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Imperator VintageMann[KAIN] VintageMann
NC BR 142

KDR: 1.54

Score: 45.7m

Last Seen: Jan 9th, 2018 5:18 PM
- OFFLINE - 2454.1 hour(s)

Rank 142 (110) of the New Conglomerate on Cobalt
Level Progress (to 111): 67%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 AP Blitz GD-10 C150 Dalton AF-41 Hacksaw C-4 Carnage AR L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 1198TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.085%18.218%4573094519,8431.074860.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.165%0.826B++-0.31C-0.318CHEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.389C**11.50.189C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.829%0.963%30059704,567196114932.32891306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.967%-0.098C+-0.636D-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.521B+27.50.467B+47.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.448%2.928%26369694,816233222142.0643217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.546%-0.416C--0.053C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.46B+7.60.394B13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.39%2.816%491189579,516212931654.46761301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.339%-0.422C---0.367C-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.65B+12.40.665B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.559%76.369%49149713,487236271.47629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.88%0.938B*0.618B+-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.533B+1.90.403B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.388%12.495%49139722,4811041252.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.56%-0.067C+-0.334C-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B30.376C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m328.2%387 (23.2k)332 (19.9k)1.5422260,67739,3441.8311142 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975176520.926%13.211%27603:3026

17% Combat Medic36% Engineer6% Heavy Assault14% Infiltrator20% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:58 PMSep 29th, 2014 7:16 PMFeb 8th, 2018 11:34 AM (72d) (PST)Jan 9th, 2018 1:20 PM (102d) (PST)Jan 9th, 2018 1:18 PM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401804600.4410.2860.0581.7070.079428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,40210,77427,62826173102519,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2293.2h/95.5d 11,366 8,016 17,215 234.9k 3,700 5,076 10,883 88.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:21.655% C*
HSR:18.495% D
LA1 Anchor
C+
Kills:410
Deaths:324
KDR:1.265
Accuracy:25.133% C+
HSR:20.488% D
NS-15M1
C++
Kills:336
Deaths:304
KDR:1.105
Accuracy:23.677% C++
HSR:20.833% C+
GD-22S
C
Kills:272
Deaths:284
KDR:0.958
Accuracy:21.585% C
HSR:18.015% D-
NC05 Jackhammer
C++
Kills:246
Deaths:208
KDR:1.183
Accuracy:46.169% C++
HSR:10.569% D--
EM1
B++
Kills:158
Deaths:192
KDR:0.823
Accuracy:20.903% C+
HSR:26.582% B++
Kills:2,671
Deaths (as Heavy Assault):2,322
Deaths (to Heavy Assaults):10,350
KDR:1.1503
Kill Difference:349
Playtime:137.982 hours
Usage:6%
Score:2.507m
Score/min:303
Accuracy (listed only):26.520%
HSR (listed only):19.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,247
Deaths:1,118
KDR:1.115
Accuracy:28.886% B+
HSR:19.808% C
Razor GD-23
B++
Kills:1,196
Deaths:1,121
KDR:1.067
Accuracy:28.378% B++
HSR:20.485% C+
NS-11C
B+
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.331% C*
HSR:20.940% B+
GD-7F
C++
Kills:1,166
Deaths:1,221
KDR:0.955
Accuracy:25.685% C++
HSR:17.410% C
AF-57 Piston
C--
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% D
HSR:11.552% C--
LA39 Bruiser
C+
Kills:1,158
Deaths:1,193
KDR:0.971
Accuracy:56.998% C-
HSR:13.731% C+
Gauss Compact S
C**
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% C**
HSR:17.027% C+
NS Baron G5
C**
Kills:652
Deaths:606
KDR:1.076
Accuracy:46.999% C**
HSR:11.963% C-
AF-19 Mercenary
C-
Kills:173
Deaths:329
KDR:0.526
Accuracy:19.952% C-
HSR:10.983% F
Mauler S6
B+
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B+
HSR:10.430% D-
19A Fortuna
C
Kills:77
Deaths:90
KDR:0.856
Accuracy:25.697% C
HSR:18.182% C-
Kills:9,319
Deaths (as Engineer):9,500
Deaths (to Engineers):10,008
KDR:0.98095
Kill Difference:181
Playtime:831.469 hours
Usage:36%
Score:19.072m
Score/min:382
Accuracy (listed only):33.072%
HSR (listed only):15.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C+
HSR:10.879% D-
AC-X11
B+
Kills:1,247
Deaths:1,118
KDR:1.115
Accuracy:28.886% B+
HSR:19.808% C
Razor GD-23
B++
Kills:1,196
Deaths:1,121
KDR:1.067
Accuracy:28.378% B++
HSR:20.485% C+
NS-11C
B+
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.331% C*
HSR:20.940% B+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D--
GD-7F
C++
Kills:1,166
Deaths:1,221
KDR:0.955
Accuracy:25.685% C++
HSR:17.410% C
AF-57 Piston
C--
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% D
HSR:11.552% C--
LA39 Bruiser
C+
Kills:1,158
Deaths:1,193
KDR:0.971
Accuracy:56.998% C-
HSR:13.731% C+
Gauss Compact S
C**
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% C**
HSR:17.027% C+
NS Baron G5
C**
Kills:652
Deaths:606
KDR:1.076
Accuracy:46.999% C**
HSR:11.963% C-
AF-4G Cyclone
C
Kills:328
Deaths:386
KDR:0.850
Accuracy:24.664% D
HSR:17.988% C
AF-19 Mercenary
C-
Kills:173
Deaths:329
KDR:0.526
Accuracy:19.952% C-
HSR:10.983% F
Mauler S6
B+
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B+
HSR:10.430% D-
MKV Suppressed
B+
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% C**
HSR:22.500% B+
MGR-S1 Gladius
C++
Kills:105
Deaths:109
KDR:0.963
Accuracy:27.918% C+
HSR:24.762% C++
19A Fortuna
C
Kills:77
Deaths:90
KDR:0.856
Accuracy:25.697% C
HSR:18.182% C-
Kills:12,899
Deaths (as Light Assault):13,206
Deaths (to Light Assaults):6,733
KDR:0.97675
Kill Difference:307
Playtime:461.202 hours
Usage:20%
Score:7.858m
Score/min:284
Accuracy (listed only):30.986%
HSR (listed only):16.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C+
HSR:10.879% D-
Carnage AR
C*
Kills:1,368
Deaths:1,281
KDR:1.068
Accuracy:25.905% C*
HSR:16.886% C--
NS-11P
B+
Kills:1,250
Deaths:1,157
KDR:1.080
Accuracy:24.903% C**
HSR:21.680% B+
GR-22
C+
Kills:1,218
Deaths:1,204
KDR:1.012
Accuracy:24.354% C+
HSR:17.241% C
NC9 A-Tross
C
Kills:1,190
Deaths:1,046
KDR:1.138
Accuracy:24.001% C
HSR:21.765% C
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D--
NS-11A
C+
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:23.833% C+
HSR:16.710% D
AF-57 Piston
C--
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% D
HSR:11.552% C--
LA39 Bruiser
C+
Kills:1,158
Deaths:1,193
KDR:0.971
Accuracy:56.998% C-
HSR:13.731% C+
NC1 Gauss Rifle
B
Kills:1,152
Deaths:1,219
KDR:0.945
Accuracy:25.107% B
HSR:20.660% C+
NS Baron G5
C**
Kills:652
Deaths:606
KDR:1.076
Accuracy:46.999% C**
HSR:11.963% C-
AF-4G Cyclone
C
Kills:328
Deaths:386
KDR:0.850
Accuracy:24.664% D
HSR:17.988% C
Gauss Prime
C
Kills:166
Deaths:252
KDR:0.659
Accuracy:21.602% D*
HSR:21.084% C
Mauler S6
B+
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B+
HSR:10.430% D-
MKV Suppressed
B+
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% C**
HSR:22.500% B+
MGR-S1 Gladius
C++
Kills:105
Deaths:109
KDR:0.963
Accuracy:27.918% C+
HSR:24.762% C++
Kills:14,218
Deaths (as Combat Medic):14,250
Deaths (to Combat Medics):4,010
KDR:0.99775
Kill Difference:32
Playtime:388.133 hours
Usage:17%
Score:8.210m
Score/min:353
Accuracy (listed only):30.401%
HSR (listed only):16.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C+
HSR:10.879% D-
SAS-R
B
Kills:1,173
Deaths:597
KDR:1.965
Accuracy:39.925% C+
HSR:71.611% B
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D--
EM4 Longshot
C++
Kills:1,166
Deaths:520
KDR:2.242
Accuracy:41.412% C++
HSR:75.472% C
LA80
B++
Kills:967
Deaths:461
KDR:2.098
Accuracy:43.806% C**
HSR:83.351% B++
NS-44 Commissioner
C+
Kills:671
Deaths:946
KDR:0.709
Accuracy:30.528% D
HSR:21.312% C+
AF-4G Cyclone
C
Kills:328
Deaths:386
KDR:0.850
Accuracy:24.664% D
HSR:17.988% C
NC14 Bolt Driver
B**
Kills:181
Deaths:82
KDR:2.207
Accuracy:43.187% B**
HSR:75.691% C*
MKV Suppressed
B+
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% C**
HSR:22.500% B+
NC4 Mag-Shot
C+
Kills:132
Deaths:205
KDR:0.644
Accuracy:25.914% C+
HSR:15.152% D
AF-18 Stalker
C*
Kills:130
Deaths:111
KDR:1.171
Accuracy:29.224% C*
HSR:12.308% D*
NS-30 Vandal
B+
Kills:110
Deaths:96
KDR:1.146
Accuracy:36.206% B+
HSR:19.091% D-
NS-357 Underboss
C+
Kills:106
Deaths:127
KDR:0.835
Accuracy:31.981% D
HSR:19.811% C+
MGR-S1 Gladius
C++
Kills:105
Deaths:109
KDR:0.963
Accuracy:27.918% C+
HSR:24.762% C++
LA8 Rebel
C+
Kills:91
Deaths:141
KDR:0.645
Accuracy:28.073% C
HSR:20.879% C+
NS-44L Blackhand
B++
Kills:64
Deaths:97
KDR:0.660
Accuracy:40.309% C
HSR:51.563% B++
Kills:8,371
Deaths (as Infiltrator):7,089
Deaths (to Infiltrators):5,495
KDR:1.18084
Kill Difference:1,282
Playtime:315.425 hours
Usage:14%
Score:4.144m
Score/min:219
Accuracy (listed only):32.659%
HSR (listed only):34.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,612
Deaths:832
KDR:1.938
Accuracy:34.556% C**
HSR:15.385% B+
AF-34 Mattock
C**
Kills:1,229
Deaths:617
KDR:1.992
Accuracy:39.639% C**
HSR:14.402% D
AF-41 Hacksaw
C+
Kills:379
Deaths:192
KDR:1.974
Accuracy:31.233% C+
HSR:13.457% C-
NCM2 Falcon
B*
Kills:333
Deaths:258
KDR:1.291
Accuracy:41.617% C++
HSR:7.207% B*
NS-10 Burster
B
Kills:288
Deaths:380
KDR:0.758
Accuracy:32.449% B
HSR:3.472% D
NS-10 Burster
B
Kills:266
Deaths:379
KDR:0.702
Accuracy:32.677% B
HSR:2.632% D--
NCM3 Raven
B++
Kills:260
Deaths:288
KDR:0.903
Accuracy:45.494% B++
HSR:1.154% D--
NCM3 Raven
B++
Kills:232
Deaths:295
KDR:0.786
Accuracy:45.894% B++
HSR:3.017% C++
NCM2 Falcon
A
Kills:191
Deaths:226
KDR:0.845
Accuracy:44.384% C*
HSR:7.853% A
NCM1 Scattercannon
C
Kills:152
Deaths:138
KDR:1.101
Accuracy:33.690% C
HSR:10.526% D*
AF-23 Grinder
D-
Kills:113
Deaths:79
KDR:1.430
Accuracy:28.433% D-
HSR:9.735% D**
Kills:5,055
Deaths (as MAX Suit):1,842
Deaths (to MAX Suits):2,370
KDR:2.7443
Kill Difference:3,213
Playtime:150.001 hours
Usage:7%
Score:3.907m
Score/min:434
Accuracy (listed only):37.279%
HSR (listed only):8.076%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:2,466
V. Kills:217 N/A
Deaths:156
KDR:15.808
Accuracy:52.485% C**
KPH:274.600 A++
VKPH:24.200 B+
M30 Mustang AH
C++
Kills:964
V. Kills:76 N/A
Deaths:414
KDR:2.329
Accuracy:57.283% C++
KPH:29.400 D
VKPH:2.300 D-
Vortek Rotary
C*
Kills:255
V. Kills:225 113%
Deaths:392
KDR:0.651
Accuracy:32.106% C*
KPH:7.500 D
VKPH:6.600 D
M20 Mustang
C
Kills:238
V. Kills:280 85%
Deaths:355
KDR:0.670
Accuracy:30.619% C+
KPH:7.600 C--
VKPH:8.900 C
Kills:3,923 (1,457 + 0)
Deaths:1,317
KDR:2.979
VKDR:0.606
Vehicle Kills:798
Kill Difference:2,606
Playtime:107.284 hours
Usage:5%
Score:1.584m
Score/min:246
Piloting Accuracy:30.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,808
V. Kills:780 231%
Deaths:266
KDR:6.797
Accuracy:42.985% B
KPH:48 B**
VKPH:20.700 C+
L105 Zephyr
B+
Kills:1,326
V. Kills:117 N/A
Deaths:101
KDR:13.129
Accuracy:46.515% B+
KPH:74.400 B+
VKPH:6.600 C+
AP30 Shredder
B+
Kills:981
V. Kills:448 218%
Deaths:140
KDR:7.007
Accuracy:27.687% C+
KPH:41.800 B+
VKPH:19.100 C++
CAS30 Tank Buster
C
Kills:644
V. Kills:675 95%
Deaths:1,086
KDR:0.593
Accuracy:40.933% C
KPH:4.700 D
VKPH:5 D
Kills:4,759 (644 + 4,115)
Deaths:1,593
KDR:2.987
VKDR:1.268
Vehicle Kills:2,020
Kill Difference:3,166
Playtime:215.055 hours
Usage:9%
Score:2.814m
Score/min:218
Piloting Accuracy:40.933%
Gunner Accuracy:27.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,290
V. Kills:91 N/A
Deaths:85
KDR:15.177
Accuracy:50.912% C*
KPH:70.200 B+
VKPH:5 D
C75 Viper
C*
Kills:191
V. Kills:36 N/A
Deaths:33
KDR:5.788
Accuracy:31.517% D
KPH:38.800 C*
VKPH:7.300 C++
Skyguard
C++
Kills:174
V. Kills:162 107%
Deaths:69
KDR:2.522
Accuracy:31.845% B
KPH:10.500 C
VKPH:9.800 C++
L100 Python AP
C
Kills:54
V. Kills:48 110%
Deaths:12
KDR:4.500
Accuracy:50.652% C--
KPH:18.400 D
VKPH:16.400 C
Kills:1,709 (1,709 + 0)
Deaths:199
KDR:8.588
VKDR:1.693
Vehicle Kills:337
Kill Difference:1,510
Playtime:42.782 hours
Usage:2%
Score:0.771m
Score/min:301
Driving Accuracy:50.652%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,993
V. Kills:1,500 133%
Deaths:525
KDR:3.796
Accuracy:45.671% C-
KPH:22.100 C+
VKPH:16.600 C**
Titan-150 HEAT
B++
Kills:1,008
V. Kills:344 292%
Deaths:163
KDR:6.184
Accuracy:44.695% C+
KPH:29.100 B++
VKPH:9.900 C*
Enforcer ML85
C**
Kills:997
V. Kills:761 131%
Deaths:208
KDR:4.793
Accuracy:44.737% B+
KPH:25.100 C*
VKPH:19.200 C**
E540 Halberd
A
Kills:995
V. Kills:416 239%
Deaths:126
KDR:7.897
Accuracy:49.690% B+
KPH:41.500 A
VKPH:17.400 C**
C85 Canister
B*
Kills:208
V. Kills:5 N/A
Deaths:15
KDR:13.867
Accuracy:45.288% B*
KPH:93.500 B
VKPH:2.200 D-
Titan-150 HESH
B+
Kills:160
V. Kills:21 N/A
Deaths:17
KDR:9.412
Accuracy:52.197% B+
KPH:47.600 C*
VKPH:6.300 C
M12 Kobalt
B**
Kills:59
V. Kills:1 N/A
Deaths:3
KDR:19.667
Accuracy:18.651% B**
KPH:77.300 B
VKPH:1.300 C-
Kills:5,420 (3,161 + 2,259)
Deaths:1,057
KDR:5.128
VKDR:2.884
Vehicle Kills:3,048
Kill Difference:4,363
Playtime:194.903 hours
Usage:8%
Score:4.004m
Score/min:342
Driving Accuracy:52.197%
Gunner Accuracy:18.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:218
V. Kills:102 212%
Deaths:37
KDR:5.892
Accuracy:47.236% D*
KPH:32.400 C
VKPH:15.200 D
C85 Canister-H
C+
Kills:138
V. Kills:7 N/A
Deaths:16
KDR:8.625
Accuracy:47.606% C+
KPH:73.200 D
VKPH:3.700 D--
Enforcer ML65-H
D
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:44.323% D**
KPH:23 D
VKPH:11.100 D**
Kills:412 (0 + 412)
Deaths:63
KDR:6.540
VKDR:2.159
Vehicle Kills:136
Kill Difference:349
Playtime:11.043 hours
Usage:0%
Score:0.197m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:44.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:851
V. Kills:115 N/A
Deaths:85
KDR:10.012
Accuracy:35.740% C+
KPH:59.600 B
VKPH:8 C
M40 Fury
B
Kills:810
V. Kills:124 N/A
Deaths:87
KDR:9.310
Accuracy:34.331% C
KPH:66.200 B
VKPH:10.100 C+
M12 Kobalt
C++
Kills:264
V. Kills:4 N/A
Deaths:12
KDR:22
Accuracy:17.649% C+
KPH:72.700 C++
VKPH:1.100 D--
M12 Kobalt
B+
Kills:137
V. Kills:6 N/A
Deaths:14
KDR:9.786
Accuracy:17.870% C+
KPH:73.500 C+
VKPH:3.200 B+
M20 Basilisk
C+
Kills:104
V. Kills:41 248%
Deaths:27
KDR:3.852
Accuracy:29.676% D-
KPH:18 C+
VKPH:7.100 C+
M60-G Bulldog
D
Kills:58
V. Kills:10 N/A
Deaths:13
KDR:4.462
Accuracy:32.774% C
KPH:17.200 D
VKPH:3 D
M20 Basilisk
C
Kills:53
V. Kills:24 212%
Deaths:16
KDR:3.313
Accuracy:34.640% C
KPH:13.900 D
VKPH:6.300 D
Kills:2,277 (0 + 2,277)
Deaths:254
KDR:8.965
VKDR:1.276
Vehicle Kills:324
Kill Difference:2,023
Playtime:44.990 hours
Usage:2%
Score:0.947m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:34.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:173
V. Kills:18 N/A
Deaths:143
KDR:1.210
Accuracy:34.744% D*
KPH:18.200 C
VKPH:1.900 D-
Kills:173 (173 + 0)
Deaths:143
KDR:1.210
VKDR:0.126
Vehicle Kills:18
Kill Difference:30
Playtime:9.531 hours
Usage:0%
Score:0.043m
Score/min:75
Driving Accuracy:34.744%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,6832,46615615.808B*14.2752.485%C**N/A274A++24.1B+12829h9.3B**17.7B++
Titan-150 AP 3,4931,9935253.796C2.2545.671%C-2.96%C22.1C+16.6C**35790.2h4.3B+9.3B+
Blitz GD-10 1,8291,8202,0020.909C+0.6324.323%C+10.879%D-18.8C--N/A6096.6h15.1C+62.3C++
C150 Dalton 2,5881,8082666.797C*5.2542.985%BN/A48B**20.7C+45537.7h3.5B++8.1B**
AF-41 Hacksaw 1,6221,6128321.938C0.4034.556%C**15.385%B+31.7C+N/A12150.9h5.6B+16.3B+
C-4 2,1731,5181,2051.26C+0.2822.215%C-N/A59.8C25.8C57925.4h1.3B+5.9C**
Carnage AR 1,3741,3681,2811.068C+0.4725.905%C*16.886%C--32.9C+N/A11841.6h12.2B+47.2B+
L105 Zephyr 1,4431,32610113.129C**11.5946.515%B+N/A74.5B+6.6C+37917.8h4.7B++10.1B++
L100 Python HESH 1,3811,2908515.176B13.6350.912%C*2.791%B*70.1B+4.9D28018.4h2.1B**4.1B*
NS-11P 1,2691,2501,1571.08C+0.4624.903%C**21.68%B+36C**N/A12734.7h13.2C*53B+
NC6 Gauss SAW 1,2561,2491,0101.237C+0.3121.655%C*18.495%D33.3C+N/A16737.5h8.6B+39.8B+
AC-X11 1,2511,2471,1181.115C+0.4328.886%B+19.808%C24.2CN/A10051.6h9.1B31.6B+
AF-34 Mattock 1,2331,2296171.992C0.4539.639%C**14.402%D31DN/A12039.7h5.8B14.8B+
GR-22 1,2261,2181,2041.012C0.5324.354%C+17.241%C33.6C+N/A10836.2h12.1B+49.5C**
Razor GD-23 1,2121,1961,1211.067C++0.4828.378%B++20.485%C+27.1C+N/A7844.1h10.9B+38.3B+
NC9 A-Tross 1,1991,1901,0461.138C+0.4024.001%C21.765%C39.9C++N/A10829.8h9.8C+41C+
SAS-R 1,1751,1735971.965C0.4239.925%C+71.611%B41.3C+N/A12828.4h1.9B+4.8B+
NS-11C 1,1861,1701,1611.008C+0.5325.331%C*20.94%B+19.9CN/A6258.7h13B51.3B+
NS-7 PDW 1,1701,1671,0421.12C++0.4227.272%B+11.654%D--29.8C++N/A13939.1h12.4B+45.4B+
EM4 Longshot 1,1671,1665202.242C0.7041.412%C++75.472%C35.7C++N/A11132.7h1.9B+4.6B+
GD-7F 1,1741,1661,2210.955C+0.5925.685%C++17.41%C21.3CN/A8554.7h13C++50.5C*
NS-11A 1,1691,1611,3080.888C0.6523.833%C+16.71%D20.7DN/A7656h14C+58.6C++
AF-57 Piston 1,1671,1601,1361.021C+0.5234.759%D11.552%C--17.1D-N/A6167.9h4B+11.5C++
LA39 Bruiser 1,1761,1581,1930.971C0.5756.998%C-13.731%C+26DN/A7544.6h2B++3.6C**
Gauss Compact S 1,1671,1571,3830.837C+0.7125.125%C**17.027%C+18.2C+N/A5363.7h9.8B39.2B+
NC1 Gauss Rifle 1,1671,1521,2190.945C+0.6025.107%B20.66%C+31.4C**N/A11536.7h11.7C**46.7B+
Titan-150 HEAT 1,3521,0081636.184C*4.6444.695%C+3.373%C++29.1B++9.9C*25634.6h3B**6.8B**
Enforcer ML85 1,7589972084.793C+3.2544.737%B+1.605%C-25.1C*19.2C**36639.7h11.5B+25.7B++
E540 Halberd 1,4119951267.897C++6.3549.69%B+5.427%B**41.5A17.3C*39324h3.9A7.9A
AP30 Shredder 1,4299811407.007C++5.4627.687%C+2.141%C+41.7B+19.1C++41823.5h50.3B+181.5B+
LA80 9709674612.098D0.5643.806%C**83.351%B++33.6CN/A7828.8h1.7B*3.9B++
M30 Mustang AH 1,0409644142.329C0.7957.283%C++N/A29.5D2.3D-12532.7h5.6B+9.8B+
Tank Mine 1,6268884691.893C0.3528.409%C-N/A87.9C73.1C*145610.1h1.7B+5.8B
M40 Fury 9668518510.012B+8.4735.74%C+1.88%C*59.5B8C41314.3h9.6B++26.8B+
M40 Fury 934810879.31C*7.7734.331%C1.111%D66.4B10.2C+45612.2h8.6B++25B++
Frag Grenade 7337291729N/A727.4643.394%CN/A560.8C++3.1D18961.3h2.9B++6.7B+
NS-44 Commissioner 6806719460.709C0.8330.528%D21.312%C+37.3C+N/A13618h3.3B+10.8C++
NS Baron G5 6586526061.076C+0.4746.999%C**11.963%C-32C+N/A10320.4h3.8B++8C+
CAS30 Tank Buster 1,3196441,0860.593C-0.9540.933%CN/A4.7D5D97136.1h50.4C**123C*
Bouncing Betty 4684682162.167D0.6255.886%AN/A126.5C+N/A4773.7h1.8C**3.2B*
M60-A Bulldog 518453676.761C**5.2239.516%B+1.325%C55.9B*8B+4708.1h4.3B**10.9B*
LA1 Anchor 4134103241.265C0.2825.133%C+20.488%D45.1C+N/A2199.1h9.6C++38.1C*
AF-41 Hacksaw 3823791921.974C+0.4331.233%C+13.457%C-37.9BN/A15110h5.4B*17.4B+
MANA Anti-Vehicle Turret 5623532201.605U0.0649.294%UN/A3530U2090U3800900.1h6.3T*12.8T*
NS-15M1 3363363041.105C0.4423.677%C++20.833%C+42.5C+N/A1917.9h12.2C++51.4C**
NCM2 Falcon 4473332581.291C++0.2541.617%C++7.207%B*20.6B++7B*19716.2h7.3B++17.6B++
Sticky Grenade 3323321332N/A330.4642.038%D*N/A664DN/A23420.5h2.2C+5.1C+
AF-4G Cyclone 3303283860.85C--0.6924.664%D17.988%C22.2D-N/A6814.8h10.4C+42.2C
M60-A Bulldog 3593262314.174C+12.6348.629%C*1.84%C38.4C++3.9C++1688.5h4.4B*9B++
NS-10 Burster 5172883800.758C+0.7832.449%B3.472%D6.2B+4.9B++10746.6h130.7B*402.9B++
GD-22S 2742722840.958C0.5821.585%C18.015%D-33.2CN/A2058.2h10B46.4C*
NS-10 Burster 4812663790.702C0.8432.677%B2.632%D--5.7C**4.6B+10146.5h141.9B++434.2B++
M12 Kobalt 2682641222B*20.4617.649%C+17.424%C+73.3C++1.1D--2323.6h13.4B**75.9B+
NCM3 Raven 4412602880.903C+0.6445.494%B++1.154%D--14B++9.7B**18818.6h22.9B+50.3B++
Vortek Rotary 4802553920.651C0.8932.106%C*2.745%C++7.5D6.6D16134.2h79.7C*248.3C**
Anti-Vehicle Grenade 2672481248N/A246.4652.056%C+N/A620B*47.5D32860.4h3.6B**7B*
M60-A Bulldog 270247259.88C+8.3448.002%C*1.215%D-34.3C+3.2C+1687.2h4.6B*9.6B++
NC05 Jackhammer 2472462081.183C+0.3646.169%C++10.569%D--50.2C*N/A2244.9h3.7B++8.1B+
Mag-Cutter 24623920,3600.012C1.5326.695%C2.51%C--0.3C-N/A1831.1h2.7C++10C*
M20 Mustang 5182383550.67C-0.8730.619%C+2.101%C+7.6C--8.9C16931.3h187.4D611.9D
NCM3 Raven 4192322950.786C+0.7645.894%B++3.017%C++12.1B+9.8A+16919.1h25.9B56.5B+
E540 Halberd-H 320218375.892C+4.3547.236%D*4.128%A32.5C15.2D2976.7h4.7B*10B+
C85 Canister 2132081513.867C+12.3245.288%B*9.615%D--94.5B2.3D-2582.2h5B**11B*
NS Decimator 2841923210.598D0.9440.161%F*1.042%D--19.8D-9.5D2539.7h4.4B11D
NCM2 Falcon 2761912260.845C+0.7044.384%C*7.853%A13C++5.8B15214.7h12.9B29.1B+
C75 Viper 227191335.788C++4.2531.517%D1.047%D39C**7.3C++4394.9h6.5B**20.7B*
NC14 Bolt Driver 182181822.207C++0.6643.187%B**75.691%C*35.5B++N/A2485.1h2.1B++4.8B*
Skyguard 336174692.522C+0.9831.845%B2.299%C+10.5C9.8C++22916.6h118.1B+370.7B++
M40 Fury-F 1911731431.21C+0.3334.744%D*N/A18.2C1.9D-759.5h5.7B*16.4B+
AF-19 Mercenary 1781733290.526C1.0219.952%C-10.983%F8DN/A10321.6h13.1C++65.5C+
Spear Anti-Vehicle Phalanx Turret 2511701610.625B+9.0843.774%C++4.118%C+44.7C*21.3C+5633.8h6.7B15.4B+
Gauss Prime 1691662520.659D0.8821.602%D*21.084%C21.6D--N/A567.7h12.9D--59.6D*
Mauler S6 1631631421.148C++0.3945.983%B+10.43%D-52.6B**N/A3153.1h3.1A6.6B*
MKV Suppressed 1621601670.958C0.5827.802%C**22.5%B+32.7C+N/A1374.9h13.6C++49.1C*
Titan-150 HESH 181160179.412C+7.8752.197%B+3.75%A47.1C*6.2C2703.4h2.5B*4.7B++
EM1 1611581920.823C-0.7220.903%C+26.582%B++27.7C-N/A1725.7h14.2C68C+
NCM1 Scattercannon 1541521381.101C0.4433.69%C10.526%D*21.7CN/A1447h5.6B*16.6B+
C85 Canister-H 145138168.625C7.0847.606%C+9.42%D72.6D3.7D--3071.9h5B+10.4B+
M12 Kobalt 143137149.786C-8.2417.87%C+13.869%D--72.1C+3.2B+2841.9h16.9C*94.6C**
NC4 Mag-Shot 1341322050.644C+0.9025.914%C+15.152%D32.2BN/A1704.1h7.5C++29C*
AF-18 Stalker 1301301111.171C+0.3729.224%C*12.308%D*37.1C++N/A1683.5h12.3C++42.1C*
AF-23 Grinder 113113791.43C0.1128.433%D-9.735%D**25.7C-N/A1284.4h4.4B**15.5B+
NS-30 Vandal 110110961.146C0.4036.206%B+19.091%D-35.5CN/A1833.1h5.7C+15.7C*
NS-357 Underboss 1061061270.835C+0.7131.981%D19.811%C+58.9B+N/A3081.8h3.1B**9.8B+
MGR-S1 Gladius 1081051090.963C0.5827.918%C+24.762%C++28.4C--N/A643.7h11.3C-40.6C+
M20 Basilisk 145104273.852B+2.3129.676%D-4.808%D17.9C+7.1C+2625.8h79.2B+267C+
LA8 Rebel 92911410.645C0.9028.073%C20.879%C+36.4C*N/A1162.5h5.7B+20.5C++
19A Fortuna 7877900.856C-0.6925.697%C18.182%C-18.3DN/A624.2h11.1D43.3C
Hawk GD-68 136741900.389C--1.1555.068%D*2.703%C+6.9D5.8D31310.7h9.8D17.9D--
NC15 Phoenix 144701770.395D1.1546.63%D--N/A7.6D8D2139.2h10.8C+23.1C
NS-44L Blackhand 6464970.66D0.8840.309%C51.563%B++21.3CN/A563h3.7B+9.1B
M12 Kobalt 6059319.667B+18.1218.651%B**16.949%B+73.8C**1.3C-2540.8h14.1B*75.6B**
Shrike 76591550.381D1.1652.55%C--N/A16.9D4.9D*7103.5h5.8C**11C++
M60-G Bulldog 6858134.462C+2.9232.774%C1.724%D17.1D2.9D1643.4h7.4C+22.6C+
Enforcer ML65-H 8356105.6B4.0644.323%D**1.786%C+23.3D11.3D**2912.4h8.7B**19.7B*
L100 Python AP 10254124.5C++2.9650.652%C--N/A18.6D16.6C6012.9h7.9C--15.6D
M20 Basilisk 7753163.313C**1.7734.64%C1.887%F13.9D6.3D2253.8h101.5C+293C+
MANA Anti-Personnel Turret 5050192.632N/A1.0919.953%UN/A500UN/A2663900.1h21.9T*109.8T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5600.1h
Motion Spotter382,5741.8h
Nano-Armor Kit792797,80259.6h
Decoy Grenade0580h
Anti-Vehicle MANA Turret491,0664.2h
Spawn Beacon261,4772.1h
Nanite Revive Grenade02,8620.8h
Medical Kit1851,5072.9h
Medical Applicator1,337265,53132.2h
Nanite Healing Grenade01470h
Spitfire Auto-Turret7770.2h
Recon Detection Device408181.9h
Ammunition Package452,0031.4h
Anti-Infantry MANA Turret71800.4h
Smoke Grenade01470h
Shield Recharging Field401,8371h

Check the help document for the dictionary if you want to learn more about words used here.


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