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Legate AGD Patriarch Vindicore[V] Vindicore
VS BR 75

KDR: 2.28

Score: 77.2m

Last Seen: Apr 18th, 2019 6:22 AM
- OFFLINE - 161.8 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Leader of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 58
Level Progress (to 76): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-GG Supernova-R PC C-4 Solstice SF L100 Python AP L100 Python HESH Betelgeuse 54-A Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,818,954 MLG Score: 1454
Fun Score: N/A
Cheeseburgers Flipped: 930TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.387%20.693%5464798853,0121.917320.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.058%1.031B**-0.005C+-1.595FHEAD ++ (~7.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.429B11.30.212C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.665%0.871%210410311,60710115241.58951306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.245%0.028C+-0.67D0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.414B35.60.329C**58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.837%2.269%10519102611,899193537086.14618321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%0.771B++-0.213C0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+60.525B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.15%5.393%3951810175,544158112783.50664433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%-0.373C-0.251C*0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.558B+16.90.574B+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.082%67.957%395610296,1232765282.21367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.17%1.511A+0.055C+-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.408B2.60.171C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.427%19.05%395510305,7901957782.95861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.351%1.248B**0.892B*0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+3.30.317C*2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 58
77.2m382.3%566 (34k)501 (30.1k)2.27697114,84650,4382.6104775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035422326.517%16.733%44403:0362

10% Combat Medic20% Engineer33% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:31 PMNov 20th, 2012 6:34 PMApr 24th, 2019 6:38 PM (35m) (PST)Apr 18th, 2019 2:23 AM (7d) (PST)Apr 18th, 2019 2:22 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8292246050.7450.3270.1253.1440.0771454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,76513,45336,31245207189530,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2567.7h/107d 16,821 19,217 32,350 484.3k 4,634 8,629 11,842 127.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-GG
C*
Kills:7,373
Deaths:4,098
KDR:1.799
Accuracy:27.342% C*
HSR:26.746% C
Betelgeuse 54-A
D*
Kills:1,416
Deaths:776
KDR:1.825
Accuracy:21.431% D*
HSR:18.503% D**
Orion VS54
B+
Kills:1,236
Deaths:598
KDR:2.067
Accuracy:23.139% B+
HSR:16.748% D*
Flare VE6
B+
Kills:1,215
Deaths:516
KDR:2.355
Accuracy:24.939% B+
HSR:18.683% D-
NSX Naginata
B**
Kills:1,196
Deaths:750
KDR:1.595
Accuracy:27.462% B**
HSR:24.833% C-
NS-15M2
C++
Kills:1,194
Deaths:682
KDR:1.751
Accuracy:24.380% C++
HSR:22.194% C-
VX29 Polaris
C++
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:24.109% C++
HSR:14.153% D*
SVA-88
D--
Kills:1,172
Deaths:452
KDR:2.593
Accuracy:18.074% D--
HSR:15.273% D**
Lasher X2
A++
Kills:1,172
Deaths:642
KDR:1.826
Accuracy:38.304% A++
HSR:2.218% D--
NS-15M AE
C--
Kills:1,170
Deaths:567
KDR:2.063
Accuracy:23.096% C--
HSR:19.658% D-
Ursa
B+
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:25.978% B+
HSR:16.481% D*
Pulsar LSW
B+
Kills:1,165
Deaths:600
KDR:1.942
Accuracy:25.343% B+
HSR:18.541% D
NS-15MP
C
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:25.949% C
HSR:22.069% D-
NS-15M1
B+
Kills:1,146
Deaths:440
KDR:2.605
Accuracy:25.639% B+
HSR:16.230% D-
Lasher X2-P
B++
Kills:334
Deaths:274
KDR:1.219
Accuracy:41.353% B++
HSR:2.994% C
Kills:23,294
Deaths (as Heavy Assault):12,106
Deaths (to Heavy Assaults):15,209
KDR:1.92417
Kill Difference:11,188
Playtime:840.084 hours
Usage:33%
Score:25.805m
Score/min:512
Accuracy (listed only):26.436%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,062
Deaths:1,157
KDR:1.782
Accuracy:23.269% C+
HSR:12.027% D-
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Eclipse VE3A
C++
Kills:1,189
Deaths:936
KDR:1.270
Accuracy:27.372% C++
HSR:18.671% C
VE-LR Obelisk
B**
Kills:1,182
Deaths:536
KDR:2.205
Accuracy:38.983% B**
HSR:31.218% C+
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
Pulsar C
C
Kills:1,177
Deaths:160
KDR:7.356
Accuracy:23.032% C
HSR:18.097% D-
NSX Tanto
B**
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:31.287% B**
HSR:28.168% B+
VX6-7
B
Kills:1,167
Deaths:651
KDR:1.793
Accuracy:26.397% B
HSR:17.309% D
Solstice VE3
B**
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:28.990% B**
HSR:14.691% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
Eidolon VE33
C**
Kills:1,159
Deaths:680
KDR:1.704
Accuracy:29.545% C**
HSR:20.276% D
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Serpent VE92
C*
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:24.589% C*
HSR:15.039% D-
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
Nova
B*
Kills:1,101
Deaths:1,151
KDR:0.957
Accuracy:51.776% B++
HSR:18.165% B*
NS-11C
B*
Kills:547
Deaths:408
KDR:1.341
Accuracy:27.845% B*
HSR:15.539% D
NSX-P Tanto
B+
Kills:133
Deaths:97
KDR:1.371
Accuracy:28.525% B+
HSR:22.556% C
Kills:19,054
Deaths (as Engineer):11,855
Deaths (to Engineers):9,567
KDR:1.60725
Kill Difference:7,199
Playtime:522.683 hours
Usage:20%
Score:17.105m
Score/min:545
Accuracy (listed only):38.850%
HSR (listed only):18.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,062
Deaths:1,157
KDR:1.782
Accuracy:23.269% C+
HSR:12.027% D-
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Eclipse VE3A
C++
Kills:1,189
Deaths:936
KDR:1.270
Accuracy:27.372% C++
HSR:18.671% C
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
Pulsar C
C
Kills:1,177
Deaths:160
KDR:7.356
Accuracy:23.032% C
HSR:18.097% D-
NSX Tanto
B**
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:31.287% B**
HSR:28.168% B+
VX6-7
B
Kills:1,167
Deaths:651
KDR:1.793
Accuracy:26.397% B
HSR:17.309% D
Solstice VE3
B**
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:28.990% B**
HSR:14.691% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D--
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C
Serpent VE92
C*
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:24.589% C*
HSR:15.039% D-
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Nova
B*
Kills:1,101
Deaths:1,151
KDR:0.957
Accuracy:51.776% B++
HSR:18.165% B*
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% C--
NS-11C
B*
Kills:547
Deaths:408
KDR:1.341
Accuracy:27.845% B*
HSR:15.539% D
VE-S Canis
M+
Kills:140
Deaths:59
KDR:2.373
Accuracy:43.120% A**
HSR:44.286% M+
NSX-P Tanto
B+
Kills:133
Deaths:97
KDR:1.371
Accuracy:28.525% B+
HSR:22.556% C
Kills:23,517
Deaths (as Light Assault):15,421
Deaths (to Light Assaults):8,804
KDR:1.525
Kill Difference:8,096
Playtime:470.705 hours
Usage:18%
Score:11.258m
Score/min:399
Accuracy (listed only):36.596%
HSR (listed only):18.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
Pulsar VS1
B*
Kills:1,162
Deaths:580
KDR:2.003
Accuracy:28.173% B*
HSR:14.974% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
Corvus VA55
B++
Kills:1,161
Deaths:543
KDR:2.138
Accuracy:27.555% B++
HSR:17.830% D
H-V45
C++
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:24.486% C++
HSR:15.332% D-
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D--
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
NS-11A
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:23.170% C
HSR:16.595% D
CME
C
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:24.331% C
HSR:19.533% C-
NS-11P
B
Kills:1,156
Deaths:640
KDR:1.806
Accuracy:24.558% B
HSR:21.107% C**
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Nova
B*
Kills:1,101
Deaths:1,151
KDR:0.957
Accuracy:51.776% B++
HSR:18.165% B*
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% C--
VE-S Canis
M+
Kills:140
Deaths:59
KDR:2.373
Accuracy:43.120% A**
HSR:44.286% M+
Darkstar
M
Kills:110
Deaths:90
KDR:1.222
Accuracy:28.140% C*
HSR:41.818% M
Kills:20,817
Deaths (as Combat Medic):13,885
Deaths (to Combat Medics):5,909
KDR:1.49924
Kill Difference:6,932
Playtime:251.828 hours
Usage:10%
Score:9.053m
Score/min:599
Accuracy (listed only):37.211%
HSR (listed only):19.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Ghost
B**
Kills:1,176
Deaths:663
KDR:1.774
Accuracy:46.181% B**
HSR:53.827% D**
NSX Tomoe
B++
Kills:1,166
Deaths:624
KDR:1.869
Accuracy:29.753% C++
HSR:43.911% B++
NSX Daimyo
C*
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:43.089% C*
HSR:93.471% C+
NS-30 Vandal
B+
Kills:1,162
Deaths:476
KDR:2.441
Accuracy:35.968% B+
HSR:22.720% C-
V10
B**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:48.249% B**
HSR:76.917% C+
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
NS-44G Commissioner
C++
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:40.277% C++
HSR:20.431% C--
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D--
Parallax VX3
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:46.334% B**
HSR:76.983% C+
Phantom VA23
B++
Kills:1,159
Deaths:493
KDR:2.351
Accuracy:39.096% B++
HSR:24.935% D
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C
VA39 Spectre
A*
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:44.133% A*
HSR:36.387% C+
Artemis VX26
B**
Kills:1,156
Deaths:549
KDR:2.106
Accuracy:32.939% B**
HSR:20.242% C
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Nyx VX31
B++
Kills:1,145
Deaths:436
KDR:2.626
Accuracy:37.990% B++
HSR:22.358% D
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% C--
NS-61 Emissary
B++
Kills:622
Deaths:627
KDR:0.992
Accuracy:33.146% B++
HSR:17.042% C++
Beamer VS3-FB
B+
Kills:510
Deaths:468
KDR:1.090
Accuracy:34.232% B+
HSR:22.157% C
Parsec VX3-A
C+
Kills:305
Deaths:76
KDR:4.013
Accuracy:41.958% C+
HSR:76.393% C
NS-44L Blackhand
C**
Kills:204
Deaths:159
KDR:1.283
Accuracy:44.139% C**
HSR:36.765% C
VE-S Canis
M+
Kills:140
Deaths:59
KDR:2.373
Accuracy:43.120% A**
HSR:44.286% M+
NS-AM7 Archer
B**
Kills:105
Deaths:172
KDR:0.610
Accuracy:66.808% B**
HSR:17.143% C+
NS-357 Underboss
C++
Kills:103
Deaths:134
KDR:0.769
Accuracy:37.887% C++
HSR:21.359% C+
Manticore SX40
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.145% N/A
HSR:18% N/A
Kills:21,469
Deaths (as Infiltrator):12,310
Deaths (to Infiltrators):6,767
KDR:1.74403
Kill Difference:9,159
Playtime:351.568 hours
Usage:14%
Score:8.925m
Score/min:423
Accuracy (listed only):37.620%
HSR (listed only):33.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,217
Deaths:427
KDR:2.850
Accuracy:20.188% C*
HSR:21.857% C*
Quasar VM1
C+
Kills:1,178
Deaths:404
KDR:2.916
Accuracy:17.999% C+
HSR:19.610% C+
Blueshift VM5
B+
Kills:1,164
Deaths:452
KDR:2.575
Accuracy:20.524% C++
HSR:23.883% B+
Quasar VM1
B+
Kills:1,160
Deaths:412
KDR:2.816
Accuracy:18.324% B+
HSR:19.052% C++
Cosmos VM3
B**
Kills:960
Deaths:370
KDR:2.595
Accuracy:21.154% B**
HSR:22.083% B+
Cosmos VM3
B**
Kills:822
Deaths:338
KDR:2.432
Accuracy:21.800% B**
HSR:21.776% B+
Comet VM2
A
Kills:379
Deaths:251
KDR:1.510
Accuracy:54.855% A
HSR:4.749% C*
Comet VM2
B**
Kills:346
Deaths:250
KDR:1.384
Accuracy:56.207% B**
HSR:4.046% C+
NS-10 Burster
A*
Kills:262
Deaths:183
KDR:1.432
Accuracy:42.266% A*
HSR:9.160% B+
NS-10 Burster
A++
Kills:237
Deaths:183
KDR:1.295
Accuracy:42.199% A++
HSR:6.329% C++
Kills:7,725
Deaths (as MAX Suit):1,635
Deaths (to MAX Suits):2,615
KDR:4.72477
Kill Difference:6,090
Playtime:116.533 hours
Usage:5%
Score:5.042m
Score/min:721
Accuracy (listed only):31.552%
HSR (listed only):15.255%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:1,071
V. Kills:217 491%
Deaths:46
KDR:23.283
Accuracy:59.800% B*
KPH:242 M++
VKPH:49 A**
Maelstrom Turbo Laser
C-
Kills:260
V. Kills:204 127%
Deaths:394
KDR:0.660
Accuracy:30.363% C+
KPH:8.900 C--
VKPH:7 C-
Light PPA
A+
Kills:201
V. Kills:14 N/A
Deaths:44
KDR:4.568
Accuracy:51.872% A+
KPH:70.200 B*
VKPH:4.900 B+
Saron Laser Cannon
D
Kills:75
V. Kills:65 114%
Deaths:133
KDR:0.564
Accuracy:32.470% C++
KPH:6 D
VKPH:5.200 D
Kills:1,607 (536 + 0)
Deaths:617
KDR:2.605
VKDR:0.810
Vehicle Kills:500
Kill Difference:990
Playtime:49.130 hours
Usage:2%
Score:1.058m
Score/min:359
Piloting Accuracy:32.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:386
V. Kills:176 218%
Deaths:35
KDR:11.029
Accuracy:47.601% B**
KPH:1,389,600 U
VKPH:633,600 U
L105 Zephyr
U
Kills:264
V. Kills:29 N/A
Deaths:12
KDR:22
Accuracy:38.871% C--
KPH:950,400 U
VKPH:104,400 U
AP30 Shredder
U
Kills:118
V. Kills:63 184%
Deaths:28
KDR:4.214
Accuracy:22.263% F
KPH:424,800 U
VKPH:226,800 U
Kills:768 (0 + 768)
Deaths:75
KDR:10.240
VKDR:3.573
Vehicle Kills:268
Kill Difference:693
Playtime:0.001 hours
Usage:0%
Score:0.489m
Score/min:7,332,870
Piloting Accuracy:N/A%
Gunner Accuracy:22.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,951
V. Kills:1,191 164%
Deaths:209
KDR:9.335
Accuracy:56.372% C+
KPH:47.700 A+
VKPH:29.100 A++
L100 Python HESH
A*
Kills:1,586
V. Kills:197 N/A
Deaths:93
KDR:17.054
Accuracy:57.785% B**
KPH:97.300 A*
VKPH:12.100 B**
C75 Viper
M+
Kills:1,192
V. Kills:141 N/A
Deaths:61
KDR:19.541
Accuracy:41.844% C*
KPH:79.400 M+
VKPH:9.400 B
L100 Python HEAT
M*
Kills:982
V. Kills:272 360%
Deaths:62
KDR:15.839
Accuracy:61.904% B**
KPH:76.700 M*
VKPH:21.200 A*
Skyguard
M
Kills:224
V. Kills:161 138%
Deaths:40
KDR:5.600
Accuracy:39.982% A++
KPH:27.600 A*
VKPH:19.800 M
Kills:5,935 (5,935 + 0)
Deaths:465
KDR:12.763
VKDR:4.219
Vehicle Kills:1,962
Kill Difference:5,470
Playtime:93.106 hours
Usage:4%
Score:3.206m
Score/min:574
Driving Accuracy:39.982%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova-R PC
A++
Kills:2,517
V. Kills:816 308%
Deaths:186
KDR:13.532
Accuracy:62.524% A
KPH:52.900 A++
VKPH:17.100 A+
Supernova PC
M**
Kills:1,371
V. Kills:262 N/A
Deaths:63
KDR:21.762
Accuracy:53.941% B+
KPH:61.200 M**
VKPH:11.700 B**
Supernova VPC
B*
Kills:1,171
V. Kills:112 N/A
Deaths:53
KDR:22.094
Accuracy:57.427% B*
KPH:60.500 B*
VKPH:5.800 C--
Supernova FPC
A*
Kills:905
V. Kills:556 162%
Deaths:96
KDR:9.427
Accuracy:53.243% C+
KPH:41.600 A++
VKPH:25.500 A*
Saron HRB
B++
Kills:598
V. Kills:388 154%
Deaths:56
KDR:10.679
Accuracy:46.794% B
KPH:32.300 B++
VKPH:20.900 B+
Proton II PPA
B**
Kills:452
V. Kills:22 N/A
Deaths:24
KDR:18.833
Accuracy:31.198% B**
KPH:81.700 B**
VKPH:4 C++
E540 Halberd
B+
Kills:117
V. Kills:52 221%
Deaths:18
KDR:6.500
Accuracy:48.945% C++
KPH:36.200 B+
VKPH:16.100 C+
Aphelion VEX-4
C++
Kills:92
V. Kills:64 142%
Deaths:20
KDR:4.600
Accuracy:45.496% A+
KPH:26.500 C++
VKPH:18.400 C++
Kills:7,223 (5,964 + 1,259)
Deaths:516
KDR:13.998
VKDR:4.403
Vehicle Kills:2,272
Kill Difference:6,707
Playtime:141.924 hours
Usage:6%
Score:4.326m
Score/min:508
Driving Accuracy:53.243%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B
Kills:286
V. Kills:17 N/A
Deaths:12
KDR:23.833
Accuracy:38.753% C
KPH:106.100 B
VKPH:6.300 D
Proton II PPA-H
C++
Kills:264
V. Kills:22 N/A
Deaths:16
KDR:16.500
Accuracy:42.149% B+
KPH:80.400 C
VKPH:6.700 C++
E540 Halberd-H
C++
Kills:126
V. Kills:56 221%
Deaths:15
KDR:8.400
Accuracy:54.090% C-
KPH:45.800 C++
VKPH:20.400 C+
Saron HRB-H
C*
Kills:85
V. Kills:44 189%
Deaths:13
KDR:6.538
Accuracy:52.378% C
KPH:41.700 C*
VKPH:21.600 C
Aphelion VEX-4H
B++
Kills:58
V. Kills:26 215%
Deaths:13
KDR:4.462
Accuracy:51.236% B++
KPH:44.200 C*
VKPH:19.800 D
Kills:819 (0 + 819)
Deaths:69
KDR:11.870
VKDR:2.391
Vehicle Kills:165
Kill Difference:750
Playtime:12.080 hours
Usage:0%
Score:0.391m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:51.236%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:803
V. Kills:31 N/A
Deaths:56
KDR:14.339
Accuracy:19.292% C++
KPH:84.800 B+
VKPH:3.300 C+
M40 Fury
B*
Kills:557
V. Kills:67 N/A
Deaths:37
KDR:15.054
Accuracy:35.960% C+
KPH:64.300 B*
VKPH:7.700 C
M20 Basilisk
B**
Kills:358
V. Kills:98 362%
Deaths:39
KDR:9.179
Accuracy:41.715% C**
KPH:32.900 B**
VKPH:9 B
M60-G Bulldog
A
Kills:316
V. Kills:26 N/A
Deaths:24
KDR:13.167
Accuracy:44.053% B**
KPH:50.300 A
VKPH:4.100 C--
M40 Fury
B+
Kills:286
V. Kills:40 N/A
Deaths:25
KDR:11.440
Accuracy:34.414% C
KPH:63.300 B+
VKPH:8.900 C
M12 Kobalt
B*
Kills:276
V. Kills:17 N/A
Deaths:19
KDR:14.526
Accuracy:20.787% B+
KPH:97.600 B*
VKPH:6 B+
M60-G Bulldog
B+
Kills:242
V. Kills:37 N/A
Deaths:27
KDR:8.963
Accuracy:43.256% B+
KPH:52 B+
VKPH:7.900 C+
M20 Basilisk
B*
Kills:203
V. Kills:43 461%
Deaths:26
KDR:7.808
Accuracy:38.728% C+
KPH:32.300 B*
VKPH:6.800 C--
Kills:3,041 (0 + 3,041)
Deaths:253
KDR:12.020
VKDR:1.419
Vehicle Kills:359
Kill Difference:2,788
Playtime:53.593 hours
Usage:2%
Score:1.193m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:38.728%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:145
V. Kills:20 N/A
Deaths:14
KDR:10.357
Accuracy:35.115% C*
KPH:57.500 C
VKPH:7.900 B+
M20 Wyvern
C-
Kills:79
V. Kills:37 208%
Deaths:27
KDR:2.926
Accuracy:32.285% D
KPH:16.800 C-
VKPH:7.900 D
Kills:224 (0 + 224)
Deaths:41
KDR:5.463
VKDR:1.390
Vehicle Kills:57
Kill Difference:183
Playtime:7.216 hours
Usage:0%
Score:0.084m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:32.285%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-GG 7,4717,3734,0981.799C+0.4827.342%C*26.746%C53.2CN/A138138.7h11.6C+42.4C*
Supernova-R PC 3,3332,51718613.532C*11.2662.524%A2.066%C+52.9A++17.1A+31847.6h4.3D7C
C-4 3,7902,4241,0232.37B++0.0924.018%CN/A120B*67.6M177920.2h1.3B+5.6C**
Solstice SF 2,1042,0621,1571.782B*0.4923.269%C+12.027%D-28.2B+N/A15473h9.6B+41.4B+
L100 Python AP 3,1421,9512099.335B**7.0656.372%C+3.024%C++47.7A+29.1A++56740.9h5.2B++9.2B++
L100 Python HESH 1,7831,5869317.054B+14.7857.785%B**1.072%C--97.3A*12.1B**52616.3h2.7B*4.8B*
Betelgeuse 54-A 1,4261,4167761.825C0.4521.431%D*18.503%D**49.9C-N/A31228.4h11.4C53.1D
Supernova PC 1,6331,3716321.762M19.4953.941%B+3.063%B+61.2M**11.7B**53922.4h2.8A+5.1A+
Proximity Mine 1,3591,3582236.09B++3.8142.67%C++N/A199.7A++N/A6426.8h2C+4.6C*
Orion VS54 1,2421,2365982.067B+0.2123.139%B+16.748%D*41.6B+N/A37729.7h11.9B+51.6B+
Blueshift VM5 1,2341,2174272.85C**0.5720.188%C*21.857%C*54.1AN/A30922.5h12A59.6B++
Flare VE6 1,2181,2155162.355B**0.0824.939%B+18.683%D-53.8B+N/A29022.6h8.9B*35.9B+
NSX Naginata 1,2221,1967501.595C**0.6827.462%B**24.833%C-46.9C**1B++13725.5h11.3B41.1B+
NS-15M2 1,2101,1946821.751C++0.5324.38%C++22.194%C-49.1C*N/A34724.3h13.5C+55.3C++
C75 Viper 1,3331,1926119.541M**17.2641.844%C*1.007%C--79.5M+9.4B56215h6.5A15.6A
Deimos VA29 1,2021,1928261.443C*0.8372.954%B**20.554%B++47.7C**N/A15225h2B++2.8B+
Eclipse VE3A 1,2081,1899361.27C+1.0127.372%C++18.671%C39.2C++N/A13530.3h12.8C+46.7C++
VE-LR Obelisk 1,2151,1825362.205C**0.0738.983%B**31.218%C+39.7C**1.1B+8929.8h6B+15.5B++
VX29 Polaris 1,1831,1805662.085B+0.1924.109%C++14.153%D*50C**N/A27323.6h11.2B+46.3B+
NSX Tengu 1,1991,1798961.316C++0.9639.407%B+21.713%C++37.7C++N/A9531.3h13.2C*33.5B
Thanatos VE70 1,2071,1791,0561.116C**1.1655.901%A++19.338%B++58.4A++1.4M22320.2h4.2B+7.6B*
Quasar VM1 1,1811,1784042.916B+0.6417.999%C+19.61%C+42.8B++N/A21027.5h10.3A57B++
Pulsar C 1,1801,1771607.356S5.0823.032%C18.097%D-30.8C++N/A23038.2h9.8B++42.4B+
Ghost 1,1871,1766631.774C0.5046.181%B**53.827%D**38.3C+N/A14030.7h2.5C+5.3B+
SVA-88 1,1771,1724522.593B+0.3218.074%D--15.273%D**24.6DN/A17947.6h12.9C71.5C-
Lasher X2 1,1761,1726421.826A+0.4538.304%A++2.218%D--55.3AN/A30821.2h14.4A37.5B**
Supernova VPC 1,2831,1715322.094B**19.8257.427%B*1.452%C+60.4B*5.8C--36319.4h2.5B*4.3B*
NS-15M AE 1,1841,1705672.063C+0.2123.096%C--19.658%D-54.9C++N/A36521.3h12C+52C+
NSX Tanto 1,1901,1687851.488B+0.7931.287%B**28.168%B+38.2C**N/A10430.6h14.5C+46.3B+
VX6-7 1,1711,1676511.793B+0.4826.397%B17.309%D35.6C*N/A17332.8h11.5B+43.7B+
Frag Grenade 1,1761,16711167N/A1,164.7243.83%C+N/A614.2B+4.7C22611.9h3B*6.9B+
NSX Tomoe 1,1881,1666241.869C*0.4129.753%C++43.911%B++43.7C*N/A11026.7h14.7C+49.4C*
Ursa 1,1701,1655582.088B**0.1925.978%B+16.481%D*58.5B*N/A32619.9h9.4B++36.2B+
Pulsar LSW 1,1701,1656001.942B+0.3325.343%B+18.541%D47C*N/A25324.8h11.4B+45B+
Solstice VE3 1,1711,1645542.101A*0.1828.99%B**14.691%D-39.6AN/A25629.4h12.6B++43.5B++
Blueshift VM5 1,1841,1644522.575C++0.3020.524%C++23.883%B+48.7B**N/A27623.9h13.6B*66.3B+
NSX Daimyo 1,1681,1644332.688C+0.4143.089%C*93.471%C+47.1C+N/A13924.7h2.6C+6C*
NS-30 Vandal 1,1741,1624762.441B+0.1635.968%B+22.72%C-53.3B++N/A14821.8h5.1B+14.1B+
Force-Blade 1,1641,16221,6670.054B**2.2254.516%A*2.41%D1.2B++N/A6950.9h1.8B*3.2B*
Pulsar VS1 1,1671,1625802.003B**0.2728.173%B*14.974%D-40.1B**N/A21929h14.3C**50.6B+
V10 1,1621,1613083.769B1.4948.249%B**76.917%C+38.8C**N/A17029.9h2.2C*4.5B+
Phobos VX86 1,1621,1616301.843B+0.4371.037%B**16.968%C++63.4B++N/A27318.3h1.9B*2.7B++
Corvus VA55 1,1691,1615432.138A0.1427.555%B++17.83%D40.7B++N/A19128.5h11.4B+41.3B+
H-V45 1,1641,1617291.593C++0.6824.486%C++15.332%D-40.6B+N/A24028.6h12.9C*52.6C**
Quasar VM1 1,1621,1604122.816B**0.5418.324%B+19.052%C++41.6A++N/A23227.9h10.9A59.4B+
NS-15MP 1,1751,1605871.976C+0.3025.949%C22.069%D-57.7CN/A28120.1h11.9C45.7C+
MKV Suppressed 1,1761,1609301.247C**1.0324.769%C+17.328%C36.5C**N/A21831.8h14.8C++59.6C++
NS-44G Commissioner 1,1631,1601,2290.944C1.3340.277%C++20.431%C--43.3CN/A15426.8h4C10C++
Sirius SX12 1,1641,1606061.914B*0.3624.746%C++12.155%D--38.4B+N/A21230.2h14B56.7C**
Parallax VX3 1,1631,1602305.043B+2.7746.334%B**76.983%C+55.2A++N/A33121h1.8B*4B*
Eidolon VE33 1,1661,1596801.704B+0.5729.545%C**20.276%D27.7C*N/A14241.9h8.4B+28.4B+
NS Baron G5AE 1,1761,1599341.241C+1.0448.183%C++13.891%C39.6C+N/A10329.3h4.1B8.5C+
Phantom VA23 1,1661,1594932.351B0.0739.096%B++24.935%D54.2B++N/A14021.4h4.3B11.1B+
Eridani SX5 1,1711,1588521.359C*0.9226.01%C+17.012%C37C++N/A11631.3h12.5C++48.1C++
VA39 Spectre 1,1651,1574042.864B**0.5944.133%A*36.387%C+50.1A*N/A16723.1h4.3B**9.7B**
Serpent VE92 1,1591,1575961.941B*0.3424.589%C*15.039%D-37.9B+N/A22330.5h11B++44.7B+
Pandora VX25 1,1651,1576981.658B+0.6250.767%B**20.138%A58.1B*N/A22819.9h4.1B+8B++
NS-11A 1,1631,1576121.891B+0.3923.17%C16.595%D41.3B+N/A20128h13.2C**57C*
CME 1,1671,1576141.884B++0.3924.331%C19.533%C-42.2B+N/A24827.4h14.1C+58C+
NS-11P 1,1691,1566401.806B+0.4724.558%B21.107%C**48.4B**N/A27323.9h13.2B+53.9B+
Artemis VX26 1,1661,1565492.106B++0.1732.939%B**20.242%C51.4B*N/A14422.5h13C+39.4B+
NS-7 PDW 1,1671,1548281.394B++0.8824.952%C++11.958%D--31.4C*N/A19036.8h14.4C*57.7C**
NS-15M1 1,1461,1464402.605B*0.3325.639%B+16.23%D-56.5B+N/A28520.3h10.7B++41.8B+
Nyx VX31 1,1591,1454362.626B+0.3537.99%B++22.358%D55.3B++N/A19220.7h5.1B+13.3B+
Nova 1,1321,1011,1510.957C1.3251.776%B++18.165%B*35.3C+1A12031.2h4.4C++8.5B+
Dual Photon Pods 1,2881,0714623.283A**21.0159.8%B*N/A243.4M++49.3A**19124.4h18.3B+30.6B++
NS Decimator 1,5069858741.127C++1.1564.192%B+2.234%C+32.4C+17.1C++57230.4h5.1C+7.9C++
L100 Python HEAT 1,2549826215.839M13.5661.904%B**2.546%C+76.7M*21.3A*67112.8h4.2B**6.7A
Cosmos VM3 9759603702.595B+0.3221.154%B**22.083%B+57.1A*N/A18616.8h10.3A48.6B**
Supernova FPC 1,461905969.427B+7.1553.243%C+3.867%B**41.5A++25.5A*88821.8h4.3B*8.1B++
Skorpios 8618536111.396C+0.8830.185%B++17.82%C--45.6C++N/A13618.7h11.6C+38.6B
Cosmos VM3 8428223382.432B0.1621.8%B**21.776%B+54.4A*1.3A++17015.1h11.2B**51.6B*
Sticky Grenade 8278111811N/A808.7253.506%C*N/A901.1C+17.8B++32760.9h2.1C**4B
M12 Kobalt 8348035614.339C*12.0619.292%C++19.178%C**84.5B+3.3C+3979.5h16.5B+85.6B+
S1 1,2387736941.114B*1.1668.379%A1.94%C--32.9B++19.8B*46123.5h6.2B9.1B++
Tank Mine 1,0246371464.363B**2.0940.601%B+N/A148.1B*90B**21464.3h2.5D-6.1C*
C-4 ARX 8166302003.15B++0.8728.35%B+N/A190.9A+56.4A10513.3h1B+3.7B+
NS-61 Emissary 6276226270.992C**1.2833.146%B++17.042%C++74MN/A2388.4h11.3B+34B++
Saron HRB 9865985610.679B**8.4046.794%B1.505%C+32.3B++21B+68518.5h19.6B+41.9B++
M60-A Bulldog 6055692028.45B++26.1755.84%B**1.757%C-59.9A3.8C+3119.5h4.7B++8.4B*
M40 Fury 6245573715.054A+12.7835.96%C+N/A64B*7.7C3698.7h9.3B*25.9B++
NS-11C 5575474081.341B+0.9427.845%B*15.539%D27.1C++N/A17420.2h12.9B+46.4B+
Beamer VS3-FB 5165104681.09C+1.1934.232%B+22.157%C61.4B+N/A2148.3h7.8C**22.7B+
M60-A Bulldog 5385041533.6B++31.3253.986%B*1.587%D56.6B**3.8C+2778.9h4.5B*8.4B**
NS AutoBlade 48048019,7040.024C2.2545.346%B++N/A0.7CN/A2698.6h1.7B**3.8B++
Proton II PPA 4744522418.833B16.5631.198%B**1.327%D82.2B**4C++4455.5h8.5B+27.1B*
Spear Anti-Vehicle Phalanx Turret 5624282219.455A++17.1855.943%B**5.14%B+70.2A++22C++7196.1h5.2B**9.3A
Lancer VS22 9184073311.23B++1.0566.811%B++N/A15.2C*19.1B*44326.7h22.8C*34.1C**
C150 Dalton 5623863511.029B*8.7547.601%B**1.036%C++3860U1760U26738400.1h4.5C+9.5B+
Comet VM2 5393792511.51B*0.7754.855%A4.749%C*19.5A++8.2A*27119.4h18.1B+33B++
M20 Basilisk 456358399.179M6.9041.715%C**6.145%C++32.8B**9B28510.9h59.1B**141.6B**
Comet VM2 4833462501.384B+0.8956.207%B**4.046%C+17.8B**7.1B**21319.4h20.2B++36B*
Lasher X2-P 3423342741.219C1.0641.353%B++2.994%C52.2C+1.3C-1276.4h13.3B**32.1B*
M60-G Bulldog 3423162413.167M++10.8944.053%B**3.481%B50.2A4.1C--4006.3h5.2B**11.9B**
Nemesis VSH9 5643152891.09B++1.1969.878%B**1.27%D-13.2C10.5C++30523.8h9.1C13C++
Parsec VX3-A 306305764.013C1.7441.958%C+76.393%C49.2C++N/A1186.2h2C4.8C+
M40 Fury 3262862511.44B++9.1634.414%C1.399%C-63.6B+8.9C3984.5h10.4B+30.3B+
M40 Fury-H 3032861223.833B**21.5638.753%C1.399%C++105.9B6.3D5122.7h4.9B*12.6B*
M12 Kobalt 2932761914.526C+12.2520.787%B+14.855%D98.6B*6.1B+3952.8h15.6B+75B+
Proton II PPA-H 2862641616.5B+14.2242.149%B+N/A80C6.7C++4303.3h10.2C++24.1B+
L105 Zephyr 2932641222A+19.7238.871%C--N/A2640U290U11200600.1h5B*12.8B+
NS-10 Burster 4372621831.432B++0.8442.266%A*9.16%B+10.2A++6.8A*19125.7h112.3B+265.6B**
Maelstrom Turbo Laser 4642603940.66C1.6230.363%C+N/A8.9C--7C-16629.3h97.2C**320.1C**
M60-G Bulldog 279242278.963B**6.6943.256%B+4.132%B++51.5B+7.9C+5374.7h6.5B15.1B+
NS-10 Burster 4002371831.295C**0.9842.199%A++6.329%C++9.2A++6.3A++18525.7h124.2B++294.4B**
Skyguard 385224405.6B**3.3239.982%A++4.911%A**27.7A*19.9M5758.1h102.8B+257.2B**
MANA Anti-Vehicle Turret 3552091231.699C0.5861.569%B3.349%C+2090C1460C--1334860.1h7.4C++12B+
NS-44L Blackhand 2082041591.283C++0.9944.139%C**36.765%C35.2B++N/A1085.8h5C+11.4C++
M20 Basilisk 246203267.808M++5.5338.728%C+7.389%B++32.2B*6.8C--2996.3h56.4A145.7B**
Light PPA 215201444.568C++2.2951.872%A+1.99%B**69.3B*4.8B+3972.9h9.2B+17.7B+
Anti-Vehicle Grenade 2001821182N/A179.7253.757%BN/A606.7B**60C-46770.3h3.8B**7.1B*
MAX Punch 1671671,6400.102C+2.1754.864%B+N/A1.5C+N/A7107.9h1.7C++3.1C**
M12 Kobalt 159153276.5A**74.2216.904%D--14.379%D90C3.5C--3611.7h14.4B++85.4C++
CAS 14-E 1651451410.357C+8.0835.115%C*N/A58C8B+2962.5h35.5C+101C++
VE-S Canis 142140592.373B**0.1043.12%A**44.286%M+63.6B++N/A2922.2h12C++27.9B++
NSX-P Tanto 141133971.371B+0.9128.525%B+22.556%C36.9B+2.2A++1053.6h15.1C++52.8B+
E540 Halberd-H 182126158.4C+6.1254.09%C-1.587%C+45C+20C6102.8h5.6B+10.3C**
AP30 Shredder 181118284.214C+1.9422.263%FN/A1180U630U10946800.1h64.1B*287.7C++
E540 Halberd 169117186.5C+4.2248.945%C++5.128%A++36.6B+16.3C+5173.2h5.4B+10.9B+
The Slasher 1171173,6000.033C2.2442.998%B++2.564%D--1CN/A3122.5h1.9B+4.3B+
Darkstar 114110901.222C1.0528.14%C*41.818%M44C+1.6A++1902.5h13.5C+47.9C++
NS-AM7 Archer 1361051720.61C**1.6766.808%B**17.143%C+8.7B+2.6C+7912.1h15B+22.4B++
NS-357 Underboss 1081031340.769C1.5137.887%C++21.359%C+21.5D1B**1254.8h10.1T*26.7F--
Rocklet Rifle 179102621.645A++0.6353.462%C++N/A53.7A*40.5A6681.9h20.4A38.2B**
Hunter QCX 1021011370.737C++1.5444.158%C+20.792%C18B+N/A1035.6h4.4C**10B
Aphelion VEX-4 15692204.6C++2.3245.496%A+6.522%A26.3C+18.3C++4863.5h71.9C158.1B
Saron HRB-H 12985136.538C**4.2652.378%C2.353%B*42.5C**22C7312h17.9B*34.1B++
M20 Wyvern 11679272.926C0.6532.285%D1.266%D--16.8C-7.9D1404.7h77.4C*239.8C+
Saron Laser Cannon 140751330.564C1.7132.47%C++1.333%D6D5.2D25212.6h139.6C++429.9C*
M60-A Bulldog 7571417.75A*15.4744.804%B*1.408%C+71A+4D5851h3.7A+8.3B**
MANA Anti-Personnel Turret 6463282.25N/A0.0315.104%UN/A630U10U5409400.1h20.6T*136.6T*
Aphelion VEX-4H 8458134.462C+2.1951.236%B++3.448%C*44.6C**20D4181.3h57.2C*111.6B+
A30 Walker 10556163.5B+1.2226.796%C++N/A6.8C6D1418.2h185.1B+690.9B+
Aspis Anti-Aircraft Phalanx Turret 1085586.875A4.6043.239%M+1.818%C17.7A17.1A5433.1h146.9C*339.6B**
Manticore SX40 5050471.064C++1.2125.145%D18%C--38.5B+N/A2351.3h8.7C+34.4C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret145291.4h
Nano-Armor Kit265377,44221.8h
Spawn Beacon296,7854.3h
Nanite Revive Grenade01,2290.3h
Motion Spotter74,3731.5h
Spitfire Auto-Turret461,9301.8h
Deconstruction Tool02960h
Ammunition Package691,8981h
Anti-Infantry MANA Turret11080.2h
Medical Applicator232107,4848.6h
Hardlight Barrier174970.6h
Recon Detection Device344,4497.1h
Smoke Grenade02000.1h
Shield Recharging Field802,3131.4h

Check the help document for the dictionary if you want to learn more about words used here.


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