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Cavalier VioletEvergardens[] VioletEvergardens
NC BR 32

KDR: 4.61

Score: 0.5m

Last Seen: May 21st, 2018 6:36 PM
- OFFLINE - 35.7 hour(s)

Battle Rank 32 - New Conglomerate on Emerald
Level Progress (to 33): 95%
Level 100 Progress: 2% 1213h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GR-22AE Titan-150 HEAT Titan-150 AP S12 Renegade MKV-P Suppressed GD-22S EM1 NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.282%20.29%493110212763.365851.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.636B+-0.049C+1.366AHEAD ++ (~8.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.24C++13.80.032C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.5m411.4%253 (15.2k)181 (10.9k)4.614138491845.6358732 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10226414.392%12.132%17513:420

38% Combat Medic31% Engineer8% Heavy Assault17% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2018 5:27 PMMay 15th, 2018 12:25 AMMay 21st, 2018 6:00 PM (207d) (PST)May 21st, 2018 2:43 PM (207d) (PST)May 21st, 2018 2:36 PM (207d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
448503980.3390.0730.0411.5760.044373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9022,99123,911204295310,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
41.8h/1.7d 188 103 290 3.9k 33 145 110 1.1m

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:27.146% N/A
HSR:26% N/A
Kills:50
Deaths (as Light Assault):19
Deaths (to Light Assaults):34
KDR:2.63158
Kill Difference:31
Playtime:0.971 hours
Usage:2%
Score:0.002m
Score/min:32
Accuracy (listed only):27.146%
HSR (listed only):26%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):37
KDR:0
Kill Difference:UNR
Playtime:3.460 hours
Usage:8%
Score:0.029m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):36
KDR:0
Kill Difference:UNR
Playtime:13.079 hours
Usage:31%
Score:0.177m
Score/min:225
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-P Suppressed
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:27.146% N/A
HSR:26% N/A
Kills:50
Deaths (as Infiltrator):19
Deaths (to Infiltrators):22
KDR:2.63158
Kill Difference:31
Playtime:7.257 hours
Usage:17%
Score:0.056m
Score/min:127
Accuracy (listed only):27.146%
HSR (listed only):26%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
D
Kills:276
Deaths:75
KDR:3.680
Accuracy:24.282% D
HSR:20.290% D
MKV-P Suppressed
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:27.146% N/A
HSR:26% N/A
Kills:326
Deaths (as Combat Medic):94
Deaths (to Combat Medics):18
KDR:3.46809
Kill Difference:232
Playtime:16.062 hours
Usage:38%
Score:0.183m
Score/min:190
Accuracy (listed only):25.714%
HSR (listed only):23.145%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):2
KDR:0
Kill Difference:UNR
Playtime:0.516 hours
Usage:1%
Score:0.006m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:104
V. Kills:21 473%
Deaths:4
KDR:26
Accuracy:58.612% A
KPH:51 M++
VKPH:10.300 B
Titan-150 AP
A++
Kills:103
V. Kills:36 278%
Deaths:2
KDR:51.500
Accuracy:45.303% D
KPH:40.400 A++
VKPH:14.100 C+
Kills:207 (207 + 0)
Deaths:6
KDR:34.500
VKDR:9.500
Vehicle Kills:57
Kill Difference:201
Playtime:4.587 hours
Usage:11%
Score:0.051m
Score/min:184
Driving Accuracy:45.303%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:81
V. Kills:3 N/A
Deaths:13
KDR:6.231
Accuracy:47.609% B++
KPH:58.500 C++
VKPH:2.200 C**
Kills:81 (81 + 0)
Deaths:13
KDR:6.231
VKDR:0.231
Vehicle Kills:3
Kill Difference:68
Playtime:1.384 hours
Usage:3%
Score:0.017m
Score/min:204
Driving Accuracy:47.609%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22AE 279276753.68A0.9324.282%D20.29%D20.3D-N/A5613.6h13.8C--56.9D
Titan-150 HEAT 125104426S21.3958.612%AN/A52M*10.5B+1492h4.2B+7.2B**
Titan-150 AP 139103251.5S46.8945.303%DN/A41.2A++14.4C+2122.5h2.9B++6.4B*
S12 Renegade 8481136.231B+1.6247.609%B++4.938%C+57.9C++2.1C*2041.4h2.8B++5.9B++
MKV-P Suppressed 5050192.632A1.9827.146%C++26%B+18.5DN/A492.7h15.2C++55.9C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0680h
Nano-Armor Kit02,4370.2h
AE Nano-Armor Kit514,5880.7h
AE Medical Applicator2118,5301.2h

Check the help document for the dictionary if you want to learn more about words used here.


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