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VintageMann[KAIN] VintageMann
NC BR 141

KDR: 1.55

Score: 44.6m

Last Seen: Feb 22nd, 2017 7:17 PM
- OFFLINE - 14.5 hour(s)

Rank 141 (108) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 109): 88%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 AP Blitz GD-10 C150 Dalton AF-41 Hacksaw C-4 Carnage AR L105 Zepher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 1171TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.079%18.123%4542990019,5061.08930.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.487%0.91B*-0.258C-0.552DHEAD + (~5.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.397B11.50.184C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.716%0.98%30059244,387187713532.336324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.955%-0.107C+-0.667D-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.518B+26.80.464B+46.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.42%2.993%26569234,678225121502.07727217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.591%-0.378C-0.035C+0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.459B+7.70.386C**13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.33%2.806%497179129,303205030754.53584302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%-0.335C--0.38C-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.652B+11.80.654B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.608%76.188%49749253,410227561.4989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.923%0.899B*0.617B+-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.515B+1.90.387C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.663%12.564%49739262,3401014212.30769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.306%-0.121C+-0.237C0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.408B30.357C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
44.6m326.1%390 (23.4k)334 (20k)1.5530659,22938,1371.83937141 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929172620.875%13.22%27603:3025

17% Combat Medic36% Engineer6% Heavy Assault14% Infiltrator20% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:58 PMSep 29th, 2014 7:16 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 22nd, 2017 4:21 PM (11h) (PST)Feb 22nd, 2017 3:17 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391814580.4440.2860.0591.7020.078431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,32310,86027,46327174102520,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2223h/92.6d 10,919 7,830 16,671 227.1k 3,622 4,916 10,395 85.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,249
Deaths:1,010
KDR:1.237
Accuracy:21.655% B+
HSR:18.495% D
LA1 Anchor
C**
Kills:408
Deaths:320
KDR:1.275
Accuracy:25.260% C**
HSR:20.588% C
NS-15M1
B+
Kills:336
Deaths:303
KDR:1.109
Accuracy:23.743% B+
HSR:20.833% C+
GD-22S
C+
Kills:272
Deaths:284
KDR:0.958
Accuracy:21.585% C+
HSR:18.015% D
NC05 Jackhammer
C**
Kills:246
Deaths:208
KDR:1.183
Accuracy:46.169% C**
HSR:10.569% D-
EM1
B+
Kills:102
Deaths:137
KDR:0.745
Accuracy:19.462% C
HSR:22.549% B+
Kills:2,613
Deaths (as Heavy Assault):2,262
Deaths (to Heavy Assaults):10,092
KDR:1.15517
Kill Difference:351
Playtime:134.690 hours
Usage:6%
Score:2.460m
Score/min:304
Accuracy (listed only):26.312%
HSR (listed only):18.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,232
Deaths:1,094
KDR:1.126
Accuracy:28.871% B**
HSR:19.968% C+
Razor GD-23
B**
Kills:1,172
Deaths:1,085
KDR:1.080
Accuracy:28.504% B**
HSR:20.563% C*
NS-11C
B++
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.336% B+
HSR:20.940% B++
GD-7F
B+
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:25.680% B+
HSR:17.470% C+
AF-57 Piston
C
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C
HSR:11.552% C--
Gauss Compact S
B+
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% B+
HSR:17.027% C+
LA39 Bruiser
C**
Kills:1,017
Deaths:999
KDR:1.018
Accuracy:55.972% C
HSR:14.061% C**
NS Baron G5
B
Kills:637
Deaths:595
KDR:1.071
Accuracy:46.739% B
HSR:11.931% C
AF-19 Mercenary
C
Kills:173
Deaths:328
KDR:0.527
Accuracy:20.050% C
HSR:10.983% F
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D-
19A Fortuna
C+
Kills:70
Deaths:72
KDR:0.972
Accuracy:26.051% C+
HSR:18.571% C+
Kills:9,113
Deaths (as Engineer):9,213
Deaths (to Engineers):9,704
KDR:0.98915
Kill Difference:100
Playtime:796.268 hours
Usage:36%
Score:18.470m
Score/min:387
Accuracy (listed only):33.006%
HSR (listed only):15.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C++
HSR:10.879% D-
AC-X11
B**
Kills:1,232
Deaths:1,094
KDR:1.126
Accuracy:28.871% B**
HSR:19.968% C+
Razor GD-23
B**
Kills:1,172
Deaths:1,085
KDR:1.080
Accuracy:28.504% B**
HSR:20.563% C*
NS-11C
B++
Kills:1,170
Deaths:1,161
KDR:1.008
Accuracy:25.336% B+
HSR:20.940% B++
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D-
GD-7F
B+
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:25.680% B+
HSR:17.470% C+
AF-57 Piston
C
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C
HSR:11.552% C--
Gauss Compact S
B+
Kills:1,157
Deaths:1,383
KDR:0.837
Accuracy:25.125% B+
HSR:17.027% C+
LA39 Bruiser
C**
Kills:1,017
Deaths:999
KDR:1.018
Accuracy:55.972% C
HSR:14.061% C**
NS Baron G5
B
Kills:637
Deaths:595
KDR:1.071
Accuracy:46.739% B
HSR:11.931% C
AF-4G Cyclone
C+
Kills:326
Deaths:382
KDR:0.853
Accuracy:24.718% C
HSR:17.791% C+
AF-19 Mercenary
C
Kills:173
Deaths:328
KDR:0.527
Accuracy:20.050% C
HSR:10.983% F
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D-
MKV Suppressed
B++
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B++
19A Fortuna
C+
Kills:70
Deaths:72
KDR:0.972
Accuracy:26.051% C+
HSR:18.571% C+
Kills:12,586
Deaths (as Light Assault):12,806
Deaths (to Light Assaults):6,546
KDR:0.98282
Kill Difference:220
Playtime:442.282 hours
Usage:20%
Score:7.605m
Score/min:287
Accuracy (listed only):31.146%
HSR (listed only):15.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C++
HSR:10.879% D-
Carnage AR
B+
Kills:1,335
Deaths:1,234
KDR:1.082
Accuracy:25.862% B+
HSR:16.779% C
NS-11P
B++
Kills:1,244
Deaths:1,150
KDR:1.082
Accuracy:24.892% B+
HSR:21.785% B++
GR-22
C**
Kills:1,181
Deaths:1,158
KDR:1.020
Accuracy:24.386% C**
HSR:17.189% C++
NC9 A-Tross
C+
Kills:1,176
Deaths:1,025
KDR:1.147
Accuracy:24.006% C+
HSR:21.684% C+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D-
NS-11A
C++
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:23.833% C++
HSR:16.710% C
AF-57 Piston
C
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:34.759% C
HSR:11.552% C--
NC1 Gauss Rifle
B++
Kills:1,152
Deaths:1,219
KDR:0.945
Accuracy:25.107% B++
HSR:20.660% C**
LA39 Bruiser
C**
Kills:1,017
Deaths:999
KDR:1.018
Accuracy:55.972% C
HSR:14.061% C**
NS Baron G5
B
Kills:637
Deaths:595
KDR:1.071
Accuracy:46.739% B
HSR:11.931% C
AF-4G Cyclone
C+
Kills:326
Deaths:382
KDR:0.853
Accuracy:24.718% C
HSR:17.791% C+
Gauss Prime
C+
Kills:164
Deaths:244
KDR:0.672
Accuracy:21.534% D*
HSR:20.732% C+
Mauler S6
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:45.983% B++
HSR:10.430% D-
MKV Suppressed
B++
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B++
Kills:13,863
Deaths (as Combat Medic):13,803
Deaths (to Combat Medics):3,892
KDR:1.00435
Kill Difference:60
Playtime:381.559 hours
Usage:17%
Score:8.135m
Score/min:355
Accuracy (listed only):30.479%
HSR (listed only):16.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,820
Deaths:2,002
KDR:0.909
Accuracy:24.323% C++
HSR:10.879% D-
SAS-R
B+
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:39.982% C++
HSR:71.539% B+
NS-7 PDW
B+
Kills:1,167
Deaths:1,042
KDR:1.120
Accuracy:27.272% B+
HSR:11.654% D-
EM4 Longshot
C**
Kills:1,166
Deaths:520
KDR:2.242
Accuracy:41.412% C**
HSR:75.472% C
LA80
B++
Kills:893
Deaths:416
KDR:2.147
Accuracy:44.124% B+
HSR:83.315% B++
NS-44 Commissioner
C++
Kills:655
Deaths:917
KDR:0.714
Accuracy:30.511% D
HSR:21.069% C++
AF-4G Cyclone
C+
Kills:326
Deaths:382
KDR:0.853
Accuracy:24.718% C
HSR:17.791% C+
NC14 Bolt Driver
B**
Kills:181
Deaths:82
KDR:2.207
Accuracy:43.187% B**
HSR:75.691% B
MKV Suppressed
B++
Kills:160
Deaths:167
KDR:0.958
Accuracy:27.802% B+
HSR:22.500% B++
NC4 Mag-Shot
C+
Kills:132
Deaths:205
KDR:0.644
Accuracy:25.914% C+
HSR:15.152% C--
AF-18 Stalker
B+
Kills:130
Deaths:111
KDR:1.171
Accuracy:29.224% B+
HSR:12.308% D--
NS-30 Vandal
B++
Kills:110
Deaths:94
KDR:1.170
Accuracy:36.449% B++
HSR:19.091% D
NS-357 Underboss
C*
Kills:106
Deaths:127
KDR:0.835
Accuracy:31.981% C
HSR:19.811% C*
LA8 Rebel
C+
Kills:85
Deaths:126
KDR:0.675
Accuracy:28.936% C+
HSR:20% C+
NS-44L Blackhand
B**
Kills:56
Deaths:79
KDR:0.709
Accuracy:44.292% C*
HSR:55.357% B**
Kills:8,157
Deaths (as Infiltrator):6,865
Deaths (to Infiltrators):5,301
KDR:1.1882
Kill Difference:1,292
Playtime:310.376 hours
Usage:14%
Score:4.090m
Score/min:220
Accuracy (listed only):33.342%
HSR (listed only):35.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,608
Deaths:829
KDR:1.940
Accuracy:34.629% B+
HSR:15.423% B+
AF-34 Mattock
B+
Kills:1,229
Deaths:617
KDR:1.992
Accuracy:39.639% B+
HSR:14.402% D
AF-41 Hacksaw
C+
Kills:374
Deaths:189
KDR:1.979
Accuracy:31.539% C+
HSR:13.369% C
NCM2 Falcon
B*
Kills:327
Deaths:253
KDR:1.292
Accuracy:40.695% B
HSR:7.339% B*
NS-10 Burster
B+
Kills:274
Deaths:363
KDR:0.755
Accuracy:32.570% B+
HSR:3.650% D
NCM3 Raven
B*
Kills:258
Deaths:283
KDR:0.912
Accuracy:45.404% B*
HSR:1.163% D*
NS-10 Burster
B+
Kills:253
Deaths:362
KDR:0.699
Accuracy:32.811% B+
HSR:2.767% D--
NCM3 Raven
B*
Kills:227
Deaths:290
KDR:0.783
Accuracy:45.806% B*
HSR:3.084% C+
NCM2 Falcon
A
Kills:191
Deaths:221
KDR:0.864
Accuracy:43.604% B+
HSR:7.853% A
NCM1 Scattercannon
C
Kills:152
Deaths:138
KDR:1.101
Accuracy:33.690% C
HSR:10.526% D--
AF-23 Grinder
D
Kills:113
Deaths:79
KDR:1.430
Accuracy:28.433% D
HSR:9.735% D*
Kills:5,006
Deaths (as MAX Suit):1,812
Deaths (to MAX Suits):2,336
KDR:2.76269
Kill Difference:3,194
Playtime:146.602 hours
Usage:7%
Score:3.836m
Score/min:436
Accuracy (listed only):37.165%
HSR (listed only):8.119%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M
Kills:2,422
V. Kills:212 N/A
Deaths:154
KDR:15.727
Accuracy:52.421% B+
KPH:272.300 M
VKPH:23.800 B**
M30 Mustang AH
C*
Kills:964
V. Kills:76 N/A
Deaths:412
KDR:2.340
Accuracy:57.282% C*
KPH:29.600 C-
VKPH:2.300 D-
Vortek Rotary
B
Kills:253
V. Kills:223 113%
Deaths:388
KDR:0.652
Accuracy:32.042% B
KPH:7.400 C
VKPH:6.600 C--
M20 Mustang
C+
Kills:219
V. Kills:266 82%
Deaths:340
KDR:0.644
Accuracy:30.927% C++
KPH:7.300 C
VKPH:8.900 C+
Kills:3,858 (1,436 + 0)
Deaths:1,294
KDR:2.981
VKDR:0.600
Vehicle Kills:777
Kill Difference:2,564
Playtime:105.331 hours
Usage:5%
Score:1.558m
Score/min:247
Piloting Accuracy:30.927%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,750
V. Kills:729 240%
Deaths:246
KDR:7.114
Accuracy:43.820% C**
KPH:48.200 A+
VKPH:20.100 C+
L105 Zepher
B++
Kills:1,310
V. Kills:113 N/A
Deaths:98
KDR:13.367
Accuracy:46.554% B+
KPH:75.500 B++
VKPH:6.500 C+
AP30 Shredder
B*
Kills:974
V. Kills:440 221%
Deaths:137
KDR:7.109
Accuracy:27.473% C**
KPH:42.200 B*
VKPH:19.100 C**
CAS30 Tank Buster
C
Kills:529
V. Kills:556 95%
Deaths:950
KDR:0.557
Accuracy:39.819% C
KPH:4.200 D
VKPH:4.400 D
Kills:4,563 (529 + 4,034)
Deaths:1,431
KDR:3.189
VKDR:1.284
Vehicle Kills:1,838
Kill Difference:3,132
Playtime:203.625 hours
Usage:9%
Score:2.687m
Score/min:220
Piloting Accuracy:39.819%
Gunner Accuracy:27.473%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B*
Kills:1,251
V. Kills:87 N/A
Deaths:83
KDR:15.072
Accuracy:51.445% B+
KPH:70.700 B*
VKPH:4.900 D
C75 Viper
B+
Kills:191
V. Kills:36 N/A
Deaths:33
KDR:5.788
Accuracy:31.517% D
KPH:38.800 B+
VKPH:7.300 B
Skyguard
B
Kills:173
V. Kills:161 107%
Deaths:69
KDR:2.507
Accuracy:31.888% B+
KPH:10.600 C*
VKPH:9.800 B
L100 Python AP
C
Kills:54
V. Kills:48 110%
Deaths:12
KDR:4.500
Accuracy:50.652% C
KPH:18.400 D
VKPH:16.400 C
Kills:1,669 (1,669 + 0)
Deaths:197
KDR:8.472
VKDR:1.685
Vehicle Kills:332
Kill Difference:1,472
Playtime:41.918 hours
Usage:2%
Score:0.760m
Score/min:302
Driving Accuracy:50.652%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,895
V. Kills:1,441 131%
Deaths:501
KDR:3.782
Accuracy:45.737% C
KPH:22 B+
VKPH:16.700 B+
Titan-150 HEAT
B**
Kills:1,008
V. Kills:344 292%
Deaths:163
KDR:6.184
Accuracy:44.695% C+
KPH:29.100 B**
VKPH:9.900 B+
Enforcer ML85
B++
Kills:997
V. Kills:761 131%
Deaths:208
KDR:4.793
Accuracy:44.739% B++
KPH:25.100 B+
VKPH:19.200 B+
E540 Halberd
A++
Kills:982
V. Kills:408 240%
Deaths:124
KDR:7.919
Accuracy:49.614% B++
KPH:41.600 A++
VKPH:17.300 B
C85 Canister
B**
Kills:208
V. Kills:5 N/A
Deaths:15
KDR:13.867
Accuracy:45.288% B**
KPH:93.500 B+
VKPH:2.200 D-
Titan-150 HE
B++
Kills:160
V. Kills:21 N/A
Deaths:17
KDR:9.412
Accuracy:52.197% B++
KPH:47.600 B+
VKPH:6.300 C++
M12 Kobalt
A++
Kills:59
V. Kills:1 N/A
Deaths:3
KDR:19.667
Accuracy:18.651% A++
KPH:77.300 B*
VKPH:1.300 C
Kills:5,309 (3,063 + 2,246)
Deaths:1,031
KDR:5.149
VKDR:2.891
Vehicle Kills:2,981
Kill Difference:4,278
Playtime:190.353 hours
Usage:9%
Score:3.921m
Score/min:343
Driving Accuracy:52.197%
Gunner Accuracy:18.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:218
V. Kills:102 212%
Deaths:36
KDR:6.056
Accuracy:47.269% D--
KPH:32.700 C+
VKPH:15.300 D
C85 Canister-H
B+
Kills:135
V. Kills:7 N/A
Deaths:16
KDR:8.438
Accuracy:47.664% B+
KPH:72.800 D
VKPH:3.800 D-
Enforcer ML65-H
D
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:44.323% D**
KPH:23 D
VKPH:11.100 D**
Kills:409 (0 + 409)
Deaths:62
KDR:6.597
VKDR:2.194
Vehicle Kills:136
Kill Difference:347
Playtime:10.947 hours
Usage:0%
Score:0.196m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:44.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:841
V. Kills:110 N/A
Deaths:85
KDR:9.894
Accuracy:35.592% C++
KPH:60.700 B+
VKPH:7.900 C
M40 Fury
B+
Kills:807
V. Kills:123 N/A
Deaths:85
KDR:9.494
Accuracy:34.263% C+
KPH:66.600 B+
VKPH:10.100 C+
M12 Kobalt
B
Kills:232
V. Kills:2 N/A
Deaths:10
KDR:23.200
Accuracy:17.813% C**
KPH:71.500 B
VKPH:0.600 D*
M12 Kobalt
A
Kills:122
V. Kills:6 N/A
Deaths:12
KDR:10.167
Accuracy:18.791% B+
KPH:74.500 C*
VKPH:3.700 A
M20 Basilisk
C++
Kills:102
V. Kills:40 249%
Deaths:27
KDR:3.778
Accuracy:29.329% D
KPH:18.100 C++
VKPH:7.100 C+
M60-G Bulldog
C+
Kills:58
V. Kills:10 N/A
Deaths:12
KDR:4.833
Accuracy:32.466% C+
KPH:17.300 D
VKPH:3 D
M20 Basilisk
C+
Kills:51
V. Kills:23 213%
Deaths:15
KDR:3.400
Accuracy:34.496% C+
KPH:13.700 C-
VKPH:6.200 D
Kills:2,213 (0 + 2,213)
Deaths:246
KDR:8.996
VKDR:1.276
Vehicle Kills:314
Kill Difference:1,967
Playtime:43.585 hours
Usage:2%
Score:0.930m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:34.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:173
V. Kills:18 N/A
Deaths:140
KDR:1.236
Accuracy:34.491% D--
KPH:18.300 C
VKPH:1.900 D--
Kills:173 (173 + 0)
Deaths:140
KDR:1.236
VKDR:0.129
Vehicle Kills:18
Kill Difference:33
Playtime:9.445 hours
Usage:0%
Score:0.043m
Score/min:76
Driving Accuracy:34.491%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,6342,42215415.727B**14.1752.421%B+N/A272.1M23.8B**12788.9h9.3B**17.8B*
Titan-150 AP 3,3361,8955013.782C+2.2345.737%C3.061%C--22B+16.7B+36186.1h4.3B*9.3B++
Blitz GD-10 1,8291,8202,0020.909C+0.6424.323%C++10.879%D-18.8CN/A6096.6h15.1C+62.3C*
C150 Dalton 2,4791,7502467.114B+5.5643.82%C**N/A48.2A+20.1C+45736.3h3.5B*7.9B**
AF-41 Hacksaw 1,6181,6088291.94C+0.3934.629%B+15.423%B+31.8C*N/A12250.6h5.6B+16.2B+
C-4 2,0531,4521,1681.243C+0.3122.173%CN/A59.5C+24.6C57224.4h1.3B++5.9B+
Carnage AR 1,3411,3351,2341.082C+0.4725.862%B+16.779%C33.1C**N/A12040.3h12.1B+47B+
L105 Zepher 1,4231,3109813.367C**11.8146.554%B+N/A75.7B++6.5C+38517.3h4.6B*9.9B*
L100 Python HE 1,3381,2518315.072B+13.5251.445%B+2.878%B70.7B*4.9D28417.7h2.1B**4.1B**
NC6 Gauss SAW 1,2561,2491,0101.237C++0.3221.655%B+18.495%D33.3BN/A16737.5h8.6B+39.8B+
NS-11P 1,2631,2441,1501.082C+0.4724.892%B+21.785%B++36.5B+N/A12834.1h13.2B+52.9B+
AC-X11 1,2361,2321,0941.126C++0.4328.871%B**19.968%C+25.2C++N/A10448.9h9B+31.2B+
AF-34 Mattock 1,2331,2296171.992C0.4439.639%B+14.402%D31CN/A12039.7h5.8B+14.8B+
GR-22 1,1891,1811,1581.02C+0.5324.386%C**17.189%C++33.6BN/A10935.2h12.1B+49.6B+
NC9 A-Tross 1,1851,1761,0251.147C+0.4124.006%C+21.684%C+40.7B+N/A11028.9h9.8C++40.8C*
Razor GD-23 1,1871,1721,0851.08C*0.4728.504%B**20.563%C*27.9B+N/A8042h10.9B+38.2B+
NS-11C 1,1861,1701,1611.008C+0.5525.336%B+20.94%B++19.9C+N/A6258.7h13C*51.3B+
SAS-R 1,1721,1705951.966C+0.4139.982%C++71.539%B+41.3C**N/A12828.3h1.9B*4.8B+
NS-7 PDW 1,1701,1671,0421.12C*0.4327.272%B+11.654%D-29.8C**N/A13839.1h12.4B+45.4B+
EM4 Longshot 1,1671,1665202.242C0.6941.412%C**75.472%C35.7B+N/A11132.7h1.9B+4.6B+
GD-7F 1,1701,1621,2180.954C+0.6025.68%B+17.47%C+21.3C+N/A8454.5h13C*50.6B
NS-11A 1,1691,1611,3080.888C0.6723.833%C++16.71%C20.7CN/A7656h14C+58.6C*
AF-57 Piston 1,1671,1601,1361.021C+0.5334.759%C11.552%C--17.1DN/A6167.9h4B+11.5C*
Gauss Compact S 1,1671,1571,3830.837C+0.7225.125%B+17.027%C+18.2C+N/A5363.6h9.8B+39.2B+
NC1 Gauss Rifle 1,1671,1521,2190.945C+0.6125.107%B++20.66%C**31.4B++N/A11436.7h11.7B+46.7B+
LA39 Bruiser 1,0311,0179991.018C+0.5455.972%C14.061%C**26.7C-N/A7938.1h2B*3.5B+
Titan-150 HEAT 1,3521,0081636.184C**4.6344.695%C+3.373%C+29.1B**9.9B+25534.6h3A6.8B**
Enforcer ML85 1,7589972084.793C++3.2444.739%B++1.605%D25.1B+19.2B+36639.7h11.5B+25.7B++
E540 Halberd 1,3909821247.919B6.3749.614%B++5.499%B+41.6A++17.3B39023.6h3.9A+7.9A
AP30 Shredder 1,4149741377.109B+5.5627.473%C**2.156%C+42.2B*19C*41823.1h49.1B+178.6B++
M30 Mustang AH 1,0409644122.34C0.7957.282%C*N/A29.6C-2.3D-12532.6h5.6B+9.8B+
LA80 8958934162.147C-0.5944.124%B+83.315%B++34.5C+N/A7925.9h1.7B*3.9B++
Tank Mine 1,5928674551.905C+0.3528.172%CN/A88.5C+74C++14749.8h1.6B*5.9B+
M40 Fury 951841859.894B8.3435.592%C++1.903%C++60.9B+8C42213.8h9.4B++26.4B++
M40 Fury 930807859.494C*7.9434.263%C+N/A66.7B+10.2C+45912.1h8.5B*24.9B++
Frag Grenade 6986951695N/A693.4543.607%C+N/A579.2C**2.5D19671.2h2.8B*6.5B+
NS-44 Commissioner 6636559170.714C+0.8430.511%D21.069%C++38.1BN/A14117.2h3.3B++10.7C**
NS Baron G5 6436375951.071C+0.4846.739%B11.931%C32C+N/A10319.9h3.8B++8.1C+
CAS30 Tank Buster 1,0855299500.557C1.0039.819%CN/A4.2D4.4D93126.9h51.8B130.2C*
Bouncing Betty 4644642132.178D0.6256.104%AN/A128.9C++N/A4823.6h1.8C*3.1B**
M60-A Bulldog 517452676.746B5.1939.583%B+1.327%C56.5B**8.1B++4708h4.3B**10.8B**
LA1 Anchor 4114083201.275C0.2825.26%C**20.588%C45.3C++N/A2199h9.6C**37.9B
AF-41 Hacksaw 3773741891.979C+0.4331.539%C+13.369%C38.6B++N/A1549.7h5.5B++17.3B++
NS-15M1 3363363031.109C+0.4423.743%B+20.833%C+42.5BN/A1927.9h12.1C**51B+
MANA Anti-Vehicle Turret 5293292131.545C0.0148.987%C+4.863%B++3290C+2000C**2101240.1h6.5B+13.2B+
Sticky Grenade 3293291329N/A327.4541.974%D*N/A658DN/A23670.5h2.1C+5.1C
NCM2 Falcon 4343272531.292C*0.2640.695%B7.339%B*20.7B**6.8B**19815.8h7.1B*17.4B++
M60-A Bulldog 3593262314.174C+12.6248.545%C**1.84%C38.4C++3.9C+1698.5h4.3B**8.9B*
AF-4G Cyclone 3283263820.853C-0.7024.718%C17.791%C+22.3DN/A6914.6h10.4C++42.1C++
NS-10 Burster 4892743630.755C+0.8032.57%B+3.65%D6.2B**4.9B**11044.2h130.6B*400.9B*
GD-22S 2742722840.958C0.6021.585%C+18.015%D33.2C+N/A2048.2h10B+46.4B
NCM3 Raven 4362582830.912C+0.6445.404%B*1.163%D*14.1B*9.7A18918.3h22.6B+49.8B++
Vortek Rotary 4762533880.652C0.9032.042%B2.767%C+7.4C6.6C--16034h79B246.6B+
NS-10 Burster 4582533620.699C0.8532.811%B+2.767%D--5.7B+4.6B++10344.2h141.8B++432B++
Anti-Vehicle Grenade 2672481248N/A246.4552.056%C+N/A620B*47.5D32590.4h3.6B*7B++
NC05 Jackhammer 2472462081.183C+0.3746.169%C**10.569%D-50.2B+N/A2234.9h3.7B**8.1B++
M60-A Bulldog 268245259.8C+8.2548.17%B1.224%D-34.5C++3.2C+1697.1h4.6B*9.6B*
Mag-Cutter 24623920,3600.012C1.5426.695%C2.51%C0.3CN/A1830.6h2.7C++10C++
M12 Kobalt 2342321023.2A21.6517.813%C**18.535%C*72.5BN/A2313.2h13.5B**75.7B+
NCM3 Raven 4122272900.783C+0.7745.806%B*3.084%C+12B++9.8A+16918.9h26C**56.8B+
M20 Mustang 4852193400.644C0.9130.927%C++2.283%C7.3C8.9C+17029.8h193.4C--625.3C
E540 Halberd-H 320218366.056C+4.5047.269%D--4.128%B**32.5C+15.2D2986.7h4.7B**10B++
C85 Canister 2132081513.867C+12.3145.288%B**9.615%D*94.5B+2.3D-2582.2h5B**11B*
NCM2 Falcon 2761912210.864C+0.6943.604%B+7.853%A13.4B+5.9B+15514.3h12.3B+28.2B+
C75 Viper 227191335.788C**4.2331.517%D1.047%D39B+7.3B4364.9h6.5B**20.7B*
NS Decimator 2811903160.601C0.9539.914%F--1.053%D*20D9.6D2569.5h4.4B+11C--
NC14 Bolt Driver 182181822.207C**0.6543.187%B**75.691%B35.5B**N/A2485.1h2.1B*4.8B*
Skyguard 334173692.507B+0.9531.888%B+2.312%C10.5C++9.8B22916.4h118.2B**370.7B**
AF-19 Mercenary 1781733280.527C1.0320.05%C10.983%F8.1DN/A10321.3h13C*65.1C++
M40 Fury-F 1911731401.236C+0.3234.491%D--N/A18.4C1.9D--769.4h5.6B*16.3B+
Spear Anti-Vehicle Phalanx Turret 2501701610.625B++9.0743.839%B+4.118%C45.9B+21.6C+5583.7h6.7B+15.3B++
Gauss Prime 1671642440.672D0.8821.534%D*20.732%C+21.6D--N/A567.6h12.9D*59.7D*
Mauler S6 1631631421.148C*0.4145.983%B++10.43%D-52.6A+N/A3123.1h3.1A6.6B*
Titan-150 HE 181160179.412C++7.8652.197%B++3.75%B++47.1B+6.2C+2683.4h2.5B*4.7B*
MKV Suppressed 1621601670.958C+0.6027.802%B+22.5%B++32.7C++N/A1374.9h13.6C*49.1B
NCM1 Scattercannon 1541521381.101C0.4533.69%C10.526%D--21.7C+N/A1447h5.6B**16.6B+
C85 Canister-H 142135168.438C+6.8847.664%B+9.63%D-71.1D3.7D-3071.9h4.9C**10.3B+
NC4 Mag-Shot 1341322050.644C+0.9125.914%C+15.152%C--32.2B+N/A1694.1h7.5C**29C++
AF-18 Stalker 1301301111.171C+0.3829.224%B+12.308%D--37.1BN/A1683.5h12.3C++42.1B
M12 Kobalt 1281221210.167C+8.6118.791%B+13.934%D-76.3C**3.8A3021.6h17C**90.3B
AF-23 Grinder 113113791.43C0.1228.433%D9.735%D*25.7CN/A1284.4h4.4A15.5B+
NS-30 Vandal 110110941.17C0.3836.449%B++19.091%D36.7C+N/A1893h5.6C++15.5B+
NS-357 Underboss 1061061270.835C+0.7231.981%C19.811%C*58.9B**N/A3081.8h3.1A9.8B++
EM1 1051021370.745C-0.8119.462%C22.549%B+24.9CN/A2064.1h14C+71.8C++
M20 Basilisk 142102273.778B**2.2229.329%D4.902%D18.2C++7.1C+2635.6h77.6B+264.5B
LA8 Rebel 86851260.675C+0.8828.936%C+20%C+38.6B+N/A1282.2h5.7B+19.8C*
19A Fortuna 7170720.972C0.5826.051%C+18.571%C+21.2DN/A733.3h10.7C41.1C+
Hawk GD-68 128701890.37C--1.1854.588%D*2.857%C6.7D-5.5D31210.5h10.1C--18.5D-
NC15 Phoenix 136651730.376D1.1846.847%D-N/A7.4C--8.1D2158.8h11.2C++23.9C
Shrike 76591550.381C-1.1752.55%C-N/A16.9C--4.9D*7023.5h5.8B11C*
M12 Kobalt 6059319.667B+18.1118.651%A++16.949%B+73.8B++1.3C2540.8h14.1B*75.6B**
M60-G Bulldog 6858124.833C++3.2832.466%C+1.724%D-17.1D2.9D-1603.4h7.3C+22.5C++
NS-44L Blackhand 5656790.709C0.8444.292%C*55.357%B**22.4C+N/A592.5h3.5B+7.8B+
Enforcer ML65-H 8356105.6B+4.0544.323%D**1.786%C+23.3D11.3D**2892.4h8.7B**19.7B*
L100 Python AP 10254124.5B2.9550.652%CN/A18.6C--16.6C5932.9h7.9C15.6C
M20 Basilisk 7451153.4B+1.8534.496%C+N/A13.8C-6.2D2213.7h102.8C+298C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5600.1h
Motion Spotter372,5121.7h
Medical Applicator1,321263,30131.9h
Medical Kit1841,4932.8h
Decoy Grenade0580h
Nano-Armor Kit761765,25656.4h
Anti-Vehicle MANA Turret471,0334.2h
Nanite Healing Grenade01470h
Nanite Revive Grenade02,7950.8h
Spawn Beacon251,4332.1h
Spitfire Auto-Turret7740.2h
Anti-Infantry MANA Turret61380.4h
Recon Detection Device408181.9h
Ammunition Package441,9081.3h
Smoke Grenade01470h
Shield Recharging Field401,8371h

Check the help document for the dictionary if you want to learn more about words used here.


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