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Maj. General VioletEvergardens[] VioletEvergardens
NC BR 82

KDR: 6.02

Score: 6.9m

Last Seen: Nov 4th, 2019 10:43 PM
- OFFLINE - 183.4 hour(s)

Battle Rank 82 - New Conglomerate on Emerald
Level Progress (to 83): 56%
Level 100 Progress: 36% 694h
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NS-15MP NS-15M AE SAS-R GR-22AE M20 Mustang M30 Mustang AH Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $559,197 MLG Score: 447
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.627%22.122%5671312145,3074.276391.739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.239%0.859B*0.174C++-0.256CHEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.432B10.80.242C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.56%0.286%2601212251,4006763320.8955221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.031%-0.183C-1.198D*0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.572B+24.70.536B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.479%0.662%3763312241,9639386620.883226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.553%1.012B**-1.204D*-1.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.30.736B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.351%77.215%0212251,264120310.5333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.149%-0.093C+0.658B+-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.418B20.378C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.571%8.943%01122612312600.97619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.904A++-1.132D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.784B++1.80.622B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m556.8%288 (17.3k)89 (5.3k)6.0156315,0092,4956.9186482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227128522.361%16.25%36331:153

21% Combat Medic21% Engineer25% Heavy Assault21% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2018 5:27 PMMay 15th, 2018 12:25 AMNov 4th, 2019 11:12 PM (36d) (PST)Nov 4th, 2019 8:02 PM (37d) (PST)Nov 4th, 2019 6:43 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
225291960.1940.0320.0321.2280.026447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,4861,72211,76412227425,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1289.4h/53.7d 2,253 2,439 4,573 95k 421 1,750 2,050 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C-
Kills:1,172
Deaths:221
KDR:5.303
Accuracy:25.820% C-
HSR:25.683% C--
NS-15M AE
C+
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:25.213% C+
HSR:24.182% C
LA1 Anchor
C**
Kills:460
Deaths:105
KDR:4.381
Accuracy:26.636% C**
HSR:22.609% C-
MGR-L1 Promise
C++
Kills:346
Deaths:78
KDR:4.436
Accuracy:24.418% C++
HSR:20.809% D
MGR-L1 Promise AE
C++
Kills:190
Deaths:33
KDR:5.758
Accuracy:27.059% C++
HSR:14.211% F-
NC6 Gauss SAW
C+
Kills:71
Deaths:16
KDR:4.438
Accuracy:19.230% C+
HSR:19.718% D
NSX-P Naginata
B+
Kills:69
Deaths:24
KDR:2.875
Accuracy:23.510% C++
HSR:31.884% B+
Kills:3,470
Deaths (as Heavy Assault):692
Deaths (to Heavy Assaults):700
KDR:5.01445
Kill Difference:2,778
Playtime:323.751 hours
Usage:25%
Score:1.794m
Score/min:92
Accuracy (listed only):24.555%
HSR (listed only):22.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
D
Kills:582
Deaths:163
KDR:3.571
Accuracy:25.690% D
HSR:18.900% D-
GD-7F
B+
Kills:147
Deaths:43
KDR:3.419
Accuracy:25.763% C*
HSR:23.129% B+
LA39 Bruiser
C**
Kills:123
Deaths:32
KDR:3.844
Accuracy:64.571% C**
HSR:8.943% D*
NS-11CP
B+
Kills:110
Deaths:30
KDR:3.667
Accuracy:25.730% D
HSR:26.364% B+
NSX-P Tengu
C
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.622% C
HSR:18.812% C-
MKV-P Suppressed
C++
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.265% C++
HSR:22.581% C
Razor GD-23
B*
Kills:63
Deaths:23
KDR:2.739
Accuracy:26.582% B+
HSR:25.397% B*
Kills:1,219
Deaths (as Light Assault):355
Deaths (to Light Assaults):461
KDR:3.4338
Kill Difference:864
Playtime:209.453 hours
Usage:16%
Score:0.965m
Score/min:77
Accuracy (listed only):32.889%
HSR (listed only):20.589%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:147
Deaths:43
KDR:3.419
Accuracy:25.763% C*
HSR:23.129% B+
LA39 Bruiser
C**
Kills:123
Deaths:32
KDR:3.844
Accuracy:64.571% C**
HSR:8.943% D*
NS-11CP
B+
Kills:110
Deaths:30
KDR:3.667
Accuracy:25.730% D
HSR:26.364% B+
Razor GD-23
B*
Kills:63
Deaths:23
KDR:2.739
Accuracy:26.582% B+
HSR:25.397% B*
Kills:443
Deaths (as Engineer):128
Deaths (to Engineers):350
KDR:3.46094
Kill Difference:315
Playtime:265.389 hours
Usage:21%
Score:2.203m
Score/min:138
Accuracy (listed only):35.662%
HSR (listed only):20.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,131
Deaths:144
KDR:7.854
Accuracy:34.387% D
HSR:76.216% B++
AF-4AE Cyclone
D
Kills:582
Deaths:163
KDR:3.571
Accuracy:25.690% D
HSR:18.900% D-
NS-44P Commissioner
C+
Kills:160
Deaths:79
KDR:2.025
Accuracy:39.696% C+
HSR:8.750% F-
EM4-AE Longshot
B*
Kills:133
Deaths:4
KDR:33.250
Accuracy:33.965% D*
HSR:85.714% B*
NS-45 Pilot
D--
Kills:113
Deaths:45
KDR:2.511
Accuracy:25.202% D--
HSR:15.929% D*
NSX-P Tengu
C
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.622% C
HSR:18.812% C-
MKV-P Suppressed
C++
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.265% C++
HSR:22.581% C
Kills:2,313
Deaths (as Infiltrator):499
Deaths (to Infiltrators):347
KDR:4.63527
Kill Difference:1,814
Playtime:271.542 hours
Usage:21%
Score:0.994m
Score/min:61
Accuracy (listed only):31.547%
HSR (listed only):35.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
D
Kills:828
Deaths:263
KDR:3.148
Accuracy:25.677% D
HSR:19.324% D-
AF-4AE Cyclone
D
Kills:582
Deaths:163
KDR:3.571
Accuracy:25.690% D
HSR:18.900% D-
LA39 Bruiser
C**
Kills:123
Deaths:32
KDR:3.844
Accuracy:64.571% C**
HSR:8.943% D*
NSX-P Tengu
C
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.622% C
HSR:18.812% C-
MKV-P Suppressed
C++
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.265% C++
HSR:22.581% C
Kills:1,727
Deaths (as Combat Medic):522
Deaths (to Combat Medics):226
KDR:3.30843
Kill Difference:1,205
Playtime:268.707 hours
Usage:21%
Score:0.683m
Score/min:42
Accuracy (listed only):35.565%
HSR (listed only):17.712%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:192
Deaths:24
KDR:8
Accuracy:43.662% B+
HSR:15.104% C+
AF-23 Grinder
A
Kills:119
Deaths:11
KDR:10.818
Accuracy:47.561% A
HSR:12.605% D
NCM3 Raven
B
Kills:62
Deaths:15
KDR:4.133
Accuracy:39.454% C+
HSR:3.226% B
NCM3 Raven
C+
Kills:56
Deaths:15
KDR:3.733
Accuracy:38.310% C+
HSR:1.786% D
Kills:429
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):61
KDR:13.2
Kill Difference:396.500
Playtime:19.052 hours
Usage:1%
Score:0.235m
Score/min:206
Accuracy (listed only):42.247%
HSR (listed only):8.180%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:718
V. Kills:395 181%
Deaths:44
KDR:16.318
Accuracy:32.417% C**
KPH:51 M++
VKPH:28.100 M
M30 Mustang AH
B++
Kills:682
V. Kills:78 N/A
Deaths:35
KDR:19.486
Accuracy:55.132% C+
KPH:62.300 B
VKPH:7.100 B++
Vortek Rotary
A++
Kills:241
V. Kills:133 180%
Deaths:18
KDR:13.389
Accuracy:33.488% B+
KPH:42.100 A++
VKPH:23.200 A+
Breaker Rocket Pods
B+
Kills:109
V. Kills:25 419%
Deaths:3
KDR:36.333
Accuracy:47.070% C
KPH:96.200 C++
VKPH:22.100 B+
Kills:1,750 (1,641 + 0)
Deaths:100
KDR:17.500
VKDR:6.310
Vehicle Kills:631
Kill Difference:1,650
Playtime:31.862 hours
Usage:2%
Score:0.577m
Score/min:302
Piloting Accuracy:33.488%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:559
V. Kills:187 297%
Deaths:8
KDR:69.875
Accuracy:58.416% B
KPH:74.100 M++
VKPH:24.800 B**
L100 Python HESH
B++
Kills:187
V. Kills:30 N/A
Deaths:6
KDR:31.167
Accuracy:50.448% C*
KPH:71.900 B++
VKPH:11.500 B+
Kills:746 (746 + 0)
Deaths:14
KDR:53.286
VKDR:15.500
Vehicle Kills:217
Kill Difference:732
Playtime:10.139 hours
Usage:1%
Score:0.184m
Score/min:302
Driving Accuracy:50.448%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:1,180
V. Kills:405 291%
Deaths:32
KDR:36.875
Accuracy:52.105% C*
KPH:55.800 M++
VKPH:19.200 B**
Titan-150 HEAT
M*
Kills:643
V. Kills:193 331%
Deaths:10
KDR:64.300
Accuracy:50.472% B
KPH:54.800 M*
VKPH:16.400 A++
Titan-150 HESH
C*
Kills:140
V. Kills:30 452%
Deaths:3
KDR:46.667
Accuracy:52.580% B+
KPH:44.200 C*
VKPH:9.500 C*
Kills:1,963 (1,963 + 0)
Deaths:45
KDR:43.622
VKDR:13.956
Vehicle Kills:628
Kill Difference:1,918
Playtime:36.044 hours
Usage:3%
Score:0.554m
Score/min:256
Driving Accuracy:52.580%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:92
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:62.150% B**
KPH:231.600 A*
VKPH:20.100 M
Kills:92 (0 + 92)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:92
Playtime:0.398 hours
Usage:0%
Score:0.016m
Score/min:691
Driving Accuracy:N/A%
Gunner Accuracy:62.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:527
V. Kills:18 N/A
Deaths:66
KDR:7.985
Accuracy:47.737% B+
KPH:56.600 C*
VKPH:1.900 C+
M12 Kobalt-F
B*
Kills:84
V. Kills:6 N/A
Deaths:16
KDR:5.250
Accuracy:31.259% A
KPH:31 C+
VKPH:2.200 B*
Kills:611 (611 + 0)
Deaths:82
KDR:7.451
VKDR:0.293
Vehicle Kills:24
Kill Difference:529
Playtime:12.017 hours
Usage:1%
Score:0.088m
Score/min:122
Driving Accuracy:31.259%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 1,5851,1803236.875M**30.8652.105%C*N/A55.9M++19.2B**27421.1h2.9B**5.6A
NS-15MP 1,1841,1722215.303A0.7125.82%C-25.683%C--9.7D**N/A25121.2h11.3C+43.9C+
NS-15M AE 1,1661,1622155.405A++0.6125.213%C+24.182%C30.4DN/A9038.2h11.4C*45C*
SAS-R 1,1341,1311447.854A++1.8434.387%D76.216%B++7.4D**N/A21152.2h2B+5.9C++
GR-22AE 8408282633.148B*2.8725.677%D19.324%D-3.2D**N/A9258.2h12.9C50.1C
M20 Mustang 1,1137184416.318S10.3032.417%C**N/A50.9M++28M38714.1h37.8B**116.6B**
M30 Mustang AH 7606823519.486A+13.4755.132%C+N/A62.6B7.2B++19410.9h10.9C+19.7C+
Titan-150 HEAT 8366431064.3U58.2850.472%BN/A55M*16.5A++23311.7h4B++7.9B*
AF-4AE Cyclone 5905821633.571A*2.4425.69%D18.9%D-8.3D--N/A2270.4h8.8B+34.2C++
L100 Python AP 746559869.875U63.8658.416%BN/A74.5M++24.9B**3247.5h3A5.2A
S12 Renegade 545527667.985B++1.9747.737%B+2.277%D--56.7C*1.9C+1379.3h3.1B+6.4B+
LA1 Anchor 4634601054.381B*1.6326.636%C**22.609%C-20.4D-N/A7422.5h9B+33.9B+
NS Decimator 596422904.689S1.3359.439%CN/A49.6B*20.5B+2468.5h3B**5.1B**
MGR-L1 Promise 348346784.436A**1.5824.418%C++20.809%D21.8DN/A6115.9h12.6B+51.7B+
Vortek Rotary 3742411813.389M**7.3733.488%B+N/A42.3A++23.3A+2735.7h27.2B**81.3B**
M12 Kobalt 217210370C*63.9817.503%D-20.476%B+131.3B+4.4C+3861.6h15.9B+90.8C++
NCM1 Scattercannon 194192248M1.9843.662%B+15.104%C+30B+N/A906.4h9.2C21C*
MGR-L1 Promise AE 192190335.758A*0.2627.059%C++14.211%F-21.8D--N/A608.7h11.8B+43.5B+
L100 Python HESH 217187631.167A*25.1550.448%C*N/A71.9B++11.5B+2392.6h2.7B++5.4B+
NS-44P Commissioner 161160792.025B++3.9939.696%C+8.75%F-18D-N/A438.9h3.3C++8.2C**
NC05 Jackhammer 148148423.524A*2.4946.682%C**12.162%D4D*N/A1036.9h4.1B++8.9B+
GD-7F 147147433.419M2.6025.763%C*23.129%B+1.8D*N/A681.8h10B**38.8B+
Titan-150 HESH 170140346.667M++40.6552.58%B+1.429%C43.8C++9.4C*2243.2h3.4C+6.5B
EM4-AE Longshot 133133433.25S27.2333.965%D*85.714%B*8.5FN/A2015.6h1.6B++4.8C++
LA39 Bruiser 123123323.844M2.1764.571%C**8.943%D*3.4FN/A936.2h1.8B**2.8B++
AF-23 Grinder 1201191110.818M++4.8047.561%A12.605%D24.3C-N/A694.9h11.9F-25C-
NS-45 Pilot 114113452.511B**3.5025.202%D--15.929%D*4.9D*N/A1622.9h6.4B+25.2C++
NS-11CP 113110303.667A++2.3525.73%D26.364%B+2.6D*N/A742.6h12.6C+48.9C+
Breaker Rocket Pods 134109336.333M**30.3247.07%CN/A99.1C++22.7B++4221.1h11.7B++24.9B+
NS Harrower 1031031,3740.075B+5.9412.374%D*2.913%D-0.2CN/A1588.7h1.4B**11.5C+
NSX-P Tengu 103101224.591M**1.4233.622%C18.812%C-1.6D*N/A764.6h8.9B**26.3B+
MKV-P Suppressed 9593422.214B*3.8028.265%C++22.581%C14.3D-N/A406.5h14.7C++52C*
C85 Canister-H 10092192S85.9862.15%B**4.348%F-230A*20A**6890.4h8.9C14.4C*
M12 Kobalt-F 9084165.25A++0.7731.259%A5.952%D31.1C+2.2B*692.7h15.5C++49.7B+
NC6 Gauss SAW 7371164.438A*1.5819.23%C+19.718%D5.7D*N/A4212.4h8.2B++42.8B+
NSX-P Naginata 6969242.875A+3.1423.51%C++31.884%B+43.1C+N/A2521.6h9.1B*38.7B++
Razor GD-23 6363232.739A**3.2826.582%B+25.397%B*3.1D*N/A1220.1h10.3B++38.6B+
NCM3 Raven 7462154.133S1.8839.454%C+3.226%B6.4D1.2F-319.7h29.4C*74.4C**
NCM3 Raven 7456153.733M**2.2838.31%C+1.786%D5.8D--1.9F-339.7h31.3C+81.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11120.1h
Nano-Armor Kit02,4370.2h
AE Medical Applicator4862,5974.6h
AE Nano-Armor Kit25117,41216.5h
Nanite Revive Grenade03650.1h
Medical Kit2032,1106h
Spitfire Auto-Turret16480.5h
Restoration Kit202400.2h
Motion Spotter21,5321.2h
Shield Recharging Field65330.2h
Ammunition Package24870.3h
Nano-Repair Grenade01580h
Recon Detection Device37671.4h

Check the help document for the dictionary if you want to learn more about words used here.


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