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Praetor Vincenz0Gasoli0[VLFR] Vincenz0Gasoli0
VS BR 86

KDR: 4.18

Score: 8.4m

Last Seen: Apr 27th, 2020 1:35 PM
- OFFLINE - 812.4 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller
Level Progress (to 87): 72%
Level 100 Progress: 45% 325h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Orion VS54 Ghost Pulsar LSW NS-15M2 Ursa VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,922,234 MLG Score: 4734
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.041%37.548%135315126811,7374.27889-0.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.628%2.879M+2.483A**-0.531DHEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.689B+8.30.417B14.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.034%0.15%3852112822,664154118417.1871225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.252A*-1.517F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*30.759B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.345%0.51%276112821961451351.35172144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.044A*-0.97D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.764B++16.60.589B+11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.203%63.695%276112821,24517826.95531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.746M-0.235C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+20.367C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.948%18.947%2762128128527951.01786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.405%1.592A+0.815B++1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.50.489B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m271.6%536 (32.2k)462 (27.7k)4.1828419,4464,6494.6145486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283195527.267%28.916%78803:548

12% Combat Medic30% Engineer43% Heavy Assault10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2019 5:41 PMFeb 12th, 2019 5:47 PMApr 28th, 2020 3:25 PM (33d) (PST)Apr 27th, 2020 11:28 AM (34d) (PST)Apr 27th, 2020 9:35 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0391918481.0690.2560.3093.2190.1164734

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,33011,47450,856641519193727,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
303.1h/12.6d 2,007 5,623 4,938 58.5k 339 1,122 2,107 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:1,585
Deaths:316
KDR:5.016
Accuracy:34.561% A+
HSR:50.032% A*
Orion VS54
M
Kills:1,350
Deaths:363
KDR:3.719
Accuracy:35.642% M
HSR:35.407% A
Pulsar LSW
A*
Kills:1,205
Deaths:326
KDR:3.696
Accuracy:37.391% A*
HSR:28.133% C*
NS-15M2
A*
Kills:1,204
Deaths:225
KDR:5.351
Accuracy:35.999% A*
HSR:43.688% A++
Ursa
A**
Kills:1,174
Deaths:294
KDR:3.993
Accuracy:38.191% A**
HSR:28.279% B
VX29 Polaris
A**
Kills:1,167
Deaths:281
KDR:4.153
Accuracy:38.458% A**
HSR:33.933% B**
NSX-P Naginata
A*
Kills:308
Deaths:61
KDR:5.049
Accuracy:34.045% A*
HSR:42.857% A++
Kills:7,993
Deaths (as Heavy Assault):1,866
Deaths (to Heavy Assaults):1,608
KDR:4.28349
Kill Difference:6,127
Playtime:129.428 hours
Usage:43%
Score:3.424m
Score/min:441
Accuracy (listed only):36.327%
HSR (listed only):37.476%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
M
Kills:750
Deaths:148
KDR:5.068
Accuracy:33.182% B**
HSR:41.200% M
VE-C Horizon
B++
Kills:289
Deaths:83
KDR:3.482
Accuracy:40.845% B++
HSR:25.606% C+
Deimos VA29
B**
Kills:193
Deaths:72
KDR:2.681
Accuracy:75.992% B**
HSR:21.762% B*
Solstice VE3
A*
Kills:174
Deaths:97
KDR:1.794
Accuracy:35.527% A*
HSR:20.115% C+
Pulsar C
A*
Kills:101
Deaths:35
KDR:2.886
Accuracy:36.667% A*
HSR:26.733% B+
Pandora VX25
B++
Kills:92
Deaths:25
KDR:3.680
Accuracy:49.390% B++
HSR:13.044% D
Serpent VE92
M
Kills:53
Deaths:11
KDR:4.818
Accuracy:34.312% A++
HSR:37.736% M
Kills:1,652
Deaths (as Light Assault):471
Deaths (to Light Assaults):892
KDR:3.50743
Kill Difference:1,181
Playtime:11.429 hours
Usage:4%
Score:0.217m
Score/min:316
Accuracy (listed only):43.702%
HSR (listed only):26.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:289
Deaths:83
KDR:3.482
Accuracy:40.845% B++
HSR:25.606% C+
Deimos VA29
B**
Kills:193
Deaths:72
KDR:2.681
Accuracy:75.992% B**
HSR:21.762% B*
Solstice VE3
A*
Kills:174
Deaths:97
KDR:1.794
Accuracy:35.527% A*
HSR:20.115% C+
Pulsar C
A*
Kills:101
Deaths:35
KDR:2.886
Accuracy:36.667% A*
HSR:26.733% B+
Pandora VX25
B++
Kills:92
Deaths:25
KDR:3.680
Accuracy:49.390% B++
HSR:13.044% D
Serpent VE92
M
Kills:53
Deaths:11
KDR:4.818
Accuracy:34.312% A++
HSR:37.736% M
Kills:902
Deaths (as Engineer):323
Deaths (to Engineers):693
KDR:2.79257
Kill Difference:579
Playtime:90.892 hours
Usage:30%
Score:3.025m
Score/min:555
Accuracy (listed only):45.455%
HSR (listed only):24.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:952
Deaths:205
KDR:4.644
Accuracy:33.638% A+
HSR:45.798% A*
H-V45
M
Kills:835
Deaths:201
KDR:4.154
Accuracy:32.939% A++
HSR:43.713% M
Eridani SX5
M
Kills:750
Deaths:148
KDR:5.068
Accuracy:33.182% B**
HSR:41.200% M
CME
A++
Kills:333
Deaths:89
KDR:3.742
Accuracy:36.734% A++
HSR:38.438% A++
Deimos VA29
B**
Kills:193
Deaths:72
KDR:2.681
Accuracy:75.992% B**
HSR:21.762% B*
Pandora VX25
B++
Kills:92
Deaths:25
KDR:3.680
Accuracy:49.390% B++
HSR:13.044% D
Pulsar VS1
M
Kills:86
Deaths:36
KDR:2.389
Accuracy:38.542% M
HSR:36.047% A++
Kills:3,241
Deaths (as Combat Medic):776
Deaths (to Combat Medics):518
KDR:4.17655
Kill Difference:2,465
Playtime:36.961 hours
Usage:12%
Score:1.057m
Score/min:477
Accuracy (listed only):42.917%
HSR (listed only):34.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,245
Deaths:234
KDR:5.321
Accuracy:53.203% A++
HSR:63.695% D
NS-44 Commissioner
A*
Kills:768
Deaths:484
KDR:1.587
Accuracy:54.890% A*
HSR:25% C*
Eridani SX5
M
Kills:750
Deaths:148
KDR:5.068
Accuracy:33.182% B**
HSR:41.200% M
Kills:2,763
Deaths (as Infiltrator):866
Deaths (to Infiltrators):499
KDR:3.19053
Kill Difference:1,897
Playtime:29.627 hours
Usage:10%
Score:0.547m
Score/min:308
Accuracy (listed only):47.091%
HSR (listed only):43.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:233
Deaths:62
KDR:3.758
Accuracy:28.907% A++
HSR:24.034% B+
Nebula VM20
A++
Kills:216
Deaths:62
KDR:3.484
Accuracy:30.005% A++
HSR:24.074% B+
Kills:449
Deaths (as MAX Suit):62
Deaths (to MAX Suits):117
KDR:7.24194
Kill Difference:387
Playtime:3.981 hours
Usage:1%
Score:0.138m
Score/min:580
Accuracy (listed only):29.456%
HSR (listed only):24.054%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:2,664
V. Kills:1,178 226%
Deaths:137
KDR:19.445
Accuracy:64.034% A
KPH:58.900 A**
VKPH:26 A++
Saron HRB
A+
Kills:196
V. Kills:87 223%
Deaths:6
KDR:32.667
Accuracy:58.345% A+
KPH:36.700 B*
VKPH:16.300 C+
Kills:2,860 (2,664 + 196)
Deaths:143
KDR:20
VKDR:8.846
Vehicle Kills:1,265
Kill Difference:2,717
Playtime:50.594 hours
Usage:17%
Score:1.290m
Score/min:425
Driving Accuracy:64.034%
Gunner Accuracy:58.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:790
V. Kills:355 222%
Deaths:49
KDR:16.122
Accuracy:56.866% A
KPH:80.700 A++
VKPH:36.300 B++
Proton II PPA-H
A*
Kills:183
V. Kills:9 N/A
Deaths:6
KDR:30.500
Accuracy:56.031% A*
KPH:108.300 C*
VKPH:5.300 C
Kills:973 (0 + 973)
Deaths:55
KDR:17.691
VKDR:6.618
Vehicle Kills:364
Kill Difference:918
Playtime:11.477 hours
Usage:4%
Score:0.316m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:56.031%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,8422,66413719.445B**15.2664.034%AN/A58.8A**26A++39845.3h3A+4.7A+
Betelgeuse 54-A 1,6021,5853165.016B+0.8334.561%A+50.032%A*92.7B1C+25317.1h8.2A23.7B**
Orion VS54 1,3551,3503633.719B*0.4635.642%M35.407%A65.5B*N/A26720.6h8.8B**24.8C**
Ghost 1,2471,2452345.321B++1.1453.203%A++63.695%D52.1C++N/A13823.9h2B3.8B++
Pulsar LSW 1,2091,2053263.696A+0.4937.391%A*28.133%C*72.2B+N/A20016.7h9.5B*25.3B*
NS-15M2 1,2101,2042255.351A+1.1735.999%A*43.688%A++95.6B**N/A27112.6h8.7B**24.1B**
Ursa 1,1901,1742943.993A*0.1938.191%A**28.279%B67.9B+N/A21617.3h8.4B*22B**
VX29 Polaris 1,1741,1672814.153A++0.0338.458%A**33.933%B**77.8B++N/A23715h9B**23.5B*
Terminus VX-9 9609522054.644B**0.4633.638%A+45.798%A*70B*N/A20213.6h8.1A++23.9A
H-V45 8398352014.154A0.0332.939%A++43.713%M72AN/A22611.6h8.5A++25.9A
Aphelion VEX-4H 1,1457904916.122A*11.9456.866%A2.152%D80.6A++36.2B++4899.8h30.9B**54.4B**
NS-44 Commissioner 7737684841.587B+2.6054.89%A*25%C*91.4A++N/A2648.4h2.8B**5.1B**
Eridani SX5 7507501485.068M+0.8933.182%B**41.2%M81.5AN/A2689.2h8.4B**25.2B*
NS Decimator 506335645.234M**1.0573.943%A++N/A76.1A*38.9A*5444.4h2.9B**4A
CME 334333893.742M*0.4436.734%A++38.438%A++70.9AN/A2214.7h10A27.1B**
NSX-P Naginata 309308615.049M+0.8734.045%A*42.857%A++85.6B**N/A2093.6h7.6A+22.4B**
VE-C Horizon 292289833.482A0.7040.845%B++25.606%C+78.1BN/A2553.7h10.4B*25.5B++
Nebula VM20 238233623.758B+0.4228.907%A++24.034%B+64.7A1.4B**2173.6h12.2B**42.4B**
Nebula VM20 221216623.484B+0.7030.005%A++24.074%B+58.4B*1.4A1763.7h13.9B46.2B*
Saron HRB 283196632.667S28.4858.345%A+N/A37B*16.4C+6545.3h16.6B++28.4B**
C-4 276194702.771B++1.4123.232%C--N/A80.8C+34.2B6902.4h0.8A3.6B*
Deimos VA29 196193722.681B**1.5075.992%B**21.762%B*68.9B+1.1B+1682.8h2B+2.6B++
Proton II PPA-H 192183630.5B**26.3256.031%A*N/A107.6C++5.3C2801.7h8.4B+15B*
Solstice VE3 175174971.794A2.3935.527%A*20.115%C+27.6C++N/A1366.3h10.5B*29.6B
Force-Blade 1791724,3890.039B4.1427.332%C5.814%C+0.8C+N/A2221.7h1.9B+7.1C**
Pulsar C 101101352.886B++1.3036.667%A*26.733%B+42.1C*N/A1262.4h8B**21.7B**
Pandora VX25 9492253.68A+0.5049.39%B++13.044%D102.2A+2.2A*3080.9h3.5B++7.1B++
Lasher X2 9391214.333M++0.1541.846%A++1.099%F70A1.5C**1921.3h13.5A32.1B**
Pulsar VS1 8786362.389B**1.7938.542%M36.047%A++57.3AN/A3911.5h10.3A26.8A
Serpent VE92 5353114.818A*0.6434.312%A++37.736%M132.5M++N/A5670.4h7.1A+20.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit83155,73612.6h
Spawn Beacon25470.3h
Nanite Revive Grenade02590.1h
Motion Spotter01,0790.4h
Ammunition Package1860h
Medical Kit4524,4044h
Medical Applicator4329,2911.8h
Nano-Repair Grenade02290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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