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Castellan Sweetheart VioletHuntress[VlTE] VioletHuntress
VS BR 62

KDR: 1.83

Score: 3.9m

Last Seen: Aug 31st, 2018 2:21 PM
- OFFLINE - 8461 hour(s)

Battle Rank 62 - Vanu Sovereignty on Briggs
Level Progress (to 63): 60%
Level 100 Progress: 21% 701h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS H-V45 AE NS-11P NS-15MP NS-15M AE Eridani SX5-AE C-4 NS Decimator Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $844,425 MLG Score: 675
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.018%17.443%436912056,2262.03331-0.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.466%0.753B++-0.52D0.291C*HEAD + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.36C**11.90.164C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.423%1.038%86721212289381007.41026286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.72%-0.414C---0.509D1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.20.416B31.50.406B62.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.136%73.864%0112138824510.357724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.925B*0.441B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.10.354C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m789.7%356 (21.4k)264 (15.8k)1.825178,3104,5531.9409262 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121458623.711%14.308%33903:155

27% Combat Medic27% Heavy Assault36% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 4:08 AMDec 25th, 2017 11:20 AMSep 22nd, 2018 5:02 AM (331d) (PST)Aug 31st, 2018 10:22 AM (352d) (PST)Aug 31st, 2018 10:21 AM (353d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261992270.5630.3080.0814.7830.043675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,57211,92613,64634195287315,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
246h/10.3d 527 1,189 2,739 70.6k 302 768 630 6.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D
Kills:1,172
Deaths:730
KDR:1.605
Accuracy:24.994% D
HSR:18.003% D*
NS-15M AE
C+
Kills:1,169
Deaths:717
KDR:1.630
Accuracy:25.208% C+
HSR:19.076% D--
Orion VS54
D
Kills:80
Deaths:63
KDR:1.270
Accuracy:17.214% D
HSR:18.750% D-
Kills:2,421
Deaths (as Heavy Assault):1,510
Deaths (to Heavy Assaults):1,371
KDR:1.60331
Kill Difference:911
Playtime:65.227 hours
Usage:27%
Score:1.084m
Score/min:277
Accuracy (listed only):22.472%
HSR (listed only):18.610%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
D
Kills:1,167
Deaths:653
KDR:1.787
Accuracy:26.684% D
HSR:13.710% D*
Solstice VE3
C
Kills:158
Deaths:90
KDR:1.756
Accuracy:21.345% C
HSR:12.658% D*
Eridani SX5
C++
Kills:57
Deaths:27
KDR:2.111
Accuracy:24.914% C
HSR:21.053% C++
Kills:1,382
Deaths (as Light Assault):770
Deaths (to Light Assaults):935
KDR:1.79481
Kill Difference:612
Playtime:10.178 hours
Usage:4%
Score:0.168m
Score/min:275
Accuracy (listed only):24.314%
HSR (listed only):15.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D
Kills:1,167
Deaths:653
KDR:1.787
Accuracy:26.684% D
HSR:13.710% D*
Parallax VX3
C**
Kills:88
Deaths:10
KDR:8.800
Accuracy:41.136% C**
HSR:73.864% C-
Eridani SX5
C++
Kills:57
Deaths:27
KDR:2.111
Accuracy:24.914% C
HSR:21.053% C++
Beamer VS3
D-
Kills:55
Deaths:69
KDR:0.797
Accuracy:21.845% D-
HSR:10.909% D**
Kills:1,367
Deaths (as Infiltrator):759
Deaths (to Infiltrators):695
KDR:1.80105
Kill Difference:608
Playtime:88.211 hours
Usage:36%
Score:0.941m
Score/min:178
Accuracy (listed only):28.645%
HSR (listed only):29.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
D
Kills:1,191
Deaths:747
KDR:1.594
Accuracy:24.779% D
HSR:17.968% D*
NS-11P
B+
Kills:1,177
Deaths:852
KDR:1.381
Accuracy:25.230% B+
HSR:19.116% C+
Eridani SX5-AE
D
Kills:1,167
Deaths:653
KDR:1.787
Accuracy:26.684% D
HSR:13.710% D*
Eridani SX5
C++
Kills:57
Deaths:27
KDR:2.111
Accuracy:24.914% C
HSR:21.053% C++
Kills:3,592
Deaths (as Combat Medic):2,279
Deaths (to Combat Medics):683
KDR:1.57613
Kill Difference:1,313
Playtime:66.731 hours
Usage:27%
Score:1.410m
Score/min:352
Accuracy (listed only):25.402%
HSR (listed only):17.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:158
Deaths:90
KDR:1.756
Accuracy:21.345% C
HSR:12.658% D*
Kills:158
Deaths (as Engineer):90
Deaths (to Engineers):491
KDR:1.75556
Kill Difference:68
Playtime:12.416 hours
Usage:5%
Score:0.273m
Score/min:366
Accuracy (listed only):21.345%
HSR (listed only):12.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):107
KDR:0
Kill Difference:UNR
Playtime:2.238 hours
Usage:1%
Score:0.028m
Score/min:208
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
S
Kills:197
V. Kills:40 480%
Deaths:8
KDR:24.625
Accuracy:59.111% B*
KPH:326.400 S
VKPH:66.300 S
Maelstrom Turbo Laser
C**
Kills:92
V. Kills:57 159%
Deaths:39
KDR:2.359
Accuracy:28.791% C
KPH:20.200 C**
VKPH:12.500 C*
Kills:289 (92 + 0)
Deaths:47
KDR:6.149
VKDR:2.064
Vehicle Kills:97
Kill Difference:242
Playtime:5.151 hours
Usage:2%
Score:0.106m
Score/min:344
Piloting Accuracy:28.791%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:78
V. Kills:11 N/A
Deaths:6
KDR:13
Accuracy:72.258% M
KPH:105.800 A*
VKPH:14.900 A++
Kills:78 (78 + 0)
Deaths:6
KDR:13
VKDR:1.833
Vehicle Kills:11
Kill Difference:72
Playtime:0.738 hours
Usage:0%
Score:0.013m
Score/min:301
Driving Accuracy:72.258%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 AE 1,2311,1917471.594C+0.2324.779%D17.968%D*41.5C1.4B**9328.7h12.2C+49.1C+
NS-11P 1,2041,1778521.381C*0.4425.23%B+19.116%C+45.1B*1A++15026.1h12.9B+51B+
NS-15MP 1,1971,1727301.605C0.2224.994%D18.003%D*48.8C--1B10524h11.8C47.1C
NS-15M AE 1,1831,1697171.63C+0.2025.208%C+19.076%D--47.9C+N/A10524.4h11.6C++46.1C++
Eridani SX5-AE 1,1881,1676531.787C++0.0426.684%D13.71%D*24.5DN/A6447.6h11.3C+42.2C+
C-4 5934951363.64A+1.8132.112%B**N/A260.5S51.6A+10871.9h1.1B*3.3B**
NS Decimator 317203673.03A**1.2069.388%B**N/A48.3B*27.1A2074.2h3.9B+5.6B*
Dual Photon Pods 237197824.625M22.8059.111%B*1.015%C328.3S66.7S17060.6h12.5B**21.1B**
Solstice VE3 160158901.756A+0.0721.345%C12.658%D*27.2B+N/A1225.8h12.2B++57.3C**
Proximity Mine 154153179A++7.1750.365%B**N/A255M+1.7A++7430.6h1.8B3.6B*
Maelstrom Turbo Laser 14992392.359C**0.5328.791%C1.087%D-20.4B12.7C*1624.5h72.2B+250.8B+
Parallax VX3 8988108.8A+6.9741.136%C**73.864%C-10.1D*N/A228.7h2.1B5B+
Orion VS54 8380631.27C+0.5617.214%D18.75%D-27.6C+1A2362.9h13.3C+77.3C+
L100 Python HESH 8978613C*11.1772.258%MN/A111.4M15.7A++3000.7h2.9B4B**
Force-Blade 68684,4460.015C1.8127.397%C1.471%D-0.3C-N/A1202.5h1.5B**5.4B+
Heartstring 6261531.151C++0.6741.606%C+9.836%D*24.4C++N/A772.5h2.8C**6.7B+
Eridani SX5 5757272.111B*0.2924.914%C21.053%C++6.1D*N/A259.3h10.1B++40.6B
Beamer VS3 5755690.797C++1.0321.845%D-10.909%D**15.3C--N/A493.6h9.9C+45.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit519,2641.4h
Nanite Revive Grenade04520.1h
Medical Applicator6325,5851.9h
Motion Spotter72,0111.1h
M20 Basilisk0540h
MANA Anti-Personnel Turret0610h

Check the help document for the dictionary if you want to learn more about words used here.


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