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Archon Immortal VioletSexy[pIgf] VioletSexy
VS BR 81

KDR: 4.61

Score: 5.2m

Last Seen: Nov 10th, 2019 1:59 PM
- OFFLINE - 199 hour(s)

Battle Rank 81 - Vanu Sovereignty on Miller - Outfit Leader of playlamegetfame[pIgf] playlamegetfame
VS outfit on Miller

Members: 2
Level Progress (to 82): 89%
Level 100 Progress: 28% 451h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Light PPA Antares LC Orion VS54 Supernova FPC SVA-88 NS-15M1 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,849,778 MLG Score: 2278
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.617%30.827%9131112083,4842.809681.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.732%1.634A+1.493A+-0.607DHEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.552B+9.90.31C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.383%0.604%5432312162,97965110545.1364269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%-0.307C-0.903D---0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.404B33.20.375C**63.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.184%0.438%1077112186851343405.11194201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.856A++-1.349D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.70.701B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.412%2.107%1926312168077015111.3662531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.894%1.126B**-0.582D2.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.83B++9.90.754B++10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.771%73.302%19261121842717402.45402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.024B**0.405B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+20.388C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
playlamegetfame[pIgf] playlamegetfame
VS outfit on Miller

Members: 2
5.2m322.8%503 (30.2k)434 (26k)4.6081711,1612,4225.2345281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121966329.355%13.968%41004:594

37% Engineer23% Heavy Assault28% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2018 9:46 PMFeb 11th, 2019 2:13 PMNov 17th, 2019 5:48 AM (1d) (PST)Nov 10th, 2019 10:11 AM (8d) (PST)Nov 10th, 2019 9:59 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2261371,0890.9250.2010.1293.6460.2052278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,5568,20065,356551282191226,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
201.2h/8.4d 1,517 1,559 2,641 44k 160 292 2,473 14.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:209
Deaths:138
KDR:1.514
Accuracy:30.563% A+
HSR:23.445% B++
NS Baron G5AE
A**
Kills:66
Deaths:48
KDR:1.375
Accuracy:40.781% D
HSR:28.788% A**
Kills:275
Deaths (as Engineer):186
Deaths (to Engineers):410
KDR:1.47849
Kill Difference:89
Playtime:74.883 hours
Usage:37%
Score:1.812m
Score/min:403
Accuracy (listed only):35.672%
HSR (listed only):26.116%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:30.289% A++
HSR:31.931% B**
SVA-88
B**
Kills:641
Deaths:279
KDR:2.297
Accuracy:27.230% B++
HSR:32.761% B**
NS-15M1
A
Kills:609
Deaths:223
KDR:2.731
Accuracy:30.257% A
HSR:30.706% B**
Flare VE6
B**
Kills:166
Deaths:55
KDR:3.018
Accuracy:29.514% B**
HSR:30.121% B++
VE-H Maw
B*
Kills:105
Deaths:48
KDR:2.188
Accuracy:30.579% B*
HSR:31.429% B+
Kills:2,686
Deaths (as Heavy Assault):1,031
Deaths (to Heavy Assaults):638
KDR:2.60524
Kill Difference:1,655
Playtime:46.150 hours
Usage:23%
Score:0.957m
Score/min:346
Accuracy (listed only):29.574%
HSR (listed only):31.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:209
Deaths:138
KDR:1.514
Accuracy:30.563% A+
HSR:23.445% B++
NS Baron G5AE
A**
Kills:66
Deaths:48
KDR:1.375
Accuracy:40.781% D
HSR:28.788% A**
Eridani SX5
A
Kills:64
Deaths:34
KDR:1.882
Accuracy:33.065% A
HSR:26.563% B*
Kills:339
Deaths (as Light Assault):220
Deaths (to Light Assaults):364
KDR:1.54091
Kill Difference:119
Playtime:56.230 hours
Usage:28%
Score:1.962m
Score/min:582
Accuracy (listed only):34.803%
HSR (listed only):26.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:214
Deaths:105
KDR:2.038
Accuracy:27.440% B+
HSR:32.710% A+
CME
B**
Kills:95
Deaths:55
KDR:1.727
Accuracy:30.538% B++
HSR:31.579% B**
Pulsar VS1
A+
Kills:77
Deaths:63
KDR:1.222
Accuracy:31.159% A+
HSR:16.883% D
NS Baron G5AE
A**
Kills:66
Deaths:48
KDR:1.375
Accuracy:40.781% D
HSR:28.788% A**
Eridani SX5
A
Kills:64
Deaths:34
KDR:1.882
Accuracy:33.065% A
HSR:26.563% B*
Kills:516
Deaths (as Combat Medic):305
Deaths (to Combat Medics):258
KDR:1.6918
Kill Difference:211
Playtime:9.499 hours
Usage:5%
Score:0.195m
Score/min:342
Accuracy (listed only):32.597%
HSR (listed only):27.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:427
Deaths:148
KDR:2.885
Accuracy:41.771% B+
HSR:73.302% B+
NS-44 Commissioner AE
B++
Kills:139
Deaths:103
KDR:1.350
Accuracy:47.368% B++
HSR:30.935% B+
Eridani SX5
A
Kills:64
Deaths:34
KDR:1.882
Accuracy:33.065% A
HSR:26.563% B*
Kills:630
Deaths (as Infiltrator):285
Deaths (to Infiltrators):379
KDR:2.21053
Kill Difference:345
Playtime:10.927 hours
Usage:5%
Score:0.214m
Score/min:326
Accuracy (listed only):40.735%
HSR (listed only):43.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:189
Deaths:54
KDR:3.500
Accuracy:26.378% A*
HSR:26.455% A+
Quasar VM1
A+
Kills:180
Deaths:54
KDR:3.333
Accuracy:25.291% A+
HSR:22.778% C**
Kills:369
Deaths (as MAX Suit):54
Deaths (to MAX Suits):76
KDR:6.83333
Kill Difference:315
Playtime:2.912 hours
Usage:1%
Score:0.104m
Score/min:593
Accuracy (listed only):25.834%
HSR (listed only):24.616%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:1,501
V. Kills:838 179%
Deaths:68
KDR:22.074
Accuracy:32.326% C++
KPH:53.400 M**
VKPH:29.800 M++
Light PPA
A++
Kills:1,190
V. Kills:79 N/A
Deaths:41
KDR:29.024
Accuracy:52.305% A+
KPH:108.200 A++
VKPH:7.200 A+
Antares LC
M**
Kills:1,171
V. Kills:650 180%
Deaths:45
KDR:26.022
Accuracy:34.879% B+
KPH:74.700 M**
VKPH:41.500 M++
Maelstrom Turbo Laser
M**
Kills:288
V. Kills:149 192%
Deaths:11
KDR:26.182
Accuracy:37.478% B**
KPH:67.700 M**
VKPH:35 M+
Kills:4,150 (4,150 + 0)
Deaths:165
KDR:25.152
VKDR:10.400
Vehicle Kills:1,716
Kill Difference:3,985
Playtime:59.026 hours
Usage:29%
Score:1.578m
Score/min:446
Piloting Accuracy:37.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:52
V. Kills:29 173%
Deaths:7
KDR:7.429
Accuracy:62.021% A+
KPH:11.400 B+
VKPH:6.400 C+
Kills:52 (52 + 0)
Deaths:7
KDR:7.429
VKDR:4.143
Vehicle Kills:29
Kill Difference:45
Playtime:4.549 hours
Usage:2%
Score:0.018m
Score/min:65
Piloting Accuracy:62.021%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:685
V. Kills:333 205%
Deaths:43
KDR:15.930
Accuracy:60.184% B++
KPH:45.600 A++
VKPH:22.100 A
Kills:685 (685 + 0)
Deaths:43
KDR:15.930
VKDR:7.744
Vehicle Kills:333
Kill Difference:642
Playtime:15.039 hours
Usage:7%
Score:0.254m
Score/min:282
Driving Accuracy:60.184%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:604
V. Kills:31 N/A
Deaths:13
KDR:46.462
Accuracy:53.167% A++
KPH:141.800 A
VKPH:7.300 C**
Saron HRB-H
A*
Kills:111
V. Kills:65 168%
Deaths:9
KDR:12.333
Accuracy:71.909% A++
KPH:73.100 A*
VKPH:42.800 A++
Kills:715 (0 + 715)
Deaths:22
KDR:32.500
VKDR:4.364
Vehicle Kills:96
Kill Difference:693
Playtime:5.779 hours
Usage:3%
Score:0.131m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:71.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:92
V. Kills:2 N/A
Deaths:1
KDR:92
Accuracy:24.667% B**
KPH:168.400 M+
VKPH:3.700 C*
Kills:92 (0 + 92)
Deaths:1
KDR:92
VKDR:2
Vehicle Kills:2
Kill Difference:91
Playtime:0.547 hours
Usage:0%
Score:0.014m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:24.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,3391,5016822.074S17.4732.326%C++N/A53.4M**29.8M++40728.1h51.1B**158B**
Light PPA 1,2691,1904129.024S24.4252.305%A+1.176%C+108.2A++7.2A+35311h9.8B+18.7B+
Antares LC 1,8211,1714526.022U21.4134.879%B+N/A74.6M**41.4M++57315.7h44.3B*127B**
Orion VS54 1,1771,1654262.735B**1.8730.289%A++31.931%B**79.8A*N/A20814.6h9.9B*32.7C**
Supernova FPC 1,0186854315.93A+11.3260.184%B++N/A45.7A++22.2A28215h3.7B**6.2B**
SVA-88 6476412792.297B+2.3127.23%B++32.761%B**64.7B++N/A1579.9h10.3B++37.7B+
NS-15M1 6116092232.731B*1.8830.257%A30.706%B**80.1AN/A1977.6h9.9B**32.6B*
Proton II PPA-H 6356041346.462M+41.8553.167%A++N/A140.5B**7.2C**3864.3h8.1B++15.2B**
Ghost 4274271482.885C++1.7241.771%B+73.302%B+58.5B*N/A1737.3h2B+4.7B+
Maelstrom Turbo Laser 4372881126.182S21.5737.478%B**N/A67M**34.7M+4694.3h37.2B**99.2B**
H-V45 2172141052.038B+2.5727.44%B+32.71%A+49.8B+N/A1464.3h11.5B++41.9B++
Solstice VE3 2172091381.514A3.0930.563%A+23.445%B++14.2CN/A5114.7h10.9B**35.8B+
Quasar VM1 192189543.5A1.1126.378%A*26.455%A+70M**1.1A1832.7h11.4B**43.1B++
Quasar VM1 183180543.333B+1.2825.291%A+22.778%C**66.7A++1.1B+1612.7h11.5B*45.4B*
Flare VE6 166166553.018A++1.5929.514%B**30.121%B++92.2A++N/A4831.8h8.1B**27.4B++
NS Decimator 250163622.629A*1.9866.079%B++1.84%C60.4A+32.2A++3322.7h3B**4.5B**
NS-44 Commissioner AE 1391391031.35C++3.2647.368%B++30.935%B+69.5B+N/A4422h2.8B*5.9B*
Saron HRB-H 176111912.333A+7.7271.909%A++N/A74A*43.3A++3491.5h17.9B*24.9B**
VE-H Maw 105105482.188B++2.4230.579%B*31.429%B+65.6B+N/A1811.6h9.3B+30.4B+
CME 9595551.727B++2.8830.538%B++31.579%B**67.9AN/A1741.4h11.8B++38.5B++
M12 Kobalt 9492192S87.3924.667%B**16.304%C184M*4B4380.5h12.3A49.8B*
Pulsar VS1 7777631.222C**3.3931.159%A+16.883%D48.1AN/A2211.6h13.3B+42.8B++
Plasma Grenade 7069169N/A64.3952.32%B*N/A690B**10C++21370.1h2.9B*5.6B*
NS Baron G5AE 6666481.375C++3.2340.781%D28.788%A**60B+N/A2231.1h2.8A+7C++
Eridani SX5 6564341.882B++2.7333.065%A26.563%B*64B**1A2591h9.6B*29.1B++
CAS30 Tank Buster 815277.429M**2.8262.021%A+N/A11.6B+6.4C+654.5h59.1C++95.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01660.1h
AE Nano-Armor Kit2824,7034.2h
AE Medical Applicator156,6710.7h
Medical Applicator31,7810.1h
Ammunition Package2620.1h
Nano-Armor Kit3272,4287.4h
Medical Kit1941,00412.1h
Nano-Repair Grenade01070h
Recon Detection Device0840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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