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VintageMann[KAIN] VintageMann
NC BR 142

KDR: 1.54

Score: 45.3m

Last Seen: Apr 9th, 2017 7:00 PM
- OFFLINE - 416.4 hour(s)

Rank 142 (110) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 111): 21%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 AP Blitz GD-10 C150 Dalton AF-41 Hacksaw C-4 Carnage AR L105 Zepher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 1185TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.087%18.122%4552990819,6341.077490.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.336%0.887B*-0.275C-0.454DHEAD + (~5.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.394B11.50.184C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.923%0.974%30159324,516193814792.32904305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.947%-0.093C+-0.666D-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.515B+27.50.459B+46.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.414%2.963%26269314,758231021932.05885217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.559%-0.387C--0C+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.467B+7.60.397B13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.128%2.843%485179209,393211031274.44955300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.51%-0.391C---0.352C-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.654B+11.80.663B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.58%76.242%48549333,443231871.48533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.886%0.909B*0.622B+-0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.521B+1.90.393B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.387%12.495%48539342,4811024252.42049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-0.059C+-0.269C0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B30.369C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
45.3m329%389 (23.3k)334 (20k)1.5446860,05438,8781.83297142 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937175220.89%13.168%27503:3026

17% Combat Medic36% Engineer6% Heavy Assault14% Infiltrator20% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:58 PMSep 29th, 2014 7:16 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 9th, 2017 3:10 PM (17d) (PST)Apr 9th, 2017 3:00 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421804620.4420.2860.0581.7160.079428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,49010,81227,67827173103520,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2262.3h/94.3d 11,208 7,908 17,010 233k 3,662 5,000 10,756 87.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:21.655% B+
HSR:18.495% D
LA1 Anchor
C*
Kills:410
Deaths:324
KDR:1.265
Accuracy:25.133% C*
HSR:20.488% C
NS-15M1
B+
Kills:336
Deaths:304
KDR:1.105
Accuracy:23.677% B+
HSR:20.833% C+
GD-22S
C+
Kills:272
Deaths:284
KDR:0.958
Accuracy:21.585% C+
HSR:18.015% D
NC05 Jackhammer
C**
Kills:246
Deaths:208
KDR:1.183
Accuracy:46.169% C**
HSR:10.569% D-
EM1
C**
Kills:119
Deaths:164
KDR:0.726
Accuracy:21.003% C++
HSR:21.849% C**
Kills:2,632
Deaths (as Heavy Assault):2,294
Deaths (to Heavy Assaults):10,247
KDR:1.14734
Kill Difference:338
Playtime:135.961 hours
Usage:6%
Score:2.477m
Score/min:304
Accuracy (listed only):26.537%
HSR (listed only):18.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,245
Deaths:1,116
KDR:1.116
Accuracy:28.900% B*
HSR:19.759% C+
Razor GD-23
B**
Kills:1,195
Deaths:1,119
KDR:1.068
Accuracy:28.403% B**
HSR:20.502% C*
NS-11C
B+
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.336% B+
HSR:20.940% B+
GD-7F
B+
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:25.680% B+
HSR:17.470% C+
AF-57 Piston
C-
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C-
HSR:11.552% C--
LA39 Bruiser
C*
Kills:1,158
Deaths:1,192
KDR:0.971
Accuracy:57.001% C
HSR:13.731% C*
Gauss Compact S
B+
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% B+
HSR:17.027% C+
NS Baron G5
B
Kills:637
Deaths:595
KDR:1.071
Accuracy:46.739% B
HSR:11.931% C
AF-19 Mercenary
C
Kills:173
Deaths:329
KDR:0.526
Accuracy:20.075% C
HSR:10.983% F
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D-
19A Fortuna
C+
Kills:75
Deaths:86
KDR:0.872
Accuracy:25.582% C+
HSR:18.667% C+
Kills:9,295
Deaths (as Engineer):9,477
Deaths (to Engineers):9,915
KDR:0.9808
Kill Difference:182
Playtime:820.305 hours
Usage:36%
Score:18.926m
Score/min:385
Accuracy (listed only):33.053%
HSR (listed only):15.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C++
HSR:10.879% D-
AC-X11
B*
Kills:1,245
Deaths:1,116
KDR:1.116
Accuracy:28.900% B*
HSR:19.759% C+
Razor GD-23
B**
Kills:1,195
Deaths:1,119
KDR:1.068
Accuracy:28.403% B**
HSR:20.502% C*
NS-11C
B+
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.336% B+
HSR:20.940% B+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D-
GD-7F
B+
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:25.680% B+
HSR:17.470% C+
AF-57 Piston
C-
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C-
HSR:11.552% C--
LA39 Bruiser
C*
Kills:1,158
Deaths:1,192
KDR:0.971
Accuracy:57.001% C
HSR:13.731% C*
Gauss Compact S
B+
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% B+
HSR:17.027% C+
NS Baron G5
B
Kills:637
Deaths:595
KDR:1.071
Accuracy:46.739% B
HSR:11.931% C
AF-4G Cyclone
C+
Kills:327
Deaths:383
KDR:0.854
Accuracy:24.714% C
HSR:18.043% C+
AF-19 Mercenary
C
Kills:173
Deaths:329
KDR:0.526
Accuracy:20.075% C
HSR:10.983% F
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D-
MKV Suppressed
B++
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B++
19A Fortuna
C+
Kills:75
Deaths:86
KDR:0.872
Accuracy:25.582% C+
HSR:18.667% C+
Kills:12,769
Deaths (as Light Assault):13,071
Deaths (to Light Assaults):6,655
KDR:0.9769
Kill Difference:302
Playtime:452.945 hours
Usage:20%
Score:7.777m
Score/min:286
Accuracy (listed only):31.180%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C++
HSR:10.879% D-
Carnage AR
B+
Kills:1,343
Deaths:1,250
KDR:1.074
Accuracy:25.869% B+
HSR:16.828% C
NS-11P
B++
Kills:1,244
Deaths:1,150
KDR:1.082
Accuracy:24.892% B+
HSR:21.785% B++
GR-22
C*
Kills:1,212
Deaths:1,187
KDR:1.021
Accuracy:24.411% C*
HSR:17.244% C+
NC9 A-Tross
C+
Kills:1,186
Deaths:1,039
KDR:1.141
Accuracy:23.996% C+
HSR:21.670% C+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D-
NS-11A
C++
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:23.833% C++
HSR:16.710% C-
AF-57 Piston
C-
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C-
HSR:11.552% C--
LA39 Bruiser
C*
Kills:1,158
Deaths:1,192
KDR:0.971
Accuracy:57.001% C
HSR:13.731% C*
NC1 Gauss Rifle
B++
Kills:1,152
Deaths:1,219
KDR:0.945
Accuracy:25.107% B++
HSR:20.660% C**
NS Baron G5
B
Kills:637
Deaths:595
KDR:1.071
Accuracy:46.739% B
HSR:11.931% C
AF-4G Cyclone
C+
Kills:327
Deaths:383
KDR:0.854
Accuracy:24.714% C
HSR:18.043% C+
Gauss Prime
C+
Kills:164
Deaths:244
KDR:0.672
Accuracy:21.534% D*
HSR:20.732% C+
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D-
MKV Suppressed
B++
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B++
Kills:14,054
Deaths (as Combat Medic):14,056
Deaths (to Combat Medics):3,959
KDR:0.99986
Kill Difference:2
Playtime:383.863 hours
Usage:17%
Score:8.169m
Score/min:355
Accuracy (listed only):30.549%
HSR (listed only):16.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C++
HSR:10.879% D-
SAS-R
B+
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:39.982% C++
HSR:71.539% B+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D-
EM4 Longshot
C**
Kills:1,166
Deaths:520
KDR:2.242
Accuracy:41.412% C**
HSR:75.472% C
LA80
B++
Kills:926
Deaths:431
KDR:2.148
Accuracy:43.909% B
HSR:83.261% B++
NS-44 Commissioner
C++
Kills:667
Deaths:931
KDR:0.716
Accuracy:30.593% C--
HSR:21.139% C++
AF-4G Cyclone
C+
Kills:327
Deaths:383
KDR:0.854
Accuracy:24.714% C
HSR:18.043% C+
NC14 Bolt Driver
B**
Kills:181
Deaths:82
KDR:2.207
Accuracy:43.187% B**
HSR:75.691% C**
MKV Suppressed
B++
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B++
NC4 Mag-Shot
C+
Kills:132
Deaths:205
KDR:0.644
Accuracy:25.914% C+
HSR:15.152% C--
AF-18 Stalker
B+
Kills:130
Deaths:111
KDR:1.171
Accuracy:29.224% B+
HSR:12.308% D--
NS-30 Vandal
B+
Kills:110
Deaths:94
KDR:1.170
Accuracy:36.449% B+
HSR:19.091% D
NS-357 Underboss
C*
Kills:106
Deaths:127
KDR:0.835
Accuracy:31.981% C
HSR:19.811% C*
LA8 Rebel
C+
Kills:85
Deaths:126
KDR:0.675
Accuracy:28.936% C+
HSR:20% C+
NS-44L Blackhand
B++
Kills:62
Deaths:93
KDR:0.667
Accuracy:42.402% C+
HSR:51.613% B++
Kills:8,209
Deaths (as Infiltrator):6,909
Deaths (to Infiltrators):5,406
KDR:1.18816
Kill Difference:1,300
Playtime:311.997 hours
Usage:14%
Score:4.113m
Score/min:220
Accuracy (listed only):33.207%
HSR (listed only):35.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,610
Deaths:829
KDR:1.942
Accuracy:34.582% B
HSR:15.404% B+
AF-34 Mattock
B
Kills:1,229
Deaths:617
KDR:1.992
Accuracy:39.639% B
HSR:14.402% D
AF-41 Hacksaw
C+
Kills:375
Deaths:189
KDR:1.984
Accuracy:31.383% C+
HSR:13.333% C
NCM2 Falcon
B*
Kills:327
Deaths:256
KDR:1.277
Accuracy:41.621% B+
HSR:7.339% B*
NS-10 Burster
B+
Kills:281
Deaths:373
KDR:0.753
Accuracy:32.549% B+
HSR:3.559% D
NCM3 Raven
B*
Kills:260
Deaths:288
KDR:0.903
Accuracy:45.457% B*
HSR:1.154% D*
NS-10 Burster
B+
Kills:258
Deaths:372
KDR:0.694
Accuracy:32.786% B+
HSR:2.713% D--
NCM3 Raven
B*
Kills:232
Deaths:295
KDR:0.786
Accuracy:45.848% B*
HSR:3.017% C+
NCM2 Falcon
A
Kills:191
Deaths:224
KDR:0.853
Accuracy:44.426% B+
HSR:7.853% A
NCM1 Scattercannon
C
Kills:152
Deaths:138
KDR:1.101
Accuracy:33.690% C
HSR:10.526% D--
AF-23 Grinder
D
Kills:113
Deaths:79
KDR:1.430
Accuracy:28.433% D
HSR:9.735% D**
Kills:5,028
Deaths (as MAX Suit):1,830
Deaths (to MAX Suits):2,355
KDR:2.74754
Kill Difference:3,198
Playtime:148.401 hours
Usage:7%
Score:3.884m
Score/min:436
Accuracy (listed only):37.310%
HSR (listed only):8.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M
Kills:2,439
V. Kills:213 N/A
Deaths:155
KDR:15.736
Accuracy:52.467% B+
KPH:272.300 M
VKPH:23.800 B*
M30 Mustang AH
C*
Kills:964
V. Kills:76 N/A
Deaths:414
KDR:2.329
Accuracy:57.283% C*
KPH:29.400 C--
VKPH:2.300 D
Vortek Rotary
C**
Kills:255
V. Kills:225 113%
Deaths:392
KDR:0.651
Accuracy:32.106% C**
KPH:7.500 C
VKPH:6.600 C--
M20 Mustang
C+
Kills:223
V. Kills:273 81%
Deaths:347
KDR:0.643
Accuracy:30.762% C++
KPH:7.300 C
VKPH:8.900 C+
Kills:3,881 (1,442 + 0)
Deaths:1,308
KDR:2.967
VKDR:0.602
Vehicle Kills:787
Kill Difference:2,573
Playtime:106.428 hours
Usage:5%
Score:1.572m
Score/min:246
Piloting Accuracy:30.762%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,777
V. Kills:761 233%
Deaths:262
KDR:6.782
Accuracy:43.247% C**
KPH:48 A+
VKPH:20.600 C+
L105 Zepher
B++
Kills:1,319
V. Kills:116 N/A
Deaths:100
KDR:13.190
Accuracy:46.629% B+
KPH:74.800 B++
VKPH:6.600 C+
AP30 Shredder
B++
Kills:978
V. Kills:445 219%
Deaths:137
KDR:7.139
Accuracy:27.426% C*
KPH:42.100 B++
VKPH:19.200 C*
CAS30 Tank Buster
C
Kills:635
V. Kills:672 94%
Deaths:1,071
KDR:0.593
Accuracy:40.929% C
KPH:4.700 C--
VKPH:5 D
Kills:4,709 (635 + 4,074)
Deaths:1,570
KDR:2.999
VKDR:1.270
Vehicle Kills:1,994
Kill Difference:3,139
Playtime:212.381 hours
Usage:9%
Score:2.795m
Score/min:219
Piloting Accuracy:40.929%
Gunner Accuracy:27.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,267
V. Kills:87 N/A
Deaths:84
KDR:15.083
Accuracy:51.092% B+
KPH:70.500 B*
VKPH:4.800 D
C75 Viper
B+
Kills:191
V. Kills:36 N/A
Deaths:33
KDR:5.788
Accuracy:31.517% D
KPH:38.800 B+
VKPH:7.300 B
Skyguard
B
Kills:174
V. Kills:162 107%
Deaths:69
KDR:2.522
Accuracy:31.849% B+
KPH:10.600 C*
VKPH:9.800 B
L100 Python AP
C
Kills:54
V. Kills:48 110%
Deaths:12
KDR:4.500
Accuracy:50.652% C
KPH:18.400 D
VKPH:16.400 C
Kills:1,686 (1,686 + 0)
Deaths:198
KDR:8.515
VKDR:1.682
Vehicle Kills:333
Kill Difference:1,488
Playtime:42.283 hours
Usage:2%
Score:0.766m
Score/min:302
Driving Accuracy:50.652%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,958
V. Kills:1,483 132%
Deaths:518
KDR:3.780
Accuracy:45.591% C
KPH:22 B+
VKPH:16.600 B+
Titan-150 HEAT
B**
Kills:1,008
V. Kills:344 292%
Deaths:163
KDR:6.184
Accuracy:44.695% C+
KPH:29.100 B**
VKPH:9.900 B+
Enforcer ML85
B+
Kills:997
V. Kills:761 131%
Deaths:208
KDR:4.793
Accuracy:44.737% B+
KPH:25.100 B+
VKPH:19.200 B+
E540 Halberd
A++
Kills:984
V. Kills:410 239%
Deaths:125
KDR:7.872
Accuracy:49.532% B++
KPH:41.500 A++
VKPH:17.300 C**
C85 Canister
B**
Kills:208
V. Kills:5 N/A
Deaths:15
KDR:13.867
Accuracy:45.288% B**
KPH:93.500 B+
VKPH:2.200 D-
Titan-150 HESH
B++
Kills:160
V. Kills:21 N/A
Deaths:17
KDR:9.412
Accuracy:52.197% B++
KPH:47.600 B+
VKPH:6.300 C++
M12 Kobalt
A+
Kills:59
V. Kills:1 N/A
Deaths:3
KDR:19.667
Accuracy:18.651% A+
KPH:77.300 B*
VKPH:1.300 C
Kills:5,374 (3,126 + 2,248)
Deaths:1,049
KDR:5.123
VKDR:2.884
Vehicle Kills:3,025
Kill Difference:4,325
Playtime:193.568 hours
Usage:9%
Score:3.983m
Score/min:343
Driving Accuracy:52.197%
Gunner Accuracy:18.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:218
V. Kills:102 212%
Deaths:37
KDR:5.892
Accuracy:47.236% D--
KPH:32.400 C+
VKPH:15.200 D
C85 Canister-H
B+
Kills:138
V. Kills:7 N/A
Deaths:16
KDR:8.625
Accuracy:47.606% B+
KPH:73.200 D
VKPH:3.700 D-
Enforcer ML65-H
D
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:44.323% D**
KPH:23 D
VKPH:11.100 D**
Kills:412 (0 + 412)
Deaths:63
KDR:6.540
VKDR:2.159
Vehicle Kills:136
Kill Difference:349
Playtime:11.042 hours
Usage:0%
Score:0.197m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:44.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:844
V. Kills:112 N/A
Deaths:85
KDR:9.929
Accuracy:35.764% C++
KPH:60.100 B+
VKPH:8 C
M40 Fury
B+
Kills:810
V. Kills:124 N/A
Deaths:87
KDR:9.310
Accuracy:34.327% C+
KPH:66.300 B+
VKPH:10.100 C+
M12 Kobalt
B
Kills:257
V. Kills:3 N/A
Deaths:12
KDR:21.417
Accuracy:17.652% C++
KPH:72.300 B
VKPH:0.800 D--
M12 Kobalt
B*
Kills:135
V. Kills:6 N/A
Deaths:13
KDR:10.385
Accuracy:17.996% C*
KPH:74.400 C++
VKPH:3.300 B*
M20 Basilisk
C++
Kills:103
V. Kills:41 245%
Deaths:27
KDR:3.815
Accuracy:29.190% D
KPH:18 C++
VKPH:7.200 C+
M60-G Bulldog
C+
Kills:58
V. Kills:10 N/A
Deaths:13
KDR:4.462
Accuracy:32.774% C+
KPH:17.200 D
VKPH:3 D
M20 Basilisk
C+
Kills:51
V. Kills:23 213%
Deaths:15
KDR:3.400
Accuracy:34.382% C+
KPH:13.600 C-
VKPH:6.200 D
Kills:2,258 (0 + 2,258)
Deaths:252
KDR:8.960
VKDR:1.266
Vehicle Kills:319
Kill Difference:2,006
Playtime:44.467 hours
Usage:2%
Score:0.942m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:34.382%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:173
V. Kills:18 N/A
Deaths:142
KDR:1.218
Accuracy:34.491% D--
KPH:18.200 C
VKPH:1.900 D-
Kills:173 (173 + 0)
Deaths:142
KDR:1.218
VKDR:0.127
Vehicle Kills:18
Kill Difference:31
Playtime:9.506 hours
Usage:0%
Score:0.043m
Score/min:75
Driving Accuracy:34.491%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,6522,43915515.735B**14.1952.467%B+N/A271M23.7B*12779h9.3B**17.7B*
Titan-150 AP 3,4411,9585183.78C+2.2445.591%C3.013%D22B+16.6B+35889.2h4.3B*9.4B++
Blitz GD-10 1,8291,8202,0020.909C+0.6424.323%C++10.879%D-18.8C-N/A6096.6h15.1C++62.3C*
C150 Dalton 2,5381,7772626.782B+5.2443.247%C**N/A48A+20.6C+45837h3.5B*8.1B**
AF-41 Hacksaw 1,6201,6108291.942C+0.4034.582%B15.404%B+31.7C*N/A12150.8h5.6B+16.2B+
C-4 2,1501,5001,2001.25C+0.2922.192%CN/A59.8C+25.9C58025.1h1.3B++5.9B+
Carnage AR 1,3491,3431,2501.074C+0.4725.869%B+16.828%C33C**N/A11940.7h12.2B+47B+
L105 Zepher 1,4351,31910013.19C**11.6546.629%B+N/A74.9B++6.6C+38117.6h4.7B*10B*
L100 Python HESH 1,3541,2678415.083B+13.5451.092%B+2.841%B+70.4B*4.8D28218h2.1B**4.1B**
NC6 Gauss SAW 1,2561,2491,0101.237C++0.3121.655%B+18.495%D33.3BN/A16737.5h8.6B+39.8B+
AC-X11 1,2491,2451,1161.116C++0.4328.9%B*19.759%C+24.2C+N/A10051.5h9.1B+31.6B+
NS-11P 1,2631,2441,1501.082C+0.4624.892%B+21.785%B++36.5B+N/A12934.1h13.2B+52.9B+
AF-34 Mattock 1,2331,2296171.992C0.4539.639%B14.402%D31CN/A12039.7h5.8B+14.8B+
GR-22 1,2201,2121,1871.021C+0.5224.411%C*17.244%C+33.9BN/A10835.8h12B+49.3B+
Razor GD-23 1,2111,1951,1191.068C*0.4828.403%B**20.502%C*27.5B+N/A7943.4h10.9B+38.3B+
NC9 A-Tross 1,1951,1861,0391.141C+0.4023.996%C+21.67%C+40.3B+N/A10929.4h9.8C++41C++
SAS-R 1,1721,1705951.966C+0.4239.982%C++71.539%B+41.3C**N/A12928.3h1.9B*4.8B+
NS-11C 1,1861,1701,1611.008C++0.5425.336%B+20.94%B+19.9C+N/A6258.7h13B+51.3B+
NS-7 PDW 1,1701,1671,0421.12C*0.4227.272%B+11.654%D-29.8C**N/A13939.1h12.4B++45.4B+
EM4 Longshot 1,1671,1665202.242C0.7041.412%C**75.472%C35.7B+N/A11132.7h1.9B+4.6B+
GD-7F 1,1701,1621,2180.954C+0.5925.68%B+17.47%C+21.3CN/A8454.5h13C*50.6B
NS-11A 1,1691,1611,3080.888C0.6623.833%C++16.71%C-20.7C-N/A7656h14C+58.6C*
AF-57 Piston 1,1671,1601,1361.021C+0.5234.759%C-11.552%C--17.1DN/A6167.9h4B+11.5C*
LA39 Bruiser 1,1761,1581,1920.971C+0.5757.001%C13.731%C*26.1C-N/A7544.3h2B*3.6B+
Gauss Compact S 1,1671,1571,3830.837C+0.7125.125%B+17.027%C+18.2C+N/A5363.6h9.8B+39.2B+
NC1 Gauss Rifle 1,1671,1521,2190.945C+0.6025.107%B++20.66%C**31.4B++N/A11436.7h11.7B+46.7B+
Titan-150 HEAT 1,3521,0081636.184C**4.6444.695%C+3.373%C+29.1B**9.9B+25634.6h3B**6.8B**
Enforcer ML85 1,7589972084.793C++3.2544.737%B+1.605%D25.1B+19.2B+36639.7h11.5B+25.7B*
E540 Halberd 1,3949841257.872C**6.3349.532%B++5.488%B+41.5A++17.3C**39423.7h3.9A+7.9A
AP30 Shredder 1,4239781377.139B+5.5927.426%C*2.147%C+42.2B++19.2C*42123.2h49.2B+179.4B++
M30 Mustang AH 1,0409644142.329C0.7857.283%C*N/A29.5C-2.3D12532.7h5.6B+9.8B+
LA80 9299264312.148C--0.6043.909%B83.261%B++34.2C+N/A7927.1h1.7B*3.9B++
Tank Mine 1,6088764651.884C0.3428.307%CN/A87.6C+73.2C++146110h1.7B++5.9B+
M40 Fury 956844859.929B8.3835.764%C++1.896%C++60.3B+8C41814h9.6B++26.7B++
M40 Fury 934810879.31C*7.7734.327%C+1.111%D66.4B+10.2C+45612.2h8.6B++25B++
Frag Grenade 7247201720N/A718.4643.555%C+N/A600B+3.3C-19371.2h2.9B++6.6B+
NS-44 Commissioner 6766679310.716C+0.8330.593%C--21.139%C++37.7C**N/A13817.7h3.3B++10.7C**
NS Baron G5 6436375951.071C+0.4746.739%B11.931%C32C+N/A10319.9h3.8B++8.1C+
CAS30 Tank Buster 1,3076351,0710.593C0.9540.929%CN/A4.7C--5D98134.5h50.3B123C**
Bouncing Betty 4664662142.178D0.6356.071%AN/A129.4C++N/A4803.6h1.8C**3.1B**
M60-A Bulldog 517452676.746B5.2039.575%B+1.327%C56.5B**8.1B++4708h4.3B**10.8B*
LA1 Anchor 4134103241.265C0.2825.133%C*20.488%C45.1C++N/A2199.1h9.6C**38.1B
AF-41 Hacksaw 3783751891.984C+0.4431.383%C+13.333%C38.3B++N/A1529.8h5.5B++17.4B++
MANA Anti-Vehicle Turret 5563492181.601C0.0649.221%C+4.585%C**3490B+2070B**15147350.1h6.3B++12.9B++
NS-15M1 3363363041.105C+0.4423.677%B+20.833%C+42.5C**N/A1917.9h12.2C**51.4B+
Sticky Grenade 3323321332N/A330.4642.053%D*N/A664DN/A23500.5h2.2C+5.1C
AF-4G Cyclone 3293273830.854C-0.6924.714%C18.043%C+22.4DN/A6914.6h10.4C++42C+
NCM2 Falcon 4383272561.277C*0.2741.621%B+7.339%B*20.4B**6.9B**19816h7.4B*17.8B++
M60-A Bulldog 3593262314.174C+12.6348.678%C**1.84%C38.4C++3.9C++1698.5h4.3B**8.9B*
NS-10 Burster 5052813730.753C+0.7932.549%B+3.559%D6.2B*4.9B*10945.4h130.5B*401B++
GD-22S 2742722840.958C0.5921.585%C+18.015%D33.2C+N/A2048.2h10B+46.4B
NCM3 Raven 4412602880.903C+0.6445.457%B*1.154%D*14.1B*9.8A18918.5h22.8B+50.1B++
NS-10 Burster 4702583720.694C0.8532.786%B+2.713%D--5.7B+4.7B++10345.3h142.5B++434.6B++
M12 Kobalt 2602571221.417B**19.8717.652%C++17.899%C++71.4C**N/A2313.6h13.6B**76.9B+
Vortek Rotary 4802553920.651C0.8932.106%C**2.745%C+7.5C6.6C--16134.2h79.7B248.3B+
Anti-Vehicle Grenade 2672481248N/A246.4652.056%C+N/A620B*47.5C--32860.4h3.6B*7B++
M60-A Bulldog 269246259.84C+8.3048.239%B1.22%D-34.6C++3.2C+1697.1h4.6B++9.6B++
NC05 Jackhammer 2472462081.183C+0.3646.169%C**10.569%D-50.2B+N/A2234.9h3.7B*8.1B++
Mag-Cutter 24623920,3600.012C1.5326.695%C2.51%C-0.3CN/A1830.7h2.7C++10C*
NCM3 Raven 4192322950.786C+0.7645.848%B*3.017%C+12.1B++9.8A+16919.1h25.8B56.3B+
M20 Mustang 4962233470.643C0.9030.762%C++2.242%C7.3C9C+17030.5h195.6C--635.9C-
E540 Halberd-H 320218375.892C+4.3547.236%D--4.128%B**32.5C+15.2D2966.7h4.7B**10B++
C85 Canister 2132081513.867C+12.3245.288%B**9.615%D*94.5B+2.3D-2582.2h5B**11B*
NS Decimator 2841923210.598C0.9540.152%F--1.042%D--20D9.6D2569.6h4.4B+10.9C--
NCM2 Falcon 2761912240.853C+0.6944.426%B+7.853%A13.2B5.9B+15414.5h12.8B+28.9B+
C75 Viper 227191335.788C**4.2431.517%D1.047%D39B+7.3B4384.9h6.5B**20.7B*
NC14 Bolt Driver 182181822.207C**0.6643.187%B**75.691%C**35.5B**N/A2485.1h2.1B*4.8B*
Skyguard 336174692.522B0.9831.849%B+2.299%C10.5C++9.8B22916.5h118B**370.5B**
M40 Fury-F 1911731421.218C+0.3334.491%D--N/A18.2C1.9D-759.5h5.6B++16.3B+
AF-19 Mercenary 1781733290.526C1.0220.075%C10.983%F8.1DN/A10421.3h13.1C*65.1C++
Spear Anti-Vehicle Phalanx Turret 2511701610.625B++9.0843.774%B4.118%C44.7B+21.3C+5613.8h6.7B15.4B+
Gauss Prime 1671642440.672D0.8721.534%D*20.732%C+21.6D--N/A567.6h12.9D*59.7D*
Mauler S6 1631631421.148C*0.4045.983%B++10.43%D-52.6A+N/A3143.1h3.1A6.6B**
Titan-150 HESH 181160179.412C++7.8752.197%B++3.75%B*47.1B+6.2C+2693.4h2.5B*4.7B*
MKV Suppressed 1621601670.958C+0.5927.802%B+22.5%B++32.7C++N/A1374.9h13.6C*49.1B
NCM1 Scattercannon 1541521381.101C0.4433.69%C10.526%D--21.7C+N/A1447h5.6B*16.6B+
C85 Canister-H 145138168.625C+7.0847.606%B+9.42%D--72.6D3.7D-3081.9h5C*10.4B+
M12 Kobalt 1411351310.385C+8.8417.996%C*14.074%D-75C++3.3B*2871.8h16.8C**93.3C**
NC4 Mag-Shot 1341322050.644C+0.9025.914%C+15.152%C--32.2B+N/A1704.1h7.5C**29C++
AF-18 Stalker 1301301111.171C+0.3729.224%B+12.308%D--37.1BN/A1683.5h12.3C*42.1B+
EM1 1221191640.726C-0.8221.003%C++21.849%C**25.3CN/A1884.7h15.2C-72.4C+
AF-23 Grinder 113113791.43C0.1128.433%D9.735%D**25.7CN/A1284.4h4.4A15.5B+
NS-30 Vandal 110110941.17C0.3736.449%B+19.091%D36.7C+N/A1893h5.6C++15.5B+
NS-357 Underboss 1061061270.835C+0.7131.981%C19.811%C*58.9B**N/A3081.8h3.1A9.8B+
M20 Basilisk 144103273.815B**2.2729.19%D4.854%D18.1C++7.2C+2645.7h77.5B265.5C**
LA8 Rebel 86851260.675C0.8728.936%C+20%C+38.6B+N/A1272.2h5.7B+19.8B
19A Fortuna 7675860.872C0.6725.582%C+18.667%C+19.2DN/A653.9h11.1D43.5C
Hawk GD-68 130701900.368C--1.1854.726%D*2.857%C+6.6D-5.7D31210.6h10.3D18.7D--
NC15 Phoenix 136651730.376D1.1746.851%D-N/A7.3C--8D2158.9h11.2C++23.9C+
NS-44L Blackhand 6262930.667C0.8842.402%C+51.613%B++22.1C+N/A592.8h3.6B+8.6B+
Shrike 76591550.381C-1.1652.55%C-N/A16.9C--4.9D*7083.5h5.8B11C*
M12 Kobalt 6059319.667B+18.1218.651%A+16.949%B+73.8B++1.3C2540.8h14.1B*75.6B**
M60-G Bulldog 6858134.462C+2.9232.774%C+1.724%D-17.1D2.9D-1643.4h7.4C+22.6C++
Enforcer ML65-H 8356105.6B+4.0644.323%D**1.786%C+23.3D11.3D**2902.4h8.7B**19.7B**
L100 Python AP 10254124.5B2.9650.652%CN/A18.6C--16.6C6012.9h7.9C+15.6C
M20 Basilisk 7451153.4B+1.8634.382%C+N/A13.8C-6.2D2253.7h102.9C+299.3C++
MANA Anti-Personnel Turret 5050192.632N/A1.0920.066%UN/A500UN/A2649200.1h21.9T*108.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter372,5171.7h
Restoration Kit5600.1h
Spawn Beacon261,4632.1h
Nano-Armor Kit780788,80958.7h
Decoy Grenade0580h
Anti-Vehicle MANA Turret491,0504.2h
Medical Applicator1,326264,21932h
Medical Kit1851,5002.9h
Nanite Revive Grenade02,8110.8h
Nanite Healing Grenade01470h
Spitfire Auto-Turret7770.2h
Anti-Infantry MANA Turret71760.4h
Recon Detection Device408181.9h
Ammunition Package451,9891.4h
Shield Recharging Field401,8371h
Smoke Grenade01470h

Check the help document for the dictionary if you want to learn more about words used here.


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