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Warrant Officer VinDrosell[HMGD] VinDrosell
TR BR 37

KDR: 3.81

Score: 1.2m

Last Seen: Jun 26th, 2019 11:23 AM
- OFFLINE - 14.5 hour(s)

Battle Rank 37 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 741
Level Progress (to 38): 88%
Level 100 Progress: 6% 1351h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS M1 Heavy Cycler M1 Heavy Cycler T9 CARV 99SV T1 Cycler MR11 Gatekeeper ML-7 MR1 Fracture
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,088,370 MLG Score: 870
Fun Score: N/A
Cheeseburgers Flipped: 234TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.822%19.546%427212115731.484462.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.443%0.142C++-0.226C1.026B**HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.5-0.051C+17.1-0.199C61.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.584%33.165%01121239553117.45283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.869D---2.204F---1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-1.265D**6.7-1.057D*15.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 741
1.2m249.5%218 (13.1k)186 (11.2k)3.809932,6867054.3390137 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121328020.48%17.759%36409:050

11% Combat Medic28% Heavy Assault27% Infiltrator27% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2018 12:33 PMFeb 7th, 2019 1:28 PMJun 26th, 2019 12:01 PM (9h) (PST)Jun 26th, 2019 9:00 AM (12h) (PST)Jun 26th, 2019 7:23 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5152912240.4170.1100.0741.1280.034870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,87617,48213,394257468211,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
107.2h/4.5d 373 477 886 7.3k 126 456 221 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:430
Deaths:334
KDR:1.287
Accuracy:21.512% B+
HSR:18.372% D
Kills:430
Deaths (as Heavy Assault):334
Deaths (to Heavy Assaults):218
KDR:1.28743
Kill Difference:96
Playtime:29.901 hours
Usage:28%
Score:0.289m
Score/min:161
Accuracy (listed only):21.512%
HSR (listed only):18.372%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):97
KDR:0
Kill Difference:UNR
Playtime:0.815 hours
Usage:1%
Score:0.002m
Score/min:43
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C
Kills:395
Deaths:74
KDR:5.338
Accuracy:29.584% C
HSR:33.165% C
Kills:395
Deaths (as Infiltrator):74
Deaths (to Infiltrators):122
KDR:5.33784
Kill Difference:321
Playtime:29.483 hours
Usage:27%
Score:0.220m
Score/min:125
Accuracy (listed only):29.584%
HSR (listed only):33.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):70
KDR:0
Kill Difference:UNR
Playtime:5.112 hours
Usage:5%
Score:0.068m
Score/min:222
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:143
Deaths:107
KDR:1.336
Accuracy:22.765% C++
HSR:23.077% C*
Kills:143
Deaths (as Combat Medic):107
Deaths (to Combat Medics):65
KDR:1.33645
Kill Difference:36
Playtime:12.206 hours
Usage:11%
Score:0.164m
Score/min:224
Accuracy (listed only):22.765%
HSR (listed only):23.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:652
Deaths:101
KDR:6.455
Accuracy:17.493% B+
HSR:19.018% C+
M1 Heavy Cycler
B*
Kills:583
Deaths:102
KDR:5.716
Accuracy:17.816% B*
HSR:16.638% C
MR1 Fracture
A++
Kills:54
Deaths:11
KDR:4.909
Accuracy:51.801% A++
HSR:7.407% A++
Kills:1,289
Deaths (as MAX Suit):107
Deaths (to MAX Suits):31
KDR:12.04673
Kill Difference:1,182
Playtime:29.344 hours
Usage:27%
Score:0.453m
Score/min:257
Accuracy (listed only):29.037%
HSR (listed only):14.355%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A
Kills:57
V. Kills:27 204%
Deaths:2
KDR:28.500
Accuracy:36.650% C
KPH:35.800 A
VKPH:17 C++
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:13.500
Vehicle Kills:27
Kill Difference:55
Playtime:1.593 hours
Usage:1%
Score:0.014m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:36.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M1 Heavy Cycler 6716521016.455M**2.6517.493%B+19.018%C+26.8C+N/A6124.3h20D114.1C++
M1 Heavy Cycler 6025831025.716M**1.9117.816%B*16.638%C24BN/A5724.3h23D--129C*
T9 CARV 4424303341.287C++2.5221.512%B+18.372%D18.5C--N/A4823.2h16.9D78.7C++
99SV 406395745.338A*1.5329.584%C33.165%C16.9C--N/A4123.4h6.7D22.5C
T1 Cycler 1471431071.336C**2.4722.765%C++23.077%C*14.4DN/A459.9h17.7D-77.8C+
MR11 Gatekeeper 8457228.5S24.6936.65%CN/A35.6A16.9C++1501.6h32.4A88.5B*
ML-7 8656341.647A++2.1653.131%CN/A25.5C*13.6C**2302.2h9.4D*17.7D--
MR1 Fracture 6754114.909S1.1051.801%A++7.407%A++12B**2.9D--994.5h42.1B+81.2B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1712,9020.9h
Motion Spotter03640.2h
Ammunition Package0530h
Nano-Armor Kit011,0280.6h
M18 Needler0820.3h
A30 Walker0860h

Check the help document for the dictionary if you want to learn more about words used here.


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