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Archon AGD Patriarch Vindicore[V] Vindicore
VS BR 79

KDR: 2.26

Score: 77.8m

Last Seen: Aug 10th, 2019 9:11 PM
- OFFLINE - 198.9 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Leader of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 86
Level Progress (to 80): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-GG Supernova-R PC C-4 Solstice SF L100 Python AP L100 Python HESH Betelgeuse 54-A Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,810,197 MLG Score: 1447
Fun Score: N/A
Cheeseburgers Flipped: 934TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.389%20.691%54647116753,0331.880740.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.042%1.019B**-0.025C+-1.566FHEAD ++ (~7.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.427B11.30.211C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.588%0.869%208412101,61110205241.57941307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.262%0.026C+-0.665D0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.412B35.60.327C**59.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.853%2.257%10479120511,961195337336.12442320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%0.764B++-0.195C0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+5.90.525B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.157%5.44%3921811965,570159812823.48343434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%-0.371C-0.242C++0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.559B+170.575B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.049%67.94%392612086,1512816282.18353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.224%1.514A+0.056C+-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.41B2.60.173C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.315%19.003%392512095,8782004812.93313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.354%1.227B**0.862B*0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.30.314C*2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 86
77.8m383.1%565 (33.9k)500 (30k)2.26353116,13551,3072.5931279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214429526.489%16.726%44303:0263

10% Combat Medic21% Engineer32% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:31 PMNov 20th, 2012 6:34 PMAug 18th, 2019 8:55 AM (14h) (PST)Aug 10th, 2019 5:36 PM (8d) (PST)Aug 10th, 2019 5:11 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272256020.7460.3300.1253.1510.0771447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,61213,50136,11145207189529,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2595.1h/108.1d 16,910 19,425 32,803 490.6k 4,674 8,772 11,924 128.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-GG
C*
Kills:7,373
Deaths:4,098
KDR:1.799
Accuracy:27.342% C*
HSR:26.746% C
Betelgeuse 54-A
D*
Kills:1,416
Deaths:776
KDR:1.825
Accuracy:21.431% D*
HSR:18.503% F
Orion VS54
B+
Kills:1,236
Deaths:598
KDR:2.067
Accuracy:23.139% B+
HSR:16.748% D*
Flare VE6
B+
Kills:1,215
Deaths:516
KDR:2.355
Accuracy:24.939% B+
HSR:18.683% D-
NSX Naginata
B**
Kills:1,196
Deaths:750
KDR:1.595
Accuracy:27.462% B**
HSR:24.833% C-
NS-15M2
C++
Kills:1,194
Deaths:682
KDR:1.751
Accuracy:24.380% C++
HSR:22.194% C-
VX29 Polaris
C++
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:24.109% C++
HSR:14.153% D*
SVA-88
D--
Kills:1,172
Deaths:452
KDR:2.593
Accuracy:18.074% D--
HSR:15.273% D*
NS-15M AE
C--
Kills:1,170
Deaths:567
KDR:2.063
Accuracy:23.096% C--
HSR:19.658% D-
Pulsar LSW
B+
Kills:1,165
Deaths:600
KDR:1.942
Accuracy:25.343% B+
HSR:18.541% D
Ursa
B+
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:25.978% B+
HSR:16.481% D*
NS-15MP
C
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:25.949% C
HSR:22.069% D-
NS-15M1
B+
Kills:1,146
Deaths:440
KDR:2.605
Accuracy:25.639% B+
HSR:16.230% D-
NSX-P Naginata
C**
Kills:720
Deaths:626
KDR:1.150
Accuracy:24.251% C**
HSR:20.972% D--
Kills:22,508
Deaths (as Heavy Assault):11,816
Deaths (to Heavy Assaults):15,496
KDR:1.90487
Kill Difference:10,692
Playtime:841.188 hours
Usage:32%
Score:25.822m
Score/min:512
Accuracy (listed only):24.367%
HSR (listed only):19.363%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,062
Deaths:1,157
KDR:1.782
Accuracy:23.269% C+
HSR:12.027% D-
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Eclipse VE3A
C++
Kills:1,189
Deaths:936
KDR:1.270
Accuracy:27.372% C++
HSR:18.671% C
Nova
B++
Kills:1,189
Deaths:1,248
KDR:0.953
Accuracy:51.748% B+
HSR:17.998% B++
VE-LR Obelisk
B**
Kills:1,182
Deaths:536
KDR:2.205
Accuracy:38.983% B**
HSR:31.218% C+
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
Pulsar C
C
Kills:1,177
Deaths:160
KDR:7.356
Accuracy:23.032% C
HSR:18.097% D-
NSX Tanto
B**
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:31.287% B**
HSR:28.168% B+
VX6-7
B
Kills:1,167
Deaths:651
KDR:1.793
Accuracy:26.397% B
HSR:17.309% D
Solstice VE3
B**
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:28.990% B**
HSR:14.691% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Eidolon VE33
C**
Kills:1,159
Deaths:680
KDR:1.704
Accuracy:29.545% C**
HSR:20.276% D
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
Serpent VE92
C++
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:24.589% C++
HSR:15.039% D-
NS-11C
B++
Kills:547
Deaths:408
KDR:1.341
Accuracy:27.845% B++
HSR:15.539% D
NSX-P Tanto
B+
Kills:133
Deaths:97
KDR:1.371
Accuracy:28.525% B+
HSR:22.556% C-
Kills:19,142
Deaths (as Engineer):11,952
Deaths (to Engineers):9,675
KDR:1.60157
Kill Difference:7,190
Playtime:547.263 hours
Usage:21%
Score:17.645m
Score/min:537
Accuracy (listed only):38.848%
HSR (listed only):18.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,062
Deaths:1,157
KDR:1.782
Accuracy:23.269% C+
HSR:12.027% D-
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Eclipse VE3A
C++
Kills:1,189
Deaths:936
KDR:1.270
Accuracy:27.372% C++
HSR:18.671% C
Nova
B++
Kills:1,189
Deaths:1,248
KDR:0.953
Accuracy:51.748% B+
HSR:17.998% B++
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Pulsar C
C
Kills:1,177
Deaths:160
KDR:7.356
Accuracy:23.032% C
HSR:18.097% D-
NSX Tanto
B**
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:31.287% B**
HSR:28.168% B+
VX6-7
B
Kills:1,167
Deaths:651
KDR:1.793
Accuracy:26.397% B
HSR:17.309% D
Solstice VE3
B**
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:28.990% B**
HSR:14.691% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D--
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C-
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
Serpent VE92
C++
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:24.589% C++
HSR:15.039% D-
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% D
NS-11C
B++
Kills:547
Deaths:408
KDR:1.341
Accuracy:27.845% B++
HSR:15.539% D
VE-S Canis
M+
Kills:141
Deaths:60
KDR:2.350
Accuracy:43.042% A**
HSR:43.972% M+
NSX-P Tanto
B+
Kills:133
Deaths:97
KDR:1.371
Accuracy:28.525% B+
HSR:22.556% C-
Kills:23,606
Deaths (as Light Assault):15,519
Deaths (to Light Assaults):8,963
KDR:1.5211
Kill Difference:8,087
Playtime:471.021 hours
Usage:18%
Score:11.263m
Score/min:399
Accuracy (listed only):36.591%
HSR (listed only):18.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Nova
B++
Kills:1,189
Deaths:1,248
KDR:0.953
Accuracy:51.748% B+
HSR:17.998% B++
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Pulsar VS1
B*
Kills:1,162
Deaths:580
KDR:2.003
Accuracy:28.173% B*
HSR:14.974% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
H-V45
C++
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:24.486% C++
HSR:15.332% D-
Corvus VA55
B+
Kills:1,161
Deaths:543
KDR:2.138
Accuracy:27.555% B+
HSR:17.830% D
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D--
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C-
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
CME
C
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:24.331% C
HSR:19.533% C-
NS-11A
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:23.170% C
HSR:16.595% D
NS-11P
B
Kills:1,156
Deaths:640
KDR:1.806
Accuracy:24.558% B
HSR:21.107% C*
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% D
VE-S Canis
M+
Kills:141
Deaths:60
KDR:2.350
Accuracy:43.042% A**
HSR:43.972% M+
Darkstar
A**
Kills:110
Deaths:90
KDR:1.222
Accuracy:28.140% C*
HSR:41.818% A**
Kills:20,906
Deaths (as Combat Medic):13,983
Deaths (to Combat Medics):6,025
KDR:1.4951
Kill Difference:6,923
Playtime:251.828 hours
Usage:10%
Score:9.053m
Score/min:599
Accuracy (listed only):37.206%
HSR (listed only):19.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Ghost
B**
Kills:1,176
Deaths:663
KDR:1.774
Accuracy:46.181% B**
HSR:53.827% D**
NSX Tomoe
B++
Kills:1,166
Deaths:624
KDR:1.869
Accuracy:29.753% C++
HSR:43.911% B++
NSX Daimyo
C*
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:43.089% C*
HSR:93.471% C+
NS-30 Vandal
B+
Kills:1,162
Deaths:476
KDR:2.441
Accuracy:35.968% B+
HSR:22.720% C--
V10
B**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:48.249% B**
HSR:76.917% C+
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D--
NS-44G Commissioner
C*
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:40.277% C*
HSR:20.431% C
Parallax VX3
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:46.334% B**
HSR:76.983% C+
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
Phantom VA23
B+
Kills:1,159
Deaths:493
KDR:2.351
Accuracy:39.096% B+
HSR:24.935% D
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C-
VA39 Spectre
A*
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:44.133% A*
HSR:36.387% C+
Artemis VX26
B**
Kills:1,156
Deaths:549
KDR:2.106
Accuracy:32.939% B**
HSR:20.242% C
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Nyx VX31
B+
Kills:1,145
Deaths:436
KDR:2.626
Accuracy:37.990% B+
HSR:22.358% D
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% D
NS-61 Emissary
B*
Kills:628
Deaths:631
KDR:0.995
Accuracy:33.184% B*
HSR:17.038% C++
Beamer VS3-FB
B
Kills:510
Deaths:468
KDR:1.090
Accuracy:34.232% B
HSR:22.157% C
Parsec VX3-A
C+
Kills:333
Deaths:82
KDR:4.061
Accuracy:41.554% C+
HSR:75.375% D
NS-44L Blackhand
C**
Kills:204
Deaths:159
KDR:1.283
Accuracy:44.139% C**
HSR:36.765% C
VE-S Canis
M+
Kills:141
Deaths:60
KDR:2.350
Accuracy:43.042% A**
HSR:43.972% M+
NS-357 Underboss
C+
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.017% C+
HSR:20.513% C+
NS-AM7 Archer
B**
Kills:105
Deaths:175
KDR:0.600
Accuracy:66.695% B**
HSR:17.143% C+
Manticore SX40
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.145% N/A
HSR:18% N/A
Kills:21,518
Deaths (as Infiltrator):12,351
Deaths (to Infiltrators):6,880
KDR:1.74221
Kill Difference:9,167
Playtime:352.495 hours
Usage:14%
Score:8.943m
Score/min:423
Accuracy (listed only):37.563%
HSR (listed only):33.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,217
Deaths:427
KDR:2.850
Accuracy:20.188% C++
HSR:21.857% C++
Quasar VM1
C+
Kills:1,178
Deaths:404
KDR:2.916
Accuracy:17.999% C+
HSR:19.610% C
Blueshift VM5
B+
Kills:1,164
Deaths:452
KDR:2.575
Accuracy:20.524% C++
HSR:23.883% B+
Quasar VM1
B+
Kills:1,160
Deaths:412
KDR:2.816
Accuracy:18.324% B+
HSR:19.052% C+
Cosmos VM3
B*
Kills:979
Deaths:374
KDR:2.618
Accuracy:21.181% B*
HSR:21.961% B++
Cosmos VM3
B**
Kills:843
Deaths:342
KDR:2.465
Accuracy:21.815% B**
HSR:21.827% B+
Comet VM2
A
Kills:380
Deaths:252
KDR:1.508
Accuracy:54.895% A
HSR:4.737% C**
Comet VM2
B**
Kills:348
Deaths:251
KDR:1.386
Accuracy:56.236% B**
HSR:4.023% C+
NS-10 Burster
A*
Kills:264
Deaths:184
KDR:1.435
Accuracy:42.332% A*
HSR:9.470% B+
NS-10 Burster
A++
Kills:240
Deaths:184
KDR:1.304
Accuracy:42.259% A++
HSR:6.250% C++
Kills:7,773
Deaths (as MAX Suit):1,641
Deaths (to MAX Suits):2,645
KDR:4.73675
Kill Difference:6,132
Playtime:116.917 hours
Usage:5%
Score:5.056m
Score/min:721
Accuracy (listed only):31.575%
HSR (listed only):15.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:1,071
V. Kills:217 491%
Deaths:46
KDR:23.283
Accuracy:59.800% B*
KPH:242 M++
VKPH:49 M
Maelstrom Turbo Laser
C-
Kills:260
V. Kills:204 127%
Deaths:394
KDR:0.660
Accuracy:30.363% C+
KPH:8.900 C-
VKPH:7 C-
Light PPA
A+
Kills:205
V. Kills:14 N/A
Deaths:45
KDR:4.556
Accuracy:51.731% A+
KPH:70.300 B++
VKPH:4.800 B+
Saron Laser Cannon
D
Kills:75
V. Kills:65 114%
Deaths:138
KDR:0.543
Accuracy:32.238% C++
KPH:5.900 D
VKPH:5.100 D
Kills:1,611 (540 + 0)
Deaths:623
KDR:2.586
VKDR:0.803
Vehicle Kills:500
Kill Difference:988
Playtime:49.364 hours
Usage:2%
Score:1.060m
Score/min:358
Piloting Accuracy:32.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:388
V. Kills:178 217%
Deaths:35
KDR:11.086
Accuracy:47.541% B**
KPH:1,396,800 U
VKPH:640,800 U
L105 Zephyr
U
Kills:264
V. Kills:29 N/A
Deaths:12
KDR:22
Accuracy:38.871% C-
KPH:950,400 U
VKPH:104,400 U
AP30 Shredder
U
Kills:118
V. Kills:63 184%
Deaths:28
KDR:4.214
Accuracy:22.263% F
KPH:424,800 U
VKPH:226,800 U
Kills:770 (0 + 770)
Deaths:75
KDR:10.267
VKDR:3.600
Vehicle Kills:270
Kill Difference:695
Playtime:0.001 hours
Usage:0%
Score:0.491m
Score/min:7,367,025
Piloting Accuracy:N/A%
Gunner Accuracy:22.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,985
V. Kills:1,206 164%
Deaths:209
KDR:9.498
Accuracy:56.474% C+
KPH:48.200 A
VKPH:29.300 A++
L100 Python HESH
A*
Kills:1,586
V. Kills:197 N/A
Deaths:93
KDR:17.054
Accuracy:57.785% B**
KPH:97.300 A*
VKPH:12.100 B**
C75 Viper
M
Kills:1,193
V. Kills:141 N/A
Deaths:62
KDR:19.242
Accuracy:41.797% C*
KPH:79.300 M
VKPH:9.400 C**
L100 Python HEAT
M*
Kills:982
V. Kills:272 360%
Deaths:62
KDR:15.839
Accuracy:61.904% B**
KPH:76.700 M*
VKPH:21.200 A++
Skyguard
M++
Kills:224
V. Kills:161 138%
Deaths:40
KDR:5.600
Accuracy:39.982% A++
KPH:27.600 A++
VKPH:19.800 M++
Kills:5,970 (5,970 + 0)
Deaths:466
KDR:12.811
VKDR:4.242
Vehicle Kills:1,977
Kill Difference:5,504
Playtime:93.448 hours
Usage:4%
Score:3.215m
Score/min:573
Driving Accuracy:39.982%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova-R PC
A++
Kills:2,544
V. Kills:826 308%
Deaths:187
KDR:13.604
Accuracy:62.417% A
KPH:53 A++
VKPH:17.200 A+
Supernova PC
M**
Kills:1,371
V. Kills:262 N/A
Deaths:63
KDR:21.762
Accuracy:53.941% B+
KPH:61.200 M**
VKPH:11.700 B*
Supernova VPC
B*
Kills:1,171
V. Kills:112 N/A
Deaths:53
KDR:22.094
Accuracy:57.427% B++
KPH:60.500 B*
VKPH:5.800 C--
Supernova FPC
A*
Kills:905
V. Kills:556 162%
Deaths:96
KDR:9.427
Accuracy:53.243% C+
KPH:41.600 A+
VKPH:25.500 A*
Saron HRB
B++
Kills:598
V. Kills:388 154%
Deaths:56
KDR:10.679
Accuracy:46.794% B
KPH:32.300 B++
VKPH:20.900 B+
Proton II PPA
B**
Kills:452
V. Kills:22 N/A
Deaths:24
KDR:18.833
Accuracy:31.167% B**
KPH:81.500 B*
VKPH:4 C++
E540 Halberd
B+
Kills:117
V. Kills:52 221%
Deaths:18
KDR:6.500
Accuracy:48.945% C++
KPH:36.200 B+
VKPH:16.100 C+
Aphelion VEX-4
C*
Kills:92
V. Kills:64 142%
Deaths:20
KDR:4.600
Accuracy:45.496% A+
KPH:26.500 C++
VKPH:18.400 C*
Kills:7,250 (5,991 + 1,259)
Deaths:517
KDR:14.023
VKDR:4.414
Vehicle Kills:2,282
Kill Difference:6,733
Playtime:142.310 hours
Usage:5%
Score:4.338m
Score/min:508
Driving Accuracy:53.243%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B
Kills:287
V. Kills:17 N/A
Deaths:12
KDR:23.917
Accuracy:38.698% C
KPH:106.100 B
VKPH:6.300 D
Proton II PPA-H
C++
Kills:266
V. Kills:22 N/A
Deaths:16
KDR:16.625
Accuracy:42.163% B+
KPH:80.900 C+
VKPH:6.700 C++
E540 Halberd-H
C++
Kills:126
V. Kills:56 221%
Deaths:15
KDR:8.400
Accuracy:54.090% C-
KPH:45.800 C++
VKPH:20.400 C+
Saron HRB-H
C**
Kills:85
V. Kills:44 189%
Deaths:13
KDR:6.538
Accuracy:52.378% C
KPH:41.700 C**
VKPH:21.600 C
Aphelion VEX-4H
B++
Kills:58
V. Kills:26 215%
Deaths:13
KDR:4.462
Accuracy:51.236% B++
KPH:44.200 C*
VKPH:19.800 D
Kills:822 (0 + 822)
Deaths:69
KDR:11.913
VKDR:2.391
Vehicle Kills:165
Kill Difference:753
Playtime:12.096 hours
Usage:0%
Score:0.392m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:51.236%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:814
V. Kills:31 N/A
Deaths:58
KDR:14.035
Accuracy:19.321% C*
KPH:84.900 B+
VKPH:3.200 C+
M40 Fury
B*
Kills:557
V. Kills:67 N/A
Deaths:37
KDR:15.054
Accuracy:35.960% C+
KPH:64.300 B*
VKPH:7.700 C
M20 Basilisk
B**
Kills:362
V. Kills:99 362%
Deaths:40
KDR:9.050
Accuracy:41.617% C**
KPH:32.600 B**
VKPH:8.900 B
M60-G Bulldog
A
Kills:316
V. Kills:26 N/A
Deaths:24
KDR:13.167
Accuracy:44.053% B**
KPH:50.300 A
VKPH:4.100 C--
M40 Fury
B+
Kills:286
V. Kills:40 N/A
Deaths:25
KDR:11.440
Accuracy:34.414% C
KPH:63.300 B+
VKPH:8.900 C
M12 Kobalt
B**
Kills:279
V. Kills:17 N/A
Deaths:19
KDR:14.684
Accuracy:20.638% B+
KPH:95.300 B++
VKPH:5.800 B**
M60-G Bulldog
B++
Kills:242
V. Kills:37 N/A
Deaths:27
KDR:8.963
Accuracy:43.306% B+
KPH:51.900 B++
VKPH:7.900 C+
M20 Basilisk
B**
Kills:206
V. Kills:44 458%
Deaths:28
KDR:7.357
Accuracy:39.140% C+
KPH:32.300 B**
VKPH:6.900 C--
Kills:3,062 (0 + 3,062)
Deaths:258
KDR:11.868
VKDR:1.399
Vehicle Kills:361
Kill Difference:2,804
Playtime:54.135 hours
Usage:2%
Score:1.198m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:39.140%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:159
V. Kills:21 N/A
Deaths:14
KDR:11.357
Accuracy:35.619% C**
KPH:60.500 C+
VKPH:8 B+
M20 Wyvern
C--
Kills:79
V. Kills:37 208%
Deaths:28
KDR:2.821
Accuracy:32.351% D
KPH:16.700 C--
VKPH:7.800 D
Kills:238 (0 + 238)
Deaths:42
KDR:5.667
VKDR:1.381
Vehicle Kills:58
Kill Difference:196
Playtime:7.355 hours
Usage:0%
Score:0.088m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:32.351%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-GG 7,4717,3734,0981.799C+0.4627.342%C*26.746%C53.2CN/A138138.7h11.6C+42.4C++
Supernova-R PC 3,3702,54418713.604C*11.3462.417%A2.044%C53A++17.2A+31948h4.3D6.9C+
C-4 3,7902,4241,0232.37B++0.1124.032%CN/A120B*67.6M178020.2h1.3B+5.6C*
Solstice SF 2,1042,0621,1571.782B*0.4823.269%C+12.027%D-28.2B+N/A15473h9.6B+41.4B+
L100 Python AP 3,1911,9852099.498B**7.2356.474%C+2.972%C*48.2A29.3A++56641.2h5.2B+9.2B+
L100 Python HESH 1,7831,5869317.054B+14.7957.785%B**1.072%C-97.3A*12.1B**52616.3h2.7B+4.8B*
Betelgeuse 54-A 1,4261,4167761.825C0.4421.431%D*18.503%F49.9C-N/A31428.4h11.4C53.1D
Supernova PC 1,6331,3716321.762A**19.5053.941%B+3.063%B+61.2M**11.7B*53922.4h2.8A+5.1A
Proximity Mine 1,3591,3582236.09B++3.8342.675%C++N/A199.7A++N/A6426.8h2C4.6C++
Orion VS54 1,2421,2365982.067B+0.2023.139%B+16.748%D*41.6B+N/A37929.7h11.9B+51.6C++
Blueshift VM5 1,2341,2174272.85C*0.5920.188%C++21.857%C++54.1AN/A30922.5h12B**59.6B++
Flare VE6 1,2181,2155162.355B**0.0924.939%B+18.683%D-53.8B+N/A29022.6h8.9B++35.9B+
NSX Naginata 1,2221,1967501.595C*0.6727.462%B**24.833%C-46.9C++1B+13725.5h11.3B41.1B+
NS-15M2 1,2101,1946821.751C++0.5124.38%C++22.194%C-49.1C*N/A34824.3h13.5C+55.3C++
C75 Viper 1,3341,1936219.242M*16.9841.797%C*1.006%C--79.5M9.4C**56115h6.5A15.6B**
Deimos VA29 1,2021,1928261.443C*0.8272.954%B**20.554%B++47.7C++N/A15225h2B++2.8B+
Eclipse VE3A 1,2081,1899361.27C+0.9927.372%C++18.671%C39.2C+N/A13530.3h12.8C+46.7C++
Nova 1,2231,1891,2480.953C1.3151.748%B+17.998%B++34.4C+1A+11434.6h4.4C*8.5B+
VE-LR Obelisk 1,2151,1825362.205B0.0638.983%B**31.218%C+39.7C**1.1B+9029.8h6B+15.5B++
VX29 Polaris 1,1831,1805662.085B+0.1824.109%C++14.153%D*50C*N/A27323.6h11.2B+46.3B+
Thanatos VE70 1,2071,1791,0561.116C**1.1555.901%A++19.338%B++58.4A+1.4A*22320.2h4.2B+7.6B*
NSX Tengu 1,1991,1798961.316C++0.9539.407%B+21.713%C++37.7C++N/A9531.3h13.2C++33.5B
Quasar VM1 1,1811,1784042.916B+0.6517.999%C+19.61%C42.8B+N/A21027.5h10.3B**57B++
Pulsar C 1,1801,1771607.356M**5.0923.032%C18.097%D-30.8C++N/A23038.2h9.8B++42.4B+
Ghost 1,1871,1766631.774C0.4946.181%B**53.827%D**38.3C+N/A14130.7h2.5C5.3B
SVA-88 1,1771,1724522.593B+0.3318.074%D--15.273%D*24.6DN/A17947.6h12.9C71.5C--
Lasher X2 1,1761,1726421.826A0.4438.304%A++2.218%D--55.3AN/A30921.2h14.4B**37.5B**
Supernova VPC 1,2831,1715322.094B*19.8357.427%B++1.452%C+60.4B*5.8C--36319.4h2.5B*4.3B*
NS-15M AE 1,1841,1705672.063C+0.2023.096%C--19.658%D-54.9C+N/A36521.3h12C+52C+
NSX Tanto 1,1901,1687851.488B+0.7831.287%B**28.168%B+38.2C*N/A10430.6h14.5C+46.3C*
Frag Grenade 1,1761,16711167N/A1,164.7443.837%CN/A614.2B+4.7C-22711.9h3B++6.9B+
VX6-7 1,1711,1676511.793B+0.4726.397%B17.309%D35.6C++N/A17332.8h11.5B+43.7B+
NSX Tomoe 1,1881,1666241.869C*0.3929.753%C++43.911%B++43.7C*N/A11026.7h14.7C+49.4C++
Pulsar LSW 1,1701,1656001.942B+0.3225.343%B+18.541%D47C++N/A25424.8h11.4B+45B+
Ursa 1,1701,1655582.088B*0.1825.978%B+16.481%D*58.5B++N/A32719.9h9.4B++36.2B+
Blueshift VM5 1,1841,1644522.575C++0.3120.524%C++23.883%B+48.7B*N/A27623.9h13.6B++66.3B+
Solstice VE3 1,1711,1645542.101A*0.1628.99%B**14.691%D-39.6AN/A25829.4h12.6B++43.5B+
NSX Daimyo 1,1681,1644332.688C+0.4243.089%C*93.471%C+47.1C+N/A14024.7h2.6C+6C*
Pulsar VS1 1,1671,1625802.003B**0.2628.173%B*14.974%D-40.1B*N/A22029h14.3C*50.6B+
NS-30 Vandal 1,1741,1624762.441B+0.1835.968%B+22.72%C--53.3B+N/A14821.8h5.1B+14.1B+
Force-Blade 1,1641,16221,6670.054B**2.2154.516%A*2.41%D1.2B+N/A6950.9h1.8B++3.2B*
Phobos VX86 1,1621,1616301.843B+0.4271.037%B**16.968%C++63.4B++N/A27318.3h1.9B**2.7B++
H-V45 1,1641,1617291.593C++0.6724.486%C++15.332%D-40.6B+N/A24028.6h12.9C*52.6C**
Corvus VA55 1,1691,1615432.138A0.1327.555%B+17.83%D40.7B+N/A19128.5h11.4B+41.3B+
V10 1,1621,1613083.769C**1.5148.249%B**76.917%C+38.8C*N/A17029.9h2.2C*4.5B+
Sirius SX12 1,1641,1606061.914B*0.3524.746%C++12.155%D--38.4B+N/A21330.2h14C**56.7C**
NS-15MP 1,1751,1605871.976C+0.2925.949%C22.069%D-57.7CN/A28120.1h11.9C-45.7C+
Quasar VM1 1,1621,1604122.816B*0.5518.324%B+19.052%C+41.6A+N/A23227.9h10.9A59.4B+
NS-44G Commissioner 1,1631,1601,2290.944C+1.3240.277%C*20.431%C43.3C+N/A15426.8h4C+10C*
Parallax VX3 1,1631,1602305.043B+2.7846.334%B**76.983%C+55.2A++N/A33121h1.8B*4B*
MKV Suppressed 1,1761,1609301.247C**1.0224.769%C+17.328%C36.5C*N/A21831.8h14.8C+59.6C++
NS Baron G5AE 1,1761,1599341.241C+1.0248.183%C++13.891%C39.6C+N/A10429.3h4.1B8.5C+
Phantom VA23 1,1661,1594932.351B0.0939.096%B+24.935%D54.2B+N/A14021.4h4.3B11.1B+
Eidolon VE33 1,1661,1596801.704B+0.5629.545%C**20.276%D27.7C*N/A14241.9h8.4B+28.4B+
Eridani SX5 1,1711,1588521.359C*0.9026.01%C+17.012%C-37C++N/A11631.3h12.5C+48.1C++
Pandora VX25 1,1651,1576981.658B0.6150.767%B**20.138%A58.1B++N/A22819.9h4.1B+8B++
VA39 Spectre 1,1651,1574042.864B**0.6044.133%A*36.387%C+49.7A++N/A16623.3h4.3B**9.7B**
CME 1,1671,1576141.884B++0.3824.331%C19.533%C-42.2BN/A24827.4h14.1C+58C+
NS-11A 1,1631,1576121.891B+0.3723.17%C16.595%D41.3B+N/A20128h13.2C**57C*
Serpent VE92 1,1591,1575961.941B++0.3224.589%C++15.039%D-37.9BN/A22330.5h11B++44.7B+
NS-11P 1,1691,1566401.806B+0.4624.558%B21.107%C*48.4B**N/A27323.9h13.2B53.9B+
Artemis VX26 1,1661,1565492.106B++0.1632.939%B**20.242%C51.4B*N/A14422.5h13C+39.4B+
NS-7 PDW 1,1671,1548281.394B+0.8724.952%C++11.958%D--31.4C*N/A19136.8h14.4C*57.7C**
NS-15M1 1,1461,1464402.605B*0.3425.639%B+16.23%D-56.5B+N/A28620.3h10.7B++41.8B+
Nyx VX31 1,1591,1454362.626C*0.3637.99%B+22.358%D55.3B+N/A19220.7h5.1B+13.3B+
Dual Photon Pods 1,2881,0714623.283A**21.0259.8%B*N/A243.4M++49.3M19124.4h18.3B+30.6B++
Sticky Grenade 1,0079861986N/A983.7452.518%C+N/A896.4C+19.1B+31071.1h2.1C*4C**
NS Decimator 1,5069858741.127C++1.1464.192%B+2.234%C++32.4C+17.1C++57230.4h5.1C+7.9C++
L100 Python HEAT 1,2549826215.839M13.5861.904%B**2.546%C++76.7M*21.3A++67112.8h4.2B**6.7B**
Cosmos VM3 9949793742.618B+0.3521.181%B*21.961%B++57.6A++N/A18717h10.3A48.4B*
Supernova FPC 1,461905969.427B+7.1653.243%C+3.867%B**41.5A+25.5A*88921.8h4.3B++8.1B+
Skorpios 8618536111.396C+0.8730.185%B++17.82%D45.6C++N/A13618.7h11.6C+38.6C**
Cosmos VM3 8648433422.465B+0.2021.815%B**21.827%B+55.5A+1.4A++17115.2h11.2B**51.1B+
M12 Kobalt 8458145814.034C++11.7719.321%C*19.288%C**84.8B+3.2C+3969.6h16.5B+85.4B+
S1 1,2447776981.113B++1.1568.403%A1.931%C--33.1B+19.9B**46123.5h6.2B9.1B+
NSX-P Naginata 7387206261.15C+1.1124.251%C**20.972%D--45C+1.1C+11116h14.7C-60.8C++
C-4 ARX 8336422003.21B++0.9528.359%B+N/A194.5A+57.9A10673.3h1B++3.7B++
Tank Mine 1,0286401464.384B**2.1240.52%B+N/A148.8B*90.2B**21394.3h2.5D--6.1C++
NS-61 Emissary 6336286310.995C**1.2733.184%B*17.038%C++73.9A**N/A2398.5h11.3B+34.1B++
Saron HRB 9865985610.679B**8.4246.794%B1.505%C+32.3B++21B++68618.5h19.6B+41.9B+
M60-A Bulldog 6055692028.45B++26.1955.791%B**1.757%C-59.9A3.8C+3109.5h4.7B*8.4B**
M40 Fury 6245573715.054A++12.7935.96%C+N/A64B++7.7C3698.7h9.3B*25.9B*
NS-11C 5575474081.341B+0.9227.845%B++15.539%D27.1C+N/A17520.2h12.9B+46.4B+
Beamer VS3-FB 5165104681.09C+1.1734.232%B22.157%C61.4B+N/A2148.3h7.8C*22.7B+
M60-A Bulldog 5385041631.5B++29.2454.008%B*1.587%D56.6B**3.8C+2778.9h4.5B*8.4B*
NS AutoBlade 49249220,4210.024C2.2444.719%B*N/A0.7CN/A2717.4h1.7B*3.9B+
Proton II PPA 4744522418.833C**16.5731.167%B**1.327%D82.2B*4C++4445.5h8.5B+27.2B*
Spear Anti-Vehicle Phalanx Turret 5654302318.696A++16.4356.161%B**5.116%B+70.5A++22.1C++7176.1h5.2B**9.3B**
Lancer VS22 9184073311.23B+1.0366.787%B++N/A15.2C++19.1B+44326.8h22.8C*34.2C**
C150 Dalton 5663883511.086B+8.8247.541%B**1.031%C++3880U1780U26960300.1h4.5C+9.5B+
Comet VM2 5413802521.508B*0.7654.895%A4.737%C**19.5A+8.3A*27019.5h18.2B+33.2B++
M20 Basilisk 461362409.05M+6.7941.617%C**6.354%C**32.6B**8.9B28011.1h59B++141.8B**
Comet VM2 4863482511.386B+0.8856.236%B**4.023%C+17.8B**7.1B**21319.5h20.3B++36.1B*
Lasher X2-P 3423342741.219C1.0441.256%B++2.994%C52.2C+1.3C--1266.4h13.3B**32.2B+
Parsec VX3-A 334333824.061C+1.8041.554%C+75.375%D48.3C+N/A1196.9h2C4.9C
Nemesis VSH9 5663162911.086B++1.1869.94%B**1.266%D13.2C+10.5C+30523.9h9.2C13.1C++
M60-G Bulldog 3423162413.167M10.9044.053%B**3.481%B+50.2A4.1C--4006.3h5.2B**11.9B**
M40 Fury-H 3042871223.917B**21.6538.698%C1.394%C++106.3B6.3D5132.7h4.9B*12.6B*
M40 Fury 3262862511.44B++9.1834.414%C1.399%C-63.6B+8.9C3994.5h10.4B+30.3B+
M12 Kobalt 2962791914.684C+12.4220.638%B+14.695%D96.2B++5.9B**3882.9h15.6B+75.8B+
Proton II PPA-H 2882661616.625B+14.3642.163%B+N/A80.6C+6.7C++4313.3h10.1C*24.1B+
L105 Zephyr 2932641222A++19.7438.871%C-N/A2640U290U11206400.1h5B*12.8B+
NS-10 Burster 4402641841.435B++0.8342.332%A*9.47%B+10.2A++6.8A*19125.8h112B+264.5B**
Maelstrom Turbo Laser 4642603940.66C1.6030.363%C+N/A8.9C-7C-16629.3h97.2C**320.1C**
M60-G Bulldog 279242278.963B**6.7043.306%B+4.132%B*51.5B+7.9C+5374.7h6.5B+15.1B+
NS-10 Burster 4062401841.304C**0.9642.259%A++6.25%C++9.3A+6.4A++18625.8h123.3B+291.8B**
Skyguard 385224405.6B**3.3439.982%A++4.911%A**27.7A*19.9M++5768.1h102.8B+257.2B**
MANA Anti-Vehicle Turret 3552091231.699C0.5661.569%B+3.349%C2090A++1460B++1334860.1h7.4C**12B+
M20 Basilisk 250206287.357A*5.0939.14%C+7.282%B++32.2B**6.9C--2976.4h57.3B**146.4B**
Light PPA 219205454.556C++2.2951.731%A+1.951%B**70.7B++4.8B+3942.9h9.2B+17.8B+
NS-44L Blackhand 2082041591.283C++0.9844.139%C**36.765%C35.2B+N/A1095.8h5C11.4C++
Anti-Vehicle Grenade 2001821182N/A179.7453.751%C**N/A606.7B**60C-46800.3h3.8B**7.1B*
MAX Punch 1671671,6460.101C+2.1654.864%B+N/A1.5C+N/A7108.3h1.7C++3.1C**
CAS 14-E 1801591411.357C+9.0935.619%C**N/A61.2C+8.1B+3102.6h34.2C+96C++
M12 Kobalt 159153276.5A**74.2416.904%D--14.379%D90C3.5C--3621.7h14.4B+85.4C++
VE-S Canis 143141602.35B**0.0943.042%A**43.972%M+64.1B++N/A3032.2h12C++27.9B++
NSX-P Tanto 141133971.371B+0.8928.525%B+22.556%C-36.9B+2.2M++1083.6h15.1C++52.8B
E540 Halberd-H 182126158.4C+6.1454.09%C-1.587%C+45C+20C+6112.8h5.6B10.3C**
AP30 Shredder 181118284.214C1.9522.263%FN/A1180U630U10946800.1h64.1B*287.7C+
The Slasher 1171173,7320.031C2.2341.856%B+2.564%D--0.9CN/A3126.2h1.9B+4.5C++
NS-357 Underboss 1221171610.727C1.5437.017%C+20.513%C+20.5DN/A1145.7h9.9T*26.8F--
E540 Halberd 169117186.5C+4.2448.945%C++5.128%A++36.6B+16.3C+5173.2h5.4B10.9B+
Darkstar 114110901.222C1.0428.14%C*41.818%A**44C+1.6A++1902.5h13.5C+47.9C++
NS-AM7 Archer 1361051750.6C**1.6666.695%B**17.143%C+8.4C**2.5C+7712.5h15.2B+22.8B++
Rocklet Rifle 179102621.645A++0.6253.216%C+N/A53.7A*40.5A6661.9h20.4A+38.4B**
Hunter QCX 1021011370.737C++1.5344.028%C++20.792%C18B+N/A1035.6h4.4C**10B
Aphelion VEX-4 15692204.6C+2.3445.496%A+6.522%A26.3C++18.3C++4863.5h71.9C158.1B
Saron HRB-H 12985136.538C**4.2752.378%C2.353%B*42.5B22C+7332h17.9B*34.1B++
M20 Wyvern 11679282.821C0.5632.351%D1.266%D--16.8C--7.9D1394.7h78.8C++243.6C+
Saron Laser Cannon 140751380.543C1.7232.238%C++1.333%D5.9D5.1D25012.7h142.6C+442.4C++
M60-A Bulldog 7571417.75A*15.4944.804%B++1.408%C+71A+4D5871h3.7A+8.3B**
MANA Anti-Personnel Turret 6463282.25N/A0.0115.104%UN/A630U10U5427600.1h20.6T*136.6T*
Aphelion VEX-4H 8458134.462C+2.2051.236%B++3.448%C*44.6C*20D4241.3h57.2C*111.6B+
Aspis Anti-Aircraft Phalanx Turret 1135887.25A+4.9943.276%M+1.724%C18.7A+17.7A5403.1h142.8C**329.9B*
A30 Walker 10556163.5B+1.2426.796%C++N/A6.8C6D1418.2h185.1C**690.9B
Manticore SX40 5050471.064C++1.2025.145%D18%C--38.5B+N/A2351.3h8.7C34.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon296,8934.4h
Nanite Revive Grenade01,2290.3h
Anti-Vehicle MANA Turret145291.4h
Nano-Armor Kit272382,96922.1h
Motion Spotter74,3861.5h
Deconstruction Tool02960h
Spitfire Auto-Turret501,9891.8h
Shield Recharging Field802,3131.4h
Recon Detection Device344,4547.1h
Smoke Grenade02000.1h
Ammunition Package702,0471.1h
Anti-Infantry MANA Turret11080.2h
Medical Applicator232107,4848.6h
Hardlight Barrier236390.7h

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