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Legate AGD Patriarch Vindicore[V] Vindicore
VS BR 74

KDR: 2.28

Score: 77m

Last Seen: Feb 18th, 2019 8:14 PM
- OFFLINE - 96.5 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Leader of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
Level Progress (to 75): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-GG Supernova-R PC C-4 Solstice SF L100 Python AP L100 Python HESH Betelgeuse 54-A Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,821,456 MLG Score: 1456
Fun Score: N/A
Cheeseburgers Flipped: 928TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.383%20.697%5464797552,9991.922550.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.056%1.036B**0.001C+-1.602FHEAD ++ (~7.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.429B11.30.211C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.657%0.873%209410181,60310095231.5887306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.28%0.025C+-0.672D0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.60.413B35.60.328C**59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.776%2.277%10499101311,858193036896.14404321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.999%0.768B++-0.217C0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+60.525B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.102%5.35%3931810045,514157712723.49651433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.176%-0.377C-0.247C++0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.558B+16.80.573B+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.115%67.887%393610166,0912744282.21975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.105%1.515A+0.049C+-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.407B2.60.169C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.859%19.183%393510175,6821945722.91984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.243%1.284A0.926B*0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+3.30.321C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
77m382%567 (34k)502 (30.1k)2.27785114,51250,2722.6110674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022421226.518%16.742%44403:0362

10% Combat Medic20% Engineer33% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:31 PMNov 20th, 2012 6:34 PMFeb 20th, 2019 9:43 AM (2d) (PST)Feb 18th, 2019 4:16 PM (4d) (PST)Feb 18th, 2019 4:14 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8292246050.7460.3270.1253.1410.0771456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,72113,45736,26445207188530,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2559.5h/106.6d 16,751 19,171 32,241 482.4k 4,625 8,590 11,793 127.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-GG
C*
Kills:7,373
Deaths:4,098
KDR:1.799
Accuracy:27.342% C*
HSR:26.746% C
Betelgeuse 54-A
D*
Kills:1,416
Deaths:776
KDR:1.825
Accuracy:21.431% D*
HSR:18.503% D**
Orion VS54
B+
Kills:1,236
Deaths:598
KDR:2.067
Accuracy:23.139% B+
HSR:16.748% D*
Flare VE6
B+
Kills:1,215
Deaths:516
KDR:2.355
Accuracy:24.939% B+
HSR:18.683% D-
NSX Naginata
B**
Kills:1,196
Deaths:750
KDR:1.595
Accuracy:27.462% B**
HSR:24.833% C-
NS-15M2
C++
Kills:1,194
Deaths:682
KDR:1.751
Accuracy:24.380% C++
HSR:22.194% C-
VX29 Polaris
C++
Kills:1,180
Deaths:566
KDR:2.085
Accuracy:24.109% C++
HSR:14.153% D*
Lasher X2
A++
Kills:1,172
Deaths:642
KDR:1.826
Accuracy:38.304% A++
HSR:2.218% D-
SVA-88
D--
Kills:1,172
Deaths:452
KDR:2.593
Accuracy:18.074% D--
HSR:15.273% D**
NS-15M AE
C-
Kills:1,170
Deaths:567
KDR:2.063
Accuracy:23.096% C-
HSR:19.658% D-
Ursa
B+
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:25.978% B+
HSR:16.481% D--
Pulsar LSW
B+
Kills:1,165
Deaths:600
KDR:1.942
Accuracy:25.343% B+
HSR:18.541% D
NS-15MP
C
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:25.949% C
HSR:22.069% D-
NS-15M1
B+
Kills:1,146
Deaths:440
KDR:2.605
Accuracy:25.639% B+
HSR:16.230% D-
Lasher X2-P
B++
Kills:334
Deaths:274
KDR:1.219
Accuracy:41.353% B++
HSR:2.994% C
Kills:23,294
Deaths (as Heavy Assault):12,106
Deaths (to Heavy Assaults):15,168
KDR:1.92417
Kill Difference:11,188
Playtime:840.013 hours
Usage:33%
Score:25.804m
Score/min:512
Accuracy (listed only):26.436%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,062
Deaths:1,157
KDR:1.782
Accuracy:23.269% C+
HSR:12.027% D-
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Eclipse VE3A
C++
Kills:1,189
Deaths:936
KDR:1.270
Accuracy:27.372% C++
HSR:18.671% C+
VE-LR Obelisk
B**
Kills:1,182
Deaths:536
KDR:2.205
Accuracy:38.983% B**
HSR:31.218% C+
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
Pulsar C
C
Kills:1,177
Deaths:160
KDR:7.356
Accuracy:23.032% C
HSR:18.097% D-
NSX Tanto
B*
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:31.287% B*
HSR:28.168% B+
VX6-7
B+
Kills:1,167
Deaths:651
KDR:1.793
Accuracy:26.397% B+
HSR:17.309% D
Solstice VE3
B**
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:28.990% B**
HSR:14.691% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
Eidolon VE33
C**
Kills:1,159
Deaths:680
KDR:1.704
Accuracy:29.545% C**
HSR:20.276% D
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
Serpent VE92
C*
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:24.589% C*
HSR:15.039% D-
Nova
B++
Kills:993
Deaths:1,029
KDR:0.965
Accuracy:52.879% B++
HSR:18.832% B++
NS-11C
B*
Kills:547
Deaths:408
KDR:1.341
Accuracy:27.845% B*
HSR:15.539% D
NSX-P Tanto
B+
Kills:133
Deaths:97
KDR:1.371
Accuracy:28.525% B+
HSR:22.556% C
Kills:18,946
Deaths (as Engineer):11,733
Deaths (to Engineers):9,542
KDR:1.61476
Kill Difference:7,213
Playtime:515.952 hours
Usage:20%
Score:16.975m
Score/min:548
Accuracy (listed only):38.915%
HSR (listed only):19.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,062
Deaths:1,157
KDR:1.782
Accuracy:23.269% C+
HSR:12.027% D-
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Eclipse VE3A
C++
Kills:1,189
Deaths:936
KDR:1.270
Accuracy:27.372% C++
HSR:18.671% C+
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Pulsar C
C
Kills:1,177
Deaths:160
KDR:7.356
Accuracy:23.032% C
HSR:18.097% D-
NSX Tanto
B*
Kills:1,168
Deaths:785
KDR:1.488
Accuracy:31.287% B*
HSR:28.168% B+
VX6-7
B+
Kills:1,167
Deaths:651
KDR:1.793
Accuracy:26.397% B+
HSR:17.309% D
Solstice VE3
B**
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:28.990% B**
HSR:14.691% D-
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D-
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
Serpent VE92
C*
Kills:1,157
Deaths:596
KDR:1.941
Accuracy:24.589% C*
HSR:15.039% D-
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Nova
B++
Kills:993
Deaths:1,029
KDR:0.965
Accuracy:52.879% B++
HSR:18.832% B++
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% C-
NS-11C
B*
Kills:547
Deaths:408
KDR:1.341
Accuracy:27.845% B*
HSR:15.539% D
VE-S Canis
M+
Kills:139
Deaths:58
KDR:2.397
Accuracy:43.286% M
HSR:44.604% M+
NSX-P Tanto
B+
Kills:133
Deaths:97
KDR:1.371
Accuracy:28.525% B+
HSR:22.556% C
Kills:23,408
Deaths (as Light Assault):15,298
Deaths (to Light Assaults):8,781
KDR:1.53013
Kill Difference:8,110
Playtime:470.394 hours
Usage:18%
Score:11.255m
Score/min:399
Accuracy (listed only):36.654%
HSR (listed only):18.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,192
Deaths:826
KDR:1.443
Accuracy:72.954% B**
HSR:20.554% B++
Thanatos VE70
A++
Kills:1,179
Deaths:1,056
KDR:1.116
Accuracy:55.901% A++
HSR:19.338% B++
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Pulsar VS1
B*
Kills:1,162
Deaths:580
KDR:2.003
Accuracy:28.173% B*
HSR:14.974% D-
H-V45
C++
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:24.486% C++
HSR:15.332% D
Phobos VX86
B**
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:71.037% B**
HSR:16.968% C++
Corvus VA55
B++
Kills:1,161
Deaths:543
KDR:2.138
Accuracy:27.555% B++
HSR:17.830% D
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D-
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
NS Baron G5AE
C++
Kills:1,159
Deaths:934
KDR:1.241
Accuracy:48.183% C++
HSR:13.891% C
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C
Pandora VX25
A
Kills:1,157
Deaths:698
KDR:1.658
Accuracy:50.767% B**
HSR:20.138% A
CME
C
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:24.331% C-
HSR:19.533% C
NS-11A
C
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:23.170% C
HSR:16.595% D
NS-11P
B
Kills:1,156
Deaths:640
KDR:1.806
Accuracy:24.558% B
HSR:21.107% B
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Nova
B++
Kills:993
Deaths:1,029
KDR:0.965
Accuracy:52.879% B++
HSR:18.832% B++
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% C-
VE-S Canis
M+
Kills:139
Deaths:58
KDR:2.397
Accuracy:43.286% M
HSR:44.604% M+
Darkstar
A**
Kills:110
Deaths:90
KDR:1.222
Accuracy:28.140% C*
HSR:41.818% A**
Kills:20,708
Deaths (as Combat Medic):13,762
Deaths (to Combat Medics):5,896
KDR:1.50472
Kill Difference:6,946
Playtime:251.819 hours
Usage:10%
Score:9.053m
Score/min:599
Accuracy (listed only):37.274%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:1,179
Deaths:896
KDR:1.316
Accuracy:39.407% B+
HSR:21.713% C++
Ghost
B**
Kills:1,176
Deaths:663
KDR:1.774
Accuracy:46.181% B**
HSR:53.827% D**
NSX Tomoe
B++
Kills:1,166
Deaths:624
KDR:1.869
Accuracy:29.753% C++
HSR:43.911% B++
NSX Daimyo
C*
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:43.089% C*
HSR:93.471% C+
NS-30 Vandal
B+
Kills:1,162
Deaths:476
KDR:2.441
Accuracy:35.968% B+
HSR:22.720% C-
V10
B**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:48.249% B**
HSR:76.917% C+
Parallax VX3
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:46.334% B**
HSR:76.983% C+
Sirius SX12
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:24.746% C++
HSR:12.155% D-
NS-44G Commissioner
C++
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:40.277% C++
HSR:20.431% C-
MKV Suppressed
C+
Kills:1,160
Deaths:930
KDR:1.247
Accuracy:24.769% C+
HSR:17.328% C
Phantom VA23
B+
Kills:1,159
Deaths:493
KDR:2.351
Accuracy:39.096% B+
HSR:24.935% C--
Eridani SX5
C+
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:26.010% C+
HSR:17.012% C
VA39 Spectre
A++
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:44.133% A++
HSR:36.387% C+
Artemis VX26
B**
Kills:1,156
Deaths:549
KDR:2.106
Accuracy:32.939% B**
HSR:20.242% C
NS-7 PDW
C++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:24.952% C++
HSR:11.958% D--
Nyx VX31
B++
Kills:1,145
Deaths:436
KDR:2.626
Accuracy:37.990% B++
HSR:22.358% D
Skorpios
B++
Kills:853
Deaths:611
KDR:1.396
Accuracy:30.185% B++
HSR:17.820% C-
NS-61 Emissary
B*
Kills:619
Deaths:624
KDR:0.992
Accuracy:33.168% B*
HSR:17.124% C++
Beamer VS3-FB
B
Kills:510
Deaths:468
KDR:1.090
Accuracy:34.232% B
HSR:22.157% C
Parsec VX3-A
C+
Kills:273
Deaths:67
KDR:4.075
Accuracy:42.485% C+
HSR:75.824% C-
NS-44L Blackhand
C**
Kills:203
Deaths:158
KDR:1.285
Accuracy:44.143% C**
HSR:36.946% C
VE-S Canis
M+
Kills:139
Deaths:58
KDR:2.397
Accuracy:43.286% M
HSR:44.604% M+
NS-AM7 Archer
B**
Kills:103
Deaths:170
KDR:0.606
Accuracy:66.741% B**
HSR:17.476% C+
NS-357 Underboss
C++
Kills:97
Deaths:120
KDR:0.808
Accuracy:37.747% C++
HSR:21.650% C++
Manticore SX40
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.145% N/A
HSR:18% N/A
Kills:21,424
Deaths (as Infiltrator):12,280
Deaths (to Infiltrators):6,723
KDR:1.74463
Kill Difference:9,144
Playtime:350.894 hours
Usage:14%
Score:8.911m
Score/min:423
Accuracy (listed only):37.641%
HSR (listed only):33.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,217
Deaths:427
KDR:2.850
Accuracy:20.188% C*
HSR:21.857% C*
Quasar VM1
C+
Kills:1,178
Deaths:404
KDR:2.916
Accuracy:17.999% C+
HSR:19.610% C+
Blueshift VM5
B+
Kills:1,164
Deaths:452
KDR:2.575
Accuracy:20.524% C*
HSR:23.883% B+
Quasar VM1
B+
Kills:1,160
Deaths:412
KDR:2.816
Accuracy:18.324% B+
HSR:19.052% C++
Cosmos VM3
B**
Kills:956
Deaths:368
KDR:2.598
Accuracy:21.187% B**
HSR:21.967% B+
Cosmos VM3
B**
Kills:817
Deaths:336
KDR:2.432
Accuracy:21.824% B**
HSR:21.909% B+
Comet VM2
A
Kills:379
Deaths:251
KDR:1.510
Accuracy:54.855% A
HSR:4.749% C*
Comet VM2
B**
Kills:346
Deaths:250
KDR:1.384
Accuracy:56.207% B**
HSR:4.046% C+
NS-10 Burster
A++
Kills:260
Deaths:183
KDR:1.421
Accuracy:42.202% A++
HSR:9.231% B+
NS-10 Burster
A++
Kills:237
Deaths:183
KDR:1.295
Accuracy:42.165% A++
HSR:6.329% C++
Kills:7,714
Deaths (as MAX Suit):1,633
Deaths (to MAX Suits):2,608
KDR:4.72382
Kill Difference:6,081
Playtime:116.224 hours
Usage:5%
Score:5.038m
Score/min:722
Accuracy (listed only):31.547%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:1,071
V. Kills:217 491%
Deaths:46
KDR:23.283
Accuracy:59.800% B*
KPH:242 M++
VKPH:49 M
Maelstrom Turbo Laser
C-
Kills:260
V. Kills:204 127%
Deaths:394
KDR:0.660
Accuracy:30.363% C+
KPH:8.900 C--
VKPH:7 C-
Light PPA
A+
Kills:197
V. Kills:13 N/A
Deaths:44
KDR:4.477
Accuracy:52.230% A+
KPH:71 B*
VKPH:4.700 B+
Saron Laser Cannon
D
Kills:75
V. Kills:65 114%
Deaths:133
KDR:0.564
Accuracy:32.470% C++
KPH:6 D
VKPH:5.200 D
Kills:1,603 (532 + 0)
Deaths:617
KDR:2.598
VKDR:0.809
Vehicle Kills:499
Kill Difference:986
Playtime:49.044 hours
Usage:2%
Score:1.057m
Score/min:359
Piloting Accuracy:32.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:386
V. Kills:176 218%
Deaths:35
KDR:11.029
Accuracy:47.601% B**
KPH:1,389,600 U
VKPH:633,600 U
L105 Zephyr
U
Kills:264
V. Kills:29 N/A
Deaths:12
KDR:22
Accuracy:38.871% C-
KPH:950,400 U
VKPH:104,400 U
AP30 Shredder
U
Kills:118
V. Kills:63 184%
Deaths:28
KDR:4.214
Accuracy:22.263% F-
KPH:424,800 U
VKPH:226,800 U
Kills:768 (0 + 768)
Deaths:75
KDR:10.240
VKDR:3.573
Vehicle Kills:268
Kill Difference:693
Playtime:0.001 hours
Usage:0%
Score:0.489m
Score/min:7,330,980
Piloting Accuracy:N/A%
Gunner Accuracy:22.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,932
V. Kills:1,181 163%
Deaths:208
KDR:9.288
Accuracy:55.967% C+
KPH:47.700 A+
VKPH:29.200 A*
L100 Python HESH
A++
Kills:1,586
V. Kills:197 N/A
Deaths:93
KDR:17.054
Accuracy:57.785% B**
KPH:97.300 A++
VKPH:12.100 B**
C75 Viper
M
Kills:1,192
V. Kills:141 N/A
Deaths:61
KDR:19.541
Accuracy:41.844% C*
KPH:79.400 M
VKPH:9.400 B+
L100 Python HEAT
M*
Kills:982
V. Kills:272 360%
Deaths:62
KDR:15.839
Accuracy:61.904% B**
KPH:76.700 M*
VKPH:21.200 A*
Skyguard
M
Kills:224
V. Kills:161 138%
Deaths:40
KDR:5.600
Accuracy:39.982% A++
KPH:27.600 A*
VKPH:19.800 M
Kills:5,916 (5,916 + 0)
Deaths:464
KDR:12.750
VKDR:4.207
Vehicle Kills:1,952
Kill Difference:5,452
Playtime:92.710 hours
Usage:4%
Score:3.198m
Score/min:575
Driving Accuracy:39.982%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova-R PC
A++
Kills:2,495
V. Kills:807 309%
Deaths:184
KDR:13.560
Accuracy:62.645% A
KPH:52.700 A++
VKPH:17.100 A+
Supernova PC
M**
Kills:1,371
V. Kills:262 N/A
Deaths:63
KDR:21.762
Accuracy:53.941% B+
KPH:61.200 M**
VKPH:11.700 B**
Supernova VPC
B*
Kills:1,171
V. Kills:112 N/A
Deaths:53
KDR:22.094
Accuracy:57.427% B++
KPH:60.500 B*
VKPH:5.800 C-
Supernova FPC
A*
Kills:905
V. Kills:556 162%
Deaths:96
KDR:9.427
Accuracy:53.243% C+
KPH:41.600 A++
VKPH:25.500 A*
Saron HRB
B++
Kills:597
V. Kills:387 154%
Deaths:56
KDR:10.661
Accuracy:46.766% B
KPH:32.300 B++
VKPH:20.900 B++
Proton II PPA
B**
Kills:452
V. Kills:22 N/A
Deaths:24
KDR:18.833
Accuracy:31.198% B**
KPH:81.700 B*
VKPH:4 C*
E540 Halberd
B+
Kills:117
V. Kills:52 221%
Deaths:18
KDR:6.500
Accuracy:48.903% C++
KPH:36.300 B+
VKPH:16.100 C+
Aphelion VEX-4
C++
Kills:92
V. Kills:64 142%
Deaths:20
KDR:4.600
Accuracy:45.496% A+
KPH:26.500 C++
VKPH:18.400 C++
Kills:7,200 (5,942 + 1,258)
Deaths:514
KDR:14.008
VKDR:4.401
Vehicle Kills:2,262
Kill Difference:6,686
Playtime:141.584 hours
Usage:6%
Score:4.317m
Score/min:508
Driving Accuracy:53.243%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C**
Kills:286
V. Kills:17 N/A
Deaths:12
KDR:23.833
Accuracy:38.753% C
KPH:106.100 C**
VKPH:6.300 D
Proton II PPA-H
C++
Kills:264
V. Kills:22 N/A
Deaths:16
KDR:16.500
Accuracy:42.149% B+
KPH:80.400 C+
VKPH:6.700 C++
E540 Halberd-H
C+
Kills:118
V. Kills:54 215%
Deaths:15
KDR:7.867
Accuracy:54.100% C-
KPH:44.300 C+
VKPH:20.300 C+
Saron HRB-H
C**
Kills:85
V. Kills:44 189%
Deaths:13
KDR:6.538
Accuracy:52.378% C
KPH:41.700 C**
VKPH:21.600 C
Aphelion VEX-4H
B++
Kills:58
V. Kills:26 215%
Deaths:13
KDR:4.462
Accuracy:51.571% B++
KPH:44.300 C*
VKPH:19.900 D
Kills:811 (0 + 811)
Deaths:69
KDR:11.754
VKDR:2.362
Vehicle Kills:163
Kill Difference:742
Playtime:11.988 hours
Usage:0%
Score:0.389m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:51.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:798
V. Kills:30 N/A
Deaths:56
KDR:14.250
Accuracy:19.311% C++
KPH:84.800 B+
VKPH:3.200 C+
M40 Fury
B*
Kills:557
V. Kills:67 N/A
Deaths:37
KDR:15.054
Accuracy:35.960% C+
KPH:64.300 B*
VKPH:7.700 C
M20 Basilisk
B**
Kills:351
V. Kills:97 358%
Deaths:37
KDR:9.486
Accuracy:41.636% C**
KPH:32.600 B**
VKPH:9 B
M60-G Bulldog
A
Kills:316
V. Kills:26 N/A
Deaths:24
KDR:13.167
Accuracy:44.053% B*
KPH:50.300 A
VKPH:4.100 C--
M40 Fury
B+
Kills:286
V. Kills:40 N/A
Deaths:25
KDR:11.440
Accuracy:34.414% C
KPH:63.300 B+
VKPH:8.900 C
M12 Kobalt
A
Kills:274
V. Kills:17 N/A
Deaths:19
KDR:14.421
Accuracy:20.729% B+
KPH:97.900 B++
VKPH:6.100 A
M60-G Bulldog
B++
Kills:241
V. Kills:37 N/A
Deaths:27
KDR:8.926
Accuracy:42.814% B+
KPH:52.300 B++
VKPH:8 C+
M20 Basilisk
B*
Kills:197
V. Kills:42 458%
Deaths:26
KDR:7.577
Accuracy:38.647% C+
KPH:31.600 B*
VKPH:6.700 D
Kills:3,020 (0 + 3,020)
Deaths:251
KDR:12.032
VKDR:1.418
Vehicle Kills:356
Kill Difference:2,769
Playtime:53.285 hours
Usage:2%
Score:1.189m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:38.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:145
V. Kills:20 N/A
Deaths:14
KDR:10.357
Accuracy:35.128% C**
KPH:57.600 C
VKPH:7.900 B+
M20 Wyvern
C-
Kills:77
V. Kills:36 208%
Deaths:27
KDR:2.852
Accuracy:32.273% D
KPH:16.700 C-
VKPH:7.800 D
Kills:222 (0 + 222)
Deaths:41
KDR:5.415
VKDR:1.366
Vehicle Kills:56
Kill Difference:181
Playtime:7.117 hours
Usage:0%
Score:0.084m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:32.273%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-GG 7,4717,3734,0981.799C+0.4827.342%C*26.746%C53.2CN/A138138.7h11.6C+42.4C++
Supernova-R PC 3,3022,49518413.56C**11.2862.645%A2.084%D52.7A++17.1A+31847.3h4.4C7C*
C-4 3,7882,4221,0232.368B++0.0924.018%CN/A119.9B*67.6M177920.2h1.3B+5.6C**
Solstice SF 2,1042,0621,1571.782B*0.5023.269%C+12.027%D-28.2B+N/A15473h9.6B+41.4B+
L100 Python AP 3,1131,9322089.288B**7.0155.967%C+3.054%C++47.7A+29.2A*56940.5h5.1B++9.2B+
L100 Python HESH 1,7831,5869317.054B+14.7857.785%B**1.072%C--97.3A++12.1B**52616.3h2.7B++4.8B*
Betelgeuse 54-A 1,4261,4167761.825C0.4521.431%D*18.503%D**49.9CN/A31228.4h11.4C53.1D
Supernova PC 1,6331,3716321.762A**19.4853.941%B+3.063%B+61.2M**11.7B**53822.4h2.8A+5.1A
Proximity Mine 1,3581,3572236.085B++3.8142.695%C++N/A199.6A++N/A6426.8h2C4.6C++
Orion VS54 1,2421,2365982.067B+0.2123.139%B+16.748%D*41.6B+N/A37729.7h11.9B+51.6C*
Blueshift VM5 1,2341,2174272.85C**0.5720.188%C*21.857%C*54.1AN/A30922.5h12A59.6B++
Flare VE6 1,2181,2155162.355B**0.0824.939%B+18.683%D-53.8B+N/A28922.6h8.9B++35.9B+
NSX Naginata 1,2221,1967501.595C*0.6827.462%B**24.833%C-46.9C*1B*13725.5h11.3B41.1B+
NS-15M2 1,2101,1946821.751C++0.5324.38%C++22.194%C-49.1C*N/A34724.3h13.5C+55.3C++
Deimos VA29 1,2021,1928261.443C*0.8372.954%B**20.554%B++47.7C*N/A15225h2B++2.8B+
C75 Viper 1,3331,1926119.541M*17.2641.844%C*1.007%C--79.5M9.4B+56215h6.5A15.6B**
Eclipse VE3A 1,2081,1899361.27C+1.0127.372%C++18.671%C+39.2C+N/A13530.3h12.8C+46.7C++
VE-LR Obelisk 1,2151,1825362.205B0.0738.983%B**31.218%C+39.7C**1.1B+8929.8h6B+15.5B++
VX29 Polaris 1,1831,1805662.085B+0.1924.109%C++14.153%D*50C**N/A27323.6h11.2B+46.3B+
Thanatos VE70 1,2071,1791,0561.116C**1.1655.901%A++19.338%B++58.4A++1.4M+22320.2h4.2B+7.6B*
NSX Tengu 1,1991,1798961.316C++0.9639.407%B+21.713%C++37.7C++N/A9531.3h13.2C*33.5B
Quasar VM1 1,1811,1784042.916B+0.6417.999%C+19.61%C+42.8B++N/A21027.5h10.3A57B++
Pulsar C 1,1801,1771607.356M**5.0823.032%C18.097%D-30.8C++N/A23038.2h9.8B++42.4B
Ghost 1,1871,1766631.774C0.5046.181%B**53.827%D**38.3C+N/A14030.7h2.5C+5.3B+
Lasher X2 1,1761,1726421.826A+0.4538.304%A++2.218%D-55.3B**N/A30821.2h14.4B**37.5B**
SVA-88 1,1771,1724522.593B+0.3218.074%D--15.273%D**24.6DN/A17947.6h12.9C71.5C-
Supernova VPC 1,2831,1715322.094B**19.8257.427%B++1.452%C+60.4B*5.8C-36319.4h2.5B*4.3B*
NS-15M AE 1,1841,1705672.063C+0.2123.096%C-19.658%D-54.9C++N/A36521.3h12C+52C+
NSX Tanto 1,1901,1687851.488B0.7931.287%B*28.168%B+38.2C**N/A10430.6h14.5C+46.3C*
VX6-7 1,1711,1676511.793B+0.4826.397%B+17.309%D35.6C++N/A17332.8h11.5B+43.7B+
Frag Grenade 1,1761,16711167N/A1,164.7243.83%C+N/A614.2B+4.7D22591.9h3B++6.9B+
NSX Tomoe 1,1881,1666241.869C*0.4129.753%C++43.911%B++43.7C*N/A11026.7h14.7C+49.4C++
Ursa 1,1701,1655582.088B**0.1925.978%B+16.481%D--58.5B*N/A32619.9h9.4B++36.2B+
Pulsar LSW 1,1701,1656001.942B+0.3425.343%B+18.541%D47C*N/A25324.8h11.4B+45B+
Blueshift VM5 1,1841,1644522.575C++0.3020.524%C*23.883%B+48.7B**N/A27623.9h13.6B*66.3B+
NSX Daimyo 1,1681,1644332.688C+0.4143.089%C*93.471%C+47.1C+N/A13924.7h2.6C+6C*
Solstice VE3 1,1711,1645542.101A++0.1828.99%B**14.691%D-39.7AN/A25729.3h12.6B+43.5B+
NS-30 Vandal 1,1741,1624762.441B+0.1635.968%B+22.72%C-53.3B++N/A14821.8h5.1B+14.1B+
Force-Blade 1,1641,16221,6670.054B**2.2254.516%A*2.41%D1.2B+N/A6950.7h1.8B*3.2B*
Pulsar VS1 1,1671,1625802.003B**0.2728.173%B*14.974%D-40.1B*N/A21929h14.3C*50.6B+
H-V45 1,1641,1617291.593C++0.6824.486%C++15.332%D40.6BN/A24028.6h12.9C*52.6C**
V10 1,1621,1613083.769C**1.4948.249%B**76.917%C+38.8C*N/A17029.9h2.2C*4.5B+
Phobos VX86 1,1621,1616301.843B+0.4371.037%B**16.968%C++63.4B++N/A27318.3h1.9B*2.7B++
Corvus VA55 1,1691,1615432.138A0.1427.555%B++17.83%D40.7B+N/A19128.5h11.4B+41.3B+
Parallax VX3 1,1631,1602305.043B+2.7746.334%B**76.983%C+55.2A++N/A33121h1.8B*4B*
Quasar VM1 1,1621,1604122.816B*0.5418.324%B+19.052%C++41.6A++N/A23227.9h10.9A59.4B+
NS-15MP 1,1751,1605871.976C+0.3025.949%C22.069%D-57.7C+N/A28120.1h11.9C45.7C+
Sirius SX12 1,1641,1606061.914B*0.3624.746%C++12.155%D-38.4B+N/A21230.2h14B56.7C**
NS-44G Commissioner 1,1631,1601,2290.944C+1.3340.277%C++20.431%C-43.3CN/A15426.8h4C10C++
MKV Suppressed 1,1761,1609301.247C*1.0324.769%C+17.328%C36.5C*N/A21831.8h14.8C+59.6C++
Eidolon VE33 1,1661,1596801.704B+0.5729.545%C**20.276%D27.7C**N/A14241.9h8.4B+28.4B+
Phantom VA23 1,1661,1594932.351C+0.0739.096%B+24.935%C--54.2BN/A14021.4h4.3B11.1B+
NS Baron G5AE 1,1761,1599341.241C+1.0448.183%C++13.891%C39.6C+N/A10329.3h4.1B8.5C+
Eridani SX5 1,1711,1588521.359C*0.9226.01%C+17.012%C37C++N/A11631.3h12.5C++48.1C++
Pandora VX25 1,1651,1576981.658B+0.6250.767%B**20.138%A58.1B*N/A22819.9h4.1B+8B++
CME 1,1671,1576141.884B+0.3924.331%C-19.533%C42.2C**N/A24827.4h14.1C+58C+
NS-11A 1,1631,1576121.891B+0.3923.17%C16.595%D41.3B+N/A20128h13.2C**57C*
Serpent VE92 1,1591,1575961.941B*0.3424.589%C*15.039%D-37.9B+N/A22330.5h11B++44.7B+
VA39 Spectre 1,1651,1574042.864B*0.5944.133%A++36.387%C+50.1A++N/A16723.1h4.3B**9.7B**
NS-11P 1,1691,1566401.806B+0.4724.558%B21.107%B48.4B**N/A27323.9h13.2B+53.9B+
Artemis VX26 1,1661,1565492.106B++0.1732.939%B**20.242%C51.4B*N/A14322.5h13C+39.4B+
NS-7 PDW 1,1671,1548281.394B++0.8824.952%C++11.958%D--31.4C**N/A19036.8h14.4C**57.7C**
NS-15M1 1,1461,1464402.605B*0.3325.639%B+16.23%D-56.5B+N/A28520.3h10.7B++41.8B+
Nyx VX31 1,1591,1454362.626C*0.3537.99%B++22.358%D55.3B++N/A19220.7h5.1B13.3B+
Dual Photon Pods 1,2881,0714623.283A**21.0159.8%B*N/A243.4M++49.3M19124.4h18.3B+30.6B++
Nova 1,0189931,0290.965C1.3152.879%B++18.832%B++36.2C+N/A12827.4h4.4C++8.3B+
NS Decimator 1,5069858741.127C++1.1564.192%B+2.234%C+32.4C+17.1C++57230.4h5.1C+7.9C++
L100 Python HEAT 1,2549826215.839M+13.5661.904%B**2.546%C+76.7M*21.3A*67112.8h4.2B**6.7A
Cosmos VM3 9719563682.598B+0.3221.187%B**21.967%B+56.9A*N/A18616.8h10.3B**48.5B*
Supernova FPC 1,461905969.427B++7.1553.243%C+3.867%B*41.5A++25.5A*88721.8h4.3B*8.1B++
Skorpios 8618536111.396C+0.8830.185%B++17.82%C-45.6C++N/A13618.7h11.6C+38.6B
Cosmos VM3 8368173362.432B+0.1521.824%B**21.909%B+54.5A*1.3A*17115h11.2B**51.5B+
M12 Kobalt 8287985614.25C*11.9719.311%C++19.173%C**84.9B+3.2C+3989.4h16.5B+85.6B+
S1 1,2387736941.114B++1.1668.379%A1.94%C--32.9B+19.8B**46123.5h6.2B9.1B+
Sticky Grenade 7637501750N/A747.7253.275%C++N/A937.5C+16.3B+32890.8h2.2C++4.1C**
Tank Mine 1,0166321454.359B**2.0840.527%B+N/A147B*89.3B*21544.3h2.5D-6.1C*
C-4 ARX 8166301993.166B++0.8928.313%B+N/A190.9A+56.4A10533.3h1B++3.7B+
NS-61 Emissary 6246196240.992C**1.2933.168%B*17.124%C++73.7A**N/A2398.4h11.3B+33.9B++
Saron HRB 9845975610.661B**8.3846.766%B1.508%C+32.3B++20.9B++68518.5h19.6B+41.9B++
M60-A Bulldog 6055692028.45B++26.1755.864%B**1.757%C-59.9A3.8C+3119.5h4.7B+8.4B*
M40 Fury 6245573715.054A++12.7835.96%C+N/A64B*7.7C3698.7h9.3B+25.9B++
NS-11C 5575474081.341B+0.9427.845%B*15.539%D27.1C++N/A17420.2h12.9B+46.4B+
Beamer VS3-FB 5165104681.09C+1.1934.232%B22.157%C61.4BN/A2148.3h7.8C*22.7B+
M60-A Bulldog 5365021533.467B*31.1953.943%B*1.594%D56.4B**3.8C+2768.9h4.5B++8.4B*
NS AutoBlade 48048019,6710.024C2.2545.365%B++N/A0.7CN/A2697.1h1.7B+3.8B+
Proton II PPA 4744522418.833B16.5631.198%B**1.327%D82.2B*4C*4455.5h8.5B+27.1B*
Spear Anti-Vehicle Phalanx Turret 5594262219.364A++17.0955.769%B**5.164%B+71A++22.2C++7236h5.2B**9.3A
Lancer VS22 9184073311.23B++1.0566.811%B++N/A15.2C*19.1B**44326.7h22.8C*34.1C**
C150 Dalton 5623863511.029B++8.7547.601%B**1.036%C++3860U1760U26736500.1h4.5C+9.5B+
Comet VM2 5393792511.51B*0.7754.855%A4.749%C*19.5A+8.2A*27119.4h18.1B+33B++
M20 Basilisk 448351379.486M+7.2141.636%C**5.983%C++32.5B**9B28710.8h59.2B**142.2B**
Comet VM2 4833462501.384B+0.8956.207%B**4.046%C+17.8B**7.1B**21319.4h20.2B++36B*
Lasher X2-P 3423342741.219C1.0641.353%B++2.994%C52.2C+1.3C1276.4h13.3B**32.1B++
M60-G Bulldog 3423162413.167M++10.8944.053%B*3.481%B50.2A4.1C--4006.3h5.2B*11.9B**
Nemesis VSH9 5643152891.09B++1.1969.878%B**1.27%D13.2C10.5C++30523.8h9.1C13C++
M40 Fury-H 3032861223.833B*21.5638.753%C1.399%C++105.9C**6.3D5122.7h4.9B*12.6B*
M40 Fury 3262862511.44B+9.1634.414%C1.399%C-63.6B+8.9C3984.5h10.4B+30.3B+
M12 Kobalt 2912741914.421C+12.1420.729%B+14.964%D97.9B++6.1A3962.8h15.5B+74.7B+
Parsec VX3-A 274273674.075C+1.8042.485%C+75.824%C-47.9C+N/A1195.7h2C4.8C+
Proton II PPA-H 2862641616.5B+14.2242.149%B+N/A80C+6.7C++4293.3h10.2C++24.1B+
L105 Zephyr 2932641222A+19.7238.871%C-N/A2640U290U11200600.1h5B*12.8B+
Maelstrom Turbo Laser 4642603940.66C1.6230.363%C+N/A8.9C--7C-16629.3h97.2C**320.1C**
NS-10 Burster 4342601831.421B*0.8642.202%A++9.231%B+10.2A++6.8A*19225.5h111.8B++265B**
M60-G Bulldog 278241278.926B**6.6542.814%B+4.149%B++52.4B++8C+5424.6h6.4B14.9B+
NS-10 Burster 4002371831.295C**0.9842.165%A++6.329%C++9.3A++6.4A++18725.5h122.9B++291.5B**
Skyguard 385224405.6A3.3239.982%A++4.911%A*27.7A*19.9M5758.1h102.8B++257.2B**
MANA Anti-Vehicle Turret 3462031231.65C--0.6361.498%C+3.448%C**2030C1430C8300400.1h7.5B+12.2B++
NS-44L Blackhand 2072031581.285C++0.9944.143%C**36.946%C35B++N/A1085.8h5C+11.4C++
M20 Basilisk 239197267.577M5.3038.647%C+6.599%B+31.8B*6.8D2996.2h56.9A147.2B**
Light PPA 210197444.477C++2.2052.23%A+2.03%B**70.4B*4.6B+4072.8h9B+17.2B++
Anti-Vehicle Grenade 2001821182N/A179.7253.757%C**N/A606.7B**60C-46770.3h3.8B**7.1B*
MAX Punch 1671671,6380.102C+2.1854.864%B+N/A1.6C+N/A7107.6h1.7C++3.1C**
M12 Kobalt 159153276.5M74.2216.904%D--14.379%D90C3.5D3611.7h14.4B+85.4C++
CAS 14-E 1651451410.357C+8.0835.128%C**N/A58C8B+2962.5h35.5C+101C++
VE-S Canis 141139582.397B**0.1243.286%M44.604%M+63.2B++N/A2912.2h12C*27.8B++
NSX-P Tanto 141133971.371B+0.9128.525%B+22.556%C36.9B+2.2A++1053.6h15.1C++52.8B+
E540 Halberd-H 172118157.867C+5.5954.1%C-1.695%C+43.7C+20C+6212.7h5.7C**10.5C*
AP30 Shredder 181118284.214C+1.9422.263%F-N/A1180U630U10936100.1h64.1B*287.7C++
The Slasher 1171173,4740.034C2.2444.928%B*2.564%D--1CN/A3118.3h1.9B+4.1B+
E540 Halberd 169117186.5C+4.2248.903%C++5.128%A++36.6B+16.3C+5173.2h5.3B+10.9B+
Darkstar 114110901.222C1.0628.14%C*41.818%A**44C+1.6A++1902.5h13.5C+47.9C++
NS-AM7 Archer 1331031700.606B1.6766.741%B**17.476%C+8.7B2.5C+8011.8h14.5B+21.7B++
Rocklet Rifle 177101621.629A++0.6553.467%C++N/A53.2A*40A6541.9h20.6A38.6B**
Hunter QCX 1021011370.737C++1.5444.158%C++20.792%C18BN/A1035.6h4.4C**10B
NS-357 Underboss 101971200.808C+1.4737.747%C++21.65%C++22DN/A1364.4h9.6T*25.5F-
Aphelion VEX-4 15692204.6C+2.3245.496%A+6.522%A26.3C+18.3C++4863.5h71.9C158.1B+
Saron HRB-H 12985136.538B4.2652.378%C2.353%B*42.5C**22C7312h17.9B*34.1B++
M20 Wyvern 11377272.852C0.5732.273%D1.299%D16.7C-7.8D1414.6h77.6C*240.6C+
Saron Laser Cannon 140751330.564C1.7132.47%C++1.333%D6D5.2D25212.6h139.6C++429.9C*
M60-A Bulldog 7571417.75A*15.4744.804%B*1.408%C+71A++4D5851h3.7A+8.3B**
MANA Anti-Personnel Turret 6463282.25N/A0.0315.104%UN/A630U10U5406500.1h20.6T*136.6T*
Aphelion VEX-4H 8458134.462C+2.1851.571%B++3.448%C*44.6C**20D4141.3h57.2C*110.9B+
A30 Walker 10556163.5B+1.2226.796%C*N/A6.8C6D1418.2h185.1B+690.9B+
Aspis Anti-Aircraft Phalanx Turret 1085586.875A+4.6043.304%M+1.818%C17.7A17.1A5483.1h146.2C**337.7B*
Manticore SX40 5050471.064C++1.2125.145%D18%C--38.5BN/A2351.3h8.7C+34.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter64,3611.4h
Nano-Armor Kit263373,23621.5h
Anti-Vehicle MANA Turret145241.4h
Spawn Beacon296,7614.3h
Nanite Revive Grenade01,2290.3h
Deconstruction Tool02960h
Spitfire Auto-Turret451,8421.7h
Ammunition Package681,8551h
Anti-Infantry MANA Turret11080.2h
Medical Applicator232107,4508.6h
Hardlight Barrier174970.6h
Recon Detection Device344,4497.1h
Smoke Grenade02000.1h
Shield Recharging Field802,3131.4h

Check the help document for the dictionary if you want to learn more about words used here.


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