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Deputy Director VioletEvergardens[] VioletEvergardens
NC BR 93

KDR: 5.74

Score: 9.9m

Last Seen: Apr 29th, 2020 4:04 AM
- ONLINE NOW

Battle Rank 93 - New Conglomerate on Emerald
Level Progress (to 94): 16%
Level 100 Progress: 53% 495h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS SAS-R Titan-150 AP NS-15MP NS-15M AE GR-22AE AF-4AE Cyclone MGR-L1 Promise S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.374%21.239%5391613327,8304.250811.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.804%0.799B++0.021C+0.059C+HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.433B10.70.253C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.495%0.381%2277213461,5768570518.3256223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.885%-0.184C-1.101D*0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.582B+24.10.547B+43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.992%0.506%4313413442,76711995223.2521290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.415%1.158B**-1.291D**-1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.20.74B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.691%77.508%0313451,60517339.22414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.026%-0.041C+0.673B+0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B20.369C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.154%11.179%02134649218422.67391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.033%1.517A+-0.708D-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.738B++2.10.574B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m661.8%302 (18.1k)90 (5.4k)5.7361820,8513,6356.4973993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1348188921.252%16.383%34830:185

21% Combat Medic18% Engineer24% Heavy Assault19% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2018 5:27 PMApr 16th, 2020 1:36 PMApr 29th, 2020 1:01 AM (78d) (PST)Apr 29th, 2020 1:49 AM (78d) (PST)Apr 29th, 2020 12:04 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
204341700.1890.0330.0311.4010.023408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,2622,02710,23511228415,391

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1837.8h/76.6d 2,767 3,416 6,926 154.5k 574 2,380 2,488 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D
Kills:1,172
Deaths:221
KDR:5.303
Accuracy:25.820% D
HSR:25.683% D
NS-15M AE
C
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:25.213% C
HSR:24.182% D
MGR-L1 Promise
C+
Kills:895
Deaths:188
KDR:4.761
Accuracy:24.072% C+
HSR:19.553% D-
LA1 Anchor
C+
Kills:730
Deaths:164
KDR:4.451
Accuracy:26.005% C+
HSR:21.644% D
MGR-L1 Promise AE
C
Kills:400
Deaths:68
KDR:5.882
Accuracy:25.036% C
HSR:20% D--
EM1
B+
Kills:84
Deaths:24
KDR:3.500
Accuracy:24.663% B+
HSR:17.857% D
NC6 Gauss SAW
C
Kills:71
Deaths:16
KDR:4.438
Accuracy:19.230% C
HSR:19.718% D
NSX-P Naginata
C**
Kills:69
Deaths:24
KDR:2.875
Accuracy:23.510% C+
HSR:31.884% C**
Kills:4,583
Deaths (as Heavy Assault):920
Deaths (to Heavy Assaults):1,072
KDR:4.98152
Kill Difference:3,663
Playtime:447.845 hours
Usage:24%
Score:2.461m
Score/min:92
Accuracy (listed only):24.193%
HSR (listed only):22.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
D--
Kills:1,105
Deaths:321
KDR:3.442
Accuracy:25.153% D*
HSR:19.186% D--
LA39 Bruiser
B+
Kills:411
Deaths:115
KDR:3.574
Accuracy:66.785% B+
HSR:10.706% D-
NS-11CP
C
Kills:220
Deaths:77
KDR:2.857
Accuracy:27.238% C--
HSR:22.727% C
GD-7F
C**
Kills:178
Deaths:59
KDR:3.017
Accuracy:25.539% C+
HSR:22.472% C**
NSX-P Tengu
C--
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.383% C--
HSR:18.812% C--
MKV-P Suppressed
C+
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.265% C+
HSR:22.581% C
Razor GD-23
B+
Kills:84
Deaths:24
KDR:3.500
Accuracy:26.556% C**
HSR:23.810% B+
AF-57 Piston
B+
Kills:81
Deaths:13
KDR:6.231
Accuracy:46.892% B+
HSR:13.580% C+
AF-4A Bandit
C++
Kills:61
Deaths:15
KDR:4.067
Accuracy:26.557% C+
HSR:24.590% C++
Kills:2,334
Deaths (as Light Assault):688
Deaths (to Light Assaults):638
KDR:3.39244
Kill Difference:1,646
Playtime:370.588 hours
Usage:20%
Score:1.291m
Score/min:58
Accuracy (listed only):34.041%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:411
Deaths:115
KDR:3.574
Accuracy:66.785% B+
HSR:10.706% D-
NS-11CP
C
Kills:220
Deaths:77
KDR:2.857
Accuracy:27.238% C--
HSR:22.727% C
GD-7F
C**
Kills:178
Deaths:59
KDR:3.017
Accuracy:25.539% C+
HSR:22.472% C**
Razor GD-23
B+
Kills:84
Deaths:24
KDR:3.500
Accuracy:26.556% C**
HSR:23.810% B+
AF-57 Piston
B+
Kills:81
Deaths:13
KDR:6.231
Accuracy:46.892% B+
HSR:13.580% C+
AF-4A Bandit
C++
Kills:61
Deaths:15
KDR:4.067
Accuracy:26.557% C+
HSR:24.590% C++
Kills:1,035
Deaths (as Engineer):303
Deaths (to Engineers):490
KDR:3.41584
Kill Difference:732
Playtime:329.344 hours
Usage:18%
Score:2.640m
Score/min:134
Accuracy (listed only):36.594%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,389
Deaths:165
KDR:8.418
Accuracy:34.322% D-
HSR:75.666% B+
AF-4AE Cyclone
D--
Kills:1,105
Deaths:321
KDR:3.442
Accuracy:25.153% D*
HSR:19.186% D--
NS-45 Pilot
D--
Kills:178
Deaths:72
KDR:2.472
Accuracy:25.502% D--
HSR:16.854% D*
NS-44P Commissioner
D
Kills:177
Deaths:84
KDR:2.107
Accuracy:37.483% D
HSR:9.040% F-
EM4-AE Longshot
B+
Kills:133
Deaths:4
KDR:33.250
Accuracy:33.965% D*
HSR:85.714% B+
NSX-P Tengu
C--
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.383% C--
HSR:18.812% C--
MKV-P Suppressed
C+
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.265% C+
HSR:22.581% C
NSX Daimyo
C*
Kills:83
Deaths:10
KDR:8.300
Accuracy:41.155% C
HSR:95.181% C*
Kills:3,259
Deaths (as Infiltrator):720
Deaths (to Infiltrators):507
KDR:4.52639
Kill Difference:2,539
Playtime:347.680 hours
Usage:19%
Score:1.438m
Score/min:69
Accuracy (listed only):32.403%
HSR (listed only):42.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
D-
Kills:1,156
Deaths:373
KDR:3.099
Accuracy:25.692% D-
HSR:18.426% D*
AF-4AE Cyclone
D--
Kills:1,105
Deaths:321
KDR:3.442
Accuracy:25.153% D*
HSR:19.186% D--
NS-11P
C+
Kills:464
Deaths:109
KDR:4.257
Accuracy:24.288% C+
HSR:21.983% C+
LA39 Bruiser
B+
Kills:411
Deaths:115
KDR:3.574
Accuracy:66.785% B+
HSR:10.706% D-
NSX-P Tengu
C--
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.383% C--
HSR:18.812% C--
MKV-P Suppressed
C+
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.265% C+
HSR:22.581% C
AF-57 Piston
B+
Kills:81
Deaths:13
KDR:6.231
Accuracy:46.892% B+
HSR:13.580% C+
Kills:3,411
Deaths (as Combat Medic):995
Deaths (to Combat Medics):358
KDR:3.42814
Kill Difference:2,416
Playtime:389.372 hours
Usage:21%
Score:1.587m
Score/min:68
Accuracy (listed only):35.780%
HSR (listed only):17.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:391
Deaths:43
KDR:9.093
Accuracy:44.881% B+
HSR:13.044% D
AF-23 Grinder
A
Kills:187
Deaths:17
KDR:11
Accuracy:49.283% A
HSR:13.904% C
NCM3 Raven
C+
Kills:121
Deaths:21
KDR:5.762
Accuracy:38.701% C+
HSR:2.479% C+
NCM1 Scattercannon
C**
Kills:119
Deaths:18
KDR:6.611
Accuracy:42.791% C**
HSR:16.807% C*
NCM3 Raven
C++
Kills:102
Deaths:21
KDR:4.857
Accuracy:39.979% C+
HSR:2.941% C++
Kills:920
Deaths (as MAX Suit):60
Deaths (to MAX Suits):84
KDR:15.33333
Kill Difference:860
Playtime:29.509 hours
Usage:2%
Score:0.490m
Score/min:277
Accuracy (listed only):43.127%
HSR (listed only):9.835%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:788
V. Kills:434 181%
Deaths:44
KDR:17.909
Accuracy:32.317% C**
KPH:50.900 M
VKPH:28 A*
M30 Mustang AH
B+
Kills:788
V. Kills:85 N/A
Deaths:35
KDR:22.514
Accuracy:54.619% C
KPH:61.700 C++
VKPH:6.700 B+
Vortek Rotary
A++
Kills:288
V. Kills:159 180%
Deaths:18
KDR:16
Accuracy:33.933% B+
KPH:45.800 A++
VKPH:25.300 A+
Breaker Rocket Pods
B+
Kills:109
V. Kills:25 419%
Deaths:3
KDR:36.333
Accuracy:47.070% C
KPH:96.200 C+
VKPH:22.100 B+
Kills:1,973 (1,864 + 0)
Deaths:100
KDR:19.730
VKDR:7.030
Vehicle Kills:703
Kill Difference:1,873
Playtime:35.695 hours
Usage:2%
Score:0.649m
Score/min:303
Piloting Accuracy:33.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:723
V. Kills:242 298%
Deaths:8
KDR:90.375
Accuracy:57.437% C**
KPH:69.100 A*
VKPH:23.100 B+
L100 Python HESH
B++
Kills:187
V. Kills:30 N/A
Deaths:6
KDR:31.167
Accuracy:50.448% C++
KPH:71.900 B+
VKPH:11.500 B++
Kills:910 (910 + 0)
Deaths:14
KDR:65
VKDR:19.429
Vehicle Kills:272
Kill Difference:896
Playtime:13.062 hours
Usage:1%
Score:0.233m
Score/min:297
Driving Accuracy:50.448%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,180
V. Kills:405 291%
Deaths:32
KDR:36.875
Accuracy:52.105% C**
KPH:55.800 A**
VKPH:19.200 B++
Titan-150 HEAT
M+
Kills:716
V. Kills:220 324%
Deaths:10
KDR:71.600
Accuracy:50.964% B+
KPH:54.600 M+
VKPH:16.800 A++
Titan-150 HESH
C**
Kills:148
V. Kills:33 435%
Deaths:3
KDR:49.333
Accuracy:53.051% B+
KPH:43.800 C+
VKPH:9.800 C**
Kills:2,044 (2,044 + 0)
Deaths:45
KDR:45.422
VKDR:14.622
Vehicle Kills:658
Kill Difference:1,999
Playtime:37.631 hours
Usage:2%
Score:0.581m
Score/min:258
Driving Accuracy:53.051%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:95
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:61.578% B**
KPH:224.600 A++
VKPH:18.900 M
G30 Walker
A*
Kills:56
V. Kills:20 267%
Deaths:
KDR:
Accuracy:36.524% C*
KPH:77.100 A*
VKPH:27.500 A++
Kills:151 (0 + 151)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:151
Playtime:1.150 hours
Usage:0%
Score:0.034m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:36.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:798
V. Kills:25 N/A
Deaths:80
KDR:9.975
Accuracy:47.836% B+
KPH:63.300 C*
VKPH:2 C++
M12 Kobalt-F
B+
Kills:154
V. Kills:7 N/A
Deaths:20
KDR:7.700
Accuracy:30.661% A
KPH:42.400 C**
VKPH:1.900 B+
M40 Fury-F
A++
Kills:99
V. Kills:38 254%
Deaths:6
KDR:16.500
Accuracy:57.672% B*
KPH:39 B++
VKPH:15 A++
Kills:1,051 (1,051 + 0)
Deaths:106
KDR:9.915
VKDR:0.660
Vehicle Kills:70
Kill Difference:945
Playtime:18.786 hours
Usage:1%
Score:0.175m
Score/min:155
Driving Accuracy:57.672%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,3921,3891658.418A++2.6834.322%D-75.666%B+8.3D**N/A24167.7h2B+5.9C+
Titan-150 AP 1,5851,1803236.875M**31.1452.105%C**N/A55.9A**19.2B++27721.1h2.9A5.6B**
NS-15MP 1,1841,1722215.303B**0.4325.82%D25.683%D9.7FN/A25121.2h11.3C43.9C
NS-15M AE 1,1661,1622155.405A+0.3325.213%C24.182%D30.4D-N/A9138.2h11.4C+45C++
GR-22AE 1,1701,1563733.099B++2.6425.692%D-18.426%D*3.5D**N/A10330.7h12.7C-49.3C-
AF-4AE Cyclone 1,1141,1053213.442A++2.2925.153%D*19.186%D--5.3D**N/A14209.1h8.8C**34.8C
MGR-L1 Promise 8978951884.761A*0.9824.072%C+19.553%D-16.7D--N/A6053.5h11.9B+49.3B
S12 Renegade 823798809.975A+4.2447.836%B+1.88%D--63.3C*2C++16212.6h3B6.3B+
M20 Mustang 1,2227884417.909S12.1732.317%C**N/A50.8M28A*38315.5h37.7B**116.6B**
M30 Mustang AH 8737883522.514A+16.7854.619%CN/A61.6C++6.6B19512.8h10.6C19.4C
LA1 Anchor 7357301644.451B++1.2926.005%C+21.644%D18D--N/A5940.5h9.2B+35.4C**
L100 Python AP 965723890.375U84.6457.437%C**N/A68.9A*23B+30810.5h3A5.3A
Titan-150 HEAT 9367161071.6U65.8650.964%B+N/A54.7M+16.8A++23613.1h3.9B+7.8B++
NS Decimator 8926301255.04M**0.7058.829%CN/A43.8C++18.2C++21814.4h3B**5B*
NS-11P 4674641094.257A*1.4824.288%C+21.983%C+13.3D-N/A4834.8h10.2B**42B++
LA39 Bruiser 4134111153.574A**2.1666.785%B+10.706%D-5.9D**N/A1769.4h1.8B**2.7B++
MGR-L1 Promise AE 404400685.882M0.1525.036%C20%D--28.6D-N/A7514h12.1C*48.4C++
NCM1 Scattercannon 397391439.093M*3.3644.881%B+13.044%D35.9B++N/A11010.9h8.7C19.5C*
Vortek Rotary 4472881816S10.2633.933%B+N/A45.7A++25.2A3036.3h26.4B**77.8B**
M12 Kobalt 240231377C++71.2617.959%D-19.913%C**128.3C*5C++3751.8h16B89.1C+
NS-11CP 224220772.857B++2.8827.238%C--22.727%C3D**N/A874.4h13.2C48.4C
AF-23 Grinder 1891871711A**5.2649.283%A13.904%C29.2CN/A866.4h12.9F--26.1D
L100 Python HESH 217187631.167A++25.4350.448%C++N/A71.9B+11.5B++2512.6h2.7B+5.4B+
NS-45 Pilot 179178722.472B*3.2625.502%D--16.854%D*7.3D*N/A2424.3h6.2B+24.3C+
GD-7F 178178593.017A2.7225.539%C+22.472%C**1.8D*N/A697.1h10.3B*40.1B+
NS-44P Commissioner 178177842.107B+3.6337.483%D9.04%F-18.6D--N/A469.5h3.2C*8.5C+
NS Harrower 1701702,3180.073B++5.6614.773%D--2.353%D-0.2C+N/A1910.1h1.4A9.3C++
M12 Kobalt-F 161154207.7A*1.9630.661%A4.545%D42.8C**1.9B+1033.6h12.3B40B++
Titan-150 HESH 181148349.333A*43.6053.051%B+1.351%C43.5C+9.7C**2203.4h3.5C6.5C*
NC05 Jackhammer 148148423.524A2.2146.682%C++12.162%D4D**N/A1136.9h4.1B+8.9B+
EM4-AE Longshot 133133433.25S27.5133.965%D*85.714%B+8.5FN/A2015.6h1.6B+4.8C+
NCM3 Raven 148121215.762S0.0338.701%C+2.479%C+9C-2F-4313.5h24.1B62.2C**
NCM1 Scattercannon 122119186.611A++0.8742.791%C**16.807%C*32.2C-N/A993.7h8.5D*19.8C
Breaker Rocket Pods 134109336.333M++30.6047.07%CN/A99.1C+22.7B+4221.1h11.7B+24.9B+
NCM3 Raven 121102214.857S0.8839.979%C+2.941%C++7.6D1.4F-3613.5h29.7C+74.4C++
NSX-P Tengu 103101224.591M*1.1533.383%C--18.812%C--1.6D*N/A864.6h9B*26.8B+
M40 Fury-F 13799616.5S10.7657.672%B*N/A39.6B++15.2A++1972.5h7.6B+13.1B++
C85 Canister-H 10395195M**89.2661.578%B**4.211%F-237.5A*20M+6630.4h8.9C--14.4C+
MKV-P Suppressed 9593422.214B+3.5228.265%C+22.581%C14.3D-N/A406.5h14.7C+52C++
EM1 8484243.5A*2.2424.663%B+17.857%D15D--N/A625.6h10.9B++44.2B+
Razor GD-23 8484243.5M++2.2426.556%C**23.81%B+4.1D--N/A1720.5h9.9B++37.1B+
NSX Daimyo 8383108.3B**2.5641.155%C95.181%C*15.4D*N/A395.4h2.7C6.5C+
AF-57 Piston 8181136.231S0.4946.892%B+13.58%C+62.3B++N/A2441.3h3.3B*7B*
NC05 Jackhammer AE 7473164.563A++1.1739.315%D*10.959%D*2.2FN/A633.9h3.9B+10C+
NC6 Gauss SAW 7371164.438A**1.3019.23%C19.718%D5.7D*N/A5612.4h8.2B+42.8B
NSX-P Naginata 6969242.875B**2.8623.51%C+31.884%C**43.1CN/A2661.6h9.1B*38.7B++
AF-4A Bandit 6361154.067A*1.6726.557%C+24.59%C++0.8D*N/A375.1h7.9B**29.8B++
G30 Walker 7656156U50.2636.524%C*3.571%C+80A*28.6A*4000.7h89.8B**245.7B++
Hunter QCX 8153134.077S1.6653.89%B++1.887%F33.1A+17.5M2061.6h7.2C+13.3C*
NS Annihilator 785068.333U2.6080.11%C+N/A17.2A+9.7B+1822.9h8.8B**11B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02,4370.2h
Spawn Beacon21940.1h
AE Nano-Armor Kit40142,16618h
AE Medical Applicator87136,46410.6h
Nanite Revive Grenade07200.2h
Medical Kit3063,2497.9h
Motion Spotter22,2331.5h
Restoration Kit222660.3h
Spitfire Auto-Turret38580.6h
Shield Recharging Field71,0740.4h
Recon Detection Device58971.7h
Ammunition Package36640.3h
Anti-Infantry MANA Turret1620.1h
Nano-Repair Grenade02170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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