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Sentinel ViktumNC[] ViktumNC
NC BR 73

KDR: 7.39

Score: 4.6m

Last Seen: Mar 17th, 2019 12:30 AM
- OFFLINE - 45.1 hour(s)

Battle Rank 73 - New Conglomerate on Emerald
Level Progress (to 74): 19%
Level 100 Progress: 24% 1423h
PRIMARY CLASSESMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock L100 Python HEAT NCM3 Raven NS-10 Burster NCM3 Raven NS-10 Burster NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 2539TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.162%17.46%26511034630.3519557.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.157D*-0.501D1.357AHEAD ++ (~9.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.8-2.596F*40.8-1.852F-228.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.815%0.385%1644210335203216315.7576317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.906%-1.081D*-1.424D**-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.459B+6.20.503B+14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.6m842.9%167 (10k)156 (9.4k)7.392865,38272811.247273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103532320.523%8.194%16840:000

15% Engineer13% Heavy Assault65% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2016 3:37 AMJan 25th, 2017 1:18 AMMar 16th, 2019 10:28 PM (35d) (PST)Mar 16th, 2019 11:00 PM (35d) (PST)Mar 16th, 2019 8:30 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5551573980.1830.0250.0151.9010.043264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3139,39323,920111111439,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
491h/20.5d 2,806 441 2,265 56k 229 3,206 1,261 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D--
Kills:63
Deaths:22
KDR:2.864
Accuracy:15.162% F
HSR:17.460% D--
Kills:63
Deaths (as Heavy Assault):22
Deaths (to Heavy Assaults):137
KDR:2.86364
Kill Difference:41
Playtime:63.377 hours
Usage:13%
Score:0.269m
Score/min:71
Accuracy (listed only):15.162%
HSR (listed only):17.460%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):122
KDR:0
Kill Difference:UNR
Playtime:75.587 hours
Usage:15%
Score:0.762m
Score/min:168
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:29.015% N/A
HSR:72% N/A
Kills:50
Deaths (as Infiltrator):6
Deaths (to Infiltrators):54
KDR:8.33333
Kill Difference:44
Playtime:6.544 hours
Usage:1%
Score:0.033m
Score/min:83
Accuracy (listed only):29.015%
HSR (listed only):72%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):29
KDR:0
Kill Difference:UNR
Playtime:24.459 hours
Usage:5%
Score:0.261m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,147
Deaths:186
KDR:6.167
Accuracy:31.431% C
HSR:13.165% D-
AF-34 Mattock
C
Kills:1,003
Deaths:175
KDR:5.731
Accuracy:33.061% C
HSR:14.955% D
NCM3 Raven
D**
Kills:332
Deaths:81
KDR:4.099
Accuracy:26.514% D**
HSR:0.602% F
NS-10 Burster
D*
Kills:312
Deaths:19
KDR:16.421
Accuracy:22.216% D*
HSR:0.962% D*
NCM3 Raven
D
Kills:287
Deaths:78
KDR:3.679
Accuracy:27.015% D**
HSR:1.742% D
NS-10 Burster
D--
Kills:286
Deaths:20
KDR:14.300
Accuracy:22.219% D--
HSR:0% F
NCM2 Falcon
D-
Kills:267
Deaths:69
KDR:3.870
Accuracy:31.347% D-
HSR:0.749% F
NCM1 Scattercannon
B**
Kills:222
Deaths:59
KDR:3.763
Accuracy:34.942% C+
HSR:19.820% B**
NCM2 Falcon
D--
Kills:217
Deaths:28
KDR:7.750
Accuracy:31.359% D--
HSR:0.461% F-
Kills:4,073
Deaths (as MAX Suit):357.500
Deaths (to MAX Suits):45
KDR:11.39301
Kill Difference:3,715.500
Playtime:317.978 hours
Usage:65%
Score:3.283m
Score/min:172
Accuracy (listed only):28.900%
HSR (listed only):5.828%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:455
V. Kills:139 325%
Deaths:34
KDR:13.382
Accuracy:30.392% F--
KPH:17.700 D-
VKPH:5.400 D*
L100 Python HESH
D*
Kills:65
V. Kills:16 382%
Deaths:3
KDR:21.667
Accuracy:25% F*
KPH:13.500 F
VKPH:3.300 D*
Kills:520 (520 + 0)
Deaths:37
KDR:14.054
VKDR:4.189
Vehicle Kills:155
Kill Difference:483
Playtime:30.580 hours
Usage:6%
Score:0.153m
Score/min:83
Driving Accuracy:25%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,1741,1471866.167B*1.2331.431%C13.165%D-10FN/A34114.2h9F-28.5D*
AF-34 Mattock 1,0331,0031755.731B*1.6633.061%C14.955%D9.2FN/A33108.7h10.2F-30.9D--
L100 Python HEAT 5944553413.382B**5.9930.392%F--N/A17.6D-5.4D*8425.8h6.5C+21.3F
NCM3 Raven 521332814.099S3.2926.514%D**N/A3.9D**2.2F3185.1h46.2D**174.1F-
NS-10 Burster 5113121916.421U9.0322.216%D*N/A4.2C2.7D4874.2h151B679.7C
NCM3 Raven 442287783.679M**3.7127.015%D**1.742%D3.5F1.9F2982h54.5F--201.7T
NS-10 Burster 4582862014.3U6.9122.219%D--N/A3.8D2.3D-4074.5h168.7C+759.1D
NCM2 Falcon 367267693.87A**3.5231.347%D-N/A6.8D2.5D-3739.5h18.6D*59.3D*
NCM1 Scattercannon 224222593.763A3.6334.942%C+19.82%B**11.7D-N/A3518.9h7.8C++22.3C++
NCM2 Falcon 297217287.75S0.3631.359%D--N/A8.1C--3D4426.7h18.5C59.1D
L100 Python HESH 8165321.667B**14.2725%F*1.538%C+13.5F3.3D*824.8h4.5D--17.9T-
MGR-L1 Promise 7163222.864A4.5315.162%F17.46%D--2.9D**N/A1321.7h40.8T*268.8T*
NC14 Bolt Driver 535068.333M**0.9429.015%D--72%C8.6D-N/A295.8h3.2D11D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2778,7574.8h
Nanite Revive Grenade01050h
Medical Applicator4338,0233.3h
Spitfire Auto-Turret0830.1h
Recon Detection Device02970.6h
Ammunition Package53960.2h
Shield Recharging Field24220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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