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Archon Immortal VioletSexy[pIgf] VioletSexy
VS BR 80

KDR: 4.64

Score: 4.9m

Last Seen: Feb 14th, 2019 10:20 PM
- OFFLINE - 4503 hour(s)

Battle Rank 80 - Vanu Sovereignty on Miller
Level Progress (to 81): 73%
Level 100 Progress: 26% 451h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Antares LC Orion VS54 Light PPA Supernova FPC NS-15M1 Proton II PPA-H SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,974,878 MLG Score: 2378
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.859%31.206%9321012043,1502.770451.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.858%1.695A++1.577A+-0.712D-HEAD ++ (~16.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.561B+9.80.316C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.582%0.572%5993312112,62453101749.5094258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%-0.291C-0.939D---0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.384C**34.40.352C**65

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.965%0.475%1094112136311203115.21488202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.843A++-1.343D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.80.695B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.409%1.86%1919312116996311311.0952613%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.929%1.222B**-0.639D2.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.833B++9.90.753B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.851%73.35%19191121340915602.62179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.032B**0.407B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+1.90.389C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m339.6%517 (31k)450 (27k)4.6436110,1372,1835.2840180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121459829.573%14.225%42104:573

38% Engineer23% Heavy Assault6% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2018 9:46 PMFeb 11th, 2019 2:13 PMMar 10th, 2019 7:44 AM (164d) (PST)Feb 14th, 2019 6:36 PM (188d) (PST)Feb 14th, 2019 6:20 PM (188d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2561371,1190.9360.2020.1333.8990.2122378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,3838,20767,176561282341327,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
180.4h/7.5d 1,398 1,442 2,406 42.2k 146 254 2,292 13.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:203
Deaths:111
KDR:1.829
Accuracy:30.807% A+
HSR:23.645% B++
NS Baron G5AE
A**
Kills:66
Deaths:47
KDR:1.404
Accuracy:40.959% D
HSR:28.788% A**
Kills:269
Deaths (as Engineer):158
Deaths (to Engineers):368
KDR:1.70253
Kill Difference:111
Playtime:68.916 hours
Usage:38%
Score:1.707m
Score/min:413
Accuracy (listed only):35.883%
HSR (listed only):26.217%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,165
Deaths:426
KDR:2.735
Accuracy:30.289% A++
HSR:31.931% B**
NS-15M1
A+
Kills:609
Deaths:223
KDR:2.731
Accuracy:30.257% A+
HSR:30.706% B**
SVA-88
A
Kills:429
Deaths:186
KDR:2.306
Accuracy:27.841% B*
HSR:35.664% A
Flare VE6
A
Kills:166
Deaths:55
KDR:3.018
Accuracy:29.514% A
HSR:30.121% B*
VE-H Maw
B*
Kills:105
Deaths:48
KDR:2.188
Accuracy:30.579% B*
HSR:31.429% B+
Kills:2,474
Deaths (as Heavy Assault):938
Deaths (to Heavy Assaults):580
KDR:2.63753
Kill Difference:1,536
Playtime:41.977 hours
Usage:23%
Score:0.884m
Score/min:351
Accuracy (listed only):29.696%
HSR (listed only):31.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:203
Deaths:111
KDR:1.829
Accuracy:30.807% A+
HSR:23.645% B++
NS Baron G5AE
A**
Kills:66
Deaths:47
KDR:1.404
Accuracy:40.959% D
HSR:28.788% A**
Eridani SX5
B**
Kills:55
Deaths:31
KDR:1.774
Accuracy:32.313% B**
HSR:27.273% B**
Kills:324
Deaths (as Light Assault):189
Deaths (to Light Assaults):331
KDR:1.71429
Kill Difference:135
Playtime:48.082 hours
Usage:27%
Score:1.829m
Score/min:634
Accuracy (listed only):34.693%
HSR (listed only):26.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:214
Deaths:105
KDR:2.038
Accuracy:27.440% B++
HSR:32.710% A+
Pulsar VS1
A+
Kills:77
Deaths:63
KDR:1.222
Accuracy:31.159% A+
HSR:16.883% D
NS Baron G5AE
A**
Kills:66
Deaths:47
KDR:1.404
Accuracy:40.959% D
HSR:28.788% A**
Eridani SX5
B**
Kills:55
Deaths:31
KDR:1.774
Accuracy:32.313% B**
HSR:27.273% B**
Kills:412
Deaths (as Combat Medic):246
Deaths (to Combat Medics):231
KDR:1.6748
Kill Difference:166
Playtime:8.008 hours
Usage:4%
Score:0.162m
Score/min:337
Accuracy (listed only):32.968%
HSR (listed only):26.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:409
Deaths:145
KDR:2.821
Accuracy:41.851% B+
HSR:73.350% B+
NS-44 Commissioner AE
B++
Kills:127
Deaths:96
KDR:1.323
Accuracy:47.497% B++
HSR:33.071% B++
Eridani SX5
B**
Kills:55
Deaths:31
KDR:1.774
Accuracy:32.313% B**
HSR:27.273% B**
Kills:591
Deaths (as Infiltrator):272
Deaths (to Infiltrators):342
KDR:2.17279
Kill Difference:319
Playtime:10.374 hours
Usage:6%
Score:0.205m
Score/min:329
Accuracy (listed only):40.554%
HSR (listed only):44.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:159
Deaths:46
KDR:3.457
Accuracy:26.493% A*
HSR:28.931% A*
Quasar VM1
A++
Kills:151
Deaths:46
KDR:3.283
Accuracy:25.586% A++
HSR:25.166% B*
Kills:310
Deaths (as MAX Suit):46
Deaths (to MAX Suits):68
KDR:6.73913
Kill Difference:264
Playtime:2.488 hours
Usage:1%
Score:0.090m
Score/min:601
Accuracy (listed only):26.039%
HSR (listed only):27.048%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:1,419
V. Kills:797 178%
Deaths:68
KDR:20.868
Accuracy:32.697% C*
KPH:55.200 M**
VKPH:31 M*
Antares LC
S
Kills:1,171
V. Kills:650 180%
Deaths:45
KDR:26.022
Accuracy:34.879% B+
KPH:74.700 S
VKPH:41.500 M*
Light PPA
A++
Kills:970
V. Kills:61 N/A
Deaths:41
KDR:23.659
Accuracy:52.263% A+
KPH:106.800 A++
VKPH:6.700 A+
Maelstrom Turbo Laser
M**
Kills:235
V. Kills:123 190%
Deaths:11
KDR:21.364
Accuracy:38.320% A
KPH:72.700 M**
VKPH:38.100 M*
Kills:3,795 (3,795 + 0)
Deaths:165
KDR:23
VKDR:9.885
Vehicle Kills:1,631
Kill Difference:3,630
Playtime:53.698 hours
Usage:30%
Score:1.491m
Score/min:463
Piloting Accuracy:38.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:631
V. Kills:304 207%
Deaths:43
KDR:14.674
Accuracy:59.965% B++
KPH:44.400 A++
VKPH:21.400 B**
Kills:631 (631 + 0)
Deaths:43
KDR:14.674
VKDR:7.070
Vehicle Kills:304
Kill Difference:588
Playtime:14.216 hours
Usage:8%
Score:0.234m
Score/min:275
Driving Accuracy:59.965%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:557
V. Kills:31 N/A
Deaths:13
KDR:42.846
Accuracy:53.689% A++
KPH:141.400 B**
VKPH:7.900 B+
Saron HRB-H
A*
Kills:67
V. Kills:38 172%
Deaths:9
KDR:7.444
Accuracy:74.032% A*
KPH:66 A++
VKPH:37.400 A
Kills:624 (0 + 624)
Deaths:22
KDR:28.364
VKDR:3.136
Vehicle Kills:69
Kill Difference:602
Playtime:4.957 hours
Usage:3%
Score:0.113m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:74.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:75
V. Kills:2 N/A
Deaths:1
KDR:75
Accuracy:26.480% A+
KPH:163.200 M
VKPH:4.400 B+
Kills:75 (0 + 75)
Deaths:1
KDR:75
VKDR:2
Vehicle Kills:2
Kill Difference:74
Playtime:0.460 hours
Usage:0%
Score:0.012m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:26.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,2161,4196820.868S16.2232.697%C*N/A55.2M**31M*42325.7h50.5B**154.5B**
Antares LC 1,8211,1714526.022U21.3834.879%B+N/A74.6S41.4M*57115.7h44.3B**127B**
Orion VS54 1,1771,1654262.735B*1.9130.289%A++31.931%B**79.8A*N/A20714.6h9.9B**32.7B
Light PPA 1,0319704123.659M**19.0252.263%A+1.134%C+106.6A++6.7A+3699.1h10B+19.1B+
Supernova FPC 9356314314.674A10.0359.965%B++N/A44.4A++21.4B**27514.2h3.8B**6.4B**
NS-15M1 6116092232.731B**1.9130.257%A+30.706%B**80.1A+N/A1977.6h9.9B**32.6B*
Proton II PPA-H 5885571342.846M38.2053.689%A++N/A142.8A7.9B+3923.9h8.2B++15.4B*
SVA-88 4324291862.306C**2.3427.841%B*35.664%A67B*N/A1686.4h10.1B++36.3B++
Ghost 4094091452.821C++1.8241.851%B+73.35%B+57.6B*N/A1727.1h1.9B++4.7B+
Maelstrom Turbo Laser 3582351121.364S16.7238.32%AN/A73.4S38.4M*5223.2h37.4B**97.5B**
H-V45 2172141052.038B+2.6127.44%B++32.71%A+49.8B*N/A1454.3h11.5B++41.9B++
Solstice VE3 2112031111.829A++2.8130.807%A+23.645%B++15.9CN/A5712.8h10.8B**35B+
Flare VE6 166166553.018A++1.6329.514%A30.121%B*92.2A++N/A4801.8h8.1B**27.4B*
Quasar VM1 162159463.457A1.1926.493%A*28.931%A*69.1M**1.3A++1832.3h11.3B**42.7B++
Quasar VM1 153151463.283B+1.3625.586%A++25.166%B*65.7A++N/A1602.3h11.6B++45.2B*
NS Decimator 212138542.556A++2.0965.994%B++2.174%C+60A+32.2A++3442.3h3.1B**4.7B**
NS-44 Commissioner AE 127127961.323C++3.3247.497%B++33.071%B++70.6B+N/A4561.8h2.8B*5.8B*
VE-H Maw 105105482.188B+2.4630.579%B*31.429%B+65.6B+N/A1811.6h9.3B+30.4B+
Pulsar VS1 7777631.222C**3.4231.159%A+16.883%D48.1AN/A2181.6h13.3B+42.8B*
M12 Kobalt 7775175S70.3626.48%A+14.667%D150A*4C**4300.5h12.6A47.5B*
Saron HRB-H 1056797.444B+2.8074.032%A*1.493%C+67A++38A+3341h20.3B++27.4B**
NS Baron G5AE 6666471.404C++3.2440.959%D28.788%A**60B+N/A2251.1h2.8A+7C++
Frag Grenade 6362162N/A57.3651.989%B*N/A620B+10C++21460.1h3B++5.7B*
Eridani SX5 5655311.774B+2.8732.313%B**27.273%B**61.1B**1.1A++2600.9h9.6B*29.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01440.1h
AE Nano-Armor Kit1018,7692.5h
AE Medical Applicator104,8950.5h
Medical Applicator31,7810.1h
Ammunition Package2560.1h
Nano-Armor Kit2870,6177.2h
Medical Kit18292611h
Nano-Repair Grenade0960h
Recon Detection Device0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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