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Brigadier ViktumNC[] ViktumNC
NC BR 77

KDR: 7.59

Score: 5.2m

Last Seen: May 7th, 2019 1:09 AM
- OFFLINE - 12.2 hour(s)

Battle Rank 77 - New Conglomerate on Emerald
Level Progress (to 78): 53%
Level 100 Progress: 28% 1355h
PRIMARY CLASSESMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock L100 Python HEAT NCM3 Raven NCM3 Raven NS-10 Burster NS-10 Burster NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $319,005 MLG Score: 255
Fun Score: N/A
Cheeseburgers Flipped: 2756TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.662%20.988%30811226810.4240847.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.271D**0.003C+1.34AHEAD ++ (~13.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.3-2.609F**39.3-1.753F-228.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.099%0.265%1922212257554024018.875313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.562%-1.158D*-1.46F-0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.445B6.20.503B+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.846%70.588%011226512641.88889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.922D--0.23C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.129C3.2-0.013C+8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m834.7%168 (10.1k)157 (9.4k)7.589496,06479911.61277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122735720.879%7.734%16141:401

17% Engineer14% Heavy Assault62% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2016 3:37 AMJan 25th, 2017 1:18 AMMay 7th, 2019 10:57 AM (215d) (PST)May 6th, 2019 10:45 PM (215d) (PST)May 6th, 2019 9:09 PM (215d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571524050.1830.0240.0141.8920.044255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4029,12924,273111111439,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
553.2h/23d 3,214 469 2,506 62.8k 265 3,514 1,458 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C--
Kills:81
Deaths:24
KDR:3.375
Accuracy:14.662% F-
HSR:20.988% C--
Kills:81
Deaths (as Heavy Assault):24
Deaths (to Heavy Assaults):150
KDR:3.375
Kill Difference:57
Playtime:76.191 hours
Usage:14%
Score:0.331m
Score/min:72
Accuracy (listed only):14.662%
HSR (listed only):20.988%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):133
KDR:0
Kill Difference:UNR
Playtime:94.369 hours
Usage:17%
Score:0.984m
Score/min:174
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C-
Kills:51
Deaths:6
KDR:8.500
Accuracy:28.846% D--
HSR:70.588% C-
Kills:51
Deaths (as Infiltrator):6
Deaths (to Infiltrators):62
KDR:8.5
Kill Difference:45
Playtime:6.823 hours
Usage:1%
Score:0.034m
Score/min:82
Accuracy (listed only):28.846%
HSR (listed only):70.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):32
KDR:0
Kill Difference:UNR
Playtime:24.679 hours
Usage:4%
Score:0.264m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:1,223
Deaths:206
KDR:5.937
Accuracy:31.415% C-
HSR:13.001% D-
AF-34 Mattock
C-
Kills:1,064
Deaths:195
KDR:5.456
Accuracy:33.024% C-
HSR:15.038% D
NCM3 Raven
D**
Kills:375
Deaths:85
KDR:4.412
Accuracy:26.651% D**
HSR:0.533% F
NCM3 Raven
D
Kills:337
Deaths:82
KDR:4.110
Accuracy:27.137% D**
HSR:1.780% D
NS-10 Burster
D--
Kills:324
Deaths:21
KDR:15.429
Accuracy:22.631% D--
HSR:0.926% D**
NS-10 Burster
D--
Kills:311
Deaths:22
KDR:14.136
Accuracy:22.585% D--
HSR:0% F
NCM2 Falcon
D-
Kills:298
Deaths:72
KDR:4.139
Accuracy:31.529% D-
HSR:1.007% F
NCM2 Falcon
D--
Kills:248
Deaths:31
KDR:8
Accuracy:31.594% D--
HSR:0.403% F-
NCM1 Scattercannon
B**
Kills:222
Deaths:59
KDR:3.763
Accuracy:34.942% C
HSR:19.820% B**
Kills:4,402
Deaths (as MAX Suit):386.500
Deaths (to MAX Suits):49
KDR:11.38939
Kill Difference:4,015.500
Playtime:345.205 hours
Usage:62%
Score:3.598m
Score/min:174
Accuracy (listed only):29.056%
HSR (listed only):5.834%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:690
V. Kills:216 318%
Deaths:50
KDR:13.800
Accuracy:29.417% F--
KPH:17.400 D--
VKPH:5.400 D*
L100 Python HESH
D--
Kills:65
V. Kills:16 382%
Deaths:3
KDR:21.667
Accuracy:25% F*
KPH:13.500 F
VKPH:3.300 D--
Kills:755 (755 + 0)
Deaths:53
KDR:14.245
VKDR:4.377
Vehicle Kills:232
Kill Difference:702
Playtime:44.536 hours
Usage:8%
Score:0.229m
Score/min:86
Driving Accuracy:25%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,2521,2232065.937B*1.6531.415%C-13.001%D-9.8FN/A34124.7h9.2D-29.2D
AF-34 Mattock 1,0971,0641955.456B*2.1333.024%C-15.038%D8.9FN/A32119.1h10.6D--32D-
L100 Python HEAT 9066905013.8A6.2129.417%F--N/A17.4D--5.4D*8639.7h6.4C+21.7F-
NCM3 Raven 583375854.412S3.1826.651%D**N/A4.1D*2.3D**3392.2h44.5D--167F-
NCM3 Raven 512337824.11S3.4827.137%D**1.78%D3.8D**2F3189.1h50.7F-186.8F**
NS-10 Burster 5313242115.429U7.8422.631%D--N/A4.1C--2.6D4879.8h158.9C++702C-
NS-10 Burster 5013112214.136U6.5522.585%D--N/A3.9D2.4D4180.1h169.1C748.8D
NCM2 Falcon 407298724.139M3.4531.529%D-1.007%F6.8D2.5D-3943.6h18.4D*58.2D*
NCM2 Falcon 337248318S0.4131.594%D--N/A8.1D2.9D4630.7h18.2C57.7D
NCM1 Scattercannon 224222593.763B*3.8334.942%C19.82%B**11.7D-N/A3618.9h7.8C*22.3C++
MGR-L1 Promise 8981243.375A++4.2114.662%F-20.988%C--2.7D**N/A1230.1h39.3T*268.3T*
L100 Python HESH 8165321.667B**14.0825%F*1.538%C+13.5F3.3D--854.8h4.5D--17.9T
NS Annihilator 845286.5U1.0980.152%C+N/A6D--3.7F938.6h14.2D17.7D
NC14 Bolt Driver 555168.5M+0.9128.846%D--70.588%C-8.5D--N/A306h3.2D11.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3083,9925.1h
Nanite Revive Grenade01050h
Medical Applicator4338,0373.3h
Spitfire Auto-Turret0940.1h
Recon Detection Device03370.7h
Ammunition Package54330.2h
Shield Recharging Field24280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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