Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 4 | 34 (17,495)players online:
Maldrasou (37)  TheOliverTeetz (8)  Jeslis (5)  shakey_420 (3)  BoomSkiPotatoYT (2)  IIXTCII (2) 57
stats.dasanfall.com
Imperator VintageMann[KAIN] VintageMann
NC BR 142

KDR: 1.54

Score: 45.6m

Last Seen: Dec 10th, 2017 7:43 PM
- OFFLINE - 9.3 hour(s)

Rank 142 (110) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 111): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 AP Blitz GD-10 C150 Dalton AF-41 Hacksaw C-4 Carnage AR L105 Zephyr
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VintageMann



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 1193TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.085%18.166%4563093419,7621.076010.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.204%0.835B++-0.308C-0.349C-HEAD + (~5.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.39B11.50.189C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.813%0.968%30059594,545194914912.33077305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.957%-0.105C+-0.642D-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.52B+27.60.466B+47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.441%2.94%26369584,796232322072.06457217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.55%-0.414C--0.03C+0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.46B+7.60.394B13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.117%2.827%485179479,445212331544.44889299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.508%-0.442C---0.359C-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.664B+11.80.679B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.585%76.296%48549603,472234471.4806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.875%0.938B*0.618B+-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.532B+1.90.403B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.388%12.495%48539612,4811033252.40174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.56%-0.063C+-0.321C0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B30.376C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
45.6m328.7%388 (23.3k)333 (20k)1.5439460,45339,1551.83272142 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964176020.894%13.181%27503:3026

17% Combat Medic36% Engineer6% Heavy Assault14% Infiltrator20% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:58 PMSep 29th, 2014 7:16 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 5:09 PM (1d) (PST)Dec 10th, 2017 3:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401804600.4410.2860.0581.7110.079427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,41610,78127,63526173103519,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2283h/95.1d 11,307 7,968 17,152 234.3k 3,693 5,050 10,844 87.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:21.655% C*
HSR:18.495% D
LA1 Anchor
C+
Kills:410
Deaths:324
KDR:1.265
Accuracy:25.133% C+
HSR:20.488% D
NS-15M1
C*
Kills:336
Deaths:304
KDR:1.105
Accuracy:23.677% C*
HSR:20.833% C+
GD-22S
C
Kills:272
Deaths:284
KDR:0.958
Accuracy:21.585% C
HSR:18.015% D-
NC05 Jackhammer
C++
Kills:246
Deaths:208
KDR:1.183
Accuracy:46.169% C++
HSR:10.569% D--
EM1
C++
Kills:135
Deaths:177
KDR:0.763
Accuracy:21.317% C+
HSR:22.222% C++
Kills:2,648
Deaths (as Heavy Assault):2,307
Deaths (to Heavy Assaults):10,316
KDR:1.14781
Kill Difference:341
Playtime:136.857 hours
Usage:6%
Score:2.491m
Score/min:303
Accuracy (listed only):26.589%
HSR (listed only):18.437%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,245
Deaths:1,116
KDR:1.116
Accuracy:28.900% B++
HSR:19.759% C
Razor GD-23
B++
Kills:1,196
Deaths:1,121
KDR:1.067
Accuracy:28.378% B++
HSR:20.485% C++
NS-11C
B+
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.331% C*
HSR:20.940% B+
GD-7F
C++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:25.680% C++
HSR:17.470% C
AF-57 Piston
C--
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% D
HSR:11.552% C--
LA39 Bruiser
C+
Kills:1,158
Deaths:1,193
KDR:0.971
Accuracy:56.998% C-
HSR:13.731% C+
Gauss Compact S
C**
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% C**
HSR:17.027% C+
NS Baron G5
C*
Kills:645
Deaths:603
KDR:1.070
Accuracy:46.900% C*
HSR:12.093% C
AF-19 Mercenary
C-
Kills:173
Deaths:329
KDR:0.526
Accuracy:19.952% C-
HSR:10.983% F
Mauler S6
B+
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B+
HSR:10.430% D-
19A Fortuna
C
Kills:77
Deaths:90
KDR:0.856
Accuracy:25.697% C
HSR:18.182% C
Kills:9,306
Deaths (as Engineer):9,492
Deaths (to Engineers):9,966
KDR:0.9804
Kill Difference:186
Playtime:827.574 hours
Usage:36%
Score:19.018m
Score/min:383
Accuracy (listed only):33.064%
HSR (listed only):15.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C+
HSR:10.879% D-
AC-X11
B++
Kills:1,245
Deaths:1,116
KDR:1.116
Accuracy:28.900% B++
HSR:19.759% C
Razor GD-23
B++
Kills:1,196
Deaths:1,121
KDR:1.067
Accuracy:28.378% B++
HSR:20.485% C++
NS-11C
B+
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.331% C*
HSR:20.940% B+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D--
GD-7F
C++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:25.680% C++
HSR:17.470% C
AF-57 Piston
C--
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% D
HSR:11.552% C--
LA39 Bruiser
C+
Kills:1,158
Deaths:1,193
KDR:0.971
Accuracy:56.998% C-
HSR:13.731% C+
Gauss Compact S
C**
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% C**
HSR:17.027% C+
NS Baron G5
C*
Kills:645
Deaths:603
KDR:1.070
Accuracy:46.900% C*
HSR:12.093% C
AF-4G Cyclone
C
Kills:328
Deaths:386
KDR:0.850
Accuracy:24.664% D
HSR:17.988% C
AF-19 Mercenary
C-
Kills:173
Deaths:329
KDR:0.526
Accuracy:19.952% C-
HSR:10.983% F
Mauler S6
B+
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B+
HSR:10.430% D-
MKV Suppressed
B+
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% C**
HSR:22.500% B+
MGR-S1 Gladius
C
Kills:81
Deaths:70
KDR:1.157
Accuracy:27.072% D
HSR:24.691% C
19A Fortuna
C
Kills:77
Deaths:90
KDR:0.856
Accuracy:25.697% C
HSR:18.182% C
Kills:12,862
Deaths (as Light Assault):13,159
Deaths (to Light Assaults):6,695
KDR:0.97743
Kill Difference:297
Playtime:459.151 hours
Usage:20%
Score:7.839m
Score/min:285
Accuracy (listed only):30.927%
HSR (listed only):16.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C+
HSR:10.879% D-
Carnage AR
C++
Kills:1,343
Deaths:1,250
KDR:1.074
Accuracy:25.869% C++
HSR:16.828% C-
NS-11P
B+
Kills:1,250
Deaths:1,157
KDR:1.080
Accuracy:24.903% B
HSR:21.680% B+
GR-22
C+
Kills:1,218
Deaths:1,204
KDR:1.012
Accuracy:24.354% C+
HSR:17.241% C
NC9 A-Tross
C
Kills:1,190
Deaths:1,046
KDR:1.138
Accuracy:24.001% C
HSR:21.765% C
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D--
NS-11A
C+
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:23.833% C+
HSR:16.710% D
AF-57 Piston
C--
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% D
HSR:11.552% C--
LA39 Bruiser
C+
Kills:1,158
Deaths:1,193
KDR:0.971
Accuracy:56.998% C-
HSR:13.731% C+
NC1 Gauss Rifle
B
Kills:1,152
Deaths:1,219
KDR:0.945
Accuracy:25.107% B
HSR:20.660% C+
NS Baron G5
C*
Kills:645
Deaths:603
KDR:1.070
Accuracy:46.900% C*
HSR:12.093% C
AF-4G Cyclone
C
Kills:328
Deaths:386
KDR:0.850
Accuracy:24.664% D
HSR:17.988% C
Gauss Prime
C
Kills:164
Deaths:244
KDR:0.672
Accuracy:21.534% D*
HSR:20.732% C
Mauler S6
B+
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B+
HSR:10.430% D-
MKV Suppressed
B+
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% C**
HSR:22.500% B+
MGR-S1 Gladius
C
Kills:81
Deaths:70
KDR:1.157
Accuracy:27.072% D
HSR:24.691% C
Kills:14,160
Deaths (as Combat Medic):14,169
Deaths (to Combat Medics):3,992
KDR:0.99936
Kill Difference:9
Playtime:386.738 hours
Usage:17%
Score:8.194m
Score/min:353
Accuracy (listed only):30.336%
HSR (listed only):16.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C+
HSR:10.879% D-
SAS-R
B+
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:39.982% C+
HSR:71.539% B+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D--
EM4 Longshot
C++
Kills:1,166
Deaths:520
KDR:2.242
Accuracy:41.412% C++
HSR:75.472% C
LA80
B++
Kills:955
Deaths:452
KDR:2.113
Accuracy:43.845% C**
HSR:83.246% B++
NS-44 Commissioner
C+
Kills:671
Deaths:941
KDR:0.713
Accuracy:30.540% D
HSR:21.312% C+
AF-4G Cyclone
C
Kills:328
Deaths:386
KDR:0.850
Accuracy:24.664% D
HSR:17.988% C
NC14 Bolt Driver
B**
Kills:181
Deaths:82
KDR:2.207
Accuracy:43.187% B**
HSR:75.691% C*
MKV Suppressed
B+
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% C**
HSR:22.500% B+
NC4 Mag-Shot
C+
Kills:132
Deaths:205
KDR:0.644
Accuracy:25.914% C+
HSR:15.152% D
AF-18 Stalker
C*
Kills:130
Deaths:111
KDR:1.171
Accuracy:29.224% C*
HSR:12.308% D*
NS-30 Vandal
B+
Kills:110
Deaths:96
KDR:1.146
Accuracy:36.206% B+
HSR:19.091% D-
NS-357 Underboss
C+
Kills:106
Deaths:127
KDR:0.835
Accuracy:31.981% C--
HSR:19.811% C+
LA8 Rebel
C++
Kills:90
Deaths:134
KDR:0.672
Accuracy:28.122% C
HSR:21.111% C++
MGR-S1 Gladius
C
Kills:81
Deaths:70
KDR:1.157
Accuracy:27.072% D
HSR:24.691% C
NS-44L Blackhand
B++
Kills:64
Deaths:97
KDR:0.660
Accuracy:41.177% C
HSR:51.563% B++
Kills:8,331
Deaths (as Infiltrator):7,027
Deaths (to Infiltrators):5,457
KDR:1.18557
Kill Difference:1,304
Playtime:314.381 hours
Usage:14%
Score:4.139m
Score/min:219
Accuracy (listed only):32.670%
HSR (listed only):34.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,610
Deaths:831
KDR:1.937
Accuracy:34.561% C**
HSR:15.404% B+
AF-34 Mattock
C**
Kills:1,229
Deaths:617
KDR:1.992
Accuracy:39.639% C**
HSR:14.402% D
AF-41 Hacksaw
C+
Kills:379
Deaths:191
KDR:1.984
Accuracy:31.271% C+
HSR:13.457% C
NCM2 Falcon
B*
Kills:333
Deaths:258
KDR:1.291
Accuracy:41.617% C++
HSR:7.207% B*
NS-10 Burster
B+
Kills:288
Deaths:377
KDR:0.764
Accuracy:32.532% B+
HSR:3.472% D
NS-10 Burster
B
Kills:262
Deaths:376
KDR:0.697
Accuracy:32.767% B
HSR:2.672% D--
NCM3 Raven
B*
Kills:260
Deaths:288
KDR:0.903
Accuracy:45.491% B*
HSR:1.154% D*
NCM3 Raven
B*
Kills:232
Deaths:295
KDR:0.786
Accuracy:45.892% B*
HSR:3.017% C+
NCM2 Falcon
A
Kills:191
Deaths:226
KDR:0.845
Accuracy:44.384% C*
HSR:7.853% A
NCM1 Scattercannon
C
Kills:152
Deaths:138
KDR:1.101
Accuracy:33.690% C
HSR:10.526% D*
AF-23 Grinder
D-
Kills:113
Deaths:79
KDR:1.430
Accuracy:28.433% D-
HSR:9.735% D**
Kills:5,049
Deaths (as MAX Suit):1,838
Deaths (to MAX Suits):2,367
KDR:2.74701
Kill Difference:3,211
Playtime:149.426 hours
Usage:7%
Score:3.902m
Score/min:435
Accuracy (listed only):37.298%
HSR (listed only):8.082%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:2,450
V. Kills:217 N/A
Deaths:155
KDR:15.806
Accuracy:52.420% C**
KPH:273.500 A+
VKPH:24.200 B+
M30 Mustang AH
C++
Kills:964
V. Kills:76 N/A
Deaths:414
KDR:2.329
Accuracy:57.283% C++
KPH:29.400 D
VKPH:2.300 D-
Vortek Rotary
C*
Kills:255
V. Kills:225 113%
Deaths:392
KDR:0.651
Accuracy:32.106% C*
KPH:7.500 C--
VKPH:6.600 C--
M20 Mustang
C
Kills:237
V. Kills:279 85%
Deaths:354
KDR:0.669
Accuracy:30.658% C+
KPH:7.600 C--
VKPH:8.900 C
Kills:3,906 (1,456 + 0)
Deaths:1,315
KDR:2.970
VKDR:0.606
Vehicle Kills:797
Kill Difference:2,591
Playtime:107.115 hours
Usage:5%
Score:1.581m
Score/min:246
Piloting Accuracy:30.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,807
V. Kills:780 231%
Deaths:266
KDR:6.793
Accuracy:42.990% C**
KPH:48 B**
VKPH:20.700 C
L105 Zephyr
B+
Kills:1,326
V. Kills:117 N/A
Deaths:101
KDR:13.129
Accuracy:46.533% B+
KPH:74.400 B+
VKPH:6.600 C+
AP30 Shredder
B+
Kills:978
V. Kills:445 219%
Deaths:137
KDR:7.139
Accuracy:27.426% C++
KPH:42.100 B+
VKPH:19.200 C++
CAS30 Tank Buster
C
Kills:639
V. Kills:674 95%
Deaths:1,076
KDR:0.594
Accuracy:40.865% C
KPH:4.700 D
VKPH:5 D
Kills:4,750 (639 + 4,111)
Deaths:1,580
KDR:3.006
VKDR:1.276
Vehicle Kills:2,016
Kill Difference:3,170
Playtime:213.708 hours
Usage:9%
Score:2.810m
Score/min:219
Piloting Accuracy:40.865%
Gunner Accuracy:27.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,280
V. Kills:90 N/A
Deaths:84
KDR:15.238
Accuracy:50.956% C*
KPH:70 B+
VKPH:4.900 D
C75 Viper
C*
Kills:191
V. Kills:36 N/A
Deaths:33
KDR:5.788
Accuracy:31.517% D
KPH:38.800 C*
VKPH:7.300 C*
Skyguard
C*
Kills:174
V. Kills:162 107%
Deaths:69
KDR:2.522
Accuracy:31.845% B
KPH:10.500 C+
VKPH:9.800 C*
L100 Python AP
C
Kills:54
V. Kills:48 110%
Deaths:12
KDR:4.500
Accuracy:50.652% C--
KPH:18.400 D
VKPH:16.400 C
Kills:1,699 (1,699 + 0)
Deaths:198
KDR:8.581
VKDR:1.697
Vehicle Kills:336
Kill Difference:1,501
Playtime:42.696 hours
Usage:2%
Score:0.768m
Score/min:300
Driving Accuracy:50.652%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,983
V. Kills:1,494 133%
Deaths:523
KDR:3.792
Accuracy:45.674% C-
KPH:22 C++
VKPH:16.600 C*
Titan-150 HEAT
B*
Kills:1,008
V. Kills:344 292%
Deaths:163
KDR:6.184
Accuracy:44.695% C+
KPH:29.100 B*
VKPH:9.900 C**
Enforcer ML85
C**
Kills:997
V. Kills:761 131%
Deaths:208
KDR:4.793
Accuracy:44.737% B+
KPH:25.100 C*
VKPH:19.200 C**
E540 Halberd
A
Kills:985
V. Kills:411 239%
Deaths:125
KDR:7.880
Accuracy:49.533% B+
KPH:41.500 A
VKPH:17.300 C++
C85 Canister
B++
Kills:208
V. Kills:5 N/A
Deaths:15
KDR:13.867
Accuracy:45.288% B++
KPH:93.500 C**
VKPH:2.200 D
Titan-150 HESH
B+
Kills:160
V. Kills:21 N/A
Deaths:17
KDR:9.412
Accuracy:52.197% B+
KPH:47.600 C*
VKPH:6.300 C
M12 Kobalt
A
Kills:59
V. Kills:1 N/A
Deaths:3
KDR:19.667
Accuracy:18.651% A
KPH:77.300 B++
VKPH:1.300 C
Kills:5,400 (3,151 + 2,249)
Deaths:1,054
KDR:5.123
VKDR:2.881
Vehicle Kills:3,037
Kill Difference:4,346
Playtime:194.398 hours
Usage:9%
Score:3.994m
Score/min:342
Driving Accuracy:52.197%
Gunner Accuracy:18.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:218
V. Kills:102 212%
Deaths:37
KDR:5.892
Accuracy:47.236% D--
KPH:32.400 C+
VKPH:15.200 D
C85 Canister-H
C++
Kills:138
V. Kills:7 N/A
Deaths:16
KDR:8.625
Accuracy:47.606% C++
KPH:73.200 D
VKPH:3.700 D-
Enforcer ML65-H
D
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:44.323% D**
KPH:23 D
VKPH:11.100 D**
Kills:412 (0 + 412)
Deaths:63
KDR:6.540
VKDR:2.159
Vehicle Kills:136
Kill Difference:349
Playtime:11.043 hours
Usage:0%
Score:0.197m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:44.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:851
V. Kills:115 N/A
Deaths:85
KDR:10.012
Accuracy:35.740% C+
KPH:59.800 C**
VKPH:8.100 C
M40 Fury
C**
Kills:810
V. Kills:124 N/A
Deaths:87
KDR:9.310
Accuracy:34.338% C
KPH:66.300 C**
VKPH:10.100 C+
M12 Kobalt
C++
Kills:263
V. Kills:4 N/A
Deaths:12
KDR:21.917
Accuracy:17.674% C+
KPH:73 C++
VKPH:1.100 D-
M12 Kobalt
B+
Kills:135
V. Kills:6 N/A
Deaths:14
KDR:9.643
Accuracy:17.856% C+
KPH:72.700 C+
VKPH:3.200 B+
M20 Basilisk
C+
Kills:104
V. Kills:41 248%
Deaths:27
KDR:3.852
Accuracy:29.218% D-
KPH:18.100 C+
VKPH:7.100 C+
M60-G Bulldog
C+
Kills:58
V. Kills:10 N/A
Deaths:13
KDR:4.462
Accuracy:32.774% C+
KPH:17.200 D
VKPH:3 D
M20 Basilisk
C
Kills:51
V. Kills:23 213%
Deaths:15
KDR:3.400
Accuracy:34.382% C
KPH:13.600 D
VKPH:6.100 D
Kills:2,272 (0 + 2,272)
Deaths:253
KDR:8.980
VKDR:1.277
Vehicle Kills:323
Kill Difference:2,019
Playtime:44.779 hours
Usage:2%
Score:0.945m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:34.382%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:173
V. Kills:18 N/A
Deaths:142
KDR:1.218
Accuracy:34.491% D*
KPH:18.200 C
VKPH:1.900 D-
Kills:173 (173 + 0)
Deaths:142
KDR:1.218
VKDR:0.127
Vehicle Kills:18
Kill Difference:31
Playtime:9.506 hours
Usage:0%
Score:0.043m
Score/min:75
Driving Accuracy:34.491%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,6672,45015515.806B*14.2652.42%C**N/A272.2A+24.1B+12829h9.3B**17.8B++
Titan-150 AP 3,4771,9835233.792C+2.2545.674%C-2.975%C22C++16.6C*35790h4.3B+9.3B+
Blitz GD-10 1,8291,8202,0020.909C+0.6324.323%C+10.879%D-18.8C--N/A6096.6h15.1C+62.3C++
C150 Dalton 2,5871,8072666.793C**5.2542.99%C**N/A47.9B**20.7C45537.7h3.5B++8.1B**
AF-41 Hacksaw 1,6201,6108311.937C0.3934.561%C**15.404%B+31.6C+N/A12150.9h5.6B+16.3B++
C-4 2,1651,5121,2041.256C+0.2922.216%CN/A59.8C25.8C57925.3h1.3B+5.9B
Carnage AR 1,3491,3431,2501.074C+0.4725.869%C++16.828%C-33C+N/A12040.7h12.2B47B+
L105 Zephyr 1,4431,32610113.129C**11.5946.533%B+N/A74.5B+6.6C+37817.8h4.7B*10.1B++
L100 Python HESH 1,3701,2808415.238B+13.6950.956%C*2.813%B+69.9B+4.9D27918.3h2.1B**4.1B*
NS-11P 1,2691,2501,1571.08C+0.4624.903%B21.68%B+36C**N/A12734.7h13.2C**53B+
NC6 Gauss SAW 1,2561,2491,0101.237C+0.3121.655%C*18.495%D33.3C+N/A16737.5h8.6B+39.8B+
AC-X11 1,2491,2451,1161.116C+0.4328.9%B++19.759%C24.2CN/A10051.5h9.1B+31.6B+
AF-34 Mattock 1,2331,2296171.992C0.4539.639%C**14.402%D31DN/A12039.7h5.8B14.8B+
GR-22 1,2261,2181,2041.012C0.5324.354%C+17.241%C33.6C+N/A10836.2h12.1B+49.5C**
Razor GD-23 1,2121,1961,1211.067C+0.4828.378%B++20.485%C++27.1C++N/A7844.1h10.9B+38.3B+
NC9 A-Tross 1,1991,1901,0461.138C+0.4124.001%C21.765%C40.1C++N/A10829.7h9.8C+41C+
NS-11C 1,1861,1701,1611.008C+0.5425.331%C*20.94%B+19.9CN/A6258.7h13B51.3B+
SAS-R 1,1721,1705951.966C0.4239.982%C+71.539%B+41.3C+N/A12928.3h1.9B++4.8B+
NS-7 PDW 1,1701,1671,0421.12C++0.4227.272%B+11.654%D--29.8C++N/A13939.1h12.4B+45.4B+
EM4 Longshot 1,1671,1665202.242C0.7041.412%C++75.472%C35.7C++N/A11132.7h1.9B+4.6B+
GD-7F 1,1701,1621,2180.954C+0.5925.68%C++17.47%C21.3CN/A8554.5h13C++50.6C*
NS-11A 1,1691,1611,3080.888C0.6623.833%C+16.71%D20.7DN/A7656h14C+58.6C++
AF-57 Piston 1,1671,1601,1361.021C0.5234.759%D11.552%C--17.1D-N/A6167.9h4B+11.5C++
LA39 Bruiser 1,1761,1581,1930.971C0.5756.998%C-13.731%C+26DN/A7544.6h2B++3.6C**
Gauss Compact S 1,1671,1571,3830.837C+0.7125.125%C**17.027%C+18.2C+N/A5363.7h9.8B39.2B+
NC1 Gauss Rifle 1,1671,1521,2190.945C+0.6025.107%B20.66%C+31.4C*N/A11436.7h11.7C**46.7B+
Titan-150 HEAT 1,3521,0081636.184C*4.6444.695%C+3.373%C+29.1B*9.9C**25634.6h3B**6.8B**
Enforcer ML85 1,7589972084.793C+3.2544.737%B+1.605%C--25.1C*19.2C**36639.7h11.5B25.7B+
E540 Halberd 1,3969851257.88C++6.3449.533%B+5.482%B++41.6A17.3C++39523.7h3.9A+7.9A
AP30 Shredder 1,4239781377.139C*5.6027.426%C++2.147%C+42.2B+19.2C++42123.2h49.2B+179.4B++
M30 Mustang AH 1,0409644142.329C0.7957.283%C++N/A29.5D2.3D-12532.7h5.6B+9.8B+
LA80 9589554522.113D0.5743.845%C**83.246%B++33.6CN/A7828.4h1.7B*3.9B++
Tank Mine 1,6188834681.887C0.3428.447%C-N/A88.3C73.5C*145810h1.7B+5.8B+
M40 Fury 9668518510.012B+8.4735.74%C+1.88%C++59.9B8.1C41414.2h9.6B++26.8B+
M40 Fury 934810879.31C*7.7734.338%C1.111%D66.4C**10.2C+45612.2h8.6B++25B++
Frag Grenade 7327281728N/A726.4643.337%CN/A606.7C**3.3C--19081.2h2.9B++6.6B+
NS-44 Commissioner 6806719410.713C0.8330.54%D21.312%C+37.3C+N/A13718h3.3B+10.8C++
NS Baron G5 6516456031.07C+0.4746.9%C*12.093%C31.9C+N/A10320.2h3.8B+8C+
CAS30 Tank Buster 1,3136391,0760.594C0.9540.865%CN/A4.7D5D98135h50.2C**122.9C++
Bouncing Betty 4684682162.167D0.6255.962%B**N/A126.5C+N/A4773.7h1.8C*3.2B*
M60-A Bulldog 517452676.746C**5.2039.519%B+1.327%C55.8B*8B+4708.1h4.3B**10.8B*
LA1 Anchor 4134103241.265C0.2825.133%C+20.488%D45.1C+N/A2199.1h9.6C++38.1C*
AF-41 Hacksaw 3823791911.984C+0.4431.271%C+13.457%C38.3BN/A1529.9h5.4B++17.3B+
MANA Anti-Vehicle Turret 5563492181.601C0.0649.178%T*4.585%M*3490S2070S4328170.1h6.3U12.9D-
NS-15M1 3363363041.105C0.4423.677%C*20.833%C+42.5C++N/A1917.9h12.2C++51.4C**
NCM2 Falcon 4473332581.291C++0.2541.617%C++7.207%B*20.6B++7B*19716.2h7.3B++17.6B++
Sticky Grenade 3323321332N/A330.4642.053%D*N/A664DN/A23500.5h2.2C+5.1C
AF-4G Cyclone 3303283860.85D0.6924.664%D17.988%C22.2D-N/A6814.8h10.4C+42.2C+
M60-A Bulldog 3593262314.174C+12.6348.629%C*1.84%C38.4C++3.9C+1688.5h4.4B**9B*
NS-10 Burster 5172883770.764C+0.7832.532%B+3.472%D6.2B++5B*10846.1h129.8B*398.9B++
GD-22S 2742722840.958C0.5921.585%C18.015%D-33.2CN/A2058.2h10B46.4C++
M12 Kobalt 2672631221.917B*20.3717.674%C+17.491%C+73.1C++1.1D-2333.6h13.4B**75.7B+
NS-10 Burster 4762623760.697C0.8532.767%B2.672%D--5.7B+4.7B+10246h143B++436.4B+
NCM3 Raven 4412602880.903C+0.6445.491%B*1.154%D*14.1B++9.8B**18918.5h22.9B+50.3B++
Vortek Rotary 4802553920.651C0.8932.106%C*2.745%C++7.5C--6.6C--16134.2h79.7C*248.3C**
Anti-Vehicle Grenade 2672481248N/A246.4652.056%C+N/A620B*47.5C--32860.4h3.6B*7B++
M60-A Bulldog 270247259.88C+8.3448.002%C*1.215%D-34.3C+3.2C+1687.2h4.6B*9.6B++
NC05 Jackhammer 2472462081.183C+0.3646.169%C++10.569%D--50.2C*N/A2244.9h3.7B++8.1B+
Mag-Cutter 24623920,3600.012C1.5326.695%C2.51%C-0.3CN/A1830.9h2.7C++10C++
M20 Mustang 5162373540.669C0.8730.658%C+2.11%C7.6C--8.9C16931.2h187.9D613D
NCM3 Raven 4192322950.786C+0.7645.892%B*3.017%C+12.1B+9.8A16919.1h25.9B56.4B+
E540 Halberd-H 320218375.892C+4.3547.236%D--4.128%B**32.5C+15.2D2966.7h4.7B**10B+
C85 Canister 2132081513.867C+12.3245.288%B++9.615%D--94.5C**2.3D2582.2h5B**11B++
NS Decimator 2841923210.598C--0.9540.142%F*1.042%D--19.8D-9.5D2539.7h4.4B11D
NCM2 Falcon 2761912260.845C+0.7044.384%C*7.853%A13C++5.8B15214.7h12.9C**29.1B+
C75 Viper 227191335.788C++4.2431.517%D1.047%D39C*7.3C*4384.9h6.5B**20.7B*
NC14 Bolt Driver 182181822.207C++0.6643.187%B**75.691%C*35.5B+N/A2485.1h2.1B++4.8B*
Skyguard 336174692.522C*0.9831.845%B2.299%C+10.5C+9.8C*22816.6h118.1B*370.7B*
AF-19 Mercenary 1781733290.526C1.0219.952%C-10.983%F8DN/A10321.6h13.1C++65.5C+
M40 Fury-F 1911731421.218C+0.3334.491%D*N/A18.2C1.9D-759.5h5.6B++16.3B+
Spear Anti-Vehicle Phalanx Turret 2511701610.625B+9.0843.774%C++4.118%C44.7C**21.3C+5613.8h6.7B15.4B+
Gauss Prime 1671642440.672D0.8721.534%D*20.732%C21.6D--N/A567.6h12.9D*59.7D**
Mauler S6 1631631421.148C++0.4045.983%B+10.43%D-52.6B**N/A3153.1h3.1B**6.6B*
Titan-150 HESH 181160179.412C+7.8752.197%B+3.75%B**47.1C*6.2C2703.4h2.5B*4.7B++
MKV Suppressed 1621601670.958C0.5927.802%C**22.5%B+32.7C+N/A1374.9h13.6C++49.1C*
NCM1 Scattercannon 1541521381.101C0.4433.69%C10.526%D*21.7C+N/A1447h5.6B*16.6B+
C85 Canister-H 145138168.625C7.0847.606%C++9.42%D-72.6D3.7D-3071.9h5C**10.4B
M12 Kobalt 141135149.643C8.1017.856%C+14.074%D--71.1C+3.2B+2821.9h17C*95.4C**
EM1 1381351770.763C--0.7821.317%C+22.222%C++26C-N/A1785.2h14.8C--69.3C+
NC4 Mag-Shot 1341322050.644C+0.9025.914%C+15.152%D32.2C**N/A1704.1h7.5C**29C++
AF-18 Stalker 1301301111.171C+0.3729.224%C*12.308%D*37.1C+N/A1683.5h12.3C++42.1C*
AF-23 Grinder 113113791.43C0.1128.433%D-9.735%D**25.7C-N/A1284.4h4.4B**15.5B+
NS-30 Vandal 110110961.146C0.4036.206%B+19.091%D-35.5CN/A1833.1h5.7C+15.7C**
NS-357 Underboss 1061061270.835C+0.7131.981%C--19.811%C+58.9B++N/A3081.8h3.1B**9.8B+
M20 Basilisk 145104273.852B++2.3129.218%D-4.808%D18.2C+7.2C+2635.7h77.3B+264.4C++
LA8 Rebel 91901340.672C0.8728.122%C21.111%C++36C++N/A1192.5h5.7B20.1C*
MGR-S1 Gladius 8381701.157C-0.3927.072%D24.691%C32.4D-N/A712.5h10C-36.9C
19A Fortuna 7877900.856C-0.6925.697%C18.182%C18.3D-N/A624.2h11.1D43.3C
Hawk GD-68 136741900.389D1.1555.068%D*2.703%C6.9D--5.8D31310.7h9.8D17.9D--
NC15 Phoenix 136651730.376D1.1746.851%D-N/A7.3C--8C--2168.9h11.2C+23.9C
NS-44L Blackhand 6464970.66C-0.8841.177%C51.563%B++22.1CN/A572.9h3.6B+8.8B+
M12 Kobalt 6059319.667B+18.1218.651%A16.949%B+73.8B++1.3C2540.8h14.1B*75.6B**
Shrike 76591550.381D1.1652.55%DN/A16.9D4.9D*7093.5h5.8C*11C++
M60-G Bulldog 6858134.462C+2.9232.774%C+1.724%D-17.1D2.9D1643.4h7.4C+22.6C+
Enforcer ML65-H 8356105.6B4.0644.323%D**1.786%C+23.3D11.3D**2912.4h8.7B**19.7B*
L100 Python AP 10254124.5C++2.9650.652%C--N/A18.6D16.6C6012.9h7.9C15.6D
M20 Basilisk 7451153.4B+1.8634.382%CN/A13.8C--6.2D2253.7h102.9C+299.3C+
MANA Anti-Personnel Turret 5050192.632N/A1.0920.066%UN/A500UN/A2663900.1h21.9T*108.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter382,5671.8h
Restoration Kit5600.1h
Nano-Armor Kit792795,89359.4h
Decoy Grenade0580h
Spawn Beacon261,4692.1h
Anti-Vehicle MANA Turret491,0544.2h
Medical Applicator1,333264,80032.1h
Medical Kit1851,5052.9h
Nanite Revive Grenade02,8430.8h
Nanite Healing Grenade01470h
Spitfire Auto-Turret7770.2h
Recon Detection Device408181.9h
Ammunition Package451,9961.4h
Anti-Infantry MANA Turret71770.4h
Smoke Grenade01470h
Shield Recharging Field401,8371h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.08s
Server spent 3.16s on queries, 2.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.