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VintageMann[KAIN] VintageMann
NC BR 140

KDR: 1.56

Score: 43.7m

Last Seen: Jan 18th, 2017 8:06 PM
- OFFLINE - 43.9 hour(s)

Rank 140 (107) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 108): 73%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Blitz GD-10 C150 Dalton Titan-150 AP AF-41 Hacksaw C-4 Carnage AR L105 Zepher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 1163TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.078%17.96%4502789219,2651.105210.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.877%0.923B*-0.277C-0.073C+HEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.397B11.50.182C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.9%0.951%30359144,313183813222.3453326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%-0.09C+-0.694D-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.529B+26.20.473B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.575%3.024%26069134,465219419962.03417224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.457%-0.352C-0.04C+0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.479B+7.50.404B12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.511%2.727%513169039,205197830424.65369302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.092%-0.323C-0.373C-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.65B+11.70.649B+25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.64%76.073%51349153,331221461.50384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%0.901B*0.607B+-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.513B+1.90.385C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.567%12.143%51339162,067983142.10061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.025%-0.208C-0.316C0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.367C**3.20.332C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
43.7m326.8%391 (23.5k)336 (20.2k)1.5620558,07737,1801.8436140 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919168120.828%13.181%27503:3025

18% Combat Medic36% Engineer6% Heavy Assault14% Infiltrator20% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:58 PMSep 29th, 2014 7:16 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 18th, 2017 4:19 PM (2d) (PST)Jan 18th, 2017 4:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391824570.4460.2860.0591.7120.078432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,31210,91627,39627174103520,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2168.9h/90.4d 10,468 7,655 16,150 222.7k 3,576 4,811 10,087 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,238
Deaths:997
KDR:1.242
Accuracy:21.659% B+
HSR:18.417% D
LA1 Anchor
B+
Kills:391
Deaths:289
KDR:1.353
Accuracy:25.548% B+
HSR:20.460% C
NS-15M1
B+
Kills:330
Deaths:293
KDR:1.126
Accuracy:23.898% B+
HSR:20.909% C++
GD-22S
C+
Kills:270
Deaths:277
KDR:0.975
Accuracy:21.534% C+
HSR:17.778% D
NC05 Jackhammer
C**
Kills:243
Deaths:203
KDR:1.197
Accuracy:46.067% C**
HSR:10.288% D--
EM1
B+
Kills:79
Deaths:103
KDR:0.767
Accuracy:18.701% C
HSR:22.785% B+
Kills:2,551
Deaths (as Heavy Assault):2,162
Deaths (to Heavy Assaults):9,856
KDR:1.17993
Kill Difference:389
Playtime:130.413 hours
Usage:6%
Score:2.416m
Score/min:309
Accuracy (listed only):26.235%
HSR (listed only):18.440%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,225
Deaths:1,089
KDR:1.125
Accuracy:28.843% B**
HSR:19.837% C+
NS-11C
B++
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.336% B+
HSR:20.940% B++
Razor GD-23
B**
Kills:1,169
Deaths:1,080
KDR:1.082
Accuracy:28.526% B**
HSR:20.616% C**
AF-57 Piston
C
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C
HSR:11.552% C--
GD-7F
B+
Kills:1,158
Deaths:1,214
KDR:0.954
Accuracy:25.662% B+
HSR:17.358% C+
Gauss Compact S
B+
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% B+
HSR:17.027% C+
LA39 Bruiser
C*
Kills:744
Deaths:710
KDR:1.048
Accuracy:54.809% C-
HSR:13.441% C*
NS Baron G5
B
Kills:610
Deaths:546
KDR:1.117
Accuracy:46.889% B
HSR:11.803% C
AF-19 Mercenary
C
Kills:173
Deaths:328
KDR:0.527
Accuracy:20.050% C
HSR:10.983% F
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D
Kills:8,729
Deaths (as Engineer):8,789
Deaths (to Engineers):9,473
KDR:0.99317
Kill Difference:60
Playtime:770.794 hours
Usage:36%
Score:17.962m
Score/min:388
Accuracy (listed only):33.598%
HSR (listed only):15.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C*
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C*
HSR:10.879% D-
AC-X11
B**
Kills:1,225
Deaths:1,089
KDR:1.125
Accuracy:28.843% B**
HSR:19.837% C+
NS-11C
B++
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.336% B+
HSR:20.940% B++
Razor GD-23
B**
Kills:1,169
Deaths:1,080
KDR:1.082
Accuracy:28.526% B**
HSR:20.616% C**
NS-7 PDW
B++
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B++
HSR:11.654% D-
AF-57 Piston
C
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C
HSR:11.552% C--
GD-7F
B+
Kills:1,158
Deaths:1,214
KDR:0.954
Accuracy:25.662% B+
HSR:17.358% C+
Gauss Compact S
B+
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% B+
HSR:17.027% C+
LA39 Bruiser
C*
Kills:744
Deaths:710
KDR:1.048
Accuracy:54.809% C-
HSR:13.441% C*
NS Baron G5
B
Kills:610
Deaths:546
KDR:1.117
Accuracy:46.889% B
HSR:11.803% C
AF-4G Cyclone
C+
Kills:326
Deaths:382
KDR:0.853
Accuracy:24.718% C
HSR:17.791% C+
AF-19 Mercenary
C
Kills:173
Deaths:328
KDR:0.527
Accuracy:20.050% C
HSR:10.983% F
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D
MKV Suppressed
B*
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B*
Kills:12,202
Deaths (as Light Assault):12,382
Deaths (to Light Assaults):6,378
KDR:0.98546
Kill Difference:180
Playtime:427.508 hours
Usage:20%
Score:7.384m
Score/min:288
Accuracy (listed only):31.435%
HSR (listed only):15.486%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C*
HSR:10.879% D-
Carnage AR
B+
Kills:1,329
Deaths:1,222
KDR:1.088
Accuracy:25.873% B+
HSR:16.704% C
NS-11P
B++
Kills:1,244
Deaths:1,150
KDR:1.082
Accuracy:24.892% B+
HSR:21.785% B++
GR-22
C**
Kills:1,181
Deaths:1,158
KDR:1.020
Accuracy:24.386% C**
HSR:17.189% C++
NC9 A-Tross
C+
Kills:1,176
Deaths:1,025
KDR:1.147
Accuracy:24.006% C+
HSR:21.684% C+
NS-7 PDW
B++
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B++
HSR:11.654% D-
NS-11A
C*
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:23.833% C*
HSR:16.710% C
AF-57 Piston
C
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C
HSR:11.552% C--
NC1 Gauss Rifle
B++
Kills:1,152
Deaths:1,219
KDR:0.945
Accuracy:25.107% B++
HSR:20.660% B
LA39 Bruiser
C*
Kills:744
Deaths:710
KDR:1.048
Accuracy:54.809% C-
HSR:13.441% C*
NS Baron G5
B
Kills:610
Deaths:546
KDR:1.117
Accuracy:46.889% B
HSR:11.803% C
AF-4G Cyclone
C+
Kills:326
Deaths:382
KDR:0.853
Accuracy:24.718% C
HSR:17.791% C+
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D
MKV Suppressed
B*
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B*
Gauss Prime
C+
Kills:145
Deaths:211
KDR:0.687
Accuracy:21.423% D*
HSR:20% C+
Kills:13,538
Deaths (as Combat Medic):13,420
Deaths (to Combat Medics):3,803
KDR:1.00879
Kill Difference:118
Playtime:379.656 hours
Usage:18%
Score:8.110m
Score/min:356
Accuracy (listed only):30.405%
HSR (listed only):16.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C*
HSR:10.879% D-
SAS-R
B+
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:39.982% C*
HSR:71.539% B+
NS-7 PDW
B++
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B++
HSR:11.654% D-
EM4 Longshot
C*
Kills:1,166
Deaths:520
KDR:2.242
Accuracy:41.412% C*
HSR:75.472% C
LA80
B++
Kills:814
Deaths:354
KDR:2.299
Accuracy:44.566% B+
HSR:83.538% B++
NS-44 Commissioner
C+
Kills:645
Deaths:881
KDR:0.732
Accuracy:30.500% C--
HSR:20.775% C+
AF-4G Cyclone
C+
Kills:326
Deaths:382
KDR:0.853
Accuracy:24.718% C
HSR:17.791% C+
NC14 Bolt Driver
B**
Kills:181
Deaths:82
KDR:2.207
Accuracy:43.187% B**
HSR:75.691% B
MKV Suppressed
B*
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B*
AF-18 Stalker
B+
Kills:130
Deaths:111
KDR:1.171
Accuracy:29.224% B+
HSR:12.308% D--
NC4 Mag-Shot
C+
Kills:128
Deaths:198
KDR:0.646
Accuracy:26.061% C+
HSR:15.625% C-
NS-30 Vandal
B++
Kills:110
Deaths:93
KDR:1.183
Accuracy:36.304% B++
HSR:19.091% D
NS-357 Underboss
C*
Kills:106
Deaths:127
KDR:0.835
Accuracy:31.981% C
HSR:19.811% C*
LA8 Rebel
C+
Kills:82
Deaths:122
KDR:0.672
Accuracy:28.139% C
HSR:19.512% C+
Kills:8,005
Deaths (as Infiltrator):6,676
Deaths (to Infiltrators):5,166
KDR:1.19907
Kill Difference:1,329
Playtime:303.969 hours
Usage:14%
Score:4.019m
Score/min:220
Accuracy (listed only):32.534%
HSR (listed only):34.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,597
Deaths:821
KDR:1.945
Accuracy:34.687% B+
HSR:15.467% B+
AF-34 Mattock
B+
Kills:1,229
Deaths:617
KDR:1.992
Accuracy:39.639% B+
HSR:14.402% D
AF-41 Hacksaw
C+
Kills:369
Deaths:181
KDR:2.039
Accuracy:31.681% C+
HSR:13.279% C
NCM2 Falcon
B*
Kills:327
Deaths:253
KDR:1.292
Accuracy:40.695% B
HSR:7.339% B*
NS-10 Burster
B+
Kills:271
Deaths:358
KDR:0.757
Accuracy:32.526% B+
HSR:3.321% D-
NCM3 Raven
B*
Kills:253
Deaths:279
KDR:0.907
Accuracy:45.191% B*
HSR:1.186% D*
NS-10 Burster
B+
Kills:248
Deaths:357
KDR:0.695
Accuracy:32.765% B+
HSR:2.419% D--
NCM3 Raven
B*
Kills:226
Deaths:286
KDR:0.790
Accuracy:45.635% B*
HSR:3.097% C+
NCM2 Falcon
A
Kills:191
Deaths:221
KDR:0.864
Accuracy:43.604% B+
HSR:7.853% A
NCM1 Scattercannon
C
Kills:152
Deaths:138
KDR:1.101
Accuracy:33.690% C
HSR:10.526% D--
AF-23 Grinder
D
Kills:113
Deaths:79
KDR:1.430
Accuracy:28.433% D
HSR:9.735% D*
Kills:4,976
Deaths (as MAX Suit):1,795
Deaths (to MAX Suits):2,295
KDR:2.77214
Kill Difference:3,181
Playtime:145.626 hours
Usage:7%
Score:3.816m
Score/min:437
Accuracy (listed only):37.140%
HSR (listed only):8.057%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M
Kills:2,394
V. Kills:210 N/A
Deaths:151
KDR:15.854
Accuracy:52.416% B+
KPH:272.300 M
VKPH:23.900 B**
M30 Mustang AH
C*
Kills:940
V. Kills:76 N/A
Deaths:399
KDR:2.356
Accuracy:57.137% C*
KPH:29.300 C-
VKPH:2.400 D
Vortek Rotary
B
Kills:248
V. Kills:215 115%
Deaths:382
KDR:0.649
Accuracy:31.942% B
KPH:7.400 C
VKPH:6.400 C--
M20 Mustang
C+
Kills:204
V. Kills:247 82%
Deaths:320
KDR:0.638
Accuracy:30.992% C++
KPH:7.300 C
VKPH:8.800 C+
Kills:3,786 (1,392 + 0)
Deaths:1,252
KDR:3.024
VKDR:0.597
Vehicle Kills:748
Kill Difference:2,534
Playtime:102.390 hours
Usage:5%
Score:1.529m
Score/min:249
Piloting Accuracy:30.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,750
V. Kills:729 240%
Deaths:244
KDR:7.172
Accuracy:43.845% C**
KPH:48.300 A+
VKPH:20.100 C+
L105 Zepher
B++
Kills:1,310
V. Kills:113 N/A
Deaths:98
KDR:13.367
Accuracy:46.576% B+
KPH:75.600 B++
VKPH:6.500 C+
AP30 Shredder
B++
Kills:974
V. Kills:440 221%
Deaths:137
KDR:7.109
Accuracy:27.473% C**
KPH:42.200 B++
VKPH:19.100 C*
CAS30 Tank Buster
C
Kills:527
V. Kills:554 95%
Deaths:946
KDR:0.557
Accuracy:39.719% C
KPH:4.200 D
VKPH:4.400 D
Kills:4,561 (527 + 4,034)
Deaths:1,425
KDR:3.201
VKDR:1.288
Vehicle Kills:1,836
Kill Difference:3,136
Playtime:202.958 hours
Usage:9%
Score:2.683m
Score/min:220
Piloting Accuracy:39.719%
Gunner Accuracy:27.473%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B*
Kills:1,227
V. Kills:87 N/A
Deaths:82
KDR:14.963
Accuracy:51.402% B+
KPH:70.500 B*
VKPH:5 C--
C75 Viper
B+
Kills:191
V. Kills:36 N/A
Deaths:33
KDR:5.788
Accuracy:31.517% C--
KPH:38.800 B+
VKPH:7.300 B+
Skyguard
C**
Kills:159
V. Kills:146 108%
Deaths:62
KDR:2.565
Accuracy:32.144% B+
KPH:10.500 C++
VKPH:9.600 C**
L100 Python AP
C
Kills:53
V. Kills:47 110%
Deaths:12
KDR:4.417
Accuracy:51.020% C
KPH:18.300 D
VKPH:16.200 C
Kills:1,630 (1,630 + 0)
Deaths:189
KDR:8.624
VKDR:1.672
Vehicle Kills:316
Kill Difference:1,441
Playtime:40.415 hours
Usage:2%
Score:0.745m
Score/min:307
Driving Accuracy:51.020%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,736
V. Kills:1,304 133%
Deaths:451
KDR:3.849
Accuracy:45.452% C
KPH:22.300 B+
VKPH:16.700 B+
Titan-150 HEAT
B**
Kills:1,008
V. Kills:344 292%
Deaths:161
KDR:6.261
Accuracy:44.687% C+
KPH:29.100 B**
VKPH:9.900 B+
Enforcer ML85
B++
Kills:987
V. Kills:745 132%
Deaths:206
KDR:4.791
Accuracy:44.692% B++
KPH:25.200 B+
VKPH:19 B
E540 Halberd
A++
Kills:972
V. Kills:403 241%
Deaths:121
KDR:8.033
Accuracy:49.453% B++
KPH:41.700 A++
VKPH:17.300 B+
C85 Canister
B**
Kills:206
V. Kills:4 N/A
Deaths:15
KDR:13.733
Accuracy:45.338% B**
KPH:93.100 B+
VKPH:1.800 D--
Titan-150 HE
B+
Kills:144
V. Kills:20 N/A
Deaths:15
KDR:9.600
Accuracy:51.278% B+
KPH:47.200 B+
VKPH:6.600 C++
Kills:5,053 (2,888 + 2,165)
Deaths:969
KDR:5.215
VKDR:2.910
Vehicle Kills:2,820
Kill Difference:4,084
Playtime:180.241 hours
Usage:8%
Score:3.771m
Score/min:349
Driving Accuracy:51.278%
Gunner Accuracy:45.338%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:217
V. Kills:97 221%
Deaths:32
KDR:6.781
Accuracy:47.510% D-
KPH:34.400 C++
VKPH:15.400 D
C85 Canister-H
B+
Kills:135
V. Kills:7 N/A
Deaths:16
KDR:8.438
Accuracy:47.664% B+
KPH:72.900 D
VKPH:3.800 D-
Enforcer ML65-H
D
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:44.323% D**
KPH:23 D
VKPH:11.100 D**
Kills:408 (0 + 408)
Deaths:58
KDR:7.034
VKDR:2.259
Vehicle Kills:131
Kill Difference:350
Playtime:10.594 hours
Usage:0%
Score:0.192m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:44.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:841
V. Kills:110 N/A
Deaths:84
KDR:10.012
Accuracy:35.535% C++
KPH:61.100 B+
VKPH:8 C
M40 Fury
B+
Kills:805
V. Kills:123 N/A
Deaths:85
KDR:9.471
Accuracy:34.169% C+
KPH:66.800 B+
VKPH:10.200 C+
M12 Kobalt
B
Kills:230
V. Kills:2 N/A
Deaths:10
KDR:23
Accuracy:17.767% C**
KPH:71.800 B
VKPH:0.600 D*
M12 Kobalt
A+
Kills:114
V. Kills:6 N/A
Deaths:10
KDR:11.400
Accuracy:19.311% B+
KPH:76.700 C*
VKPH:4 A+
M20 Basilisk
C++
Kills:98
V. Kills:36 265%
Deaths:25
KDR:3.920
Accuracy:29.290% D
KPH:17.700 C++
VKPH:6.500 C+
M60-G Bulldog
C+
Kills:58
V. Kills:10 N/A
Deaths:12
KDR:4.833
Accuracy:32.894% C+
KPH:17.300 D
VKPH:3 D
Kills:2,146 (0 + 2,146)
Deaths:226
KDR:9.496
VKDR:1.270
Vehicle Kills:287
Kill Difference:1,920
Playtime:39.383 hours
Usage:2%
Score:0.873m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:32.894%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:173
V. Kills:18 N/A
Deaths:136
KDR:1.272
Accuracy:34.424% D--
KPH:18.500 C
VKPH:1.900 D--
Kills:173 (173 + 0)
Deaths:136
KDR:1.272
VKDR:0.132
Vehicle Kills:18
Kill Difference:37
Playtime:9.374 hours
Usage:0%
Score:0.043m
Score/min:76
Driving Accuracy:34.424%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,6042,39415115.854B*14.2952.416%B+N/A272M23.9B**12828.8h9.3B**17.8B++
Blitz GD-10 1,8291,8202,0020.909C+0.6524.323%C*10.879%D-18.8C-N/A6096.6h15.1C+62.3C*
C150 Dalton 2,4791,7502447.172B+5.6143.845%C**N/A48.3A+20.1C+45736.2h3.5B*7.9B**
Titan-150 AP 3,0401,7364513.849C+2.2945.452%C3.053%D22.3B+16.7B+37877.9h4.1B**9.1B*
AF-41 Hacksaw 1,6071,5978211.945C+0.3834.687%B+15.467%B+31.7C*N/A12250.3h5.6B+16.3B+
C-4 1,9921,4121,1421.236C+0.3322.277%CN/A60.6C+24.9C58723.3h1.3B++5.9B+
Carnage AR 1,3351,3291,2221.088C+0.4725.873%B+16.704%C33.1C**N/A12040.1h12.1B+46.9B+
L105 Zepher 1,4231,3109813.367C**11.8046.576%B+N/A75.7B++6.5C+38517.3h4.6B*9.9B*
NS-11P 1,2631,2441,1501.082C+0.4824.892%B+21.785%B++36.5B++N/A12834.1h13.2B52.9B+
NC6 Gauss SAW 1,2451,2389971.242C++0.3221.659%B+18.417%D33.4B+N/A16737.1h8.6B+39.6B+
AF-34 Mattock 1,2331,2296171.992C0.4339.639%B+14.402%D31CN/A12039.7h5.8B+14.8B+
L100 Python HE 1,3141,2278214.963B+13.4051.402%B+2.934%B+70.5B*5C--28517.4h2.1B**4.1B*
AC-X11 1,2291,2251,0891.125C++0.4428.843%B**19.837%C+25.2C+N/A10548.6h9B+31.2B+
GR-22 1,1891,1811,1581.02C+0.5424.386%C**17.189%C++33.6BN/A10835.2h12.1B+49.6B+
NC9 A-Tross 1,1851,1761,0251.147C+0.4224.006%C+21.684%C+40.7B+N/A11028.9h9.8C++40.8C*
SAS-R 1,1721,1705951.966C+0.4039.982%C*71.539%B+41.3BN/A12828.3h1.9B*4.8B+
NS-11C 1,1861,1701,1611.008C++0.5525.336%B+20.94%B++20C+N/A6258.6h13C*51.3B+
Razor GD-23 1,1841,1691,0801.082C**0.4828.526%B**20.616%C**28B+N/A8141.7h10.9B+38.2B++
NS-7 PDW 1,1701,1671,0421.12C*0.4427.272%B++11.654%D-29.9BN/A13839h12.4B+45.4B+
EM4 Longshot 1,1671,1665202.242C0.6841.412%C*75.472%C35.7B+N/A11132.7h1.9B+4.6B+
NS-11A 1,1691,1611,3080.888C0.6723.833%C*16.71%C20.7CN/A7656h14C+58.6C*
AF-57 Piston 1,1671,1601,1361.021C+0.5434.759%C11.552%C--17.1DN/A6167.9h4B+11.5C**
GD-7F 1,1661,1581,2140.954C+0.6125.662%B+17.358%C+21.3CN/A8454.3h13C*50.6B
Gauss Compact S 1,1671,1571,3830.837C+0.7325.125%B+17.027%C+18.2C+N/A5363.6h9.8B+39.2B+
NC1 Gauss Rifle 1,1671,1521,2190.945C+0.6225.107%B++20.66%B31.4B++N/A11436.7h11.7B+46.7B+
Titan-150 HEAT 1,3521,0081616.261C**4.7044.687%C+3.373%C+29.1B**9.9B+25534.6h3B**6.8B**
Enforcer ML85 1,7329872064.791C++3.2344.692%B++1.621%D25.2B+19.1B36439.1h11.4B+25.6B++
AP30 Shredder 1,4149741377.109B5.5527.473%C**2.156%C+42.2B++19C*41723.1h49.1B+178.6B++
E540 Halberd 1,3759721218.033B+6.4749.453%B++5.556%B+41.7A++17.3B+38323.3h3.9A+7.9A
M30 Mustang AH 1,0169403992.356C0.7957.137%C*N/A29.3C-2.4D12532.1h5.6B+9.8B+
Tank Mine 1,5738564391.95C+0.3928.109%C-N/A90.1C+75.5C*15079.5h1.6B++5.8B+
M40 Fury 9518418410.012B8.4535.535%C++1.903%C++60.9B+8C42513.8h9.4B++26.4B++
LA80 8168143542.299C-0.7444.566%B+83.538%B++36C+N/A8322.6h1.7B*3.8B*
M40 Fury 928805859.471C*7.9134.169%C+N/A67.1B+10.3C+46012h8.5B*24.8B++
LA39 Bruiser 7517447101.048C+0.5154.809%C-13.441%C*25.7C-N/A8428.9h1.9B*3.5B+
Frag Grenade 6666631663N/A661.4443.349%C+N/A602.7B+2.7D19781.1h2.9B++6.6B+
NS-44 Commissioner 6536458810.732C+0.8330.5%C--20.775%C+40.1B+N/A14816.1h3.2B++10.6B
NS Baron G5 6156105461.117C+0.4546.889%B11.803%C33.2C+N/A10618.4h3.7B*8C+
CAS30 Tank Buster 1,0815279460.557C1.0139.719%CN/A4.2D4.4D94126.3h51.6C**129.9C*
Bouncing Betty 4554552052.22D0.6656.277%AN/A130C++N/A4913.5h1.8C*3.1B**
M60-A Bulldog 517452676.746C**5.1839.583%B+1.327%C56.5B**8.1B++4708h4.3B**10.8B*
LA1 Anchor 3943912891.353C0.2125.548%B+20.46%C47.7C*N/A2338.2h9.5B37.1B+
AF-41 Hacksaw 3723691812.039C+0.4831.681%C+13.279%C39.3B++N/A1589.4h5.4B*17.2B++
NS-15M1 3303302931.126C+0.4423.898%B+20.909%C++43.4B+N/A1997.6h12.1C**50.5B+
MANA Anti-Vehicle Turret 5273282091.569C+0.0148.92%B+4.878%C**3280B+1990B**14638000.1h6.4B+13.1B+
NCM2 Falcon 4343272531.292C*0.2740.695%B7.339%B*20.7B**6.8B**19815.8h7.1B*17.4B++
Sticky Grenade 3273271327N/A325.4442.093%D*N/A654DN/A23810.5h2.1C+5.1C
AF-4G Cyclone 3283263820.853C-0.7124.718%C17.791%C+22.3DN/A6914.6h10.4C++42.1C++
M60-A Bulldog 3493172214.409C+12.8548.412%C**1.893%C38.2C++3.9C+1708.3h4.3B**8.9B*
NS-10 Burster 4842713580.757C+0.8132.526%B+3.321%D-6.2B*4.9B**11043.8h130.5B*401.3B*
GD-22S 2722702770.975C0.5921.534%C+17.778%D33.3C+N/A2058.1h10B+46.5B
NCM3 Raven 4252532790.907C+0.6645.191%B*1.186%D*14B*9.5B**18718.1h22.6B+50.1B++
Vortek Rotary 4632483820.649C0.9131.942%B2.823%C+7.4C6.4C--16033.4h77.9B+243.8B+
Anti-Vehicle Grenade 2672481248N/A246.4452.056%C+N/A620B*47.5D32560.4h3.6B*7B++
NS-10 Burster 4512483570.695C0.8732.765%B+2.419%D--5.7B+4.6B++10443.8h142.9B++436.3B++
NC05 Jackhammer 2442432031.197C+0.3746.067%C**10.288%D--51.7B+N/A2284.7h3.7B**8.1B++
Mag-Cutter 24623920,3600.012C1.5526.695%C2.51%C0.3CN/A1830.3h2.7C++10C++
M60-A Bulldog 253232259.28C+7.7247.911%C**1.293%D-33.1C+3C1687h4.7B++9.9B++
M12 Kobalt 2322301023A21.4417.767%C**18.696%C**71.9BN/A2323.2h13.3B**75.1B++
NCM3 Raven 4082262860.79C+0.7745.635%B*3.097%C+12.1B++9.7A+16918.7h25.7B56.2B+
E540 Halberd-H 314217326.781C++5.2247.51%D-4.147%B**34.4C++15.4D3066.3h4.5B**9.4B*
C85 Canister 2102061513.733C+12.1745.338%B**9.709%D*93.6B+1.8D--2582.2h5B**11B*
M20 Mustang 4512043200.638C0.9230.992%C++1.961%C-7.3C8.8C+17228.1h190.7C--615.3C
C75 Viper 227191335.788C**4.2331.517%C--1.047%D39B+7.3B+4354.9h6.5B**20.7B*
NCM2 Falcon 2761912210.864C+0.7043.604%B+7.853%A13.4B+5.9B+15614.3h12.3B+28.2B+
NS Decimator 2751863140.592C0.9739.544%F--1.075%D--19.8D9.5D2569.4h4.4B+11.1D
NC14 Bolt Driver 182181822.207C**0.6443.187%B**75.691%B35.5B**N/A2465.1h2.1B*4.8B*
M40 Fury-F 1911731361.272C+0.2934.424%D--N/A18.4C1.9D--769.4h5.6B++16.3B+
AF-19 Mercenary 1781733280.527C1.0420.05%C10.983%F8.1DN/A10321.3h13C*65.1C++
Spear Anti-Vehicle Phalanx Turret 2501701610.625B++9.0643.897%B+4.118%C45.9B++21.6C+5583.7h6.7B+15.3B++
Mauler S6 1631631421.148C*0.4145.983%B++10.43%D52.6A+N/A3103.1h3.1A6.6B*
MKV Suppressed 1621601670.958C+0.6027.802%B+22.5%B*32.7C++N/A1374.9h13.6C*49.1B
Skyguard 305159622.565B1.0032.144%B+2.516%C+10.5C++9.6C**23715.2h118.7B**369.4B**
NCM1 Scattercannon 1541521381.101C0.4633.69%C10.526%D--21.7C+N/A1447h5.6B*16.6B+
Gauss Prime 1481452110.687D0.8821.423%D*20%C+22.7D-N/A606.4h12.6D--58.8D--
Titan-150 HE 164144159.6C++8.0451.278%B+4.167%B**46.5B+6.5C++2703.1h2.5B*4.9B*
C85 Canister-H 142135168.438C+6.8847.664%B+9.63%D-71.1D3.7D-3051.9h4.9C**10.3B+
AF-18 Stalker 1301301111.171C+0.3929.224%B+12.308%D--37.1BN/A1683.5h12.3C++42.1B
NC4 Mag-Shot 1301281980.646C+0.9226.061%C+15.625%C-32B+N/A1714h7.6B29.1C++
M12 Kobalt 1201141011.4C+9.8419.311%B+14.912%D76C*4A+3191.5h17.1C*88.8B
AF-23 Grinder 113113791.43C0.1328.433%D9.735%D*25.7CN/A1284.4h4.4A15.5B+
NS-30 Vandal 110110931.183C0.3836.304%B++19.091%D36.7C+N/A1913h5.6C++15.3B+
NS-357 Underboss 1061061270.835C+0.7331.981%C19.811%C*58.9B**N/A3081.8h3.1A9.8B++
M20 Basilisk 13498253.92B**2.3629.29%D5.102%C--17.8C++6.5C+2555.5h79.1B+270.2C**
LA8 Rebel 82821220.672C+0.8928.139%C19.512%C+43.2B*N/A1431.9h5.5B+19.7C*
EM1 81791030.767C0.8018.701%C22.785%B+27.2CN/A2662.9h14.5C77.4C+
Hawk GD-68 121661800.367D1.2053.987%D*3.03%C+6.6D--5.5D-32310h10.3D19D--
NC15 Phoenix 136651710.38D1.1846.796%D-N/A7.4D8.1D-2168.8h11.1C++23.8C
Shrike 76591550.381C-1.1852.55%C-N/A16.9C--4.9D*6953.5h5.8B11C*
M60-G Bulldog 6858124.833C++3.2732.894%C+1.724%D-17.6D3D1603.3h7.3C+22.2C++
Enforcer ML65-H 8356105.6B4.0444.323%D**1.786%C+23.3D11.3D**2872.4h8.7B**19.7B*
L100 Python AP 10053124.417B2.8551.02%CN/A18.3D16.2C5872.9h8C15.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter352,4351.6h
Restoration Kit5600.1h
Spawn Beacon221,3372h
Nano-Armor Kit753745,02754.5h
Decoy Grenade0580h
Anti-Vehicle MANA Turret471,0084.1h
Medical Applicator1,319262,71231.9h
Medical Kit1811,4682.8h
Nanite Revive Grenade02,7810.8h
Nanite Healing Grenade01470h
Spitfire Auto-Turret7670.2h
Anti-Infantry MANA Turret61380.4h
Recon Detection Device408181.9h
Ammunition Package441,8721.3h
Smoke Grenade01470h
Shield Recharging Field401,8371h

Check the help document for the dictionary if you want to learn more about words used here.


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