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Director General VioletEvergardens[] VioletEvergardens
NC BR 97

KDR: 5.73

Score: 11.3m

Last Seen: Jul 28th, 2020 6:55 PM
- OFFLINE - 31.4 hour(s)

Battle Rank 97 - New Conglomerate on Emerald
Level Progress (to 98): 53%
Level 100 Progress: 60% 413h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor Titan-150 AP NS-15MP AF-4AE Cyclone NS-15M AE GR-22AE S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.396%21.255%5401813319,0524.306381.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.722%0.802B++0.022C+0.118C+HEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.436B10.60.257C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.619%0.52%2223213471,7309674617.8351232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.012%-0.17C-0.97D--0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.59B+23.70.554B+42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.193%0.483%3937413452,897136100721.146287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.281%1.177B**-1.304D**-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.30.739B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.876%80.16%0313461,87519739.4697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.496%0.137C++0.843B*0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.42B2.10.353C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.572%11.111%02134760320832.88517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.326%1.301A-0.722D-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.713B++2.20.554B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m661.3%306 (18.4k)93 (5.6k)5.7256823,8364,1636.4501697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349215621.559%16.949%36529:257

20% Combat Medic17% Engineer24% Heavy Assault21% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2018 5:27 PMApr 16th, 2020 1:36 PMJul 28th, 2020 4:18 PM (59d) (PST)Jul 28th, 2020 4:27 PM (59d) (PST)Jul 28th, 2020 2:55 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
210371730.1970.0340.0331.4540.023444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,5712,23210,33912228715,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2014.3h/83.9d 3,016 4,040 7,969 175.8k 674 2,697 2,744 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,183
Deaths:249
KDR:4.751
Accuracy:25.252% D
HSR:22.401% D-
NS-15MP
D-
Kills:1,172
Deaths:221
KDR:5.303
Accuracy:25.820% D-
HSR:25.683% D-
NS-15M AE
D
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:25.213% D
HSR:24.182% D
MGR-L1 Promise
D
Kills:902
Deaths:189
KDR:4.772
Accuracy:24.109% D
HSR:19.512% D*
MGR-L1 Promise AE
D-
Kills:405
Deaths:71
KDR:5.704
Accuracy:25.171% D-
HSR:20% D*
EM1
C+
Kills:126
Deaths:40
KDR:3.150
Accuracy:25.795% C+
HSR:22.222% C-
NC6 Gauss SAW
C-
Kills:93
Deaths:20
KDR:4.650
Accuracy:19.963% D
HSR:23.656% C-
NSX-P Naginata
C+
Kills:69
Deaths:24
KDR:2.875
Accuracy:23.510% D
HSR:31.884% C+
GD-22S
B*
Kills:64
Deaths:13
KDR:4.923
Accuracy:26.459% C+
HSR:35.938% B*
Kills:5,176
Deaths (as Heavy Assault):1,042
Deaths (to Heavy Assaults):1,233
KDR:4.96737
Kill Difference:4,134
Playtime:478.926 hours
Usage:24%
Score:2.779m
Score/min:97
Accuracy (listed only):24.588%
HSR (listed only):25.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
D*
Kills:1,170
Deaths:344
KDR:3.401
Accuracy:25.232% D*
HSR:18.803% D*
LA39 Bruiser
C+
Kills:478
Deaths:141
KDR:3.390
Accuracy:65.997% C+
HSR:10.879% D
NS-11CP
D
Kills:251
Deaths:97
KDR:2.588
Accuracy:27.142% D
HSR:21.912% D
MKV-P Suppressed
D-
Kills:225
Deaths:70
KDR:3.214
Accuracy:27.533% D-
HSR:16.444% D*
GD-7F
C+
Kills:178
Deaths:59
KDR:3.017
Accuracy:25.539% C
HSR:22.472% C+
AF-57 Piston
C++
Kills:125
Deaths:28
KDR:4.464
Accuracy:45.277% C++
HSR:12% D
NSX-P Tengu
D
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.383% D--
HSR:18.812% D
Razor GD-23
C++
Kills:84
Deaths:24
KDR:3.500
Accuracy:26.556% C
HSR:23.810% C++
AF-4A Bandit
C
Kills:69
Deaths:22
KDR:3.136
Accuracy:25.733% C--
HSR:23.188% C
NS Baron G5AE
D*
Kills:57
Deaths:29
KDR:1.966
Accuracy:37.521% D**
HSR:8.772% D*
Kills:2,738
Deaths (as Light Assault):836
Deaths (to Light Assaults):721
KDR:3.27512
Kill Difference:1,902
Playtime:411.230 hours
Usage:20%
Score:1.399m
Score/min:57
Accuracy (listed only):33.991%
HSR (listed only):17.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:478
Deaths:141
KDR:3.390
Accuracy:65.997% C+
HSR:10.879% D
NS-11CP
D
Kills:251
Deaths:97
KDR:2.588
Accuracy:27.142% D
HSR:21.912% D
GD-7F
C+
Kills:178
Deaths:59
KDR:3.017
Accuracy:25.539% C
HSR:22.472% C+
AF-57 Piston
C++
Kills:125
Deaths:28
KDR:4.464
Accuracy:45.277% C++
HSR:12% D
Razor GD-23
C++
Kills:84
Deaths:24
KDR:3.500
Accuracy:26.556% C
HSR:23.810% C++
AF-4A Bandit
C
Kills:69
Deaths:22
KDR:3.136
Accuracy:25.733% C--
HSR:23.188% C
NS Baron G5AE
D*
Kills:57
Deaths:29
KDR:1.966
Accuracy:37.521% D**
HSR:8.772% D*
Kills:1,242
Deaths (as Engineer):400
Deaths (to Engineers):570
KDR:3.105
Kill Difference:842
Playtime:342.069 hours
Usage:17%
Score:2.880m
Score/min:140
Accuracy (listed only):36.252%
HSR (listed only):17.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,389
Deaths:165
KDR:8.418
Accuracy:34.322% D*
HSR:75.666% C**
AF-4AE Cyclone
D*
Kills:1,170
Deaths:344
KDR:3.401
Accuracy:25.232% D*
HSR:18.803% D*
NSX Daimyo
B+
Kills:353
Deaths:50
KDR:7.060
Accuracy:42.786% C+
HSR:95.751% B+
MKV-P Suppressed
D-
Kills:225
Deaths:70
KDR:3.214
Accuracy:27.533% D-
HSR:16.444% D*
NS-45 Pilot
D**
Kills:189
Deaths:75
KDR:2.520
Accuracy:24.639% D**
HSR:16.931% F
NS-44P Commissioner
D-
Kills:188
Deaths:88
KDR:2.136
Accuracy:37.817% D-
HSR:10.106% F-
AF-18 Stalker
C+
Kills:151
Deaths:28
KDR:5.393
Accuracy:29.467% C+
HSR:16.556% D-
EM4-AE Longshot
B+
Kills:133
Deaths:4
KDR:33.250
Accuracy:33.965% D*
HSR:85.714% B+
NSX-P Tengu
D
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.383% D--
HSR:18.812% D
Kills:3,899
Deaths (as Infiltrator):846
Deaths (to Infiltrators):575
KDR:4.60875
Kill Difference:3,053
Playtime:417.403 hours
Usage:21%
Score:1.813m
Score/min:72
Accuracy (listed only):32.127%
HSR (listed only):39.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
D*
Kills:1,170
Deaths:344
KDR:3.401
Accuracy:25.232% D*
HSR:18.803% D*
GR-22AE
D--
Kills:1,156
Deaths:373
KDR:3.099
Accuracy:25.692% D--
HSR:18.426% D*
NS-11P
C-
Kills:689
Deaths:169
KDR:4.077
Accuracy:24.333% D
HSR:21.916% C-
LA39 Bruiser
C+
Kills:478
Deaths:141
KDR:3.390
Accuracy:65.997% C+
HSR:10.879% D
MKV-P Suppressed
D-
Kills:225
Deaths:70
KDR:3.214
Accuracy:27.533% D-
HSR:16.444% D*
AF-57 Piston
C++
Kills:125
Deaths:28
KDR:4.464
Accuracy:45.277% C++
HSR:12% D
NSX-P Tengu
D
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.383% D--
HSR:18.812% D
NS Baron G5AE
D*
Kills:57
Deaths:29
KDR:1.966
Accuracy:37.521% D**
HSR:8.772% D*
Kills:4,001
Deaths (as Combat Medic):1,176
Deaths (to Combat Medics):402
KDR:3.40221
Kill Difference:2,825
Playtime:405.849 hours
Usage:20%
Score:1.772m
Score/min:73
Accuracy (listed only):35.621%
HSR (listed only):15.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:511
Deaths:66
KDR:7.742
Accuracy:46.472% C**
HSR:13.112% D
NCM1 Scattercannon
C**
Kills:276
Deaths:41
KDR:6.732
Accuracy:46.263% C**
HSR:15.580% C
AF-23 Grinder
B**
Kills:187
Deaths:17
KDR:11
Accuracy:49.283% B**
HSR:13.904% C-
NCM3 Raven
C+
Kills:159
Deaths:24
KDR:6.625
Accuracy:39.424% C
HSR:2.516% C+
NCM3 Raven
C
Kills:129
Deaths:24
KDR:5.375
Accuracy:40.773% C
HSR:2.326% C
NS-20 Gorgon
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:21.756% N/A
HSR:26% N/A
Kills:1,312
Deaths (as MAX Suit):89.500
Deaths (to MAX Suits):100
KDR:14.65922
Kill Difference:1,222.500
Playtime:34.697 hours
Usage:2%
Score:0.643m
Score/min:309
Accuracy (listed only):40.662%
HSR (listed only):12.239%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:887
V. Kills:93 N/A
Deaths:35
KDR:25.343
Accuracy:54.935% C-
KPH:62.500 C
VKPH:6.600 C++
M20 Mustang
A*
Kills:843
V. Kills:462 182%
Deaths:44
KDR:19.159
Accuracy:32.274% C**
KPH:51.400 A*
VKPH:28.200 A++
Vortek Rotary
B**
Kills:297
V. Kills:164 180%
Deaths:18
KDR:16.500
Accuracy:34.201% C*
KPH:45.500 B**
VKPH:25.100 B*
Breaker Rocket Pods
B+
Kills:109
V. Kills:25 419%
Deaths:3
KDR:36.333
Accuracy:47.070% D
KPH:96.200 C
VKPH:22.100 B+
Kills:2,136 (2,027 + 0)
Deaths:100
KDR:21.360
VKDR:7.440
Vehicle Kills:744
Kill Difference:2,036
Playtime:38.231 hours
Usage:2%
Score:0.699m
Score/min:305
Piloting Accuracy:34.201%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:828
V. Kills:275 300%
Deaths:8
KDR:103.500
Accuracy:57.120% C*
KPH:68.400 A++
VKPH:22.700 C*
L100 Python HESH
B+
Kills:197
V. Kills:32 N/A
Deaths:6
KDR:32.833
Accuracy:50.570% C+
KPH:72.300 C*
VKPH:11.700 B+
Skyguard
M**
Kills:71
V. Kills:34 203%
Deaths:
KDR:
Accuracy:28.126% C--
KPH:51.300 M**
VKPH:24.600 M*
Kills:1,096 (1,096 + 0)
Deaths:14
KDR:78.286
VKDR:24.357
Vehicle Kills:341
Kill Difference:1,082
Playtime:16.208 hours
Usage:1%
Score:0.298m
Score/min:306
Driving Accuracy:28.126%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,180
V. Kills:405 291%
Deaths:32
KDR:36.875
Accuracy:52.105% C*
KPH:55.800 A++
VKPH:19.200 C**
Titan-150 HEAT
A++
Kills:738
V. Kills:227 324%
Deaths:10
KDR:73.800
Accuracy:51.346% C**
KPH:54.100 A++
VKPH:16.700 B*
Titan-150 HESH
C+
Kills:151
V. Kills:34 431%
Deaths:3
KDR:50.333
Accuracy:53.517% B
KPH:43.800 C
VKPH:9.900 C+
Kills:2,069 (2,069 + 0)
Deaths:45
KDR:45.978
VKDR:14.800
Vehicle Kills:666
Kill Difference:2,024
Playtime:38.228 hours
Usage:2%
Score:0.591m
Score/min:258
Driving Accuracy:53.517%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:95
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:61.578% B*
KPH:224.300 A++
VKPH:18.900 A**
G30 Walker
A++
Kills:56
V. Kills:20 267%
Deaths:
KDR:
Accuracy:36.522% C+
KPH:76.700 A++
VKPH:27.400 A+
Kills:151 (0 + 151)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:151
Playtime:1.154 hours
Usage:0%
Score:0.035m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:36.522%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:75
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:15.467% D--
KPH:144.800 A+
VKPH:7.700 M++
Kills:75 (0 + 75)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:75
Playtime:0.518 hours
Usage:0%
Score:0.016m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:15.467%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:986
V. Kills:33 N/A
Deaths:85
KDR:11.600
Accuracy:47.698% B
KPH:65.400 C*
VKPH:2.200 C*
M12 Kobalt-F
B+
Kills:162
V. Kills:7 N/A
Deaths:20
KDR:8.100
Accuracy:30.244% B**
KPH:42.500 C++
VKPH:1.800 B+
M40 Fury-F
B**
Kills:123
V. Kills:47 256%
Deaths:7
KDR:17.571
Accuracy:57.342% B+
KPH:38.100 C*
VKPH:14.600 B**
Kills:1,271 (1,271 + 0)
Deaths:112
KDR:11.348
VKDR:0.777
Vehicle Kills:87
Kill Difference:1,159
Playtime:22.127 hours
Usage:1%
Score:0.216m
Score/min:163
Driving Accuracy:57.342%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,3921,3891658.418A2.6934.322%D*75.666%C**8.3D**N/A24167.7h2C++5.9C--
LA1 Anchor 1,1931,1832494.751B+0.9725.252%D22.401%D-18.3D*N/A6164.8h8.9C*35.3C+
Titan-150 AP 1,5851,1803236.875A*31.1552.105%C*N/A55.9A++19.2C**27921.1h2.9B**5.6B*
NS-15MP 1,1841,1722215.303B++0.4225.82%D-25.683%D-9.7FN/A25121.2h11.3D43.9D
AF-4AE Cyclone 1,1791,1703443.401A++2.3225.232%D*18.803%D*5.4D**N/A14217.4h8.8C+35C--
NS-15M AE 1,1661,1622155.405B**0.3225.213%D24.182%D30.4D--N/A9138.2h11.4C45C
GR-22AE 1,1701,1563733.099B+2.6325.692%D--18.426%D*3.5D**N/A10330.7h12.7D49.3D
S12 Renegade 1,0199868511.6A5.8747.698%B2.231%D-65.3C*2.2C*17315.1h2.9B+6.1B+
MGR-L1 Promise 9049021894.772A*0.9524.109%D19.512%D*16.4D*N/A6055h11.9C++49.2C++
M30 Mustang AH 9808873525.343B**19.6254.935%C-N/A62.5C6.5C++20614.2h10.5D-19.2D
M20 Mustang 1,3058434419.159M*13.4332.274%C**N/A51.4A*28.2A++38316.4h37.6B**116.5B**
L100 Python AP 1,1038288103.5S97.7757.12%C*N/A68.4A++22.7C*30412.1h3.1B**5.4B**
Titan-150 HEAT 9657381073.8S68.0751.346%C**N/A54.3A*16.7B*23413.6h4B7.8B+
NS Decimator 1,0307271385.268M0.4658.669%C--N/A45.7C+19.1C+22415.9h2.9B++4.9B++
NS-11P 6946891694.077A++1.6524.333%D21.916%C-16.2D--N/A5342.6h10.8B+44.2C*
NCM1 Scattercannon 520511667.742M*2.0246.472%C**13.112%D37.6C*N/A12013.6h8.6D18.4C+
LA39 Bruiser 4814781413.39A*2.3465.997%C+10.879%D6.3D**N/A1876.1h1.9B++2.8B+
MGR-L1 Promise AE 409405715.704A++0.0225.171%D-20%D*28.7D--N/A7514.1h12.2C+48.5C
NSX Daimyo 353353507.06B*1.3342.786%C+95.751%B+8.2FN/A2643.1h2.4C+5.7C+
Vortek Rotary 4612971816.5M*10.7734.201%C*N/A45.7B**25.2B*3016.5h26.8B**78.4B*
M12 Kobalt 300287395.667C++89.9418.215%D*19.512%C++114.8C5.2C++3242.5h15.2C**83.4C
NCM1 Scattercannon 280276416.732A**1.0146.263%C**15.58%C43.1CN/A1346.4h7D15C+
NS-11CP 255251972.588C**3.1427.142%D21.912%D3.3D**N/A976.9h13.2D-48.7D
MKV-P Suppressed 228225703.214B**2.5127.533%D-16.444%D*18.3D**N/A5312.3h13.1D47.6C--
NS Harrower 1981972,7570.071C**5.6515.721%D**2.03%D--0.2CN/A1997.2h1.4A8.6C
L100 Python HESH 229197632.833B**27.1150.57%C+N/A73C**11.9B+2572.7h2.7B+5.3B
NS-45 Pilot 190189752.52B+3.2124.639%D**16.931%F7.7D*N/A2624.6h6.2C++25.3D
NS-44P Commissioner 189188882.136B+3.5937.817%D-10.106%F-12.3D*N/A3115.3h3.2C+8.4C+
AF-23 Grinder 1891871711M5.2749.283%B**13.904%C-29.2DN/A866.4h12.9T-26.1D*
GD-7F 178178593.017B++2.7125.539%C22.472%C+1.8D*N/A797.1h10.3B+40.1C**
M12 Kobalt-F 169162208.1A**2.3730.244%B**4.321%D--42.6C++1.8B+1033.8h12C*39.7B+
NCM3 Raven 196159246.625S0.9039.424%C2.516%C+10.5C2.4F-4915.2h23.1B58.7C*
Titan-150 HESH 185151350.333A++44.6153.517%B1.325%C43.1C9.7C+2193.5h3.5D6.5C+
AF-18 Stalker 153151285.393A*0.3329.467%C+16.556%D-27.5DN/A715.5h11C**37.3C*
NC05 Jackhammer 148148423.524A*2.2046.682%C+12.162%D-4D**N/A1236.9h4.1B+8.9C*
EM4-AE Longshot 133133433.25S27.5233.965%D*85.714%B+8.5FN/A2015.6h1.6B+4.8C+
NCM3 Raven 154129245.375S0.3540.773%C2.326%C8.5D1.6F--4315.2h29.8C+73C+
EM1 127126403.15B++2.5825.795%C+22.222%C-19.1D--N/A696.6h11.7C+45.2C*
AF-57 Piston 125125284.464A**1.2645.277%C++12%D62.5C++N/A2292h3.3B*7.4B+
M40 Fury-F 170123717.571S11.8557.342%B+N/A38.4C*14.7B**1853.2h7.4B12.8B++
Breaker Rocket Pods 134109336.333M+30.6147.07%DN/A99.1C22.7B+4241.1h11.7C**24.9C++
NSX-P Tengu 103101224.591A*1.1333.383%D--18.812%D1.6D**N/A864.6h9B+26.8C**
C85 Canister-H 10395195S89.2761.578%B*4.211%F-237.5A++20M+6670.4h8.9D14.4C
NC6 Gauss SAW 9693204.65A1.0819.963%D23.656%C-7.2D*N/A6412.9h8B+40.3C+
Razor GD-23 8484243.5A+2.2326.556%C23.81%C++4.1D--N/A1720.5h9.9B+37.1C*
Hunter QCX 12983223.773M**1.9555.238%B+1.205%D**34.6A19.2M2192.4h7C++12.7C**
M12 Kobalt 7975175A**69.2715.467%D--16%D-150A++8M*5220.5h13.4B*86.5C*
NC05 Jackhammer AE 7473164.563B**1.1639.261%F10.959%D*2.2F-N/A633.9h3.9B+10C-
Skyguard 10571171U65.2728.126%C--N/A50.7M**24.3M++4231.4h40.4A++143.6A
AF-4A Bandit 7369223.136B++2.5925.733%C--23.188%C0.9D**N/A375.6h8.4B*32.6B
NSX-P Naginata 6969242.875B+2.8523.51%D31.884%C+43.1DN/A2711.6h9.1B+38.7C*
GD-22S 6464134.923B**0.8026.459%C+35.938%B*29.1D-N/A1422.2h10.1C+38C++
NS Baron G5AE 5757291.966C**3.7637.521%D**8.772%D*2.2D**N/A526.1h3.9C*10.5C+
G30 Walker 7656156M**50.2736.522%C+3.571%C++80A++28.6A++3990.7h89.9B*246B++
NS Annihilator 805168.5U2.7780.066%C+N/A16.5B*9.4C+1863.1h9.5B+11.9B+
NS-20 Gorgon 525077.143S1.4221.756%D26%B+31.3C*1.3C1211.6h20.8B+95.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit03,3120.3h
Nanite Revive Grenade07900.2h
Spawn Beacon32550.2h
Medical Kit3533,7158.6h
AE Medical Applicator97149,25911.5h
AE Nano-Armor Kit47151,67318.6h
Restoration Kit263060.4h
Motion Spotter42,9931.9h
Spitfire Auto-Turret49190.7h
Recon Detection Device59441.8h
Shield Recharging Field71,1060.4h
Ammunition Package37380.3h
Anti-Infantry MANA Turret1630.1h
Nano-Repair Grenade02400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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