8.0501716,2052,01311.890250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134994520.402%6.72%13740:003

30% Engineer15% Heavy Assault48% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2016 3:37 AMApr 25th, 2020 1:05 AMJul 22nd, 2020 12:42 PM (69d) (PST)Jul 19th, 2020 12:53 AM (73d) (PST)Jul 18th, 2020 10:12 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911294620.2000.0250.0132.2460.049230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4617,75527,706121113539,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1353.6h/56.4d 7,730 1,089 7,224 182.4k 1,026 7,535 4,001 48m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D**
Kills:244
Deaths:69
KDR:3.536
Accuracy:15.433% F--
HSR:16.393% D**
Kills:244
Deaths (as Heavy Assault):69
Deaths (to Heavy Assaults):386
KDR:3.53623
Kill Difference:175
Playtime:209.479 hours
Usage:15%
Score:1.138m
Score/min:91
Accuracy (listed only):15.433%
HSR (listed only):16.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):348
KDR:0
Kill Difference:UNR
Playtime:399.960 hours
Usage:30%
Score:4.635m
Score/min:193
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:100
Deaths:3
KDR:33.333
Accuracy:27.771% F--
HSR:85% B++
NSX-P Tengu
F
Kills:88
Deaths:373
KDR:0.236
Accuracy:19.099% T
HSR:11.364% F
AF-8 RailJack
B+
Kills:85
Deaths:10
KDR:8.500
Accuracy:31.153% D*
HSR:81.177% B+
NC14 Bolt Driver
D-
Kills:63
Deaths:6
KDR:10.500
Accuracy:28.883% D**
HSR:69.841% D-
Kills:336
Deaths (as Infiltrator):392
Deaths (to Infiltrators):169
KDR:0.85714
Kill Difference:56
Playtime:32.663 hours
Usage:2%
Score:0.160m
Score/min:82
Accuracy (listed only):26.726%
HSR (listed only):61.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:91
Deaths:106
KDR:0.858
Accuracy:14.691% F-
HSR:21.978% C
NSX-P Tengu
F
Kills:88
Deaths:373
KDR:0.236
Accuracy:19.099% T
HSR:11.364% F
NS-11A
D**
Kills:56
Deaths:100
KDR:0.560
Accuracy:14.658% F--
HSR:12.500% D**
Kills:235
Deaths (as Combat Medic):579
Deaths (to Combat Medics):111
KDR:0.40587
Kill Difference:344
Playtime:55.581 hours
Usage:4%
Score:0.824m
Score/min:247
Accuracy (listed only):16.149%
HSR (listed only):15.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D-
Kills:2,352
Deaths:391
KDR:6.015
Accuracy:28.973% D-
HSR:12.798% D--
AF-34 Mattock
D--
Kills:2,123
Deaths:380
KDR:5.587
Accuracy:30.254% D--
HSR:14.084% D*
NCM3 Raven
D*
Kills:806
Deaths:153
KDR:5.268
Accuracy:26.335% F--
HSR:1.117% D*
NCM3 Raven
D-
Kills:727
Deaths:150
KDR:4.847
Accuracy:26.957% F-
HSR:1.651% D-
NS-10 Burster
D**
Kills:547
Deaths:38
KDR:14.395
Accuracy:23.249% D**
HSR:0.366% D**
NS-10 Burster
D**
Kills:538
Deaths:37
KDR:14.541
Accuracy:23.360% D**
HSR:0.743% D**
NCM2 Falcon
D*
Kills:464
Deaths:87
KDR:5.333
Accuracy:32.526% D*
HSR:1.293% D**
NCM2 Falcon
D**
Kills:459
Deaths:46
KDR:9.978
Accuracy:32.511% D**
HSR:0.871% F
NCM1 Scattercannon
B++
Kills:222
Deaths:60
KDR:3.700
Accuracy:35.095% D-
HSR:19.820% B++
AF-41 Hacksaw
D
Kills:163
Deaths:29
KDR:5.621
Accuracy:28.704% D
HSR:10.430% D*
AF-41 Hacksaw
B+
Kills:138
Deaths:28
KDR:4.929
Accuracy:28.985% D
HSR:18.116% B+
Kills:8,539
Deaths (as MAX Suit):699.500
Deaths (to MAX Suits):103
KDR:12.20729
Kill Difference:7,839.500
Playtime:644.792 hours
Usage:48%
Score:6.630m
Score/min:171
Accuracy (listed only):28.813%
HSR (listed only):7.390%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:3,378
V. Kills:1,131 298%
Deaths:1
KDR:3,378
Accuracy:35.522% F--
KPH:24.100 D*
VKPH:8.100 F-
L100 Python HEAT
D*
Kills:1,054
V. Kills:341 308%
Deaths:74
KDR:14.243
Accuracy:28.328% F--
KPH:16.700 D*
VKPH:5.400 D**
L100 Python HESH
D**
Kills:100
V. Kills:21 455%
Deaths:3
KDR:33.333
Accuracy:24.614% T
KPH:16.900 F-
VKPH:3.600 D**
Kills:4,532 (4,532 + 0)
Deaths:78
KDR:58.103
VKDR:19.141
Vehicle Kills:1,493
Kill Difference:4,454
Playtime:209.303 hours
Usage:15%
Score:1.333m
Score/min:106
Driving Accuracy:24.614%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C--
Kills:125
V. Kills:40 305%
Deaths:
KDR:
Accuracy:31.424% F--
KPH:25.200 C--
VKPH:8.100 F
Kills:125 (125 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:40
Kill Difference:125
Playtime:4.955 hours
Usage:0%
Score:0.101m
Score/min:341
Driving Accuracy:31.424%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:80
V. Kills:36 216%
Deaths:12
KDR:6.667
Accuracy:29.372% F**
KPH:25 D**
VKPH:11.200 F
Kills:80 (0 + 80)
Deaths:12
KDR:6.667
VKDR:3
Vehicle Kills:36
Kill Difference:68
Playtime:3.202 hours
Usage:0%
Score:0.058m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:29.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,5093,37813378U3,369.9535.522%F--N/A24.1D*8.1F-115140.2h4.2B+11.7D-
AF-34 Mattock 2,4112,3523916.015B2.0428.973%D-12.798%D--9.4FN/A32250.2h11.6F-40.1F--
AF-34 Mattock 2,1922,1233805.587C**2.4630.254%D--14.084%D*8.7F-N/A30244.6h13.3F--43.9F--
L100 Python HEAT 1,3951,0547414.243B++6.1928.328%F--N/A16.7D*5.4D**8263.2h6.2C21.8F*
NCM3 Raven 1,1538061535.268S2.7826.335%F--1.117%D*4.8F2F-33169.6h39.5D--150.1F--
NCM3 Raven 1,0407271504.847S3.2026.957%F-1.651%D-4.4F1.9F-31166.5h46F--170.7T*
NS-10 Burster 8695473814.395U6.3423.249%D**N/A4D--2.4D*42135.4h170D731.1D**
NS-10 Burster 8715383714.541U6.4923.36%D**N/A4D--2.5D*46135.1h169.8D726.8D**
NCM2 Falcon 635464875.333A++2.7232.526%D*1.293%D**7.1D--2.6D*4265h19.3F-59.4F**
NCM2 Falcon 619459469.978S1.9332.511%D**N/A8.8D-3.1D5052.2h17.3D53.3D**
NC15 Phoenix 5023753125U116.9545.906%D-N/A13.5C+4.6D--11527.8h10.8C-23.6D-
MGR-L1 Promise 267244693.536A4.5115.433%F--16.393%D**2.4D**N/A10100.9h38.4T*248.5T*
NS Annihilator 372230268.846U0.8078.198%DN/A6.6D*4.1F8534.9h14.3D*18.3D*
NCM1 Scattercannon 224222603.7B*4.3535.095%D-19.82%B++11.7D*N/A3919h7.9C22.5C-
Spear Anti-Vehicle Phalanx Turret 272188447S38.9534.178%D**1.064%D**15.9D**7.1F13111.8h9.5D27.7D**
AF-41 Hacksaw 166163295.621B++2.4328.704%D10.43%D*13.6D**N/A4212h18.9T-66T
AF-41 Hacksaw 138138284.929B+3.1228.985%D18.116%B+11.6FN/A4211.9h21.4T*73.8T*
Titan-150 AP 1651251125S116.9531.424%F--1.6%C25D8F3415h3B**9.5C
Xiphos Anti-Personnel Phalanx Turret 1581141114N/A105.9527.537%UN/A1140U440U3736100.1h97.5T*354.1T*
Tank Mine 148114383C+5.0557.489%B**N/A51.8D*15.5F5082.2h3.3F--5.8C
L100 Python HESH 121100333.333B**25.2824.614%T2%B*16.9F-3.6D**1565.9h4D*16.2T*
EM4 Longshot 100100333.333S25.2827.771%F--85%B++14.5D*N/A556.9h2.1C7.7D**
MAX Punch 139997140.139B7.9164.683%AN/A0.2D-N/A0644.6h3.3C+5.1C*
C-4 11994741.27C6.7848.963%MN/A24.1D*6.4D**4083.9h2.5T-5.1C+
NC1 Gauss Rifle 93911060.858C-7.1914.691%F-21.978%C4.9D*N/A3218.4h15.8F-107.4T
NSX-P Tengu 93883730.236D--7.8119.099%T11.364%F1.1D**N/A582.8h35.1T*183.9T*
AF-8 RailJack 8685108.5M0.4531.153%D*81.177%B+7.7D**N/A2811h3.3F--10.6F-
M96 Mjolnir-H 11680126.667C+1.3829.372%F**N/A25D**11.3F3013.2h35.5C+120.7F-
NC14 Bolt Driver 6763610.5A++2.4528.883%D**69.841%D-8.3D*N/A457.6h3.6F-12.4F-
NS-11A 57561000.56D-7.4914.658%F--12.5%D**3.4D**N/A1716.7h19.6F*133.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77248,44515h
Nanite Revive Grenade04310.1h
Medical Applicator130115,25610h
Spitfire Auto-Turret13880.4h
Recon Detection Device12,6885.6h
Shield Recharging Field171,7131h
Ammunition Package91,4930.5h
Nano-Repair Grenade01610h

Check the help document for the dictionary if you want to learn more about words used here.


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